@babylonjs/loaders 7.40.1 → 7.40.3
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- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +3 -3
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +5 -5
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/glTFLoader.js +14 -0
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/package.json +3 -3
@@ -1,4 +1,4 @@
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import {
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import { DracoDecoder } from "@babylonjs/core/Meshes/Compression/dracoDecoder.js";
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import type { Nullable } from "@babylonjs/core/types.js";
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import type { Geometry } from "@babylonjs/core/Meshes/geometry.js";
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import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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@@ -22,9 +22,9 @@ export declare class KHR_draco_mesh_compression implements IGLTFLoaderExtension
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*/
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readonly name = "KHR_draco_mesh_compression";
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/**
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* The draco
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* The draco decoder used to decode vertex data or DracoDecoder.Default if not defined
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*/
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dracoDecoder?: DracoDecoder;
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/**
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* Defines whether this extension is enabled.
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*/
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@@ -1,4 +1,4 @@
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import {
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import { DracoDecoder } from "@babylonjs/core/Meshes/Compression/dracoDecoder.js";
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import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
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import { GLTFLoader, ArrayItem, LoadBoundingInfoFromPositionAccessor } from "../glTFLoader.js";
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import { registerGLTFExtension, unregisterGLTFExtension } from "../glTFLoaderExtensionRegistry.js";
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@@ -21,11 +21,11 @@ export class KHR_draco_mesh_compression {
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*/
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this.useNormalizedFlagFromAccessor = true;
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this._loader = loader;
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this.enabled =
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this.enabled = DracoDecoder.DefaultAvailable && this._loader.isExtensionUsed(NAME);
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}
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/** @internal */
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dispose() {
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delete this.
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delete this.dracoDecoder;
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this._loader = null;
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}
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/**
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@@ -72,10 +72,10 @@ export class KHR_draco_mesh_compression {
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const bufferView = ArrayItem.Get(extensionContext, this._loader.gltf.bufferViews, extension.bufferView);
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if (!bufferView._dracoBabylonGeometry) {
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bufferView._dracoBabylonGeometry = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {
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const
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const dracoDecoder = this.dracoDecoder || DracoDecoder.Default;
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const positionAccessor = ArrayItem.TryGet(this._loader.gltf.accessors, primitive.attributes["POSITION"]);
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const babylonBoundingInfo = !this._loader.parent.alwaysComputeBoundingBox && !babylonMesh.skeleton && positionAccessor ? LoadBoundingInfoFromPositionAccessor(positionAccessor) : null;
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return
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return dracoDecoder
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._decodeMeshToGeometryForGltfAsync(babylonMesh.name, this._loader.babylonScene, data, attributes, normalized, babylonBoundingInfo)
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.catch((error) => {
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throw new Error(`${context}: ${error.message}`);
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@@ -1 +1 @@
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{ DracoCompression } from \"core/Meshes/Compression/dracoCompression\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { Geometry } from \"core/Meshes/geometry\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport { MeshPrimitiveMode } from \"babylonjs-gltf2interface\";\r\nimport type { IKHRDracoMeshCompression } from \"babylonjs-gltf2interface\";\r\nimport type { IMeshPrimitive, IBufferView } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem, LoadBoundingInfoFromPositionAccessor } from \"../glTFLoader\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\n\r\nconst NAME = \"KHR_draco_mesh_compression\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the KHR_draco_mesh_compression extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"KHR_draco_mesh_compression\"]: {};\r\n }\r\n}\r\n\r\ninterface IBufferViewDraco extends IBufferView {\r\n _dracoBabylonGeometry?: Promise<Geometry>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_draco_mesh_compression implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * The draco compression used to decode vertex data or DracoCompression.Default if not defined\r\n */\r\n public dracoCompression?: DracoCompression;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines whether to use the normalized flag from the glTF accessor instead of the Draco data. Defaults to true.\r\n */\r\n public useNormalizedFlagFromAccessor = true;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = DracoCompression.DecoderAvailable && this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose(): void {\r\n delete this.dracoCompression;\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRDracoMeshCompression, Geometry>(context, primitive, this.name, (extensionContext, extension) => {\r\n if (primitive.mode != undefined) {\r\n if (primitive.mode !== MeshPrimitiveMode.TRIANGLES && primitive.mode !== MeshPrimitiveMode.TRIANGLE_STRIP) {\r\n throw new Error(`${context}: Unsupported mode ${primitive.mode}`);\r\n }\r\n }\r\n\r\n const attributes: { [kind: string]: number } = {};\r\n const normalized: { [kind: string]: boolean } = {};\r\n const loadAttribute = (name: string, kind: string) => {\r\n const uniqueId = extension.attributes[name];\r\n if (uniqueId == undefined) {\r\n return;\r\n }\r\n\r\n babylonMesh._delayInfo = babylonMesh._delayInfo || [];\r\n if (babylonMesh._delayInfo.indexOf(kind) === -1) {\r\n babylonMesh._delayInfo.push(kind);\r\n }\r\n\r\n attributes[kind] = uniqueId;\r\n\r\n if (this.useNormalizedFlagFromAccessor) {\r\n const accessor = ArrayItem.TryGet(this._loader.gltf.accessors, primitive.attributes[name]);\r\n if (accessor) {\r\n normalized[kind] = accessor.normalized || false;\r\n }\r\n }\r\n };\r\n\r\n loadAttribute(\"POSITION\", VertexBuffer.PositionKind);\r\n loadAttribute(\"NORMAL\", VertexBuffer.NormalKind);\r\n loadAttribute(\"TANGENT\", VertexBuffer.TangentKind);\r\n loadAttribute(\"TEXCOORD_0\", VertexBuffer.UVKind);\r\n loadAttribute(\"TEXCOORD_1\", VertexBuffer.UV2Kind);\r\n loadAttribute(\"TEXCOORD_2\", VertexBuffer.UV3Kind);\r\n loadAttribute(\"TEXCOORD_3\", VertexBuffer.UV4Kind);\r\n loadAttribute(\"TEXCOORD_4\", VertexBuffer.UV5Kind);\r\n loadAttribute(\"TEXCOORD_5\", VertexBuffer.UV6Kind);\r\n loadAttribute(\"JOINTS_0\", VertexBuffer.MatricesIndicesKind);\r\n loadAttribute(\"WEIGHTS_0\", VertexBuffer.MatricesWeightsKind);\r\n loadAttribute(\"COLOR_0\", VertexBuffer.ColorKind);\r\n\r\n const bufferView = ArrayItem.Get(extensionContext, this._loader.gltf.bufferViews, extension.bufferView) as IBufferViewDraco;\r\n if (!bufferView._dracoBabylonGeometry) {\r\n bufferView._dracoBabylonGeometry = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {\r\n const dracoCompression = this.dracoCompression || DracoCompression.Default;\r\n const positionAccessor = ArrayItem.TryGet(this._loader.gltf.accessors, primitive.attributes[\"POSITION\"]);\r\n const babylonBoundingInfo =\r\n !this._loader.parent.alwaysComputeBoundingBox && !babylonMesh.skeleton && positionAccessor ? LoadBoundingInfoFromPositionAccessor(positionAccessor) : null;\r\n return dracoCompression\r\n ._decodeMeshToGeometryForGltfAsync(babylonMesh.name, this._loader.babylonScene, data, attributes, normalized, babylonBoundingInfo)\r\n .catch((error) => {\r\n throw new Error(`${context}: ${error.message}`);\r\n });\r\n });\r\n }\r\n\r\n return bufferView._dracoBabylonGeometry;\r\n });\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new KHR_draco_mesh_compression(loader));\r\n"]}
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+
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{ DracoDecoder } from \"core/Meshes/Compression/dracoDecoder\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { Geometry } from \"core/Meshes/geometry\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport { MeshPrimitiveMode } from \"babylonjs-gltf2interface\";\r\nimport type { IKHRDracoMeshCompression } from \"babylonjs-gltf2interface\";\r\nimport type { IMeshPrimitive, IBufferView } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem, LoadBoundingInfoFromPositionAccessor } from \"../glTFLoader\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\n\r\nconst NAME = \"KHR_draco_mesh_compression\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the KHR_draco_mesh_compression extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"KHR_draco_mesh_compression\"]: {};\r\n }\r\n}\r\n\r\ninterface IBufferViewDraco extends IBufferView {\r\n _dracoBabylonGeometry?: Promise<Geometry>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_draco_mesh_compression implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * The draco decoder used to decode vertex data or DracoDecoder.Default if not defined\r\n */\r\n public dracoDecoder?: DracoDecoder;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines whether to use the normalized flag from the glTF accessor instead of the Draco data. Defaults to true.\r\n */\r\n public useNormalizedFlagFromAccessor = true;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = DracoDecoder.DefaultAvailable && this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose(): void {\r\n delete this.dracoDecoder;\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRDracoMeshCompression, Geometry>(context, primitive, this.name, (extensionContext, extension) => {\r\n if (primitive.mode != undefined) {\r\n if (primitive.mode !== MeshPrimitiveMode.TRIANGLES && primitive.mode !== MeshPrimitiveMode.TRIANGLE_STRIP) {\r\n throw new Error(`${context}: Unsupported mode ${primitive.mode}`);\r\n }\r\n }\r\n\r\n const attributes: { [kind: string]: number } = {};\r\n const normalized: { [kind: string]: boolean } = {};\r\n const loadAttribute = (name: string, kind: string) => {\r\n const uniqueId = extension.attributes[name];\r\n if (uniqueId == undefined) {\r\n return;\r\n }\r\n\r\n babylonMesh._delayInfo = babylonMesh._delayInfo || [];\r\n if (babylonMesh._delayInfo.indexOf(kind) === -1) {\r\n babylonMesh._delayInfo.push(kind);\r\n }\r\n\r\n attributes[kind] = uniqueId;\r\n\r\n if (this.useNormalizedFlagFromAccessor) {\r\n const accessor = ArrayItem.TryGet(this._loader.gltf.accessors, primitive.attributes[name]);\r\n if (accessor) {\r\n normalized[kind] = accessor.normalized || false;\r\n }\r\n }\r\n };\r\n\r\n loadAttribute(\"POSITION\", VertexBuffer.PositionKind);\r\n loadAttribute(\"NORMAL\", VertexBuffer.NormalKind);\r\n loadAttribute(\"TANGENT\", VertexBuffer.TangentKind);\r\n loadAttribute(\"TEXCOORD_0\", VertexBuffer.UVKind);\r\n loadAttribute(\"TEXCOORD_1\", VertexBuffer.UV2Kind);\r\n loadAttribute(\"TEXCOORD_2\", VertexBuffer.UV3Kind);\r\n loadAttribute(\"TEXCOORD_3\", VertexBuffer.UV4Kind);\r\n loadAttribute(\"TEXCOORD_4\", VertexBuffer.UV5Kind);\r\n loadAttribute(\"TEXCOORD_5\", VertexBuffer.UV6Kind);\r\n loadAttribute(\"JOINTS_0\", VertexBuffer.MatricesIndicesKind);\r\n loadAttribute(\"WEIGHTS_0\", VertexBuffer.MatricesWeightsKind);\r\n loadAttribute(\"COLOR_0\", VertexBuffer.ColorKind);\r\n\r\n const bufferView = ArrayItem.Get(extensionContext, this._loader.gltf.bufferViews, extension.bufferView) as IBufferViewDraco;\r\n if (!bufferView._dracoBabylonGeometry) {\r\n bufferView._dracoBabylonGeometry = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {\r\n const dracoDecoder = this.dracoDecoder || DracoDecoder.Default;\r\n const positionAccessor = ArrayItem.TryGet(this._loader.gltf.accessors, primitive.attributes[\"POSITION\"]);\r\n const babylonBoundingInfo =\r\n !this._loader.parent.alwaysComputeBoundingBox && !babylonMesh.skeleton && positionAccessor ? LoadBoundingInfoFromPositionAccessor(positionAccessor) : null;\r\n return dracoDecoder\r\n ._decodeMeshToGeometryForGltfAsync(babylonMesh.name, this._loader.babylonScene, data, attributes, normalized, babylonBoundingInfo)\r\n .catch((error) => {\r\n throw new Error(`${context}: ${error.message}`);\r\n });\r\n });\r\n }\r\n\r\n return bufferView._dracoBabylonGeometry;\r\n });\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new KHR_draco_mesh_compression(loader));\r\n"]}
|
package/glTF/2.0/glTFLoader.js
CHANGED
@@ -968,6 +968,20 @@ export class GLTFLoader {
|
|
968
968
|
});
|
969
969
|
babylonMorphTarget.setTangents(tangents);
|
970
970
|
});
|
971
|
+
loadAttribute("TEXCOORD_0", VertexBuffer.UVKind, (babylonVertexBuffer, data) => {
|
972
|
+
const uvs = new Float32Array(data.length);
|
973
|
+
babylonVertexBuffer.forEach(data.length, (value, index) => {
|
974
|
+
uvs[index] = data[index] + value;
|
975
|
+
});
|
976
|
+
babylonMorphTarget.setUVs(uvs);
|
977
|
+
});
|
978
|
+
loadAttribute("TEXCOORD_1", VertexBuffer.UV2Kind, (babylonVertexBuffer, data) => {
|
979
|
+
const uvs = new Float32Array(data.length);
|
980
|
+
babylonVertexBuffer.forEach(data.length, (value, index) => {
|
981
|
+
uvs[index] = data[index] + value;
|
982
|
+
});
|
983
|
+
babylonMorphTarget.setUV2s(uvs);
|
984
|
+
});
|
971
985
|
return Promise.all(promises).then(() => { });
|
972
986
|
}
|
973
987
|
static _LoadTransform(node, babylonNode) {
|