@babylonjs/loaders 7.51.1 → 7.51.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +1 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.data.d.ts +0 -299
- package/glTF/2.0/Extensions/KHR_animation_pointer.data.js +190 -224
- package/glTF/2.0/Extensions/KHR_animation_pointer.data.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_animation_pointer.js +11 -14
- package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_interactivity/declarationMapper.d.ts +339 -0
- package/glTF/2.0/Extensions/KHR_interactivity/declarationMapper.js +1546 -0
- package/glTF/2.0/Extensions/KHR_interactivity/declarationMapper.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_interactivity/flowGraphGLTFDataProvider.d.ts +33 -0
- package/glTF/2.0/Extensions/KHR_interactivity/flowGraphGLTFDataProvider.js +20 -0
- package/glTF/2.0/Extensions/KHR_interactivity/flowGraphGLTFDataProvider.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_interactivity/index.d.ts +3 -0
- package/glTF/2.0/Extensions/KHR_interactivity/index.js +4 -0
- package/glTF/2.0/Extensions/KHR_interactivity/index.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_interactivity/interactivityGraphParser.d.ts +71 -0
- package/glTF/2.0/Extensions/KHR_interactivity/interactivityGraphParser.js +443 -0
- package/glTF/2.0/Extensions/KHR_interactivity/interactivityGraphParser.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_interactivity.d.ts +7 -1
- package/glTF/2.0/Extensions/KHR_interactivity.js +105 -7
- package/glTF/2.0/Extensions/KHR_interactivity.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_node_hoverability.js +153 -0
- package/glTF/2.0/Extensions/KHR_node_hoverability.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_node_selectability.d.ts +30 -0
- package/glTF/2.0/Extensions/KHR_node_selectability.js +123 -0
- package/glTF/2.0/Extensions/KHR_node_selectability.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_node_visibility.js +25 -0
- package/glTF/2.0/Extensions/KHR_node_visibility.js.map +1 -1
- package/glTF/2.0/Extensions/gltfPathToObjectConverter.d.ts +5 -2
- package/glTF/2.0/Extensions/gltfPathToObjectConverter.js +26 -5
- package/glTF/2.0/Extensions/gltfPathToObjectConverter.js.map +1 -1
- package/glTF/2.0/Extensions/index.d.ts +4 -0
- package/glTF/2.0/Extensions/index.js +5 -0
- package/glTF/2.0/Extensions/index.js.map +1 -1
- package/glTF/2.0/Extensions/objectModelMapping.d.ts +289 -0
- package/glTF/2.0/Extensions/objectModelMapping.js +801 -0
- package/glTF/2.0/Extensions/objectModelMapping.js.map +1 -0
- package/glTF/2.0/glTFLoader.d.ts +4 -1
- package/glTF/2.0/glTFLoader.js +24 -12
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/glTF/2.0/glTFLoaderAnimation.d.ts +12 -10
- package/glTF/2.0/glTFLoaderAnimation.js +13 -11
- package/glTF/2.0/glTFLoaderAnimation.js.map +1 -1
- package/glTF/2.0/index.d.ts +1 -0
- package/glTF/2.0/index.js +1 -0
- package/glTF/2.0/index.js.map +1 -1
- package/package.json +3 -3
- package/glTF/2.0/Extensions/interactivityFunctions.d.ts +0 -9
- package/glTF/2.0/Extensions/interactivityFunctions.js +0 -198
- package/glTF/2.0/Extensions/interactivityFunctions.js.map +0 -1
- package/glTF/2.0/Extensions/interactivityPathToObjectConverter.d.ts +0 -9
- package/glTF/2.0/Extensions/interactivityPathToObjectConverter.js +0 -32
- package/glTF/2.0/Extensions/interactivityPathToObjectConverter.js.map +0 -1
- package/glTF/2.0/Extensions/interactivityUtils.d.ts +0 -4
- package/glTF/2.0/Extensions/interactivityUtils.js +0 -108
- package/glTF/2.0/Extensions/interactivityUtils.js.map +0 -1
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eslint-disable @typescript-eslint/naming-convention */\r\n\r\nimport { Animation } from \"core/Animations/animation\";\r\nimport type { ICamera, IKHRLightsPunctual_Light, IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport { AnimationPropertyInfo, nodeAnimationData } from \"../glTFLoaderAnimation\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\n\r\nfunction getColor3(_target: any, source: Float32Array, offset: number, scale: number): Color3 {\r\n return Color3.FromArray(source, offset).scale(scale);\r\n}\r\n\r\nfunction getAlpha(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset + 3] * scale;\r\n}\r\n\r\nfunction getFloat(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset] * scale;\r\n}\r\n\r\nfunction getMinusFloat(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return -source[offset] * scale;\r\n}\r\n\r\nfunction getNextFloat(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset + 1] * scale;\r\n}\r\n\r\nfunction getFloatBy2(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset] * scale * 2;\r\n}\r\n\r\nfunction getTextureTransformTree(textureName: string) {\r\n return {\r\n scale: [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.uScale`, getFloat, () => 2),\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.vScale`, getNextFloat, () => 2),\r\n ],\r\n offset: [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.uOffset`, getFloat, () => 2),\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.vOffset`, getNextFloat, () => 2),\r\n ],\r\n rotation: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.wAng`, getMinusFloat, () => 1)],\r\n };\r\n}\r\n\r\nclass CameraAnimationPropertyInfo extends AnimationPropertyInfo {\r\n /** @internal */\r\n public buildAnimations(target: ICamera, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void {\r\n callback(target._babylonCamera!, this._buildAnimation(name, fps, keys));\r\n }\r\n}\r\n\r\nclass MaterialAnimationPropertyInfo extends AnimationPropertyInfo {\r\n /** @internal */\r\n public buildAnimations(target: IMaterial, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void {\r\n for (const fillMode in target._data!) {\r\n callback(target._data![fillMode].babylonMaterial, this._buildAnimation(name, fps, keys));\r\n }\r\n }\r\n}\r\n\r\nclass LightAnimationPropertyInfo extends AnimationPropertyInfo {\r\n /** @internal */\r\n public buildAnimations(\r\n target: IKHRLightsPunctual_Light,\r\n name: string,\r\n fps: number,\r\n keys: any[],\r\n callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void\r\n ): void {\r\n callback(target._babylonLight!, this._buildAnimation(name, fps, keys));\r\n }\r\n}\r\n\r\nconst nodesTree = {\r\n __array__: {\r\n __target__: true,\r\n ...nodeAnimationData,\r\n },\r\n};\r\n\r\nconst camerasTree = {\r\n __array__: {\r\n __target__: true,\r\n orthographic: {\r\n xmag: [\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoLeft\", getMinusFloat, () => 1),\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoRight\", getNextFloat, () => 1),\r\n ],\r\n ymag: [\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoBottom\", getMinusFloat, () => 1),\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoTop\", getNextFloat, () => 1),\r\n ],\r\n zfar: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\", getFloat, () => 1)],\r\n znear: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"minZ\", getFloat, () => 1)],\r\n },\r\n perspective: {\r\n yfov: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"fov\", getFloat, () => 1)],\r\n zfar: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\", getFloat, () => 1)],\r\n znear: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"minZ\", getFloat, () => 1)],\r\n },\r\n },\r\n};\r\n\r\nconst materialsTree = {\r\n __array__: {\r\n __target__: true,\r\n pbrMetallicRoughness: {\r\n baseColorFactor: [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"albedoColor\", getColor3, () => 4),\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"alpha\", getAlpha, () => 4),\r\n ],\r\n metallicFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"metallic\", getFloat, () => 1)],\r\n roughnessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"roughness\", getFloat, () => 1)],\r\n baseColorTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"albedoTexture\"),\r\n },\r\n },\r\n metallicRoughnessTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"metallicTexture\"),\r\n },\r\n },\r\n },\r\n emissiveFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"emissiveColor\", getColor3, () => 3)],\r\n normalTexture: {\r\n scale: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"bumpTexture.level\", getFloat, () => 1)],\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"bumpTexture\"),\r\n },\r\n },\r\n occlusionTexture: {\r\n strength: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"ambientTextureStrength\", getFloat, () => 1)],\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"ambientTexture\"),\r\n },\r\n },\r\n emissiveTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"emissiveTexture\"),\r\n },\r\n },\r\n extensions: {\r\n KHR_materials_anisotropy: {\r\n anisotropyStrength: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"anisotropy.intensity\", getFloat, () => 1)],\r\n anisotropyRotation: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"anisotropy.angle\", getFloat, () => 1)],\r\n anisotropyTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"anisotropy.texture\"),\r\n },\r\n },\r\n },\r\n KHR_materials_clearcoat: {\r\n clearcoatFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.intensity\", getFloat, () => 1)],\r\n clearcoatRoughnessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.roughness\", getFloat, () => 1)],\r\n clearcoatTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"clearCoat.texture\"),\r\n },\r\n },\r\n clearcoatNormalTexture: {\r\n scale: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.bumpTexture.level\", getFloat, () => 1)],\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"clearCoat.bumpTexture\"),\r\n },\r\n },\r\n clearcoatRoughnessTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"clearCoat.textureRoughness\"),\r\n },\r\n },\r\n },\r\n KHR_materials_dispersion: {\r\n dispersion: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.dispersion\", getFloat, () => 1)],\r\n },\r\n KHR_materials_emissive_strength: {\r\n emissiveStrength: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"emissiveIntensity\", getFloat, () => 1)],\r\n },\r\n KHR_materials_ior: {\r\n ior: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"indexOfRefraction\", getFloat, () => 1)],\r\n },\r\n KHR_materials_iridescence: {\r\n iridescenceFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.intensity\", getFloat, () => 1)],\r\n iridescenceIor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.indexOfRefraction\", getFloat, () => 1)],\r\n iridescenceThicknessMinimum: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.minimumThickness\", getFloat, () => 1)],\r\n iridescenceThicknessMaximum: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.maximumThickness\", getFloat, () => 1)],\r\n iridescenceTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"iridescence.texture\"),\r\n },\r\n },\r\n iridescenceThicknessTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"iridescence.thicknessTexture\"),\r\n },\r\n },\r\n },\r\n KHR_materials_sheen: {\r\n sheenColorFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"sheen.color\", getColor3, () => 3)],\r\n sheenRoughnessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"sheen.roughness\", getFloat, () => 1)],\r\n sheenColorTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"sheen.texture\"),\r\n },\r\n },\r\n sheenRoughnessTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"sheen.textureRoughness\"),\r\n },\r\n },\r\n },\r\n KHR_materials_specular: {\r\n specularFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"metallicF0Factor\", getFloat, () => 1)],\r\n specularColorFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"metallicReflectanceColor\", getColor3, () => 3)],\r\n specularTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"metallicReflectanceTexture\"),\r\n },\r\n },\r\n specularColorTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"reflectanceTexture\"),\r\n },\r\n },\r\n },\r\n KHR_materials_transmission: {\r\n transmissionFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.refractionIntensity\", getFloat, () => 1)],\r\n transmissionTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"subSurface.refractionIntensityTexture\"),\r\n },\r\n },\r\n },\r\n KHR_materials_volume: {\r\n attenuationColor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"subSurface.tintColor\", getColor3, () => 3)],\r\n attenuationDistance: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.tintColorAtDistance\", getFloat, () => 1)],\r\n thicknessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.maximumThickness\", getFloat, () => 1)],\r\n thicknessTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"subSurface.thicknessTexture\"),\r\n },\r\n },\r\n },\r\n KHR_materials_diffuse_transmission: {\r\n diffuseTransmissionFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.translucencyIntensity\", getFloat, () => 1)],\r\n diffuseTransmissionTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"subSurface.translucencyIntensityTexture\"),\r\n },\r\n },\r\n diffuseTransmissionColorFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"subSurface.translucencyColor\", getColor3, () => 3)],\r\n diffuseTransmissionColorTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"subSurface.translucencyColorTexture\"),\r\n },\r\n },\r\n },\r\n },\r\n },\r\n};\r\n\r\nconst extensionsTree = {\r\n KHR_lights_punctual: {\r\n lights: {\r\n __array__: {\r\n __target__: true,\r\n color: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"diffuse\", getColor3, () => 3)],\r\n intensity: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"intensity\", getFloat, () => 1)],\r\n range: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"range\", getFloat, () => 1)],\r\n spot: {\r\n innerConeAngle: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"innerAngle\", getFloatBy2, () => 1)],\r\n outerConeAngle: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"angle\", getFloatBy2, () => 1)],\r\n },\r\n },\r\n },\r\n },\r\n EXT_lights_ies: {\r\n lights: {\r\n __array__: {\r\n __target__: true,\r\n color: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"diffuse\", getColor3, () => 3)],\r\n multiplier: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"intensity\", getFloat, () => 1)],\r\n },\r\n },\r\n },\r\n};\r\n\r\n/** @internal */\r\nexport const animationPointerTree = {\r\n nodes: nodesTree,\r\n materials: materialsTree,\r\n cameras: camerasTree,\r\n extensions: extensionsTree,\r\n};\r\n"]}
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eslint-disable @typescript-eslint/naming-convention */\r\n\r\nimport { Animation } from \"core/Animations/animation\";\r\nimport type { ICamera, IKHRLightsPunctual_Light, IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport { AnimationPropertyInfo } from \"../glTFLoaderAnimation\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { SetInterpolationForKey } from \"./objectModelMapping\";\r\n\r\nfunction getColor3(_target: any, source: Float32Array, offset: number, scale: number): Color3 {\r\n return Color3.FromArray(source, offset).scale(scale);\r\n}\r\n\r\nfunction getAlpha(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset + 3] * scale;\r\n}\r\n\r\nfunction getFloat(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset] * scale;\r\n}\r\n\r\nfunction getMinusFloat(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return -source[offset] * scale;\r\n}\r\n\r\nfunction getNextFloat(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset + 1] * scale;\r\n}\r\n\r\nfunction getFloatBy2(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset] * scale * 2;\r\n}\r\n\r\nfunction getTextureTransformTree(textureName: string) {\r\n return {\r\n scale: [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.uScale`, getFloat, () => 2),\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.vScale`, getNextFloat, () => 2),\r\n ],\r\n offset: [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.uOffset`, getFloat, () => 2),\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.vOffset`, getNextFloat, () => 2),\r\n ],\r\n rotation: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.wAng`, getMinusFloat, () => 1)],\r\n };\r\n}\r\n\r\nclass CameraAnimationPropertyInfo extends AnimationPropertyInfo {\r\n /** @internal */\r\n public buildAnimations(target: ICamera, name: string, fps: number, keys: any[]) {\r\n return [{ babylonAnimatable: target._babylonCamera!, babylonAnimation: this._buildAnimation(name, fps, keys) }];\r\n }\r\n}\r\n\r\nclass MaterialAnimationPropertyInfo extends AnimationPropertyInfo {\r\n /** @internal */\r\n public buildAnimations(target: IMaterial, name: string, fps: number, keys: any[]) {\r\n const babylonAnimations: { babylonAnimatable: IAnimatable; babylonAnimation: Animation }[] = [];\r\n for (const fillMode in target._data!) {\r\n babylonAnimations.push({\r\n babylonAnimatable: target._data![fillMode].babylonMaterial,\r\n babylonAnimation: this._buildAnimation(name, fps, keys),\r\n });\r\n }\r\n return babylonAnimations;\r\n }\r\n}\r\n\r\nclass LightAnimationPropertyInfo extends AnimationPropertyInfo {\r\n /** @internal */\r\n public buildAnimations(target: IKHRLightsPunctual_Light, name: string, fps: number, keys: any[]) {\r\n return [{ babylonAnimatable: target._babylonLight!, babylonAnimation: this._buildAnimation(name, fps, keys) }];\r\n }\r\n}\r\n\r\nSetInterpolationForKey(\"/cameras/{}/orthographic/xmag\", [\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoLeft\", getMinusFloat, () => 1),\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoRight\", getNextFloat, () => 1),\r\n]);\r\n\r\nSetInterpolationForKey(\"/cameras/{}/orthographic/ymag\", [\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoBottom\", getMinusFloat, () => 1),\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoTop\", getNextFloat, () => 1),\r\n]);\r\n\r\nSetInterpolationForKey(\"/cameras/{}/orthographic/zfar\", [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\", getFloat, () => 1)]);\r\nSetInterpolationForKey(\"/cameras/{}/orthographic/znear\", [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"minZ\", getFloat, () => 1)]);\r\n\r\nSetInterpolationForKey(\"/cameras/{}/perspective/yfov\", [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"fov\", getFloat, () => 1)]);\r\nSetInterpolationForKey(\"/cameras/{}/perspective/zfar\", [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\", getFloat, () => 1)]);\r\nSetInterpolationForKey(\"/cameras/{}/perspective/znear\", [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"minZ\", getFloat, () => 1)]);\r\n\r\n// add interpolation to the materials mapping\r\nSetInterpolationForKey(\"/materials/{}/pbrMetallicRoughness/baseColorFactor\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"albedoColor\", getColor3, () => 4),\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"alpha\", getAlpha, () => 4),\r\n]);\r\nSetInterpolationForKey(\"/materials/{}/pbrMetallicRoughness/metallicFactor\", [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"metallic\", getFloat, () => 1)]);\r\nSetInterpolationForKey(\"/materials/{}/pbrMetallicRoughness/metallicFactor\", [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"roughness\", getFloat, () => 1)]);\r\nconst baseColorTextureInterpolation = getTextureTransformTree(\"albedoTexture\");\r\nSetInterpolationForKey(\"/materials/{}/pbrMetallicRoughness/baseColorTexture/extensions/KHR_texture_transform/scale\", baseColorTextureInterpolation.scale);\r\nSetInterpolationForKey(\"/materials/{}/pbrMetallicRoughness/baseColorTexture/extensions/KHR_texture_transform/offset\", baseColorTextureInterpolation.offset);\r\nSetInterpolationForKey(\"/materials/{}/pbrMetallicRoughness/baseColorTexture/extensions/KHR_texture_transform/rotation\", baseColorTextureInterpolation.rotation);\r\n\r\nconst metallicRoughnessTextureInterpolation = getTextureTransformTree(\"metallicTexture\");\r\nSetInterpolationForKey(\"//materials/{}/pbrMetallicRoughness/metallicRoughnessTexture/scale\", metallicRoughnessTextureInterpolation.scale);\r\nSetInterpolationForKey(\"//materials/{}/pbrMetallicRoughness/metallicRoughnessTexture/offset\", metallicRoughnessTextureInterpolation.offset);\r\nSetInterpolationForKey(\"//materials/{}/pbrMetallicRoughness/metallicRoughnessTexture/rotation\", metallicRoughnessTextureInterpolation.rotation);\r\n\r\nSetInterpolationForKey(\"/materials/{}/emissiveFactor\", [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"emissiveColor\", getColor3, () => 3)]);\r\nconst normalTextureInterpolation = getTextureTransformTree(\"bumpTexture\");\r\nSetInterpolationForKey(\"/materials/{}/normalTexture/scale\", [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"bumpTexture.level\", getFloat, () => 1)]);\r\n\r\nSetInterpolationForKey(\"/materials/{}/normalTexture/extensions/KHR_texture_transform/scale\", normalTextureInterpolation.scale);\r\nSetInterpolationForKey(\"/materials/{}/normalTexture/extensions/KHR_texture_transform/offset\", normalTextureInterpolation.offset);\r\nSetInterpolationForKey(\"/materials/{}/normalTexture/extensions/KHR_texture_transform/rotation\", normalTextureInterpolation.rotation);\r\n\r\nSetInterpolationForKey(\"/materials/{}/occlusionTexture/strength\", [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"ambientTextureStrength\", getFloat, () => 1)]);\r\n\r\nconst occlusionTextureInterpolation = getTextureTransformTree(\"ambientTexture\");\r\nSetInterpolationForKey(\"/materials/{}/occlusionTexture/extensions/KHR_texture_transform/scale\", occlusionTextureInterpolation.scale);\r\nSetInterpolationForKey(\"/materials/{}/occlusionTexture/extensions/KHR_texture_transform/offset\", occlusionTextureInterpolation.offset);\r\nSetInterpolationForKey(\"/materials/{}/occlusionTexture/extensions/KHR_texture_transform/rotation\", occlusionTextureInterpolation.rotation);\r\nconst emissiveTextureInterpolation = getTextureTransformTree(\"emissiveTexture\");\r\nSetInterpolationForKey(\"/materials/{}/emissiveTexture/extensions/KHR_texture_transform/scale\", emissiveTextureInterpolation.scale);\r\nSetInterpolationForKey(\"/materials/{}/emissiveTexture/extensions/KHR_texture_transform/offset\", emissiveTextureInterpolation.offset);\r\nSetInterpolationForKey(\"/materials/{}/emissiveTexture/extensions/KHR_texture_transform/rotation\", emissiveTextureInterpolation.rotation);\r\n\r\n// materials extensions\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_anisotropy/anisotropyStrength\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"anisotropy.intensity\", getFloat, () => 1),\r\n]);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_anisotropy/anisotropyRotation\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"anisotropy.angle\", getFloat, () => 1),\r\n]);\r\nconst anisotropyTextureInterpolation = getTextureTransformTree(\"anisotropy.texture\");\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_anisotropy/anisotropyTexture/extensions/KHR_texture_transform/scale\", anisotropyTextureInterpolation.scale);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_anisotropy/anisotropyTexture/extensions/KHR_texture_transform/offset\", anisotropyTextureInterpolation.offset);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_anisotropy/anisotropyTexture/extensions/KHR_texture_transform/rotation\", anisotropyTextureInterpolation.rotation);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_clearcoat/clearcoatFactor\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.intensity\", getFloat, () => 1),\r\n]);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_clearcoat/clearcoatRoughnessFactor\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.roughness\", getFloat, () => 1),\r\n]);\r\nconst clearcoatTextureInterpolation = getTextureTransformTree(\"clearCoat.texture\");\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_clearcoat/clearcoatTexture/extensions/KHR_texture_transform/scale\", clearcoatTextureInterpolation.scale);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_clearcoat/clearcoatTexture/extensions/KHR_texture_transform/offset\", clearcoatTextureInterpolation.offset);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_clearcoat/clearcoatTexture/extensions/KHR_texture_transform/rotation\", clearcoatTextureInterpolation.rotation);\r\nconst clearcoatNormalTextureInterpolation = getTextureTransformTree(\"clearCoat.bumpTexture\");\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_clearcoat/clearcoatNormalTexture/scale\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.bumpTexture.level\", getFloat, () => 1),\r\n]);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_clearcoat/clearcoatNormalTexture/extensions/KHR_texture_transform/scale\", clearcoatNormalTextureInterpolation.scale);\r\nSetInterpolationForKey(\r\n \"/materials/{}/extensions/KHR_materials_clearcoat/clearcoatNormalTexture/extensions/KHR_texture_transform/offset\",\r\n clearcoatNormalTextureInterpolation.offset\r\n);\r\nSetInterpolationForKey(\r\n \"/materials/{}/extensions/KHR_materials_clearcoat/clearcoatNormalTexture/extensions/KHR_texture_transform/rotation\",\r\n clearcoatNormalTextureInterpolation.rotation\r\n);\r\nconst clearcoatRoughnessTextureInterpolation = getTextureTransformTree(\"clearCoat.textureRoughness\");\r\nSetInterpolationForKey(\r\n \"/materials/{}/extensions/KHR_materials_clearcoat/clearcoatRoughnessTexture/extensions/KHR_texture_transform/scale\",\r\n clearcoatRoughnessTextureInterpolation.scale\r\n);\r\nSetInterpolationForKey(\r\n \"/materials/{}/extensions/KHR_materials_clearcoat/clearcoatRoughnessTexture/extensions/KHR_texture_transform/offset\",\r\n clearcoatRoughnessTextureInterpolation.offset\r\n);\r\nSetInterpolationForKey(\r\n \"/materials/{}/extensions/KHR_materials_clearcoat/clearcoatRoughnessTexture/extensions/KHR_texture_transform/rotation\",\r\n clearcoatRoughnessTextureInterpolation.rotation\r\n);\r\n\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_dispersion/dispersionFactor\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.dispersion\", getFloat, () => 1),\r\n]);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_emissive_strength/emissiveStrength\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"emissiveIntensity\", getFloat, () => 1),\r\n]);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_ior/ior\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"indexOfRefraction\", getFloat, () => 1),\r\n]);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_iridescence/iridescenceFactor\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.intensity\", getFloat, () => 1),\r\n]);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_iridescence/iridescenceIor\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.indexOfRefraction\", getFloat, () => 1),\r\n]);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_iridescence/iridescenceThicknessMinimum\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.minimumThickness\", getFloat, () => 1),\r\n]);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_iridescence/iridescenceThicknessMaximum\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.maximumThickness\", getFloat, () => 1),\r\n]);\r\n\r\nconst iridescenceTextureInterpolation = getTextureTransformTree(\"iridescence.texture\");\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_iridescence/iridescenceTexture/extensions/KHR_texture_transform/scale\", iridescenceTextureInterpolation.scale);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_iridescence/iridescenceTexture/extensions/KHR_texture_transform/offset\", iridescenceTextureInterpolation.offset);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_iridescence/iridescenceTexture/extensions/KHR_texture_transform/rotation\", iridescenceTextureInterpolation.rotation);\r\n\r\nconst iridescenceThicknessTextureInterpolation = getTextureTransformTree(\"iridescence.thicknessTexture\");\r\nSetInterpolationForKey(\r\n \"/materials/{}/extensions/KHR_materials_iridescence/iridescenceThicknessTexture/extensions/KHR_texture_transform/scale\",\r\n iridescenceThicknessTextureInterpolation.scale\r\n);\r\nSetInterpolationForKey(\r\n \"/materials/{}/extensions/KHR_materials_iridescence/iridescenceThicknessTexture/extensions/KHR_texture_transform/offset\",\r\n iridescenceThicknessTextureInterpolation.offset\r\n);\r\nSetInterpolationForKey(\r\n \"/materials/{}/extensions/KHR_materials_iridescence/iridescenceThicknessTexture/extensions/KHR_texture_transform/rotation\",\r\n iridescenceThicknessTextureInterpolation.rotation\r\n);\r\n\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_sheen/sheenColorFactor\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"sheen.color\", getColor3, () => 3),\r\n]);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_sheen/sheenRoughnessFactor\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"sheen.roughness\", getFloat, () => 1),\r\n]);\r\n\r\nconst sheenTextureInterpolation = getTextureTransformTree(\"sheen.texture\");\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_sheen/sheenColorTexture/extensions/KHR_texture_transform/scale\", sheenTextureInterpolation.scale);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_sheen/sheenColorTexture/extensions/KHR_texture_transform/offset\", sheenTextureInterpolation.offset);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_sheen/sheenColorTexture/extensions/KHR_texture_transform/rotation\", sheenTextureInterpolation.rotation);\r\n\r\nconst sheenRoughnessTextureInterpolation = getTextureTransformTree(\"sheen.textureRoughness\");\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_sheen/sheenRoughnessTexture/extensions/KHR_texture_transform/scale\", sheenRoughnessTextureInterpolation.scale);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_sheen/sheenRoughnessTexture/extensions/KHR_texture_transform/offset\", sheenRoughnessTextureInterpolation.offset);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_sheen/sheenRoughnessTexture/extensions/KHR_texture_transform/rotation\", sheenRoughnessTextureInterpolation.rotation);\r\n\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_specular/specularFactor\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"metallicF0Factor\", getFloat, () => 1),\r\n]);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_specular/specularColorFactor\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"metallicReflectanceColor\", getColor3, () => 3),\r\n]);\r\n\r\nconst specularTextureInterpolation = getTextureTransformTree(\"metallicReflectanceTexture\");\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_specular/specularTexture/extensions/KHR_texture_transform/scale\", specularTextureInterpolation.scale);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_specular/specularTexture/extensions/KHR_texture_transform/offset\", specularTextureInterpolation.offset);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_specular/specularTexture/extensions/KHR_texture_transform/rotation\", specularTextureInterpolation.rotation);\r\nconst specularColorTextureInterpolation = getTextureTransformTree(\"reflectanceTexture\");\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_specular/specularColorTexture/extensions/KHR_texture_transform/scale\", specularColorTextureInterpolation.scale);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_specular/specularColorTexture/extensions/KHR_texture_transform/offset\", specularColorTextureInterpolation.offset);\r\nSetInterpolationForKey(\r\n \"/materials/{}/extensions/KHR_materials_specular/specularColorTexture/extensions/KHR_texture_transform/rotation\",\r\n specularColorTextureInterpolation.rotation\r\n);\r\n\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_transmission/transmissionFactor\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.refractionIntensity\", getFloat, () => 1),\r\n]);\r\nconst transmissionTextureInterpolation = getTextureTransformTree(\"subSurface.refractionIntensityTexture\");\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_transmission/transmissionTexture/extensions/KHR_texture_transform/scale\", transmissionTextureInterpolation.scale);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_transmission/transmissionTexture/extensions/KHR_texture_transform/offset\", transmissionTextureInterpolation.offset);\r\nSetInterpolationForKey(\r\n \"/materials/{}/extensions/KHR_materials_transmission/transmissionTexture/extensions/KHR_texture_transform/rotation\",\r\n transmissionTextureInterpolation.rotation\r\n);\r\n\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_volume/attenuationColor\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"subSurface.tintColor\", getColor3, () => 3),\r\n]);\r\n\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_volume/attenuationDistance\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.tintColorAtDistance\", getFloat, () => 1),\r\n]);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_volume/thicknessFactor\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.maximumThickness\", getFloat, () => 1),\r\n]);\r\n\r\nconst thicknessTextureInterpolation = getTextureTransformTree(\"subSurface.thicknessTexture\");\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_volume/thicknessTexture/extensions/KHR_texture_transform/scale\", thicknessTextureInterpolation.scale);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_volume/thicknessTexture/extensions/KHR_texture_transform/offset\", thicknessTextureInterpolation.offset);\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_volume/thicknessTexture/extensions/KHR_texture_transform/rotation\", thicknessTextureInterpolation.rotation);\r\n\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_diffuse_transmission/diffuseTransmissionFactor\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.translucencyIntensity\", getFloat, () => 1),\r\n]);\r\n\r\nconst diffuseTransmissionTextureInterpolation = getTextureTransformTree(\"subSurface.translucencyIntensityTexture\");\r\nSetInterpolationForKey(\r\n \"materials/{}/extensions/KHR_materials_diffuse_transmission/diffuseTransmissionTexture/extensions/KHR_texture_transform/scale\",\r\n diffuseTransmissionTextureInterpolation.scale\r\n);\r\nSetInterpolationForKey(\r\n \"materials/{}/extensions/KHR_materials_diffuse_transmission/diffuseTransmissionTexture/extensions/KHR_texture_transform/offset\",\r\n diffuseTransmissionTextureInterpolation.offset\r\n);\r\nSetInterpolationForKey(\r\n \"materials/{}/extensions/KHR_materials_diffuse_transmission/diffuseTransmissionTexture/extensions/KHR_texture_transform/rotation\",\r\n diffuseTransmissionTextureInterpolation.rotation\r\n);\r\n\r\nSetInterpolationForKey(\"/materials/{}/extensions/KHR_materials_diffuse_transmission/diffuseTransmissionColorFactor\", [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"subSurface.translucencyColor\", getColor3, () => 3),\r\n]);\r\n\r\nconst diffuseTransmissionColorTextureInterpolation = getTextureTransformTree(\"subSurface.translucencyColorTexture\");\r\nSetInterpolationForKey(\r\n \"materials/{}/extensions/KHR_materials_diffuse_transmission/diffuseTransmissionColorTexture/extensions/KHR_texture_transform/scale\",\r\n diffuseTransmissionColorTextureInterpolation.scale\r\n);\r\nSetInterpolationForKey(\r\n \"materials/{}/extensions/KHR_materials_diffuse_transmission/diffuseTransmissionColorTexture/extensions/KHR_texture_transform/offset\",\r\n diffuseTransmissionColorTextureInterpolation.offset\r\n);\r\nSetInterpolationForKey(\r\n \"materials/{}/extensions/KHR_materials_diffuse_transmission/diffuseTransmissionColorTexture/extensions/KHR_texture_transform/rotation\",\r\n diffuseTransmissionColorTextureInterpolation.rotation\r\n);\r\n\r\nSetInterpolationForKey(\"/extensions/KHR_lights_punctual/lights/{}/color\", [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"diffuse\", getColor3, () => 3)]);\r\nSetInterpolationForKey(\"/extensions/KHR_lights_punctual/lights/{}/intensity\", [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"intensity\", getFloat, () => 1)]);\r\nSetInterpolationForKey(\"/extensions/KHR_lights_punctual/lights/{}/range\", [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"range\", getFloat, () => 1)]);\r\nSetInterpolationForKey(\"/extensions/KHR_lights_punctual/lights/{}/spot/innerConeAngle\", [\r\n new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"innerAngle\", getFloatBy2, () => 1),\r\n]);\r\nSetInterpolationForKey(\"/extensions/KHR_lights_punctual/lights/{}/spot/outerConeAngle\", [\r\n new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"angle\", getFloatBy2, () => 1),\r\n]);\r\n\r\nSetInterpolationForKey(\"/nodes/{}/extensions/EXT_lights_ies/color\", [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"diffuse\", getColor3, () => 3)]);\r\nSetInterpolationForKey(\"/nodes/{}/extensions/EXT_lights_ies/multiplier\", [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"intensity\", getFloat, () => 1)]);\r\n"]}
|
@@ -1,17 +1,8 @@
|
|
1
1
|
import { Logger } from "@babylonjs/core/Misc/logger.js";
|
2
|
-
import { animationPointerTree } from "./KHR_animation_pointer.data.js";
|
3
|
-
import { GLTFPathToObjectConverter } from "./gltfPathToObjectConverter.js";
|
4
2
|
import { registerGLTFExtension, unregisterGLTFExtension } from "../glTFLoaderExtensionRegistry.js";
|
3
|
+
import { GetPathToObjectConverter } from "./objectModelMapping.js";
|
4
|
+
import "./KHR_animation_pointer.data.js";
|
5
5
|
const NAME = "KHR_animation_pointer";
|
6
|
-
/**
|
7
|
-
* Class to convert an animation pointer path to a smart object that
|
8
|
-
* gets data from the animation buffer and creates animations.
|
9
|
-
*/
|
10
|
-
class AnimationPointerPathToObjectConverter extends GLTFPathToObjectConverter {
|
11
|
-
constructor(gltf) {
|
12
|
-
super(gltf, animationPointerTree);
|
13
|
-
}
|
14
|
-
}
|
15
6
|
/**
|
16
7
|
* [Specification PR](https://github.com/KhronosGroup/glTF/pull/2147)
|
17
8
|
* !!! Experimental Extension Subject to Changes !!!
|
@@ -27,7 +18,7 @@ export class KHR_animation_pointer {
|
|
27
18
|
*/
|
28
19
|
this.name = NAME;
|
29
20
|
this._loader = loader;
|
30
|
-
this._pathToObjectConverter =
|
21
|
+
this._pathToObjectConverter = GetPathToObjectConverter(this._loader.gltf);
|
31
22
|
}
|
32
23
|
/**
|
33
24
|
* Defines whether this extension is enabled.
|
@@ -66,8 +57,14 @@ export class KHR_animation_pointer {
|
|
66
57
|
throw new Error(`${extensionContext}: Pointer is missing`);
|
67
58
|
}
|
68
59
|
try {
|
69
|
-
const
|
70
|
-
|
60
|
+
const obj = this._pathToObjectConverter.convert(pointer);
|
61
|
+
if (!obj.info.interpolation) {
|
62
|
+
throw new Error(`${extensionContext}/pointer: Interpolation is missing`);
|
63
|
+
}
|
64
|
+
return this._loader._loadAnimationChannelFromTargetInfoAsync(context, animationContext, animation, channel, {
|
65
|
+
object: obj.object,
|
66
|
+
info: obj.info.interpolation,
|
67
|
+
}, onLoad);
|
71
68
|
}
|
72
69
|
catch (e) {
|
73
70
|
Logger.Warn(`${extensionContext}/pointer: Invalid pointer (${pointer}) skipped`);
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"KHR_animation_pointer.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/KHR_animation_pointer.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,MAAM,EAAE,uCAAyB;
|
1
|
+
{"version":3,"file":"KHR_animation_pointer.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/KHR_animation_pointer.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAE1C,OAAO,EAAE,qBAAqB,EAAE,uBAAuB,EAAE,MAAM,gCAAgC,CAAC;AAChG,OAAO,EAAE,wBAAwB,EAAE,MAAM,sBAAsB,CAAC;AAChE,OAAO,8BAA8B,CAAC;AAEtC,MAAM,IAAI,GAAG,uBAAuB,CAAC;AAarC;;;GAGG;AACH,gEAAgE;AAChE,MAAM,OAAO,qBAAqB;IAS9B;;OAEG;IACH,YAAY,MAAkB;QAX9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QASxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,sBAAsB,GAAG,wBAAwB,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC9E,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAC9C,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;QAC7B,OAAO,IAAI,CAAC,sBAAsB,CAAC,CAAC,KAAK;IAC7C,CAAC;IAED;;;;;;;;OAQG;IACI,0BAA0B,CAC7B,OAAe,EACf,gBAAwB,EACxB,SAAqB,EACrB,OAA0B,EAC1B,MAA6E;QAE7E,MAAM,SAAS,GAAG,OAAO,CAAC,MAAM,CAAC,UAAU,EAAE,qBAA6C,CAAC;QAC3F,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC7C,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,uDAAuC,EAAE,CAAC;YAC7D,MAAM,CAAC,IAAI,CAAC,GAAG,OAAO,wBAAwB,OAAO,CAAC,MAAM,CAAC,IAAI,cAAc,kDAAkC,oBAAoB,IAAI,CAAC,IAAI,YAAY,CAAC,CAAC;QAChK,CAAC;QAED,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,IAAI,SAAS,EAAE,CAAC;YACnC,MAAM,CAAC,IAAI,CAAC,GAAG,OAAO,wBAAwB,OAAO,CAAC,MAAM,CAAC,IAAI,wCAAwC,IAAI,CAAC,IAAI,YAAY,CAAC,CAAC;QACpI,CAAC;QAED,MAAM,gBAAgB,GAAG,GAAG,OAAO,eAAe,IAAI,CAAC,IAAI,EAAE,CAAC;QAE9D,MAAM,OAAO,GAAG,SAAS,CAAC,OAAO,CAAC;QAClC,IAAI,CAAC,OAAO,EAAE,CAAC;YACX,MAAM,IAAI,KAAK,CAAC,GAAG,gBAAgB,sBAAsB,CAAC,CAAC;QAC/D,CAAC;QAED,IAAI,CAAC;YACD,MAAM,GAAG,GAAG,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;YACzD,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;gBAC1B,MAAM,IAAI,KAAK,CAAC,GAAG,gBAAgB,oCAAoC,CAAC,CAAC;YAC7E,CAAC;YACD,OAAO,IAAI,CAAC,OAAO,CAAC,wCAAwC,CACxD,OAAO,EACP,gBAAgB,EAChB,SAAS,EACT,OAAO,EACP;gBACI,MAAM,EAAE,GAAG,CAAC,MAAM;gBAClB,IAAI,EAAE,GAAG,CAAC,IAAI,CAAC,aAAa;aAC/B,EACD,MAAM,CACT,CAAC;QACN,CAAC;QAAC,OAAO,CAAC,EAAE,CAAC;YACT,MAAM,CAAC,IAAI,CAAC,GAAG,gBAAgB,8BAA8B,OAAO,WAAW,CAAC,CAAC;YACjF,OAAO,IAAI,CAAC;QAChB,CAAC;IACL,CAAC;CACJ;AAED,uBAAuB,CAAC,IAAI,CAAC,CAAC;AAC9B,qBAAqB,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,qBAAqB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport type { GLTFLoader } from \"../glTFLoader\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Animation } from \"core/Animations/animation\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { IAnimation, IAnimationChannel } from \"../glTFLoaderInterfaces\";\r\nimport type { IKHRAnimationPointer } from \"babylonjs-gltf2interface\";\r\nimport { AnimationChannelTargetPath } from \"babylonjs-gltf2interface\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport type { GLTFPathToObjectConverter } from \"./gltfPathToObjectConverter\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\nimport { GetPathToObjectConverter } from \"./objectModelMapping\";\r\nimport \"./KHR_animation_pointer.data\";\r\n\r\nconst NAME = \"KHR_animation_pointer\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the KHR_animation_pointer extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"KHR_animation_pointer\"]: {};\r\n }\r\n}\r\n\r\n/**\r\n * [Specification PR](https://github.com/KhronosGroup/glTF/pull/2147)\r\n * !!! Experimental Extension Subject to Changes !!!\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_animation_pointer implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n private _loader: GLTFLoader;\r\n private _pathToObjectConverter?: GLTFPathToObjectConverter<any, any, any>;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this._pathToObjectConverter = GetPathToObjectConverter(this._loader.gltf);\r\n }\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public get enabled(): boolean {\r\n return this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._pathToObjectConverter; // GC\r\n }\r\n\r\n /**\r\n * Loads a glTF animation channel.\r\n * @param context The context when loading the asset\r\n * @param animationContext The context of the animation when loading the asset\r\n * @param animation The glTF animation property\r\n * @param channel The glTF animation channel property\r\n * @param onLoad Called for each animation loaded\r\n * @returns A void promise that resolves when the load is complete or null if not handled\r\n */\r\n public _loadAnimationChannelAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n channel: IAnimationChannel,\r\n onLoad: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void\r\n ): Nullable<Promise<void>> {\r\n const extension = channel.target.extensions?.KHR_animation_pointer as IKHRAnimationPointer;\r\n if (!extension || !this._pathToObjectConverter) {\r\n return null;\r\n }\r\n\r\n if (channel.target.path !== AnimationChannelTargetPath.POINTER) {\r\n Logger.Warn(`${context}/target/path: Value (${channel.target.path}) must be (${AnimationChannelTargetPath.POINTER}) when using the ${this.name} extension`);\r\n }\r\n\r\n if (channel.target.node != undefined) {\r\n Logger.Warn(`${context}/target/node: Value (${channel.target.node}) must not be present when using the ${this.name} extension`);\r\n }\r\n\r\n const extensionContext = `${context}/extensions/${this.name}`;\r\n\r\n const pointer = extension.pointer;\r\n if (!pointer) {\r\n throw new Error(`${extensionContext}: Pointer is missing`);\r\n }\r\n\r\n try {\r\n const obj = this._pathToObjectConverter.convert(pointer);\r\n if (!obj.info.interpolation) {\r\n throw new Error(`${extensionContext}/pointer: Interpolation is missing`);\r\n }\r\n return this._loader._loadAnimationChannelFromTargetInfoAsync(\r\n context,\r\n animationContext,\r\n animation,\r\n channel,\r\n {\r\n object: obj.object,\r\n info: obj.info.interpolation,\r\n },\r\n onLoad\r\n );\r\n } catch (e) {\r\n Logger.Warn(`${extensionContext}/pointer: Invalid pointer (${pointer}) skipped`);\r\n return null;\r\n }\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new KHR_animation_pointer(loader));\r\n"]}
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import type { IKHRInteractivity_Declaration, IKHRInteractivity_Graph, IKHRInteractivity_Node } from "babylonjs-gltf2interface";
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import { FlowGraphBlockNames } from "@babylonjs/core/FlowGraph/Blocks/flowGraphBlockNames.js";
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import type { ISerializedFlowGraphBlock, ISerializedFlowGraphContext } from "@babylonjs/core/FlowGraph/typeDefinitions.js";
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import type { InteractivityGraphToFlowGraphParser } from "./interactivityGraphParser";
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import type { IGLTF } from "../../glTFLoaderInterfaces";
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interface IGLTFToFlowGraphMappingObject<I = any, O = any> {
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/**
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* The name of the property in the FlowGraph block.
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*/
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name: string;
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/**
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* The type of the property in the glTF specs.
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* If not provided will be inferred.
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*/
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gltfType?: string;
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/**
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* The type of the property in the FlowGraph block.
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* If not defined it equals the glTF type.
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*/
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flowGraphType?: string;
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/**
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* A function that transforms the data from the glTF to the FlowGraph block.
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*/
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dataTransformer?: (data: I[], parser: InteractivityGraphToFlowGraphParser) => O[];
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/**
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* If the property is in the options passed to the constructor of the block.
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*/
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inOptions?: boolean;
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/**
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* If the property is a pointer to a value.
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* This will add an extra JsonPointerParser block to the graph.
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*/
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isPointer?: boolean;
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/**
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* If the property is an index to a value.
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* if defined this will be the name of the array to find the object in.
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*/
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isVariable?: boolean;
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/**
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* the name of the class type this value will be mapped to.
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* This is used if we generate more than one block for a single glTF node.
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* Defaults to the first block in the mapping.
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*/
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toBlock?: FlowGraphBlockNames;
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/**
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* Used in configuration values. If defined, this will be the default value, if no value is provided.
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*/
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defaultValue?: O;
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}
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export interface IGLTFToFlowGraphMapping {
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/**
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* The type of the FlowGraph block(s).
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* Typically will be a single element in an array.
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* When adding blocks defined in this module use the KHR_interactivity prefix.
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*/
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blocks: (FlowGraphBlockNames | string)[];
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/**
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* The inputs of the glTF node mapped to the FlowGraph block.
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*/
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inputs?: {
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/**
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* The value inputs of the glTF node mapped to the FlowGraph block.
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*/
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values?: {
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[originName: string]: IGLTFToFlowGraphMappingObject;
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};
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/**
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* The flow inputs of the glTF node mapped to the FlowGraph block.
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*/
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flows?: {
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[originName: string]: IGLTFToFlowGraphMappingObject;
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};
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};
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/**
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* The outputs of the glTF node mapped to the FlowGraph block.
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*/
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outputs?: {
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/**
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* The value outputs of the glTF node mapped to the FlowGraph block.
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*/
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values?: {
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[originName: string]: IGLTFToFlowGraphMappingObject;
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};
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/**
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* The flow outputs of the glTF node mapped to the FlowGraph block.
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*/
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flows?: {
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[originName: string]: IGLTFToFlowGraphMappingObject;
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};
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};
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/**
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* The configuration of the glTF node mapped to the FlowGraph block.
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* This information is usually passed to the constructor of the block.
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*/
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configuration?: {
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[originName: string]: IGLTFToFlowGraphMappingObject;
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};
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/**
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* If we generate more than one block for a single glTF node, this mapping will be used to map
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* between the flowGraph classes.
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*/
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typeToTypeMapping?: {
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[originName: string]: IGLTFToFlowGraphMappingObject;
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};
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/**
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* The connections between two or more blocks.
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* This is used to connect the blocks in the graph
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*/
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interBlockConnectors?: {
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/**
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* The name of the input connection in the first block.
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*/
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input: string;
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/**
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* The name of the output connection in the second block.
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*/
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output: string;
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/**
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* The index of the block in the array of blocks that corresponds to the input.
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*/
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inputBlockIndex: number;
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/**
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* The index of the block in the array of blocks that corresponds to the output.
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*/
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outputBlockIndex: number;
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/**
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* If the connection is a variable connection or a flow connection.
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*/
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isVariable?: boolean;
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}[];
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/**
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* This optional function will allow to validate the node, according to the glTF specs.
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* For example, if a node has a configuration object, it must be present and correct.
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* This is a basic node-based validation.
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* This function is expected to return false and log the error if the node is not valid.
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* Note that this function can also modify the node, if needed.
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*
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* @param gltfBlock the glTF node to validate
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* @param glTFObject the glTF object
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* @returns true if validated, false if not.
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*/
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validation?: (gltfBlock: IKHRInteractivity_Node, interactivityGraph: IKHRInteractivity_Graph, glTFObject?: IGLTF) => boolean;
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/**
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* This is used if we need extra information for the constructor/options that is not provided directly by the glTF node.
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* This function can return more than one node, if extra nodes are needed for this block to function correctly.
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* Returning more than one block will usually happen when a json pointer was provided.
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*
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* @param gltfBlock the glTF node
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* @param mapping the mapping object
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* @param arrays the arrays of the interactivity object
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* @param serializedObjects the serialized object
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* @returns an array of serialized nodes that will be added to the graph.
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*/
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extraProcessor?: (gltfBlock: IKHRInteractivity_Node, declaration: IKHRInteractivity_Declaration, mapping: IGLTFToFlowGraphMapping, parser: InteractivityGraphToFlowGraphParser, serializedObjects: ISerializedFlowGraphBlock[], context: ISerializedFlowGraphContext, globalGLTF?: IGLTF) => ISerializedFlowGraphBlock[];
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}
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export declare function getMappingForFullOperationName(fullOperationName: string): IGLTFToFlowGraphMapping | undefined;
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export declare function getMappingForDeclaration(declaration: IKHRInteractivity_Declaration, returnNoOpIfNotAvailable?: boolean): IGLTFToFlowGraphMapping | undefined;
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/**
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* This function will add new mapping to glTF interactivity.
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* Other extensions can define new types of blocks, this is the way to let interactivity know how to parse them.
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* @param key the type of node, i.e. "variable/get"
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* @param extension the extension of the interactivity operation, i.e. "KHR_selectability"
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* @param mapping The mapping object. See documentation or examples below.
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*/
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export declare function addNewInteractivityFlowGraphMapping(key: string, extension: string, mapping: IGLTFToFlowGraphMapping): void;
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export declare function getAllSupportedNativeNodeTypes(): string[];
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export {};
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/**
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*
|
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* These are the nodes from the specs:
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### Math Nodes
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1. **Constants**
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+
- E (`math/e`) FlowGraphBlockNames.E
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+
- Pi (`math/pi`) FlowGraphBlockNames.PI
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- Infinity (`math/inf`) FlowGraphBlockNames.Inf
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+
- Not a Number (`math/nan`) FlowGraphBlockNames.NaN
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2. **Arithmetic Nodes**
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+
- Absolute Value (`math/abs`) FlowGraphBlockNames.Abs
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+
- Sign (`math/sign`) FlowGraphBlockNames.Sign
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- Truncate (`math/trunc`) FlowGraphBlockNames.Trunc
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- Floor (`math/floor`) FlowGraphBlockNames.Floor
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- Ceil (`math/ceil`) FlowGraphBlockNames.Ceil
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- Round (`math/round`) FlowGraphBlockNames.Round
|
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+
- Fraction (`math/fract`) FlowGraphBlockNames.Fract
|
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+
- Negation (`math/neg`) FlowGraphBlockNames.Negation
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+
- Addition (`math/add`) FlowGraphBlockNames.Add
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+
- Subtraction (`math/sub`) FlowGraphBlockNames.Subtract
|
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+
- Multiplication (`math/mul`) FlowGraphBlockNames.Multiply
|
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+
- Division (`math/div`) FlowGraphBlockNames.Divide
|
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+
- Remainder (`math/rem`) FlowGraphBlockNames.Modulo
|
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+
- Minimum (`math/min`) FlowGraphBlockNames.Min
|
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+
- Maximum (`math/max`) FlowGraphBlockNames.Max
|
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+
- Clamp (`math/clamp`) FlowGraphBlockNames.Clamp
|
195
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+
- Saturate (`math/saturate`) FlowGraphBlockNames.Saturate
|
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+
- Interpolate (`math/mix`) FlowGraphBlockNames.MathInterpolation
|
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+
3. **Comparison Nodes**
|
198
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+
- Equality (`math/eq`) FlowGraphBlockNames.Equality
|
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+
- Less Than (`math/lt`) FlowGraphBlockNames.LessThan
|
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+
- Less Than Or Equal To (`math/le`) FlowGraphBlockNames.LessThanOrEqual
|
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+
- Greater Than (`math/gt`) FlowGraphBlockNames.GreaterThan
|
202
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+
- Greater Than Or Equal To (`math/ge`) FlowGraphBlockNames.GreaterThanOrEqual
|
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+
4. **Special Nodes**
|
204
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+
- Is Not a Number (`math/isnan`) FlowGraphBlockNames.IsNaN
|
205
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+
- Is Infinity (`math/isinf`) FlowGraphBlockNames.IsInfinity
|
206
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+
- Select (`math/select`) FlowGraphBlockNames.Conditional
|
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+
- Random (`math/random`) FlowGraphBlockNames.Random
|
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5. **Angle and Trigonometry Nodes**
|
209
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+
- Degrees-To-Radians (`math/rad`) FlowGraphBlockNames.DegToRad
|
210
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+
- Radians-To-Degrees (`math/deg`) FlowGraphBlockNames.RadToDeg
|
211
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+
- Sine (`math/sin`) FlowGraphBlockNames.Sin
|
212
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+
- Cosine (`math/cos`) FlowGraphBlockNames.Cos
|
213
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+
- Tangent (`math/tan`) FlowGraphBlockNames.Tan
|
214
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+
- Arcsine (`math/asin`) FlowGraphBlockNames.Asin
|
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|
+
- Arccosine (`math/acos`) FlowGraphBlockNames.Acos
|
216
|
+
- Arctangent (`math/atan`) FlowGraphBlockNames.Atan
|
217
|
+
- Arctangent 2 (`math/atan2`) FlowGraphBlockNames.Atan2
|
218
|
+
6. **Hyperbolic Nodes**
|
219
|
+
- Hyperbolic Sine (`math/sinh`) FlowGraphBlockNames.Sinh
|
220
|
+
- Hyperbolic Cosine (`math/cosh`) FlowGraphBlockNames.Cosh
|
221
|
+
- Hyperbolic Tangent (`math/tanh`) FlowGraphBlockNames.Tanh
|
222
|
+
- Inverse Hyperbolic Sine (`math/asinh`) FlowGraphBlockNames.Asinh
|
223
|
+
- Inverse Hyperbolic Cosine (`math/acosh`) FlowGraphBlockNames.Acosh
|
224
|
+
- Inverse Hyperbolic Tangent (`math/atanh`) FlowGraphBlockNames.Atanh
|
225
|
+
7. **Exponential Nodes**
|
226
|
+
- Exponent (`math/exp`) FlowGraphBlockNames.Exponential
|
227
|
+
- Natural Logarithm (`math/log`) FlowGraphBlockNames.Log
|
228
|
+
- Base-2 Logarithm (`math/log2`) FlowGraphBlockNames.Log2
|
229
|
+
- Base-10 Logarithm (`math/log10`) FlowGraphBlockNames.Log10
|
230
|
+
- Square Root (`math/sqrt`) FlowGraphBlockNames.SquareRoot
|
231
|
+
- Cube Root (`math/cbrt`) FlowGraphBlockNames.CubeRoot
|
232
|
+
- Power (`math/pow`) FlowGraphBlockNames.Power
|
233
|
+
8. **Vector Nodes**
|
234
|
+
- Length (`math/length`) FlowGraphBlockNames.Length
|
235
|
+
- Normalize (`math/normalize`) FlowGraphBlockNames.Normalize
|
236
|
+
- Dot Product (`math/dot`) FlowGraphBlockNames.Dot
|
237
|
+
- Cross Product (`math/cross`) FlowGraphBlockNames.Cross
|
238
|
+
- Rotate 2D (`math/rotate2d`) FlowGraphBlockNames.Rotate2D
|
239
|
+
- Rotate 3D (`math/rotate3d`) FlowGraphBlockNames.Rotate3D
|
240
|
+
- Transform (`math/transform`) FlowGraphBlockNames.TransformVector
|
241
|
+
9. **Matrix Nodes**
|
242
|
+
- Transpose (`math/transpose`) FlowGraphBlockNames.Transpose
|
243
|
+
- Determinant (`math/determinant`) FlowGraphBlockNames.Determinant
|
244
|
+
- Inverse (`math/inverse`) FlowGraphBlockNames.InvertMatrix
|
245
|
+
- Multiplication (`math/matmul`) FlowGraphBlockNames.MatrixMultiplication
|
246
|
+
10. **Swizzle Nodes**
|
247
|
+
- Combine (`math/combine2`, `math/combine3`, `math/combine4`, `math/combine2x2`, `math/combine3x3`, `math/combine4x4`)
|
248
|
+
FlowGraphBlockNames.CombineVector2, FlowGraphBlockNames.CombineVector3, FlowGraphBlockNames.CombineVector4
|
249
|
+
FlowGraphBlockNames.CombineMatrix2D, FlowGraphBlockNames.CombineMatrix3D, FlowGraphBlockNames.CombineMatrix
|
250
|
+
- Extract (`math/extract2`, `math/extract3`, `math/extract4`, `math/extract2x2`, `math/extract3x3`, `math/extract4x4`)
|
251
|
+
FlowGraphBlockNames.ExtractVector2, FlowGraphBlockNames.ExtractVector3, FlowGraphBlockNames.ExtractVector4
|
252
|
+
FlowGraphBlockNames.ExtractMatrix2D, FlowGraphBlockNames.ExtractMatrix3D, FlowGraphBlockNames.ExtractMatrix
|
253
|
+
11. **Integer Arithmetic Nodes**
|
254
|
+
- Absolute Value (`math/abs`) FlowGraphBlockNames.Abs
|
255
|
+
- Sign (`math/sign`) FlowGraphBlockNames.Sign
|
256
|
+
- Negation (`math/neg`) FlowGraphBlockNames.Negation
|
257
|
+
- Addition (`math/add`) FlowGraphBlockNames.Add
|
258
|
+
- Subtraction (`math/sub`) FlowGraphBlockNames.Subtract
|
259
|
+
- Multiplication (`math/mul`) FlowGraphBlockNames.Multiply
|
260
|
+
- Division (`math/div`) FlowGraphBlockNames.Divide
|
261
|
+
- Remainder (`math/rem`) FlowGraphBlockNames.Modulo
|
262
|
+
- Minimum (`math/min`) FlowGraphBlockNames.Min
|
263
|
+
- Maximum (`math/max`) FlowGraphBlockNames.Max
|
264
|
+
- Clamp (`math/clamp`) FlowGraphBlockNames.Clamp
|
265
|
+
12. **Integer Comparison Nodes**
|
266
|
+
- Equality (`math/eq`) FlowGraphBlockNames.Equality
|
267
|
+
- Less Than (`math/lt`) FlowGraphBlockNames.LessThan
|
268
|
+
- Less Than Or Equal To (`math/le`) FlowGraphBlockNames.LessThanOrEqual
|
269
|
+
- Greater Than (`math/gt`) FlowGraphBlockNames.GreaterThan
|
270
|
+
- Greater Than Or Equal To (`math/ge`) FlowGraphBlockNames.GreaterThanOrEqual
|
271
|
+
13. **Integer Bitwise Nodes**
|
272
|
+
- Bitwise NOT (`math/not`) FlowGraphBlockNames.BitwiseNot
|
273
|
+
- Bitwise AND (`math/and`) FlowGraphBlockNames.BitwiseAnd
|
274
|
+
- Bitwise OR (`math/or`) FlowGraphBlockNames.BitwiseOr
|
275
|
+
- Bitwise XOR (`math/xor`) FlowGraphBlockNames.BitwiseXor
|
276
|
+
- Right Shift (`math/asr`) FlowGraphBlockNames.BitwiseRightShift
|
277
|
+
- Left Shift (`math/lsl`) FlowGraphBlockNames.BitwiseLeftShift
|
278
|
+
- Count Leading Zeros (`math/clz`) FlowGraphBlockNames.LeadingZeros
|
279
|
+
- Count Trailing Zeros (`math/ctz`) FlowGraphBlockNames.TrailingZeros
|
280
|
+
- Count One Bits (`math/popcnt`) FlowGraphBlockNames.OneBitsCounter
|
281
|
+
14. **Boolean Arithmetic Nodes**
|
282
|
+
- Equality (`math/eq`) FlowGraphBlockNames.Equality
|
283
|
+
- Boolean NOT (`math/not`) FlowGraphBlockNames.BitwiseNot
|
284
|
+
- Boolean AND (`math/and`) FlowGraphBlockNames.BitwiseAnd
|
285
|
+
- Boolean OR (`math/or`) FlowGraphBlockNames.BitwiseOr
|
286
|
+
- Boolean XOR (`math/xor`) FlowGraphBlockNames.BitwiseXor
|
287
|
+
|
288
|
+
### Type Conversion Nodes
|
289
|
+
1. **Boolean Conversion Nodes**
|
290
|
+
- Boolean to Integer (`type/boolToInt`) FlowGraphBlockNames.BooleanToInt
|
291
|
+
- Boolean to Float (`type/boolToFloat`) FlowGraphBlockNames.BooleanToFloat
|
292
|
+
2. **Integer Conversion Nodes**
|
293
|
+
- Integer to Boolean (`type/intToBool`) FlowGraphBlockNames.IntToBoolean
|
294
|
+
- Integer to Float (`type/intToFloat`) FlowGraphBlockNames.IntToFloat
|
295
|
+
3. **Float Conversion Nodes**
|
296
|
+
- Float to Boolean (`type/floatToBool`) FlowGraphBlockNames.FloatToBoolean
|
297
|
+
- Float to Integer (`type/floatToInt`) FlowGraphBlockNames.FloatToInt
|
298
|
+
|
299
|
+
### Control Flow Nodes
|
300
|
+
1. **Sync Nodes**
|
301
|
+
- Sequence (`flow/sequence`) FlowGraphBlockNames.Sequence
|
302
|
+
- Branch (`flow/branch`) FlowGraphBlockNames.Branch
|
303
|
+
- Switch (`flow/switch`) FlowGraphBlockNames.Switch
|
304
|
+
- While Loop (`flow/while`) FlowGraphBlockNames.WhileLoop
|
305
|
+
- For Loop (`flow/for`) FlowGraphBlockNames.ForLoop
|
306
|
+
- Do N (`flow/doN`) FlowGraphBlockNames.DoN
|
307
|
+
- Multi Gate (`flow/multiGate`) FlowGraphBlockNames.MultiGate
|
308
|
+
- Wait All (`flow/waitAll`) FlowGraphBlockNames.WaitAll
|
309
|
+
- Throttle (`flow/throttle`) FlowGraphBlockNames.Throttle
|
310
|
+
2. **Delay Nodes**
|
311
|
+
- Set Delay (`flow/setDelay`) FlowGraphBlockNames.SetDelay
|
312
|
+
- Cancel Delay (`flow/cancelDelay`) FlowGraphBlockNames.CancelDelay
|
313
|
+
|
314
|
+
### State Manipulation Nodes
|
315
|
+
1. **Custom Variable Access**
|
316
|
+
- Variable Get (`variable/get`) FlowGraphBlockNames.GetVariable
|
317
|
+
- Variable Set (`variable/set`) FlowGraphBlockNames.SetVariable
|
318
|
+
- Variable Interpolate (`variable/interpolate`)
|
319
|
+
2. **Object Model Access** // TODO fully test this!!!
|
320
|
+
- JSON Pointer Template Parsing (`pointer/get`) [FlowGraphBlockNames.GetProperty, FlowGraphBlockNames.JsonPointerParser]
|
321
|
+
- Effective JSON Pointer Generation (`pointer/set`) [FlowGraphBlockNames.SetProperty, FlowGraphBlockNames.JsonPointerParser]
|
322
|
+
- Pointer Get (`pointer/get`) [FlowGraphBlockNames.GetProperty, FlowGraphBlockNames.JsonPointerParser]
|
323
|
+
- Pointer Set (`pointer/set`) [FlowGraphBlockNames.SetProperty, FlowGraphBlockNames.JsonPointerParser]
|
324
|
+
- Pointer Interpolate (`pointer/interpolate`) [FlowGraphBlockNames.ValueInterpolation, FlowGraphBlockNames.JsonPointerParser, FlowGraphBlockNames.PlayAnimation, FlowGraphBlockNames.Easing]
|
325
|
+
|
326
|
+
### Animation Control Nodes
|
327
|
+
1. **Animation Play** (`animation/start`) FlowGraphBlockNames.PlayAnimation
|
328
|
+
2. **Animation Stop** (`animation/stop`) FlowGraphBlockNames.StopAnimation
|
329
|
+
3. **Animation Stop At** (`animation/stopAt`) FlowGraphBlockNames.StopAnimation
|
330
|
+
|
331
|
+
### Event Nodes
|
332
|
+
1. **Lifecycle Event Nodes**
|
333
|
+
- On Start (`event/onStart`) FlowGraphBlockNames.SceneReadyEvent
|
334
|
+
- On Tick (`event/onTick`) FlowGraphBlockNames.SceneTickEvent
|
335
|
+
2. **Custom Event Nodes**
|
336
|
+
- Receive (`event/receive`) FlowGraphBlockNames.ReceiveCustomEvent
|
337
|
+
- Send (`event/send`) FlowGraphBlockNames.SendCustomEvent
|
338
|
+
|
339
|
+
*/
|