@babylonjs/materials 5.0.0-rc.7 → 5.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (187) hide show
  1. package/cell/cell.fragment.d.ts +17 -17
  2. package/cell/cell.fragment.js +20 -20
  3. package/cell/cell.vertex.d.ts +18 -18
  4. package/cell/cell.vertex.js +21 -21
  5. package/cell/cellMaterial.d.ts +37 -37
  6. package/cell/cellMaterial.js +304 -304
  7. package/cell/cellMaterial.js.map +1 -1
  8. package/cell/index.d.ts +1 -1
  9. package/cell/index.js +1 -1
  10. package/custom/customMaterial.d.ts +69 -69
  11. package/custom/customMaterial.js +216 -216
  12. package/custom/customMaterial.js.map +1 -1
  13. package/custom/index.d.ts +2 -2
  14. package/custom/index.js +2 -2
  15. package/custom/pbrCustomMaterial.d.ts +71 -71
  16. package/custom/pbrCustomMaterial.js +241 -241
  17. package/custom/pbrCustomMaterial.js.map +1 -1
  18. package/fire/fire.fragment.d.ts +11 -11
  19. package/fire/fire.fragment.js +14 -14
  20. package/fire/fire.vertex.d.ts +15 -15
  21. package/fire/fire.vertex.js +18 -18
  22. package/fire/fireMaterial.d.ts +38 -38
  23. package/fire/fireMaterial.js +342 -342
  24. package/fire/fireMaterial.js.map +1 -1
  25. package/fire/index.d.ts +1 -1
  26. package/fire/index.js +1 -1
  27. package/fur/fur.fragment.d.ts +17 -17
  28. package/fur/fur.fragment.js +20 -20
  29. package/fur/fur.vertex.d.ts +18 -18
  30. package/fur/fur.vertex.js +21 -21
  31. package/fur/furMaterial.d.ts +57 -56
  32. package/fur/furMaterial.js +500 -500
  33. package/fur/furMaterial.js.map +1 -1
  34. package/fur/index.d.ts +1 -1
  35. package/fur/index.js +1 -1
  36. package/gradient/gradient.fragment.d.ts +17 -17
  37. package/gradient/gradient.fragment.js +20 -20
  38. package/gradient/gradient.vertex.d.ts +18 -18
  39. package/gradient/gradient.vertex.js +21 -21
  40. package/gradient/gradientMaterial.d.ts +37 -37
  41. package/gradient/gradientMaterial.js +275 -275
  42. package/gradient/gradientMaterial.js.map +1 -1
  43. package/gradient/index.d.ts +1 -1
  44. package/gradient/index.js +1 -1
  45. package/grid/grid.fragment.d.ts +8 -8
  46. package/grid/grid.fragment.js +11 -11
  47. package/grid/grid.vertex.d.ts +9 -9
  48. package/grid/grid.vertex.js +12 -12
  49. package/grid/gridMaterial.d.ts +78 -77
  50. package/grid/gridMaterial.js +276 -276
  51. package/grid/gridMaterial.js.map +1 -1
  52. package/grid/index.d.ts +1 -1
  53. package/grid/index.js +1 -1
  54. package/index.d.ts +15 -15
  55. package/index.js +16 -15
  56. package/index.js.map +1 -1
  57. package/lava/index.d.ts +1 -1
  58. package/lava/index.js +1 -1
  59. package/lava/lava.fragment.d.ts +17 -17
  60. package/lava/lava.fragment.js +20 -20
  61. package/lava/lava.vertex.d.ts +18 -18
  62. package/lava/lava.vertex.js +21 -21
  63. package/lava/lavaMaterial.d.ts +45 -45
  64. package/lava/lavaMaterial.js +394 -394
  65. package/lava/lavaMaterial.js.map +1 -1
  66. package/legacy/legacy-cell.d.ts +1 -1
  67. package/legacy/legacy-cell.js +13 -12
  68. package/legacy/legacy-cell.js.map +1 -1
  69. package/legacy/legacy-custom.d.ts +1 -1
  70. package/legacy/legacy-custom.js +13 -12
  71. package/legacy/legacy-custom.js.map +1 -1
  72. package/legacy/legacy-fire.d.ts +1 -1
  73. package/legacy/legacy-fire.js +13 -12
  74. package/legacy/legacy-fire.js.map +1 -1
  75. package/legacy/legacy-fur.d.ts +1 -1
  76. package/legacy/legacy-fur.js +13 -12
  77. package/legacy/legacy-fur.js.map +1 -1
  78. package/legacy/legacy-gradient.d.ts +1 -1
  79. package/legacy/legacy-gradient.js +13 -12
  80. package/legacy/legacy-gradient.js.map +1 -1
  81. package/legacy/legacy-grid.d.ts +1 -1
  82. package/legacy/legacy-grid.js +13 -12
  83. package/legacy/legacy-grid.js.map +1 -1
  84. package/legacy/legacy-lava.d.ts +1 -1
  85. package/legacy/legacy-lava.js +13 -12
  86. package/legacy/legacy-lava.js.map +1 -1
  87. package/legacy/legacy-mix.d.ts +1 -1
  88. package/legacy/legacy-mix.js +13 -12
  89. package/legacy/legacy-mix.js.map +1 -1
  90. package/legacy/legacy-normal.d.ts +1 -1
  91. package/legacy/legacy-normal.js +13 -12
  92. package/legacy/legacy-normal.js.map +1 -1
  93. package/legacy/legacy-shadowOnly.d.ts +1 -1
  94. package/legacy/legacy-shadowOnly.js +13 -12
  95. package/legacy/legacy-shadowOnly.js.map +1 -1
  96. package/legacy/legacy-simple.d.ts +1 -1
  97. package/legacy/legacy-simple.js +13 -12
  98. package/legacy/legacy-simple.js.map +1 -1
  99. package/legacy/legacy-sky.d.ts +1 -1
  100. package/legacy/legacy-sky.js +13 -12
  101. package/legacy/legacy-sky.js.map +1 -1
  102. package/legacy/legacy-terrain.d.ts +1 -1
  103. package/legacy/legacy-terrain.js +13 -12
  104. package/legacy/legacy-terrain.js.map +1 -1
  105. package/legacy/legacy-triPlanar.d.ts +1 -1
  106. package/legacy/legacy-triPlanar.js +13 -12
  107. package/legacy/legacy-triPlanar.js.map +1 -1
  108. package/legacy/legacy-water.d.ts +1 -1
  109. package/legacy/legacy-water.js +13 -12
  110. package/legacy/legacy-water.js.map +1 -1
  111. package/legacy/legacy.d.ts +1 -1
  112. package/legacy/legacy.js +16 -15
  113. package/legacy/legacy.js.map +1 -1
  114. package/license.md +71 -0
  115. package/mix/index.d.ts +1 -1
  116. package/mix/index.js +1 -1
  117. package/mix/mix.fragment.d.ts +17 -17
  118. package/mix/mix.fragment.js +20 -20
  119. package/mix/mix.vertex.d.ts +18 -18
  120. package/mix/mix.vertex.js +21 -21
  121. package/mix/mixMaterial.d.ts +65 -65
  122. package/mix/mixMaterial.js +510 -510
  123. package/mix/mixMaterial.js.map +1 -1
  124. package/normal/index.d.ts +1 -1
  125. package/normal/index.js +1 -1
  126. package/normal/normal.fragment.d.ts +17 -17
  127. package/normal/normal.fragment.js +20 -20
  128. package/normal/normal.vertex.d.ts +18 -18
  129. package/normal/normal.vertex.js +21 -21
  130. package/normal/normalMaterial.d.ts +36 -36
  131. package/normal/normalMaterial.js +336 -336
  132. package/normal/normalMaterial.js.map +1 -1
  133. package/package.json +24 -5
  134. package/shadowOnly/index.d.ts +1 -1
  135. package/shadowOnly/index.js +1 -1
  136. package/shadowOnly/shadowOnly.fragment.d.ts +16 -16
  137. package/shadowOnly/shadowOnly.fragment.js +19 -19
  138. package/shadowOnly/shadowOnly.vertex.d.ts +18 -18
  139. package/shadowOnly/shadowOnly.vertex.js +21 -21
  140. package/shadowOnly/shadowOnlyMaterial.d.ts +30 -30
  141. package/shadowOnly/shadowOnlyMaterial.js +254 -254
  142. package/shadowOnly/shadowOnlyMaterial.js.map +1 -1
  143. package/simple/index.d.ts +1 -1
  144. package/simple/index.js +1 -1
  145. package/simple/simple.fragment.d.ts +17 -17
  146. package/simple/simple.fragment.js +20 -20
  147. package/simple/simple.vertex.d.ts +18 -18
  148. package/simple/simple.vertex.js +21 -21
  149. package/simple/simpleMaterial.d.ts +35 -35
  150. package/simple/simpleMaterial.js +295 -295
  151. package/simple/simpleMaterial.js.map +1 -1
  152. package/sky/index.d.ts +1 -1
  153. package/sky/index.js +1 -1
  154. package/sky/sky.fragment.d.ts +10 -10
  155. package/sky/sky.fragment.js +13 -13
  156. package/sky/sky.vertex.d.ts +9 -9
  157. package/sky/sky.vertex.js +12 -12
  158. package/sky/skyMaterial.d.ts +147 -146
  159. package/sky/skyMaterial.js +359 -359
  160. package/sky/skyMaterial.js.map +1 -1
  161. package/terrain/index.d.ts +1 -1
  162. package/terrain/index.js +1 -1
  163. package/terrain/terrain.fragment.d.ts +17 -17
  164. package/terrain/terrain.fragment.js +20 -20
  165. package/terrain/terrain.vertex.d.ts +18 -18
  166. package/terrain/terrain.vertex.js +21 -21
  167. package/terrain/terrainMaterial.d.ts +50 -50
  168. package/terrain/terrainMaterial.js +426 -426
  169. package/terrain/terrainMaterial.js.map +1 -1
  170. package/triPlanar/index.d.ts +1 -1
  171. package/triPlanar/index.js +1 -1
  172. package/triPlanar/triPlanarMaterial.d.ts +49 -49
  173. package/triPlanar/triPlanarMaterial.js +403 -403
  174. package/triPlanar/triPlanarMaterial.js.map +1 -1
  175. package/triPlanar/triplanar.fragment.d.ts +17 -17
  176. package/triPlanar/triplanar.fragment.js +20 -20
  177. package/triPlanar/triplanar.vertex.d.ts +18 -18
  178. package/triPlanar/triplanar.vertex.js +21 -21
  179. package/water/index.d.ts +1 -1
  180. package/water/index.js +1 -1
  181. package/water/water.fragment.d.ts +19 -19
  182. package/water/water.fragment.js +22 -22
  183. package/water/water.vertex.d.ts +20 -20
  184. package/water/water.vertex.js +23 -23
  185. package/water/waterMaterial.d.ts +135 -135
  186. package/water/waterMaterial.js +736 -736
  187. package/water/waterMaterial.js.map +1 -1
@@ -1,276 +1,276 @@
1
- import { __decorate, __extends } from "tslib";
2
- import { serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "@babylonjs/core/Misc/decorators.js";
3
- import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
- import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
5
- import { MaterialHelper } from "@babylonjs/core/Materials/materialHelper.js";
6
- import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
7
- import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
8
- import { Scene } from "@babylonjs/core/scene.js";
9
- import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
10
- import "./gradient.fragment.js";
11
- import "./gradient.vertex.js";
12
- import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
13
- var GradientMaterialDefines = /** @class */ (function (_super) {
14
- __extends(GradientMaterialDefines, _super);
15
- function GradientMaterialDefines() {
16
- var _this = _super.call(this) || this;
17
- _this.EMISSIVE = false;
18
- _this.CLIPPLANE = false;
19
- _this.CLIPPLANE2 = false;
20
- _this.CLIPPLANE3 = false;
21
- _this.CLIPPLANE4 = false;
22
- _this.CLIPPLANE5 = false;
23
- _this.CLIPPLANE6 = false;
24
- _this.ALPHATEST = false;
25
- _this.DEPTHPREPASS = false;
26
- _this.POINTSIZE = false;
27
- _this.FOG = false;
28
- _this.NORMAL = false;
29
- _this.UV1 = false;
30
- _this.UV2 = false;
31
- _this.VERTEXCOLOR = false;
32
- _this.VERTEXALPHA = false;
33
- _this.NUM_BONE_INFLUENCERS = 0;
34
- _this.BonesPerMesh = 0;
35
- _this.INSTANCES = false;
36
- _this.INSTANCESCOLOR = false;
37
- _this.IMAGEPROCESSINGPOSTPROCESS = false;
38
- _this.SKIPFINALCOLORCLAMP = false;
39
- _this.rebuild();
40
- return _this;
41
- }
42
- return GradientMaterialDefines;
43
- }(MaterialDefines));
44
- var GradientMaterial = /** @class */ (function (_super) {
45
- __extends(GradientMaterial, _super);
46
- function GradientMaterial(name, scene) {
47
- var _this = _super.call(this, name, scene) || this;
48
- _this._maxSimultaneousLights = 4;
49
- // The gradient top color, red by default
50
- _this.topColor = new Color3(1, 0, 0);
51
- _this.topColorAlpha = 1.0;
52
- // The gradient top color, blue by default
53
- _this.bottomColor = new Color3(0, 0, 1);
54
- _this.bottomColorAlpha = 1.0;
55
- // Gradient offset
56
- _this.offset = 0;
57
- _this.scale = 1.0;
58
- _this.smoothness = 1.0;
59
- _this._disableLighting = false;
60
- return _this;
61
- }
62
- GradientMaterial.prototype.needAlphaBlending = function () {
63
- return this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0;
64
- };
65
- GradientMaterial.prototype.needAlphaTesting = function () {
66
- return true;
67
- };
68
- GradientMaterial.prototype.getAlphaTestTexture = function () {
69
- return null;
70
- };
71
- // Methods
72
- GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
73
- if (this.isFrozen) {
74
- if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
75
- return true;
76
- }
77
- }
78
- if (!subMesh.materialDefines) {
79
- subMesh.materialDefines = new GradientMaterialDefines();
80
- }
81
- var defines = subMesh.materialDefines;
82
- var scene = this.getScene();
83
- if (this._isReadyForSubMesh(subMesh)) {
84
- return true;
85
- }
86
- var engine = scene.getEngine();
87
- MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
88
- MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
89
- defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
90
- defines.EMISSIVE = this._disableLighting;
91
- // Attribs
92
- MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true);
93
- // Get correct effect
94
- if (defines.isDirty) {
95
- defines.markAsProcessed();
96
- scene.resetCachedMaterial();
97
- // Fallbacks
98
- var fallbacks = new EffectFallbacks();
99
- if (defines.FOG) {
100
- fallbacks.addFallback(1, "FOG");
101
- }
102
- MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);
103
- if (defines.NUM_BONE_INFLUENCERS > 0) {
104
- fallbacks.addCPUSkinningFallback(0, mesh);
105
- }
106
- defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
107
- //Attributes
108
- var attribs = [VertexBuffer.PositionKind];
109
- if (defines.NORMAL) {
110
- attribs.push(VertexBuffer.NormalKind);
111
- }
112
- if (defines.UV1) {
113
- attribs.push(VertexBuffer.UVKind);
114
- }
115
- if (defines.UV2) {
116
- attribs.push(VertexBuffer.UV2Kind);
117
- }
118
- if (defines.VERTEXCOLOR) {
119
- attribs.push(VertexBuffer.ColorKind);
120
- }
121
- MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
122
- MaterialHelper.PrepareAttributesForInstances(attribs, defines);
123
- // Legacy browser patch
124
- var shaderName = "gradient";
125
- var join = defines.toString();
126
- var uniforms = [
127
- "world",
128
- "view",
129
- "viewProjection",
130
- "vEyePosition",
131
- "vLightsType",
132
- "vFogInfos",
133
- "vFogColor",
134
- "pointSize",
135
- "mBones",
136
- "vClipPlane",
137
- "vClipPlane2",
138
- "vClipPlane3",
139
- "vClipPlane4",
140
- "vClipPlane5",
141
- "vClipPlane6",
142
- "topColor",
143
- "bottomColor",
144
- "offset",
145
- "smoothness",
146
- "scale",
147
- ];
148
- var samplers = [];
149
- var uniformBuffers = new Array();
150
- MaterialHelper.PrepareUniformsAndSamplersList({
151
- uniformsNames: uniforms,
152
- uniformBuffersNames: uniformBuffers,
153
- samplers: samplers,
154
- defines: defines,
155
- maxSimultaneousLights: 4,
156
- });
157
- subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
158
- attributes: attribs,
159
- uniformsNames: uniforms,
160
- uniformBuffersNames: uniformBuffers,
161
- samplers: samplers,
162
- defines: join,
163
- fallbacks: fallbacks,
164
- onCompiled: this.onCompiled,
165
- onError: this.onError,
166
- indexParameters: { maxSimultaneousLights: 4 },
167
- }, engine), defines, this._materialContext);
168
- }
169
- if (!subMesh.effect || !subMesh.effect.isReady()) {
170
- return false;
171
- }
172
- defines._renderId = scene.getRenderId();
173
- subMesh.effect._wasPreviouslyReady = true;
174
- return true;
175
- };
176
- GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
177
- var scene = this.getScene();
178
- var defines = subMesh.materialDefines;
179
- if (!defines) {
180
- return;
181
- }
182
- var effect = subMesh.effect;
183
- if (!effect) {
184
- return;
185
- }
186
- this._activeEffect = effect;
187
- // Matrices
188
- this.bindOnlyWorldMatrix(world);
189
- this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
190
- // Bones
191
- MaterialHelper.BindBonesParameters(mesh, effect);
192
- if (this._mustRebind(scene, effect)) {
193
- // Clip plane
194
- MaterialHelper.BindClipPlane(effect, scene);
195
- // Point size
196
- if (this.pointsCloud) {
197
- this._activeEffect.setFloat("pointSize", this.pointSize);
198
- }
199
- scene.bindEyePosition(effect);
200
- }
201
- if (scene.lightsEnabled && !this.disableLighting) {
202
- MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
203
- }
204
- // View
205
- if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
206
- this._activeEffect.setMatrix("view", scene.getViewMatrix());
207
- }
208
- // Fog
209
- MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
210
- this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
211
- this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
212
- this._activeEffect.setFloat("offset", this.offset);
213
- this._activeEffect.setFloat("scale", this.scale);
214
- this._activeEffect.setFloat("smoothness", this.smoothness);
215
- this._afterBind(mesh, this._activeEffect);
216
- };
217
- GradientMaterial.prototype.getAnimatables = function () {
218
- return [];
219
- };
220
- GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
221
- _super.prototype.dispose.call(this, forceDisposeEffect);
222
- };
223
- GradientMaterial.prototype.clone = function (name) {
224
- var _this = this;
225
- return SerializationHelper.Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
226
- };
227
- GradientMaterial.prototype.serialize = function () {
228
- var serializationObject = _super.prototype.serialize.call(this);
229
- serializationObject.customType = "BABYLON.GradientMaterial";
230
- return serializationObject;
231
- };
232
- GradientMaterial.prototype.getClassName = function () {
233
- return "GradientMaterial";
234
- };
235
- // Statics
236
- GradientMaterial.Parse = function (source, scene, rootUrl) {
237
- return SerializationHelper.Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
238
- };
239
- __decorate([
240
- serialize("maxSimultaneousLights")
241
- ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
242
- __decorate([
243
- expandToProperty("_markAllSubMeshesAsLightsDirty")
244
- ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
245
- __decorate([
246
- serializeAsColor3()
247
- ], GradientMaterial.prototype, "topColor", void 0);
248
- __decorate([
249
- serialize()
250
- ], GradientMaterial.prototype, "topColorAlpha", void 0);
251
- __decorate([
252
- serializeAsColor3()
253
- ], GradientMaterial.prototype, "bottomColor", void 0);
254
- __decorate([
255
- serialize()
256
- ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
257
- __decorate([
258
- serialize()
259
- ], GradientMaterial.prototype, "offset", void 0);
260
- __decorate([
261
- serialize()
262
- ], GradientMaterial.prototype, "scale", void 0);
263
- __decorate([
264
- serialize()
265
- ], GradientMaterial.prototype, "smoothness", void 0);
266
- __decorate([
267
- serialize("disableLighting")
268
- ], GradientMaterial.prototype, "_disableLighting", void 0);
269
- __decorate([
270
- expandToProperty("_markAllSubMeshesAsLightsDirty")
271
- ], GradientMaterial.prototype, "disableLighting", void 0);
272
- return GradientMaterial;
273
- }(PushMaterial));
274
- export { GradientMaterial };
275
- RegisterClass("BABYLON.GradientMaterial", GradientMaterial);
1
+ import { __decorate, __extends } from "tslib";
2
+ import { serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "@babylonjs/core/Misc/decorators.js";
3
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
+ import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
5
+ import { MaterialHelper } from "@babylonjs/core/Materials/materialHelper.js";
6
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
7
+ import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
8
+ import { Scene } from "@babylonjs/core/scene.js";
9
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
10
+ import "./gradient.fragment.js";
11
+ import "./gradient.vertex.js";
12
+ import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
13
+ var GradientMaterialDefines = /** @class */ (function (_super) {
14
+ __extends(GradientMaterialDefines, _super);
15
+ function GradientMaterialDefines() {
16
+ var _this = _super.call(this) || this;
17
+ _this.EMISSIVE = false;
18
+ _this.CLIPPLANE = false;
19
+ _this.CLIPPLANE2 = false;
20
+ _this.CLIPPLANE3 = false;
21
+ _this.CLIPPLANE4 = false;
22
+ _this.CLIPPLANE5 = false;
23
+ _this.CLIPPLANE6 = false;
24
+ _this.ALPHATEST = false;
25
+ _this.DEPTHPREPASS = false;
26
+ _this.POINTSIZE = false;
27
+ _this.FOG = false;
28
+ _this.NORMAL = false;
29
+ _this.UV1 = false;
30
+ _this.UV2 = false;
31
+ _this.VERTEXCOLOR = false;
32
+ _this.VERTEXALPHA = false;
33
+ _this.NUM_BONE_INFLUENCERS = 0;
34
+ _this.BonesPerMesh = 0;
35
+ _this.INSTANCES = false;
36
+ _this.INSTANCESCOLOR = false;
37
+ _this.IMAGEPROCESSINGPOSTPROCESS = false;
38
+ _this.SKIPFINALCOLORCLAMP = false;
39
+ _this.rebuild();
40
+ return _this;
41
+ }
42
+ return GradientMaterialDefines;
43
+ }(MaterialDefines));
44
+ var GradientMaterial = /** @class */ (function (_super) {
45
+ __extends(GradientMaterial, _super);
46
+ function GradientMaterial(name, scene) {
47
+ var _this = _super.call(this, name, scene) || this;
48
+ _this._maxSimultaneousLights = 4;
49
+ // The gradient top color, red by default
50
+ _this.topColor = new Color3(1, 0, 0);
51
+ _this.topColorAlpha = 1.0;
52
+ // The gradient top color, blue by default
53
+ _this.bottomColor = new Color3(0, 0, 1);
54
+ _this.bottomColorAlpha = 1.0;
55
+ // Gradient offset
56
+ _this.offset = 0;
57
+ _this.scale = 1.0;
58
+ _this.smoothness = 1.0;
59
+ _this._disableLighting = false;
60
+ return _this;
61
+ }
62
+ GradientMaterial.prototype.needAlphaBlending = function () {
63
+ return this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0;
64
+ };
65
+ GradientMaterial.prototype.needAlphaTesting = function () {
66
+ return true;
67
+ };
68
+ GradientMaterial.prototype.getAlphaTestTexture = function () {
69
+ return null;
70
+ };
71
+ // Methods
72
+ GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
73
+ if (this.isFrozen) {
74
+ if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
75
+ return true;
76
+ }
77
+ }
78
+ if (!subMesh.materialDefines) {
79
+ subMesh.materialDefines = new GradientMaterialDefines();
80
+ }
81
+ var defines = subMesh.materialDefines;
82
+ var scene = this.getScene();
83
+ if (this._isReadyForSubMesh(subMesh)) {
84
+ return true;
85
+ }
86
+ var engine = scene.getEngine();
87
+ MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
88
+ MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
89
+ defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
90
+ defines.EMISSIVE = this._disableLighting;
91
+ // Attribs
92
+ MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true);
93
+ // Get correct effect
94
+ if (defines.isDirty) {
95
+ defines.markAsProcessed();
96
+ scene.resetCachedMaterial();
97
+ // Fallbacks
98
+ var fallbacks = new EffectFallbacks();
99
+ if (defines.FOG) {
100
+ fallbacks.addFallback(1, "FOG");
101
+ }
102
+ MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);
103
+ if (defines.NUM_BONE_INFLUENCERS > 0) {
104
+ fallbacks.addCPUSkinningFallback(0, mesh);
105
+ }
106
+ defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
107
+ //Attributes
108
+ var attribs = [VertexBuffer.PositionKind];
109
+ if (defines.NORMAL) {
110
+ attribs.push(VertexBuffer.NormalKind);
111
+ }
112
+ if (defines.UV1) {
113
+ attribs.push(VertexBuffer.UVKind);
114
+ }
115
+ if (defines.UV2) {
116
+ attribs.push(VertexBuffer.UV2Kind);
117
+ }
118
+ if (defines.VERTEXCOLOR) {
119
+ attribs.push(VertexBuffer.ColorKind);
120
+ }
121
+ MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
122
+ MaterialHelper.PrepareAttributesForInstances(attribs, defines);
123
+ // Legacy browser patch
124
+ var shaderName = "gradient";
125
+ var join = defines.toString();
126
+ var uniforms = [
127
+ "world",
128
+ "view",
129
+ "viewProjection",
130
+ "vEyePosition",
131
+ "vLightsType",
132
+ "vFogInfos",
133
+ "vFogColor",
134
+ "pointSize",
135
+ "mBones",
136
+ "vClipPlane",
137
+ "vClipPlane2",
138
+ "vClipPlane3",
139
+ "vClipPlane4",
140
+ "vClipPlane5",
141
+ "vClipPlane6",
142
+ "topColor",
143
+ "bottomColor",
144
+ "offset",
145
+ "smoothness",
146
+ "scale",
147
+ ];
148
+ var samplers = [];
149
+ var uniformBuffers = new Array();
150
+ MaterialHelper.PrepareUniformsAndSamplersList({
151
+ uniformsNames: uniforms,
152
+ uniformBuffersNames: uniformBuffers,
153
+ samplers: samplers,
154
+ defines: defines,
155
+ maxSimultaneousLights: 4,
156
+ });
157
+ subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
158
+ attributes: attribs,
159
+ uniformsNames: uniforms,
160
+ uniformBuffersNames: uniformBuffers,
161
+ samplers: samplers,
162
+ defines: join,
163
+ fallbacks: fallbacks,
164
+ onCompiled: this.onCompiled,
165
+ onError: this.onError,
166
+ indexParameters: { maxSimultaneousLights: 4 },
167
+ }, engine), defines, this._materialContext);
168
+ }
169
+ if (!subMesh.effect || !subMesh.effect.isReady()) {
170
+ return false;
171
+ }
172
+ defines._renderId = scene.getRenderId();
173
+ subMesh.effect._wasPreviouslyReady = true;
174
+ return true;
175
+ };
176
+ GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
177
+ var scene = this.getScene();
178
+ var defines = subMesh.materialDefines;
179
+ if (!defines) {
180
+ return;
181
+ }
182
+ var effect = subMesh.effect;
183
+ if (!effect) {
184
+ return;
185
+ }
186
+ this._activeEffect = effect;
187
+ // Matrices
188
+ this.bindOnlyWorldMatrix(world);
189
+ this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
190
+ // Bones
191
+ MaterialHelper.BindBonesParameters(mesh, effect);
192
+ if (this._mustRebind(scene, effect)) {
193
+ // Clip plane
194
+ MaterialHelper.BindClipPlane(effect, scene);
195
+ // Point size
196
+ if (this.pointsCloud) {
197
+ this._activeEffect.setFloat("pointSize", this.pointSize);
198
+ }
199
+ scene.bindEyePosition(effect);
200
+ }
201
+ if (scene.lightsEnabled && !this.disableLighting) {
202
+ MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
203
+ }
204
+ // View
205
+ if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
206
+ this._activeEffect.setMatrix("view", scene.getViewMatrix());
207
+ }
208
+ // Fog
209
+ MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
210
+ this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
211
+ this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
212
+ this._activeEffect.setFloat("offset", this.offset);
213
+ this._activeEffect.setFloat("scale", this.scale);
214
+ this._activeEffect.setFloat("smoothness", this.smoothness);
215
+ this._afterBind(mesh, this._activeEffect);
216
+ };
217
+ GradientMaterial.prototype.getAnimatables = function () {
218
+ return [];
219
+ };
220
+ GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
221
+ _super.prototype.dispose.call(this, forceDisposeEffect);
222
+ };
223
+ GradientMaterial.prototype.clone = function (name) {
224
+ var _this = this;
225
+ return SerializationHelper.Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
226
+ };
227
+ GradientMaterial.prototype.serialize = function () {
228
+ var serializationObject = _super.prototype.serialize.call(this);
229
+ serializationObject.customType = "BABYLON.GradientMaterial";
230
+ return serializationObject;
231
+ };
232
+ GradientMaterial.prototype.getClassName = function () {
233
+ return "GradientMaterial";
234
+ };
235
+ // Statics
236
+ GradientMaterial.Parse = function (source, scene, rootUrl) {
237
+ return SerializationHelper.Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
238
+ };
239
+ __decorate([
240
+ serialize("maxSimultaneousLights")
241
+ ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
242
+ __decorate([
243
+ expandToProperty("_markAllSubMeshesAsLightsDirty")
244
+ ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
245
+ __decorate([
246
+ serializeAsColor3()
247
+ ], GradientMaterial.prototype, "topColor", void 0);
248
+ __decorate([
249
+ serialize()
250
+ ], GradientMaterial.prototype, "topColorAlpha", void 0);
251
+ __decorate([
252
+ serializeAsColor3()
253
+ ], GradientMaterial.prototype, "bottomColor", void 0);
254
+ __decorate([
255
+ serialize()
256
+ ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
257
+ __decorate([
258
+ serialize()
259
+ ], GradientMaterial.prototype, "offset", void 0);
260
+ __decorate([
261
+ serialize()
262
+ ], GradientMaterial.prototype, "scale", void 0);
263
+ __decorate([
264
+ serialize()
265
+ ], GradientMaterial.prototype, "smoothness", void 0);
266
+ __decorate([
267
+ serialize("disableLighting")
268
+ ], GradientMaterial.prototype, "_disableLighting", void 0);
269
+ __decorate([
270
+ expandToProperty("_markAllSubMeshesAsLightsDirty")
271
+ ], GradientMaterial.prototype, "disableLighting", void 0);
272
+ return GradientMaterial;
273
+ }(PushMaterial));
274
+ export { GradientMaterial };
275
+ RegisterClass("BABYLON.GradientMaterial", GradientMaterial);
276
276
  //# sourceMappingURL=gradientMaterial.js.map
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/naming-convention */\r\nimport { Nullable } from \"core/types\";\r\nimport { serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport { Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { SubMesh } from \"core/Meshes/subMesh\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nimport \"./gradient.fragment\";\r\nimport \"./gradient.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\n\r\nclass GradientMaterialDefines extends MaterialDefines {\r\n public EMISSIVE = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public DEPTHPREPASS = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class GradientMaterial extends PushMaterial {\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n // The gradient top color, red by default\r\n @serializeAsColor3()\r\n public topColor = new Color3(1, 0, 0);\r\n\r\n @serialize()\r\n public topColorAlpha = 1.0;\r\n\r\n // The gradient top color, blue by default\r\n @serializeAsColor3()\r\n public bottomColor = new Color3(0, 0, 1);\r\n\r\n @serialize()\r\n public bottomColorAlpha = 1.0;\r\n\r\n // Gradient offset\r\n @serialize()\r\n public offset = 0;\r\n\r\n @serialize()\r\n public scale = 1.0;\r\n\r\n @serialize()\r\n public smoothness = 1.0;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return true;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new GradientMaterialDefines();\r\n }\r\n\r\n const defines = <GradientMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);\r\n\r\n MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);\r\n\r\n defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n defines.EMISSIVE = this._disableLighting;\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"gradient\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"mBones\",\r\n \"vClipPlane\",\r\n \"vClipPlane2\",\r\n \"vClipPlane3\",\r\n \"vClipPlane4\",\r\n \"vClipPlane5\",\r\n \"vClipPlane6\",\r\n \"topColor\",\r\n \"bottomColor\",\r\n \"offset\",\r\n \"smoothness\",\r\n \"scale\",\r\n ];\r\n const samplers: string[] = [];\r\n const uniformBuffers = new Array<string>();\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <GradientMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n MaterialHelper.BindBonesParameters(mesh, effect);\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n // Clip plane\r\n MaterialHelper.BindClipPlane(effect, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._activeEffect.setColor4(\"topColor\", this.topColor, this.topColorAlpha);\r\n this._activeEffect.setColor4(\"bottomColor\", this.bottomColor, this.bottomColorAlpha);\r\n this._activeEffect.setFloat(\"offset\", this.offset);\r\n this._activeEffect.setFloat(\"scale\", this.scale);\r\n this._activeEffect.setFloat(\"smoothness\", this.smoothness);\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n public getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): GradientMaterial {\r\n return SerializationHelper.Clone(() => new GradientMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.GradientMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"GradientMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): GradientMaterial {\r\n return SerializationHelper.Parse(() => new GradientMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GradientMaterial\", GradientMaterial);\r\n"]}
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"core/Misc/decorators\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"core/Materials/materialHelper\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\nimport \"./gradient.fragment\";\r\nimport \"./gradient.vertex\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\n\r\nclass GradientMaterialDefines extends MaterialDefines {\r\n public EMISSIVE = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public DEPTHPREPASS = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public INSTANCESCOLOR = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n public SKIPFINALCOLORCLAMP = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class GradientMaterial extends PushMaterial {\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n // The gradient top color, red by default\r\n @serializeAsColor3()\r\n public topColor = new Color3(1, 0, 0);\r\n\r\n @serialize()\r\n public topColorAlpha = 1.0;\r\n\r\n // The gradient top color, blue by default\r\n @serializeAsColor3()\r\n public bottomColor = new Color3(0, 0, 1);\r\n\r\n @serialize()\r\n public bottomColorAlpha = 1.0;\r\n\r\n // Gradient offset\r\n @serialize()\r\n public offset = 0;\r\n\r\n @serialize()\r\n public scale = 1.0;\r\n\r\n @serialize()\r\n public smoothness = 1.0;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return true;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new GradientMaterialDefines();\r\n }\r\n\r\n const defines = <GradientMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);\r\n\r\n MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);\r\n\r\n defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n defines.EMISSIVE = this._disableLighting;\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"gradient\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"view\",\r\n \"viewProjection\",\r\n \"vEyePosition\",\r\n \"vLightsType\",\r\n \"vFogInfos\",\r\n \"vFogColor\",\r\n \"pointSize\",\r\n \"mBones\",\r\n \"vClipPlane\",\r\n \"vClipPlane2\",\r\n \"vClipPlane3\",\r\n \"vClipPlane4\",\r\n \"vClipPlane5\",\r\n \"vClipPlane6\",\r\n \"topColor\",\r\n \"bottomColor\",\r\n \"offset\",\r\n \"smoothness\",\r\n \"scale\",\r\n ];\r\n const samplers: string[] = [];\r\n const uniformBuffers = new Array<string>();\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <GradientMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n MaterialHelper.BindBonesParameters(mesh, effect);\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n // Clip plane\r\n MaterialHelper.BindClipPlane(effect, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._activeEffect.setColor4(\"topColor\", this.topColor, this.topColorAlpha);\r\n this._activeEffect.setColor4(\"bottomColor\", this.bottomColor, this.bottomColorAlpha);\r\n this._activeEffect.setFloat(\"offset\", this.offset);\r\n this._activeEffect.setFloat(\"scale\", this.scale);\r\n this._activeEffect.setFloat(\"smoothness\", this.smoothness);\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n public getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): GradientMaterial {\r\n return SerializationHelper.Clone(() => new GradientMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.GradientMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"GradientMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): GradientMaterial {\r\n return SerializationHelper.Parse(() => new GradientMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GradientMaterial\", GradientMaterial);\r\n"]}