@babylonjs/loaders 8.3.1 → 8.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/OBJ/solidParser.js +2 -2
- package/OBJ/solidParser.js.map +1 -1
- package/SPLAT/splatFileLoader.js +3 -1
- package/SPLAT/splatFileLoader.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_interactivity/interactivityGraphParser.js +3 -2
- package/glTF/2.0/Extensions/KHR_interactivity/interactivityGraphParser.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +2 -2
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/package.json +3 -3
package/OBJ/solidParser.js
CHANGED
@@ -578,9 +578,9 @@ export class SolidParser {
|
|
578
578
|
// Each time this keyword is analyzed, create a new Object with all data for creating a babylonMesh
|
579
579
|
}
|
580
580
|
else if ((result = SolidParser._GetZbrushMRGB(line, !this._loadingOptions.importVertexColors))) {
|
581
|
-
|
581
|
+
for (const element of result) {
|
582
582
|
this._extColors.push(element);
|
583
|
-
}
|
583
|
+
}
|
584
584
|
}
|
585
585
|
else if ((result = SolidParser.LinePattern3.exec(line)) !== null) {
|
586
586
|
//Value of result
|
package/OBJ/solidParser.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"solidParser.js","sourceRoot":"","sources":["../../../../dev/loaders/src/OBJ/solidParser.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAEnD,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AACnE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,4CAA8B;AACvD,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAE1D,OAAO,EAAE,QAAQ,EAAE,2CAA6B;AAChD,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,UAAU,EAAE,kDAAoC;AAIzD,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAgB1C;;GAEG;AACH,MAAM,OAAO,WAAW;IAqEpB;;;;;OAKG;IACH,YAAmB,aAAuB,EAAE,kBAA+B,EAAE,cAAiC;QArCtG,eAAU,GAAmB,EAAE,CAAC,CAAC,sCAAsC;QACvE,aAAQ,GAAmB,EAAE,CAAC,CAAC,wBAAwB;QACvD,SAAI,GAAmB,EAAE,CAAC,CAAC,yBAAyB;QACpD,YAAO,GAAkB,EAAE,CAAC;QAC5B,eAAU,GAAkB,EAAE,CAAC,CAAC,iBAAiB;QACjD,mBAAc,GAAsB,EAAE,CAAC,CAAC,oCAAoC;QAE5E,uBAAkB,GAAkB,EAAE,CAAC,CAAC,oCAAoC;QAC5E,+BAA0B,GAAmB,EAAE,CAAC,CAAC,iCAAiC;QAClF,0BAAqB,GAAmB,EAAE,CAAC,CAAC,uDAAuD;QACnG,6BAAwB,GAAkB,EAAE,CAAC,CAAC,wDAAwD;QACtG,8BAAyB,GAAmB,EAAE,CAAC,CAAC,2DAA2D;QAC3G,kBAAa,GAA6E,EAAE,CAAC,CAAC,sEAAsE;QACpK,0BAAqB,GAAG,CAAC,CAAC;QAC1B,eAAU,GAAY,KAAK,CAAC,CAAC,gCAAgC;QAC7D,kCAA6B,GAAkB,EAAE,CAAC,CAAC,mDAAmD;QACtG,+BAA0B,GAAkB,EAAE,CAAC,CAAC,kDAAkD;QAClG,gCAA2B,GAAkB,EAAE,CAAC,CAAC,mDAAmD;QACpG,2BAAsB,GAAkB,EAAE,CAAC,CAAC,mDAAmD;QAC/F,eAAU,GAAkB,EAAE,CAAC,CAAC,iDAAiD;QACjF,yBAAoB,GAAW,EAAE,CAAC,CAAC,kCAAkC;QACrE,iBAAY,GAAW,EAAE,CAAC,CAAC,kCAAkC;QAC7D,eAAU,GAAW,CAAC,CAAC,CAAC,4CAA4C;QACpE,qBAAgB,GAAY,IAAI,CAAC;QACjC,eAAU,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;QAK1C,iBAAY,GAAY,KAAK,CAAC,CAAC,uCAAuC;QAS1E,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,IAAI,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;QAC9C,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;IAC1C,CAAC;IAED;;;;;;;;OAQG;IACK,UAAU,CAAC,GAA0D,EAAE,GAAkB;QAC7F,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;YACf,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,OAAO,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,CAAC;QAC3C,CAAC;QACD,MAAM,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhD,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAClD,CAAC;IAEO,YAAY,CAAC,GAA6E,EAAE,GAAkB;QAClH,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;YACf,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,OAAO,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;QACnD,CAAC;QACD,MAAM,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhD,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;YAC7C,OAAO,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAChC,CAAC;QACD,OAAO,CAAC,CAAC,CAAC;IACd,CAAC;IAED;;;;;;;;;;;;;OAaG;IACK,QAAQ,CACZ,qBAA6B,EAC7B,gBAAwB,EACxB,mBAA2B,EAC3B,qBAA8B,EAC9B,oBAA6B,EAC7B,oBAA6B,EAC7B,qBAA8B;QAE9B,0DAA0D;QAC1D,IAAI,MAAc,CAAC;QACnB,IAAI,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE,CAAC;YACtC,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC,qBAAqB,EAAE,mBAAmB,EAAE,gBAAgB,CAAC,CAAC,CAAC;QACnH,CAAC;aAAM,CAAC;YACJ,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC,qBAAqB,EAAE,mBAAmB,CAAC,CAAC,CAAC;QAC/F,CAAC;QAED,kBAAkB;QAClB,IAAI,MAAM,KAAK,CAAC,CAAC,EAAE,CAAC;YAChB,oBAAoB;YACpB,6FAA6F;YAC7F,oCAAoC;YACpC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,0BAA0B,CAAC,MAAM,CAAC,CAAC;YACrE,0CAA0C;YAC1C,kCAAkC;YAClC,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAC5D,0BAA0B;YAC1B,gCAAgC;YAChC,yCAAyC;YACzC,oBAAoB,GAAG,oBAAoB,IAAI,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACjE,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;YACtD,8BAA8B;YAC9B,kCAAkC;YAClC,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;YAE1D,IAAI,qBAAqB,KAAK,SAAS,EAAE,CAAC;gBACtC,6BAA6B;gBAC7B,2CAA2C;gBAC3C,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAC9D,CAAC;YAED,sCAAsC;YACtC,IAAI,CAAC,aAAa,CAAC,qBAAqB,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAC5E,IAAI,CAAC,aAAa,CAAC,qBAAqB,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC,CAAC;YACjF,IAAI,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE,CAAC;gBACtC,IAAI,CAAC,aAAa,CAAC,qBAAqB,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;YACxE,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,0BAA0B;YAC1B,6CAA6C;YAC7C,iFAAiF;YACjF,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACzC,CAAC;IACL,CAAC;IAED;;OAEG;IACK,WAAW;QACf,IAAI,CAAC;YACD,iCAAiC;YACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,0BAA0B,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC9D,gEAAgE;gBAChE,IAAI,CAAC,6BAA6B,CAAC,IAAI,CACnC,IAAI,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,eAAe,EAC3D,IAAI,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC,CAAC,EACpC,IAAI,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC,CAAC,CACvC,CAAC;gBACF,IAAI,CAAC,2BAA2B,CAAC,IAAI,CACjC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,eAAe,EAC1D,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,EACnC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,CACtC,CAAC;gBAEF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,iDAAiD;gBACrJ,IAAI,IAAI,CAAC,eAAe,CAAC,kBAAkB,EAAE,CAAC;oBAC1C,mEAAmE;oBACnE,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAChC,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,CAAC,EAClC,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,CAAC,EAClC,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,CAAC,EAClC,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,CAAC,CACrC,CAAC;gBACN,CAAC;YACL,CAAC;YACD,uCAAuC;YACvC,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,CAAC,CAAC;YAC3C,IAAI,CAAC,yBAAyB,CAAC,MAAM,GAAG,CAAC,CAAC;YAC1C,IAAI,CAAC,qBAAqB,CAAC,MAAM,GAAG,CAAC,CAAC;YACtC,IAAI,CAAC,wBAAwB,CAAC,MAAM,GAAG,CAAC,CAAC;YACzC,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC;YAC9B,IAAI,CAAC,qBAAqB,GAAG,CAAC,CAAC;QACnC,CAAC;QAAC,OAAO,CAAC,EAAE,CAAC;YACT,MAAM,IAAI,KAAK,CAAC,+CAA+C,CAAC,CAAC;QACrE,CAAC;IACL,CAAC;IAED;;;;;;;;;;;;OAYG;IACK,aAAa,CAAC,KAAoB,EAAE,CAAS;QACjD,oCAAoC;QACpC,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE,CAAC;YAChE,8DAA8D;YAC9D,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;QACzC,CAAC;QAED,qCAAqC;QACrC,mDAAmD;QACnD,+DAA+D;QAC/D,2EAA2E;QAC3E,qEAAqE;QACrE,6FAA6F;IACjG,CAAC;IAED;;;;OAIG;IACK,SAAS,CAAC,KAAa;QAC3B,IAAI,IAAI,CAAC,eAAe,CAAC,kBAAkB,EAAE,CAAC;YAC1C,OAAO,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QACzD,CAAC;aAAM,CAAC;YACJ,OAAO,SAAS,CAAC;QACrB,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACK,kCAAkC,CAAC,IAAmB,EAAE,CAAS;QACrE,+CAA+C;QAC/C,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAC5B,0CAA0C;QAC1C,uDAAuD;QACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,sBAAsB;YACtB,MAAM,qBAAqB,GAAG,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAE/D,IAAI,CAAC,QAAQ,CACT,qBAAqB,EACrB,CAAC,EACD,CAAC,EAAE,oDAAoD;YACvD,IAAI,CAAC,UAAU,CAAC,qBAAqB,CAAC,EAAE,uBAAuB;YAC/D,OAAO,CAAC,IAAI,EAAE,EACd,OAAO,CAAC,EAAE,EAAE,EAAE,yBAAyB;YACvC,IAAI,CAAC,SAAS,CAAC,qBAAqB,CAAC,CACxC,CAAC;QACN,CAAC;QACD,kCAAkC;QAClC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACK,kCAAkC,CAAC,IAAmB,EAAE,CAAS;QACrE,+CAA+C;QAC/C,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,qBAAqB;YACrB,4CAA4C;YAC5C,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,aAAa;YAC1D,qBAAqB;YACrB,MAAM,qBAAqB,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACrD,eAAe;YACf,MAAM,gBAAgB,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAEhD,IAAI,CAAC,QAAQ,CACT,qBAAqB,EACrB,gBAAgB,EAChB,CAAC,EAAE,2BAA2B;YAC9B,IAAI,CAAC,UAAU,CAAC,qBAAqB,CAAC,EAAE,iCAAiC;YACzE,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,IAAI,OAAO,CAAC,IAAI,EAAE,EAC7C,OAAO,CAAC,EAAE,EAAE,EAAE,2BAA2B;YACzC,IAAI,CAAC,SAAS,CAAC,qBAAqB,CAAC,CACxC,CAAC;QACN,CAAC;QAED,kCAAkC;QAClC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACK,kCAAkC,CAAC,IAAmB,EAAE,CAAS;QACrE,+CAA+C;QAC/C,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAE5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,uBAAuB;YACvB,sDAAsD;YACtD,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,kBAAkB;YAC/D,sBAAsB;YACtB,MAAM,qBAAqB,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACrD,gBAAgB;YAChB,MAAM,gBAAgB,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAChD,oBAAoB;YACpB,MAAM,mBAAmB,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAEnD,IAAI,CAAC,QAAQ,CACT,qBAAqB,EACrB,gBAAgB,EAChB,mBAAmB,EACnB,IAAI,CAAC,UAAU,CAAC,qBAAqB,CAAC,EACtC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,IAAI,OAAO,CAAC,IAAI,EAAE,EAC7C,IAAI,CAAC,QAAQ,CAAC,mBAAmB,CAAC,IAAI,OAAO,CAAC,EAAE,EAAE,CAAC,mCAAmC;aACzF,CAAC;QACN,CAAC;QACD,kCAAkC;QAClC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACK,kCAAkC,CAAC,IAAmB,EAAE,CAAS;QACrE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAE5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,sBAAsB;YACtB,iDAAiD;YACjD,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,aAAa;YAC3D,gCAAgC;YAChC,MAAM,qBAAqB,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACrD,MAAM,mBAAmB,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAEnD,IAAI,CAAC,QAAQ,CACT,qBAAqB,EACrB,CAAC,EAAE,sBAAsB;YACzB,mBAAmB,EACnB,IAAI,CAAC,UAAU,CAAC,qBAAqB,CAAC,EAAE,yBAAyB;YACjE,OAAO,CAAC,IAAI,EAAE,EACd,IAAI,CAAC,QAAQ,CAAC,mBAAmB,CAAC,EAClC,IAAI,CAAC,SAAS,CAAC,qBAAqB,CAAC,CACxC,CAAC;QACN,CAAC;QACD,kCAAkC;QAClC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACK,kCAAkC,CAAC,IAAmB,EAAE,CAAS;QACrE,+CAA+C;QAC/C,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAE5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,0BAA0B;YAC1B,sDAAsD;YACtD,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,qBAAqB;YAClE,sBAAsB;YACtB,MAAM,qBAAqB,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1E,gBAAgB;YAChB,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/D,oBAAoB;YACpB,MAAM,mBAAmB,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAEtE,IAAI,CAAC,QAAQ,CACT,qBAAqB,EACrB,gBAAgB,EAChB,mBAAmB,EACnB,IAAI,CAAC,UAAU,CAAC,qBAAqB,CAAC,EACtC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,EAC3B,IAAI,CAAC,QAAQ,CAAC,mBAAmB,CAAC,EAAE,mCAAmC;YACvE,IAAI,CAAC,SAAS,CAAC,qBAAqB,CAAC,CACxC,CAAC;QACN,CAAC;QACD,kCAAkC;QAClC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAEO,mBAAmB;QACvB,kEAAkE;QAClE,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACjC,6DAA6D;YAC7D,oEAAoE;YACpE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAExE,sCAAsC;YACtC,IAAI,CAAC,WAAW,EAAE,CAAC;YAEnB,IAAI,IAAI,CAAC,eAAe,CAAC,iBAAiB,EAAE,CAAC;gBACzC,8DAA8D;gBAC9D,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;YACtC,CAAC;YAED,kCAAkC;YAClC,+FAA+F;YAC/F,IAAI,CAAC,YAAY,CAAC,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;YAC5D,IAAI,CAAC,YAAY,CAAC,SAAS,GAAG,IAAI,CAAC,6BAA6B,CAAC,KAAK,EAAE,CAAC;YACzE,IAAI,CAAC,YAAY,CAAC,OAAO,GAAG,IAAI,CAAC,2BAA2B,CAAC,KAAK,EAAE,CAAC;YACrE,IAAI,CAAC,YAAY,CAAC,GAAG,GAAG,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,CAAC;YAC5D,IAAI,CAAC,YAAY,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC;YAE/C,IAAI,IAAI,CAAC,eAAe,CAAC,kBAAkB,EAAE,CAAC;gBAC1C,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC,0BAA0B,CAAC,KAAK,EAAE,CAAC;YACvE,CAAC;YAED,mCAAmC;YACnC,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC;YACnC,IAAI,CAAC,6BAA6B,CAAC,MAAM,GAAG,CAAC,CAAC;YAC9C,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,CAAC,CAAC;YAC3C,IAAI,CAAC,2BAA2B,CAAC,MAAM,GAAG,CAAC,CAAC;YAC5C,IAAI,CAAC,sBAAsB,CAAC,MAAM,GAAG,CAAC,CAAC;YACvC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC9B,CAAC;IACL,CAAC;IAEO,gBAAgB,CAAC,IAAkB;QACvC,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAClE,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;QAC9D,MAAM,WAAW,GAAgC,EAAE,CAAC;QAEpD,IAAI,CAAC,SAAS,IAAI,CAAC,OAAO,EAAE,CAAC;YACzB,OAAO;QACX,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YAC5C,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC/B,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC/B,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC/B,MAAM,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;YAElC,IAAI,GAAG,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC;YAC3B,IAAI,CAAC,GAAG,EAAE,CAAC;gBACP,GAAG,GAAG,EAAE,CAAC;gBACT,WAAW,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;YAC3B,CAAC;YACD,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;QAC7B,KAAK,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC;YAC5B,MAAM,GAAG,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC;YAC7B,IAAI,GAAG,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACjB,SAAS;YACb,CAAC;YAED,MAAM,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;YACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAClC,MAAM,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;gBACpB,OAAO,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,OAAO,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;gBAChD,OAAO,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,OAAO,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;gBAChD,OAAO,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,OAAO,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACpD,CAAC;YAED,MAAM,CAAC,cAAc,CAAC,OAAO,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAC9F,MAAM,CAAC,SAAS,EAAE,CAAC;YAEnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAClC,MAAM,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;gBACpB,OAAO,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;gBACjC,OAAO,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;gBACjC,OAAO,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;YACrC,CAAC;QACL,CAAC;QACD,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;IAC3D,CAAC;IAEO,MAAM,CAAC,cAAc,CAAC,IAAY;QACtC,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;IAChC,CAAC;IAEO,MAAM,CAAC,gBAAgB,CAAC,IAAY;QACxC,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;IAChC,CAAC;IAEO,MAAM,CAAC,eAAe,CAAC,IAAY;QACvC,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;IAChC,CAAC;IAEO,MAAM,CAAC,cAAc,CAAC,IAAY,EAAE,QAAiB;QACzD,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC;YAAE,OAAO,IAAI,CAAC;QAC1C,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC;QACvC,kDAAkD;QAClD,IAAI,QAAQ;YAAE,OAAO,EAAE,CAAC;QACxB,MAAM,KAAK,GAAG,WAAW,CAAC;QAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QACnC,IAAI,CAAC,QAAQ,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;YACzC,OAAO,EAAE,CAAC;QACd,CAAC;QACD,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,IAAI,QAAQ,GAAG,CAAC,EAAE,QAAQ,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,QAAQ,EAAE,EAAE,CAAC;YAChE,4CAA4C;YAC5C,qEAAqE;YACrE,MAAM,CAAC,GAAG,QAAQ,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAClE,MAAM,CAAC,GAAG,QAAQ,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAClE,MAAM,CAAC,GAAG,QAAQ,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAClE,KAAK,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,EAAE,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,EAAE,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QACnG,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;OAOG;IACI,KAAK,CAAC,WAAgB,EAAE,IAAY,EAAE,KAAY,EAAE,cAAwC,EAAE,iBAA+C;QAChJ,kDAAkD;QAClD,gBAAgB;QAChB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;QACtC,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC;QACzC,IAAI,IAAI,CAAC,eAAe,CAAC,iBAAiB,EAAE,CAAC;YACzC,IAAI,CAAC,aAAa,GAAG,CAAC,KAAK,EAAE,SAAS,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,EAAE,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC;YAClH,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QAC7B,CAAC;aAAM,IAAI,KAAK,CAAC,oBAAoB,EAAE,CAAC;YACpC,IAAI,CAAC,aAAa,GAAG,CAAC,KAAK,EAAE,SAAS,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;YAClH,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QAC7B,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,aAAa,GAAG,CAAC,KAAK,EAAE,SAAS,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,EAAE,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC;YAClH,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC;QAC9B,CAAC;QAED,4BAA4B;QAC5B,uBAAuB;QACvB,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAClC,MAAM,SAAS,GAAe,EAAE,CAAC;QACjC,IAAI,YAAY,GAAa,EAAE,CAAC;QAEhC,SAAS,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAE7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACvC,MAAM,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,OAAO,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;YAEtD,qBAAqB;YACrB,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE,CAAC;gBAC9C,SAAS;YACb,CAAC;YAED,IAAI,WAAW,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC1E,YAAY,GAAG,EAAE,CAAC;gBAClB,SAAS,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACjC,CAAC;YAED,IAAI,WAAW,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC;gBACnC,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACnC,8CAA8C;gBAC9C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;oBAC7C,YAAY,CAAC,IAAI,CAAC,KAAK,UAAU,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;gBACjE,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC5B,CAAC;QACL,CAAC;QAED,MAAM,KAAK,GAAG,SAAS,CAAC,IAAI,EAAE,CAAC;QAC/B,oBAAoB;QACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACpC,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,OAAO,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;YACnD,IAAI,MAAM,CAAC;YACX,qBAAqB;YACrB,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE,CAAC;gBAC9C,SAAS;YACb,CAAC;iBAAM,IAAI,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC9C,8DAA8D;gBAC9D,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAE,CAAC,CAAC,0DAA0D;gBAE1F,6CAA6C;gBAC7C,6BAA6B;gBAC7B,6CAA6C;gBAC7C,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAEvG,IAAI,IAAI,CAAC,eAAe,CAAC,kBAAkB,EAAE,CAAC;oBAC1C,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;wBACrB,MAAM,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;wBAChC,MAAM,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;wBAChC,MAAM,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;wBAEhC,IAAI,CAAC,OAAO,CAAC,IAAI,CACb,IAAI,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,KAAK,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CACxJ,CAAC;oBACN,CAAC;yBAAM,CAAC;wBACJ,gFAAgF;wBAChF,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;oBACvC,CAAC;gBACL,CAAC;YACL,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBAClE,2CAA2C;gBAC3C,iBAAiB;gBACjB,0CAA0C;gBAC1C,uCAAuC;gBACvC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACzG,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBAC9D,wCAAwC;gBACxC,iBAAiB;gBACjB,mCAAmC;gBACnC,mCAAmC;gBACnC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;gBAEhJ,4BAA4B;gBAC5B,oDAAoD;YACxD,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBACjE,kBAAkB;gBAClB,iDAAiD;gBAEjD,4BAA4B;gBAC5B,IAAI,CAAC,kCAAkC,CACnC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,8BAA8B;gBAC3D,CAAC,CACJ,CAAC;YACN,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBACjE,kBAAkB;gBAClB,2CAA2C;gBAE3C,4BAA4B;gBAC5B,IAAI,CAAC,kCAAkC,CACnC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,2BAA2B;gBACxD,CAAC,CACJ,CAAC;YACN,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBACjE,kBAAkB;gBAClB,mEAAmE;gBAEnE,4BAA4B;gBAC5B,IAAI,CAAC,kCAAkC,CACnC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,uCAAuC;gBACpE,CAAC,CACJ,CAAC;YACN,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBACjE,kBAAkB;gBAClB,qCAAqC;gBAErC,4BAA4B;gBAC5B,IAAI,CAAC,kCAAkC,CACnC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,wBAAwB;gBACrD,CAAC,CACJ,CAAC;YACN,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBACjE,iBAAiB;gBACjB,yBAAyB;gBAEzB,4BAA4B;gBAC5B,IAAI,CAAC,kCAAkC,CACnC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,kBAAkB;gBAC/C,CAAC,CACJ,CAAC;gBAEF,6BAA6B;gBAC7B,mGAAmG;YACvG,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBACjE,iBAAiB;gBACjB,WAAW;gBAEX,4BAA4B;gBAC5B,IAAI,CAAC,kCAAkC,CACnC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,aAAa;gBAC1C,CAAC,CACJ,CAAC;gBACF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;gBAEzB,6BAA6B;gBAC7B,mGAAmG;YACvG,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBACjE,iBAAiB;gBACjB,eAAe;gBAEf,4BAA4B;gBAC5B,IAAI,CAAC,kCAAkC,CACnC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,iBAAiB;gBAC9C,CAAC,CACJ,CAAC;gBACF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;gBAEzB,6BAA6B;gBAC7B,mGAAmG;YACvG,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC;gBAC/F,MAAM,CAAC,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;oBACvB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;gBAClC,CAAC,CAAC,CAAC;YACP,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBACjE,iBAAiB;gBACjB,mBAAmB;gBAEnB,4BAA4B;gBAC5B,IAAI,CAAC,kCAAkC,CACnC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,qBAAqB;gBAClD,CAAC,CACJ,CAAC;gBACF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;gBAEzB,6BAA6B;gBAC7B,mGAAmG;YACvG,CAAC;iBAAM,IAAI,WAAW,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC3F,4DAA4D;gBAC5D,yBAAyB;gBACzB,MAAM,OAAO,GAAe;oBACxB,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,sCAAsC;oBACtE,OAAO,EAAE,IAAI;oBACb,SAAS,EAAE,IAAI;oBACf,OAAO,EAAE,IAAI;oBACb,GAAG,EAAE,IAAI;oBACT,MAAM,EAAE,IAAI;oBACZ,YAAY,EAAE,IAAI,CAAC,oBAAoB;oBACvC,QAAQ,EAAE,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC;iBACpD,CAAC;gBACF,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBAE3B,+CAA+C;gBAC/C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;gBAElC,iFAAiF;gBACjF,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;gBACvB,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAC7B,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;gBACpB,iCAAiC;YACrC,CAAC;iBAAM,IAAI,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBACjD,8BAA8B;gBAC9B,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;gBAErD,0CAA0C;gBAE1C,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;oBAC7C,oCAAoC;oBACpC,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBAC3B,mBAAmB;oBACnB,MAAM,OAAO;oBACT,sCAAsC;oBACtC;wBACI,IAAI,EAAE,CAAC,IAAI,CAAC,YAAY,IAAI,MAAM,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,EAAE,sCAAsC;wBAChH,OAAO,EAAE,IAAI;wBACb,SAAS,EAAE,IAAI;wBACf,OAAO,EAAE,IAAI;wBACb,GAAG,EAAE,IAAI;wBACT,MAAM,EAAE,IAAI;wBACZ,YAAY,EAAE,IAAI,CAAC,oBAAoB;wBACvC,QAAQ,EAAE,KAAK;qBAClB,CAAC;oBACN,IAAI,CAAC,UAAU,EAAE,CAAC;oBAClB,+BAA+B;oBAC/B,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;oBAClC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;gBAC3B,CAAC;gBACD,0DAA0D;gBAE1D,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBAC3C,kEAAkE;oBAClE,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,YAAY,GAAG,IAAI,CAAC,oBAAoB,CAAC;oBAC7F,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;gBAClC,CAAC;gBACD,mCAAmC;YACvC,CAAC;iBAAM,IAAI,WAAW,CAAC,qBAAqB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBACtD,2BAA2B;gBAC3B,iBAAiB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC;gBAE5C,kBAAkB;YACtB,CAAC;iBAAM,IAAI,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBACjD,oCAAoC;gBACpC,wDAAwD;gBACxD,uCAAuC;YAC3C,CAAC;iBAAM,CAAC;gBACJ,iCAAiC;gBACjC,MAAM,CAAC,GAAG,CAAC,iCAAiC,GAAG,IAAI,CAAC,CAAC;YACzD,CAAC;QACL,CAAC;QACD,yEAAyE;QACzE,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,iCAAiC;YACjC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAExE,IAAI,IAAI,CAAC,eAAe,CAAC,iBAAiB,EAAE,CAAC;gBACzC,wDAAwD;gBACxD,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;YACtC,CAAC;YAED,oBAAoB;YACpB,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,WAAW;YACX,IAAI,CAAC,YAAY,CAAC,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACpD,IAAI,CAAC,YAAY,CAAC,SAAS,GAAG,IAAI,CAAC,6BAA6B,CAAC;YACjE,IAAI,CAAC,YAAY,CAAC,OAAO,GAAG,IAAI,CAAC,2BAA2B,CAAC;YAC7D,IAAI,CAAC,YAAY,CAAC,GAAG,GAAG,IAAI,CAAC,sBAAsB,CAAC;YACpD,IAAI,CAAC,YAAY,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC;YAC/C,IAAI,IAAI,CAAC,eAAe,CAAC,kBAAkB,EAAE,CAAC;gBAC1C,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC,0BAA0B,CAAC;YAC/D,CAAC;QACL,CAAC;QAED,kEAAkE;QAClE,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,IAAI,WAAW,GAA+B,IAAI,CAAC;YACnD,IAAI,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC;gBACjC,IAAI,IAAI,CAAC,eAAe,CAAC,iBAAiB,EAAE,CAAC;oBACzC,yBAAyB;oBACzB,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;gBACtC,CAAC;gBAED,2BAA2B;gBAC3B,IAAI,CAAC,WAAW,EAAE,CAAC;YACvB,CAAC;iBAAM,CAAC;gBACJ,mFAAmF;gBACnF,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;oBAChC,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBACjE,CAAC;gBAED,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;oBACvB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;wBACjC,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;oBACxE,CAAC;gBACL,CAAC;gBAED,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;oBACnB,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;wBACzB,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;oBACjD,CAAC;gBACL,CAAC;gBAED,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;oBACzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;wBAClC,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;oBAC7E,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;wBACtB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;4BAC/B,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;wBAC7E,CAAC;oBACL,CAAC;gBACL,CAAC;gBAED,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC;oBAC7B,wCAAwC;oBACxC,WAAW,GAAG,IAAI,gBAAgB,CAAC,QAAQ,CAAC,QAAQ,EAAE,EAAE,KAAK,CAAC,CAAC;oBAE/D,WAAW,CAAC,WAAW,GAAG,IAAI,CAAC;oBAE/B,IAAI,CAAC,oBAAoB,GAAG,WAAW,CAAC,IAAI,CAAC;oBAE7C,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;wBACxB,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;wBACnC,WAAW,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;oBAC/C,CAAC;gBACL,CAAC;YACL,CAAC;YAED,uBAAuB;YACvB,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC;gBACrB,IAAI,EAAE,QAAQ,CAAC,QAAQ,EAAE;gBACzB,OAAO,EAAE,IAAI,CAAC,kBAAkB;gBAChC,SAAS,EAAE,IAAI,CAAC,6BAA6B;gBAC7C,MAAM,EAAE,IAAI,CAAC,0BAA0B;gBACvC,OAAO,EAAE,IAAI,CAAC,2BAA2B;gBACzC,GAAG,EAAE,IAAI,CAAC,sBAAsB;gBAChC,YAAY,EAAE,IAAI,CAAC,oBAAoB;gBACvC,cAAc,EAAE,WAAW;gBAC3B,QAAQ,EAAE,IAAI;gBACd,QAAQ,EAAE,IAAI,CAAC,YAAY;aAC9B,CAAC,CAAC;QACP,CAAC;QAED,wBAAwB;QACxB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAClD,mCAAmC;YACnC,IAAI,WAAW,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;gBAC7C,IAAI,WAAW,YAAY,KAAK,EAAE,CAAC;oBAC/B,IAAI,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBAC1D,SAAS;oBACb,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;wBAC9C,SAAS;oBACb,CAAC;gBACL,CAAC;YACL,CAAC;YAED,sBAAsB;YACtB,8CAA8C;YAC9C,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;YAC3C,6CAA6C;YAE7C,KAAK,CAAC,sBAAsB,GAAG,CAAC,CAAC,cAAc,CAAC;YAChD,MAAM,WAAW,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;YACjE,WAAW,CAAC,gBAAgB,GAAG,cAAc,CAAC;YAC9C,KAAK,CAAC,sBAAsB,GAAG,KAAK,CAAC;YACrC,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,WAAW,CAAC;YAC7C,gIAAgI;YAChI,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE,CAAC;gBAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;oBAC9B,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC;wBACzE,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,YAAa,CAAC;wBAC1D,MAAM;oBACV,CAAC;gBACL,CAAC;YACL,CAAC;YAED,2CAA2C;YAC3C,mDAAmD;YACnD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC;YAC9D,4BAA4B;YAC5B,IAAI,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE,CAAC;gBAC7B,WAAW,CAAC,iBAAiB,KAA7B,WAAW,CAAC,iBAAiB,GAAK,EAAE,EAAC;gBACrC,WAAW,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,CAAC,qBAAqB;YAC1E,CAAC;YAED,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,MAAM,KAAK,CAAC,EAAE,CAAC;gBAC5C,6BAA6B;gBAC7B,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC3C,SAAS;YACb,CAAC;YAED,MAAM,UAAU,GAAe,IAAI,UAAU,EAAE,CAAC,CAAC,8BAA8B;YAC/E,kCAAkC;YAClC,UAAU,CAAC,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC;YACvC,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC;YAC/C,UAAU,CAAC,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC;YACnD,IAAI,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE,CAAC;gBACtC,MAAM,OAAO,GAAkB,IAAI,KAAK,EAAU,CAAC;gBACnD,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;gBAC3F,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;YACjC,CAAC;iBAAM,CAAC;gBACJ,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC;YACnD,CAAC;YACD,IAAI,IAAI,CAAC,eAAe,CAAC,kBAAkB,EAAE,CAAC;gBAC1C,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;YACjD,CAAC;YACD,wDAAwD;YACxD,UAAU,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;YACpC,IAAI,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;gBAC/B,WAAW,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YAChC,CAAC;YACD,IAAI,IAAI,CAAC,eAAe,CAAC,eAAe,EAAE,CAAC;gBACvC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;YACvC,CAAC;YAED,6BAA6B;YAC7B,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAE3C,IAAI,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC;gBACnC,WAAW,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,cAAc,CAAC;YAC5D,CAAC;QACL,CAAC;IACL,CAAC;;AA19BD,aAAa;AACb,wBAAwB;AACV,4BAAgB,GAAG,IAAI,AAAP,CAAQ;AACtC,uBAAuB;AACT,2BAAe,GAAG,IAAI,AAAP,CAAQ;AACrC,8BAA8B;AAChB,iCAAqB,GAAG,UAAU,AAAb,CAAc;AACjD,gCAAgC;AAClB,4BAAgB,GAAG,UAAU,AAAb,CAAc;AAC5C,wBAAwB;AACV,4BAAgB,GAAG,KAAK,AAAR,CAAS;AAEvC,WAAW;AACX,sCAAsC;AACxB,yBAAa,GAAG,8BAA8B,AAAjC,CAAkC;AAC7D,sCAAsC;AACxB,yBAAa,GAAG,kEAAkE,AAArE,CAAsE;AACjG,sCAAsC;AACxB,qBAAS,GAAG,8CAA8C,AAAjD,CAAkD;AACzE,2EAA2E;AAC7D,wBAAY,GAAG,6BAA6B,AAAhC,CAAiC;AAC3D,wFAAwF;AAC1E,wBAAY,GAAG,yCAAyC,AAA5C,CAA6C;AACvE,4GAA4G;AAC9F,wBAAY,GAAG,mDAAmD,AAAtD,CAAuD;AACjF,mGAAmG;AACrF,wBAAY,GAAG,2CAA2C,AAA9C,CAA+C;AACzE,qHAAqH;AACvG,wBAAY,GAAG,sDAAsD,AAAzD,CAA0D;AACpF,qDAAqD;AACvC,wBAAY,GAAG,6BAA6B,AAAhC,CAAiC;AAC3D,6EAA6E;AAC/D,wBAAY,GAAG,yCAAyC,AAA5C,CAA6C;AACvE,0FAA0F;AAC5E,wBAAY,GAAG,mDAAmD,AAAtD,CAAuD","sourcesContent":["import type { AssetContainer } from \"core/assetContainer\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { Geometry } from \"core/Meshes/geometry\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { VertexData } from \"core/Meshes/mesh.vertexData\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { OBJLoadingOptions } from \"./objLoadingOptions\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\ntype MeshObject = {\r\n name: string;\r\n indices: Nullable<Array<number>>;\r\n positions: Nullable<Array<number>>;\r\n normals: Nullable<Array<number>>;\r\n colors: Nullable<Array<number>>;\r\n uvs: Nullable<Array<number>>;\r\n materialName: string;\r\n directMaterial?: Nullable<Material>;\r\n isObject: boolean; // If the entity is defined as an object (\"o\"), or group (\"g\")\r\n _babylonMesh?: AbstractMesh; // The corresponding Babylon mesh\r\n hasLines?: boolean; // If the mesh has lines\r\n};\r\n\r\n/**\r\n * Class used to load mesh data from OBJ content\r\n */\r\nexport class SolidParser {\r\n // Descriptor\r\n /** Object descriptor */\r\n public static ObjectDescriptor = /^o/;\r\n /** Group descriptor */\r\n public static GroupDescriptor = /^g/;\r\n /** Material lib descriptor */\r\n public static MtlLibGroupDescriptor = /^mtllib /;\r\n /** Use a material descriptor */\r\n public static UseMtlDescriptor = /^usemtl /;\r\n /** Smooth descriptor */\r\n public static SmoothDescriptor = /^s /;\r\n\r\n // Patterns\r\n /** Pattern used to detect a vertex */\r\n public static VertexPattern = /^v(\\s+[\\d|.|+|\\-|e|E]+){3,7}/;\r\n /** Pattern used to detect a normal */\r\n public static NormalPattern = /^vn(\\s+[\\d|.|+|\\-|e|E]+)( +[\\d|.|+|\\-|e|E]+)( +[\\d|.|+|\\-|e|E]+)/;\r\n /** Pattern used to detect a UV set */\r\n public static UVPattern = /^vt(\\s+[\\d|.|+|\\-|e|E]+)( +[\\d|.|+|\\-|e|E]+)/;\r\n /** Pattern used to detect a first kind of face (f vertex vertex vertex) */\r\n public static FacePattern1 = /^f\\s+(([\\d]{1,}[\\s]?){3,})+/;\r\n /** Pattern used to detect a second kind of face (f vertex/uvs vertex/uvs vertex/uvs) */\r\n public static FacePattern2 = /^f\\s+((([\\d]{1,}\\/[\\d]{1,}[\\s]?){3,})+)/;\r\n /** Pattern used to detect a third kind of face (f vertex/uvs/normal vertex/uvs/normal vertex/uvs/normal) */\r\n public static FacePattern3 = /^f\\s+((([\\d]{1,}\\/[\\d]{1,}\\/[\\d]{1,}[\\s]?){3,})+)/;\r\n /** Pattern used to detect a fourth kind of face (f vertex//normal vertex//normal vertex//normal)*/\r\n public static FacePattern4 = /^f\\s+((([\\d]{1,}\\/\\/[\\d]{1,}[\\s]?){3,})+)/;\r\n /** Pattern used to detect a fifth kind of face (f -vertex/-uvs/-normal -vertex/-uvs/-normal -vertex/-uvs/-normal) */\r\n public static FacePattern5 = /^f\\s+(((-[\\d]{1,}\\/-[\\d]{1,}\\/-[\\d]{1,}[\\s]?){3,})+)/;\r\n /** Pattern used to detect a line(l vertex vertex) */\r\n public static LinePattern1 = /^l\\s+(([\\d]{1,}[\\s]?){2,})+/;\r\n /** Pattern used to detect a second kind of line (l vertex/uvs vertex/uvs) */\r\n public static LinePattern2 = /^l\\s+((([\\d]{1,}\\/[\\d]{1,}[\\s]?){2,})+)/;\r\n /** Pattern used to detect a third kind of line (l vertex/uvs/normal vertex/uvs/normal) */\r\n public static LinePattern3 = /^l\\s+((([\\d]{1,}\\/[\\d]{1,}\\/[\\d]{1,}[\\s]?){2,})+)/;\r\n\r\n private _loadingOptions: OBJLoadingOptions;\r\n private _positions: Array<Vector3> = []; //values for the positions of vertices\r\n private _normals: Array<Vector3> = []; //Values for the normals\r\n private _uvs: Array<Vector2> = []; //Values for the textures\r\n private _colors: Array<Color4> = [];\r\n private _extColors: Array<Color4> = []; //Extension color\r\n private _meshesFromObj: Array<MeshObject> = []; //[mesh] Contains all the obj meshes\r\n private _handledMesh: MeshObject; //The current mesh of meshes array\r\n private _indicesForBabylon: Array<number> = []; //The list of indices for VertexData\r\n private _wrappedPositionForBabylon: Array<Vector3> = []; //The list of position in vectors\r\n private _wrappedUvsForBabylon: Array<Vector2> = []; //Array with all value of uvs to match with the indices\r\n private _wrappedColorsForBabylon: Array<Color4> = []; // Array with all color values to match with the indices\r\n private _wrappedNormalsForBabylon: Array<Vector3> = []; //Array with all value of normals to match with the indices\r\n private _tuplePosNorm: Array<{ normals: Array<number>; idx: Array<number>; uv: Array<number> }> = []; //Create a tuple with indice of Position, Normal, UV [pos, norm, uvs]\r\n private _curPositionInIndices = 0;\r\n private _hasMeshes: Boolean = false; //Meshes are defined in the file\r\n private _unwrappedPositionsForBabylon: Array<number> = []; //Value of positionForBabylon w/o Vector3() [x,y,z]\r\n private _unwrappedColorsForBabylon: Array<number> = []; // Value of colorForBabylon w/o Color4() [r,g,b,a]\r\n private _unwrappedNormalsForBabylon: Array<number> = []; //Value of normalsForBabylon w/o Vector3() [x,y,z]\r\n private _unwrappedUVForBabylon: Array<number> = []; //Value of uvsForBabylon w/o Vector3() [x,y,z]\r\n private _triangles: Array<string> = []; //Indices from new triangles coming from polygons\r\n private _materialNameFromObj: string = \"\"; //The name of the current material\r\n private _objMeshName: string = \"\"; //The name of the current obj mesh\r\n private _increment: number = 1; //Id for meshes created by the multimaterial\r\n private _isFirstMaterial: boolean = true;\r\n private _grayColor = new Color4(0.5, 0.5, 0.5, 1);\r\n private _materialToUse: string[];\r\n private _babylonMeshesArray: Array<Mesh>;\r\n private _pushTriangle: (faces: Array<string>, faceIndex: number) => void;\r\n private _handednessSign: number;\r\n private _hasLineData: boolean = false; //If this mesh has line segment(l) data\r\n\r\n /**\r\n * Creates a new SolidParser\r\n * @param materialToUse defines the array to fill with the list of materials to use (it will be filled by the parse function)\r\n * @param babylonMeshesArray defines the array to fill with the list of loaded meshes (it will be filled by the parse function)\r\n * @param loadingOptions defines the loading options to use\r\n */\r\n public constructor(materialToUse: string[], babylonMeshesArray: Array<Mesh>, loadingOptions: OBJLoadingOptions) {\r\n this._materialToUse = materialToUse;\r\n this._babylonMeshesArray = babylonMeshesArray;\r\n this._loadingOptions = loadingOptions;\r\n }\r\n\r\n /**\r\n * Search for obj in the given array.\r\n * This function is called to check if a couple of data already exists in an array.\r\n *\r\n * If found, returns the index of the founded tuple index. Returns -1 if not found\r\n * @param arr Array<{ normals: Array<number>, idx: Array<number> }>\r\n * @param obj Array<number>\r\n * @returns {boolean}\r\n */\r\n private _isInArray(arr: Array<{ normals: Array<number>; idx: Array<number> }>, obj: Array<number>) {\r\n if (!arr[obj[0]]) {\r\n arr[obj[0]] = { normals: [], idx: [] };\r\n }\r\n const idx = arr[obj[0]].normals.indexOf(obj[1]);\r\n\r\n return idx === -1 ? -1 : arr[obj[0]].idx[idx];\r\n }\r\n\r\n private _isInArrayUV(arr: Array<{ normals: Array<number>; idx: Array<number>; uv: Array<number> }>, obj: Array<number>) {\r\n if (!arr[obj[0]]) {\r\n arr[obj[0]] = { normals: [], idx: [], uv: [] };\r\n }\r\n const idx = arr[obj[0]].normals.indexOf(obj[1]);\r\n\r\n if (idx != 1 && obj[2] === arr[obj[0]].uv[idx]) {\r\n return arr[obj[0]].idx[idx];\r\n }\r\n return -1;\r\n }\r\n\r\n /**\r\n * This function set the data for each triangle.\r\n * Data are position, normals and uvs\r\n * If a tuple of (position, normal) is not set, add the data into the corresponding array\r\n * If the tuple already exist, add only their indice\r\n *\r\n * @param indicePositionFromObj Integer The index in positions array\r\n * @param indiceUvsFromObj Integer The index in uvs array\r\n * @param indiceNormalFromObj Integer The index in normals array\r\n * @param positionVectorFromOBJ Vector3 The value of position at index objIndice\r\n * @param textureVectorFromOBJ Vector3 The value of uvs\r\n * @param normalsVectorFromOBJ Vector3 The value of normals at index objNormale\r\n * @param positionColorsFromOBJ\r\n */\r\n private _setData(\r\n indicePositionFromObj: number,\r\n indiceUvsFromObj: number,\r\n indiceNormalFromObj: number,\r\n positionVectorFromOBJ: Vector3,\r\n textureVectorFromOBJ: Vector2,\r\n normalsVectorFromOBJ: Vector3,\r\n positionColorsFromOBJ?: Color4\r\n ) {\r\n //Check if this tuple already exists in the list of tuples\r\n let _index: number;\r\n if (this._loadingOptions.optimizeWithUV) {\r\n _index = this._isInArrayUV(this._tuplePosNorm, [indicePositionFromObj, indiceNormalFromObj, indiceUvsFromObj]);\r\n } else {\r\n _index = this._isInArray(this._tuplePosNorm, [indicePositionFromObj, indiceNormalFromObj]);\r\n }\r\n\r\n //If it not exists\r\n if (_index === -1) {\r\n //Add an new indice.\r\n //The array of indices is only an array with his length equal to the number of triangles - 1.\r\n //We add vertices data in this order\r\n this._indicesForBabylon.push(this._wrappedPositionForBabylon.length);\r\n //Push the position of vertice for Babylon\r\n //Each element is a Vector3(x,y,z)\r\n this._wrappedPositionForBabylon.push(positionVectorFromOBJ);\r\n //Push the uvs for Babylon\r\n //Each element is a Vector2(u,v)\r\n //If the UVs are missing, set (u,v)=(0,0)\r\n textureVectorFromOBJ = textureVectorFromOBJ ?? new Vector2(0, 0);\r\n this._wrappedUvsForBabylon.push(textureVectorFromOBJ);\r\n //Push the normals for Babylon\r\n //Each element is a Vector3(x,y,z)\r\n this._wrappedNormalsForBabylon.push(normalsVectorFromOBJ);\r\n\r\n if (positionColorsFromOBJ !== undefined) {\r\n //Push the colors for Babylon\r\n //Each element is a BABYLON.Color4(r,g,b,a)\r\n this._wrappedColorsForBabylon.push(positionColorsFromOBJ);\r\n }\r\n\r\n //Add the tuple in the comparison list\r\n this._tuplePosNorm[indicePositionFromObj].normals.push(indiceNormalFromObj);\r\n this._tuplePosNorm[indicePositionFromObj].idx.push(this._curPositionInIndices++);\r\n if (this._loadingOptions.optimizeWithUV) {\r\n this._tuplePosNorm[indicePositionFromObj].uv.push(indiceUvsFromObj);\r\n }\r\n } else {\r\n //The tuple already exists\r\n //Add the index of the already existing tuple\r\n //At this index we can get the value of position, normal, color and uvs of vertex\r\n this._indicesForBabylon.push(_index);\r\n }\r\n }\r\n\r\n /**\r\n * Transform Vector() and BABYLON.Color() objects into numbers in an array\r\n */\r\n private _unwrapData() {\r\n try {\r\n //Every array has the same length\r\n for (let l = 0; l < this._wrappedPositionForBabylon.length; l++) {\r\n //Push the x, y, z values of each element in the unwrapped array\r\n this._unwrappedPositionsForBabylon.push(\r\n this._wrappedPositionForBabylon[l].x * this._handednessSign,\r\n this._wrappedPositionForBabylon[l].y,\r\n this._wrappedPositionForBabylon[l].z\r\n );\r\n this._unwrappedNormalsForBabylon.push(\r\n this._wrappedNormalsForBabylon[l].x * this._handednessSign,\r\n this._wrappedNormalsForBabylon[l].y,\r\n this._wrappedNormalsForBabylon[l].z\r\n );\r\n\r\n this._unwrappedUVForBabylon.push(this._wrappedUvsForBabylon[l].x, this._wrappedUvsForBabylon[l].y); //z is an optional value not supported by BABYLON\r\n if (this._loadingOptions.importVertexColors) {\r\n //Push the r, g, b, a values of each element in the unwrapped array\r\n this._unwrappedColorsForBabylon.push(\r\n this._wrappedColorsForBabylon[l].r,\r\n this._wrappedColorsForBabylon[l].g,\r\n this._wrappedColorsForBabylon[l].b,\r\n this._wrappedColorsForBabylon[l].a\r\n );\r\n }\r\n }\r\n // Reset arrays for the next new meshes\r\n this._wrappedPositionForBabylon.length = 0;\r\n this._wrappedNormalsForBabylon.length = 0;\r\n this._wrappedUvsForBabylon.length = 0;\r\n this._wrappedColorsForBabylon.length = 0;\r\n this._tuplePosNorm.length = 0;\r\n this._curPositionInIndices = 0;\r\n } catch (e) {\r\n throw new Error(\"Unable to unwrap data while parsing OBJ data.\");\r\n }\r\n }\r\n\r\n /**\r\n * Create triangles from polygons\r\n * It is important to notice that a triangle is a polygon\r\n * We get 5 patterns of face defined in OBJ File :\r\n * facePattern1 = [\"1\",\"2\",\"3\",\"4\",\"5\",\"6\"]\r\n * facePattern2 = [\"1/1\",\"2/2\",\"3/3\",\"4/4\",\"5/5\",\"6/6\"]\r\n * facePattern3 = [\"1/1/1\",\"2/2/2\",\"3/3/3\",\"4/4/4\",\"5/5/5\",\"6/6/6\"]\r\n * facePattern4 = [\"1//1\",\"2//2\",\"3//3\",\"4//4\",\"5//5\",\"6//6\"]\r\n * facePattern5 = [\"-1/-1/-1\",\"-2/-2/-2\",\"-3/-3/-3\",\"-4/-4/-4\",\"-5/-5/-5\",\"-6/-6/-6\"]\r\n * Each pattern is divided by the same method\r\n * @param faces Array[String] The indices of elements\r\n * @param v Integer The variable to increment\r\n */\r\n private _getTriangles(faces: Array<string>, v: number) {\r\n //Work for each element of the array\r\n for (let faceIndex = v; faceIndex < faces.length - 1; faceIndex++) {\r\n //Add on the triangle variable the indexes to obtain triangles\r\n this._pushTriangle(faces, faceIndex);\r\n }\r\n\r\n //Result obtained after 2 iterations:\r\n //Pattern1 => triangle = [\"1\",\"2\",\"3\",\"1\",\"3\",\"4\"];\r\n //Pattern2 => triangle = [\"1/1\",\"2/2\",\"3/3\",\"1/1\",\"3/3\",\"4/4\"];\r\n //Pattern3 => triangle = [\"1/1/1\",\"2/2/2\",\"3/3/3\",\"1/1/1\",\"3/3/3\",\"4/4/4\"];\r\n //Pattern4 => triangle = [\"1//1\",\"2//2\",\"3//3\",\"1//1\",\"3//3\",\"4//4\"];\r\n //Pattern5 => triangle = [\"-1/-1/-1\",\"-2/-2/-2\",\"-3/-3/-3\",\"-1/-1/-1\",\"-3/-3/-3\",\"-4/-4/-4\"];\r\n }\r\n\r\n /**\r\n * To get color between color and extension color\r\n * @param index Integer The index of the element in the array\r\n * @returns value of target color\r\n */\r\n private _getColor(index: number) {\r\n if (this._loadingOptions.importVertexColors) {\r\n return this._extColors[index] ?? this._colors[index];\r\n } else {\r\n return undefined;\r\n }\r\n }\r\n\r\n /**\r\n * Create triangles and push the data for each polygon for the pattern 1\r\n * In this pattern we get vertice positions\r\n * @param face\r\n * @param v\r\n */\r\n private _setDataForCurrentFaceWithPattern1(face: Array<string>, v: number) {\r\n //Get the indices of triangles for each polygon\r\n this._getTriangles(face, v);\r\n //For each element in the triangles array.\r\n //This var could contains 1 to an infinity of triangles\r\n for (let k = 0; k < this._triangles.length; k++) {\r\n // Set position indice\r\n const indicePositionFromObj = parseInt(this._triangles[k]) - 1;\r\n\r\n this._setData(\r\n indicePositionFromObj,\r\n 0,\r\n 0, // In the pattern 1, normals and uvs are not defined\r\n this._positions[indicePositionFromObj], // Get the vectors data\r\n Vector2.Zero(),\r\n Vector3.Up(), // Create default vectors\r\n this._getColor(indicePositionFromObj)\r\n );\r\n }\r\n //Reset variable for the next line\r\n this._triangles.length = 0;\r\n }\r\n\r\n /**\r\n * Create triangles and push the data for each polygon for the pattern 2\r\n * In this pattern we get vertice positions and uvs\r\n * @param face\r\n * @param v\r\n */\r\n private _setDataForCurrentFaceWithPattern2(face: Array<string>, v: number) {\r\n //Get the indices of triangles for each polygon\r\n this._getTriangles(face, v);\r\n for (let k = 0; k < this._triangles.length; k++) {\r\n //triangle[k] = \"1/1\"\r\n //Split the data for getting position and uv\r\n const point = this._triangles[k].split(\"/\"); // [\"1\", \"1\"]\r\n //Set position indice\r\n const indicePositionFromObj = parseInt(point[0]) - 1;\r\n //Set uv indice\r\n const indiceUvsFromObj = parseInt(point[1]) - 1;\r\n\r\n this._setData(\r\n indicePositionFromObj,\r\n indiceUvsFromObj,\r\n 0, //Default value for normals\r\n this._positions[indicePositionFromObj], //Get the values for each element\r\n this._uvs[indiceUvsFromObj] ?? Vector2.Zero(),\r\n Vector3.Up(), //Default value for normals\r\n this._getColor(indicePositionFromObj)\r\n );\r\n }\r\n\r\n //Reset variable for the next line\r\n this._triangles.length = 0;\r\n }\r\n\r\n /**\r\n * Create triangles and push the data for each polygon for the pattern 3\r\n * In this pattern we get vertice positions, uvs and normals\r\n * @param face\r\n * @param v\r\n */\r\n private _setDataForCurrentFaceWithPattern3(face: Array<string>, v: number) {\r\n //Get the indices of triangles for each polygon\r\n this._getTriangles(face, v);\r\n\r\n for (let k = 0; k < this._triangles.length; k++) {\r\n //triangle[k] = \"1/1/1\"\r\n //Split the data for getting position, uv, and normals\r\n const point = this._triangles[k].split(\"/\"); // [\"1\", \"1\", \"1\"]\r\n // Set position indice\r\n const indicePositionFromObj = parseInt(point[0]) - 1;\r\n // Set uv indice\r\n const indiceUvsFromObj = parseInt(point[1]) - 1;\r\n // Set normal indice\r\n const indiceNormalFromObj = parseInt(point[2]) - 1;\r\n\r\n this._setData(\r\n indicePositionFromObj,\r\n indiceUvsFromObj,\r\n indiceNormalFromObj,\r\n this._positions[indicePositionFromObj],\r\n this._uvs[indiceUvsFromObj] ?? Vector2.Zero(),\r\n this._normals[indiceNormalFromObj] ?? Vector3.Up() //Set the vector for each component\r\n );\r\n }\r\n //Reset variable for the next line\r\n this._triangles.length = 0;\r\n }\r\n\r\n /**\r\n * Create triangles and push the data for each polygon for the pattern 4\r\n * In this pattern we get vertice positions and normals\r\n * @param face\r\n * @param v\r\n */\r\n private _setDataForCurrentFaceWithPattern4(face: Array<string>, v: number) {\r\n this._getTriangles(face, v);\r\n\r\n for (let k = 0; k < this._triangles.length; k++) {\r\n //triangle[k] = \"1//1\"\r\n //Split the data for getting position and normals\r\n const point = this._triangles[k].split(\"//\"); // [\"1\", \"1\"]\r\n // We check indices, and normals\r\n const indicePositionFromObj = parseInt(point[0]) - 1;\r\n const indiceNormalFromObj = parseInt(point[1]) - 1;\r\n\r\n this._setData(\r\n indicePositionFromObj,\r\n 1, //Default value for uv\r\n indiceNormalFromObj,\r\n this._positions[indicePositionFromObj], //Get each vector of data\r\n Vector2.Zero(),\r\n this._normals[indiceNormalFromObj],\r\n this._getColor(indicePositionFromObj)\r\n );\r\n }\r\n //Reset variable for the next line\r\n this._triangles.length = 0;\r\n }\r\n\r\n /*\r\n * Create triangles and push the data for each polygon for the pattern 3\r\n * In this pattern we get vertice positions, uvs and normals\r\n * @param face\r\n * @param v\r\n */\r\n private _setDataForCurrentFaceWithPattern5(face: Array<string>, v: number) {\r\n //Get the indices of triangles for each polygon\r\n this._getTriangles(face, v);\r\n\r\n for (let k = 0; k < this._triangles.length; k++) {\r\n //triangle[k] = \"-1/-1/-1\"\r\n //Split the data for getting position, uv, and normals\r\n const point = this._triangles[k].split(\"/\"); // [\"-1\", \"-1\", \"-1\"]\r\n // Set position indice\r\n const indicePositionFromObj = this._positions.length + parseInt(point[0]);\r\n // Set uv indice\r\n const indiceUvsFromObj = this._uvs.length + parseInt(point[1]);\r\n // Set normal indice\r\n const indiceNormalFromObj = this._normals.length + parseInt(point[2]);\r\n\r\n this._setData(\r\n indicePositionFromObj,\r\n indiceUvsFromObj,\r\n indiceNormalFromObj,\r\n this._positions[indicePositionFromObj],\r\n this._uvs[indiceUvsFromObj],\r\n this._normals[indiceNormalFromObj], //Set the vector for each component\r\n this._getColor(indicePositionFromObj)\r\n );\r\n }\r\n //Reset variable for the next line\r\n this._triangles.length = 0;\r\n }\r\n\r\n private _addPreviousObjMesh() {\r\n //Check if it is not the first mesh. Otherwise we don't have data.\r\n if (this._meshesFromObj.length > 0) {\r\n //Get the previous mesh for applying the data about the faces\r\n //=> in obj file, faces definition append after the name of the mesh\r\n this._handledMesh = this._meshesFromObj[this._meshesFromObj.length - 1];\r\n\r\n //Set the data into Array for the mesh\r\n this._unwrapData();\r\n\r\n if (this._loadingOptions.useLegacyBehavior) {\r\n // Reverse tab. Otherwise face are displayed in the wrong sens\r\n this._indicesForBabylon.reverse();\r\n }\r\n\r\n //Set the information for the mesh\r\n //Slice the array to avoid rewriting because of the fact this is the same var which be rewrited\r\n this._handledMesh.indices = this._indicesForBabylon.slice();\r\n this._handledMesh.positions = this._unwrappedPositionsForBabylon.slice();\r\n this._handledMesh.normals = this._unwrappedNormalsForBabylon.slice();\r\n this._handledMesh.uvs = this._unwrappedUVForBabylon.slice();\r\n this._handledMesh.hasLines = this._hasLineData;\r\n\r\n if (this._loadingOptions.importVertexColors) {\r\n this._handledMesh.colors = this._unwrappedColorsForBabylon.slice();\r\n }\r\n\r\n //Reset the array for the next mesh\r\n this._indicesForBabylon.length = 0;\r\n this._unwrappedPositionsForBabylon.length = 0;\r\n this._unwrappedColorsForBabylon.length = 0;\r\n this._unwrappedNormalsForBabylon.length = 0;\r\n this._unwrappedUVForBabylon.length = 0;\r\n this._hasLineData = false;\r\n }\r\n }\r\n\r\n private _optimizeNormals(mesh: AbstractMesh): void {\r\n const positions = mesh.getVerticesData(VertexBuffer.PositionKind);\r\n const normals = mesh.getVerticesData(VertexBuffer.NormalKind);\r\n const mapVertices: { [key: string]: number[] } = {};\r\n\r\n if (!positions || !normals) {\r\n return;\r\n }\r\n\r\n for (let i = 0; i < positions.length / 3; i++) {\r\n const x = positions[i * 3 + 0];\r\n const y = positions[i * 3 + 1];\r\n const z = positions[i * 3 + 2];\r\n const key = x + \"_\" + y + \"_\" + z;\r\n\r\n let lst = mapVertices[key];\r\n if (!lst) {\r\n lst = [];\r\n mapVertices[key] = lst;\r\n }\r\n lst.push(i);\r\n }\r\n\r\n const normal = new Vector3();\r\n for (const key in mapVertices) {\r\n const lst = mapVertices[key];\r\n if (lst.length < 2) {\r\n continue;\r\n }\r\n\r\n const v0Idx = lst[0];\r\n for (let i = 1; i < lst.length; ++i) {\r\n const vIdx = lst[i];\r\n normals[v0Idx * 3 + 0] += normals[vIdx * 3 + 0];\r\n normals[v0Idx * 3 + 1] += normals[vIdx * 3 + 1];\r\n normals[v0Idx * 3 + 2] += normals[vIdx * 3 + 2];\r\n }\r\n\r\n normal.copyFromFloats(normals[v0Idx * 3 + 0], normals[v0Idx * 3 + 1], normals[v0Idx * 3 + 2]);\r\n normal.normalize();\r\n\r\n for (let i = 0; i < lst.length; ++i) {\r\n const vIdx = lst[i];\r\n normals[vIdx * 3 + 0] = normal.x;\r\n normals[vIdx * 3 + 1] = normal.y;\r\n normals[vIdx * 3 + 2] = normal.z;\r\n }\r\n }\r\n mesh.setVerticesData(VertexBuffer.NormalKind, normals);\r\n }\r\n\r\n private static _IsLineElement(line: string) {\r\n return line.startsWith(\"l\");\r\n }\r\n\r\n private static _IsObjectElement(line: string) {\r\n return line.startsWith(\"o\");\r\n }\r\n\r\n private static _IsGroupElement(line: string) {\r\n return line.startsWith(\"g\");\r\n }\r\n\r\n private static _GetZbrushMRGB(line: string, notParse: boolean) {\r\n if (!line.startsWith(\"mrgb\")) return null;\r\n line = line.replace(\"mrgb\", \"\").trim();\r\n // if include vertex color , not load mrgb anymore\r\n if (notParse) return [];\r\n const regex = /[a-z0-9]/g;\r\n const regArray = line.match(regex);\r\n if (!regArray || regArray.length % 8 !== 0) {\r\n return [];\r\n }\r\n const array: Color4[] = [];\r\n for (let regIndex = 0; regIndex < regArray.length / 8; regIndex++) {\r\n //each item is MMRRGGBB, m is material index\r\n // const m = regArray[regIndex * 8 + 0] + regArray[regIndex * 8 + 1];\r\n const r = regArray[regIndex * 8 + 2] + regArray[regIndex * 8 + 3];\r\n const g = regArray[regIndex * 8 + 4] + regArray[regIndex * 8 + 5];\r\n const b = regArray[regIndex * 8 + 6] + regArray[regIndex * 8 + 7];\r\n array.push(new Color4(parseInt(r, 16) / 255, parseInt(g, 16) / 255, parseInt(b, 16) / 255, 1));\r\n }\r\n return array;\r\n }\r\n\r\n /**\r\n * Function used to parse an OBJ string\r\n * @param meshesNames defines the list of meshes to load (all if not defined)\r\n * @param data defines the OBJ string\r\n * @param scene defines the hosting scene\r\n * @param assetContainer defines the asset container to load data in\r\n * @param onFileToLoadFound defines a callback that will be called if a MTL file is found\r\n */\r\n public parse(meshesNames: any, data: string, scene: Scene, assetContainer: Nullable<AssetContainer>, onFileToLoadFound: (fileToLoad: string) => void): void {\r\n //Move Santitize here to forbid delete zbrush data\r\n // Sanitize data\r\n data = data.replace(/#MRGB/g, \"mrgb\");\r\n data = data.replace(/#.*$/gm, \"\").trim();\r\n if (this._loadingOptions.useLegacyBehavior) {\r\n this._pushTriangle = (faces, faceIndex) => this._triangles.push(faces[0], faces[faceIndex], faces[faceIndex + 1]);\r\n this._handednessSign = 1;\r\n } else if (scene.useRightHandedSystem) {\r\n this._pushTriangle = (faces, faceIndex) => this._triangles.push(faces[0], faces[faceIndex + 1], faces[faceIndex]);\r\n this._handednessSign = 1;\r\n } else {\r\n this._pushTriangle = (faces, faceIndex) => this._triangles.push(faces[0], faces[faceIndex], faces[faceIndex + 1]);\r\n this._handednessSign = -1;\r\n }\r\n\r\n // Split the file into lines\r\n // Preprocess line data\r\n const linesOBJ = data.split(\"\\n\");\r\n const lineLines: string[][] = [];\r\n let currentGroup: string[] = [];\r\n\r\n lineLines.push(currentGroup);\r\n\r\n for (let i = 0; i < linesOBJ.length; i++) {\r\n const line = linesOBJ[i].trim().replace(/\\s\\s/g, \" \");\r\n\r\n // Comment or newLine\r\n if (line.length === 0 || line.charAt(0) === \"#\") {\r\n continue;\r\n }\r\n\r\n if (SolidParser._IsGroupElement(line) || SolidParser._IsObjectElement(line)) {\r\n currentGroup = [];\r\n lineLines.push(currentGroup);\r\n }\r\n\r\n if (SolidParser._IsLineElement(line)) {\r\n const lineValues = line.split(\" \");\r\n // create line elements with two vertices only\r\n for (let i = 1; i < lineValues.length - 1; i++) {\r\n currentGroup.push(`l ${lineValues[i]} ${lineValues[i + 1]}`);\r\n }\r\n } else {\r\n currentGroup.push(line);\r\n }\r\n }\r\n\r\n const lines = lineLines.flat();\r\n // Look at each line\r\n for (let i = 0; i < lines.length; i++) {\r\n const line = lines[i].trim().replace(/\\s\\s/g, \" \");\r\n let result;\r\n // Comment or newLine\r\n if (line.length === 0 || line.charAt(0) === \"#\") {\r\n continue;\r\n } else if (SolidParser.VertexPattern.test(line)) {\r\n //Get information about one position possible for the vertices\r\n result = line.match(/[^ ]+/g)!; // match will return non-null due to passing regex pattern\r\n\r\n // Value of result with line: \"v 1.0 2.0 3.0\"\r\n // [\"v\", \"1.0\", \"2.0\", \"3.0\"]\r\n // Create a Vector3 with the position x, y, z\r\n this._positions.push(new Vector3(parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3])));\r\n\r\n if (this._loadingOptions.importVertexColors) {\r\n if (result.length >= 7) {\r\n const r = parseFloat(result[4]);\r\n const g = parseFloat(result[5]);\r\n const b = parseFloat(result[6]);\r\n\r\n this._colors.push(\r\n new Color4(r > 1 ? r / 255 : r, g > 1 ? g / 255 : g, b > 1 ? b / 255 : b, result.length === 7 || result[7] === undefined ? 1 : parseFloat(result[7]))\r\n );\r\n } else {\r\n // TODO: maybe push NULL and if all are NULL to skip (and remove grayColor var).\r\n this._colors.push(this._grayColor);\r\n }\r\n }\r\n } else if ((result = SolidParser.NormalPattern.exec(line)) !== null) {\r\n //Create a Vector3 with the normals x, y, z\r\n //Value of result\r\n // [\"vn 1.0 2.0 3.0\", \"1.0\", \"2.0\", \"3.0\"]\r\n //Add the Vector in the list of normals\r\n this._normals.push(new Vector3(parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3])));\r\n } else if ((result = SolidParser.UVPattern.exec(line)) !== null) {\r\n //Create a Vector2 with the normals u, v\r\n //Value of result\r\n // [\"vt 0.1 0.2 0.3\", \"0.1\", \"0.2\"]\r\n //Add the Vector in the list of uvs\r\n this._uvs.push(new Vector2(parseFloat(result[1]) * this._loadingOptions.UVScaling.x, parseFloat(result[2]) * this._loadingOptions.UVScaling.y));\r\n\r\n //Identify patterns of faces\r\n //Face could be defined in different type of pattern\r\n } else if ((result = SolidParser.FacePattern3.exec(line)) !== null) {\r\n //Value of result:\r\n //[\"f 1/1/1 2/2/2 3/3/3\", \"1/1/1 2/2/2 3/3/3\"...]\r\n\r\n //Set the data for this face\r\n this._setDataForCurrentFaceWithPattern3(\r\n result[1].trim().split(\" \"), // [\"1/1/1\", \"2/2/2\", \"3/3/3\"]\r\n 1\r\n );\r\n } else if ((result = SolidParser.FacePattern4.exec(line)) !== null) {\r\n //Value of result:\r\n //[\"f 1//1 2//2 3//3\", \"1//1 2//2 3//3\"...]\r\n\r\n //Set the data for this face\r\n this._setDataForCurrentFaceWithPattern4(\r\n result[1].trim().split(\" \"), // [\"1//1\", \"2//2\", \"3//3\"]\r\n 1\r\n );\r\n } else if ((result = SolidParser.FacePattern5.exec(line)) !== null) {\r\n //Value of result:\r\n //[\"f -1/-1/-1 -2/-2/-2 -3/-3/-3\", \"-1/-1/-1 -2/-2/-2 -3/-3/-3\"...]\r\n\r\n //Set the data for this face\r\n this._setDataForCurrentFaceWithPattern5(\r\n result[1].trim().split(\" \"), // [\"-1/-1/-1\", \"-2/-2/-2\", \"-3/-3/-3\"]\r\n 1\r\n );\r\n } else if ((result = SolidParser.FacePattern2.exec(line)) !== null) {\r\n //Value of result:\r\n //[\"f 1/1 2/2 3/3\", \"1/1 2/2 3/3\"...]\r\n\r\n //Set the data for this face\r\n this._setDataForCurrentFaceWithPattern2(\r\n result[1].trim().split(\" \"), // [\"1/1\", \"2/2\", \"3/3\"]\r\n 1\r\n );\r\n } else if ((result = SolidParser.FacePattern1.exec(line)) !== null) {\r\n //Value of result\r\n //[\"f 1 2 3\", \"1 2 3\"...]\r\n\r\n //Set the data for this face\r\n this._setDataForCurrentFaceWithPattern1(\r\n result[1].trim().split(\" \"), // [\"1\", \"2\", \"3\"]\r\n 1\r\n );\r\n\r\n // Define a mesh or an object\r\n // Each time this keyword is analyzed, create a new Object with all data for creating a babylonMesh\r\n } else if ((result = SolidParser.LinePattern1.exec(line)) !== null) {\r\n //Value of result\r\n //[\"l 1 2\"]\r\n\r\n //Set the data for this face\r\n this._setDataForCurrentFaceWithPattern1(\r\n result[1].trim().split(\" \"), // [\"1\", \"2\"]\r\n 0\r\n );\r\n this._hasLineData = true;\r\n\r\n // Define a mesh or an object\r\n // Each time this keyword is analyzed, create a new Object with all data for creating a babylonMesh\r\n } else if ((result = SolidParser.LinePattern2.exec(line)) !== null) {\r\n //Value of result\r\n //[\"l 1/1 2/2\"]\r\n\r\n //Set the data for this face\r\n this._setDataForCurrentFaceWithPattern2(\r\n result[1].trim().split(\" \"), // [\"1/1\", \"2/2\"]\r\n 0\r\n );\r\n this._hasLineData = true;\r\n\r\n // Define a mesh or an object\r\n // Each time this keyword is analyzed, create a new Object with all data for creating a babylonMesh\r\n } else if ((result = SolidParser._GetZbrushMRGB(line, !this._loadingOptions.importVertexColors))) {\r\n result.forEach((element) => {\r\n this._extColors.push(element);\r\n });\r\n } else if ((result = SolidParser.LinePattern3.exec(line)) !== null) {\r\n //Value of result\r\n //[\"l 1/1/1 2/2/2\"]\r\n\r\n //Set the data for this face\r\n this._setDataForCurrentFaceWithPattern3(\r\n result[1].trim().split(\" \"), // [\"1/1/1\", \"2/2/2\"]\r\n 0\r\n );\r\n this._hasLineData = true;\r\n\r\n // Define a mesh or an object\r\n // Each time this keyword is analyzed, create a new Object with all data for creating a babylonMesh\r\n } else if (SolidParser.GroupDescriptor.test(line) || SolidParser.ObjectDescriptor.test(line)) {\r\n // Create a new mesh corresponding to the name of the group.\r\n // Definition of the mesh\r\n const objMesh: MeshObject = {\r\n name: line.substring(2).trim(), //Set the name of the current obj mesh\r\n indices: null,\r\n positions: null,\r\n normals: null,\r\n uvs: null,\r\n colors: null,\r\n materialName: this._materialNameFromObj,\r\n isObject: SolidParser.ObjectDescriptor.test(line),\r\n };\r\n this._addPreviousObjMesh();\r\n\r\n //Push the last mesh created with only the name\r\n this._meshesFromObj.push(objMesh);\r\n\r\n //Set this variable to indicate that now meshesFromObj has objects defined inside\r\n this._hasMeshes = true;\r\n this._isFirstMaterial = true;\r\n this._increment = 1;\r\n //Keyword for applying a material\r\n } else if (SolidParser.UseMtlDescriptor.test(line)) {\r\n //Get the name of the material\r\n this._materialNameFromObj = line.substring(7).trim();\r\n\r\n //If this new material is in the same mesh\r\n\r\n if (!this._isFirstMaterial || !this._hasMeshes) {\r\n //Set the data for the previous mesh\r\n this._addPreviousObjMesh();\r\n //Create a new mesh\r\n const objMesh: MeshObject =\r\n //Set the name of the current obj mesh\r\n {\r\n name: (this._objMeshName || \"mesh\") + \"_mm\" + this._increment.toString(), //Set the name of the current obj mesh\r\n indices: null,\r\n positions: null,\r\n normals: null,\r\n uvs: null,\r\n colors: null,\r\n materialName: this._materialNameFromObj,\r\n isObject: false,\r\n };\r\n this._increment++;\r\n //If meshes are already defined\r\n this._meshesFromObj.push(objMesh);\r\n this._hasMeshes = true;\r\n }\r\n //Set the material name if the previous line define a mesh\r\n\r\n if (this._hasMeshes && this._isFirstMaterial) {\r\n //Set the material name to the previous mesh (1 material per mesh)\r\n this._meshesFromObj[this._meshesFromObj.length - 1].materialName = this._materialNameFromObj;\r\n this._isFirstMaterial = false;\r\n }\r\n // Keyword for loading the mtl file\r\n } else if (SolidParser.MtlLibGroupDescriptor.test(line)) {\r\n // Get the name of mtl file\r\n onFileToLoadFound(line.substring(7).trim());\r\n\r\n // Apply smoothing\r\n } else if (SolidParser.SmoothDescriptor.test(line)) {\r\n // smooth shading => apply smoothing\r\n // Today I don't know it work with babylon and with obj.\r\n // With the obj file an integer is set\r\n } else {\r\n //If there is another possibility\r\n Logger.Log(\"Unhandled expression at line : \" + line);\r\n }\r\n }\r\n // At the end of the file, add the last mesh into the meshesFromObj array\r\n if (this._hasMeshes) {\r\n // Set the data for the last mesh\r\n this._handledMesh = this._meshesFromObj[this._meshesFromObj.length - 1];\r\n\r\n if (this._loadingOptions.useLegacyBehavior) {\r\n //Reverse indices for displaying faces in the good sense\r\n this._indicesForBabylon.reverse();\r\n }\r\n\r\n //Get the good array\r\n this._unwrapData();\r\n //Set array\r\n this._handledMesh.indices = this._indicesForBabylon;\r\n this._handledMesh.positions = this._unwrappedPositionsForBabylon;\r\n this._handledMesh.normals = this._unwrappedNormalsForBabylon;\r\n this._handledMesh.uvs = this._unwrappedUVForBabylon;\r\n this._handledMesh.hasLines = this._hasLineData;\r\n if (this._loadingOptions.importVertexColors) {\r\n this._handledMesh.colors = this._unwrappedColorsForBabylon;\r\n }\r\n }\r\n\r\n // If any o or g keyword not found, create a mesh with a random id\r\n if (!this._hasMeshes) {\r\n let newMaterial: Nullable<StandardMaterial> = null;\r\n if (this._indicesForBabylon.length) {\r\n if (this._loadingOptions.useLegacyBehavior) {\r\n // reverse tab of indices\r\n this._indicesForBabylon.reverse();\r\n }\r\n\r\n //Get positions normals uvs\r\n this._unwrapData();\r\n } else {\r\n // There is no indices in the file. We will have to switch to point cloud rendering\r\n for (const pos of this._positions) {\r\n this._unwrappedPositionsForBabylon.push(pos.x, pos.y, pos.z);\r\n }\r\n\r\n if (this._normals.length) {\r\n for (const normal of this._normals) {\r\n this._unwrappedNormalsForBabylon.push(normal.x, normal.y, normal.z);\r\n }\r\n }\r\n\r\n if (this._uvs.length) {\r\n for (const uv of this._uvs) {\r\n this._unwrappedUVForBabylon.push(uv.x, uv.y);\r\n }\r\n }\r\n\r\n if (this._extColors.length) {\r\n for (const color of this._extColors) {\r\n this._unwrappedColorsForBabylon.push(color.r, color.g, color.b, color.a);\r\n }\r\n } else {\r\n if (this._colors.length) {\r\n for (const color of this._colors) {\r\n this._unwrappedColorsForBabylon.push(color.r, color.g, color.b, color.a);\r\n }\r\n }\r\n }\r\n\r\n if (!this._materialNameFromObj) {\r\n // Create a material with point cloud on\r\n newMaterial = new StandardMaterial(Geometry.RandomId(), scene);\r\n\r\n newMaterial.pointsCloud = true;\r\n\r\n this._materialNameFromObj = newMaterial.name;\r\n\r\n if (!this._normals.length) {\r\n newMaterial.disableLighting = true;\r\n newMaterial.emissiveColor = Color3.White();\r\n }\r\n }\r\n }\r\n\r\n //Set data for one mesh\r\n this._meshesFromObj.push({\r\n name: Geometry.RandomId(),\r\n indices: this._indicesForBabylon,\r\n positions: this._unwrappedPositionsForBabylon,\r\n colors: this._unwrappedColorsForBabylon,\r\n normals: this._unwrappedNormalsForBabylon,\r\n uvs: this._unwrappedUVForBabylon,\r\n materialName: this._materialNameFromObj,\r\n directMaterial: newMaterial,\r\n isObject: true,\r\n hasLines: this._hasLineData,\r\n });\r\n }\r\n\r\n //Set data for each mesh\r\n for (let j = 0; j < this._meshesFromObj.length; j++) {\r\n //check meshesNames (stlFileLoader)\r\n if (meshesNames && this._meshesFromObj[j].name) {\r\n if (meshesNames instanceof Array) {\r\n if (meshesNames.indexOf(this._meshesFromObj[j].name) === -1) {\r\n continue;\r\n }\r\n } else {\r\n if (this._meshesFromObj[j].name !== meshesNames) {\r\n continue;\r\n }\r\n }\r\n }\r\n\r\n //Get the current mesh\r\n //Set the data with VertexBuffer for each mesh\r\n this._handledMesh = this._meshesFromObj[j];\r\n //Create a Mesh with the name of the obj mesh\r\n\r\n scene._blockEntityCollection = !!assetContainer;\r\n const babylonMesh = new Mesh(this._meshesFromObj[j].name, scene);\r\n babylonMesh._parentContainer = assetContainer;\r\n scene._blockEntityCollection = false;\r\n this._handledMesh._babylonMesh = babylonMesh;\r\n // If this is a group mesh, it should have an object mesh as a parent. So look for the first object mesh that appears before it.\r\n if (!this._handledMesh.isObject) {\r\n for (let k = j - 1; k >= 0; --k) {\r\n if (this._meshesFromObj[k].isObject && this._meshesFromObj[k]._babylonMesh) {\r\n babylonMesh.parent = this._meshesFromObj[k]._babylonMesh!;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n //Push the name of the material to an array\r\n //This is indispensable for the importMesh function\r\n this._materialToUse.push(this._meshesFromObj[j].materialName);\r\n //If the mesh is a line mesh\r\n if (this._handledMesh.hasLines) {\r\n babylonMesh._internalMetadata ??= {};\r\n babylonMesh._internalMetadata[\"_isLine\"] = true; //this is a line mesh\r\n }\r\n\r\n if (this._handledMesh.positions?.length === 0) {\r\n //Push the mesh into an array\r\n this._babylonMeshesArray.push(babylonMesh);\r\n continue;\r\n }\r\n\r\n const vertexData: VertexData = new VertexData(); //The container for the values\r\n //Set the data for the babylonMesh\r\n vertexData.uvs = this._handledMesh.uvs;\r\n vertexData.indices = this._handledMesh.indices;\r\n vertexData.positions = this._handledMesh.positions;\r\n if (this._loadingOptions.computeNormals) {\r\n const normals: Array<number> = new Array<number>();\r\n VertexData.ComputeNormals(this._handledMesh.positions, this._handledMesh.indices, normals);\r\n vertexData.normals = normals;\r\n } else {\r\n vertexData.normals = this._handledMesh.normals;\r\n }\r\n if (this._loadingOptions.importVertexColors) {\r\n vertexData.colors = this._handledMesh.colors;\r\n }\r\n //Set the data from the VertexBuffer to the current Mesh\r\n vertexData.applyToMesh(babylonMesh);\r\n if (this._loadingOptions.invertY) {\r\n babylonMesh.scaling.y *= -1;\r\n }\r\n if (this._loadingOptions.optimizeNormals) {\r\n this._optimizeNormals(babylonMesh);\r\n }\r\n\r\n //Push the mesh into an array\r\n this._babylonMeshesArray.push(babylonMesh);\r\n\r\n if (this._handledMesh.directMaterial) {\r\n babylonMesh.material = this._handledMesh.directMaterial;\r\n }\r\n }\r\n }\r\n}\r\n"]}
|
1
|
+
{"version":3,"file":"solidParser.js","sourceRoot":"","sources":["../../../../dev/loaders/src/OBJ/solidParser.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAEnD,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AACnE,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,4CAA8B;AACvD,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAE1D,OAAO,EAAE,QAAQ,EAAE,2CAA6B;AAChD,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,UAAU,EAAE,kDAAoC;AAIzD,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAgB1C;;GAEG;AACH,MAAM,OAAO,WAAW;IAqEpB;;;;;OAKG;IACH,YAAmB,aAAuB,EAAE,kBAA+B,EAAE,cAAiC;QArCtG,eAAU,GAAmB,EAAE,CAAC,CAAC,sCAAsC;QACvE,aAAQ,GAAmB,EAAE,CAAC,CAAC,wBAAwB;QACvD,SAAI,GAAmB,EAAE,CAAC,CAAC,yBAAyB;QACpD,YAAO,GAAkB,EAAE,CAAC;QAC5B,eAAU,GAAkB,EAAE,CAAC,CAAC,iBAAiB;QACjD,mBAAc,GAAsB,EAAE,CAAC,CAAC,oCAAoC;QAE5E,uBAAkB,GAAkB,EAAE,CAAC,CAAC,oCAAoC;QAC5E,+BAA0B,GAAmB,EAAE,CAAC,CAAC,iCAAiC;QAClF,0BAAqB,GAAmB,EAAE,CAAC,CAAC,uDAAuD;QACnG,6BAAwB,GAAkB,EAAE,CAAC,CAAC,wDAAwD;QACtG,8BAAyB,GAAmB,EAAE,CAAC,CAAC,2DAA2D;QAC3G,kBAAa,GAA6E,EAAE,CAAC,CAAC,sEAAsE;QACpK,0BAAqB,GAAG,CAAC,CAAC;QAC1B,eAAU,GAAY,KAAK,CAAC,CAAC,gCAAgC;QAC7D,kCAA6B,GAAkB,EAAE,CAAC,CAAC,mDAAmD;QACtG,+BAA0B,GAAkB,EAAE,CAAC,CAAC,kDAAkD;QAClG,gCAA2B,GAAkB,EAAE,CAAC,CAAC,mDAAmD;QACpG,2BAAsB,GAAkB,EAAE,CAAC,CAAC,mDAAmD;QAC/F,eAAU,GAAkB,EAAE,CAAC,CAAC,iDAAiD;QACjF,yBAAoB,GAAW,EAAE,CAAC,CAAC,kCAAkC;QACrE,iBAAY,GAAW,EAAE,CAAC,CAAC,kCAAkC;QAC7D,eAAU,GAAW,CAAC,CAAC,CAAC,4CAA4C;QACpE,qBAAgB,GAAY,IAAI,CAAC;QACjC,eAAU,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;QAK1C,iBAAY,GAAY,KAAK,CAAC,CAAC,uCAAuC;QAS1E,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,IAAI,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;QAC9C,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;IAC1C,CAAC;IAED;;;;;;;;OAQG;IACK,UAAU,CAAC,GAA0D,EAAE,GAAkB;QAC7F,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;YACf,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,OAAO,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,CAAC;QAC3C,CAAC;QACD,MAAM,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhD,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAClD,CAAC;IAEO,YAAY,CAAC,GAA6E,EAAE,GAAkB;QAClH,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;YACf,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,OAAO,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;QACnD,CAAC;QACD,MAAM,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAEhD,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC;YAC7C,OAAO,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAChC,CAAC;QACD,OAAO,CAAC,CAAC,CAAC;IACd,CAAC;IAED;;;;;;;;;;;;;OAaG;IACK,QAAQ,CACZ,qBAA6B,EAC7B,gBAAwB,EACxB,mBAA2B,EAC3B,qBAA8B,EAC9B,oBAA6B,EAC7B,oBAA6B,EAC7B,qBAA8B;QAE9B,0DAA0D;QAC1D,IAAI,MAAc,CAAC;QACnB,IAAI,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE,CAAC;YACtC,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC,qBAAqB,EAAE,mBAAmB,EAAE,gBAAgB,CAAC,CAAC,CAAC;QACnH,CAAC;aAAM,CAAC;YACJ,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC,qBAAqB,EAAE,mBAAmB,CAAC,CAAC,CAAC;QAC/F,CAAC;QAED,kBAAkB;QAClB,IAAI,MAAM,KAAK,CAAC,CAAC,EAAE,CAAC;YAChB,oBAAoB;YACpB,6FAA6F;YAC7F,oCAAoC;YACpC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,0BAA0B,CAAC,MAAM,CAAC,CAAC;YACrE,0CAA0C;YAC1C,kCAAkC;YAClC,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAC5D,0BAA0B;YAC1B,gCAAgC;YAChC,yCAAyC;YACzC,oBAAoB,GAAG,oBAAoB,IAAI,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACjE,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;YACtD,8BAA8B;YAC9B,kCAAkC;YAClC,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;YAE1D,IAAI,qBAAqB,KAAK,SAAS,EAAE,CAAC;gBACtC,6BAA6B;gBAC7B,2CAA2C;gBAC3C,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAC9D,CAAC;YAED,sCAAsC;YACtC,IAAI,CAAC,aAAa,CAAC,qBAAqB,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAC5E,IAAI,CAAC,aAAa,CAAC,qBAAqB,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC,CAAC;YACjF,IAAI,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE,CAAC;gBACtC,IAAI,CAAC,aAAa,CAAC,qBAAqB,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;YACxE,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,0BAA0B;YAC1B,6CAA6C;YAC7C,iFAAiF;YACjF,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACzC,CAAC;IACL,CAAC;IAED;;OAEG;IACK,WAAW;QACf,IAAI,CAAC;YACD,iCAAiC;YACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,0BAA0B,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC9D,gEAAgE;gBAChE,IAAI,CAAC,6BAA6B,CAAC,IAAI,CACnC,IAAI,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,eAAe,EAC3D,IAAI,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC,CAAC,EACpC,IAAI,CAAC,0BAA0B,CAAC,CAAC,CAAC,CAAC,CAAC,CACvC,CAAC;gBACF,IAAI,CAAC,2BAA2B,CAAC,IAAI,CACjC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,eAAe,EAC1D,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,EACnC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,CACtC,CAAC;gBAEF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,iDAAiD;gBACrJ,IAAI,IAAI,CAAC,eAAe,CAAC,kBAAkB,EAAE,CAAC;oBAC1C,mEAAmE;oBACnE,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAChC,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,CAAC,EAClC,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,CAAC,EAClC,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,CAAC,EAClC,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,CAAC,CACrC,CAAC;gBACN,CAAC;YACL,CAAC;YACD,uCAAuC;YACvC,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,CAAC,CAAC;YAC3C,IAAI,CAAC,yBAAyB,CAAC,MAAM,GAAG,CAAC,CAAC;YAC1C,IAAI,CAAC,qBAAqB,CAAC,MAAM,GAAG,CAAC,CAAC;YACtC,IAAI,CAAC,wBAAwB,CAAC,MAAM,GAAG,CAAC,CAAC;YACzC,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC;YAC9B,IAAI,CAAC,qBAAqB,GAAG,CAAC,CAAC;QACnC,CAAC;QAAC,OAAO,CAAC,EAAE,CAAC;YACT,MAAM,IAAI,KAAK,CAAC,+CAA+C,CAAC,CAAC;QACrE,CAAC;IACL,CAAC;IAED;;;;;;;;;;;;OAYG;IACK,aAAa,CAAC,KAAoB,EAAE,CAAS;QACjD,oCAAoC;QACpC,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE,CAAC;YAChE,8DAA8D;YAC9D,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;QACzC,CAAC;QAED,qCAAqC;QACrC,mDAAmD;QACnD,+DAA+D;QAC/D,2EAA2E;QAC3E,qEAAqE;QACrE,6FAA6F;IACjG,CAAC;IAED;;;;OAIG;IACK,SAAS,CAAC,KAAa;QAC3B,IAAI,IAAI,CAAC,eAAe,CAAC,kBAAkB,EAAE,CAAC;YAC1C,OAAO,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QACzD,CAAC;aAAM,CAAC;YACJ,OAAO,SAAS,CAAC;QACrB,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACK,kCAAkC,CAAC,IAAmB,EAAE,CAAS;QACrE,+CAA+C;QAC/C,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAC5B,0CAA0C;QAC1C,uDAAuD;QACvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,sBAAsB;YACtB,MAAM,qBAAqB,GAAG,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAE/D,IAAI,CAAC,QAAQ,CACT,qBAAqB,EACrB,CAAC,EACD,CAAC,EAAE,oDAAoD;YACvD,IAAI,CAAC,UAAU,CAAC,qBAAqB,CAAC,EAAE,uBAAuB;YAC/D,OAAO,CAAC,IAAI,EAAE,EACd,OAAO,CAAC,EAAE,EAAE,EAAE,yBAAyB;YACvC,IAAI,CAAC,SAAS,CAAC,qBAAqB,CAAC,CACxC,CAAC;QACN,CAAC;QACD,kCAAkC;QAClC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACK,kCAAkC,CAAC,IAAmB,EAAE,CAAS;QACrE,+CAA+C;QAC/C,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,qBAAqB;YACrB,4CAA4C;YAC5C,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,aAAa;YAC1D,qBAAqB;YACrB,MAAM,qBAAqB,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACrD,eAAe;YACf,MAAM,gBAAgB,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAEhD,IAAI,CAAC,QAAQ,CACT,qBAAqB,EACrB,gBAAgB,EAChB,CAAC,EAAE,2BAA2B;YAC9B,IAAI,CAAC,UAAU,CAAC,qBAAqB,CAAC,EAAE,iCAAiC;YACzE,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,IAAI,OAAO,CAAC,IAAI,EAAE,EAC7C,OAAO,CAAC,EAAE,EAAE,EAAE,2BAA2B;YACzC,IAAI,CAAC,SAAS,CAAC,qBAAqB,CAAC,CACxC,CAAC;QACN,CAAC;QAED,kCAAkC;QAClC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACK,kCAAkC,CAAC,IAAmB,EAAE,CAAS;QACrE,+CAA+C;QAC/C,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAE5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,uBAAuB;YACvB,sDAAsD;YACtD,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,kBAAkB;YAC/D,sBAAsB;YACtB,MAAM,qBAAqB,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACrD,gBAAgB;YAChB,MAAM,gBAAgB,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAChD,oBAAoB;YACpB,MAAM,mBAAmB,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAEnD,IAAI,CAAC,QAAQ,CACT,qBAAqB,EACrB,gBAAgB,EAChB,mBAAmB,EACnB,IAAI,CAAC,UAAU,CAAC,qBAAqB,CAAC,EACtC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,IAAI,OAAO,CAAC,IAAI,EAAE,EAC7C,IAAI,CAAC,QAAQ,CAAC,mBAAmB,CAAC,IAAI,OAAO,CAAC,EAAE,EAAE,CAAC,mCAAmC;aACzF,CAAC;QACN,CAAC;QACD,kCAAkC;QAClC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACK,kCAAkC,CAAC,IAAmB,EAAE,CAAS;QACrE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAE5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,sBAAsB;YACtB,iDAAiD;YACjD,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,aAAa;YAC3D,gCAAgC;YAChC,MAAM,qBAAqB,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACrD,MAAM,mBAAmB,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YAEnD,IAAI,CAAC,QAAQ,CACT,qBAAqB,EACrB,CAAC,EAAE,sBAAsB;YACzB,mBAAmB,EACnB,IAAI,CAAC,UAAU,CAAC,qBAAqB,CAAC,EAAE,yBAAyB;YACjE,OAAO,CAAC,IAAI,EAAE,EACd,IAAI,CAAC,QAAQ,CAAC,mBAAmB,CAAC,EAClC,IAAI,CAAC,SAAS,CAAC,qBAAqB,CAAC,CACxC,CAAC;QACN,CAAC;QACD,kCAAkC;QAClC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACK,kCAAkC,CAAC,IAAmB,EAAE,CAAS;QACrE,+CAA+C;QAC/C,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAE5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,0BAA0B;YAC1B,sDAAsD;YACtD,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,qBAAqB;YAClE,sBAAsB;YACtB,MAAM,qBAAqB,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1E,gBAAgB;YAChB,MAAM,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/D,oBAAoB;YACpB,MAAM,mBAAmB,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;YAEtE,IAAI,CAAC,QAAQ,CACT,qBAAqB,EACrB,gBAAgB,EAChB,mBAAmB,EACnB,IAAI,CAAC,UAAU,CAAC,qBAAqB,CAAC,EACtC,IAAI,CAAC,IAAI,CAAC,gBAAgB,CAAC,EAC3B,IAAI,CAAC,QAAQ,CAAC,mBAAmB,CAAC,EAAE,mCAAmC;YACvE,IAAI,CAAC,SAAS,CAAC,qBAAqB,CAAC,CACxC,CAAC;QACN,CAAC;QACD,kCAAkC;QAClC,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/B,CAAC;IAEO,mBAAmB;QACvB,kEAAkE;QAClE,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACjC,6DAA6D;YAC7D,oEAAoE;YACpE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAExE,sCAAsC;YACtC,IAAI,CAAC,WAAW,EAAE,CAAC;YAEnB,IAAI,IAAI,CAAC,eAAe,CAAC,iBAAiB,EAAE,CAAC;gBACzC,8DAA8D;gBAC9D,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;YACtC,CAAC;YAED,kCAAkC;YAClC,+FAA+F;YAC/F,IAAI,CAAC,YAAY,CAAC,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;YAC5D,IAAI,CAAC,YAAY,CAAC,SAAS,GAAG,IAAI,CAAC,6BAA6B,CAAC,KAAK,EAAE,CAAC;YACzE,IAAI,CAAC,YAAY,CAAC,OAAO,GAAG,IAAI,CAAC,2BAA2B,CAAC,KAAK,EAAE,CAAC;YACrE,IAAI,CAAC,YAAY,CAAC,GAAG,GAAG,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,CAAC;YAC5D,IAAI,CAAC,YAAY,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC;YAE/C,IAAI,IAAI,CAAC,eAAe,CAAC,kBAAkB,EAAE,CAAC;gBAC1C,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC,0BAA0B,CAAC,KAAK,EAAE,CAAC;YACvE,CAAC;YAED,mCAAmC;YACnC,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC;YACnC,IAAI,CAAC,6BAA6B,CAAC,MAAM,GAAG,CAAC,CAAC;YAC9C,IAAI,CAAC,0BAA0B,CAAC,MAAM,GAAG,CAAC,CAAC;YAC3C,IAAI,CAAC,2BAA2B,CAAC,MAAM,GAAG,CAAC,CAAC;YAC5C,IAAI,CAAC,sBAAsB,CAAC,MAAM,GAAG,CAAC,CAAC;YACvC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC9B,CAAC;IACL,CAAC;IAEO,gBAAgB,CAAC,IAAkB;QACvC,MAAM,SAAS,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAClE,MAAM,OAAO,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;QAC9D,MAAM,WAAW,GAAgC,EAAE,CAAC;QAEpD,IAAI,CAAC,SAAS,IAAI,CAAC,OAAO,EAAE,CAAC;YACzB,OAAO;QACX,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YAC5C,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC/B,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC/B,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC/B,MAAM,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;YAElC,IAAI,GAAG,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC;YAC3B,IAAI,CAAC,GAAG,EAAE,CAAC;gBACP,GAAG,GAAG,EAAE,CAAC;gBACT,WAAW,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;YAC3B,CAAC;YACD,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,OAAO,EAAE,CAAC;QAC7B,KAAK,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC;YAC5B,MAAM,GAAG,GAAG,WAAW,CAAC,GAAG,CAAC,CAAC;YAC7B,IAAI,GAAG,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACjB,SAAS;YACb,CAAC;YAED,MAAM,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;YACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAClC,MAAM,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;gBACpB,OAAO,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,OAAO,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;gBAChD,OAAO,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,OAAO,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;gBAChD,OAAO,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,IAAI,OAAO,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACpD,CAAC;YAED,MAAM,CAAC,cAAc,CAAC,OAAO,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAC9F,MAAM,CAAC,SAAS,EAAE,CAAC;YAEnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAClC,MAAM,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;gBACpB,OAAO,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;gBACjC,OAAO,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;gBACjC,OAAO,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;YACrC,CAAC;QACL,CAAC;QACD,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;IAC3D,CAAC;IAEO,MAAM,CAAC,cAAc,CAAC,IAAY;QACtC,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;IAChC,CAAC;IAEO,MAAM,CAAC,gBAAgB,CAAC,IAAY;QACxC,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;IAChC,CAAC;IAEO,MAAM,CAAC,eAAe,CAAC,IAAY;QACvC,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;IAChC,CAAC;IAEO,MAAM,CAAC,cAAc,CAAC,IAAY,EAAE,QAAiB;QACzD,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC;YAAE,OAAO,IAAI,CAAC;QAC1C,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC;QACvC,kDAAkD;QAClD,IAAI,QAAQ;YAAE,OAAO,EAAE,CAAC;QACxB,MAAM,KAAK,GAAG,WAAW,CAAC;QAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QACnC,IAAI,CAAC,QAAQ,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC;YACzC,OAAO,EAAE,CAAC;QACd,CAAC;QACD,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,IAAI,QAAQ,GAAG,CAAC,EAAE,QAAQ,GAAG,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,QAAQ,EAAE,EAAE,CAAC;YAChE,4CAA4C;YAC5C,qEAAqE;YACrE,MAAM,CAAC,GAAG,QAAQ,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAClE,MAAM,CAAC,GAAG,QAAQ,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAClE,MAAM,CAAC,GAAG,QAAQ,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAClE,KAAK,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,EAAE,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,EAAE,QAAQ,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QACnG,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;OAOG;IACI,KAAK,CAAC,WAAgB,EAAE,IAAY,EAAE,KAAY,EAAE,cAAwC,EAAE,iBAA+C;QAChJ,kDAAkD;QAClD,gBAAgB;QAChB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;QACtC,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC;QACzC,IAAI,IAAI,CAAC,eAAe,CAAC,iBAAiB,EAAE,CAAC;YACzC,IAAI,CAAC,aAAa,GAAG,CAAC,KAAK,EAAE,SAAS,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,EAAE,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC;YAClH,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QAC7B,CAAC;aAAM,IAAI,KAAK,CAAC,oBAAoB,EAAE,CAAC;YACpC,IAAI,CAAC,aAAa,GAAG,CAAC,KAAK,EAAE,SAAS,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;YAClH,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QAC7B,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,aAAa,GAAG,CAAC,KAAK,EAAE,SAAS,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,EAAE,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC;YAClH,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC;QAC9B,CAAC;QAED,4BAA4B;QAC5B,uBAAuB;QACvB,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAClC,MAAM,SAAS,GAAe,EAAE,CAAC;QACjC,IAAI,YAAY,GAAa,EAAE,CAAC;QAEhC,SAAS,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAE7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACvC,MAAM,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,OAAO,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;YAEtD,qBAAqB;YACrB,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE,CAAC;gBAC9C,SAAS;YACb,CAAC;YAED,IAAI,WAAW,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC1E,YAAY,GAAG,EAAE,CAAC;gBAClB,SAAS,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACjC,CAAC;YAED,IAAI,WAAW,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC;gBACnC,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACnC,8CAA8C;gBAC9C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;oBAC7C,YAAY,CAAC,IAAI,CAAC,KAAK,UAAU,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;gBACjE,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC5B,CAAC;QACL,CAAC;QAED,MAAM,KAAK,GAAG,SAAS,CAAC,IAAI,EAAE,CAAC;QAC/B,oBAAoB;QACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACpC,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,OAAO,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;YACnD,IAAI,MAAM,CAAC;YACX,qBAAqB;YACrB,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE,CAAC;gBAC9C,SAAS;YACb,CAAC;iBAAM,IAAI,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC9C,8DAA8D;gBAC9D,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAE,CAAC,CAAC,0DAA0D;gBAE1F,6CAA6C;gBAC7C,6BAA6B;gBAC7B,6CAA6C;gBAC7C,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAEvG,IAAI,IAAI,CAAC,eAAe,CAAC,kBAAkB,EAAE,CAAC;oBAC1C,IAAI,MAAM,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;wBACrB,MAAM,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;wBAChC,MAAM,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;wBAChC,MAAM,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;wBAEhC,IAAI,CAAC,OAAO,CAAC,IAAI,CACb,IAAI,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,KAAK,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CACxJ,CAAC;oBACN,CAAC;yBAAM,CAAC;wBACJ,gFAAgF;wBAChF,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;oBACvC,CAAC;gBACL,CAAC;YACL,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBAClE,2CAA2C;gBAC3C,iBAAiB;gBACjB,0CAA0C;gBAC1C,uCAAuC;gBACvC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACzG,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBAC9D,wCAAwC;gBACxC,iBAAiB;gBACjB,mCAAmC;gBACnC,mCAAmC;gBACnC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;gBAEhJ,4BAA4B;gBAC5B,oDAAoD;YACxD,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBACjE,kBAAkB;gBAClB,iDAAiD;gBAEjD,4BAA4B;gBAC5B,IAAI,CAAC,kCAAkC,CACnC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,8BAA8B;gBAC3D,CAAC,CACJ,CAAC;YACN,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBACjE,kBAAkB;gBAClB,2CAA2C;gBAE3C,4BAA4B;gBAC5B,IAAI,CAAC,kCAAkC,CACnC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,2BAA2B;gBACxD,CAAC,CACJ,CAAC;YACN,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBACjE,kBAAkB;gBAClB,mEAAmE;gBAEnE,4BAA4B;gBAC5B,IAAI,CAAC,kCAAkC,CACnC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,uCAAuC;gBACpE,CAAC,CACJ,CAAC;YACN,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBACjE,kBAAkB;gBAClB,qCAAqC;gBAErC,4BAA4B;gBAC5B,IAAI,CAAC,kCAAkC,CACnC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,wBAAwB;gBACrD,CAAC,CACJ,CAAC;YACN,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBACjE,iBAAiB;gBACjB,yBAAyB;gBAEzB,4BAA4B;gBAC5B,IAAI,CAAC,kCAAkC,CACnC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,kBAAkB;gBAC/C,CAAC,CACJ,CAAC;gBAEF,6BAA6B;gBAC7B,mGAAmG;YACvG,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBACjE,iBAAiB;gBACjB,WAAW;gBAEX,4BAA4B;gBAC5B,IAAI,CAAC,kCAAkC,CACnC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,aAAa;gBAC1C,CAAC,CACJ,CAAC;gBACF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;gBAEzB,6BAA6B;gBAC7B,mGAAmG;YACvG,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBACjE,iBAAiB;gBACjB,eAAe;gBAEf,4BAA4B;gBAC5B,IAAI,CAAC,kCAAkC,CACnC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,iBAAiB;gBAC9C,CAAC,CACJ,CAAC;gBACF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;gBAEzB,6BAA6B;gBAC7B,mGAAmG;YACvG,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC;gBAC/F,KAAK,MAAM,OAAO,IAAI,MAAM,EAAE,CAAC;oBAC3B,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;gBAClC,CAAC;YACL,CAAC;iBAAM,IAAI,CAAC,MAAM,GAAG,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,KAAK,IAAI,EAAE,CAAC;gBACjE,iBAAiB;gBACjB,mBAAmB;gBAEnB,4BAA4B;gBAC5B,IAAI,CAAC,kCAAkC,CACnC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,qBAAqB;gBAClD,CAAC,CACJ,CAAC;gBACF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;gBAEzB,6BAA6B;gBAC7B,mGAAmG;YACvG,CAAC;iBAAM,IAAI,WAAW,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC3F,4DAA4D;gBAC5D,yBAAyB;gBACzB,MAAM,OAAO,GAAe;oBACxB,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,sCAAsC;oBACtE,OAAO,EAAE,IAAI;oBACb,SAAS,EAAE,IAAI;oBACf,OAAO,EAAE,IAAI;oBACb,GAAG,EAAE,IAAI;oBACT,MAAM,EAAE,IAAI;oBACZ,YAAY,EAAE,IAAI,CAAC,oBAAoB;oBACvC,QAAQ,EAAE,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC;iBACpD,CAAC;gBACF,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBAE3B,+CAA+C;gBAC/C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;gBAElC,iFAAiF;gBACjF,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;gBACvB,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAC7B,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;gBACpB,iCAAiC;YACrC,CAAC;iBAAM,IAAI,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBACjD,8BAA8B;gBAC9B,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;gBAErD,0CAA0C;gBAE1C,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;oBAC7C,oCAAoC;oBACpC,IAAI,CAAC,mBAAmB,EAAE,CAAC;oBAC3B,mBAAmB;oBACnB,MAAM,OAAO;oBACT,sCAAsC;oBACtC;wBACI,IAAI,EAAE,CAAC,IAAI,CAAC,YAAY,IAAI,MAAM,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,EAAE,sCAAsC;wBAChH,OAAO,EAAE,IAAI;wBACb,SAAS,EAAE,IAAI;wBACf,OAAO,EAAE,IAAI;wBACb,GAAG,EAAE,IAAI;wBACT,MAAM,EAAE,IAAI;wBACZ,YAAY,EAAE,IAAI,CAAC,oBAAoB;wBACvC,QAAQ,EAAE,KAAK;qBAClB,CAAC;oBACN,IAAI,CAAC,UAAU,EAAE,CAAC;oBAClB,+BAA+B;oBAC/B,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;oBAClC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;gBAC3B,CAAC;gBACD,0DAA0D;gBAE1D,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBAC3C,kEAAkE;oBAClE,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,YAAY,GAAG,IAAI,CAAC,oBAAoB,CAAC;oBAC7F,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;gBAClC,CAAC;gBACD,mCAAmC;YACvC,CAAC;iBAAM,IAAI,WAAW,CAAC,qBAAqB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBACtD,2BAA2B;gBAC3B,iBAAiB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC;gBAE5C,kBAAkB;YACtB,CAAC;iBAAM,IAAI,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBACjD,oCAAoC;gBACpC,wDAAwD;gBACxD,uCAAuC;YAC3C,CAAC;iBAAM,CAAC;gBACJ,iCAAiC;gBACjC,MAAM,CAAC,GAAG,CAAC,iCAAiC,GAAG,IAAI,CAAC,CAAC;YACzD,CAAC;QACL,CAAC;QACD,yEAAyE;QACzE,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,iCAAiC;YACjC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAExE,IAAI,IAAI,CAAC,eAAe,CAAC,iBAAiB,EAAE,CAAC;gBACzC,wDAAwD;gBACxD,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;YACtC,CAAC;YAED,oBAAoB;YACpB,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,WAAW;YACX,IAAI,CAAC,YAAY,CAAC,OAAO,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACpD,IAAI,CAAC,YAAY,CAAC,SAAS,GAAG,IAAI,CAAC,6BAA6B,CAAC;YACjE,IAAI,CAAC,YAAY,CAAC,OAAO,GAAG,IAAI,CAAC,2BAA2B,CAAC;YAC7D,IAAI,CAAC,YAAY,CAAC,GAAG,GAAG,IAAI,CAAC,sBAAsB,CAAC;YACpD,IAAI,CAAC,YAAY,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC;YAC/C,IAAI,IAAI,CAAC,eAAe,CAAC,kBAAkB,EAAE,CAAC;gBAC1C,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC,0BAA0B,CAAC;YAC/D,CAAC;QACL,CAAC;QAED,kEAAkE;QAClE,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,IAAI,WAAW,GAA+B,IAAI,CAAC;YACnD,IAAI,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC;gBACjC,IAAI,IAAI,CAAC,eAAe,CAAC,iBAAiB,EAAE,CAAC;oBACzC,yBAAyB;oBACzB,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;gBACtC,CAAC;gBAED,2BAA2B;gBAC3B,IAAI,CAAC,WAAW,EAAE,CAAC;YACvB,CAAC;iBAAM,CAAC;gBACJ,mFAAmF;gBACnF,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;oBAChC,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;gBACjE,CAAC;gBAED,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;oBACvB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;wBACjC,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;oBACxE,CAAC;gBACL,CAAC;gBAED,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;oBACnB,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;wBACzB,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;oBACjD,CAAC;gBACL,CAAC;gBAED,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;oBACzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;wBAClC,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;oBAC7E,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;wBACtB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;4BAC/B,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;wBAC7E,CAAC;oBACL,CAAC;gBACL,CAAC;gBAED,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC;oBAC7B,wCAAwC;oBACxC,WAAW,GAAG,IAAI,gBAAgB,CAAC,QAAQ,CAAC,QAAQ,EAAE,EAAE,KAAK,CAAC,CAAC;oBAE/D,WAAW,CAAC,WAAW,GAAG,IAAI,CAAC;oBAE/B,IAAI,CAAC,oBAAoB,GAAG,WAAW,CAAC,IAAI,CAAC;oBAE7C,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;wBACxB,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;wBACnC,WAAW,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;oBAC/C,CAAC;gBACL,CAAC;YACL,CAAC;YAED,uBAAuB;YACvB,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC;gBACrB,IAAI,EAAE,QAAQ,CAAC,QAAQ,EAAE;gBACzB,OAAO,EAAE,IAAI,CAAC,kBAAkB;gBAChC,SAAS,EAAE,IAAI,CAAC,6BAA6B;gBAC7C,MAAM,EAAE,IAAI,CAAC,0BAA0B;gBACvC,OAAO,EAAE,IAAI,CAAC,2BAA2B;gBACzC,GAAG,EAAE,IAAI,CAAC,sBAAsB;gBAChC,YAAY,EAAE,IAAI,CAAC,oBAAoB;gBACvC,cAAc,EAAE,WAAW;gBAC3B,QAAQ,EAAE,IAAI;gBACd,QAAQ,EAAE,IAAI,CAAC,YAAY;aAC9B,CAAC,CAAC;QACP,CAAC;QAED,wBAAwB;QACxB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAClD,mCAAmC;YACnC,IAAI,WAAW,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;gBAC7C,IAAI,WAAW,YAAY,KAAK,EAAE,CAAC;oBAC/B,IAAI,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBAC1D,SAAS;oBACb,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;wBAC9C,SAAS;oBACb,CAAC;gBACL,CAAC;YACL,CAAC;YAED,sBAAsB;YACtB,8CAA8C;YAC9C,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;YAC3C,6CAA6C;YAE7C,KAAK,CAAC,sBAAsB,GAAG,CAAC,CAAC,cAAc,CAAC;YAChD,MAAM,WAAW,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;YACjE,WAAW,CAAC,gBAAgB,GAAG,cAAc,CAAC;YAC9C,KAAK,CAAC,sBAAsB,GAAG,KAAK,CAAC;YACrC,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,WAAW,CAAC;YAC7C,gIAAgI;YAChI,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE,CAAC;gBAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;oBAC9B,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC;wBACzE,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,YAAa,CAAC;wBAC1D,MAAM;oBACV,CAAC;gBACL,CAAC;YACL,CAAC;YAED,2CAA2C;YAC3C,mDAAmD;YACnD,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC;YAC9D,4BAA4B;YAC5B,IAAI,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE,CAAC;gBAC7B,WAAW,CAAC,iBAAiB,KAA7B,WAAW,CAAC,iBAAiB,GAAK,EAAE,EAAC;gBACrC,WAAW,CAAC,iBAAiB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,CAAC,qBAAqB;YAC1E,CAAC;YAED,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,MAAM,KAAK,CAAC,EAAE,CAAC;gBAC5C,6BAA6B;gBAC7B,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC3C,SAAS;YACb,CAAC;YAED,MAAM,UAAU,GAAe,IAAI,UAAU,EAAE,CAAC,CAAC,8BAA8B;YAC/E,kCAAkC;YAClC,UAAU,CAAC,GAAG,GAAG,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC;YACvC,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC;YAC/C,UAAU,CAAC,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC;YACnD,IAAI,IAAI,CAAC,eAAe,CAAC,cAAc,EAAE,CAAC;gBACtC,MAAM,OAAO,GAAkB,IAAI,KAAK,EAAU,CAAC;gBACnD,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;gBAC3F,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;YACjC,CAAC;iBAAM,CAAC;gBACJ,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC;YACnD,CAAC;YACD,IAAI,IAAI,CAAC,eAAe,CAAC,kBAAkB,EAAE,CAAC;gBAC1C,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;YACjD,CAAC;YACD,wDAAwD;YACxD,UAAU,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC;YACpC,IAAI,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;gBAC/B,WAAW,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YAChC,CAAC;YACD,IAAI,IAAI,CAAC,eAAe,CAAC,eAAe,EAAE,CAAC;gBACvC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;YACvC,CAAC;YAED,6BAA6B;YAC7B,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAE3C,IAAI,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC;gBACnC,WAAW,CAAC,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,cAAc,CAAC;YAC5D,CAAC;QACL,CAAC;IACL,CAAC;;AA19BD,aAAa;AACb,wBAAwB;AACV,4BAAgB,GAAG,IAAI,AAAP,CAAQ;AACtC,uBAAuB;AACT,2BAAe,GAAG,IAAI,AAAP,CAAQ;AACrC,8BAA8B;AAChB,iCAAqB,GAAG,UAAU,AAAb,CAAc;AACjD,gCAAgC;AAClB,4BAAgB,GAAG,UAAU,AAAb,CAAc;AAC5C,wBAAwB;AACV,4BAAgB,GAAG,KAAK,AAAR,CAAS;AAEvC,WAAW;AACX,sCAAsC;AACxB,yBAAa,GAAG,8BAA8B,AAAjC,CAAkC;AAC7D,sCAAsC;AACxB,yBAAa,GAAG,kEAAkE,AAArE,CAAsE;AACjG,sCAAsC;AACxB,qBAAS,GAAG,8CAA8C,AAAjD,CAAkD;AACzE,2EAA2E;AAC7D,wBAAY,GAAG,6BAA6B,AAAhC,CAAiC;AAC3D,wFAAwF;AAC1E,wBAAY,GAAG,yCAAyC,AAA5C,CAA6C;AACvE,4GAA4G;AAC9F,wBAAY,GAAG,mDAAmD,AAAtD,CAAuD;AACjF,mGAAmG;AACrF,wBAAY,GAAG,2CAA2C,AAA9C,CAA+C;AACzE,qHAAqH;AACvG,wBAAY,GAAG,sDAAsD,AAAzD,CAA0D;AACpF,qDAAqD;AACvC,wBAAY,GAAG,6BAA6B,AAAhC,CAAiC;AAC3D,6EAA6E;AAC/D,wBAAY,GAAG,yCAAyC,AAA5C,CAA6C;AACvE,0FAA0F;AAC5E,wBAAY,GAAG,mDAAmD,AAAtD,CAAuD","sourcesContent":["import type { AssetContainer } from \"core/assetContainer\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { Geometry } from \"core/Meshes/geometry\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { VertexData } from \"core/Meshes/mesh.vertexData\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { OBJLoadingOptions } from \"./objLoadingOptions\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\ntype MeshObject = {\r\n name: string;\r\n indices: Nullable<Array<number>>;\r\n positions: Nullable<Array<number>>;\r\n normals: Nullable<Array<number>>;\r\n colors: Nullable<Array<number>>;\r\n uvs: Nullable<Array<number>>;\r\n materialName: string;\r\n directMaterial?: Nullable<Material>;\r\n isObject: boolean; // If the entity is defined as an object (\"o\"), or group (\"g\")\r\n _babylonMesh?: AbstractMesh; // The corresponding Babylon mesh\r\n hasLines?: boolean; // If the mesh has lines\r\n};\r\n\r\n/**\r\n * Class used to load mesh data from OBJ content\r\n */\r\nexport class SolidParser {\r\n // Descriptor\r\n /** Object descriptor */\r\n public static ObjectDescriptor = /^o/;\r\n /** Group descriptor */\r\n public static GroupDescriptor = /^g/;\r\n /** Material lib descriptor */\r\n public static MtlLibGroupDescriptor = /^mtllib /;\r\n /** Use a material descriptor */\r\n public static UseMtlDescriptor = /^usemtl /;\r\n /** Smooth descriptor */\r\n public static SmoothDescriptor = /^s /;\r\n\r\n // Patterns\r\n /** Pattern used to detect a vertex */\r\n public static VertexPattern = /^v(\\s+[\\d|.|+|\\-|e|E]+){3,7}/;\r\n /** Pattern used to detect a normal */\r\n public static NormalPattern = /^vn(\\s+[\\d|.|+|\\-|e|E]+)( +[\\d|.|+|\\-|e|E]+)( +[\\d|.|+|\\-|e|E]+)/;\r\n /** Pattern used to detect a UV set */\r\n public static UVPattern = /^vt(\\s+[\\d|.|+|\\-|e|E]+)( +[\\d|.|+|\\-|e|E]+)/;\r\n /** Pattern used to detect a first kind of face (f vertex vertex vertex) */\r\n public static FacePattern1 = /^f\\s+(([\\d]{1,}[\\s]?){3,})+/;\r\n /** Pattern used to detect a second kind of face (f vertex/uvs vertex/uvs vertex/uvs) */\r\n public static FacePattern2 = /^f\\s+((([\\d]{1,}\\/[\\d]{1,}[\\s]?){3,})+)/;\r\n /** Pattern used to detect a third kind of face (f vertex/uvs/normal vertex/uvs/normal vertex/uvs/normal) */\r\n public static FacePattern3 = /^f\\s+((([\\d]{1,}\\/[\\d]{1,}\\/[\\d]{1,}[\\s]?){3,})+)/;\r\n /** Pattern used to detect a fourth kind of face (f vertex//normal vertex//normal vertex//normal)*/\r\n public static FacePattern4 = /^f\\s+((([\\d]{1,}\\/\\/[\\d]{1,}[\\s]?){3,})+)/;\r\n /** Pattern used to detect a fifth kind of face (f -vertex/-uvs/-normal -vertex/-uvs/-normal -vertex/-uvs/-normal) */\r\n public static FacePattern5 = /^f\\s+(((-[\\d]{1,}\\/-[\\d]{1,}\\/-[\\d]{1,}[\\s]?){3,})+)/;\r\n /** Pattern used to detect a line(l vertex vertex) */\r\n public static LinePattern1 = /^l\\s+(([\\d]{1,}[\\s]?){2,})+/;\r\n /** Pattern used to detect a second kind of line (l vertex/uvs vertex/uvs) */\r\n public static LinePattern2 = /^l\\s+((([\\d]{1,}\\/[\\d]{1,}[\\s]?){2,})+)/;\r\n /** Pattern used to detect a third kind of line (l vertex/uvs/normal vertex/uvs/normal) */\r\n public static LinePattern3 = /^l\\s+((([\\d]{1,}\\/[\\d]{1,}\\/[\\d]{1,}[\\s]?){2,})+)/;\r\n\r\n private _loadingOptions: OBJLoadingOptions;\r\n private _positions: Array<Vector3> = []; //values for the positions of vertices\r\n private _normals: Array<Vector3> = []; //Values for the normals\r\n private _uvs: Array<Vector2> = []; //Values for the textures\r\n private _colors: Array<Color4> = [];\r\n private _extColors: Array<Color4> = []; //Extension color\r\n private _meshesFromObj: Array<MeshObject> = []; //[mesh] Contains all the obj meshes\r\n private _handledMesh: MeshObject; //The current mesh of meshes array\r\n private _indicesForBabylon: Array<number> = []; //The list of indices for VertexData\r\n private _wrappedPositionForBabylon: Array<Vector3> = []; //The list of position in vectors\r\n private _wrappedUvsForBabylon: Array<Vector2> = []; //Array with all value of uvs to match with the indices\r\n private _wrappedColorsForBabylon: Array<Color4> = []; // Array with all color values to match with the indices\r\n private _wrappedNormalsForBabylon: Array<Vector3> = []; //Array with all value of normals to match with the indices\r\n private _tuplePosNorm: Array<{ normals: Array<number>; idx: Array<number>; uv: Array<number> }> = []; //Create a tuple with indice of Position, Normal, UV [pos, norm, uvs]\r\n private _curPositionInIndices = 0;\r\n private _hasMeshes: Boolean = false; //Meshes are defined in the file\r\n private _unwrappedPositionsForBabylon: Array<number> = []; //Value of positionForBabylon w/o Vector3() [x,y,z]\r\n private _unwrappedColorsForBabylon: Array<number> = []; // Value of colorForBabylon w/o Color4() [r,g,b,a]\r\n private _unwrappedNormalsForBabylon: Array<number> = []; //Value of normalsForBabylon w/o Vector3() [x,y,z]\r\n private _unwrappedUVForBabylon: Array<number> = []; //Value of uvsForBabylon w/o Vector3() [x,y,z]\r\n private _triangles: Array<string> = []; //Indices from new triangles coming from polygons\r\n private _materialNameFromObj: string = \"\"; //The name of the current material\r\n private _objMeshName: string = \"\"; //The name of the current obj mesh\r\n private _increment: number = 1; //Id for meshes created by the multimaterial\r\n private _isFirstMaterial: boolean = true;\r\n private _grayColor = new Color4(0.5, 0.5, 0.5, 1);\r\n private _materialToUse: string[];\r\n private _babylonMeshesArray: Array<Mesh>;\r\n private _pushTriangle: (faces: Array<string>, faceIndex: number) => void;\r\n private _handednessSign: number;\r\n private _hasLineData: boolean = false; //If this mesh has line segment(l) data\r\n\r\n /**\r\n * Creates a new SolidParser\r\n * @param materialToUse defines the array to fill with the list of materials to use (it will be filled by the parse function)\r\n * @param babylonMeshesArray defines the array to fill with the list of loaded meshes (it will be filled by the parse function)\r\n * @param loadingOptions defines the loading options to use\r\n */\r\n public constructor(materialToUse: string[], babylonMeshesArray: Array<Mesh>, loadingOptions: OBJLoadingOptions) {\r\n this._materialToUse = materialToUse;\r\n this._babylonMeshesArray = babylonMeshesArray;\r\n this._loadingOptions = loadingOptions;\r\n }\r\n\r\n /**\r\n * Search for obj in the given array.\r\n * This function is called to check if a couple of data already exists in an array.\r\n *\r\n * If found, returns the index of the founded tuple index. Returns -1 if not found\r\n * @param arr Array<{ normals: Array<number>, idx: Array<number> }>\r\n * @param obj Array<number>\r\n * @returns {boolean}\r\n */\r\n private _isInArray(arr: Array<{ normals: Array<number>; idx: Array<number> }>, obj: Array<number>) {\r\n if (!arr[obj[0]]) {\r\n arr[obj[0]] = { normals: [], idx: [] };\r\n }\r\n const idx = arr[obj[0]].normals.indexOf(obj[1]);\r\n\r\n return idx === -1 ? -1 : arr[obj[0]].idx[idx];\r\n }\r\n\r\n private _isInArrayUV(arr: Array<{ normals: Array<number>; idx: Array<number>; uv: Array<number> }>, obj: Array<number>) {\r\n if (!arr[obj[0]]) {\r\n arr[obj[0]] = { normals: [], idx: [], uv: [] };\r\n }\r\n const idx = arr[obj[0]].normals.indexOf(obj[1]);\r\n\r\n if (idx != 1 && obj[2] === arr[obj[0]].uv[idx]) {\r\n return arr[obj[0]].idx[idx];\r\n }\r\n return -1;\r\n }\r\n\r\n /**\r\n * This function set the data for each triangle.\r\n * Data are position, normals and uvs\r\n * If a tuple of (position, normal) is not set, add the data into the corresponding array\r\n * If the tuple already exist, add only their indice\r\n *\r\n * @param indicePositionFromObj Integer The index in positions array\r\n * @param indiceUvsFromObj Integer The index in uvs array\r\n * @param indiceNormalFromObj Integer The index in normals array\r\n * @param positionVectorFromOBJ Vector3 The value of position at index objIndice\r\n * @param textureVectorFromOBJ Vector3 The value of uvs\r\n * @param normalsVectorFromOBJ Vector3 The value of normals at index objNormale\r\n * @param positionColorsFromOBJ\r\n */\r\n private _setData(\r\n indicePositionFromObj: number,\r\n indiceUvsFromObj: number,\r\n indiceNormalFromObj: number,\r\n positionVectorFromOBJ: Vector3,\r\n textureVectorFromOBJ: Vector2,\r\n normalsVectorFromOBJ: Vector3,\r\n positionColorsFromOBJ?: Color4\r\n ) {\r\n //Check if this tuple already exists in the list of tuples\r\n let _index: number;\r\n if (this._loadingOptions.optimizeWithUV) {\r\n _index = this._isInArrayUV(this._tuplePosNorm, [indicePositionFromObj, indiceNormalFromObj, indiceUvsFromObj]);\r\n } else {\r\n _index = this._isInArray(this._tuplePosNorm, [indicePositionFromObj, indiceNormalFromObj]);\r\n }\r\n\r\n //If it not exists\r\n if (_index === -1) {\r\n //Add an new indice.\r\n //The array of indices is only an array with his length equal to the number of triangles - 1.\r\n //We add vertices data in this order\r\n this._indicesForBabylon.push(this._wrappedPositionForBabylon.length);\r\n //Push the position of vertice for Babylon\r\n //Each element is a Vector3(x,y,z)\r\n this._wrappedPositionForBabylon.push(positionVectorFromOBJ);\r\n //Push the uvs for Babylon\r\n //Each element is a Vector2(u,v)\r\n //If the UVs are missing, set (u,v)=(0,0)\r\n textureVectorFromOBJ = textureVectorFromOBJ ?? new Vector2(0, 0);\r\n this._wrappedUvsForBabylon.push(textureVectorFromOBJ);\r\n //Push the normals for Babylon\r\n //Each element is a Vector3(x,y,z)\r\n this._wrappedNormalsForBabylon.push(normalsVectorFromOBJ);\r\n\r\n if (positionColorsFromOBJ !== undefined) {\r\n //Push the colors for Babylon\r\n //Each element is a BABYLON.Color4(r,g,b,a)\r\n this._wrappedColorsForBabylon.push(positionColorsFromOBJ);\r\n }\r\n\r\n //Add the tuple in the comparison list\r\n this._tuplePosNorm[indicePositionFromObj].normals.push(indiceNormalFromObj);\r\n this._tuplePosNorm[indicePositionFromObj].idx.push(this._curPositionInIndices++);\r\n if (this._loadingOptions.optimizeWithUV) {\r\n this._tuplePosNorm[indicePositionFromObj].uv.push(indiceUvsFromObj);\r\n }\r\n } else {\r\n //The tuple already exists\r\n //Add the index of the already existing tuple\r\n //At this index we can get the value of position, normal, color and uvs of vertex\r\n this._indicesForBabylon.push(_index);\r\n }\r\n }\r\n\r\n /**\r\n * Transform Vector() and BABYLON.Color() objects into numbers in an array\r\n */\r\n private _unwrapData() {\r\n try {\r\n //Every array has the same length\r\n for (let l = 0; l < this._wrappedPositionForBabylon.length; l++) {\r\n //Push the x, y, z values of each element in the unwrapped array\r\n this._unwrappedPositionsForBabylon.push(\r\n this._wrappedPositionForBabylon[l].x * this._handednessSign,\r\n this._wrappedPositionForBabylon[l].y,\r\n this._wrappedPositionForBabylon[l].z\r\n );\r\n this._unwrappedNormalsForBabylon.push(\r\n this._wrappedNormalsForBabylon[l].x * this._handednessSign,\r\n this._wrappedNormalsForBabylon[l].y,\r\n this._wrappedNormalsForBabylon[l].z\r\n );\r\n\r\n this._unwrappedUVForBabylon.push(this._wrappedUvsForBabylon[l].x, this._wrappedUvsForBabylon[l].y); //z is an optional value not supported by BABYLON\r\n if (this._loadingOptions.importVertexColors) {\r\n //Push the r, g, b, a values of each element in the unwrapped array\r\n this._unwrappedColorsForBabylon.push(\r\n this._wrappedColorsForBabylon[l].r,\r\n this._wrappedColorsForBabylon[l].g,\r\n this._wrappedColorsForBabylon[l].b,\r\n this._wrappedColorsForBabylon[l].a\r\n );\r\n }\r\n }\r\n // Reset arrays for the next new meshes\r\n this._wrappedPositionForBabylon.length = 0;\r\n this._wrappedNormalsForBabylon.length = 0;\r\n this._wrappedUvsForBabylon.length = 0;\r\n this._wrappedColorsForBabylon.length = 0;\r\n this._tuplePosNorm.length = 0;\r\n this._curPositionInIndices = 0;\r\n } catch (e) {\r\n throw new Error(\"Unable to unwrap data while parsing OBJ data.\");\r\n }\r\n }\r\n\r\n /**\r\n * Create triangles from polygons\r\n * It is important to notice that a triangle is a polygon\r\n * We get 5 patterns of face defined in OBJ File :\r\n * facePattern1 = [\"1\",\"2\",\"3\",\"4\",\"5\",\"6\"]\r\n * facePattern2 = [\"1/1\",\"2/2\",\"3/3\",\"4/4\",\"5/5\",\"6/6\"]\r\n * facePattern3 = [\"1/1/1\",\"2/2/2\",\"3/3/3\",\"4/4/4\",\"5/5/5\",\"6/6/6\"]\r\n * facePattern4 = [\"1//1\",\"2//2\",\"3//3\",\"4//4\",\"5//5\",\"6//6\"]\r\n * facePattern5 = [\"-1/-1/-1\",\"-2/-2/-2\",\"-3/-3/-3\",\"-4/-4/-4\",\"-5/-5/-5\",\"-6/-6/-6\"]\r\n * Each pattern is divided by the same method\r\n * @param faces Array[String] The indices of elements\r\n * @param v Integer The variable to increment\r\n */\r\n private _getTriangles(faces: Array<string>, v: number) {\r\n //Work for each element of the array\r\n for (let faceIndex = v; faceIndex < faces.length - 1; faceIndex++) {\r\n //Add on the triangle variable the indexes to obtain triangles\r\n this._pushTriangle(faces, faceIndex);\r\n }\r\n\r\n //Result obtained after 2 iterations:\r\n //Pattern1 => triangle = [\"1\",\"2\",\"3\",\"1\",\"3\",\"4\"];\r\n //Pattern2 => triangle = [\"1/1\",\"2/2\",\"3/3\",\"1/1\",\"3/3\",\"4/4\"];\r\n //Pattern3 => triangle = [\"1/1/1\",\"2/2/2\",\"3/3/3\",\"1/1/1\",\"3/3/3\",\"4/4/4\"];\r\n //Pattern4 => triangle = [\"1//1\",\"2//2\",\"3//3\",\"1//1\",\"3//3\",\"4//4\"];\r\n //Pattern5 => triangle = [\"-1/-1/-1\",\"-2/-2/-2\",\"-3/-3/-3\",\"-1/-1/-1\",\"-3/-3/-3\",\"-4/-4/-4\"];\r\n }\r\n\r\n /**\r\n * To get color between color and extension color\r\n * @param index Integer The index of the element in the array\r\n * @returns value of target color\r\n */\r\n private _getColor(index: number) {\r\n if (this._loadingOptions.importVertexColors) {\r\n return this._extColors[index] ?? this._colors[index];\r\n } else {\r\n return undefined;\r\n }\r\n }\r\n\r\n /**\r\n * Create triangles and push the data for each polygon for the pattern 1\r\n * In this pattern we get vertice positions\r\n * @param face\r\n * @param v\r\n */\r\n private _setDataForCurrentFaceWithPattern1(face: Array<string>, v: number) {\r\n //Get the indices of triangles for each polygon\r\n this._getTriangles(face, v);\r\n //For each element in the triangles array.\r\n //This var could contains 1 to an infinity of triangles\r\n for (let k = 0; k < this._triangles.length; k++) {\r\n // Set position indice\r\n const indicePositionFromObj = parseInt(this._triangles[k]) - 1;\r\n\r\n this._setData(\r\n indicePositionFromObj,\r\n 0,\r\n 0, // In the pattern 1, normals and uvs are not defined\r\n this._positions[indicePositionFromObj], // Get the vectors data\r\n Vector2.Zero(),\r\n Vector3.Up(), // Create default vectors\r\n this._getColor(indicePositionFromObj)\r\n );\r\n }\r\n //Reset variable for the next line\r\n this._triangles.length = 0;\r\n }\r\n\r\n /**\r\n * Create triangles and push the data for each polygon for the pattern 2\r\n * In this pattern we get vertice positions and uvs\r\n * @param face\r\n * @param v\r\n */\r\n private _setDataForCurrentFaceWithPattern2(face: Array<string>, v: number) {\r\n //Get the indices of triangles for each polygon\r\n this._getTriangles(face, v);\r\n for (let k = 0; k < this._triangles.length; k++) {\r\n //triangle[k] = \"1/1\"\r\n //Split the data for getting position and uv\r\n const point = this._triangles[k].split(\"/\"); // [\"1\", \"1\"]\r\n //Set position indice\r\n const indicePositionFromObj = parseInt(point[0]) - 1;\r\n //Set uv indice\r\n const indiceUvsFromObj = parseInt(point[1]) - 1;\r\n\r\n this._setData(\r\n indicePositionFromObj,\r\n indiceUvsFromObj,\r\n 0, //Default value for normals\r\n this._positions[indicePositionFromObj], //Get the values for each element\r\n this._uvs[indiceUvsFromObj] ?? Vector2.Zero(),\r\n Vector3.Up(), //Default value for normals\r\n this._getColor(indicePositionFromObj)\r\n );\r\n }\r\n\r\n //Reset variable for the next line\r\n this._triangles.length = 0;\r\n }\r\n\r\n /**\r\n * Create triangles and push the data for each polygon for the pattern 3\r\n * In this pattern we get vertice positions, uvs and normals\r\n * @param face\r\n * @param v\r\n */\r\n private _setDataForCurrentFaceWithPattern3(face: Array<string>, v: number) {\r\n //Get the indices of triangles for each polygon\r\n this._getTriangles(face, v);\r\n\r\n for (let k = 0; k < this._triangles.length; k++) {\r\n //triangle[k] = \"1/1/1\"\r\n //Split the data for getting position, uv, and normals\r\n const point = this._triangles[k].split(\"/\"); // [\"1\", \"1\", \"1\"]\r\n // Set position indice\r\n const indicePositionFromObj = parseInt(point[0]) - 1;\r\n // Set uv indice\r\n const indiceUvsFromObj = parseInt(point[1]) - 1;\r\n // Set normal indice\r\n const indiceNormalFromObj = parseInt(point[2]) - 1;\r\n\r\n this._setData(\r\n indicePositionFromObj,\r\n indiceUvsFromObj,\r\n indiceNormalFromObj,\r\n this._positions[indicePositionFromObj],\r\n this._uvs[indiceUvsFromObj] ?? Vector2.Zero(),\r\n this._normals[indiceNormalFromObj] ?? Vector3.Up() //Set the vector for each component\r\n );\r\n }\r\n //Reset variable for the next line\r\n this._triangles.length = 0;\r\n }\r\n\r\n /**\r\n * Create triangles and push the data for each polygon for the pattern 4\r\n * In this pattern we get vertice positions and normals\r\n * @param face\r\n * @param v\r\n */\r\n private _setDataForCurrentFaceWithPattern4(face: Array<string>, v: number) {\r\n this._getTriangles(face, v);\r\n\r\n for (let k = 0; k < this._triangles.length; k++) {\r\n //triangle[k] = \"1//1\"\r\n //Split the data for getting position and normals\r\n const point = this._triangles[k].split(\"//\"); // [\"1\", \"1\"]\r\n // We check indices, and normals\r\n const indicePositionFromObj = parseInt(point[0]) - 1;\r\n const indiceNormalFromObj = parseInt(point[1]) - 1;\r\n\r\n this._setData(\r\n indicePositionFromObj,\r\n 1, //Default value for uv\r\n indiceNormalFromObj,\r\n this._positions[indicePositionFromObj], //Get each vector of data\r\n Vector2.Zero(),\r\n this._normals[indiceNormalFromObj],\r\n this._getColor(indicePositionFromObj)\r\n );\r\n }\r\n //Reset variable for the next line\r\n this._triangles.length = 0;\r\n }\r\n\r\n /*\r\n * Create triangles and push the data for each polygon for the pattern 3\r\n * In this pattern we get vertice positions, uvs and normals\r\n * @param face\r\n * @param v\r\n */\r\n private _setDataForCurrentFaceWithPattern5(face: Array<string>, v: number) {\r\n //Get the indices of triangles for each polygon\r\n this._getTriangles(face, v);\r\n\r\n for (let k = 0; k < this._triangles.length; k++) {\r\n //triangle[k] = \"-1/-1/-1\"\r\n //Split the data for getting position, uv, and normals\r\n const point = this._triangles[k].split(\"/\"); // [\"-1\", \"-1\", \"-1\"]\r\n // Set position indice\r\n const indicePositionFromObj = this._positions.length + parseInt(point[0]);\r\n // Set uv indice\r\n const indiceUvsFromObj = this._uvs.length + parseInt(point[1]);\r\n // Set normal indice\r\n const indiceNormalFromObj = this._normals.length + parseInt(point[2]);\r\n\r\n this._setData(\r\n indicePositionFromObj,\r\n indiceUvsFromObj,\r\n indiceNormalFromObj,\r\n this._positions[indicePositionFromObj],\r\n this._uvs[indiceUvsFromObj],\r\n this._normals[indiceNormalFromObj], //Set the vector for each component\r\n this._getColor(indicePositionFromObj)\r\n );\r\n }\r\n //Reset variable for the next line\r\n this._triangles.length = 0;\r\n }\r\n\r\n private _addPreviousObjMesh() {\r\n //Check if it is not the first mesh. Otherwise we don't have data.\r\n if (this._meshesFromObj.length > 0) {\r\n //Get the previous mesh for applying the data about the faces\r\n //=> in obj file, faces definition append after the name of the mesh\r\n this._handledMesh = this._meshesFromObj[this._meshesFromObj.length - 1];\r\n\r\n //Set the data into Array for the mesh\r\n this._unwrapData();\r\n\r\n if (this._loadingOptions.useLegacyBehavior) {\r\n // Reverse tab. Otherwise face are displayed in the wrong sens\r\n this._indicesForBabylon.reverse();\r\n }\r\n\r\n //Set the information for the mesh\r\n //Slice the array to avoid rewriting because of the fact this is the same var which be rewrited\r\n this._handledMesh.indices = this._indicesForBabylon.slice();\r\n this._handledMesh.positions = this._unwrappedPositionsForBabylon.slice();\r\n this._handledMesh.normals = this._unwrappedNormalsForBabylon.slice();\r\n this._handledMesh.uvs = this._unwrappedUVForBabylon.slice();\r\n this._handledMesh.hasLines = this._hasLineData;\r\n\r\n if (this._loadingOptions.importVertexColors) {\r\n this._handledMesh.colors = this._unwrappedColorsForBabylon.slice();\r\n }\r\n\r\n //Reset the array for the next mesh\r\n this._indicesForBabylon.length = 0;\r\n this._unwrappedPositionsForBabylon.length = 0;\r\n this._unwrappedColorsForBabylon.length = 0;\r\n this._unwrappedNormalsForBabylon.length = 0;\r\n this._unwrappedUVForBabylon.length = 0;\r\n this._hasLineData = false;\r\n }\r\n }\r\n\r\n private _optimizeNormals(mesh: AbstractMesh): void {\r\n const positions = mesh.getVerticesData(VertexBuffer.PositionKind);\r\n const normals = mesh.getVerticesData(VertexBuffer.NormalKind);\r\n const mapVertices: { [key: string]: number[] } = {};\r\n\r\n if (!positions || !normals) {\r\n return;\r\n }\r\n\r\n for (let i = 0; i < positions.length / 3; i++) {\r\n const x = positions[i * 3 + 0];\r\n const y = positions[i * 3 + 1];\r\n const z = positions[i * 3 + 2];\r\n const key = x + \"_\" + y + \"_\" + z;\r\n\r\n let lst = mapVertices[key];\r\n if (!lst) {\r\n lst = [];\r\n mapVertices[key] = lst;\r\n }\r\n lst.push(i);\r\n }\r\n\r\n const normal = new Vector3();\r\n for (const key in mapVertices) {\r\n const lst = mapVertices[key];\r\n if (lst.length < 2) {\r\n continue;\r\n }\r\n\r\n const v0Idx = lst[0];\r\n for (let i = 1; i < lst.length; ++i) {\r\n const vIdx = lst[i];\r\n normals[v0Idx * 3 + 0] += normals[vIdx * 3 + 0];\r\n normals[v0Idx * 3 + 1] += normals[vIdx * 3 + 1];\r\n normals[v0Idx * 3 + 2] += normals[vIdx * 3 + 2];\r\n }\r\n\r\n normal.copyFromFloats(normals[v0Idx * 3 + 0], normals[v0Idx * 3 + 1], normals[v0Idx * 3 + 2]);\r\n normal.normalize();\r\n\r\n for (let i = 0; i < lst.length; ++i) {\r\n const vIdx = lst[i];\r\n normals[vIdx * 3 + 0] = normal.x;\r\n normals[vIdx * 3 + 1] = normal.y;\r\n normals[vIdx * 3 + 2] = normal.z;\r\n }\r\n }\r\n mesh.setVerticesData(VertexBuffer.NormalKind, normals);\r\n }\r\n\r\n private static _IsLineElement(line: string) {\r\n return line.startsWith(\"l\");\r\n }\r\n\r\n private static _IsObjectElement(line: string) {\r\n return line.startsWith(\"o\");\r\n }\r\n\r\n private static _IsGroupElement(line: string) {\r\n return line.startsWith(\"g\");\r\n }\r\n\r\n private static _GetZbrushMRGB(line: string, notParse: boolean) {\r\n if (!line.startsWith(\"mrgb\")) return null;\r\n line = line.replace(\"mrgb\", \"\").trim();\r\n // if include vertex color , not load mrgb anymore\r\n if (notParse) return [];\r\n const regex = /[a-z0-9]/g;\r\n const regArray = line.match(regex);\r\n if (!regArray || regArray.length % 8 !== 0) {\r\n return [];\r\n }\r\n const array: Color4[] = [];\r\n for (let regIndex = 0; regIndex < regArray.length / 8; regIndex++) {\r\n //each item is MMRRGGBB, m is material index\r\n // const m = regArray[regIndex * 8 + 0] + regArray[regIndex * 8 + 1];\r\n const r = regArray[regIndex * 8 + 2] + regArray[regIndex * 8 + 3];\r\n const g = regArray[regIndex * 8 + 4] + regArray[regIndex * 8 + 5];\r\n const b = regArray[regIndex * 8 + 6] + regArray[regIndex * 8 + 7];\r\n array.push(new Color4(parseInt(r, 16) / 255, parseInt(g, 16) / 255, parseInt(b, 16) / 255, 1));\r\n }\r\n return array;\r\n }\r\n\r\n /**\r\n * Function used to parse an OBJ string\r\n * @param meshesNames defines the list of meshes to load (all if not defined)\r\n * @param data defines the OBJ string\r\n * @param scene defines the hosting scene\r\n * @param assetContainer defines the asset container to load data in\r\n * @param onFileToLoadFound defines a callback that will be called if a MTL file is found\r\n */\r\n public parse(meshesNames: any, data: string, scene: Scene, assetContainer: Nullable<AssetContainer>, onFileToLoadFound: (fileToLoad: string) => void): void {\r\n //Move Santitize here to forbid delete zbrush data\r\n // Sanitize data\r\n data = data.replace(/#MRGB/g, \"mrgb\");\r\n data = data.replace(/#.*$/gm, \"\").trim();\r\n if (this._loadingOptions.useLegacyBehavior) {\r\n this._pushTriangle = (faces, faceIndex) => this._triangles.push(faces[0], faces[faceIndex], faces[faceIndex + 1]);\r\n this._handednessSign = 1;\r\n } else if (scene.useRightHandedSystem) {\r\n this._pushTriangle = (faces, faceIndex) => this._triangles.push(faces[0], faces[faceIndex + 1], faces[faceIndex]);\r\n this._handednessSign = 1;\r\n } else {\r\n this._pushTriangle = (faces, faceIndex) => this._triangles.push(faces[0], faces[faceIndex], faces[faceIndex + 1]);\r\n this._handednessSign = -1;\r\n }\r\n\r\n // Split the file into lines\r\n // Preprocess line data\r\n const linesOBJ = data.split(\"\\n\");\r\n const lineLines: string[][] = [];\r\n let currentGroup: string[] = [];\r\n\r\n lineLines.push(currentGroup);\r\n\r\n for (let i = 0; i < linesOBJ.length; i++) {\r\n const line = linesOBJ[i].trim().replace(/\\s\\s/g, \" \");\r\n\r\n // Comment or newLine\r\n if (line.length === 0 || line.charAt(0) === \"#\") {\r\n continue;\r\n }\r\n\r\n if (SolidParser._IsGroupElement(line) || SolidParser._IsObjectElement(line)) {\r\n currentGroup = [];\r\n lineLines.push(currentGroup);\r\n }\r\n\r\n if (SolidParser._IsLineElement(line)) {\r\n const lineValues = line.split(\" \");\r\n // create line elements with two vertices only\r\n for (let i = 1; i < lineValues.length - 1; i++) {\r\n currentGroup.push(`l ${lineValues[i]} ${lineValues[i + 1]}`);\r\n }\r\n } else {\r\n currentGroup.push(line);\r\n }\r\n }\r\n\r\n const lines = lineLines.flat();\r\n // Look at each line\r\n for (let i = 0; i < lines.length; i++) {\r\n const line = lines[i].trim().replace(/\\s\\s/g, \" \");\r\n let result;\r\n // Comment or newLine\r\n if (line.length === 0 || line.charAt(0) === \"#\") {\r\n continue;\r\n } else if (SolidParser.VertexPattern.test(line)) {\r\n //Get information about one position possible for the vertices\r\n result = line.match(/[^ ]+/g)!; // match will return non-null due to passing regex pattern\r\n\r\n // Value of result with line: \"v 1.0 2.0 3.0\"\r\n // [\"v\", \"1.0\", \"2.0\", \"3.0\"]\r\n // Create a Vector3 with the position x, y, z\r\n this._positions.push(new Vector3(parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3])));\r\n\r\n if (this._loadingOptions.importVertexColors) {\r\n if (result.length >= 7) {\r\n const r = parseFloat(result[4]);\r\n const g = parseFloat(result[5]);\r\n const b = parseFloat(result[6]);\r\n\r\n this._colors.push(\r\n new Color4(r > 1 ? r / 255 : r, g > 1 ? g / 255 : g, b > 1 ? b / 255 : b, result.length === 7 || result[7] === undefined ? 1 : parseFloat(result[7]))\r\n );\r\n } else {\r\n // TODO: maybe push NULL and if all are NULL to skip (and remove grayColor var).\r\n this._colors.push(this._grayColor);\r\n }\r\n }\r\n } else if ((result = SolidParser.NormalPattern.exec(line)) !== null) {\r\n //Create a Vector3 with the normals x, y, z\r\n //Value of result\r\n // [\"vn 1.0 2.0 3.0\", \"1.0\", \"2.0\", \"3.0\"]\r\n //Add the Vector in the list of normals\r\n this._normals.push(new Vector3(parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3])));\r\n } else if ((result = SolidParser.UVPattern.exec(line)) !== null) {\r\n //Create a Vector2 with the normals u, v\r\n //Value of result\r\n // [\"vt 0.1 0.2 0.3\", \"0.1\", \"0.2\"]\r\n //Add the Vector in the list of uvs\r\n this._uvs.push(new Vector2(parseFloat(result[1]) * this._loadingOptions.UVScaling.x, parseFloat(result[2]) * this._loadingOptions.UVScaling.y));\r\n\r\n //Identify patterns of faces\r\n //Face could be defined in different type of pattern\r\n } else if ((result = SolidParser.FacePattern3.exec(line)) !== null) {\r\n //Value of result:\r\n //[\"f 1/1/1 2/2/2 3/3/3\", \"1/1/1 2/2/2 3/3/3\"...]\r\n\r\n //Set the data for this face\r\n this._setDataForCurrentFaceWithPattern3(\r\n result[1].trim().split(\" \"), // [\"1/1/1\", \"2/2/2\", \"3/3/3\"]\r\n 1\r\n );\r\n } else if ((result = SolidParser.FacePattern4.exec(line)) !== null) {\r\n //Value of result:\r\n //[\"f 1//1 2//2 3//3\", \"1//1 2//2 3//3\"...]\r\n\r\n //Set the data for this face\r\n this._setDataForCurrentFaceWithPattern4(\r\n result[1].trim().split(\" \"), // [\"1//1\", \"2//2\", \"3//3\"]\r\n 1\r\n );\r\n } else if ((result = SolidParser.FacePattern5.exec(line)) !== null) {\r\n //Value of result:\r\n //[\"f -1/-1/-1 -2/-2/-2 -3/-3/-3\", \"-1/-1/-1 -2/-2/-2 -3/-3/-3\"...]\r\n\r\n //Set the data for this face\r\n this._setDataForCurrentFaceWithPattern5(\r\n result[1].trim().split(\" \"), // [\"-1/-1/-1\", \"-2/-2/-2\", \"-3/-3/-3\"]\r\n 1\r\n );\r\n } else if ((result = SolidParser.FacePattern2.exec(line)) !== null) {\r\n //Value of result:\r\n //[\"f 1/1 2/2 3/3\", \"1/1 2/2 3/3\"...]\r\n\r\n //Set the data for this face\r\n this._setDataForCurrentFaceWithPattern2(\r\n result[1].trim().split(\" \"), // [\"1/1\", \"2/2\", \"3/3\"]\r\n 1\r\n );\r\n } else if ((result = SolidParser.FacePattern1.exec(line)) !== null) {\r\n //Value of result\r\n //[\"f 1 2 3\", \"1 2 3\"...]\r\n\r\n //Set the data for this face\r\n this._setDataForCurrentFaceWithPattern1(\r\n result[1].trim().split(\" \"), // [\"1\", \"2\", \"3\"]\r\n 1\r\n );\r\n\r\n // Define a mesh or an object\r\n // Each time this keyword is analyzed, create a new Object with all data for creating a babylonMesh\r\n } else if ((result = SolidParser.LinePattern1.exec(line)) !== null) {\r\n //Value of result\r\n //[\"l 1 2\"]\r\n\r\n //Set the data for this face\r\n this._setDataForCurrentFaceWithPattern1(\r\n result[1].trim().split(\" \"), // [\"1\", \"2\"]\r\n 0\r\n );\r\n this._hasLineData = true;\r\n\r\n // Define a mesh or an object\r\n // Each time this keyword is analyzed, create a new Object with all data for creating a babylonMesh\r\n } else if ((result = SolidParser.LinePattern2.exec(line)) !== null) {\r\n //Value of result\r\n //[\"l 1/1 2/2\"]\r\n\r\n //Set the data for this face\r\n this._setDataForCurrentFaceWithPattern2(\r\n result[1].trim().split(\" \"), // [\"1/1\", \"2/2\"]\r\n 0\r\n );\r\n this._hasLineData = true;\r\n\r\n // Define a mesh or an object\r\n // Each time this keyword is analyzed, create a new Object with all data for creating a babylonMesh\r\n } else if ((result = SolidParser._GetZbrushMRGB(line, !this._loadingOptions.importVertexColors))) {\r\n for (const element of result) {\r\n this._extColors.push(element);\r\n }\r\n } else if ((result = SolidParser.LinePattern3.exec(line)) !== null) {\r\n //Value of result\r\n //[\"l 1/1/1 2/2/2\"]\r\n\r\n //Set the data for this face\r\n this._setDataForCurrentFaceWithPattern3(\r\n result[1].trim().split(\" \"), // [\"1/1/1\", \"2/2/2\"]\r\n 0\r\n );\r\n this._hasLineData = true;\r\n\r\n // Define a mesh or an object\r\n // Each time this keyword is analyzed, create a new Object with all data for creating a babylonMesh\r\n } else if (SolidParser.GroupDescriptor.test(line) || SolidParser.ObjectDescriptor.test(line)) {\r\n // Create a new mesh corresponding to the name of the group.\r\n // Definition of the mesh\r\n const objMesh: MeshObject = {\r\n name: line.substring(2).trim(), //Set the name of the current obj mesh\r\n indices: null,\r\n positions: null,\r\n normals: null,\r\n uvs: null,\r\n colors: null,\r\n materialName: this._materialNameFromObj,\r\n isObject: SolidParser.ObjectDescriptor.test(line),\r\n };\r\n this._addPreviousObjMesh();\r\n\r\n //Push the last mesh created with only the name\r\n this._meshesFromObj.push(objMesh);\r\n\r\n //Set this variable to indicate that now meshesFromObj has objects defined inside\r\n this._hasMeshes = true;\r\n this._isFirstMaterial = true;\r\n this._increment = 1;\r\n //Keyword for applying a material\r\n } else if (SolidParser.UseMtlDescriptor.test(line)) {\r\n //Get the name of the material\r\n this._materialNameFromObj = line.substring(7).trim();\r\n\r\n //If this new material is in the same mesh\r\n\r\n if (!this._isFirstMaterial || !this._hasMeshes) {\r\n //Set the data for the previous mesh\r\n this._addPreviousObjMesh();\r\n //Create a new mesh\r\n const objMesh: MeshObject =\r\n //Set the name of the current obj mesh\r\n {\r\n name: (this._objMeshName || \"mesh\") + \"_mm\" + this._increment.toString(), //Set the name of the current obj mesh\r\n indices: null,\r\n positions: null,\r\n normals: null,\r\n uvs: null,\r\n colors: null,\r\n materialName: this._materialNameFromObj,\r\n isObject: false,\r\n };\r\n this._increment++;\r\n //If meshes are already defined\r\n this._meshesFromObj.push(objMesh);\r\n this._hasMeshes = true;\r\n }\r\n //Set the material name if the previous line define a mesh\r\n\r\n if (this._hasMeshes && this._isFirstMaterial) {\r\n //Set the material name to the previous mesh (1 material per mesh)\r\n this._meshesFromObj[this._meshesFromObj.length - 1].materialName = this._materialNameFromObj;\r\n this._isFirstMaterial = false;\r\n }\r\n // Keyword for loading the mtl file\r\n } else if (SolidParser.MtlLibGroupDescriptor.test(line)) {\r\n // Get the name of mtl file\r\n onFileToLoadFound(line.substring(7).trim());\r\n\r\n // Apply smoothing\r\n } else if (SolidParser.SmoothDescriptor.test(line)) {\r\n // smooth shading => apply smoothing\r\n // Today I don't know it work with babylon and with obj.\r\n // With the obj file an integer is set\r\n } else {\r\n //If there is another possibility\r\n Logger.Log(\"Unhandled expression at line : \" + line);\r\n }\r\n }\r\n // At the end of the file, add the last mesh into the meshesFromObj array\r\n if (this._hasMeshes) {\r\n // Set the data for the last mesh\r\n this._handledMesh = this._meshesFromObj[this._meshesFromObj.length - 1];\r\n\r\n if (this._loadingOptions.useLegacyBehavior) {\r\n //Reverse indices for displaying faces in the good sense\r\n this._indicesForBabylon.reverse();\r\n }\r\n\r\n //Get the good array\r\n this._unwrapData();\r\n //Set array\r\n this._handledMesh.indices = this._indicesForBabylon;\r\n this._handledMesh.positions = this._unwrappedPositionsForBabylon;\r\n this._handledMesh.normals = this._unwrappedNormalsForBabylon;\r\n this._handledMesh.uvs = this._unwrappedUVForBabylon;\r\n this._handledMesh.hasLines = this._hasLineData;\r\n if (this._loadingOptions.importVertexColors) {\r\n this._handledMesh.colors = this._unwrappedColorsForBabylon;\r\n }\r\n }\r\n\r\n // If any o or g keyword not found, create a mesh with a random id\r\n if (!this._hasMeshes) {\r\n let newMaterial: Nullable<StandardMaterial> = null;\r\n if (this._indicesForBabylon.length) {\r\n if (this._loadingOptions.useLegacyBehavior) {\r\n // reverse tab of indices\r\n this._indicesForBabylon.reverse();\r\n }\r\n\r\n //Get positions normals uvs\r\n this._unwrapData();\r\n } else {\r\n // There is no indices in the file. We will have to switch to point cloud rendering\r\n for (const pos of this._positions) {\r\n this._unwrappedPositionsForBabylon.push(pos.x, pos.y, pos.z);\r\n }\r\n\r\n if (this._normals.length) {\r\n for (const normal of this._normals) {\r\n this._unwrappedNormalsForBabylon.push(normal.x, normal.y, normal.z);\r\n }\r\n }\r\n\r\n if (this._uvs.length) {\r\n for (const uv of this._uvs) {\r\n this._unwrappedUVForBabylon.push(uv.x, uv.y);\r\n }\r\n }\r\n\r\n if (this._extColors.length) {\r\n for (const color of this._extColors) {\r\n this._unwrappedColorsForBabylon.push(color.r, color.g, color.b, color.a);\r\n }\r\n } else {\r\n if (this._colors.length) {\r\n for (const color of this._colors) {\r\n this._unwrappedColorsForBabylon.push(color.r, color.g, color.b, color.a);\r\n }\r\n }\r\n }\r\n\r\n if (!this._materialNameFromObj) {\r\n // Create a material with point cloud on\r\n newMaterial = new StandardMaterial(Geometry.RandomId(), scene);\r\n\r\n newMaterial.pointsCloud = true;\r\n\r\n this._materialNameFromObj = newMaterial.name;\r\n\r\n if (!this._normals.length) {\r\n newMaterial.disableLighting = true;\r\n newMaterial.emissiveColor = Color3.White();\r\n }\r\n }\r\n }\r\n\r\n //Set data for one mesh\r\n this._meshesFromObj.push({\r\n name: Geometry.RandomId(),\r\n indices: this._indicesForBabylon,\r\n positions: this._unwrappedPositionsForBabylon,\r\n colors: this._unwrappedColorsForBabylon,\r\n normals: this._unwrappedNormalsForBabylon,\r\n uvs: this._unwrappedUVForBabylon,\r\n materialName: this._materialNameFromObj,\r\n directMaterial: newMaterial,\r\n isObject: true,\r\n hasLines: this._hasLineData,\r\n });\r\n }\r\n\r\n //Set data for each mesh\r\n for (let j = 0; j < this._meshesFromObj.length; j++) {\r\n //check meshesNames (stlFileLoader)\r\n if (meshesNames && this._meshesFromObj[j].name) {\r\n if (meshesNames instanceof Array) {\r\n if (meshesNames.indexOf(this._meshesFromObj[j].name) === -1) {\r\n continue;\r\n }\r\n } else {\r\n if (this._meshesFromObj[j].name !== meshesNames) {\r\n continue;\r\n }\r\n }\r\n }\r\n\r\n //Get the current mesh\r\n //Set the data with VertexBuffer for each mesh\r\n this._handledMesh = this._meshesFromObj[j];\r\n //Create a Mesh with the name of the obj mesh\r\n\r\n scene._blockEntityCollection = !!assetContainer;\r\n const babylonMesh = new Mesh(this._meshesFromObj[j].name, scene);\r\n babylonMesh._parentContainer = assetContainer;\r\n scene._blockEntityCollection = false;\r\n this._handledMesh._babylonMesh = babylonMesh;\r\n // If this is a group mesh, it should have an object mesh as a parent. So look for the first object mesh that appears before it.\r\n if (!this._handledMesh.isObject) {\r\n for (let k = j - 1; k >= 0; --k) {\r\n if (this._meshesFromObj[k].isObject && this._meshesFromObj[k]._babylonMesh) {\r\n babylonMesh.parent = this._meshesFromObj[k]._babylonMesh!;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n //Push the name of the material to an array\r\n //This is indispensable for the importMesh function\r\n this._materialToUse.push(this._meshesFromObj[j].materialName);\r\n //If the mesh is a line mesh\r\n if (this._handledMesh.hasLines) {\r\n babylonMesh._internalMetadata ??= {};\r\n babylonMesh._internalMetadata[\"_isLine\"] = true; //this is a line mesh\r\n }\r\n\r\n if (this._handledMesh.positions?.length === 0) {\r\n //Push the mesh into an array\r\n this._babylonMeshesArray.push(babylonMesh);\r\n continue;\r\n }\r\n\r\n const vertexData: VertexData = new VertexData(); //The container for the values\r\n //Set the data for the babylonMesh\r\n vertexData.uvs = this._handledMesh.uvs;\r\n vertexData.indices = this._handledMesh.indices;\r\n vertexData.positions = this._handledMesh.positions;\r\n if (this._loadingOptions.computeNormals) {\r\n const normals: Array<number> = new Array<number>();\r\n VertexData.ComputeNormals(this._handledMesh.positions, this._handledMesh.indices, normals);\r\n vertexData.normals = normals;\r\n } else {\r\n vertexData.normals = this._handledMesh.normals;\r\n }\r\n if (this._loadingOptions.importVertexColors) {\r\n vertexData.colors = this._handledMesh.colors;\r\n }\r\n //Set the data from the VertexBuffer to the current Mesh\r\n vertexData.applyToMesh(babylonMesh);\r\n if (this._loadingOptions.invertY) {\r\n babylonMesh.scaling.y *= -1;\r\n }\r\n if (this._loadingOptions.optimizeNormals) {\r\n this._optimizeNormals(babylonMesh);\r\n }\r\n\r\n //Push the mesh into an array\r\n this._babylonMeshesArray.push(babylonMesh);\r\n\r\n if (this._handledMesh.directMaterial) {\r\n babylonMesh.material = this._handledMesh.directMaterial;\r\n }\r\n }\r\n }\r\n}\r\n"]}
|
package/SPLAT/splatFileLoader.js
CHANGED
@@ -326,7 +326,9 @@ export class SPLATFileLoader {
|
|
326
326
|
this._assetContainer = container;
|
327
327
|
return this.importMeshAsync(null, scene, data, rootUrl)
|
328
328
|
.then((result) => {
|
329
|
-
|
329
|
+
for (const mesh of result.meshes) {
|
330
|
+
container.meshes.push(mesh);
|
331
|
+
}
|
330
332
|
// mesh material will be null before 1st rendered frame.
|
331
333
|
this._assetContainer = null;
|
332
334
|
return container;
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"splatFileLoader.js","sourceRoot":"","sources":["../../../../dev/loaders/src/SPLAT/splatFileLoader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,+CAAiC;AACrE,OAAO,EAAE,uBAAuB,EAAE,MAAM,4BAA4B,CAAC;AACrE,OAAO,EAAE,qBAAqB,EAAE,0EAA4D;AAC5F,OAAO,EAAE,cAAc,EAAE,0CAA4B;AAIrD,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAC1C,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,iBAAiB,EAAE,uDAAyC;AACrE,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,UAAU,EAAE,kDAAoC;AAEzD,OAAO,EAAE,MAAM,EAAE,6CAA+B;AAYhD;;GAEG;AACH,IAAW,IAKV;AALD,WAAW,IAAI;IACX,iCAAS,CAAA;IACT,2CAAc,CAAA;IACd,+BAAQ,CAAA;IACR,mCAAU,CAAA;AACd,CAAC,EALU,IAAI,KAAJ,IAAI,QAKd;AAaD;;;;GAIG;AACH,MAAM,OAAO,eAAe;IAexB;;;OAGG;IACH,YAAY,iBAAyD,eAAe,CAAC,sBAAsB;QAlB3G;;WAEG;QACa,SAAI,GAAG,uBAAuB,CAAC,IAAI,CAAC;QAE5C,oBAAe,GAA6B,IAAI,CAAC;QAGzD;;;WAGG;QACa,eAAU,GAAG,uBAAuB,CAAC,UAAU,CAAC;QAO5D,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;IAC1C,CAAC;IAOD,gBAAgB;IAChB,YAAY,CAAC,OAAiC;QAC1C,OAAO,IAAI,eAAe,CAAC,OAAO,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC,CAAC;IACtE,CAAC;IAED;;;;;;;;;OASG;IACI,KAAK,CAAC,eAAe,CACxB,WAAgB,EAChB,KAAY,EACZ,IAAS,EACT,OAAe,EACf,UAAuD,EACvD,QAAiB;QAEjB,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YAClE,OAAO;gBACH,MAAM,EAAE,MAAM;gBACd,eAAe,EAAE,EAAE;gBACnB,SAAS,EAAE,EAAE;gBACb,eAAe,EAAE,EAAE;gBACnB,cAAc,EAAE,EAAE;gBAClB,UAAU,EAAE,EAAE;gBACd,MAAM,EAAE,EAAE;gBACV,cAAc,EAAE,EAAE;aACrB,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,MAAM,CAAC,gBAAgB,CAAC,UAA6B,EAAE,IAAiB;QAC5E,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,MAAM,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QACrC,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC;QAEvC,2GAA2G;QAC3G,MAAM,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACxC,MAAM,WAAW,GAAG,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC;QAE/C,MAAM,cAAc,GAAG,UAAU,QAAa,EAAE,CAAS;YACrD,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,QAAQ,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAEzC,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;YAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;YAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;YAChD,QAAQ,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5C,CAAC,CAAC;QAEF,UAAU,CAAC,SAAS,CAAC,WAAW,EAAE,cAAc,CAAC,CAAC;QAClD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,KAAY,EAAE,SAAoB;QACxD,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QAExC,MAAM,OAAO,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC/C,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAEjD,MAAM,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACxC,MAAM,WAAW,GAAG,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC;QAE/C,MAAM,SAAS,GAAG,EAAE,CAAC;QAErB,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;QACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5B,CAAC;QAED,IAAI,SAAS,CAAC,eAAe,EAAE,CAAC;YAC5B,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;YACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;gBACnC,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAChD,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtB,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtB,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtB,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAC1B,CAAC;YACD,UAAU,CAAC,MAAM,GAAG,MAAM,CAAC;QAC/B,CAAC;QAED,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;QACjC,UAAU,CAAC,OAAO,GAAG,SAAS,CAAC,KAAM,CAAC;QAEtC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAC7B,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,SAAS,CAAC,IAAiB,EAAE,KAAY;QAC7C,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QAClC,MAAM,OAAO,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,8BAA8B;QAClF,cAAc;QACd,MAAM,UAAU,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;QAE9B,MAAM,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QAC1B,MAAM,cAAc,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QAChC,yBAAyB;QACzB,MAAM,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QAE1B,0BAA0B;QAC1B,IAAI,QAAQ,IAAI,OAAO,CAAC,CAAC,CAAC,IAAI,UAAU,IAAI,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC;YAC1D,qBAAqB;YACrB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC3B,OAAO,CAAC,EAAE,IAAI,qBAAa,EAAE,IAAI,EAAE,MAAM,EAAE,eAAe,EAAE,KAAK,EAAE,CAAC,CAAC;YACzE,CAAC,CAAC,CAAC;QACP,CAAC;QAED,MAAM,eAAe,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK;QACpD,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,eAAe,GAAG,UAAU,CAAC,CAAC;QAE7D,MAAM,aAAa,GAAG,GAAG,GAAG,CAAC,CAAC,IAAI,cAAc,CAAC,CAAC;QAElD,MAAM,SAAS,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC;QACpC,MAAM,SAAS,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACnD,MAAM,gBAAgB,GAAG,UAAU,EAAc,EAAE,MAAc;YAC7D,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC9B,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC9B,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC9B,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;YACnD,OAAO,SAAS,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC;QACxC,CAAC,CAAC;QAEF,IAAI,UAAU,GAAG,EAAE,CAAC;QAEpB,MAAM,QAAQ,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC;QAC1C,MAAM,KAAK,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC;QACvC,MAAM,IAAI,GAAG,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC;QAC3C,MAAM,GAAG,GAAG,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC;QAE1C,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,IAAI,gBAAgB,GAAG,CAAC,CAAC;QACzB,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC;YAC9B,cAAc,GAAG,CAAC,CAAC,CAAC;YACpB,gBAAgB,GAAG,GAAG,CAAC;QAC3B,CAAC;QACD,YAAY;QACZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;YAClC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,gBAAgB,CAAC,IAAI,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;YAC7D,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,cAAc,GAAG,gBAAgB,CAAC,IAAI,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;YAC9E,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,cAAc,GAAG,gBAAgB,CAAC,IAAI,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;YAC9E,UAAU,IAAI,CAAC,CAAC;QACpB,CAAC;QAED,SAAS;QACT,MAAM,KAAK,GAAG,KAAK,CAAC;QACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;YAClC,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE,CAAC;gBACjD,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,GAAG,UAAU,GAAG,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC,CAAC;gBACpE,oCAAoC;gBACpC,mGAAmG;gBACnG,mGAAmG;gBACnG,gEAAgE;gBAChE,MAAM,KAAK,GAAG,CAAC,SAAS,GAAG,KAAK,CAAC,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC;gBACjD,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,SAAS,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,KAAK,GAAG,KAAK,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;YACtF,CAAC;YAED,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QACjD,CAAC;QACD,UAAU,IAAI,UAAU,GAAG,CAAC,CAAC;QAE7B,SAAS;QACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;YAClC,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,CAAC;YACpE,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,CAAC;YACpE,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,CAAC;YACpE,UAAU,IAAI,CAAC,CAAC;QACpB,CAAC;QAED,qBAAqB;QACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;YAClC,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;YAC/B,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,cAAc,GAAG,gBAAgB,CAAC;YACnE,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,cAAc,GAAG,gBAAgB,CAAC;YACnE,MAAM,EAAE,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;YACzB,MAAM,EAAE,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;YACzB,MAAM,EAAE,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;YACzB,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YACzB,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YACzB,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC5C,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAEhE,UAAU,IAAI,CAAC,CAAC;QACpB,CAAC;QAED,IAAI;QACJ,IAAI,QAAQ,EAAE,CAAC;YACX,qEAAqE;YACrE,yCAAyC;YACzC,MAAM,aAAa,GAAG,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,+BAA+B;YAC1F,kDAAkD;YAClD,MAAM,gBAAgB,GAAG,aAAa,GAAG,CAAC,CAAC;YAE3C,MAAM,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC,CAAC,CAAC,6DAA6D;YACpH,IAAI,WAAW,GAAG,UAAU,CAAC;YAE7B,uEAAuE;YACvE,MAAM,EAAE,GAAiB,EAAE,CAAC;YAE5B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;YACjC,MAAM,KAAK,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC;YAC9C,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC;YAC7C,kDAAkD;YAClD,KAAK,IAAI,YAAY,GAAG,CAAC,EAAE,YAAY,GAAG,YAAY,EAAE,YAAY,EAAE,EAAE,CAAC;gBACrE,MAAM,OAAO,GAAG,IAAI,UAAU,CAAC,MAAM,GAAG,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,+CAA+C;gBACvG,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACrB,CAAC;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;gBAClC,KAAK,IAAI,YAAY,GAAG,CAAC,EAAE,YAAY,GAAG,gBAAgB,EAAE,YAAY,EAAE,EAAE,CAAC;oBACzE,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC;oBAEpC,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,EAAE,CAAC,CAAC;oBACnD,MAAM,OAAO,GAAG,EAAE,CAAC,YAAY,CAAC,CAAC;oBAEjC,MAAM,kBAAkB,GAAG,YAAY,GAAG,EAAE,CAAC,CAAC,UAAU;oBACxD,MAAM,cAAc,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,sCAAsC;oBACrE,OAAO,CAAC,kBAAkB,GAAG,cAAc,CAAC,GAAG,OAAO,CAAC;gBAC3D,CAAC;YACL,CAAC;YAED,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC3B,OAAO,CAAC,EAAE,IAAI,oBAAY,EAAE,IAAI,EAAE,MAAM,EAAE,eAAe,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;YAChF,CAAC,CAAC,CAAC;QACP,CAAC;QAED,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,OAAO,CAAC,EAAE,IAAI,oBAAY,EAAE,IAAI,EAAE,MAAM,EAAE,eAAe,EAAE,KAAK,EAAE,CAAC,CAAC;QACxE,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,MAAM,CAAC,WAAgB,EAAE,KAAY,EAAE,IAAS,EAAE,OAAe;QACrE,MAAM,kBAAkB,GAAgB,EAAE,CAAC,CAAC,sBAAsB;QAElE,MAAM,cAAc,GAAG,IAAI,cAAc,CAAC;YACtC,KAAK,CAAC,UAAU;gBACZ,UAAU,CAAC,OAAO,CAAC,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,0CAA0C;gBACpF,UAAU,CAAC,KAAK,EAAE,CAAC;YACvB,CAAC;SACJ,CAAC,CAAC;QAEH,+BAA+B;QAC/B,MAAM,mBAAmB,GAAG,IAAI,mBAAmB,CAAC,MAAM,CAAC,CAAC;QAC5D,MAAM,kBAAkB,GAAG,cAAc,CAAC,WAAW,CAAC,mBAAmB,CAAC,CAAC;QAE3E,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,IAAI,QAAQ,CAAC,kBAAkB,CAAC;iBAC3B,WAAW,EAAE;iBACb,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;gBACb,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE;oBAC7C,KAAK,CAAC,sBAAsB,GAAG,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC;oBACtD,MAAM,iBAAiB,GAAG,IAAI,qBAAqB,CAAC,mBAAmB,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;oBACtH,iBAAiB,CAAC,gBAAgB,GAAG,IAAI,CAAC,eAAe,CAAC;oBAC1D,kBAAkB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;oBAC3C,iBAAiB,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC;oBAC3D,KAAK,CAAC,sBAAsB,GAAG,KAAK,CAAC;oBACrC,OAAO,CAAC,kBAAkB,CAAC,CAAC;gBAChC,CAAC,CAAC,CAAC;YACP,CAAC,CAAC;iBACD,KAAK,CAAC,GAAG,EAAE;gBACR,iCAAiC;gBACjC,eAAe,CAAC,kBAAkB,CAAC,IAAmB,CAAC,CAAC,IAAI,CAAC,KAAK,EAAE,SAAS,EAAE,EAAE;oBAC7E,KAAK,CAAC,sBAAsB,GAAG,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC;oBACtD,QAAQ,SAAS,CAAC,IAAI,EAAE,CAAC;wBACrB;4BACI,CAAC;gCACG,MAAM,iBAAiB,GAAG,IAAI,qBAAqB,CAAC,mBAAmB,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;gCACtH,iBAAiB,CAAC,gBAAgB,GAAG,IAAI,CAAC,eAAe,CAAC;gCAC1D,kBAAkB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;gCAC3C,iBAAiB,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC;4BAC/D,CAAC;4BACD,MAAM;wBACV;4BACI,CAAC;gCACG,MAAM,UAAU,GAAG,IAAI,iBAAiB,CAAC,YAAY,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;gCACjE,IAAI,eAAe,CAAC,gBAAgB,CAAC,UAAU,EAAE,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC;oCAC/D,MAAM,UAAU,CAAC,cAAc,EAAE,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;wCAC5C,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;oCAClC,CAAC,CAAC,CAAC;gCACP,CAAC;qCAAM,CAAC;oCACJ,UAAU,CAAC,OAAO,EAAE,CAAC;gCACzB,CAAC;4BACL,CAAC;4BACD,MAAM;wBACV;4BACI,CAAC;gCACG,IAAI,SAAS,CAAC,KAAK,EAAE,CAAC;oCAClB,kBAAkB,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC,CAAC;gCAC1E,CAAC;qCAAM,CAAC;oCACJ,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;gCACnE,CAAC;4BACL,CAAC;4BACD,MAAM;wBACV;4BACI,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;oBAClD,CAAC;oBACD,KAAK,CAAC,sBAAsB,GAAG,KAAK,CAAC;oBACrC,OAAO,CAAC,kBAAkB,CAAC,CAAC;gBAChC,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,CAAC;QACX,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;OAMG;IACI,uBAAuB,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe;QACtE,MAAM,SAAS,GAAG,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC;QAC5C,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;QAEjC,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC;aAClD,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACb,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;YAC7D,wDAAwD;YACxD,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,OAAO,SAAS,CAAC;QACrB,CAAC,CAAC;aACD,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE;YACV,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,MAAM,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACX,CAAC;IAED;;;;;;OAMG;IACI,SAAS,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe;QACxD,kBAAkB;QAClB,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;YAC9D,cAAc;QAClB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;OAMG;IACK,MAAM,CAAC,kBAAkB,CAAC,IAAiB;QAC/C,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QAClC,MAAM,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC;QAClE,MAAM,SAAS,GAAG,cAAc,CAAC;QACjC,MAAM,cAAc,GAAG,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QACjD,IAAI,cAAc,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;YAChC,iBAAiB;YACjB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC3B,OAAO,CAAC,EAAE,IAAI,oBAAY,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;YAC9C,CAAC,CAAC,CAAC;QACP,CAAC;QAED,MAAM,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,CAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,MAAM,WAAW,GAAG,sBAAsB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACxD,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,IAAI,WAAW,EAAE,CAAC;YACd,SAAS,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QACzC,CAAC;QACD,MAAM,YAAY,GAAG,uBAAuB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1D,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,IAAI,YAAY,EAAE,CAAC;YACf,UAAU,GAAG,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3C,CAAC;QAED,IAAI,eAAe,GAAG,CAAC,CAAC;QACxB,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,MAAM,OAAO,GAA2B;YACpC,MAAM,EAAE,CAAC;YACT,GAAG,EAAE,CAAC;YACN,IAAI,EAAE,CAAC;YACP,KAAK,EAAE,CAAC;YACR,KAAK,EAAE,CAAC;YACR,MAAM,EAAE,CAAC;YACT,KAAK,EAAE,CAAC;YACR,IAAI,EAAE,CAAC;SACV,CAAC;QAQF,IAAW,WAGV;QAHD,WAAW,WAAW;YAClB,iDAAU,CAAA;YACV,+CAAS,CAAA;QACb,CAAC,EAHU,WAAW,KAAX,WAAW,QAGrB;QAED,IAAI,SAAS,4BAAoB,CAAC;QAClC,MAAM,gBAAgB,GAAkB,EAAE,CAAC;QAC3C,MAAM,eAAe,GAAkB,EAAE,CAAC;QAC1C,MAAM,QAAQ,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7D,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE,CAAC;YAC1B,IAAI,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE,CAAC;gBAC/B,MAAM,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAEvC,IAAI,SAAS,6BAAqB,EAAE,CAAC;oBACjC,eAAe,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,cAAc,EAAE,CAAC,CAAC;oBAC7D,cAAc,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;gBACpC,CAAC;qBAAM,IAAI,SAAS,8BAAsB,EAAE,CAAC;oBACzC,gBAAgB,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC,CAAC;oBAC/D,eAAe,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;gBACrC,CAAC;gBAED,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;oBACjB,MAAM,CAAC,IAAI,CAAC,8BAA8B,IAAI,GAAG,CAAC,CAAC;gBACvD,CAAC;YACL,CAAC;iBAAM,IAAI,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE,CAAC;gBACrC,MAAM,CAAC,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACjC,IAAI,IAAI,IAAI,OAAO,EAAE,CAAC;oBAClB,SAAS,4BAAoB,CAAC;gBAClC,CAAC;qBAAM,IAAI,IAAI,IAAI,QAAQ,EAAE,CAAC;oBAC1B,SAAS,6BAAqB,CAAC;gBACnC,CAAC;YACL,CAAC;QACL,CAAC;QAED,MAAM,eAAe,GAAG,eAAe,CAAC;QACxC,MAAM,cAAc,GAAG,cAAc,CAAC;QAEtC,OAAQ,qBAAqB,CAAC,4BAA4B,CAAC,IAAI,CAAS,CAAC,IAAI,CAAC,CAAC,UAAe,EAAE,EAAE;YAC9F,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,IAAI,EAAE,cAAc,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;YACvE,IAAI,MAAM,GAAG,cAAc,GAAG,UAAU,GAAG,eAAe,GAAG,WAAW,CAAC;YACzE,QAAQ;YACR,MAAM,KAAK,GAAa,EAAE,CAAC;YAC3B,IAAI,SAAS,EAAE,CAAC;gBACZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;oBACjC,MAAM,eAAe,GAAG,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;oBAClD,IAAI,eAAe,IAAI,CAAC,EAAE,CAAC;wBACvB,SAAS,CAAC,yBAAyB;oBACvC,CAAC;oBACD,MAAM,IAAI,CAAC,CAAC;oBAEZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE,CAAC;wBACvC,MAAM,WAAW,GAAG,QAAQ,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,sBAAsB;wBAC1F,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;oBAC5B,CAAC;oBACD,MAAM,IAAI,EAAE,CAAC;gBACjB,CAAC;YACL,CAAC;YAED,uCAAuC;YACvC,IAAI,UAAU,EAAE,CAAC;gBACb,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;oBAC3B,OAAO,CAAC,EAAE,IAAI,oBAAY,EAAE,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,EAAE,EAAE,UAAU,CAAC,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,CAAC,CAAC;gBACpH,CAAC,CAAC,CAAC;YACP,CAAC;YACD,4GAA4G;YAC5G,gDAAgD;YAChD,IAAI,aAAa,GAAG,CAAC,CAAC;YACtB,IAAI,kBAAkB,GAAG,CAAC,CAAC;YAC3B,MAAM,eAAe,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;YACxH,MAAM,oBAAoB,GAAG,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACpF,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,GAAG,gBAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,EAAE,CAAC;gBACnF,MAAM,QAAQ,GAAG,gBAAgB,CAAC,aAAa,CAAC,CAAC;gBACjD,IAAI,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;oBAC1C,aAAa,EAAE,CAAC;gBACpB,CAAC;gBACD,IAAI,oBAAoB,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;oBAC/C,kBAAkB,EAAE,CAAC;gBACzB,CAAC;YACL,CAAC;YACD,MAAM,sBAAsB,GAAG,aAAa,IAAI,eAAe,CAAC,MAAM,IAAI,kBAAkB,IAAI,CAAC,CAAC;YAClG,MAAM,WAAW,GAAG,SAAS,CAAC,CAAC,mBAAW,CAAC,CAAC,sBAAsB,CAAC,CAAC,oBAAY,CAAC,wBAAgB,CAAC;YAClG,2CAA2C;YAC3C,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC3B,OAAO,CAAC,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,EAAE,EAAE,UAAU,CAAC,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,EAAE,CAAC,CAAC,kBAAkB,EAAE,CAAC,CAAC;YACpI,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;;AAlfuB,sCAAsB,GAAG;IAC7C,SAAS,EAAE,KAAK;IAChB,KAAK,EAAE,KAAK;CACwB,AAHM,CAGL;AAkf7C,2CAA2C;AAC3C,yBAAyB,CAAC,IAAI,eAAe,EAAE,CAAC,CAAC","sourcesContent":["import type { ISceneLoaderPluginAsync, ISceneLoaderPluginFactory, ISceneLoaderAsyncResult, ISceneLoaderProgressEvent, SceneLoaderPluginOptions } from \"core/Loading/sceneLoader\";\r\nimport { RegisterSceneLoaderPlugin } from \"core/Loading/sceneLoader\";\r\nimport { SPLATFileLoaderMetadata } from \"./splatFileLoader.metadata\";\r\nimport { GaussianSplattingMesh } from \"core/Meshes/GaussianSplatting/gaussianSplattingMesh\";\r\nimport { AssetContainer } from \"core/assetContainer\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { PointsCloudSystem } from \"core/Particles/pointsCloudSystem\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { VertexData } from \"core/Meshes/mesh.vertexData\";\r\nimport type { SPLATLoadingOptions } from \"./splatLoadingOptions\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\n\r\ndeclare module \"core/Loading/sceneLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface SceneLoaderPluginOptions {\r\n /**\r\n * Defines options for the splat loader.\r\n */\r\n [SPLATFileLoaderMetadata.name]: Partial<SPLATLoadingOptions>;\r\n }\r\n}\r\n\r\n/**\r\n * Indicator of the parsed ply buffer. A standard ready to use splat or an array of positions for a point cloud\r\n */\r\nconst enum Mode {\r\n Splat = 0,\r\n PointCloud = 1,\r\n Mesh = 2,\r\n Reject = 3,\r\n}\r\n\r\n/**\r\n * A parsed buffer and how to use it\r\n */\r\ninterface ParsedPLY {\r\n data: ArrayBuffer;\r\n mode: Mode;\r\n faces?: number[];\r\n hasVertexColors?: boolean;\r\n sh?: Uint8Array[];\r\n}\r\n\r\n/**\r\n * @experimental\r\n * SPLAT file type loader.\r\n * This is a babylon scene loader plugin.\r\n */\r\nexport class SPLATFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public readonly name = SPLATFileLoaderMetadata.name;\r\n\r\n private _assetContainer: Nullable<AssetContainer> = null;\r\n\r\n private readonly _loadingOptions: Readonly<SPLATLoadingOptions>;\r\n /**\r\n * Defines the extensions the splat loader is able to load.\r\n * force data to come in as an ArrayBuffer\r\n */\r\n public readonly extensions = SPLATFileLoaderMetadata.extensions;\r\n\r\n /**\r\n * Creates loader for gaussian splatting files\r\n * @param loadingOptions options for loading and parsing splat and PLY files.\r\n */\r\n constructor(loadingOptions: Partial<Readonly<SPLATLoadingOptions>> = SPLATFileLoader._DefaultLoadingOptions) {\r\n this._loadingOptions = loadingOptions;\r\n }\r\n\r\n private static readonly _DefaultLoadingOptions = {\r\n keepInRam: false,\r\n flipY: false,\r\n } as const satisfies SPLATLoadingOptions;\r\n\r\n /** @internal */\r\n createPlugin(options: SceneLoaderPluginOptions): ISceneLoaderPluginAsync {\r\n return new SPLATFileLoader(options[SPLATFileLoaderMetadata.name]);\r\n }\r\n\r\n /**\r\n * Imports from the loaded gaussian splatting data and adds them to the scene\r\n * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file\r\n * @param scene the scene the meshes should be added to\r\n * @param data the gaussian splatting data to load\r\n * @param rootUrl root url to load from\r\n * @param onProgress callback called while file is loading\r\n * @param fileName Defines the name of the file to load\r\n * @returns a promise containing the loaded meshes, particles, skeletons and animations\r\n */\r\n public async importMeshAsync(\r\n meshesNames: any,\r\n scene: Scene,\r\n data: any,\r\n rootUrl: string,\r\n onProgress?: (event: ISceneLoaderProgressEvent) => void,\r\n fileName?: string\r\n ): Promise<ISceneLoaderAsyncResult> {\r\n return this._parse(meshesNames, scene, data, rootUrl).then((meshes) => {\r\n return {\r\n meshes: meshes,\r\n particleSystems: [],\r\n skeletons: [],\r\n animationGroups: [],\r\n transformNodes: [],\r\n geometries: [],\r\n lights: [],\r\n spriteManagers: [],\r\n };\r\n });\r\n }\r\n\r\n private static _BuildPointCloud(pointcloud: PointsCloudSystem, data: ArrayBuffer): boolean {\r\n if (!data.byteLength) {\r\n return false;\r\n }\r\n const uBuffer = new Uint8Array(data);\r\n const fBuffer = new Float32Array(data);\r\n\r\n // parsed array contains room for position(3floats), normal(3floats), color (4b), quantized quaternion (4b)\r\n const rowLength = 3 * 4 + 3 * 4 + 4 + 4;\r\n const vertexCount = uBuffer.length / rowLength;\r\n\r\n const pointcloudfunc = function (particle: any, i: number) {\r\n const x = fBuffer[8 * i + 0];\r\n const y = fBuffer[8 * i + 1];\r\n const z = fBuffer[8 * i + 2];\r\n particle.position = new Vector3(x, y, z);\r\n\r\n const r = uBuffer[rowLength * i + 24 + 0] / 255;\r\n const g = uBuffer[rowLength * i + 24 + 1] / 255;\r\n const b = uBuffer[rowLength * i + 24 + 2] / 255;\r\n particle.color = new Color4(r, g, b, 1);\r\n };\r\n\r\n pointcloud.addPoints(vertexCount, pointcloudfunc);\r\n return true;\r\n }\r\n\r\n private static _BuildMesh(scene: Scene, parsedPLY: ParsedPLY): Mesh {\r\n const mesh = new Mesh(\"PLYMesh\", scene);\r\n\r\n const uBuffer = new Uint8Array(parsedPLY.data);\r\n const fBuffer = new Float32Array(parsedPLY.data);\r\n\r\n const rowLength = 3 * 4 + 3 * 4 + 4 + 4;\r\n const vertexCount = uBuffer.length / rowLength;\r\n\r\n const positions = [];\r\n\r\n const vertexData = new VertexData();\r\n for (let i = 0; i < vertexCount; i++) {\r\n const x = fBuffer[8 * i + 0];\r\n const y = fBuffer[8 * i + 1];\r\n const z = fBuffer[8 * i + 2];\r\n positions.push(x, y, z);\r\n }\r\n\r\n if (parsedPLY.hasVertexColors) {\r\n const colors = new Float32Array(vertexCount * 4);\r\n for (let i = 0; i < vertexCount; i++) {\r\n const r = uBuffer[rowLength * i + 24 + 0] / 255;\r\n const g = uBuffer[rowLength * i + 24 + 1] / 255;\r\n const b = uBuffer[rowLength * i + 24 + 2] / 255;\r\n colors[i * 4 + 0] = r;\r\n colors[i * 4 + 1] = g;\r\n colors[i * 4 + 2] = b;\r\n colors[i * 4 + 3] = 1;\r\n }\r\n vertexData.colors = colors;\r\n }\r\n\r\n vertexData.positions = positions;\r\n vertexData.indices = parsedPLY.faces!;\r\n\r\n vertexData.applyToMesh(mesh);\r\n return mesh;\r\n }\r\n\r\n private _parseSPZ(data: ArrayBuffer, scene: Scene): Promise<ParsedPLY> {\r\n const ubuf = new Uint8Array(data);\r\n const ubufu32 = new Uint32Array(data.slice(0, 12)); // Only need ubufu32[0] to [2]\r\n // debug infos\r\n const splatCount = ubufu32[2];\r\n\r\n const shDegree = ubuf[12];\r\n const fractionalBits = ubuf[13];\r\n //const flags = ubuf[14];\r\n const reserved = ubuf[15];\r\n\r\n // check magic and version\r\n if (reserved || ubufu32[0] != 0x5053474e || ubufu32[1] != 2) {\r\n // reserved must be 0\r\n return new Promise((resolve) => {\r\n resolve({ mode: Mode.Reject, data: buffer, hasVertexColors: false });\r\n });\r\n }\r\n\r\n const rowOutputLength = 3 * 4 + 3 * 4 + 4 + 4; // 32\r\n const buffer = new ArrayBuffer(rowOutputLength * splatCount);\r\n\r\n const positionScale = 1.0 / (1 << fractionalBits);\r\n\r\n const int32View = new Int32Array(1);\r\n const uint8View = new Uint8Array(int32View.buffer);\r\n const read24bComponent = function (u8: Uint8Array, offset: number) {\r\n uint8View[0] = u8[offset + 0];\r\n uint8View[1] = u8[offset + 1];\r\n uint8View[2] = u8[offset + 2];\r\n uint8View[3] = u8[offset + 2] & 0x80 ? 0xff : 0x00;\r\n return int32View[0] * positionScale;\r\n };\r\n\r\n let byteOffset = 16;\r\n\r\n const position = new Float32Array(buffer);\r\n const scale = new Float32Array(buffer);\r\n const rgba = new Uint8ClampedArray(buffer);\r\n const rot = new Uint8ClampedArray(buffer);\r\n\r\n let coordinateSign = 1;\r\n let quaternionOffset = 0;\r\n if (!this._loadingOptions.flipY) {\r\n coordinateSign = -1;\r\n quaternionOffset = 255;\r\n }\r\n // positions\r\n for (let i = 0; i < splatCount; i++) {\r\n position[i * 8 + 0] = read24bComponent(ubuf, byteOffset + 0);\r\n position[i * 8 + 1] = coordinateSign * read24bComponent(ubuf, byteOffset + 3);\r\n position[i * 8 + 2] = coordinateSign * read24bComponent(ubuf, byteOffset + 6);\r\n byteOffset += 9;\r\n }\r\n\r\n // colors\r\n const SH_C0 = 0.282;\r\n for (let i = 0; i < splatCount; i++) {\r\n for (let component = 0; component < 3; component++) {\r\n const byteValue = ubuf[byteOffset + splatCount + i * 3 + component];\r\n // 0.15 is hard coded value from spz\r\n // Scale factor for DC color components. To convert to RGB, we should multiply by 0.282, but it can\r\n // be useful to represent base colors that are out of range if the higher spherical harmonics bands\r\n // bring them back into range so we multiply by a smaller value.\r\n const value = (byteValue - 127.5) / (0.15 * 255);\r\n rgba[i * 32 + 24 + component] = Scalar.Clamp((0.5 + SH_C0 * value) * 255, 0, 255);\r\n }\r\n\r\n rgba[i * 32 + 24 + 3] = ubuf[byteOffset + i];\r\n }\r\n byteOffset += splatCount * 4;\r\n\r\n // scales\r\n for (let i = 0; i < splatCount; i++) {\r\n scale[i * 8 + 3 + 0] = Math.exp(ubuf[byteOffset + 0] / 16.0 - 10.0);\r\n scale[i * 8 + 3 + 1] = Math.exp(ubuf[byteOffset + 1] / 16.0 - 10.0);\r\n scale[i * 8 + 3 + 2] = Math.exp(ubuf[byteOffset + 2] / 16.0 - 10.0);\r\n byteOffset += 3;\r\n }\r\n\r\n // convert quaternion\r\n for (let i = 0; i < splatCount; i++) {\r\n const x = ubuf[byteOffset + 0];\r\n const y = ubuf[byteOffset + 1] * coordinateSign + quaternionOffset;\r\n const z = ubuf[byteOffset + 2] * coordinateSign + quaternionOffset;\r\n const nx = x / 127.5 - 1;\r\n const ny = y / 127.5 - 1;\r\n const nz = z / 127.5 - 1;\r\n rot[i * 32 + 28 + 1] = x;\r\n rot[i * 32 + 28 + 2] = y;\r\n rot[i * 32 + 28 + 3] = z;\r\n const v = 1 - (nx * nx + ny * ny + nz * nz);\r\n rot[i * 32 + 28 + 0] = 127.5 + Math.sqrt(v < 0 ? 0 : v) * 127.5;\r\n\r\n byteOffset += 3;\r\n }\r\n\r\n //SH\r\n if (shDegree) {\r\n // shVectorCount is : 3 for dim = 1, 8 for dim = 2 and 15 for dim = 3\r\n // number of vec3 vector needed per splat\r\n const shVectorCount = (shDegree + 1) * (shDegree + 1) - 1; // minus 1 because sh0 is color\r\n // number of component values : 3 per vector3 (45)\r\n const shComponentCount = shVectorCount * 3;\r\n\r\n const textureCount = Math.ceil(shComponentCount / 16); // 4 components can be stored per texture, 4 sh per component\r\n let shIndexRead = byteOffset;\r\n\r\n // sh is an array of uint8array that will be used to create sh textures\r\n const sh: Uint8Array[] = [];\r\n\r\n const engine = scene.getEngine();\r\n const width = engine.getCaps().maxTextureSize;\r\n const height = Math.ceil(splatCount / width);\r\n // create array for the number of textures needed.\r\n for (let textureIndex = 0; textureIndex < textureCount; textureIndex++) {\r\n const texture = new Uint8Array(height * width * 4 * 4); // 4 components per texture, 4 sh per component\r\n sh.push(texture);\r\n }\r\n\r\n for (let i = 0; i < splatCount; i++) {\r\n for (let shIndexWrite = 0; shIndexWrite < shComponentCount; shIndexWrite++) {\r\n const shValue = ubuf[shIndexRead++];\r\n\r\n const textureIndex = Math.floor(shIndexWrite / 16);\r\n const shArray = sh[textureIndex];\r\n\r\n const byteIndexInTexture = shIndexWrite % 16; // [0..15]\r\n const offsetPerSplat = i * 16; // 16 sh values per texture per splat.\r\n shArray[byteIndexInTexture + offsetPerSplat] = shValue;\r\n }\r\n }\r\n\r\n return new Promise((resolve) => {\r\n resolve({ mode: Mode.Splat, data: buffer, hasVertexColors: false, sh: sh });\r\n });\r\n }\r\n\r\n return new Promise((resolve) => {\r\n resolve({ mode: Mode.Splat, data: buffer, hasVertexColors: false });\r\n });\r\n }\r\n\r\n private _parse(meshesNames: any, scene: Scene, data: any, rootUrl: string): Promise<Array<AbstractMesh>> {\r\n const babylonMeshesArray: Array<Mesh> = []; //The mesh for babylon\r\n\r\n const readableStream = new ReadableStream({\r\n start(controller) {\r\n controller.enqueue(new Uint8Array(data)); // Enqueue the ArrayBuffer as a Uint8Array\r\n controller.close();\r\n },\r\n });\r\n\r\n // Use GZip DecompressionStream\r\n const decompressionStream = new DecompressionStream(\"gzip\");\r\n const decompressedStream = readableStream.pipeThrough(decompressionStream);\r\n\r\n return new Promise((resolve) => {\r\n new Response(decompressedStream)\r\n .arrayBuffer()\r\n .then((buffer) => {\r\n this._parseSPZ(buffer, scene).then((parsedSPZ) => {\r\n scene._blockEntityCollection = !!this._assetContainer;\r\n const gaussianSplatting = new GaussianSplattingMesh(\"GaussianSplatting\", null, scene, this._loadingOptions.keepInRam);\r\n gaussianSplatting._parentContainer = this._assetContainer;\r\n babylonMeshesArray.push(gaussianSplatting);\r\n gaussianSplatting.updateData(parsedSPZ.data, parsedSPZ.sh);\r\n scene._blockEntityCollection = false;\r\n resolve(babylonMeshesArray);\r\n });\r\n })\r\n .catch(() => {\r\n // Catch any decompression errors\r\n SPLATFileLoader._ConvertPLYToSplat(data as ArrayBuffer).then(async (parsedPLY) => {\r\n scene._blockEntityCollection = !!this._assetContainer;\r\n switch (parsedPLY.mode) {\r\n case Mode.Splat:\r\n {\r\n const gaussianSplatting = new GaussianSplattingMesh(\"GaussianSplatting\", null, scene, this._loadingOptions.keepInRam);\r\n gaussianSplatting._parentContainer = this._assetContainer;\r\n babylonMeshesArray.push(gaussianSplatting);\r\n gaussianSplatting.updateData(parsedPLY.data, parsedPLY.sh);\r\n }\r\n break;\r\n case Mode.PointCloud:\r\n {\r\n const pointcloud = new PointsCloudSystem(\"PointCloud\", 1, scene);\r\n if (SPLATFileLoader._BuildPointCloud(pointcloud, parsedPLY.data)) {\r\n await pointcloud.buildMeshAsync().then((mesh) => {\r\n babylonMeshesArray.push(mesh);\r\n });\r\n } else {\r\n pointcloud.dispose();\r\n }\r\n }\r\n break;\r\n case Mode.Mesh:\r\n {\r\n if (parsedPLY.faces) {\r\n babylonMeshesArray.push(SPLATFileLoader._BuildMesh(scene, parsedPLY));\r\n } else {\r\n throw new Error(\"PLY mesh doesn't contain face informations.\");\r\n }\r\n }\r\n break;\r\n default:\r\n throw new Error(\"Unsupported Splat mode\");\r\n }\r\n scene._blockEntityCollection = false;\r\n resolve(babylonMeshesArray);\r\n });\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * Load into an asset container.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns The loaded asset container\r\n */\r\n public loadAssetContainerAsync(scene: Scene, data: string, rootUrl: string): Promise<AssetContainer> {\r\n const container = new AssetContainer(scene);\r\n this._assetContainer = container;\r\n\r\n return this.importMeshAsync(null, scene, data, rootUrl)\r\n .then((result) => {\r\n result.meshes.forEach((mesh) => container.meshes.push(mesh));\r\n // mesh material will be null before 1st rendered frame.\r\n this._assetContainer = null;\r\n return container;\r\n })\r\n .catch((ex) => {\r\n this._assetContainer = null;\r\n throw ex;\r\n });\r\n }\r\n\r\n /**\r\n * Imports all objects from the loaded OBJ data and adds them to the scene\r\n * @param scene the scene the objects should be added to\r\n * @param data the OBJ data to load\r\n * @param rootUrl root url to load from\r\n * @returns a promise which completes when objects have been loaded to the scene\r\n */\r\n public loadAsync(scene: Scene, data: string, rootUrl: string): Promise<void> {\r\n //Get the 3D model\r\n return this.importMeshAsync(null, scene, data, rootUrl).then(() => {\r\n // return void\r\n });\r\n }\r\n\r\n /**\r\n * Code from https://github.com/dylanebert/gsplat.js/blob/main/src/loaders/PLYLoader.ts Under MIT license\r\n * Converts a .ply data array buffer to splat\r\n * if data array buffer is not ply, returns the original buffer\r\n * @param data the .ply data to load\r\n * @returns the loaded splat buffer\r\n */\r\n private static _ConvertPLYToSplat(data: ArrayBuffer): Promise<ParsedPLY> {\r\n const ubuf = new Uint8Array(data);\r\n const header = new TextDecoder().decode(ubuf.slice(0, 1024 * 10));\r\n const headerEnd = \"end_header\\n\";\r\n const headerEndIndex = header.indexOf(headerEnd);\r\n if (headerEndIndex < 0 || !header) {\r\n // standard splat\r\n return new Promise((resolve) => {\r\n resolve({ mode: Mode.Splat, data: data });\r\n });\r\n }\r\n\r\n const vertexCount = parseInt(/element vertex (\\d+)\\n/.exec(header)![1]);\r\n const faceElement = /element face (\\d+)\\n/.exec(header);\r\n let faceCount = 0;\r\n if (faceElement) {\r\n faceCount = parseInt(faceElement[1]);\r\n }\r\n const chunkElement = /element chunk (\\d+)\\n/.exec(header);\r\n let chunkCount = 0;\r\n if (chunkElement) {\r\n chunkCount = parseInt(chunkElement[1]);\r\n }\r\n\r\n let rowVertexOffset = 0;\r\n let rowChunkOffset = 0;\r\n const offsets: Record<string, number> = {\r\n double: 8,\r\n int: 4,\r\n uint: 4,\r\n float: 4,\r\n short: 2,\r\n ushort: 2,\r\n uchar: 1,\r\n list: 0,\r\n };\r\n\r\n type PlyProperty = {\r\n name: string;\r\n type: string;\r\n offset: number;\r\n };\r\n\r\n const enum ElementMode {\r\n Vertex = 0,\r\n Chunk = 1,\r\n }\r\n\r\n let chunkMode = ElementMode.Chunk;\r\n const vertexProperties: PlyProperty[] = [];\r\n const chunkProperties: PlyProperty[] = [];\r\n const filtered = header.slice(0, headerEndIndex).split(\"\\n\");\r\n for (const prop of filtered) {\r\n if (prop.startsWith(\"property \")) {\r\n const [, type, name] = prop.split(\" \");\r\n\r\n if (chunkMode == ElementMode.Chunk) {\r\n chunkProperties.push({ name, type, offset: rowChunkOffset });\r\n rowChunkOffset += offsets[type];\r\n } else if (chunkMode == ElementMode.Vertex) {\r\n vertexProperties.push({ name, type, offset: rowVertexOffset });\r\n rowVertexOffset += offsets[type];\r\n }\r\n\r\n if (!offsets[type]) {\r\n Logger.Warn(`Unsupported property type: ${type}.`);\r\n }\r\n } else if (prop.startsWith(\"element \")) {\r\n const [, type] = prop.split(\" \");\r\n if (type == \"chunk\") {\r\n chunkMode = ElementMode.Chunk;\r\n } else if (type == \"vertex\") {\r\n chunkMode = ElementMode.Vertex;\r\n }\r\n }\r\n }\r\n\r\n const rowVertexLength = rowVertexOffset;\r\n const rowChunkLength = rowChunkOffset;\r\n\r\n return (GaussianSplattingMesh.ConvertPLYWithSHToSplatAsync(data) as any).then((splatsData: any) => {\r\n const dataView = new DataView(data, headerEndIndex + headerEnd.length);\r\n let offset = rowChunkLength * chunkCount + rowVertexLength * vertexCount;\r\n // faces\r\n const faces: number[] = [];\r\n if (faceCount) {\r\n for (let i = 0; i < faceCount; i++) {\r\n const faceVertexCount = dataView.getUint8(offset);\r\n if (faceVertexCount != 3) {\r\n continue; // only support triangles\r\n }\r\n offset += 1;\r\n\r\n for (let j = 0; j < faceVertexCount; j++) {\r\n const vertexIndex = dataView.getUint32(offset + (2 - j) * 4, true); // change face winding\r\n faces.push(vertexIndex);\r\n }\r\n offset += 12;\r\n }\r\n }\r\n\r\n // early exit for chunked/quantized ply\r\n if (chunkCount) {\r\n return new Promise((resolve) => {\r\n resolve({ mode: Mode.Splat, data: splatsData.buffer, sh: splatsData.sh, faces: faces, hasVertexColors: false });\r\n });\r\n }\r\n // count available properties. if all necessary are present then it's a splat. Otherwise, it's a point cloud\r\n // if faces are found, then it's a standard mesh\r\n let propertyCount = 0;\r\n let propertyColorCount = 0;\r\n const splatProperties = [\"x\", \"y\", \"z\", \"scale_0\", \"scale_1\", \"scale_2\", \"opacity\", \"rot_0\", \"rot_1\", \"rot_2\", \"rot_3\"];\r\n const splatColorProperties = [\"red\", \"green\", \"blue\", \"f_dc_0\", \"f_dc_1\", \"f_dc_2\"];\r\n for (let propertyIndex = 0; propertyIndex < vertexProperties.length; propertyIndex++) {\r\n const property = vertexProperties[propertyIndex];\r\n if (splatProperties.includes(property.name)) {\r\n propertyCount++;\r\n }\r\n if (splatColorProperties.includes(property.name)) {\r\n propertyColorCount++;\r\n }\r\n }\r\n const hasMandatoryProperties = propertyCount == splatProperties.length && propertyColorCount == 3;\r\n const currentMode = faceCount ? Mode.Mesh : hasMandatoryProperties ? Mode.Splat : Mode.PointCloud;\r\n // parsed ready ready to be used as a splat\r\n return new Promise((resolve) => {\r\n resolve({ mode: currentMode, data: splatsData.buffer, sh: splatsData.sh, faces: faces, hasVertexColors: !!propertyColorCount });\r\n });\r\n });\r\n }\r\n}\r\n\r\n// Add this loader into the register plugin\r\nRegisterSceneLoaderPlugin(new SPLATFileLoader());\r\n"]}
|
1
|
+
{"version":3,"file":"splatFileLoader.js","sourceRoot":"","sources":["../../../../dev/loaders/src/SPLAT/splatFileLoader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,+CAAiC;AACrE,OAAO,EAAE,uBAAuB,EAAE,MAAM,4BAA4B,CAAC;AACrE,OAAO,EAAE,qBAAqB,EAAE,0EAA4D;AAC5F,OAAO,EAAE,cAAc,EAAE,0CAA4B;AAIrD,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAC1C,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,iBAAiB,EAAE,uDAAyC;AACrE,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,UAAU,EAAE,kDAAoC;AAEzD,OAAO,EAAE,MAAM,EAAE,6CAA+B;AAYhD;;GAEG;AACH,IAAW,IAKV;AALD,WAAW,IAAI;IACX,iCAAS,CAAA;IACT,2CAAc,CAAA;IACd,+BAAQ,CAAA;IACR,mCAAU,CAAA;AACd,CAAC,EALU,IAAI,KAAJ,IAAI,QAKd;AAaD;;;;GAIG;AACH,MAAM,OAAO,eAAe;IAexB;;;OAGG;IACH,YAAY,iBAAyD,eAAe,CAAC,sBAAsB;QAlB3G;;WAEG;QACa,SAAI,GAAG,uBAAuB,CAAC,IAAI,CAAC;QAE5C,oBAAe,GAA6B,IAAI,CAAC;QAGzD;;;WAGG;QACa,eAAU,GAAG,uBAAuB,CAAC,UAAU,CAAC;QAO5D,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;IAC1C,CAAC;IAOD,gBAAgB;IAChB,YAAY,CAAC,OAAiC;QAC1C,OAAO,IAAI,eAAe,CAAC,OAAO,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC,CAAC;IACtE,CAAC;IAED;;;;;;;;;OASG;IACI,KAAK,CAAC,eAAe,CACxB,WAAgB,EAChB,KAAY,EACZ,IAAS,EACT,OAAe,EACf,UAAuD,EACvD,QAAiB;QAEjB,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YAClE,OAAO;gBACH,MAAM,EAAE,MAAM;gBACd,eAAe,EAAE,EAAE;gBACnB,SAAS,EAAE,EAAE;gBACb,eAAe,EAAE,EAAE;gBACnB,cAAc,EAAE,EAAE;gBAClB,UAAU,EAAE,EAAE;gBACd,MAAM,EAAE,EAAE;gBACV,cAAc,EAAE,EAAE;aACrB,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,MAAM,CAAC,gBAAgB,CAAC,UAA6B,EAAE,IAAiB;QAC5E,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,MAAM,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QACrC,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC;QAEvC,2GAA2G;QAC3G,MAAM,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACxC,MAAM,WAAW,GAAG,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC;QAE/C,MAAM,cAAc,GAAG,UAAU,QAAa,EAAE,CAAS;YACrD,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,QAAQ,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAEzC,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;YAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;YAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;YAChD,QAAQ,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5C,CAAC,CAAC;QAEF,UAAU,CAAC,SAAS,CAAC,WAAW,EAAE,cAAc,CAAC,CAAC;QAClD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,KAAY,EAAE,SAAoB;QACxD,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QAExC,MAAM,OAAO,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC/C,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAEjD,MAAM,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACxC,MAAM,WAAW,GAAG,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC;QAE/C,MAAM,SAAS,GAAG,EAAE,CAAC;QAErB,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;QACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5B,CAAC;QAED,IAAI,SAAS,CAAC,eAAe,EAAE,CAAC;YAC5B,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;YACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;gBACnC,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAChD,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtB,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtB,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtB,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAC1B,CAAC;YACD,UAAU,CAAC,MAAM,GAAG,MAAM,CAAC;QAC/B,CAAC;QAED,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;QACjC,UAAU,CAAC,OAAO,GAAG,SAAS,CAAC,KAAM,CAAC;QAEtC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAC7B,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,SAAS,CAAC,IAAiB,EAAE,KAAY;QAC7C,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QAClC,MAAM,OAAO,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,8BAA8B;QAClF,cAAc;QACd,MAAM,UAAU,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;QAE9B,MAAM,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QAC1B,MAAM,cAAc,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QAChC,yBAAyB;QACzB,MAAM,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QAE1B,0BAA0B;QAC1B,IAAI,QAAQ,IAAI,OAAO,CAAC,CAAC,CAAC,IAAI,UAAU,IAAI,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC;YAC1D,qBAAqB;YACrB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC3B,OAAO,CAAC,EAAE,IAAI,qBAAa,EAAE,IAAI,EAAE,MAAM,EAAE,eAAe,EAAE,KAAK,EAAE,CAAC,CAAC;YACzE,CAAC,CAAC,CAAC;QACP,CAAC;QAED,MAAM,eAAe,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK;QACpD,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,eAAe,GAAG,UAAU,CAAC,CAAC;QAE7D,MAAM,aAAa,GAAG,GAAG,GAAG,CAAC,CAAC,IAAI,cAAc,CAAC,CAAC;QAElD,MAAM,SAAS,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC;QACpC,MAAM,SAAS,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACnD,MAAM,gBAAgB,GAAG,UAAU,EAAc,EAAE,MAAc;YAC7D,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC9B,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC9B,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC9B,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;YACnD,OAAO,SAAS,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC;QACxC,CAAC,CAAC;QAEF,IAAI,UAAU,GAAG,EAAE,CAAC;QAEpB,MAAM,QAAQ,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC;QAC1C,MAAM,KAAK,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC;QACvC,MAAM,IAAI,GAAG,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC;QAC3C,MAAM,GAAG,GAAG,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC;QAE1C,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,IAAI,gBAAgB,GAAG,CAAC,CAAC;QACzB,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC;YAC9B,cAAc,GAAG,CAAC,CAAC,CAAC;YACpB,gBAAgB,GAAG,GAAG,CAAC;QAC3B,CAAC;QACD,YAAY;QACZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;YAClC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,gBAAgB,CAAC,IAAI,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;YAC7D,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,cAAc,GAAG,gBAAgB,CAAC,IAAI,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;YAC9E,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,cAAc,GAAG,gBAAgB,CAAC,IAAI,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;YAC9E,UAAU,IAAI,CAAC,CAAC;QACpB,CAAC;QAED,SAAS;QACT,MAAM,KAAK,GAAG,KAAK,CAAC;QACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;YAClC,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE,CAAC;gBACjD,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,GAAG,UAAU,GAAG,CAAC,GAAG,CAAC,GAAG,SAAS,CAAC,CAAC;gBACpE,oCAAoC;gBACpC,mGAAmG;gBACnG,mGAAmG;gBACnG,gEAAgE;gBAChE,MAAM,KAAK,GAAG,CAAC,SAAS,GAAG,KAAK,CAAC,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC;gBACjD,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,SAAS,CAAC,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,KAAK,GAAG,KAAK,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;YACtF,CAAC;YAED,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QACjD,CAAC;QACD,UAAU,IAAI,UAAU,GAAG,CAAC,CAAC;QAE7B,SAAS;QACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;YAClC,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,CAAC;YACpE,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,CAAC;YACpE,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,CAAC;YACpE,UAAU,IAAI,CAAC,CAAC;QACpB,CAAC;QAED,qBAAqB;QACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;YAClC,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;YAC/B,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,cAAc,GAAG,gBAAgB,CAAC;YACnE,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,cAAc,GAAG,gBAAgB,CAAC;YACnE,MAAM,EAAE,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;YACzB,MAAM,EAAE,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;YACzB,MAAM,EAAE,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;YACzB,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YACzB,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YACzB,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YACzB,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;YAC5C,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAEhE,UAAU,IAAI,CAAC,CAAC;QACpB,CAAC;QAED,IAAI;QACJ,IAAI,QAAQ,EAAE,CAAC;YACX,qEAAqE;YACrE,yCAAyC;YACzC,MAAM,aAAa,GAAG,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,+BAA+B;YAC1F,kDAAkD;YAClD,MAAM,gBAAgB,GAAG,aAAa,GAAG,CAAC,CAAC;YAE3C,MAAM,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC,CAAC,CAAC,6DAA6D;YACpH,IAAI,WAAW,GAAG,UAAU,CAAC;YAE7B,uEAAuE;YACvE,MAAM,EAAE,GAAiB,EAAE,CAAC;YAE5B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;YACjC,MAAM,KAAK,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC;YAC9C,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC;YAC7C,kDAAkD;YAClD,KAAK,IAAI,YAAY,GAAG,CAAC,EAAE,YAAY,GAAG,YAAY,EAAE,YAAY,EAAE,EAAE,CAAC;gBACrE,MAAM,OAAO,GAAG,IAAI,UAAU,CAAC,MAAM,GAAG,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,+CAA+C;gBACvG,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACrB,CAAC;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;gBAClC,KAAK,IAAI,YAAY,GAAG,CAAC,EAAE,YAAY,GAAG,gBAAgB,EAAE,YAAY,EAAE,EAAE,CAAC;oBACzE,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC;oBAEpC,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,EAAE,CAAC,CAAC;oBACnD,MAAM,OAAO,GAAG,EAAE,CAAC,YAAY,CAAC,CAAC;oBAEjC,MAAM,kBAAkB,GAAG,YAAY,GAAG,EAAE,CAAC,CAAC,UAAU;oBACxD,MAAM,cAAc,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,sCAAsC;oBACrE,OAAO,CAAC,kBAAkB,GAAG,cAAc,CAAC,GAAG,OAAO,CAAC;gBAC3D,CAAC;YACL,CAAC;YAED,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC3B,OAAO,CAAC,EAAE,IAAI,oBAAY,EAAE,IAAI,EAAE,MAAM,EAAE,eAAe,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;YAChF,CAAC,CAAC,CAAC;QACP,CAAC;QAED,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,OAAO,CAAC,EAAE,IAAI,oBAAY,EAAE,IAAI,EAAE,MAAM,EAAE,eAAe,EAAE,KAAK,EAAE,CAAC,CAAC;QACxE,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,MAAM,CAAC,WAAgB,EAAE,KAAY,EAAE,IAAS,EAAE,OAAe;QACrE,MAAM,kBAAkB,GAAgB,EAAE,CAAC,CAAC,sBAAsB;QAElE,MAAM,cAAc,GAAG,IAAI,cAAc,CAAC;YACtC,KAAK,CAAC,UAAU;gBACZ,UAAU,CAAC,OAAO,CAAC,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,0CAA0C;gBACpF,UAAU,CAAC,KAAK,EAAE,CAAC;YACvB,CAAC;SACJ,CAAC,CAAC;QAEH,+BAA+B;QAC/B,MAAM,mBAAmB,GAAG,IAAI,mBAAmB,CAAC,MAAM,CAAC,CAAC;QAC5D,MAAM,kBAAkB,GAAG,cAAc,CAAC,WAAW,CAAC,mBAAmB,CAAC,CAAC;QAE3E,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,IAAI,QAAQ,CAAC,kBAAkB,CAAC;iBAC3B,WAAW,EAAE;iBACb,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;gBACb,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE;oBAC7C,KAAK,CAAC,sBAAsB,GAAG,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC;oBACtD,MAAM,iBAAiB,GAAG,IAAI,qBAAqB,CAAC,mBAAmB,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;oBACtH,iBAAiB,CAAC,gBAAgB,GAAG,IAAI,CAAC,eAAe,CAAC;oBAC1D,kBAAkB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;oBAC3C,iBAAiB,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC;oBAC3D,KAAK,CAAC,sBAAsB,GAAG,KAAK,CAAC;oBACrC,OAAO,CAAC,kBAAkB,CAAC,CAAC;gBAChC,CAAC,CAAC,CAAC;YACP,CAAC,CAAC;iBACD,KAAK,CAAC,GAAG,EAAE;gBACR,iCAAiC;gBACjC,eAAe,CAAC,kBAAkB,CAAC,IAAmB,CAAC,CAAC,IAAI,CAAC,KAAK,EAAE,SAAS,EAAE,EAAE;oBAC7E,KAAK,CAAC,sBAAsB,GAAG,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC;oBACtD,QAAQ,SAAS,CAAC,IAAI,EAAE,CAAC;wBACrB;4BACI,CAAC;gCACG,MAAM,iBAAiB,GAAG,IAAI,qBAAqB,CAAC,mBAAmB,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;gCACtH,iBAAiB,CAAC,gBAAgB,GAAG,IAAI,CAAC,eAAe,CAAC;gCAC1D,kBAAkB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;gCAC3C,iBAAiB,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC;4BAC/D,CAAC;4BACD,MAAM;wBACV;4BACI,CAAC;gCACG,MAAM,UAAU,GAAG,IAAI,iBAAiB,CAAC,YAAY,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;gCACjE,IAAI,eAAe,CAAC,gBAAgB,CAAC,UAAU,EAAE,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC;oCAC/D,MAAM,UAAU,CAAC,cAAc,EAAE,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;wCAC5C,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;oCAClC,CAAC,CAAC,CAAC;gCACP,CAAC;qCAAM,CAAC;oCACJ,UAAU,CAAC,OAAO,EAAE,CAAC;gCACzB,CAAC;4BACL,CAAC;4BACD,MAAM;wBACV;4BACI,CAAC;gCACG,IAAI,SAAS,CAAC,KAAK,EAAE,CAAC;oCAClB,kBAAkB,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC,CAAC;gCAC1E,CAAC;qCAAM,CAAC;oCACJ,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;gCACnE,CAAC;4BACL,CAAC;4BACD,MAAM;wBACV;4BACI,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;oBAClD,CAAC;oBACD,KAAK,CAAC,sBAAsB,GAAG,KAAK,CAAC;oBACrC,OAAO,CAAC,kBAAkB,CAAC,CAAC;gBAChC,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,CAAC;QACX,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;OAMG;IACI,uBAAuB,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe;QACtE,MAAM,SAAS,GAAG,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC;QAC5C,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;QAEjC,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC;aAClD,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACb,KAAK,MAAM,IAAI,IAAI,MAAM,CAAC,MAAM,EAAE,CAAC;gBAC/B,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAChC,CAAC;YACD,wDAAwD;YACxD,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,OAAO,SAAS,CAAC;QACrB,CAAC,CAAC;aACD,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE;YACV,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,MAAM,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACX,CAAC;IAED;;;;;;OAMG;IACI,SAAS,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe;QACxD,kBAAkB;QAClB,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;YAC9D,cAAc;QAClB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;OAMG;IACK,MAAM,CAAC,kBAAkB,CAAC,IAAiB;QAC/C,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QAClC,MAAM,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC;QAClE,MAAM,SAAS,GAAG,cAAc,CAAC;QACjC,MAAM,cAAc,GAAG,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QACjD,IAAI,cAAc,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;YAChC,iBAAiB;YACjB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC3B,OAAO,CAAC,EAAE,IAAI,oBAAY,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;YAC9C,CAAC,CAAC,CAAC;QACP,CAAC;QAED,MAAM,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,CAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,MAAM,WAAW,GAAG,sBAAsB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACxD,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,IAAI,WAAW,EAAE,CAAC;YACd,SAAS,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QACzC,CAAC;QACD,MAAM,YAAY,GAAG,uBAAuB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1D,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,IAAI,YAAY,EAAE,CAAC;YACf,UAAU,GAAG,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3C,CAAC;QAED,IAAI,eAAe,GAAG,CAAC,CAAC;QACxB,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,MAAM,OAAO,GAA2B;YACpC,MAAM,EAAE,CAAC;YACT,GAAG,EAAE,CAAC;YACN,IAAI,EAAE,CAAC;YACP,KAAK,EAAE,CAAC;YACR,KAAK,EAAE,CAAC;YACR,MAAM,EAAE,CAAC;YACT,KAAK,EAAE,CAAC;YACR,IAAI,EAAE,CAAC;SACV,CAAC;QAQF,IAAW,WAGV;QAHD,WAAW,WAAW;YAClB,iDAAU,CAAA;YACV,+CAAS,CAAA;QACb,CAAC,EAHU,WAAW,KAAX,WAAW,QAGrB;QAED,IAAI,SAAS,4BAAoB,CAAC;QAClC,MAAM,gBAAgB,GAAkB,EAAE,CAAC;QAC3C,MAAM,eAAe,GAAkB,EAAE,CAAC;QAC1C,MAAM,QAAQ,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7D,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE,CAAC;YAC1B,IAAI,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE,CAAC;gBAC/B,MAAM,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAEvC,IAAI,SAAS,6BAAqB,EAAE,CAAC;oBACjC,eAAe,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,cAAc,EAAE,CAAC,CAAC;oBAC7D,cAAc,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;gBACpC,CAAC;qBAAM,IAAI,SAAS,8BAAsB,EAAE,CAAC;oBACzC,gBAAgB,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC,CAAC;oBAC/D,eAAe,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;gBACrC,CAAC;gBAED,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;oBACjB,MAAM,CAAC,IAAI,CAAC,8BAA8B,IAAI,GAAG,CAAC,CAAC;gBACvD,CAAC;YACL,CAAC;iBAAM,IAAI,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE,CAAC;gBACrC,MAAM,CAAC,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACjC,IAAI,IAAI,IAAI,OAAO,EAAE,CAAC;oBAClB,SAAS,4BAAoB,CAAC;gBAClC,CAAC;qBAAM,IAAI,IAAI,IAAI,QAAQ,EAAE,CAAC;oBAC1B,SAAS,6BAAqB,CAAC;gBACnC,CAAC;YACL,CAAC;QACL,CAAC;QAED,MAAM,eAAe,GAAG,eAAe,CAAC;QACxC,MAAM,cAAc,GAAG,cAAc,CAAC;QAEtC,OAAQ,qBAAqB,CAAC,4BAA4B,CAAC,IAAI,CAAS,CAAC,IAAI,CAAC,CAAC,UAAe,EAAE,EAAE;YAC9F,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,IAAI,EAAE,cAAc,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;YACvE,IAAI,MAAM,GAAG,cAAc,GAAG,UAAU,GAAG,eAAe,GAAG,WAAW,CAAC;YACzE,QAAQ;YACR,MAAM,KAAK,GAAa,EAAE,CAAC;YAC3B,IAAI,SAAS,EAAE,CAAC;gBACZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;oBACjC,MAAM,eAAe,GAAG,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;oBAClD,IAAI,eAAe,IAAI,CAAC,EAAE,CAAC;wBACvB,SAAS,CAAC,yBAAyB;oBACvC,CAAC;oBACD,MAAM,IAAI,CAAC,CAAC;oBAEZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE,CAAC;wBACvC,MAAM,WAAW,GAAG,QAAQ,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,sBAAsB;wBAC1F,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;oBAC5B,CAAC;oBACD,MAAM,IAAI,EAAE,CAAC;gBACjB,CAAC;YACL,CAAC;YAED,uCAAuC;YACvC,IAAI,UAAU,EAAE,CAAC;gBACb,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;oBAC3B,OAAO,CAAC,EAAE,IAAI,oBAAY,EAAE,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,EAAE,EAAE,UAAU,CAAC,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,CAAC,CAAC;gBACpH,CAAC,CAAC,CAAC;YACP,CAAC;YACD,4GAA4G;YAC5G,gDAAgD;YAChD,IAAI,aAAa,GAAG,CAAC,CAAC;YACtB,IAAI,kBAAkB,GAAG,CAAC,CAAC;YAC3B,MAAM,eAAe,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;YACxH,MAAM,oBAAoB,GAAG,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACpF,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,GAAG,gBAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,EAAE,CAAC;gBACnF,MAAM,QAAQ,GAAG,gBAAgB,CAAC,aAAa,CAAC,CAAC;gBACjD,IAAI,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;oBAC1C,aAAa,EAAE,CAAC;gBACpB,CAAC;gBACD,IAAI,oBAAoB,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;oBAC/C,kBAAkB,EAAE,CAAC;gBACzB,CAAC;YACL,CAAC;YACD,MAAM,sBAAsB,GAAG,aAAa,IAAI,eAAe,CAAC,MAAM,IAAI,kBAAkB,IAAI,CAAC,CAAC;YAClG,MAAM,WAAW,GAAG,SAAS,CAAC,CAAC,mBAAW,CAAC,CAAC,sBAAsB,CAAC,CAAC,oBAAY,CAAC,wBAAgB,CAAC;YAClG,2CAA2C;YAC3C,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC3B,OAAO,CAAC,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,EAAE,EAAE,UAAU,CAAC,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,EAAE,CAAC,CAAC,kBAAkB,EAAE,CAAC,CAAC;YACpI,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;;AApfuB,sCAAsB,GAAG;IAC7C,SAAS,EAAE,KAAK;IAChB,KAAK,EAAE,KAAK;CACwB,AAHM,CAGL;AAof7C,2CAA2C;AAC3C,yBAAyB,CAAC,IAAI,eAAe,EAAE,CAAC,CAAC","sourcesContent":["import type { ISceneLoaderPluginAsync, ISceneLoaderPluginFactory, ISceneLoaderAsyncResult, ISceneLoaderProgressEvent, SceneLoaderPluginOptions } from \"core/Loading/sceneLoader\";\r\nimport { RegisterSceneLoaderPlugin } from \"core/Loading/sceneLoader\";\r\nimport { SPLATFileLoaderMetadata } from \"./splatFileLoader.metadata\";\r\nimport { GaussianSplattingMesh } from \"core/Meshes/GaussianSplatting/gaussianSplattingMesh\";\r\nimport { AssetContainer } from \"core/assetContainer\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { PointsCloudSystem } from \"core/Particles/pointsCloudSystem\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { VertexData } from \"core/Meshes/mesh.vertexData\";\r\nimport type { SPLATLoadingOptions } from \"./splatLoadingOptions\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\n\r\ndeclare module \"core/Loading/sceneLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface SceneLoaderPluginOptions {\r\n /**\r\n * Defines options for the splat loader.\r\n */\r\n [SPLATFileLoaderMetadata.name]: Partial<SPLATLoadingOptions>;\r\n }\r\n}\r\n\r\n/**\r\n * Indicator of the parsed ply buffer. A standard ready to use splat or an array of positions for a point cloud\r\n */\r\nconst enum Mode {\r\n Splat = 0,\r\n PointCloud = 1,\r\n Mesh = 2,\r\n Reject = 3,\r\n}\r\n\r\n/**\r\n * A parsed buffer and how to use it\r\n */\r\ninterface ParsedPLY {\r\n data: ArrayBuffer;\r\n mode: Mode;\r\n faces?: number[];\r\n hasVertexColors?: boolean;\r\n sh?: Uint8Array[];\r\n}\r\n\r\n/**\r\n * @experimental\r\n * SPLAT file type loader.\r\n * This is a babylon scene loader plugin.\r\n */\r\nexport class SPLATFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public readonly name = SPLATFileLoaderMetadata.name;\r\n\r\n private _assetContainer: Nullable<AssetContainer> = null;\r\n\r\n private readonly _loadingOptions: Readonly<SPLATLoadingOptions>;\r\n /**\r\n * Defines the extensions the splat loader is able to load.\r\n * force data to come in as an ArrayBuffer\r\n */\r\n public readonly extensions = SPLATFileLoaderMetadata.extensions;\r\n\r\n /**\r\n * Creates loader for gaussian splatting files\r\n * @param loadingOptions options for loading and parsing splat and PLY files.\r\n */\r\n constructor(loadingOptions: Partial<Readonly<SPLATLoadingOptions>> = SPLATFileLoader._DefaultLoadingOptions) {\r\n this._loadingOptions = loadingOptions;\r\n }\r\n\r\n private static readonly _DefaultLoadingOptions = {\r\n keepInRam: false,\r\n flipY: false,\r\n } as const satisfies SPLATLoadingOptions;\r\n\r\n /** @internal */\r\n createPlugin(options: SceneLoaderPluginOptions): ISceneLoaderPluginAsync {\r\n return new SPLATFileLoader(options[SPLATFileLoaderMetadata.name]);\r\n }\r\n\r\n /**\r\n * Imports from the loaded gaussian splatting data and adds them to the scene\r\n * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file\r\n * @param scene the scene the meshes should be added to\r\n * @param data the gaussian splatting data to load\r\n * @param rootUrl root url to load from\r\n * @param onProgress callback called while file is loading\r\n * @param fileName Defines the name of the file to load\r\n * @returns a promise containing the loaded meshes, particles, skeletons and animations\r\n */\r\n public async importMeshAsync(\r\n meshesNames: any,\r\n scene: Scene,\r\n data: any,\r\n rootUrl: string,\r\n onProgress?: (event: ISceneLoaderProgressEvent) => void,\r\n fileName?: string\r\n ): Promise<ISceneLoaderAsyncResult> {\r\n return this._parse(meshesNames, scene, data, rootUrl).then((meshes) => {\r\n return {\r\n meshes: meshes,\r\n particleSystems: [],\r\n skeletons: [],\r\n animationGroups: [],\r\n transformNodes: [],\r\n geometries: [],\r\n lights: [],\r\n spriteManagers: [],\r\n };\r\n });\r\n }\r\n\r\n private static _BuildPointCloud(pointcloud: PointsCloudSystem, data: ArrayBuffer): boolean {\r\n if (!data.byteLength) {\r\n return false;\r\n }\r\n const uBuffer = new Uint8Array(data);\r\n const fBuffer = new Float32Array(data);\r\n\r\n // parsed array contains room for position(3floats), normal(3floats), color (4b), quantized quaternion (4b)\r\n const rowLength = 3 * 4 + 3 * 4 + 4 + 4;\r\n const vertexCount = uBuffer.length / rowLength;\r\n\r\n const pointcloudfunc = function (particle: any, i: number) {\r\n const x = fBuffer[8 * i + 0];\r\n const y = fBuffer[8 * i + 1];\r\n const z = fBuffer[8 * i + 2];\r\n particle.position = new Vector3(x, y, z);\r\n\r\n const r = uBuffer[rowLength * i + 24 + 0] / 255;\r\n const g = uBuffer[rowLength * i + 24 + 1] / 255;\r\n const b = uBuffer[rowLength * i + 24 + 2] / 255;\r\n particle.color = new Color4(r, g, b, 1);\r\n };\r\n\r\n pointcloud.addPoints(vertexCount, pointcloudfunc);\r\n return true;\r\n }\r\n\r\n private static _BuildMesh(scene: Scene, parsedPLY: ParsedPLY): Mesh {\r\n const mesh = new Mesh(\"PLYMesh\", scene);\r\n\r\n const uBuffer = new Uint8Array(parsedPLY.data);\r\n const fBuffer = new Float32Array(parsedPLY.data);\r\n\r\n const rowLength = 3 * 4 + 3 * 4 + 4 + 4;\r\n const vertexCount = uBuffer.length / rowLength;\r\n\r\n const positions = [];\r\n\r\n const vertexData = new VertexData();\r\n for (let i = 0; i < vertexCount; i++) {\r\n const x = fBuffer[8 * i + 0];\r\n const y = fBuffer[8 * i + 1];\r\n const z = fBuffer[8 * i + 2];\r\n positions.push(x, y, z);\r\n }\r\n\r\n if (parsedPLY.hasVertexColors) {\r\n const colors = new Float32Array(vertexCount * 4);\r\n for (let i = 0; i < vertexCount; i++) {\r\n const r = uBuffer[rowLength * i + 24 + 0] / 255;\r\n const g = uBuffer[rowLength * i + 24 + 1] / 255;\r\n const b = uBuffer[rowLength * i + 24 + 2] / 255;\r\n colors[i * 4 + 0] = r;\r\n colors[i * 4 + 1] = g;\r\n colors[i * 4 + 2] = b;\r\n colors[i * 4 + 3] = 1;\r\n }\r\n vertexData.colors = colors;\r\n }\r\n\r\n vertexData.positions = positions;\r\n vertexData.indices = parsedPLY.faces!;\r\n\r\n vertexData.applyToMesh(mesh);\r\n return mesh;\r\n }\r\n\r\n private _parseSPZ(data: ArrayBuffer, scene: Scene): Promise<ParsedPLY> {\r\n const ubuf = new Uint8Array(data);\r\n const ubufu32 = new Uint32Array(data.slice(0, 12)); // Only need ubufu32[0] to [2]\r\n // debug infos\r\n const splatCount = ubufu32[2];\r\n\r\n const shDegree = ubuf[12];\r\n const fractionalBits = ubuf[13];\r\n //const flags = ubuf[14];\r\n const reserved = ubuf[15];\r\n\r\n // check magic and version\r\n if (reserved || ubufu32[0] != 0x5053474e || ubufu32[1] != 2) {\r\n // reserved must be 0\r\n return new Promise((resolve) => {\r\n resolve({ mode: Mode.Reject, data: buffer, hasVertexColors: false });\r\n });\r\n }\r\n\r\n const rowOutputLength = 3 * 4 + 3 * 4 + 4 + 4; // 32\r\n const buffer = new ArrayBuffer(rowOutputLength * splatCount);\r\n\r\n const positionScale = 1.0 / (1 << fractionalBits);\r\n\r\n const int32View = new Int32Array(1);\r\n const uint8View = new Uint8Array(int32View.buffer);\r\n const read24bComponent = function (u8: Uint8Array, offset: number) {\r\n uint8View[0] = u8[offset + 0];\r\n uint8View[1] = u8[offset + 1];\r\n uint8View[2] = u8[offset + 2];\r\n uint8View[3] = u8[offset + 2] & 0x80 ? 0xff : 0x00;\r\n return int32View[0] * positionScale;\r\n };\r\n\r\n let byteOffset = 16;\r\n\r\n const position = new Float32Array(buffer);\r\n const scale = new Float32Array(buffer);\r\n const rgba = new Uint8ClampedArray(buffer);\r\n const rot = new Uint8ClampedArray(buffer);\r\n\r\n let coordinateSign = 1;\r\n let quaternionOffset = 0;\r\n if (!this._loadingOptions.flipY) {\r\n coordinateSign = -1;\r\n quaternionOffset = 255;\r\n }\r\n // positions\r\n for (let i = 0; i < splatCount; i++) {\r\n position[i * 8 + 0] = read24bComponent(ubuf, byteOffset + 0);\r\n position[i * 8 + 1] = coordinateSign * read24bComponent(ubuf, byteOffset + 3);\r\n position[i * 8 + 2] = coordinateSign * read24bComponent(ubuf, byteOffset + 6);\r\n byteOffset += 9;\r\n }\r\n\r\n // colors\r\n const SH_C0 = 0.282;\r\n for (let i = 0; i < splatCount; i++) {\r\n for (let component = 0; component < 3; component++) {\r\n const byteValue = ubuf[byteOffset + splatCount + i * 3 + component];\r\n // 0.15 is hard coded value from spz\r\n // Scale factor for DC color components. To convert to RGB, we should multiply by 0.282, but it can\r\n // be useful to represent base colors that are out of range if the higher spherical harmonics bands\r\n // bring them back into range so we multiply by a smaller value.\r\n const value = (byteValue - 127.5) / (0.15 * 255);\r\n rgba[i * 32 + 24 + component] = Scalar.Clamp((0.5 + SH_C0 * value) * 255, 0, 255);\r\n }\r\n\r\n rgba[i * 32 + 24 + 3] = ubuf[byteOffset + i];\r\n }\r\n byteOffset += splatCount * 4;\r\n\r\n // scales\r\n for (let i = 0; i < splatCount; i++) {\r\n scale[i * 8 + 3 + 0] = Math.exp(ubuf[byteOffset + 0] / 16.0 - 10.0);\r\n scale[i * 8 + 3 + 1] = Math.exp(ubuf[byteOffset + 1] / 16.0 - 10.0);\r\n scale[i * 8 + 3 + 2] = Math.exp(ubuf[byteOffset + 2] / 16.0 - 10.0);\r\n byteOffset += 3;\r\n }\r\n\r\n // convert quaternion\r\n for (let i = 0; i < splatCount; i++) {\r\n const x = ubuf[byteOffset + 0];\r\n const y = ubuf[byteOffset + 1] * coordinateSign + quaternionOffset;\r\n const z = ubuf[byteOffset + 2] * coordinateSign + quaternionOffset;\r\n const nx = x / 127.5 - 1;\r\n const ny = y / 127.5 - 1;\r\n const nz = z / 127.5 - 1;\r\n rot[i * 32 + 28 + 1] = x;\r\n rot[i * 32 + 28 + 2] = y;\r\n rot[i * 32 + 28 + 3] = z;\r\n const v = 1 - (nx * nx + ny * ny + nz * nz);\r\n rot[i * 32 + 28 + 0] = 127.5 + Math.sqrt(v < 0 ? 0 : v) * 127.5;\r\n\r\n byteOffset += 3;\r\n }\r\n\r\n //SH\r\n if (shDegree) {\r\n // shVectorCount is : 3 for dim = 1, 8 for dim = 2 and 15 for dim = 3\r\n // number of vec3 vector needed per splat\r\n const shVectorCount = (shDegree + 1) * (shDegree + 1) - 1; // minus 1 because sh0 is color\r\n // number of component values : 3 per vector3 (45)\r\n const shComponentCount = shVectorCount * 3;\r\n\r\n const textureCount = Math.ceil(shComponentCount / 16); // 4 components can be stored per texture, 4 sh per component\r\n let shIndexRead = byteOffset;\r\n\r\n // sh is an array of uint8array that will be used to create sh textures\r\n const sh: Uint8Array[] = [];\r\n\r\n const engine = scene.getEngine();\r\n const width = engine.getCaps().maxTextureSize;\r\n const height = Math.ceil(splatCount / width);\r\n // create array for the number of textures needed.\r\n for (let textureIndex = 0; textureIndex < textureCount; textureIndex++) {\r\n const texture = new Uint8Array(height * width * 4 * 4); // 4 components per texture, 4 sh per component\r\n sh.push(texture);\r\n }\r\n\r\n for (let i = 0; i < splatCount; i++) {\r\n for (let shIndexWrite = 0; shIndexWrite < shComponentCount; shIndexWrite++) {\r\n const shValue = ubuf[shIndexRead++];\r\n\r\n const textureIndex = Math.floor(shIndexWrite / 16);\r\n const shArray = sh[textureIndex];\r\n\r\n const byteIndexInTexture = shIndexWrite % 16; // [0..15]\r\n const offsetPerSplat = i * 16; // 16 sh values per texture per splat.\r\n shArray[byteIndexInTexture + offsetPerSplat] = shValue;\r\n }\r\n }\r\n\r\n return new Promise((resolve) => {\r\n resolve({ mode: Mode.Splat, data: buffer, hasVertexColors: false, sh: sh });\r\n });\r\n }\r\n\r\n return new Promise((resolve) => {\r\n resolve({ mode: Mode.Splat, data: buffer, hasVertexColors: false });\r\n });\r\n }\r\n\r\n private _parse(meshesNames: any, scene: Scene, data: any, rootUrl: string): Promise<Array<AbstractMesh>> {\r\n const babylonMeshesArray: Array<Mesh> = []; //The mesh for babylon\r\n\r\n const readableStream = new ReadableStream({\r\n start(controller) {\r\n controller.enqueue(new Uint8Array(data)); // Enqueue the ArrayBuffer as a Uint8Array\r\n controller.close();\r\n },\r\n });\r\n\r\n // Use GZip DecompressionStream\r\n const decompressionStream = new DecompressionStream(\"gzip\");\r\n const decompressedStream = readableStream.pipeThrough(decompressionStream);\r\n\r\n return new Promise((resolve) => {\r\n new Response(decompressedStream)\r\n .arrayBuffer()\r\n .then((buffer) => {\r\n this._parseSPZ(buffer, scene).then((parsedSPZ) => {\r\n scene._blockEntityCollection = !!this._assetContainer;\r\n const gaussianSplatting = new GaussianSplattingMesh(\"GaussianSplatting\", null, scene, this._loadingOptions.keepInRam);\r\n gaussianSplatting._parentContainer = this._assetContainer;\r\n babylonMeshesArray.push(gaussianSplatting);\r\n gaussianSplatting.updateData(parsedSPZ.data, parsedSPZ.sh);\r\n scene._blockEntityCollection = false;\r\n resolve(babylonMeshesArray);\r\n });\r\n })\r\n .catch(() => {\r\n // Catch any decompression errors\r\n SPLATFileLoader._ConvertPLYToSplat(data as ArrayBuffer).then(async (parsedPLY) => {\r\n scene._blockEntityCollection = !!this._assetContainer;\r\n switch (parsedPLY.mode) {\r\n case Mode.Splat:\r\n {\r\n const gaussianSplatting = new GaussianSplattingMesh(\"GaussianSplatting\", null, scene, this._loadingOptions.keepInRam);\r\n gaussianSplatting._parentContainer = this._assetContainer;\r\n babylonMeshesArray.push(gaussianSplatting);\r\n gaussianSplatting.updateData(parsedPLY.data, parsedPLY.sh);\r\n }\r\n break;\r\n case Mode.PointCloud:\r\n {\r\n const pointcloud = new PointsCloudSystem(\"PointCloud\", 1, scene);\r\n if (SPLATFileLoader._BuildPointCloud(pointcloud, parsedPLY.data)) {\r\n await pointcloud.buildMeshAsync().then((mesh) => {\r\n babylonMeshesArray.push(mesh);\r\n });\r\n } else {\r\n pointcloud.dispose();\r\n }\r\n }\r\n break;\r\n case Mode.Mesh:\r\n {\r\n if (parsedPLY.faces) {\r\n babylonMeshesArray.push(SPLATFileLoader._BuildMesh(scene, parsedPLY));\r\n } else {\r\n throw new Error(\"PLY mesh doesn't contain face informations.\");\r\n }\r\n }\r\n break;\r\n default:\r\n throw new Error(\"Unsupported Splat mode\");\r\n }\r\n scene._blockEntityCollection = false;\r\n resolve(babylonMeshesArray);\r\n });\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * Load into an asset container.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns The loaded asset container\r\n */\r\n public loadAssetContainerAsync(scene: Scene, data: string, rootUrl: string): Promise<AssetContainer> {\r\n const container = new AssetContainer(scene);\r\n this._assetContainer = container;\r\n\r\n return this.importMeshAsync(null, scene, data, rootUrl)\r\n .then((result) => {\r\n for (const mesh of result.meshes) {\r\n container.meshes.push(mesh);\r\n }\r\n // mesh material will be null before 1st rendered frame.\r\n this._assetContainer = null;\r\n return container;\r\n })\r\n .catch((ex) => {\r\n this._assetContainer = null;\r\n throw ex;\r\n });\r\n }\r\n\r\n /**\r\n * Imports all objects from the loaded OBJ data and adds them to the scene\r\n * @param scene the scene the objects should be added to\r\n * @param data the OBJ data to load\r\n * @param rootUrl root url to load from\r\n * @returns a promise which completes when objects have been loaded to the scene\r\n */\r\n public loadAsync(scene: Scene, data: string, rootUrl: string): Promise<void> {\r\n //Get the 3D model\r\n return this.importMeshAsync(null, scene, data, rootUrl).then(() => {\r\n // return void\r\n });\r\n }\r\n\r\n /**\r\n * Code from https://github.com/dylanebert/gsplat.js/blob/main/src/loaders/PLYLoader.ts Under MIT license\r\n * Converts a .ply data array buffer to splat\r\n * if data array buffer is not ply, returns the original buffer\r\n * @param data the .ply data to load\r\n * @returns the loaded splat buffer\r\n */\r\n private static _ConvertPLYToSplat(data: ArrayBuffer): Promise<ParsedPLY> {\r\n const ubuf = new Uint8Array(data);\r\n const header = new TextDecoder().decode(ubuf.slice(0, 1024 * 10));\r\n const headerEnd = \"end_header\\n\";\r\n const headerEndIndex = header.indexOf(headerEnd);\r\n if (headerEndIndex < 0 || !header) {\r\n // standard splat\r\n return new Promise((resolve) => {\r\n resolve({ mode: Mode.Splat, data: data });\r\n });\r\n }\r\n\r\n const vertexCount = parseInt(/element vertex (\\d+)\\n/.exec(header)![1]);\r\n const faceElement = /element face (\\d+)\\n/.exec(header);\r\n let faceCount = 0;\r\n if (faceElement) {\r\n faceCount = parseInt(faceElement[1]);\r\n }\r\n const chunkElement = /element chunk (\\d+)\\n/.exec(header);\r\n let chunkCount = 0;\r\n if (chunkElement) {\r\n chunkCount = parseInt(chunkElement[1]);\r\n }\r\n\r\n let rowVertexOffset = 0;\r\n let rowChunkOffset = 0;\r\n const offsets: Record<string, number> = {\r\n double: 8,\r\n int: 4,\r\n uint: 4,\r\n float: 4,\r\n short: 2,\r\n ushort: 2,\r\n uchar: 1,\r\n list: 0,\r\n };\r\n\r\n type PlyProperty = {\r\n name: string;\r\n type: string;\r\n offset: number;\r\n };\r\n\r\n const enum ElementMode {\r\n Vertex = 0,\r\n Chunk = 1,\r\n }\r\n\r\n let chunkMode = ElementMode.Chunk;\r\n const vertexProperties: PlyProperty[] = [];\r\n const chunkProperties: PlyProperty[] = [];\r\n const filtered = header.slice(0, headerEndIndex).split(\"\\n\");\r\n for (const prop of filtered) {\r\n if (prop.startsWith(\"property \")) {\r\n const [, type, name] = prop.split(\" \");\r\n\r\n if (chunkMode == ElementMode.Chunk) {\r\n chunkProperties.push({ name, type, offset: rowChunkOffset });\r\n rowChunkOffset += offsets[type];\r\n } else if (chunkMode == ElementMode.Vertex) {\r\n vertexProperties.push({ name, type, offset: rowVertexOffset });\r\n rowVertexOffset += offsets[type];\r\n }\r\n\r\n if (!offsets[type]) {\r\n Logger.Warn(`Unsupported property type: ${type}.`);\r\n }\r\n } else if (prop.startsWith(\"element \")) {\r\n const [, type] = prop.split(\" \");\r\n if (type == \"chunk\") {\r\n chunkMode = ElementMode.Chunk;\r\n } else if (type == \"vertex\") {\r\n chunkMode = ElementMode.Vertex;\r\n }\r\n }\r\n }\r\n\r\n const rowVertexLength = rowVertexOffset;\r\n const rowChunkLength = rowChunkOffset;\r\n\r\n return (GaussianSplattingMesh.ConvertPLYWithSHToSplatAsync(data) as any).then((splatsData: any) => {\r\n const dataView = new DataView(data, headerEndIndex + headerEnd.length);\r\n let offset = rowChunkLength * chunkCount + rowVertexLength * vertexCount;\r\n // faces\r\n const faces: number[] = [];\r\n if (faceCount) {\r\n for (let i = 0; i < faceCount; i++) {\r\n const faceVertexCount = dataView.getUint8(offset);\r\n if (faceVertexCount != 3) {\r\n continue; // only support triangles\r\n }\r\n offset += 1;\r\n\r\n for (let j = 0; j < faceVertexCount; j++) {\r\n const vertexIndex = dataView.getUint32(offset + (2 - j) * 4, true); // change face winding\r\n faces.push(vertexIndex);\r\n }\r\n offset += 12;\r\n }\r\n }\r\n\r\n // early exit for chunked/quantized ply\r\n if (chunkCount) {\r\n return new Promise((resolve) => {\r\n resolve({ mode: Mode.Splat, data: splatsData.buffer, sh: splatsData.sh, faces: faces, hasVertexColors: false });\r\n });\r\n }\r\n // count available properties. if all necessary are present then it's a splat. Otherwise, it's a point cloud\r\n // if faces are found, then it's a standard mesh\r\n let propertyCount = 0;\r\n let propertyColorCount = 0;\r\n const splatProperties = [\"x\", \"y\", \"z\", \"scale_0\", \"scale_1\", \"scale_2\", \"opacity\", \"rot_0\", \"rot_1\", \"rot_2\", \"rot_3\"];\r\n const splatColorProperties = [\"red\", \"green\", \"blue\", \"f_dc_0\", \"f_dc_1\", \"f_dc_2\"];\r\n for (let propertyIndex = 0; propertyIndex < vertexProperties.length; propertyIndex++) {\r\n const property = vertexProperties[propertyIndex];\r\n if (splatProperties.includes(property.name)) {\r\n propertyCount++;\r\n }\r\n if (splatColorProperties.includes(property.name)) {\r\n propertyColorCount++;\r\n }\r\n }\r\n const hasMandatoryProperties = propertyCount == splatProperties.length && propertyColorCount == 3;\r\n const currentMode = faceCount ? Mode.Mesh : hasMandatoryProperties ? Mode.Splat : Mode.PointCloud;\r\n // parsed ready ready to be used as a splat\r\n return new Promise((resolve) => {\r\n resolve({ mode: currentMode, data: splatsData.buffer, sh: splatsData.sh, faces: faces, hasVertexColors: !!propertyColorCount });\r\n });\r\n });\r\n }\r\n}\r\n\r\n// Add this loader into the register plugin\r\nRegisterSceneLoaderPlugin(new SPLATFileLoader());\r\n"]}
|
@@ -217,7 +217,8 @@ export class InteractivityGraphToFlowGraphParser {
|
|
217
217
|
_parseNodeConfiguration(node, block, nodeMapping, blockType) {
|
218
218
|
const configuration = block.config;
|
219
219
|
if (node.configuration) {
|
220
|
-
Object.keys(node.configuration)
|
220
|
+
const keys = Object.keys(node.configuration);
|
221
|
+
for (const key of keys) {
|
221
222
|
const value = node.configuration?.[key];
|
222
223
|
// value is always an array, never a number or string
|
223
224
|
if (!value) {
|
@@ -248,7 +249,7 @@ export class InteractivityGraphToFlowGraphParser {
|
|
248
249
|
configuration[configKey].value = configMapping.dataTransformer([configuration[configKey].value], this)[0];
|
249
250
|
}
|
250
251
|
}
|
251
|
-
}
|
252
|
+
}
|
252
253
|
}
|
253
254
|
}
|
254
255
|
_parseNodeConnections(context) {
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"interactivityGraphParser.js","sourceRoot":"","sources":["../../../../../../../dev/loaders/src/glTF/2.0/Extensions/KHR_interactivity/interactivityGraphParser.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,wBAAwB,EAAE,8BAA8B,EAAE,MAAM,qBAAqB,CAAC;AAC/F,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAE1C,OAAO,EAAE,UAAU,EAAE,qCAAuB;AAgB5C,MAAM,CAAC,MAAM,qBAAqB,GAE9B;IACA,KAAK,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,aAAa,sCAAuB,EAAE,WAAW,EAAE,QAAQ,EAAE;IACjF,IAAI,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,aAAa,wCAAwB,EAAE,WAAW,EAAE,SAAS,EAAE;IAClF,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,aAAa,wCAAwB,EAAE,WAAW,EAAE,QAAQ,EAAE;IACnF,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,aAAa,wCAAwB,EAAE,WAAW,EAAE,QAAQ,EAAE;IACnF,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,aAAa,wCAAwB,EAAE,WAAW,EAAE,QAAQ,EAAE;IACnF,QAAQ,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,aAAa,sCAAuB,EAAE,WAAW,EAAE,QAAQ,EAAE;IACrF,QAAQ,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,aAAa,0CAAyB,EAAE,WAAW,EAAE,QAAQ,EAAE;IACtF,QAAQ,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,aAAa,0CAAyB,EAAE,WAAW,EAAE,QAAQ,EAAE;IACtF,GAAG,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,aAAa,iDAAwB,EAAE,WAAW,EAAE,QAAQ,EAAE;CACnF,CAAC;AAEF,MAAM,OAAO,mCAAmC;IAY5C,YACY,mBAA4C,EAC5C,KAAY,EACb,OAAmB;QAFlB,wBAAmB,GAAnB,mBAAmB,CAAyB;QAC5C,UAAK,GAAL,KAAK,CAAO;QACb,YAAO,GAAP,OAAO,CAAY;QAd9B;;;WAGG;QACK,WAAM,GAA2F,EAAE,CAAC;QACpG,cAAS,GAA+E,EAAE,CAAC;QAC3F,qBAAgB,GAA6C,EAAE,CAAC;QAChE,YAAO,GAAyB,EAAE,CAAC;QACnC,2BAAsB,GAAW,CAAC,CAAC;QACnC,WAAM,GAAyE,EAAE,CAAC;QAOtF,mBAAmB;QACnB,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,6BAA6B;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,IAAI,CAAC,eAAe,EAAE,CAAC;QACvB,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,IAAI,CAAC,WAAW,EAAE,CAAC;IACvB,CAAC;IAED,IAAW,MAAM;QACb,OAAO;YACH,KAAK,EAAE,IAAI,CAAC,MAAM;YAClB,QAAQ,EAAE,IAAI,CAAC,SAAS;YACxB,eAAe,EAAE,IAAI,CAAC,gBAAgB;YACtC,MAAM,EAAE,IAAI,CAAC,OAAO;YACpB,KAAK,EAAE,IAAI,CAAC,MAAM;SACrB,CAAC;IACN,CAAC;IAEO,WAAW;QACf,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;YAClC,OAAO;QACX,CAAC;QACD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;YAChD,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;QAC5D,CAAC;IACL,CAAC;IAEO,kBAAkB;QACtB,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,YAAY,EAAE,CAAC;YACzC,OAAO;QACX,CAAC;QACD,KAAK,MAAM,WAAW,IAAI,IAAI,CAAC,mBAAmB,CAAC,YAAY,EAAE,CAAC;YAC9D,mDAAmD;YACnD,MAAM,OAAO,GAAG,wBAAwB,CAAC,WAAW,CAAC,CAAC;YACtD,6EAA6E;YAC7E,IAAI,CAAC,OAAO,EAAE,CAAC;gBACX,MAAM,CAAC,KAAK,CAAC,CAAC,kCAAkC,EAAE,WAAW,CAAC,CAAC,CAAC;gBAChE,MAAM,IAAI,KAAK,CAAC,4BAA4B,CAAC,CAAC;YAClD,CAAC;YACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;gBAChB,gBAAgB,EAAE,OAAO;gBACzB,iBAAiB,EAAE,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,EAAE,GAAG,GAAG,GAAG,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,EAAE;aAC3G,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAEO,eAAe;QACnB,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,SAAS,EAAE,CAAC;YACtC,OAAO;QACX,CAAC;QACD,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,mBAAmB,CAAC,SAAS,EAAE,CAAC;YACxD,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;YAC7C,8BAA8B;YAC9B,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvC,CAAC;IACL,CAAC;IAEO,cAAc,CAAC,QAAoC,EAAE,aAAgF;QACzI,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QACxC,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,MAAM,CAAC,KAAK,CAAC,CAAC,4BAA4B,EAAE,QAAQ,CAAC,CAAC,CAAC;YACvD,MAAM,IAAI,KAAK,CAAC,yBAAyB,CAAC,CAAC;QAC/C,CAAC;QACD,IAAI,QAAQ,CAAC,KAAK,EAAE,CAAC;YACjB,IAAI,QAAQ,CAAC,KAAK,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC;gBACxC,MAAM,CAAC,KAAK,CAAC,CAAC,mCAAmC,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC;gBACpE,MAAM,IAAI,KAAK,CAAC,yBAAyB,CAAC,CAAC;YAC/C,CAAC;QACL,CAAC;QACD,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,IAAI,EAAE,CAAC;QACnC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;YAChB,QAAQ,IAAI,CAAC,aAAa,EAAE,CAAC;gBACzB;oBACI,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;oBAClB,MAAM;gBACV;oBACI,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBACd,MAAM;gBACV;oBACI,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBAChB,MAAM;gBACV;oBACI,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBACrB,MAAM;gBACV;oBACI,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC1B,MAAM;gBACV,4CAA4B;gBAC5B,8CAA6B;gBAC7B;oBACI,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBACtB,MAAM;gBACV;oBACI,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;oBACvB,MAAM;gBACV;oBACI,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBACtB,MAAM;gBACV;oBACI,MAAM;YACd,CAAC;QACL,CAAC;QACD,6EAA6E;QAC7E,IAAI,IAAI,CAAC,WAAW,KAAK,QAAQ,IAAI,OAAO,KAAK,CAAC,CAAC,CAAC,KAAK,QAAQ,EAAE,CAAC;YAChE,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACpC,CAAC;QACD,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,KAAK,EAAE,aAAa,CAAC,CAAC,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;IACnG,CAAC;IAEO,YAAY;QAChB,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,CAAC;YACnC,OAAO;QACX,CAAC;QACD,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,CAAC;YAClD,MAAM,SAAS,GAAuB;gBAClC,OAAO,EAAE,KAAK,CAAC,EAAE,IAAI,gBAAgB,GAAG,IAAI,CAAC,sBAAsB,EAAE;aACxE,CAAC;YACF,IAAI,KAAK,CAAC,MAAM,EAAE,CAAC;gBACf,SAAS,CAAC,SAAS,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE;oBACxD,MAAM,UAAU,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC;oBACvC,IAAI,CAAC,UAAU,EAAE,CAAC;wBACd,MAAM,CAAC,KAAK,CAAC,CAAC,8BAA8B,EAAE,GAAG,CAAC,CAAC,CAAC;wBACpD,MAAM,IAAI,KAAK,CAAC,sBAAsB,CAAC,CAAC;oBAC5C,CAAC;oBACD,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;oBAC1C,IAAI,CAAC,IAAI,EAAE,CAAC;wBACR,MAAM,CAAC,KAAK,CAAC,CAAC,+BAA+B,EAAE,UAAU,CAAC,CAAC,CAAC;wBAC5D,MAAM,IAAI,KAAK,CAAC,sBAAsB,CAAC,CAAC;oBAC5C,CAAC;oBACD,MAAM,KAAK,GAAG,OAAO,UAAU,CAAC,KAAK,KAAK,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;oBACpG,OAAO;wBACH,EAAE,EAAE,GAAG;wBACP,IAAI,EAAE,IAAI,CAAC,aAAa;wBACxB,SAAS,EAAE,IAAI;wBACf,KAAK;qBACR,CAAC;gBACN,CAAC,CAAC,CAAC;YACP,CAAC;YACD,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACjC,CAAC;IACL,CAAC;IAEO,WAAW;QACf,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;YAClC,OAAO;QACX,CAAC;QACD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;YAChD,kBAAkB;YAClB,IAAI,OAAO,IAAI,CAAC,WAAW,KAAK,QAAQ,EAAE,CAAC;gBACvC,MAAM,CAAC,KAAK,CAAC,CAAC,+BAA+B,EAAE,IAAI,CAAC,CAAC,CAAC;gBACtD,MAAM,IAAI,KAAK,CAAC,qBAAqB,CAAC,CAAC;YAC3C,CAAC;YACD,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YACjD,IAAI,CAAC,OAAO,EAAE,CAAC;gBACX,MAAM,CAAC,KAAK,CAAC,CAAC,2BAA2B,EAAE,IAAI,CAAC,CAAC,CAAC;gBAClD,MAAM,IAAI,KAAK,CAAC,qBAAqB,CAAC,CAAC;YAC3C,CAAC;YACD,IAAI,OAAO,CAAC,gBAAgB,CAAC,UAAU,EAAE,CAAC;gBACtC,MAAM,gBAAgB,GAAG,OAAO,CAAC,gBAAgB,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;gBACzG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;oBAC1B,MAAM,IAAI,KAAK,CAAC,uCAAuC,IAAI,CAAC,mBAAmB,CAAC,YAAY,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,MAAM,gBAAgB,CAAC,KAAK,EAAE,CAAC,CAAC;gBACvJ,CAAC;YACL,CAAC;YACD,MAAM,MAAM,GAAgC,EAAE,CAAC;YAC/C,kDAAkD;YAClD,KAAK,MAAM,SAAS,IAAI,OAAO,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;gBACtD,MAAM,KAAK,GAAG,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,OAAO,CAAC,iBAAiB,CAAC,CAAC;gBACxE,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,gBAAgB,EAAE,SAAS,CAAC,CAAC;gBAC/E,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACvB,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,iBAAiB,EAAE,OAAO,CAAC,iBAAiB,EAAE,CAAC,CAAC;QAC/E,CAAC;IACL,CAAC;IAEO,cAAc,CAAC,SAAiB,EAAE,IAAY;QAClD,MAAM,QAAQ,GAAG,UAAU,EAAE,CAAC;QAC9B,MAAM,UAAU,GAAqC,EAAE,CAAC;QACxD,MAAM,WAAW,GAAqC,EAAE,CAAC;QACzD,MAAM,YAAY,GAAqC,EAAE,CAAC;QAC1D,MAAM,aAAa,GAAqC,EAAE,CAAC;QAC3D,MAAM,MAAM,GAAiC,EAAE,CAAC;QAChD,MAAM,QAAQ,GAAG,EAAE,CAAC;QACpB,OAAO;YACH,QAAQ;YACR,SAAS;YACT,UAAU;YACV,WAAW;YACX,YAAY;YACZ,aAAa;YACb,MAAM;YACN,IAAI;YACJ,QAAQ;SACX,CAAC;IACN,CAAC;IAEO,uBAAuB,CAAC,IAA4B,EAAE,KAAgC,EAAE,WAAoC,EAAE,SAAuC;QACzK,MAAM,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC;QACnC,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;gBAC5C,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,EAAE,CAAC,GAAG,CAAC,CAAC;gBACxC,qDAAqD;gBACrD,IAAI,CAAC,KAAK,EAAE,CAAC;oBACT,MAAM,CAAC,KAAK,CAAC,CAAC,uCAAuC,EAAE,GAAG,CAAC,CAAC,CAAC;oBAC7D,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;gBACxD,CAAC;gBACD,MAAM,aAAa,GAAG,WAAW,CAAC,aAAa,EAAE,CAAC,GAAG,CAAC,CAAC;gBACvD,MAAM,cAAc,GAAG,aAAa,IAAI,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,aAAa,CAAC,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBAClJ,IAAI,cAAc,EAAE,CAAC;oBACjB,+CAA+C;oBAC/C,MAAM,SAAS,GAAG,aAAa,EAAE,IAAI,IAAI,GAAG,CAAC;oBAC7C,IAAI,CAAC,CAAC,KAAK,IAAI,OAAO,KAAK,CAAC,KAAK,KAAK,WAAW,CAAC,IAAI,OAAO,aAAa,EAAE,YAAY,KAAK,WAAW,EAAE,CAAC;wBACvG,aAAa,CAAC,SAAS,CAAC,GAAG;4BACvB,KAAK,EAAE,aAAa,CAAC,YAAY;yBACpC,CAAC;oBACN,CAAC;yBAAM,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;wBACjC,0CAA0C;wBAC1C,aAAa,CAAC,SAAS,CAAC,GAAG;4BACvB,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK;yBACjE,CAAC;oBACN,CAAC;yBAAM,CAAC;wBACJ,MAAM,CAAC,IAAI,CAAC,CAAC,sCAAsC,EAAE,KAAK,CAAC,CAAC,CAAC;oBACjE,CAAC;oBACD,4CAA4C;oBAC5C,IAAI,aAAa,IAAI,aAAa,CAAC,eAAe,EAAE,CAAC;wBACjD,aAAa,CAAC,SAAS,CAAC,CAAC,KAAK,GAAG,aAAa,CAAC,eAAe,CAAC,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC9G,CAAC;gBACL,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAEO,qBAAqB,CAAC,OAAoC;QAC9D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1C,kCAAkC;YAClC,MAAM,QAAQ,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC;YACrD,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACZ,4CAA4C;gBAC5C,MAAM,CAAC,KAAK,CAAC,CAAC,sCAAsC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACvE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;YACtD,CAAC;YACD,MAAM,eAAe,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACvC,MAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;YAC1D,WAAW;YACX,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,MAAM,CAAC,KAAK,CAAC,CAAC,2BAA2B,EAAE,QAAQ,CAAC,CAAC,CAAC;gBACtD,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;YACtD,CAAC;YACD,MAAM,aAAa,GAAG,QAAQ,CAAC,KAAK,IAAI,EAAE,CAAC;YAC3C,MAAM,SAAS,GAAG,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,iDAAiD;YACtG,oBAAoB;YACpB,KAAK,MAAM,OAAO,IAAI,SAAS,EAAE,CAAC;gBAC9B,MAAM,IAAI,GAAG,aAAa,CAAC,OAAO,CAAC,CAAC;gBACpC,MAAM,WAAW,GAAG,YAAY,CAAC,gBAAgB,CAAC,OAAO,EAAE,KAAK,EAAE,CAAC,OAAO,CAAC,CAAC;gBAC5E,MAAM,aAAa,GAAG,WAAW,EAAE,IAAI,IAAI,OAAO,CAAC;gBACnD,6BAA6B;gBAC7B,MAAM,SAAS,GAAG,IAAI,CAAC,0BAA0B,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;gBACvE,MAAM,KAAK,GAAG,CAAC,WAAW,IAAI,WAAW,CAAC,OAAO,IAAI,eAAe,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,KAAK,WAAW,CAAC,OAAO,CAAC,CAAC,IAAI,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC3J,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBACpC,mCAAmC;gBACnC,MAAM,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC;gBAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;gBACxC,IAAI,CAAC,MAAM,EAAE,CAAC;oBACV,MAAM,CAAC,KAAK,CAAC,CAAC,iCAAiC,EAAE,WAAW,CAAC,CAAC,CAAC;oBAC/D,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;gBACtD,CAAC;gBACD,2EAA2E;gBAC3E,MAAM,WAAW,GAAG,8BAA8B,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;gBAC7E,IAAI,CAAC,WAAW,EAAE,CAAC;oBACf,MAAM,CAAC,KAAK,CAAC,CAAC,iCAAiC,EAAE,MAAM,CAAC,CAAC,CAAC;oBAC1D,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;gBACtD,CAAC;gBACD,IAAI,aAAa,GAAG,WAAW,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC;gBACrE,IAAI,YAAY,GAAG,KAAK,CAAC;gBACzB,IAAI,CAAC,aAAa,EAAE,CAAC;oBACjB,KAAK,MAAM,GAAG,IAAI,WAAW,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC;wBAC1C,IAAI,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;4BAC3C,YAAY,GAAG,IAAI,CAAC;4BACpB,aAAa,GAAG,WAAW,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC;wBACrD,CAAC;oBACL,CAAC;gBACL,CAAC;gBACD,MAAM,gBAAgB,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC;gBACzJ,MAAM,UAAU,GAAG,CAAC,aAAa,IAAI,aAAa,CAAC,OAAO,IAAI,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,KAAK,aAAa,CAAC,OAAO,CAAC,CAAC,IAAI,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBACpJ,4FAA4F;gBAC5F,IAAI,QAAQ,GAAG,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,gBAAgB,CAAC,CAAC;gBAChF,0EAA0E;gBAC1E,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACZ,QAAQ,GAAG,IAAI,CAAC,0BAA0B,CAAC,gBAAgB,CAAC,CAAC;oBAC7D,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBAC3C,CAAC;gBACD,sBAAsB;gBACtB,QAAQ,CAAC,iBAAiB,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;gBACpD,SAAS,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;YACxD,CAAC;YACD,qBAAqB;YACrB,MAAM,cAAc,GAAG,QAAQ,CAAC,MAAM,IAAI,EAAE,CAAC;YAC7C,MAAM,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC/C,KAAK,MAAM,QAAQ,IAAI,UAAU,EAAE,CAAC;gBAChC,MAAM,KAAK,GAAG,cAAc,CAAC,QAAQ,CAAC,CAAC;gBACvC,IAAI,YAAY,GAAG,YAAY,CAAC,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,QAAQ,CAAC,CAAC;gBAC5E,IAAI,YAAY,GAAG,KAAK,CAAC;gBACzB,IAAI,CAAC,YAAY,EAAE,CAAC;oBAChB,KAAK,MAAM,GAAG,IAAI,YAAY,CAAC,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;wBAC7D,IAAI,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;4BAC3C,YAAY,GAAG,IAAI,CAAC;4BACpB,YAAY,GAAG,YAAY,CAAC,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC;wBACvE,CAAC;oBACL,CAAC;gBACL,CAAC;gBACD,MAAM,YAAY,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;gBAC9H,6BAA6B;gBAC7B,MAAM,QAAQ,GAAG,IAAI,CAAC,0BAA0B,CAAC,YAAY,CAAC,CAAC;gBAC/D,MAAM,KAAK,GAAG,CAAC,YAAY,IAAI,YAAY,CAAC,OAAO,IAAI,eAAe,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,KAAK,YAAa,CAAC,OAAO,CAAC,CAAC,IAAI,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC/J,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBAChC,IAAK,KAAoC,CAAC,KAAK,KAAK,SAAS,EAAE,CAAC;oBAC5D,MAAM,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,KAAmC,EAAE,YAAY,IAAI,YAAY,CAAC,eAAe,CAAC,CAAC;oBAC9H,OAAO,CAAC,iBAAiB,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,cAAc,CAAC;gBAClE,CAAC;qBAAM,IAAI,OAAQ,KAAiD,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;oBACxF,MAAM,SAAS,GAAI,KAAiD,CAAC,IAAI,CAAC;oBAC1E,MAAM,iBAAiB,GAAI,KAAiD,CAAC,MAAM,IAAI,OAAO,CAAC;oBAC/F,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;oBACvC,IAAI,CAAC,OAAO,EAAE,CAAC;wBACX,MAAM,CAAC,KAAK,CAAC,CAAC,2CAA2C,EAAE,KAAK,CAAC,CAAC,CAAC;wBACnE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;oBACtD,CAAC;oBACD,MAAM,YAAY,GAAG,8BAA8B,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;oBAC/E,IAAI,CAAC,YAAY,EAAE,CAAC;wBAChB,MAAM,CAAC,KAAK,CAAC,CAAC,8CAA8C,EAAE,KAAK,CAAC,CAAC,CAAC;wBACtE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;oBACtD,CAAC;oBACD,IAAI,YAAY,GAAG,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC,iBAAiB,CAAC,CAAC;oBACrE,IAAI,YAAY,GAAG,KAAK,CAAC;oBACzB,6CAA6C;oBAC7C,IAAI,CAAC,YAAY,EAAE,CAAC;wBAChB,uDAAuD;wBACvD,KAAK,MAAM,GAAG,IAAI,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC;4BAC7C,IAAI,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;gCAC3C,YAAY,GAAG,IAAI,CAAC;gCACpB,YAAY,GAAG,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC;4BACvD,CAAC;wBACL,CAAC;oBACL,CAAC;oBACD,MAAM,aAAa,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,iBAAiB,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC;oBAClJ,MAAM,QAAQ,GAAG,CAAC,YAAY,IAAI,YAAY,CAAC,OAAO,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,KAAK,YAAa,CAAC,OAAO,CAAC,CAAC,IAAI,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBAClJ,IAAI,SAAS,GAAG,QAAQ,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,aAAa,CAAC,CAAC;oBAC3E,yCAAyC;oBACzC,IAAI,CAAC,SAAS,EAAE,CAAC;wBACb,SAAS,GAAG,IAAI,CAAC,0BAA0B,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;wBACjE,QAAQ,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;oBACzC,CAAC;oBACD,sBAAsB;oBACtB,QAAQ,CAAC,iBAAiB,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;oBACpD,SAAS,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;gBACxD,CAAC;qBAAM,CAAC;oBACJ,MAAM,CAAC,KAAK,CAAC,CAAC,oCAAoC,EAAE,KAAK,CAAC,CAAC,CAAC;oBAC5D,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;gBACtD,CAAC;YACL,CAAC;YAED,0BAA0B;YAC1B,IAAI,YAAY,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,CAAC;gBACrD,KAAK,MAAM,SAAS,IAAI,YAAY,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,CAAC;oBACzE,MAAM,KAAK,GAAG,SAAS,CAAC,KAAK,CAAC;oBAC9B,MAAM,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC;oBAChC,MAAM,UAAU,GAAG,SAAS,CAAC,UAAU,CAAC;oBACxC,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,MAAM,EAAE,eAAe,CAAC,MAAM,CAAC,SAAS,CAAC,eAAe,CAAC,EAAE,eAAe,CAAC,MAAM,CAAC,SAAS,CAAC,gBAAgB,CAAC,EAAE,UAAU,CAAC,CAAC;gBAClK,CAAC;YACL,CAAC;YAED,IAAI,YAAY,CAAC,gBAAgB,CAAC,cAAc,EAAE,CAAC;gBAC/C,MAAM,WAAW,GAAG,IAAI,CAAC,mBAAmB,CAAC,YAAY,EAAE,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;gBAClF,IAAI,CAAC,WAAW,EAAE,CAAC;oBACf,MAAM,CAAC,KAAK,CAAC,CAAC,0CAA0C,EAAE,QAAQ,CAAC,CAAC,CAAC;oBACrE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;gBACtD,CAAC;gBACD,eAAe,CAAC,MAAM,GAAG,YAAY,CAAC,gBAAgB,CAAC,cAAc,CACjE,QAAQ,EACR,WAAW,EACX,YAAY,CAAC,gBAAgB,EAC7B,IAAI,EACJ,eAAe,CAAC,MAAM,EACtB,OAAO,EACP,IAAI,CAAC,KAAK,CACb,CAAC;YACN,CAAC;QACL,CAAC;IACL,CAAC;IAEO,0BAA0B,CAAC,IAAY,EAAE,QAAkB;QAC/D,OAAO;YACH,QAAQ,EAAE,UAAU,EAAE;YACtB,IAAI;YACJ,eAAe,EAAE,QAAQ,CAAC,CAAC,wCAAgC,CAAC,sCAA8B;YAC1F,iBAAiB,EAAE,EAAE;SACxB,CAAC;IACN,CAAC;IAEO,sBAAsB,CAAC,KAAa,EAAE,MAAc,EAAE,eAA0C,EAAE,gBAA2C,EAAE,UAAoB;QACvK,MAAM,UAAU,GAAG,UAAU,CAAC,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC,CAAC,eAAe,CAAC,YAAY,CAAC;QAC1F,MAAM,WAAW,GAAG,UAAU,CAAC,CAAC,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC,CAAC,gBAAgB,CAAC,aAAa,CAAC;QAC/F,MAAM,eAAe,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,KAAK,CAAC,IAAI,IAAI,CAAC,0BAA0B,CAAC,KAAK,CAAC,CAAC;QAC3G,MAAM,gBAAgB,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,0BAA0B,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACrH,mCAAmC;QACnC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,KAAK,CAAC,EAAE,CAAC;YAC5C,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QACrC,CAAC;QACD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,EAAE,CAAC;YAC9C,WAAW,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACvC,CAAC;QACD,sBAAsB;QACtB,eAAe,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QAClE,gBAAgB,CAAC,iBAAiB,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;IACtE,CAAC;IAEM,eAAe,CAAC,KAAa;QAChC,OAAO,iBAAiB,GAAG,KAAK,CAAC;IACrC,CAAC;IAEM,oBAAoB;QACvB,MAAM,OAAO,GAAgC;YACzC,QAAQ,EAAE,UAAU,EAAE;YACtB,cAAc,EAAE,EAAE;YAClB,iBAAiB,EAAE,EAAE;SACxB,CAAC;QACF,IAAI,CAAC,qBAAqB,CAAC,OAAO,CAAC,CAAC;QACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACpD,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;YAC1C,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;QAC/D,CAAC;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,EAAiC,CAAC,CAAC;QAE9G,OAAO;YACH,WAAW,EAAE,IAAI;YACjB,SAAS;YACT,iBAAiB,EAAE,CAAC,OAAO,CAAC;SAC/B,CAAC;IACN,CAAC;CACJ","sourcesContent":["import type { IKHRInteractivity_Graph, IKHRInteractivity_Node, IKHRInteractivity_OutputSocketReference, IKHRInteractivity_Variable } from \"babylonjs-gltf2interface\";\nimport type { IGLTF } from \"../../glTFLoaderInterfaces\";\nimport type { IGLTFToFlowGraphMapping } from \"./declarationMapper\";\nimport { getMappingForDeclaration, getMappingForFullOperationName } from \"./declarationMapper\";\nimport { Logger } from \"core/Misc/logger\";\nimport type { ISerializedFlowGraph, ISerializedFlowGraphBlock, ISerializedFlowGraphConnection, ISerializedFlowGraphContext } from \"core/FlowGraph/typeDefinitions\";\nimport { RandomGUID } from \"core/Misc/guid\";\nimport type { IFlowGraphBlockConfiguration } from \"core/FlowGraph/flowGraphBlock\";\nimport type { FlowGraphBlockNames } from \"core/FlowGraph/Blocks/flowGraphBlockNames\";\nimport { FlowGraphConnectionType } from \"core/FlowGraph/flowGraphConnection\";\nimport { FlowGraphTypes } from \"core/FlowGraph/flowGraphRichTypes\";\nimport type { GLTFLoader } from \"../../glTFLoader\";\n\nexport interface InteractivityEvent {\n eventId: string;\n eventData?: {\n eventData: boolean;\n id: string;\n type: string;\n value?: any;\n }[];\n}\nexport const gltfTypeToBabylonType: {\n [key: string]: { length: number; flowGraphType: FlowGraphTypes; elementType: \"number\" | \"boolean\" };\n} = {\n float: { length: 1, flowGraphType: FlowGraphTypes.Number, elementType: \"number\" },\n bool: { length: 1, flowGraphType: FlowGraphTypes.Boolean, elementType: \"boolean\" },\n float2: { length: 2, flowGraphType: FlowGraphTypes.Vector2, elementType: \"number\" },\n float3: { length: 3, flowGraphType: FlowGraphTypes.Vector3, elementType: \"number\" },\n float4: { length: 4, flowGraphType: FlowGraphTypes.Vector4, elementType: \"number\" },\n float4x4: { length: 16, flowGraphType: FlowGraphTypes.Matrix, elementType: \"number\" },\n float2x2: { length: 4, flowGraphType: FlowGraphTypes.Matrix2D, elementType: \"number\" },\n float3x3: { length: 9, flowGraphType: FlowGraphTypes.Matrix3D, elementType: \"number\" },\n int: { length: 1, flowGraphType: FlowGraphTypes.Integer, elementType: \"number\" },\n};\n\nexport class InteractivityGraphToFlowGraphParser {\n /**\n * Note - the graph should be rejected if the same type is defined twice.\n * We currently don't validate that.\n */\n private _types: { length: number; flowGraphType: FlowGraphTypes; elementType: \"number\" | \"boolean\" }[] = [];\n private _mappings: { flowGraphMapping: IGLTFToFlowGraphMapping; fullOperationName: string }[] = [];\n private _staticVariables: { type: FlowGraphTypes; value: any[] }[] = [];\n private _events: InteractivityEvent[] = [];\n private _internalEventsCounter: number = 0;\n private _nodes: { blocks: ISerializedFlowGraphBlock[]; fullOperationName: string }[] = [];\n\n constructor(\n private _interactivityGraph: IKHRInteractivity_Graph,\n private _gltf: IGLTF,\n public _loader: GLTFLoader\n ) {\n // start with types\n this._parseTypes();\n // continue with declarations\n this._parseDeclarations();\n this._parseVariables();\n this._parseEvents();\n this._parseNodes();\n }\n\n public get arrays() {\n return {\n types: this._types,\n mappings: this._mappings,\n staticVariables: this._staticVariables,\n events: this._events,\n nodes: this._nodes,\n };\n }\n\n private _parseTypes() {\n if (!this._interactivityGraph.types) {\n return;\n }\n for (const type of this._interactivityGraph.types) {\n this._types.push(gltfTypeToBabylonType[type.signature]);\n }\n }\n\n private _parseDeclarations() {\n if (!this._interactivityGraph.declarations) {\n return;\n }\n for (const declaration of this._interactivityGraph.declarations) {\n // make sure we have the mapping for this operation\n const mapping = getMappingForDeclaration(declaration);\n // mapping is defined, because we generate an empty mapping if it's not found\n if (!mapping) {\n Logger.Error([\"No mapping found for declaration\", declaration]);\n throw new Error(\"Error parsing declarations\");\n }\n this._mappings.push({\n flowGraphMapping: mapping,\n fullOperationName: declaration.extension ? declaration.op + \":\" + declaration.extension : declaration.op,\n });\n }\n }\n\n private _parseVariables() {\n if (!this._interactivityGraph.variables) {\n return;\n }\n for (const variable of this._interactivityGraph.variables) {\n const parsed = this._parseVariable(variable);\n // set the default values here\n this._staticVariables.push(parsed);\n }\n }\n\n private _parseVariable(variable: IKHRInteractivity_Variable, dataTransform?: (value: any, parser: InteractivityGraphToFlowGraphParser) => any) {\n const type = this._types[variable.type];\n if (!type) {\n Logger.Error([\"No type found for variable\", variable]);\n throw new Error(\"Error parsing variables\");\n }\n if (variable.value) {\n if (variable.value.length !== type.length) {\n Logger.Error([\"Invalid value length for variable\", variable, type]);\n throw new Error(\"Error parsing variables\");\n }\n }\n const value = variable.value || [];\n if (!value.length) {\n switch (type.flowGraphType) {\n case FlowGraphTypes.Boolean:\n value.push(false);\n break;\n case FlowGraphTypes.Integer:\n value.push(0);\n break;\n case FlowGraphTypes.Number:\n value.push(NaN);\n break;\n case FlowGraphTypes.Vector2:\n value.push(NaN, NaN);\n break;\n case FlowGraphTypes.Vector3:\n value.push(NaN, NaN, NaN);\n break;\n case FlowGraphTypes.Vector4:\n case FlowGraphTypes.Matrix2D:\n case FlowGraphTypes.Quaternion:\n value.fill(NaN, 0, 4);\n break;\n case FlowGraphTypes.Matrix:\n value.fill(NaN, 0, 16);\n break;\n case FlowGraphTypes.Matrix3D:\n value.fill(NaN, 0, 9);\n break;\n default:\n break;\n }\n }\n // in case of NaN, Infinity, we need to parse the string to the object itself\n if (type.elementType === \"number\" && typeof value[0] === \"string\") {\n value[0] = parseFloat(value[0]);\n }\n return { type: type.flowGraphType, value: dataTransform ? dataTransform(value, this) : value };\n }\n\n private _parseEvents() {\n if (!this._interactivityGraph.events) {\n return;\n }\n for (const event of this._interactivityGraph.events) {\n const converted: InteractivityEvent = {\n eventId: event.id || \"internalEvent_\" + this._internalEventsCounter++,\n };\n if (event.values) {\n converted.eventData = Object.keys(event.values).map((key) => {\n const eventValue = event.values?.[key];\n if (!eventValue) {\n Logger.Error([\"No value found for event key\", key]);\n throw new Error(\"Error parsing events\");\n }\n const type = this._types[eventValue.type];\n if (!type) {\n Logger.Error([\"No type found for event value\", eventValue]);\n throw new Error(\"Error parsing events\");\n }\n const value = typeof eventValue.value !== \"undefined\" ? this._parseVariable(eventValue) : undefined;\n return {\n id: key,\n type: type.flowGraphType,\n eventData: true,\n value,\n };\n });\n }\n this._events.push(converted);\n }\n }\n\n private _parseNodes() {\n if (!this._interactivityGraph.nodes) {\n return;\n }\n for (const node of this._interactivityGraph.nodes) {\n // some validation\n if (typeof node.declaration !== \"number\") {\n Logger.Error([\"No declaration found for node\", node]);\n throw new Error(\"Error parsing nodes\");\n }\n const mapping = this._mappings[node.declaration];\n if (!mapping) {\n Logger.Error([\"No mapping found for node\", node]);\n throw new Error(\"Error parsing nodes\");\n }\n if (mapping.flowGraphMapping.validation) {\n const validationResult = mapping.flowGraphMapping.validation(node, this._interactivityGraph, this._gltf);\n if (!validationResult.valid) {\n throw new Error(`Error validating interactivity node ${this._interactivityGraph.declarations?.[node.declaration].op} - ${validationResult.error}`);\n }\n }\n const blocks: ISerializedFlowGraphBlock[] = [];\n // create block(s) for this node using the mapping\n for (const blockType of mapping.flowGraphMapping.blocks) {\n const block = this._getEmptyBlock(blockType, mapping.fullOperationName);\n this._parseNodeConfiguration(node, block, mapping.flowGraphMapping, blockType);\n blocks.push(block);\n }\n this._nodes.push({ blocks, fullOperationName: mapping.fullOperationName });\n }\n }\n\n private _getEmptyBlock(className: string, type: string): ISerializedFlowGraphBlock {\n const uniqueId = RandomGUID();\n const dataInputs: ISerializedFlowGraphConnection[] = [];\n const dataOutputs: ISerializedFlowGraphConnection[] = [];\n const signalInputs: ISerializedFlowGraphConnection[] = [];\n const signalOutputs: ISerializedFlowGraphConnection[] = [];\n const config: IFlowGraphBlockConfiguration = {};\n const metadata = {};\n return {\n uniqueId,\n className,\n dataInputs,\n dataOutputs,\n signalInputs,\n signalOutputs,\n config,\n type,\n metadata,\n };\n }\n\n private _parseNodeConfiguration(node: IKHRInteractivity_Node, block: ISerializedFlowGraphBlock, nodeMapping: IGLTFToFlowGraphMapping, blockType: FlowGraphBlockNames | string) {\n const configuration = block.config;\n if (node.configuration) {\n Object.keys(node.configuration).forEach((key) => {\n const value = node.configuration?.[key];\n // value is always an array, never a number or string\n if (!value) {\n Logger.Error([\"No value found for node configuration\", key]);\n throw new Error(\"Error parsing node configuration\");\n }\n const configMapping = nodeMapping.configuration?.[key];\n const belongsToBlock = configMapping && configMapping.toBlock ? configMapping.toBlock === blockType : nodeMapping.blocks.indexOf(blockType) === 0;\n if (belongsToBlock) {\n // get the right name for the configuration key\n const configKey = configMapping?.name || key;\n if ((!value || typeof value.value === \"undefined\") && typeof configMapping?.defaultValue !== \"undefined\") {\n configuration[configKey] = {\n value: configMapping.defaultValue,\n };\n } else if (value.value.length >= 1) {\n // supporting int[] and int/boolean/string\n configuration[configKey] = {\n value: value.value.length === 1 ? value.value[0] : value.value,\n };\n } else {\n Logger.Warn([\"Invalid value for node configuration\", value]);\n }\n // make sure we transform the data if needed\n if (configMapping && configMapping.dataTransformer) {\n configuration[configKey].value = configMapping.dataTransformer([configuration[configKey].value], this)[0];\n }\n }\n });\n }\n }\n\n private _parseNodeConnections(context: ISerializedFlowGraphContext) {\n for (let i = 0; i < this._nodes.length; i++) {\n // get the corresponding gltf node\n const gltfNode = this._interactivityGraph.nodes?.[i];\n if (!gltfNode) {\n // should never happen but let's still check\n Logger.Error([\"No node found for interactivity node\", this._nodes[i]]);\n throw new Error(\"Error parsing node connections\");\n }\n const flowGraphBlocks = this._nodes[i];\n const outputMapper = this._mappings[gltfNode.declaration];\n // validate\n if (!outputMapper) {\n Logger.Error([\"No mapping found for node\", gltfNode]);\n throw new Error(\"Error parsing node connections\");\n }\n const flowsFromGLTF = gltfNode.flows || {};\n const flowsKeys = Object.keys(flowsFromGLTF).sort(); // sorting as some operations require sorted keys\n // connect the flows\n for (const flowKey of flowsKeys) {\n const flow = flowsFromGLTF[flowKey];\n const flowMapping = outputMapper.flowGraphMapping.outputs?.flows?.[flowKey];\n const socketOutName = flowMapping?.name || flowKey;\n // create a serialized socket\n const socketOut = this._createNewSocketConnection(socketOutName, true);\n const block = (flowMapping && flowMapping.toBlock && flowGraphBlocks.blocks.find((b) => b.className === flowMapping.toBlock)) || flowGraphBlocks.blocks[0];\n block.signalOutputs.push(socketOut);\n // get the input node of this block\n const inputNodeId = flow.node;\n const nodeIn = this._nodes[inputNodeId];\n if (!nodeIn) {\n Logger.Error([\"No node found for input node id\", inputNodeId]);\n throw new Error(\"Error parsing node connections\");\n }\n // get the mapper for the input node - in case it mapped to multiple blocks\n const inputMapper = getMappingForFullOperationName(nodeIn.fullOperationName);\n if (!inputMapper) {\n Logger.Error([\"No mapping found for input node\", nodeIn]);\n throw new Error(\"Error parsing node connections\");\n }\n let flowInMapping = inputMapper.inputs?.flows?.[flow.socket || \"in\"];\n let arrayMapping = false;\n if (!flowInMapping) {\n for (const key in inputMapper.inputs?.flows) {\n if (key.startsWith(\"[\") && key.endsWith(\"]\")) {\n arrayMapping = true;\n flowInMapping = inputMapper.inputs?.flows?.[key];\n }\n }\n }\n const nodeInSocketName = flowInMapping ? (arrayMapping ? flowInMapping.name.replace(\"$1\", flow.socket || \"\") : flowInMapping.name) : flow.socket || \"in\";\n const inputBlock = (flowInMapping && flowInMapping.toBlock && nodeIn.blocks.find((b) => b.className === flowInMapping.toBlock)) || nodeIn.blocks[0];\n // in all of the flow graph input connections, find the one with the same name as the socket\n let socketIn = inputBlock.signalInputs.find((s) => s.name === nodeInSocketName);\n // if the socket doesn't exist, create the input socket for the connection\n if (!socketIn) {\n socketIn = this._createNewSocketConnection(nodeInSocketName);\n inputBlock.signalInputs.push(socketIn);\n }\n // connect the sockets\n socketIn.connectedPointIds.push(socketOut.uniqueId);\n socketOut.connectedPointIds.push(socketIn.uniqueId);\n }\n // connect the values\n const valuesFromGLTF = gltfNode.values || {};\n const valuesKeys = Object.keys(valuesFromGLTF);\n for (const valueKey of valuesKeys) {\n const value = valuesFromGLTF[valueKey];\n let valueMapping = outputMapper.flowGraphMapping.inputs?.values?.[valueKey];\n let arrayMapping = false;\n if (!valueMapping) {\n for (const key in outputMapper.flowGraphMapping.inputs?.values) {\n if (key.startsWith(\"[\") && key.endsWith(\"]\")) {\n arrayMapping = true;\n valueMapping = outputMapper.flowGraphMapping.inputs?.values?.[key];\n }\n }\n }\n const socketInName = valueMapping ? (arrayMapping ? valueMapping.name.replace(\"$1\", valueKey) : valueMapping.name) : valueKey;\n // create a serialized socket\n const socketIn = this._createNewSocketConnection(socketInName);\n const block = (valueMapping && valueMapping.toBlock && flowGraphBlocks.blocks.find((b) => b.className === valueMapping!.toBlock)) || flowGraphBlocks.blocks[0];\n block.dataInputs.push(socketIn);\n if ((value as IKHRInteractivity_Variable).value !== undefined) {\n const convertedValue = this._parseVariable(value as IKHRInteractivity_Variable, valueMapping && valueMapping.dataTransformer);\n context._connectionValues[socketIn.uniqueId] = convertedValue;\n } else if (typeof (value as IKHRInteractivity_OutputSocketReference).node !== \"undefined\") {\n const nodeOutId = (value as IKHRInteractivity_OutputSocketReference).node;\n const nodeOutSocketName = (value as IKHRInteractivity_OutputSocketReference).socket || \"value\";\n const nodeOut = this._nodes[nodeOutId];\n if (!nodeOut) {\n Logger.Error([\"No node found for output socket reference\", value]);\n throw new Error(\"Error parsing node connections\");\n }\n const outputMapper = getMappingForFullOperationName(nodeOut.fullOperationName);\n if (!outputMapper) {\n Logger.Error([\"No mapping found for output socket reference\", value]);\n throw new Error(\"Error parsing node connections\");\n }\n let valueMapping = outputMapper.outputs?.values?.[nodeOutSocketName];\n let arrayMapping = false;\n // check if there is an array mapping defined\n if (!valueMapping) {\n // search for a value mapping that has an array mapping\n for (const key in outputMapper.outputs?.values) {\n if (key.startsWith(\"[\") && key.endsWith(\"]\")) {\n arrayMapping = true;\n valueMapping = outputMapper.outputs?.values?.[key];\n }\n }\n }\n const socketOutName = valueMapping ? (arrayMapping ? valueMapping.name.replace(\"$1\", nodeOutSocketName) : valueMapping?.name) : nodeOutSocketName;\n const outBlock = (valueMapping && valueMapping.toBlock && nodeOut.blocks.find((b) => b.className === valueMapping!.toBlock)) || nodeOut.blocks[0];\n let socketOut = outBlock.dataOutputs.find((s) => s.name === socketOutName);\n // if the socket doesn't exist, create it\n if (!socketOut) {\n socketOut = this._createNewSocketConnection(socketOutName, true);\n outBlock.dataOutputs.push(socketOut);\n }\n // connect the sockets\n socketIn.connectedPointIds.push(socketOut.uniqueId);\n socketOut.connectedPointIds.push(socketIn.uniqueId);\n } else {\n Logger.Error([\"Invalid value for value connection\", value]);\n throw new Error(\"Error parsing node connections\");\n }\n }\n\n // inter block connections\n if (outputMapper.flowGraphMapping.interBlockConnectors) {\n for (const connector of outputMapper.flowGraphMapping.interBlockConnectors) {\n const input = connector.input;\n const output = connector.output;\n const isVariable = connector.isVariable;\n this._connectFlowGraphNodes(input, output, flowGraphBlocks.blocks[connector.inputBlockIndex], flowGraphBlocks.blocks[connector.outputBlockIndex], isVariable);\n }\n }\n\n if (outputMapper.flowGraphMapping.extraProcessor) {\n const declaration = this._interactivityGraph.declarations?.[gltfNode.declaration];\n if (!declaration) {\n Logger.Error([\"No declaration found for extra processor\", gltfNode]);\n throw new Error(\"Error parsing node connections\");\n }\n flowGraphBlocks.blocks = outputMapper.flowGraphMapping.extraProcessor(\n gltfNode,\n declaration,\n outputMapper.flowGraphMapping,\n this,\n flowGraphBlocks.blocks,\n context,\n this._gltf\n );\n }\n }\n }\n\n private _createNewSocketConnection(name: string, isOutput?: boolean): ISerializedFlowGraphConnection {\n return {\n uniqueId: RandomGUID(),\n name,\n _connectionType: isOutput ? FlowGraphConnectionType.Output : FlowGraphConnectionType.Input,\n connectedPointIds: [],\n };\n }\n\n private _connectFlowGraphNodes(input: string, output: string, serializedInput: ISerializedFlowGraphBlock, serializedOutput: ISerializedFlowGraphBlock, isVariable?: boolean) {\n const inputArray = isVariable ? serializedInput.dataInputs : serializedInput.signalInputs;\n const outputArray = isVariable ? serializedOutput.dataOutputs : serializedOutput.signalOutputs;\n const inputConnection = inputArray.find((s) => s.name === input) || this._createNewSocketConnection(input);\n const outputConnection = outputArray.find((s) => s.name === output) || this._createNewSocketConnection(output, true);\n // of not found add it to the array\n if (!inputArray.find((s) => s.name === input)) {\n inputArray.push(inputConnection);\n }\n if (!outputArray.find((s) => s.name === output)) {\n outputArray.push(outputConnection);\n }\n // connect the sockets\n inputConnection.connectedPointIds.push(outputConnection.uniqueId);\n outputConnection.connectedPointIds.push(inputConnection.uniqueId);\n }\n\n public getVariableName(index: number) {\n return \"staticVariable_\" + index;\n }\n\n public serializeToFlowGraph(): ISerializedFlowGraph {\n const context: ISerializedFlowGraphContext = {\n uniqueId: RandomGUID(),\n _userVariables: {},\n _connectionValues: {},\n };\n this._parseNodeConnections(context);\n for (let i = 0; i < this._staticVariables.length; i++) {\n const variable = this._staticVariables[i];\n context._userVariables[this.getVariableName(i)] = variable;\n }\n\n const allBlocks = this._nodes.reduce((acc, val) => acc.concat(val.blocks), [] as ISerializedFlowGraphBlock[]);\n\n return {\n rightHanded: true,\n allBlocks,\n executionContexts: [context],\n };\n }\n}\n"]}
|
1
|
+
{"version":3,"file":"interactivityGraphParser.js","sourceRoot":"","sources":["../../../../../../../dev/loaders/src/glTF/2.0/Extensions/KHR_interactivity/interactivityGraphParser.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,wBAAwB,EAAE,8BAA8B,EAAE,MAAM,qBAAqB,CAAC;AAC/F,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAE1C,OAAO,EAAE,UAAU,EAAE,qCAAuB;AAgB5C,MAAM,CAAC,MAAM,qBAAqB,GAE9B;IACA,KAAK,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,aAAa,sCAAuB,EAAE,WAAW,EAAE,QAAQ,EAAE;IACjF,IAAI,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,aAAa,wCAAwB,EAAE,WAAW,EAAE,SAAS,EAAE;IAClF,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,aAAa,wCAAwB,EAAE,WAAW,EAAE,QAAQ,EAAE;IACnF,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,aAAa,wCAAwB,EAAE,WAAW,EAAE,QAAQ,EAAE;IACnF,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,aAAa,wCAAwB,EAAE,WAAW,EAAE,QAAQ,EAAE;IACnF,QAAQ,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,aAAa,sCAAuB,EAAE,WAAW,EAAE,QAAQ,EAAE;IACrF,QAAQ,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,aAAa,0CAAyB,EAAE,WAAW,EAAE,QAAQ,EAAE;IACtF,QAAQ,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,aAAa,0CAAyB,EAAE,WAAW,EAAE,QAAQ,EAAE;IACtF,GAAG,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,aAAa,iDAAwB,EAAE,WAAW,EAAE,QAAQ,EAAE;CACnF,CAAC;AAEF,MAAM,OAAO,mCAAmC;IAY5C,YACY,mBAA4C,EAC5C,KAAY,EACb,OAAmB;QAFlB,wBAAmB,GAAnB,mBAAmB,CAAyB;QAC5C,UAAK,GAAL,KAAK,CAAO;QACb,YAAO,GAAP,OAAO,CAAY;QAd9B;;;WAGG;QACK,WAAM,GAA2F,EAAE,CAAC;QACpG,cAAS,GAA+E,EAAE,CAAC;QAC3F,qBAAgB,GAA6C,EAAE,CAAC;QAChE,YAAO,GAAyB,EAAE,CAAC;QACnC,2BAAsB,GAAW,CAAC,CAAC;QACnC,WAAM,GAAyE,EAAE,CAAC;QAOtF,mBAAmB;QACnB,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,6BAA6B;QAC7B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,IAAI,CAAC,eAAe,EAAE,CAAC;QACvB,IAAI,CAAC,YAAY,EAAE,CAAC;QACpB,IAAI,CAAC,WAAW,EAAE,CAAC;IACvB,CAAC;IAED,IAAW,MAAM;QACb,OAAO;YACH,KAAK,EAAE,IAAI,CAAC,MAAM;YAClB,QAAQ,EAAE,IAAI,CAAC,SAAS;YACxB,eAAe,EAAE,IAAI,CAAC,gBAAgB;YACtC,MAAM,EAAE,IAAI,CAAC,OAAO;YACpB,KAAK,EAAE,IAAI,CAAC,MAAM;SACrB,CAAC;IACN,CAAC;IAEO,WAAW;QACf,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;YAClC,OAAO;QACX,CAAC;QACD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;YAChD,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;QAC5D,CAAC;IACL,CAAC;IAEO,kBAAkB;QACtB,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,YAAY,EAAE,CAAC;YACzC,OAAO;QACX,CAAC;QACD,KAAK,MAAM,WAAW,IAAI,IAAI,CAAC,mBAAmB,CAAC,YAAY,EAAE,CAAC;YAC9D,mDAAmD;YACnD,MAAM,OAAO,GAAG,wBAAwB,CAAC,WAAW,CAAC,CAAC;YACtD,6EAA6E;YAC7E,IAAI,CAAC,OAAO,EAAE,CAAC;gBACX,MAAM,CAAC,KAAK,CAAC,CAAC,kCAAkC,EAAE,WAAW,CAAC,CAAC,CAAC;gBAChE,MAAM,IAAI,KAAK,CAAC,4BAA4B,CAAC,CAAC;YAClD,CAAC;YACD,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;gBAChB,gBAAgB,EAAE,OAAO;gBACzB,iBAAiB,EAAE,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,EAAE,GAAG,GAAG,GAAG,WAAW,CAAC,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,EAAE;aAC3G,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAEO,eAAe;QACnB,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,SAAS,EAAE,CAAC;YACtC,OAAO;QACX,CAAC;QACD,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,mBAAmB,CAAC,SAAS,EAAE,CAAC;YACxD,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;YAC7C,8BAA8B;YAC9B,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvC,CAAC;IACL,CAAC;IAEO,cAAc,CAAC,QAAoC,EAAE,aAAgF;QACzI,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QACxC,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,MAAM,CAAC,KAAK,CAAC,CAAC,4BAA4B,EAAE,QAAQ,CAAC,CAAC,CAAC;YACvD,MAAM,IAAI,KAAK,CAAC,yBAAyB,CAAC,CAAC;QAC/C,CAAC;QACD,IAAI,QAAQ,CAAC,KAAK,EAAE,CAAC;YACjB,IAAI,QAAQ,CAAC,KAAK,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC;gBACxC,MAAM,CAAC,KAAK,CAAC,CAAC,mCAAmC,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC,CAAC;gBACpE,MAAM,IAAI,KAAK,CAAC,yBAAyB,CAAC,CAAC;YAC/C,CAAC;QACL,CAAC;QACD,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,IAAI,EAAE,CAAC;QACnC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC;YAChB,QAAQ,IAAI,CAAC,aAAa,EAAE,CAAC;gBACzB;oBACI,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;oBAClB,MAAM;gBACV;oBACI,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBACd,MAAM;gBACV;oBACI,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBAChB,MAAM;gBACV;oBACI,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;oBACrB,MAAM;gBACV;oBACI,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;oBAC1B,MAAM;gBACV,4CAA4B;gBAC5B,8CAA6B;gBAC7B;oBACI,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBACtB,MAAM;gBACV;oBACI,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC;oBACvB,MAAM;gBACV;oBACI,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBACtB,MAAM;gBACV;oBACI,MAAM;YACd,CAAC;QACL,CAAC;QACD,6EAA6E;QAC7E,IAAI,IAAI,CAAC,WAAW,KAAK,QAAQ,IAAI,OAAO,KAAK,CAAC,CAAC,CAAC,KAAK,QAAQ,EAAE,CAAC;YAChE,KAAK,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACpC,CAAC;QACD,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,KAAK,EAAE,aAAa,CAAC,CAAC,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;IACnG,CAAC;IAEO,YAAY;QAChB,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,CAAC;YACnC,OAAO;QACX,CAAC;QACD,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,CAAC;YAClD,MAAM,SAAS,GAAuB;gBAClC,OAAO,EAAE,KAAK,CAAC,EAAE,IAAI,gBAAgB,GAAG,IAAI,CAAC,sBAAsB,EAAE;aACxE,CAAC;YACF,IAAI,KAAK,CAAC,MAAM,EAAE,CAAC;gBACf,SAAS,CAAC,SAAS,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE;oBACxD,MAAM,UAAU,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC;oBACvC,IAAI,CAAC,UAAU,EAAE,CAAC;wBACd,MAAM,CAAC,KAAK,CAAC,CAAC,8BAA8B,EAAE,GAAG,CAAC,CAAC,CAAC;wBACpD,MAAM,IAAI,KAAK,CAAC,sBAAsB,CAAC,CAAC;oBAC5C,CAAC;oBACD,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;oBAC1C,IAAI,CAAC,IAAI,EAAE,CAAC;wBACR,MAAM,CAAC,KAAK,CAAC,CAAC,+BAA+B,EAAE,UAAU,CAAC,CAAC,CAAC;wBAC5D,MAAM,IAAI,KAAK,CAAC,sBAAsB,CAAC,CAAC;oBAC5C,CAAC;oBACD,MAAM,KAAK,GAAG,OAAO,UAAU,CAAC,KAAK,KAAK,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;oBACpG,OAAO;wBACH,EAAE,EAAE,GAAG;wBACP,IAAI,EAAE,IAAI,CAAC,aAAa;wBACxB,SAAS,EAAE,IAAI;wBACf,KAAK;qBACR,CAAC;gBACN,CAAC,CAAC,CAAC;YACP,CAAC;YACD,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACjC,CAAC;IACL,CAAC;IAEO,WAAW;QACf,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;YAClC,OAAO;QACX,CAAC;QACD,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;YAChD,kBAAkB;YAClB,IAAI,OAAO,IAAI,CAAC,WAAW,KAAK,QAAQ,EAAE,CAAC;gBACvC,MAAM,CAAC,KAAK,CAAC,CAAC,+BAA+B,EAAE,IAAI,CAAC,CAAC,CAAC;gBACtD,MAAM,IAAI,KAAK,CAAC,qBAAqB,CAAC,CAAC;YAC3C,CAAC;YACD,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YACjD,IAAI,CAAC,OAAO,EAAE,CAAC;gBACX,MAAM,CAAC,KAAK,CAAC,CAAC,2BAA2B,EAAE,IAAI,CAAC,CAAC,CAAC;gBAClD,MAAM,IAAI,KAAK,CAAC,qBAAqB,CAAC,CAAC;YAC3C,CAAC;YACD,IAAI,OAAO,CAAC,gBAAgB,CAAC,UAAU,EAAE,CAAC;gBACtC,MAAM,gBAAgB,GAAG,OAAO,CAAC,gBAAgB,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;gBACzG,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;oBAC1B,MAAM,IAAI,KAAK,CAAC,uCAAuC,IAAI,CAAC,mBAAmB,CAAC,YAAY,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,MAAM,gBAAgB,CAAC,KAAK,EAAE,CAAC,CAAC;gBACvJ,CAAC;YACL,CAAC;YACD,MAAM,MAAM,GAAgC,EAAE,CAAC;YAC/C,kDAAkD;YAClD,KAAK,MAAM,SAAS,IAAI,OAAO,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;gBACtD,MAAM,KAAK,GAAG,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,OAAO,CAAC,iBAAiB,CAAC,CAAC;gBACxE,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,gBAAgB,EAAE,SAAS,CAAC,CAAC;gBAC/E,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACvB,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,iBAAiB,EAAE,OAAO,CAAC,iBAAiB,EAAE,CAAC,CAAC;QAC/E,CAAC;IACL,CAAC;IAEO,cAAc,CAAC,SAAiB,EAAE,IAAY;QAClD,MAAM,QAAQ,GAAG,UAAU,EAAE,CAAC;QAC9B,MAAM,UAAU,GAAqC,EAAE,CAAC;QACxD,MAAM,WAAW,GAAqC,EAAE,CAAC;QACzD,MAAM,YAAY,GAAqC,EAAE,CAAC;QAC1D,MAAM,aAAa,GAAqC,EAAE,CAAC;QAC3D,MAAM,MAAM,GAAiC,EAAE,CAAC;QAChD,MAAM,QAAQ,GAAG,EAAE,CAAC;QACpB,OAAO;YACH,QAAQ;YACR,SAAS;YACT,UAAU;YACV,WAAW;YACX,YAAY;YACZ,aAAa;YACb,MAAM;YACN,IAAI;YACJ,QAAQ;SACX,CAAC;IACN,CAAC;IAEO,uBAAuB,CAAC,IAA4B,EAAE,KAAgC,EAAE,WAAoC,EAAE,SAAuC;QACzK,MAAM,aAAa,GAAG,KAAK,CAAC,MAAM,CAAC;QACnC,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YAC7C,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE,CAAC;gBACrB,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,EAAE,CAAC,GAAG,CAAC,CAAC;gBACxC,qDAAqD;gBACrD,IAAI,CAAC,KAAK,EAAE,CAAC;oBACT,MAAM,CAAC,KAAK,CAAC,CAAC,uCAAuC,EAAE,GAAG,CAAC,CAAC,CAAC;oBAC7D,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;gBACxD,CAAC;gBACD,MAAM,aAAa,GAAG,WAAW,CAAC,aAAa,EAAE,CAAC,GAAG,CAAC,CAAC;gBACvD,MAAM,cAAc,GAAG,aAAa,IAAI,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,aAAa,CAAC,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBAClJ,IAAI,cAAc,EAAE,CAAC;oBACjB,+CAA+C;oBAC/C,MAAM,SAAS,GAAG,aAAa,EAAE,IAAI,IAAI,GAAG,CAAC;oBAC7C,IAAI,CAAC,CAAC,KAAK,IAAI,OAAO,KAAK,CAAC,KAAK,KAAK,WAAW,CAAC,IAAI,OAAO,aAAa,EAAE,YAAY,KAAK,WAAW,EAAE,CAAC;wBACvG,aAAa,CAAC,SAAS,CAAC,GAAG;4BACvB,KAAK,EAAE,aAAa,CAAC,YAAY;yBACpC,CAAC;oBACN,CAAC;yBAAM,IAAI,KAAK,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;wBACjC,0CAA0C;wBAC1C,aAAa,CAAC,SAAS,CAAC,GAAG;4BACvB,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK;yBACjE,CAAC;oBACN,CAAC;yBAAM,CAAC;wBACJ,MAAM,CAAC,IAAI,CAAC,CAAC,sCAAsC,EAAE,KAAK,CAAC,CAAC,CAAC;oBACjE,CAAC;oBACD,4CAA4C;oBAC5C,IAAI,aAAa,IAAI,aAAa,CAAC,eAAe,EAAE,CAAC;wBACjD,aAAa,CAAC,SAAS,CAAC,CAAC,KAAK,GAAG,aAAa,CAAC,eAAe,CAAC,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;oBAC9G,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAEO,qBAAqB,CAAC,OAAoC;QAC9D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1C,kCAAkC;YAClC,MAAM,QAAQ,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC;YACrD,IAAI,CAAC,QAAQ,EAAE,CAAC;gBACZ,4CAA4C;gBAC5C,MAAM,CAAC,KAAK,CAAC,CAAC,sCAAsC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACvE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;YACtD,CAAC;YACD,MAAM,eAAe,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACvC,MAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;YAC1D,WAAW;YACX,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,MAAM,CAAC,KAAK,CAAC,CAAC,2BAA2B,EAAE,QAAQ,CAAC,CAAC,CAAC;gBACtD,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;YACtD,CAAC;YACD,MAAM,aAAa,GAAG,QAAQ,CAAC,KAAK,IAAI,EAAE,CAAC;YAC3C,MAAM,SAAS,GAAG,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,iDAAiD;YACtG,oBAAoB;YACpB,KAAK,MAAM,OAAO,IAAI,SAAS,EAAE,CAAC;gBAC9B,MAAM,IAAI,GAAG,aAAa,CAAC,OAAO,CAAC,CAAC;gBACpC,MAAM,WAAW,GAAG,YAAY,CAAC,gBAAgB,CAAC,OAAO,EAAE,KAAK,EAAE,CAAC,OAAO,CAAC,CAAC;gBAC5E,MAAM,aAAa,GAAG,WAAW,EAAE,IAAI,IAAI,OAAO,CAAC;gBACnD,6BAA6B;gBAC7B,MAAM,SAAS,GAAG,IAAI,CAAC,0BAA0B,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;gBACvE,MAAM,KAAK,GAAG,CAAC,WAAW,IAAI,WAAW,CAAC,OAAO,IAAI,eAAe,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,KAAK,WAAW,CAAC,OAAO,CAAC,CAAC,IAAI,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC3J,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;gBACpC,mCAAmC;gBACnC,MAAM,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC;gBAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC;gBACxC,IAAI,CAAC,MAAM,EAAE,CAAC;oBACV,MAAM,CAAC,KAAK,CAAC,CAAC,iCAAiC,EAAE,WAAW,CAAC,CAAC,CAAC;oBAC/D,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;gBACtD,CAAC;gBACD,2EAA2E;gBAC3E,MAAM,WAAW,GAAG,8BAA8B,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;gBAC7E,IAAI,CAAC,WAAW,EAAE,CAAC;oBACf,MAAM,CAAC,KAAK,CAAC,CAAC,iCAAiC,EAAE,MAAM,CAAC,CAAC,CAAC;oBAC1D,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;gBACtD,CAAC;gBACD,IAAI,aAAa,GAAG,WAAW,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC;gBACrE,IAAI,YAAY,GAAG,KAAK,CAAC;gBACzB,IAAI,CAAC,aAAa,EAAE,CAAC;oBACjB,KAAK,MAAM,GAAG,IAAI,WAAW,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC;wBAC1C,IAAI,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;4BAC3C,YAAY,GAAG,IAAI,CAAC;4BACpB,aAAa,GAAG,WAAW,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC;wBACrD,CAAC;oBACL,CAAC;gBACL,CAAC;gBACD,MAAM,gBAAgB,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC;gBACzJ,MAAM,UAAU,GAAG,CAAC,aAAa,IAAI,aAAa,CAAC,OAAO,IAAI,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,KAAK,aAAa,CAAC,OAAO,CAAC,CAAC,IAAI,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBACpJ,4FAA4F;gBAC5F,IAAI,QAAQ,GAAG,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,gBAAgB,CAAC,CAAC;gBAChF,0EAA0E;gBAC1E,IAAI,CAAC,QAAQ,EAAE,CAAC;oBACZ,QAAQ,GAAG,IAAI,CAAC,0BAA0B,CAAC,gBAAgB,CAAC,CAAC;oBAC7D,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBAC3C,CAAC;gBACD,sBAAsB;gBACtB,QAAQ,CAAC,iBAAiB,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;gBACpD,SAAS,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;YACxD,CAAC;YACD,qBAAqB;YACrB,MAAM,cAAc,GAAG,QAAQ,CAAC,MAAM,IAAI,EAAE,CAAC;YAC7C,MAAM,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC/C,KAAK,MAAM,QAAQ,IAAI,UAAU,EAAE,CAAC;gBAChC,MAAM,KAAK,GAAG,cAAc,CAAC,QAAQ,CAAC,CAAC;gBACvC,IAAI,YAAY,GAAG,YAAY,CAAC,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,QAAQ,CAAC,CAAC;gBAC5E,IAAI,YAAY,GAAG,KAAK,CAAC;gBACzB,IAAI,CAAC,YAAY,EAAE,CAAC;oBAChB,KAAK,MAAM,GAAG,IAAI,YAAY,CAAC,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC;wBAC7D,IAAI,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;4BAC3C,YAAY,GAAG,IAAI,CAAC;4BACpB,YAAY,GAAG,YAAY,CAAC,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC;wBACvE,CAAC;oBACL,CAAC;gBACL,CAAC;gBACD,MAAM,YAAY,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;gBAC9H,6BAA6B;gBAC7B,MAAM,QAAQ,GAAG,IAAI,CAAC,0BAA0B,CAAC,YAAY,CAAC,CAAC;gBAC/D,MAAM,KAAK,GAAG,CAAC,YAAY,IAAI,YAAY,CAAC,OAAO,IAAI,eAAe,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,KAAK,YAAa,CAAC,OAAO,CAAC,CAAC,IAAI,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBAC/J,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBAChC,IAAK,KAAoC,CAAC,KAAK,KAAK,SAAS,EAAE,CAAC;oBAC5D,MAAM,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC,KAAmC,EAAE,YAAY,IAAI,YAAY,CAAC,eAAe,CAAC,CAAC;oBAC9H,OAAO,CAAC,iBAAiB,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,cAAc,CAAC;gBAClE,CAAC;qBAAM,IAAI,OAAQ,KAAiD,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;oBACxF,MAAM,SAAS,GAAI,KAAiD,CAAC,IAAI,CAAC;oBAC1E,MAAM,iBAAiB,GAAI,KAAiD,CAAC,MAAM,IAAI,OAAO,CAAC;oBAC/F,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;oBACvC,IAAI,CAAC,OAAO,EAAE,CAAC;wBACX,MAAM,CAAC,KAAK,CAAC,CAAC,2CAA2C,EAAE,KAAK,CAAC,CAAC,CAAC;wBACnE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;oBACtD,CAAC;oBACD,MAAM,YAAY,GAAG,8BAA8B,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;oBAC/E,IAAI,CAAC,YAAY,EAAE,CAAC;wBAChB,MAAM,CAAC,KAAK,CAAC,CAAC,8CAA8C,EAAE,KAAK,CAAC,CAAC,CAAC;wBACtE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;oBACtD,CAAC;oBACD,IAAI,YAAY,GAAG,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC,iBAAiB,CAAC,CAAC;oBACrE,IAAI,YAAY,GAAG,KAAK,CAAC;oBACzB,6CAA6C;oBAC7C,IAAI,CAAC,YAAY,EAAE,CAAC;wBAChB,uDAAuD;wBACvD,KAAK,MAAM,GAAG,IAAI,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC;4BAC7C,IAAI,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;gCAC3C,YAAY,GAAG,IAAI,CAAC;gCACpB,YAAY,GAAG,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC;4BACvD,CAAC;wBACL,CAAC;oBACL,CAAC;oBACD,MAAM,aAAa,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,iBAAiB,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC;oBAClJ,MAAM,QAAQ,GAAG,CAAC,YAAY,IAAI,YAAY,CAAC,OAAO,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,KAAK,YAAa,CAAC,OAAO,CAAC,CAAC,IAAI,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBAClJ,IAAI,SAAS,GAAG,QAAQ,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,aAAa,CAAC,CAAC;oBAC3E,yCAAyC;oBACzC,IAAI,CAAC,SAAS,EAAE,CAAC;wBACb,SAAS,GAAG,IAAI,CAAC,0BAA0B,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;wBACjE,QAAQ,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;oBACzC,CAAC;oBACD,sBAAsB;oBACtB,QAAQ,CAAC,iBAAiB,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;oBACpD,SAAS,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;gBACxD,CAAC;qBAAM,CAAC;oBACJ,MAAM,CAAC,KAAK,CAAC,CAAC,oCAAoC,EAAE,KAAK,CAAC,CAAC,CAAC;oBAC5D,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;gBACtD,CAAC;YACL,CAAC;YAED,0BAA0B;YAC1B,IAAI,YAAY,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,CAAC;gBACrD,KAAK,MAAM,SAAS,IAAI,YAAY,CAAC,gBAAgB,CAAC,oBAAoB,EAAE,CAAC;oBACzE,MAAM,KAAK,GAAG,SAAS,CAAC,KAAK,CAAC;oBAC9B,MAAM,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC;oBAChC,MAAM,UAAU,GAAG,SAAS,CAAC,UAAU,CAAC;oBACxC,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,MAAM,EAAE,eAAe,CAAC,MAAM,CAAC,SAAS,CAAC,eAAe,CAAC,EAAE,eAAe,CAAC,MAAM,CAAC,SAAS,CAAC,gBAAgB,CAAC,EAAE,UAAU,CAAC,CAAC;gBAClK,CAAC;YACL,CAAC;YAED,IAAI,YAAY,CAAC,gBAAgB,CAAC,cAAc,EAAE,CAAC;gBAC/C,MAAM,WAAW,GAAG,IAAI,CAAC,mBAAmB,CAAC,YAAY,EAAE,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;gBAClF,IAAI,CAAC,WAAW,EAAE,CAAC;oBACf,MAAM,CAAC,KAAK,CAAC,CAAC,0CAA0C,EAAE,QAAQ,CAAC,CAAC,CAAC;oBACrE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;gBACtD,CAAC;gBACD,eAAe,CAAC,MAAM,GAAG,YAAY,CAAC,gBAAgB,CAAC,cAAc,CACjE,QAAQ,EACR,WAAW,EACX,YAAY,CAAC,gBAAgB,EAC7B,IAAI,EACJ,eAAe,CAAC,MAAM,EACtB,OAAO,EACP,IAAI,CAAC,KAAK,CACb,CAAC;YACN,CAAC;QACL,CAAC;IACL,CAAC;IAEO,0BAA0B,CAAC,IAAY,EAAE,QAAkB;QAC/D,OAAO;YACH,QAAQ,EAAE,UAAU,EAAE;YACtB,IAAI;YACJ,eAAe,EAAE,QAAQ,CAAC,CAAC,wCAAgC,CAAC,sCAA8B;YAC1F,iBAAiB,EAAE,EAAE;SACxB,CAAC;IACN,CAAC;IAEO,sBAAsB,CAAC,KAAa,EAAE,MAAc,EAAE,eAA0C,EAAE,gBAA2C,EAAE,UAAoB;QACvK,MAAM,UAAU,GAAG,UAAU,CAAC,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC,CAAC,eAAe,CAAC,YAAY,CAAC;QAC1F,MAAM,WAAW,GAAG,UAAU,CAAC,CAAC,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC,CAAC,gBAAgB,CAAC,aAAa,CAAC;QAC/F,MAAM,eAAe,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,KAAK,CAAC,IAAI,IAAI,CAAC,0BAA0B,CAAC,KAAK,CAAC,CAAC;QAC3G,MAAM,gBAAgB,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,0BAA0B,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACrH,mCAAmC;QACnC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,KAAK,CAAC,EAAE,CAAC;YAC5C,UAAU,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QACrC,CAAC;QACD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,EAAE,CAAC;YAC9C,WAAW,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACvC,CAAC;QACD,sBAAsB;QACtB,eAAe,CAAC,iBAAiB,CAAC,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;QAClE,gBAAgB,CAAC,iBAAiB,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;IACtE,CAAC;IAEM,eAAe,CAAC,KAAa;QAChC,OAAO,iBAAiB,GAAG,KAAK,CAAC;IACrC,CAAC;IAEM,oBAAoB;QACvB,MAAM,OAAO,GAAgC;YACzC,QAAQ,EAAE,UAAU,EAAE;YACtB,cAAc,EAAE,EAAE;YAClB,iBAAiB,EAAE,EAAE;SACxB,CAAC;QACF,IAAI,CAAC,qBAAqB,CAAC,OAAO,CAAC,CAAC;QACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACpD,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;YAC1C,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;QAC/D,CAAC;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,EAAiC,CAAC,CAAC;QAE9G,OAAO;YACH,WAAW,EAAE,IAAI;YACjB,SAAS;YACT,iBAAiB,EAAE,CAAC,OAAO,CAAC;SAC/B,CAAC;IACN,CAAC;CACJ","sourcesContent":["import type { IKHRInteractivity_Graph, IKHRInteractivity_Node, IKHRInteractivity_OutputSocketReference, IKHRInteractivity_Variable } from \"babylonjs-gltf2interface\";\nimport type { IGLTF } from \"../../glTFLoaderInterfaces\";\nimport type { IGLTFToFlowGraphMapping } from \"./declarationMapper\";\nimport { getMappingForDeclaration, getMappingForFullOperationName } from \"./declarationMapper\";\nimport { Logger } from \"core/Misc/logger\";\nimport type { ISerializedFlowGraph, ISerializedFlowGraphBlock, ISerializedFlowGraphConnection, ISerializedFlowGraphContext } from \"core/FlowGraph/typeDefinitions\";\nimport { RandomGUID } from \"core/Misc/guid\";\nimport type { IFlowGraphBlockConfiguration } from \"core/FlowGraph/flowGraphBlock\";\nimport type { FlowGraphBlockNames } from \"core/FlowGraph/Blocks/flowGraphBlockNames\";\nimport { FlowGraphConnectionType } from \"core/FlowGraph/flowGraphConnection\";\nimport { FlowGraphTypes } from \"core/FlowGraph/flowGraphRichTypes\";\nimport type { GLTFLoader } from \"../../glTFLoader\";\n\nexport interface InteractivityEvent {\n eventId: string;\n eventData?: {\n eventData: boolean;\n id: string;\n type: string;\n value?: any;\n }[];\n}\nexport const gltfTypeToBabylonType: {\n [key: string]: { length: number; flowGraphType: FlowGraphTypes; elementType: \"number\" | \"boolean\" };\n} = {\n float: { length: 1, flowGraphType: FlowGraphTypes.Number, elementType: \"number\" },\n bool: { length: 1, flowGraphType: FlowGraphTypes.Boolean, elementType: \"boolean\" },\n float2: { length: 2, flowGraphType: FlowGraphTypes.Vector2, elementType: \"number\" },\n float3: { length: 3, flowGraphType: FlowGraphTypes.Vector3, elementType: \"number\" },\n float4: { length: 4, flowGraphType: FlowGraphTypes.Vector4, elementType: \"number\" },\n float4x4: { length: 16, flowGraphType: FlowGraphTypes.Matrix, elementType: \"number\" },\n float2x2: { length: 4, flowGraphType: FlowGraphTypes.Matrix2D, elementType: \"number\" },\n float3x3: { length: 9, flowGraphType: FlowGraphTypes.Matrix3D, elementType: \"number\" },\n int: { length: 1, flowGraphType: FlowGraphTypes.Integer, elementType: \"number\" },\n};\n\nexport class InteractivityGraphToFlowGraphParser {\n /**\n * Note - the graph should be rejected if the same type is defined twice.\n * We currently don't validate that.\n */\n private _types: { length: number; flowGraphType: FlowGraphTypes; elementType: \"number\" | \"boolean\" }[] = [];\n private _mappings: { flowGraphMapping: IGLTFToFlowGraphMapping; fullOperationName: string }[] = [];\n private _staticVariables: { type: FlowGraphTypes; value: any[] }[] = [];\n private _events: InteractivityEvent[] = [];\n private _internalEventsCounter: number = 0;\n private _nodes: { blocks: ISerializedFlowGraphBlock[]; fullOperationName: string }[] = [];\n\n constructor(\n private _interactivityGraph: IKHRInteractivity_Graph,\n private _gltf: IGLTF,\n public _loader: GLTFLoader\n ) {\n // start with types\n this._parseTypes();\n // continue with declarations\n this._parseDeclarations();\n this._parseVariables();\n this._parseEvents();\n this._parseNodes();\n }\n\n public get arrays() {\n return {\n types: this._types,\n mappings: this._mappings,\n staticVariables: this._staticVariables,\n events: this._events,\n nodes: this._nodes,\n };\n }\n\n private _parseTypes() {\n if (!this._interactivityGraph.types) {\n return;\n }\n for (const type of this._interactivityGraph.types) {\n this._types.push(gltfTypeToBabylonType[type.signature]);\n }\n }\n\n private _parseDeclarations() {\n if (!this._interactivityGraph.declarations) {\n return;\n }\n for (const declaration of this._interactivityGraph.declarations) {\n // make sure we have the mapping for this operation\n const mapping = getMappingForDeclaration(declaration);\n // mapping is defined, because we generate an empty mapping if it's not found\n if (!mapping) {\n Logger.Error([\"No mapping found for declaration\", declaration]);\n throw new Error(\"Error parsing declarations\");\n }\n this._mappings.push({\n flowGraphMapping: mapping,\n fullOperationName: declaration.extension ? declaration.op + \":\" + declaration.extension : declaration.op,\n });\n }\n }\n\n private _parseVariables() {\n if (!this._interactivityGraph.variables) {\n return;\n }\n for (const variable of this._interactivityGraph.variables) {\n const parsed = this._parseVariable(variable);\n // set the default values here\n this._staticVariables.push(parsed);\n }\n }\n\n private _parseVariable(variable: IKHRInteractivity_Variable, dataTransform?: (value: any, parser: InteractivityGraphToFlowGraphParser) => any) {\n const type = this._types[variable.type];\n if (!type) {\n Logger.Error([\"No type found for variable\", variable]);\n throw new Error(\"Error parsing variables\");\n }\n if (variable.value) {\n if (variable.value.length !== type.length) {\n Logger.Error([\"Invalid value length for variable\", variable, type]);\n throw new Error(\"Error parsing variables\");\n }\n }\n const value = variable.value || [];\n if (!value.length) {\n switch (type.flowGraphType) {\n case FlowGraphTypes.Boolean:\n value.push(false);\n break;\n case FlowGraphTypes.Integer:\n value.push(0);\n break;\n case FlowGraphTypes.Number:\n value.push(NaN);\n break;\n case FlowGraphTypes.Vector2:\n value.push(NaN, NaN);\n break;\n case FlowGraphTypes.Vector3:\n value.push(NaN, NaN, NaN);\n break;\n case FlowGraphTypes.Vector4:\n case FlowGraphTypes.Matrix2D:\n case FlowGraphTypes.Quaternion:\n value.fill(NaN, 0, 4);\n break;\n case FlowGraphTypes.Matrix:\n value.fill(NaN, 0, 16);\n break;\n case FlowGraphTypes.Matrix3D:\n value.fill(NaN, 0, 9);\n break;\n default:\n break;\n }\n }\n // in case of NaN, Infinity, we need to parse the string to the object itself\n if (type.elementType === \"number\" && typeof value[0] === \"string\") {\n value[0] = parseFloat(value[0]);\n }\n return { type: type.flowGraphType, value: dataTransform ? dataTransform(value, this) : value };\n }\n\n private _parseEvents() {\n if (!this._interactivityGraph.events) {\n return;\n }\n for (const event of this._interactivityGraph.events) {\n const converted: InteractivityEvent = {\n eventId: event.id || \"internalEvent_\" + this._internalEventsCounter++,\n };\n if (event.values) {\n converted.eventData = Object.keys(event.values).map((key) => {\n const eventValue = event.values?.[key];\n if (!eventValue) {\n Logger.Error([\"No value found for event key\", key]);\n throw new Error(\"Error parsing events\");\n }\n const type = this._types[eventValue.type];\n if (!type) {\n Logger.Error([\"No type found for event value\", eventValue]);\n throw new Error(\"Error parsing events\");\n }\n const value = typeof eventValue.value !== \"undefined\" ? this._parseVariable(eventValue) : undefined;\n return {\n id: key,\n type: type.flowGraphType,\n eventData: true,\n value,\n };\n });\n }\n this._events.push(converted);\n }\n }\n\n private _parseNodes() {\n if (!this._interactivityGraph.nodes) {\n return;\n }\n for (const node of this._interactivityGraph.nodes) {\n // some validation\n if (typeof node.declaration !== \"number\") {\n Logger.Error([\"No declaration found for node\", node]);\n throw new Error(\"Error parsing nodes\");\n }\n const mapping = this._mappings[node.declaration];\n if (!mapping) {\n Logger.Error([\"No mapping found for node\", node]);\n throw new Error(\"Error parsing nodes\");\n }\n if (mapping.flowGraphMapping.validation) {\n const validationResult = mapping.flowGraphMapping.validation(node, this._interactivityGraph, this._gltf);\n if (!validationResult.valid) {\n throw new Error(`Error validating interactivity node ${this._interactivityGraph.declarations?.[node.declaration].op} - ${validationResult.error}`);\n }\n }\n const blocks: ISerializedFlowGraphBlock[] = [];\n // create block(s) for this node using the mapping\n for (const blockType of mapping.flowGraphMapping.blocks) {\n const block = this._getEmptyBlock(blockType, mapping.fullOperationName);\n this._parseNodeConfiguration(node, block, mapping.flowGraphMapping, blockType);\n blocks.push(block);\n }\n this._nodes.push({ blocks, fullOperationName: mapping.fullOperationName });\n }\n }\n\n private _getEmptyBlock(className: string, type: string): ISerializedFlowGraphBlock {\n const uniqueId = RandomGUID();\n const dataInputs: ISerializedFlowGraphConnection[] = [];\n const dataOutputs: ISerializedFlowGraphConnection[] = [];\n const signalInputs: ISerializedFlowGraphConnection[] = [];\n const signalOutputs: ISerializedFlowGraphConnection[] = [];\n const config: IFlowGraphBlockConfiguration = {};\n const metadata = {};\n return {\n uniqueId,\n className,\n dataInputs,\n dataOutputs,\n signalInputs,\n signalOutputs,\n config,\n type,\n metadata,\n };\n }\n\n private _parseNodeConfiguration(node: IKHRInteractivity_Node, block: ISerializedFlowGraphBlock, nodeMapping: IGLTFToFlowGraphMapping, blockType: FlowGraphBlockNames | string) {\n const configuration = block.config;\n if (node.configuration) {\n const keys = Object.keys(node.configuration);\n for (const key of keys) {\n const value = node.configuration?.[key];\n // value is always an array, never a number or string\n if (!value) {\n Logger.Error([\"No value found for node configuration\", key]);\n throw new Error(\"Error parsing node configuration\");\n }\n const configMapping = nodeMapping.configuration?.[key];\n const belongsToBlock = configMapping && configMapping.toBlock ? configMapping.toBlock === blockType : nodeMapping.blocks.indexOf(blockType) === 0;\n if (belongsToBlock) {\n // get the right name for the configuration key\n const configKey = configMapping?.name || key;\n if ((!value || typeof value.value === \"undefined\") && typeof configMapping?.defaultValue !== \"undefined\") {\n configuration[configKey] = {\n value: configMapping.defaultValue,\n };\n } else if (value.value.length >= 1) {\n // supporting int[] and int/boolean/string\n configuration[configKey] = {\n value: value.value.length === 1 ? value.value[0] : value.value,\n };\n } else {\n Logger.Warn([\"Invalid value for node configuration\", value]);\n }\n // make sure we transform the data if needed\n if (configMapping && configMapping.dataTransformer) {\n configuration[configKey].value = configMapping.dataTransformer([configuration[configKey].value], this)[0];\n }\n }\n }\n }\n }\n\n private _parseNodeConnections(context: ISerializedFlowGraphContext) {\n for (let i = 0; i < this._nodes.length; i++) {\n // get the corresponding gltf node\n const gltfNode = this._interactivityGraph.nodes?.[i];\n if (!gltfNode) {\n // should never happen but let's still check\n Logger.Error([\"No node found for interactivity node\", this._nodes[i]]);\n throw new Error(\"Error parsing node connections\");\n }\n const flowGraphBlocks = this._nodes[i];\n const outputMapper = this._mappings[gltfNode.declaration];\n // validate\n if (!outputMapper) {\n Logger.Error([\"No mapping found for node\", gltfNode]);\n throw new Error(\"Error parsing node connections\");\n }\n const flowsFromGLTF = gltfNode.flows || {};\n const flowsKeys = Object.keys(flowsFromGLTF).sort(); // sorting as some operations require sorted keys\n // connect the flows\n for (const flowKey of flowsKeys) {\n const flow = flowsFromGLTF[flowKey];\n const flowMapping = outputMapper.flowGraphMapping.outputs?.flows?.[flowKey];\n const socketOutName = flowMapping?.name || flowKey;\n // create a serialized socket\n const socketOut = this._createNewSocketConnection(socketOutName, true);\n const block = (flowMapping && flowMapping.toBlock && flowGraphBlocks.blocks.find((b) => b.className === flowMapping.toBlock)) || flowGraphBlocks.blocks[0];\n block.signalOutputs.push(socketOut);\n // get the input node of this block\n const inputNodeId = flow.node;\n const nodeIn = this._nodes[inputNodeId];\n if (!nodeIn) {\n Logger.Error([\"No node found for input node id\", inputNodeId]);\n throw new Error(\"Error parsing node connections\");\n }\n // get the mapper for the input node - in case it mapped to multiple blocks\n const inputMapper = getMappingForFullOperationName(nodeIn.fullOperationName);\n if (!inputMapper) {\n Logger.Error([\"No mapping found for input node\", nodeIn]);\n throw new Error(\"Error parsing node connections\");\n }\n let flowInMapping = inputMapper.inputs?.flows?.[flow.socket || \"in\"];\n let arrayMapping = false;\n if (!flowInMapping) {\n for (const key in inputMapper.inputs?.flows) {\n if (key.startsWith(\"[\") && key.endsWith(\"]\")) {\n arrayMapping = true;\n flowInMapping = inputMapper.inputs?.flows?.[key];\n }\n }\n }\n const nodeInSocketName = flowInMapping ? (arrayMapping ? flowInMapping.name.replace(\"$1\", flow.socket || \"\") : flowInMapping.name) : flow.socket || \"in\";\n const inputBlock = (flowInMapping && flowInMapping.toBlock && nodeIn.blocks.find((b) => b.className === flowInMapping.toBlock)) || nodeIn.blocks[0];\n // in all of the flow graph input connections, find the one with the same name as the socket\n let socketIn = inputBlock.signalInputs.find((s) => s.name === nodeInSocketName);\n // if the socket doesn't exist, create the input socket for the connection\n if (!socketIn) {\n socketIn = this._createNewSocketConnection(nodeInSocketName);\n inputBlock.signalInputs.push(socketIn);\n }\n // connect the sockets\n socketIn.connectedPointIds.push(socketOut.uniqueId);\n socketOut.connectedPointIds.push(socketIn.uniqueId);\n }\n // connect the values\n const valuesFromGLTF = gltfNode.values || {};\n const valuesKeys = Object.keys(valuesFromGLTF);\n for (const valueKey of valuesKeys) {\n const value = valuesFromGLTF[valueKey];\n let valueMapping = outputMapper.flowGraphMapping.inputs?.values?.[valueKey];\n let arrayMapping = false;\n if (!valueMapping) {\n for (const key in outputMapper.flowGraphMapping.inputs?.values) {\n if (key.startsWith(\"[\") && key.endsWith(\"]\")) {\n arrayMapping = true;\n valueMapping = outputMapper.flowGraphMapping.inputs?.values?.[key];\n }\n }\n }\n const socketInName = valueMapping ? (arrayMapping ? valueMapping.name.replace(\"$1\", valueKey) : valueMapping.name) : valueKey;\n // create a serialized socket\n const socketIn = this._createNewSocketConnection(socketInName);\n const block = (valueMapping && valueMapping.toBlock && flowGraphBlocks.blocks.find((b) => b.className === valueMapping!.toBlock)) || flowGraphBlocks.blocks[0];\n block.dataInputs.push(socketIn);\n if ((value as IKHRInteractivity_Variable).value !== undefined) {\n const convertedValue = this._parseVariable(value as IKHRInteractivity_Variable, valueMapping && valueMapping.dataTransformer);\n context._connectionValues[socketIn.uniqueId] = convertedValue;\n } else if (typeof (value as IKHRInteractivity_OutputSocketReference).node !== \"undefined\") {\n const nodeOutId = (value as IKHRInteractivity_OutputSocketReference).node;\n const nodeOutSocketName = (value as IKHRInteractivity_OutputSocketReference).socket || \"value\";\n const nodeOut = this._nodes[nodeOutId];\n if (!nodeOut) {\n Logger.Error([\"No node found for output socket reference\", value]);\n throw new Error(\"Error parsing node connections\");\n }\n const outputMapper = getMappingForFullOperationName(nodeOut.fullOperationName);\n if (!outputMapper) {\n Logger.Error([\"No mapping found for output socket reference\", value]);\n throw new Error(\"Error parsing node connections\");\n }\n let valueMapping = outputMapper.outputs?.values?.[nodeOutSocketName];\n let arrayMapping = false;\n // check if there is an array mapping defined\n if (!valueMapping) {\n // search for a value mapping that has an array mapping\n for (const key in outputMapper.outputs?.values) {\n if (key.startsWith(\"[\") && key.endsWith(\"]\")) {\n arrayMapping = true;\n valueMapping = outputMapper.outputs?.values?.[key];\n }\n }\n }\n const socketOutName = valueMapping ? (arrayMapping ? valueMapping.name.replace(\"$1\", nodeOutSocketName) : valueMapping?.name) : nodeOutSocketName;\n const outBlock = (valueMapping && valueMapping.toBlock && nodeOut.blocks.find((b) => b.className === valueMapping!.toBlock)) || nodeOut.blocks[0];\n let socketOut = outBlock.dataOutputs.find((s) => s.name === socketOutName);\n // if the socket doesn't exist, create it\n if (!socketOut) {\n socketOut = this._createNewSocketConnection(socketOutName, true);\n outBlock.dataOutputs.push(socketOut);\n }\n // connect the sockets\n socketIn.connectedPointIds.push(socketOut.uniqueId);\n socketOut.connectedPointIds.push(socketIn.uniqueId);\n } else {\n Logger.Error([\"Invalid value for value connection\", value]);\n throw new Error(\"Error parsing node connections\");\n }\n }\n\n // inter block connections\n if (outputMapper.flowGraphMapping.interBlockConnectors) {\n for (const connector of outputMapper.flowGraphMapping.interBlockConnectors) {\n const input = connector.input;\n const output = connector.output;\n const isVariable = connector.isVariable;\n this._connectFlowGraphNodes(input, output, flowGraphBlocks.blocks[connector.inputBlockIndex], flowGraphBlocks.blocks[connector.outputBlockIndex], isVariable);\n }\n }\n\n if (outputMapper.flowGraphMapping.extraProcessor) {\n const declaration = this._interactivityGraph.declarations?.[gltfNode.declaration];\n if (!declaration) {\n Logger.Error([\"No declaration found for extra processor\", gltfNode]);\n throw new Error(\"Error parsing node connections\");\n }\n flowGraphBlocks.blocks = outputMapper.flowGraphMapping.extraProcessor(\n gltfNode,\n declaration,\n outputMapper.flowGraphMapping,\n this,\n flowGraphBlocks.blocks,\n context,\n this._gltf\n );\n }\n }\n }\n\n private _createNewSocketConnection(name: string, isOutput?: boolean): ISerializedFlowGraphConnection {\n return {\n uniqueId: RandomGUID(),\n name,\n _connectionType: isOutput ? FlowGraphConnectionType.Output : FlowGraphConnectionType.Input,\n connectedPointIds: [],\n };\n }\n\n private _connectFlowGraphNodes(input: string, output: string, serializedInput: ISerializedFlowGraphBlock, serializedOutput: ISerializedFlowGraphBlock, isVariable?: boolean) {\n const inputArray = isVariable ? serializedInput.dataInputs : serializedInput.signalInputs;\n const outputArray = isVariable ? serializedOutput.dataOutputs : serializedOutput.signalOutputs;\n const inputConnection = inputArray.find((s) => s.name === input) || this._createNewSocketConnection(input);\n const outputConnection = outputArray.find((s) => s.name === output) || this._createNewSocketConnection(output, true);\n // of not found add it to the array\n if (!inputArray.find((s) => s.name === input)) {\n inputArray.push(inputConnection);\n }\n if (!outputArray.find((s) => s.name === output)) {\n outputArray.push(outputConnection);\n }\n // connect the sockets\n inputConnection.connectedPointIds.push(outputConnection.uniqueId);\n outputConnection.connectedPointIds.push(inputConnection.uniqueId);\n }\n\n public getVariableName(index: number) {\n return \"staticVariable_\" + index;\n }\n\n public serializeToFlowGraph(): ISerializedFlowGraph {\n const context: ISerializedFlowGraphContext = {\n uniqueId: RandomGUID(),\n _userVariables: {},\n _connectionValues: {},\n };\n this._parseNodeConnections(context);\n for (let i = 0; i < this._staticVariables.length; i++) {\n const variable = this._staticVariables[i];\n context._userVariables[this.getVariableName(i)] = variable;\n }\n\n const allBlocks = this._nodes.reduce((acc, val) => acc.concat(val.blocks), [] as ISerializedFlowGraphBlock[]);\n\n return {\n rightHanded: true,\n allBlocks,\n executionContexts: [context],\n };\n }\n}\n"]}
|
@@ -197,11 +197,11 @@ class TransmissionHelper {
|
|
197
197
|
this._opaqueRenderTarget.onAfterUnbindObservable.add(() => {
|
198
198
|
this._scene.environmentIntensity = saveSceneEnvIntensity;
|
199
199
|
});
|
200
|
-
this._transparentMeshesCache
|
200
|
+
for (const mesh of this._transparentMeshesCache) {
|
201
201
|
if (this._shouldRenderAsTransmission(mesh.material)) {
|
202
202
|
mesh.material.refractionTexture = this._opaqueRenderTarget;
|
203
203
|
}
|
204
|
-
}
|
204
|
+
}
|
205
205
|
}
|
206
206
|
/**
|
207
207
|
* Dispose all the elements created by the Helper.
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"KHR_materials_transmission.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/KHR_materials_transmission.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAK7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAK3C,OAAO,EAAE,mBAAmB,EAAE,kEAAoD;AAElF,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAClD,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,KAAK,EAAE,sCAAwB;AAExC,OAAO,EAAE,qBAAqB,EAAE,uBAAuB,EAAE,MAAM,gCAAgC,CAAC;AA+ChG;;GAEG;AACH,MAAM,kBAAkB;IACpB;;;OAGG;IACK,MAAM,CAAC,kBAAkB;QAC7B,OAAO;YACH,UAAU,EAAE,IAAI;YAChB,OAAO,EAAE,CAAC;YACV,kBAAkB,EAAE,CAAC;YACrB,mBAAmB,EAAE,CAAC,CAAC;YACvB,uBAAuB,EAAE,SAAS,CAAC,sBAAsB;YACzD,eAAe,EAAE,IAAI;SACxB,CAAC;IACN,CAAC;IAoBD;;;;OAIG;IACH,YAAY,OAA4C,EAAE,KAAY;QAhB9D,wBAAmB,GAAkC,IAAI,CAAC;QAC1D,uBAAkB,GAAmB,EAAE,CAAC;QACxC,4BAAuB,GAAmB,EAAE,CAAC;QAC7C,uBAAkB,GAAuD,EAAE,CAAC;QAchF,IAAI,CAAC,QAAQ,GAAG;YACZ,GAAG,kBAAkB,CAAC,kBAAkB,EAAE;YAC1C,GAAG,OAAO;SACb,CAAC;QACF,IAAI,CAAC,MAAM,GAAG,KAAY,CAAC;QAC3B,IAAI,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEvC,IAAI,CAAC,iBAAiB,GAAG,IAAI,UAAU,EAAE,CAAC;QAC1C,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,OAAO,CAAC,GAAG,EAAE;YACzC,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,aAAa,CAAC,OAA4C;QAC7D,uEAAuE;QACvE,MAAM,SAAS,GAAG,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC,CAAC,GAAW,EAAE,EAAE,CAAE,IAAI,CAAC,QAAgB,CAAC,GAAG,CAAC,KAAM,OAAe,CAAC,GAAG,CAAC,CAAC,CAAC;QACtH,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;YACpB,OAAO;QACX,CAAC;QAED,MAAM,UAAU,GAAG;YACf,GAAG,IAAI,CAAC,QAAQ;YAChB,GAAG,OAAO;SACb,CAAC;QAEF,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC;QACjC,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC;QAE3B,uCAAuC;QACvC,IACI,UAAU,CAAC,UAAU,KAAK,UAAU,CAAC,UAAU;YAC/C,UAAU,CAAC,uBAAuB,KAAK,UAAU,CAAC,uBAAuB;YACzE,UAAU,CAAC,eAAe,KAAK,UAAU,CAAC,eAAe;YACzD,CAAC,IAAI,CAAC,mBAAmB,EAC3B,CAAC;YACC,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC/B,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,mBAAmB,CAAC,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC;YACtD,IAAI,CAAC,mBAAmB,CAAC,kBAAkB,GAAG,UAAU,CAAC,kBAAkB,CAAC;YAC5E,IAAI,CAAC,mBAAmB,CAAC,mBAAmB,GAAG,UAAU,CAAC,mBAAmB,CAAC;QAClF,CAAC;IACL,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAEO,2BAA2B,CAAC,QAA4B;QAC5D,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,IAAI,QAAQ,YAAY,WAAW,IAAI,QAAQ,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC;YAC7E,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,QAAQ,CAAC,IAAkB;QAC/B,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,2BAA2B,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAEtH,0HAA0H;QAC1H,kGAAkG;QAClG,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE;YACpB,IAAI,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;gBACjD,IAAI,CAAC,QAAwB,CAAC,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC;gBAC5E,IAAI,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBACpD,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAC5C,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBAC/C,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACvC,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,WAAW,CAAC,IAAkB;QAClC,IAAI,CAAC,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAChF,OAAO,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,GAAG,GAAG,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACrD,IAAI,GAAG,KAAK,CAAC,CAAC,EAAE,CAAC;YACb,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAChD,CAAC;QACD,GAAG,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,GAAG,KAAK,CAAC,CAAC,EAAE,CAAC;YACb,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAC3C,CAAC;IACL,CAAC;IAEO,WAAW;QACf,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QACrD,8EAA8E;QAC9E,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QACnE,0FAA0F;QAC1F,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IACzE,CAAC;IAED,+GAA+G;IACvG,sBAAsB,CAAC,IAAkB;QAC7C,MAAM,cAAc,GAAG,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAClE,MAAM,SAAS,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAExD,qHAAqH;QACrH,MAAM,eAAe,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACxE,IAAI,eAAe,EAAE,CAAC;YAClB,IAAI,IAAI,CAAC,QAAQ,YAAY,WAAW,EAAE,CAAC;gBACvC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC;YAC1E,CAAC;YACD,IAAI,SAAS,KAAK,CAAC,CAAC,EAAE,CAAC;gBACnB,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;gBAC7C,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC5C,CAAC;iBAAM,IAAI,cAAc,KAAK,CAAC,CAAC,EAAE,CAAC;gBAC/B,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC5C,CAAC;YACD,gHAAgH;QACpH,CAAC;aAAM,CAAC;YACJ,IAAI,cAAc,KAAK,CAAC,CAAC,EAAE,CAAC;gBACxB,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;gBACvD,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,CAAC;iBAAM,IAAI,SAAS,KAAK,CAAC,CAAC,EAAE,CAAC;gBAC1B,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,oBAAoB;QACvB,OAAO,IAAI,CAAC,mBAAmB,EAAE,kBAAkB,EAAE,KAAK,IAAI,CAAC;IACnE,CAAC;IAED;;;OAGG;IACI,mBAAmB;QACtB,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,CAAC;QACvC,CAAC;QACD,IAAI,CAAC,mBAAmB,GAAG,IAAI,mBAAmB,CAC9C,oBAAoB,EACpB,IAAI,CAAC,QAAQ,CAAC,UAAU,EACxB,IAAI,CAAC,MAAM,EACX,IAAI,CAAC,QAAQ,CAAC,eAAe,EAC7B,SAAS,EACT,IAAI,CAAC,QAAQ,CAAC,uBAAuB,CACxC,CAAC;QACF,IAAI,CAAC,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACrD,IAAI,CAAC,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAC9D,IAAI,CAAC,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,KAAK,EAAE,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;QAC1G,IAAI,CAAC,mBAAmB,CAAC,UAAU,GAAG,KAAK,CAAC;QAC5C,IAAI,CAAC,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC;QAC/E,IAAI,CAAC,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,QAAQ,CAAC,mBAAmB,CAAC;QACjF,IAAI,CAAC,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;QACzD,IAAI,CAAC,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC;QAC9C,IAAI,CAAC,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC;QAChD,IAAI,CAAC,mBAAmB,CAAC,sBAAsB,GAAG,IAAI,CAAC;QAEvD,IAAI,qBAA6B,CAAC;QAClC,IAAI,CAAC,mBAAmB,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC,kBAAkB,EAAE,EAAE;YACvE,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC;YACzD,IAAI,CAAC,MAAM,CAAC,oBAAoB,GAAG,GAAG,CAAC;YACvC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;gBAC5B,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,kBAAkB,CAAC,kBAAkB,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;YAC9H,CAAC;iBAAM,CAAC;gBACJ,kBAAkB,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;YACrE,CAAC;QACL,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,mBAAmB,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtD,IAAI,CAAC,MAAM,CAAC,oBAAoB,GAAG,qBAAqB,CAAC;QAC7D,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC,IAAkB,EAAE,EAAE;YACxD,IAAI,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;gBACjD,IAAI,CAAC,QAAwB,CAAC,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC;YAChF,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,MAAM,CAAC,mBAAmB,GAAG,SAAS,CAAC;QAC5C,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,CAAC;YACnC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QACpC,CAAC;QACD,IAAI,CAAC,uBAAuB,GAAG,EAAE,CAAC;QAClC,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;IACjC,CAAC;CACJ;AAED,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAa1C;;GAEG;AACH,gEAAgE;AAChE,MAAM,OAAO,0BAA0B;IAkBnC;;OAEG;IACH,YAAY,MAAkB;QApB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAO5B;;WAEG;QACI,UAAK,GAAG,GAAG,CAAC;QAQf,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAClD,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,MAAM,CAAC,MAAM,CAAC,sBAAsB,GAAG,IAAI,CAAC;QAChD,CAAC;IACL,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,2BAA2B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAC9F,OAAO,UAAU,CAAC,kBAAkB,CAA4B,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YAC1H,MAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;YAC3C,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC,CAAC;YAC5F,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,+BAA+B,CAAC,gBAAgB,EAAE,QAAQ,EAAE,eAAe,EAAE,SAAS,CAAC,CAAC,CAAC;YAC5G,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;QAChD,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,+BAA+B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB,EAAE,SAAoC;QACzI,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE,CAAC;YAC5C,MAAM,IAAI,KAAK,CAAC,GAAG,OAAO,+BAA+B,CAAC,CAAC;QAC/D,CAAC;QACD,MAAM,WAAW,GAAG,eAA8B,CAAC;QAEnD,mEAAmE;QACnE,WAAW,CAAC,UAAU,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAElD,qFAAqF;QACrF,WAAW,CAAC,UAAU,CAAC,uBAAuB,GAAG,GAAG,CAAC;QAErD,wCAAwC;QACxC,WAAW,CAAC,UAAU,CAAC,yBAAyB,GAAG,IAAI,CAAC;QAExD,IAAI,SAAS,CAAC,kBAAkB,KAAK,SAAS,EAAE,CAAC;YAC7C,WAAW,CAAC,UAAU,CAAC,mBAAmB,GAAG,SAAS,CAAC,kBAAkB,CAAC;YAC1E,MAAM,KAAK,GAAG,WAAW,CAAC,QAAQ,EAA0C,CAAC;YAC7E,IAAI,WAAW,CAAC,UAAU,CAAC,mBAAmB,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,CAAC;gBAC3E,IAAI,kBAAkB,CAAC,EAAE,EAAE,WAAW,CAAC,QAAQ,EAAE,CAAC,CAAC;YACvD,CAAC;iBAAM,IAAI,WAAW,CAAC,UAAU,CAAC,mBAAmB,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,oBAAoB,EAAE,EAAE,CAAC;gBAC1G,kDAAkD;gBAClD,KAAK,CAAC,mBAAmB,EAAE,mBAAmB,EAAE,CAAC;YACrD,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,WAAW,CAAC,UAAU,CAAC,mBAAmB,GAAG,GAAG,CAAC;YACjD,WAAW,CAAC,UAAU,CAAC,mBAAmB,GAAG,KAAK,CAAC;YACnD,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;QAC7B,CAAC;QAED,WAAW,CAAC,UAAU,CAAC,gBAAgB,GAAG,GAAG,CAAC;QAC9C,WAAW,CAAC,UAAU,CAAC,gBAAgB,GAAG,GAAG,CAAC;QAC9C,IAAI,SAAS,CAAC,mBAAmB,EAAE,CAAC;YAC/B,SAAS,CAAC,mBAAoC,CAAC,YAAY,GAAG,IAAI,CAAC;YACpE,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,GAAG,OAAO,sBAAsB,EAAE,SAAS,CAAC,mBAAmB,EAAE,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC,OAAoB,EAAE,EAAE;gBAC/I,OAAO,CAAC,IAAI,GAAG,GAAG,eAAe,CAAC,IAAI,iBAAiB,CAAC;gBACxD,WAAW,CAAC,UAAU,CAAC,0BAA0B,GAAG,OAAO,CAAC;gBAC5D,WAAW,CAAC,UAAU,CAAC,oBAAoB,GAAG,IAAI,CAAC;YACvD,CAAC,CAAC,CAAC;QACP,CAAC;aAAM,CAAC;YACJ,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;QAC7B,CAAC;IACL,CAAC;CACJ;AAED,uBAAuB,CAAC,IAAI,CAAC,CAAC;AAC9B,qBAAqB,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,0BAA0B,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { IKHRMaterialsTransmission } from \"babylonjs-gltf2interface\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { Color4 } from \"core/Maths/math.color\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\n\r\ninterface ITransmissionHelperHolder {\r\n /**\r\n * @internal\r\n */\r\n _transmissionHelper: TransmissionHelper | undefined;\r\n}\r\n\r\ninterface ITransmissionHelperOptions {\r\n /**\r\n * The size of the render buffers (default: 1024)\r\n */\r\n renderSize: number;\r\n\r\n /**\r\n * The number of samples to use when generating the render target texture for opaque meshes (default: 4)\r\n */\r\n samples: number;\r\n\r\n /**\r\n * Scale to apply when selecting the LOD level to sample the refraction texture (default: 1)\r\n */\r\n lodGenerationScale: number;\r\n\r\n /**\r\n * Offset to apply when selecting the LOD level to sample the refraction texture (default: -4)\r\n */\r\n lodGenerationOffset: number;\r\n\r\n /**\r\n * Type of the refraction render target texture (default: TEXTURETYPE_HALF_FLOAT)\r\n */\r\n renderTargetTextureType: number;\r\n\r\n /**\r\n * Defines if the mipmaps for the refraction render target texture must be generated (default: true)\r\n */\r\n generateMipmaps: boolean;\r\n\r\n /**\r\n * Clear color of the opaque texture. If not provided, use the scene clear color (which will be converted to linear space).\r\n * If provided, should be in linear space\r\n */\r\n clearColor?: Color4;\r\n}\r\n\r\n/**\r\n * A class to handle setting up the rendering of opaque objects to be shown through transmissive objects.\r\n */\r\nclass TransmissionHelper {\r\n /**\r\n * Creates the default options for the helper.\r\n * @returns the default options\r\n */\r\n private static _GetDefaultOptions(): ITransmissionHelperOptions {\r\n return {\r\n renderSize: 1024,\r\n samples: 4,\r\n lodGenerationScale: 1,\r\n lodGenerationOffset: -4,\r\n renderTargetTextureType: Constants.TEXTURETYPE_HALF_FLOAT,\r\n generateMipmaps: true,\r\n };\r\n }\r\n\r\n /**\r\n * Stores the creation options.\r\n */\r\n private readonly _scene: Scene & ITransmissionHelperHolder;\r\n\r\n private _options: ITransmissionHelperOptions;\r\n\r\n private _opaqueRenderTarget: Nullable<RenderTargetTexture> = null;\r\n private _opaqueMeshesCache: AbstractMesh[] = [];\r\n private _transparentMeshesCache: AbstractMesh[] = [];\r\n private _materialObservers: { [id: string]: Nullable<Observer<AbstractMesh>> } = {};\r\n\r\n /**\r\n * This observable will be notified with any error during the creation of the environment,\r\n * mainly texture creation errors.\r\n */\r\n public onErrorObservable: Observable<{ message?: string; exception?: any }>;\r\n\r\n /**\r\n * constructor\r\n * @param options Defines the options we want to customize the helper\r\n * @param scene The scene to add the material to\r\n */\r\n constructor(options: Partial<ITransmissionHelperOptions>, scene: Scene) {\r\n this._options = {\r\n ...TransmissionHelper._GetDefaultOptions(),\r\n ...options,\r\n };\r\n this._scene = scene as any;\r\n this._scene._transmissionHelper = this;\r\n\r\n this.onErrorObservable = new Observable();\r\n this._scene.onDisposeObservable.addOnce(() => {\r\n this.dispose();\r\n });\r\n\r\n this._parseScene();\r\n this._setupRenderTargets();\r\n }\r\n\r\n /**\r\n * Updates the background according to the new options\r\n * @param options\r\n */\r\n public updateOptions(options: Partial<ITransmissionHelperOptions>) {\r\n // First check if any options are actually being changed. If not, exit.\r\n const newValues = Object.keys(options).filter((key: string) => (this._options as any)[key] !== (options as any)[key]);\r\n if (!newValues.length) {\r\n return;\r\n }\r\n\r\n const newOptions = {\r\n ...this._options,\r\n ...options,\r\n };\r\n\r\n const oldOptions = this._options;\r\n this._options = newOptions;\r\n\r\n // If size changes, recreate everything\r\n if (\r\n newOptions.renderSize !== oldOptions.renderSize ||\r\n newOptions.renderTargetTextureType !== oldOptions.renderTargetTextureType ||\r\n newOptions.generateMipmaps !== oldOptions.generateMipmaps ||\r\n !this._opaqueRenderTarget\r\n ) {\r\n this._setupRenderTargets();\r\n } else {\r\n this._opaqueRenderTarget.samples = newOptions.samples;\r\n this._opaqueRenderTarget.lodGenerationScale = newOptions.lodGenerationScale;\r\n this._opaqueRenderTarget.lodGenerationOffset = newOptions.lodGenerationOffset;\r\n }\r\n }\r\n\r\n /**\r\n * @returns the opaque render target texture or null if not available.\r\n */\r\n public getOpaqueTarget(): Nullable<Texture> {\r\n return this._opaqueRenderTarget;\r\n }\r\n\r\n private _shouldRenderAsTransmission(material: Nullable<Material>): boolean {\r\n if (!material) {\r\n return false;\r\n }\r\n if (material instanceof PBRMaterial && material.subSurface.isRefractionEnabled) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n private _addMesh(mesh: AbstractMesh): void {\r\n this._materialObservers[mesh.uniqueId] = mesh.onMaterialChangedObservable.add(this._onMeshMaterialChanged.bind(this));\r\n\r\n // we need to defer the processing because _addMesh may be called as part as an instance mesh creation, in which case some\r\n // internal properties are not setup yet, like _sourceMesh (needed when doing mesh.material below)\r\n Tools.SetImmediate(() => {\r\n if (this._shouldRenderAsTransmission(mesh.material)) {\r\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\r\n if (this._transparentMeshesCache.indexOf(mesh) === -1) {\r\n this._transparentMeshesCache.push(mesh);\r\n }\r\n } else {\r\n if (this._opaqueMeshesCache.indexOf(mesh) === -1) {\r\n this._opaqueMeshesCache.push(mesh);\r\n }\r\n }\r\n });\r\n }\r\n\r\n private _removeMesh(mesh: AbstractMesh): void {\r\n mesh.onMaterialChangedObservable.remove(this._materialObservers[mesh.uniqueId]);\r\n delete this._materialObservers[mesh.uniqueId];\r\n let idx = this._transparentMeshesCache.indexOf(mesh);\r\n if (idx !== -1) {\r\n this._transparentMeshesCache.splice(idx, 1);\r\n }\r\n idx = this._opaqueMeshesCache.indexOf(mesh);\r\n if (idx !== -1) {\r\n this._opaqueMeshesCache.splice(idx, 1);\r\n }\r\n }\r\n\r\n private _parseScene(): void {\r\n this._scene.meshes.forEach(this._addMesh.bind(this));\r\n // Listen for when a mesh is added to the scene and add it to our cache lists.\r\n this._scene.onNewMeshAddedObservable.add(this._addMesh.bind(this));\r\n // Listen for when a mesh is removed from to the scene and remove it from our cache lists.\r\n this._scene.onMeshRemovedObservable.add(this._removeMesh.bind(this));\r\n }\r\n\r\n // When one of the meshes in the scene has its material changed, make sure that it's in the correct cache list.\r\n private _onMeshMaterialChanged(mesh: AbstractMesh) {\r\n const transparentIdx = this._transparentMeshesCache.indexOf(mesh);\r\n const opaqueIdx = this._opaqueMeshesCache.indexOf(mesh);\r\n\r\n // If the material is transparent, make sure that it's added to the transparent list and removed from the opaque list\r\n const useTransmission = this._shouldRenderAsTransmission(mesh.material);\r\n if (useTransmission) {\r\n if (mesh.material instanceof PBRMaterial) {\r\n mesh.material.subSurface.refractionTexture = this._opaqueRenderTarget;\r\n }\r\n if (opaqueIdx !== -1) {\r\n this._opaqueMeshesCache.splice(opaqueIdx, 1);\r\n this._transparentMeshesCache.push(mesh);\r\n } else if (transparentIdx === -1) {\r\n this._transparentMeshesCache.push(mesh);\r\n }\r\n // If the material is opaque, make sure that it's added to the opaque list and removed from the transparent list\r\n } else {\r\n if (transparentIdx !== -1) {\r\n this._transparentMeshesCache.splice(transparentIdx, 1);\r\n this._opaqueMeshesCache.push(mesh);\r\n } else if (opaqueIdx === -1) {\r\n this._opaqueMeshesCache.push(mesh);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n * Check if the opaque render target has not been disposed and can still be used.\r\n * @returns\r\n */\r\n public _isRenderTargetValid() {\r\n return this._opaqueRenderTarget?.getInternalTexture() !== null;\r\n }\r\n\r\n /**\r\n * @internal\r\n * Setup the render targets according to the specified options.\r\n */\r\n public _setupRenderTargets(): void {\r\n if (this._opaqueRenderTarget) {\r\n this._opaqueRenderTarget.dispose();\r\n }\r\n this._opaqueRenderTarget = new RenderTargetTexture(\r\n \"opaqueSceneTexture\",\r\n this._options.renderSize,\r\n this._scene,\r\n this._options.generateMipmaps,\r\n undefined,\r\n this._options.renderTargetTextureType\r\n );\r\n this._opaqueRenderTarget.ignoreCameraViewport = true;\r\n this._opaqueRenderTarget.renderList = this._opaqueMeshesCache;\r\n this._opaqueRenderTarget.clearColor = this._options.clearColor?.clone() ?? this._scene.clearColor.clone();\r\n this._opaqueRenderTarget.gammaSpace = false;\r\n this._opaqueRenderTarget.lodGenerationScale = this._options.lodGenerationScale;\r\n this._opaqueRenderTarget.lodGenerationOffset = this._options.lodGenerationOffset;\r\n this._opaqueRenderTarget.samples = this._options.samples;\r\n this._opaqueRenderTarget.renderSprites = true;\r\n this._opaqueRenderTarget.renderParticles = true;\r\n this._opaqueRenderTarget.disableImageProcessing = true;\r\n\r\n let saveSceneEnvIntensity: number;\r\n this._opaqueRenderTarget.onBeforeBindObservable.add((opaqueRenderTarget) => {\r\n saveSceneEnvIntensity = this._scene.environmentIntensity;\r\n this._scene.environmentIntensity = 1.0;\r\n if (!this._options.clearColor) {\r\n this._scene.clearColor.toLinearSpaceToRef(opaqueRenderTarget.clearColor, this._scene.getEngine().useExactSrgbConversions);\r\n } else {\r\n opaqueRenderTarget.clearColor.copyFrom(this._options.clearColor);\r\n }\r\n });\r\n this._opaqueRenderTarget.onAfterUnbindObservable.add(() => {\r\n this._scene.environmentIntensity = saveSceneEnvIntensity;\r\n });\r\n\r\n this._transparentMeshesCache.forEach((mesh: AbstractMesh) => {\r\n if (this._shouldRenderAsTransmission(mesh.material)) {\r\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Dispose all the elements created by the Helper.\r\n */\r\n public dispose(): void {\r\n this._scene._transmissionHelper = undefined;\r\n if (this._opaqueRenderTarget) {\r\n this._opaqueRenderTarget.dispose();\r\n this._opaqueRenderTarget = null;\r\n }\r\n this._transparentMeshesCache = [];\r\n this._opaqueMeshesCache = [];\r\n }\r\n}\r\n\r\nconst NAME = \"KHR_materials_transmission\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the KHR_materials_transmission extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"KHR_materials_transmission\"]: {};\r\n }\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_transmission/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_transmission implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 175;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n if (this.enabled) {\r\n loader.parent.transparencyAsCoverage = true;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsTransmission>(context, material, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loadTransparentPropertiesAsync(extensionContext, material, babylonMaterial, extension));\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadTransparentPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IKHRMaterialsTransmission): Promise<void> {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${context}: Material type not supported`);\r\n }\r\n const pbrMaterial = babylonMaterial as PBRMaterial;\r\n\r\n // Enables \"refraction\" texture which represents transmitted light.\r\n pbrMaterial.subSurface.isRefractionEnabled = true;\r\n\r\n // Since this extension models thin-surface transmission only, we must make IOR = 1.0\r\n pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;\r\n\r\n // Albedo colour will tint transmission.\r\n pbrMaterial.subSurface.useAlbedoToTintRefraction = true;\r\n\r\n if (extension.transmissionFactor !== undefined) {\r\n pbrMaterial.subSurface.refractionIntensity = extension.transmissionFactor;\r\n const scene = pbrMaterial.getScene() as unknown as ITransmissionHelperHolder;\r\n if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper) {\r\n new TransmissionHelper({}, pbrMaterial.getScene());\r\n } else if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper?._isRenderTargetValid()) {\r\n // If the render target is not valid, recreate it.\r\n scene._transmissionHelper?._setupRenderTargets();\r\n }\r\n } else {\r\n pbrMaterial.subSurface.refractionIntensity = 0.0;\r\n pbrMaterial.subSurface.isRefractionEnabled = false;\r\n return Promise.resolve();\r\n }\r\n\r\n pbrMaterial.subSurface.minimumThickness = 0.0;\r\n pbrMaterial.subSurface.maximumThickness = 0.0;\r\n if (extension.transmissionTexture) {\r\n (extension.transmissionTexture as ITextureInfo).nonColorData = true;\r\n return this._loader.loadTextureInfoAsync(`${context}/transmissionTexture`, extension.transmissionTexture, undefined).then((texture: BaseTexture) => {\r\n texture.name = `${babylonMaterial.name} (Transmission)`;\r\n pbrMaterial.subSurface.refractionIntensityTexture = texture;\r\n pbrMaterial.subSurface.useGltfStyleTextures = true;\r\n });\r\n } else {\r\n return Promise.resolve();\r\n }\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new KHR_materials_transmission(loader));\r\n"]}
|
1
|
+
{"version":3,"file":"KHR_materials_transmission.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/KHR_materials_transmission.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAK7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAK3C,OAAO,EAAE,mBAAmB,EAAE,kEAAoD;AAElF,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAClD,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,KAAK,EAAE,sCAAwB;AAExC,OAAO,EAAE,qBAAqB,EAAE,uBAAuB,EAAE,MAAM,gCAAgC,CAAC;AA+ChG;;GAEG;AACH,MAAM,kBAAkB;IACpB;;;OAGG;IACK,MAAM,CAAC,kBAAkB;QAC7B,OAAO;YACH,UAAU,EAAE,IAAI;YAChB,OAAO,EAAE,CAAC;YACV,kBAAkB,EAAE,CAAC;YACrB,mBAAmB,EAAE,CAAC,CAAC;YACvB,uBAAuB,EAAE,SAAS,CAAC,sBAAsB;YACzD,eAAe,EAAE,IAAI;SACxB,CAAC;IACN,CAAC;IAoBD;;;;OAIG;IACH,YAAY,OAA4C,EAAE,KAAY;QAhB9D,wBAAmB,GAAkC,IAAI,CAAC;QAC1D,uBAAkB,GAAmB,EAAE,CAAC;QACxC,4BAAuB,GAAmB,EAAE,CAAC;QAC7C,uBAAkB,GAAuD,EAAE,CAAC;QAchF,IAAI,CAAC,QAAQ,GAAG;YACZ,GAAG,kBAAkB,CAAC,kBAAkB,EAAE;YAC1C,GAAG,OAAO;SACb,CAAC;QACF,IAAI,CAAC,MAAM,GAAG,KAAY,CAAC;QAC3B,IAAI,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEvC,IAAI,CAAC,iBAAiB,GAAG,IAAI,UAAU,EAAE,CAAC;QAC1C,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,OAAO,CAAC,GAAG,EAAE;YACzC,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,aAAa,CAAC,OAA4C;QAC7D,uEAAuE;QACvE,MAAM,SAAS,GAAG,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC,CAAC,GAAW,EAAE,EAAE,CAAE,IAAI,CAAC,QAAgB,CAAC,GAAG,CAAC,KAAM,OAAe,CAAC,GAAG,CAAC,CAAC,CAAC;QACtH,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;YACpB,OAAO;QACX,CAAC;QAED,MAAM,UAAU,GAAG;YACf,GAAG,IAAI,CAAC,QAAQ;YAChB,GAAG,OAAO;SACb,CAAC;QAEF,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC;QACjC,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC;QAE3B,uCAAuC;QACvC,IACI,UAAU,CAAC,UAAU,KAAK,UAAU,CAAC,UAAU;YAC/C,UAAU,CAAC,uBAAuB,KAAK,UAAU,CAAC,uBAAuB;YACzE,UAAU,CAAC,eAAe,KAAK,UAAU,CAAC,eAAe;YACzD,CAAC,IAAI,CAAC,mBAAmB,EAC3B,CAAC;YACC,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC/B,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,mBAAmB,CAAC,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC;YACtD,IAAI,CAAC,mBAAmB,CAAC,kBAAkB,GAAG,UAAU,CAAC,kBAAkB,CAAC;YAC5E,IAAI,CAAC,mBAAmB,CAAC,mBAAmB,GAAG,UAAU,CAAC,mBAAmB,CAAC;QAClF,CAAC;IACL,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAEO,2BAA2B,CAAC,QAA4B;QAC5D,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,IAAI,QAAQ,YAAY,WAAW,IAAI,QAAQ,CAAC,UAAU,CAAC,mBAAmB,EAAE,CAAC;YAC7E,OAAO,IAAI,CAAC;QAChB,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,QAAQ,CAAC,IAAkB;QAC/B,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,2BAA2B,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAEtH,0HAA0H;QAC1H,kGAAkG;QAClG,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE;YACpB,IAAI,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;gBACjD,IAAI,CAAC,QAAwB,CAAC,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC;gBAC5E,IAAI,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBACpD,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBAC5C,CAAC;YACL,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBAC/C,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACvC,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,WAAW,CAAC,IAAkB;QAClC,IAAI,CAAC,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAChF,OAAO,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,GAAG,GAAG,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACrD,IAAI,GAAG,KAAK,CAAC,CAAC,EAAE,CAAC;YACb,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAChD,CAAC;QACD,GAAG,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,GAAG,KAAK,CAAC,CAAC,EAAE,CAAC;YACb,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAC3C,CAAC;IACL,CAAC;IAEO,WAAW;QACf,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QACrD,8EAA8E;QAC9E,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QACnE,0FAA0F;QAC1F,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IACzE,CAAC;IAED,+GAA+G;IACvG,sBAAsB,CAAC,IAAkB;QAC7C,MAAM,cAAc,GAAG,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAClE,MAAM,SAAS,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAExD,qHAAqH;QACrH,MAAM,eAAe,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACxE,IAAI,eAAe,EAAE,CAAC;YAClB,IAAI,IAAI,CAAC,QAAQ,YAAY,WAAW,EAAE,CAAC;gBACvC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC;YAC1E,CAAC;YACD,IAAI,SAAS,KAAK,CAAC,CAAC,EAAE,CAAC;gBACnB,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;gBAC7C,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC5C,CAAC;iBAAM,IAAI,cAAc,KAAK,CAAC,CAAC,EAAE,CAAC;gBAC/B,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC5C,CAAC;YACD,gHAAgH;QACpH,CAAC;aAAM,CAAC;YACJ,IAAI,cAAc,KAAK,CAAC,CAAC,EAAE,CAAC;gBACxB,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;gBACvD,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,CAAC;iBAAM,IAAI,SAAS,KAAK,CAAC,CAAC,EAAE,CAAC;gBAC1B,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,oBAAoB;QACvB,OAAO,IAAI,CAAC,mBAAmB,EAAE,kBAAkB,EAAE,KAAK,IAAI,CAAC;IACnE,CAAC;IAED;;;OAGG;IACI,mBAAmB;QACtB,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,CAAC;QACvC,CAAC;QACD,IAAI,CAAC,mBAAmB,GAAG,IAAI,mBAAmB,CAC9C,oBAAoB,EACpB,IAAI,CAAC,QAAQ,CAAC,UAAU,EACxB,IAAI,CAAC,MAAM,EACX,IAAI,CAAC,QAAQ,CAAC,eAAe,EAC7B,SAAS,EACT,IAAI,CAAC,QAAQ,CAAC,uBAAuB,CACxC,CAAC;QACF,IAAI,CAAC,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACrD,IAAI,CAAC,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAC9D,IAAI,CAAC,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,KAAK,EAAE,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;QAC1G,IAAI,CAAC,mBAAmB,CAAC,UAAU,GAAG,KAAK,CAAC;QAC5C,IAAI,CAAC,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC;QAC/E,IAAI,CAAC,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,QAAQ,CAAC,mBAAmB,CAAC;QACjF,IAAI,CAAC,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;QACzD,IAAI,CAAC,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC;QAC9C,IAAI,CAAC,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC;QAChD,IAAI,CAAC,mBAAmB,CAAC,sBAAsB,GAAG,IAAI,CAAC;QAEvD,IAAI,qBAA6B,CAAC;QAClC,IAAI,CAAC,mBAAmB,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC,kBAAkB,EAAE,EAAE;YACvE,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC;YACzD,IAAI,CAAC,MAAM,CAAC,oBAAoB,GAAG,GAAG,CAAC;YACvC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;gBAC5B,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,kBAAkB,CAAC,kBAAkB,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC,CAAC;YAC9H,CAAC;iBAAM,CAAC;gBACJ,kBAAkB,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;YACrE,CAAC;QACL,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,mBAAmB,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtD,IAAI,CAAC,MAAM,CAAC,oBAAoB,GAAG,qBAAqB,CAAC;QAC7D,CAAC,CAAC,CAAC;QAEH,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC9C,IAAI,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;gBACjD,IAAI,CAAC,QAAwB,CAAC,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC;YAChF,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,MAAM,CAAC,mBAAmB,GAAG,SAAS,CAAC;QAC5C,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;YAC3B,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,CAAC;YACnC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QACpC,CAAC;QACD,IAAI,CAAC,uBAAuB,GAAG,EAAE,CAAC;QAClC,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;IACjC,CAAC;CACJ;AAED,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAa1C;;GAEG;AACH,gEAAgE;AAChE,MAAM,OAAO,0BAA0B;IAkBnC;;OAEG;IACH,YAAY,MAAkB;QApB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAO5B;;WAEG;QACI,UAAK,GAAG,GAAG,CAAC;QAQf,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAClD,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,MAAM,CAAC,MAAM,CAAC,sBAAsB,GAAG,IAAI,CAAC;QAChD,CAAC;IACL,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,2BAA2B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAC9F,OAAO,UAAU,CAAC,kBAAkB,CAA4B,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YAC1H,MAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;YAC3C,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC,CAAC;YAC5F,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,+BAA+B,CAAC,gBAAgB,EAAE,QAAQ,EAAE,eAAe,EAAE,SAAS,CAAC,CAAC,CAAC;YAC5G,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;QAChD,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,+BAA+B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB,EAAE,SAAoC;QACzI,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE,CAAC;YAC5C,MAAM,IAAI,KAAK,CAAC,GAAG,OAAO,+BAA+B,CAAC,CAAC;QAC/D,CAAC;QACD,MAAM,WAAW,GAAG,eAA8B,CAAC;QAEnD,mEAAmE;QACnE,WAAW,CAAC,UAAU,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAElD,qFAAqF;QACrF,WAAW,CAAC,UAAU,CAAC,uBAAuB,GAAG,GAAG,CAAC;QAErD,wCAAwC;QACxC,WAAW,CAAC,UAAU,CAAC,yBAAyB,GAAG,IAAI,CAAC;QAExD,IAAI,SAAS,CAAC,kBAAkB,KAAK,SAAS,EAAE,CAAC;YAC7C,WAAW,CAAC,UAAU,CAAC,mBAAmB,GAAG,SAAS,CAAC,kBAAkB,CAAC;YAC1E,MAAM,KAAK,GAAG,WAAW,CAAC,QAAQ,EAA0C,CAAC;YAC7E,IAAI,WAAW,CAAC,UAAU,CAAC,mBAAmB,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,CAAC;gBAC3E,IAAI,kBAAkB,CAAC,EAAE,EAAE,WAAW,CAAC,QAAQ,EAAE,CAAC,CAAC;YACvD,CAAC;iBAAM,IAAI,WAAW,CAAC,UAAU,CAAC,mBAAmB,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,oBAAoB,EAAE,EAAE,CAAC;gBAC1G,kDAAkD;gBAClD,KAAK,CAAC,mBAAmB,EAAE,mBAAmB,EAAE,CAAC;YACrD,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,WAAW,CAAC,UAAU,CAAC,mBAAmB,GAAG,GAAG,CAAC;YACjD,WAAW,CAAC,UAAU,CAAC,mBAAmB,GAAG,KAAK,CAAC;YACnD,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;QAC7B,CAAC;QAED,WAAW,CAAC,UAAU,CAAC,gBAAgB,GAAG,GAAG,CAAC;QAC9C,WAAW,CAAC,UAAU,CAAC,gBAAgB,GAAG,GAAG,CAAC;QAC9C,IAAI,SAAS,CAAC,mBAAmB,EAAE,CAAC;YAC/B,SAAS,CAAC,mBAAoC,CAAC,YAAY,GAAG,IAAI,CAAC;YACpE,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,GAAG,OAAO,sBAAsB,EAAE,SAAS,CAAC,mBAAmB,EAAE,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC,OAAoB,EAAE,EAAE;gBAC/I,OAAO,CAAC,IAAI,GAAG,GAAG,eAAe,CAAC,IAAI,iBAAiB,CAAC;gBACxD,WAAW,CAAC,UAAU,CAAC,0BAA0B,GAAG,OAAO,CAAC;gBAC5D,WAAW,CAAC,UAAU,CAAC,oBAAoB,GAAG,IAAI,CAAC;YACvD,CAAC,CAAC,CAAC;QACP,CAAC;aAAM,CAAC;YACJ,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;QAC7B,CAAC;IACL,CAAC;CACJ;AAED,uBAAuB,CAAC,IAAI,CAAC,CAAC;AAC9B,qBAAqB,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,0BAA0B,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { IKHRMaterialsTransmission } from \"babylonjs-gltf2interface\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { Color4 } from \"core/Maths/math.color\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\n\r\ninterface ITransmissionHelperHolder {\r\n /**\r\n * @internal\r\n */\r\n _transmissionHelper: TransmissionHelper | undefined;\r\n}\r\n\r\ninterface ITransmissionHelperOptions {\r\n /**\r\n * The size of the render buffers (default: 1024)\r\n */\r\n renderSize: number;\r\n\r\n /**\r\n * The number of samples to use when generating the render target texture for opaque meshes (default: 4)\r\n */\r\n samples: number;\r\n\r\n /**\r\n * Scale to apply when selecting the LOD level to sample the refraction texture (default: 1)\r\n */\r\n lodGenerationScale: number;\r\n\r\n /**\r\n * Offset to apply when selecting the LOD level to sample the refraction texture (default: -4)\r\n */\r\n lodGenerationOffset: number;\r\n\r\n /**\r\n * Type of the refraction render target texture (default: TEXTURETYPE_HALF_FLOAT)\r\n */\r\n renderTargetTextureType: number;\r\n\r\n /**\r\n * Defines if the mipmaps for the refraction render target texture must be generated (default: true)\r\n */\r\n generateMipmaps: boolean;\r\n\r\n /**\r\n * Clear color of the opaque texture. If not provided, use the scene clear color (which will be converted to linear space).\r\n * If provided, should be in linear space\r\n */\r\n clearColor?: Color4;\r\n}\r\n\r\n/**\r\n * A class to handle setting up the rendering of opaque objects to be shown through transmissive objects.\r\n */\r\nclass TransmissionHelper {\r\n /**\r\n * Creates the default options for the helper.\r\n * @returns the default options\r\n */\r\n private static _GetDefaultOptions(): ITransmissionHelperOptions {\r\n return {\r\n renderSize: 1024,\r\n samples: 4,\r\n lodGenerationScale: 1,\r\n lodGenerationOffset: -4,\r\n renderTargetTextureType: Constants.TEXTURETYPE_HALF_FLOAT,\r\n generateMipmaps: true,\r\n };\r\n }\r\n\r\n /**\r\n * Stores the creation options.\r\n */\r\n private readonly _scene: Scene & ITransmissionHelperHolder;\r\n\r\n private _options: ITransmissionHelperOptions;\r\n\r\n private _opaqueRenderTarget: Nullable<RenderTargetTexture> = null;\r\n private _opaqueMeshesCache: AbstractMesh[] = [];\r\n private _transparentMeshesCache: AbstractMesh[] = [];\r\n private _materialObservers: { [id: string]: Nullable<Observer<AbstractMesh>> } = {};\r\n\r\n /**\r\n * This observable will be notified with any error during the creation of the environment,\r\n * mainly texture creation errors.\r\n */\r\n public onErrorObservable: Observable<{ message?: string; exception?: any }>;\r\n\r\n /**\r\n * constructor\r\n * @param options Defines the options we want to customize the helper\r\n * @param scene The scene to add the material to\r\n */\r\n constructor(options: Partial<ITransmissionHelperOptions>, scene: Scene) {\r\n this._options = {\r\n ...TransmissionHelper._GetDefaultOptions(),\r\n ...options,\r\n };\r\n this._scene = scene as any;\r\n this._scene._transmissionHelper = this;\r\n\r\n this.onErrorObservable = new Observable();\r\n this._scene.onDisposeObservable.addOnce(() => {\r\n this.dispose();\r\n });\r\n\r\n this._parseScene();\r\n this._setupRenderTargets();\r\n }\r\n\r\n /**\r\n * Updates the background according to the new options\r\n * @param options\r\n */\r\n public updateOptions(options: Partial<ITransmissionHelperOptions>) {\r\n // First check if any options are actually being changed. If not, exit.\r\n const newValues = Object.keys(options).filter((key: string) => (this._options as any)[key] !== (options as any)[key]);\r\n if (!newValues.length) {\r\n return;\r\n }\r\n\r\n const newOptions = {\r\n ...this._options,\r\n ...options,\r\n };\r\n\r\n const oldOptions = this._options;\r\n this._options = newOptions;\r\n\r\n // If size changes, recreate everything\r\n if (\r\n newOptions.renderSize !== oldOptions.renderSize ||\r\n newOptions.renderTargetTextureType !== oldOptions.renderTargetTextureType ||\r\n newOptions.generateMipmaps !== oldOptions.generateMipmaps ||\r\n !this._opaqueRenderTarget\r\n ) {\r\n this._setupRenderTargets();\r\n } else {\r\n this._opaqueRenderTarget.samples = newOptions.samples;\r\n this._opaqueRenderTarget.lodGenerationScale = newOptions.lodGenerationScale;\r\n this._opaqueRenderTarget.lodGenerationOffset = newOptions.lodGenerationOffset;\r\n }\r\n }\r\n\r\n /**\r\n * @returns the opaque render target texture or null if not available.\r\n */\r\n public getOpaqueTarget(): Nullable<Texture> {\r\n return this._opaqueRenderTarget;\r\n }\r\n\r\n private _shouldRenderAsTransmission(material: Nullable<Material>): boolean {\r\n if (!material) {\r\n return false;\r\n }\r\n if (material instanceof PBRMaterial && material.subSurface.isRefractionEnabled) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n private _addMesh(mesh: AbstractMesh): void {\r\n this._materialObservers[mesh.uniqueId] = mesh.onMaterialChangedObservable.add(this._onMeshMaterialChanged.bind(this));\r\n\r\n // we need to defer the processing because _addMesh may be called as part as an instance mesh creation, in which case some\r\n // internal properties are not setup yet, like _sourceMesh (needed when doing mesh.material below)\r\n Tools.SetImmediate(() => {\r\n if (this._shouldRenderAsTransmission(mesh.material)) {\r\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\r\n if (this._transparentMeshesCache.indexOf(mesh) === -1) {\r\n this._transparentMeshesCache.push(mesh);\r\n }\r\n } else {\r\n if (this._opaqueMeshesCache.indexOf(mesh) === -1) {\r\n this._opaqueMeshesCache.push(mesh);\r\n }\r\n }\r\n });\r\n }\r\n\r\n private _removeMesh(mesh: AbstractMesh): void {\r\n mesh.onMaterialChangedObservable.remove(this._materialObservers[mesh.uniqueId]);\r\n delete this._materialObservers[mesh.uniqueId];\r\n let idx = this._transparentMeshesCache.indexOf(mesh);\r\n if (idx !== -1) {\r\n this._transparentMeshesCache.splice(idx, 1);\r\n }\r\n idx = this._opaqueMeshesCache.indexOf(mesh);\r\n if (idx !== -1) {\r\n this._opaqueMeshesCache.splice(idx, 1);\r\n }\r\n }\r\n\r\n private _parseScene(): void {\r\n this._scene.meshes.forEach(this._addMesh.bind(this));\r\n // Listen for when a mesh is added to the scene and add it to our cache lists.\r\n this._scene.onNewMeshAddedObservable.add(this._addMesh.bind(this));\r\n // Listen for when a mesh is removed from to the scene and remove it from our cache lists.\r\n this._scene.onMeshRemovedObservable.add(this._removeMesh.bind(this));\r\n }\r\n\r\n // When one of the meshes in the scene has its material changed, make sure that it's in the correct cache list.\r\n private _onMeshMaterialChanged(mesh: AbstractMesh) {\r\n const transparentIdx = this._transparentMeshesCache.indexOf(mesh);\r\n const opaqueIdx = this._opaqueMeshesCache.indexOf(mesh);\r\n\r\n // If the material is transparent, make sure that it's added to the transparent list and removed from the opaque list\r\n const useTransmission = this._shouldRenderAsTransmission(mesh.material);\r\n if (useTransmission) {\r\n if (mesh.material instanceof PBRMaterial) {\r\n mesh.material.subSurface.refractionTexture = this._opaqueRenderTarget;\r\n }\r\n if (opaqueIdx !== -1) {\r\n this._opaqueMeshesCache.splice(opaqueIdx, 1);\r\n this._transparentMeshesCache.push(mesh);\r\n } else if (transparentIdx === -1) {\r\n this._transparentMeshesCache.push(mesh);\r\n }\r\n // If the material is opaque, make sure that it's added to the opaque list and removed from the transparent list\r\n } else {\r\n if (transparentIdx !== -1) {\r\n this._transparentMeshesCache.splice(transparentIdx, 1);\r\n this._opaqueMeshesCache.push(mesh);\r\n } else if (opaqueIdx === -1) {\r\n this._opaqueMeshesCache.push(mesh);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n * Check if the opaque render target has not been disposed and can still be used.\r\n * @returns\r\n */\r\n public _isRenderTargetValid() {\r\n return this._opaqueRenderTarget?.getInternalTexture() !== null;\r\n }\r\n\r\n /**\r\n * @internal\r\n * Setup the render targets according to the specified options.\r\n */\r\n public _setupRenderTargets(): void {\r\n if (this._opaqueRenderTarget) {\r\n this._opaqueRenderTarget.dispose();\r\n }\r\n this._opaqueRenderTarget = new RenderTargetTexture(\r\n \"opaqueSceneTexture\",\r\n this._options.renderSize,\r\n this._scene,\r\n this._options.generateMipmaps,\r\n undefined,\r\n this._options.renderTargetTextureType\r\n );\r\n this._opaqueRenderTarget.ignoreCameraViewport = true;\r\n this._opaqueRenderTarget.renderList = this._opaqueMeshesCache;\r\n this._opaqueRenderTarget.clearColor = this._options.clearColor?.clone() ?? this._scene.clearColor.clone();\r\n this._opaqueRenderTarget.gammaSpace = false;\r\n this._opaqueRenderTarget.lodGenerationScale = this._options.lodGenerationScale;\r\n this._opaqueRenderTarget.lodGenerationOffset = this._options.lodGenerationOffset;\r\n this._opaqueRenderTarget.samples = this._options.samples;\r\n this._opaqueRenderTarget.renderSprites = true;\r\n this._opaqueRenderTarget.renderParticles = true;\r\n this._opaqueRenderTarget.disableImageProcessing = true;\r\n\r\n let saveSceneEnvIntensity: number;\r\n this._opaqueRenderTarget.onBeforeBindObservable.add((opaqueRenderTarget) => {\r\n saveSceneEnvIntensity = this._scene.environmentIntensity;\r\n this._scene.environmentIntensity = 1.0;\r\n if (!this._options.clearColor) {\r\n this._scene.clearColor.toLinearSpaceToRef(opaqueRenderTarget.clearColor, this._scene.getEngine().useExactSrgbConversions);\r\n } else {\r\n opaqueRenderTarget.clearColor.copyFrom(this._options.clearColor);\r\n }\r\n });\r\n this._opaqueRenderTarget.onAfterUnbindObservable.add(() => {\r\n this._scene.environmentIntensity = saveSceneEnvIntensity;\r\n });\r\n\r\n for (const mesh of this._transparentMeshesCache) {\r\n if (this._shouldRenderAsTransmission(mesh.material)) {\r\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Dispose all the elements created by the Helper.\r\n */\r\n public dispose(): void {\r\n this._scene._transmissionHelper = undefined;\r\n if (this._opaqueRenderTarget) {\r\n this._opaqueRenderTarget.dispose();\r\n this._opaqueRenderTarget = null;\r\n }\r\n this._transparentMeshesCache = [];\r\n this._opaqueMeshesCache = [];\r\n }\r\n}\r\n\r\nconst NAME = \"KHR_materials_transmission\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the KHR_materials_transmission extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"KHR_materials_transmission\"]: {};\r\n }\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_transmission/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_transmission implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 175;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n if (this.enabled) {\r\n loader.parent.transparencyAsCoverage = true;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsTransmission>(context, material, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loadTransparentPropertiesAsync(extensionContext, material, babylonMaterial, extension));\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadTransparentPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IKHRMaterialsTransmission): Promise<void> {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${context}: Material type not supported`);\r\n }\r\n const pbrMaterial = babylonMaterial as PBRMaterial;\r\n\r\n // Enables \"refraction\" texture which represents transmitted light.\r\n pbrMaterial.subSurface.isRefractionEnabled = true;\r\n\r\n // Since this extension models thin-surface transmission only, we must make IOR = 1.0\r\n pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;\r\n\r\n // Albedo colour will tint transmission.\r\n pbrMaterial.subSurface.useAlbedoToTintRefraction = true;\r\n\r\n if (extension.transmissionFactor !== undefined) {\r\n pbrMaterial.subSurface.refractionIntensity = extension.transmissionFactor;\r\n const scene = pbrMaterial.getScene() as unknown as ITransmissionHelperHolder;\r\n if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper) {\r\n new TransmissionHelper({}, pbrMaterial.getScene());\r\n } else if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper?._isRenderTargetValid()) {\r\n // If the render target is not valid, recreate it.\r\n scene._transmissionHelper?._setupRenderTargets();\r\n }\r\n } else {\r\n pbrMaterial.subSurface.refractionIntensity = 0.0;\r\n pbrMaterial.subSurface.isRefractionEnabled = false;\r\n return Promise.resolve();\r\n }\r\n\r\n pbrMaterial.subSurface.minimumThickness = 0.0;\r\n pbrMaterial.subSurface.maximumThickness = 0.0;\r\n if (extension.transmissionTexture) {\r\n (extension.transmissionTexture as ITextureInfo).nonColorData = true;\r\n return this._loader.loadTextureInfoAsync(`${context}/transmissionTexture`, extension.transmissionTexture, undefined).then((texture: BaseTexture) => {\r\n texture.name = `${babylonMaterial.name} (Transmission)`;\r\n pbrMaterial.subSurface.refractionIntensityTexture = texture;\r\n pbrMaterial.subSurface.useGltfStyleTextures = true;\r\n });\r\n } else {\r\n return Promise.resolve();\r\n }\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new KHR_materials_transmission(loader));\r\n"]}
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@babylonjs/loaders",
|
3
|
-
"version": "8.
|
3
|
+
"version": "8.4.0",
|
4
4
|
"main": "index.js",
|
5
5
|
"module": "index.js",
|
6
6
|
"types": "index.d.ts",
|
@@ -18,10 +18,10 @@
|
|
18
18
|
"postcompile": "build-tools -c add-js-to-es6"
|
19
19
|
},
|
20
20
|
"devDependencies": {
|
21
|
-
"@babylonjs/core": "^8.
|
21
|
+
"@babylonjs/core": "^8.4.0",
|
22
22
|
"@dev/build-tools": "^1.0.0",
|
23
23
|
"@lts/loaders": "^1.0.0",
|
24
|
-
"babylonjs-gltf2interface": "^8.
|
24
|
+
"babylonjs-gltf2interface": "^8.4.0"
|
25
25
|
},
|
26
26
|
"peerDependencies": {
|
27
27
|
"@babylonjs/core": "^8.0.0",
|