@babylonjs/loaders 7.37.0 → 7.37.1
Sign up to get free protection for your applications and to get access to all the features.
- package/SPLAT/splatFileLoader.d.ts +4 -0
- package/SPLAT/splatFileLoader.js +169 -38
- package/SPLAT/splatFileLoader.js.map +1 -1
- package/SPLAT/splatFileLoader.metadata.d.ts +3 -0
- package/SPLAT/splatFileLoader.metadata.js +2 -0
- package/SPLAT/splatFileLoader.metadata.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +39 -18
- package/glTF/2.0/Extensions/KHR_materials_variants.js +50 -26
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
- package/package.json +3 -3
@@ -34,6 +34,9 @@ export declare class SPLATFileLoader implements ISceneLoaderPluginAsync, ISceneL
|
|
34
34
|
readonly ".ply": {
|
35
35
|
readonly isBinary: true;
|
36
36
|
};
|
37
|
+
readonly ".spz": {
|
38
|
+
readonly isBinary: true;
|
39
|
+
};
|
37
40
|
};
|
38
41
|
/**
|
39
42
|
* Creates loader for gaussian splatting files
|
@@ -56,6 +59,7 @@ export declare class SPLATFileLoader implements ISceneLoaderPluginAsync, ISceneL
|
|
56
59
|
importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
|
57
60
|
private static _BuildPointCloud;
|
58
61
|
private static _BuildMesh;
|
62
|
+
private _parseSPZ;
|
59
63
|
private _parse;
|
60
64
|
/**
|
61
65
|
* Load into an asset container.
|
package/SPLAT/splatFileLoader.js
CHANGED
@@ -16,6 +16,7 @@ var Mode;
|
|
16
16
|
Mode[Mode["Splat"] = 0] = "Splat";
|
17
17
|
Mode[Mode["PointCloud"] = 1] = "PointCloud";
|
18
18
|
Mode[Mode["Mesh"] = 2] = "Mesh";
|
19
|
+
Mode[Mode["Reject"] = 3] = "Reject";
|
19
20
|
})(Mode || (Mode = {}));
|
20
21
|
/**
|
21
22
|
* @experimental
|
@@ -122,46 +123,176 @@ export class SPLATFileLoader {
|
|
122
123
|
vertexData.applyToMesh(mesh);
|
123
124
|
return mesh;
|
124
125
|
}
|
125
|
-
|
126
|
-
|
127
|
-
|
128
|
-
|
129
|
-
|
130
|
-
|
131
|
-
|
132
|
-
|
133
|
-
|
134
|
-
|
135
|
-
|
136
|
-
|
137
|
-
|
138
|
-
|
139
|
-
|
140
|
-
|
141
|
-
|
142
|
-
|
143
|
-
|
144
|
-
|
145
|
-
|
146
|
-
|
147
|
-
|
148
|
-
|
149
|
-
|
150
|
-
|
151
|
-
|
152
|
-
|
153
|
-
|
154
|
-
|
155
|
-
|
156
|
-
|
157
|
-
|
158
|
-
|
159
|
-
|
160
|
-
|
161
|
-
|
162
|
-
|
126
|
+
_parseSPZ(data, scene) {
|
127
|
+
const ubuf = new Uint8Array(data);
|
128
|
+
const ubufu32 = new Uint32Array(data);
|
129
|
+
// debug infos
|
130
|
+
//Logger.Log(`SPZ version ${ubufu32[1]}`);
|
131
|
+
//Logger.Log(`num points ${ubufu32[2]}`);
|
132
|
+
const splatCount = ubufu32[2];
|
133
|
+
const shDegree = ubuf[12];
|
134
|
+
const fractionalBits = ubuf[13];
|
135
|
+
//const flags = ubuf[14];
|
136
|
+
const reserved = ubuf[15];
|
137
|
+
// check magic and version
|
138
|
+
if (reserved || ubufu32[0] != 0x5053474e || ubufu32[1] != 2) {
|
139
|
+
// reserved must be 0
|
140
|
+
return new Promise((resolve) => {
|
141
|
+
resolve({ mode: 3 /* Mode.Reject */, data: buffer, hasVertexColors: false });
|
142
|
+
});
|
143
|
+
}
|
144
|
+
const rowOutputLength = 3 * 4 + 3 * 4 + 4 + 4; // 32
|
145
|
+
const buffer = new ArrayBuffer(rowOutputLength * splatCount);
|
146
|
+
const positionScale = 1.0 / (1 << fractionalBits);
|
147
|
+
const int32View = new Int32Array(1);
|
148
|
+
const uint8View = new Uint8Array(int32View.buffer);
|
149
|
+
const read24bComponent = function (u8, offset) {
|
150
|
+
uint8View[0] = u8[offset + 0];
|
151
|
+
uint8View[1] = u8[offset + 1];
|
152
|
+
uint8View[2] = u8[offset + 2];
|
153
|
+
uint8View[3] = u8[offset + 2] & 0x80 ? 0xff : 0x00;
|
154
|
+
return int32View[0] * positionScale;
|
155
|
+
};
|
156
|
+
let byteOffset = 16;
|
157
|
+
const position = new Float32Array(buffer);
|
158
|
+
const scale = new Float32Array(buffer);
|
159
|
+
const rgba = new Uint8ClampedArray(buffer);
|
160
|
+
const rot = new Uint8ClampedArray(buffer);
|
161
|
+
// positions
|
162
|
+
for (let i = 0; i < splatCount; i++) {
|
163
|
+
position[i * 8 + 0] = read24bComponent(ubuf, byteOffset + 0);
|
164
|
+
position[i * 8 + 1] = -read24bComponent(ubuf, byteOffset + 3);
|
165
|
+
position[i * 8 + 2] = read24bComponent(ubuf, byteOffset + 6);
|
166
|
+
byteOffset += 9;
|
167
|
+
}
|
168
|
+
// colors
|
169
|
+
for (let i = 0; i < splatCount; i++) {
|
170
|
+
rgba[i * 32 + 24 + 0] = ubuf[byteOffset + splatCount + i * 3 + 0];
|
171
|
+
rgba[i * 32 + 24 + 1] = ubuf[byteOffset + splatCount + i * 3 + 1];
|
172
|
+
rgba[i * 32 + 24 + 2] = ubuf[byteOffset + splatCount + i * 3 + 2];
|
173
|
+
rgba[i * 32 + 24 + 3] = ubuf[byteOffset + i];
|
174
|
+
}
|
175
|
+
byteOffset += splatCount * 4;
|
176
|
+
// scales
|
177
|
+
for (let i = 0; i < splatCount; i++) {
|
178
|
+
scale[i * 8 + 3 + 0] = Math.exp(ubuf[byteOffset + 0] / 16.0 - 10.0);
|
179
|
+
scale[i * 8 + 3 + 1] = Math.exp(ubuf[byteOffset + 1] / 16.0 - 10.0);
|
180
|
+
scale[i * 8 + 3 + 2] = Math.exp(ubuf[byteOffset + 2] / 16.0 - 10.0);
|
181
|
+
byteOffset += 3;
|
182
|
+
}
|
183
|
+
// rotations
|
184
|
+
for (let i = 0; i < splatCount; i++) {
|
185
|
+
const x = ubuf[byteOffset + 0];
|
186
|
+
const y = ubuf[byteOffset + 1];
|
187
|
+
const z = ubuf[byteOffset + 2];
|
188
|
+
const nx = x / 127.5 - 1;
|
189
|
+
const ny = y / 127.5 - 1;
|
190
|
+
const nz = z / 127.5 - 1;
|
191
|
+
rot[i * 32 + 28 + 1] = x;
|
192
|
+
rot[i * 32 + 28 + 2] = y;
|
193
|
+
rot[i * 32 + 28 + 3] = z;
|
194
|
+
rot[i * 32 + 28 + 0] = (1 - Math.sqrt(nx * nx + ny * ny + nz * nz)) * 127.5 + 127.5;
|
195
|
+
byteOffset += 3;
|
196
|
+
}
|
197
|
+
//SH
|
198
|
+
if (shDegree) {
|
199
|
+
// shVectorCount is : 3 for dim = 1, 8 for dim = 2 and 15 for dim = 3
|
200
|
+
// number of vec3 vector needed per splat
|
201
|
+
const shVectorCount = (shDegree + 1) * (shDegree + 1) - 1; // minus 1 because sh0 is color
|
202
|
+
// number of component values : 3 per vector3 (45)
|
203
|
+
const shComponentCount = shVectorCount * 3;
|
204
|
+
const textureCount = Math.ceil(shComponentCount / 16); // 4 components can be stored per texture, 4 sh per component
|
205
|
+
let shIndexRead = byteOffset;
|
206
|
+
// sh is an array of uint8array that will be used to create sh textures
|
207
|
+
const sh = [];
|
208
|
+
const engine = scene.getEngine();
|
209
|
+
const width = engine.getCaps().maxTextureSize;
|
210
|
+
const height = Math.ceil(splatCount / width);
|
211
|
+
// create array for the number of textures needed.
|
212
|
+
for (let textureIndex = 0; textureIndex < textureCount; textureIndex++) {
|
213
|
+
const texture = new Uint8Array(height * width * 4 * 4); // 4 components per texture, 4 sh per component
|
214
|
+
sh.push(texture);
|
215
|
+
}
|
216
|
+
for (let i = 0; i < splatCount; i++) {
|
217
|
+
for (let shIndexWrite = 0; shIndexWrite < shComponentCount; shIndexWrite++) {
|
218
|
+
const shValue = ubuf[shIndexRead++];
|
219
|
+
const textureIndex = Math.floor(shIndexWrite / 16);
|
220
|
+
const shArray = sh[textureIndex];
|
221
|
+
const byteIndexInTexture = shIndexWrite % 16; // [0..15]
|
222
|
+
const offsetPerSplat = i * 16; // 16 sh values per texture per splat.
|
223
|
+
shArray[byteIndexInTexture + offsetPerSplat] = shValue;
|
224
|
+
}
|
163
225
|
}
|
164
226
|
return new Promise((resolve) => {
|
227
|
+
resolve({ mode: 0 /* Mode.Splat */, data: buffer, hasVertexColors: false, sh: sh });
|
228
|
+
});
|
229
|
+
}
|
230
|
+
return new Promise((resolve) => {
|
231
|
+
resolve({ mode: 0 /* Mode.Splat */, data: buffer, hasVertexColors: false });
|
232
|
+
});
|
233
|
+
}
|
234
|
+
_parse(meshesNames, scene, data, rootUrl) {
|
235
|
+
const babylonMeshesArray = []; //The mesh for babylon
|
236
|
+
const readableStream = new ReadableStream({
|
237
|
+
start(controller) {
|
238
|
+
controller.enqueue(new Uint8Array(data)); // Enqueue the ArrayBuffer as a Uint8Array
|
239
|
+
controller.close();
|
240
|
+
},
|
241
|
+
});
|
242
|
+
// Use GZip DecompressionStream
|
243
|
+
const decompressionStream = new DecompressionStream("gzip");
|
244
|
+
const decompressedStream = readableStream.pipeThrough(decompressionStream);
|
245
|
+
return new Promise((resolve) => {
|
246
|
+
new Response(decompressedStream)
|
247
|
+
.arrayBuffer()
|
248
|
+
.then((buffer) => {
|
249
|
+
this._parseSPZ(buffer, scene).then((parsedSPZ) => {
|
250
|
+
const gaussianSplatting = new GaussianSplattingMesh("GaussianSplatting", null, scene, this._loadingOptions.keepInRam);
|
251
|
+
gaussianSplatting._parentContainer = this._assetContainer;
|
252
|
+
babylonMeshesArray.push(gaussianSplatting);
|
253
|
+
gaussianSplatting.updateData(parsedSPZ.data, parsedSPZ.sh);
|
254
|
+
});
|
255
|
+
resolve(babylonMeshesArray);
|
256
|
+
})
|
257
|
+
.catch(() => {
|
258
|
+
// Catch any decompression errors
|
259
|
+
SPLATFileLoader._ConvertPLYToSplat(data).then(async (parsedPLY) => {
|
260
|
+
switch (parsedPLY.mode) {
|
261
|
+
case 0 /* Mode.Splat */:
|
262
|
+
{
|
263
|
+
const gaussianSplatting = new GaussianSplattingMesh("GaussianSplatting", null, scene, this._loadingOptions.keepInRam);
|
264
|
+
gaussianSplatting._parentContainer = this._assetContainer;
|
265
|
+
babylonMeshesArray.push(gaussianSplatting);
|
266
|
+
gaussianSplatting.updateData(parsedPLY.data);
|
267
|
+
}
|
268
|
+
break;
|
269
|
+
case 1 /* Mode.PointCloud */:
|
270
|
+
{
|
271
|
+
const pointcloud = new PointsCloudSystem("PointCloud", 1, scene);
|
272
|
+
if (SPLATFileLoader._BuildPointCloud(pointcloud, parsedPLY.data)) {
|
273
|
+
await pointcloud.buildMeshAsync().then((mesh) => {
|
274
|
+
babylonMeshesArray.push(mesh);
|
275
|
+
});
|
276
|
+
}
|
277
|
+
else {
|
278
|
+
pointcloud.dispose();
|
279
|
+
}
|
280
|
+
}
|
281
|
+
break;
|
282
|
+
case 2 /* Mode.Mesh */:
|
283
|
+
{
|
284
|
+
if (parsedPLY.faces) {
|
285
|
+
babylonMeshesArray.push(SPLATFileLoader._BuildMesh(scene, parsedPLY));
|
286
|
+
}
|
287
|
+
else {
|
288
|
+
throw new Error("PLY mesh doesn't contain face informations.");
|
289
|
+
}
|
290
|
+
}
|
291
|
+
break;
|
292
|
+
default:
|
293
|
+
throw new Error("Unsupported Splat mode");
|
294
|
+
}
|
295
|
+
});
|
165
296
|
resolve(babylonMeshesArray);
|
166
297
|
});
|
167
298
|
});
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"splatFileLoader.js","sourceRoot":"","sources":["../../../../dev/loaders/src/SPLAT/splatFileLoader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,+CAAiC;AACrE,OAAO,EAAE,uBAAuB,EAAE,MAAM,4BAA4B,CAAC;AACrE,OAAO,EAAE,qBAAqB,EAAE,0EAA4D;AAC5F,OAAO,EAAE,cAAc,EAAE,0CAA4B;AAIrD,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAC1C,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,iBAAiB,EAAE,uDAAyC;AACrE,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,UAAU,EAAE,kDAAoC;AAazD;;GAEG;AACH,IAAW,IAIV;AAJD,WAAW,IAAI;IACX,iCAAS,CAAA;IACT,2CAAc,CAAA;IACd,+BAAQ,CAAA;AACZ,CAAC,EAJU,IAAI,KAAJ,IAAI,QAId;AAYD;;;;GAIG;AACH,MAAM,OAAO,eAAe;IAexB;;;OAGG;IACH,YAAY,iBAAyD,eAAe,CAAC,sBAAsB;QAlB3G;;WAEG;QACa,SAAI,GAAG,uBAAuB,CAAC,IAAI,CAAC;QAE5C,oBAAe,GAA6B,IAAI,CAAC;QAGzD;;;WAGG;QACa,eAAU,GAAG,uBAAuB,CAAC,UAAU,CAAC;QAO5D,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;IAC1C,CAAC;IAMD,gBAAgB;IAChB,YAAY,CAAC,OAAiC;QAC1C,OAAO,IAAI,eAAe,CAAC,OAAO,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC,CAAC;IACtE,CAAC;IAED;;;;;;;;;OASG;IACI,KAAK,CAAC,eAAe,CACxB,WAAgB,EAChB,KAAY,EACZ,IAAS,EACT,OAAe,EACf,UAAuD,EACvD,QAAiB;QAEjB,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YAClE,OAAO;gBACH,MAAM,EAAE,MAAM;gBACd,eAAe,EAAE,EAAE;gBACnB,SAAS,EAAE,EAAE;gBACb,eAAe,EAAE,EAAE;gBACnB,cAAc,EAAE,EAAE;gBAClB,UAAU,EAAE,EAAE;gBACd,MAAM,EAAE,EAAE;gBACV,cAAc,EAAE,EAAE;aACrB,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,MAAM,CAAC,gBAAgB,CAAC,UAA6B,EAAE,IAAiB;QAC5E,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,MAAM,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QACrC,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC;QAEvC,2GAA2G;QAC3G,MAAM,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACxC,MAAM,WAAW,GAAG,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC;QAE/C,MAAM,cAAc,GAAG,UAAU,QAAa,EAAE,CAAS;YACrD,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,QAAQ,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAEzC,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;YAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;YAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;YAChD,QAAQ,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5C,CAAC,CAAC;QAEF,UAAU,CAAC,SAAS,CAAC,WAAW,EAAE,cAAc,CAAC,CAAC;QAClD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,KAAY,EAAE,SAAoB;QACxD,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QAExC,MAAM,OAAO,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC/C,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAEjD,MAAM,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACxC,MAAM,WAAW,GAAG,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC;QAE/C,MAAM,SAAS,GAAG,EAAE,CAAC;QAErB,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;QACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5B,CAAC;QAED,IAAI,SAAS,CAAC,eAAe,EAAE,CAAC;YAC5B,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;YACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;gBACnC,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAChD,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtB,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtB,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtB,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAC1B,CAAC;YACD,UAAU,CAAC,MAAM,GAAG,MAAM,CAAC;QAC/B,CAAC;QAED,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;QACjC,UAAU,CAAC,OAAO,GAAG,SAAS,CAAC,KAAM,CAAC;QAEtC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAC7B,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,MAAM,CAAC,WAAgB,EAAE,KAAY,EAAE,IAAS,EAAE,OAAe;QACrE,OAAO,eAAe,CAAC,kBAAkB,CAAC,IAAmB,CAAC,CAAC,IAAI,CAAC,KAAK,EAAE,SAAS,EAAE,EAAE;YACpF,MAAM,kBAAkB,GAAgB,EAAE,CAAC,CAAC,sBAAsB;YAClE,QAAQ,SAAS,CAAC,IAAI,EAAE,CAAC;gBACrB;oBACI,CAAC;wBACG,MAAM,iBAAiB,GAAG,IAAI,qBAAqB,CAAC,mBAAmB,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;wBACtH,iBAAiB,CAAC,gBAAgB,GAAG,IAAI,CAAC,eAAe,CAAC;wBAC1D,kBAAkB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;wBAC3C,MAAM,iBAAiB,CAAC,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;oBAC5D,CAAC;oBACD,MAAM;gBACV;oBACI,CAAC;wBACG,MAAM,UAAU,GAAG,IAAI,iBAAiB,CAAC,YAAY,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;wBACjE,IAAI,eAAe,CAAC,gBAAgB,CAAC,UAAU,EAAE,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC;4BAC/D,OAAO,OAAO,CAAC,GAAG,CAAC,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;gCAC5D,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;gCACjC,OAAO,kBAAkB,CAAC;4BAC9B,CAAC,CAAC,CAAC;wBACP,CAAC;6BAAM,CAAC;4BACJ,UAAU,CAAC,OAAO,EAAE,CAAC;wBACzB,CAAC;oBACL,CAAC;oBACD,MAAM;gBACV;oBACI,CAAC;wBACG,IAAI,SAAS,CAAC,KAAK,EAAE,CAAC;4BAClB,kBAAkB,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC,CAAC;wBAC1E,CAAC;6BAAM,CAAC;4BACJ,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;wBACnE,CAAC;oBACL,CAAC;oBACD,MAAM;gBACV;oBACI,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;YAClD,CAAC;YACD,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC3B,OAAO,CAAC,kBAAkB,CAAC,CAAC;YAChC,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;OAMG;IACI,uBAAuB,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe;QACtE,MAAM,SAAS,GAAG,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC;QAC5C,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;QAEjC,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC;aAClD,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACb,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;YAC7D,wDAAwD;YACxD,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,OAAO,SAAS,CAAC;QACrB,CAAC,CAAC;aACD,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE;YACV,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,MAAM,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACX,CAAC;IAED;;;;;;OAMG;IACI,SAAS,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe;QACxD,kBAAkB;QAClB,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;YAC9D,cAAc;QAClB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;OAMG;IACK,MAAM,CAAC,kBAAkB,CAAC,IAAiB;QAC/C,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QAClC,MAAM,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC;QAClE,MAAM,SAAS,GAAG,cAAc,CAAC;QACjC,MAAM,cAAc,GAAG,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QACjD,IAAI,cAAc,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;YAChC,iBAAiB;YACjB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC3B,OAAO,CAAC,EAAE,IAAI,oBAAY,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;YAC9C,CAAC,CAAC,CAAC;QACP,CAAC;QAED,MAAM,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,CAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,MAAM,WAAW,GAAG,sBAAsB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACxD,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,IAAI,WAAW,EAAE,CAAC;YACd,SAAS,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QACzC,CAAC;QACD,MAAM,YAAY,GAAG,uBAAuB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1D,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,IAAI,YAAY,EAAE,CAAC;YACf,UAAU,GAAG,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3C,CAAC;QAED,IAAI,eAAe,GAAG,CAAC,CAAC;QACxB,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,MAAM,OAAO,GAA2B;YACpC,MAAM,EAAE,CAAC;YACT,GAAG,EAAE,CAAC;YACN,IAAI,EAAE,CAAC;YACP,KAAK,EAAE,CAAC;YACR,KAAK,EAAE,CAAC;YACR,MAAM,EAAE,CAAC;YACT,KAAK,EAAE,CAAC;YACR,IAAI,EAAE,CAAC;SACV,CAAC;QAQF,IAAW,WAGV;QAHD,WAAW,WAAW;YAClB,iDAAU,CAAA;YACV,+CAAS,CAAA;QACb,CAAC,EAHU,WAAW,KAAX,WAAW,QAGrB;QAED,IAAI,SAAS,4BAAoB,CAAC;QAClC,MAAM,gBAAgB,GAAkB,EAAE,CAAC;QAC3C,MAAM,eAAe,GAAkB,EAAE,CAAC;QAC1C,MAAM,QAAQ,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7D,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE,CAAC;YAC1B,IAAI,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE,CAAC;gBAC/B,MAAM,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAEvC,IAAI,SAAS,6BAAqB,EAAE,CAAC;oBACjC,eAAe,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,cAAc,EAAE,CAAC,CAAC;oBAC7D,cAAc,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;gBACpC,CAAC;qBAAM,IAAI,SAAS,8BAAsB,EAAE,CAAC;oBACzC,gBAAgB,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC,CAAC;oBAC/D,eAAe,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;gBACrC,CAAC;gBAED,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;oBACjB,MAAM,CAAC,IAAI,CAAC,8BAA8B,IAAI,GAAG,CAAC,CAAC;gBACvD,CAAC;YACL,CAAC;iBAAM,IAAI,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE,CAAC;gBACrC,MAAM,CAAC,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACjC,IAAI,IAAI,IAAI,OAAO,EAAE,CAAC;oBAClB,SAAS,4BAAoB,CAAC;gBAClC,CAAC;qBAAM,IAAI,IAAI,IAAI,QAAQ,EAAE,CAAC;oBAC1B,SAAS,6BAAqB,CAAC;gBACnC,CAAC;YACL,CAAC;QACL,CAAC;QAED,MAAM,eAAe,GAAG,eAAe,CAAC;QACxC,MAAM,cAAc,GAAG,cAAc,CAAC;QAEtC,OAAO,qBAAqB,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACtE,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,IAAI,EAAE,cAAc,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;YACvE,IAAI,MAAM,GAAG,cAAc,GAAG,UAAU,GAAG,eAAe,GAAG,WAAW,CAAC;YACzE,QAAQ;YACR,MAAM,KAAK,GAAa,EAAE,CAAC;YAC3B,IAAI,SAAS,EAAE,CAAC;gBACZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;oBACjC,MAAM,eAAe,GAAG,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;oBAClD,IAAI,eAAe,IAAI,CAAC,EAAE,CAAC;wBACvB,SAAS,CAAC,yBAAyB;oBACvC,CAAC;oBACD,MAAM,IAAI,CAAC,CAAC;oBAEZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE,CAAC;wBACvC,MAAM,WAAW,GAAG,QAAQ,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,sBAAsB;wBAC1F,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;oBAC5B,CAAC;oBACD,MAAM,IAAI,EAAE,CAAC;gBACjB,CAAC;YACL,CAAC;YAED,uCAAuC;YACvC,IAAI,UAAU,EAAE,CAAC;gBACb,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;oBAC3B,OAAO,CAAC,EAAE,IAAI,oBAAY,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,CAAC,CAAC;gBACtF,CAAC,CAAC,CAAC;YACP,CAAC;YACD,4GAA4G;YAC5G,gDAAgD;YAChD,IAAI,aAAa,GAAG,CAAC,CAAC;YACtB,IAAI,kBAAkB,GAAG,CAAC,CAAC;YAC3B,MAAM,eAAe,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;YACxH,MAAM,oBAAoB,GAAG,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACpF,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,GAAG,gBAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,EAAE,CAAC;gBACnF,MAAM,QAAQ,GAAG,gBAAgB,CAAC,aAAa,CAAC,CAAC;gBACjD,IAAI,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;oBAC1C,aAAa,EAAE,CAAC;gBACpB,CAAC;gBACD,IAAI,oBAAoB,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;oBAC/C,kBAAkB,EAAE,CAAC;gBACzB,CAAC;YACL,CAAC;YACD,MAAM,sBAAsB,GAAG,aAAa,IAAI,eAAe,CAAC,MAAM,IAAI,kBAAkB,IAAI,CAAC,CAAC;YAClG,MAAM,WAAW,GAAG,SAAS,CAAC,CAAC,mBAAW,CAAC,CAAC,sBAAsB,CAAC,CAAC,oBAAY,CAAC,wBAAgB,CAAC;YAClG,2CAA2C;YAC3C,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC3B,OAAO,CAAC,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,EAAE,CAAC,CAAC,kBAAkB,EAAE,CAAC,CAAC;YACtG,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;;AArUuB,sCAAsB,GAAG;IAC7C,SAAS,EAAE,KAAK;CACoB,AAFM,CAEL;AAsU7C,2CAA2C;AAC3C,yBAAyB,CAAC,IAAI,eAAe,EAAE,CAAC,CAAC","sourcesContent":["import type { ISceneLoaderPluginAsync, ISceneLoaderPluginFactory, ISceneLoaderAsyncResult, ISceneLoaderProgressEvent, SceneLoaderPluginOptions } from \"core/Loading/sceneLoader\";\r\nimport { registerSceneLoaderPlugin } from \"core/Loading/sceneLoader\";\r\nimport { SPLATFileLoaderMetadata } from \"./splatFileLoader.metadata\";\r\nimport { GaussianSplattingMesh } from \"core/Meshes/GaussianSplatting/gaussianSplattingMesh\";\r\nimport { AssetContainer } from \"core/assetContainer\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { PointsCloudSystem } from \"core/Particles/pointsCloudSystem\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { VertexData } from \"core/Meshes/mesh.vertexData\";\r\nimport type { SPLATLoadingOptions } from \"./splatLoadingOptions\";\r\n\r\ndeclare module \"core/Loading/sceneLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface SceneLoaderPluginOptions {\r\n /**\r\n * Defines options for the splat loader.\r\n */\r\n [SPLATFileLoaderMetadata.name]: Partial<SPLATLoadingOptions>;\r\n }\r\n}\r\n\r\n/**\r\n * Indicator of the parsed ply buffer. A standard ready to use splat or an array of positions for a point cloud\r\n */\r\nconst enum Mode {\r\n Splat = 0,\r\n PointCloud = 1,\r\n Mesh = 2,\r\n}\r\n\r\n/**\r\n * A parsed buffer and how to use it\r\n */\r\ninterface ParsedPLY {\r\n data: ArrayBuffer;\r\n mode: Mode;\r\n faces?: number[];\r\n hasVertexColors?: boolean;\r\n}\r\n\r\n/**\r\n * @experimental\r\n * SPLAT file type loader.\r\n * This is a babylon scene loader plugin.\r\n */\r\nexport class SPLATFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public readonly name = SPLATFileLoaderMetadata.name;\r\n\r\n private _assetContainer: Nullable<AssetContainer> = null;\r\n\r\n private readonly _loadingOptions: Readonly<SPLATLoadingOptions>;\r\n /**\r\n * Defines the extensions the splat loader is able to load.\r\n * force data to come in as an ArrayBuffer\r\n */\r\n public readonly extensions = SPLATFileLoaderMetadata.extensions;\r\n\r\n /**\r\n * Creates loader for gaussian splatting files\r\n * @param loadingOptions options for loading and parsing splat and PLY files.\r\n */\r\n constructor(loadingOptions: Partial<Readonly<SPLATLoadingOptions>> = SPLATFileLoader._DefaultLoadingOptions) {\r\n this._loadingOptions = loadingOptions;\r\n }\r\n\r\n private static readonly _DefaultLoadingOptions = {\r\n keepInRam: false,\r\n } as const satisfies SPLATLoadingOptions;\r\n\r\n /** @internal */\r\n createPlugin(options: SceneLoaderPluginOptions): ISceneLoaderPluginAsync {\r\n return new SPLATFileLoader(options[SPLATFileLoaderMetadata.name]);\r\n }\r\n\r\n /**\r\n * Imports from the loaded gaussian splatting data and adds them to the scene\r\n * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file\r\n * @param scene the scene the meshes should be added to\r\n * @param data the gaussian splatting data to load\r\n * @param rootUrl root url to load from\r\n * @param onProgress callback called while file is loading\r\n * @param fileName Defines the name of the file to load\r\n * @returns a promise containing the loaded meshes, particles, skeletons and animations\r\n */\r\n public async importMeshAsync(\r\n meshesNames: any,\r\n scene: Scene,\r\n data: any,\r\n rootUrl: string,\r\n onProgress?: (event: ISceneLoaderProgressEvent) => void,\r\n fileName?: string\r\n ): Promise<ISceneLoaderAsyncResult> {\r\n return this._parse(meshesNames, scene, data, rootUrl).then((meshes) => {\r\n return {\r\n meshes: meshes,\r\n particleSystems: [],\r\n skeletons: [],\r\n animationGroups: [],\r\n transformNodes: [],\r\n geometries: [],\r\n lights: [],\r\n spriteManagers: [],\r\n };\r\n });\r\n }\r\n\r\n private static _BuildPointCloud(pointcloud: PointsCloudSystem, data: ArrayBuffer): boolean {\r\n if (!data.byteLength) {\r\n return false;\r\n }\r\n const uBuffer = new Uint8Array(data);\r\n const fBuffer = new Float32Array(data);\r\n\r\n // parsed array contains room for position(3floats), normal(3floats), color (4b), quantized quaternion (4b)\r\n const rowLength = 3 * 4 + 3 * 4 + 4 + 4;\r\n const vertexCount = uBuffer.length / rowLength;\r\n\r\n const pointcloudfunc = function (particle: any, i: number) {\r\n const x = fBuffer[8 * i + 0];\r\n const y = fBuffer[8 * i + 1];\r\n const z = fBuffer[8 * i + 2];\r\n particle.position = new Vector3(x, y, z);\r\n\r\n const r = uBuffer[rowLength * i + 24 + 0] / 255;\r\n const g = uBuffer[rowLength * i + 24 + 1] / 255;\r\n const b = uBuffer[rowLength * i + 24 + 2] / 255;\r\n particle.color = new Color4(r, g, b, 1);\r\n };\r\n\r\n pointcloud.addPoints(vertexCount, pointcloudfunc);\r\n return true;\r\n }\r\n\r\n private static _BuildMesh(scene: Scene, parsedPLY: ParsedPLY): Mesh {\r\n const mesh = new Mesh(\"PLYMesh\", scene);\r\n\r\n const uBuffer = new Uint8Array(parsedPLY.data);\r\n const fBuffer = new Float32Array(parsedPLY.data);\r\n\r\n const rowLength = 3 * 4 + 3 * 4 + 4 + 4;\r\n const vertexCount = uBuffer.length / rowLength;\r\n\r\n const positions = [];\r\n\r\n const vertexData = new VertexData();\r\n for (let i = 0; i < vertexCount; i++) {\r\n const x = fBuffer[8 * i + 0];\r\n const y = fBuffer[8 * i + 1];\r\n const z = fBuffer[8 * i + 2];\r\n positions.push(x, y, z);\r\n }\r\n\r\n if (parsedPLY.hasVertexColors) {\r\n const colors = new Float32Array(vertexCount * 4);\r\n for (let i = 0; i < vertexCount; i++) {\r\n const r = uBuffer[rowLength * i + 24 + 0] / 255;\r\n const g = uBuffer[rowLength * i + 24 + 1] / 255;\r\n const b = uBuffer[rowLength * i + 24 + 2] / 255;\r\n colors[i * 4 + 0] = r;\r\n colors[i * 4 + 1] = g;\r\n colors[i * 4 + 2] = b;\r\n colors[i * 4 + 3] = 1;\r\n }\r\n vertexData.colors = colors;\r\n }\r\n\r\n vertexData.positions = positions;\r\n vertexData.indices = parsedPLY.faces!;\r\n\r\n vertexData.applyToMesh(mesh);\r\n return mesh;\r\n }\r\n\r\n private _parse(meshesNames: any, scene: Scene, data: any, rootUrl: string): Promise<Array<AbstractMesh>> {\r\n return SPLATFileLoader._ConvertPLYToSplat(data as ArrayBuffer).then(async (parsedPLY) => {\r\n const babylonMeshesArray: Array<Mesh> = []; //The mesh for babylon\r\n switch (parsedPLY.mode) {\r\n case Mode.Splat:\r\n {\r\n const gaussianSplatting = new GaussianSplattingMesh(\"GaussianSplatting\", null, scene, this._loadingOptions.keepInRam);\r\n gaussianSplatting._parentContainer = this._assetContainer;\r\n babylonMeshesArray.push(gaussianSplatting);\r\n await gaussianSplatting.updateDataAsync(parsedPLY.data);\r\n }\r\n break;\r\n case Mode.PointCloud:\r\n {\r\n const pointcloud = new PointsCloudSystem(\"PointCloud\", 1, scene);\r\n if (SPLATFileLoader._BuildPointCloud(pointcloud, parsedPLY.data)) {\r\n return Promise.all([pointcloud.buildMeshAsync()]).then((mesh) => {\r\n babylonMeshesArray.push(mesh[0]);\r\n return babylonMeshesArray;\r\n });\r\n } else {\r\n pointcloud.dispose();\r\n }\r\n }\r\n break;\r\n case Mode.Mesh:\r\n {\r\n if (parsedPLY.faces) {\r\n babylonMeshesArray.push(SPLATFileLoader._BuildMesh(scene, parsedPLY));\r\n } else {\r\n throw new Error(\"PLY mesh doesn't contain face informations.\");\r\n }\r\n }\r\n break;\r\n default:\r\n throw new Error(\"Unsupported Splat mode\");\r\n }\r\n return new Promise((resolve) => {\r\n resolve(babylonMeshesArray);\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * Load into an asset container.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns The loaded asset container\r\n */\r\n public loadAssetContainerAsync(scene: Scene, data: string, rootUrl: string): Promise<AssetContainer> {\r\n const container = new AssetContainer(scene);\r\n this._assetContainer = container;\r\n\r\n return this.importMeshAsync(null, scene, data, rootUrl)\r\n .then((result) => {\r\n result.meshes.forEach((mesh) => container.meshes.push(mesh));\r\n // mesh material will be null before 1st rendered frame.\r\n this._assetContainer = null;\r\n return container;\r\n })\r\n .catch((ex) => {\r\n this._assetContainer = null;\r\n throw ex;\r\n });\r\n }\r\n\r\n /**\r\n * Imports all objects from the loaded OBJ data and adds them to the scene\r\n * @param scene the scene the objects should be added to\r\n * @param data the OBJ data to load\r\n * @param rootUrl root url to load from\r\n * @returns a promise which completes when objects have been loaded to the scene\r\n */\r\n public loadAsync(scene: Scene, data: string, rootUrl: string): Promise<void> {\r\n //Get the 3D model\r\n return this.importMeshAsync(null, scene, data, rootUrl).then(() => {\r\n // return void\r\n });\r\n }\r\n\r\n /**\r\n * Code from https://github.com/dylanebert/gsplat.js/blob/main/src/loaders/PLYLoader.ts Under MIT license\r\n * Converts a .ply data array buffer to splat\r\n * if data array buffer is not ply, returns the original buffer\r\n * @param data the .ply data to load\r\n * @returns the loaded splat buffer\r\n */\r\n private static _ConvertPLYToSplat(data: ArrayBuffer): Promise<ParsedPLY> {\r\n const ubuf = new Uint8Array(data);\r\n const header = new TextDecoder().decode(ubuf.slice(0, 1024 * 10));\r\n const headerEnd = \"end_header\\n\";\r\n const headerEndIndex = header.indexOf(headerEnd);\r\n if (headerEndIndex < 0 || !header) {\r\n // standard splat\r\n return new Promise((resolve) => {\r\n resolve({ mode: Mode.Splat, data: data });\r\n });\r\n }\r\n\r\n const vertexCount = parseInt(/element vertex (\\d+)\\n/.exec(header)![1]);\r\n const faceElement = /element face (\\d+)\\n/.exec(header);\r\n let faceCount = 0;\r\n if (faceElement) {\r\n faceCount = parseInt(faceElement[1]);\r\n }\r\n const chunkElement = /element chunk (\\d+)\\n/.exec(header);\r\n let chunkCount = 0;\r\n if (chunkElement) {\r\n chunkCount = parseInt(chunkElement[1]);\r\n }\r\n\r\n let rowVertexOffset = 0;\r\n let rowChunkOffset = 0;\r\n const offsets: Record<string, number> = {\r\n double: 8,\r\n int: 4,\r\n uint: 4,\r\n float: 4,\r\n short: 2,\r\n ushort: 2,\r\n uchar: 1,\r\n list: 0,\r\n };\r\n\r\n type PlyProperty = {\r\n name: string;\r\n type: string;\r\n offset: number;\r\n };\r\n\r\n const enum ElementMode {\r\n Vertex = 0,\r\n Chunk = 1,\r\n }\r\n\r\n let chunkMode = ElementMode.Chunk;\r\n const vertexProperties: PlyProperty[] = [];\r\n const chunkProperties: PlyProperty[] = [];\r\n const filtered = header.slice(0, headerEndIndex).split(\"\\n\");\r\n for (const prop of filtered) {\r\n if (prop.startsWith(\"property \")) {\r\n const [, type, name] = prop.split(\" \");\r\n\r\n if (chunkMode == ElementMode.Chunk) {\r\n chunkProperties.push({ name, type, offset: rowChunkOffset });\r\n rowChunkOffset += offsets[type];\r\n } else if (chunkMode == ElementMode.Vertex) {\r\n vertexProperties.push({ name, type, offset: rowVertexOffset });\r\n rowVertexOffset += offsets[type];\r\n }\r\n\r\n if (!offsets[type]) {\r\n Logger.Warn(`Unsupported property type: ${type}.`);\r\n }\r\n } else if (prop.startsWith(\"element \")) {\r\n const [, type] = prop.split(\" \");\r\n if (type == \"chunk\") {\r\n chunkMode = ElementMode.Chunk;\r\n } else if (type == \"vertex\") {\r\n chunkMode = ElementMode.Vertex;\r\n }\r\n }\r\n }\r\n\r\n const rowVertexLength = rowVertexOffset;\r\n const rowChunkLength = rowChunkOffset;\r\n\r\n return GaussianSplattingMesh.ConvertPLYToSplatAsync(data).then((buffer) => {\r\n const dataView = new DataView(data, headerEndIndex + headerEnd.length);\r\n let offset = rowChunkLength * chunkCount + rowVertexLength * vertexCount;\r\n // faces\r\n const faces: number[] = [];\r\n if (faceCount) {\r\n for (let i = 0; i < faceCount; i++) {\r\n const faceVertexCount = dataView.getUint8(offset);\r\n if (faceVertexCount != 3) {\r\n continue; // only support triangles\r\n }\r\n offset += 1;\r\n\r\n for (let j = 0; j < faceVertexCount; j++) {\r\n const vertexIndex = dataView.getUint32(offset + (2 - j) * 4, true); // change face winding\r\n faces.push(vertexIndex);\r\n }\r\n offset += 12;\r\n }\r\n }\r\n\r\n // early exit for chunked/quantized ply\r\n if (chunkCount) {\r\n return new Promise((resolve) => {\r\n resolve({ mode: Mode.Splat, data: buffer, faces: faces, hasVertexColors: false });\r\n });\r\n }\r\n // count available properties. if all necessary are present then it's a splat. Otherwise, it's a point cloud\r\n // if faces are found, then it's a standard mesh\r\n let propertyCount = 0;\r\n let propertyColorCount = 0;\r\n const splatProperties = [\"x\", \"y\", \"z\", \"scale_0\", \"scale_1\", \"scale_2\", \"opacity\", \"rot_0\", \"rot_1\", \"rot_2\", \"rot_3\"];\r\n const splatColorProperties = [\"red\", \"green\", \"blue\", \"f_dc_0\", \"f_dc_1\", \"f_dc_2\"];\r\n for (let propertyIndex = 0; propertyIndex < vertexProperties.length; propertyIndex++) {\r\n const property = vertexProperties[propertyIndex];\r\n if (splatProperties.includes(property.name)) {\r\n propertyCount++;\r\n }\r\n if (splatColorProperties.includes(property.name)) {\r\n propertyColorCount++;\r\n }\r\n }\r\n const hasMandatoryProperties = propertyCount == splatProperties.length && propertyColorCount == 3;\r\n const currentMode = faceCount ? Mode.Mesh : hasMandatoryProperties ? Mode.Splat : Mode.PointCloud;\r\n // parsed ready ready to be used as a splat\r\n return new Promise((resolve) => {\r\n resolve({ mode: currentMode, data: buffer, faces: faces, hasVertexColors: !!propertyColorCount });\r\n });\r\n });\r\n }\r\n}\r\n\r\n// Add this loader into the register plugin\r\nregisterSceneLoaderPlugin(new SPLATFileLoader());\r\n"]}
|
1
|
+
{"version":3,"file":"splatFileLoader.js","sourceRoot":"","sources":["../../../../dev/loaders/src/SPLAT/splatFileLoader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,+CAAiC;AACrE,OAAO,EAAE,uBAAuB,EAAE,MAAM,4BAA4B,CAAC;AACrE,OAAO,EAAE,qBAAqB,EAAE,0EAA4D;AAC5F,OAAO,EAAE,cAAc,EAAE,0CAA4B;AAIrD,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAC1C,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,iBAAiB,EAAE,uDAAyC;AACrE,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,UAAU,EAAE,kDAAoC;AAazD;;GAEG;AACH,IAAW,IAKV;AALD,WAAW,IAAI;IACX,iCAAS,CAAA;IACT,2CAAc,CAAA;IACd,+BAAQ,CAAA;IACR,mCAAU,CAAA;AACd,CAAC,EALU,IAAI,KAAJ,IAAI,QAKd;AAaD;;;;GAIG;AACH,MAAM,OAAO,eAAe;IAexB;;;OAGG;IACH,YAAY,iBAAyD,eAAe,CAAC,sBAAsB;QAlB3G;;WAEG;QACa,SAAI,GAAG,uBAAuB,CAAC,IAAI,CAAC;QAE5C,oBAAe,GAA6B,IAAI,CAAC;QAGzD;;;WAGG;QACa,eAAU,GAAG,uBAAuB,CAAC,UAAU,CAAC;QAO5D,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;IAC1C,CAAC;IAMD,gBAAgB;IAChB,YAAY,CAAC,OAAiC;QAC1C,OAAO,IAAI,eAAe,CAAC,OAAO,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC,CAAC;IACtE,CAAC;IAED;;;;;;;;;OASG;IACI,KAAK,CAAC,eAAe,CACxB,WAAgB,EAChB,KAAY,EACZ,IAAS,EACT,OAAe,EACf,UAAuD,EACvD,QAAiB;QAEjB,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YAClE,OAAO;gBACH,MAAM,EAAE,MAAM;gBACd,eAAe,EAAE,EAAE;gBACnB,SAAS,EAAE,EAAE;gBACb,eAAe,EAAE,EAAE;gBACnB,cAAc,EAAE,EAAE;gBAClB,UAAU,EAAE,EAAE;gBACd,MAAM,EAAE,EAAE;gBACV,cAAc,EAAE,EAAE;aACrB,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,MAAM,CAAC,gBAAgB,CAAC,UAA6B,EAAE,IAAiB;QAC5E,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,CAAC;YACnB,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,MAAM,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QACrC,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC;QAEvC,2GAA2G;QAC3G,MAAM,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACxC,MAAM,WAAW,GAAG,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC;QAE/C,MAAM,cAAc,GAAG,UAAU,QAAa,EAAE,CAAS;YACrD,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,QAAQ,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAEzC,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;YAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;YAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;YAChD,QAAQ,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5C,CAAC,CAAC;QAEF,UAAU,CAAC,SAAS,CAAC,WAAW,EAAE,cAAc,CAAC,CAAC;QAClD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,KAAY,EAAE,SAAoB;QACxD,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QAExC,MAAM,OAAO,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC/C,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAEjD,MAAM,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACxC,MAAM,WAAW,GAAG,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC;QAE/C,MAAM,SAAS,GAAG,EAAE,CAAC;QAErB,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;QACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5B,CAAC;QAED,IAAI,SAAS,CAAC,eAAe,EAAE,CAAC;YAC5B,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;YACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE,CAAC;gBACnC,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAChD,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtB,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtB,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtB,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAC1B,CAAC;YACD,UAAU,CAAC,MAAM,GAAG,MAAM,CAAC;QAC/B,CAAC;QAED,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;QACjC,UAAU,CAAC,OAAO,GAAG,SAAS,CAAC,KAAM,CAAC;QAEtC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAC7B,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,SAAS,CAAC,IAAiB,EAAE,KAAY;QAC7C,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QAClC,MAAM,OAAO,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,CAAC;QACtC,cAAc;QACd,0CAA0C;QAC1C,yCAAyC;QACzC,MAAM,UAAU,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;QAE9B,MAAM,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QAC1B,MAAM,cAAc,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QAChC,yBAAyB;QACzB,MAAM,QAAQ,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;QAE1B,0BAA0B;QAC1B,IAAI,QAAQ,IAAI,OAAO,CAAC,CAAC,CAAC,IAAI,UAAU,IAAI,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC;YAC1D,qBAAqB;YACrB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC3B,OAAO,CAAC,EAAE,IAAI,qBAAa,EAAE,IAAI,EAAE,MAAM,EAAE,eAAe,EAAE,KAAK,EAAE,CAAC,CAAC;YACzE,CAAC,CAAC,CAAC;QACP,CAAC;QAED,MAAM,eAAe,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK;QACpD,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,eAAe,GAAG,UAAU,CAAC,CAAC;QAE7D,MAAM,aAAa,GAAG,GAAG,GAAG,CAAC,CAAC,IAAI,cAAc,CAAC,CAAC;QAElD,MAAM,SAAS,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC;QACpC,MAAM,SAAS,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;QACnD,MAAM,gBAAgB,GAAG,UAAU,EAAc,EAAE,MAAc;YAC7D,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC9B,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC9B,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;YAC9B,SAAS,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;YACnD,OAAO,SAAS,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC;QACxC,CAAC,CAAC;QAEF,IAAI,UAAU,GAAG,EAAE,CAAC;QAEpB,MAAM,QAAQ,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC;QAC1C,MAAM,KAAK,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,CAAC;QACvC,MAAM,IAAI,GAAG,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC;QAC3C,MAAM,GAAG,GAAG,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC;QAE1C,YAAY;QACZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;YAClC,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,gBAAgB,CAAC,IAAI,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;YAC7D,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,gBAAgB,CAAC,IAAI,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;YAC9D,QAAQ,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,gBAAgB,CAAC,IAAI,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;YAC7D,UAAU,IAAI,CAAC,CAAC;QACpB,CAAC;QAED,SAAS;QACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;YAClC,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,UAAU,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAClE,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,UAAU,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAClE,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,UAAU,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAClE,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;QACjD,CAAC;QACD,UAAU,IAAI,UAAU,GAAG,CAAC,CAAC;QAE7B,SAAS;QACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;YAClC,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,CAAC;YACpE,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,CAAC;YACpE,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,GAAG,IAAI,CAAC,CAAC;YACpE,UAAU,IAAI,CAAC,CAAC;QACpB,CAAC;QAED,YAAY;QACZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;YAClC,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;YAC/B,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;YAC/B,MAAM,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;YAC/B,MAAM,EAAE,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;YACzB,MAAM,EAAE,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;YACzB,MAAM,EAAE,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC;YACzB,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YACzB,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YACzB,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YACzB,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC,GAAG,KAAK,GAAG,KAAK,CAAC;YACpF,UAAU,IAAI,CAAC,CAAC;QACpB,CAAC;QAED,IAAI;QACJ,IAAI,QAAQ,EAAE,CAAC;YACX,qEAAqE;YACrE,yCAAyC;YACzC,MAAM,aAAa,GAAG,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,+BAA+B;YAC1F,kDAAkD;YAClD,MAAM,gBAAgB,GAAG,aAAa,GAAG,CAAC,CAAC;YAE3C,MAAM,YAAY,GAAG,IAAI,CAAC,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC,CAAC,CAAC,6DAA6D;YACpH,IAAI,WAAW,GAAG,UAAU,CAAC;YAE7B,uEAAuE;YACvE,MAAM,EAAE,GAAiB,EAAE,CAAC;YAE5B,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;YACjC,MAAM,KAAK,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC;YAC9C,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC;YAC7C,kDAAkD;YAClD,KAAK,IAAI,YAAY,GAAG,CAAC,EAAE,YAAY,GAAG,YAAY,EAAE,YAAY,EAAE,EAAE,CAAC;gBACrE,MAAM,OAAO,GAAG,IAAI,UAAU,CAAC,MAAM,GAAG,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,+CAA+C;gBACvG,EAAE,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACrB,CAAC;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC;gBAClC,KAAK,IAAI,YAAY,GAAG,CAAC,EAAE,YAAY,GAAG,gBAAgB,EAAE,YAAY,EAAE,EAAE,CAAC;oBACzE,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC;oBAEpC,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,EAAE,CAAC,CAAC;oBACnD,MAAM,OAAO,GAAG,EAAE,CAAC,YAAY,CAAC,CAAC;oBAEjC,MAAM,kBAAkB,GAAG,YAAY,GAAG,EAAE,CAAC,CAAC,UAAU;oBACxD,MAAM,cAAc,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,sCAAsC;oBACrE,OAAO,CAAC,kBAAkB,GAAG,cAAc,CAAC,GAAG,OAAO,CAAC;gBAC3D,CAAC;YACL,CAAC;YAED,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC3B,OAAO,CAAC,EAAE,IAAI,oBAAY,EAAE,IAAI,EAAE,MAAM,EAAE,eAAe,EAAE,KAAK,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;YAChF,CAAC,CAAC,CAAC;QACP,CAAC;QAED,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,OAAO,CAAC,EAAE,IAAI,oBAAY,EAAE,IAAI,EAAE,MAAM,EAAE,eAAe,EAAE,KAAK,EAAE,CAAC,CAAC;QACxE,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,MAAM,CAAC,WAAgB,EAAE,KAAY,EAAE,IAAS,EAAE,OAAe;QACrE,MAAM,kBAAkB,GAAgB,EAAE,CAAC,CAAC,sBAAsB;QAElE,MAAM,cAAc,GAAG,IAAI,cAAc,CAAC;YACtC,KAAK,CAAC,UAAU;gBACZ,UAAU,CAAC,OAAO,CAAC,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,0CAA0C;gBACpF,UAAU,CAAC,KAAK,EAAE,CAAC;YACvB,CAAC;SACJ,CAAC,CAAC;QAEH,+BAA+B;QAC/B,MAAM,mBAAmB,GAAG,IAAI,mBAAmB,CAAC,MAAM,CAAC,CAAC;QAC5D,MAAM,kBAAkB,GAAG,cAAc,CAAC,WAAW,CAAC,mBAAmB,CAAC,CAAC;QAE3E,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,IAAI,QAAQ,CAAC,kBAAkB,CAAC;iBAC3B,WAAW,EAAE;iBACb,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;gBACb,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE;oBAC7C,MAAM,iBAAiB,GAAG,IAAI,qBAAqB,CAAC,mBAAmB,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;oBACtH,iBAAiB,CAAC,gBAAgB,GAAG,IAAI,CAAC,eAAe,CAAC;oBAC1D,kBAAkB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;oBAC3C,iBAAiB,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC;gBAC/D,CAAC,CAAC,CAAC;gBACH,OAAO,CAAC,kBAAkB,CAAC,CAAC;YAChC,CAAC,CAAC;iBACD,KAAK,CAAC,GAAG,EAAE;gBACR,iCAAiC;gBACjC,eAAe,CAAC,kBAAkB,CAAC,IAAmB,CAAC,CAAC,IAAI,CAAC,KAAK,EAAE,SAAS,EAAE,EAAE;oBAC7E,QAAQ,SAAS,CAAC,IAAI,EAAE,CAAC;wBACrB;4BACI,CAAC;gCACG,MAAM,iBAAiB,GAAG,IAAI,qBAAqB,CAAC,mBAAmB,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;gCACtH,iBAAiB,CAAC,gBAAgB,GAAG,IAAI,CAAC,eAAe,CAAC;gCAC1D,kBAAkB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;gCAC3C,iBAAiB,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;4BACjD,CAAC;4BACD,MAAM;wBACV;4BACI,CAAC;gCACG,MAAM,UAAU,GAAG,IAAI,iBAAiB,CAAC,YAAY,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;gCACjE,IAAI,eAAe,CAAC,gBAAgB,CAAC,UAAU,EAAE,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC;oCAC/D,MAAM,UAAU,CAAC,cAAc,EAAE,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;wCAC5C,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;oCAClC,CAAC,CAAC,CAAC;gCACP,CAAC;qCAAM,CAAC;oCACJ,UAAU,CAAC,OAAO,EAAE,CAAC;gCACzB,CAAC;4BACL,CAAC;4BACD,MAAM;wBACV;4BACI,CAAC;gCACG,IAAI,SAAS,CAAC,KAAK,EAAE,CAAC;oCAClB,kBAAkB,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC,CAAC;gCAC1E,CAAC;qCAAM,CAAC;oCACJ,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;gCACnE,CAAC;4BACL,CAAC;4BACD,MAAM;wBACV;4BACI,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;oBAClD,CAAC;gBACL,CAAC,CAAC,CAAC;gBACH,OAAO,CAAC,kBAAkB,CAAC,CAAC;YAChC,CAAC,CAAC,CAAC;QACX,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;OAMG;IACI,uBAAuB,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe;QACtE,MAAM,SAAS,GAAG,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC;QAC5C,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;QAEjC,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC;aAClD,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACb,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;YAC7D,wDAAwD;YACxD,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,OAAO,SAAS,CAAC;QACrB,CAAC,CAAC;aACD,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE;YACV,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,MAAM,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACX,CAAC;IAED;;;;;;OAMG;IACI,SAAS,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe;QACxD,kBAAkB;QAClB,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;YAC9D,cAAc;QAClB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;OAMG;IACK,MAAM,CAAC,kBAAkB,CAAC,IAAiB;QAC/C,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QAClC,MAAM,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC;QAClE,MAAM,SAAS,GAAG,cAAc,CAAC;QACjC,MAAM,cAAc,GAAG,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QACjD,IAAI,cAAc,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC;YAChC,iBAAiB;YACjB,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC3B,OAAO,CAAC,EAAE,IAAI,oBAAY,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;YAC9C,CAAC,CAAC,CAAC;QACP,CAAC;QAED,MAAM,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,CAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,MAAM,WAAW,GAAG,sBAAsB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACxD,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,IAAI,WAAW,EAAE,CAAC;YACd,SAAS,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QACzC,CAAC;QACD,MAAM,YAAY,GAAG,uBAAuB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1D,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,IAAI,YAAY,EAAE,CAAC;YACf,UAAU,GAAG,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3C,CAAC;QAED,IAAI,eAAe,GAAG,CAAC,CAAC;QACxB,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,MAAM,OAAO,GAA2B;YACpC,MAAM,EAAE,CAAC;YACT,GAAG,EAAE,CAAC;YACN,IAAI,EAAE,CAAC;YACP,KAAK,EAAE,CAAC;YACR,KAAK,EAAE,CAAC;YACR,MAAM,EAAE,CAAC;YACT,KAAK,EAAE,CAAC;YACR,IAAI,EAAE,CAAC;SACV,CAAC;QAQF,IAAW,WAGV;QAHD,WAAW,WAAW;YAClB,iDAAU,CAAA;YACV,+CAAS,CAAA;QACb,CAAC,EAHU,WAAW,KAAX,WAAW,QAGrB;QAED,IAAI,SAAS,4BAAoB,CAAC;QAClC,MAAM,gBAAgB,GAAkB,EAAE,CAAC;QAC3C,MAAM,eAAe,GAAkB,EAAE,CAAC;QAC1C,MAAM,QAAQ,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7D,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE,CAAC;YAC1B,IAAI,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE,CAAC;gBAC/B,MAAM,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAEvC,IAAI,SAAS,6BAAqB,EAAE,CAAC;oBACjC,eAAe,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,cAAc,EAAE,CAAC,CAAC;oBAC7D,cAAc,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;gBACpC,CAAC;qBAAM,IAAI,SAAS,8BAAsB,EAAE,CAAC;oBACzC,gBAAgB,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC,CAAC;oBAC/D,eAAe,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;gBACrC,CAAC;gBAED,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;oBACjB,MAAM,CAAC,IAAI,CAAC,8BAA8B,IAAI,GAAG,CAAC,CAAC;gBACvD,CAAC;YACL,CAAC;iBAAM,IAAI,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE,CAAC;gBACrC,MAAM,CAAC,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACjC,IAAI,IAAI,IAAI,OAAO,EAAE,CAAC;oBAClB,SAAS,4BAAoB,CAAC;gBAClC,CAAC;qBAAM,IAAI,IAAI,IAAI,QAAQ,EAAE,CAAC;oBAC1B,SAAS,6BAAqB,CAAC;gBACnC,CAAC;YACL,CAAC;QACL,CAAC;QAED,MAAM,eAAe,GAAG,eAAe,CAAC;QACxC,MAAM,cAAc,GAAG,cAAc,CAAC;QAEtC,OAAO,qBAAqB,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACtE,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,IAAI,EAAE,cAAc,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;YACvE,IAAI,MAAM,GAAG,cAAc,GAAG,UAAU,GAAG,eAAe,GAAG,WAAW,CAAC;YACzE,QAAQ;YACR,MAAM,KAAK,GAAa,EAAE,CAAC;YAC3B,IAAI,SAAS,EAAE,CAAC;gBACZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE,CAAC;oBACjC,MAAM,eAAe,GAAG,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;oBAClD,IAAI,eAAe,IAAI,CAAC,EAAE,CAAC;wBACvB,SAAS,CAAC,yBAAyB;oBACvC,CAAC;oBACD,MAAM,IAAI,CAAC,CAAC;oBAEZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE,CAAC;wBACvC,MAAM,WAAW,GAAG,QAAQ,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,sBAAsB;wBAC1F,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;oBAC5B,CAAC;oBACD,MAAM,IAAI,EAAE,CAAC;gBACjB,CAAC;YACL,CAAC;YAED,uCAAuC;YACvC,IAAI,UAAU,EAAE,CAAC;gBACb,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;oBAC3B,OAAO,CAAC,EAAE,IAAI,oBAAY,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,CAAC,CAAC;gBACtF,CAAC,CAAC,CAAC;YACP,CAAC;YACD,4GAA4G;YAC5G,gDAAgD;YAChD,IAAI,aAAa,GAAG,CAAC,CAAC;YACtB,IAAI,kBAAkB,GAAG,CAAC,CAAC;YAC3B,MAAM,eAAe,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;YACxH,MAAM,oBAAoB,GAAG,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACpF,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,GAAG,gBAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,EAAE,CAAC;gBACnF,MAAM,QAAQ,GAAG,gBAAgB,CAAC,aAAa,CAAC,CAAC;gBACjD,IAAI,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;oBAC1C,aAAa,EAAE,CAAC;gBACpB,CAAC;gBACD,IAAI,oBAAoB,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;oBAC/C,kBAAkB,EAAE,CAAC;gBACzB,CAAC;YACL,CAAC;YACD,MAAM,sBAAsB,GAAG,aAAa,IAAI,eAAe,CAAC,MAAM,IAAI,kBAAkB,IAAI,CAAC,CAAC;YAClG,MAAM,WAAW,GAAG,SAAS,CAAC,CAAC,mBAAW,CAAC,CAAC,sBAAsB,CAAC,CAAC,oBAAY,CAAC,wBAAgB,CAAC;YAClG,2CAA2C;YAC3C,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC3B,OAAO,CAAC,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,EAAE,CAAC,CAAC,kBAAkB,EAAE,CAAC,CAAC;YACtG,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;;AA/duB,sCAAsB,GAAG;IAC7C,SAAS,EAAE,KAAK;CACoB,AAFM,CAEL;AAge7C,2CAA2C;AAC3C,yBAAyB,CAAC,IAAI,eAAe,EAAE,CAAC,CAAC","sourcesContent":["import type { ISceneLoaderPluginAsync, ISceneLoaderPluginFactory, ISceneLoaderAsyncResult, ISceneLoaderProgressEvent, SceneLoaderPluginOptions } from \"core/Loading/sceneLoader\";\r\nimport { registerSceneLoaderPlugin } from \"core/Loading/sceneLoader\";\r\nimport { SPLATFileLoaderMetadata } from \"./splatFileLoader.metadata\";\r\nimport { GaussianSplattingMesh } from \"core/Meshes/GaussianSplatting/gaussianSplattingMesh\";\r\nimport { AssetContainer } from \"core/assetContainer\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { PointsCloudSystem } from \"core/Particles/pointsCloudSystem\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { VertexData } from \"core/Meshes/mesh.vertexData\";\r\nimport type { SPLATLoadingOptions } from \"./splatLoadingOptions\";\r\n\r\ndeclare module \"core/Loading/sceneLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface SceneLoaderPluginOptions {\r\n /**\r\n * Defines options for the splat loader.\r\n */\r\n [SPLATFileLoaderMetadata.name]: Partial<SPLATLoadingOptions>;\r\n }\r\n}\r\n\r\n/**\r\n * Indicator of the parsed ply buffer. A standard ready to use splat or an array of positions for a point cloud\r\n */\r\nconst enum Mode {\r\n Splat = 0,\r\n PointCloud = 1,\r\n Mesh = 2,\r\n Reject = 3,\r\n}\r\n\r\n/**\r\n * A parsed buffer and how to use it\r\n */\r\ninterface ParsedPLY {\r\n data: ArrayBuffer;\r\n mode: Mode;\r\n faces?: number[];\r\n hasVertexColors?: boolean;\r\n sh?: Uint8Array[];\r\n}\r\n\r\n/**\r\n * @experimental\r\n * SPLAT file type loader.\r\n * This is a babylon scene loader plugin.\r\n */\r\nexport class SPLATFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public readonly name = SPLATFileLoaderMetadata.name;\r\n\r\n private _assetContainer: Nullable<AssetContainer> = null;\r\n\r\n private readonly _loadingOptions: Readonly<SPLATLoadingOptions>;\r\n /**\r\n * Defines the extensions the splat loader is able to load.\r\n * force data to come in as an ArrayBuffer\r\n */\r\n public readonly extensions = SPLATFileLoaderMetadata.extensions;\r\n\r\n /**\r\n * Creates loader for gaussian splatting files\r\n * @param loadingOptions options for loading and parsing splat and PLY files.\r\n */\r\n constructor(loadingOptions: Partial<Readonly<SPLATLoadingOptions>> = SPLATFileLoader._DefaultLoadingOptions) {\r\n this._loadingOptions = loadingOptions;\r\n }\r\n\r\n private static readonly _DefaultLoadingOptions = {\r\n keepInRam: false,\r\n } as const satisfies SPLATLoadingOptions;\r\n\r\n /** @internal */\r\n createPlugin(options: SceneLoaderPluginOptions): ISceneLoaderPluginAsync {\r\n return new SPLATFileLoader(options[SPLATFileLoaderMetadata.name]);\r\n }\r\n\r\n /**\r\n * Imports from the loaded gaussian splatting data and adds them to the scene\r\n * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file\r\n * @param scene the scene the meshes should be added to\r\n * @param data the gaussian splatting data to load\r\n * @param rootUrl root url to load from\r\n * @param onProgress callback called while file is loading\r\n * @param fileName Defines the name of the file to load\r\n * @returns a promise containing the loaded meshes, particles, skeletons and animations\r\n */\r\n public async importMeshAsync(\r\n meshesNames: any,\r\n scene: Scene,\r\n data: any,\r\n rootUrl: string,\r\n onProgress?: (event: ISceneLoaderProgressEvent) => void,\r\n fileName?: string\r\n ): Promise<ISceneLoaderAsyncResult> {\r\n return this._parse(meshesNames, scene, data, rootUrl).then((meshes) => {\r\n return {\r\n meshes: meshes,\r\n particleSystems: [],\r\n skeletons: [],\r\n animationGroups: [],\r\n transformNodes: [],\r\n geometries: [],\r\n lights: [],\r\n spriteManagers: [],\r\n };\r\n });\r\n }\r\n\r\n private static _BuildPointCloud(pointcloud: PointsCloudSystem, data: ArrayBuffer): boolean {\r\n if (!data.byteLength) {\r\n return false;\r\n }\r\n const uBuffer = new Uint8Array(data);\r\n const fBuffer = new Float32Array(data);\r\n\r\n // parsed array contains room for position(3floats), normal(3floats), color (4b), quantized quaternion (4b)\r\n const rowLength = 3 * 4 + 3 * 4 + 4 + 4;\r\n const vertexCount = uBuffer.length / rowLength;\r\n\r\n const pointcloudfunc = function (particle: any, i: number) {\r\n const x = fBuffer[8 * i + 0];\r\n const y = fBuffer[8 * i + 1];\r\n const z = fBuffer[8 * i + 2];\r\n particle.position = new Vector3(x, y, z);\r\n\r\n const r = uBuffer[rowLength * i + 24 + 0] / 255;\r\n const g = uBuffer[rowLength * i + 24 + 1] / 255;\r\n const b = uBuffer[rowLength * i + 24 + 2] / 255;\r\n particle.color = new Color4(r, g, b, 1);\r\n };\r\n\r\n pointcloud.addPoints(vertexCount, pointcloudfunc);\r\n return true;\r\n }\r\n\r\n private static _BuildMesh(scene: Scene, parsedPLY: ParsedPLY): Mesh {\r\n const mesh = new Mesh(\"PLYMesh\", scene);\r\n\r\n const uBuffer = new Uint8Array(parsedPLY.data);\r\n const fBuffer = new Float32Array(parsedPLY.data);\r\n\r\n const rowLength = 3 * 4 + 3 * 4 + 4 + 4;\r\n const vertexCount = uBuffer.length / rowLength;\r\n\r\n const positions = [];\r\n\r\n const vertexData = new VertexData();\r\n for (let i = 0; i < vertexCount; i++) {\r\n const x = fBuffer[8 * i + 0];\r\n const y = fBuffer[8 * i + 1];\r\n const z = fBuffer[8 * i + 2];\r\n positions.push(x, y, z);\r\n }\r\n\r\n if (parsedPLY.hasVertexColors) {\r\n const colors = new Float32Array(vertexCount * 4);\r\n for (let i = 0; i < vertexCount; i++) {\r\n const r = uBuffer[rowLength * i + 24 + 0] / 255;\r\n const g = uBuffer[rowLength * i + 24 + 1] / 255;\r\n const b = uBuffer[rowLength * i + 24 + 2] / 255;\r\n colors[i * 4 + 0] = r;\r\n colors[i * 4 + 1] = g;\r\n colors[i * 4 + 2] = b;\r\n colors[i * 4 + 3] = 1;\r\n }\r\n vertexData.colors = colors;\r\n }\r\n\r\n vertexData.positions = positions;\r\n vertexData.indices = parsedPLY.faces!;\r\n\r\n vertexData.applyToMesh(mesh);\r\n return mesh;\r\n }\r\n\r\n private _parseSPZ(data: ArrayBuffer, scene: Scene): Promise<ParsedPLY> {\r\n const ubuf = new Uint8Array(data);\r\n const ubufu32 = new Uint32Array(data);\r\n // debug infos\r\n //Logger.Log(`SPZ version ${ubufu32[1]}`);\r\n //Logger.Log(`num points ${ubufu32[2]}`);\r\n const splatCount = ubufu32[2];\r\n\r\n const shDegree = ubuf[12];\r\n const fractionalBits = ubuf[13];\r\n //const flags = ubuf[14];\r\n const reserved = ubuf[15];\r\n\r\n // check magic and version\r\n if (reserved || ubufu32[0] != 0x5053474e || ubufu32[1] != 2) {\r\n // reserved must be 0\r\n return new Promise((resolve) => {\r\n resolve({ mode: Mode.Reject, data: buffer, hasVertexColors: false });\r\n });\r\n }\r\n\r\n const rowOutputLength = 3 * 4 + 3 * 4 + 4 + 4; // 32\r\n const buffer = new ArrayBuffer(rowOutputLength * splatCount);\r\n\r\n const positionScale = 1.0 / (1 << fractionalBits);\r\n\r\n const int32View = new Int32Array(1);\r\n const uint8View = new Uint8Array(int32View.buffer);\r\n const read24bComponent = function (u8: Uint8Array, offset: number) {\r\n uint8View[0] = u8[offset + 0];\r\n uint8View[1] = u8[offset + 1];\r\n uint8View[2] = u8[offset + 2];\r\n uint8View[3] = u8[offset + 2] & 0x80 ? 0xff : 0x00;\r\n return int32View[0] * positionScale;\r\n };\r\n\r\n let byteOffset = 16;\r\n\r\n const position = new Float32Array(buffer);\r\n const scale = new Float32Array(buffer);\r\n const rgba = new Uint8ClampedArray(buffer);\r\n const rot = new Uint8ClampedArray(buffer);\r\n\r\n // positions\r\n for (let i = 0; i < splatCount; i++) {\r\n position[i * 8 + 0] = read24bComponent(ubuf, byteOffset + 0);\r\n position[i * 8 + 1] = -read24bComponent(ubuf, byteOffset + 3);\r\n position[i * 8 + 2] = read24bComponent(ubuf, byteOffset + 6);\r\n byteOffset += 9;\r\n }\r\n\r\n // colors\r\n for (let i = 0; i < splatCount; i++) {\r\n rgba[i * 32 + 24 + 0] = ubuf[byteOffset + splatCount + i * 3 + 0];\r\n rgba[i * 32 + 24 + 1] = ubuf[byteOffset + splatCount + i * 3 + 1];\r\n rgba[i * 32 + 24 + 2] = ubuf[byteOffset + splatCount + i * 3 + 2];\r\n rgba[i * 32 + 24 + 3] = ubuf[byteOffset + i];\r\n }\r\n byteOffset += splatCount * 4;\r\n\r\n // scales\r\n for (let i = 0; i < splatCount; i++) {\r\n scale[i * 8 + 3 + 0] = Math.exp(ubuf[byteOffset + 0] / 16.0 - 10.0);\r\n scale[i * 8 + 3 + 1] = Math.exp(ubuf[byteOffset + 1] / 16.0 - 10.0);\r\n scale[i * 8 + 3 + 2] = Math.exp(ubuf[byteOffset + 2] / 16.0 - 10.0);\r\n byteOffset += 3;\r\n }\r\n\r\n // rotations\r\n for (let i = 0; i < splatCount; i++) {\r\n const x = ubuf[byteOffset + 0];\r\n const y = ubuf[byteOffset + 1];\r\n const z = ubuf[byteOffset + 2];\r\n const nx = x / 127.5 - 1;\r\n const ny = y / 127.5 - 1;\r\n const nz = z / 127.5 - 1;\r\n rot[i * 32 + 28 + 1] = x;\r\n rot[i * 32 + 28 + 2] = y;\r\n rot[i * 32 + 28 + 3] = z;\r\n rot[i * 32 + 28 + 0] = (1 - Math.sqrt(nx * nx + ny * ny + nz * nz)) * 127.5 + 127.5;\r\n byteOffset += 3;\r\n }\r\n\r\n //SH\r\n if (shDegree) {\r\n // shVectorCount is : 3 for dim = 1, 8 for dim = 2 and 15 for dim = 3\r\n // number of vec3 vector needed per splat\r\n const shVectorCount = (shDegree + 1) * (shDegree + 1) - 1; // minus 1 because sh0 is color\r\n // number of component values : 3 per vector3 (45)\r\n const shComponentCount = shVectorCount * 3;\r\n\r\n const textureCount = Math.ceil(shComponentCount / 16); // 4 components can be stored per texture, 4 sh per component\r\n let shIndexRead = byteOffset;\r\n\r\n // sh is an array of uint8array that will be used to create sh textures\r\n const sh: Uint8Array[] = [];\r\n\r\n const engine = scene.getEngine();\r\n const width = engine.getCaps().maxTextureSize;\r\n const height = Math.ceil(splatCount / width);\r\n // create array for the number of textures needed.\r\n for (let textureIndex = 0; textureIndex < textureCount; textureIndex++) {\r\n const texture = new Uint8Array(height * width * 4 * 4); // 4 components per texture, 4 sh per component\r\n sh.push(texture);\r\n }\r\n\r\n for (let i = 0; i < splatCount; i++) {\r\n for (let shIndexWrite = 0; shIndexWrite < shComponentCount; shIndexWrite++) {\r\n const shValue = ubuf[shIndexRead++];\r\n\r\n const textureIndex = Math.floor(shIndexWrite / 16);\r\n const shArray = sh[textureIndex];\r\n\r\n const byteIndexInTexture = shIndexWrite % 16; // [0..15]\r\n const offsetPerSplat = i * 16; // 16 sh values per texture per splat.\r\n shArray[byteIndexInTexture + offsetPerSplat] = shValue;\r\n }\r\n }\r\n\r\n return new Promise((resolve) => {\r\n resolve({ mode: Mode.Splat, data: buffer, hasVertexColors: false, sh: sh });\r\n });\r\n }\r\n\r\n return new Promise((resolve) => {\r\n resolve({ mode: Mode.Splat, data: buffer, hasVertexColors: false });\r\n });\r\n }\r\n\r\n private _parse(meshesNames: any, scene: Scene, data: any, rootUrl: string): Promise<Array<AbstractMesh>> {\r\n const babylonMeshesArray: Array<Mesh> = []; //The mesh for babylon\r\n\r\n const readableStream = new ReadableStream({\r\n start(controller) {\r\n controller.enqueue(new Uint8Array(data)); // Enqueue the ArrayBuffer as a Uint8Array\r\n controller.close();\r\n },\r\n });\r\n\r\n // Use GZip DecompressionStream\r\n const decompressionStream = new DecompressionStream(\"gzip\");\r\n const decompressedStream = readableStream.pipeThrough(decompressionStream);\r\n\r\n return new Promise((resolve) => {\r\n new Response(decompressedStream)\r\n .arrayBuffer()\r\n .then((buffer) => {\r\n this._parseSPZ(buffer, scene).then((parsedSPZ) => {\r\n const gaussianSplatting = new GaussianSplattingMesh(\"GaussianSplatting\", null, scene, this._loadingOptions.keepInRam);\r\n gaussianSplatting._parentContainer = this._assetContainer;\r\n babylonMeshesArray.push(gaussianSplatting);\r\n gaussianSplatting.updateData(parsedSPZ.data, parsedSPZ.sh);\r\n });\r\n resolve(babylonMeshesArray);\r\n })\r\n .catch(() => {\r\n // Catch any decompression errors\r\n SPLATFileLoader._ConvertPLYToSplat(data as ArrayBuffer).then(async (parsedPLY) => {\r\n switch (parsedPLY.mode) {\r\n case Mode.Splat:\r\n {\r\n const gaussianSplatting = new GaussianSplattingMesh(\"GaussianSplatting\", null, scene, this._loadingOptions.keepInRam);\r\n gaussianSplatting._parentContainer = this._assetContainer;\r\n babylonMeshesArray.push(gaussianSplatting);\r\n gaussianSplatting.updateData(parsedPLY.data);\r\n }\r\n break;\r\n case Mode.PointCloud:\r\n {\r\n const pointcloud = new PointsCloudSystem(\"PointCloud\", 1, scene);\r\n if (SPLATFileLoader._BuildPointCloud(pointcloud, parsedPLY.data)) {\r\n await pointcloud.buildMeshAsync().then((mesh) => {\r\n babylonMeshesArray.push(mesh);\r\n });\r\n } else {\r\n pointcloud.dispose();\r\n }\r\n }\r\n break;\r\n case Mode.Mesh:\r\n {\r\n if (parsedPLY.faces) {\r\n babylonMeshesArray.push(SPLATFileLoader._BuildMesh(scene, parsedPLY));\r\n } else {\r\n throw new Error(\"PLY mesh doesn't contain face informations.\");\r\n }\r\n }\r\n break;\r\n default:\r\n throw new Error(\"Unsupported Splat mode\");\r\n }\r\n });\r\n resolve(babylonMeshesArray);\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * Load into an asset container.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns The loaded asset container\r\n */\r\n public loadAssetContainerAsync(scene: Scene, data: string, rootUrl: string): Promise<AssetContainer> {\r\n const container = new AssetContainer(scene);\r\n this._assetContainer = container;\r\n\r\n return this.importMeshAsync(null, scene, data, rootUrl)\r\n .then((result) => {\r\n result.meshes.forEach((mesh) => container.meshes.push(mesh));\r\n // mesh material will be null before 1st rendered frame.\r\n this._assetContainer = null;\r\n return container;\r\n })\r\n .catch((ex) => {\r\n this._assetContainer = null;\r\n throw ex;\r\n });\r\n }\r\n\r\n /**\r\n * Imports all objects from the loaded OBJ data and adds them to the scene\r\n * @param scene the scene the objects should be added to\r\n * @param data the OBJ data to load\r\n * @param rootUrl root url to load from\r\n * @returns a promise which completes when objects have been loaded to the scene\r\n */\r\n public loadAsync(scene: Scene, data: string, rootUrl: string): Promise<void> {\r\n //Get the 3D model\r\n return this.importMeshAsync(null, scene, data, rootUrl).then(() => {\r\n // return void\r\n });\r\n }\r\n\r\n /**\r\n * Code from https://github.com/dylanebert/gsplat.js/blob/main/src/loaders/PLYLoader.ts Under MIT license\r\n * Converts a .ply data array buffer to splat\r\n * if data array buffer is not ply, returns the original buffer\r\n * @param data the .ply data to load\r\n * @returns the loaded splat buffer\r\n */\r\n private static _ConvertPLYToSplat(data: ArrayBuffer): Promise<ParsedPLY> {\r\n const ubuf = new Uint8Array(data);\r\n const header = new TextDecoder().decode(ubuf.slice(0, 1024 * 10));\r\n const headerEnd = \"end_header\\n\";\r\n const headerEndIndex = header.indexOf(headerEnd);\r\n if (headerEndIndex < 0 || !header) {\r\n // standard splat\r\n return new Promise((resolve) => {\r\n resolve({ mode: Mode.Splat, data: data });\r\n });\r\n }\r\n\r\n const vertexCount = parseInt(/element vertex (\\d+)\\n/.exec(header)![1]);\r\n const faceElement = /element face (\\d+)\\n/.exec(header);\r\n let faceCount = 0;\r\n if (faceElement) {\r\n faceCount = parseInt(faceElement[1]);\r\n }\r\n const chunkElement = /element chunk (\\d+)\\n/.exec(header);\r\n let chunkCount = 0;\r\n if (chunkElement) {\r\n chunkCount = parseInt(chunkElement[1]);\r\n }\r\n\r\n let rowVertexOffset = 0;\r\n let rowChunkOffset = 0;\r\n const offsets: Record<string, number> = {\r\n double: 8,\r\n int: 4,\r\n uint: 4,\r\n float: 4,\r\n short: 2,\r\n ushort: 2,\r\n uchar: 1,\r\n list: 0,\r\n };\r\n\r\n type PlyProperty = {\r\n name: string;\r\n type: string;\r\n offset: number;\r\n };\r\n\r\n const enum ElementMode {\r\n Vertex = 0,\r\n Chunk = 1,\r\n }\r\n\r\n let chunkMode = ElementMode.Chunk;\r\n const vertexProperties: PlyProperty[] = [];\r\n const chunkProperties: PlyProperty[] = [];\r\n const filtered = header.slice(0, headerEndIndex).split(\"\\n\");\r\n for (const prop of filtered) {\r\n if (prop.startsWith(\"property \")) {\r\n const [, type, name] = prop.split(\" \");\r\n\r\n if (chunkMode == ElementMode.Chunk) {\r\n chunkProperties.push({ name, type, offset: rowChunkOffset });\r\n rowChunkOffset += offsets[type];\r\n } else if (chunkMode == ElementMode.Vertex) {\r\n vertexProperties.push({ name, type, offset: rowVertexOffset });\r\n rowVertexOffset += offsets[type];\r\n }\r\n\r\n if (!offsets[type]) {\r\n Logger.Warn(`Unsupported property type: ${type}.`);\r\n }\r\n } else if (prop.startsWith(\"element \")) {\r\n const [, type] = prop.split(\" \");\r\n if (type == \"chunk\") {\r\n chunkMode = ElementMode.Chunk;\r\n } else if (type == \"vertex\") {\r\n chunkMode = ElementMode.Vertex;\r\n }\r\n }\r\n }\r\n\r\n const rowVertexLength = rowVertexOffset;\r\n const rowChunkLength = rowChunkOffset;\r\n\r\n return GaussianSplattingMesh.ConvertPLYToSplatAsync(data).then((buffer) => {\r\n const dataView = new DataView(data, headerEndIndex + headerEnd.length);\r\n let offset = rowChunkLength * chunkCount + rowVertexLength * vertexCount;\r\n // faces\r\n const faces: number[] = [];\r\n if (faceCount) {\r\n for (let i = 0; i < faceCount; i++) {\r\n const faceVertexCount = dataView.getUint8(offset);\r\n if (faceVertexCount != 3) {\r\n continue; // only support triangles\r\n }\r\n offset += 1;\r\n\r\n for (let j = 0; j < faceVertexCount; j++) {\r\n const vertexIndex = dataView.getUint32(offset + (2 - j) * 4, true); // change face winding\r\n faces.push(vertexIndex);\r\n }\r\n offset += 12;\r\n }\r\n }\r\n\r\n // early exit for chunked/quantized ply\r\n if (chunkCount) {\r\n return new Promise((resolve) => {\r\n resolve({ mode: Mode.Splat, data: buffer, faces: faces, hasVertexColors: false });\r\n });\r\n }\r\n // count available properties. if all necessary are present then it's a splat. Otherwise, it's a point cloud\r\n // if faces are found, then it's a standard mesh\r\n let propertyCount = 0;\r\n let propertyColorCount = 0;\r\n const splatProperties = [\"x\", \"y\", \"z\", \"scale_0\", \"scale_1\", \"scale_2\", \"opacity\", \"rot_0\", \"rot_1\", \"rot_2\", \"rot_3\"];\r\n const splatColorProperties = [\"red\", \"green\", \"blue\", \"f_dc_0\", \"f_dc_1\", \"f_dc_2\"];\r\n for (let propertyIndex = 0; propertyIndex < vertexProperties.length; propertyIndex++) {\r\n const property = vertexProperties[propertyIndex];\r\n if (splatProperties.includes(property.name)) {\r\n propertyCount++;\r\n }\r\n if (splatColorProperties.includes(property.name)) {\r\n propertyColorCount++;\r\n }\r\n }\r\n const hasMandatoryProperties = propertyCount == splatProperties.length && propertyColorCount == 3;\r\n const currentMode = faceCount ? Mode.Mesh : hasMandatoryProperties ? Mode.Splat : Mode.PointCloud;\r\n // parsed ready ready to be used as a splat\r\n return new Promise((resolve) => {\r\n resolve({ mode: currentMode, data: buffer, faces: faces, hasVertexColors: !!propertyColorCount });\r\n });\r\n });\r\n }\r\n}\r\n\r\n// Add this loader into the register plugin\r\nregisterSceneLoaderPlugin(new SPLATFileLoader());\r\n"]}
|
@@ -5,6 +5,8 @@ export const SPLATFileLoaderMetadata = {
|
|
5
5
|
".splat": { isBinary: true },
|
6
6
|
// eslint-disable-next-line @typescript-eslint/naming-convention
|
7
7
|
".ply": { isBinary: true },
|
8
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
9
|
+
".spz": { isBinary: true },
|
8
10
|
},
|
9
11
|
};
|
10
12
|
//# sourceMappingURL=splatFileLoader.metadata.js.map
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"splatFileLoader.metadata.js","sourceRoot":"","sources":["../../../../dev/loaders/src/SPLAT/splatFileLoader.metadata.ts"],"names":[],"mappings":"AAGA,MAAM,CAAC,MAAM,uBAAuB,GAAG;IACnC,IAAI,EAAE,OAAO;IAEb,UAAU,EAAE;QACR,gEAAgE;QAChE,QAAQ,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE;QAC5B,gEAAgE;QAChE,MAAM,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE;KACmB;CACN,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { ISceneLoaderPluginExtensions, ISceneLoaderPluginMetadata } from \"core/index\";\r\n\r\nexport const SPLATFileLoaderMetadata = {\r\n name: \"splat\",\r\n\r\n extensions: {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \".splat\": { isBinary: true },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \".ply\": { isBinary: true },\r\n } as const satisfies ISceneLoaderPluginExtensions,\r\n} as const satisfies ISceneLoaderPluginMetadata;\r\n"]}
|
1
|
+
{"version":3,"file":"splatFileLoader.metadata.js","sourceRoot":"","sources":["../../../../dev/loaders/src/SPLAT/splatFileLoader.metadata.ts"],"names":[],"mappings":"AAGA,MAAM,CAAC,MAAM,uBAAuB,GAAG;IACnC,IAAI,EAAE,OAAO;IAEb,UAAU,EAAE;QACR,gEAAgE;QAChE,QAAQ,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE;QAC5B,gEAAgE;QAChE,MAAM,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE;QAC1B,gEAAgE;QAChE,MAAM,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE;KACmB;CACN,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { ISceneLoaderPluginExtensions, ISceneLoaderPluginMetadata } from \"core/index\";\r\n\r\nexport const SPLATFileLoaderMetadata = {\r\n name: \"splat\",\r\n\r\n extensions: {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \".splat\": { isBinary: true },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \".ply\": { isBinary: true },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \".spz\": { isBinary: true },\r\n } as const satisfies ISceneLoaderPluginExtensions,\r\n} as const satisfies ISceneLoaderPluginMetadata;\r\n"]}
|
@@ -1,15 +1,33 @@
|
|
1
1
|
import type { Nullable } from "@babylonjs/core/types.js";
|
2
2
|
import type { IGLTFLoaderExtension } from "../glTFLoaderExtension";
|
3
3
|
import { GLTFLoader } from "../glTFLoader";
|
4
|
-
import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
|
5
4
|
import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
|
6
5
|
import type { INode, IMeshPrimitive, IMesh } from "../glTFLoaderInterfaces";
|
6
|
+
import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
7
|
+
import type { GLTFLoaderExtensionOptions } from "../../glTFFileLoader";
|
8
|
+
declare const NAME = "KHR_materials_variants";
|
9
|
+
export type MaterialVariantsController = Parameters<Required<GLTFLoaderExtensionOptions[typeof NAME]>["onLoaded"]>[0];
|
7
10
|
declare module "../../glTFFileLoader" {
|
8
11
|
interface GLTFLoaderExtensionOptions {
|
9
12
|
/**
|
10
13
|
* Defines options for the KHR_materials_variants extension.
|
11
14
|
*/
|
12
|
-
["KHR_materials_variants"]: {
|
15
|
+
["KHR_materials_variants"]: Partial<{
|
16
|
+
/**
|
17
|
+
* Defines a callback that will be called if material variants are loaded.
|
18
|
+
* @experimental
|
19
|
+
*/
|
20
|
+
onLoaded: (controller: {
|
21
|
+
/**
|
22
|
+
* The list of available variant names for this asset.
|
23
|
+
*/
|
24
|
+
readonly variants: readonly string[];
|
25
|
+
/**
|
26
|
+
* Gets or sets the selected variant.
|
27
|
+
*/
|
28
|
+
selectedVariant: string;
|
29
|
+
}) => void;
|
30
|
+
}>;
|
13
31
|
}
|
14
32
|
}
|
15
33
|
/**
|
@@ -34,55 +52,58 @@ export declare class KHR_materials_variants implements IGLTFLoaderExtension {
|
|
34
52
|
dispose(): void;
|
35
53
|
/**
|
36
54
|
* Gets the list of available variant names for this asset.
|
37
|
-
* @param
|
55
|
+
* @param rootNode The glTF root node
|
38
56
|
* @returns the list of all the variant names for this model
|
39
57
|
*/
|
40
|
-
static GetAvailableVariants(
|
58
|
+
static GetAvailableVariants(rootNode: TransformNode): string[];
|
41
59
|
/**
|
42
60
|
* Gets the list of available variant names for this asset.
|
43
|
-
* @param
|
61
|
+
* @param rootNode The glTF root node
|
44
62
|
* @returns the list of all the variant names for this model
|
45
63
|
*/
|
46
|
-
getAvailableVariants(
|
64
|
+
getAvailableVariants(rootNode: TransformNode): string[];
|
47
65
|
/**
|
48
66
|
* Select a variant given a variant name or a list of variant names.
|
49
|
-
* @param
|
67
|
+
* @param rootNode The glTF root node
|
50
68
|
* @param variantName The variant name(s) to select.
|
51
69
|
*/
|
52
|
-
static SelectVariant(
|
70
|
+
static SelectVariant(rootNode: TransformNode, variantName: string | string[]): void;
|
53
71
|
/**
|
54
72
|
* Select a variant given a variant name or a list of variant names.
|
55
|
-
* @param
|
73
|
+
* @param rootNode The glTF root node
|
56
74
|
* @param variantName The variant name(s) to select.
|
57
75
|
*/
|
58
|
-
selectVariant(
|
76
|
+
selectVariant(rootNode: TransformNode, variantName: string | string[]): void;
|
59
77
|
/**
|
60
78
|
* Reset back to the original before selecting a variant.
|
61
|
-
* @param
|
79
|
+
* @param rootNode The glTF root node
|
62
80
|
*/
|
63
|
-
static Reset(
|
81
|
+
static Reset(rootNode: TransformNode): void;
|
64
82
|
/**
|
65
83
|
* Reset back to the original before selecting a variant.
|
66
|
-
* @param
|
84
|
+
* @param rootNode The glTF root node
|
67
85
|
*/
|
68
|
-
reset(
|
86
|
+
reset(rootNode: TransformNode): void;
|
69
87
|
/**
|
70
88
|
* Gets the last selected variant name(s) or null if original.
|
71
|
-
* @param
|
89
|
+
* @param rootNode The glTF root node
|
72
90
|
* @returns The selected variant name(s).
|
73
91
|
*/
|
74
|
-
static GetLastSelectedVariant(
|
92
|
+
static GetLastSelectedVariant(rootNode: TransformNode): Nullable<string | string[]>;
|
75
93
|
/**
|
76
94
|
* Gets the last selected variant name(s) or null if original.
|
77
|
-
* @param
|
95
|
+
* @param rootNode The glTF root node
|
78
96
|
* @returns The selected variant name(s).
|
79
97
|
*/
|
80
|
-
getLastSelectedVariant(
|
98
|
+
getLastSelectedVariant(rootNode: TransformNode): Nullable<string | string[]>;
|
81
99
|
private static _GetExtensionMetadata;
|
82
100
|
/** @internal */
|
83
101
|
onLoading(): void;
|
102
|
+
/** @internal */
|
103
|
+
onReady(): void;
|
84
104
|
/**
|
85
105
|
* @internal
|
86
106
|
*/
|
87
107
|
_loadMeshPrimitiveAsync(context: string, name: string, node: INode, mesh: IMesh, primitive: IMeshPrimitive, assign: (babylonMesh: AbstractMesh) => void): Nullable<Promise<AbstractMesh>>;
|
88
108
|
}
|
109
|
+
export {};
|
@@ -24,11 +24,11 @@ export class KHR_materials_variants {
|
|
24
24
|
}
|
25
25
|
/**
|
26
26
|
* Gets the list of available variant names for this asset.
|
27
|
-
* @param
|
27
|
+
* @param rootNode The glTF root node
|
28
28
|
* @returns the list of all the variant names for this model
|
29
29
|
*/
|
30
|
-
static GetAvailableVariants(
|
31
|
-
const extensionMetadata = this._GetExtensionMetadata(
|
30
|
+
static GetAvailableVariants(rootNode) {
|
31
|
+
const extensionMetadata = this._GetExtensionMetadata(rootNode);
|
32
32
|
if (!extensionMetadata) {
|
33
33
|
return [];
|
34
34
|
}
|
@@ -36,19 +36,19 @@ export class KHR_materials_variants {
|
|
36
36
|
}
|
37
37
|
/**
|
38
38
|
* Gets the list of available variant names for this asset.
|
39
|
-
* @param
|
39
|
+
* @param rootNode The glTF root node
|
40
40
|
* @returns the list of all the variant names for this model
|
41
41
|
*/
|
42
|
-
getAvailableVariants(
|
43
|
-
return KHR_materials_variants.GetAvailableVariants(
|
42
|
+
getAvailableVariants(rootNode) {
|
43
|
+
return KHR_materials_variants.GetAvailableVariants(rootNode);
|
44
44
|
}
|
45
45
|
/**
|
46
46
|
* Select a variant given a variant name or a list of variant names.
|
47
|
-
* @param
|
47
|
+
* @param rootNode The glTF root node
|
48
48
|
* @param variantName The variant name(s) to select.
|
49
49
|
*/
|
50
|
-
static SelectVariant(
|
51
|
-
const extensionMetadata = this._GetExtensionMetadata(
|
50
|
+
static SelectVariant(rootNode, variantName) {
|
51
|
+
const extensionMetadata = this._GetExtensionMetadata(rootNode);
|
52
52
|
if (!extensionMetadata) {
|
53
53
|
throw new Error(`Cannot select variant on a glTF mesh that does not have the ${NAME} extension`);
|
54
54
|
}
|
@@ -72,18 +72,18 @@ export class KHR_materials_variants {
|
|
72
72
|
}
|
73
73
|
/**
|
74
74
|
* Select a variant given a variant name or a list of variant names.
|
75
|
-
* @param
|
75
|
+
* @param rootNode The glTF root node
|
76
76
|
* @param variantName The variant name(s) to select.
|
77
77
|
*/
|
78
|
-
selectVariant(
|
79
|
-
KHR_materials_variants.SelectVariant(
|
78
|
+
selectVariant(rootNode, variantName) {
|
79
|
+
KHR_materials_variants.SelectVariant(rootNode, variantName);
|
80
80
|
}
|
81
81
|
/**
|
82
82
|
* Reset back to the original before selecting a variant.
|
83
|
-
* @param
|
83
|
+
* @param rootNode The glTF root node
|
84
84
|
*/
|
85
|
-
static Reset(
|
86
|
-
const extensionMetadata = this._GetExtensionMetadata(
|
85
|
+
static Reset(rootNode) {
|
86
|
+
const extensionMetadata = this._GetExtensionMetadata(rootNode);
|
87
87
|
if (!extensionMetadata) {
|
88
88
|
throw new Error(`Cannot reset on a glTF mesh that does not have the ${NAME} extension`);
|
89
89
|
}
|
@@ -94,18 +94,18 @@ export class KHR_materials_variants {
|
|
94
94
|
}
|
95
95
|
/**
|
96
96
|
* Reset back to the original before selecting a variant.
|
97
|
-
* @param
|
97
|
+
* @param rootNode The glTF root node
|
98
98
|
*/
|
99
|
-
reset(
|
100
|
-
KHR_materials_variants.Reset(
|
99
|
+
reset(rootNode) {
|
100
|
+
KHR_materials_variants.Reset(rootNode);
|
101
101
|
}
|
102
102
|
/**
|
103
103
|
* Gets the last selected variant name(s) or null if original.
|
104
|
-
* @param
|
104
|
+
* @param rootNode The glTF root node
|
105
105
|
* @returns The selected variant name(s).
|
106
106
|
*/
|
107
|
-
static GetLastSelectedVariant(
|
108
|
-
const extensionMetadata = this._GetExtensionMetadata(
|
107
|
+
static GetLastSelectedVariant(rootNode) {
|
108
|
+
const extensionMetadata = this._GetExtensionMetadata(rootNode);
|
109
109
|
if (!extensionMetadata) {
|
110
110
|
throw new Error(`Cannot get the last selected variant on a glTF mesh that does not have the ${NAME} extension`);
|
111
111
|
}
|
@@ -113,14 +113,14 @@ export class KHR_materials_variants {
|
|
113
113
|
}
|
114
114
|
/**
|
115
115
|
* Gets the last selected variant name(s) or null if original.
|
116
|
-
* @param
|
116
|
+
* @param rootNode The glTF root node
|
117
117
|
* @returns The selected variant name(s).
|
118
118
|
*/
|
119
|
-
getLastSelectedVariant(
|
120
|
-
return KHR_materials_variants.GetLastSelectedVariant(
|
119
|
+
getLastSelectedVariant(rootNode) {
|
120
|
+
return KHR_materials_variants.GetLastSelectedVariant(rootNode);
|
121
121
|
}
|
122
|
-
static _GetExtensionMetadata(
|
123
|
-
return
|
122
|
+
static _GetExtensionMetadata(rootNode) {
|
123
|
+
return rootNode?._internalMetadata?.gltf?.[NAME] || null;
|
124
124
|
}
|
125
125
|
/** @internal */
|
126
126
|
onLoading() {
|
@@ -130,6 +130,30 @@ export class KHR_materials_variants {
|
|
130
130
|
this._variants = extension.variants;
|
131
131
|
}
|
132
132
|
}
|
133
|
+
/** @internal */
|
134
|
+
onReady() {
|
135
|
+
const rootNode = this._loader.rootBabylonMesh;
|
136
|
+
if (rootNode) {
|
137
|
+
this._loader.parent.extensionOptions[NAME]?.onLoaded?.({
|
138
|
+
get variants() {
|
139
|
+
return KHR_materials_variants.GetAvailableVariants(rootNode);
|
140
|
+
},
|
141
|
+
get selectedVariant() {
|
142
|
+
const lastSelectedVariant = KHR_materials_variants.GetLastSelectedVariant(rootNode);
|
143
|
+
if (!lastSelectedVariant) {
|
144
|
+
return KHR_materials_variants.GetAvailableVariants(rootNode)[0];
|
145
|
+
}
|
146
|
+
if (Array.isArray(lastSelectedVariant)) {
|
147
|
+
return lastSelectedVariant[0];
|
148
|
+
}
|
149
|
+
return lastSelectedVariant;
|
150
|
+
},
|
151
|
+
set selectedVariant(variantName) {
|
152
|
+
KHR_materials_variants.SelectVariant(rootNode, variantName);
|
153
|
+
},
|
154
|
+
});
|
155
|
+
}
|
156
|
+
}
|
133
157
|
/**
|
134
158
|
* @internal
|
135
159
|
*/
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"KHR_materials_variants.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/KHR_materials_variants.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAGtD,OAAO,EAAE,IAAI,EAAE,uCAAyB;AAMxC,OAAO,EAAE,qBAAqB,EAAE,uBAAuB,EAAE,MAAM,gCAAgC,CAAC;AAEhG,MAAM,IAAI,GAAG,wBAAwB,CAAC;AAuBtC;;GAEG;AACH,gEAAgE;AAChE,MAAM,OAAO,sBAAsB;IAe/B;;OAEG;IACH,YAAY,MAAkB;QAjB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAexB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,oBAAoB,CAAC,QAAc;QAC7C,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;QAC/D,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACrB,OAAO,EAAE,CAAC;QACd,CAAC;QAED,OAAO,MAAM,CAAC,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;IACnD,CAAC;IAED;;;;OAIG;IACI,oBAAoB,CAAC,QAAc;QACtC,OAAO,sBAAsB,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;IACjE,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,aAAa,CAAC,QAAc,EAAE,WAA8B;QACtE,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;QAC/D,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACrB,MAAM,IAAI,KAAK,CAAC,+DAA+D,IAAI,YAAY,CAAC,CAAC;QACrG,CAAC;QAED,MAAM,MAAM,GAAG,CAAC,WAAmB,EAAQ,EAAE;YACzC,MAAM,OAAO,GAAG,iBAAiB,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;YACxD,IAAI,OAAO,EAAE,CAAC;gBACV,KAAK,MAAM,KAAK,IAAI,OAAO,EAAE,CAAC;oBAC1B,KAAK,CAAC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;gBACzC,CAAC;YACL,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,WAAW,YAAY,KAAK,EAAE,CAAC;YAC/B,KAAK,MAAM,IAAI,IAAI,WAAW,EAAE,CAAC;gBAC7B,MAAM,CAAC,IAAI,CAAC,CAAC;YACjB,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,WAAW,CAAC,CAAC;QACxB,CAAC;QAED,iBAAiB,CAAC,YAAY,GAAG,WAAW,CAAC;IACjD,CAAC;IAED;;;;OAIG;IACI,aAAa,CAAC,QAAc,EAAE,WAA8B;QAC/D,sBAAsB,CAAC,aAAa,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC;IAChE,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,KAAK,CAAC,QAAc;QAC9B,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;QAC/D,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACrB,MAAM,IAAI,KAAK,CAAC,sDAAsD,IAAI,YAAY,CAAC,CAAC;QAC5F,CAAC;QAED,KAAK,MAAM,KAAK,IAAI,iBAAiB,CAAC,QAAQ,EAAE,CAAC;YAC7C,KAAK,CAAC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;QACzC,CAAC;QAED,iBAAiB,CAAC,YAAY,GAAG,IAAI,CAAC;IAC1C,CAAC;IAED;;;OAGG;IACI,KAAK,CAAC,QAAc;QACvB,sBAAsB,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;IAC3C,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,sBAAsB,CAAC,QAAc;QAC/C,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;QAC/D,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACrB,MAAM,IAAI,KAAK,CAAC,8EAA8E,IAAI,YAAY,CAAC,CAAC;QACpH,CAAC;QAED,OAAO,iBAAiB,CAAC,YAAY,CAAC;IAC1C,CAAC;IAED;;;;OAIG;IACI,sBAAsB,CAAC,QAAc;QACxC,OAAO,sBAAsB,CAAC,sBAAsB,CAAC,QAAQ,CAAC,CAAC;IACnE,CAAC;IAEO,MAAM,CAAC,qBAAqB,CAAC,QAAiC;QAClE,OAAO,QAAQ,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC;IAC7D,CAAC;IAED,gBAAgB;IACT,SAAS;QACZ,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC;QAChD,IAAI,UAAU,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;YACtC,MAAM,SAAS,GAAG,UAAU,CAAC,IAAI,CAAC,IAAI,CAAkC,CAAC;YACzE,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,QAAQ,CAAC;QACxC,CAAC;IACL,CAAC;IAED;;OAEG;IACI,uBAAuB,CAC1B,OAAe,EACf,IAAY,EACZ,IAAW,EACX,IAAW,EACX,SAAyB,EACzB,MAA2C;QAE3C,OAAO,UAAU,CAAC,kBAAkB,CAA6C,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YAC5I,MAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;YAC3C,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,CAAC,WAAW,EAAE,EAAE;gBACvF,MAAM,CAAC,WAAW,CAAC,CAAC;gBAEpB,IAAI,WAAW,YAAY,IAAI,EAAE,CAAC;oBAC9B,MAAM,eAAe,GAAG,UAAU,CAAC,YAAY,CAAC,OAAO,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;oBAEzE,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC;oBAC1C,MAAM,QAAQ,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;oBACrF,MAAM,IAAI,GAAG,CAAC,QAAQ,CAAC,IAAI,GAAG,QAAQ,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC;oBACnD,MAAM,iBAAiB,GAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,CAAC,CAAC;oBAE9H,+BAA+B;oBAC/B,iBAAiB,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,WAAW,EAAE,QAAQ,EAAE,WAAW,CAAC,QAAQ,EAAE,CAAC,CAAC;oBAEvF,wEAAwE;oBACxE,KAAK,IAAI,YAAY,GAAG,CAAC,EAAE,YAAY,GAAG,SAAS,CAAC,QAAQ,CAAC,MAAM,EAAE,EAAE,YAAY,EAAE,CAAC;wBAClF,MAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;wBACjD,MAAM,QAAQ,GAAG,SAAS,CAAC,GAAG,CAAC,GAAG,gBAAgB,aAAa,YAAY,WAAW,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC;wBACvI,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,eAAe,OAAO,CAAC,QAAQ,EAAE,EAAE,QAAQ,EAAE,WAAW,EAAE,eAAe,EAAE,CAAC,eAAe,EAAE,EAAE;4BAC3H,KAAK,IAAI,mBAAmB,GAAG,CAAC,EAAE,mBAAmB,GAAG,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,EAAE,mBAAmB,EAAE,CAAC;gCACrG,MAAM,YAAY,GAAG,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAC,CAAC;gCAC3D,MAAM,OAAO,GAAG,SAAS,CAAC,GAAG,CAAC,eAAe,IAAI,aAAa,YAAY,EAAE,EAAE,IAAI,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;gCAC5G,iBAAiB,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,iBAAiB,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;gCAC1F,iBAAiB,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;oCAC1C,IAAI,EAAE,WAAW;oCACjB,QAAQ,EAAE,eAAe;iCAC5B,CAAC,CAAC;gCAEH,kDAAkD;gCAClD,WAAW,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,MAAY,EAAE,EAAE;oCAChD,MAAM,OAAO,GAAG,MAAc,CAAC;oCAC/B,IAAI,QAAQ,GAAiC,IAAI,CAAC;oCAClD,IAAI,OAAO,GAAmB,OAAO,CAAC;oCAEtC,0BAA0B;oCAC1B,GAAG,CAAC;wCACA,OAAO,GAAG,OAAQ,CAAC,MAAM,CAAC;wCAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;4CACX,OAAO;wCACX,CAAC;wCACD,QAAQ,GAAG,sBAAsB,CAAC,qBAAqB,CAAC,OAAe,CAAC,CAAC;oCAC7E,CAAC,QAAQ,QAAQ,KAAK,IAAI,EAAE;oCAE5B,2DAA2D;oCAC3D,IAAI,IAAI,IAAI,QAAQ,KAAK,sBAAsB,CAAC,qBAAqB,CAAC,IAAI,CAAC,EAAE,CAAC;wCAC1E,qBAAqB;wCACrB,OAAO,CAAC,iBAAiB,GAAG,EAAE,CAAC;wCAC/B,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;4CACvC,OAAO,CAAC,iBAAiB,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC;wCACjE,CAAC;wCAED,yBAAyB;wCACzB,OAAO,CAAC,iBAAiB,CAAC,IAAI,GAAG,EAAE,CAAC;wCACpC,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC;4CAC5C,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wCAC3E,CAAC;wCAED,4CAA4C;wCAC5C,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,YAAY,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,CAAC;wCAC1F,KAAK,MAAM,QAAQ,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;4CACvC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC;gDAC/C,IAAI,EAAE,QAAQ,CAAC,IAAI;gDACnB,QAAQ,EAAE,QAAQ,CAAC,QAAQ;6CAC9B,CAAC,CAAC;wCACP,CAAC;wCACD,KAAK,MAAM,GAAG,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;4CAClC,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,GAAG,CAAC,EAAE,CAAC;gDAC/D,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;gDACxD,KAAK,MAAM,YAAY,IAAI,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;oDAChD,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;wDACpD,IAAI,EAAE,YAAY,CAAC,IAAI;wDACvB,QAAQ,EAAE,YAAY,CAAC,QAAQ;qDAClC,CAAC,CAAC;gDACP,CAAC;4CACL,CAAC;wCACL,CAAC;wCAED,QAAQ,GAAG,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;oCACpD,CAAC;oCAED,WAAW;oCACX,KAAK,MAAM,MAAM,IAAI,QAAS,CAAC,QAAQ,EAAE,CAAC;wCACtC,IAAI,MAAM,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;4CAC9B,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC;wCAC1B,CAAC;oCACL,CAAC;oCACD,KAAK,MAAM,MAAM,IAAI,QAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;wCACpD,IAAI,MAAM,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;4CAC9B,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC;wCAC1B,CAAC;oCACL,CAAC;gCACL,CAAC,CAAC,CAAC;4BACP,CAAC;wBACL,CAAC,CAAC,CACL,CAAC;oBACN,CAAC;gBACL,CAAC;YACL,CAAC,CAAC,CACL,CAAC;YACF,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,WAAW,CAAC,EAAE,EAAE;gBAChD,OAAO,WAAW,CAAC;YACvB,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,uBAAuB,CAAC,IAAI,CAAC,CAAC;AAC9B,qBAAqB,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,sBAAsB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Node } from \"core/node\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { INode, IMeshPrimitive, IMesh } from \"../glTFLoaderInterfaces\";\r\nimport type { IKHRMaterialVariants_Mapping, IKHRMaterialVariants_Variant, IKHRMaterialVariants_Variants } from \"babylonjs-gltf2interface\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\n\r\nconst NAME = \"KHR_materials_variants\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the KHR_materials_variants extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"KHR_materials_variants\"]: {};\r\n }\r\n}\r\n\r\ninterface IVariantsMap {\r\n [key: string]: Array<{ mesh: AbstractMesh; material: Nullable<Material> }>;\r\n}\r\n\r\ninterface IExtensionMetadata {\r\n lastSelected: Nullable<string | Array<string>>;\r\n original: Array<{ mesh: AbstractMesh; material: Nullable<Material> }>;\r\n variants: IVariantsMap;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_variants/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_variants implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n private _variants?: Array<IKHRMaterialVariants_Variant>;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * Gets the list of available variant names for this asset.\r\n * @param rootMesh The glTF root mesh\r\n * @returns the list of all the variant names for this model\r\n */\r\n public static GetAvailableVariants(rootMesh: Mesh): string[] {\r\n const extensionMetadata = this._GetExtensionMetadata(rootMesh);\r\n if (!extensionMetadata) {\r\n return [];\r\n }\r\n\r\n return Object.keys(extensionMetadata.variants);\r\n }\r\n\r\n /**\r\n * Gets the list of available variant names for this asset.\r\n * @param rootMesh The glTF root mesh\r\n * @returns the list of all the variant names for this model\r\n */\r\n public getAvailableVariants(rootMesh: Mesh): string[] {\r\n return KHR_materials_variants.GetAvailableVariants(rootMesh);\r\n }\r\n\r\n /**\r\n * Select a variant given a variant name or a list of variant names.\r\n * @param rootMesh The glTF root mesh\r\n * @param variantName The variant name(s) to select.\r\n */\r\n public static SelectVariant(rootMesh: Mesh, variantName: string | string[]): void {\r\n const extensionMetadata = this._GetExtensionMetadata(rootMesh);\r\n if (!extensionMetadata) {\r\n throw new Error(`Cannot select variant on a glTF mesh that does not have the ${NAME} extension`);\r\n }\r\n\r\n const select = (variantName: string): void => {\r\n const entries = extensionMetadata.variants[variantName];\r\n if (entries) {\r\n for (const entry of entries) {\r\n entry.mesh.material = entry.material;\r\n }\r\n }\r\n };\r\n\r\n if (variantName instanceof Array) {\r\n for (const name of variantName) {\r\n select(name);\r\n }\r\n } else {\r\n select(variantName);\r\n }\r\n\r\n extensionMetadata.lastSelected = variantName;\r\n }\r\n\r\n /**\r\n * Select a variant given a variant name or a list of variant names.\r\n * @param rootMesh The glTF root mesh\r\n * @param variantName The variant name(s) to select.\r\n */\r\n public selectVariant(rootMesh: Mesh, variantName: string | string[]): void {\r\n KHR_materials_variants.SelectVariant(rootMesh, variantName);\r\n }\r\n\r\n /**\r\n * Reset back to the original before selecting a variant.\r\n * @param rootMesh The glTF root mesh\r\n */\r\n public static Reset(rootMesh: Mesh): void {\r\n const extensionMetadata = this._GetExtensionMetadata(rootMesh);\r\n if (!extensionMetadata) {\r\n throw new Error(`Cannot reset on a glTF mesh that does not have the ${NAME} extension`);\r\n }\r\n\r\n for (const entry of extensionMetadata.original) {\r\n entry.mesh.material = entry.material;\r\n }\r\n\r\n extensionMetadata.lastSelected = null;\r\n }\r\n\r\n /**\r\n * Reset back to the original before selecting a variant.\r\n * @param rootMesh The glTF root mesh\r\n */\r\n public reset(rootMesh: Mesh): void {\r\n KHR_materials_variants.Reset(rootMesh);\r\n }\r\n\r\n /**\r\n * Gets the last selected variant name(s) or null if original.\r\n * @param rootMesh The glTF root mesh\r\n * @returns The selected variant name(s).\r\n */\r\n public static GetLastSelectedVariant(rootMesh: Mesh): Nullable<string | string[]> {\r\n const extensionMetadata = this._GetExtensionMetadata(rootMesh);\r\n if (!extensionMetadata) {\r\n throw new Error(`Cannot get the last selected variant on a glTF mesh that does not have the ${NAME} extension`);\r\n }\r\n\r\n return extensionMetadata.lastSelected;\r\n }\r\n\r\n /**\r\n * Gets the last selected variant name(s) or null if original.\r\n * @param rootMesh The glTF root mesh\r\n * @returns The selected variant name(s).\r\n */\r\n public getLastSelectedVariant(rootMesh: Mesh): Nullable<string | string[]> {\r\n return KHR_materials_variants.GetLastSelectedVariant(rootMesh);\r\n }\r\n\r\n private static _GetExtensionMetadata(rootMesh: Nullable<TransformNode>): Nullable<IExtensionMetadata> {\r\n return rootMesh?._internalMetadata?.gltf?.[NAME] || null;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IKHRMaterialVariants_Variants;\r\n this._variants = extension.variants;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadMeshPrimitiveAsync(\r\n context: string,\r\n name: string,\r\n node: INode,\r\n mesh: IMesh,\r\n primitive: IMeshPrimitive,\r\n assign: (babylonMesh: AbstractMesh) => void\r\n ): Nullable<Promise<AbstractMesh>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialVariants_Mapping, AbstractMesh>(context, primitive, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n promises.push(\r\n this._loader._loadMeshPrimitiveAsync(context, name, node, mesh, primitive, (babylonMesh) => {\r\n assign(babylonMesh);\r\n\r\n if (babylonMesh instanceof Mesh) {\r\n const babylonDrawMode = GLTFLoader._GetDrawMode(context, primitive.mode);\r\n\r\n const root = this._loader.rootBabylonMesh;\r\n const metadata = root ? (root._internalMetadata = root._internalMetadata || {}) : {};\r\n const gltf = (metadata.gltf = metadata.gltf || {});\r\n const extensionMetadata: IExtensionMetadata = (gltf[NAME] = gltf[NAME] || { lastSelected: null, original: [], variants: {} });\r\n\r\n // Store the original material.\r\n extensionMetadata.original.push({ mesh: babylonMesh, material: babylonMesh.material });\r\n\r\n // For each mapping, look at the variants and make a new entry for them.\r\n for (let mappingIndex = 0; mappingIndex < extension.mappings.length; ++mappingIndex) {\r\n const mapping = extension.mappings[mappingIndex];\r\n const material = ArrayItem.Get(`${extensionContext}/mappings/${mappingIndex}/material`, this._loader.gltf.materials, mapping.material);\r\n promises.push(\r\n this._loader._loadMaterialAsync(`#/materials/${mapping.material}`, material, babylonMesh, babylonDrawMode, (babylonMaterial) => {\r\n for (let mappingVariantIndex = 0; mappingVariantIndex < mapping.variants.length; ++mappingVariantIndex) {\r\n const variantIndex = mapping.variants[mappingVariantIndex];\r\n const variant = ArrayItem.Get(`/extensions/${NAME}/variants/${variantIndex}`, this._variants, variantIndex);\r\n extensionMetadata.variants[variant.name] = extensionMetadata.variants[variant.name] || [];\r\n extensionMetadata.variants[variant.name].push({\r\n mesh: babylonMesh,\r\n material: babylonMaterial,\r\n });\r\n\r\n // Replace the target when original mesh is cloned\r\n babylonMesh.onClonedObservable.add((newOne: Node) => {\r\n const newMesh = newOne as Mesh;\r\n let metadata: Nullable<IExtensionMetadata> = null;\r\n let newRoot: Nullable<Node> = newMesh;\r\n\r\n // Find root to get medata\r\n do {\r\n newRoot = newRoot!.parent;\r\n if (!newRoot) {\r\n return;\r\n }\r\n metadata = KHR_materials_variants._GetExtensionMetadata(newRoot as Mesh);\r\n } while (metadata === null);\r\n\r\n // Need to clone the metadata on the root (first time only)\r\n if (root && metadata === KHR_materials_variants._GetExtensionMetadata(root)) {\r\n // Copy main metadata\r\n newRoot._internalMetadata = {};\r\n for (const key in root._internalMetadata) {\r\n newRoot._internalMetadata[key] = root._internalMetadata[key];\r\n }\r\n\r\n // Copy the gltf metadata\r\n newRoot._internalMetadata.gltf = [];\r\n for (const key in root._internalMetadata.gltf) {\r\n newRoot._internalMetadata.gltf[key] = root._internalMetadata.gltf[key];\r\n }\r\n\r\n // Duplicate the extension specific metadata\r\n newRoot._internalMetadata.gltf[NAME] = { lastSelected: null, original: [], variants: {} };\r\n for (const original of metadata.original) {\r\n newRoot._internalMetadata.gltf[NAME].original.push({\r\n mesh: original.mesh,\r\n material: original.material,\r\n });\r\n }\r\n for (const key in metadata.variants) {\r\n if (Object.prototype.hasOwnProperty.call(metadata.variants, key)) {\r\n newRoot._internalMetadata.gltf[NAME].variants[key] = [];\r\n for (const variantEntry of metadata.variants[key]) {\r\n newRoot._internalMetadata.gltf[NAME].variants[key].push({\r\n mesh: variantEntry.mesh,\r\n material: variantEntry.material,\r\n });\r\n }\r\n }\r\n }\r\n\r\n metadata = newRoot._internalMetadata.gltf[NAME];\r\n }\r\n\r\n // Relocate\r\n for (const target of metadata!.original) {\r\n if (target.mesh === babylonMesh) {\r\n target.mesh = newMesh;\r\n }\r\n }\r\n for (const target of metadata!.variants[variant.name]) {\r\n if (target.mesh === babylonMesh) {\r\n target.mesh = newMesh;\r\n }\r\n }\r\n });\r\n }\r\n })\r\n );\r\n }\r\n }\r\n })\r\n );\r\n return Promise.all(promises).then(([babylonMesh]) => {\r\n return babylonMesh;\r\n });\r\n });\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new KHR_materials_variants(loader));\r\n"]}
|
1
|
+
{"version":3,"file":"KHR_materials_variants.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/KHR_materials_variants.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAGtD,OAAO,EAAE,IAAI,EAAE,uCAAyB;AAMxC,OAAO,EAAE,qBAAqB,EAAE,uBAAuB,EAAE,MAAM,gCAAgC,CAAC;AAGhG,MAAM,IAAI,GAAG,wBAAwB,CAAC;AA0CtC;;GAEG;AACH,gEAAgE;AAChE,MAAM,OAAO,sBAAsB;IAe/B;;OAEG;IACH,YAAY,MAAkB;QAjB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAexB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,oBAAoB,CAAC,QAAuB;QACtD,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;QAC/D,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACrB,OAAO,EAAE,CAAC;QACd,CAAC;QAED,OAAO,MAAM,CAAC,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;IACnD,CAAC;IAED;;;;OAIG;IACI,oBAAoB,CAAC,QAAuB;QAC/C,OAAO,sBAAsB,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;IACjE,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,aAAa,CAAC,QAAuB,EAAE,WAA8B;QAC/E,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;QAC/D,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACrB,MAAM,IAAI,KAAK,CAAC,+DAA+D,IAAI,YAAY,CAAC,CAAC;QACrG,CAAC;QAED,MAAM,MAAM,GAAG,CAAC,WAAmB,EAAQ,EAAE;YACzC,MAAM,OAAO,GAAG,iBAAiB,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;YACxD,IAAI,OAAO,EAAE,CAAC;gBACV,KAAK,MAAM,KAAK,IAAI,OAAO,EAAE,CAAC;oBAC1B,KAAK,CAAC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;gBACzC,CAAC;YACL,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,WAAW,YAAY,KAAK,EAAE,CAAC;YAC/B,KAAK,MAAM,IAAI,IAAI,WAAW,EAAE,CAAC;gBAC7B,MAAM,CAAC,IAAI,CAAC,CAAC;YACjB,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,WAAW,CAAC,CAAC;QACxB,CAAC;QAED,iBAAiB,CAAC,YAAY,GAAG,WAAW,CAAC;IACjD,CAAC;IAED;;;;OAIG;IACI,aAAa,CAAC,QAAuB,EAAE,WAA8B;QACxE,sBAAsB,CAAC,aAAa,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC;IAChE,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,KAAK,CAAC,QAAuB;QACvC,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;QAC/D,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACrB,MAAM,IAAI,KAAK,CAAC,sDAAsD,IAAI,YAAY,CAAC,CAAC;QAC5F,CAAC;QAED,KAAK,MAAM,KAAK,IAAI,iBAAiB,CAAC,QAAQ,EAAE,CAAC;YAC7C,KAAK,CAAC,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;QACzC,CAAC;QAED,iBAAiB,CAAC,YAAY,GAAG,IAAI,CAAC;IAC1C,CAAC;IAED;;;OAGG;IACI,KAAK,CAAC,QAAuB;QAChC,sBAAsB,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;IAC3C,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,sBAAsB,CAAC,QAAuB;QACxD,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;QAC/D,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACrB,MAAM,IAAI,KAAK,CAAC,8EAA8E,IAAI,YAAY,CAAC,CAAC;QACpH,CAAC;QAED,OAAO,iBAAiB,CAAC,YAAY,CAAC;IAC1C,CAAC;IAED;;;;OAIG;IACI,sBAAsB,CAAC,QAAuB;QACjD,OAAO,sBAAsB,CAAC,sBAAsB,CAAC,QAAQ,CAAC,CAAC;IACnE,CAAC;IAEO,MAAM,CAAC,qBAAqB,CAAC,QAAiC;QAClE,OAAO,QAAQ,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC;IAC7D,CAAC;IAED,gBAAgB;IACT,SAAS;QACZ,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC;QAChD,IAAI,UAAU,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;YACtC,MAAM,SAAS,GAAG,UAAU,CAAC,IAAI,CAAC,IAAI,CAAkC,CAAC;YACzE,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC,QAAQ,CAAC;QACxC,CAAC;IACL,CAAC;IAED,gBAAgB;IACT,OAAO;QACV,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC;QAC9C,IAAI,QAAQ,EAAE,CAAC;YACX,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,QAAQ,EAAE,CAAC;gBACnD,IAAI,QAAQ;oBACR,OAAO,sBAAsB,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC;gBACjE,CAAC;gBACD,IAAI,eAAe;oBACf,MAAM,mBAAmB,GAAG,sBAAsB,CAAC,sBAAsB,CAAC,QAAQ,CAAC,CAAC;oBACpF,IAAI,CAAC,mBAAmB,EAAE,CAAC;wBACvB,OAAO,sBAAsB,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;oBACpE,CAAC;oBACD,IAAI,KAAK,CAAC,OAAO,CAAC,mBAAmB,CAAC,EAAE,CAAC;wBACrC,OAAO,mBAAmB,CAAC,CAAC,CAAC,CAAC;oBAClC,CAAC;oBACD,OAAO,mBAAmB,CAAC;gBAC/B,CAAC;gBACD,IAAI,eAAe,CAAC,WAAW;oBAC3B,sBAAsB,CAAC,aAAa,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC;gBAChE,CAAC;aACJ,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAED;;OAEG;IACI,uBAAuB,CAC1B,OAAe,EACf,IAAY,EACZ,IAAW,EACX,IAAW,EACX,SAAyB,EACzB,MAA2C;QAE3C,OAAO,UAAU,CAAC,kBAAkB,CAA6C,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YAC5I,MAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;YAC3C,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,CAAC,WAAW,EAAE,EAAE;gBACvF,MAAM,CAAC,WAAW,CAAC,CAAC;gBAEpB,IAAI,WAAW,YAAY,IAAI,EAAE,CAAC;oBAC9B,MAAM,eAAe,GAAG,UAAU,CAAC,YAAY,CAAC,OAAO,EAAE,SAAS,CAAC,IAAI,CAAC,CAAC;oBAEzE,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC;oBAC1C,MAAM,QAAQ,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;oBACrF,MAAM,IAAI,GAAG,CAAC,QAAQ,CAAC,IAAI,GAAG,QAAQ,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC;oBACnD,MAAM,iBAAiB,GAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,CAAC,CAAC;oBAE9H,+BAA+B;oBAC/B,iBAAiB,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,WAAW,EAAE,QAAQ,EAAE,WAAW,CAAC,QAAQ,EAAE,CAAC,CAAC;oBAEvF,wEAAwE;oBACxE,KAAK,IAAI,YAAY,GAAG,CAAC,EAAE,YAAY,GAAG,SAAS,CAAC,QAAQ,CAAC,MAAM,EAAE,EAAE,YAAY,EAAE,CAAC;wBAClF,MAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;wBACjD,MAAM,QAAQ,GAAG,SAAS,CAAC,GAAG,CAAC,GAAG,gBAAgB,aAAa,YAAY,WAAW,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC;wBACvI,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,eAAe,OAAO,CAAC,QAAQ,EAAE,EAAE,QAAQ,EAAE,WAAW,EAAE,eAAe,EAAE,CAAC,eAAe,EAAE,EAAE;4BAC3H,KAAK,IAAI,mBAAmB,GAAG,CAAC,EAAE,mBAAmB,GAAG,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,EAAE,mBAAmB,EAAE,CAAC;gCACrG,MAAM,YAAY,GAAG,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAAC,CAAC;gCAC3D,MAAM,OAAO,GAAG,SAAS,CAAC,GAAG,CAAC,eAAe,IAAI,aAAa,YAAY,EAAE,EAAE,IAAI,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;gCAC5G,iBAAiB,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,iBAAiB,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;gCAC1F,iBAAiB,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;oCAC1C,IAAI,EAAE,WAAW;oCACjB,QAAQ,EAAE,eAAe;iCAC5B,CAAC,CAAC;gCAEH,kDAAkD;gCAClD,WAAW,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,MAAY,EAAE,EAAE;oCAChD,MAAM,OAAO,GAAG,MAAc,CAAC;oCAC/B,IAAI,QAAQ,GAAiC,IAAI,CAAC;oCAClD,IAAI,OAAO,GAAmB,OAAO,CAAC;oCAEtC,0BAA0B;oCAC1B,GAAG,CAAC;wCACA,OAAO,GAAG,OAAQ,CAAC,MAAM,CAAC;wCAC1B,IAAI,CAAC,OAAO,EAAE,CAAC;4CACX,OAAO;wCACX,CAAC;wCACD,QAAQ,GAAG,sBAAsB,CAAC,qBAAqB,CAAC,OAAe,CAAC,CAAC;oCAC7E,CAAC,QAAQ,QAAQ,KAAK,IAAI,EAAE;oCAE5B,2DAA2D;oCAC3D,IAAI,IAAI,IAAI,QAAQ,KAAK,sBAAsB,CAAC,qBAAqB,CAAC,IAAI,CAAC,EAAE,CAAC;wCAC1E,qBAAqB;wCACrB,OAAO,CAAC,iBAAiB,GAAG,EAAE,CAAC;wCAC/B,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;4CACvC,OAAO,CAAC,iBAAiB,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC;wCACjE,CAAC;wCAED,yBAAyB;wCACzB,OAAO,CAAC,iBAAiB,CAAC,IAAI,GAAG,EAAE,CAAC;wCACpC,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC;4CAC5C,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wCAC3E,CAAC;wCAED,4CAA4C;wCAC5C,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,YAAY,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,CAAC;wCAC1F,KAAK,MAAM,QAAQ,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;4CACvC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC;gDAC/C,IAAI,EAAE,QAAQ,CAAC,IAAI;gDACnB,QAAQ,EAAE,QAAQ,CAAC,QAAQ;6CAC9B,CAAC,CAAC;wCACP,CAAC;wCACD,KAAK,MAAM,GAAG,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;4CAClC,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,QAAQ,EAAE,GAAG,CAAC,EAAE,CAAC;gDAC/D,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;gDACxD,KAAK,MAAM,YAAY,IAAI,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;oDAChD,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC;wDACpD,IAAI,EAAE,YAAY,CAAC,IAAI;wDACvB,QAAQ,EAAE,YAAY,CAAC,QAAQ;qDAClC,CAAC,CAAC;gDACP,CAAC;4CACL,CAAC;wCACL,CAAC;wCAED,QAAQ,GAAG,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;oCACpD,CAAC;oCAED,WAAW;oCACX,KAAK,MAAM,MAAM,IAAI,QAAS,CAAC,QAAQ,EAAE,CAAC;wCACtC,IAAI,MAAM,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;4CAC9B,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC;wCAC1B,CAAC;oCACL,CAAC;oCACD,KAAK,MAAM,MAAM,IAAI,QAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;wCACpD,IAAI,MAAM,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;4CAC9B,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC;wCAC1B,CAAC;oCACL,CAAC;gCACL,CAAC,CAAC,CAAC;4BACP,CAAC;wBACL,CAAC,CAAC,CACL,CAAC;oBACN,CAAC;gBACL,CAAC;YACL,CAAC,CAAC,CACL,CAAC;YACF,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,WAAW,CAAC,EAAE,EAAE;gBAChD,OAAO,WAAW,CAAC;YACvB,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,uBAAuB,CAAC,IAAI,CAAC,CAAC;AAC9B,qBAAqB,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,sBAAsB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Node } from \"core/node\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { INode, IMeshPrimitive, IMesh } from \"../glTFLoaderInterfaces\";\r\nimport type { IKHRMaterialVariants_Mapping, IKHRMaterialVariants_Variant, IKHRMaterialVariants_Variants } from \"babylonjs-gltf2interface\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\nimport type { GLTFLoaderExtensionOptions } from \"../../glTFFileLoader\";\r\n\r\nconst NAME = \"KHR_materials_variants\";\r\n\r\n// NOTE: This \"backward\" type definition is needed due to the way namespaces are handled in the UMD bundle.\r\nexport type MaterialVariantsController = Parameters<Required<GLTFLoaderExtensionOptions[typeof NAME]>[\"onLoaded\"]>[0];\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the KHR_materials_variants extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"KHR_materials_variants\"]: Partial<{\r\n /**\r\n * Defines a callback that will be called if material variants are loaded.\r\n * @experimental\r\n */\r\n onLoaded: (controller: {\r\n /**\r\n * The list of available variant names for this asset.\r\n */\r\n readonly variants: readonly string[];\r\n\r\n /**\r\n * Gets or sets the selected variant.\r\n */\r\n selectedVariant: string;\r\n }) => void;\r\n }>;\r\n }\r\n}\r\n\r\ninterface IVariantsMap {\r\n [key: string]: Array<{ mesh: AbstractMesh; material: Nullable<Material> }>;\r\n}\r\n\r\ninterface IExtensionMetadata {\r\n lastSelected: Nullable<string | Array<string>>;\r\n original: Array<{ mesh: AbstractMesh; material: Nullable<Material> }>;\r\n variants: IVariantsMap;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_variants/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_variants implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n private _variants?: Array<IKHRMaterialVariants_Variant>;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * Gets the list of available variant names for this asset.\r\n * @param rootNode The glTF root node\r\n * @returns the list of all the variant names for this model\r\n */\r\n public static GetAvailableVariants(rootNode: TransformNode): string[] {\r\n const extensionMetadata = this._GetExtensionMetadata(rootNode);\r\n if (!extensionMetadata) {\r\n return [];\r\n }\r\n\r\n return Object.keys(extensionMetadata.variants);\r\n }\r\n\r\n /**\r\n * Gets the list of available variant names for this asset.\r\n * @param rootNode The glTF root node\r\n * @returns the list of all the variant names for this model\r\n */\r\n public getAvailableVariants(rootNode: TransformNode): string[] {\r\n return KHR_materials_variants.GetAvailableVariants(rootNode);\r\n }\r\n\r\n /**\r\n * Select a variant given a variant name or a list of variant names.\r\n * @param rootNode The glTF root node\r\n * @param variantName The variant name(s) to select.\r\n */\r\n public static SelectVariant(rootNode: TransformNode, variantName: string | string[]): void {\r\n const extensionMetadata = this._GetExtensionMetadata(rootNode);\r\n if (!extensionMetadata) {\r\n throw new Error(`Cannot select variant on a glTF mesh that does not have the ${NAME} extension`);\r\n }\r\n\r\n const select = (variantName: string): void => {\r\n const entries = extensionMetadata.variants[variantName];\r\n if (entries) {\r\n for (const entry of entries) {\r\n entry.mesh.material = entry.material;\r\n }\r\n }\r\n };\r\n\r\n if (variantName instanceof Array) {\r\n for (const name of variantName) {\r\n select(name);\r\n }\r\n } else {\r\n select(variantName);\r\n }\r\n\r\n extensionMetadata.lastSelected = variantName;\r\n }\r\n\r\n /**\r\n * Select a variant given a variant name or a list of variant names.\r\n * @param rootNode The glTF root node\r\n * @param variantName The variant name(s) to select.\r\n */\r\n public selectVariant(rootNode: TransformNode, variantName: string | string[]): void {\r\n KHR_materials_variants.SelectVariant(rootNode, variantName);\r\n }\r\n\r\n /**\r\n * Reset back to the original before selecting a variant.\r\n * @param rootNode The glTF root node\r\n */\r\n public static Reset(rootNode: TransformNode): void {\r\n const extensionMetadata = this._GetExtensionMetadata(rootNode);\r\n if (!extensionMetadata) {\r\n throw new Error(`Cannot reset on a glTF mesh that does not have the ${NAME} extension`);\r\n }\r\n\r\n for (const entry of extensionMetadata.original) {\r\n entry.mesh.material = entry.material;\r\n }\r\n\r\n extensionMetadata.lastSelected = null;\r\n }\r\n\r\n /**\r\n * Reset back to the original before selecting a variant.\r\n * @param rootNode The glTF root node\r\n */\r\n public reset(rootNode: TransformNode): void {\r\n KHR_materials_variants.Reset(rootNode);\r\n }\r\n\r\n /**\r\n * Gets the last selected variant name(s) or null if original.\r\n * @param rootNode The glTF root node\r\n * @returns The selected variant name(s).\r\n */\r\n public static GetLastSelectedVariant(rootNode: TransformNode): Nullable<string | string[]> {\r\n const extensionMetadata = this._GetExtensionMetadata(rootNode);\r\n if (!extensionMetadata) {\r\n throw new Error(`Cannot get the last selected variant on a glTF mesh that does not have the ${NAME} extension`);\r\n }\r\n\r\n return extensionMetadata.lastSelected;\r\n }\r\n\r\n /**\r\n * Gets the last selected variant name(s) or null if original.\r\n * @param rootNode The glTF root node\r\n * @returns The selected variant name(s).\r\n */\r\n public getLastSelectedVariant(rootNode: TransformNode): Nullable<string | string[]> {\r\n return KHR_materials_variants.GetLastSelectedVariant(rootNode);\r\n }\r\n\r\n private static _GetExtensionMetadata(rootNode: Nullable<TransformNode>): Nullable<IExtensionMetadata> {\r\n return rootNode?._internalMetadata?.gltf?.[NAME] || null;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IKHRMaterialVariants_Variants;\r\n this._variants = extension.variants;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public onReady(): void {\r\n const rootNode = this._loader.rootBabylonMesh;\r\n if (rootNode) {\r\n this._loader.parent.extensionOptions[NAME]?.onLoaded?.({\r\n get variants() {\r\n return KHR_materials_variants.GetAvailableVariants(rootNode);\r\n },\r\n get selectedVariant(): string {\r\n const lastSelectedVariant = KHR_materials_variants.GetLastSelectedVariant(rootNode);\r\n if (!lastSelectedVariant) {\r\n return KHR_materials_variants.GetAvailableVariants(rootNode)[0];\r\n }\r\n if (Array.isArray(lastSelectedVariant)) {\r\n return lastSelectedVariant[0];\r\n }\r\n return lastSelectedVariant;\r\n },\r\n set selectedVariant(variantName) {\r\n KHR_materials_variants.SelectVariant(rootNode, variantName);\r\n },\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadMeshPrimitiveAsync(\r\n context: string,\r\n name: string,\r\n node: INode,\r\n mesh: IMesh,\r\n primitive: IMeshPrimitive,\r\n assign: (babylonMesh: AbstractMesh) => void\r\n ): Nullable<Promise<AbstractMesh>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialVariants_Mapping, AbstractMesh>(context, primitive, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n promises.push(\r\n this._loader._loadMeshPrimitiveAsync(context, name, node, mesh, primitive, (babylonMesh) => {\r\n assign(babylonMesh);\r\n\r\n if (babylonMesh instanceof Mesh) {\r\n const babylonDrawMode = GLTFLoader._GetDrawMode(context, primitive.mode);\r\n\r\n const root = this._loader.rootBabylonMesh;\r\n const metadata = root ? (root._internalMetadata = root._internalMetadata || {}) : {};\r\n const gltf = (metadata.gltf = metadata.gltf || {});\r\n const extensionMetadata: IExtensionMetadata = (gltf[NAME] = gltf[NAME] || { lastSelected: null, original: [], variants: {} });\r\n\r\n // Store the original material.\r\n extensionMetadata.original.push({ mesh: babylonMesh, material: babylonMesh.material });\r\n\r\n // For each mapping, look at the variants and make a new entry for them.\r\n for (let mappingIndex = 0; mappingIndex < extension.mappings.length; ++mappingIndex) {\r\n const mapping = extension.mappings[mappingIndex];\r\n const material = ArrayItem.Get(`${extensionContext}/mappings/${mappingIndex}/material`, this._loader.gltf.materials, mapping.material);\r\n promises.push(\r\n this._loader._loadMaterialAsync(`#/materials/${mapping.material}`, material, babylonMesh, babylonDrawMode, (babylonMaterial) => {\r\n for (let mappingVariantIndex = 0; mappingVariantIndex < mapping.variants.length; ++mappingVariantIndex) {\r\n const variantIndex = mapping.variants[mappingVariantIndex];\r\n const variant = ArrayItem.Get(`/extensions/${NAME}/variants/${variantIndex}`, this._variants, variantIndex);\r\n extensionMetadata.variants[variant.name] = extensionMetadata.variants[variant.name] || [];\r\n extensionMetadata.variants[variant.name].push({\r\n mesh: babylonMesh,\r\n material: babylonMaterial,\r\n });\r\n\r\n // Replace the target when original mesh is cloned\r\n babylonMesh.onClonedObservable.add((newOne: Node) => {\r\n const newMesh = newOne as Mesh;\r\n let metadata: Nullable<IExtensionMetadata> = null;\r\n let newRoot: Nullable<Node> = newMesh;\r\n\r\n // Find root to get medata\r\n do {\r\n newRoot = newRoot!.parent;\r\n if (!newRoot) {\r\n return;\r\n }\r\n metadata = KHR_materials_variants._GetExtensionMetadata(newRoot as Mesh);\r\n } while (metadata === null);\r\n\r\n // Need to clone the metadata on the root (first time only)\r\n if (root && metadata === KHR_materials_variants._GetExtensionMetadata(root)) {\r\n // Copy main metadata\r\n newRoot._internalMetadata = {};\r\n for (const key in root._internalMetadata) {\r\n newRoot._internalMetadata[key] = root._internalMetadata[key];\r\n }\r\n\r\n // Copy the gltf metadata\r\n newRoot._internalMetadata.gltf = [];\r\n for (const key in root._internalMetadata.gltf) {\r\n newRoot._internalMetadata.gltf[key] = root._internalMetadata.gltf[key];\r\n }\r\n\r\n // Duplicate the extension specific metadata\r\n newRoot._internalMetadata.gltf[NAME] = { lastSelected: null, original: [], variants: {} };\r\n for (const original of metadata.original) {\r\n newRoot._internalMetadata.gltf[NAME].original.push({\r\n mesh: original.mesh,\r\n material: original.material,\r\n });\r\n }\r\n for (const key in metadata.variants) {\r\n if (Object.prototype.hasOwnProperty.call(metadata.variants, key)) {\r\n newRoot._internalMetadata.gltf[NAME].variants[key] = [];\r\n for (const variantEntry of metadata.variants[key]) {\r\n newRoot._internalMetadata.gltf[NAME].variants[key].push({\r\n mesh: variantEntry.mesh,\r\n material: variantEntry.material,\r\n });\r\n }\r\n }\r\n }\r\n\r\n metadata = newRoot._internalMetadata.gltf[NAME];\r\n }\r\n\r\n // Relocate\r\n for (const target of metadata!.original) {\r\n if (target.mesh === babylonMesh) {\r\n target.mesh = newMesh;\r\n }\r\n }\r\n for (const target of metadata!.variants[variant.name]) {\r\n if (target.mesh === babylonMesh) {\r\n target.mesh = newMesh;\r\n }\r\n }\r\n });\r\n }\r\n })\r\n );\r\n }\r\n }\r\n })\r\n );\r\n return Promise.all(promises).then(([babylonMesh]) => {\r\n return babylonMesh;\r\n });\r\n });\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new KHR_materials_variants(loader));\r\n"]}
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "@babylonjs/loaders",
|
3
|
-
"version": "7.37.
|
3
|
+
"version": "7.37.1",
|
4
4
|
"main": "index.js",
|
5
5
|
"module": "index.js",
|
6
6
|
"types": "index.d.ts",
|
@@ -18,10 +18,10 @@
|
|
18
18
|
"postcompile": "build-tools -c add-js-to-es6"
|
19
19
|
},
|
20
20
|
"devDependencies": {
|
21
|
-
"@babylonjs/core": "^7.37.
|
21
|
+
"@babylonjs/core": "^7.37.1",
|
22
22
|
"@dev/build-tools": "^1.0.0",
|
23
23
|
"@lts/loaders": "^1.0.0",
|
24
|
-
"babylonjs-gltf2interface": "^7.37.
|
24
|
+
"babylonjs-gltf2interface": "^7.37.1"
|
25
25
|
},
|
26
26
|
"peerDependencies": {
|
27
27
|
"@babylonjs/core": "^7.0.0",
|