@babylonjs/loaders 8.30.5 → 8.31.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- {"version":3,"file":"openPbrMaterialLoadingAdapter.js","sourceRoot":"","sources":["../../../../../dev/loaders/src/glTF/2.0/openPbrMaterialLoadingAdapter.ts"],"names":[],"mappings":"AAOA;;GAEG;AACH,MAAM,OAAO,6BAA6B;IAGtC;;;OAGG;IACH,YAAY,QAAkB;QAC1B,IAAI,CAAC,SAAS,GAAG,QAA2B,CAAC;IACjD,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,OAAO,CAAC,KAAc;QAC7B,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,KAAK,CAAC;IACjC,CAAC;IAED,2CAA2C;IAC3C,qBAAqB;IACrB,2CAA2C;IAE3C;;;OAGG;IACH,IAAW,eAAe,CAAC,KAAc;QACrC,IAAI,CAAC,SAAS,CAAC,eAAe,GAAG,KAAK,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,SAAS,CAAC,eAAe,CAAC;IAC1C,CAAC;IAED;;;OAGG;IACH,IAAW,gBAAgB,CAAC,KAAc;QACtC,IAAI,CAAC,SAAS,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC;IAC3C,CAAC;IAED,2CAA2C;IAC3C,mBAAmB;IACnB,2CAA2C;IAE3C;;;;OAIG;IACH,IAAW,WAAW,CAAC,KAAa;QAChC,+EAA+E;IACnF,CAAC;IAED;;;OAGG;IACH,IAAW,WAAW;QAClB,OAAO,GAAG,CAAC,CAAC,gBAAgB;IAChC,CAAC;IAED;;;;OAIG;IACH,IAAW,4BAA4B,CAAC,KAAc;QAClD,IAAI,CAAC,SAAS,CAAC,6BAA6B,GAAG,KAAK,CAAC;IACzD,CAAC;IAED;;;OAGG;IACH,IAAW,4BAA4B;QACnC,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACH,IAAW,2BAA2B;QAClC,mEAAmE;QACnE,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACH,IAAW,2BAA2B,CAAC,KAAc;QACjD,mEAAmE;IACvE,CAAC;IAED,2CAA2C;IAC3C,kBAAkB;IAClB,2CAA2C;IAE3C;;;OAGG;IACH,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,KAAK,CAAC;IACrC,CAAC;IAED;;;OAGG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC;IACpC,CAAC;IAED;;;OAGG;IACH,IAAW,gBAAgB,CAAC,KAA4B;QACpD,IAAI,CAAC,SAAS,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACH,IAAW,oBAAoB,CAAC,KAAa;QACzC,IAAI,CAAC,SAAS,CAAC,oBAAoB,GAAG,KAAK,CAAC;IAChD,CAAC;IAED;;;OAGG;IACH,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,SAAS,CAAC,oBAAoB,CAAC;IAC/C,CAAC;IAED;;;OAGG;IACH,IAAW,2BAA2B,CAAC,KAA4B;QAC/D,IAAI,CAAC,SAAS,CAAC,2BAA2B,GAAG,KAAK,CAAC;IACvD,CAAC;IAED;;;OAGG;IACH,IAAW,2BAA2B;QAClC,OAAO,IAAI,CAAC,SAAS,CAAC,2BAA2B,CAAC;IACtD,CAAC;IAED;;;OAGG;IACH,IAAW,aAAa,CAAC,KAAa;QAClC,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,KAAK,CAAC;IACzC,CAAC;IAED;;;OAGG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC;IACxC,CAAC;IAED;;;OAGG;IACH,IAAW,oBAAoB,CAAC,KAA4B;QACxD,IAAI,CAAC,SAAS,CAAC,oBAAoB,GAAG,KAAK,CAAC;IAChD,CAAC;IAED;;;OAGG;IACH,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,SAAS,CAAC,oBAAoB,CAAC;IAC/C,CAAC;IAED;;;OAGG;IACH,IAAW,oCAAoC,CAAC,KAAc;QAC1D,IAAI,CAAC,SAAS,CAAC,qCAAqC,GAAG,KAAK,CAAC;IACjE,CAAC;IAED;;;OAGG;IACH,IAAW,kCAAkC,CAAC,KAAc;QACxD,IAAI,CAAC,SAAS,CAAC,mCAAmC,GAAG,KAAK,CAAC;IAC/D,CAAC;IAED,2CAA2C;IAC3C,sBAAsB;IACtB,2CAA2C;IAE3C;;;OAGG;IACI,uBAAuB,CAAC,mBAA4B,KAAK;QAC5D,wEAAwE;IAC5E,CAAC;IAED;;;OAGG;IACH,IAAW,cAAc,CAAC,KAAa;QACnC,IAAI,CAAC,SAAS,CAAC,cAAc,GAAG,KAAK,CAAC;IAC1C,CAAC;IAED;;;OAGG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC;IACzC,CAAC;IAED;;;;OAIG;IACH,IAAW,qBAAqB,CAAC,KAA4B;QACzD,IAAI,IAAI,CAAC,SAAS,CAAC,oBAAoB,KAAK,KAAK,EAAE,CAAC;YAChD,IAAI,CAAC,SAAS,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAC5C,IAAI,CAAC,SAAS,CAAC,0CAA0C,GAAG,IAAI,CAAC;YACjE,IAAI,CAAC,SAAS,CAAC,2BAA2B,GAAG,IAAI,CAAC;QACtD,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,SAAS,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACjD,CAAC;IACL,CAAC;IAED;;;OAGG;IACH,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,SAAS,CAAC,qBAAqB,CAAC;IAChD,CAAC;IAED;;;OAGG;IACH,IAAW,aAAa,CAAC,KAAa;QAClC,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,KAAK,CAAC;IACzC,CAAC;IAED;;;OAGG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC;IACxC,CAAC;IAED;;;;OAIG;IACH,IAAW,oBAAoB,CAAC,KAA4B;QACxD,IAAI,CAAC,SAAS,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAC5C,IAAI,IAAI,CAAC,SAAS,CAAC,qBAAqB,KAAK,IAAI,CAAC,SAAS,CAAC,oBAAoB,EAAE,CAAC;YAC/E,IAAI,CAAC,SAAS,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAC5C,IAAI,CAAC,SAAS,CAAC,0CAA0C,GAAG,IAAI,CAAC;YACjE,IAAI,CAAC,SAAS,CAAC,2BAA2B,GAAG,IAAI,CAAC;QACtD,CAAC;IACL,CAAC;IAED;;;OAGG;IACH,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,SAAS,CAAC,oBAAoB,CAAC;IAC/C,CAAC;IAED;;;OAGG;IACH,IAAW,iBAAiB,CAAC,KAAa;QACtC,IAAI,CAAC,SAAS,CAAC,iBAAiB,GAAG,KAAK,CAAC;IAC7C,CAAC;IAED;;;OAGG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACH,IAAW,wBAAwB,CAAC,KAA4B;QAC5D,IAAI,CAAC,SAAS,CAAC,wBAAwB,GAAG,KAAK,CAAC;IACpD,CAAC;IAED;;;OAGG;IACH,IAAW,wBAAwB;QAC/B,OAAO,IAAI,CAAC,SAAS,CAAC,wBAAwB,CAAC;IACnD,CAAC;IAED;;;OAGG;IACH,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,CAAC,SAAS,CAAC,WAAW,GAAG,KAAK,CAAC;IACvC,CAAC;IAED;;;OAGG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC;IACtC,CAAC;IAED,2CAA2C;IAC3C,sBAAsB;IACtB,2CAA2C;IAE3C;;;OAGG;IACH,IAAW,aAAa,CAAC,KAAa;QAClC,IAAI,CAAC,SAAS,CAAC,aAAa,GAAG,KAAK,CAAC;IACzC,CAAC;IAED;;;OAGG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,SAAS,CAAC,aAAa,CAAC;IACxC,CAAC;IAED;;;OAGG;IACH,IAAW,iBAAiB,CAAC,KAAa;QACtC,IAAI,CAAC,SAAS,CAAC,iBAAiB,GAAG,KAAK,CAAC;IAC7C,CAAC;IAED;;;OAGG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACH,IAAW,oBAAoB,CAAC,KAA4B;QACxD,IAAI,CAAC,SAAS,CAAC,oBAAoB,GAAG,KAAK,CAAC;IAChD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type { OpenPBRMaterial } from \"core/Materials/PBR/openPbrMaterial\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Color3 } from \"core/Maths/math.color\";\r\nimport type { IMaterialLoadingAdapter } from \"./materialLoadingAdapter\";\r\n\r\n/**\r\n * Material Loading Adapter for OpenPBR materials that provides a unified OpenPBR-like interface.\r\n */\r\nexport class OpenPBRMaterialLoadingAdapter implements IMaterialLoadingAdapter {\r\n private _material: OpenPBRMaterial;\r\n\r\n /**\r\n * Creates a new instance of the OpenPBRMaterialLoadingAdapter.\r\n * @param material - The OpenPBR material to adapt.\r\n */\r\n constructor(material: Material) {\r\n this._material = material as OpenPBRMaterial;\r\n }\r\n\r\n /**\r\n * Gets the underlying material\r\n */\r\n public get material(): OpenPBRMaterial {\r\n return this._material;\r\n }\r\n\r\n /**\r\n * Whether the material should be treated as unlit\r\n */\r\n public get isUnlit(): boolean {\r\n return this._material.unlit;\r\n }\r\n\r\n /**\r\n * Sets whether the material should be treated as unlit\r\n */\r\n public set isUnlit(value: boolean) {\r\n this._material.unlit = value;\r\n }\r\n\r\n // ========================================\r\n // CULLING PROPERTIES\r\n // ========================================\r\n\r\n /**\r\n * Sets whether back face culling is enabled.\r\n * @param value True to enable back face culling\r\n */\r\n public set backFaceCulling(value: boolean) {\r\n this._material.backFaceCulling = value;\r\n }\r\n\r\n /**\r\n * Gets whether back face culling is enabled.\r\n * @returns True if back face culling is enabled\r\n */\r\n public get backFaceCulling(): boolean {\r\n return this._material.backFaceCulling;\r\n }\r\n\r\n /**\r\n * Sets whether two-sided lighting is enabled.\r\n * @param value True to enable two-sided lighting\r\n */\r\n public set twoSidedLighting(value: boolean) {\r\n this._material.twoSidedLighting = value;\r\n }\r\n\r\n /**\r\n * Gets whether two-sided lighting is enabled.\r\n * @returns True if two-sided lighting is enabled\r\n */\r\n public get twoSidedLighting(): boolean {\r\n return this._material.twoSidedLighting;\r\n }\r\n\r\n // ========================================\r\n // ALPHA PROPERTIES\r\n // ========================================\r\n\r\n /**\r\n * Sets the alpha cutoff value for alpha testing.\r\n * Note: OpenPBR doesn't have a direct equivalent, so this is a no-op.\r\n * @param value The alpha cutoff threshold (ignored for OpenPBR)\r\n */\r\n public set alphaCutOff(value: number) {\r\n // OpenPBR doesn't have a direct equivalent, but could be implemented if needed\r\n }\r\n\r\n /**\r\n * Gets the alpha cutoff value.\r\n * @returns Default value of 0.5 (OpenPBR doesn't support this directly)\r\n */\r\n public get alphaCutOff(): number {\r\n return 0.5; // Default value\r\n }\r\n\r\n /**\r\n * Sets whether to use alpha from the base color texture.\r\n * Note: OpenPBR handles this differently through the baseColorTexture alpha channel.\r\n * @param value True to use alpha from base color texture (handled automatically in OpenPBR)\r\n */\r\n public set useAlphaFromBaseColorTexture(value: boolean) {\r\n this._material._useAlphaFromBaseColorTexture = value;\r\n }\r\n\r\n /**\r\n * Gets whether alpha is used from the base color texture.\r\n * @returns Always false for OpenPBR as it's handled automatically\r\n */\r\n public get useAlphaFromBaseColorTexture(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Gets whether the transparency is treated as alpha coverage.\r\n */\r\n public get transparencyAsAlphaCoverage(): boolean {\r\n // OpenPBR doesn't support treating transparency as alpha coverage.\r\n return false;\r\n }\r\n\r\n /**\r\n * Sets/Gets whether the transparency is treated as alpha coverage\r\n */\r\n public set transparencyAsAlphaCoverage(value: boolean) {\r\n // OpenPBR doesn't support treating transparency as alpha coverage.\r\n }\r\n\r\n // ========================================\r\n // BASE PARAMETERS\r\n // ========================================\r\n\r\n /**\r\n * Sets the base color of the OpenPBR material.\r\n * @param value The base color as a Color3\r\n */\r\n public set baseColor(value: Color3) {\r\n this._material.baseColor = value;\r\n }\r\n\r\n /**\r\n * Gets the base color of the OpenPBR material.\r\n * @returns The base color as a Color3\r\n */\r\n public get baseColor(): Color3 {\r\n return this._material.baseColor;\r\n }\r\n\r\n /**\r\n * Sets the base color texture of the OpenPBR material.\r\n * @param value The base color texture or null\r\n */\r\n public set baseColorTexture(value: Nullable<BaseTexture>) {\r\n this._material.baseColorTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the base color texture of the OpenPBR material.\r\n * @returns The base color texture or null\r\n */\r\n public get baseColorTexture(): Nullable<BaseTexture> {\r\n return this._material.baseColorTexture;\r\n }\r\n\r\n /**\r\n * Sets the base diffuse roughness of the OpenPBR material.\r\n * @param value The diffuse roughness value (0-1)\r\n */\r\n public set baseDiffuseRoughness(value: number) {\r\n this._material.baseDiffuseRoughness = value;\r\n }\r\n\r\n /**\r\n * Gets the base diffuse roughness of the OpenPBR material.\r\n * @returns The diffuse roughness value (0-1)\r\n */\r\n public get baseDiffuseRoughness(): number {\r\n return this._material.baseDiffuseRoughness;\r\n }\r\n\r\n /**\r\n * Sets the base diffuse roughness texture of the OpenPBR material.\r\n * @param value The diffuse roughness texture or null\r\n */\r\n public set baseDiffuseRoughnessTexture(value: Nullable<BaseTexture>) {\r\n this._material.baseDiffuseRoughnessTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the base diffuse roughness texture of the OpenPBR material.\r\n * @returns The diffuse roughness texture or null\r\n */\r\n public get baseDiffuseRoughnessTexture(): Nullable<BaseTexture> {\r\n return this._material.baseDiffuseRoughnessTexture;\r\n }\r\n\r\n /**\r\n * Sets the base metalness value of the OpenPBR material.\r\n * @param value The metalness value (0-1)\r\n */\r\n public set baseMetalness(value: number) {\r\n this._material.baseMetalness = value;\r\n }\r\n\r\n /**\r\n * Gets the base metalness value of the OpenPBR material.\r\n * @returns The metalness value (0-1)\r\n */\r\n public get baseMetalness(): number {\r\n return this._material.baseMetalness;\r\n }\r\n\r\n /**\r\n * Sets the base metalness texture of the OpenPBR material.\r\n * @param value The metalness texture or null\r\n */\r\n public set baseMetalnessTexture(value: Nullable<BaseTexture>) {\r\n this._material.baseMetalnessTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the base metalness texture of the OpenPBR material.\r\n * @returns The metalness texture or null\r\n */\r\n public get baseMetalnessTexture(): Nullable<BaseTexture> {\r\n return this._material.baseMetalnessTexture;\r\n }\r\n\r\n /**\r\n * Sets whether to use roughness from the metallic texture's green channel.\r\n * @param value True to use green channel for roughness\r\n */\r\n public set useRoughnessFromMetallicTextureGreen(value: boolean) {\r\n this._material._useRoughnessFromMetallicTextureGreen = value;\r\n }\r\n\r\n /**\r\n * Sets whether to use metalness from the metallic texture's blue channel.\r\n * @param value True to use blue channel for metalness\r\n */\r\n public set useMetallicFromMetallicTextureBlue(value: boolean) {\r\n this._material._useMetallicFromMetallicTextureBlue = value;\r\n }\r\n\r\n // ========================================\r\n // SPECULAR PARAMETERS\r\n // ========================================\r\n\r\n /**\r\n * Configures specular properties for OpenPBR material.\r\n * @param _enableEdgeColor Whether to enable edge color support (ignored for OpenPBR)\r\n */\r\n public enableSpecularEdgeColor(_enableEdgeColor: boolean = false): void {\r\n // OpenPBR already supports edge color natively, no configuration needed\r\n }\r\n\r\n /**\r\n * Sets the specular weight of the OpenPBR material.\r\n * @param value The specular weight value (0-1)\r\n */\r\n public set specularWeight(value: number) {\r\n this._material.specularWeight = value;\r\n }\r\n\r\n /**\r\n * Gets the specular weight of the OpenPBR material.\r\n * @returns The specular weight value (0-1)\r\n */\r\n public get specularWeight(): number {\r\n return this._material.specularWeight;\r\n }\r\n\r\n /**\r\n * Sets the specular weight texture of the OpenPBR material.\r\n * If the same texture is used for specular color, optimizes by using alpha channel for weight.\r\n * @param value The specular weight texture or null\r\n */\r\n public set specularWeightTexture(value: Nullable<BaseTexture>) {\r\n if (this._material.specularColorTexture === value) {\r\n this._material.specularWeightTexture = null;\r\n this._material._useSpecularWeightFromSpecularColorTexture = true;\r\n this._material._useSpecularWeightFromAlpha = true;\r\n } else {\r\n this._material.specularWeightTexture = value;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the specular weight texture of the OpenPBR material.\r\n * @returns The specular weight texture or null\r\n */\r\n public get specularWeightTexture(): Nullable<BaseTexture> {\r\n return this._material.specularWeightTexture;\r\n }\r\n\r\n /**\r\n * Sets the specular color of the OpenPBR material.\r\n * @param value The specular color as a Color3\r\n */\r\n public set specularColor(value: Color3) {\r\n this._material.specularColor = value;\r\n }\r\n\r\n /**\r\n * Gets the specular color of the OpenPBR material.\r\n * @returns The specular color as a Color3\r\n */\r\n public get specularColor(): Color3 {\r\n return this._material.specularColor;\r\n }\r\n\r\n /**\r\n * Sets the specular color texture of the OpenPBR material.\r\n * If the same texture is used for specular weight, optimizes by using alpha channel for weight.\r\n * @param value The specular color texture or null\r\n */\r\n public set specularColorTexture(value: Nullable<BaseTexture>) {\r\n this._material.specularColorTexture = value;\r\n if (this._material.specularWeightTexture === this._material.specularColorTexture) {\r\n this._material.specularWeightTexture = null;\r\n this._material._useSpecularWeightFromSpecularColorTexture = true;\r\n this._material._useSpecularWeightFromAlpha = true;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the specular color texture of the OpenPBR material.\r\n * @returns The specular color texture or null\r\n */\r\n public get specularColorTexture(): Nullable<BaseTexture> {\r\n return this._material.specularColorTexture;\r\n }\r\n\r\n /**\r\n * Sets the specular roughness of the OpenPBR material.\r\n * @param value The roughness value (0-1)\r\n */\r\n public set specularRoughness(value: number) {\r\n this._material.specularRoughness = value;\r\n }\r\n\r\n /**\r\n * Gets the specular roughness of the OpenPBR material.\r\n * @returns The roughness value (0-1)\r\n */\r\n public get specularRoughness(): number {\r\n return this._material.specularRoughness;\r\n }\r\n\r\n /**\r\n * Sets the specular roughness texture of the OpenPBR material.\r\n * @param value The roughness texture or null\r\n */\r\n public set specularRoughnessTexture(value: Nullable<BaseTexture>) {\r\n this._material.specularRoughnessTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the specular roughness texture of the OpenPBR material.\r\n * @returns The roughness texture or null\r\n */\r\n public get specularRoughnessTexture(): Nullable<BaseTexture> {\r\n return this._material.specularRoughnessTexture;\r\n }\r\n\r\n /**\r\n * Sets the specular index of refraction (IOR) of the OpenPBR material.\r\n * @param value The IOR value\r\n */\r\n public set specularIor(value: number) {\r\n this._material.specularIor = value;\r\n }\r\n\r\n /**\r\n * Gets the specular index of refraction (IOR) of the OpenPBR material.\r\n * @returns The IOR value\r\n */\r\n public get specularIor(): number {\r\n return this._material.specularIor;\r\n }\r\n\r\n // ========================================\r\n // EMISSION PARAMETERS\r\n // ========================================\r\n\r\n /**\r\n * Sets the emission color of the OpenPBR material.\r\n * @param value The emission color as a Color3\r\n */\r\n public set emissionColor(value: Color3) {\r\n this._material.emissionColor = value;\r\n }\r\n\r\n /**\r\n * Gets the emission color of the OpenPBR material.\r\n * @returns The emission color as a Color3\r\n */\r\n public get emissionColor(): Color3 {\r\n return this._material.emissionColor;\r\n }\r\n\r\n /**\r\n * Sets the emission luminance of the OpenPBR material.\r\n * @param value The emission luminance value\r\n */\r\n public set emissionLuminance(value: number) {\r\n this._material.emissionLuminance = value;\r\n }\r\n\r\n /**\r\n * Gets the emission luminance of the OpenPBR material.\r\n * @returns The emission luminance value\r\n */\r\n public get emissionLuminance(): number {\r\n return this._material.emissionLuminance;\r\n }\r\n\r\n /**\r\n * Sets the emission color texture of the OpenPBR material.\r\n * @param value The emission texture or null\r\n */\r\n public set emissionColorTexture(value: Nullable<BaseTexture>) {\r\n this._material.emissionColorTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the emission color texture of the OpenPBR material.\r\n * @returns The emission texture or null\r\n */\r\n public get emissionColorTexture(): Nullable<BaseTexture> {\r\n return this._material.emissionColorTexture;\r\n }\r\n\r\n // ========================================\r\n // AMBIENT OCCLUSION\r\n // ========================================\r\n\r\n /**\r\n * Sets the ambient occlusion texture of the OpenPBR material.\r\n * @param value The ambient occlusion texture or null\r\n */\r\n public set ambientOcclusionTexture(value: Nullable<BaseTexture>) {\r\n this._material.ambientOcclusionTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the ambient occlusion texture of the OpenPBR material.\r\n * @returns The ambient occlusion texture or null\r\n */\r\n public get ambientOcclusionTexture(): Nullable<BaseTexture> {\r\n return this._material.ambientOcclusionTexture;\r\n }\r\n\r\n /**\r\n * Sets the ambient occlusion texture strength by modifying the texture's level.\r\n * @param value The strength value (typically 0-1)\r\n */\r\n public set ambientOcclusionTextureStrength(value: number) {\r\n const texture = this._material.ambientOcclusionTexture;\r\n if (texture) {\r\n texture.level = value;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the ambient occlusion texture strength from the texture's level property.\r\n * @returns The strength value, defaults to 1.0 if no texture or level is set\r\n */\r\n public get ambientOcclusionTextureStrength(): number {\r\n const texture = this._material.ambientOcclusionTexture;\r\n return texture?.level ?? 1.0;\r\n }\r\n\r\n // ========================================\r\n // COAT PARAMETERS\r\n // ========================================\r\n\r\n /**\r\n * Configures coat parameters for OpenPBR material.\r\n * OpenPBR coat is already built-in, so no configuration is needed.\r\n */\r\n public configureCoat(): void {\r\n // OpenPBR coat is already built-in, no configuration needed\r\n }\r\n\r\n /**\r\n * Sets the coat weight of the OpenPBR material.\r\n * @param value The coat weight value (0-1)\r\n */\r\n public set coatWeight(value: number) {\r\n this._material.coatWeight = value;\r\n }\r\n\r\n /**\r\n * Gets the coat weight of the OpenPBR material.\r\n * @returns The coat weight value (0-1)\r\n */\r\n public get coatWeight(): number {\r\n return this._material.coatWeight;\r\n }\r\n\r\n /**\r\n * Sets the coat weight texture of the OpenPBR material.\r\n * @param value The coat weight texture or null\r\n */\r\n public set coatWeightTexture(value: Nullable<BaseTexture>) {\r\n this._material.coatWeightTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the coat weight texture of the OpenPBR material.\r\n * @returns The coat weight texture or null\r\n */\r\n public get coatWeightTexture(): Nullable<BaseTexture> {\r\n return this._material.coatWeightTexture;\r\n }\r\n\r\n /**\r\n * Sets the coat color of the OpenPBR material.\r\n * @param value The coat color as a Color3\r\n */\r\n public set coatColor(value: Color3) {\r\n this._material.coatColor = value;\r\n }\r\n\r\n /**\r\n * Sets the coat color texture of the OpenPBR material.\r\n * @param value The coat color texture or null\r\n */\r\n public set coatColorTexture(value: Nullable<BaseTexture>) {\r\n this._material.coatColorTexture = value;\r\n }\r\n\r\n /**\r\n * Sets the coat roughness of the OpenPBR material.\r\n * @param value The coat roughness value (0-1)\r\n */\r\n public set coatRoughness(value: number) {\r\n this._material.coatRoughness = value;\r\n }\r\n\r\n /**\r\n * Gets the coat roughness of the OpenPBR material.\r\n * @returns The coat roughness value (0-1)\r\n */\r\n public get coatRoughness(): number {\r\n return this._material.coatRoughness;\r\n }\r\n\r\n /**\r\n * Sets the coat roughness texture of the OpenPBR material.\r\n * @param value The coat roughness texture or null\r\n */\r\n public set coatRoughnessTexture(value: Nullable<BaseTexture>) {\r\n this._material.coatRoughnessTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the coat roughness texture of the OpenPBR material.\r\n * @returns The coat roughness texture or null\r\n */\r\n public get coatRoughnessTexture(): Nullable<BaseTexture> {\r\n return this._material.coatRoughnessTexture;\r\n }\r\n\r\n /**\r\n * Sets the coat index of refraction (IOR) of the OpenPBR material.\r\n */\r\n public set coatIor(value: number) {\r\n this._material.coatIor = value;\r\n }\r\n\r\n /**\r\n * Sets the coat darkening value of the OpenPBR material.\r\n * @param value The coat darkening value\r\n */\r\n public set coatDarkening(value: number) {\r\n this._material.coatDarkening = value;\r\n }\r\n\r\n /**\r\n * Sets the coat darkening texture (OpenPBR: coatDarkeningTexture, no PBR equivalent)\r\n */\r\n public set coatDarkeningTexture(value: Nullable<BaseTexture>) {\r\n this._material.coatDarkeningTexture = value;\r\n }\r\n\r\n /**\r\n * Sets the coat roughness anisotropy.\r\n * TODO: Implementation pending OpenPBR coat anisotropy feature availability.\r\n * @param value The coat anisotropy intensity value\r\n */\r\n public set coatRoughnessAnisotropy(value: number) {\r\n this._material.coatRoughnessAnisotropy = value;\r\n }\r\n\r\n /**\r\n * Gets the coat roughness anisotropy.\r\n * TODO: Implementation pending OpenPBR coat anisotropy feature availability.\r\n * @returns Currently returns 0 as coat anisotropy is not yet available\r\n */\r\n public get coatRoughnessAnisotropy(): number {\r\n return this._material.coatRoughnessAnisotropy;\r\n }\r\n\r\n /**\r\n * Sets the coat tangent angle for anisotropy.\r\n * TODO: Implementation pending OpenPBR coat anisotropy feature availability.\r\n * @param value The coat anisotropy rotation angle in radians\r\n */\r\n public set geometryCoatTangentAngle(value: number) {\r\n this._material.geometryCoatTangentAngle = value;\r\n }\r\n\r\n /**\r\n * Sets the coat tangent texture for anisotropy.\r\n * TODO: Implementation pending OpenPBR coat anisotropy feature availability.\r\n * @param value The coat anisotropy texture or null\r\n */\r\n public set geometryCoatTangentTexture(value: Nullable<BaseTexture>) {\r\n this._material.geometryCoatTangentTexture = value;\r\n if (value) {\r\n this._material._useCoatRoughnessAnisotropyFromTangentTexture = true;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the coat tangent texture for anisotropy.\r\n * TODO: Implementation pending OpenPBR coat anisotropy feature availability.\r\n * @returns Currently returns null as coat anisotropy is not yet available\r\n */\r\n public get geometryCoatTangentTexture(): Nullable<BaseTexture> {\r\n return this._material.geometryCoatTangentTexture;\r\n }\r\n\r\n // ========================================\r\n // TRANSMISSION LAYER\r\n // ========================================\r\n\r\n /**\r\n * Sets the transmission weight.\r\n * TODO: Implementation pending OpenPBR transmission feature availability.\r\n * @param value The transmission weight value (0-1)\r\n */\r\n public set transmissionWeight(value: number) {\r\n // TODO: Implement when OpenPBR transmission is available\r\n // this._material.transmissionWeight = value;\r\n }\r\n\r\n /**\r\n * Sets the transmission weight texture.\r\n * TODO: Implementation pending OpenPBR transmission feature availability.\r\n * @param value The transmission weight texture or null\r\n */\r\n public set transmissionWeightTexture(value: Nullable<BaseTexture>) {\r\n // TODO: Implement when OpenPBR transmission is available\r\n // this._material.transmissionWeightTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the transmission weight.\r\n * TODO: Implementation pending OpenPBR transmission feature availability.\r\n * @returns Currently returns 0 as transmission is not yet available\r\n */\r\n public get transmissionWeight(): number {\r\n // TODO: Implement when OpenPBR transmission is available\r\n // return this._material.transmissionWeight;\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the transmission dispersion Abbe number.\r\n * @param value The Abbe number value\r\n */\r\n public set transmissionDispersionAbbeNumber(value: number) {\r\n // TODO: Implement when OpenPBR transmission dispersion is available\r\n }\r\n\r\n /**\r\n * Configures transmission for OpenPBR material.\r\n * TODO: Implementation pending OpenPBR transmission feature availability.\r\n */\r\n public configureTransmission(): void {\r\n // OpenPBR transmission will be configured differently when available\r\n }\r\n\r\n // ========================================\r\n // VOLUME PROPERTIES (Subsurface Scattering)\r\n // ========================================\r\n\r\n /**\r\n * Sets the attenuation distance for volume scattering.\r\n * TODO: Implementation pending OpenPBR volume feature availability.\r\n * @param value The attenuation distance value\r\n */\r\n public set transmissionDepth(value: number) {\r\n // TODO: Implement when OpenPBR volume properties are available\r\n // this._material.attenuationDistance = value;\r\n }\r\n\r\n /**\r\n * Sets the attenuation color for volume scattering.\r\n * TODO: Implementation pending OpenPBR volume feature availability.\r\n * @param value The attenuation color as a Color3\r\n */\r\n public set transmissionColor(value: Color3) {\r\n // TODO: Implement when OpenPBR volume properties are available\r\n // this._material.attenuationColor = value;\r\n }\r\n\r\n /**\r\n * Sets the thickness texture for volume scattering.\r\n * TODO: Implementation pending OpenPBR volume feature availability.\r\n * @param value The thickness texture or null\r\n */\r\n public set volumeThicknessTexture(value: Nullable<BaseTexture>) {\r\n // TODO: Implement when OpenPBR volume properties are available\r\n // this._material.thicknessTexture = value;\r\n }\r\n\r\n /**\r\n * Sets the thickness factor for volume scattering.\r\n * TODO: Implementation pending OpenPBR volume feature availability.\r\n * @param value The thickness value\r\n */\r\n public set volumeThickness(value: number) {\r\n // TODO: Implement when OpenPBR volume properties are available\r\n // this._material.thickness = value;\r\n }\r\n\r\n // ========================================\r\n // SUBSURFACE PROPERTIES (Subsurface Scattering)\r\n // ========================================\r\n\r\n /**\r\n * Configures subsurface properties for PBR material\r\n */\r\n public configureSubsurface(): void {\r\n // TODO\r\n }\r\n\r\n /**\r\n * Sets the subsurface weight\r\n */\r\n public set subsurfaceWeight(value: number) {\r\n // TODO\r\n }\r\n\r\n public get subsurfaceWeight(): number {\r\n // TODO\r\n return 0;\r\n }\r\n\r\n /**\r\n * Sets the subsurface weight texture\r\n */\r\n public set subsurfaceWeightTexture(value: Nullable<BaseTexture>) {\r\n // TODO\r\n }\r\n\r\n /**\r\n * Sets the subsurface color.\r\n * @param value The subsurface tint color as a Color3\r\n */\r\n public set subsurfaceColor(value: Color3) {\r\n // TODO\r\n }\r\n\r\n /**\r\n * Sets the subsurface color texture.\r\n * @param value The subsurface tint texture or null\r\n */\r\n public set subsurfaceColorTexture(value: Nullable<BaseTexture>) {\r\n // TODO\r\n }\r\n\r\n // ========================================\r\n // FUZZ LAYER (Sheen)\r\n // ========================================\r\n\r\n /**\r\n * Configures fuzz for OpenPBR.\r\n * Enables fuzz and sets up proper configuration.\r\n */\r\n public configureFuzz(): void {\r\n // Currently no setup to do for OpenPBR\r\n }\r\n\r\n /**\r\n * Sets the fuzz weight.\r\n * TODO: Implementation pending OpenPBR fuzz feature availability.\r\n * @param value The fuzz weight value\r\n */\r\n public set fuzzWeight(value: number) {\r\n // TODO: Implement when OpenPBR fuzz is available\r\n // this._material.fuzzWeight = value;\r\n }\r\n\r\n /**\r\n * Sets the fuzz color.\r\n * TODO: Implementation pending OpenPBR fuzz feature availability.\r\n * @param value The fuzz color as a Color3\r\n */\r\n public set fuzzColor(value: Color3) {\r\n // TODO: Implement when OpenPBR fuzz is available\r\n // this._material.fuzzColor = value;\r\n }\r\n\r\n /**\r\n * Sets the fuzz color texture.\r\n * TODO: Implementation pending OpenPBR fuzz feature availability.\r\n * @param value The fuzz color texture or null\r\n */\r\n public set fuzzColorTexture(value: Nullable<BaseTexture>) {\r\n // TODO: Implement when OpenPBR fuzz is available\r\n // this._material.fuzzColorTexture = value;\r\n }\r\n\r\n /**\r\n * Sets the fuzz roughness.\r\n * TODO: Implementation pending OpenPBR fuzz feature availability.\r\n * @param value The fuzz roughness value (0-1)\r\n */\r\n public set fuzzRoughness(value: number) {\r\n // TODO: Implement when OpenPBR fuzz is available\r\n // this._material.fuzzRoughness = value;\r\n }\r\n\r\n /**\r\n * Sets the fuzz roughness texture.\r\n * TODO: Implementation pending OpenPBR fuzz feature availability.\r\n * @param value The fuzz roughness texture or null\r\n */\r\n public set fuzzRoughnessTexture(value: Nullable<BaseTexture>) {\r\n // TODO: Implement when OpenPBR fuzz is available\r\n // this._material.fuzzRoughnessTexture = value;\r\n }\r\n\r\n // ========================================\r\n // ANISOTROPY\r\n // ========================================\r\n\r\n /**\r\n * Sets the specular roughness anisotropy of the OpenPBR material.\r\n * @param value The anisotropy intensity value\r\n */\r\n public set specularRoughnessAnisotropy(value: number) {\r\n this._material.specularRoughnessAnisotropy = value;\r\n }\r\n\r\n /**\r\n * Gets the specular roughness anisotropy of the OpenPBR material.\r\n * @returns The anisotropy intensity value\r\n */\r\n public get specularRoughnessAnisotropy(): number {\r\n return this._material.specularRoughnessAnisotropy;\r\n }\r\n\r\n /**\r\n * Sets the anisotropy rotation angle.\r\n * @param value The anisotropy rotation angle in radians\r\n */\r\n public set geometryTangentAngle(value: number) {\r\n this._material.geometryTangentAngle = value;\r\n }\r\n\r\n /**\r\n * Sets the geometry tangent texture for anisotropy.\r\n * Automatically enables using anisotropy from the tangent texture.\r\n * @param value The anisotropy texture or null\r\n */\r\n public set geometryTangentTexture(value: Nullable<BaseTexture>) {\r\n this._material.geometryTangentTexture = value;\r\n this._material._useSpecularRoughnessAnisotropyFromTangentTexture = true;\r\n }\r\n\r\n /**\r\n * Gets the geometry tangent texture for anisotropy.\r\n * @returns The anisotropy texture or null\r\n */\r\n public get geometryTangentTexture(): Nullable<BaseTexture> {\r\n return this._material.geometryTangentTexture;\r\n }\r\n\r\n /**\r\n * Configures glTF-style anisotropy for the OpenPBR material.\r\n * @param useGltfStyle Whether to use glTF-style anisotropy\r\n */\r\n public configureGltfStyleAnisotropy(useGltfStyle: boolean = true): void {\r\n this._material._useGltfStyleAnisotropy = useGltfStyle;\r\n }\r\n\r\n // ========================================\r\n // THIN FILM IRIDESCENCE\r\n // ========================================\r\n\r\n /**\r\n * Sets the iridescence weight.\r\n * TODO: Implementation pending OpenPBR iridescence feature availability.\r\n * @param value The iridescence intensity value\r\n */\r\n public set iridescenceWeight(value: number) {\r\n // TODO: Implement when OpenPBR iridescence is available\r\n // this._material.iridescenceWeight = value;\r\n }\r\n\r\n /**\r\n * Sets the iridescence IOR.\r\n * TODO: Implementation pending OpenPBR iridescence feature availability.\r\n * @param value The iridescence IOR value\r\n */\r\n public set iridescenceIor(value: number) {\r\n // TODO: Implement when OpenPBR iridescence is available\r\n // this._material.iridescenceIor = value;\r\n }\r\n\r\n /**\r\n * Sets the iridescence thickness minimum.\r\n * TODO: Implementation pending OpenPBR iridescence feature availability.\r\n * @param value The minimum thickness value in nanometers\r\n */\r\n public set iridescenceThicknessMinimum(value: number) {\r\n // TODO: Implement when OpenPBR iridescence is available\r\n // this._material.iridescenceThicknessMinimum = value;\r\n }\r\n\r\n /**\r\n * Sets the iridescence thickness maximum.\r\n * TODO: Implementation pending OpenPBR iridescence feature availability.\r\n * @param value The maximum thickness value in nanometers\r\n */\r\n public set iridescenceThicknessMaximum(value: number) {\r\n // TODO: Implement when OpenPBR iridescence is available\r\n // this._material.iridescenceThicknessMaximum = value;\r\n }\r\n\r\n /**\r\n * Sets the iridescence texture.\r\n * TODO: Implementation pending OpenPBR iridescence feature availability.\r\n * @param value The iridescence intensity texture or null\r\n */\r\n public set iridescenceTexture(value: Nullable<BaseTexture>) {\r\n // TODO: Implement when OpenPBR iridescence is available\r\n // this._material.iridescenceTexture = value;\r\n }\r\n\r\n /**\r\n * Sets the iridescence thickness texture.\r\n * TODO: Implementation pending OpenPBR iridescence feature availability.\r\n * @param value The iridescence thickness texture or null\r\n */\r\n public set iridescenceThicknessTexture(value: Nullable<BaseTexture>) {\r\n // TODO: Implement when OpenPBR iridescence is available\r\n // this._material.iridescenceThicknessTexture = value;\r\n }\r\n\r\n // ========================================\r\n // UNLIT MATERIALS\r\n // ========================================\r\n\r\n /**\r\n * Sets whether the OpenPBR material is unlit.\r\n * @param value True to make the material unlit\r\n */\r\n public set unlit(value: boolean) {\r\n this._material.unlit = value;\r\n }\r\n\r\n // ========================================\r\n // GEOMETRY PARAMETERS\r\n // ========================================\r\n\r\n /**\r\n * Sets the geometry opacity of the OpenPBR material.\r\n * @param value The opacity value (0-1)\r\n */\r\n public set geometryOpacity(value: number) {\r\n this._material.geometryOpacity = value;\r\n }\r\n\r\n /**\r\n * Gets the geometry opacity of the OpenPBR material.\r\n * @returns The opacity value (0-1)\r\n */\r\n public get geometryOpacity(): number {\r\n return this._material.geometryOpacity;\r\n }\r\n\r\n /**\r\n * Sets the geometry normal texture of the OpenPBR material.\r\n * @param value The normal texture or null\r\n */\r\n public set geometryNormalTexture(value: Nullable<BaseTexture>) {\r\n this._material.geometryNormalTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the geometry normal texture of the OpenPBR material.\r\n * @returns The normal texture or null\r\n */\r\n public get geometryNormalTexture(): Nullable<BaseTexture> {\r\n return this._material.geometryNormalTexture;\r\n }\r\n\r\n /**\r\n * Sets the normal map inversions for the OpenPBR material.\r\n * Note: OpenPBR may handle normal map inversions differently or may not need them.\r\n * @param invertX Whether to invert the normal map on the X axis (may be ignored)\r\n * @param invertY Whether to invert the normal map on the Y axis (may be ignored)\r\n */\r\n public setNormalMapInversions(invertX: boolean, invertY: boolean): void {\r\n // OpenPBR handles normal map inversions differently or may not need them\r\n }\r\n\r\n /**\r\n * Sets the geometry coat normal texture of the OpenPBR material.\r\n * @param value The coat normal texture or null\r\n */\r\n public set geometryCoatNormalTexture(value: Nullable<BaseTexture>) {\r\n this._material.geometryCoatNormalTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the geometry coat normal texture of the OpenPBR material.\r\n * @returns The coat normal texture or null\r\n */\r\n public get geometryCoatNormalTexture(): Nullable<BaseTexture> {\r\n return this._material.geometryCoatNormalTexture;\r\n }\r\n\r\n /**\r\n * Sets the geometry coat normal texture scale.\r\n * @param value The scale value for the coat normal texture\r\n */\r\n public set geometryCoatNormalTextureScale(value: number) {\r\n if (this._material.geometryCoatNormalTexture) {\r\n this._material.geometryCoatNormalTexture.level = value;\r\n }\r\n }\r\n}\r\n"]}
1
+ 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type { OpenPBRMaterial } from \"core/Materials/PBR/openPbrMaterial\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Color3 } from \"core/Maths/math.color\";\r\nimport type { IMaterialLoadingAdapter } from \"./materialLoadingAdapter\";\r\n\r\n/**\r\n * Material Loading Adapter for OpenPBR materials that provides a unified OpenPBR-like interface.\r\n */\r\nexport class OpenPBRMaterialLoadingAdapter implements IMaterialLoadingAdapter {\r\n private _material: OpenPBRMaterial;\r\n\r\n /**\r\n * Creates a new instance of the OpenPBRMaterialLoadingAdapter.\r\n * @param material - The OpenPBR material to adapt.\r\n */\r\n constructor(material: Material) {\r\n this._material = material as OpenPBRMaterial;\r\n }\r\n\r\n /**\r\n * Gets the underlying material\r\n */\r\n public get material(): OpenPBRMaterial {\r\n return this._material;\r\n }\r\n\r\n /**\r\n * Whether the material should be treated as unlit\r\n */\r\n public get isUnlit(): boolean {\r\n return this._material.unlit;\r\n }\r\n\r\n /**\r\n * Sets whether the material should be treated as unlit\r\n */\r\n public set isUnlit(value: boolean) {\r\n this._material.unlit = value;\r\n }\r\n\r\n // ========================================\r\n // CULLING PROPERTIES\r\n // ========================================\r\n\r\n /**\r\n * Sets whether back face culling is enabled.\r\n * @param value True to enable back face culling\r\n */\r\n public set backFaceCulling(value: boolean) {\r\n this._material.backFaceCulling = value;\r\n }\r\n\r\n /**\r\n * Gets whether back face culling is enabled.\r\n * @returns True if back face culling is enabled\r\n */\r\n public get backFaceCulling(): boolean {\r\n return this._material.backFaceCulling;\r\n }\r\n\r\n /**\r\n * Sets whether two-sided lighting is enabled.\r\n * @param value True to enable two-sided lighting\r\n */\r\n public set twoSidedLighting(value: boolean) {\r\n this._material.twoSidedLighting = value;\r\n }\r\n\r\n /**\r\n * Gets whether two-sided lighting is enabled.\r\n * @returns True if two-sided lighting is enabled\r\n */\r\n public get twoSidedLighting(): boolean {\r\n return this._material.twoSidedLighting;\r\n }\r\n\r\n // ========================================\r\n // ALPHA PROPERTIES\r\n // ========================================\r\n\r\n /**\r\n * Sets the alpha cutoff value for alpha testing.\r\n * Note: OpenPBR doesn't have a direct equivalent, so this is a no-op.\r\n * @param value The alpha cutoff threshold (ignored for OpenPBR)\r\n */\r\n public set alphaCutOff(value: number) {\r\n // OpenPBR doesn't have a direct equivalent, but could be implemented if needed\r\n }\r\n\r\n /**\r\n * Gets the alpha cutoff value.\r\n * @returns Default value of 0.5 (OpenPBR doesn't support this directly)\r\n */\r\n public get alphaCutOff(): number {\r\n return 0.5; // Default value\r\n }\r\n\r\n /**\r\n * Sets whether to use alpha from the base color texture.\r\n * Note: OpenPBR handles this differently through the baseColorTexture alpha channel.\r\n * @param value True to use alpha from base color texture (handled automatically in OpenPBR)\r\n */\r\n public set useAlphaFromBaseColorTexture(value: boolean) {\r\n this._material._useAlphaFromBaseColorTexture = value;\r\n }\r\n\r\n /**\r\n * Gets whether alpha is used from the base color texture.\r\n * @returns Always false for OpenPBR as it's handled automatically\r\n */\r\n public get useAlphaFromBaseColorTexture(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Gets whether the transparency is treated as alpha coverage.\r\n */\r\n public get transparencyAsAlphaCoverage(): boolean {\r\n // OpenPBR doesn't support treating transparency as alpha coverage.\r\n return false;\r\n }\r\n\r\n /**\r\n * Sets/Gets whether the transparency is treated as alpha coverage\r\n */\r\n public set transparencyAsAlphaCoverage(value: boolean) {\r\n // OpenPBR doesn't support treating transparency as alpha coverage.\r\n }\r\n\r\n // ========================================\r\n // BASE PARAMETERS\r\n // ========================================\r\n\r\n /**\r\n * Sets the base color of the OpenPBR material.\r\n * @param value The base color as a Color3\r\n */\r\n public set baseColor(value: Color3) {\r\n this._material.baseColor = value;\r\n }\r\n\r\n /**\r\n * Gets the base color of the OpenPBR material.\r\n * @returns The base color as a Color3\r\n */\r\n public get baseColor(): Color3 {\r\n return this._material.baseColor;\r\n }\r\n\r\n /**\r\n * Sets the base color texture of the OpenPBR material.\r\n * @param value The base color texture or null\r\n */\r\n public set baseColorTexture(value: Nullable<BaseTexture>) {\r\n this._material.baseColorTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the base color texture of the OpenPBR material.\r\n * @returns The base color texture or null\r\n */\r\n public get baseColorTexture(): Nullable<BaseTexture> {\r\n return this._material.baseColorTexture;\r\n }\r\n\r\n /**\r\n * Sets the base diffuse roughness of the OpenPBR material.\r\n * @param value The diffuse roughness value (0-1)\r\n */\r\n public set baseDiffuseRoughness(value: number) {\r\n this._material.baseDiffuseRoughness = value;\r\n }\r\n\r\n /**\r\n * Gets the base diffuse roughness of the OpenPBR material.\r\n * @returns The diffuse roughness value (0-1)\r\n */\r\n public get baseDiffuseRoughness(): number {\r\n return this._material.baseDiffuseRoughness;\r\n }\r\n\r\n /**\r\n * Sets the base diffuse roughness texture of the OpenPBR material.\r\n * @param value The diffuse roughness texture or null\r\n */\r\n public set baseDiffuseRoughnessTexture(value: Nullable<BaseTexture>) {\r\n this._material.baseDiffuseRoughnessTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the base diffuse roughness texture of the OpenPBR material.\r\n * @returns The diffuse roughness texture or null\r\n */\r\n public get baseDiffuseRoughnessTexture(): Nullable<BaseTexture> {\r\n return this._material.baseDiffuseRoughnessTexture;\r\n }\r\n\r\n /**\r\n * Sets the base metalness value of the OpenPBR material.\r\n * @param value The metalness value (0-1)\r\n */\r\n public set baseMetalness(value: number) {\r\n this._material.baseMetalness = value;\r\n }\r\n\r\n /**\r\n * Gets the base metalness value of the OpenPBR material.\r\n * @returns The metalness value (0-1)\r\n */\r\n public get baseMetalness(): number {\r\n return this._material.baseMetalness;\r\n }\r\n\r\n /**\r\n * Sets the base metalness texture of the OpenPBR material.\r\n * @param value The metalness texture or null\r\n */\r\n public set baseMetalnessTexture(value: Nullable<BaseTexture>) {\r\n this._material.baseMetalnessTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the base metalness texture of the OpenPBR material.\r\n * @returns The metalness texture or null\r\n */\r\n public get baseMetalnessTexture(): Nullable<BaseTexture> {\r\n return this._material.baseMetalnessTexture;\r\n }\r\n\r\n /**\r\n * Sets whether to use roughness from the metallic texture's green channel.\r\n * @param value True to use green channel for roughness\r\n */\r\n public set useRoughnessFromMetallicTextureGreen(value: boolean) {\r\n this._material._useRoughnessFromMetallicTextureGreen = value;\r\n }\r\n\r\n /**\r\n * Sets whether to use metalness from the metallic texture's blue channel.\r\n * @param value True to use blue channel for metalness\r\n */\r\n public set useMetallicFromMetallicTextureBlue(value: boolean) {\r\n this._material._useMetallicFromMetallicTextureBlue = value;\r\n }\r\n\r\n // ========================================\r\n // SPECULAR PARAMETERS\r\n // ========================================\r\n\r\n /**\r\n * Configures specular properties for OpenPBR material.\r\n * @param _enableEdgeColor Whether to enable edge color support (ignored for OpenPBR)\r\n */\r\n public enableSpecularEdgeColor(_enableEdgeColor: boolean = false): void {\r\n // OpenPBR already supports edge color natively, no configuration needed\r\n }\r\n\r\n /**\r\n * Sets the specular weight of the OpenPBR material.\r\n * @param value The specular weight value (0-1)\r\n */\r\n public set specularWeight(value: number) {\r\n this._material.specularWeight = value;\r\n }\r\n\r\n /**\r\n * Gets the specular weight of the OpenPBR material.\r\n * @returns The specular weight value (0-1)\r\n */\r\n public get specularWeight(): number {\r\n return this._material.specularWeight;\r\n }\r\n\r\n /**\r\n * Sets the specular weight texture of the OpenPBR material.\r\n * If the same texture is used for specular color, optimizes by using alpha channel for weight.\r\n * @param value The specular weight texture or null\r\n */\r\n public set specularWeightTexture(value: Nullable<BaseTexture>) {\r\n if (this._material.specularColorTexture === value) {\r\n this._material.specularWeightTexture = null;\r\n this._material._useSpecularWeightFromSpecularColorTexture = true;\r\n this._material._useSpecularWeightFromAlpha = true;\r\n } else {\r\n this._material.specularWeightTexture = value;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the specular weight texture of the OpenPBR material.\r\n * @returns The specular weight texture or null\r\n */\r\n public get specularWeightTexture(): Nullable<BaseTexture> {\r\n return this._material.specularWeightTexture;\r\n }\r\n\r\n /**\r\n * Sets the specular color of the OpenPBR material.\r\n * @param value The specular color as a Color3\r\n */\r\n public set specularColor(value: Color3) {\r\n this._material.specularColor = value;\r\n }\r\n\r\n /**\r\n * Gets the specular color of the OpenPBR material.\r\n * @returns The specular color as a Color3\r\n */\r\n public get specularColor(): Color3 {\r\n return this._material.specularColor;\r\n }\r\n\r\n /**\r\n * Sets the specular color texture of the OpenPBR material.\r\n * If the same texture is used for specular weight, optimizes by using alpha channel for weight.\r\n * @param value The specular color texture or null\r\n */\r\n public set specularColorTexture(value: Nullable<BaseTexture>) {\r\n this._material.specularColorTexture = value;\r\n if (this._material.specularWeightTexture === this._material.specularColorTexture) {\r\n this._material.specularWeightTexture = null;\r\n this._material._useSpecularWeightFromSpecularColorTexture = true;\r\n this._material._useSpecularWeightFromAlpha = true;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the specular color texture of the OpenPBR material.\r\n * @returns The specular color texture or null\r\n */\r\n public get specularColorTexture(): Nullable<BaseTexture> {\r\n return this._material.specularColorTexture;\r\n }\r\n\r\n /**\r\n * Sets the specular roughness of the OpenPBR material.\r\n * @param value The roughness value (0-1)\r\n */\r\n public set specularRoughness(value: number) {\r\n this._material.specularRoughness = value;\r\n }\r\n\r\n /**\r\n * Gets the specular roughness of the OpenPBR material.\r\n * @returns The roughness value (0-1)\r\n */\r\n public get specularRoughness(): number {\r\n return this._material.specularRoughness;\r\n }\r\n\r\n /**\r\n * Sets the specular roughness texture of the OpenPBR material.\r\n * @param value The roughness texture or null\r\n */\r\n public set specularRoughnessTexture(value: Nullable<BaseTexture>) {\r\n this._material.specularRoughnessTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the specular roughness texture of the OpenPBR material.\r\n * @returns The roughness texture or null\r\n */\r\n public get specularRoughnessTexture(): Nullable<BaseTexture> {\r\n return this._material.specularRoughnessTexture;\r\n }\r\n\r\n /**\r\n * Sets the specular index of refraction (IOR) of the OpenPBR material.\r\n * @param value The IOR value\r\n */\r\n public set specularIor(value: number) {\r\n this._material.specularIor = value;\r\n }\r\n\r\n /**\r\n * Gets the specular index of refraction (IOR) of the OpenPBR material.\r\n * @returns The IOR value\r\n */\r\n public get specularIor(): number {\r\n return this._material.specularIor;\r\n }\r\n\r\n // ========================================\r\n // EMISSION PARAMETERS\r\n // ========================================\r\n\r\n /**\r\n * Sets the emission color of the OpenPBR material.\r\n * @param value The emission color as a Color3\r\n */\r\n public set emissionColor(value: Color3) {\r\n this._material.emissionColor = value;\r\n }\r\n\r\n /**\r\n * Gets the emission color of the OpenPBR material.\r\n * @returns The emission color as a Color3\r\n */\r\n public get emissionColor(): Color3 {\r\n return this._material.emissionColor;\r\n }\r\n\r\n /**\r\n * Sets the emission luminance of the OpenPBR material.\r\n * @param value The emission luminance value\r\n */\r\n public set emissionLuminance(value: number) {\r\n this._material.emissionLuminance = value;\r\n }\r\n\r\n /**\r\n * Gets the emission luminance of the OpenPBR material.\r\n * @returns The emission luminance value\r\n */\r\n public get emissionLuminance(): number {\r\n return this._material.emissionLuminance;\r\n }\r\n\r\n /**\r\n * Sets the emission color texture of the OpenPBR material.\r\n * @param value The emission texture or null\r\n */\r\n public set emissionColorTexture(value: Nullable<BaseTexture>) {\r\n this._material.emissionColorTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the emission color texture of the OpenPBR material.\r\n * @returns The emission texture or null\r\n */\r\n public get emissionColorTexture(): Nullable<BaseTexture> {\r\n return this._material.emissionColorTexture;\r\n }\r\n\r\n // ========================================\r\n // AMBIENT OCCLUSION\r\n // ========================================\r\n\r\n /**\r\n * Sets the ambient occlusion texture of the OpenPBR material.\r\n * @param value The ambient occlusion texture or null\r\n */\r\n public set ambientOcclusionTexture(value: Nullable<BaseTexture>) {\r\n this._material.ambientOcclusionTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the ambient occlusion texture of the OpenPBR material.\r\n * @returns The ambient occlusion texture or null\r\n */\r\n public get ambientOcclusionTexture(): Nullable<BaseTexture> {\r\n return this._material.ambientOcclusionTexture;\r\n }\r\n\r\n /**\r\n * Sets the ambient occlusion texture strength by modifying the texture's level.\r\n * @param value The strength value (typically 0-1)\r\n */\r\n public set ambientOcclusionTextureStrength(value: number) {\r\n const texture = this._material.ambientOcclusionTexture;\r\n if (texture) {\r\n texture.level = value;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the ambient occlusion texture strength from the texture's level property.\r\n * @returns The strength value, defaults to 1.0 if no texture or level is set\r\n */\r\n public get ambientOcclusionTextureStrength(): number {\r\n const texture = this._material.ambientOcclusionTexture;\r\n return texture?.level ?? 1.0;\r\n }\r\n\r\n // ========================================\r\n // COAT PARAMETERS\r\n // ========================================\r\n\r\n /**\r\n * Configures coat parameters for OpenPBR material.\r\n * OpenPBR coat is already built-in, so no configuration is needed.\r\n */\r\n public configureCoat(): void {\r\n // OpenPBR coat is already built-in, no configuration needed\r\n }\r\n\r\n /**\r\n * Sets the coat weight of the OpenPBR material.\r\n * @param value The coat weight value (0-1)\r\n */\r\n public set coatWeight(value: number) {\r\n this._material.coatWeight = value;\r\n }\r\n\r\n /**\r\n * Gets the coat weight of the OpenPBR material.\r\n * @returns The coat weight value (0-1)\r\n */\r\n public get coatWeight(): number {\r\n return this._material.coatWeight;\r\n }\r\n\r\n /**\r\n * Sets the coat weight texture of the OpenPBR material.\r\n * @param value The coat weight texture or null\r\n */\r\n public set coatWeightTexture(value: Nullable<BaseTexture>) {\r\n this._material.coatWeightTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the coat weight texture of the OpenPBR material.\r\n * @returns The coat weight texture or null\r\n */\r\n public get coatWeightTexture(): Nullable<BaseTexture> {\r\n return this._material.coatWeightTexture;\r\n }\r\n\r\n /**\r\n * Sets the coat color of the OpenPBR material.\r\n * @param value The coat color as a Color3\r\n */\r\n public set coatColor(value: Color3) {\r\n this._material.coatColor = value;\r\n }\r\n\r\n /**\r\n * Sets the coat color texture of the OpenPBR material.\r\n * @param value The coat color texture or null\r\n */\r\n public set coatColorTexture(value: Nullable<BaseTexture>) {\r\n this._material.coatColorTexture = value;\r\n }\r\n\r\n /**\r\n * Sets the coat roughness of the OpenPBR material.\r\n * @param value The coat roughness value (0-1)\r\n */\r\n public set coatRoughness(value: number) {\r\n this._material.coatRoughness = value;\r\n }\r\n\r\n /**\r\n * Gets the coat roughness of the OpenPBR material.\r\n * @returns The coat roughness value (0-1)\r\n */\r\n public get coatRoughness(): number {\r\n return this._material.coatRoughness;\r\n }\r\n\r\n /**\r\n * Sets the coat roughness texture of the OpenPBR material.\r\n * @param value The coat roughness texture or null\r\n */\r\n public set coatRoughnessTexture(value: Nullable<BaseTexture>) {\r\n this._material.coatRoughnessTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the coat roughness texture of the OpenPBR material.\r\n * @returns The coat roughness texture or null\r\n */\r\n public get coatRoughnessTexture(): Nullable<BaseTexture> {\r\n return this._material.coatRoughnessTexture;\r\n }\r\n\r\n /**\r\n * Sets the coat index of refraction (IOR) of the OpenPBR material.\r\n */\r\n public set coatIor(value: number) {\r\n this._material.coatIor = value;\r\n }\r\n\r\n /**\r\n * Sets the coat darkening value of the OpenPBR material.\r\n * @param value The coat darkening value\r\n */\r\n public set coatDarkening(value: number) {\r\n this._material.coatDarkening = value;\r\n }\r\n\r\n /**\r\n * Sets the coat darkening texture (OpenPBR: coatDarkeningTexture, no PBR equivalent)\r\n */\r\n public set coatDarkeningTexture(value: Nullable<BaseTexture>) {\r\n this._material.coatDarkeningTexture = value;\r\n }\r\n\r\n /**\r\n * Sets the coat roughness anisotropy.\r\n * TODO: Implementation pending OpenPBR coat anisotropy feature availability.\r\n * @param value The coat anisotropy intensity value\r\n */\r\n public set coatRoughnessAnisotropy(value: number) {\r\n this._material.coatRoughnessAnisotropy = value;\r\n }\r\n\r\n /**\r\n * Gets the coat roughness anisotropy.\r\n * TODO: Implementation pending OpenPBR coat anisotropy feature availability.\r\n * @returns Currently returns 0 as coat anisotropy is not yet available\r\n */\r\n public get coatRoughnessAnisotropy(): number {\r\n return this._material.coatRoughnessAnisotropy;\r\n }\r\n\r\n /**\r\n * Sets the coat tangent angle for anisotropy.\r\n * TODO: Implementation pending OpenPBR coat anisotropy feature availability.\r\n * @param value The coat anisotropy rotation angle in radians\r\n */\r\n public set geometryCoatTangentAngle(value: number) {\r\n this._material.geometryCoatTangentAngle = value;\r\n }\r\n\r\n /**\r\n * Sets the coat tangent texture for anisotropy.\r\n * TODO: Implementation pending OpenPBR coat anisotropy feature availability.\r\n * @param value The coat anisotropy texture or null\r\n */\r\n public set geometryCoatTangentTexture(value: Nullable<BaseTexture>) {\r\n this._material.geometryCoatTangentTexture = value;\r\n if (value) {\r\n this._material._useCoatRoughnessAnisotropyFromTangentTexture = true;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the coat tangent texture for anisotropy.\r\n * TODO: Implementation pending OpenPBR coat anisotropy feature availability.\r\n * @returns Currently returns null as coat anisotropy is not yet available\r\n */\r\n public get geometryCoatTangentTexture(): Nullable<BaseTexture> {\r\n return this._material.geometryCoatTangentTexture;\r\n }\r\n\r\n // ========================================\r\n // TRANSMISSION LAYER\r\n // ========================================\r\n\r\n /**\r\n * Sets the transmission weight.\r\n * TODO: Implementation pending OpenPBR transmission feature availability.\r\n * @param value The transmission weight value (0-1)\r\n */\r\n public set transmissionWeight(value: number) {\r\n // TODO: Implement when OpenPBR transmission is available\r\n // this._material.transmissionWeight = value;\r\n }\r\n\r\n /**\r\n * Sets the transmission weight texture.\r\n * TODO: Implementation pending OpenPBR transmission feature availability.\r\n * @param value The transmission weight texture or null\r\n */\r\n public set transmissionWeightTexture(value: Nullable<BaseTexture>) {\r\n // TODO: Implement when OpenPBR transmission is available\r\n // this._material.transmissionWeightTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the transmission weight.\r\n * TODO: Implementation pending OpenPBR transmission feature availability.\r\n * @returns Currently returns 0 as transmission is not yet available\r\n */\r\n public get transmissionWeight(): number {\r\n // TODO: Implement when OpenPBR transmission is available\r\n // return this._material.transmissionWeight;\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the transmission dispersion Abbe number.\r\n * @param value The Abbe number value\r\n */\r\n public set transmissionDispersionAbbeNumber(value: number) {\r\n // TODO: Implement when OpenPBR transmission dispersion is available\r\n }\r\n\r\n /**\r\n * Configures transmission for OpenPBR material.\r\n * TODO: Implementation pending OpenPBR transmission feature availability.\r\n */\r\n public configureTransmission(): void {\r\n // OpenPBR transmission will be configured differently when available\r\n }\r\n\r\n // ========================================\r\n // VOLUME PROPERTIES (Subsurface Scattering)\r\n // ========================================\r\n\r\n /**\r\n * Sets the attenuation distance for volume scattering.\r\n * TODO: Implementation pending OpenPBR volume feature availability.\r\n * @param value The attenuation distance value\r\n */\r\n public set transmissionDepth(value: number) {\r\n // TODO: Implement when OpenPBR volume properties are available\r\n // this._material.attenuationDistance = value;\r\n }\r\n\r\n /**\r\n * Sets the attenuation color for volume scattering.\r\n * TODO: Implementation pending OpenPBR volume feature availability.\r\n * @param value The attenuation color as a Color3\r\n */\r\n public set transmissionColor(value: Color3) {\r\n // TODO: Implement when OpenPBR volume properties are available\r\n // this._material.attenuationColor = value;\r\n }\r\n\r\n /**\r\n * Sets the thickness texture for volume scattering.\r\n * TODO: Implementation pending OpenPBR volume feature availability.\r\n * @param value The thickness texture or null\r\n */\r\n public set volumeThicknessTexture(value: Nullable<BaseTexture>) {\r\n // TODO: Implement when OpenPBR volume properties are available\r\n // this._material.thicknessTexture = value;\r\n }\r\n\r\n /**\r\n * Sets the thickness factor for volume scattering.\r\n * TODO: Implementation pending OpenPBR volume feature availability.\r\n * @param value The thickness value\r\n */\r\n public set volumeThickness(value: number) {\r\n // TODO: Implement when OpenPBR volume properties are available\r\n // this._material.thickness = value;\r\n }\r\n\r\n // ========================================\r\n // SUBSURFACE PROPERTIES (Subsurface Scattering)\r\n // ========================================\r\n\r\n /**\r\n * Configures subsurface properties for PBR material\r\n */\r\n public configureSubsurface(): void {\r\n // TODO\r\n }\r\n\r\n /**\r\n * Sets the subsurface weight\r\n */\r\n public set subsurfaceWeight(value: number) {\r\n // TODO\r\n }\r\n\r\n public get subsurfaceWeight(): number {\r\n // TODO\r\n return 0;\r\n }\r\n\r\n /**\r\n * Sets the subsurface weight texture\r\n */\r\n public set subsurfaceWeightTexture(value: Nullable<BaseTexture>) {\r\n // TODO\r\n }\r\n\r\n /**\r\n * Sets the subsurface color.\r\n * @param value The subsurface tint color as a Color3\r\n */\r\n public set subsurfaceColor(value: Color3) {\r\n // TODO\r\n }\r\n\r\n /**\r\n * Sets the subsurface color texture.\r\n * @param value The subsurface tint texture or null\r\n */\r\n public set subsurfaceColorTexture(value: Nullable<BaseTexture>) {\r\n // TODO\r\n }\r\n\r\n // ========================================\r\n // FUZZ LAYER (Sheen)\r\n // ========================================\r\n\r\n /**\r\n * Configures fuzz for OpenPBR.\r\n * Enables fuzz and sets up proper configuration.\r\n */\r\n public configureFuzz(): void {\r\n // Currently no setup to do for OpenPBR\r\n }\r\n\r\n /**\r\n * Sets the fuzz weight.\r\n * TODO: Implementation pending OpenPBR fuzz feature availability.\r\n * @param value The fuzz weight value\r\n */\r\n public set fuzzWeight(value: number) {\r\n // TODO: Implement when OpenPBR fuzz is available\r\n // this._material.fuzzWeight = value;\r\n }\r\n\r\n /**\r\n * Sets the fuzz color.\r\n * TODO: Implementation pending OpenPBR fuzz feature availability.\r\n * @param value The fuzz color as a Color3\r\n */\r\n public set fuzzColor(value: Color3) {\r\n // TODO: Implement when OpenPBR fuzz is available\r\n // this._material.fuzzColor = value;\r\n }\r\n\r\n /**\r\n * Sets the fuzz color texture.\r\n * TODO: Implementation pending OpenPBR fuzz feature availability.\r\n * @param value The fuzz color texture or null\r\n */\r\n public set fuzzColorTexture(value: Nullable<BaseTexture>) {\r\n // TODO: Implement when OpenPBR fuzz is available\r\n // this._material.fuzzColorTexture = value;\r\n }\r\n\r\n /**\r\n * Sets the fuzz roughness.\r\n * TODO: Implementation pending OpenPBR fuzz feature availability.\r\n * @param value The fuzz roughness value (0-1)\r\n */\r\n public set fuzzRoughness(value: number) {\r\n // TODO: Implement when OpenPBR fuzz is available\r\n // this._material.fuzzRoughness = value;\r\n }\r\n\r\n /**\r\n * Sets the fuzz roughness texture.\r\n * TODO: Implementation pending OpenPBR fuzz feature availability.\r\n * @param value The fuzz roughness texture or null\r\n */\r\n public set fuzzRoughnessTexture(value: Nullable<BaseTexture>) {\r\n // TODO: Implement when OpenPBR fuzz is available\r\n // this._material.fuzzRoughnessTexture = value;\r\n }\r\n\r\n // ========================================\r\n // ANISOTROPY\r\n // ========================================\r\n\r\n /**\r\n * Sets the specular roughness anisotropy of the OpenPBR material.\r\n * @param value The anisotropy intensity value\r\n */\r\n public set specularRoughnessAnisotropy(value: number) {\r\n this._material.specularRoughnessAnisotropy = value;\r\n }\r\n\r\n /**\r\n * Gets the specular roughness anisotropy of the OpenPBR material.\r\n * @returns The anisotropy intensity value\r\n */\r\n public get specularRoughnessAnisotropy(): number {\r\n return this._material.specularRoughnessAnisotropy;\r\n }\r\n\r\n /**\r\n * Sets the anisotropy rotation angle.\r\n * @param value The anisotropy rotation angle in radians\r\n */\r\n public set geometryTangentAngle(value: number) {\r\n this._material.geometryTangentAngle = value;\r\n }\r\n\r\n /**\r\n * Sets the geometry tangent texture for anisotropy.\r\n * Automatically enables using anisotropy from the tangent texture.\r\n * @param value The anisotropy texture or null\r\n */\r\n public set geometryTangentTexture(value: Nullable<BaseTexture>) {\r\n this._material.geometryTangentTexture = value;\r\n this._material._useSpecularRoughnessAnisotropyFromTangentTexture = true;\r\n }\r\n\r\n /**\r\n * Gets the geometry tangent texture for anisotropy.\r\n * @returns The anisotropy texture or null\r\n */\r\n public get geometryTangentTexture(): Nullable<BaseTexture> {\r\n return this._material.geometryTangentTexture;\r\n }\r\n\r\n /**\r\n * Configures glTF-style anisotropy for the OpenPBR material.\r\n * @param useGltfStyle Whether to use glTF-style anisotropy\r\n */\r\n public configureGltfStyleAnisotropy(useGltfStyle: boolean = true): void {\r\n this._material._useGltfStyleAnisotropy = useGltfStyle;\r\n }\r\n\r\n // ========================================\r\n // THIN FILM IRIDESCENCE\r\n // ========================================\r\n\r\n /**\r\n * Sets the thin film weight.\r\n * @param value The thin film weight value\r\n */\r\n public set thinFilmWeight(value: number) {\r\n this._material.thinFilmWeight = value;\r\n }\r\n\r\n /**\r\n * Sets the thin film IOR.\r\n * @param value The thin film IOR value\r\n */\r\n public set thinFilmIor(value: number) {\r\n this._material.thinFilmIor = value;\r\n }\r\n\r\n /**\r\n * Sets the thin film thickness minimum.\r\n * @param value The minimum thickness value in nanometers\r\n */\r\n public set thinFilmThicknessMinimum(value: number) {\r\n this._material.thinFilmThicknessMin = value / 1000.0; // Convert to micrometers for OpenPBR\r\n }\r\n\r\n /**\r\n * Sets the thin film thickness maximum.\r\n * @param value The maximum thickness value in nanometers\r\n */\r\n public set thinFilmThicknessMaximum(value: number) {\r\n this._material.thinFilmThickness = value / 1000.0; // Convert to micrometers for OpenPBR\r\n }\r\n\r\n /**\r\n * Sets the thin film weight texture.\r\n * @param value The thin film weight texture or null\r\n */\r\n public set thinFilmWeightTexture(value: Nullable<BaseTexture>) {\r\n this._material.thinFilmWeightTexture = value;\r\n }\r\n\r\n /**\r\n * Sets the thin film thickness texture.\r\n * @param value The thin film thickness texture or null\r\n */\r\n public set thinFilmThicknessTexture(value: Nullable<BaseTexture>) {\r\n this._material.thinFilmThicknessTexture = value;\r\n this._material._useThinFilmThicknessFromTextureGreen = true;\r\n }\r\n\r\n // ========================================\r\n // UNLIT MATERIALS\r\n // ========================================\r\n\r\n /**\r\n * Sets whether the OpenPBR material is unlit.\r\n * @param value True to make the material unlit\r\n */\r\n public set unlit(value: boolean) {\r\n this._material.unlit = value;\r\n }\r\n\r\n // ========================================\r\n // GEOMETRY PARAMETERS\r\n // ========================================\r\n\r\n /**\r\n * Sets the geometry opacity of the OpenPBR material.\r\n * @param value The opacity value (0-1)\r\n */\r\n public set geometryOpacity(value: number) {\r\n this._material.geometryOpacity = value;\r\n }\r\n\r\n /**\r\n * Gets the geometry opacity of the OpenPBR material.\r\n * @returns The opacity value (0-1)\r\n */\r\n public get geometryOpacity(): number {\r\n return this._material.geometryOpacity;\r\n }\r\n\r\n /**\r\n * Sets the geometry normal texture of the OpenPBR material.\r\n * @param value The normal texture or null\r\n */\r\n public set geometryNormalTexture(value: Nullable<BaseTexture>) {\r\n this._material.geometryNormalTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the geometry normal texture of the OpenPBR material.\r\n * @returns The normal texture or null\r\n */\r\n public get geometryNormalTexture(): Nullable<BaseTexture> {\r\n return this._material.geometryNormalTexture;\r\n }\r\n\r\n /**\r\n * Sets the normal map inversions for the OpenPBR material.\r\n * Note: OpenPBR may handle normal map inversions differently or may not need them.\r\n * @param invertX Whether to invert the normal map on the X axis (may be ignored)\r\n * @param invertY Whether to invert the normal map on the Y axis (may be ignored)\r\n */\r\n public setNormalMapInversions(invertX: boolean, invertY: boolean): void {\r\n // OpenPBR handles normal map inversions differently or may not need them\r\n }\r\n\r\n /**\r\n * Sets the geometry coat normal texture of the OpenPBR material.\r\n * @param value The coat normal texture or null\r\n */\r\n public set geometryCoatNormalTexture(value: Nullable<BaseTexture>) {\r\n this._material.geometryCoatNormalTexture = value;\r\n }\r\n\r\n /**\r\n * Gets the geometry coat normal texture of the OpenPBR material.\r\n * @returns The coat normal texture or null\r\n */\r\n public get geometryCoatNormalTexture(): Nullable<BaseTexture> {\r\n return this._material.geometryCoatNormalTexture;\r\n }\r\n\r\n /**\r\n * Sets the geometry coat normal texture scale.\r\n * @param value The scale value for the coat normal texture\r\n */\r\n public set geometryCoatNormalTextureScale(value: number) {\r\n if (this._material.geometryCoatNormalTexture) {\r\n this._material.geometryCoatNormalTexture.level = value;\r\n }\r\n }\r\n}\r\n"]}
@@ -528,37 +528,32 @@ export declare class PBRMaterialLoadingAdapter implements IMaterialLoadingAdapte
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  * Automatically enables iridescence.
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  * @param value The iridescence intensity value
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  */
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- set iridescenceWeight(value: number);
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+ set thinFilmWeight(value: number);
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  /**
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  * Sets the iridescence IOR (mapped to PBR iridescence.indexOfRefraction).
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- * Automatically enables iridescence.
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  * @param value The iridescence IOR value
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  */
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- set iridescenceIor(value: number);
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+ set thinFilmIor(value: number);
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  /**
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  * Sets the iridescence thickness minimum (mapped to PBR iridescence.minimumThickness).
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- * Automatically enables iridescence.
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  * @param value The minimum thickness value in nanometers
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  */
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- set iridescenceThicknessMinimum(value: number);
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+ set thinFilmThicknessMinimum(value: number);
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  /**
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  * Sets the iridescence thickness maximum (mapped to PBR iridescence.maximumThickness).
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- * Automatically enables iridescence.
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  * @param value The maximum thickness value in nanometers
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  */
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- set iridescenceThicknessMaximum(value: number);
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+ set thinFilmThicknessMaximum(value: number);
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  /**
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- * Sets the iridescence texture (mapped to PBR iridescence.texture).
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- * Automatically enables iridescence.
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- * @param value The iridescence intensity texture or null
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+ * Sets the thin film weight texture (mapped to PBR iridescence.texture).
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+ * @param value The thin film weight texture or null
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  */
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- set iridescenceTexture(value: Nullable<BaseTexture>);
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+ set thinFilmWeightTexture(value: Nullable<BaseTexture>);
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  /**
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  * Sets the iridescence thickness texture (mapped to PBR iridescence.thicknessTexture).
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- * Automatically enables iridescence.
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  * @param value The iridescence thickness texture or null
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  */
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- set iridescenceThicknessTexture(value: Nullable<BaseTexture>);
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+ set thinFilmThicknessTexture(value: Nullable<BaseTexture>);
562
557
  /**
563
558
  * Sets the transmission dispersion value.
564
559
  * Note: PBR doesn't have direct dispersion support, so this stores it as metadata.
@@ -836,53 +836,43 @@ export class PBRMaterialLoadingAdapter {
836
836
  * Automatically enables iridescence.
837
837
  * @param value The iridescence intensity value
838
838
  */
839
- set iridescenceWeight(value) {
840
- this._material.iridescence.isEnabled = true;
839
+ set thinFilmWeight(value) {
840
+ this._material.iridescence.isEnabled = value > 0;
841
841
  this._material.iridescence.intensity = value;
842
842
  }
843
843
  /**
844
844
  * Sets the iridescence IOR (mapped to PBR iridescence.indexOfRefraction).
845
- * Automatically enables iridescence.
846
845
  * @param value The iridescence IOR value
847
846
  */
848
- set iridescenceIor(value) {
849
- this._material.iridescence.isEnabled = true;
847
+ set thinFilmIor(value) {
850
848
  this._material.iridescence.indexOfRefraction = value;
851
849
  }
852
850
  /**
853
851
  * Sets the iridescence thickness minimum (mapped to PBR iridescence.minimumThickness).
854
- * Automatically enables iridescence.
855
852
  * @param value The minimum thickness value in nanometers
856
853
  */
857
- set iridescenceThicknessMinimum(value) {
858
- this._material.iridescence.isEnabled = true;
854
+ set thinFilmThicknessMinimum(value) {
859
855
  this._material.iridescence.minimumThickness = value;
860
856
  }
861
857
  /**
862
858
  * Sets the iridescence thickness maximum (mapped to PBR iridescence.maximumThickness).
863
- * Automatically enables iridescence.
864
859
  * @param value The maximum thickness value in nanometers
865
860
  */
866
- set iridescenceThicknessMaximum(value) {
867
- this._material.iridescence.isEnabled = true;
861
+ set thinFilmThicknessMaximum(value) {
868
862
  this._material.iridescence.maximumThickness = value;
869
863
  }
870
864
  /**
871
- * Sets the iridescence texture (mapped to PBR iridescence.texture).
872
- * Automatically enables iridescence.
873
- * @param value The iridescence intensity texture or null
865
+ * Sets the thin film weight texture (mapped to PBR iridescence.texture).
866
+ * @param value The thin film weight texture or null
874
867
  */
875
- set iridescenceTexture(value) {
876
- this._material.iridescence.isEnabled = true;
868
+ set thinFilmWeightTexture(value) {
877
869
  this._material.iridescence.texture = value;
878
870
  }
879
871
  /**
880
872
  * Sets the iridescence thickness texture (mapped to PBR iridescence.thicknessTexture).
881
- * Automatically enables iridescence.
882
873
  * @param value The iridescence thickness texture or null
883
874
  */
884
- set iridescenceThicknessTexture(value) {
885
- this._material.iridescence.isEnabled = true;
875
+ set thinFilmThicknessTexture(value) {
886
876
  this._material.iridescence.thicknessTexture = value;
887
877
  }
888
878
  // ========================================