@babylonjs/materials 5.21.0 → 5.22.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (121) hide show
  1. package/cell/cell.fragment.js +14 -2
  2. package/cell/cell.fragment.js.map +1 -1
  3. package/cell/cell.vertex.js +45 -3
  4. package/cell/cell.vertex.js.map +1 -1
  5. package/cell/cellMaterial.js +112 -120
  6. package/cell/cellMaterial.js.map +1 -1
  7. package/custom/customMaterial.js +69 -81
  8. package/custom/customMaterial.js.map +1 -1
  9. package/custom/pbrCustomMaterial.js +80 -89
  10. package/custom/pbrCustomMaterial.js.map +1 -1
  11. package/fire/fire.fragment.js +44 -3
  12. package/fire/fire.fragment.js.map +1 -1
  13. package/fire/fire.vertex.js +54 -3
  14. package/fire/fire.vertex.js.map +1 -1
  15. package/fire/fireMaterial.js +101 -109
  16. package/fire/fireMaterial.js.map +1 -1
  17. package/fur/fur.fragment.js +67 -3
  18. package/fur/fur.fragment.js.map +1 -1
  19. package/fur/fur.vertex.js +97 -3
  20. package/fur/fur.vertex.js.map +1 -1
  21. package/fur/furMaterial.js +181 -193
  22. package/fur/furMaterial.js.map +1 -1
  23. package/gradient/gradient.fragment.js +36 -3
  24. package/gradient/gradient.fragment.js.map +1 -1
  25. package/gradient/gradient.vertex.js +41 -3
  26. package/gradient/gradient.vertex.js.map +1 -1
  27. package/gradient/gradientMaterial.js +113 -121
  28. package/gradient/gradientMaterial.js.map +1 -1
  29. package/grid/grid.fragment.js +8 -2
  30. package/grid/grid.fragment.js.map +1 -1
  31. package/grid/grid.vertex.js +22 -3
  32. package/grid/grid.vertex.js.map +1 -1
  33. package/grid/gridMaterial.js +93 -101
  34. package/grid/gridMaterial.js.map +1 -1
  35. package/lava/lava.fragment.js +62 -3
  36. package/lava/lava.fragment.js.map +1 -1
  37. package/lava/lava.vertex.js +84 -3
  38. package/lava/lava.vertex.js.map +1 -1
  39. package/lava/lavaMaterial.js +175 -183
  40. package/lava/lavaMaterial.js.map +1 -1
  41. package/legacy/legacy-cell.js +2 -2
  42. package/legacy/legacy-cell.js.map +1 -1
  43. package/legacy/legacy-custom.js +2 -2
  44. package/legacy/legacy-custom.js.map +1 -1
  45. package/legacy/legacy-fire.js +2 -2
  46. package/legacy/legacy-fire.js.map +1 -1
  47. package/legacy/legacy-fur.js +2 -2
  48. package/legacy/legacy-fur.js.map +1 -1
  49. package/legacy/legacy-gradient.js +2 -2
  50. package/legacy/legacy-gradient.js.map +1 -1
  51. package/legacy/legacy-grid.js +2 -2
  52. package/legacy/legacy-grid.js.map +1 -1
  53. package/legacy/legacy-lava.js +2 -2
  54. package/legacy/legacy-lava.js.map +1 -1
  55. package/legacy/legacy-mix.js +2 -2
  56. package/legacy/legacy-mix.js.map +1 -1
  57. package/legacy/legacy-normal.js +2 -2
  58. package/legacy/legacy-normal.js.map +1 -1
  59. package/legacy/legacy-shadowOnly.js +2 -2
  60. package/legacy/legacy-shadowOnly.js.map +1 -1
  61. package/legacy/legacy-simple.js +2 -2
  62. package/legacy/legacy-simple.js.map +1 -1
  63. package/legacy/legacy-sky.js +2 -2
  64. package/legacy/legacy-sky.js.map +1 -1
  65. package/legacy/legacy-terrain.js +2 -2
  66. package/legacy/legacy-terrain.js.map +1 -1
  67. package/legacy/legacy-triPlanar.js +2 -2
  68. package/legacy/legacy-triPlanar.js.map +1 -1
  69. package/legacy/legacy-water.js +2 -2
  70. package/legacy/legacy-water.js.map +1 -1
  71. package/legacy/legacy.js +2 -2
  72. package/legacy/legacy.js.map +1 -1
  73. package/mix/mix.fragment.js +33 -2
  74. package/mix/mix.fragment.js.map +1 -1
  75. package/mix/mix.vertex.js +67 -3
  76. package/mix/mix.vertex.js.map +1 -1
  77. package/mix/mixMaterial.js +166 -174
  78. package/mix/mixMaterial.js.map +1 -1
  79. package/normal/normal.fragment.js +41 -3
  80. package/normal/normal.fragment.js.map +1 -1
  81. package/normal/normal.vertex.js +42 -3
  82. package/normal/normal.vertex.js.map +1 -1
  83. package/normal/normalMaterial.js +143 -151
  84. package/normal/normalMaterial.js.map +1 -1
  85. package/package.json +2 -5
  86. package/shadowOnly/shadowOnly.fragment.js +21 -3
  87. package/shadowOnly/shadowOnly.fragment.js.map +1 -1
  88. package/shadowOnly/shadowOnly.vertex.js +30 -3
  89. package/shadowOnly/shadowOnly.vertex.js.map +1 -1
  90. package/shadowOnly/shadowOnlyMaterial.js +73 -89
  91. package/shadowOnly/shadowOnlyMaterial.js.map +1 -1
  92. package/simple/simple.fragment.js +36 -3
  93. package/simple/simple.fragment.js.map +1 -1
  94. package/simple/simple.vertex.js +45 -3
  95. package/simple/simple.vertex.js.map +1 -1
  96. package/simple/simpleMaterial.js +102 -110
  97. package/simple/simpleMaterial.js.map +1 -1
  98. package/sky/sky.fragment.js +17 -3
  99. package/sky/sky.fragment.js.map +1 -1
  100. package/sky/sky.vertex.js +20 -3
  101. package/sky/sky.vertex.js.map +1 -1
  102. package/sky/skyMaterial.js +111 -119
  103. package/sky/skyMaterial.js.map +1 -1
  104. package/terrain/terrain.fragment.js +36 -2
  105. package/terrain/terrain.fragment.js.map +1 -1
  106. package/terrain/terrain.vertex.js +67 -3
  107. package/terrain/terrain.vertex.js.map +1 -1
  108. package/terrain/terrainMaterial.js +148 -156
  109. package/terrain/terrainMaterial.js.map +1 -1
  110. package/triPlanar/triPlanarMaterial.js +157 -165
  111. package/triPlanar/triPlanarMaterial.js.map +1 -1
  112. package/triPlanar/triplanar.fragment.js +64 -3
  113. package/triPlanar/triplanar.fragment.js.map +1 -1
  114. package/triPlanar/triplanar.vertex.js +45 -3
  115. package/triPlanar/triplanar.vertex.js.map +1 -1
  116. package/water/water.fragment.js +83 -3
  117. package/water/water.fragment.js.map +1 -1
  118. package/water/water.vertex.js +56 -3
  119. package/water/water.vertex.js.map +1 -1
  120. package/water/waterMaterial.js +283 -313
  121. package/water/waterMaterial.js.map +1 -1
@@ -4,9 +4,9 @@ import * as MatLib from "../fire/index.js";
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
7
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
8
  if (typeof globalObject !== "undefined") {
9
- for (var key in MatLib) {
9
+ for (const key in MatLib) {
10
10
  globalObject.BABYLON[key] = MatLib[key];
11
11
  }
12
12
  }
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-fire.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-fire.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,eAAe,CAAC;AACxC;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,eAAe,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../fire/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../fire/index\";\n"]}
1
+ {"version":3,"file":"legacy-fire.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-fire.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,eAAe,CAAC;AACxC;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,eAAe,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../fire/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../fire/index\";\n"]}
@@ -4,9 +4,9 @@ import * as MatLib from "../fur/index.js";
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
7
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
8
  if (typeof globalObject !== "undefined") {
9
- for (var key in MatLib) {
9
+ for (const key in MatLib) {
10
10
  globalObject.BABYLON[key] = MatLib[key];
11
11
  }
12
12
  }
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-fur.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-fur.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,cAAc,CAAC;AACvC;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,cAAc,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../fur/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../fur/index\";\n"]}
1
+ {"version":3,"file":"legacy-fur.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-fur.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,cAAc,CAAC;AACvC;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,cAAc,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../fur/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../fur/index\";\n"]}
@@ -4,9 +4,9 @@ import * as MatLib from "../gradient/index.js";
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
7
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
8
  if (typeof globalObject !== "undefined") {
9
- for (var key in MatLib) {
9
+ for (const key in MatLib) {
10
10
  globalObject.BABYLON[key] = MatLib[key];
11
11
  }
12
12
  }
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-gradient.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-gradient.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,mBAAmB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../gradient/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../gradient/index\";\n"]}
1
+ {"version":3,"file":"legacy-gradient.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-gradient.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,mBAAmB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../gradient/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../gradient/index\";\n"]}
@@ -4,9 +4,9 @@ import * as MatLib from "../grid/index.js";
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
7
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
8
  if (typeof globalObject !== "undefined") {
9
- for (var key in MatLib) {
9
+ for (const key in MatLib) {
10
10
  globalObject.BABYLON[key] = MatLib[key];
11
11
  }
12
12
  }
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-grid.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-grid.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,eAAe,CAAC;AACxC;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,eAAe,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../grid/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../grid/index\";\n"]}
1
+ {"version":3,"file":"legacy-grid.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-grid.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,eAAe,CAAC;AACxC;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,eAAe,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../grid/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../grid/index\";\n"]}
@@ -4,9 +4,9 @@ import * as MatLib from "../lava/index.js";
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
7
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
8
  if (typeof globalObject !== "undefined") {
9
- for (var key in MatLib) {
9
+ for (const key in MatLib) {
10
10
  globalObject.BABYLON[key] = MatLib[key];
11
11
  }
12
12
  }
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-lava.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-lava.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,eAAe,CAAC;AACxC;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,eAAe,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../lava/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../lava/index\";\n"]}
1
+ {"version":3,"file":"legacy-lava.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-lava.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,eAAe,CAAC;AACxC;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,eAAe,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../lava/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../lava/index\";\n"]}
@@ -4,9 +4,9 @@ import * as MatLib from "../mix/index.js";
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
7
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
8
  if (typeof globalObject !== "undefined") {
9
- for (var key in MatLib) {
9
+ for (const key in MatLib) {
10
10
  globalObject.BABYLON[key] = MatLib[key];
11
11
  }
12
12
  }
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-mix.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-mix.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,cAAc,CAAC;AACvC;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,cAAc,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../mix/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../mix/index\";\n"]}
1
+ {"version":3,"file":"legacy-mix.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-mix.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,cAAc,CAAC;AACvC;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,cAAc,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../mix/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../mix/index\";\n"]}
@@ -4,9 +4,9 @@ import * as MatLib from "../normal/index.js";
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
7
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
8
  if (typeof globalObject !== "undefined") {
9
- for (var key in MatLib) {
9
+ for (const key in MatLib) {
10
10
  globalObject.BABYLON[key] = MatLib[key];
11
11
  }
12
12
  }
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-normal.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-normal.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,iBAAiB,CAAC;AAC1C;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,iBAAiB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../normal/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../normal/index\";\n"]}
1
+ {"version":3,"file":"legacy-normal.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-normal.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,iBAAiB,CAAC;AAC1C;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,iBAAiB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../normal/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../normal/index\";\n"]}
@@ -4,9 +4,9 @@ import * as MatLib from "../shadowOnly/index.js";
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
7
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
8
  if (typeof globalObject !== "undefined") {
9
- for (var key in MatLib) {
9
+ for (const key in MatLib) {
10
10
  globalObject.BABYLON[key] = MatLib[key];
11
11
  }
12
12
  }
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-shadowOnly.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-shadowOnly.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,qBAAqB,CAAC;AAC9C;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,qBAAqB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../shadowOnly/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../shadowOnly/index\";\n"]}
1
+ {"version":3,"file":"legacy-shadowOnly.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-shadowOnly.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,qBAAqB,CAAC;AAC9C;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,qBAAqB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../shadowOnly/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../shadowOnly/index\";\n"]}
@@ -4,9 +4,9 @@ import * as MatLib from "../simple/index.js";
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
7
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
8
  if (typeof globalObject !== "undefined") {
9
- for (var key in MatLib) {
9
+ for (const key in MatLib) {
10
10
  globalObject.BABYLON[key] = MatLib[key];
11
11
  }
12
12
  }
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-simple.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-simple.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,iBAAiB,CAAC;AAC1C;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,iBAAiB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../simple/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../simple/index\";\n"]}
1
+ {"version":3,"file":"legacy-simple.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-simple.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,iBAAiB,CAAC;AAC1C;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,iBAAiB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../simple/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../simple/index\";\n"]}
@@ -4,9 +4,9 @@ import * as MatLib from "../sky/index.js";
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
7
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
8
  if (typeof globalObject !== "undefined") {
9
- for (var key in MatLib) {
9
+ for (const key in MatLib) {
10
10
  globalObject.BABYLON[key] = MatLib[key];
11
11
  }
12
12
  }
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-sky.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-sky.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,cAAc,CAAC;AACvC;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,cAAc,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../sky/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../sky/index\";\n"]}
1
+ {"version":3,"file":"legacy-sky.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-sky.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,cAAc,CAAC;AACvC;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,cAAc,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../sky/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../sky/index\";\n"]}
@@ -4,9 +4,9 @@ import * as MatLib from "../terrain/index.js";
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
7
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
8
  if (typeof globalObject !== "undefined") {
9
- for (var key in MatLib) {
9
+ for (const key in MatLib) {
10
10
  globalObject.BABYLON[key] = MatLib[key];
11
11
  }
12
12
  }
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-terrain.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-terrain.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,kBAAkB,CAAC;AAC3C;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,kBAAkB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../terrain/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../terrain/index\";\n"]}
1
+ {"version":3,"file":"legacy-terrain.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-terrain.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,kBAAkB,CAAC;AAC3C;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,kBAAkB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../terrain/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../terrain/index\";\n"]}
@@ -4,9 +4,9 @@ import * as MatLib from "../triPlanar/index.js";
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
7
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
8
  if (typeof globalObject !== "undefined") {
9
- for (var key in MatLib) {
9
+ for (const key in MatLib) {
10
10
  globalObject.BABYLON[key] = MatLib[key];
11
11
  }
12
12
  }
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-triPlanar.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-triPlanar.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,oBAAoB,CAAC;AAC7C;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,oBAAoB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../triPlanar/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../triPlanar/index\";\n"]}
1
+ {"version":3,"file":"legacy-triPlanar.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-triPlanar.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,oBAAoB,CAAC;AAC7C;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,oBAAoB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../triPlanar/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../triPlanar/index\";\n"]}
@@ -4,9 +4,9 @@ import * as MatLib from "../water/index.js";
4
4
  * This is the entry point for the UMD module.
5
5
  * The entry point for a future ESM package should be index.ts
6
6
  */
7
- var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
7
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
8
8
  if (typeof globalObject !== "undefined") {
9
- for (var key in MatLib) {
9
+ for (const key in MatLib) {
10
10
  globalObject.BABYLON[key] = MatLib[key];
11
11
  }
12
12
  }
@@ -1 +1 @@
1
- {"version":3,"file":"legacy-water.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-water.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,gBAAgB,CAAC;AACzC;;;GAGG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,gBAAgB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../water/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../water/index\";\n"]}
1
+ {"version":3,"file":"legacy-water.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy-water.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,gBAAgB,CAAC;AACzC;;;GAGG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IACrC,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,gBAAgB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../water/index\";\n/**\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n for (const key in MatLib) {\n (<any>globalObject).BABYLON[key] = (<any>MatLib)[key];\n }\n}\nexport * from \"../water/index\";\n"]}
package/legacy/legacy.js CHANGED
@@ -6,10 +6,10 @@ import * as MatLib from "../index.js";
6
6
  * This is the entry point for the UMD module.
7
7
  * The entry point for a future ESM package should be index.ts
8
8
  */
9
- var globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
9
+ const globalObject = typeof global !== "undefined" ? global : typeof window !== "undefined" ? window : undefined;
10
10
  if (typeof globalObject !== "undefined") {
11
11
  globalObject.BABYLON = globalObject.BABYLON || {};
12
- for (var mat in MatLib) {
12
+ for (const mat in MatLib) {
13
13
  globalObject.BABYLON[mat] = MatLib[mat];
14
14
  }
15
15
  }
@@ -1 +1 @@
1
- {"version":3,"file":"legacy.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,UAAU,CAAC;AACnC;;;;;GAKG;AACH,IAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IAC/B,YAAa,CAAC,OAAO,GAAS,YAAa,CAAC,OAAO,IAAI,EAAE,CAAC;IAChE,KAAK,IAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,UAAU,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../index\";\n/**\n * Legacy support, defining window.BABYLON.GridMaterial... (global variable).\n *\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n (<any>globalObject).BABYLON = (<any>globalObject).BABYLON || {};\n for (const mat in MatLib) {\n (<any>globalObject).BABYLON[mat] = (<any>MatLib)[mat];\n }\n}\nexport * from \"../index\";\n"]}
1
+ {"version":3,"file":"legacy.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/legacy/legacy.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,OAAO,KAAK,MAAM,MAAM,UAAU,CAAC;AACnC;;;;;GAKG;AACH,MAAM,YAAY,GAAG,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,OAAO,MAAM,KAAK,WAAW,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC;AACjH,IAAI,OAAO,YAAY,KAAK,WAAW,EAAE;IAC/B,YAAa,CAAC,OAAO,GAAS,YAAa,CAAC,OAAO,IAAI,EAAE,CAAC;IAChE,KAAK,MAAM,GAAG,IAAI,MAAM,EAAE;QAChB,YAAa,CAAC,OAAO,CAAC,GAAG,CAAC,GAAS,MAAO,CAAC,GAAG,CAAC,CAAC;KACzD;CACJ;AACD,cAAc,UAAU,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\nimport * as MatLib from \"../index\";\n/**\n * Legacy support, defining window.BABYLON.GridMaterial... (global variable).\n *\n * This is the entry point for the UMD module.\n * The entry point for a future ESM package should be index.ts\n */\nconst globalObject = typeof global !== \"undefined\" ? global : typeof window !== \"undefined\" ? window : undefined;\nif (typeof globalObject !== \"undefined\") {\n (<any>globalObject).BABYLON = (<any>globalObject).BABYLON || {};\n for (const mat in MatLib) {\n (<any>globalObject).BABYLON[mat] = (<any>MatLib)[mat];\n }\n}\nexport * from \"../index\";\n"]}
@@ -12,10 +12,57 @@ import "@babylonjs/core/Shaders/ShadersInclude/depthPrePass.js";
12
12
  import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
13
13
  import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
14
14
  import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
15
- var name = "mixPixelShader";
16
- var shader = "precision highp float;\nuniform vec4 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\nfloat alpha=vDiffuseColor.a;\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR)\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\n";
15
+ const name = "mixPixelShader";
16
+ const shader = `precision highp float;
17
+ uniform vec4 vSpecularColor;
18
+ varying vec3 vPositionW;
19
+ varying vec3 vNormalW;
20
+ #ifdef VERTEXCOLOR
21
+ varying vec4 vColor;
22
+ #include<helperFunctions>
23
+ #include<__decl__lightFragment>[0..maxSimultaneousLights]
24
+ #ifdef DIFFUSE
25
+ varying vec2 vTextureUV;
26
+ uniform sampler2D mixMap2Sampler;
27
+ uniform sampler2D diffuse1Sampler;
28
+ uniform sampler2D diffuse5Sampler;
29
+ #endif
30
+ #include<lightsFragmentFunctions>
31
+ #include<shadowsFragmentFunctions>
32
+ #include<clipPlaneFragmentDeclaration>
33
+ #include<fogFragmentDeclaration>
34
+ #define CUSTOM_FRAGMENT_DEFINITIONS
35
+ void main(void) {
36
+ #include<clipPlaneFragment>
37
+ vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
38
+ vec4 mixColor2=vec4(1.,1.,1.,1.);
39
+ #ifdef SPECULARTERM
40
+ float glossiness=vSpecularColor.a;
41
+ float glossiness=0.;
42
+ float alpha=vDiffuseColor.a;
43
+ vec3 normalW=normalize(vNormalW);
44
+ vec3 normalW=vec3(1.0,1.0,1.0);
45
+ #ifdef DIFFUSE
46
+ vec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);
47
+ mixColor.rgb*=vTextureInfos.y;
@@ -1 +1 @@
1
- {"version":3,"file":"mix.fragment.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/mix/mix.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,mEAAqD;AACrD,4EAA8D;AAC9D,uEAAyD;AACzD,2EAA6D;AAC7D,4EAA8D;AAC9D,gFAAkE;AAClE,0EAA4D;AAC5D,qEAAuD;AACvD,gEAAkD;AAClD,iEAAmD;AACnD,+DAAiD;AACjD,gFAAkE;AAElE,IAAM,IAAI,GAAG,gBAAgB,CAAC;AAC9B,IAAM,MAAM,GAAG,0wHAqHd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAM,cAAc,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/helperFunctions\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/shadowsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragment\";\nimport \"core/Shaders/ShadersInclude/depthPrePass\";\nimport \"core/Shaders/ShadersInclude/lightFragment\";\nimport \"core/Shaders/ShadersInclude/fogFragment\";\nimport \"core/Shaders/ShadersInclude/imageProcessingCompatibility\";\n\nconst name = \"mixPixelShader\";\nconst shader = `precision highp float;\runiform vec4 vEyePosition;\runiform vec4 vDiffuseColor;\r#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\r#endif\nvarying vec3 vPositionW;\r#ifdef NORMAL\nvarying vec3 vNormalW;\r#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\r#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\runiform sampler2D mixMap1Sampler;\runiform vec2 vTextureInfos;\r#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\r#endif\nuniform sampler2D diffuse1Sampler;\runiform sampler2D diffuse2Sampler;\runiform sampler2D diffuse3Sampler;\runiform sampler2D diffuse4Sampler;\runiform vec2 diffuse1Infos;\runiform vec2 diffuse2Infos;\runiform vec2 diffuse3Infos;\runiform vec2 diffuse4Infos;\r#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\runiform sampler2D diffuse6Sampler;\runiform sampler2D diffuse7Sampler;\runiform sampler2D diffuse8Sampler;\runiform vec2 diffuse5Infos;\runiform vec2 diffuse6Infos;\runiform vec2 diffuse7Infos;\runiform vec2 diffuse8Infos;\r#endif\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\rvec4 finalMixColor=vec4(1.,1.,1.,1.);\rvec3 diffuseColor=vDiffuseColor.rgb;\r#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\r#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\rvec3 specularColor=vSpecularColor.rgb;\r#else\nfloat glossiness=0.;\r#endif\nfloat alpha=vDiffuseColor.a;\r#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\r#else\nvec3 normalW=vec3(1.0,1.0,1.0);\r#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\r#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\rvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\rvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\rvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\rvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\rdiffuse1Color.rgb*=mixColor.r;\rdiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\rdiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\rfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\r#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\rmixColor.rgb*=vTextureInfos.y;\rvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\rvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\rvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\rvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\rdiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\rdiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\rdiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\rfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\r#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\r#endif\nvec3 diffuseBase=vec3(0.,0.,0.);\rlightingInfo info;\rfloat shadow=1.;\r#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\r#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR)\nalpha*=vColor.a;\r#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\r#else\nvec3 finalSpecular=vec3(0.0);\r#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\rvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\r#include<fogFragment>\ngl_FragColor=color;\r#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const mixPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"mix.fragment.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/mix/mix.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,mEAAqD;AACrD,4EAA8D;AAC9D,uEAAyD;AACzD,2EAA6D;AAC7D,4EAA8D;AAC9D,gFAAkE;AAClE,0EAA4D;AAC5D,qEAAuD;AACvD,gEAAkD;AAClD,iEAAmD;AACnD,+DAAiD;AACjD,gFAAkE;AAElE,MAAM,IAAI,GAAG,gBAAgB,CAAC;AAC9B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAqHd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,cAAc,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/helperFunctions\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/shadowsFragmentFunctions\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneFragment\";\nimport \"core/Shaders/ShadersInclude/depthPrePass\";\nimport \"core/Shaders/ShadersInclude/lightFragment\";\nimport \"core/Shaders/ShadersInclude/fogFragment\";\nimport \"core/Shaders/ShadersInclude/imageProcessingCompatibility\";\n\nconst name = \"mixPixelShader\";\nconst shader = `precision highp float;\runiform vec4 vEyePosition;\runiform vec4 vDiffuseColor;\r#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\r#endif\nvarying vec3 vPositionW;\r#ifdef NORMAL\nvarying vec3 vNormalW;\r#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\r#endif\n#include<helperFunctions>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\runiform sampler2D mixMap1Sampler;\runiform vec2 vTextureInfos;\r#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\r#endif\nuniform sampler2D diffuse1Sampler;\runiform sampler2D diffuse2Sampler;\runiform sampler2D diffuse3Sampler;\runiform sampler2D diffuse4Sampler;\runiform vec2 diffuse1Infos;\runiform vec2 diffuse2Infos;\runiform vec2 diffuse3Infos;\runiform vec2 diffuse4Infos;\r#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\runiform sampler2D diffuse6Sampler;\runiform sampler2D diffuse7Sampler;\runiform sampler2D diffuse8Sampler;\runiform vec2 diffuse5Infos;\runiform vec2 diffuse6Infos;\runiform vec2 diffuse7Infos;\runiform vec2 diffuse8Infos;\r#endif\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\rvec4 finalMixColor=vec4(1.,1.,1.,1.);\rvec3 diffuseColor=vDiffuseColor.rgb;\r#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\r#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\rvec3 specularColor=vSpecularColor.rgb;\r#else\nfloat glossiness=0.;\r#endif\nfloat alpha=vDiffuseColor.a;\r#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\r#else\nvec3 normalW=vec3(1.0,1.0,1.0);\r#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\r#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\rvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\rvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\rvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\rvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\rdiffuse1Color.rgb*=mixColor.r;\rdiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\rdiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\rfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\r#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\rmixColor.rgb*=vTextureInfos.y;\rvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\rvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\rvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\rvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\rdiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\rdiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\rdiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\rfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\r#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\r#endif\nvec3 diffuseBase=vec3(0.,0.,0.);\rlightingInfo info;\rfloat shadow=1.;\r#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\r#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#if defined(VERTEXALPHA) || defined(INSTANCESCOLOR)\nalpha*=vColor.a;\r#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\r#else\nvec3 finalSpecular=vec3(0.0);\r#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\rvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\r#include<fogFragment>\ngl_FragColor=color;\r#include<imageProcessingCompatibility>\n#define CUSTOM_FRAGMENT_MAIN_END\n}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const mixPixelShader = { name, shader };\n"]}
package/mix/mix.vertex.js CHANGED
@@ -14,10 +14,74 @@ import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.js";
14
14
  import "@babylonjs/core/Shaders/ShadersInclude/fogVertex.js";
15
15
  import "@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.js";
16
16
  import "@babylonjs/core/Shaders/ShadersInclude/vertexColorMixing.js";
17
- var name = "mixVertexShader";
18
- var shader = "precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;uniform mat4 textureMatrix;uniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x==0.)\n{vTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));}\nelse\n{vTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));}\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n";
17
+ const name = "mixVertexShader";
18
+ const shader = `precision highp float;attribute vec3 position;
19
+ #ifdef NORMAL
20
+ attribute vec3 normal;
21
+ #endif
22
+ #ifdef UV1
23
+ attribute vec2 uv;
24
+ #endif
25
+ #ifdef UV2
26
+ attribute vec2 uv2;
27
+ #endif
28
+ #ifdef VERTEXCOLOR
29
+ attribute vec4 color;
30
+ #endif
31
+ #include<bonesDeclaration>
32
+ #include<bakedVertexAnimationDeclaration>
33
+ #include<instancesDeclaration>
34
+ uniform mat4 view;uniform mat4 viewProjection;
35
+ #ifdef DIFFUSE
36
+ varying vec2 vTextureUV;uniform mat4 textureMatrix;uniform vec2 vTextureInfos;
37
+ #endif
38
+ #ifdef POINTSIZE
39
+ uniform float pointSize;
40
+ #endif
41
+ varying vec3 vPositionW;
42
+ #ifdef NORMAL
43
+ varying vec3 vNormalW;
44
+ #endif
45
+ #ifdef VERTEXCOLOR
46
+ varying vec4 vColor;
47
+ #endif
48
+ #include<clipPlaneVertexDeclaration>
49
+ #include<fogVertexDeclaration>
50
+ #include<__decl__lightFragment>[0..maxSimultaneousLights]
51
+ #define CUSTOM_VERTEX_DEFINITIONS
52
+ void main(void) {
53
+ #define CUSTOM_VERTEX_MAIN_BEGIN
54
+ #include<instancesVertex>
55
+ #include<bonesVertex>
56
+ #include<bakedVertexAnimation>
57
+ vec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);
58
+ #ifdef NORMAL
59
+ vNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));
60
+ #endif
61
+ #ifndef UV1
62
+ vec2 uv=vec2(0.,0.);
63
+ #endif
64
+ #ifndef UV2
65
+ vec2 uv2=vec2(0.,0.);
66
+ #endif
67
+ #ifdef DIFFUSE
68
+ if (vTextureInfos.x==0.)
69
+ {vTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));}
70
+ else
71
+ {vTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));}
72
+ #endif
73
+ #include<clipPlaneVertex>
74
+ #include<fogVertex>
75
+ #include<shadowsVertex>[0..maxSimultaneousLights]
76
+ #include<vertexColorMixing>
77
+ #if defined(POINTSIZE) && !defined(WEBGPU)
78
+ gl_PointSize=pointSize;
79
+ #endif
80
+ #define CUSTOM_VERTEX_MAIN_END
81
+ }
82
+ `;
19
83
  // Sideeffect
20
84
  ShaderStore.ShadersStore[name] = shader;
21
85
  /** @hidden */
22
- export var mixVertexShader = { name: name, shader: shader };
86
+ export const mixVertexShader = { name, shader };
23
87
  //# sourceMappingURL=mix.vertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"mix.vertex.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/mix/mix.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,oEAAsD;AACtD,mFAAqE;AACrE,wEAA0D;AAC1D,8EAAgE;AAChE,wEAA0D;AAC1D,4EAA8D;AAC9D,uEAAyD;AACzD,mEAAqD;AACrD,+DAAiD;AACjD,wEAA0D;AAC1D,mEAAqD;AACrD,6DAA+C;AAC/C,iEAAmD;AACnD,qEAAuD;AAEvD,IAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,IAAM,MAAM,GAAG,imDAgEd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAM,eAAe,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/bonesDeclaration\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesVertex\";\nimport \"core/Shaders/ShadersInclude/bonesVertex\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimation\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"core/Shaders/ShadersInclude/fogVertex\";\nimport \"core/Shaders/ShadersInclude/shadowsVertex\";\nimport \"core/Shaders/ShadersInclude/vertexColorMixing\";\n\nconst name = \"mixVertexShader\";\nconst shader = `precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;uniform mat4 textureMatrix;uniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x==0.)\n{vTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));}\nelse\n{vTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));}\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const mixVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"mix.vertex.js","sourceRoot":"","sources":["../../../../../lts/materials/generated/mix/mix.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,oEAAsD;AACtD,mFAAqE;AACrE,wEAA0D;AAC1D,8EAAgE;AAChE,wEAA0D;AAC1D,4EAA8D;AAC9D,uEAAyD;AACzD,mEAAqD;AACrD,+DAAiD;AACjD,wEAA0D;AAC1D,mEAAqD;AACrD,6DAA+C;AAC/C,iEAAmD;AACnD,qEAAuD;AAEvD,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgEd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,eAAe,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"core/Shaders/ShadersInclude/bonesDeclaration\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesDeclaration\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"core/Shaders/ShadersInclude/instancesVertex\";\nimport \"core/Shaders/ShadersInclude/bonesVertex\";\nimport \"core/Shaders/ShadersInclude/bakedVertexAnimation\";\nimport \"core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"core/Shaders/ShadersInclude/fogVertex\";\nimport \"core/Shaders/ShadersInclude/shadowsVertex\";\nimport \"core/Shaders/ShadersInclude/vertexColorMixing\";\n\nconst name = \"mixVertexShader\";\nconst shader = `precision highp float;attribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<instancesDeclaration>\nuniform mat4 view;uniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;uniform mat4 textureMatrix;uniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\n#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(position,1.0);gl_Position=viewProjection*worldPos;vPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x==0.)\n{vTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));}\nelse\n{vTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));}\n#endif\n#include<clipPlaneVertex>\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n#include<vertexColorMixing>\n#if defined(POINTSIZE) && !defined(WEBGPU)\ngl_PointSize=pointSize;\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const mixVertexShader = { name, shader };\n"]}