@babylonjs/materials 5.19.0 → 5.22.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (121) hide show
  1. package/cell/cell.fragment.js +14 -2
  2. package/cell/cell.fragment.js.map +1 -1
  3. package/cell/cell.vertex.js +45 -3
  4. package/cell/cell.vertex.js.map +1 -1
  5. package/cell/cellMaterial.js +112 -120
  6. package/cell/cellMaterial.js.map +1 -1
  7. package/custom/customMaterial.js +69 -81
  8. package/custom/customMaterial.js.map +1 -1
  9. package/custom/pbrCustomMaterial.js +80 -89
  10. package/custom/pbrCustomMaterial.js.map +1 -1
  11. package/fire/fire.fragment.js +44 -3
  12. package/fire/fire.fragment.js.map +1 -1
  13. package/fire/fire.vertex.js +54 -3
  14. package/fire/fire.vertex.js.map +1 -1
  15. package/fire/fireMaterial.js +101 -109
  16. package/fire/fireMaterial.js.map +1 -1
  17. package/fur/fur.fragment.js +67 -3
  18. package/fur/fur.fragment.js.map +1 -1
  19. package/fur/fur.vertex.js +97 -3
  20. package/fur/fur.vertex.js.map +1 -1
  21. package/fur/furMaterial.js +181 -193
  22. package/fur/furMaterial.js.map +1 -1
  23. package/gradient/gradient.fragment.js +36 -3
  24. package/gradient/gradient.fragment.js.map +1 -1
  25. package/gradient/gradient.vertex.js +41 -3
  26. package/gradient/gradient.vertex.js.map +1 -1
  27. package/gradient/gradientMaterial.js +113 -121
  28. package/gradient/gradientMaterial.js.map +1 -1
  29. package/grid/grid.fragment.js +8 -2
  30. package/grid/grid.fragment.js.map +1 -1
  31. package/grid/grid.vertex.js +22 -3
  32. package/grid/grid.vertex.js.map +1 -1
  33. package/grid/gridMaterial.js +93 -101
  34. package/grid/gridMaterial.js.map +1 -1
  35. package/lava/lava.fragment.js +62 -3
  36. package/lava/lava.fragment.js.map +1 -1
  37. package/lava/lava.vertex.js +84 -3
  38. package/lava/lava.vertex.js.map +1 -1
  39. package/lava/lavaMaterial.js +175 -183
  40. package/lava/lavaMaterial.js.map +1 -1
  41. package/legacy/legacy-cell.js +2 -2
  42. package/legacy/legacy-cell.js.map +1 -1
  43. package/legacy/legacy-custom.js +2 -2
  44. package/legacy/legacy-custom.js.map +1 -1
  45. package/legacy/legacy-fire.js +2 -2
  46. package/legacy/legacy-fire.js.map +1 -1
  47. package/legacy/legacy-fur.js +2 -2
  48. package/legacy/legacy-fur.js.map +1 -1
  49. package/legacy/legacy-gradient.js +2 -2
  50. package/legacy/legacy-gradient.js.map +1 -1
  51. package/legacy/legacy-grid.js +2 -2
  52. package/legacy/legacy-grid.js.map +1 -1
  53. package/legacy/legacy-lava.js +2 -2
  54. package/legacy/legacy-lava.js.map +1 -1
  55. package/legacy/legacy-mix.js +2 -2
  56. package/legacy/legacy-mix.js.map +1 -1
  57. package/legacy/legacy-normal.js +2 -2
  58. package/legacy/legacy-normal.js.map +1 -1
  59. package/legacy/legacy-shadowOnly.js +2 -2
  60. package/legacy/legacy-shadowOnly.js.map +1 -1
  61. package/legacy/legacy-simple.js +2 -2
  62. package/legacy/legacy-simple.js.map +1 -1
  63. package/legacy/legacy-sky.js +2 -2
  64. package/legacy/legacy-sky.js.map +1 -1
  65. package/legacy/legacy-terrain.js +2 -2
  66. package/legacy/legacy-terrain.js.map +1 -1
  67. package/legacy/legacy-triPlanar.js +2 -2
  68. package/legacy/legacy-triPlanar.js.map +1 -1
  69. package/legacy/legacy-water.js +2 -2
  70. package/legacy/legacy-water.js.map +1 -1
  71. package/legacy/legacy.js +2 -2
  72. package/legacy/legacy.js.map +1 -1
  73. package/mix/mix.fragment.js +33 -2
  74. package/mix/mix.fragment.js.map +1 -1
  75. package/mix/mix.vertex.js +67 -3
  76. package/mix/mix.vertex.js.map +1 -1
  77. package/mix/mixMaterial.js +166 -174
  78. package/mix/mixMaterial.js.map +1 -1
  79. package/normal/normal.fragment.js +41 -3
  80. package/normal/normal.fragment.js.map +1 -1
  81. package/normal/normal.vertex.js +42 -3
  82. package/normal/normal.vertex.js.map +1 -1
  83. package/normal/normalMaterial.js +143 -151
  84. package/normal/normalMaterial.js.map +1 -1
  85. package/package.json +2 -5
  86. package/shadowOnly/shadowOnly.fragment.js +21 -3
  87. package/shadowOnly/shadowOnly.fragment.js.map +1 -1
  88. package/shadowOnly/shadowOnly.vertex.js +30 -3
  89. package/shadowOnly/shadowOnly.vertex.js.map +1 -1
  90. package/shadowOnly/shadowOnlyMaterial.js +73 -89
  91. package/shadowOnly/shadowOnlyMaterial.js.map +1 -1
  92. package/simple/simple.fragment.js +36 -3
  93. package/simple/simple.fragment.js.map +1 -1
  94. package/simple/simple.vertex.js +45 -3
  95. package/simple/simple.vertex.js.map +1 -1
  96. package/simple/simpleMaterial.js +102 -110
  97. package/simple/simpleMaterial.js.map +1 -1
  98. package/sky/sky.fragment.js +17 -3
  99. package/sky/sky.fragment.js.map +1 -1
  100. package/sky/sky.vertex.js +20 -3
  101. package/sky/sky.vertex.js.map +1 -1
  102. package/sky/skyMaterial.js +111 -119
  103. package/sky/skyMaterial.js.map +1 -1
  104. package/terrain/terrain.fragment.js +36 -2
  105. package/terrain/terrain.fragment.js.map +1 -1
  106. package/terrain/terrain.vertex.js +67 -3
  107. package/terrain/terrain.vertex.js.map +1 -1
  108. package/terrain/terrainMaterial.js +148 -156
  109. package/terrain/terrainMaterial.js.map +1 -1
  110. package/triPlanar/triPlanarMaterial.js +157 -165
  111. package/triPlanar/triPlanarMaterial.js.map +1 -1
  112. package/triPlanar/triplanar.fragment.js +64 -3
  113. package/triPlanar/triplanar.fragment.js.map +1 -1
  114. package/triPlanar/triplanar.vertex.js +45 -3
  115. package/triPlanar/triplanar.vertex.js.map +1 -1
  116. package/water/water.fragment.js +83 -3
  117. package/water/water.fragment.js.map +1 -1
  118. package/water/water.vertex.js +56 -3
  119. package/water/water.vertex.js.map +1 -1
  120. package/water/waterMaterial.js +283 -313
  121. package/water/waterMaterial.js.map +1 -1
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nimport \"./terrain.fragment\";\r\nimport \"./terrain.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\n\r\nclass TerrainMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public BUMP = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public DEPTHPREPASS = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public SPECULARTERM = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class TerrainMaterial extends PushMaterial {\r\n @serializeAsTexture(\"mixTexture\")\r\n private _mixTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public mixTexture: BaseTexture;\r\n\r\n @serializeAsTexture(\"diffuseTexture1\")\r\n private _diffuseTexture1: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture1: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture2\")\r\n private _diffuseTexture2: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture2: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture3\")\r\n private _diffuseTexture3: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture3: Texture;\r\n\r\n @serializeAsTexture(\"bumpTexture1\")\r\n private _bumpTexture1: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture1: Texture;\r\n\r\n @serializeAsTexture(\"bumpTexture2\")\r\n private _bumpTexture2: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture2: Texture;\r\n\r\n @serializeAsTexture(\"bumpTexture3\")\r\n private _bumpTexture3: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture3: Texture;\r\n\r\n @serializeAsColor3()\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serializeAsColor3()\r\n public specularColor = new Color3(0, 0, 0);\r\n\r\n @serialize()\r\n public specularPower = 64;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady && subMesh.effect._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new TerrainMaterialDefines();\r\n }\r\n\r\n const defines = <TerrainMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (!this.mixTexture || !this.mixTexture.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._needUVs = true;\r\n\r\n if (MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {\r\n return false;\r\n }\r\n if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {\r\n return false;\r\n }\r\n if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {\r\n return false;\r\n }\r\n\r\n defines.DIFFUSE = true;\r\n }\r\n\r\n if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && MaterialFlags.BumpTextureEnabled) {\r\n if (!this.bumpTexture1.isReady()) {\r\n return false;\r\n }\r\n if (!this.bumpTexture2.isReady()) {\r\n return false;\r\n }\r\n if (!this.bumpTexture3.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._needNormals = true;\r\n defines.BUMP = true;\r\n }\r\n }\r\n\r\n // Misc.\r\n MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);\r\n\r\n // Lights\r\n defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"terrain\";\r\n const join = defines.toString();\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vSpecularColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vTextureInfos\",\r\n \"mBones\",\r\n \"vClipPlane\",\r\n \"vClipPlane2\",\r\n \"vClipPlane3\",\r\n \"vClipPlane4\",\r\n \"vClipPlane5\",\r\n \"vClipPlane6\",\r\n \"textureMatrix\",\r\n \"diffuse1Infos\",\r\n \"diffuse2Infos\",\r\n \"diffuse3Infos\",\r\n ];\r\n const samplers = [\"textureSampler\", \"diffuse1Sampler\", \"diffuse2Sampler\", \"diffuse3Sampler\", \"bump1Sampler\", \"bump2Sampler\", \"bump3Sampler\"];\r\n\r\n const uniformBuffers = new Array<string>();\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n subMesh.effect._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <TerrainMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n MaterialHelper.BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n // Textures\r\n if (this.mixTexture) {\r\n this._activeEffect.setTexture(\"textureSampler\", this._mixTexture);\r\n this._activeEffect.setFloat2(\"vTextureInfos\", this._mixTexture.coordinatesIndex, this._mixTexture.level);\r\n this._activeEffect.setMatrix(\"textureMatrix\", this._mixTexture.getTextureMatrix());\r\n\r\n if (MaterialFlags.DiffuseTextureEnabled) {\r\n if (this._diffuseTexture1) {\r\n this._activeEffect.setTexture(\"diffuse1Sampler\", this._diffuseTexture1);\r\n this._activeEffect.setFloat2(\"diffuse1Infos\", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);\r\n }\r\n if (this._diffuseTexture2) {\r\n this._activeEffect.setTexture(\"diffuse2Sampler\", this._diffuseTexture2);\r\n this._activeEffect.setFloat2(\"diffuse2Infos\", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);\r\n }\r\n if (this._diffuseTexture3) {\r\n this._activeEffect.setTexture(\"diffuse3Sampler\", this._diffuseTexture3);\r\n this._activeEffect.setFloat2(\"diffuse3Infos\", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);\r\n }\r\n }\r\n\r\n if (MaterialFlags.BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {\r\n if (this._bumpTexture1) {\r\n this._activeEffect.setTexture(\"bump1Sampler\", this._bumpTexture1);\r\n }\r\n if (this._bumpTexture2) {\r\n this._activeEffect.setTexture(\"bump2Sampler\", this._bumpTexture2);\r\n }\r\n if (this._bumpTexture3) {\r\n this._activeEffect.setTexture(\"bump3Sampler\", this._bumpTexture3);\r\n }\r\n }\r\n }\r\n // Clip plane\r\n MaterialHelper.BindClipPlane(this._activeEffect, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n if (defines.SPECULARTERM) {\r\n this._activeEffect.setColor4(\"vSpecularColor\", this.specularColor, this.specularPower);\r\n }\r\n\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n public getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {\r\n results.push(this.mixTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._mixTexture) {\r\n activeTextures.push(this._mixTexture);\r\n }\r\n\r\n if (this._diffuseTexture1) {\r\n activeTextures.push(this._diffuseTexture1);\r\n }\r\n\r\n if (this._diffuseTexture2) {\r\n activeTextures.push(this._diffuseTexture2);\r\n }\r\n\r\n if (this._diffuseTexture3) {\r\n activeTextures.push(this._diffuseTexture3);\r\n }\r\n\r\n if (this._bumpTexture1) {\r\n activeTextures.push(this._bumpTexture1);\r\n }\r\n\r\n if (this._bumpTexture2) {\r\n activeTextures.push(this._bumpTexture2);\r\n }\r\n\r\n if (this._bumpTexture3) {\r\n activeTextures.push(this._bumpTexture3);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n if (this._mixTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture1 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture2 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture3 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture1 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture2 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture3 === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n if (this.mixTexture) {\r\n this.mixTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): TerrainMaterial {\r\n return SerializationHelper.Clone(() => new TerrainMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.TerrainMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"TerrainMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial {\r\n return SerializationHelper.Parse(() => new TerrainMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TerrainMaterial\", TerrainMaterial);\r\n"]}
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nimport \"./terrain.fragment\";\r\nimport \"./terrain.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\n\r\nclass TerrainMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public BUMP = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public DEPTHPREPASS = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public SPECULARTERM = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class TerrainMaterial extends PushMaterial {\r\n @serializeAsTexture(\"mixTexture\")\r\n private _mixTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public mixTexture: BaseTexture;\r\n\r\n @serializeAsTexture(\"diffuseTexture1\")\r\n private _diffuseTexture1: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture1: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture2\")\r\n private _diffuseTexture2: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture2: Texture;\r\n\r\n @serializeAsTexture(\"diffuseTexture3\")\r\n private _diffuseTexture3: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture3: Texture;\r\n\r\n @serializeAsTexture(\"bumpTexture1\")\r\n private _bumpTexture1: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture1: Texture;\r\n\r\n @serializeAsTexture(\"bumpTexture2\")\r\n private _bumpTexture2: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture2: Texture;\r\n\r\n @serializeAsTexture(\"bumpTexture3\")\r\n private _bumpTexture3: Texture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture3: Texture;\r\n\r\n @serializeAsColor3()\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serializeAsColor3()\r\n public specularColor = new Color3(0, 0, 0);\r\n\r\n @serialize()\r\n public specularPower = 64;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return this.alpha < 1.0;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady && subMesh.effect._wasPreviouslyUsingInstances === useInstances) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new TerrainMaterialDefines();\r\n }\r\n\r\n const defines = <TerrainMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (!this.mixTexture || !this.mixTexture.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._needUVs = true;\r\n\r\n if (MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {\r\n return false;\r\n }\r\n if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {\r\n return false;\r\n }\r\n if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {\r\n return false;\r\n }\r\n\r\n defines.DIFFUSE = true;\r\n }\r\n\r\n if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && MaterialFlags.BumpTextureEnabled) {\r\n if (!this.bumpTexture1.isReady()) {\r\n return false;\r\n }\r\n if (!this.bumpTexture2.isReady()) {\r\n return false;\r\n }\r\n if (!this.bumpTexture3.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._needNormals = true;\r\n defines.BUMP = true;\r\n }\r\n }\r\n\r\n // Misc.\r\n MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);\r\n\r\n // Lights\r\n defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"terrain\";\r\n const join = defines.toString();\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vDiffuseColor\",\r\n \"vSpecularColor\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"vTextureInfos\",\r\n \"mBones\",\r\n \"vClipPlane\",\r\n \"vClipPlane2\",\r\n \"vClipPlane3\",\r\n \"vClipPlane4\",\r\n \"vClipPlane5\",\r\n \"vClipPlane6\",\r\n \"textureMatrix\",\r\n \"diffuse1Infos\",\r\n \"diffuse2Infos\",\r\n \"diffuse3Infos\",\r\n ];\r\n const samplers = [\"textureSampler\", \"diffuse1Sampler\", \"diffuse2Sampler\", \"diffuse3Sampler\", \"bump1Sampler\", \"bump2Sampler\", \"bump3Sampler\"];\r\n\r\n const uniformBuffers = new Array<string>();\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n subMesh.effect._wasPreviouslyUsingInstances = !!useInstances;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <TerrainMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n MaterialHelper.BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n // Textures\r\n if (this.mixTexture) {\r\n this._activeEffect.setTexture(\"textureSampler\", this._mixTexture);\r\n this._activeEffect.setFloat2(\"vTextureInfos\", this._mixTexture.coordinatesIndex, this._mixTexture.level);\r\n this._activeEffect.setMatrix(\"textureMatrix\", this._mixTexture.getTextureMatrix());\r\n\r\n if (MaterialFlags.DiffuseTextureEnabled) {\r\n if (this._diffuseTexture1) {\r\n this._activeEffect.setTexture(\"diffuse1Sampler\", this._diffuseTexture1);\r\n this._activeEffect.setFloat2(\"diffuse1Infos\", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);\r\n }\r\n if (this._diffuseTexture2) {\r\n this._activeEffect.setTexture(\"diffuse2Sampler\", this._diffuseTexture2);\r\n this._activeEffect.setFloat2(\"diffuse2Infos\", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);\r\n }\r\n if (this._diffuseTexture3) {\r\n this._activeEffect.setTexture(\"diffuse3Sampler\", this._diffuseTexture3);\r\n this._activeEffect.setFloat2(\"diffuse3Infos\", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);\r\n }\r\n }\r\n\r\n if (MaterialFlags.BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {\r\n if (this._bumpTexture1) {\r\n this._activeEffect.setTexture(\"bump1Sampler\", this._bumpTexture1);\r\n }\r\n if (this._bumpTexture2) {\r\n this._activeEffect.setTexture(\"bump2Sampler\", this._bumpTexture2);\r\n }\r\n if (this._bumpTexture3) {\r\n this._activeEffect.setTexture(\"bump3Sampler\", this._bumpTexture3);\r\n }\r\n }\r\n }\r\n // Clip plane\r\n MaterialHelper.BindClipPlane(this._activeEffect, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n if (defines.SPECULARTERM) {\r\n this._activeEffect.setColor4(\"vSpecularColor\", this.specularColor, this.specularPower);\r\n }\r\n\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n public getAnimatables(): IAnimatable[] {\r\n const results = [];\r\n\r\n if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {\r\n results.push(this.mixTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public getActiveTextures(): BaseTexture[] {\r\n const activeTextures = super.getActiveTextures();\r\n\r\n if (this._mixTexture) {\r\n activeTextures.push(this._mixTexture);\r\n }\r\n\r\n if (this._diffuseTexture1) {\r\n activeTextures.push(this._diffuseTexture1);\r\n }\r\n\r\n if (this._diffuseTexture2) {\r\n activeTextures.push(this._diffuseTexture2);\r\n }\r\n\r\n if (this._diffuseTexture3) {\r\n activeTextures.push(this._diffuseTexture3);\r\n }\r\n\r\n if (this._bumpTexture1) {\r\n activeTextures.push(this._bumpTexture1);\r\n }\r\n\r\n if (this._bumpTexture2) {\r\n activeTextures.push(this._bumpTexture2);\r\n }\r\n\r\n if (this._bumpTexture3) {\r\n activeTextures.push(this._bumpTexture3);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n if (this._mixTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture1 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture2 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._diffuseTexture3 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture1 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture2 === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture3 === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n if (this.mixTexture) {\r\n this.mixTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): TerrainMaterial {\r\n return SerializationHelper.Clone(() => new TerrainMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.TerrainMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"TerrainMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): TerrainMaterial {\r\n return SerializationHelper.Parse(() => new TerrainMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TerrainMaterial\", TerrainMaterial);\r\n"]}
@@ -1,4 +1,4 @@
1
- import { __decorate, __extends } from "tslib";
1
+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
2
  import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "@babylonjs/core/Misc/decorators.js";
3
3
  import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
4
  import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
@@ -11,64 +11,59 @@ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
11
11
  import "./triplanar.fragment.js";
12
12
  import "./triplanar.vertex.js";
13
13
  import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
14
- var TriPlanarMaterialDefines = /** @class */ (function (_super) {
15
- __extends(TriPlanarMaterialDefines, _super);
16
- function TriPlanarMaterialDefines() {
17
- var _this = _super.call(this) || this;
18
- _this.DIFFUSEX = false;
19
- _this.DIFFUSEY = false;
20
- _this.DIFFUSEZ = false;
21
- _this.BUMPX = false;
22
- _this.BUMPY = false;
23
- _this.BUMPZ = false;
24
- _this.CLIPPLANE = false;
25
- _this.CLIPPLANE2 = false;
26
- _this.CLIPPLANE3 = false;
27
- _this.CLIPPLANE4 = false;
28
- _this.CLIPPLANE5 = false;
29
- _this.CLIPPLANE6 = false;
30
- _this.ALPHATEST = false;
31
- _this.DEPTHPREPASS = false;
32
- _this.POINTSIZE = false;
33
- _this.FOG = false;
34
- _this.SPECULARTERM = false;
35
- _this.NORMAL = false;
36
- _this.VERTEXCOLOR = false;
37
- _this.VERTEXALPHA = false;
38
- _this.NUM_BONE_INFLUENCERS = 0;
39
- _this.BonesPerMesh = 0;
40
- _this.INSTANCES = false;
41
- _this.INSTANCESCOLOR = false;
42
- _this.IMAGEPROCESSINGPOSTPROCESS = false;
43
- _this.SKIPFINALCOLORCLAMP = false;
44
- _this.rebuild();
45
- return _this;
14
+ class TriPlanarMaterialDefines extends MaterialDefines {
15
+ constructor() {
16
+ super();
17
+ this.DIFFUSEX = false;
18
+ this.DIFFUSEY = false;
19
+ this.DIFFUSEZ = false;
20
+ this.BUMPX = false;
21
+ this.BUMPY = false;
22
+ this.BUMPZ = false;
23
+ this.CLIPPLANE = false;
24
+ this.CLIPPLANE2 = false;
25
+ this.CLIPPLANE3 = false;
26
+ this.CLIPPLANE4 = false;
27
+ this.CLIPPLANE5 = false;
28
+ this.CLIPPLANE6 = false;
29
+ this.ALPHATEST = false;
30
+ this.DEPTHPREPASS = false;
31
+ this.POINTSIZE = false;
32
+ this.FOG = false;
33
+ this.SPECULARTERM = false;
34
+ this.NORMAL = false;
35
+ this.VERTEXCOLOR = false;
36
+ this.VERTEXALPHA = false;
37
+ this.NUM_BONE_INFLUENCERS = 0;
38
+ this.BonesPerMesh = 0;
39
+ this.INSTANCES = false;
40
+ this.INSTANCESCOLOR = false;
41
+ this.IMAGEPROCESSINGPOSTPROCESS = false;
42
+ this.SKIPFINALCOLORCLAMP = false;
43
+ this.rebuild();
46
44
  }
47
- return TriPlanarMaterialDefines;
48
- }(MaterialDefines));
49
- var TriPlanarMaterial = /** @class */ (function (_super) {
50
- __extends(TriPlanarMaterial, _super);
51
- function TriPlanarMaterial(name, scene) {
52
- var _this = _super.call(this, name, scene) || this;
53
- _this.tileSize = 1;
54
- _this.diffuseColor = new Color3(1, 1, 1);
55
- _this.specularColor = new Color3(0.2, 0.2, 0.2);
56
- _this.specularPower = 64;
57
- _this._disableLighting = false;
58
- _this._maxSimultaneousLights = 4;
59
- return _this;
45
+ }
46
+ export class TriPlanarMaterial extends PushMaterial {
47
+ constructor(name, scene) {
48
+ super(name, scene);
49
+ this.tileSize = 1;
50
+ this.diffuseColor = new Color3(1, 1, 1);
51
+ this.specularColor = new Color3(0.2, 0.2, 0.2);
52
+ this.specularPower = 64;
53
+ this._disableLighting = false;
54
+ this._maxSimultaneousLights = 4;
60
55
  }
61
- TriPlanarMaterial.prototype.needAlphaBlending = function () {
56
+ needAlphaBlending() {
62
57
  return this.alpha < 1.0;
63
- };
64
- TriPlanarMaterial.prototype.needAlphaTesting = function () {
58
+ }
59
+ needAlphaTesting() {
65
60
  return false;
66
- };
67
- TriPlanarMaterial.prototype.getAlphaTestTexture = function () {
61
+ }
62
+ getAlphaTestTexture() {
68
63
  return null;
69
- };
64
+ }
70
65
  // Methods
71
- TriPlanarMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
66
+ isReadyForSubMesh(mesh, subMesh, useInstances) {
72
67
  if (this.isFrozen) {
73
68
  if (subMesh.effect && subMesh.effect._wasPreviouslyReady && subMesh.effect._wasPreviouslyUsingInstances === useInstances) {
74
69
  return true;
@@ -77,19 +72,19 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
77
72
  if (!subMesh.materialDefines) {
78
73
  subMesh.materialDefines = new TriPlanarMaterialDefines();
79
74
  }
80
- var defines = subMesh.materialDefines;
81
- var scene = this.getScene();
75
+ const defines = subMesh.materialDefines;
76
+ const scene = this.getScene();
82
77
  if (this._isReadyForSubMesh(subMesh)) {
83
78
  return true;
84
79
  }
85
- var engine = scene.getEngine();
80
+ const engine = scene.getEngine();
86
81
  // Textures
87
82
  if (defines._areTexturesDirty) {
88
83
  if (scene.texturesEnabled) {
89
84
  if (MaterialFlags.DiffuseTextureEnabled) {
90
- var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
91
- var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
92
- for (var i = 0; i < textures.length; i++) {
85
+ const textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
86
+ const textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
87
+ for (let i = 0; i < textures.length; i++) {
93
88
  if (textures[i]) {
94
89
  if (!textures[i].isReady()) {
95
90
  return false;
@@ -101,9 +96,9 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
101
96
  }
102
97
  }
103
98
  if (MaterialFlags.BumpTextureEnabled) {
104
- var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
105
- var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
106
- for (var i = 0; i < textures.length; i++) {
99
+ const textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
100
+ const textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
101
+ for (let i = 0; i < textures.length; i++) {
107
102
  if (textures[i]) {
108
103
  if (!textures[i].isReady()) {
109
104
  return false;
@@ -129,7 +124,7 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
129
124
  defines.markAsProcessed();
130
125
  scene.resetCachedMaterial();
131
126
  // Fallbacks
132
- var fallbacks = new EffectFallbacks();
127
+ const fallbacks = new EffectFallbacks();
133
128
  if (defines.FOG) {
134
129
  fallbacks.addFallback(1, "FOG");
135
130
  }
@@ -139,7 +134,7 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
139
134
  }
140
135
  defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
141
136
  //Attributes
142
- var attribs = [VertexBuffer.PositionKind];
137
+ const attribs = [VertexBuffer.PositionKind];
143
138
  if (defines.NORMAL) {
144
139
  attribs.push(VertexBuffer.NormalKind);
145
140
  }
@@ -149,9 +144,9 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
149
144
  MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
150
145
  MaterialHelper.PrepareAttributesForInstances(attribs, defines);
151
146
  // Legacy browser patch
152
- var shaderName = "triplanar";
153
- var join = defines.toString();
154
- var uniforms = [
147
+ const shaderName = "triplanar";
148
+ const join = defines.toString();
149
+ const uniforms = [
155
150
  "world",
156
151
  "view",
157
152
  "viewProjection",
@@ -171,8 +166,8 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
171
166
  "vClipPlane6",
172
167
  "tileSize",
173
168
  ];
174
- var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ", "normalSamplerX", "normalSamplerY", "normalSamplerZ"];
175
- var uniformBuffers = new Array();
169
+ const samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ", "normalSamplerX", "normalSamplerY", "normalSamplerZ"];
170
+ const uniformBuffers = new Array();
176
171
  MaterialHelper.PrepareUniformsAndSamplersList({
177
172
  uniformsNames: uniforms,
178
173
  uniformBuffersNames: uniformBuffers,
@@ -199,14 +194,14 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
199
194
  subMesh.effect._wasPreviouslyReady = true;
200
195
  subMesh.effect._wasPreviouslyUsingInstances = !!useInstances;
201
196
  return true;
202
- };
203
- TriPlanarMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
204
- var scene = this.getScene();
205
- var defines = subMesh.materialDefines;
197
+ }
198
+ bindForSubMesh(world, mesh, subMesh) {
199
+ const scene = this.getScene();
200
+ const defines = subMesh.materialDefines;
206
201
  if (!defines) {
207
202
  return;
208
203
  }
209
- var effect = subMesh.effect;
204
+ const effect = subMesh.effect;
210
205
  if (!effect) {
211
206
  return;
212
207
  }
@@ -259,16 +254,16 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
259
254
  // Fog
260
255
  MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
261
256
  this._afterBind(mesh, this._activeEffect);
262
- };
263
- TriPlanarMaterial.prototype.getAnimatables = function () {
264
- var results = [];
257
+ }
258
+ getAnimatables() {
259
+ const results = [];
265
260
  if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
266
261
  results.push(this.mixTexture);
267
262
  }
268
263
  return results;
269
- };
270
- TriPlanarMaterial.prototype.getActiveTextures = function () {
271
- var activeTextures = _super.prototype.getActiveTextures.call(this);
264
+ }
265
+ getActiveTextures() {
266
+ const activeTextures = super.getActiveTextures();
272
267
  if (this._diffuseTextureX) {
273
268
  activeTextures.push(this._diffuseTextureX);
274
269
  }
@@ -288,9 +283,9 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
288
283
  activeTextures.push(this._normalTextureZ);
289
284
  }
290
285
  return activeTextures;
291
- };
292
- TriPlanarMaterial.prototype.hasTexture = function (texture) {
293
- if (_super.prototype.hasTexture.call(this, texture)) {
286
+ }
287
+ hasTexture(texture) {
288
+ if (super.hasTexture(texture)) {
294
289
  return true;
295
290
  }
296
291
  if (this._diffuseTextureX === texture) {
@@ -312,94 +307,91 @@ var TriPlanarMaterial = /** @class */ (function (_super) {
312
307
  return true;
313
308
  }
314
309
  return false;
315
- };
316
- TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) {
310
+ }
311
+ dispose(forceDisposeEffect) {
317
312
  if (this.mixTexture) {
318
313
  this.mixTexture.dispose();
319
314
  }
320
- _super.prototype.dispose.call(this, forceDisposeEffect);
321
- };
322
- TriPlanarMaterial.prototype.clone = function (name) {
323
- var _this = this;
324
- return SerializationHelper.Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this);
325
- };
326
- TriPlanarMaterial.prototype.serialize = function () {
327
- var serializationObject = _super.prototype.serialize.call(this);
315
+ super.dispose(forceDisposeEffect);
316
+ }
317
+ clone(name) {
318
+ return SerializationHelper.Clone(() => new TriPlanarMaterial(name, this.getScene()), this);
319
+ }
320
+ serialize() {
321
+ const serializationObject = super.serialize();
328
322
  serializationObject.customType = "BABYLON.TriPlanarMaterial";
329
323
  return serializationObject;
330
- };
331
- TriPlanarMaterial.prototype.getClassName = function () {
324
+ }
325
+ getClassName() {
332
326
  return "TriPlanarMaterial";
333
- };
327
+ }
334
328
  // Statics
335
- TriPlanarMaterial.Parse = function (source, scene, rootUrl) {
336
- return SerializationHelper.Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl);
337
- };
338
- __decorate([
339
- serializeAsTexture()
340
- ], TriPlanarMaterial.prototype, "mixTexture", void 0);
341
- __decorate([
342
- serializeAsTexture("diffuseTextureX")
343
- ], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
344
- __decorate([
345
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
346
- ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
347
- __decorate([
348
- serializeAsTexture("diffuseTexturY")
349
- ], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
350
- __decorate([
351
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
352
- ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
353
- __decorate([
354
- serializeAsTexture("diffuseTextureZ")
355
- ], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
356
- __decorate([
357
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
358
- ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
359
- __decorate([
360
- serializeAsTexture("normalTextureX")
361
- ], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
362
- __decorate([
363
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
364
- ], TriPlanarMaterial.prototype, "normalTextureX", void 0);
365
- __decorate([
366
- serializeAsTexture("normalTextureY")
367
- ], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
368
- __decorate([
369
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
370
- ], TriPlanarMaterial.prototype, "normalTextureY", void 0);
371
- __decorate([
372
- serializeAsTexture("normalTextureZ")
373
- ], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
374
- __decorate([
375
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
376
- ], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
377
- __decorate([
378
- serialize()
379
- ], TriPlanarMaterial.prototype, "tileSize", void 0);
380
- __decorate([
381
- serializeAsColor3()
382
- ], TriPlanarMaterial.prototype, "diffuseColor", void 0);
383
- __decorate([
384
- serializeAsColor3()
385
- ], TriPlanarMaterial.prototype, "specularColor", void 0);
386
- __decorate([
387
- serialize()
388
- ], TriPlanarMaterial.prototype, "specularPower", void 0);
389
- __decorate([
390
- serialize("disableLighting")
391
- ], TriPlanarMaterial.prototype, "_disableLighting", void 0);
392
- __decorate([
393
- expandToProperty("_markAllSubMeshesAsLightsDirty")
394
- ], TriPlanarMaterial.prototype, "disableLighting", void 0);
395
- __decorate([
396
- serialize("maxSimultaneousLights")
397
- ], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
398
- __decorate([
399
- expandToProperty("_markAllSubMeshesAsLightsDirty")
400
- ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
401
- return TriPlanarMaterial;
402
- }(PushMaterial));
403
- export { TriPlanarMaterial };
329
+ static Parse(source, scene, rootUrl) {
330
+ return SerializationHelper.Parse(() => new TriPlanarMaterial(source.name, scene), source, scene, rootUrl);
331
+ }
332
+ }
333
+ __decorate([
334
+ serializeAsTexture()
335
+ ], TriPlanarMaterial.prototype, "mixTexture", void 0);
336
+ __decorate([
337
+ serializeAsTexture("diffuseTextureX")
338
+ ], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
339
+ __decorate([
340
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
341
+ ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
342
+ __decorate([
343
+ serializeAsTexture("diffuseTexturY")
344
+ ], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
345
+ __decorate([
346
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
347
+ ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
348
+ __decorate([
349
+ serializeAsTexture("diffuseTextureZ")
350
+ ], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
351
+ __decorate([
352
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
353
+ ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
354
+ __decorate([
355
+ serializeAsTexture("normalTextureX")
356
+ ], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
357
+ __decorate([
358
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
359
+ ], TriPlanarMaterial.prototype, "normalTextureX", void 0);
360
+ __decorate([
361
+ serializeAsTexture("normalTextureY")
362
+ ], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
363
+ __decorate([
364
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
365
+ ], TriPlanarMaterial.prototype, "normalTextureY", void 0);
366
+ __decorate([
367
+ serializeAsTexture("normalTextureZ")
368
+ ], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
369
+ __decorate([
370
+ expandToProperty("_markAllSubMeshesAsTexturesDirty")
371
+ ], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
372
+ __decorate([
373
+ serialize()
374
+ ], TriPlanarMaterial.prototype, "tileSize", void 0);
375
+ __decorate([
376
+ serializeAsColor3()
377
+ ], TriPlanarMaterial.prototype, "diffuseColor", void 0);
378
+ __decorate([
379
+ serializeAsColor3()
380
+ ], TriPlanarMaterial.prototype, "specularColor", void 0);
381
+ __decorate([
382
+ serialize()
383
+ ], TriPlanarMaterial.prototype, "specularPower", void 0);
384
+ __decorate([
385
+ serialize("disableLighting")
386
+ ], TriPlanarMaterial.prototype, "_disableLighting", void 0);
387
+ __decorate([
388
+ expandToProperty("_markAllSubMeshesAsLightsDirty")
389
+ ], TriPlanarMaterial.prototype, "disableLighting", void 0);
390
+ __decorate([
391
+ serialize("maxSimultaneousLights")
392
+ ], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
393
+ __decorate([
394
+ expandToProperty("_markAllSubMeshesAsLightsDirty")
395
+ ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
404
396
  RegisterClass("BABYLON.TriPlanarMaterial", TriPlanarMaterial);
405
397
  //# sourceMappingURL=triPlanarMaterial.js.map