@babylonjs/loaders 8.28.0 → 8.28.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (69) hide show
  1. package/OBJ/solidParser.d.ts +8 -7
  2. package/OBJ/solidParser.js +95 -53
  3. package/OBJ/solidParser.js.map +1 -1
  4. package/glTF/2.0/Extensions/KHR_materials_anisotropy.d.ts +1 -1
  5. package/glTF/2.0/Extensions/KHR_materials_anisotropy.js +15 -10
  6. package/glTF/2.0/Extensions/KHR_materials_anisotropy.js.map +1 -1
  7. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +44 -28
  8. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  9. package/glTF/2.0/Extensions/KHR_materials_clearcoat_anisotropy.d.ts +42 -0
  10. package/glTF/2.0/Extensions/KHR_materials_clearcoat_anisotropy.js +66 -0
  11. package/glTF/2.0/Extensions/KHR_materials_clearcoat_anisotropy.js.map +1 -0
  12. package/glTF/2.0/Extensions/KHR_materials_clearcoat_color.d.ts +42 -0
  13. package/glTF/2.0/Extensions/KHR_materials_clearcoat_color.js +62 -0
  14. package/glTF/2.0/Extensions/KHR_materials_clearcoat_color.js.map +1 -0
  15. package/glTF/2.0/Extensions/KHR_materials_clearcoat_darkening.d.ts +43 -0
  16. package/glTF/2.0/Extensions/KHR_materials_clearcoat_darkening.js +62 -0
  17. package/glTF/2.0/Extensions/KHR_materials_clearcoat_darkening.js.map +1 -0
  18. package/glTF/2.0/Extensions/{EXT_materials_diffuse_roughness.d.ts → KHR_materials_diffuse_roughness.d.ts} +5 -5
  19. package/glTF/2.0/Extensions/{EXT_materials_diffuse_roughness.js → KHR_materials_diffuse_roughness.js} +8 -18
  20. package/glTF/2.0/Extensions/KHR_materials_diffuse_roughness.js.map +1 -0
  21. package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js +6 -31
  22. package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js.map +1 -1
  23. package/glTF/2.0/Extensions/KHR_materials_dispersion.js +3 -7
  24. package/glTF/2.0/Extensions/KHR_materials_dispersion.js.map +1 -1
  25. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +5 -9
  26. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  27. package/glTF/2.0/Extensions/KHR_materials_ior.js +3 -10
  28. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  29. package/glTF/2.0/Extensions/KHR_materials_iridescence.js +13 -11
  30. package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
  31. package/glTF/2.0/Extensions/KHR_materials_sheen.js +11 -22
  32. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  33. package/glTF/2.0/Extensions/KHR_materials_specular.js +9 -17
  34. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  35. package/glTF/2.0/Extensions/KHR_materials_transmission.js +21 -32
  36. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  37. package/glTF/2.0/Extensions/KHR_materials_unlit.js +7 -13
  38. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  39. package/glTF/2.0/Extensions/KHR_materials_volume.js +13 -22
  40. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  41. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +1 -2
  42. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  43. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +5 -8
  44. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  45. package/glTF/2.0/Extensions/dynamic.js +3 -3
  46. package/glTF/2.0/Extensions/dynamic.js.map +1 -1
  47. package/glTF/2.0/Extensions/index.d.ts +4 -1
  48. package/glTF/2.0/Extensions/index.js +4 -1
  49. package/glTF/2.0/Extensions/index.js.map +1 -1
  50. package/glTF/2.0/glTFLoader.d.ts +17 -0
  51. package/glTF/2.0/glTFLoader.js +104 -50
  52. package/glTF/2.0/glTFLoader.js.map +1 -1
  53. package/glTF/2.0/index.d.ts +2 -0
  54. package/glTF/2.0/index.js +2 -0
  55. package/glTF/2.0/index.js.map +1 -1
  56. package/glTF/2.0/materialLoadingAdapter.d.ts +314 -0
  57. package/glTF/2.0/materialLoadingAdapter.js +2 -0
  58. package/glTF/2.0/materialLoadingAdapter.js.map +1 -0
  59. package/glTF/2.0/openPbrMaterialLoadingAdapter.d.ts +594 -0
  60. package/glTF/2.0/openPbrMaterialLoadingAdapter.js +902 -0
  61. package/glTF/2.0/openPbrMaterialLoadingAdapter.js.map +1 -0
  62. package/glTF/2.0/pbrMaterialLoadingAdapter.d.ts +612 -0
  63. package/glTF/2.0/pbrMaterialLoadingAdapter.js +973 -0
  64. package/glTF/2.0/pbrMaterialLoadingAdapter.js.map +1 -0
  65. package/glTF/glTFFileLoader.d.ts +5 -0
  66. package/glTF/glTFFileLoader.js +6 -0
  67. package/glTF/glTFFileLoader.js.map +1 -1
  68. package/package.json +3 -3
  69. package/glTF/2.0/Extensions/EXT_materials_diffuse_roughness.js.map +0 -1
@@ -0,0 +1,973 @@
1
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
2
+ import { Constants } from "@babylonjs/core/Engines/constants.js";
3
+ /**
4
+ * Material Loading Adapter for PBR materials that provides a unified OpenPBR-like interface.
5
+ */
6
+ export class PBRMaterialLoadingAdapter {
7
+ /**
8
+ * Creates a new instance of the PBRMaterialLoadingAdapter.
9
+ * @param material - The PBR material to adapt.
10
+ */
11
+ constructor(material) {
12
+ this._material = material;
13
+ this._material.enableSpecularAntiAliasing = true;
14
+ }
15
+ /**
16
+ * Gets the underlying material
17
+ */
18
+ get material() {
19
+ return this._material;
20
+ }
21
+ /**
22
+ * Whether the material should be treated as unlit
23
+ */
24
+ get isUnlit() {
25
+ return this._material.unlit;
26
+ }
27
+ /**
28
+ * Sets whether the material should be treated as unlit
29
+ */
30
+ set isUnlit(value) {
31
+ this._material.unlit = value;
32
+ }
33
+ // ========================================
34
+ // CULLING PROPERTIES
35
+ // ========================================
36
+ /**
37
+ * Sets whether back face culling is enabled.
38
+ * @param value True to enable back face culling
39
+ */
40
+ set backFaceCulling(value) {
41
+ this._material.backFaceCulling = value;
42
+ }
43
+ /**
44
+ * Gets whether back face culling is enabled.
45
+ * @returns True if back face culling is enabled
46
+ */
47
+ get backFaceCulling() {
48
+ return this._material.backFaceCulling;
49
+ }
50
+ /**
51
+ * Sets whether two-sided lighting is enabled.
52
+ * @param value True to enable two-sided lighting
53
+ */
54
+ set twoSidedLighting(value) {
55
+ this._material.twoSidedLighting = value;
56
+ }
57
+ /**
58
+ * Gets whether two-sided lighting is enabled.
59
+ * @returns True if two-sided lighting is enabled
60
+ */
61
+ get twoSidedLighting() {
62
+ return this._material.twoSidedLighting;
63
+ }
64
+ // ========================================
65
+ // ALPHA PROPERTIES
66
+ // ========================================
67
+ /**
68
+ * Sets the alpha cutoff value for alpha testing.
69
+ * @param value The alpha cutoff threshold (0-1)
70
+ */
71
+ set alphaCutOff(value) {
72
+ this._material.alphaCutOff = value;
73
+ }
74
+ /**
75
+ * Gets the alpha cutoff value.
76
+ * @returns The alpha cutoff threshold (0-1)
77
+ */
78
+ get alphaCutOff() {
79
+ return this._material.alphaCutOff;
80
+ }
81
+ /**
82
+ * Sets whether to use alpha from the albedo texture.
83
+ * @param value True to use alpha from albedo texture
84
+ */
85
+ set useAlphaFromBaseColorTexture(value) {
86
+ this._material.useAlphaFromAlbedoTexture = value;
87
+ }
88
+ /**
89
+ * Gets whether alpha is used from the albedo texture.
90
+ * @returns True if using alpha from albedo texture
91
+ */
92
+ get useAlphaFromBaseColorTexture() {
93
+ return this._material.useAlphaFromAlbedoTexture;
94
+ }
95
+ /**
96
+ * Gets whether the transparency is treated as alpha coverage.
97
+ */
98
+ get transparencyAsAlphaCoverage() {
99
+ return this._material.useRadianceOverAlpha || this._material.useSpecularOverAlpha;
100
+ }
101
+ /**
102
+ * Sets/Gets whether the transparency is treated as alpha coverage
103
+ */
104
+ set transparencyAsAlphaCoverage(value) {
105
+ this._material.useRadianceOverAlpha = !value;
106
+ this._material.useSpecularOverAlpha = !value;
107
+ }
108
+ // ========================================
109
+ // BASE PARAMETERS
110
+ // ========================================
111
+ /**
112
+ * Sets the base color of the material (mapped to PBR albedoColor).
113
+ * @param value The base color as a Color3
114
+ */
115
+ set baseColor(value) {
116
+ this._material.albedoColor = value;
117
+ }
118
+ /**
119
+ * Gets the base color of the material.
120
+ * @returns The base color as a Color3
121
+ */
122
+ get baseColor() {
123
+ return this._material.albedoColor;
124
+ }
125
+ /**
126
+ * Sets the base color texture of the material (mapped to PBR albedoTexture).
127
+ * @param value The base color texture or null
128
+ */
129
+ set baseColorTexture(value) {
130
+ this._material.albedoTexture = value;
131
+ }
132
+ /**
133
+ * Gets the base color texture of the material.
134
+ * @returns The base color texture or null
135
+ */
136
+ get baseColorTexture() {
137
+ return this._material.albedoTexture;
138
+ }
139
+ /**
140
+ * Sets the base diffuse roughness of the material.
141
+ * @param value The diffuse roughness value (0-1)
142
+ */
143
+ set baseDiffuseRoughness(value) {
144
+ this._material.baseDiffuseRoughness = value;
145
+ if (value > 0) {
146
+ this._material.brdf.baseDiffuseModel = Constants.MATERIAL_DIFFUSE_MODEL_E_OREN_NAYAR;
147
+ }
148
+ }
149
+ /**
150
+ * Gets the base diffuse roughness of the material.
151
+ * @returns The diffuse roughness value (0-1), defaults to 0 if not set
152
+ */
153
+ get baseDiffuseRoughness() {
154
+ return this._material.baseDiffuseRoughness ?? 0;
155
+ }
156
+ /**
157
+ * Sets the base diffuse roughness texture of the material.
158
+ * @param value The diffuse roughness texture or null
159
+ */
160
+ set baseDiffuseRoughnessTexture(value) {
161
+ this._material.baseDiffuseRoughnessTexture = value;
162
+ }
163
+ /**
164
+ * Gets the base diffuse roughness texture of the material.
165
+ * @returns The diffuse roughness texture or null
166
+ */
167
+ get baseDiffuseRoughnessTexture() {
168
+ return this._material.baseDiffuseRoughnessTexture;
169
+ }
170
+ /**
171
+ * Sets the base metalness value of the material (mapped to PBR metallic).
172
+ * @param value The metalness value (0-1)
173
+ */
174
+ set baseMetalness(value) {
175
+ this._material.metallic = value;
176
+ }
177
+ /**
178
+ * Gets the base metalness value of the material.
179
+ * @returns The metalness value (0-1), defaults to 1 if not set
180
+ */
181
+ get baseMetalness() {
182
+ return this._material.metallic ?? 1;
183
+ }
184
+ /**
185
+ * Sets the base metalness texture of the material (mapped to PBR metallicTexture).
186
+ * @param value The metalness texture or null
187
+ */
188
+ set baseMetalnessTexture(value) {
189
+ this._material.metallicTexture = value;
190
+ }
191
+ /**
192
+ * Gets the base metalness texture of the material.
193
+ * @returns The metalness texture or null
194
+ */
195
+ get baseMetalnessTexture() {
196
+ return this._material.metallicTexture;
197
+ }
198
+ /**
199
+ * Sets whether to use roughness from the metallic texture's green channel.
200
+ * Also disables using roughness from the alpha channel when enabled.
201
+ * @param value True to use green channel for roughness
202
+ */
203
+ set useRoughnessFromMetallicTextureGreen(value) {
204
+ this._material.useRoughnessFromMetallicTextureGreen = value;
205
+ this._material.useRoughnessFromMetallicTextureAlpha = !value;
206
+ }
207
+ /**
208
+ * Sets whether to use metalness from the metallic texture's blue channel.
209
+ * @param value True to use blue channel for metalness
210
+ */
211
+ set useMetallicFromMetallicTextureBlue(value) {
212
+ this._material.useMetallnessFromMetallicTextureBlue = value;
213
+ }
214
+ // ========================================
215
+ // SPECULAR PARAMETERS
216
+ // ========================================
217
+ /**
218
+ * Configures specular properties and optionally enables OpenPBR BRDF model for edge color support.
219
+ * @param enableEdgeColor Whether to enable OpenPBR BRDF models for edge color support
220
+ */
221
+ enableSpecularEdgeColor(enableEdgeColor = false) {
222
+ if (enableEdgeColor) {
223
+ this._material.brdf.dielectricSpecularModel = Constants.MATERIAL_DIELECTRIC_SPECULAR_MODEL_OPENPBR;
224
+ this._material.brdf.conductorSpecularModel = Constants.MATERIAL_CONDUCTOR_SPECULAR_MODEL_OPENPBR;
225
+ }
226
+ }
227
+ /**
228
+ * Sets the specular weight (mapped to PBR metallicF0Factor).
229
+ * @param value The specular weight value
230
+ */
231
+ set specularWeight(value) {
232
+ this._material.metallicF0Factor = value;
233
+ }
234
+ /**
235
+ * Gets the specular weight.
236
+ * @returns The specular weight value, defaults to 1 if not set
237
+ */
238
+ get specularWeight() {
239
+ return this._material.metallicF0Factor ?? 1;
240
+ }
241
+ /**
242
+ * Sets the specular weight texture (mapped to PBR metallicReflectanceTexture).
243
+ * Configures the material to use only metalness from this texture when set.
244
+ * @param value The specular weight texture or null
245
+ */
246
+ set specularWeightTexture(value) {
247
+ if (value) {
248
+ this._material.metallicReflectanceTexture = value;
249
+ this._material.useOnlyMetallicFromMetallicReflectanceTexture = true;
250
+ }
251
+ else {
252
+ this._material.metallicReflectanceTexture = null;
253
+ this._material.useOnlyMetallicFromMetallicReflectanceTexture = false;
254
+ }
255
+ }
256
+ /**
257
+ * Gets the specular weight texture.
258
+ * @returns The specular weight texture or null
259
+ */
260
+ get specularWeightTexture() {
261
+ return this._material.metallicReflectanceTexture;
262
+ }
263
+ /**
264
+ * Sets the specular color (mapped to PBR metallicReflectanceColor).
265
+ * @param value The specular color as a Color3
266
+ */
267
+ set specularColor(value) {
268
+ this._material.metallicReflectanceColor = value;
269
+ }
270
+ /**
271
+ * Gets the specular color.
272
+ * @returns The specular color as a Color3
273
+ */
274
+ get specularColor() {
275
+ return this._material.metallicReflectanceColor;
276
+ }
277
+ /**
278
+ * Sets the specular color texture (mapped to PBR reflectanceTexture).
279
+ * @param value The specular color texture or null
280
+ */
281
+ set specularColorTexture(value) {
282
+ this._material.reflectanceTexture = value;
283
+ }
284
+ /**
285
+ * Gets the specular color texture.
286
+ * @returns The specular color texture or null
287
+ */
288
+ get specularColorTexture() {
289
+ return this._material.reflectanceTexture;
290
+ }
291
+ /**
292
+ * Sets the specular roughness (mapped to PBR roughness).
293
+ * @param value The roughness value (0-1)
294
+ */
295
+ set specularRoughness(value) {
296
+ this._material.roughness = value;
297
+ }
298
+ /**
299
+ * Gets the specular roughness.
300
+ * @returns The roughness value (0-1), defaults to 1 if not set
301
+ */
302
+ get specularRoughness() {
303
+ return this._material.roughness ?? 1;
304
+ }
305
+ /**
306
+ * Sets the specular roughness texture.
307
+ * Note: PBR uses the same texture for both metallic and roughness,
308
+ * so this only sets the texture if no base metalness texture exists.
309
+ * @param value The roughness texture or null
310
+ */
311
+ set specularRoughnessTexture(value) {
312
+ // PBR uses the same texture for both metallic and roughness
313
+ if (!this.baseMetalnessTexture) {
314
+ this._material.metallicTexture = value;
315
+ }
316
+ }
317
+ /**
318
+ * Gets the specular roughness texture.
319
+ * @returns The roughness texture (same as metallic texture for PBR) or null
320
+ */
321
+ get specularRoughnessTexture() {
322
+ return this._material.metallicTexture;
323
+ }
324
+ /**
325
+ * Sets the specular index of refraction (mapped to PBR indexOfRefraction).
326
+ * @param value The IOR value
327
+ */
328
+ set specularIor(value) {
329
+ this._material.indexOfRefraction = value;
330
+ }
331
+ /**
332
+ * Gets the specular index of refraction.
333
+ * @returns The IOR value
334
+ */
335
+ get specularIor() {
336
+ return this._material.indexOfRefraction;
337
+ }
338
+ // ========================================
339
+ // EMISSION PARAMETERS
340
+ // ========================================
341
+ /**
342
+ * Sets the emission color (mapped to PBR emissiveColor).
343
+ * @param value The emission color as a Color3
344
+ */
345
+ set emissionColor(value) {
346
+ this._material.emissiveColor = value;
347
+ }
348
+ /**
349
+ * Gets the emission color.
350
+ * @returns The emission color as a Color3
351
+ */
352
+ get emissionColor() {
353
+ return this._material.emissiveColor;
354
+ }
355
+ /**
356
+ * Sets the emission luminance/intensity (mapped to PBR emissiveIntensity).
357
+ * @param value The emission intensity value
358
+ */
359
+ set emissionLuminance(value) {
360
+ this._material.emissiveIntensity = value;
361
+ }
362
+ /**
363
+ * Gets the emission luminance/intensity.
364
+ * @returns The emission intensity value
365
+ */
366
+ get emissionLuminance() {
367
+ return this._material.emissiveIntensity;
368
+ }
369
+ /**
370
+ * Sets the emission color texture (mapped to PBR emissiveTexture).
371
+ * @param value The emission texture or null
372
+ */
373
+ set emissionColorTexture(value) {
374
+ this._material.emissiveTexture = value;
375
+ }
376
+ /**
377
+ * Gets the emission color texture.
378
+ * @returns The emission texture or null
379
+ */
380
+ get emissionColorTexture() {
381
+ return this._material.emissiveTexture;
382
+ }
383
+ // ========================================
384
+ // AMBIENT OCCLUSION
385
+ // ========================================
386
+ /**
387
+ * Sets the ambient occlusion texture (mapped to PBR ambientTexture).
388
+ * Automatically enables grayscale mode when set.
389
+ * @param value The ambient occlusion texture or null
390
+ */
391
+ set ambientOcclusionTexture(value) {
392
+ this._material.ambientTexture = value;
393
+ if (value) {
394
+ this._material.useAmbientInGrayScale = true;
395
+ }
396
+ }
397
+ /**
398
+ * Gets the ambient occlusion texture.
399
+ * @returns The ambient occlusion texture or null
400
+ */
401
+ get ambientOcclusionTexture() {
402
+ return this._material.ambientTexture;
403
+ }
404
+ /**
405
+ * Sets the ambient occlusion texture strength.
406
+ * @param value The strength value (typically 0-1)
407
+ */
408
+ set ambientOcclusionTextureStrength(value) {
409
+ this._material.ambientTextureStrength = value;
410
+ }
411
+ /**
412
+ * Gets the ambient occlusion texture strength.
413
+ * @returns The strength value, defaults to 1.0 if not set
414
+ */
415
+ get ambientOcclusionTextureStrength() {
416
+ return this._material.ambientTextureStrength ?? 1.0;
417
+ }
418
+ // ========================================
419
+ // COAT PARAMETERS
420
+ // ========================================
421
+ /**
422
+ * Configures clear coat for PBR material.
423
+ * Enables clear coat and sets up proper configuration.
424
+ */
425
+ configureCoat() {
426
+ this._material.clearCoat.isEnabled = true;
427
+ this._material.clearCoat.useRoughnessFromMainTexture = false;
428
+ this._material.clearCoat.remapF0OnInterfaceChange = false;
429
+ }
430
+ /**
431
+ * Sets the coat weight (mapped to PBR clearCoat.intensity).
432
+ * Automatically enables clear coat.
433
+ * @param value The coat weight value (0-1)
434
+ */
435
+ set coatWeight(value) {
436
+ this._material.clearCoat.isEnabled = true;
437
+ this._material.clearCoat.intensity = value;
438
+ }
439
+ /**
440
+ * Gets the coat weight.
441
+ * @returns The coat weight value
442
+ */
443
+ get coatWeight() {
444
+ return this._material.clearCoat.intensity;
445
+ }
446
+ /**
447
+ * Sets the coat weight texture (mapped to PBR clearCoat.texture).
448
+ * Automatically enables clear coat.
449
+ * @param value The coat weight texture or null
450
+ */
451
+ set coatWeightTexture(value) {
452
+ this._material.clearCoat.isEnabled = true;
453
+ this._material.clearCoat.texture = value;
454
+ }
455
+ /**
456
+ * Gets the coat weight texture.
457
+ * @returns The coat weight texture or null
458
+ */
459
+ get coatWeightTexture() {
460
+ return this._material.clearCoat.texture;
461
+ }
462
+ /**
463
+ * Sets the coat color (mapped to PBR clearCoat.tintColor).
464
+ * @param value The coat tint color as a Color3
465
+ */
466
+ set coatColor(value) {
467
+ this._material.clearCoat.isTintEnabled = value != Color3.White();
468
+ this._material.clearCoat.tintColor = value;
469
+ }
470
+ /**
471
+ * Sets the coat color texture (mapped to PBR clearCoat.tintTexture).
472
+ * @param value The coat color texture or null
473
+ */
474
+ set coatColorTexture(value) {
475
+ this._material.clearCoat.tintTexture = value;
476
+ }
477
+ /**
478
+ * Sets the coat roughness (mapped to PBR clearCoat.roughness).
479
+ * Automatically enables clear coat.
480
+ * @param value The coat roughness value (0-1)
481
+ */
482
+ set coatRoughness(value) {
483
+ this._material.clearCoat.isEnabled = true;
484
+ this._material.clearCoat.roughness = value;
485
+ }
486
+ /**
487
+ * Gets the coat roughness.
488
+ * @returns The coat roughness value, defaults to 0 if not set
489
+ */
490
+ get coatRoughness() {
491
+ return this._material.clearCoat.roughness ?? 0;
492
+ }
493
+ /**
494
+ * Sets the coat roughness texture (mapped to PBR clearCoat.textureRoughness).
495
+ * Automatically enables clear coat and disables using roughness from main texture.
496
+ * @param value The coat roughness texture or null
497
+ */
498
+ set coatRoughnessTexture(value) {
499
+ this._material.clearCoat.isEnabled = true;
500
+ this._material.clearCoat.useRoughnessFromMainTexture = false;
501
+ this._material.clearCoat.textureRoughness = value;
502
+ }
503
+ /**
504
+ * Gets the coat roughness texture.
505
+ * @returns The coat roughness texture or null
506
+ */
507
+ get coatRoughnessTexture() {
508
+ return this._material.clearCoat.textureRoughness;
509
+ }
510
+ /**
511
+ * Sets the coat darkening value.
512
+ * Note: PBR doesn't have a direct coat darkening property, so this is a no-op.
513
+ * @param value The coat darkening value (ignored for PBR)
514
+ */
515
+ set coatDarkening(value) {
516
+ // PBR doesn't have a coat darkening property
517
+ }
518
+ /**
519
+ * Sets the coat darkening texture
520
+ * @param value The coat darkening texture or null
521
+ */
522
+ set coatDarkeningTexture(value) {
523
+ // PBR doesn't have a coat darkening property
524
+ }
525
+ /**
526
+ * Sets the coat roughness anisotropy.
527
+ * Note: PBR clearCoat doesn't support anisotropy yet, so this is a placeholder.
528
+ * @param value The coat anisotropy intensity value (currently ignored)
529
+ */
530
+ set coatRoughnessAnisotropy(value) {
531
+ // TODO: Implement when PBR clearCoat anisotropy becomes available
532
+ // this._material.clearCoat.anisotropy = value;
533
+ }
534
+ /**
535
+ * Gets the coat roughness anisotropy.
536
+ * Note: PBR clearCoat doesn't support anisotropy yet, so this returns 0.
537
+ * @returns Currently returns 0 as clearCoat anisotropy is not yet available
538
+ */
539
+ get coatRoughnessAnisotropy() {
540
+ // TODO: Implement when PBR clearCoat anisotropy becomes available
541
+ // return this._material.clearCoat.anisotropy ?? 0;
542
+ return 0;
543
+ }
544
+ /**
545
+ * Sets the coat tangent angle for anisotropy.
546
+ * Note: PBR clearCoat doesn't support anisotropy yet, so this is a placeholder.
547
+ * @param value The coat anisotropy rotation angle in radians (currently ignored)
548
+ */
549
+ set geometryCoatTangentAngle(value) {
550
+ // TODO: Implement when PBR clearCoat anisotropy becomes available
551
+ // this._material.clearCoat.anisotropyAngle = value;
552
+ }
553
+ /**
554
+ * Sets the coat tangent texture for anisotropy.
555
+ * Note: PBR clearCoat doesn't support anisotropy textures yet, so this is a placeholder.
556
+ * @param value The coat anisotropy texture (currently ignored)
557
+ */
558
+ set geometryCoatTangentTexture(value) {
559
+ // TODO: Implement when PBR clearCoat anisotropy becomes available
560
+ // this._material.clearCoat.anisotropyTangentTexture = value;
561
+ }
562
+ /**
563
+ * Gets the coat tangent texture for anisotropy.
564
+ * Note: PBR clearCoat doesn't support anisotropy textures yet, so this returns null.
565
+ * @returns Currently returns null as clearCoat anisotropy is not yet available
566
+ */
567
+ get geometryCoatTangentTexture() {
568
+ // TODO: Implement when PBR clearCoat anisotropy becomes available
569
+ // return this._material.clearCoat.anisotropyTangentTexture;
570
+ return null;
571
+ }
572
+ // ========================================
573
+ // TRANSMISSION LAYER
574
+ // ========================================
575
+ /**
576
+ * Sets the transmission weight (mapped to PBR subSurface.refractionIntensity).
577
+ * Enables refraction when value \> 0.
578
+ * @param value The transmission weight value (0-1)
579
+ */
580
+ set transmissionWeight(value) {
581
+ this._material.subSurface.isRefractionEnabled = value > 0;
582
+ this._material.subSurface.refractionIntensity = value;
583
+ }
584
+ /**
585
+ * Gets the transmission weight.
586
+ * @returns The transmission weight value
587
+ */
588
+ get transmissionWeight() {
589
+ return this._material.subSurface.refractionIntensity;
590
+ }
591
+ /**
592
+ * Sets the transmission weight texture (mapped to PBR subSurface.refractionIntensityTexture).
593
+ * Automatically enables refraction and glTF-style textures.
594
+ * @param value The transmission weight texture or null
595
+ */
596
+ set transmissionWeightTexture(value) {
597
+ this._material.subSurface.isRefractionEnabled = true;
598
+ this._material.subSurface.refractionIntensityTexture = value;
599
+ this._material.subSurface.useGltfStyleTextures = true;
600
+ }
601
+ /**
602
+ * Sets the attenuation distance for volume scattering.
603
+ * @param value The attenuation distance value
604
+ */
605
+ set transmissionDepth(value) {
606
+ this._material.subSurface.tintColorAtDistance = value;
607
+ }
608
+ /**
609
+ * Sets the attenuation color (mapped to PBR subSurface.tintColor).
610
+ * @param value The attenuation color as a Color3
611
+ */
612
+ set transmissionColor(value) {
613
+ this._material.subSurface.tintColor = value;
614
+ }
615
+ /**
616
+ * Gets the transmission dispersion Abbe number.
617
+ * @param value The Abbe number value
618
+ */
619
+ set transmissionDispersionAbbeNumber(value) {
620
+ if (value > 0) {
621
+ this._material.subSurface.isDispersionEnabled = true;
622
+ this._material.subSurface.dispersion = 20.0 / value;
623
+ }
624
+ else {
625
+ this._material.subSurface.isDispersionEnabled = false;
626
+ this._material.subSurface.dispersion = 0;
627
+ }
628
+ }
629
+ /**
630
+ * Configures transmission for thin-surface transmission (KHR_materials_transmission).
631
+ * Sets up the material for proper thin-surface transmission behavior.
632
+ */
633
+ configureTransmission() {
634
+ // Since this extension models thin-surface transmission only, we must make IOR = 1.0
635
+ this._material.subSurface.volumeIndexOfRefraction = 1.0;
636
+ // Albedo colour will tint transmission.
637
+ this._material.subSurface.useAlbedoToTintRefraction = true;
638
+ this._material.subSurface.minimumThickness = 0.0;
639
+ this._material.subSurface.maximumThickness = 0.0;
640
+ }
641
+ // ========================================
642
+ // VOLUME PROPERTIES
643
+ // ========================================
644
+ /**
645
+ * Sets the thickness texture (mapped to PBR subSurface.thicknessTexture).
646
+ * Automatically enables refraction.
647
+ * @param value The thickness texture or null
648
+ */
649
+ set volumeThicknessTexture(value) {
650
+ this._material.subSurface.thicknessTexture = value;
651
+ this._material.subSurface.useGltfStyleTextures = true;
652
+ }
653
+ /**
654
+ * Sets the thickness factor (mapped to PBR subSurface.maximumThickness).
655
+ * Automatically enables refraction.
656
+ * @param value The thickness value
657
+ */
658
+ set volumeThickness(value) {
659
+ this._material.subSurface.minimumThickness = 0.0;
660
+ this._material.subSurface.maximumThickness = value;
661
+ this._material.subSurface.useThicknessAsDepth = true;
662
+ if (value > 0) {
663
+ this._material.subSurface.volumeIndexOfRefraction = this._material.indexOfRefraction;
664
+ }
665
+ }
666
+ // ========================================
667
+ // SUBSURFACE PROPERTIES (Subsurface Scattering)
668
+ // ========================================
669
+ /**
670
+ * Configures subsurface properties for PBR material
671
+ */
672
+ configureSubsurface() {
673
+ this._material.subSurface.useGltfStyleTextures = true;
674
+ // Since this extension models thin-surface transmission only, we must make the
675
+ // internal IOR == 1.0 and set the thickness to 0.
676
+ this._material.subSurface.volumeIndexOfRefraction = 1.0;
677
+ this._material.subSurface.minimumThickness = 0.0;
678
+ this._material.subSurface.maximumThickness = 0.0;
679
+ // Tint color will be used for transmission.
680
+ this._material.subSurface.useAlbedoToTintTranslucency = false;
681
+ }
682
+ /**
683
+ * Sets the subsurface weight
684
+ */
685
+ set subsurfaceWeight(value) {
686
+ this._material.subSurface.isTranslucencyEnabled = value > 0;
687
+ this._material.subSurface.translucencyIntensity = value;
688
+ }
689
+ /**
690
+ * Gets the subsurface weight
691
+ * @returns The subsurface weight value
692
+ */
693
+ get subsurfaceWeight() {
694
+ return this._material.subSurface.isTranslucencyEnabled ? this._material.subSurface.translucencyIntensity : 0;
695
+ }
696
+ /**
697
+ * Sets the subsurface weight texture
698
+ */
699
+ set subsurfaceWeightTexture(value) {
700
+ this._material.subSurface.translucencyIntensityTexture = value;
701
+ }
702
+ /**
703
+ * Sets the subsurface color.
704
+ * @param value The subsurface tint color as a Color3
705
+ */
706
+ set subsurfaceColor(value) {
707
+ this._material.subSurface.tintColor = value;
708
+ }
709
+ /**
710
+ * Sets the subsurface color texture.
711
+ * @param value The subsurface tint texture or null
712
+ */
713
+ set subsurfaceColorTexture(value) {
714
+ this._material.subSurface.translucencyColorTexture = value;
715
+ }
716
+ // ========================================
717
+ // FUZZ LAYER (Sheen)
718
+ // ========================================
719
+ /**
720
+ * Configures sheen for PBR material.
721
+ * Enables sheen and sets up proper configuration.
722
+ */
723
+ configureFuzz() {
724
+ this._material.sheen.isEnabled = true;
725
+ this._material.sheen.useRoughnessFromMainTexture = false;
726
+ this._material.sheen.albedoScaling = true;
727
+ }
728
+ /**
729
+ * Sets the sheen weight (mapped to PBR sheen.intensity).
730
+ * Automatically enables sheen.
731
+ * @param value The sheen weight value
732
+ */
733
+ set fuzzWeight(value) {
734
+ this._material.sheen.isEnabled = true;
735
+ this._material.sheen.intensity = value;
736
+ }
737
+ /**
738
+ * Sets the sheen color (mapped to PBR sheen.color).
739
+ * Automatically enables sheen.
740
+ * @param value The sheen color as a Color3
741
+ */
742
+ set fuzzColor(value) {
743
+ this._material.sheen.isEnabled = true;
744
+ this._material.sheen.color = value;
745
+ }
746
+ /**
747
+ * Sets the sheen color texture (mapped to PBR sheen.texture).
748
+ * Automatically enables sheen.
749
+ * @param value The sheen color texture or null
750
+ */
751
+ set fuzzColorTexture(value) {
752
+ this._material.sheen.isEnabled = true;
753
+ this._material.sheen.texture = value;
754
+ }
755
+ /**
756
+ * Sets the sheen roughness (mapped to PBR sheen.roughness).
757
+ * Automatically enables sheen.
758
+ * @param value The sheen roughness value (0-1)
759
+ */
760
+ set fuzzRoughness(value) {
761
+ this._material.sheen.isEnabled = true;
762
+ this._material.sheen.roughness = value;
763
+ }
764
+ /**
765
+ * Sets the sheen roughness texture (mapped to PBR sheen.textureRoughness).
766
+ * Automatically enables sheen.
767
+ * @param value The sheen roughness texture or null
768
+ */
769
+ set fuzzRoughnessTexture(value) {
770
+ this._material.sheen.isEnabled = true;
771
+ this._material.sheen.textureRoughness = value;
772
+ }
773
+ // ========================================
774
+ // ANISOTROPY
775
+ // ========================================
776
+ /**
777
+ * Sets the specular roughness anisotropy (mapped to PBR anisotropy.intensity).
778
+ * Automatically enables anisotropy.
779
+ * @param value The anisotropy intensity value
780
+ */
781
+ set specularRoughnessAnisotropy(value) {
782
+ this._material.anisotropy.isEnabled = true;
783
+ this._material.anisotropy.intensity = value;
784
+ }
785
+ /**
786
+ * Gets the specular roughness anisotropy.
787
+ * @returns The anisotropy intensity value
788
+ */
789
+ get specularRoughnessAnisotropy() {
790
+ return this._material.anisotropy.intensity;
791
+ }
792
+ /**
793
+ * Sets the anisotropy rotation (mapped to PBR anisotropy.angle).
794
+ * Automatically enables anisotropy.
795
+ * @param value The anisotropy rotation angle in radians
796
+ */
797
+ set geometryTangentAngle(value) {
798
+ this._material.anisotropy.isEnabled = true;
799
+ this._material.anisotropy.angle = value;
800
+ }
801
+ /**
802
+ * Sets the geometry tangent texture (mapped to PBR anisotropy.texture).
803
+ * Automatically enables anisotropy.
804
+ * @param value The anisotropy texture or null
805
+ */
806
+ set geometryTangentTexture(value) {
807
+ this._material.anisotropy.isEnabled = true;
808
+ this._material.anisotropy.texture = value;
809
+ }
810
+ /**
811
+ * Gets the geometry tangent texture.
812
+ * @returns The anisotropy texture or null
813
+ */
814
+ get geometryTangentTexture() {
815
+ return this._material.anisotropy.texture;
816
+ }
817
+ /**
818
+ * Configures glTF-style anisotropy for the material.
819
+ * Note: PBR materials don't need this configuration, so this is a no-op.
820
+ * @param useGltfStyle Whether to use glTF-style anisotropy (ignored for PBR)
821
+ */
822
+ configureGltfStyleAnisotropy(useGltfStyle = true) {
823
+ // PBR materials don't need this configuration
824
+ }
825
+ // ========================================
826
+ // THIN FILM IRIDESCENCE
827
+ // ========================================
828
+ /**
829
+ * Sets the iridescence weight (mapped to PBR iridescence.intensity).
830
+ * Automatically enables iridescence.
831
+ * @param value The iridescence intensity value
832
+ */
833
+ set iridescenceWeight(value) {
834
+ this._material.iridescence.isEnabled = true;
835
+ this._material.iridescence.intensity = value;
836
+ }
837
+ /**
838
+ * Sets the iridescence IOR (mapped to PBR iridescence.indexOfRefraction).
839
+ * Automatically enables iridescence.
840
+ * @param value The iridescence IOR value
841
+ */
842
+ set iridescenceIor(value) {
843
+ this._material.iridescence.isEnabled = true;
844
+ this._material.iridescence.indexOfRefraction = value;
845
+ }
846
+ /**
847
+ * Sets the iridescence thickness minimum (mapped to PBR iridescence.minimumThickness).
848
+ * Automatically enables iridescence.
849
+ * @param value The minimum thickness value in nanometers
850
+ */
851
+ set iridescenceThicknessMinimum(value) {
852
+ this._material.iridescence.isEnabled = true;
853
+ this._material.iridescence.minimumThickness = value;
854
+ }
855
+ /**
856
+ * Sets the iridescence thickness maximum (mapped to PBR iridescence.maximumThickness).
857
+ * Automatically enables iridescence.
858
+ * @param value The maximum thickness value in nanometers
859
+ */
860
+ set iridescenceThicknessMaximum(value) {
861
+ this._material.iridescence.isEnabled = true;
862
+ this._material.iridescence.maximumThickness = value;
863
+ }
864
+ /**
865
+ * Sets the iridescence texture (mapped to PBR iridescence.texture).
866
+ * Automatically enables iridescence.
867
+ * @param value The iridescence intensity texture or null
868
+ */
869
+ set iridescenceTexture(value) {
870
+ this._material.iridescence.isEnabled = true;
871
+ this._material.iridescence.texture = value;
872
+ }
873
+ /**
874
+ * Sets the iridescence thickness texture (mapped to PBR iridescence.thicknessTexture).
875
+ * Automatically enables iridescence.
876
+ * @param value The iridescence thickness texture or null
877
+ */
878
+ set iridescenceThicknessTexture(value) {
879
+ this._material.iridescence.isEnabled = true;
880
+ this._material.iridescence.thicknessTexture = value;
881
+ }
882
+ // ========================================
883
+ // DISPERSION
884
+ // ========================================
885
+ /**
886
+ * Sets the transmission dispersion value.
887
+ * Note: PBR doesn't have direct dispersion support, so this stores it as metadata.
888
+ * @param value The dispersion value (stored as metadata)
889
+ */
890
+ set transmissionDispersion(value) {
891
+ // PBR doesn't have a direct dispersion property, this would need custom shader modification
892
+ // For now, we'll store it as metadata
893
+ this._material._dispersion = value;
894
+ }
895
+ // ========================================
896
+ // UNLIT MATERIALS
897
+ // ========================================
898
+ /**
899
+ * Sets whether the material is unlit.
900
+ * @param value True to make the material unlit
901
+ */
902
+ set unlit(value) {
903
+ this._material.unlit = value;
904
+ }
905
+ // ========================================
906
+ // GEOMETRY PARAMETERS
907
+ // ========================================
908
+ /**
909
+ * Sets the geometry opacity (mapped to PBR alpha).
910
+ * @param value The opacity value (0-1)
911
+ */
912
+ set geometryOpacity(value) {
913
+ this._material.alpha = value;
914
+ }
915
+ /**
916
+ * Gets the geometry opacity.
917
+ * @returns The opacity value (0-1)
918
+ */
919
+ get geometryOpacity() {
920
+ return this._material.alpha;
921
+ }
922
+ /**
923
+ * Sets the geometry normal texture (mapped to PBR bumpTexture).
924
+ * Also forces irradiance computation in fragment shader for better lighting.
925
+ * @param value The normal texture or null
926
+ */
927
+ set geometryNormalTexture(value) {
928
+ this._material.bumpTexture = value;
929
+ this._material.forceIrradianceInFragment = true;
930
+ }
931
+ /**
932
+ * Gets the geometry normal texture.
933
+ * @returns The normal texture or null
934
+ */
935
+ get geometryNormalTexture() {
936
+ return this._material.bumpTexture;
937
+ }
938
+ /**
939
+ * Sets the normal map inversions for the material.
940
+ * @param invertX Whether to invert the normal map on the X axis
941
+ * @param invertY Whether to invert the normal map on the Y axis
942
+ */
943
+ setNormalMapInversions(invertX, invertY) {
944
+ this._material.invertNormalMapX = invertX;
945
+ this._material.invertNormalMapY = invertY;
946
+ }
947
+ /**
948
+ * Sets the geometry coat normal texture (mapped to PBR clearCoat.bumpTexture).
949
+ * Automatically enables clear coat.
950
+ * @param value The coat normal texture or null
951
+ */
952
+ set geometryCoatNormalTexture(value) {
953
+ this._material.clearCoat.isEnabled = true;
954
+ this._material.clearCoat.bumpTexture = value;
955
+ }
956
+ /**
957
+ * Gets the geometry coat normal texture.
958
+ * @returns The coat normal texture or null
959
+ */
960
+ get geometryCoatNormalTexture() {
961
+ return this._material.clearCoat.bumpTexture;
962
+ }
963
+ /**
964
+ * Sets the geometry coat normal texture scale.
965
+ * @param value The scale value for the coat normal texture
966
+ */
967
+ set geometryCoatNormalTextureScale(value) {
968
+ if (this._material.clearCoat.bumpTexture) {
969
+ this._material.clearCoat.bumpTexture.level = value;
970
+ }
971
+ }
972
+ }
973
+ //# sourceMappingURL=pbrMaterialLoadingAdapter.js.map