@babylonjs/loaders 8.5.0 → 8.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (134) hide show
  1. package/BVH/bvhFileLoader.d.ts +66 -0
  2. package/BVH/bvhFileLoader.js +105 -0
  3. package/BVH/bvhFileLoader.js.map +1 -0
  4. package/BVH/bvhFileLoader.metadata.d.ts +8 -0
  5. package/BVH/bvhFileLoader.metadata.js +8 -0
  6. package/BVH/bvhFileLoader.metadata.js.map +1 -0
  7. package/BVH/bvhLoader.d.ts +11 -0
  8. package/BVH/bvhLoader.js +329 -0
  9. package/BVH/bvhLoader.js.map +1 -0
  10. package/BVH/bvhLoadingOptions.d.ts +9 -0
  11. package/BVH/bvhLoadingOptions.js +2 -0
  12. package/BVH/bvhLoadingOptions.js.map +1 -0
  13. package/BVH/index.d.ts +1 -0
  14. package/BVH/index.js +3 -0
  15. package/BVH/index.js.map +1 -0
  16. package/OBJ/mtlFileLoader.js +6 -6
  17. package/OBJ/mtlFileLoader.js.map +1 -1
  18. package/OBJ/objFileLoader.d.ts +1 -1
  19. package/OBJ/objFileLoader.js +2 -2
  20. package/OBJ/objFileLoader.js.map +1 -1
  21. package/OBJ/solidParser.js +4 -2
  22. package/OBJ/solidParser.js.map +1 -1
  23. package/SPLAT/splatFileLoader.d.ts +2 -2
  24. package/SPLAT/splatFileLoader.js +7 -7
  25. package/SPLAT/splatFileLoader.js.map +1 -1
  26. package/bvh/license.md +21 -0
  27. package/dynamic.js +9 -0
  28. package/dynamic.js.map +1 -1
  29. package/glTF/1.0/glTFBinaryExtension.js +4 -0
  30. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  31. package/glTF/1.0/glTFLoader.js +114 -86
  32. package/glTF/1.0/glTFLoader.js.map +1 -1
  33. package/glTF/1.0/glTFLoaderInterfaces.d.ts +3 -3
  34. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
  35. package/glTF/1.0/glTFMaterialsCommonExtension.js +2 -0
  36. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
  37. package/glTF/2.0/Extensions/EXT_lights_ies.js +2 -0
  38. package/glTF/2.0/Extensions/EXT_lights_ies.js.map +1 -1
  39. package/glTF/2.0/Extensions/EXT_lights_image_based.js +1 -0
  40. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  41. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +1 -0
  42. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  43. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +1 -0
  44. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  45. package/glTF/2.0/Extensions/EXT_texture_avif.js +1 -0
  46. package/glTF/2.0/Extensions/EXT_texture_avif.js.map +1 -1
  47. package/glTF/2.0/Extensions/EXT_texture_webp.js +2 -1
  48. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  49. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +2 -0
  50. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
  51. package/glTF/2.0/Extensions/KHR_animation_pointer.data.js.map +1 -1
  52. package/glTF/2.0/Extensions/KHR_animation_pointer.js +1 -0
  53. package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
  54. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +1 -0
  55. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  56. package/glTF/2.0/Extensions/KHR_interactivity/interactivityGraphParser.js +1 -0
  57. package/glTF/2.0/Extensions/KHR_interactivity/interactivityGraphParser.js.map +1 -1
  58. package/glTF/2.0/Extensions/KHR_interactivity.js +1 -0
  59. package/glTF/2.0/Extensions/KHR_interactivity.js.map +1 -1
  60. package/glTF/2.0/Extensions/KHR_lights_punctual.js +1 -0
  61. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  62. package/glTF/2.0/Extensions/KHR_materials_anisotropy.js +1 -0
  63. package/glTF/2.0/Extensions/KHR_materials_anisotropy.js.map +1 -1
  64. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +1 -0
  65. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  66. package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js +1 -0
  67. package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js.map +1 -1
  68. package/glTF/2.0/Extensions/KHR_materials_dispersion.js +1 -0
  69. package/glTF/2.0/Extensions/KHR_materials_dispersion.js.map +1 -1
  70. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +1 -0
  71. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  72. package/glTF/2.0/Extensions/KHR_materials_ior.js +1 -0
  73. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  74. package/glTF/2.0/Extensions/KHR_materials_iridescence.js +1 -0
  75. package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
  76. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +1 -0
  77. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  78. package/glTF/2.0/Extensions/KHR_materials_sheen.js +1 -0
  79. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  80. package/glTF/2.0/Extensions/KHR_materials_specular.js +1 -0
  81. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  82. package/glTF/2.0/Extensions/KHR_materials_transmission.js +1 -0
  83. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  84. package/glTF/2.0/Extensions/KHR_materials_unlit.js +1 -0
  85. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  86. package/glTF/2.0/Extensions/KHR_materials_variants.js +1 -0
  87. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  88. package/glTF/2.0/Extensions/KHR_materials_volume.js +1 -0
  89. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  90. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
  91. package/glTF/2.0/Extensions/KHR_node_hoverability.js +7 -6
  92. package/glTF/2.0/Extensions/KHR_node_hoverability.js.map +1 -1
  93. package/glTF/2.0/Extensions/KHR_node_selectability.js +1 -0
  94. package/glTF/2.0/Extensions/KHR_node_selectability.js.map +1 -1
  95. package/glTF/2.0/Extensions/KHR_node_visibility.js +1 -0
  96. package/glTF/2.0/Extensions/KHR_node_visibility.js.map +1 -1
  97. package/glTF/2.0/Extensions/KHR_texture_basisu.js +1 -0
  98. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  99. package/glTF/2.0/Extensions/KHR_texture_transform.js +1 -0
  100. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  101. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +6 -6
  102. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  103. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +3 -0
  104. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  105. package/glTF/2.0/Extensions/MSFT_lod.js +5 -0
  106. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  107. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +1 -0
  108. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  109. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +1 -1
  110. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +2 -1
  111. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  112. package/glTF/2.0/Extensions/objectModelMapping.js +120 -118
  113. package/glTF/2.0/Extensions/objectModelMapping.js.map +1 -1
  114. package/glTF/2.0/glTFLoader.js +18 -1
  115. package/glTF/2.0/glTFLoader.js.map +1 -1
  116. package/glTF/2.0/glTFLoaderAnimation.js +3 -0
  117. package/glTF/2.0/glTFLoaderAnimation.js.map +1 -1
  118. package/glTF/2.0/glTFLoaderExtensionRegistry.js +7 -4
  119. package/glTF/2.0/glTFLoaderExtensionRegistry.js.map +1 -1
  120. package/glTF/glTFFileLoader.d.ts +2 -2
  121. package/glTF/glTFFileLoader.js.map +1 -1
  122. package/glTF/glTFValidation.js +5 -5
  123. package/glTF/glTFValidation.js.map +1 -1
  124. package/legacy/legacy-glTF.js +5 -5
  125. package/legacy/legacy-glTF.js.map +1 -1
  126. package/legacy/legacy-glTF1.js +5 -5
  127. package/legacy/legacy-glTF1.js.map +1 -1
  128. package/legacy/legacy-glTF2.js +5 -4
  129. package/legacy/legacy-glTF2.js.map +1 -1
  130. package/legacy/legacy-objFileLoader.js +4 -4
  131. package/legacy/legacy-objFileLoader.js.map +1 -1
  132. package/legacy/legacy-stlFileLoader.js +4 -4
  133. package/legacy/legacy-stlFileLoader.js.map +1 -1
  134. package/package.json +3 -3
@@ -30,6 +30,7 @@ import { Constants } from "@babylonjs/core/Engines/constants.js";
30
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  * Tokenizer. Used for shaders compatibility
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  * Automatically map world, view, projection, worldViewProjection, attributes and so on
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  */
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+ // eslint-disable-next-line @typescript-eslint/naming-convention
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  var ETokenType;
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  (function (ETokenType) {
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  ETokenType[ETokenType["IDENTIFIER"] = 1] = "IDENTIFIER";
@@ -78,30 +79,32 @@ class Tokenizer {
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  /**
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  * Values
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  */
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+ // eslint-disable-next-line @typescript-eslint/naming-convention
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  const glTFTransforms = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"];
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- const babylonTransforms = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"];
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+ const BabylonTransforms = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"];
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+ // eslint-disable-next-line @typescript-eslint/naming-convention
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  const glTFAnimationPaths = ["translation", "rotation", "scale"];
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- const babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"];
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+ const BabylonAnimationPaths = ["position", "rotationQuaternion", "scaling"];
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  /**
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  * Parse
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  * @param parsedBuffers
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  * @param gltfRuntime
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  */
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- const parseBuffers = (parsedBuffers, gltfRuntime) => {
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+ const ParseBuffers = (parsedBuffers, gltfRuntime) => {
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  for (const buf in parsedBuffers) {
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  const parsedBuffer = parsedBuffers[buf];
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  gltfRuntime.buffers[buf] = parsedBuffer;
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  gltfRuntime.buffersCount++;
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  }
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  };
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- const parseShaders = (parsedShaders, gltfRuntime) => {
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+ const ParseShaders = (parsedShaders, gltfRuntime) => {
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  for (const sha in parsedShaders) {
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  const parsedShader = parsedShaders[sha];
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  gltfRuntime.shaders[sha] = parsedShader;
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  gltfRuntime.shaderscount++;
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  }
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  };
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- const parseObject = (parsedObjects, runtimeProperty, gltfRuntime) => {
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+ const ParseObject = (parsedObjects, runtimeProperty, gltfRuntime) => {
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  for (const object in parsedObjects) {
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  const parsedObject = parsedObjects[object];
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  gltfRuntime[runtimeProperty][object] = parsedObject;
@@ -111,7 +114,7 @@ const parseObject = (parsedObjects, runtimeProperty, gltfRuntime) => {
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  * Utils
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  * @param buffer
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  */
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- const normalizeUVs = (buffer) => {
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+ const NormalizeUVs = (buffer) => {
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  if (!buffer) {
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  return;
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  }
@@ -119,7 +122,7 @@ const normalizeUVs = (buffer) => {
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  buffer[i * 2 + 1] = 1.0 - buffer[i * 2 + 1];
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  }
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  };
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- const getAttribute = (attributeParameter) => {
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+ const GetAttribute = (attributeParameter) => {
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  if (attributeParameter.semantic === "NORMAL") {
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  return "normal";
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  }
@@ -145,7 +148,7 @@ const getAttribute = (attributeParameter) => {
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  * Loads and creates animations
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  * @param gltfRuntime
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  */
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- const loadAnimations = (gltfRuntime) => {
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+ const LoadAnimations = (gltfRuntime) => {
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  for (const anim in gltfRuntime.animations) {
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  const animation = gltfRuntime.animations[anim];
151
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  if (!animation.channels || !animation.samplers) {
@@ -185,7 +188,7 @@ const loadAnimations = (gltfRuntime) => {
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  let targetPath = channel.target.path;
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  const targetPathIndex = glTFAnimationPaths.indexOf(targetPath);
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  if (targetPathIndex !== -1) {
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- targetPath = babylonAnimationPaths[targetPathIndex];
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+ targetPath = BabylonAnimationPaths[targetPathIndex];
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  }
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  // Determine animation type
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  let animationType = Animation.ANIMATIONTYPE_MATRIX;
@@ -272,7 +275,7 @@ const loadAnimations = (gltfRuntime) => {
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  * @returns the bones transformation matrix
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  * @param node
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  */
275
- const configureBoneTransformation = (node) => {
278
+ const ConfigureBoneTransformation = (node) => {
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  let mat = null;
277
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  if (node.translation || node.rotation || node.scale) {
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  const scale = Vector3.FromArray(node.scale || [1, 1, 1]);
@@ -293,7 +296,7 @@ const configureBoneTransformation = (node) => {
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  * @param newSkeleton
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  * @returns the parent bone
295
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  */
296
- const getParentBone = (gltfRuntime, skins, jointName, newSkeleton) => {
299
+ const GetParentBone = (gltfRuntime, skins, jointName, newSkeleton) => {
297
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  // Try to find
298
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  for (let i = 0; i < newSkeleton.bones.length; i++) {
299
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  if (newSkeleton.bones[i].name === jointName) {
@@ -314,8 +317,8 @@ const getParentBone = (gltfRuntime, skins, jointName, newSkeleton) => {
314
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  continue;
315
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  }
316
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  if (child.jointName === jointName) {
317
- const mat = configureBoneTransformation(node);
318
- const bone = new Bone(node.name || "", newSkeleton, getParentBone(gltfRuntime, skins, node.jointName, newSkeleton), mat);
320
+ const mat = ConfigureBoneTransformation(node);
321
+ const bone = new Bone(node.name || "", newSkeleton, GetParentBone(gltfRuntime, skins, node.jointName, newSkeleton), mat);
319
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  bone.id = nde;
320
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  return bone;
321
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  }
@@ -329,7 +332,7 @@ const getParentBone = (gltfRuntime, skins, jointName, newSkeleton) => {
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  * @param id
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  * @returns the root node
331
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  */
332
- const getNodeToRoot = (nodesToRoot, id) => {
335
+ const GetNodeToRoot = (nodesToRoot, id) => {
333
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  for (let i = 0; i < nodesToRoot.length; i++) {
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  const nodeToRoot = nodesToRoot[i];
335
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  for (let j = 0; j < nodeToRoot.node.children.length; j++) {
@@ -347,7 +350,7 @@ const getNodeToRoot = (nodesToRoot, id) => {
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  * @param jointName
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  * @returns the node with the joint name
349
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  */
350
- const getJointNode = (gltfRuntime, jointName) => {
353
+ const GetJointNode = (gltfRuntime, jointName) => {
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  const nodes = gltfRuntime.nodes;
352
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  let node = nodes[jointName];
353
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  if (node) {
@@ -373,7 +376,7 @@ const getJointNode = (gltfRuntime, jointName) => {
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  * @param id
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  * @returns true if the node is in joints, else false
375
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  */
376
- const nodeIsInJoints = (skins, id) => {
379
+ const NodeIsInJoints = (skins, id) => {
377
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  for (let i = 0; i < skins.jointNames.length; i++) {
378
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  if (skins.jointNames[i] === id) {
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  return true;
@@ -388,16 +391,16 @@ const nodeIsInJoints = (skins, id) => {
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  * @param skins
389
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  * @param nodesToRoot
390
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  */
391
- const getNodesToRoot = (gltfRuntime, newSkeleton, skins, nodesToRoot) => {
394
+ const GetNodesToRoot = (gltfRuntime, newSkeleton, skins, nodesToRoot) => {
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  // Creates nodes for root
393
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  for (const nde in gltfRuntime.nodes) {
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  const node = gltfRuntime.nodes[nde];
395
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  const id = nde;
396
- if (!node.jointName || nodeIsInJoints(skins, node.jointName)) {
399
+ if (!node.jointName || NodeIsInJoints(skins, node.jointName)) {
397
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  continue;
398
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  }
399
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  // Create node to root bone
400
- const mat = configureBoneTransformation(node);
403
+ const mat = ConfigureBoneTransformation(node);
401
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  const bone = new Bone(node.name || "", newSkeleton, null, mat);
402
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  bone.id = id;
403
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  nodesToRoot.push({ bone: bone, node: node, id: id });
@@ -429,7 +432,7 @@ const getNodesToRoot = (gltfRuntime, newSkeleton, skins, nodesToRoot) => {
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  * @param newSkeleton
430
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  * @returns the bone name
431
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  */
432
- const importSkeleton = (gltfRuntime, skins, mesh, newSkeleton) => {
435
+ const ImportSkeleton = (gltfRuntime, skins, mesh, newSkeleton) => {
433
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  if (!newSkeleton) {
434
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  newSkeleton = new Skeleton(skins.name || "", "", gltfRuntime.scene);
435
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  }
@@ -439,11 +442,11 @@ const importSkeleton = (gltfRuntime, skins, mesh, newSkeleton) => {
439
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  // Find the root bones
440
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  const nodesToRoot = [];
441
444
  const nodesToRootToAdd = [];
442
- getNodesToRoot(gltfRuntime, newSkeleton, skins, nodesToRoot);
445
+ GetNodesToRoot(gltfRuntime, newSkeleton, skins, nodesToRoot);
443
446
  newSkeleton.bones = [];
444
447
  // Joints
445
448
  for (let i = 0; i < skins.jointNames.length; i++) {
446
- const jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
449
+ const jointNode = GetJointNode(gltfRuntime, skins.jointNames[i]);
447
450
  if (!jointNode) {
448
451
  continue;
449
452
  }
@@ -463,7 +466,7 @@ const importSkeleton = (gltfRuntime, skins, mesh, newSkeleton) => {
463
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  let foundBone = false;
464
467
  let parentBone = null;
465
468
  for (let j = 0; j < i; j++) {
466
- const jointNode = getJointNode(gltfRuntime, skins.jointNames[j]);
469
+ const jointNode = GetJointNode(gltfRuntime, skins.jointNames[j]);
467
470
  if (!jointNode) {
468
471
  continue;
469
472
  }
@@ -479,7 +482,7 @@ const importSkeleton = (gltfRuntime, skins, mesh, newSkeleton) => {
479
482
  foundBone = false;
480
483
  for (let k = 0; k < children.length; k++) {
481
484
  if (children[k] === id) {
482
- parentBone = getParentBone(gltfRuntime, skins, skins.jointNames[j], newSkeleton);
485
+ parentBone = GetParentBone(gltfRuntime, skins, skins.jointNames[j], newSkeleton);
483
486
  foundBone = true;
484
487
  break;
485
488
  }
@@ -489,9 +492,9 @@ const importSkeleton = (gltfRuntime, skins, mesh, newSkeleton) => {
489
492
  }
490
493
  }
491
494
  // Create bone
492
- const mat = configureBoneTransformation(node);
495
+ const mat = ConfigureBoneTransformation(node);
493
496
  if (!parentBone && nodesToRoot.length > 0) {
494
- parentBone = getNodeToRoot(nodesToRoot, id);
497
+ parentBone = GetNodeToRoot(nodesToRoot, id);
495
498
  if (parentBone) {
496
499
  if (nodesToRootToAdd.indexOf(parentBone) === -1) {
497
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  nodesToRootToAdd.push(parentBone);
@@ -505,7 +508,7 @@ const importSkeleton = (gltfRuntime, skins, mesh, newSkeleton) => {
505
508
  const bones = newSkeleton.bones;
506
509
  newSkeleton.bones = [];
507
510
  for (let i = 0; i < skins.jointNames.length; i++) {
508
- const jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
511
+ const jointNode = GetJointNode(gltfRuntime, skins.jointNames[i]);
509
512
  if (!jointNode) {
510
513
  continue;
511
514
  }
@@ -532,7 +535,7 @@ const importSkeleton = (gltfRuntime, skins, mesh, newSkeleton) => {
532
535
  * @param newMesh
533
536
  * @returns the new mesh
534
537
  */
535
- const importMesh = (gltfRuntime, node, meshes, id, newMesh) => {
538
+ const ImportMesh = (gltfRuntime, node, meshes, id, newMesh) => {
536
539
  if (!newMesh) {
537
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  gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
538
541
  newMesh = new Mesh(node.name || "", gltfRuntime.scene);
@@ -595,7 +598,7 @@ const importMesh = (gltfRuntime, node, meshes, id, newMesh) => {
595
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  const uvKind = VertexBuffer.UVKind + (channel === 0 ? "" : channel + 1);
596
599
  const uvs = new Float32Array(buffer.length);
597
600
  uvs.set(buffer);
598
- normalizeUVs(uvs);
601
+ NormalizeUVs(uvs);
599
602
  tempVertexData.set(uvs, uvKind);
600
603
  }
601
604
  else if (semantic === "JOINT") {
@@ -689,7 +692,7 @@ const importMesh = (gltfRuntime, node, meshes, id, newMesh) => {
689
692
  * @param rotation
690
693
  * @param scaling
691
694
  */
692
- const configureNode = (newNode, position, rotation, scaling) => {
695
+ const ConfigureNode = (newNode, position, rotation, scaling) => {
693
696
  if (newNode.position) {
694
697
  newNode.position = position;
695
698
  }
@@ -705,17 +708,17 @@ const configureNode = (newNode, position, rotation, scaling) => {
705
708
  * @param newNode
706
709
  * @param node
707
710
  */
708
- const configureNodeFromMatrix = (newNode, node) => {
711
+ const ConfigureNodeFromMatrix = (newNode, node) => {
709
712
  if (node.matrix) {
710
713
  const position = new Vector3(0, 0, 0);
711
714
  const rotation = new Quaternion();
712
715
  const scaling = new Vector3(0, 0, 0);
713
716
  const mat = Matrix.FromArray(node.matrix);
714
717
  mat.decompose(scaling, rotation, position);
715
- configureNode(newNode, position, rotation, scaling);
718
+ ConfigureNode(newNode, position, rotation, scaling);
716
719
  }
717
720
  else if (node.translation && node.rotation && node.scale) {
718
- configureNode(newNode, Vector3.FromArray(node.translation), Quaternion.FromArray(node.rotation), Vector3.FromArray(node.scale));
721
+ ConfigureNode(newNode, Vector3.FromArray(node.translation), Quaternion.FromArray(node.rotation), Vector3.FromArray(node.scale));
719
722
  }
720
723
  newNode.computeWorldMatrix(true);
721
724
  };
@@ -726,7 +729,7 @@ const configureNodeFromMatrix = (newNode, node) => {
726
729
  * @param id
727
730
  * @returns the newly imported node
728
731
  */
729
- const importNode = (gltfRuntime, node, id) => {
732
+ const ImportNode = (gltfRuntime, node, id) => {
730
733
  let lastNode = null;
731
734
  if (gltfRuntime.importOnlyMeshes && (node.skin || node.meshes)) {
732
735
  if (gltfRuntime.importMeshesNames && gltfRuntime.importMeshesNames.length > 0 && gltfRuntime.importMeshesNames.indexOf(node.name || "") === -1) {
@@ -737,10 +740,10 @@ const importNode = (gltfRuntime, node, id) => {
737
740
  if (node.skin) {
738
741
  if (node.meshes) {
739
742
  const skin = gltfRuntime.skins[node.skin];
740
- const newMesh = importMesh(gltfRuntime, node, node.meshes, id, node.babylonNode);
743
+ const newMesh = ImportMesh(gltfRuntime, node, node.meshes, id, node.babylonNode);
741
744
  newMesh.skeleton = gltfRuntime.scene.getLastSkeletonById(node.skin);
742
745
  if (newMesh.skeleton === null) {
743
- newMesh.skeleton = importSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton);
746
+ newMesh.skeleton = ImportSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton);
744
747
  if (!skin.babylonSkeleton) {
745
748
  skin.babylonSkeleton = newMesh.skeleton;
746
749
  }
@@ -752,7 +755,7 @@ const importNode = (gltfRuntime, node, id) => {
752
755
  /**
753
756
  * Improve meshes property
754
757
  */
755
- const newMesh = importMesh(gltfRuntime, node, node.mesh ? [node.mesh] : node.meshes, id, node.babylonNode);
758
+ const newMesh = ImportMesh(gltfRuntime, node, node.mesh ? [node.mesh] : node.meshes, id, node.babylonNode);
756
759
  lastNode = newMesh;
757
760
  }
758
761
  // Lights
@@ -850,13 +853,13 @@ const importNode = (gltfRuntime, node, id) => {
850
853
  }
851
854
  if (lastNode !== null) {
852
855
  if (node.matrix && lastNode instanceof Mesh) {
853
- configureNodeFromMatrix(lastNode, node);
856
+ ConfigureNodeFromMatrix(lastNode, node);
854
857
  }
855
858
  else {
856
859
  const translation = node.translation || [0, 0, 0];
857
860
  const rotation = node.rotation || [0, 0, 0, 1];
858
861
  const scale = node.scale || [1, 1, 1];
859
- configureNode(lastNode, Vector3.FromArray(translation), Quaternion.FromArray(rotation), Vector3.FromArray(scale));
862
+ ConfigureNode(lastNode, Vector3.FromArray(translation), Quaternion.FromArray(rotation), Vector3.FromArray(scale));
860
863
  }
861
864
  lastNode.updateCache(true);
862
865
  node.babylonNode = lastNode;
@@ -870,7 +873,7 @@ const importNode = (gltfRuntime, node, id) => {
870
873
  * @param parent
871
874
  * @param meshIncluded
872
875
  */
873
- const traverseNodes = (gltfRuntime, id, parent, meshIncluded = false) => {
876
+ const TraverseNodes = (gltfRuntime, id, parent, meshIncluded = false) => {
874
877
  const node = gltfRuntime.nodes[id];
875
878
  let newNode = null;
876
879
  if (gltfRuntime.importOnlyMeshes && !meshIncluded && gltfRuntime.importMeshesNames) {
@@ -885,7 +888,7 @@ const traverseNodes = (gltfRuntime, id, parent, meshIncluded = false) => {
885
888
  meshIncluded = true;
886
889
  }
887
890
  if (!node.jointName && meshIncluded) {
888
- newNode = importNode(gltfRuntime, node, id);
891
+ newNode = ImportNode(gltfRuntime, node, id);
889
892
  if (newNode !== null) {
890
893
  newNode.id = id;
891
894
  newNode.parent = parent;
@@ -893,7 +896,7 @@ const traverseNodes = (gltfRuntime, id, parent, meshIncluded = false) => {
893
896
  }
894
897
  if (node.children) {
895
898
  for (let i = 0; i < node.children.length; i++) {
896
- traverseNodes(gltfRuntime, node.children[i], newNode, meshIncluded);
899
+ TraverseNodes(gltfRuntime, node.children[i], newNode, meshIncluded);
897
900
  }
898
901
  }
899
902
  };
@@ -901,24 +904,24 @@ const traverseNodes = (gltfRuntime, id, parent, meshIncluded = false) => {
901
904
  * do stuff after buffers, shaders are loaded (e.g. hook up materials, load animations, etc.)
902
905
  * @param gltfRuntime
903
906
  */
904
- const postLoad = (gltfRuntime) => {
907
+ const PostLoad = (gltfRuntime) => {
905
908
  // Nodes
906
909
  let currentScene = gltfRuntime.currentScene;
907
910
  if (currentScene) {
908
911
  for (let i = 0; i < currentScene.nodes.length; i++) {
909
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
912
+ TraverseNodes(gltfRuntime, currentScene.nodes[i], null);
910
913
  }
911
914
  }
912
915
  else {
913
916
  for (const thing in gltfRuntime.scenes) {
914
917
  currentScene = gltfRuntime.scenes[thing];
915
918
  for (let i = 0; i < currentScene.nodes.length; i++) {
916
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
919
+ TraverseNodes(gltfRuntime, currentScene.nodes[i], null);
917
920
  }
918
921
  }
919
922
  }
920
923
  // Set animations
921
- loadAnimations(gltfRuntime);
924
+ LoadAnimations(gltfRuntime);
922
925
  for (let i = 0; i < gltfRuntime.scene.skeletons.length; i++) {
923
926
  const skeleton = gltfRuntime.scene.skeletons[i];
924
927
  gltfRuntime.scene.beginAnimation(skeleton, 0, Number.MAX_VALUE, true, 1.0);
@@ -934,7 +937,7 @@ const postLoad = (gltfRuntime) => {
934
937
  * @param material
935
938
  * @param onSuccess
936
939
  */
937
- const onBindShaderMaterial = (mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess) => {
940
+ const OnBindShaderMaterial = (mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess) => {
938
941
  const materialValues = material.values || technique.parameters;
939
942
  for (const unif in unTreatedUniforms) {
940
943
  const uniform = unTreatedUniforms[unif];
@@ -981,7 +984,7 @@ const onBindShaderMaterial = (mesh, gltfRuntime, unTreatedUniforms, shaderMateri
981
984
  * @param technique
982
985
  * @param material
983
986
  */
984
- const prepareShaderMaterialUniforms = (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms) => {
987
+ const PrepareShaderMaterialUniforms = (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms) => {
985
988
  const materialValues = material.values || technique.parameters;
986
989
  const techniqueUniforms = technique.uniforms;
987
990
  /**
@@ -1027,7 +1030,7 @@ const prepareShaderMaterialUniforms = (gltfRuntime, shaderMaterial, technique, m
1027
1030
  * @param onError
1028
1031
  * @returns callback when shader is compiled
1029
1032
  */
1030
- const onShaderCompileError = (program, shaderMaterial, onError) => {
1033
+ const OnShaderCompileError = (program, shaderMaterial, onError) => {
1031
1034
  return (effect, error) => {
1032
1035
  shaderMaterial.dispose(true);
1033
1036
  onError("Cannot compile program named " + program.name + ". Error: " + error + ". Default material will be applied");
@@ -1043,11 +1046,11 @@ const onShaderCompileError = (program, shaderMaterial, onError) => {
1043
1046
  * @param onSuccess
1044
1047
  * @returns callback when shader is compiled
1045
1048
  */
1046
- const onShaderCompileSuccess = (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess) => {
1049
+ const OnShaderCompileSuccess = (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess) => {
1047
1050
  return (_) => {
1048
- prepareShaderMaterialUniforms(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms);
1051
+ PrepareShaderMaterialUniforms(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms);
1049
1052
  shaderMaterial.onBind = (mesh) => {
1050
- onBindShaderMaterial(mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess);
1053
+ OnBindShaderMaterial(mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess);
1051
1054
  };
1052
1055
  };
1053
1056
  };
@@ -1058,7 +1061,7 @@ const onShaderCompileSuccess = (gltfRuntime, shaderMaterial, technique, material
1058
1061
  * @param unTreatedUniforms
1059
1062
  * @returns the name of the uniform handled by babylon
1060
1063
  */
1061
- const parseShaderUniforms = (tokenizer, technique, unTreatedUniforms) => {
1064
+ const ParseShaderUniforms = (tokenizer, technique, unTreatedUniforms) => {
1062
1065
  for (const unif in technique.uniforms) {
1063
1066
  const uniform = technique.uniforms[unif];
1064
1067
  const uniformParameter = technique.parameters[uniform];
@@ -1067,7 +1070,7 @@ const parseShaderUniforms = (tokenizer, technique, unTreatedUniforms) => {
1067
1070
  const transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
1068
1071
  if (transformIndex !== -1) {
1069
1072
  delete unTreatedUniforms[unif];
1070
- return babylonTransforms[transformIndex];
1073
+ return BabylonTransforms[transformIndex];
1071
1074
  }
1072
1075
  }
1073
1076
  }
@@ -1078,7 +1081,7 @@ const parseShaderUniforms = (tokenizer, technique, unTreatedUniforms) => {
1078
1081
  * All shaders loaded. Create materials one by one
1079
1082
  * @param gltfRuntime
1080
1083
  */
1081
- const importMaterials = (gltfRuntime) => {
1084
+ const ImportMaterials = (gltfRuntime) => {
1082
1085
  // Create materials
1083
1086
  for (const mat in gltfRuntime.materials) {
1084
1087
  GLTFLoaderExtension.LoadMaterialAsync(gltfRuntime, mat, () => { }, () => { });
@@ -1123,58 +1126,58 @@ export class GLTFLoaderBase {
1123
1126
  };
1124
1127
  // Parse
1125
1128
  if (parsedData.extensions) {
1126
- parseObject(parsedData.extensions, "extensions", gltfRuntime);
1129
+ ParseObject(parsedData.extensions, "extensions", gltfRuntime);
1127
1130
  }
1128
1131
  if (parsedData.extensionsUsed) {
1129
- parseObject(parsedData.extensionsUsed, "extensionsUsed", gltfRuntime);
1132
+ ParseObject(parsedData.extensionsUsed, "extensionsUsed", gltfRuntime);
1130
1133
  }
1131
1134
  if (parsedData.buffers) {
1132
- parseBuffers(parsedData.buffers, gltfRuntime);
1135
+ ParseBuffers(parsedData.buffers, gltfRuntime);
1133
1136
  }
1134
1137
  if (parsedData.bufferViews) {
1135
- parseObject(parsedData.bufferViews, "bufferViews", gltfRuntime);
1138
+ ParseObject(parsedData.bufferViews, "bufferViews", gltfRuntime);
1136
1139
  }
1137
1140
  if (parsedData.accessors) {
1138
- parseObject(parsedData.accessors, "accessors", gltfRuntime);
1141
+ ParseObject(parsedData.accessors, "accessors", gltfRuntime);
1139
1142
  }
1140
1143
  if (parsedData.meshes) {
1141
- parseObject(parsedData.meshes, "meshes", gltfRuntime);
1144
+ ParseObject(parsedData.meshes, "meshes", gltfRuntime);
1142
1145
  }
1143
1146
  if (parsedData.lights) {
1144
- parseObject(parsedData.lights, "lights", gltfRuntime);
1147
+ ParseObject(parsedData.lights, "lights", gltfRuntime);
1145
1148
  }
1146
1149
  if (parsedData.cameras) {
1147
- parseObject(parsedData.cameras, "cameras", gltfRuntime);
1150
+ ParseObject(parsedData.cameras, "cameras", gltfRuntime);
1148
1151
  }
1149
1152
  if (parsedData.nodes) {
1150
- parseObject(parsedData.nodes, "nodes", gltfRuntime);
1153
+ ParseObject(parsedData.nodes, "nodes", gltfRuntime);
1151
1154
  }
1152
1155
  if (parsedData.images) {
1153
- parseObject(parsedData.images, "images", gltfRuntime);
1156
+ ParseObject(parsedData.images, "images", gltfRuntime);
1154
1157
  }
1155
1158
  if (parsedData.textures) {
1156
- parseObject(parsedData.textures, "textures", gltfRuntime);
1159
+ ParseObject(parsedData.textures, "textures", gltfRuntime);
1157
1160
  }
1158
1161
  if (parsedData.shaders) {
1159
- parseShaders(parsedData.shaders, gltfRuntime);
1162
+ ParseShaders(parsedData.shaders, gltfRuntime);
1160
1163
  }
1161
1164
  if (parsedData.programs) {
1162
- parseObject(parsedData.programs, "programs", gltfRuntime);
1165
+ ParseObject(parsedData.programs, "programs", gltfRuntime);
1163
1166
  }
1164
1167
  if (parsedData.samplers) {
1165
- parseObject(parsedData.samplers, "samplers", gltfRuntime);
1168
+ ParseObject(parsedData.samplers, "samplers", gltfRuntime);
1166
1169
  }
1167
1170
  if (parsedData.techniques) {
1168
- parseObject(parsedData.techniques, "techniques", gltfRuntime);
1171
+ ParseObject(parsedData.techniques, "techniques", gltfRuntime);
1169
1172
  }
1170
1173
  if (parsedData.materials) {
1171
- parseObject(parsedData.materials, "materials", gltfRuntime);
1174
+ ParseObject(parsedData.materials, "materials", gltfRuntime);
1172
1175
  }
1173
1176
  if (parsedData.animations) {
1174
- parseObject(parsedData.animations, "animations", gltfRuntime);
1177
+ ParseObject(parsedData.animations, "animations", gltfRuntime);
1175
1178
  }
1176
1179
  if (parsedData.skins) {
1177
- parseObject(parsedData.skins, "skins", gltfRuntime);
1180
+ ParseObject(parsedData.skins, "skins", gltfRuntime);
1178
1181
  }
1179
1182
  if (parsedData.scenes) {
1180
1183
  gltfRuntime.scenes = parsedData.scenes;
@@ -1184,6 +1187,7 @@ export class GLTFLoaderBase {
1184
1187
  }
1185
1188
  return gltfRuntime;
1186
1189
  }
1190
+ // eslint-disable-next-line no-restricted-syntax
1187
1191
  static LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress) {
1188
1192
  const buffer = gltfRuntime.buffers[id];
1189
1193
  if (Tools.IsBase64(buffer.uri)) {
@@ -1197,6 +1201,7 @@ export class GLTFLoaderBase {
1197
1201
  });
1198
1202
  }
1199
1203
  }
1204
+ // eslint-disable-next-line no-restricted-syntax
1200
1205
  static LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError) {
1201
1206
  const texture = gltfRuntime.textures[id];
1202
1207
  if (!texture || !texture.source) {
@@ -1219,6 +1224,7 @@ export class GLTFLoaderBase {
1219
1224
  });
1220
1225
  }
1221
1226
  }
1227
+ // eslint-disable-next-line no-restricted-syntax
1222
1228
  static CreateTextureAsync(gltfRuntime, id, buffer, onSuccess) {
1223
1229
  const texture = gltfRuntime.textures[id];
1224
1230
  if (texture.babylonTexture) {
@@ -1245,6 +1251,7 @@ export class GLTFLoaderBase {
1245
1251
  texture.babylonTexture = newTexture;
1246
1252
  onSuccess(newTexture);
1247
1253
  }
1254
+ // eslint-disable-next-line no-restricted-syntax
1248
1255
  static LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError) {
1249
1256
  const shader = gltfRuntime.shaders[id];
1250
1257
  if (Tools.IsBase64(shader.uri)) {
@@ -1261,6 +1268,7 @@ export class GLTFLoaderBase {
1261
1268
  });
1262
1269
  }
1263
1270
  }
1271
+ // eslint-disable-next-line no-restricted-syntax
1264
1272
  static LoadMaterialAsync(gltfRuntime, id, onSuccess, onError) {
1265
1273
  const material = gltfRuntime.materials[id];
1266
1274
  if (!material.technique) {
@@ -1300,7 +1308,7 @@ export class GLTFLoaderBase {
1300
1308
  if (uniformParameter.semantic && !uniformParameter.node && !uniformParameter.source) {
1301
1309
  const transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
1302
1310
  if (transformIndex !== -1) {
1303
- uniforms.push(babylonTransforms[transformIndex]);
1311
+ uniforms.push(BabylonTransforms[transformIndex]);
1304
1312
  delete unTreatedUniforms[unif];
1305
1313
  }
1306
1314
  else {
@@ -1318,7 +1326,7 @@ export class GLTFLoaderBase {
1318
1326
  const attribute = technique.attributes[attr];
1319
1327
  const attributeParameter = technique.parameters[attribute];
1320
1328
  if (attributeParameter.semantic) {
1321
- const name = getAttribute(attributeParameter);
1329
+ const name = GetAttribute(attributeParameter);
1322
1330
  if (name) {
1323
1331
  attributes.push(name);
1324
1332
  }
@@ -1336,7 +1344,7 @@ export class GLTFLoaderBase {
1336
1344
  const attribute = technique.attributes[attr];
1337
1345
  const attributeParameter = technique.parameters[attribute];
1338
1346
  if (vertexTokenizer.currentIdentifier === attr && attributeParameter.semantic) {
1339
- newVertexShader += getAttribute(attributeParameter);
1347
+ newVertexShader += GetAttribute(attributeParameter);
1340
1348
  foundAttribute = true;
1341
1349
  break;
1342
1350
  }
@@ -1344,7 +1352,7 @@ export class GLTFLoaderBase {
1344
1352
  if (foundAttribute) {
1345
1353
  continue;
1346
1354
  }
1347
- newVertexShader += parseShaderUniforms(vertexTokenizer, technique, unTreatedUniforms);
1355
+ newVertexShader += ParseShaderUniforms(vertexTokenizer, technique, unTreatedUniforms);
1348
1356
  }
1349
1357
  // Configure pixel shader
1350
1358
  while (!pixelTokenizer.isEnd() && pixelTokenizer.getNextToken()) {
@@ -1353,7 +1361,7 @@ export class GLTFLoaderBase {
1353
1361
  newPixelShader += pixelTokenizer.currentString;
1354
1362
  continue;
1355
1363
  }
1356
- newPixelShader += parseShaderUniforms(pixelTokenizer, technique, unTreatedUniforms);
1364
+ newPixelShader += ParseShaderUniforms(pixelTokenizer, technique, unTreatedUniforms);
1357
1365
  }
1358
1366
  // Create shader material
1359
1367
  const shaderPath = {
@@ -1369,8 +1377,8 @@ export class GLTFLoaderBase {
1369
1377
  Effect.ShadersStore[program.vertexShader + id + "VertexShader"] = newVertexShader;
1370
1378
  Effect.ShadersStore[program.fragmentShader + id + "PixelShader"] = newPixelShader;
1371
1379
  const shaderMaterial = new ShaderMaterial(id, gltfRuntime.scene, shaderPath, options);
1372
- shaderMaterial.onError = onShaderCompileError(program, shaderMaterial, onError);
1373
- shaderMaterial.onCompiled = onShaderCompileSuccess(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess);
1380
+ shaderMaterial.onError = OnShaderCompileError(program, shaderMaterial, onError);
1381
+ shaderMaterial.onCompiled = OnShaderCompileSuccess(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess);
1374
1382
  shaderMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;
1375
1383
  if (states && states.functions) {
1376
1384
  const functions = states.functions;
@@ -1435,6 +1443,7 @@ export class GLTFLoader {
1435
1443
  dispose() {
1436
1444
  // do nothing
1437
1445
  }
1446
+ // eslint-disable-next-line no-restricted-syntax
1438
1447
  _importMeshAsync(meshesNames, scene, data, rootUrl, assetContainer, onSuccess, onProgress, onError) {
1439
1448
  scene.useRightHandedSystem = true;
1440
1449
  GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, (gltfRuntime) => {
@@ -1473,8 +1482,8 @@ export class GLTFLoader {
1473
1482
  // Load buffers, shaders, materials, etc.
1474
1483
  this._loadBuffersAsync(gltfRuntime, () => {
1475
1484
  this._loadShadersAsync(gltfRuntime, () => {
1476
- importMaterials(gltfRuntime);
1477
- postLoad(gltfRuntime);
1485
+ ImportMaterials(gltfRuntime);
1486
+ PostLoad(gltfRuntime);
1478
1487
  if (!GLTFFileLoader.IncrementalLoading && onSuccess) {
1479
1488
  onSuccess(meshes, skeletons);
1480
1489
  }
@@ -1514,6 +1523,7 @@ export class GLTFLoader {
1514
1523
  });
1515
1524
  });
1516
1525
  }
1526
+ // eslint-disable-next-line no-restricted-syntax
1517
1527
  _loadAsync(scene, data, rootUrl, onSuccess, onProgress, onError) {
1518
1528
  scene.useRightHandedSystem = true;
1519
1529
  GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, (gltfRuntime) => {
@@ -1524,8 +1534,8 @@ export class GLTFLoader {
1524
1534
  // Load buffers, shaders, materials, etc.
1525
1535
  this._loadBuffersAsync(gltfRuntime, () => {
1526
1536
  this._loadShadersAsync(gltfRuntime, () => {
1527
- importMaterials(gltfRuntime);
1528
- postLoad(gltfRuntime);
1537
+ ImportMaterials(gltfRuntime);
1538
+ PostLoad(gltfRuntime);
1529
1539
  if (!GLTFFileLoader.IncrementalLoading) {
1530
1540
  onSuccess();
1531
1541
  }
@@ -1554,6 +1564,7 @@ export class GLTFLoader {
1554
1564
  });
1555
1565
  });
1556
1566
  }
1567
+ // eslint-disable-next-line no-restricted-syntax
1557
1568
  _loadShadersAsync(gltfRuntime, onload) {
1558
1569
  let hasShaders = false;
1559
1570
  const processShader = (sha, shader) => {
@@ -1586,6 +1597,7 @@ export class GLTFLoader {
1586
1597
  onload();
1587
1598
  }
1588
1599
  }
1600
+ // eslint-disable-next-line no-restricted-syntax
1589
1601
  _loadBuffersAsync(gltfRuntime, onLoad) {
1590
1602
  let hasBuffers = false;
1591
1603
  const processBuffer = (buf, buffer) => {
@@ -1623,7 +1635,7 @@ export class GLTFLoader {
1623
1635
  if (currentScene) {
1624
1636
  // Only one scene even if multiple scenes are defined
1625
1637
  for (let i = 0; i < currentScene.nodes.length; i++) {
1626
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
1638
+ TraverseNodes(gltfRuntime, currentScene.nodes[i], null);
1627
1639
  }
1628
1640
  }
1629
1641
  else {
@@ -1631,7 +1643,7 @@ export class GLTFLoader {
1631
1643
  for (const thing in gltfRuntime.scenes) {
1632
1644
  currentScene = gltfRuntime.scenes[thing];
1633
1645
  for (let i = 0; i < currentScene.nodes.length; i++) {
1634
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
1646
+ TraverseNodes(gltfRuntime, currentScene.nodes[i], null);
1635
1647
  }
1636
1648
  }
1637
1649
  }
@@ -1656,6 +1668,7 @@ export class GLTFLoaderExtension {
1656
1668
  * @param onError
1657
1669
  * @returns true to stop further extensions from loading the runtime
1658
1670
  */
1671
+ // eslint-disable-next-line no-restricted-syntax
1659
1672
  loadRuntimeAsync(scene, data, rootUrl, onSuccess, onError) {
1660
1673
  return false;
1661
1674
  }
@@ -1667,6 +1680,7 @@ export class GLTFLoaderExtension {
1667
1680
  * @param onError
1668
1681
  * @returns true to stop further extensions from creating the runtime
1669
1682
  */
1683
+ // eslint-disable-next-line no-restricted-syntax
1670
1684
  loadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError) {
1671
1685
  return false;
1672
1686
  }
@@ -1680,6 +1694,8 @@ export class GLTFLoaderExtension {
1680
1694
  * @param onProgress
1681
1695
  * @returns true to stop further extensions from loading this buffer
1682
1696
  */
1697
+ // eslint-disable-next-line no-restricted-syntax
1698
+ // eslint-disable-next-line no-restricted-syntax
1683
1699
  loadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress) {
1684
1700
  return false;
1685
1701
  }
@@ -1692,6 +1708,7 @@ export class GLTFLoaderExtension {
1692
1708
  * @param onError
1693
1709
  * @returns true to stop further extensions from loading this texture data
1694
1710
  */
1711
+ // eslint-disable-next-line no-restricted-syntax
1695
1712
  loadTextureBufferAsync(gltfRuntime, id, onSuccess, onError) {
1696
1713
  return false;
1697
1714
  }
@@ -1705,6 +1722,7 @@ export class GLTFLoaderExtension {
1705
1722
  * @param onError
1706
1723
  * @returns true to stop further extensions from loading this texture
1707
1724
  */
1725
+ // eslint-disable-next-line no-restricted-syntax
1708
1726
  createTextureAsync(gltfRuntime, id, buffer, onSuccess, onError) {
1709
1727
  return false;
1710
1728
  }
@@ -1717,6 +1735,7 @@ export class GLTFLoaderExtension {
1717
1735
  * @param onError
1718
1736
  * @returns true to stop further extensions from loading this shader data
1719
1737
  */
1738
+ // eslint-disable-next-line no-restricted-syntax
1720
1739
  loadShaderStringAsync(gltfRuntime, id, onSuccess, onError) {
1721
1740
  return false;
1722
1741
  }
@@ -1729,12 +1748,14 @@ export class GLTFLoaderExtension {
1729
1748
  * @param onError
1730
1749
  * @returns true to stop further extensions from loading this material
1731
1750
  */
1751
+ // eslint-disable-next-line no-restricted-syntax
1732
1752
  loadMaterialAsync(gltfRuntime, id, onSuccess, onError) {
1733
1753
  return false;
1734
1754
  }
1735
1755
  // ---------
1736
1756
  // Utilities
1737
1757
  // ---------
1758
+ // eslint-disable-next-line no-restricted-syntax
1738
1759
  static LoadRuntimeAsync(scene, data, rootUrl, onSuccess, onError) {
1739
1760
  GLTFLoaderExtension._ApplyExtensions((loaderExtension) => {
1740
1761
  return loaderExtension.loadRuntimeAsync(scene, data, rootUrl, onSuccess, onError);
@@ -1747,6 +1768,7 @@ export class GLTFLoaderExtension {
1747
1768
  });
1748
1769
  });
1749
1770
  }
1771
+ // eslint-disable-next-line no-restricted-syntax
1750
1772
  static LoadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError) {
1751
1773
  GLTFLoaderExtension._ApplyExtensions((loaderExtension) => {
1752
1774
  return loaderExtension.loadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError);
@@ -1756,6 +1778,7 @@ export class GLTFLoaderExtension {
1756
1778
  });
1757
1779
  });
1758
1780
  }
1781
+ // eslint-disable-next-line no-restricted-syntax
1759
1782
  static LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress) {
1760
1783
  GLTFLoaderExtension._ApplyExtensions((loaderExtension) => {
1761
1784
  return loaderExtension.loadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
@@ -1763,6 +1786,7 @@ export class GLTFLoaderExtension {
1763
1786
  GLTFLoaderBase.LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
1764
1787
  });
1765
1788
  }
1789
+ // eslint-disable-next-line no-restricted-syntax
1766
1790
  static LoadTextureAsync(gltfRuntime, id, onSuccess, onError) {
1767
1791
  GLTFLoaderExtension._LoadTextureBufferAsync(gltfRuntime, id, (buffer) => {
1768
1792
  if (buffer) {
@@ -1770,6 +1794,7 @@ export class GLTFLoaderExtension {
1770
1794
  }
1771
1795
  }, onError);
1772
1796
  }
1797
+ // eslint-disable-next-line no-restricted-syntax
1773
1798
  static LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError) {
1774
1799
  GLTFLoaderExtension._ApplyExtensions((loaderExtension) => {
1775
1800
  return loaderExtension.loadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
@@ -1777,6 +1802,7 @@ export class GLTFLoaderExtension {
1777
1802
  GLTFLoaderBase.LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
1778
1803
  });
1779
1804
  }
1805
+ // eslint-disable-next-line no-restricted-syntax
1780
1806
  static LoadMaterialAsync(gltfRuntime, id, onSuccess, onError) {
1781
1807
  GLTFLoaderExtension._ApplyExtensions((loaderExtension) => {
1782
1808
  return loaderExtension.loadMaterialAsync(gltfRuntime, id, onSuccess, onError);
@@ -1784,6 +1810,7 @@ export class GLTFLoaderExtension {
1784
1810
  GLTFLoaderBase.LoadMaterialAsync(gltfRuntime, id, onSuccess, onError);
1785
1811
  });
1786
1812
  }
1813
+ // eslint-disable-next-line no-restricted-syntax
1787
1814
  static _LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError) {
1788
1815
  GLTFLoaderExtension._ApplyExtensions((loaderExtension) => {
1789
1816
  return loaderExtension.loadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
@@ -1791,6 +1818,7 @@ export class GLTFLoaderExtension {
1791
1818
  GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
1792
1819
  });
1793
1820
  }
1821
+ // eslint-disable-next-line no-restricted-syntax
1794
1822
  static _CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError) {
1795
1823
  GLTFLoaderExtension._ApplyExtensions((loaderExtension) => {
1796
1824
  return loaderExtension.createTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);