@babylonjs/loaders 8.7.1 → 8.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (81) hide show
  1. package/BVH/bvhFileLoader.js +9 -0
  2. package/BVH/bvhFileLoader.js.map +1 -1
  3. package/OBJ/objFileLoader.js +13 -2
  4. package/OBJ/objFileLoader.js.map +1 -1
  5. package/SPLAT/splatFileLoader.d.ts +3 -3
  6. package/SPLAT/splatFileLoader.js +30 -11
  7. package/SPLAT/splatFileLoader.js.map +1 -1
  8. package/glTF/1.0/glTFBinaryExtension.js +1 -0
  9. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  10. package/glTF/1.0/glTFLoader.js +3 -2
  11. package/glTF/1.0/glTFLoader.js.map +1 -1
  12. package/glTF/2.0/Extensions/EXT_lights_image_based.js +14 -6
  13. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  14. package/glTF/2.0/Extensions/EXT_materials_diffuse_roughness.js +6 -2
  15. package/glTF/2.0/Extensions/EXT_materials_diffuse_roughness.js.map +1 -1
  16. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +20 -20
  17. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  18. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +8 -5
  19. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  20. package/glTF/2.0/Extensions/EXT_texture_avif.js +2 -2
  21. package/glTF/2.0/Extensions/EXT_texture_avif.js.map +1 -1
  22. package/glTF/2.0/Extensions/EXT_texture_webp.js +1 -1
  23. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  24. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +5 -4
  25. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  26. package/glTF/2.0/Extensions/KHR_interactivity.js +2 -2
  27. package/glTF/2.0/Extensions/KHR_interactivity.js.map +1 -1
  28. package/glTF/2.0/Extensions/KHR_lights_punctual.js +2 -2
  29. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  30. package/glTF/2.0/Extensions/KHR_materials_anisotropy.js +4 -4
  31. package/glTF/2.0/Extensions/KHR_materials_anisotropy.js.map +1 -1
  32. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +4 -2
  33. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  34. package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js +3 -2
  35. package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js.map +1 -1
  36. package/glTF/2.0/Extensions/KHR_materials_dispersion.js +4 -2
  37. package/glTF/2.0/Extensions/KHR_materials_dispersion.js.map +1 -1
  38. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +3 -2
  39. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  40. package/glTF/2.0/Extensions/KHR_materials_ior.js +4 -2
  41. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  42. package/glTF/2.0/Extensions/KHR_materials_iridescence.js +5 -2
  43. package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
  44. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +5 -2
  45. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  46. package/glTF/2.0/Extensions/KHR_materials_sheen.js +5 -2
  47. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  48. package/glTF/2.0/Extensions/KHR_materials_specular.js +5 -2
  49. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  50. package/glTF/2.0/Extensions/KHR_materials_transmission.js +5 -2
  51. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  52. package/glTF/2.0/Extensions/KHR_materials_unlit.js +4 -2
  53. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  54. package/glTF/2.0/Extensions/KHR_materials_variants.js +3 -2
  55. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  56. package/glTF/2.0/Extensions/KHR_materials_volume.js +5 -2
  57. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  58. package/glTF/2.0/Extensions/KHR_node_hoverability.js +1 -1
  59. package/glTF/2.0/Extensions/KHR_node_hoverability.js.map +1 -1
  60. package/glTF/2.0/Extensions/KHR_node_selectability.js +1 -1
  61. package/glTF/2.0/Extensions/KHR_node_selectability.js.map +1 -1
  62. package/glTF/2.0/Extensions/KHR_node_visibility.js +1 -1
  63. package/glTF/2.0/Extensions/KHR_node_visibility.js.map +1 -1
  64. package/glTF/2.0/Extensions/KHR_texture_basisu.js +2 -2
  65. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  66. package/glTF/2.0/Extensions/KHR_texture_transform.js +2 -2
  67. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  68. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +27 -23
  69. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  70. package/glTF/2.0/Extensions/MSFT_lod.js +10 -10
  71. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  72. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +2 -3
  73. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  74. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +2 -3
  75. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  76. package/glTF/2.0/glTFLoader.js +26 -20
  77. package/glTF/2.0/glTFLoader.js.map +1 -1
  78. package/glTF/glTFFileLoader.js.map +1 -1
  79. package/glTF/glTFValidation.js +2 -0
  80. package/glTF/glTFValidation.js.map +1 -1
  81. package/package.json +3 -3
@@ -116,7 +116,7 @@ export class MSFT_lod {
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  */
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  // eslint-disable-next-line no-restricted-syntax
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  loadNodeAsync(context, node, assign) {
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- return GLTFLoader.LoadExtensionAsync(context, node, this.name, (extensionContext, extension) => {
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+ return GLTFLoader.LoadExtensionAsync(context, node, this.name, async (extensionContext, extension) => {
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  let firstPromise;
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  const nodeLODs = this._getLODs(extensionContext, node, this._loader.gltf.nodes, extension.ids);
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  this._loader.logOpen(`${extensionContext}`);
@@ -152,7 +152,7 @@ export class MSFT_lod {
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  }
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  }
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  this._loader.logClose();
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- return firstPromise;
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+ return await firstPromise;
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  });
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  }
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  /**
@@ -164,7 +164,7 @@ export class MSFT_lod {
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  if (this._nodeIndexLOD) {
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  return null;
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  }
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- return GLTFLoader.LoadExtensionAsync(context, material, this.name, (extensionContext, extension) => {
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+ return GLTFLoader.LoadExtensionAsync(context, material, this.name, async (extensionContext, extension) => {
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  let firstPromise;
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  const materialLODs = this._getLODs(extensionContext, material, this._loader.gltf.materials, extension.ids);
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  this._loader.logOpen(`${extensionContext}`);
@@ -201,7 +201,7 @@ export class MSFT_lod {
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  }
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  }
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  this._loader.logClose();
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- return firstPromise;
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+ return await firstPromise;
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  });
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  }
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  /**
@@ -214,16 +214,16 @@ export class MSFT_lod {
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  this._loader.log(`deferred`);
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  const previousIndexLOD = this._nodeIndexLOD - 1;
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  this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new Deferred();
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- return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(() => {
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- return this._loader.loadUriAsync(context, property, uri);
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+ return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(async () => {
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+ return await this._loader.loadUriAsync(context, property, uri);
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  });
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  }
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  else if (this._materialIndexLOD !== null) {
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  this._loader.log(`deferred`);
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  const previousIndexLOD = this._materialIndexLOD - 1;
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  this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new Deferred();
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- return this._materialSignalLODs[previousIndexLOD].promise.then(() => {
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- return this._loader.loadUriAsync(context, property, uri);
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+ return this._materialSignalLODs[previousIndexLOD].promise.then(async () => {
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+ return await this._loader.loadUriAsync(context, property, uri);
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  });
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  }
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  return null;
@@ -237,7 +237,7 @@ export class MSFT_lod {
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  if (!this._loader.bin) {
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  throw new Error(`${context}: Uri is missing or the binary glTF is missing its binary chunk`);
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  }
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- const loadAsync = (bufferLODs, indexLOD) => {
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+ const loadAsync = async (bufferLODs, indexLOD) => {
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  const start = byteOffset;
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  const end = start + byteLength - 1;
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  let bufferLOD = bufferLODs[indexLOD];
@@ -249,7 +249,7 @@ export class MSFT_lod {
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  bufferLOD = { start: start, end: end, loaded: new Deferred() };
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  bufferLODs[indexLOD] = bufferLOD;
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  }
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- return bufferLOD.loaded.promise.then((data) => {
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+ return await bufferLOD.loaded.promise.then((data) => {
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  return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);
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  });
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  };
@@ -1 +1 @@
1
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type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Deferred } from \"core/Misc/deferred\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { INode, IMaterial, IBuffer, IScene } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IProperty, IMSFTLOD } from \"babylonjs-gltf2interface\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\n\r\nconst NAME = \"MSFT_lod\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc, @typescript-eslint/naming-convention\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the MSFT_lod extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"MSFT_lod\"]: Partial<{\r\n /**\r\n * Maximum number of LODs to load, starting from the lowest LOD.\r\n */\r\n maxLODsToLoad: number;\r\n }>;\r\n }\r\n}\r\n\r\ninterface IBufferInfo {\r\n start: number;\r\n end: number;\r\n loaded: Deferred<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/MSFT_lod/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_lod implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 100;\r\n\r\n /**\r\n * Maximum number of LODs to load, starting from the lowest LOD.\r\n */\r\n public maxLODsToLoad = 10;\r\n\r\n /**\r\n * Observable raised when all node LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onNodeLODsLoadedObservable = new Observable<number>();\r\n\r\n /**\r\n * Observable raised when all material LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onMaterialLODsLoadedObservable = new Observable<number>();\r\n\r\n private _loader: GLTFLoader;\r\n\r\n private _bufferLODs = new Array<IBufferInfo>();\r\n\r\n private _nodeIndexLOD: Nullable<number> = null;\r\n private _nodeSignalLODs = new Array<Deferred<void>>();\r\n private _nodePromiseLODs = new Array<Array<Promise<any>>>();\r\n private _nodeBufferLODs = new Array<IBufferInfo>();\r\n\r\n private _materialIndexLOD: Nullable<number> = null;\r\n private _materialSignalLODs = new Array<Deferred<void>>();\r\n private _materialPromiseLODs = new Array<Array<Promise<any>>>();\r\n private _materialBufferLODs = new Array<IBufferInfo>();\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n // Options takes precedence. The maxLODsToLoad extension property is retained for back compat.\r\n // For new extensions, they should only use options.\r\n this.maxLODsToLoad = this._loader.parent.extensionOptions[NAME]?.maxLODsToLoad ?? this.maxLODsToLoad;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n\r\n this._nodeIndexLOD = null;\r\n this._nodeSignalLODs.length = 0;\r\n this._nodePromiseLODs.length = 0;\r\n this._nodeBufferLODs.length = 0;\r\n\r\n this._materialIndexLOD = null;\r\n this._materialSignalLODs.length = 0;\r\n this._materialPromiseLODs.length = 0;\r\n this._materialBufferLODs.length = 0;\r\n\r\n this.onMaterialLODsLoadedObservable.clear();\r\n this.onNodeLODsLoadedObservable.clear();\r\n }\r\n\r\n /** @internal */\r\n public onReady(): void {\r\n for (let indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._nodePromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Node LOD ${indexLOD}`);\r\n this._loader.log(`Loaded node LOD ${indexLOD}`);\r\n }\r\n\r\n this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._nodePromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Node LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._nodeBufferLODs, indexLOD + 1);\r\n if (this._nodeSignalLODs[indexLOD]) {\r\n this._nodeSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n\r\n for (let indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._materialPromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Material LOD ${indexLOD}`);\r\n this._loader.log(`Loaded material LOD ${indexLOD}`);\r\n }\r\n\r\n this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._materialPromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Material LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._materialBufferLODs, indexLOD + 1);\r\n if (this._materialSignalLODs[indexLOD]) {\r\n this._materialSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line no-restricted-syntax\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n const promise = this._loader.loadSceneAsync(context, scene);\r\n this._loadBufferLOD(this._bufferLODs, 0);\r\n return promise;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line no-restricted-syntax\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<TransformNode>;\r\n\r\n const nodeLODs = this._getLODs(extensionContext, node, this._loader.gltf.nodes, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {\r\n const nodeLOD = nodeLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._nodeIndexLOD = indexLOD;\r\n this._nodeSignalLODs[indexLOD] = this._nodeSignalLODs[indexLOD] || new Deferred();\r\n }\r\n\r\n const assignWrap = (babylonTransformNode: TransformNode) => {\r\n assign(babylonTransformNode);\r\n babylonTransformNode.setEnabled(false);\r\n };\r\n\r\n const promise = this._loader.loadNodeAsync(`/nodes/${nodeLOD.index}`, nodeLOD, assignWrap).then((babylonMesh) => {\r\n if (indexLOD !== 0) {\r\n // TODO: should not rely on _babylonTransformNode\r\n const previousNodeLOD = nodeLODs[indexLOD - 1];\r\n if (previousNodeLOD._babylonTransformNode) {\r\n this._disposeTransformNode(previousNodeLOD._babylonTransformNode);\r\n delete previousNodeLOD._babylonTransformNode;\r\n }\r\n }\r\n\r\n babylonMesh.setEnabled(true);\r\n return babylonMesh;\r\n });\r\n\r\n this._nodePromiseLODs[indexLOD] = this._nodePromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._nodeIndexLOD = null;\r\n this._nodePromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line no-restricted-syntax\r\n public _loadMaterialAsync(\r\n context: string,\r\n material: IMaterial,\r\n babylonMesh: Nullable<Mesh>,\r\n babylonDrawMode: number,\r\n assign: (babylonMaterial: Material) => void\r\n ): Nullable<Promise<Material>> {\r\n // Don't load material LODs if already loading a node LOD.\r\n if (this._nodeIndexLOD) {\r\n return null;\r\n }\r\n\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, Material>(context, material, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<Material>;\r\n\r\n const materialLODs = this._getLODs(extensionContext, material, this._loader.gltf.materials, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {\r\n const materialLOD = materialLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._materialIndexLOD = indexLOD;\r\n }\r\n\r\n const promise = this._loader\r\n ._loadMaterialAsync(`/materials/${materialLOD.index}`, materialLOD, babylonMesh, babylonDrawMode, (babylonMaterial) => {\r\n if (indexLOD === 0) {\r\n assign(babylonMaterial);\r\n }\r\n })\r\n .then((babylonMaterial) => {\r\n if (indexLOD !== 0) {\r\n assign(babylonMaterial);\r\n\r\n // TODO: should not rely on _data\r\n const previousDataLOD = materialLODs[indexLOD - 1]._data!;\r\n if (previousDataLOD[babylonDrawMode]) {\r\n this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);\r\n delete previousDataLOD[babylonDrawMode];\r\n }\r\n }\r\n\r\n return babylonMaterial;\r\n });\r\n\r\n this._materialPromiseLODs[indexLOD] = this._materialPromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._materialIndexLOD = null;\r\n this._materialPromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line no-restricted-syntax\r\n public _loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>> {\r\n // Defer the loading of uris if loading a node or material LOD.\r\n if (this._nodeIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._nodeIndexLOD - 1;\r\n this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n } else if (this._materialIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._materialIndexLOD - 1;\r\n this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._materialSignalLODs[previousIndexLOD].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line no-restricted-syntax\r\n public loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>> {\r\n if (this._loader.parent.useRangeRequests && !buffer.uri) {\r\n if (!this._loader.bin) {\r\n throw new Error(`${context}: Uri is missing or the binary glTF is missing its binary chunk`);\r\n }\r\n\r\n const loadAsync = (bufferLODs: Array<IBufferInfo>, indexLOD: number) => {\r\n const start = byteOffset;\r\n const end = start + byteLength - 1;\r\n let bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n bufferLOD.start = Math.min(bufferLOD.start, start);\r\n bufferLOD.end = Math.max(bufferLOD.end, end);\r\n } else {\r\n bufferLOD = { start: start, end: end, loaded: new Deferred() };\r\n bufferLODs[indexLOD] = bufferLOD;\r\n }\r\n\r\n return bufferLOD.loaded.promise.then((data) => {\r\n return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);\r\n });\r\n };\r\n\r\n this._loader.log(`deferred`);\r\n\r\n if (this._nodeIndexLOD !== null) {\r\n return loadAsync(this._nodeBufferLODs, this._nodeIndexLOD);\r\n } else if (this._materialIndexLOD !== null) {\r\n return loadAsync(this._materialBufferLODs, this._materialIndexLOD);\r\n } else {\r\n return loadAsync(this._bufferLODs, 0);\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n private _loadBufferLOD(bufferLODs: Array<IBufferInfo>, indexLOD: number): void {\r\n const bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n this._loader.log(`Loading buffer range [${bufferLOD.start}-${bufferLOD.end}]`);\r\n this._loader.bin!.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then(\r\n (data) => {\r\n bufferLOD.loaded.resolve(data);\r\n },\r\n (error) => {\r\n bufferLOD.loaded.reject(error);\r\n }\r\n );\r\n }\r\n }\r\n\r\n /**\r\n * @returns an array of LOD properties from lowest to highest.\r\n * @param context\r\n * @param property\r\n * @param array\r\n * @param ids\r\n */\r\n private _getLODs<T>(context: string, property: T, array: ArrayLike<T> | undefined, ids: number[]): T[] {\r\n if (this.maxLODsToLoad <= 0) {\r\n throw new Error(\"maxLODsToLoad must be greater than zero\");\r\n }\r\n\r\n const properties: T[] = [];\r\n\r\n for (let i = ids.length - 1; i >= 0; i--) {\r\n properties.push(ArrayItem.Get(`${context}/ids/${ids[i]}`, array, ids[i]));\r\n if (properties.length === this.maxLODsToLoad) {\r\n return properties;\r\n }\r\n }\r\n\r\n properties.push(property);\r\n return properties;\r\n }\r\n\r\n private _disposeTransformNode(babylonTransformNode: TransformNode): void {\r\n const babylonMaterials: Material[] = [];\r\n const babylonMaterial = (babylonTransformNode as Mesh).material;\r\n if (babylonMaterial) {\r\n babylonMaterials.push(babylonMaterial);\r\n }\r\n for (const babylonMesh of babylonTransformNode.getChildMeshes()) {\r\n if (babylonMesh.material) {\r\n babylonMaterials.push(babylonMesh.material);\r\n }\r\n }\r\n\r\n babylonTransformNode.dispose();\r\n\r\n const babylonMaterialsToDispose = babylonMaterials.filter((babylonMaterial) => this._loader.babylonScene.meshes.every((mesh) => mesh.material != babylonMaterial));\r\n this._disposeMaterials(babylonMaterialsToDispose);\r\n }\r\n\r\n private _disposeMaterials(babylonMaterials: Material[]): void {\r\n const babylonTextures: { [uniqueId: number]: BaseTexture } = {};\r\n\r\n for (const babylonMaterial of babylonMaterials) {\r\n for (const babylonTexture of babylonMaterial.getActiveTextures()) {\r\n babylonTextures[babylonTexture.uniqueId] = babylonTexture;\r\n }\r\n\r\n babylonMaterial.dispose();\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n for (const babylonMaterial of this._loader.babylonScene.materials) {\r\n if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {\r\n delete babylonTextures[uniqueId];\r\n }\r\n }\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n babylonTextures[uniqueId].dispose();\r\n }\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new MSFT_lod(loader));\r\n"]}
1
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eslint-disable github/no-then */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Deferred } from \"core/Misc/deferred\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { INode, IMaterial, IBuffer, IScene } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IProperty, IMSFTLOD } from \"babylonjs-gltf2interface\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\n\r\nconst NAME = \"MSFT_lod\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc, @typescript-eslint/naming-convention\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the MSFT_lod extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"MSFT_lod\"]: Partial<{\r\n /**\r\n * Maximum number of LODs to load, starting from the lowest LOD.\r\n */\r\n maxLODsToLoad: number;\r\n }>;\r\n }\r\n}\r\n\r\ninterface IBufferInfo {\r\n start: number;\r\n end: number;\r\n loaded: Deferred<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/MSFT_lod/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_lod implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 100;\r\n\r\n /**\r\n * Maximum number of LODs to load, starting from the lowest LOD.\r\n */\r\n public maxLODsToLoad = 10;\r\n\r\n /**\r\n * Observable raised when all node LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onNodeLODsLoadedObservable = new Observable<number>();\r\n\r\n /**\r\n * Observable raised when all material LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onMaterialLODsLoadedObservable = new Observable<number>();\r\n\r\n private _loader: GLTFLoader;\r\n\r\n private _bufferLODs = new Array<IBufferInfo>();\r\n\r\n private _nodeIndexLOD: Nullable<number> = null;\r\n private _nodeSignalLODs = new Array<Deferred<void>>();\r\n private _nodePromiseLODs = new Array<Array<Promise<any>>>();\r\n private _nodeBufferLODs = new Array<IBufferInfo>();\r\n\r\n private _materialIndexLOD: Nullable<number> = null;\r\n private _materialSignalLODs = new Array<Deferred<void>>();\r\n private _materialPromiseLODs = new Array<Array<Promise<any>>>();\r\n private _materialBufferLODs = new Array<IBufferInfo>();\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n // Options takes precedence. The maxLODsToLoad extension property is retained for back compat.\r\n // For new extensions, they should only use options.\r\n this.maxLODsToLoad = this._loader.parent.extensionOptions[NAME]?.maxLODsToLoad ?? this.maxLODsToLoad;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n\r\n this._nodeIndexLOD = null;\r\n this._nodeSignalLODs.length = 0;\r\n this._nodePromiseLODs.length = 0;\r\n this._nodeBufferLODs.length = 0;\r\n\r\n this._materialIndexLOD = null;\r\n this._materialSignalLODs.length = 0;\r\n this._materialPromiseLODs.length = 0;\r\n this._materialBufferLODs.length = 0;\r\n\r\n this.onMaterialLODsLoadedObservable.clear();\r\n this.onNodeLODsLoadedObservable.clear();\r\n }\r\n\r\n /** @internal */\r\n public onReady(): void {\r\n for (let indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._nodePromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Node LOD ${indexLOD}`);\r\n this._loader.log(`Loaded node LOD ${indexLOD}`);\r\n }\r\n\r\n this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._nodePromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Node LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._nodeBufferLODs, indexLOD + 1);\r\n if (this._nodeSignalLODs[indexLOD]) {\r\n this._nodeSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n\r\n for (let indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._materialPromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Material LOD ${indexLOD}`);\r\n this._loader.log(`Loaded material LOD ${indexLOD}`);\r\n }\r\n\r\n this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._materialPromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Material LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._materialBufferLODs, indexLOD + 1);\r\n if (this._materialSignalLODs[indexLOD]) {\r\n this._materialSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line no-restricted-syntax\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n const promise = this._loader.loadSceneAsync(context, scene);\r\n this._loadBufferLOD(this._bufferLODs, 0);\r\n return promise;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line no-restricted-syntax\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, TransformNode>(context, node, this.name, async (extensionContext, extension) => {\r\n let firstPromise: Promise<TransformNode>;\r\n\r\n const nodeLODs = this._getLODs(extensionContext, node, this._loader.gltf.nodes, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {\r\n const nodeLOD = nodeLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._nodeIndexLOD = indexLOD;\r\n this._nodeSignalLODs[indexLOD] = this._nodeSignalLODs[indexLOD] || new Deferred();\r\n }\r\n\r\n const assignWrap = (babylonTransformNode: TransformNode) => {\r\n assign(babylonTransformNode);\r\n babylonTransformNode.setEnabled(false);\r\n };\r\n\r\n const promise = this._loader.loadNodeAsync(`/nodes/${nodeLOD.index}`, nodeLOD, assignWrap).then((babylonMesh) => {\r\n if (indexLOD !== 0) {\r\n // TODO: should not rely on _babylonTransformNode\r\n const previousNodeLOD = nodeLODs[indexLOD - 1];\r\n if (previousNodeLOD._babylonTransformNode) {\r\n this._disposeTransformNode(previousNodeLOD._babylonTransformNode);\r\n delete previousNodeLOD._babylonTransformNode;\r\n }\r\n }\r\n\r\n babylonMesh.setEnabled(true);\r\n return babylonMesh;\r\n });\r\n\r\n this._nodePromiseLODs[indexLOD] = this._nodePromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._nodeIndexLOD = null;\r\n this._nodePromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return await firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line no-restricted-syntax\r\n public _loadMaterialAsync(\r\n context: string,\r\n material: IMaterial,\r\n babylonMesh: Nullable<Mesh>,\r\n babylonDrawMode: number,\r\n assign: (babylonMaterial: Material) => void\r\n ): Nullable<Promise<Material>> {\r\n // Don't load material LODs if already loading a node LOD.\r\n if (this._nodeIndexLOD) {\r\n return null;\r\n }\r\n\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, Material>(context, material, this.name, async (extensionContext, extension) => {\r\n let firstPromise: Promise<Material>;\r\n\r\n const materialLODs = this._getLODs(extensionContext, material, this._loader.gltf.materials, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {\r\n const materialLOD = materialLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._materialIndexLOD = indexLOD;\r\n }\r\n\r\n const promise = this._loader\r\n ._loadMaterialAsync(`/materials/${materialLOD.index}`, materialLOD, babylonMesh, babylonDrawMode, (babylonMaterial) => {\r\n if (indexLOD === 0) {\r\n assign(babylonMaterial);\r\n }\r\n })\r\n .then((babylonMaterial) => {\r\n if (indexLOD !== 0) {\r\n assign(babylonMaterial);\r\n\r\n // TODO: should not rely on _data\r\n const previousDataLOD = materialLODs[indexLOD - 1]._data!;\r\n if (previousDataLOD[babylonDrawMode]) {\r\n this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);\r\n delete previousDataLOD[babylonDrawMode];\r\n }\r\n }\r\n\r\n return babylonMaterial;\r\n });\r\n\r\n this._materialPromiseLODs[indexLOD] = this._materialPromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._materialIndexLOD = null;\r\n this._materialPromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return await firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line no-restricted-syntax\r\n public _loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>> {\r\n // Defer the loading of uris if loading a node or material LOD.\r\n if (this._nodeIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._nodeIndexLOD - 1;\r\n this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(async () => {\r\n return await this._loader.loadUriAsync(context, property, uri);\r\n });\r\n } else if (this._materialIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._materialIndexLOD - 1;\r\n this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._materialSignalLODs[previousIndexLOD].promise.then(async () => {\r\n return await this._loader.loadUriAsync(context, property, uri);\r\n });\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line no-restricted-syntax\r\n public loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>> {\r\n if (this._loader.parent.useRangeRequests && !buffer.uri) {\r\n if (!this._loader.bin) {\r\n throw new Error(`${context}: Uri is missing or the binary glTF is missing its binary chunk`);\r\n }\r\n\r\n const loadAsync = async (bufferLODs: Array<IBufferInfo>, indexLOD: number) => {\r\n const start = byteOffset;\r\n const end = start + byteLength - 1;\r\n let bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n bufferLOD.start = Math.min(bufferLOD.start, start);\r\n bufferLOD.end = Math.max(bufferLOD.end, end);\r\n } else {\r\n bufferLOD = { start: start, end: end, loaded: new Deferred() };\r\n bufferLODs[indexLOD] = bufferLOD;\r\n }\r\n\r\n return await bufferLOD.loaded.promise.then((data) => {\r\n return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);\r\n });\r\n };\r\n\r\n this._loader.log(`deferred`);\r\n\r\n if (this._nodeIndexLOD !== null) {\r\n return loadAsync(this._nodeBufferLODs, this._nodeIndexLOD);\r\n } else if (this._materialIndexLOD !== null) {\r\n return loadAsync(this._materialBufferLODs, this._materialIndexLOD);\r\n } else {\r\n return loadAsync(this._bufferLODs, 0);\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n private _loadBufferLOD(bufferLODs: Array<IBufferInfo>, indexLOD: number): void {\r\n const bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n this._loader.log(`Loading buffer range [${bufferLOD.start}-${bufferLOD.end}]`);\r\n this._loader.bin!.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then(\r\n (data) => {\r\n bufferLOD.loaded.resolve(data);\r\n },\r\n (error) => {\r\n bufferLOD.loaded.reject(error);\r\n }\r\n );\r\n }\r\n }\r\n\r\n /**\r\n * @returns an array of LOD properties from lowest to highest.\r\n * @param context\r\n * @param property\r\n * @param array\r\n * @param ids\r\n */\r\n private _getLODs<T>(context: string, property: T, array: ArrayLike<T> | undefined, ids: number[]): T[] {\r\n if (this.maxLODsToLoad <= 0) {\r\n throw new Error(\"maxLODsToLoad must be greater than zero\");\r\n }\r\n\r\n const properties: T[] = [];\r\n\r\n for (let i = ids.length - 1; i >= 0; i--) {\r\n properties.push(ArrayItem.Get(`${context}/ids/${ids[i]}`, array, ids[i]));\r\n if (properties.length === this.maxLODsToLoad) {\r\n return properties;\r\n }\r\n }\r\n\r\n properties.push(property);\r\n return properties;\r\n }\r\n\r\n private _disposeTransformNode(babylonTransformNode: TransformNode): void {\r\n const babylonMaterials: Material[] = [];\r\n const babylonMaterial = (babylonTransformNode as Mesh).material;\r\n if (babylonMaterial) {\r\n babylonMaterials.push(babylonMaterial);\r\n }\r\n for (const babylonMesh of babylonTransformNode.getChildMeshes()) {\r\n if (babylonMesh.material) {\r\n babylonMaterials.push(babylonMesh.material);\r\n }\r\n }\r\n\r\n babylonTransformNode.dispose();\r\n\r\n const babylonMaterialsToDispose = babylonMaterials.filter((babylonMaterial) => this._loader.babylonScene.meshes.every((mesh) => mesh.material != babylonMaterial));\r\n this._disposeMaterials(babylonMaterialsToDispose);\r\n }\r\n\r\n private _disposeMaterials(babylonMaterials: Material[]): void {\r\n const babylonTextures: { [uniqueId: number]: BaseTexture } = {};\r\n\r\n for (const babylonMaterial of babylonMaterials) {\r\n for (const babylonTexture of babylonMaterial.getActiveTextures()) {\r\n babylonTextures[babylonTexture.uniqueId] = babylonTexture;\r\n }\r\n\r\n babylonMaterial.dispose();\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n for (const babylonMaterial of this._loader.babylonScene.materials) {\r\n if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {\r\n delete babylonTextures[uniqueId];\r\n }\r\n }\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n babylonTextures[uniqueId].dispose();\r\n }\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new MSFT_lod(loader));\r\n"]}
@@ -19,7 +19,7 @@ export class MSFT_minecraftMesh {
19
19
  /** @internal */
20
20
  // eslint-disable-next-line no-restricted-syntax
21
21
  loadMaterialPropertiesAsync(context, material, babylonMaterial) {
22
- return GLTFLoader.LoadExtraAsync(context, material, this.name, (extraContext, extra) => {
22
+ return GLTFLoader.LoadExtraAsync(context, material, this.name, async (extraContext, extra) => {
23
23
  if (extra) {
24
24
  if (!(babylonMaterial instanceof PBRMaterial)) {
25
25
  throw new Error(`${extraContext}: Material type not supported`);
@@ -31,9 +31,8 @@ export class MSFT_minecraftMesh {
31
31
  }
32
32
  babylonMaterial.backFaceCulling = babylonMaterial.forceDepthWrite;
33
33
  babylonMaterial.twoSidedLighting = true;
34
- return promise;
34
+ return await promise;
35
35
  }
36
- return null;
37
36
  });
38
37
  }
39
38
  }
@@ -1 +1 @@
1
- {"version":3,"file":"MSFT_minecraftMesh.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/MSFT_minecraftMesh.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAI7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,uBAAuB,EAAE,MAAM,gCAAgC,CAAC;AAEhG,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAalC,gBAAgB;AAChB,gEAAgE;AAChE,MAAM,OAAO,kBAAkB;IAS3B,gBAAgB;IAChB,YAAY,MAAkB;QAT9B,gBAAgB;QACA,SAAI,GAAG,IAAI,CAAC;QASxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,gBAAgB;IAChB,gDAAgD;IACzC,2BAA2B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAC9F,OAAO,UAAU,CAAC,cAAc,CAAU,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,YAAY,EAAE,KAAK,EAAE,EAAE;YAC5F,IAAI,KAAK,EAAE,CAAC;gBACR,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE,CAAC;oBAC5C,MAAM,IAAI,KAAK,CAAC,GAAG,YAAY,+BAA+B,CAAC,CAAC;gBACpE,CAAC;gBAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;gBAE7F,IAAI,eAAe,CAAC,iBAAiB,EAAE,EAAE,CAAC;oBACtC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC;oBACvC,eAAe,CAAC,mBAAmB,GAAG,IAAI,CAAC;gBAC/C,CAAC;gBAED,eAAe,CAAC,eAAe,GAAG,eAAe,CAAC,eAAe,CAAC;gBAClE,eAAe,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAExC,OAAO,OAAO,CAAC;YACnB,CAAC;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,uBAAuB,CAAC,IAAI,CAAC,CAAC;AAC9B,qBAAqB,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,kBAAkB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\n\r\nimport type { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\n\r\nconst NAME = \"MSFT_minecraftMesh\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc, @typescript-eslint/naming-convention\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the MSFT_minecraftMesh extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"MSFT_minecraftMesh\"]: {};\r\n }\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_minecraftMesh implements IGLTFLoaderExtension {\r\n /** @internal */\r\n public readonly name = NAME;\r\n\r\n /** @internal */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /** @internal */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /** @internal */\r\n // eslint-disable-next-line no-restricted-syntax\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtraAsync<boolean>(context, material, this.name, (extraContext, extra) => {\r\n if (extra) {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${extraContext}: Material type not supported`);\r\n }\r\n\r\n const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);\r\n\r\n if (babylonMaterial.needAlphaBlending()) {\r\n babylonMaterial.forceDepthWrite = true;\r\n babylonMaterial.separateCullingPass = true;\r\n }\r\n\r\n babylonMaterial.backFaceCulling = babylonMaterial.forceDepthWrite;\r\n babylonMaterial.twoSidedLighting = true;\r\n\r\n return promise;\r\n }\r\n\r\n return null;\r\n });\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new MSFT_minecraftMesh(loader));\r\n"]}
1
+ {"version":3,"file":"MSFT_minecraftMesh.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/MSFT_minecraftMesh.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAI7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,uBAAuB,EAAE,MAAM,gCAAgC,CAAC;AAEhG,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAalC,gBAAgB;AAChB,gEAAgE;AAChE,MAAM,OAAO,kBAAkB;IAS3B,gBAAgB;IAChB,YAAY,MAAkB;QAT9B,gBAAgB;QACA,SAAI,GAAG,IAAI,CAAC;QASxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,gBAAgB;IAChB,gDAAgD;IACzC,2BAA2B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAC9F,OAAO,UAAU,CAAC,cAAc,CAAU,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,YAAY,EAAE,KAAK,EAAE,EAAE;YAClG,IAAI,KAAK,EAAE,CAAC;gBACR,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE,CAAC;oBAC5C,MAAM,IAAI,KAAK,CAAC,GAAG,YAAY,+BAA+B,CAAC,CAAC;gBACpE,CAAC;gBAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;gBAE7F,IAAI,eAAe,CAAC,iBAAiB,EAAE,EAAE,CAAC;oBACtC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC;oBACvC,eAAe,CAAC,mBAAmB,GAAG,IAAI,CAAC;gBAC/C,CAAC;gBAED,eAAe,CAAC,eAAe,GAAG,eAAe,CAAC,eAAe,CAAC;gBAClE,eAAe,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAExC,OAAO,MAAM,OAAO,CAAC;YACzB,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,uBAAuB,CAAC,IAAI,CAAC,CAAC;AAC9B,qBAAqB,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,kBAAkB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\n\r\nimport type { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\n\r\nconst NAME = \"MSFT_minecraftMesh\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc, @typescript-eslint/naming-convention\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the MSFT_minecraftMesh extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"MSFT_minecraftMesh\"]: {};\r\n }\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_minecraftMesh implements IGLTFLoaderExtension {\r\n /** @internal */\r\n public readonly name = NAME;\r\n\r\n /** @internal */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /** @internal */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /** @internal */\r\n // eslint-disable-next-line no-restricted-syntax\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtraAsync<boolean>(context, material, this.name, async (extraContext, extra) => {\r\n if (extra) {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${extraContext}: Material type not supported`);\r\n }\r\n\r\n const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);\r\n\r\n if (babylonMaterial.needAlphaBlending()) {\r\n babylonMaterial.forceDepthWrite = true;\r\n babylonMaterial.separateCullingPass = true;\r\n }\r\n\r\n babylonMaterial.backFaceCulling = babylonMaterial.forceDepthWrite;\r\n babylonMaterial.twoSidedLighting = true;\r\n\r\n return await promise;\r\n }\r\n });\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new MSFT_minecraftMesh(loader));\r\n"]}
@@ -19,7 +19,7 @@ export class MSFT_sRGBFactors {
19
19
  /** @internal*/
20
20
  // eslint-disable-next-line no-restricted-syntax
21
21
  loadMaterialPropertiesAsync(context, material, babylonMaterial) {
22
- return GLTFLoader.LoadExtraAsync(context, material, this.name, (extraContext, extra) => {
22
+ return GLTFLoader.LoadExtraAsync(context, material, this.name, async (extraContext, extra) => {
23
23
  if (extra) {
24
24
  if (!(babylonMaterial instanceof PBRMaterial)) {
25
25
  throw new Error(`${extraContext}: Material type not supported`);
@@ -32,9 +32,8 @@ export class MSFT_sRGBFactors {
32
32
  if (!babylonMaterial.reflectivityTexture) {
33
33
  babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor, useExactSrgbConversions);
34
34
  }
35
- return promise;
35
+ return await promise;
36
36
  }
37
- return null;
38
37
  });
39
38
  }
40
39
  }
@@ -1 +1 @@
1
- {"version":3,"file":"MSFT_sRGBFactors.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/MSFT_sRGBFactors.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAI7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,uBAAuB,EAAE,MAAM,gCAAgC,CAAC;AAEhG,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAahC,gBAAgB;AAChB,gEAAgE;AAChE,MAAM,OAAO,gBAAgB;IASzB,gBAAgB;IAChB,YAAY,MAAkB;QAT9B,gBAAgB;QACA,SAAI,GAAG,IAAI,CAAC;QASxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,eAAe;IACf,gDAAgD;IACzC,2BAA2B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAC9F,OAAO,UAAU,CAAC,cAAc,CAAU,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,YAAY,EAAE,KAAK,EAAE,EAAE;YAC5F,IAAI,KAAK,EAAE,CAAC;gBACR,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE,CAAC;oBAC5C,MAAM,IAAI,KAAK,CAAC,GAAG,YAAY,+BAA+B,CAAC,CAAC;gBACpE,CAAC;gBAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;gBAE7F,MAAM,uBAAuB,GAAG,eAAe,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC;gBAC/F,IAAI,CAAC,eAAe,CAAC,aAAa,EAAE,CAAC;oBACjC,eAAe,CAAC,WAAW,CAAC,kBAAkB,CAAC,eAAe,CAAC,WAAW,EAAE,uBAAuB,CAAC,CAAC;gBACzG,CAAC;gBAED,IAAI,CAAC,eAAe,CAAC,mBAAmB,EAAE,CAAC;oBACvC,eAAe,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,eAAe,CAAC,iBAAiB,EAAE,uBAAuB,CAAC,CAAC;gBACrH,CAAC;gBAED,OAAO,OAAO,CAAC;YACnB,CAAC;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,uBAAuB,CAAC,IAAI,CAAC,CAAC;AAC9B,qBAAqB,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\n\r\nimport type { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\n\r\nconst NAME = \"MSFT_sRGBFactors\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc, @typescript-eslint/naming-convention\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the MSFT_sRGBFactors extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"MSFT_sRGBFactors\"]: {};\r\n }\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_sRGBFactors implements IGLTFLoaderExtension {\r\n /** @internal */\r\n public readonly name = NAME;\r\n\r\n /** @internal */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /** @internal */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /** @internal*/\r\n // eslint-disable-next-line no-restricted-syntax\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtraAsync<boolean>(context, material, this.name, (extraContext, extra) => {\r\n if (extra) {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${extraContext}: Material type not supported`);\r\n }\r\n\r\n const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);\r\n\r\n const useExactSrgbConversions = babylonMaterial.getScene().getEngine().useExactSrgbConversions;\r\n if (!babylonMaterial.albedoTexture) {\r\n babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor, useExactSrgbConversions);\r\n }\r\n\r\n if (!babylonMaterial.reflectivityTexture) {\r\n babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor, useExactSrgbConversions);\r\n }\r\n\r\n return promise;\r\n }\r\n\r\n return null;\r\n });\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new MSFT_sRGBFactors(loader));\r\n"]}
1
+ {"version":3,"file":"MSFT_sRGBFactors.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/MSFT_sRGBFactors.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAI7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,uBAAuB,EAAE,MAAM,gCAAgC,CAAC;AAEhG,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAahC,gBAAgB;AAChB,gEAAgE;AAChE,MAAM,OAAO,gBAAgB;IASzB,gBAAgB;IAChB,YAAY,MAAkB;QAT9B,gBAAgB;QACA,SAAI,GAAG,IAAI,CAAC;QASxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,eAAe;IACf,gDAAgD;IACzC,2BAA2B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAC9F,OAAO,UAAU,CAAC,cAAc,CAAU,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,YAAY,EAAE,KAAK,EAAE,EAAE;YAClG,IAAI,KAAK,EAAE,CAAC;gBACR,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE,CAAC;oBAC5C,MAAM,IAAI,KAAK,CAAC,GAAG,YAAY,+BAA+B,CAAC,CAAC;gBACpE,CAAC;gBAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;gBAE7F,MAAM,uBAAuB,GAAG,eAAe,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC;gBAC/F,IAAI,CAAC,eAAe,CAAC,aAAa,EAAE,CAAC;oBACjC,eAAe,CAAC,WAAW,CAAC,kBAAkB,CAAC,eAAe,CAAC,WAAW,EAAE,uBAAuB,CAAC,CAAC;gBACzG,CAAC;gBAED,IAAI,CAAC,eAAe,CAAC,mBAAmB,EAAE,CAAC;oBACvC,eAAe,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,eAAe,CAAC,iBAAiB,EAAE,uBAAuB,CAAC,CAAC;gBACrH,CAAC;gBAED,OAAO,MAAM,OAAO,CAAC;YACzB,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,uBAAuB,CAAC,IAAI,CAAC,CAAC;AAC9B,qBAAqB,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\n\r\nimport type { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\n\r\nconst NAME = \"MSFT_sRGBFactors\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc, @typescript-eslint/naming-convention\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the MSFT_sRGBFactors extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"MSFT_sRGBFactors\"]: {};\r\n }\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_sRGBFactors implements IGLTFLoaderExtension {\r\n /** @internal */\r\n public readonly name = NAME;\r\n\r\n /** @internal */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /** @internal */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /** @internal*/\r\n // eslint-disable-next-line no-restricted-syntax\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtraAsync<boolean>(context, material, this.name, async (extraContext, extra) => {\r\n if (extra) {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${extraContext}: Material type not supported`);\r\n }\r\n\r\n const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);\r\n\r\n const useExactSrgbConversions = babylonMaterial.getScene().getEngine().useExactSrgbConversions;\r\n if (!babylonMaterial.albedoTexture) {\r\n babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor, useExactSrgbConversions);\r\n }\r\n\r\n if (!babylonMaterial.reflectivityTexture) {\r\n babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor, useExactSrgbConversions);\r\n }\r\n\r\n return await promise;\r\n }\r\n });\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new MSFT_sRGBFactors(loader));\r\n"]}
@@ -208,8 +208,9 @@ export class GLTFLoader {
208
208
  /**
209
209
  * @internal
210
210
  */
211
- importMeshAsync(meshesNames, scene, container, data, rootUrl, onProgress, fileName = "") {
212
- return Promise.resolve().then(() => {
211
+ async importMeshAsync(meshesNames, scene, container, data, rootUrl, onProgress, fileName = "") {
212
+ // eslint-disable-next-line github/no-then
213
+ return await Promise.resolve().then(async () => {
213
214
  this._babylonScene = scene;
214
215
  this._assetContainer = container;
215
216
  this._loadData(data);
@@ -232,7 +233,7 @@ export class GLTFLoader {
232
233
  return node;
233
234
  });
234
235
  }
235
- return this._loadAsync(rootUrl, fileName, nodes, () => {
236
+ return await this._loadAsync(rootUrl, fileName, nodes, () => {
236
237
  return {
237
238
  meshes: this._getMeshes(),
238
239
  particleSystems: [],
@@ -249,15 +250,13 @@ export class GLTFLoader {
249
250
  /**
250
251
  * @internal
251
252
  */
252
- loadAsync(scene, data, rootUrl, onProgress, fileName = "") {
253
- return Promise.resolve().then(() => {
254
- this._babylonScene = scene;
255
- this._loadData(data);
256
- return this._loadAsync(rootUrl, fileName, null, () => undefined);
257
- });
253
+ async loadAsync(scene, data, rootUrl, onProgress, fileName = "") {
254
+ this._babylonScene = scene;
255
+ this._loadData(data);
256
+ return await this._loadAsync(rootUrl, fileName, null, () => undefined);
258
257
  }
259
- _loadAsync(rootUrl, fileName, nodes, resultFunc) {
260
- return Promise.resolve()
258
+ async _loadAsync(rootUrl, fileName, nodes, resultFunc) {
259
+ return await Promise.resolve()
261
260
  .then(async () => {
262
261
  this._rootUrl = rootUrl;
263
262
  this._uniqueRootUrl = !rootUrl.startsWith("file:") && fileName ? rootUrl : `${rootUrl}${Date.now()}/`;
@@ -326,7 +325,7 @@ export class GLTFLoader {
326
325
  }
327
326
  return resultFunc();
328
327
  });
329
- return resultPromise.then((result) => {
328
+ return await resultPromise.then((result) => {
330
329
  this._parent._endPerformanceCounter(loadingToReadyCounterName);
331
330
  Tools.SetImmediate(() => {
332
331
  if (!this._disposed) {
@@ -485,6 +484,7 @@ export class GLTFLoader {
485
484
  * @param scene The glTF scene property
486
485
  * @returns A promise that resolves when the load is complete
487
486
  */
487
+ // eslint-disable-next-line no-restricted-syntax, @typescript-eslint/promise-function-async
488
488
  loadSceneAsync(context, scene) {
489
489
  const extensionPromise = this._extensionsLoadSceneAsync(context, scene);
490
490
  if (extensionPromise) {
@@ -617,6 +617,7 @@ export class GLTFLoader {
617
617
  * @param assign A function called synchronously after parsing the glTF properties
618
618
  * @returns A promise that resolves with the loaded Babylon mesh when the load is complete
619
619
  */
620
+ // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax
620
621
  loadNodeAsync(context, node, assign = () => { }) {
621
622
  const extensionPromise = this._extensionsLoadNodeAsync(context, node, assign);
622
623
  if (extensionPromise) {
@@ -718,6 +719,7 @@ export class GLTFLoader {
718
719
  return node._babylonTransformNode;
719
720
  });
720
721
  }
722
+ // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax
721
723
  _loadMeshAsync(context, node, mesh, assign) {
722
724
  const primitives = mesh.primitives;
723
725
  if (!primitives || !primitives.length) {
@@ -765,6 +767,7 @@ export class GLTFLoader {
765
767
  * @param assign A function called synchronously after parsing the glTF properties
766
768
  * @returns A promise that resolves with the loaded mesh when the load is complete or null if not handled
767
769
  */
770
+ // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax
768
771
  _loadMeshPrimitiveAsync(context, name, node, mesh, primitive, assign) {
769
772
  const extensionPromise = this._extensionsLoadMeshPrimitiveAsync(context, name, node, mesh, primitive, assign);
770
773
  if (extensionPromise) {
@@ -789,8 +792,8 @@ export class GLTFLoader {
789
792
  this._babylonScene._blockEntityCollection = false;
790
793
  babylonMesh.sideOrientation = this._babylonScene.useRightHandedSystem ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;
791
794
  this._createMorphTargets(context, node, mesh, primitive, babylonMesh);
792
- promises.push(this._loadVertexDataAsync(context, primitive, babylonMesh).then((babylonGeometry) => {
793
- return this._loadMorphTargetsAsync(context, primitive, babylonMesh, babylonGeometry).then(() => {
795
+ promises.push(this._loadVertexDataAsync(context, primitive, babylonMesh).then(async (babylonGeometry) => {
796
+ return await this._loadMorphTargetsAsync(context, primitive, babylonMesh, babylonGeometry).then(() => {
794
797
  if (this._disposed) {
795
798
  return;
796
799
  }
@@ -833,6 +836,7 @@ export class GLTFLoader {
833
836
  return babylonAbstractMesh;
834
837
  });
835
838
  }
839
+ // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax
836
840
  _loadVertexDataAsync(context, primitive, babylonMesh) {
837
841
  const extensionPromise = this._extensionsLoadVertexDataAsync(context, primitive, babylonMesh);
838
842
  if (extensionPromise) {
@@ -924,6 +928,7 @@ export class GLTFLoader {
924
928
  // TODO: tell the target whether it has positions, normals, tangents
925
929
  }
926
930
  }
931
+ // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax
927
932
  _loadMorphTargetsAsync(context, primitive, babylonMesh, babylonGeometry) {
928
933
  if (!primitive.targets || !this._parent.loadMorphTargets) {
929
934
  return Promise.resolve();
@@ -1020,7 +1025,7 @@ export class GLTFLoader {
1020
1025
  }
1021
1026
  babylonMorphTarget.setColors(colors);
1022
1027
  });
1023
- return Promise.all(promises).then(() => { });
1028
+ return await Promise.all(promises).then(() => { });
1024
1029
  }
1025
1030
  static _LoadTransform(node, babylonNode) {
1026
1031
  // Ignore the TRS of skinned nodes.
@@ -1050,6 +1055,7 @@ export class GLTFLoader {
1050
1055
  babylonNode.rotationQuaternion = rotation;
1051
1056
  babylonNode.scaling = scaling;
1052
1057
  }
1058
+ // eslint-disable-next-line @typescript-eslint/promise-function-async, no-restricted-syntax
1053
1059
  _loadSkinAsync(context, node, skin, assign) {
1054
1060
  if (!this._parent.loadSkins) {
1055
1061
  return Promise.resolve();
@@ -1317,21 +1323,21 @@ export class GLTFLoader {
1317
1323
  async _loadAnimationChannelAsync(context, animationContext, animation, channel, onLoad) {
1318
1324
  const promise = this._extensionsLoadAnimationChannelAsync(context, animationContext, animation, channel, onLoad);
1319
1325
  if (promise) {
1320
- return promise;
1326
+ return await promise;
1321
1327
  }
1322
1328
  if (channel.target.node == undefined) {
1323
- return Promise.resolve();
1329
+ return await Promise.resolve();
1324
1330
  }
1325
1331
  const targetNode = ArrayItem.Get(`${context}/target/node`, this._gltf.nodes, channel.target.node);
1326
1332
  const channelTargetPath = channel.target.path;
1327
1333
  const pathIsWeights = channelTargetPath === "weights" /* AnimationChannelTargetPath.WEIGHTS */;
1328
1334
  // Ignore animations that have no animation targets.
1329
1335
  if ((pathIsWeights && !targetNode._numMorphTargets) || (!pathIsWeights && !targetNode._babylonTransformNode)) {
1330
- return Promise.resolve();
1336
+ return await Promise.resolve();
1331
1337
  }
1332
1338
  // Don't load node animations if disabled.
1333
1339
  if (!this._parent.loadNodeAnimations && !pathIsWeights && !targetNode._isJoint) {
1334
- return Promise.resolve();
1340
+ return await Promise.resolve();
1335
1341
  }
1336
1342
  // async-load the animation sampler to provide the interpolation of the channelTargetPath
1337
1343
  await import("./glTFLoaderAnimation.js");
@@ -1365,7 +1371,7 @@ export class GLTFLoader {
1365
1371
  object: targetNode,
1366
1372
  info: properties,
1367
1373
  };
1368
- return this._loadAnimationChannelFromTargetInfoAsync(context, animationContext, animation, channel, targetInfo, onLoad);
1374
+ return await this._loadAnimationChannelFromTargetInfoAsync(context, animationContext, animation, channel, targetInfo, onLoad);
1369
1375
  }
1370
1376
  /**
1371
1377
  * @hidden