@babylonjs/materials 5.21.0 → 5.23.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cell/cell.fragment.js +14 -2
- package/cell/cell.fragment.js.map +1 -1
- package/cell/cell.vertex.js +45 -3
- package/cell/cell.vertex.js.map +1 -1
- package/cell/cellMaterial.js +112 -120
- package/cell/cellMaterial.js.map +1 -1
- package/custom/customMaterial.js +69 -81
- package/custom/customMaterial.js.map +1 -1
- package/custom/pbrCustomMaterial.js +80 -89
- package/custom/pbrCustomMaterial.js.map +1 -1
- package/fire/fire.fragment.js +44 -3
- package/fire/fire.fragment.js.map +1 -1
- package/fire/fire.vertex.js +54 -3
- package/fire/fire.vertex.js.map +1 -1
- package/fire/fireMaterial.js +101 -109
- package/fire/fireMaterial.js.map +1 -1
- package/fur/fur.fragment.js +67 -3
- package/fur/fur.fragment.js.map +1 -1
- package/fur/fur.vertex.js +97 -3
- package/fur/fur.vertex.js.map +1 -1
- package/fur/furMaterial.js +181 -193
- package/fur/furMaterial.js.map +1 -1
- package/gradient/gradient.fragment.js +36 -3
- package/gradient/gradient.fragment.js.map +1 -1
- package/gradient/gradient.vertex.js +41 -3
- package/gradient/gradient.vertex.js.map +1 -1
- package/gradient/gradientMaterial.js +113 -121
- package/gradient/gradientMaterial.js.map +1 -1
- package/grid/grid.fragment.js +8 -2
- package/grid/grid.fragment.js.map +1 -1
- package/grid/grid.vertex.js +22 -3
- package/grid/grid.vertex.js.map +1 -1
- package/grid/gridMaterial.js +93 -101
- package/grid/gridMaterial.js.map +1 -1
- package/lava/lava.fragment.js +62 -3
- package/lava/lava.fragment.js.map +1 -1
- package/lava/lava.vertex.js +84 -3
- package/lava/lava.vertex.js.map +1 -1
- package/lava/lavaMaterial.js +175 -183
- package/lava/lavaMaterial.js.map +1 -1
- package/legacy/legacy-cell.js +2 -2
- package/legacy/legacy-cell.js.map +1 -1
- package/legacy/legacy-custom.js +2 -2
- package/legacy/legacy-custom.js.map +1 -1
- package/legacy/legacy-fire.js +2 -2
- package/legacy/legacy-fire.js.map +1 -1
- package/legacy/legacy-fur.js +2 -2
- package/legacy/legacy-fur.js.map +1 -1
- package/legacy/legacy-gradient.js +2 -2
- package/legacy/legacy-gradient.js.map +1 -1
- package/legacy/legacy-grid.js +2 -2
- package/legacy/legacy-grid.js.map +1 -1
- package/legacy/legacy-lava.js +2 -2
- package/legacy/legacy-lava.js.map +1 -1
- package/legacy/legacy-mix.js +2 -2
- package/legacy/legacy-mix.js.map +1 -1
- package/legacy/legacy-normal.js +2 -2
- package/legacy/legacy-normal.js.map +1 -1
- package/legacy/legacy-shadowOnly.js +2 -2
- package/legacy/legacy-shadowOnly.js.map +1 -1
- package/legacy/legacy-simple.js +2 -2
- package/legacy/legacy-simple.js.map +1 -1
- package/legacy/legacy-sky.js +2 -2
- package/legacy/legacy-sky.js.map +1 -1
- package/legacy/legacy-terrain.js +2 -2
- package/legacy/legacy-terrain.js.map +1 -1
- package/legacy/legacy-triPlanar.js +2 -2
- package/legacy/legacy-triPlanar.js.map +1 -1
- package/legacy/legacy-water.js +2 -2
- package/legacy/legacy-water.js.map +1 -1
- package/legacy/legacy.js +2 -2
- package/legacy/legacy.js.map +1 -1
- package/mix/mix.fragment.js +33 -2
- package/mix/mix.fragment.js.map +1 -1
- package/mix/mix.vertex.js +67 -3
- package/mix/mix.vertex.js.map +1 -1
- package/mix/mixMaterial.js +166 -174
- package/mix/mixMaterial.js.map +1 -1
- package/normal/normal.fragment.js +41 -3
- package/normal/normal.fragment.js.map +1 -1
- package/normal/normal.vertex.js +42 -3
- package/normal/normal.vertex.js.map +1 -1
- package/normal/normalMaterial.js +143 -151
- package/normal/normalMaterial.js.map +1 -1
- package/package.json +3 -6
- package/shadowOnly/shadowOnly.fragment.js +21 -3
- package/shadowOnly/shadowOnly.fragment.js.map +1 -1
- package/shadowOnly/shadowOnly.vertex.js +30 -3
- package/shadowOnly/shadowOnly.vertex.js.map +1 -1
- package/shadowOnly/shadowOnlyMaterial.js +73 -89
- package/shadowOnly/shadowOnlyMaterial.js.map +1 -1
- package/simple/simple.fragment.js +36 -3
- package/simple/simple.fragment.js.map +1 -1
- package/simple/simple.vertex.js +45 -3
- package/simple/simple.vertex.js.map +1 -1
- package/simple/simpleMaterial.js +102 -110
- package/simple/simpleMaterial.js.map +1 -1
- package/sky/sky.fragment.js +17 -3
- package/sky/sky.fragment.js.map +1 -1
- package/sky/sky.vertex.js +20 -3
- package/sky/sky.vertex.js.map +1 -1
- package/sky/skyMaterial.js +111 -119
- package/sky/skyMaterial.js.map +1 -1
- package/terrain/terrain.fragment.js +36 -2
- package/terrain/terrain.fragment.js.map +1 -1
- package/terrain/terrain.vertex.js +67 -3
- package/terrain/terrain.vertex.js.map +1 -1
- package/terrain/terrainMaterial.js +148 -156
- package/terrain/terrainMaterial.js.map +1 -1
- package/triPlanar/triPlanarMaterial.js +157 -165
- package/triPlanar/triPlanarMaterial.js.map +1 -1
- package/triPlanar/triplanar.fragment.js +64 -3
- package/triPlanar/triplanar.fragment.js.map +1 -1
- package/triPlanar/triplanar.vertex.js +45 -3
- package/triPlanar/triplanar.vertex.js.map +1 -1
- package/water/water.fragment.js +83 -3
- package/water/water.fragment.js.map +1 -1
- package/water/water.vertex.js +56 -3
- package/water/water.vertex.js.map +1 -1
- package/water/waterMaterial.js +284 -313
- package/water/waterMaterial.js.map +1 -1
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"terrainMaterial.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/terrain/terrainMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,2CAA6B;AAE/H,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAK/C,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,aAAa,EAAE,mDAAqC;AAC7D,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAInD,OAAO,EAAE,KAAK,EAAE,iCAAmB;AACnC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,oBAAoB,CAAC;AAC5B,OAAO,kBAAkB,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,qDAAuC;AAEjE;IAAqC,0CAAe;IA0BhD;QAAA,YACI,iBAAO,SAEV;QA5BM,aAAO,GAAG,KAAK,CAAC;QAChB,UAAI,GAAG,KAAK,CAAC;QACb,eAAS,GAAG,KAAK,CAAC;QAClB,gBAAU,GAAG,KAAK,CAAC;QACnB,gBAAU,GAAG,KAAK,CAAC;QACnB,gBAAU,GAAG,KAAK,CAAC;QACnB,gBAAU,GAAG,KAAK,CAAC;QACnB,gBAAU,GAAG,KAAK,CAAC;QACnB,eAAS,GAAG,KAAK,CAAC;QAClB,kBAAY,GAAG,KAAK,CAAC;QACrB,eAAS,GAAG,KAAK,CAAC;QAClB,SAAG,GAAG,KAAK,CAAC;QACZ,kBAAY,GAAG,KAAK,CAAC;QACrB,YAAM,GAAG,KAAK,CAAC;QACf,SAAG,GAAG,KAAK,CAAC;QACZ,SAAG,GAAG,KAAK,CAAC;QACZ,iBAAW,GAAG,KAAK,CAAC;QACpB,iBAAW,GAAG,KAAK,CAAC;QACpB,0BAAoB,GAAG,CAAC,CAAC;QACzB,kBAAY,GAAG,CAAC,CAAC;QACjB,eAAS,GAAG,KAAK,CAAC;QAClB,oBAAc,GAAG,KAAK,CAAC;QACvB,gCAA0B,GAAG,KAAK,CAAC;QACnC,yBAAmB,GAAG,KAAK,CAAC;QAI/B,KAAI,CAAC,OAAO,EAAE,CAAC;;IACnB,CAAC;IACL,6BAAC;AAAD,CAAC,AA9BD,CAAqC,eAAe,GA8BnD;AAED;IAAqC,mCAAY;IAuD7C,yBAAY,IAAY,EAAE,KAAa;QAAvC,YACI,kBAAM,IAAI,EAAE,KAAK,CAAC,SACrB;QApBM,kBAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAGnC,mBAAa,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAGpC,mBAAa,GAAG,EAAE,CAAC;QAGlB,sBAAgB,GAAG,KAAK,CAAC;QAKzB,4BAAsB,GAAG,CAAC,CAAC;;IAMnC,CAAC;IAEM,2CAAiB,GAAxB;QACI,OAAO,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;IAC5B,CAAC;IAEM,0CAAgB,GAAvB;QACI,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,6CAAmB,GAA1B;QACI,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACH,2CAAiB,GAAxB,UAAyB,IAAkB,EAAE,OAAgB,EAAE,YAAsB;QACjF,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,IAAI,OAAO,CAAC,MAAM,CAAC,4BAA4B,KAAK,YAAY,EAAE;gBACtH,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,sBAAsB,EAAE,CAAC;SAC1D;QAED,IAAM,OAAO,GAA2B,OAAO,CAAC,eAAe,CAAC;QAChE,IAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,IAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,WAAW;QACX,IAAI,KAAK,CAAC,eAAe,EAAE;YACvB,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,EAAE;gBAChD,OAAO,KAAK,CAAC;aAChB;YAED,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;YAExB,IAAI,aAAa,CAAC,qBAAqB,EAAE;gBACrC,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE;oBAC1D,OAAO,KAAK,CAAC;iBAChB;gBACD,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE;oBAC1D,OAAO,KAAK,CAAC;iBAChB;gBACD,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE;oBAC1D,OAAO,KAAK,CAAC;iBAChB;gBAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;aAC1B;YAED,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,IAAI,aAAa,CAAC,kBAAkB,EAAE;gBACjG,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,EAAE;oBAC9B,OAAO,KAAK,CAAC;iBAChB;gBACD,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,EAAE;oBAC9B,OAAO,KAAK,CAAC;iBAChB;gBACD,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,EAAE;oBAC9B,OAAO,KAAK,CAAC;iBAChB;gBAED,OAAO,CAAC,YAAY,GAAG,IAAI,CAAC;gBAC5B,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;aACvB;SACJ;QAED,QAAQ;QACR,cAAc,CAAC,qBAAqB,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,CAAC;QAExI,SAAS;QACT,OAAO,CAAC,YAAY,GAAG,cAAc,CAAC,uBAAuB,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAE/I,kDAAkD;QAClD,cAAc,CAAC,iCAAiC,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAEtG,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAEtE,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAC1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,IAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAEzF,IAAI,OAAO,CAAC,oBAAoB,GAAG,CAAC,EAAE;gBAClC,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;aAC7C;YAED,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAE3F,YAAY;YACZ,IAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;aACzC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACrC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;YAC5E,cAAc,CAAC,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAE/D,uBAAuB;YACvB,IAAM,UAAU,GAAG,SAAS,CAAC;YAC7B,IAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAChC,IAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,MAAM;gBACN,gBAAgB;gBAChB,cAAc;gBACd,aAAa;gBACb,eAAe;gBACf,gBAAgB;gBAChB,WAAW;gBACX,WAAW;gBACX,WAAW;gBACX,eAAe;gBACf,QAAQ;gBACR,YAAY;gBACZ,aAAa;gBACb,aAAa;gBACb,aAAa;gBACb,aAAa;gBACb,aAAa;gBACb,eAAe;gBACf,eAAe;gBACf,eAAe;gBACf,eAAe;aAClB,CAAC;YACF,IAAM,QAAQ,GAAG,CAAC,gBAAgB,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,cAAc,EAAE,cAAc,EAAE,cAAc,CAAC,CAAC;YAE7I,IAAM,cAAc,GAAG,IAAI,KAAK,EAAU,CAAC;YAE3C,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,IAAI,CAAC,qBAAqB;aACpD,CAAC,CAAC;YAEH,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,EAAE;aACzE,EACD,MAAM,CACT,EACD,OAAO,EACP,IAAI,CAAC,gBAAgB,CACxB,CAAC;SACL;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAC1C,OAAO,CAAC,MAAM,CAAC,4BAA4B,GAAG,CAAC,CAAC,YAAY,CAAC;QAE7D,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,wCAAc,GAArB,UAAsB,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,IAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAM,OAAO,GAA2B,OAAO,CAAC,eAAe,CAAC;QAChE,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,IAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAE3E,QAAQ;QACR,cAAc,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAE7D,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE;YACjC,WAAW;YACX,IAAI,IAAI,CAAC,UAAU,EAAE;gBACjB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAClE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;gBACzG,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC,CAAC;gBAEnF,IAAI,aAAa,CAAC,qBAAqB,EAAE;oBACrC,IAAI,IAAI,CAAC,gBAAgB,EAAE;wBACvB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;wBACxE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;qBAC7G;oBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE;wBACvB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;wBACxE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;qBAC7G;oBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE;wBACvB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;wBACxE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;qBAC7G;iBACJ;gBAED,IAAI,aAAa,CAAC,kBAAkB,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,mBAAmB,EAAE;oBACrF,IAAI,IAAI,CAAC,aAAa,EAAE;wBACpB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;qBACrE;oBACD,IAAI,IAAI,CAAC,aAAa,EAAE;wBACpB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;qBACrE;oBACD,IAAI,IAAI,CAAC,aAAa,EAAE;wBACpB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;qBACrE;iBACJ;aACJ;YACD,aAAa;YACb,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,aAAa,EAAE,KAAK,CAAC,CAAC;YAExD,aAAa;YACb,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;aAC5D;YAED,KAAK,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;SACjC;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;QAE/F,IAAI,OAAO,CAAC,YAAY,EAAE;YACtB,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;SAC1F;QAED,IAAI,KAAK,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YAC9C,cAAc,CAAC,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;SACnG;QAED,OAAO;QACP,IAAI,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,YAAY,EAAE;YAC3E,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;SAC/D;QAED,MAAM;QACN,cAAc,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAEM,wCAAc,GAArB;QACI,IAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YACxF,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SACjC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,2CAAiB,GAAxB;QACI,IAAM,cAAc,GAAG,iBAAM,iBAAiB,WAAE,CAAC;QAEjD,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC3C;QAED,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC3C;QAED,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC3C;QAED,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEM,oCAAU,GAAjB,UAAkB,OAAoB;QAClC,IAAI,iBAAM,UAAU,YAAC,OAAO,CAAC,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,WAAW,KAAK,OAAO,EAAE;YAC9B,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,gBAAgB,KAAK,OAAO,EAAE;YACnC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,gBAAgB,KAAK,OAAO,EAAE;YACnC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,gBAAgB,KAAK,OAAO,EAAE;YACnC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,OAAO,EAAE;YAChC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,OAAO,EAAE;YAChC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,OAAO,EAAE;YAChC,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,iCAAO,GAAd,UAAe,kBAA4B;QACvC,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;SAC7B;QAED,iBAAM,OAAO,YAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,+BAAK,GAAZ,UAAa,IAAY;QAAzB,iBAEC;QADG,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,eAAe,CAAC,IAAI,EAAE,KAAI,CAAC,QAAQ,EAAE,CAAC,EAA1C,CAA0C,EAAE,IAAI,CAAC,CAAC;IAC7F,CAAC;IAEM,mCAAS,GAAhB;QACI,IAAM,mBAAmB,GAAG,iBAAM,SAAS,WAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,GAAG,yBAAyB,CAAC;QAC3D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,sCAAY,GAAnB;QACI,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED,UAAU;IACI,qBAAK,GAAnB,UAAoB,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,eAAe,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAvC,CAAuC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC5G,CAAC;IA3bD;QADC,kBAAkB,CAAC,YAAY,CAAC;wDACA;IAEjC;QADC,gBAAgB,CAAC,kCAAkC,CAAC;uDACtB;IAG/B;QADC,kBAAkB,CAAC,iBAAiB,CAAC;6DACJ;IAElC;QADC,gBAAgB,CAAC,kCAAkC,CAAC;4DACrB;IAGhC;QADC,kBAAkB,CAAC,iBAAiB,CAAC;6DACJ;IAElC;QADC,gBAAgB,CAAC,kCAAkC,CAAC;4DACrB;IAGhC;QADC,kBAAkB,CAAC,iBAAiB,CAAC;6DACJ;IAElC;QADC,gBAAgB,CAAC,kCAAkC,CAAC;4DACrB;IAGhC;QADC,kBAAkB,CAAC,cAAc,CAAC;0DACJ;IAE/B;QADC,gBAAgB,CAAC,kCAAkC,CAAC;yDACxB;IAG7B;QADC,kBAAkB,CAAC,cAAc,CAAC;0DACJ;IAE/B;QADC,gBAAgB,CAAC,kCAAkC,CAAC;yDACxB;IAG7B;QADC,kBAAkB,CAAC,cAAc,CAAC;0DACJ;IAE/B;QADC,gBAAgB,CAAC,kCAAkC,CAAC;yDACxB;IAG7B;QADC,iBAAiB,EAAE;yDACsB;IAG1C;QADC,iBAAiB,EAAE;0DACuB;IAG3C;QADC,SAAS,EAAE;0DACc;IAG1B;QADC,SAAS,CAAC,iBAAiB,CAAC;6DACI;IAEjC;QADC,gBAAgB,CAAC,gCAAgC,CAAC;4DACnB;IAGhC;QADC,SAAS,CAAC,uBAAuB,CAAC;mEACA;IAEnC;QADC,gBAAgB,CAAC,gCAAgC,CAAC;kEACd;IAyYzC,sBAAC;CAAA,AA9bD,CAAqC,YAAY,GA8bhD;SA9bY,eAAe;AAgc5B,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nimport \"./terrain.fragment\";\r\nimport \"./terrain.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\n\r\nclass TerrainMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public BUMP = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public DEPTHPREPASS = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public SPECULARTERM = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class TerrainMaterial extends PushMaterial {\r\n @serializeAsTexture(\"mixTexture\")\r\n private _mixTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public mixTexture: BaseTexture;\r\n\r\n @serializeAsTexture(\"diffuseTexture1\")\r\n private _diffuseTexture1: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture1: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture2\")\r\n private _diffuseTexture2: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture2: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture3\")\r\n private _diffuseTexture3: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture3: Texture;\r\n\r\n @serializeAsTexture(\"bumpTexture1\")\r\n private _bumpTexture1: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture1: Texture;\r\n\r\n @serializeAsTexture(\"bumpTexture2\")\r\n private _bumpTexture2: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture2: Texture;\r\n\r\n @serializeAsTexture(\"bumpTexture3\")\r\n private _bumpTexture3: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture3: Texture;\r\n\r\n @serializeAsColor3()\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serializeAsColor3()\r\n public specularColor = new Color3(0, 0, 0);\r\n\r\n @serialize()\r\n public specularPower = 64;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady && subMesh.effect._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new TerrainMaterialDefines();\r\n }\r\n\r\n const defines = <TerrainMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (!this.mixTexture || !this.mixTexture.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._needUVs = true;\r\n\r\n if (MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {\r\n return false;\r\n }\r\n if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {\r\n return false;\r\n }\r\n if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {\r\n return false;\r\n }\r\n\r\n defines.DIFFUSE = true;\r\n }\r\n\r\n if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && MaterialFlags.BumpTextureEnabled) {\r\n if (!this.bumpTexture1.isReady()) {\r\n return false;\r\n }\r\n if (!this.bumpTexture2.isReady()) {\r\n return false;\r\n }\r\n if (!this.bumpTexture3.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._needNormals = true;\r\n defines.BUMP = true;\r\n }\r\n }\r\n\r\n // Misc.\r\n MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);\r\n\r\n // Lights\r\n defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"terrain\";\r\n const join = defines.toString();\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vSpecularColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vTextureInfos\",\r\n \"mBones\",\r\n \"vClipPlane\",\r\n \"vClipPlane2\",\r\n \"vClipPlane3\",\r\n \"vClipPlane4\",\r\n \"vClipPlane5\",\r\n \"vClipPlane6\",\r\n \"textureMatrix\",\r\n \"diffuse1Infos\",\r\n \"diffuse2Infos\",\r\n \"diffuse3Infos\",\r\n ];\r\n const samplers = [\"textureSampler\", \"diffuse1Sampler\", \"diffuse2Sampler\", \"diffuse3Sampler\", \"bump1Sampler\", \"bump2Sampler\", \"bump3Sampler\"];\r\n\r\n const uniformBuffers = new Array<string>();\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n subMesh.effect._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <TerrainMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n MaterialHelper.BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n // Textures\r\n if (this.mixTexture) {\r\n this._activeEffect.setTexture(\"textureSampler\", this._mixTexture);\r\n this._activeEffect.setFloat2(\"vTextureInfos\", this._mixTexture.coordinatesIndex, this._mixTexture.level);\r\n this._activeEffect.setMatrix(\"textureMatrix\", this._mixTexture.getTextureMatrix());\r\n\r\n if (MaterialFlags.DiffuseTextureEnabled) {\r\n if (this._diffuseTexture1) {\r\n this._activeEffect.setTexture(\"diffuse1Sampler\", this._diffuseTexture1);\r\n this._activeEffect.setFloat2(\"diffuse1Infos\", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);\r\n }\r\n if (this._diffuseTexture2) {\r\n this._activeEffect.setTexture(\"diffuse2Sampler\", this._diffuseTexture2);\r\n this._activeEffect.setFloat2(\"diffuse2Infos\", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);\r\n }\r\n if (this._diffuseTexture3) {\r\n this._activeEffect.setTexture(\"diffuse3Sampler\", this._diffuseTexture3);\r\n this._activeEffect.setFloat2(\"diffuse3Infos\", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);\r\n }\r\n }\r\n\r\n if (MaterialFlags.BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {\r\n if (this._bumpTexture1) {\r\n this._activeEffect.setTexture(\"bump1Sampler\", this._bumpTexture1);\r\n }\r\n if (this._bumpTexture2) {\r\n this._activeEffect.setTexture(\"bump2Sampler\", this._bumpTexture2);\r\n }\r\n if (this._bumpTexture3) {\r\n this._activeEffect.setTexture(\"bump3Sampler\", this._bumpTexture3);\r\n }\r\n }\r\n }\r\n // Clip plane\r\n MaterialHelper.BindClipPlane(this._activeEffect, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n if (defines.SPECULARTERM) {\r\n this._activeEffect.setColor4(\"vSpecularColor\", this.specularColor, this.specularPower);\r\n }\r\n\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n public getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {\r\n results.push(this.mixTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._mixTexture) {\r\n activeTextures.push(this._mixTexture);\r\n }\r\n\r\n if (this._diffuseTexture1) {\r\n activeTextures.push(this._diffuseTexture1);\r\n }\r\n\r\n if (this._diffuseTexture2) {\r\n activeTextures.push(this._diffuseTexture2);\r\n }\r\n\r\n if (this._diffuseTexture3) {\r\n activeTextures.push(this._diffuseTexture3);\r\n }\r\n\r\n if (this._bumpTexture1) {\r\n activeTextures.push(this._bumpTexture1);\r\n }\r\n\r\n if (this._bumpTexture2) {\r\n activeTextures.push(this._bumpTexture2);\r\n }\r\n\r\n if (this._bumpTexture3) {\r\n activeTextures.push(this._bumpTexture3);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n if (this._mixTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture1 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture2 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture3 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture1 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture2 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture3 === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n if (this.mixTexture) {\r\n this.mixTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): TerrainMaterial {\r\n return SerializationHelper.Clone(() => new TerrainMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.TerrainMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"TerrainMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial {\r\n return SerializationHelper.Parse(() => new TerrainMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TerrainMaterial\", TerrainMaterial);\r\n"]}
|
1
|
+
{"version":3,"file":"terrainMaterial.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/terrain/terrainMaterial.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,2CAA6B;AAE/H,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAK/C,OAAO,EAAE,eAAe,EAAE,qDAAuC;AACjE,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAC/D,OAAO,EAAE,YAAY,EAAE,kDAAoC;AAC3D,OAAO,EAAE,aAAa,EAAE,mDAAqC;AAC7D,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAInD,OAAO,EAAE,KAAK,EAAE,iCAAmB;AACnC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,oBAAoB,CAAC;AAC5B,OAAO,kBAAkB,CAAC;AAC1B,OAAO,EAAE,eAAe,EAAE,qDAAuC;AAEjE,MAAM,sBAAuB,SAAQ,eAAe;IA0BhD;QACI,KAAK,EAAE,CAAC;QA1BL,YAAO,GAAG,KAAK,CAAC;QAChB,SAAI,GAAG,KAAK,CAAC;QACb,cAAS,GAAG,KAAK,CAAC;QAClB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,eAAU,GAAG,KAAK,CAAC;QACnB,cAAS,GAAG,KAAK,CAAC;QAClB,iBAAY,GAAG,KAAK,CAAC;QACrB,cAAS,GAAG,KAAK,CAAC;QAClB,QAAG,GAAG,KAAK,CAAC;QACZ,iBAAY,GAAG,KAAK,CAAC;QACrB,WAAM,GAAG,KAAK,CAAC;QACf,QAAG,GAAG,KAAK,CAAC;QACZ,QAAG,GAAG,KAAK,CAAC;QACZ,gBAAW,GAAG,KAAK,CAAC;QACpB,gBAAW,GAAG,KAAK,CAAC;QACpB,yBAAoB,GAAG,CAAC,CAAC;QACzB,iBAAY,GAAG,CAAC,CAAC;QACjB,cAAS,GAAG,KAAK,CAAC;QAClB,mBAAc,GAAG,KAAK,CAAC;QACvB,+BAA0B,GAAG,KAAK,CAAC;QACnC,wBAAmB,GAAG,KAAK,CAAC;QAI/B,IAAI,CAAC,OAAO,EAAE,CAAC;IACnB,CAAC;CACJ;AAED,MAAM,OAAO,eAAgB,SAAQ,YAAY;IAuD7C,YAAY,IAAY,EAAE,KAAa;QACnC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAnBhB,iBAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAGnC,kBAAa,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAGpC,kBAAa,GAAG,EAAE,CAAC;QAGlB,qBAAgB,GAAG,KAAK,CAAC;QAKzB,2BAAsB,GAAG,CAAC,CAAC;IAMnC,CAAC;IAEM,iBAAiB;QACpB,OAAO,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;IAC5B,CAAC;IAEM,gBAAgB;QACnB,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,mBAAmB;QACtB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACH,iBAAiB,CAAC,IAAkB,EAAE,OAAgB,EAAE,YAAsB;QACjF,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,IAAI,OAAO,CAAC,MAAM,CAAC,4BAA4B,KAAK,YAAY,EAAE;gBACtH,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,sBAAsB,EAAE,CAAC;SAC1D;QAED,MAAM,OAAO,GAA2B,OAAO,CAAC,eAAe,CAAC;QAChE,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,WAAW;QACX,IAAI,KAAK,CAAC,eAAe,EAAE;YACvB,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,EAAE;gBAChD,OAAO,KAAK,CAAC;aAChB;YAED,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;YAExB,IAAI,aAAa,CAAC,qBAAqB,EAAE;gBACrC,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE;oBAC1D,OAAO,KAAK,CAAC;iBAChB;gBACD,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE;oBAC1D,OAAO,KAAK,CAAC;iBAChB;gBACD,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE;oBAC1D,OAAO,KAAK,CAAC;iBAChB;gBAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;aAC1B;YAED,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,IAAI,aAAa,CAAC,kBAAkB,EAAE;gBACjG,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,EAAE;oBAC9B,OAAO,KAAK,CAAC;iBAChB;gBACD,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,EAAE;oBAC9B,OAAO,KAAK,CAAC;iBAChB;gBACD,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,EAAE;oBAC9B,OAAO,KAAK,CAAC;iBAChB;gBAED,OAAO,CAAC,YAAY,GAAG,IAAI,CAAC;gBAC5B,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;aACvB;SACJ;QAED,QAAQ;QACR,cAAc,CAAC,qBAAqB,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,CAAC;QAExI,SAAS;QACT,OAAO,CAAC,YAAY,GAAG,cAAc,CAAC,uBAAuB,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAE/I,kDAAkD;QAClD,cAAc,CAAC,iCAAiC,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAEtG,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAEtE,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAC1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,MAAM,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACxC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAEzF,IAAI,OAAO,CAAC,oBAAoB,GAAG,CAAC,EAAE;gBAClC,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;aAC7C;YAED,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAE3F,YAAY;YACZ,MAAM,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE5C,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;aACzC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACrC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;YAC5E,cAAc,CAAC,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAE/D,uBAAuB;YACvB,MAAM,UAAU,GAAG,SAAS,CAAC;YAC7B,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAChC,MAAM,QAAQ,GAAG;gBACb,OAAO;gBACP,MAAM;gBACN,gBAAgB;gBAChB,cAAc;gBACd,aAAa;gBACb,eAAe;gBACf,gBAAgB;gBAChB,WAAW;gBACX,WAAW;gBACX,WAAW;gBACX,eAAe;gBACf,QAAQ;gBACR,YAAY;gBACZ,aAAa;gBACb,aAAa;gBACb,aAAa;gBACb,aAAa;gBACb,aAAa;gBACb,eAAe;gBACf,eAAe;gBACf,eAAe;gBACf,eAAe;aAClB,CAAC;YACF,MAAM,QAAQ,GAAG,CAAC,gBAAgB,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,cAAc,EAAE,cAAc,EAAE,cAAc,CAAC,CAAC;YAE7I,MAAM,cAAc,GAAG,IAAI,KAAK,EAAU,CAAC;YAE3C,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,IAAI,CAAC,qBAAqB;aACpD,CAAC,CAAC;YAEH,OAAO,CAAC,SAAS,CACb,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAC1B,UAAU,EACc;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,EAAE;aACzE,EACD,MAAM,CACT,EACD,OAAO,EACP,IAAI,CAAC,gBAAgB,CACxB,CAAC;SACL;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAC1C,OAAO,CAAC,MAAM,CAAC,4BAA4B,GAAG,CAAC,CAAC,YAAY,CAAC;QAE7D,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,cAAc,CAAC,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,MAAM,OAAO,GAA2B,OAAO,CAAC,eAAe,CAAC;QAChE,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAE3E,QAAQ;QACR,cAAc,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAE7D,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE;YACjC,WAAW;YACX,IAAI,IAAI,CAAC,UAAU,EAAE;gBACjB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAClE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;gBACzG,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC,gBAAgB,EAAE,CAAC,CAAC;gBAEnF,IAAI,aAAa,CAAC,qBAAqB,EAAE;oBACrC,IAAI,IAAI,CAAC,gBAAgB,EAAE;wBACvB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;wBACxE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;qBAC7G;oBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE;wBACvB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;wBACxE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;qBAC7G;oBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE;wBACvB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;wBACxE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;qBAC7G;iBACJ;gBAED,IAAI,aAAa,CAAC,kBAAkB,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC,OAAO,EAAE,CAAC,mBAAmB,EAAE;oBACrF,IAAI,IAAI,CAAC,aAAa,EAAE;wBACpB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;qBACrE;oBACD,IAAI,IAAI,CAAC,aAAa,EAAE;wBACpB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;qBACrE;oBACD,IAAI,IAAI,CAAC,aAAa,EAAE;wBACpB,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,cAAc,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;qBACrE;iBACJ;aACJ;YACD,aAAa;YACb,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,aAAa,EAAE,KAAK,CAAC,CAAC;YAExD,aAAa;YACb,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;aAC5D;YAED,KAAK,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;SACjC;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;QAE/F,IAAI,OAAO,CAAC,YAAY,EAAE;YACtB,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;SAC1F;QAED,IAAI,KAAK,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YAC9C,cAAc,CAAC,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;SACnG;QAED,OAAO;QACP,IAAI,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,YAAY,EAAE;YAC3E,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;SAC/D;QAED,MAAM;QACN,cAAc,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAEM,cAAc;QACjB,MAAM,OAAO,GAAG,EAAE,CAAC;QAEnB,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YACxF,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SACjC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,iBAAiB;QACpB,MAAM,cAAc,GAAG,KAAK,CAAC,iBAAiB,EAAE,CAAC;QAEjD,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;SACzC;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC9C;QAED,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC3C;QAED,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC3C;QAED,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;SAC3C;QAED,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEM,UAAU,CAAC,OAAoB;QAClC,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,WAAW,KAAK,OAAO,EAAE;YAC9B,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,gBAAgB,KAAK,OAAO,EAAE;YACnC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,gBAAgB,KAAK,OAAO,EAAE;YACnC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,gBAAgB,KAAK,OAAO,EAAE;YACnC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,OAAO,EAAE;YAChC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,OAAO,EAAE;YAChC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,OAAO,EAAE;YAChC,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,OAAO,CAAC,kBAA4B;QACvC,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;SAC7B;QAED,KAAK,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,KAAK,CAAC,IAAY;QACrB,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IAC7F,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,GAAG,yBAAyB,CAAC;QAC3D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED,UAAU;IACH,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,eAAe,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC5G,CAAC;CACJ;AA5bG;IADC,kBAAkB,CAAC,YAAY,CAAC;oDACA;AAEjC;IADC,gBAAgB,CAAC,kCAAkC,CAAC;mDACtB;AAG/B;IADC,kBAAkB,CAAC,iBAAiB,CAAC;yDACJ;AAElC;IADC,gBAAgB,CAAC,kCAAkC,CAAC;wDACrB;AAGhC;IADC,kBAAkB,CAAC,iBAAiB,CAAC;yDACJ;AAElC;IADC,gBAAgB,CAAC,kCAAkC,CAAC;wDACrB;AAGhC;IADC,kBAAkB,CAAC,iBAAiB,CAAC;yDACJ;AAElC;IADC,gBAAgB,CAAC,kCAAkC,CAAC;wDACrB;AAGhC;IADC,kBAAkB,CAAC,cAAc,CAAC;sDACJ;AAE/B;IADC,gBAAgB,CAAC,kCAAkC,CAAC;qDACxB;AAG7B;IADC,kBAAkB,CAAC,cAAc,CAAC;sDACJ;AAE/B;IADC,gBAAgB,CAAC,kCAAkC,CAAC;qDACxB;AAG7B;IADC,kBAAkB,CAAC,cAAc,CAAC;sDACJ;AAE/B;IADC,gBAAgB,CAAC,kCAAkC,CAAC;qDACxB;AAG7B;IADC,iBAAiB,EAAE;qDACsB;AAG1C;IADC,iBAAiB,EAAE;sDACuB;AAG3C;IADC,SAAS,EAAE;sDACc;AAG1B;IADC,SAAS,CAAC,iBAAiB,CAAC;yDACI;AAEjC;IADC,gBAAgB,CAAC,gCAAgC,CAAC;wDACnB;AAGhC;IADC,SAAS,CAAC,uBAAuB,CAAC;+DACA;AAEnC;IADC,gBAAgB,CAAC,gCAAgC,CAAC;8DACd;AA2YzC,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nimport \"./terrain.fragment\";\r\nimport \"./terrain.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\n\r\nclass TerrainMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public BUMP = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public DEPTHPREPASS = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public SPECULARTERM = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class TerrainMaterial extends PushMaterial {\r\n @serializeAsTexture(\"mixTexture\")\r\n private _mixTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public mixTexture: BaseTexture;\r\n\r\n @serializeAsTexture(\"diffuseTexture1\")\r\n private _diffuseTexture1: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture1: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture2\")\r\n private _diffuseTexture2: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture2: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture3\")\r\n private _diffuseTexture3: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture3: Texture;\r\n\r\n @serializeAsTexture(\"bumpTexture1\")\r\n private _bumpTexture1: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture1: Texture;\r\n\r\n @serializeAsTexture(\"bumpTexture2\")\r\n private _bumpTexture2: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture2: Texture;\r\n\r\n @serializeAsTexture(\"bumpTexture3\")\r\n private _bumpTexture3: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture3: Texture;\r\n\r\n @serializeAsColor3()\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serializeAsColor3()\r\n public specularColor = new Color3(0, 0, 0);\r\n\r\n @serialize()\r\n public specularPower = 64;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady && subMesh.effect._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new TerrainMaterialDefines();\r\n }\r\n\r\n const defines = <TerrainMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (!this.mixTexture || !this.mixTexture.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._needUVs = true;\r\n\r\n if (MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {\r\n return false;\r\n }\r\n if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {\r\n return false;\r\n }\r\n if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {\r\n return false;\r\n }\r\n\r\n defines.DIFFUSE = true;\r\n }\r\n\r\n if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && MaterialFlags.BumpTextureEnabled) {\r\n if (!this.bumpTexture1.isReady()) {\r\n return false;\r\n }\r\n if (!this.bumpTexture2.isReady()) {\r\n return false;\r\n }\r\n if (!this.bumpTexture3.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._needNormals = true;\r\n defines.BUMP = true;\r\n }\r\n }\r\n\r\n // Misc.\r\n MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);\r\n\r\n // Lights\r\n defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"terrain\";\r\n const join = defines.toString();\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vSpecularColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vTextureInfos\",\r\n \"mBones\",\r\n \"vClipPlane\",\r\n \"vClipPlane2\",\r\n \"vClipPlane3\",\r\n \"vClipPlane4\",\r\n \"vClipPlane5\",\r\n \"vClipPlane6\",\r\n \"textureMatrix\",\r\n \"diffuse1Infos\",\r\n \"diffuse2Infos\",\r\n \"diffuse3Infos\",\r\n ];\r\n const samplers = [\"textureSampler\", \"diffuse1Sampler\", \"diffuse2Sampler\", \"diffuse3Sampler\", \"bump1Sampler\", \"bump2Sampler\", \"bump3Sampler\"];\r\n\r\n const uniformBuffers = new Array<string>();\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n subMesh.effect._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <TerrainMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n MaterialHelper.BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n // Textures\r\n if (this.mixTexture) {\r\n this._activeEffect.setTexture(\"textureSampler\", this._mixTexture);\r\n this._activeEffect.setFloat2(\"vTextureInfos\", this._mixTexture.coordinatesIndex, this._mixTexture.level);\r\n this._activeEffect.setMatrix(\"textureMatrix\", this._mixTexture.getTextureMatrix());\r\n\r\n if (MaterialFlags.DiffuseTextureEnabled) {\r\n if (this._diffuseTexture1) {\r\n this._activeEffect.setTexture(\"diffuse1Sampler\", this._diffuseTexture1);\r\n this._activeEffect.setFloat2(\"diffuse1Infos\", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);\r\n }\r\n if (this._diffuseTexture2) {\r\n this._activeEffect.setTexture(\"diffuse2Sampler\", this._diffuseTexture2);\r\n this._activeEffect.setFloat2(\"diffuse2Infos\", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);\r\n }\r\n if (this._diffuseTexture3) {\r\n this._activeEffect.setTexture(\"diffuse3Sampler\", this._diffuseTexture3);\r\n this._activeEffect.setFloat2(\"diffuse3Infos\", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);\r\n }\r\n }\r\n\r\n if (MaterialFlags.BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {\r\n if (this._bumpTexture1) {\r\n this._activeEffect.setTexture(\"bump1Sampler\", this._bumpTexture1);\r\n }\r\n if (this._bumpTexture2) {\r\n this._activeEffect.setTexture(\"bump2Sampler\", this._bumpTexture2);\r\n }\r\n if (this._bumpTexture3) {\r\n this._activeEffect.setTexture(\"bump3Sampler\", this._bumpTexture3);\r\n }\r\n }\r\n }\r\n // Clip plane\r\n MaterialHelper.BindClipPlane(this._activeEffect, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n if (defines.SPECULARTERM) {\r\n this._activeEffect.setColor4(\"vSpecularColor\", this.specularColor, this.specularPower);\r\n }\r\n\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n public getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {\r\n results.push(this.mixTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._mixTexture) {\r\n activeTextures.push(this._mixTexture);\r\n }\r\n\r\n if (this._diffuseTexture1) {\r\n activeTextures.push(this._diffuseTexture1);\r\n }\r\n\r\n if (this._diffuseTexture2) {\r\n activeTextures.push(this._diffuseTexture2);\r\n }\r\n\r\n if (this._diffuseTexture3) {\r\n activeTextures.push(this._diffuseTexture3);\r\n }\r\n\r\n if (this._bumpTexture1) {\r\n activeTextures.push(this._bumpTexture1);\r\n }\r\n\r\n if (this._bumpTexture2) {\r\n activeTextures.push(this._bumpTexture2);\r\n }\r\n\r\n if (this._bumpTexture3) {\r\n activeTextures.push(this._bumpTexture3);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n if (this._mixTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture1 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture2 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture3 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture1 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture2 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture3 === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n if (this.mixTexture) {\r\n this.mixTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): TerrainMaterial {\r\n return SerializationHelper.Clone(() => new TerrainMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.TerrainMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"TerrainMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial {\r\n return SerializationHelper.Parse(() => new TerrainMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TerrainMaterial\", TerrainMaterial);\r\n"]}
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import { __decorate
|
1
|
+
import { __decorate } from "@babylonjs/core/tslib.es6.js";
|
2
2
|
import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "@babylonjs/core/Misc/decorators.js";
|
3
3
|
import { Color3 } from "@babylonjs/core/Maths/math.color.js";
|
4
4
|
import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
|
@@ -11,64 +11,59 @@ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
|
|
11
11
|
import "./triplanar.fragment.js";
|
12
12
|
import "./triplanar.vertex.js";
|
13
13
|
import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
24
|
-
|
25
|
-
|
26
|
-
|
27
|
-
|
28
|
-
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
|
33
|
-
|
34
|
-
|
35
|
-
|
36
|
-
|
37
|
-
|
38
|
-
|
39
|
-
|
40
|
-
|
41
|
-
|
42
|
-
|
43
|
-
|
44
|
-
_this.rebuild();
|
45
|
-
return _this;
|
14
|
+
class TriPlanarMaterialDefines extends MaterialDefines {
|
15
|
+
constructor() {
|
16
|
+
super();
|
17
|
+
this.DIFFUSEX = false;
|
18
|
+
this.DIFFUSEY = false;
|
19
|
+
this.DIFFUSEZ = false;
|
20
|
+
this.BUMPX = false;
|
21
|
+
this.BUMPY = false;
|
22
|
+
this.BUMPZ = false;
|
23
|
+
this.CLIPPLANE = false;
|
24
|
+
this.CLIPPLANE2 = false;
|
25
|
+
this.CLIPPLANE3 = false;
|
26
|
+
this.CLIPPLANE4 = false;
|
27
|
+
this.CLIPPLANE5 = false;
|
28
|
+
this.CLIPPLANE6 = false;
|
29
|
+
this.ALPHATEST = false;
|
30
|
+
this.DEPTHPREPASS = false;
|
31
|
+
this.POINTSIZE = false;
|
32
|
+
this.FOG = false;
|
33
|
+
this.SPECULARTERM = false;
|
34
|
+
this.NORMAL = false;
|
35
|
+
this.VERTEXCOLOR = false;
|
36
|
+
this.VERTEXALPHA = false;
|
37
|
+
this.NUM_BONE_INFLUENCERS = 0;
|
38
|
+
this.BonesPerMesh = 0;
|
39
|
+
this.INSTANCES = false;
|
40
|
+
this.INSTANCESCOLOR = false;
|
41
|
+
this.IMAGEPROCESSINGPOSTPROCESS = false;
|
42
|
+
this.SKIPFINALCOLORCLAMP = false;
|
43
|
+
this.rebuild();
|
46
44
|
}
|
47
|
-
|
48
|
-
|
49
|
-
|
50
|
-
|
51
|
-
|
52
|
-
|
53
|
-
|
54
|
-
|
55
|
-
|
56
|
-
|
57
|
-
_this._disableLighting = false;
|
58
|
-
_this._maxSimultaneousLights = 4;
|
59
|
-
return _this;
|
45
|
+
}
|
46
|
+
export class TriPlanarMaterial extends PushMaterial {
|
47
|
+
constructor(name, scene) {
|
48
|
+
super(name, scene);
|
49
|
+
this.tileSize = 1;
|
50
|
+
this.diffuseColor = new Color3(1, 1, 1);
|
51
|
+
this.specularColor = new Color3(0.2, 0.2, 0.2);
|
52
|
+
this.specularPower = 64;
|
53
|
+
this._disableLighting = false;
|
54
|
+
this._maxSimultaneousLights = 4;
|
60
55
|
}
|
61
|
-
|
56
|
+
needAlphaBlending() {
|
62
57
|
return this.alpha < 1.0;
|
63
|
-
}
|
64
|
-
|
58
|
+
}
|
59
|
+
needAlphaTesting() {
|
65
60
|
return false;
|
66
|
-
}
|
67
|
-
|
61
|
+
}
|
62
|
+
getAlphaTestTexture() {
|
68
63
|
return null;
|
69
|
-
}
|
64
|
+
}
|
70
65
|
// Methods
|
71
|
-
|
66
|
+
isReadyForSubMesh(mesh, subMesh, useInstances) {
|
72
67
|
if (this.isFrozen) {
|
73
68
|
if (subMesh.effect && subMesh.effect._wasPreviouslyReady && subMesh.effect._wasPreviouslyUsingInstances === useInstances) {
|
74
69
|
return true;
|
@@ -77,19 +72,19 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
|
|
77
72
|
if (!subMesh.materialDefines) {
|
78
73
|
subMesh.materialDefines = new TriPlanarMaterialDefines();
|
79
74
|
}
|
80
|
-
|
81
|
-
|
75
|
+
const defines = subMesh.materialDefines;
|
76
|
+
const scene = this.getScene();
|
82
77
|
if (this._isReadyForSubMesh(subMesh)) {
|
83
78
|
return true;
|
84
79
|
}
|
85
|
-
|
80
|
+
const engine = scene.getEngine();
|
86
81
|
// Textures
|
87
82
|
if (defines._areTexturesDirty) {
|
88
83
|
if (scene.texturesEnabled) {
|
89
84
|
if (MaterialFlags.DiffuseTextureEnabled) {
|
90
|
-
|
91
|
-
|
92
|
-
for (
|
85
|
+
const textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
|
86
|
+
const textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
|
87
|
+
for (let i = 0; i < textures.length; i++) {
|
93
88
|
if (textures[i]) {
|
94
89
|
if (!textures[i].isReady()) {
|
95
90
|
return false;
|
@@ -101,9 +96,9 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
|
|
101
96
|
}
|
102
97
|
}
|
103
98
|
if (MaterialFlags.BumpTextureEnabled) {
|
104
|
-
|
105
|
-
|
106
|
-
for (
|
99
|
+
const textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
|
100
|
+
const textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
|
101
|
+
for (let i = 0; i < textures.length; i++) {
|
107
102
|
if (textures[i]) {
|
108
103
|
if (!textures[i].isReady()) {
|
109
104
|
return false;
|
@@ -129,7 +124,7 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
|
|
129
124
|
defines.markAsProcessed();
|
130
125
|
scene.resetCachedMaterial();
|
131
126
|
// Fallbacks
|
132
|
-
|
127
|
+
const fallbacks = new EffectFallbacks();
|
133
128
|
if (defines.FOG) {
|
134
129
|
fallbacks.addFallback(1, "FOG");
|
135
130
|
}
|
@@ -139,7 +134,7 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
|
|
139
134
|
}
|
140
135
|
defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
|
141
136
|
//Attributes
|
142
|
-
|
137
|
+
const attribs = [VertexBuffer.PositionKind];
|
143
138
|
if (defines.NORMAL) {
|
144
139
|
attribs.push(VertexBuffer.NormalKind);
|
145
140
|
}
|
@@ -149,9 +144,9 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
|
|
149
144
|
MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
|
150
145
|
MaterialHelper.PrepareAttributesForInstances(attribs, defines);
|
151
146
|
// Legacy browser patch
|
152
|
-
|
153
|
-
|
154
|
-
|
147
|
+
const shaderName = "triplanar";
|
148
|
+
const join = defines.toString();
|
149
|
+
const uniforms = [
|
155
150
|
"world",
|
156
151
|
"view",
|
157
152
|
"viewProjection",
|
@@ -171,8 +166,8 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
|
|
171
166
|
"vClipPlane6",
|
172
167
|
"tileSize",
|
173
168
|
];
|
174
|
-
|
175
|
-
|
169
|
+
const samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ", "normalSamplerX", "normalSamplerY", "normalSamplerZ"];
|
170
|
+
const uniformBuffers = new Array();
|
176
171
|
MaterialHelper.PrepareUniformsAndSamplersList({
|
177
172
|
uniformsNames: uniforms,
|
178
173
|
uniformBuffersNames: uniformBuffers,
|
@@ -199,14 +194,14 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
|
|
199
194
|
subMesh.effect._wasPreviouslyReady = true;
|
200
195
|
subMesh.effect._wasPreviouslyUsingInstances = !!useInstances;
|
201
196
|
return true;
|
202
|
-
}
|
203
|
-
|
204
|
-
|
205
|
-
|
197
|
+
}
|
198
|
+
bindForSubMesh(world, mesh, subMesh) {
|
199
|
+
const scene = this.getScene();
|
200
|
+
const defines = subMesh.materialDefines;
|
206
201
|
if (!defines) {
|
207
202
|
return;
|
208
203
|
}
|
209
|
-
|
204
|
+
const effect = subMesh.effect;
|
210
205
|
if (!effect) {
|
211
206
|
return;
|
212
207
|
}
|
@@ -259,16 +254,16 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
|
|
259
254
|
// Fog
|
260
255
|
MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
|
261
256
|
this._afterBind(mesh, this._activeEffect);
|
262
|
-
}
|
263
|
-
|
264
|
-
|
257
|
+
}
|
258
|
+
getAnimatables() {
|
259
|
+
const results = [];
|
265
260
|
if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
|
266
261
|
results.push(this.mixTexture);
|
267
262
|
}
|
268
263
|
return results;
|
269
|
-
}
|
270
|
-
|
271
|
-
|
264
|
+
}
|
265
|
+
getActiveTextures() {
|
266
|
+
const activeTextures = super.getActiveTextures();
|
272
267
|
if (this._diffuseTextureX) {
|
273
268
|
activeTextures.push(this._diffuseTextureX);
|
274
269
|
}
|
@@ -288,9 +283,9 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
|
|
288
283
|
activeTextures.push(this._normalTextureZ);
|
289
284
|
}
|
290
285
|
return activeTextures;
|
291
|
-
}
|
292
|
-
|
293
|
-
if (
|
286
|
+
}
|
287
|
+
hasTexture(texture) {
|
288
|
+
if (super.hasTexture(texture)) {
|
294
289
|
return true;
|
295
290
|
}
|
296
291
|
if (this._diffuseTextureX === texture) {
|
@@ -312,94 +307,91 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
|
|
312
307
|
return true;
|
313
308
|
}
|
314
309
|
return false;
|
315
|
-
}
|
316
|
-
|
310
|
+
}
|
311
|
+
dispose(forceDisposeEffect) {
|
317
312
|
if (this.mixTexture) {
|
318
313
|
this.mixTexture.dispose();
|
319
314
|
}
|
320
|
-
|
321
|
-
}
|
322
|
-
|
323
|
-
|
324
|
-
|
325
|
-
|
326
|
-
|
327
|
-
var serializationObject = _super.prototype.serialize.call(this);
|
315
|
+
super.dispose(forceDisposeEffect);
|
316
|
+
}
|
317
|
+
clone(name) {
|
318
|
+
return SerializationHelper.Clone(() => new TriPlanarMaterial(name, this.getScene()), this);
|
319
|
+
}
|
320
|
+
serialize() {
|
321
|
+
const serializationObject = super.serialize();
|
328
322
|
serializationObject.customType = "BABYLON.TriPlanarMaterial";
|
329
323
|
return serializationObject;
|
330
|
-
}
|
331
|
-
|
324
|
+
}
|
325
|
+
getClassName() {
|
332
326
|
return "TriPlanarMaterial";
|
333
|
-
}
|
327
|
+
}
|
334
328
|
// Statics
|
335
|
-
|
336
|
-
return SerializationHelper.Parse(
|
337
|
-
}
|
338
|
-
|
339
|
-
|
340
|
-
|
341
|
-
|
342
|
-
|
343
|
-
|
344
|
-
|
345
|
-
|
346
|
-
|
347
|
-
|
348
|
-
|
349
|
-
|
350
|
-
|
351
|
-
|
352
|
-
|
353
|
-
|
354
|
-
|
355
|
-
|
356
|
-
|
357
|
-
|
358
|
-
|
359
|
-
|
360
|
-
|
361
|
-
|
362
|
-
|
363
|
-
|
364
|
-
|
365
|
-
|
366
|
-
|
367
|
-
|
368
|
-
|
369
|
-
|
370
|
-
|
371
|
-
|
372
|
-
|
373
|
-
|
374
|
-
|
375
|
-
|
376
|
-
|
377
|
-
|
378
|
-
|
379
|
-
|
380
|
-
|
381
|
-
|
382
|
-
|
383
|
-
|
384
|
-
|
385
|
-
|
386
|
-
|
387
|
-
|
388
|
-
|
389
|
-
|
390
|
-
|
391
|
-
|
392
|
-
|
393
|
-
|
394
|
-
|
395
|
-
|
396
|
-
|
397
|
-
|
398
|
-
|
399
|
-
|
400
|
-
|
401
|
-
|
402
|
-
}(PushMaterial));
|
403
|
-
export { TriPlanarMaterial };
|
329
|
+
static Parse(source, scene, rootUrl) {
|
330
|
+
return SerializationHelper.Parse(() => new TriPlanarMaterial(source.name, scene), source, scene, rootUrl);
|
331
|
+
}
|
332
|
+
}
|
333
|
+
__decorate([
|
334
|
+
serializeAsTexture()
|
335
|
+
], TriPlanarMaterial.prototype, "mixTexture", void 0);
|
336
|
+
__decorate([
|
337
|
+
serializeAsTexture("diffuseTextureX")
|
338
|
+
], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
|
339
|
+
__decorate([
|
340
|
+
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
341
|
+
], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
|
342
|
+
__decorate([
|
343
|
+
serializeAsTexture("diffuseTexturY")
|
344
|
+
], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
|
345
|
+
__decorate([
|
346
|
+
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
347
|
+
], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
|
348
|
+
__decorate([
|
349
|
+
serializeAsTexture("diffuseTextureZ")
|
350
|
+
], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
|
351
|
+
__decorate([
|
352
|
+
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
353
|
+
], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
|
354
|
+
__decorate([
|
355
|
+
serializeAsTexture("normalTextureX")
|
356
|
+
], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
|
357
|
+
__decorate([
|
358
|
+
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
359
|
+
], TriPlanarMaterial.prototype, "normalTextureX", void 0);
|
360
|
+
__decorate([
|
361
|
+
serializeAsTexture("normalTextureY")
|
362
|
+
], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
|
363
|
+
__decorate([
|
364
|
+
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
365
|
+
], TriPlanarMaterial.prototype, "normalTextureY", void 0);
|
366
|
+
__decorate([
|
367
|
+
serializeAsTexture("normalTextureZ")
|
368
|
+
], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
|
369
|
+
__decorate([
|
370
|
+
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
371
|
+
], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
|
372
|
+
__decorate([
|
373
|
+
serialize()
|
374
|
+
], TriPlanarMaterial.prototype, "tileSize", void 0);
|
375
|
+
__decorate([
|
376
|
+
serializeAsColor3()
|
377
|
+
], TriPlanarMaterial.prototype, "diffuseColor", void 0);
|
378
|
+
__decorate([
|
379
|
+
serializeAsColor3()
|
380
|
+
], TriPlanarMaterial.prototype, "specularColor", void 0);
|
381
|
+
__decorate([
|
382
|
+
serialize()
|
383
|
+
], TriPlanarMaterial.prototype, "specularPower", void 0);
|
384
|
+
__decorate([
|
385
|
+
serialize("disableLighting")
|
386
|
+
], TriPlanarMaterial.prototype, "_disableLighting", void 0);
|
387
|
+
__decorate([
|
388
|
+
expandToProperty("_markAllSubMeshesAsLightsDirty")
|
389
|
+
], TriPlanarMaterial.prototype, "disableLighting", void 0);
|
390
|
+
__decorate([
|
391
|
+
serialize("maxSimultaneousLights")
|
392
|
+
], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
|
393
|
+
__decorate([
|
394
|
+
expandToProperty("_markAllSubMeshesAsLightsDirty")
|
395
|
+
], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
|
404
396
|
RegisterClass("BABYLON.TriPlanarMaterial", TriPlanarMaterial);
|
405
397
|
//# sourceMappingURL=triPlanarMaterial.js.map
|