@babylonjs/materials 5.0.0-alpha.6 → 5.0.0-alpha.60
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cell/cell.fragment.js +14 -14
- package/cell/cell.fragment.js.map +1 -1
- package/cell/cell.vertex.js +13 -13
- package/cell/cell.vertex.js.map +1 -1
- package/cell/cellMaterial.js +19 -19
- package/cell/cellMaterial.js.map +1 -1
- package/cell/index.js +1 -1
- package/custom/customMaterial.js +4 -4
- package/custom/customMaterial.js.map +1 -1
- package/custom/index.js +2 -2
- package/custom/pbrCustomMaterial.d.ts +2 -0
- package/custom/pbrCustomMaterial.js +13 -7
- package/custom/pbrCustomMaterial.js.map +1 -1
- package/fire/fire.fragment.js +8 -8
- package/fire/fire.fragment.js.map +1 -1
- package/fire/fire.vertex.js +10 -10
- package/fire/fire.vertex.js.map +1 -1
- package/fire/fireMaterial.js +21 -21
- package/fire/fireMaterial.js.map +1 -1
- package/fire/index.js +1 -1
- package/fur/fur.fragment.js +14 -14
- package/fur/fur.fragment.js.map +1 -1
- package/fur/fur.vertex.js +13 -13
- package/fur/fur.vertex.js.map +1 -1
- package/fur/furMaterial.js +23 -23
- package/fur/furMaterial.js.map +1 -1
- package/fur/index.js +1 -1
- package/gradient/gradient.fragment.js +14 -14
- package/gradient/gradient.fragment.js.map +1 -1
- package/gradient/gradient.vertex.js +13 -13
- package/gradient/gradient.vertex.js.map +1 -1
- package/gradient/gradientMaterial.js +18 -18
- package/gradient/gradientMaterial.js.map +1 -1
- package/gradient/index.js +1 -1
- package/grid/grid.fragment.js +6 -6
- package/grid/grid.fragment.js.map +1 -1
- package/grid/grid.vertex.js +6 -6
- package/grid/grid.vertex.js.map +1 -1
- package/grid/gridMaterial.js +20 -19
- package/grid/gridMaterial.js.map +1 -1
- package/grid/index.js +1 -1
- package/index.d.ts +15 -15
- package/index.js +15 -15
- package/index.js.map +1 -1
- package/lava/index.js +1 -1
- package/lava/lava.fragment.js +14 -14
- package/lava/lava.fragment.js.map +1 -1
- package/lava/lava.vertex.js +13 -13
- package/lava/lava.vertex.js.map +1 -1
- package/lava/lavaMaterial.js +19 -19
- package/lava/lavaMaterial.js.map +1 -1
- package/legacy/legacy-cell.js +2 -2
- package/legacy/legacy-custom.js +2 -2
- package/legacy/legacy-fire.js +2 -2
- package/legacy/legacy-fur.js +2 -2
- package/legacy/legacy-gradient.js +2 -2
- package/legacy/legacy-grid.js +2 -2
- package/legacy/legacy-lava.js +2 -2
- package/legacy/legacy-mix.js +2 -2
- package/legacy/legacy-normal.js +2 -2
- package/legacy/legacy-shadowOnly.js +2 -2
- package/legacy/legacy-simple.d.ts +1 -1
- package/legacy/legacy-simple.js +2 -2
- package/legacy/legacy-simple.js.map +1 -1
- package/legacy/legacy-sky.d.ts +1 -1
- package/legacy/legacy-sky.js +2 -2
- package/legacy/legacy-sky.js.map +1 -1
- package/legacy/legacy-terrain.d.ts +1 -1
- package/legacy/legacy-terrain.js +2 -2
- package/legacy/legacy-terrain.js.map +1 -1
- package/legacy/legacy-triPlanar.d.ts +1 -1
- package/legacy/legacy-triPlanar.js +2 -2
- package/legacy/legacy-triPlanar.js.map +1 -1
- package/legacy/legacy-water.d.ts +1 -1
- package/legacy/legacy-water.js +2 -2
- package/legacy/legacy-water.js.map +1 -1
- package/legacy/legacy.js +2 -2
- package/mix/index.js +1 -1
- package/mix/mix.fragment.js +14 -14
- package/mix/mix.fragment.js.map +1 -1
- package/mix/mix.vertex.js +13 -13
- package/mix/mix.vertex.js.map +1 -1
- package/mix/mixMaterial.js +19 -19
- package/mix/mixMaterial.js.map +1 -1
- package/normal/index.js +1 -1
- package/normal/normal.fragment.js +14 -14
- package/normal/normal.fragment.js.map +1 -1
- package/normal/normal.vertex.js +13 -13
- package/normal/normal.vertex.js.map +1 -1
- package/normal/normalMaterial.js +19 -19
- package/normal/normalMaterial.js.map +1 -1
- package/package.json +3 -3
- package/shadowOnly/index.js +1 -1
- package/shadowOnly/shadowOnly.fragment.js +13 -13
- package/shadowOnly/shadowOnly.fragment.js.map +1 -1
- package/shadowOnly/shadowOnly.vertex.js +13 -13
- package/shadowOnly/shadowOnly.vertex.js.map +1 -1
- package/shadowOnly/shadowOnlyMaterial.js +18 -18
- package/shadowOnly/shadowOnlyMaterial.js.map +1 -1
- package/simple/index.js +1 -1
- package/simple/simple.fragment.js +14 -14
- package/simple/simple.fragment.js.map +1 -1
- package/simple/simple.vertex.js +13 -13
- package/simple/simple.vertex.js.map +1 -1
- package/simple/simpleMaterial.js +19 -19
- package/simple/simpleMaterial.js.map +1 -1
- package/sky/index.js +1 -1
- package/sky/sky.fragment.js +7 -7
- package/sky/sky.fragment.js.map +1 -1
- package/sky/sky.vertex.js +6 -6
- package/sky/sky.vertex.js.map +1 -1
- package/sky/skyMaterial.js +23 -20
- package/sky/skyMaterial.js.map +1 -1
- package/terrain/index.js +1 -1
- package/terrain/terrain.fragment.js +14 -14
- package/terrain/terrain.fragment.js.map +1 -1
- package/terrain/terrain.vertex.js +13 -13
- package/terrain/terrain.vertex.js.map +1 -1
- package/terrain/terrainMaterial.js +19 -19
- package/terrain/terrainMaterial.js.map +1 -1
- package/triPlanar/index.js +1 -1
- package/triPlanar/triPlanarMaterial.js +19 -19
- package/triPlanar/triPlanarMaterial.js.map +1 -1
- package/triPlanar/triplanar.fragment.js +14 -14
- package/triPlanar/triplanar.fragment.js.map +1 -1
- package/triPlanar/triplanar.vertex.js +14 -14
- package/triPlanar/triplanar.vertex.js.map +1 -1
- package/water/index.js +1 -1
- package/water/water.fragment.js +16 -16
- package/water/water.fragment.js.map +1 -1
- package/water/water.vertex.js +15 -15
- package/water/water.vertex.js.map +1 -1
- package/water/waterMaterial.js +30 -29
- package/water/waterMaterial.js.map +1 -1
package/cell/cell.fragment.js
CHANGED
@@ -1,19 +1,19 @@
|
|
1
|
-
import {
|
2
|
-
import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions";
|
3
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration";
|
4
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration";
|
5
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions";
|
6
|
-
import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions";
|
7
|
-
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration";
|
8
|
-
import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration";
|
9
|
-
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment";
|
10
|
-
import "@babylonjs/core/Shaders/ShadersInclude/depthPrePass";
|
11
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightFragment";
|
12
|
-
import "@babylonjs/core/Shaders/ShadersInclude/fogFragment";
|
13
|
-
import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility";
|
1
|
+
import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
|
2
|
+
import "@babylonjs/core/Shaders/ShadersInclude/helperFunctions.js";
|
3
|
+
import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
|
4
|
+
import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
|
5
|
+
import "@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions.js";
|
6
|
+
import "@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions.js";
|
7
|
+
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js";
|
8
|
+
import "@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration.js";
|
9
|
+
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment.js";
|
10
|
+
import "@babylonjs/core/Shaders/ShadersInclude/depthPrePass.js";
|
11
|
+
import "@babylonjs/core/Shaders/ShadersInclude/lightFragment.js";
|
12
|
+
import "@babylonjs/core/Shaders/ShadersInclude/fogFragment.js";
|
13
|
+
import "@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility.js";
|
14
14
|
var name = 'cellPixelShader';
|
15
15
|
var shader = "precision highp float;\n\nuniform vec4 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{\ndiffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;\nif (info.ndl<0.5)\nlevel=0.5;\ndiffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];\nToonThresholds[0]=0.95;\nToonThresholds[1]=0.5;\nToonThresholds[2]=0.2;\nToonThresholds[3]=0.03;\nfloat ToonBrightnessLevels[5];\nToonBrightnessLevels[0]=1.0;\nToonBrightnessLevels[1]=0.8;\nToonBrightnessLevels[2]=0.6;\nToonBrightnessLevels[3]=0.35;\nToonBrightnessLevels[4]=0.2;\nif (info.ndl>ToonThresholds[0])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[0];\n}\nelse if (info.ndl>ToonThresholds[1])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[1];\n}\nelse if (info.ndl>ToonThresholds[2])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[2];\n}\nelse if (info.ndl>ToonThresholds[3])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[3];\n}\nelse\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[4];\n}\n#endif\nreturn max(diffuseBase,vec3(0.2));\n}\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nlightingInfo info;\nvec3 diffuseBase=vec3(0.,0.,0.);\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}";
|
16
|
-
|
16
|
+
ShaderStore.ShadersStore[name] = shader;
|
17
17
|
/** @hidden */
|
18
18
|
export var cellPixelShader = { name: name, shader: shader };
|
19
19
|
//# sourceMappingURL=cell.fragment.js.map
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"cell.fragment.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/cell/cell.fragment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,
|
1
|
+
{"version":3,"file":"cell.fragment.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/cell/cell.fragment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAClE,OAAO,wDAAwD,CAAC;AAChE,OAAO,iEAAiE,CAAC;AACzE,OAAO,4DAA4D,CAAC;AACpE,OAAO,gEAAgE,CAAC;AACxE,OAAO,iEAAiE,CAAC;AACzE,OAAO,qEAAqE,CAAC;AAC7E,OAAO,+DAA+D,CAAC;AACvE,OAAO,0DAA0D,CAAC;AAClE,OAAO,qDAAqD,CAAC;AAC7D,OAAO,sDAAsD,CAAC;AAC9D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,qEAAqE,CAAC;AAE7E,IAAI,IAAI,GAAG,iBAAiB,CAAC;AAC7B,IAAI,MAAM,GAAG,2gFAoHX,CAAC;AAEH,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAI,eAAe,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["import { ShaderStore } from \"@babylonjs/core/Engines/shaderStore\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/helperFunctions\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightsFragmentFunctions\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/shadowsFragmentFunctions\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/fogFragmentDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/clipPlaneFragment\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/depthPrePass\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightFragment\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/fogFragment\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/imageProcessingCompatibility\";\n\nlet name = 'cellPixelShader';\nlet shader = `precision highp float;\n\nuniform vec4 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{\ndiffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;\nif (info.ndl<0.5)\nlevel=0.5;\ndiffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];\nToonThresholds[0]=0.95;\nToonThresholds[1]=0.5;\nToonThresholds[2]=0.2;\nToonThresholds[3]=0.03;\nfloat ToonBrightnessLevels[5];\nToonBrightnessLevels[0]=1.0;\nToonBrightnessLevels[1]=0.8;\nToonBrightnessLevels[2]=0.6;\nToonBrightnessLevels[3]=0.35;\nToonBrightnessLevels[4]=0.2;\nif (info.ndl>ToonThresholds[0])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[0];\n}\nelse if (info.ndl>ToonThresholds[1])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[1];\n}\nelse if (info.ndl>ToonThresholds[2])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[2];\n}\nelse if (info.ndl>ToonThresholds[3])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[3];\n}\nelse\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[4];\n}\n#endif\nreturn max(diffuseBase,vec3(0.2));\n}\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nlightingInfo info;\nvec3 diffuseBase=vec3(0.,0.,0.);\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n#include<imageProcessingCompatibility>\n}`;\n\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport var cellPixelShader = { name, shader };\n"]}
|
package/cell/cell.vertex.js
CHANGED
@@ -1,18 +1,18 @@
|
|
1
|
-
import {
|
2
|
-
import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration";
|
3
|
-
import "@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration";
|
4
|
-
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration";
|
5
|
-
import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration";
|
6
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration";
|
7
|
-
import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration";
|
8
|
-
import "@babylonjs/core/Shaders/ShadersInclude/instancesVertex";
|
9
|
-
import "@babylonjs/core/Shaders/ShadersInclude/bonesVertex";
|
10
|
-
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex";
|
11
|
-
import "@babylonjs/core/Shaders/ShadersInclude/fogVertex";
|
12
|
-
import "@babylonjs/core/Shaders/ShadersInclude/shadowsVertex";
|
1
|
+
import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
|
2
|
+
import "@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration.js";
|
3
|
+
import "@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration.js";
|
4
|
+
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js";
|
5
|
+
import "@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration.js";
|
6
|
+
import "@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration.js";
|
7
|
+
import "@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration.js";
|
8
|
+
import "@babylonjs/core/Shaders/ShadersInclude/instancesVertex.js";
|
9
|
+
import "@babylonjs/core/Shaders/ShadersInclude/bonesVertex.js";
|
10
|
+
import "@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex.js";
|
11
|
+
import "@babylonjs/core/Shaders/ShadersInclude/fogVertex.js";
|
12
|
+
import "@babylonjs/core/Shaders/ShadersInclude/shadowsVertex.js";
|
13
13
|
var name = 'cellVertexShader';
|
14
14
|
var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
|
15
|
-
|
15
|
+
ShaderStore.ShadersStore[name] = shader;
|
16
16
|
/** @hidden */
|
17
17
|
export var cellVertexShader = { name: name, shader: shader };
|
18
18
|
//# sourceMappingURL=cell.vertex.js.map
|
package/cell/cell.vertex.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"cell.vertex.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/cell/cell.vertex.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,
|
1
|
+
{"version":3,"file":"cell.vertex.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/cell/cell.vertex.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAClE,OAAO,yDAAyD,CAAC;AACjE,OAAO,6DAA6D,CAAC;AACrE,OAAO,mEAAmE,CAAC;AAC3E,OAAO,6DAA6D,CAAC;AACrE,OAAO,iEAAiE,CAAC;AACzE,OAAO,4DAA4D,CAAC;AACpE,OAAO,wDAAwD,CAAC;AAChE,OAAO,oDAAoD,CAAC;AAC5D,OAAO,wDAAwD,CAAC;AAChE,OAAO,kDAAkD,CAAC;AAC1D,OAAO,sDAAsD,CAAC;AAE9D,IAAI,IAAI,GAAG,kBAAkB,CAAC;AAC9B,IAAI,MAAM,GAAG,28CA+EZ,CAAC;AAEF,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAI,gBAAgB,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["import { ShaderStore } from \"@babylonjs/core/Engines/shaderStore\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/bonesDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/instancesDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/fogVertexDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightFragmentDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/lightUboDeclaration\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/instancesVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/bonesVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/clipPlaneVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/fogVertex\";\nimport \"@babylonjs/core/Shaders/ShadersInclude/shadowsVertex\";\n\nlet name = 'cellVertexShader';\nlet shader = `precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n`;\n\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport var cellVertexShader = { name, shader };\n"]}
|
package/cell/cellMaterial.js
CHANGED
@@ -1,16 +1,16 @@
|
|
1
1
|
import { __decorate, __extends } from "tslib";
|
2
|
-
import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "@babylonjs/core/Misc/decorators";
|
3
|
-
import { Color3 } from "@babylonjs/core/Maths/math.color";
|
4
|
-
import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines";
|
5
|
-
import { MaterialHelper } from "@babylonjs/core/Materials/materialHelper";
|
6
|
-
import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial";
|
7
|
-
import { MaterialFlags } from "@babylonjs/core/Materials/materialFlags";
|
8
|
-
import { VertexBuffer } from "@babylonjs/core/
|
9
|
-
import { Scene } from "@babylonjs/core/scene";
|
10
|
-
import {
|
11
|
-
import "./cell.fragment";
|
12
|
-
import "./cell.vertex";
|
13
|
-
import { EffectFallbacks } from '@babylonjs/core/Materials/effectFallbacks';
|
2
|
+
import { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from "@babylonjs/core/Misc/decorators.js";
|
3
|
+
import { Color3 } from "@babylonjs/core/Maths/math.color.js";
|
4
|
+
import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
|
5
|
+
import { MaterialHelper } from "@babylonjs/core/Materials/materialHelper.js";
|
6
|
+
import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
|
7
|
+
import { MaterialFlags } from "@babylonjs/core/Materials/materialFlags.js";
|
8
|
+
import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
|
9
|
+
import { Scene } from "@babylonjs/core/scene.js";
|
10
|
+
import { RegisterClass } from '@babylonjs/core/Misc/typeStore.js';
|
11
|
+
import "./cell.fragment.js";
|
12
|
+
import "./cell.vertex.js";
|
13
|
+
import { EffectFallbacks } from '@babylonjs/core/Materials/effectFallbacks.js';
|
14
14
|
var CellMaterialDefines = /** @class */ (function (_super) {
|
15
15
|
__extends(CellMaterialDefines, _super);
|
16
16
|
function CellMaterialDefines() {
|
@@ -69,10 +69,10 @@ var CellMaterial = /** @class */ (function (_super) {
|
|
69
69
|
return true;
|
70
70
|
}
|
71
71
|
}
|
72
|
-
if (!subMesh.
|
73
|
-
subMesh.
|
72
|
+
if (!subMesh.materialDefines) {
|
73
|
+
subMesh.materialDefines = new CellMaterialDefines();
|
74
74
|
}
|
75
|
-
var defines = subMesh.
|
75
|
+
var defines = subMesh.materialDefines;
|
76
76
|
var scene = this.getScene();
|
77
77
|
if (this._isReadyForSubMesh(subMesh)) {
|
78
78
|
return true;
|
@@ -160,7 +160,7 @@ var CellMaterial = /** @class */ (function (_super) {
|
|
160
160
|
onCompiled: this.onCompiled,
|
161
161
|
onError: this.onError,
|
162
162
|
indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }
|
163
|
-
}, engine), defines);
|
163
|
+
}, engine), defines, this._materialContext);
|
164
164
|
}
|
165
165
|
if (!subMesh.effect || !subMesh.effect.isReady()) {
|
166
166
|
return false;
|
@@ -171,7 +171,7 @@ var CellMaterial = /** @class */ (function (_super) {
|
|
171
171
|
};
|
172
172
|
CellMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
|
173
173
|
var scene = this.getScene();
|
174
|
-
var defines = subMesh.
|
174
|
+
var defines = subMesh.materialDefines;
|
175
175
|
if (!defines) {
|
176
176
|
return;
|
177
177
|
}
|
@@ -198,7 +198,7 @@ var CellMaterial = /** @class */ (function (_super) {
|
|
198
198
|
if (this.pointsCloud) {
|
199
199
|
this._activeEffect.setFloat("pointSize", this.pointSize);
|
200
200
|
}
|
201
|
-
|
201
|
+
scene.bindEyePosition(effect);
|
202
202
|
}
|
203
203
|
this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
|
204
204
|
// Lights
|
@@ -285,5 +285,5 @@ var CellMaterial = /** @class */ (function (_super) {
|
|
285
285
|
return CellMaterial;
|
286
286
|
}(PushMaterial));
|
287
287
|
export { CellMaterial };
|
288
|
-
|
288
|
+
RegisterClass("BABYLON.CellMaterial", CellMaterial);
|
289
289
|
//# sourceMappingURL=cellMaterial.js.map
|
package/cell/cellMaterial.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"cellMaterial.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/cell/cellMaterial.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,iCAAiC,CAAC;AAE1I,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAG1D,OAAO,EAAE,eAAe,EAAE,MAAM,2CAA2C,CAAC;AAC5E,OAAO,EAAE,cAAc,EAAE,MAAM,0CAA0C,CAAC;AAC1E,OAAO,EAAE,YAAY,EAAE,MAAM,wCAAwC,CAAC;AACtE,OAAO,EAAE,aAAa,EAAE,MAAM,yCAAyC,CAAC;AACxE,OAAO,EAAE,YAAY,EAAE,MAAM,+BAA+B,CAAC;AAI7D,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,UAAU,EAAE,MAAM,gCAAgC,CAAC;AAG5D,OAAO,iBAAiB,CAAC;AACzB,OAAO,eAAe,CAAC;AACvB,OAAO,EAAE,eAAe,EAAE,MAAM,2CAA2C,CAAC;AAE5E;IAAkC,uCAAe;IAyB7C;QAAA,YACI,iBAAO,SAEV;QA3BM,aAAO,GAAG,KAAK,CAAC;QAChB,eAAS,GAAG,KAAK,CAAC;QAClB,gBAAU,GAAG,KAAK,CAAC;QACnB,gBAAU,GAAG,KAAK,CAAC;QACnB,gBAAU,GAAG,KAAK,CAAC;QACnB,gBAAU,GAAG,KAAK,CAAC;QACnB,gBAAU,GAAG,KAAK,CAAC;QACnB,eAAS,GAAG,KAAK,CAAC;QAClB,eAAS,GAAG,KAAK,CAAC;QAClB,SAAG,GAAG,KAAK,CAAC;QACZ,YAAM,GAAG,KAAK,CAAC;QACf,SAAG,GAAG,KAAK,CAAC;QACZ,SAAG,GAAG,KAAK,CAAC;QACZ,iBAAW,GAAG,KAAK,CAAC;QACpB,iBAAW,GAAG,KAAK,CAAC;QACpB,0BAAoB,GAAG,CAAC,CAAC;QACzB,kBAAY,GAAG,CAAC,CAAC;QACjB,eAAS,GAAG,KAAK,CAAC;QAClB,WAAK,GAAG,IAAI,CAAC;QACb,wBAAkB,GAAG,IAAI,CAAC;QAC1B,eAAS,GAAG,IAAI,CAAC;QACjB,kBAAY,GAAG,KAAK,CAAC;QACrB,gCAA0B,GAAG,KAAK,CAAC;QAItC,KAAI,CAAC,OAAO,EAAE,CAAC;;IACnB,CAAC;IACL,0BAAC;AAAD,CAAC,AA7BD,CAAkC,eAAe,GA6BhD;AAED;IAAkC,gCAAY;IAwB1C,sBAAY,IAAY,EAAE,KAAY;QAAtC,YACI,kBAAM,IAAI,EAAE,KAAK,CAAC,SACrB;QAnBM,kBAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAGnC,uBAAiB,GAAY,KAAK,CAAC;QAKlC,sBAAgB,GAAG,KAAK,CAAC;QAKzB,4BAAsB,GAAG,CAAC,CAAC;;IAMnC,CAAC;IAEM,wCAAiB,GAAxB;QACI,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC;IAC9B,CAAC;IAEM,uCAAgB,GAAvB;QACI,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,0CAAmB,GAA1B;QACI,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACH,wCAAiB,GAAxB,UAAyB,IAAkB,EAAE,OAAgB,EAAE,YAAsB;QACjF,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,EAAE;gBACtD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE;YAC3B,OAAO,CAAC,gBAAgB,GAAG,IAAI,mBAAmB,EAAE,CAAC;SACxD;QAED,IAAI,OAAO,GAAwB,OAAO,CAAC,gBAAgB,CAAC;QAC5D,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE5B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE/B,WAAW;QACX,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,OAAO,CAAC,QAAQ,GAAG,KAAK,CAAC;YACzB,IAAI,KAAK,CAAC,eAAe,EAAE;gBACvB,IAAI,IAAI,CAAC,eAAe,IAAI,aAAa,CAAC,qBAAqB,EAAE;oBAC7D,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE;wBACjC,OAAO,KAAK,CAAC;qBAChB;yBAAM;wBACH,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;wBACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;qBAC1B;iBACJ;aACJ;SACJ;QAED,aAAa;QACb,OAAO,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,gBAAgB,CAAC;QAE3C,QAAQ;QACR,cAAc,CAAC,qBAAqB,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,CAAC;QAExI,SAAS;QACT,OAAO,CAAC,YAAY,GAAG,cAAc,CAAC,uBAAuB,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAE/I,kDAAkD;QAClD,cAAc,CAAC,iCAAiC,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAEtG,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAEtE,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAC1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,IAAI,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACtC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAEzF,IAAI,OAAO,CAAC,oBAAoB,GAAG,CAAC,EAAE;gBAClC,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;aAC7C;YAED,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAE3F,YAAY;YACZ,IAAI,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE1C,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;aACzC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACrC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;YAC5E,cAAc,CAAC,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAE/D,IAAI,UAAU,GAAG,MAAM,CAAC;YACxB,IAAI,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAC9B,IAAI,QAAQ,GAAG,CAAC,OAAO,EAAE,MAAM,EAAE,gBAAgB,EAAE,cAAc,EAAE,aAAa,EAAE,eAAe;gBAC7F,WAAW,EAAE,WAAW,EAAE,WAAW;gBACrC,eAAe;gBACf,QAAQ;gBACR,YAAY,EAAE,aAAa,EAAE,aAAa,EAAE,aAAa,EAAE,aAAa,EAAE,aAAa,EAAE,eAAe;aAC3G,CAAC;YACF,IAAI,QAAQ,GAAG,CAAC,gBAAgB,CAAC,CAAC;YAClC,IAAI,cAAc,GAAG,IAAI,KAAK,EAAU,CAAC;YAEzC,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,IAAI,CAAC,qBAAqB;aACpD,CAAC,CAAC;YACH,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAAC,UAAU,EAC/B;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,GAAG,CAAC,EAAE;aAC7E,EAAE,MAAM,CAAC,EAAE,OAAO,CAAC,CAAC;SAE5B;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,qCAAc,GAArB,UAAsB,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE5B,IAAI,OAAO,GAAwB,OAAO,CAAC,gBAAgB,CAAC;QAC5D,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,IAAI,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC5B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAE3E,QAAQ;QACR,cAAc,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAE7D,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE;YACjC,WAAW;YACX,IAAI,IAAI,CAAC,eAAe,IAAI,aAAa,CAAC,qBAAqB,EAAE;gBAC7D,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBAEtE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;gBACjH,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE,CAAC,CAAC;aAC1F;YAED,aAAa;YACb,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,aAAa,EAAE,KAAK,CAAC,CAAC;YAExD,aAAa;YACb,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;aAC5D;YAED,cAAc,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;SACjD;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;QAE/F,SAAS;QACT,IAAI,KAAK,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YAC9C,cAAc,CAAC,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;SACpG;QAED,OAAO;QACP,IAAI,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,YAAY,EAAE;YAC3E,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;SAC/D;QAED,MAAM;QACN,cAAc,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAEM,qCAAc,GAArB;QACI,IAAI,OAAO,GAAG,EAAE,CAAC;QAEjB,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YACvG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;SACtC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,wCAAiB,GAAxB;QACI,IAAI,cAAc,GAAG,iBAAM,iBAAiB,WAAE,CAAC;QAE/C,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;SAC7C;QAED,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEM,iCAAU,GAAjB,UAAkB,OAAoB;QAClC,IAAI,iBAAM,UAAU,YAAC,OAAO,CAAC,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QAED,OAAO,IAAI,CAAC,eAAe,KAAK,OAAO,CAAC;IAC5C,CAAC;IAEM,8BAAO,GAAd,UAAe,kBAA4B;QACvC,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;SAClC;QAED,iBAAM,OAAO,YAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,mCAAY,GAAnB;QACI,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEM,4BAAK,GAAZ,UAAa,IAAY;QAAzB,iBAEC;QADG,OAAO,mBAAmB,CAAC,KAAK,CAAe,cAAM,OAAA,IAAI,YAAY,CAAC,IAAI,EAAE,KAAI,CAAC,QAAQ,EAAE,CAAC,EAAvC,CAAuC,EAAE,IAAI,CAAC,CAAC;IACxG,CAAC;IAEM,gCAAS,GAAhB;QACI,IAAI,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC9D,mBAAmB,CAAC,UAAU,GAAG,sBAAsB,CAAC;QACxD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED,UAAU;IACI,kBAAK,GAAnB,UAAoB,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,YAAY,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAApC,CAAoC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACzG,CAAC;IA5RD;QADC,kBAAkB,CAAC,gBAAgB,CAAC;yDACA;IAErC;QADC,gBAAgB,CAAC,kCAAkC,CAAC;wDAClB;IAGnC;QADC,iBAAiB,CAAC,SAAS,CAAC;sDACa;IAG1C;QADC,SAAS,CAAC,kBAAkB,CAAC;2DACY;IAE1C;QADC,gBAAgB,CAAC,kCAAkC,CAAC;0DACpB;IAGjC;QADC,SAAS,CAAC,iBAAiB,CAAC;0DACI;IAEjC;QADC,gBAAgB,CAAC,gCAAgC,CAAC;yDACnB;IAGhC;QADC,SAAS,CAAC,uBAAuB,CAAC;gEACA;IAEnC;QADC,gBAAgB,CAAC,gCAAgC,CAAC;+DACd;IAyQzC,mBAAC;CAAA,AA/RD,CAAkC,YAAY,GA+R7C;SA/RY,YAAY;AAiSzB,UAAU,CAAC,eAAe,CAAC,sBAAsB,CAAC,GAAG,YAAY,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"@babylonjs/core/Misc/decorators\";\r\nimport { Matrix } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Color3 } from \"@babylonjs/core/Maths/math.color\";\r\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\r\nimport { IEffectCreationOptions } from \"@babylonjs/core/Materials/effect\";\r\nimport { MaterialDefines } from \"@babylonjs/core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"@babylonjs/core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"@babylonjs/core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"@babylonjs/core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"@babylonjs/core/Meshes/buffer\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { SubMesh } from \"@babylonjs/core/Meshes/subMesh\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { _TypeStore } from '@babylonjs/core/Misc/typeStore';\r\nimport { IAnimatable } from '@babylonjs/core/Animations/animatable.interface';\r\n\r\nimport \"./cell.fragment\";\r\nimport \"./cell.vertex\";\r\nimport { EffectFallbacks } from '@babylonjs/core/Materials/effectFallbacks';\r\n\r\nclass CellMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public NDOTL = true;\r\n public CUSTOMUSERLIGHTING = true;\r\n public CELLBASIC = true;\r\n public DEPTHPREPASS = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class CellMaterial extends PushMaterial {\r\n @serializeAsTexture(\"diffuseTexture\")\r\n private _diffuseTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture: BaseTexture;\r\n\r\n @serializeAsColor3(\"diffuse\")\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serialize(\"computeHighLevel\")\r\n public _computeHighLevel: boolean = false;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public computeHighLevel: boolean;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n constructor(name: string, scene: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return (this.alpha < 1.0);\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh._materialDefines) {\r\n subMesh._materialDefines = new CellMaterialDefines();\r\n }\r\n\r\n var defines = <CellMaterialDefines>subMesh._materialDefines;\r\n var scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n var engine = scene.getEngine();\r\n\r\n // Textures\r\n if (defines._areTexturesDirty) {\r\n defines._needUVs = false;\r\n if (scene.texturesEnabled) {\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this._diffuseTexture.isReady()) {\r\n return false;\r\n } else {\r\n defines._needUVs = true;\r\n defines.DIFFUSE = true;\r\n }\r\n }\r\n }\r\n }\r\n\r\n // High level\r\n defines.CELLBASIC = !this.computeHighLevel;\r\n\r\n // Misc.\r\n MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);\r\n\r\n // Lights\r\n defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n var fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n var attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n var shaderName = \"cell\";\r\n var join = defines.toString();\r\n var uniforms = [\"world\", \"view\", \"viewProjection\", \"vEyePosition\", \"vLightsType\", \"vDiffuseColor\",\r\n \"vFogInfos\", \"vFogColor\", \"pointSize\",\r\n \"vDiffuseInfos\",\r\n \"mBones\",\r\n \"vClipPlane\", \"vClipPlane2\", \"vClipPlane3\", \"vClipPlane4\", \"vClipPlane5\", \"vClipPlane6\", \"diffuseMatrix\"\r\n ];\r\n var samplers = [\"diffuseSampler\"];\r\n var uniformBuffers = new Array<string>();\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights\r\n });\r\n subMesh.setEffect(scene.getEngine().createEffect(shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }\r\n }, engine), defines);\r\n\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n var scene = this.getScene();\r\n\r\n var defines = <CellMaterialDefines>subMesh._materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n var effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n MaterialHelper.BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n // Textures\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n this._activeEffect.setTexture(\"diffuseSampler\", this._diffuseTexture);\r\n\r\n this._activeEffect.setFloat2(\"vDiffuseInfos\", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);\r\n this._activeEffect.setMatrix(\"diffuseMatrix\", this._diffuseTexture.getTextureMatrix());\r\n }\r\n\r\n // Clip plane\r\n MaterialHelper.BindClipPlane(this._activeEffect, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n MaterialHelper.BindEyePosition(effect, scene);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n // Lights\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n public getAnimatables(): IAnimatable[] {\r\n var results = [];\r\n\r\n if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {\r\n results.push(this._diffuseTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public getActiveTextures(): BaseTexture[] {\r\n var activeTextures = super.getActiveTextures();\r\n\r\n if (this._diffuseTexture) {\r\n activeTextures.push(this._diffuseTexture);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n return this._diffuseTexture === texture;\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n if (this._diffuseTexture) {\r\n this._diffuseTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public getClassName(): string {\r\n return \"CellMaterial\";\r\n }\r\n\r\n public clone(name: string): CellMaterial {\r\n return SerializationHelper.Clone<CellMaterial>(() => new CellMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n var serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"BABYLON.CellMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): CellMaterial {\r\n return SerializationHelper.Parse(() => new CellMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\n_TypeStore.RegisteredTypes[\"BABYLON.CellMaterial\"] = CellMaterial;\r\n"]}
|
1
|
+
{"version":3,"file":"cellMaterial.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/cell/cellMaterial.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,iCAAiC,CAAC;AAE1I,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAG1D,OAAO,EAAE,eAAe,EAAE,MAAM,2CAA2C,CAAC;AAC5E,OAAO,EAAE,cAAc,EAAE,MAAM,0CAA0C,CAAC;AAC1E,OAAO,EAAE,YAAY,EAAE,MAAM,wCAAwC,CAAC;AACtE,OAAO,EAAE,aAAa,EAAE,MAAM,yCAAyC,CAAC;AACxE,OAAO,EAAE,YAAY,EAAE,MAAM,gCAAgC,CAAC;AAI9D,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAG/D,OAAO,iBAAiB,CAAC;AACzB,OAAO,eAAe,CAAC;AACvB,OAAO,EAAE,eAAe,EAAE,MAAM,2CAA2C,CAAC;AAE5E;IAAkC,uCAAe;IAyB7C;QAAA,YACI,iBAAO,SAEV;QA3BM,aAAO,GAAG,KAAK,CAAC;QAChB,eAAS,GAAG,KAAK,CAAC;QAClB,gBAAU,GAAG,KAAK,CAAC;QACnB,gBAAU,GAAG,KAAK,CAAC;QACnB,gBAAU,GAAG,KAAK,CAAC;QACnB,gBAAU,GAAG,KAAK,CAAC;QACnB,gBAAU,GAAG,KAAK,CAAC;QACnB,eAAS,GAAG,KAAK,CAAC;QAClB,eAAS,GAAG,KAAK,CAAC;QAClB,SAAG,GAAG,KAAK,CAAC;QACZ,YAAM,GAAG,KAAK,CAAC;QACf,SAAG,GAAG,KAAK,CAAC;QACZ,SAAG,GAAG,KAAK,CAAC;QACZ,iBAAW,GAAG,KAAK,CAAC;QACpB,iBAAW,GAAG,KAAK,CAAC;QACpB,0BAAoB,GAAG,CAAC,CAAC;QACzB,kBAAY,GAAG,CAAC,CAAC;QACjB,eAAS,GAAG,KAAK,CAAC;QAClB,WAAK,GAAG,IAAI,CAAC;QACb,wBAAkB,GAAG,IAAI,CAAC;QAC1B,eAAS,GAAG,IAAI,CAAC;QACjB,kBAAY,GAAG,KAAK,CAAC;QACrB,gCAA0B,GAAG,KAAK,CAAC;QAItC,KAAI,CAAC,OAAO,EAAE,CAAC;;IACnB,CAAC;IACL,0BAAC;AAAD,CAAC,AA7BD,CAAkC,eAAe,GA6BhD;AAED;IAAkC,gCAAY;IAwB1C,sBAAY,IAAY,EAAE,KAAY;QAAtC,YACI,kBAAM,IAAI,EAAE,KAAK,CAAC,SACrB;QAnBM,kBAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAGnC,uBAAiB,GAAY,KAAK,CAAC;QAKlC,sBAAgB,GAAG,KAAK,CAAC;QAKzB,4BAAsB,GAAG,CAAC,CAAC;;IAMnC,CAAC;IAEM,wCAAiB,GAAxB;QACI,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC;IAC9B,CAAC;IAEM,uCAAgB,GAAvB;QACI,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,0CAAmB,GAA1B;QACI,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACH,wCAAiB,GAAxB,UAAyB,IAAkB,EAAE,OAAgB,EAAE,YAAsB;QACjF,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,EAAE;gBACtD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,mBAAmB,EAAE,CAAC;SACvD;QAED,IAAI,OAAO,GAAwB,OAAO,CAAC,eAAe,CAAC;QAC3D,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE5B,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE/B,WAAW;QACX,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,OAAO,CAAC,QAAQ,GAAG,KAAK,CAAC;YACzB,IAAI,KAAK,CAAC,eAAe,EAAE;gBACvB,IAAI,IAAI,CAAC,eAAe,IAAI,aAAa,CAAC,qBAAqB,EAAE;oBAC7D,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,EAAE;wBACjC,OAAO,KAAK,CAAC;qBAChB;yBAAM;wBACH,OAAO,CAAC,QAAQ,GAAG,IAAI,CAAC;wBACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;qBAC1B;iBACJ;aACJ;SACJ;QAED,aAAa;QACb,OAAO,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,gBAAgB,CAAC;QAE3C,QAAQ;QACR,cAAc,CAAC,qBAAqB,CAAC,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,CAAC;QAExI,SAAS;QACT,OAAO,CAAC,YAAY,GAAG,cAAc,CAAC,uBAAuB,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAE/I,kDAAkD;QAClD,cAAc,CAAC,iCAAiC,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAEtG,UAAU;QACV,cAAc,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAEtE,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAC1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,IAAI,SAAS,GAAG,IAAI,eAAe,EAAE,CAAC;YACtC,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,SAAS,CAAC,WAAW,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;aACnC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAEzF,IAAI,OAAO,CAAC,oBAAoB,GAAG,CAAC,EAAE;gBAClC,SAAS,CAAC,sBAAsB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;aAC7C;YAED,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YAE3F,YAAY;YACZ,IAAI,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAE1C,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;aACzC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;aACrC;YAED,IAAI,OAAO,CAAC,GAAG,EAAE;gBACb,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;aACtC;YAED,IAAI,OAAO,CAAC,WAAW,EAAE;gBACrB,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;aACxC;YAED,cAAc,CAAC,yBAAyB,CAAC,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,CAAC;YAC5E,cAAc,CAAC,6BAA6B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAE/D,IAAI,UAAU,GAAG,MAAM,CAAC;YACxB,IAAI,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAC9B,IAAI,QAAQ,GAAG,CAAC,OAAO,EAAE,MAAM,EAAE,gBAAgB,EAAE,cAAc,EAAE,aAAa,EAAE,eAAe;gBAC7F,WAAW,EAAE,WAAW,EAAE,WAAW;gBACrC,eAAe;gBACf,QAAQ;gBACR,YAAY,EAAE,aAAa,EAAE,aAAa,EAAE,aAAa,EAAE,aAAa,EAAE,aAAa,EAAE,eAAe;aAC3G,CAAC;YACF,IAAI,QAAQ,GAAG,CAAC,gBAAgB,CAAC,CAAC;YAClC,IAAI,cAAc,GAAG,IAAI,KAAK,EAAU,CAAC;YAEzC,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,IAAI,CAAC,qBAAqB;aACpD,CAAC,CAAC;YACH,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAAC,UAAU,EAC/B;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,SAAS;gBACpB,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,GAAG,CAAC,EAAE;aAC7E,EAAE,MAAM,CAAC,EAAE,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAEnD;QACD,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,qCAAc,GAArB,UAAsB,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE5B,IAAI,OAAO,GAAwB,OAAO,CAAC,eAAe,CAAC;QAC3D,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,IAAI,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC5B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAE3E,QAAQ;QACR,cAAc,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAE7D,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE;YACjC,WAAW;YACX,IAAI,IAAI,CAAC,eAAe,IAAI,aAAa,CAAC,qBAAqB,EAAE;gBAC7D,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;gBAEtE,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;gBACjH,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,eAAe,CAAC,gBAAgB,EAAE,CAAC,CAAC;aAC1F;YAED,aAAa;YACb,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,aAAa,EAAE,KAAK,CAAC,CAAC;YAExD,aAAa;YACb,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;aAC5D;YAED,KAAK,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;SACjC;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC;QAE/F,SAAS;QACT,IAAI,KAAK,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YAC9C,cAAc,CAAC,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,OAAO,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;SACpG;QAED,OAAO;QACP,IAAI,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,QAAQ,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,YAAY,EAAE;YAC3E,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;SAC/D;QAED,MAAM;QACN,cAAc,CAAC,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAElE,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAEM,qCAAc,GAArB;QACI,IAAI,OAAO,GAAG,EAAE,CAAC;QAEjB,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,IAAI,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YACvG,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;SACtC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,wCAAiB,GAAxB;QACI,IAAI,cAAc,GAAG,iBAAM,iBAAiB,WAAE,CAAC;QAE/C,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;SAC7C;QAED,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEM,iCAAU,GAAjB,UAAkB,OAAoB;QAClC,IAAI,iBAAM,UAAU,YAAC,OAAO,CAAC,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QAED,OAAO,IAAI,CAAC,eAAe,KAAK,OAAO,CAAC;IAC5C,CAAC;IAEM,8BAAO,GAAd,UAAe,kBAA4B;QACvC,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;SAClC;QAED,iBAAM,OAAO,YAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,mCAAY,GAAnB;QACI,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEM,4BAAK,GAAZ,UAAa,IAAY;QAAzB,iBAEC;QADG,OAAO,mBAAmB,CAAC,KAAK,CAAe,cAAM,OAAA,IAAI,YAAY,CAAC,IAAI,EAAE,KAAI,CAAC,QAAQ,EAAE,CAAC,EAAvC,CAAuC,EAAE,IAAI,CAAC,CAAC;IACxG,CAAC;IAEM,gCAAS,GAAhB;QACI,IAAI,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC9D,mBAAmB,CAAC,UAAU,GAAG,sBAAsB,CAAC;QACxD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED,UAAU;IACI,kBAAK,GAAnB,UAAoB,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,YAAY,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAApC,CAAoC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IACzG,CAAC;IA5RD;QADC,kBAAkB,CAAC,gBAAgB,CAAC;yDACA;IAErC;QADC,gBAAgB,CAAC,kCAAkC,CAAC;wDAClB;IAGnC;QADC,iBAAiB,CAAC,SAAS,CAAC;sDACa;IAG1C;QADC,SAAS,CAAC,kBAAkB,CAAC;2DACY;IAE1C;QADC,gBAAgB,CAAC,kCAAkC,CAAC;0DACpB;IAGjC;QADC,SAAS,CAAC,iBAAiB,CAAC;0DACI;IAEjC;QADC,gBAAgB,CAAC,gCAAgC,CAAC;yDACnB;IAGhC;QADC,SAAS,CAAC,uBAAuB,CAAC;gEACA;IAEnC;QADC,gBAAgB,CAAC,gCAAgC,CAAC;+DACd;IAyQzC,mBAAC;CAAA,AA/RD,CAAkC,YAAY,GA+R7C;SA/RY,YAAY;AAiSzB,aAAa,CAAC,sBAAsB,EAAE,YAAY,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"@babylonjs/core/Misc/decorators\";\r\nimport { Matrix } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Color3 } from \"@babylonjs/core/Maths/math.color\";\r\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\r\nimport { IEffectCreationOptions } from \"@babylonjs/core/Materials/effect\";\r\nimport { MaterialDefines } from \"@babylonjs/core/Materials/materialDefines\";\r\nimport { MaterialHelper } from \"@babylonjs/core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"@babylonjs/core/Materials/pushMaterial\";\r\nimport { MaterialFlags } from \"@babylonjs/core/Materials/materialFlags\";\r\nimport { VertexBuffer } from \"@babylonjs/core/Buffers/buffer\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { SubMesh } from \"@babylonjs/core/Meshes/subMesh\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\r\nimport { IAnimatable } from '@babylonjs/core/Animations/animatable.interface';\r\n\r\nimport \"./cell.fragment\";\r\nimport \"./cell.vertex\";\r\nimport { EffectFallbacks } from '@babylonjs/core/Materials/effectFallbacks';\r\n\r\nclass CellMaterialDefines extends MaterialDefines {\r\n public DIFFUSE = false;\r\n public CLIPPLANE = false;\r\n public CLIPPLANE2 = false;\r\n public CLIPPLANE3 = false;\r\n public CLIPPLANE4 = false;\r\n public CLIPPLANE5 = false;\r\n public CLIPPLANE6 = false;\r\n public ALPHATEST = false;\r\n public POINTSIZE = false;\r\n public FOG = false;\r\n public NORMAL = false;\r\n public UV1 = false;\r\n public UV2 = false;\r\n public VERTEXCOLOR = false;\r\n public VERTEXALPHA = false;\r\n public NUM_BONE_INFLUENCERS = 0;\r\n public BonesPerMesh = 0;\r\n public INSTANCES = false;\r\n public NDOTL = true;\r\n public CUSTOMUSERLIGHTING = true;\r\n public CELLBASIC = true;\r\n public DEPTHPREPASS = false;\r\n public IMAGEPROCESSINGPOSTPROCESS = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class CellMaterial extends PushMaterial {\r\n @serializeAsTexture(\"diffuseTexture\")\r\n private _diffuseTexture: BaseTexture;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public diffuseTexture: BaseTexture;\r\n\r\n @serializeAsColor3(\"diffuse\")\r\n public diffuseColor = new Color3(1, 1, 1);\r\n\r\n @serialize(\"computeHighLevel\")\r\n public _computeHighLevel: boolean = false;\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public computeHighLevel: boolean;\r\n\r\n @serialize(\"disableLighting\")\r\n private _disableLighting = false;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting: boolean;\r\n\r\n @serialize(\"maxSimultaneousLights\")\r\n private _maxSimultaneousLights = 4;\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights: number;\r\n\r\n constructor(name: string, scene: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return (this.alpha < 1.0);\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new CellMaterialDefines();\r\n }\r\n\r\n var defines = <CellMaterialDefines>subMesh.materialDefines;\r\n var scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n var engine = scene.getEngine();\r\n\r\n // Textures\r\n if (defines._areTexturesDirty) {\r\n defines._needUVs = false;\r\n if (scene.texturesEnabled) {\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n if (!this._diffuseTexture.isReady()) {\r\n return false;\r\n } else {\r\n defines._needUVs = true;\r\n defines.DIFFUSE = true;\r\n }\r\n }\r\n }\r\n }\r\n\r\n // High level\r\n defines.CELLBASIC = !this.computeHighLevel;\r\n\r\n // Misc.\r\n MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);\r\n\r\n // Lights\r\n defines._needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);\r\n\r\n // Values that need to be evaluated on every frame\r\n MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);\r\n\r\n // Attribs\r\n MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n var fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);\r\n\r\n if (defines.NUM_BONE_INFLUENCERS > 0) {\r\n fallbacks.addCPUSkinningFallback(0, mesh);\r\n }\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n var attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);\r\n MaterialHelper.PrepareAttributesForInstances(attribs, defines);\r\n\r\n var shaderName = \"cell\";\r\n var join = defines.toString();\r\n var uniforms = [\"world\", \"view\", \"viewProjection\", \"vEyePosition\", \"vLightsType\", \"vDiffuseColor\",\r\n \"vFogInfos\", \"vFogColor\", \"pointSize\",\r\n \"vDiffuseInfos\",\r\n \"mBones\",\r\n \"vClipPlane\", \"vClipPlane2\", \"vClipPlane3\", \"vClipPlane4\", \"vClipPlane5\", \"vClipPlane6\", \"diffuseMatrix\"\r\n ];\r\n var samplers = [\"diffuseSampler\"];\r\n var uniformBuffers = new Array<string>();\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: this.maxSimultaneousLights\r\n });\r\n subMesh.setEffect(scene.getEngine().createEffect(shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }\r\n }, engine), defines, this._materialContext);\r\n\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n var scene = this.getScene();\r\n\r\n var defines = <CellMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n var effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n // Bones\r\n MaterialHelper.BindBonesParameters(mesh, this._activeEffect);\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n // Textures\r\n if (this._diffuseTexture && MaterialFlags.DiffuseTextureEnabled) {\r\n this._activeEffect.setTexture(\"diffuseSampler\", this._diffuseTexture);\r\n\r\n this._activeEffect.setFloat2(\"vDiffuseInfos\", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);\r\n this._activeEffect.setMatrix(\"diffuseMatrix\", this._diffuseTexture.getTextureMatrix());\r\n }\r\n\r\n // Clip plane\r\n MaterialHelper.BindClipPlane(this._activeEffect, scene);\r\n\r\n // Point size\r\n if (this.pointsCloud) {\r\n this._activeEffect.setFloat(\"pointSize\", this.pointSize);\r\n }\r\n\r\n scene.bindEyePosition(effect);\r\n }\r\n\r\n this._activeEffect.setColor4(\"vDiffuseColor\", this.diffuseColor, this.alpha * mesh.visibility);\r\n\r\n // Lights\r\n if (scene.lightsEnabled && !this.disableLighting) {\r\n MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);\r\n }\r\n\r\n // View\r\n if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {\r\n this._activeEffect.setMatrix(\"view\", scene.getViewMatrix());\r\n }\r\n\r\n // Fog\r\n MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n public getAnimatables(): IAnimatable[] {\r\n var results = [];\r\n\r\n if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {\r\n results.push(this._diffuseTexture);\r\n }\r\n\r\n return results;\r\n }\r\n\r\n public getActiveTextures(): BaseTexture[] {\r\n var activeTextures = super.getActiveTextures();\r\n\r\n if (this._diffuseTexture) {\r\n activeTextures.push(this._diffuseTexture);\r\n }\r\n\r\n return activeTextures;\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n return this._diffuseTexture === texture;\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n if (this._diffuseTexture) {\r\n this._diffuseTexture.dispose();\r\n }\r\n\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public getClassName(): string {\r\n return \"CellMaterial\";\r\n }\r\n\r\n public clone(name: string): CellMaterial {\r\n return SerializationHelper.Clone<CellMaterial>(() => new CellMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n var serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"BABYLON.CellMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): CellMaterial {\r\n return SerializationHelper.Parse(() => new CellMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CellMaterial\", CellMaterial);\r\n"]}
|
package/cell/index.js
CHANGED
@@ -1,2 +1,2 @@
|
|
1
|
-
export * from "./cellMaterial";
|
1
|
+
export * from "./cellMaterial.js";
|
2
2
|
//# sourceMappingURL=index.js.map
|
package/custom/customMaterial.js
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
import { __extends } from "tslib";
|
2
|
-
import { Effect } from "@babylonjs/core/Materials/effect";
|
3
|
-
import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial";
|
4
|
-
import {
|
2
|
+
import { Effect } from "@babylonjs/core/Materials/effect.js";
|
3
|
+
import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
|
4
|
+
import { RegisterClass } from '@babylonjs/core/Misc/typeStore.js';
|
5
5
|
var CustomShaderStructure = /** @class */ (function () {
|
6
6
|
function CustomShaderStructure() {
|
7
7
|
}
|
@@ -210,5 +210,5 @@ var CustomMaterial = /** @class */ (function (_super) {
|
|
210
210
|
return CustomMaterial;
|
211
211
|
}(StandardMaterial));
|
212
212
|
export { CustomMaterial };
|
213
|
-
|
213
|
+
RegisterClass("BABYLON.CustomMaterial", CustomMaterial);
|
214
214
|
//# sourceMappingURL=customMaterial.js.map
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"customMaterial.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/custom/customMaterial.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAE1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,4CAA4C,CAAC;AAG9E,OAAO,EAAE,UAAU,EAAE,MAAM,gCAAgC,CAAC;AAE5D;IAKI;IAAgB,CAAC;IACrB,4BAAC;AAAD,CAAC,AAND,IAMC;;AAED;IAEI;IAAgB,CAAC;IAgCrB,yBAAC;AAAD,CAAC,AAlCD,IAkCC;;AAED;IAAoC,kCAAgB;IAyHhD,wBAAY,IAAY,EAAE,KAAY;QAAtC,YACI,kBAAM,IAAI,EAAE,KAAK,CAAC,SAMrB;QALG,KAAI,CAAC,WAAW,GAAG,IAAI,kBAAkB,EAAE,CAAC;QAC5C,KAAI,CAAC,uBAAuB,GAAG,KAAI,CAAC,OAAO,CAAC;QAE5C,KAAI,CAAC,cAAc,GAAG,MAAM,CAAC,YAAY,CAAC,oBAAoB,CAAC,CAAC;QAChE,KAAI,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,qBAAqB,CAAC,CAAC;;IACnE,CAAC;IAlHM,wCAAe,GAAtB,UAAuB,IAAU,EAAE,MAAc;QAC7C,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,KAAK,IAAI,EAAE,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBACtC,IAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACpC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACjB,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;qBACI,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACtB,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;qBACI,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACtB,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;qBACI,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACtB,MAAM,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC1D;qBACI,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,OAAO,EAAE;oBACvB,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBACzD;aACJ;SACJ;QACD,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,KAAK,IAAI,EAAE,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBACtC,IAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACpC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,WAAW,IAAI,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,OAAO,IAAI,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,EAAE;oBAC1G,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;aACJ;SACJ;IACL,CAAC;IAEM,sCAAa,GAApB,UAAqB,IAAY,EAAE,GAAa;QAC5C,IAAI,IAAI,IAAI,SAAS,IAAI,IAAI,CAAC,YAAY,EAAE;YACxC,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAG,GAAG,EAAG,EAAE;gBACvD,IAAI,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE;oBACnD,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;iBACpC;aACJ;SACJ;QACD,IAAI,IAAI,IAAI,SAAS,IAAI,IAAI,CAAC,YAAY,EAAE;YACxC,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAG,GAAG,EAAG,EAAE;gBACvD,IAAI,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE;oBACnD,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;iBACpC;aACJ;SACJ;QACD,OAAO,GAAG,CAAC;IACf,CAAC;IAEM,gCAAO,GAAd,UAAe,UAAkB,EAAE,QAAkB,EAAE,cAAwB,EAAE,QAAkB,EAAE,OAAmC,EAAE,UAAqB;QAA/J,iBAwDC;QAtDG,IAAI,UAAU,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3E,UAAU,CAAC,IAAI,OAAf,UAAU,EAAS,IAAI,CAAC,iBAAiB,EAAE;SAC9C;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;QACxC,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;QAExC,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,OAAO,IAAI,CAAC,kBAAkB,CAAC;SAClC;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAE9B,cAAc,CAAC,aAAa,EAAE,CAAC;QAC/B,IAAI,IAAI,GAAW,SAAS,GAAG,cAAc,CAAC,aAAa,CAAC;QAE5D,IAAI,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,CAAC,UAAU,GAAG,UAAC,CAAC,EAAE,CAAC;YACnB,IAAI,CAAC,CAAC,EAAE;gBACJ,OAAO;aACV;YACD,KAAI,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC3B,IAAI;gBAAE,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aAAE;YAC3B,OAAO,CAAC,EAAE,GAAG;QACjB,CAAC,CAAC;QAEF,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,cAAc,CAAC,GAAG,IAAI,CAAC,YAAY;aACzD,OAAO,CAAC,6BAA6B,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aAC5G,OAAO,CAAC,mCAAmC,EAAE,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aAC5L,OAAO,CAAC,kCAAkC,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aACzH,OAAO,CAAC,uCAAuC,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aACxJ,OAAO,CAAC,qCAAqC,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,2BAA2B,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,2BAA2B,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aAClJ,OAAO,CAAC,gCAAgC,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzH,IAAI,IAAI,CAAC,WAAW,CAAC,6BAA6B,EAAE;YAChD,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,cAAc,CAAC,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,cAAc,CAAC,CAAC,OAAO,CAAC,uCAAuC,EAAE,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,CAAC;SAC5L;QAED,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC,GAAG,IAAI,CAAC,cAAc;aAC1D,OAAO,CAAC,+BAA+B,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aAClH,OAAO,CAAC,oCAAoC,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aAC/H,OAAO,CAAC,qCAAqC,EAAE,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aAClM,OAAO,CAAC,wCAAwC,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aAC7I,OAAO,CAAC,sCAAsC,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aACvI,OAAO,CAAC,uCAAuC,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,sBAAsB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aAC1I,OAAO,CAAC,0CAA0C,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,yBAAyB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzJ,IAAI,IAAI,CAAC,WAAW,CAAC,mBAAmB,EAAE;YACtC,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC,CAAC,OAAO,CAAC,oCAAoC,EAAE,IAAI,CAAC,WAAW,CAAC,mBAAmB,CAAC,CAAC;SAC7K;QAED,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAE/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAWM,mCAAU,GAAjB,UAAkB,IAAY,EAAE,IAAY,EAAE,KAAU;QACpD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,IAAI,KAAK,EAAE,CAAC;YAClC,IAAI,CAAC,YAAY,GAAG,IAAI,KAAK,EAAE,CAAC;YAChC,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;YAC/B,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;SAClC;QACD,IAAI,KAAK,EAAE;YACP,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE;gBACzB,IAAI,CAAC,oBAAqB,CAAC,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,KAAK,CAAC;aAC/D;iBACI;gBACK,IAAI,CAAC,oBAAqB,CAAC,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,KAAK,CAAC;aAC/D;SACJ;QACD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,CAAC,CAAC;QAC/D,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE7B,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,qCAAY,GAAnB,UAAoB,IAAY;QAC5B,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;YACzB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;SAC/B;QAED,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAElC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,uCAAc,GAArB,UAAsB,UAAkB;QACpC,IAAI,CAAC,WAAW,CAAC,cAAc,GAAG,UAAU,CAAC;QAC7C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,6CAAoB,GAA3B,UAA4B,UAAkB;QAC1C,IAAI,CAAC,WAAW,CAAC,oBAAoB,GAAG,UAAU,CAAC;QACnD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,2CAAkB,GAAzB,UAA0B,UAAkB;QACxC,IAAI,CAAC,WAAW,CAAC,kBAAkB,GAAG,UAAU,CAAC;QACjD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,gDAAuB,GAA9B,UAA+B,UAAkB;QAC7C,IAAI,CAAC,WAAW,CAAC,uBAAuB,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC;QACxF,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,8CAAqB,GAA5B,UAA6B,UAAkB;QAC3C,IAAI,CAAC,WAAW,CAAC,qBAAqB,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;QAC/E,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,+CAAsB,GAA7B,UAA8B,UAAkB;QAC5C,IAAI,CAAC,WAAW,CAAC,sBAAsB,GAAG,UAAU,CAAC;QACrD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,4CAAmB,GAA1B,UAA2B,UAAkB;QACzC,IAAI,CAAC,WAAW,CAAC,mBAAmB,GAAG,UAAU,CAAC;QAClD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,kDAAyB,GAAhC,UAAiC,UAAkB;QAC/C,IAAI,CAAC,WAAW,CAAC,yBAAyB,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;QACnF,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,qCAAY,GAAnB,UAAoB,UAAkB;QAClC,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,UAAU,CAAC;QAC3C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,2CAAkB,GAAzB,UAA0B,UAAkB;QACxC,IAAI,CAAC,WAAW,CAAC,kBAAkB,GAAG,UAAU,CAAC;QACjD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,yCAAgB,GAAvB,UAAwB,UAAkB;QACtC,IAAI,CAAC,WAAW,CAAC,gBAAgB,GAAG,UAAU,CAAC;QAC/C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,sDAA6B,GAApC,UAAqC,UAAkB;QACnD,IAAI,CAAC,WAAW,CAAC,6BAA6B,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,iBAAiB,CAAC,CAAC;QACjG,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,oDAA2B,GAAlC,UAAmC,UAAkB;QACjD,IAAI,CAAC,WAAW,CAAC,2BAA2B,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,eAAe,CAAC,CAAC;QAC7F,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,sDAA6B,GAApC,UAAqC,UAAkB;QACnD,IAAI,CAAC,WAAW,CAAC,6BAA6B,GAAG,UAAU,CAAC;QAC5D,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,uCAAc,GAArB,UAAsB,UAAkB;QACpC,IAAI,CAAC,WAAW,CAAC,cAAc,GAAG,UAAU,CAAC;QAC7C,OAAO,IAAI,CAAC;IAChB,CAAC;IAzOa,4BAAa,GAAG,CAAC,CAAC;IA0OpC,qBAAC;CAAA,AA3OD,CAAoC,gBAAgB,GA2OnD;SA3OY,cAAc;AA6O3B,UAAU,CAAC,eAAe,CAAC,wBAAwB,CAAC,GAAG,cAAc,CAAC","sourcesContent":["import { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\nimport { Effect } from \"@babylonjs/core/Materials/effect\";\nimport { MaterialDefines } from \"@babylonjs/core/Materials/materialDefines\";\nimport { StandardMaterial } from \"@babylonjs/core/Materials/standardMaterial\";\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\nimport { Scene } from \"@babylonjs/core/scene\";\nimport { _TypeStore } from '@babylonjs/core/Misc/typeStore';\n\nexport class CustomShaderStructure {\n\n public FragmentStore: string;\n public VertexStore: string;\n\n constructor() { }\n}\n\nexport class ShaderSpecialParts {\n\n constructor() { }\n\n public Fragment_Begin: string;\n public Fragment_Definitions: string;\n public Fragment_MainBegin: string;\n\n // diffuseColor\n public Fragment_Custom_Diffuse: string;\n // lights\n public Fragment_Before_Lights: string;\n // fog\n public Fragment_Before_Fog: string;\n // alpha\n public Fragment_Custom_Alpha: string;\n\n public Fragment_Before_FragColor: string;\n\n public Vertex_Begin: string;\n public Vertex_Definitions: string;\n public Vertex_MainBegin: string;\n\n // positionUpdated\n public Vertex_Before_PositionUpdated: string;\n\n // normalUpdated\n public Vertex_Before_NormalUpdated: string;\n\n // worldPosComputed\n public Vertex_After_WorldPosComputed: string;\n\n // mainEnd\n public Vertex_MainEnd: string;\n}\n\nexport class CustomMaterial extends StandardMaterial {\n public static ShaderIndexer = 1;\n public CustomParts: ShaderSpecialParts;\n _isCreatedShader: boolean;\n _createdShaderName: string;\n _customUniform: string[];\n _newUniforms: string[];\n _newUniformInstances: { [name: string]: any };\n _newSamplerInstances: { [name: string]: Texture };\n _customAttributes: string[];\n\n public FragmentShader: string;\n public VertexShader: string;\n\n public AttachAfterBind(mesh: Mesh, effect: Effect) {\n if (this._newUniformInstances) {\n for (let el in this._newUniformInstances) {\n const ea = el.toString().split('-');\n if (ea[0] == 'vec2') {\n effect.setVector2(ea[1], this._newUniformInstances[el]);\n }\n else if (ea[0] == 'vec3') {\n effect.setVector3(ea[1], this._newUniformInstances[el]);\n }\n else if (ea[0] == 'vec4') {\n effect.setVector4(ea[1], this._newUniformInstances[el]);\n }\n else if (ea[0] == 'mat4') {\n effect.setMatrix(ea[1], this._newUniformInstances[el]);\n }\n else if (ea[0] == 'float') {\n effect.setFloat(ea[1], this._newUniformInstances[el]);\n }\n }\n }\n if (this._newSamplerInstances) {\n for (let el in this._newSamplerInstances) {\n const ea = el.toString().split('-');\n if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {\n effect.setTexture(ea[1], this._newSamplerInstances[el]);\n }\n }\n }\n }\n\n public ReviewUniform(name: string, arr: string[]): string[] {\n if (name == \"uniform\" && this._newUniforms) {\n for (var ind = 0; ind < this._newUniforms.length ; ind ++) {\n if (this._customUniform[ind].indexOf('sampler') == -1) {\n arr.push(this._newUniforms[ind]);\n }\n }\n }\n if (name == \"sampler\" && this._newUniforms) {\n for (var ind = 0; ind < this._newUniforms.length ; ind ++) {\n if (this._customUniform[ind].indexOf('sampler') != -1) {\n arr.push(this._newUniforms[ind]);\n }\n }\n }\n return arr;\n }\n\n public Builder(shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: MaterialDefines | string[], attributes?: string[]): string {\n\n if (attributes && this._customAttributes && this._customAttributes.length > 0) {\n attributes.push(...this._customAttributes);\n }\n\n this.ReviewUniform(\"uniform\", uniforms);\n this.ReviewUniform(\"sampler\", samplers);\n\n if (this._isCreatedShader) {\n return this._createdShaderName;\n }\n this._isCreatedShader = false;\n\n CustomMaterial.ShaderIndexer++;\n var name: string = \"custom_\" + CustomMaterial.ShaderIndexer;\n\n var fn_afterBind = this._afterBind.bind(this);\n this._afterBind = (m, e) => {\n if (!e) {\n return;\n }\n this.AttachAfterBind(m, e);\n try { fn_afterBind(m, e); }\n catch (e) { }\n };\n\n Effect.ShadersStore[name + \"VertexShader\"] = this.VertexShader\n .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : \"\"))\n .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join(\"\\n\") : \"\") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : \"\"))\n .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : \"\"))\n .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : \"\"))\n .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : \"\"))\n .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : \"\"));\n\n if (this.CustomParts.Vertex_After_WorldPosComputed) {\n Effect.ShadersStore[name + \"VertexShader\"] = Effect.ShadersStore[name + \"VertexShader\"].replace('#define CUSTOM_VERTEX_UPDATE_WORLDPOS', this.CustomParts.Vertex_After_WorldPosComputed);\n }\n\n Effect.ShadersStore[name + \"PixelShader\"] = this.FragmentShader\n .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : \"\"))\n .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : \"\"))\n .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join(\"\\n\") : \"\") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : \"\"))\n .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : \"\"))\n .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : \"\"))\n .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : \"\"))\n .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : \"\"));\n\n if (this.CustomParts.Fragment_Before_Fog) {\n Effect.ShadersStore[name + \"PixelShader\"] = Effect.ShadersStore[name + \"PixelShader\"].replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', this.CustomParts.Fragment_Before_Fog);\n }\n\n this._isCreatedShader = true;\n this._createdShaderName = name;\n\n return name;\n }\n\n constructor(name: string, scene: Scene) {\n super(name, scene);\n this.CustomParts = new ShaderSpecialParts();\n this.customShaderNameResolve = this.Builder;\n\n this.FragmentShader = Effect.ShadersStore[\"defaultPixelShader\"];\n this.VertexShader = Effect.ShadersStore[\"defaultVertexShader\"];\n }\n\n public AddUniform(name: string, kind: string, param: any): CustomMaterial {\n if (!this._customUniform) {\n this._customUniform = new Array();\n this._newUniforms = new Array();\n this._newSamplerInstances = {};\n this._newUniformInstances = {};\n }\n if (param) {\n if (kind.indexOf(\"sampler\") != -1) {\n (<any>this._newSamplerInstances)[kind + \"-\" + name] = param;\n }\n else {\n (<any>this._newUniformInstances)[kind + \"-\" + name] = param;\n }\n }\n this._customUniform.push(\"uniform \" + kind + \" \" + name + \";\");\n this._newUniforms.push(name);\n\n return this;\n }\n\n public AddAttribute(name: string): CustomMaterial {\n if (!this._customAttributes) {\n this._customAttributes = [];\n }\n\n this._customAttributes.push(name);\n\n return this;\n }\n\n public Fragment_Begin(shaderPart: string): CustomMaterial {\n this.CustomParts.Fragment_Begin = shaderPart;\n return this;\n }\n\n public Fragment_Definitions(shaderPart: string): CustomMaterial {\n this.CustomParts.Fragment_Definitions = shaderPart;\n return this;\n }\n\n public Fragment_MainBegin(shaderPart: string): CustomMaterial {\n this.CustomParts.Fragment_MainBegin = shaderPart;\n return this;\n }\n\n public Fragment_Custom_Diffuse(shaderPart: string): CustomMaterial {\n this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace(\"result\", \"diffuseColor\");\n return this;\n }\n\n public Fragment_Custom_Alpha(shaderPart: string): CustomMaterial {\n this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace(\"result\", \"alpha\");\n return this;\n }\n\n public Fragment_Before_Lights(shaderPart: string): CustomMaterial {\n this.CustomParts.Fragment_Before_Lights = shaderPart;\n return this;\n }\n\n public Fragment_Before_Fog(shaderPart: string): CustomMaterial {\n this.CustomParts.Fragment_Before_Fog = shaderPart;\n return this;\n }\n\n public Fragment_Before_FragColor(shaderPart: string): CustomMaterial {\n this.CustomParts.Fragment_Before_FragColor = shaderPart.replace(\"result\", \"color\");\n return this;\n }\n\n public Vertex_Begin(shaderPart: string): CustomMaterial {\n this.CustomParts.Vertex_Begin = shaderPart;\n return this;\n }\n\n public Vertex_Definitions(shaderPart: string): CustomMaterial {\n this.CustomParts.Vertex_Definitions = shaderPart;\n return this;\n }\n\n public Vertex_MainBegin(shaderPart: string): CustomMaterial {\n this.CustomParts.Vertex_MainBegin = shaderPart;\n return this;\n }\n\n public Vertex_Before_PositionUpdated(shaderPart: string): CustomMaterial {\n this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace(\"result\", \"positionUpdated\");\n return this;\n }\n\n public Vertex_Before_NormalUpdated(shaderPart: string): CustomMaterial {\n this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace(\"result\", \"normalUpdated\");\n return this;\n }\n\n public Vertex_After_WorldPosComputed(shaderPart: string): CustomMaterial {\n this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;\n return this;\n }\n\n public Vertex_MainEnd(shaderPart: string): CustomMaterial {\n this.CustomParts.Vertex_MainEnd = shaderPart;\n return this;\n }\n}\n\n_TypeStore.RegisteredTypes[\"BABYLON.CustomMaterial\"] = CustomMaterial;\n"]}
|
1
|
+
{"version":3,"file":"customMaterial.js","sourceRoot":"","sources":["../../../sourceES6/materialsLibrary/src/custom/customMaterial.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAE1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,4CAA4C,CAAC;AAG9E,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAE/D;IAKI;IAAgB,CAAC;IACrB,4BAAC;AAAD,CAAC,AAND,IAMC;;AAED;IAEI;IAAgB,CAAC;IAgCrB,yBAAC;AAAD,CAAC,AAlCD,IAkCC;;AAED;IAAoC,kCAAgB;IAyHhD,wBAAY,IAAY,EAAE,KAAY;QAAtC,YACI,kBAAM,IAAI,EAAE,KAAK,CAAC,SAMrB;QALG,KAAI,CAAC,WAAW,GAAG,IAAI,kBAAkB,EAAE,CAAC;QAC5C,KAAI,CAAC,uBAAuB,GAAG,KAAI,CAAC,OAAO,CAAC;QAE5C,KAAI,CAAC,cAAc,GAAG,MAAM,CAAC,YAAY,CAAC,oBAAoB,CAAC,CAAC;QAChE,KAAI,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,qBAAqB,CAAC,CAAC;;IACnE,CAAC;IAlHM,wCAAe,GAAtB,UAAuB,IAAU,EAAE,MAAc;QAC7C,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,KAAK,IAAI,EAAE,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBACtC,IAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACpC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACjB,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;qBACI,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACtB,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;qBACI,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACtB,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;qBACI,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,MAAM,EAAE;oBACtB,MAAM,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC1D;qBACI,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,OAAO,EAAE;oBACvB,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBACzD;aACJ;SACJ;QACD,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,KAAK,IAAI,EAAE,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBACtC,IAAM,EAAE,GAAG,EAAE,CAAC,QAAQ,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACpC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,WAAW,IAAI,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,OAAO,IAAI,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,EAAE;oBAC1G,MAAM,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC,CAAC;iBAC3D;aACJ;SACJ;IACL,CAAC;IAEM,sCAAa,GAApB,UAAqB,IAAY,EAAE,GAAa;QAC5C,IAAI,IAAI,IAAI,SAAS,IAAI,IAAI,CAAC,YAAY,EAAE;YACxC,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE;gBACrD,IAAI,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE;oBACnD,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;iBACpC;aACJ;SACJ;QACD,IAAI,IAAI,IAAI,SAAS,IAAI,IAAI,CAAC,YAAY,EAAE;YACxC,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,GAAG,EAAE,EAAE;gBACrD,IAAI,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE;oBACnD,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC;iBACpC;aACJ;SACJ;QACD,OAAO,GAAG,CAAC;IACf,CAAC;IAEM,gCAAO,GAAd,UAAe,UAAkB,EAAE,QAAkB,EAAE,cAAwB,EAAE,QAAkB,EAAE,OAAmC,EAAE,UAAqB;QAA/J,iBAwDC;QAtDG,IAAI,UAAU,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,iBAAiB,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3E,UAAU,CAAC,IAAI,OAAf,UAAU,EAAS,IAAI,CAAC,iBAAiB,EAAE;SAC9C;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;QACxC,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;QAExC,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,OAAO,IAAI,CAAC,kBAAkB,CAAC;SAClC;QACD,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAE9B,cAAc,CAAC,aAAa,EAAE,CAAC;QAC/B,IAAI,IAAI,GAAW,SAAS,GAAG,cAAc,CAAC,aAAa,CAAC;QAE5D,IAAI,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,CAAC,UAAU,GAAG,UAAC,CAAC,EAAE,CAAC;YACnB,IAAI,CAAC,CAAC,EAAE;gBACJ,OAAO;aACV;YACD,KAAI,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC3B,IAAI;gBAAE,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;aAAE;YAC3B,OAAO,CAAC,EAAE,GAAG;QACjB,CAAC,CAAC;QAEF,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,cAAc,CAAC,GAAG,IAAI,CAAC,YAAY;aACzD,OAAO,CAAC,6BAA6B,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aAC5G,OAAO,CAAC,mCAAmC,EAAE,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aAC5L,OAAO,CAAC,kCAAkC,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aACzH,OAAO,CAAC,uCAAuC,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aACxJ,OAAO,CAAC,qCAAqC,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,2BAA2B,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,2BAA2B,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aAClJ,OAAO,CAAC,gCAAgC,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzH,IAAI,IAAI,CAAC,WAAW,CAAC,6BAA6B,EAAE;YAChD,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,cAAc,CAAC,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,cAAc,CAAC,CAAC,OAAO,CAAC,uCAAuC,EAAE,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,CAAC;SAC5L;QAED,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC,GAAG,IAAI,CAAC,cAAc;aAC1D,OAAO,CAAC,+BAA+B,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aAClH,OAAO,CAAC,oCAAoC,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aAC/H,OAAO,CAAC,qCAAqC,EAAE,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aAClM,OAAO,CAAC,wCAAwC,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,uBAAuB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aAC7I,OAAO,CAAC,sCAAsC,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aACvI,OAAO,CAAC,uCAAuC,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,sBAAsB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;aAC1I,OAAO,CAAC,0CAA0C,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,yBAAyB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzJ,IAAI,IAAI,CAAC,WAAW,CAAC,mBAAmB,EAAE;YACtC,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,GAAG,aAAa,CAAC,CAAC,OAAO,CAAC,oCAAoC,EAAE,IAAI,CAAC,WAAW,CAAC,mBAAmB,CAAC,CAAC;SAC7K;QAED,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAE/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAWM,mCAAU,GAAjB,UAAkB,IAAY,EAAE,IAAY,EAAE,KAAU;QACpD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,IAAI,KAAK,EAAE,CAAC;YAClC,IAAI,CAAC,YAAY,GAAG,IAAI,KAAK,EAAE,CAAC;YAChC,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;YAC/B,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;SAClC;QACD,IAAI,KAAK,EAAE;YACP,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE;gBACzB,IAAI,CAAC,oBAAqB,CAAC,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,KAAK,CAAC;aAC/D;iBACI;gBACK,IAAI,CAAC,oBAAqB,CAAC,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,KAAK,CAAC;aAC/D;SACJ;QACD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,GAAG,GAAG,CAAC,CAAC;QAC/D,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE7B,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,qCAAY,GAAnB,UAAoB,IAAY;QAC5B,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;YACzB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;SAC/B;QAED,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAElC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,uCAAc,GAArB,UAAsB,UAAkB;QACpC,IAAI,CAAC,WAAW,CAAC,cAAc,GAAG,UAAU,CAAC;QAC7C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,6CAAoB,GAA3B,UAA4B,UAAkB;QAC1C,IAAI,CAAC,WAAW,CAAC,oBAAoB,GAAG,UAAU,CAAC;QACnD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,2CAAkB,GAAzB,UAA0B,UAAkB;QACxC,IAAI,CAAC,WAAW,CAAC,kBAAkB,GAAG,UAAU,CAAC;QACjD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,gDAAuB,GAA9B,UAA+B,UAAkB;QAC7C,IAAI,CAAC,WAAW,CAAC,uBAAuB,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC;QACxF,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,8CAAqB,GAA5B,UAA6B,UAAkB;QAC3C,IAAI,CAAC,WAAW,CAAC,qBAAqB,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;QAC/E,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,+CAAsB,GAA7B,UAA8B,UAAkB;QAC5C,IAAI,CAAC,WAAW,CAAC,sBAAsB,GAAG,UAAU,CAAC;QACrD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,4CAAmB,GAA1B,UAA2B,UAAkB;QACzC,IAAI,CAAC,WAAW,CAAC,mBAAmB,GAAG,UAAU,CAAC;QAClD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,kDAAyB,GAAhC,UAAiC,UAAkB;QAC/C,IAAI,CAAC,WAAW,CAAC,yBAAyB,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;QACnF,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,qCAAY,GAAnB,UAAoB,UAAkB;QAClC,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,UAAU,CAAC;QAC3C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,2CAAkB,GAAzB,UAA0B,UAAkB;QACxC,IAAI,CAAC,WAAW,CAAC,kBAAkB,GAAG,UAAU,CAAC;QACjD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,yCAAgB,GAAvB,UAAwB,UAAkB;QACtC,IAAI,CAAC,WAAW,CAAC,gBAAgB,GAAG,UAAU,CAAC;QAC/C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,sDAA6B,GAApC,UAAqC,UAAkB;QACnD,IAAI,CAAC,WAAW,CAAC,6BAA6B,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,iBAAiB,CAAC,CAAC;QACjG,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,oDAA2B,GAAlC,UAAmC,UAAkB;QACjD,IAAI,CAAC,WAAW,CAAC,2BAA2B,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,EAAE,eAAe,CAAC,CAAC;QAC7F,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,sDAA6B,GAApC,UAAqC,UAAkB;QACnD,IAAI,CAAC,WAAW,CAAC,6BAA6B,GAAG,UAAU,CAAC;QAC5D,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,uCAAc,GAArB,UAAsB,UAAkB;QACpC,IAAI,CAAC,WAAW,CAAC,cAAc,GAAG,UAAU,CAAC;QAC7C,OAAO,IAAI,CAAC;IAChB,CAAC;IAzOa,4BAAa,GAAG,CAAC,CAAC;IA0OpC,qBAAC;CAAA,AA3OD,CAAoC,gBAAgB,GA2OnD;SA3OY,cAAc;AA6O3B,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\nimport { Effect } from \"@babylonjs/core/Materials/effect\";\nimport { MaterialDefines } from \"@babylonjs/core/Materials/materialDefines\";\nimport { StandardMaterial } from \"@babylonjs/core/Materials/standardMaterial\";\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\nimport { Scene } from \"@babylonjs/core/scene\";\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\n\nexport class CustomShaderStructure {\n\n public FragmentStore: string;\n public VertexStore: string;\n\n constructor() { }\n}\n\nexport class ShaderSpecialParts {\n\n constructor() { }\n\n public Fragment_Begin: string;\n public Fragment_Definitions: string;\n public Fragment_MainBegin: string;\n\n // diffuseColor\n public Fragment_Custom_Diffuse: string;\n // lights\n public Fragment_Before_Lights: string;\n // fog\n public Fragment_Before_Fog: string;\n // alpha\n public Fragment_Custom_Alpha: string;\n\n public Fragment_Before_FragColor: string;\n\n public Vertex_Begin: string;\n public Vertex_Definitions: string;\n public Vertex_MainBegin: string;\n\n // positionUpdated\n public Vertex_Before_PositionUpdated: string;\n\n // normalUpdated\n public Vertex_Before_NormalUpdated: string;\n\n // worldPosComputed\n public Vertex_After_WorldPosComputed: string;\n\n // mainEnd\n public Vertex_MainEnd: string;\n}\n\nexport class CustomMaterial extends StandardMaterial {\n public static ShaderIndexer = 1;\n public CustomParts: ShaderSpecialParts;\n _isCreatedShader: boolean;\n _createdShaderName: string;\n _customUniform: string[];\n _newUniforms: string[];\n _newUniformInstances: { [name: string]: any };\n _newSamplerInstances: { [name: string]: Texture };\n _customAttributes: string[];\n\n public FragmentShader: string;\n public VertexShader: string;\n\n public AttachAfterBind(mesh: Mesh, effect: Effect) {\n if (this._newUniformInstances) {\n for (let el in this._newUniformInstances) {\n const ea = el.toString().split('-');\n if (ea[0] == 'vec2') {\n effect.setVector2(ea[1], this._newUniformInstances[el]);\n }\n else if (ea[0] == 'vec3') {\n effect.setVector3(ea[1], this._newUniformInstances[el]);\n }\n else if (ea[0] == 'vec4') {\n effect.setVector4(ea[1], this._newUniformInstances[el]);\n }\n else if (ea[0] == 'mat4') {\n effect.setMatrix(ea[1], this._newUniformInstances[el]);\n }\n else if (ea[0] == 'float') {\n effect.setFloat(ea[1], this._newUniformInstances[el]);\n }\n }\n }\n if (this._newSamplerInstances) {\n for (let el in this._newSamplerInstances) {\n const ea = el.toString().split('-');\n if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {\n effect.setTexture(ea[1], this._newSamplerInstances[el]);\n }\n }\n }\n }\n\n public ReviewUniform(name: string, arr: string[]): string[] {\n if (name == \"uniform\" && this._newUniforms) {\n for (var ind = 0; ind < this._newUniforms.length; ind++) {\n if (this._customUniform[ind].indexOf('sampler') == -1) {\n arr.push(this._newUniforms[ind]);\n }\n }\n }\n if (name == \"sampler\" && this._newUniforms) {\n for (var ind = 0; ind < this._newUniforms.length; ind++) {\n if (this._customUniform[ind].indexOf('sampler') != -1) {\n arr.push(this._newUniforms[ind]);\n }\n }\n }\n return arr;\n }\n\n public Builder(shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: MaterialDefines | string[], attributes?: string[]): string {\n\n if (attributes && this._customAttributes && this._customAttributes.length > 0) {\n attributes.push(...this._customAttributes);\n }\n\n this.ReviewUniform(\"uniform\", uniforms);\n this.ReviewUniform(\"sampler\", samplers);\n\n if (this._isCreatedShader) {\n return this._createdShaderName;\n }\n this._isCreatedShader = false;\n\n CustomMaterial.ShaderIndexer++;\n var name: string = \"custom_\" + CustomMaterial.ShaderIndexer;\n\n var fn_afterBind = this._afterBind.bind(this);\n this._afterBind = (m, e) => {\n if (!e) {\n return;\n }\n this.AttachAfterBind(m, e);\n try { fn_afterBind(m, e); }\n catch (e) { }\n };\n\n Effect.ShadersStore[name + \"VertexShader\"] = this.VertexShader\n .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : \"\"))\n .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join(\"\\n\") : \"\") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : \"\"))\n .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : \"\"))\n .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : \"\"))\n .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : \"\"))\n .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : \"\"));\n\n if (this.CustomParts.Vertex_After_WorldPosComputed) {\n Effect.ShadersStore[name + \"VertexShader\"] = Effect.ShadersStore[name + \"VertexShader\"].replace('#define CUSTOM_VERTEX_UPDATE_WORLDPOS', this.CustomParts.Vertex_After_WorldPosComputed);\n }\n\n Effect.ShadersStore[name + \"PixelShader\"] = this.FragmentShader\n .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : \"\"))\n .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : \"\"))\n .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join(\"\\n\") : \"\") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : \"\"))\n .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : \"\"))\n .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : \"\"))\n .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : \"\"))\n .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : \"\"));\n\n if (this.CustomParts.Fragment_Before_Fog) {\n Effect.ShadersStore[name + \"PixelShader\"] = Effect.ShadersStore[name + \"PixelShader\"].replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', this.CustomParts.Fragment_Before_Fog);\n }\n\n this._isCreatedShader = true;\n this._createdShaderName = name;\n\n return name;\n }\n\n constructor(name: string, scene: Scene) {\n super(name, scene);\n this.CustomParts = new ShaderSpecialParts();\n this.customShaderNameResolve = this.Builder;\n\n this.FragmentShader = Effect.ShadersStore[\"defaultPixelShader\"];\n this.VertexShader = Effect.ShadersStore[\"defaultVertexShader\"];\n }\n\n public AddUniform(name: string, kind: string, param: any): CustomMaterial {\n if (!this._customUniform) {\n this._customUniform = new Array();\n this._newUniforms = new Array();\n this._newSamplerInstances = {};\n this._newUniformInstances = {};\n }\n if (param) {\n if (kind.indexOf(\"sampler\") != -1) {\n (<any>this._newSamplerInstances)[kind + \"-\" + name] = param;\n }\n else {\n (<any>this._newUniformInstances)[kind + \"-\" + name] = param;\n }\n }\n this._customUniform.push(\"uniform \" + kind + \" \" + name + \";\");\n this._newUniforms.push(name);\n\n return this;\n }\n\n public AddAttribute(name: string): CustomMaterial {\n if (!this._customAttributes) {\n this._customAttributes = [];\n }\n\n this._customAttributes.push(name);\n\n return this;\n }\n\n public Fragment_Begin(shaderPart: string): CustomMaterial {\n this.CustomParts.Fragment_Begin = shaderPart;\n return this;\n }\n\n public Fragment_Definitions(shaderPart: string): CustomMaterial {\n this.CustomParts.Fragment_Definitions = shaderPart;\n return this;\n }\n\n public Fragment_MainBegin(shaderPart: string): CustomMaterial {\n this.CustomParts.Fragment_MainBegin = shaderPart;\n return this;\n }\n\n public Fragment_Custom_Diffuse(shaderPart: string): CustomMaterial {\n this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace(\"result\", \"diffuseColor\");\n return this;\n }\n\n public Fragment_Custom_Alpha(shaderPart: string): CustomMaterial {\n this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace(\"result\", \"alpha\");\n return this;\n }\n\n public Fragment_Before_Lights(shaderPart: string): CustomMaterial {\n this.CustomParts.Fragment_Before_Lights = shaderPart;\n return this;\n }\n\n public Fragment_Before_Fog(shaderPart: string): CustomMaterial {\n this.CustomParts.Fragment_Before_Fog = shaderPart;\n return this;\n }\n\n public Fragment_Before_FragColor(shaderPart: string): CustomMaterial {\n this.CustomParts.Fragment_Before_FragColor = shaderPart.replace(\"result\", \"color\");\n return this;\n }\n\n public Vertex_Begin(shaderPart: string): CustomMaterial {\n this.CustomParts.Vertex_Begin = shaderPart;\n return this;\n }\n\n public Vertex_Definitions(shaderPart: string): CustomMaterial {\n this.CustomParts.Vertex_Definitions = shaderPart;\n return this;\n }\n\n public Vertex_MainBegin(shaderPart: string): CustomMaterial {\n this.CustomParts.Vertex_MainBegin = shaderPart;\n return this;\n }\n\n public Vertex_Before_PositionUpdated(shaderPart: string): CustomMaterial {\n this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace(\"result\", \"positionUpdated\");\n return this;\n }\n\n public Vertex_Before_NormalUpdated(shaderPart: string): CustomMaterial {\n this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace(\"result\", \"normalUpdated\");\n return this;\n }\n\n public Vertex_After_WorldPosComputed(shaderPart: string): CustomMaterial {\n this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;\n return this;\n }\n\n public Vertex_MainEnd(shaderPart: string): CustomMaterial {\n this.CustomParts.Vertex_MainEnd = shaderPart;\n return this;\n }\n}\n\nRegisterClass(\"BABYLON.CustomMaterial\", CustomMaterial);\n"]}
|
package/custom/index.js
CHANGED
@@ -1,3 +1,3 @@
|
|
1
|
-
export * from "./customMaterial";
|
2
|
-
export * from "./pbrCustomMaterial";
|
1
|
+
export * from "./customMaterial.js";
|
2
|
+
export * from "./pbrCustomMaterial.js";
|
3
3
|
//# sourceMappingURL=index.js.map
|
@@ -16,6 +16,7 @@ export declare class ShaderAlebdoParts {
|
|
16
16
|
Fragment_Custom_MicroSurface: string;
|
17
17
|
Fragment_Before_Fog: string;
|
18
18
|
Fragment_Custom_Alpha: string;
|
19
|
+
Fragment_Before_FinalColorComposition: string;
|
19
20
|
Fragment_Before_FragColor: string;
|
20
21
|
Vertex_Begin: string;
|
21
22
|
Vertex_Definitions: string;
|
@@ -56,6 +57,7 @@ export declare class PBRCustomMaterial extends PBRMaterial {
|
|
56
57
|
Fragment_Custom_MetallicRoughness(shaderPart: string): PBRCustomMaterial;
|
57
58
|
Fragment_Custom_MicroSurface(shaderPart: string): PBRCustomMaterial;
|
58
59
|
Fragment_Before_Fog(shaderPart: string): PBRCustomMaterial;
|
60
|
+
Fragment_Before_FinalColorComposition(shaderPart: string): PBRCustomMaterial;
|
59
61
|
Fragment_Before_FragColor(shaderPart: string): PBRCustomMaterial;
|
60
62
|
Vertex_Begin(shaderPart: string): PBRCustomMaterial;
|
61
63
|
Vertex_Definitions(shaderPart: string): PBRCustomMaterial;
|
@@ -1,8 +1,8 @@
|
|
1
1
|
import { __extends } from "tslib";
|
2
|
-
import { Effect } from "@babylonjs/core/Materials/effect";
|
3
|
-
import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial";
|
4
|
-
import {
|
5
|
-
import { ShaderCodeInliner } from "@babylonjs/core/Engines/Processors/shaderCodeInliner";
|
2
|
+
import { Effect } from "@babylonjs/core/Materials/effect.js";
|
3
|
+
import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
|
4
|
+
import { RegisterClass } from '@babylonjs/core/Misc/typeStore.js';
|
5
|
+
import { ShaderCodeInliner } from "@babylonjs/core/Engines/Processors/shaderCodeInliner.js";
|
6
6
|
var ShaderAlebdoParts = /** @class */ (function () {
|
7
7
|
function ShaderAlebdoParts() {
|
8
8
|
}
|
@@ -72,14 +72,15 @@ var PBRCustomMaterial = /** @class */ (function (_super) {
|
|
72
72
|
PBRCustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines, attributes, options) {
|
73
73
|
var _this = this;
|
74
74
|
if (options) {
|
75
|
+
var currentProcessing_1 = options.processFinalCode;
|
75
76
|
options.processFinalCode = function (type, code) {
|
76
77
|
if (type === "vertex") {
|
77
|
-
return code;
|
78
|
+
return currentProcessing_1 ? currentProcessing_1(type, code) : code;
|
78
79
|
}
|
79
80
|
var sci = new ShaderCodeInliner(code);
|
80
81
|
sci.inlineToken = "#define pbr_inline";
|
81
82
|
sci.processCode();
|
82
|
-
return sci.code;
|
83
|
+
return currentProcessing_1 ? currentProcessing_1(type, sci.code) : sci.code;
|
83
84
|
};
|
84
85
|
}
|
85
86
|
if (attributes && this._customAttributes && this._customAttributes.length > 0) {
|
@@ -123,6 +124,7 @@ var PBRCustomMaterial = /** @class */ (function (_super) {
|
|
123
124
|
.replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
|
124
125
|
.replace('#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS', (this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : ""))
|
125
126
|
.replace('#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE', (this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : ""))
|
127
|
+
.replace('#define CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION', (this.CustomParts.Fragment_Before_FinalColorComposition ? this.CustomParts.Fragment_Before_FinalColorComposition : ""))
|
126
128
|
.replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
|
127
129
|
if (this.CustomParts.Fragment_Before_Fog) {
|
128
130
|
Effect.ShadersStore[name + "PixelShader"] = Effect.ShadersStore[name + "PixelShader"].replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', this.CustomParts.Fragment_Before_Fog);
|
@@ -193,6 +195,10 @@ var PBRCustomMaterial = /** @class */ (function (_super) {
|
|
193
195
|
this.CustomParts.Fragment_Before_Fog = shaderPart;
|
194
196
|
return this;
|
195
197
|
};
|
198
|
+
PBRCustomMaterial.prototype.Fragment_Before_FinalColorComposition = function (shaderPart) {
|
199
|
+
this.CustomParts.Fragment_Before_FinalColorComposition = shaderPart;
|
200
|
+
return this;
|
201
|
+
};
|
196
202
|
PBRCustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
|
197
203
|
this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
|
198
204
|
return this;
|
@@ -229,5 +235,5 @@ var PBRCustomMaterial = /** @class */ (function (_super) {
|
|
229
235
|
return PBRCustomMaterial;
|
230
236
|
}(PBRMaterial));
|
231
237
|
export { PBRCustomMaterial };
|
232
|
-
|
238
|
+
RegisterClass("BABYLON.PBRCustomMaterial", PBRCustomMaterial);
|
233
239
|
//# sourceMappingURL=pbrCustomMaterial.js.map
|