@babylonjs/loaders 7.35.2 → 7.37.0

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@@ -1,6 +1,6 @@
1
1
  import { DracoCompression } from "@babylonjs/core/Meshes/Compression/dracoCompression.js";
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  import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
3
- import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
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+ import { GLTFLoader, ArrayItem, LoadBoundingInfoFromPositionAccessor } from "../glTFLoader.js";
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  import { registerGLTFExtension, unregisterGLTFExtension } from "../glTFLoaderExtensionRegistry.js";
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  const NAME = "KHR_draco_mesh_compression";
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  /**
@@ -73,7 +73,11 @@ export class KHR_draco_mesh_compression {
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  if (!bufferView._dracoBabylonGeometry) {
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  bufferView._dracoBabylonGeometry = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {
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  const dracoCompression = this.dracoCompression || DracoCompression.Default;
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- return dracoCompression._decodeMeshToGeometryForGltfAsync(babylonMesh.name, this._loader.babylonScene, data, attributes, normalized).catch((error) => {
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+ const positionAccessor = ArrayItem.TryGet(this._loader.gltf.accessors, primitive.attributes["POSITION"]);
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+ const babylonBoundingInfo = !this._loader.parent.alwaysComputeBoundingBox && !babylonMesh.skeleton && positionAccessor ? LoadBoundingInfoFromPositionAccessor(positionAccessor) : null;
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+ return dracoCompression
79
+ ._decodeMeshToGeometryForGltfAsync(babylonMesh.name, this._loader.babylonScene, data, attributes, normalized, babylonBoundingInfo)
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+ .catch((error) => {
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  throw new Error(`${context}: ${error.message}`);
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  });
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  });
@@ -1 +1 @@
1
- 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{ DracoCompression } from \"core/Meshes/Compression/dracoCompression\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { Geometry } from \"core/Meshes/geometry\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport { MeshPrimitiveMode } from \"babylonjs-gltf2interface\";\r\nimport type { IKHRDracoMeshCompression } from \"babylonjs-gltf2interface\";\r\nimport type { IMeshPrimitive, IBufferView } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\n\r\nconst NAME = \"KHR_draco_mesh_compression\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the KHR_draco_mesh_compression extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"KHR_draco_mesh_compression\"]: {};\r\n }\r\n}\r\n\r\ninterface IBufferViewDraco extends IBufferView {\r\n _dracoBabylonGeometry?: Promise<Geometry>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_draco_mesh_compression implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * The draco compression used to decode vertex data or DracoCompression.Default if not defined\r\n */\r\n public dracoCompression?: DracoCompression;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines whether to use the normalized flag from the glTF accessor instead of the Draco data. Defaults to true.\r\n */\r\n public useNormalizedFlagFromAccessor = true;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = DracoCompression.DecoderAvailable && this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose(): void {\r\n delete this.dracoCompression;\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRDracoMeshCompression, Geometry>(context, primitive, this.name, (extensionContext, extension) => {\r\n if (primitive.mode != undefined) {\r\n if (primitive.mode !== MeshPrimitiveMode.TRIANGLES && primitive.mode !== MeshPrimitiveMode.TRIANGLE_STRIP) {\r\n throw new Error(`${context}: Unsupported mode ${primitive.mode}`);\r\n }\r\n }\r\n\r\n const attributes: { [kind: string]: number } = {};\r\n const normalized: { [kind: string]: boolean } = {};\r\n const loadAttribute = (name: string, kind: string) => {\r\n const uniqueId = extension.attributes[name];\r\n if (uniqueId == undefined) {\r\n return;\r\n }\r\n\r\n babylonMesh._delayInfo = babylonMesh._delayInfo || [];\r\n if (babylonMesh._delayInfo.indexOf(kind) === -1) {\r\n babylonMesh._delayInfo.push(kind);\r\n }\r\n\r\n attributes[kind] = uniqueId;\r\n\r\n if (this.useNormalizedFlagFromAccessor) {\r\n const accessor = ArrayItem.TryGet(this._loader.gltf.accessors, primitive.attributes[name]);\r\n if (accessor) {\r\n normalized[kind] = accessor.normalized || false;\r\n }\r\n }\r\n };\r\n\r\n loadAttribute(\"POSITION\", VertexBuffer.PositionKind);\r\n loadAttribute(\"NORMAL\", VertexBuffer.NormalKind);\r\n loadAttribute(\"TANGENT\", VertexBuffer.TangentKind);\r\n loadAttribute(\"TEXCOORD_0\", VertexBuffer.UVKind);\r\n loadAttribute(\"TEXCOORD_1\", VertexBuffer.UV2Kind);\r\n loadAttribute(\"TEXCOORD_2\", VertexBuffer.UV3Kind);\r\n loadAttribute(\"TEXCOORD_3\", VertexBuffer.UV4Kind);\r\n loadAttribute(\"TEXCOORD_4\", VertexBuffer.UV5Kind);\r\n loadAttribute(\"TEXCOORD_5\", VertexBuffer.UV6Kind);\r\n loadAttribute(\"JOINTS_0\", VertexBuffer.MatricesIndicesKind);\r\n loadAttribute(\"WEIGHTS_0\", VertexBuffer.MatricesWeightsKind);\r\n loadAttribute(\"COLOR_0\", VertexBuffer.ColorKind);\r\n\r\n const bufferView = ArrayItem.Get(extensionContext, this._loader.gltf.bufferViews, extension.bufferView) as IBufferViewDraco;\r\n if (!bufferView._dracoBabylonGeometry) {\r\n bufferView._dracoBabylonGeometry = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {\r\n const dracoCompression = this.dracoCompression || DracoCompression.Default;\r\n return dracoCompression._decodeMeshToGeometryForGltfAsync(babylonMesh.name, this._loader.babylonScene, data, attributes, normalized).catch((error) => {\r\n throw new Error(`${context}: ${error.message}`);\r\n });\r\n });\r\n }\r\n\r\n return bufferView._dracoBabylonGeometry;\r\n });\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new KHR_draco_mesh_compression(loader));\r\n"]}
1
+ 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{ DracoCompression } from \"core/Meshes/Compression/dracoCompression\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { Geometry } from \"core/Meshes/geometry\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport { MeshPrimitiveMode } from \"babylonjs-gltf2interface\";\r\nimport type { IKHRDracoMeshCompression } from \"babylonjs-gltf2interface\";\r\nimport type { IMeshPrimitive, IBufferView } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem, LoadBoundingInfoFromPositionAccessor } from \"../glTFLoader\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\n\r\nconst NAME = \"KHR_draco_mesh_compression\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the KHR_draco_mesh_compression extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"KHR_draco_mesh_compression\"]: {};\r\n }\r\n}\r\n\r\ninterface IBufferViewDraco extends IBufferView {\r\n _dracoBabylonGeometry?: Promise<Geometry>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_draco_mesh_compression implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * The draco compression used to decode vertex data or DracoCompression.Default if not defined\r\n */\r\n public dracoCompression?: DracoCompression;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines whether to use the normalized flag from the glTF accessor instead of the Draco data. Defaults to true.\r\n */\r\n public useNormalizedFlagFromAccessor = true;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = DracoCompression.DecoderAvailable && this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose(): void {\r\n delete this.dracoCompression;\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRDracoMeshCompression, Geometry>(context, primitive, this.name, (extensionContext, extension) => {\r\n if (primitive.mode != undefined) {\r\n if (primitive.mode !== MeshPrimitiveMode.TRIANGLES && primitive.mode !== MeshPrimitiveMode.TRIANGLE_STRIP) {\r\n throw new Error(`${context}: Unsupported mode ${primitive.mode}`);\r\n }\r\n }\r\n\r\n const attributes: { [kind: string]: number } = {};\r\n const normalized: { [kind: string]: boolean } = {};\r\n const loadAttribute = (name: string, kind: string) => {\r\n const uniqueId = extension.attributes[name];\r\n if (uniqueId == undefined) {\r\n return;\r\n }\r\n\r\n babylonMesh._delayInfo = babylonMesh._delayInfo || [];\r\n if (babylonMesh._delayInfo.indexOf(kind) === -1) {\r\n babylonMesh._delayInfo.push(kind);\r\n }\r\n\r\n attributes[kind] = uniqueId;\r\n\r\n if (this.useNormalizedFlagFromAccessor) {\r\n const accessor = ArrayItem.TryGet(this._loader.gltf.accessors, primitive.attributes[name]);\r\n if (accessor) {\r\n normalized[kind] = accessor.normalized || false;\r\n }\r\n }\r\n };\r\n\r\n loadAttribute(\"POSITION\", VertexBuffer.PositionKind);\r\n loadAttribute(\"NORMAL\", VertexBuffer.NormalKind);\r\n loadAttribute(\"TANGENT\", VertexBuffer.TangentKind);\r\n loadAttribute(\"TEXCOORD_0\", VertexBuffer.UVKind);\r\n loadAttribute(\"TEXCOORD_1\", VertexBuffer.UV2Kind);\r\n loadAttribute(\"TEXCOORD_2\", VertexBuffer.UV3Kind);\r\n loadAttribute(\"TEXCOORD_3\", VertexBuffer.UV4Kind);\r\n loadAttribute(\"TEXCOORD_4\", VertexBuffer.UV5Kind);\r\n loadAttribute(\"TEXCOORD_5\", VertexBuffer.UV6Kind);\r\n loadAttribute(\"JOINTS_0\", VertexBuffer.MatricesIndicesKind);\r\n loadAttribute(\"WEIGHTS_0\", VertexBuffer.MatricesWeightsKind);\r\n loadAttribute(\"COLOR_0\", VertexBuffer.ColorKind);\r\n\r\n const bufferView = ArrayItem.Get(extensionContext, this._loader.gltf.bufferViews, extension.bufferView) as IBufferViewDraco;\r\n if (!bufferView._dracoBabylonGeometry) {\r\n bufferView._dracoBabylonGeometry = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {\r\n const dracoCompression = this.dracoCompression || DracoCompression.Default;\r\n const positionAccessor = ArrayItem.TryGet(this._loader.gltf.accessors, primitive.attributes[\"POSITION\"]);\r\n const babylonBoundingInfo =\r\n !this._loader.parent.alwaysComputeBoundingBox && !babylonMesh.skeleton && positionAccessor ? LoadBoundingInfoFromPositionAccessor(positionAccessor) : null;\r\n return dracoCompression\r\n ._decodeMeshToGeometryForGltfAsync(babylonMesh.name, this._loader.babylonScene, data, attributes, normalized, babylonBoundingInfo)\r\n .catch((error) => {\r\n throw new Error(`${context}: ${error.message}`);\r\n });\r\n });\r\n }\r\n\r\n return bufferView._dracoBabylonGeometry;\r\n });\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new KHR_draco_mesh_compression(loader));\r\n"]}
@@ -17,6 +17,7 @@ import type { IGLTFLoader, IGLTFLoaderData } from "../glTFFileLoader";
17
17
  import { GLTFFileLoader } from "../glTFFileLoader";
18
18
  import type { IDataBuffer } from "@babylonjs/core/Misc/dataReader.js";
19
19
  import type { Light } from "@babylonjs/core/Lights/light.js";
20
+ import { BoundingInfo } from "@babylonjs/core/Culling/boundingInfo.js";
20
21
  import type { AssetContainer } from "@babylonjs/core/assetContainer.js";
21
22
  import type { AnimationPropertyInfo } from "./glTFLoaderAnimation";
22
23
  import type { IObjectInfo } from "@babylonjs/core/ObjectModel/objectModelInterfaces.js";
@@ -58,6 +59,8 @@ export interface IAnimationTargetInfo {
58
59
  /** @internal */
59
60
  properties: Array<AnimationPropertyInfo>;
60
61
  }
62
+ /** @internal */
63
+ export declare function LoadBoundingInfoFromPositionAccessor(accessor: IAccessor): Nullable<BoundingInfo>;
61
64
  /**
62
65
  * The glTF 2.0 loader
63
66
  */
@@ -84,6 +84,37 @@ export class ArrayItem {
84
84
  }
85
85
  }
86
86
  }
87
+ /** @internal */
88
+ export function LoadBoundingInfoFromPositionAccessor(accessor) {
89
+ if (accessor.min && accessor.max) {
90
+ const minArray = accessor.min;
91
+ const maxArray = accessor.max;
92
+ const minVector = TmpVectors.Vector3[0].copyFromFloats(minArray[0], minArray[1], minArray[2]);
93
+ const maxVector = TmpVectors.Vector3[1].copyFromFloats(maxArray[0], maxArray[1], maxArray[2]);
94
+ if (accessor.normalized && accessor.componentType !== 5126 /* AccessorComponentType.FLOAT */) {
95
+ let divider = 1;
96
+ switch (accessor.componentType) {
97
+ case 5120 /* AccessorComponentType.BYTE */:
98
+ divider = 127.0;
99
+ break;
100
+ case 5121 /* AccessorComponentType.UNSIGNED_BYTE */:
101
+ divider = 255.0;
102
+ break;
103
+ case 5122 /* AccessorComponentType.SHORT */:
104
+ divider = 32767.0;
105
+ break;
106
+ case 5123 /* AccessorComponentType.UNSIGNED_SHORT */:
107
+ divider = 65535.0;
108
+ break;
109
+ }
110
+ const oneOverDivider = 1 / divider;
111
+ minVector.scaleInPlace(oneOverDivider);
112
+ maxVector.scaleInPlace(oneOverDivider);
113
+ }
114
+ return new BoundingInfo(minVector, maxVector);
115
+ }
116
+ return null;
117
+ }
87
118
  /**
88
119
  * The glTF 2.0 loader
89
120
  */
@@ -839,30 +870,9 @@ export class GLTFLoader {
839
870
  const accessor = ArrayItem.Get(`${context}/attributes/${name}`, this._gltf.accessors, attributes[name]);
840
871
  promises.push(this._loadVertexAccessorAsync(`/accessors/${accessor.index}`, accessor, kind).then((babylonVertexBuffer) => {
841
872
  if (babylonVertexBuffer.getKind() === VertexBuffer.PositionKind && !this.parent.alwaysComputeBoundingBox && !babylonMesh.skeleton) {
842
- if (accessor.min && accessor.max) {
843
- const min = TmpVectors.Vector3[0].copyFromFloats(...accessor.min);
844
- const max = TmpVectors.Vector3[1].copyFromFloats(...accessor.max);
845
- if (accessor.normalized && accessor.componentType !== 5126 /* AccessorComponentType.FLOAT */) {
846
- let divider = 1;
847
- switch (accessor.componentType) {
848
- case 5120 /* AccessorComponentType.BYTE */:
849
- divider = 127.0;
850
- break;
851
- case 5121 /* AccessorComponentType.UNSIGNED_BYTE */:
852
- divider = 255.0;
853
- break;
854
- case 5122 /* AccessorComponentType.SHORT */:
855
- divider = 32767.0;
856
- break;
857
- case 5123 /* AccessorComponentType.UNSIGNED_SHORT */:
858
- divider = 65535.0;
859
- break;
860
- }
861
- const oneOverDivider = 1 / divider;
862
- min.scaleInPlace(oneOverDivider);
863
- max.scaleInPlace(oneOverDivider);
864
- }
865
- babylonGeometry._boundingInfo = new BoundingInfo(min, max);
873
+ const babylonBoundingInfo = LoadBoundingInfoFromPositionAccessor(accessor);
874
+ if (babylonBoundingInfo) {
875
+ babylonGeometry._boundingInfo = babylonBoundingInfo;
866
876
  babylonGeometry.useBoundingInfoFromGeometry = true;
867
877
  }
868
878
  }