@babylonjs/loaders 7.35.2 → 7.36.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
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import { DracoCompression } from "@babylonjs/core/Meshes/Compression/dracoCompression.js";
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import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
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import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
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import { GLTFLoader, ArrayItem, LoadBoundingInfoFromPositionAccessor } from "../glTFLoader.js";
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import { registerGLTFExtension, unregisterGLTFExtension } from "../glTFLoaderExtensionRegistry.js";
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const NAME = "KHR_draco_mesh_compression";
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/**
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@@ -73,7 +73,11 @@ export class KHR_draco_mesh_compression {
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if (!bufferView._dracoBabylonGeometry) {
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bufferView._dracoBabylonGeometry = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {
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const dracoCompression = this.dracoCompression || DracoCompression.Default;
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-
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const positionAccessor = ArrayItem.TryGet(this._loader.gltf.accessors, primitive.attributes["POSITION"]);
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const babylonBoundingInfo = !this._loader.parent.alwaysComputeBoundingBox && !babylonMesh.skeleton && positionAccessor ? LoadBoundingInfoFromPositionAccessor(positionAccessor) : null;
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return dracoCompression
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._decodeMeshToGeometryForGltfAsync(babylonMesh.name, this._loader.babylonScene, data, attributes, normalized, babylonBoundingInfo)
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.catch((error) => {
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throw new Error(`${context}: ${error.message}`);
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});
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});
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@@ -1 +1 @@
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{ DracoCompression } from \"core/Meshes/Compression/dracoCompression\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { Geometry } from \"core/Meshes/geometry\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport { MeshPrimitiveMode } from \"babylonjs-gltf2interface\";\r\nimport type { IKHRDracoMeshCompression } from \"babylonjs-gltf2interface\";\r\nimport type { IMeshPrimitive, IBufferView } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\n\r\nconst NAME = \"KHR_draco_mesh_compression\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the KHR_draco_mesh_compression extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"KHR_draco_mesh_compression\"]: {};\r\n }\r\n}\r\n\r\ninterface IBufferViewDraco extends IBufferView {\r\n _dracoBabylonGeometry?: Promise<Geometry>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_draco_mesh_compression implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * The draco compression used to decode vertex data or DracoCompression.Default if not defined\r\n */\r\n public dracoCompression?: DracoCompression;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines whether to use the normalized flag from the glTF accessor instead of the Draco data. Defaults to true.\r\n */\r\n public useNormalizedFlagFromAccessor = true;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = DracoCompression.DecoderAvailable && this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose(): void {\r\n delete this.dracoCompression;\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRDracoMeshCompression, Geometry>(context, primitive, this.name, (extensionContext, extension) => {\r\n if (primitive.mode != undefined) {\r\n if (primitive.mode !== MeshPrimitiveMode.TRIANGLES && primitive.mode !== MeshPrimitiveMode.TRIANGLE_STRIP) {\r\n throw new Error(`${context}: Unsupported mode ${primitive.mode}`);\r\n }\r\n }\r\n\r\n const attributes: { [kind: string]: number } = {};\r\n const normalized: { [kind: string]: boolean } = {};\r\n const loadAttribute = (name: string, kind: string) => {\r\n const uniqueId = extension.attributes[name];\r\n if (uniqueId == undefined) {\r\n return;\r\n }\r\n\r\n babylonMesh._delayInfo = babylonMesh._delayInfo || [];\r\n if (babylonMesh._delayInfo.indexOf(kind) === -1) {\r\n babylonMesh._delayInfo.push(kind);\r\n }\r\n\r\n attributes[kind] = uniqueId;\r\n\r\n if (this.useNormalizedFlagFromAccessor) {\r\n const accessor = ArrayItem.TryGet(this._loader.gltf.accessors, primitive.attributes[name]);\r\n if (accessor) {\r\n normalized[kind] = accessor.normalized || false;\r\n }\r\n }\r\n };\r\n\r\n loadAttribute(\"POSITION\", VertexBuffer.PositionKind);\r\n loadAttribute(\"NORMAL\", VertexBuffer.NormalKind);\r\n loadAttribute(\"TANGENT\", VertexBuffer.TangentKind);\r\n loadAttribute(\"TEXCOORD_0\", VertexBuffer.UVKind);\r\n loadAttribute(\"TEXCOORD_1\", VertexBuffer.UV2Kind);\r\n loadAttribute(\"TEXCOORD_2\", VertexBuffer.UV3Kind);\r\n loadAttribute(\"TEXCOORD_3\", VertexBuffer.UV4Kind);\r\n loadAttribute(\"TEXCOORD_4\", VertexBuffer.UV5Kind);\r\n loadAttribute(\"TEXCOORD_5\", VertexBuffer.UV6Kind);\r\n loadAttribute(\"JOINTS_0\", VertexBuffer.MatricesIndicesKind);\r\n loadAttribute(\"WEIGHTS_0\", VertexBuffer.MatricesWeightsKind);\r\n loadAttribute(\"COLOR_0\", VertexBuffer.ColorKind);\r\n\r\n const bufferView = ArrayItem.Get(extensionContext, this._loader.gltf.bufferViews, extension.bufferView) as IBufferViewDraco;\r\n if (!bufferView._dracoBabylonGeometry) {\r\n bufferView._dracoBabylonGeometry = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {\r\n const dracoCompression = this.dracoCompression || DracoCompression.Default;\r\n return dracoCompression._decodeMeshToGeometryForGltfAsync(babylonMesh.name, this._loader.babylonScene, data, attributes, normalized).catch((error) => {\r\n throw new Error(`${context}: ${error.message}`);\r\n });\r\n });\r\n }\r\n\r\n return bufferView._dracoBabylonGeometry;\r\n });\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new KHR_draco_mesh_compression(loader));\r\n"]}
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{"version":3,"file":"KHR_draco_mesh_compression.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/KHR_draco_mesh_compression.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,+DAAiD;AAE5E,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAQnD,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,oCAAoC,EAAE,MAAM,eAAe,CAAC;AAC5F,OAAO,EAAE,qBAAqB,EAAE,uBAAuB,EAAE,MAAM,gCAAgC,CAAC;AAEhG,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAiB1C;;GAEG;AACH,gEAAgE;AAChE,MAAM,OAAO,0BAA0B;IAuBnC;;OAEG;IACH,YAAY,MAAkB;QAzB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAY5B;;WAEG;QACI,kCAA6B,GAAG,IAAI,CAAC;QAQxC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,gBAAgB,CAAC,gBAAgB,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAC3F,CAAC;IAED,gBAAgB;IACT,OAAO;QACV,OAAO,IAAI,CAAC,gBAAgB,CAAC;QAC5B,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,oBAAoB,CAAC,OAAe,EAAE,SAAyB,EAAE,WAAiB;QACrF,OAAO,UAAU,CAAC,kBAAkB,CAAqC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YACpI,IAAI,SAAS,CAAC,IAAI,IAAI,SAAS,EAAE,CAAC;gBAC9B,IAAI,SAAS,CAAC,IAAI,wCAAgC,IAAI,SAAS,CAAC,IAAI,6CAAqC,EAAE,CAAC;oBACxG,MAAM,IAAI,KAAK,CAAC,GAAG,OAAO,sBAAsB,SAAS,CAAC,IAAI,EAAE,CAAC,CAAC;gBACtE,CAAC;YACL,CAAC;YAED,MAAM,UAAU,GAA+B,EAAE,CAAC;YAClD,MAAM,UAAU,GAAgC,EAAE,CAAC;YACnD,MAAM,aAAa,GAAG,CAAC,IAAY,EAAE,IAAY,EAAE,EAAE;gBACjD,MAAM,QAAQ,GAAG,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC5C,IAAI,QAAQ,IAAI,SAAS,EAAE,CAAC;oBACxB,OAAO;gBACX,CAAC;gBAED,WAAW,CAAC,UAAU,GAAG,WAAW,CAAC,UAAU,IAAI,EAAE,CAAC;gBACtD,IAAI,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;oBAC9C,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACtC,CAAC;gBAED,UAAU,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;gBAE5B,IAAI,IAAI,CAAC,6BAA6B,EAAE,CAAC;oBACrC,MAAM,QAAQ,GAAG,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC;oBAC3F,IAAI,QAAQ,EAAE,CAAC;wBACX,UAAU,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,UAAU,IAAI,KAAK,CAAC;oBACpD,CAAC;gBACL,CAAC;YACL,CAAC,CAAC;YAEF,aAAa,CAAC,UAAU,EAAE,YAAY,CAAC,YAAY,CAAC,CAAC;YACrD,aAAa,CAAC,QAAQ,EAAE,YAAY,CAAC,UAAU,CAAC,CAAC;YACjD,aAAa,CAAC,SAAS,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC;YACnD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,MAAM,CAAC,CAAC;YACjD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,UAAU,EAAE,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC5D,aAAa,CAAC,WAAW,EAAE,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC7D,aAAa,CAAC,SAAS,EAAE,YAAY,CAAC,SAAS,CAAC,CAAC;YAEjD,MAAM,UAAU,GAAG,SAAS,CAAC,GAAG,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,EAAE,SAAS,CAAC,UAAU,CAAqB,CAAC;YAC5H,IAAI,CAAC,UAAU,CAAC,qBAAqB,EAAE,CAAC;gBACpC,UAAU,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,gBAAgB,UAAU,CAAC,KAAK,EAAE,EAAE,UAAU,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;oBAC9H,MAAM,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,IAAI,gBAAgB,CAAC,OAAO,CAAC;oBAC3E,MAAM,gBAAgB,GAAG,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC;oBACzG,MAAM,mBAAmB,GACrB,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,wBAAwB,IAAI,CAAC,WAAW,CAAC,QAAQ,IAAI,gBAAgB,CAAC,CAAC,CAAC,oCAAoC,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;oBAC/J,OAAO,gBAAgB;yBAClB,iCAAiC,CAAC,WAAW,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,IAAI,EAAE,UAAU,EAAE,UAAU,EAAE,mBAAmB,CAAC;yBACjI,KAAK,CAAC,CAAC,KAAK,EAAE,EAAE;wBACb,MAAM,IAAI,KAAK,CAAC,GAAG,OAAO,KAAK,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC;oBACpD,CAAC,CAAC,CAAC;gBACX,CAAC,CAAC,CAAC;YACP,CAAC;YAED,OAAO,UAAU,CAAC,qBAAqB,CAAC;QAC5C,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,uBAAuB,CAAC,IAAI,CAAC,CAAC;AAC9B,qBAAqB,CAAC,IAAI,EAAE,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,0BAA0B,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import { DracoCompression } from \"core/Meshes/Compression/dracoCompression\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { Geometry } from \"core/Meshes/geometry\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport { MeshPrimitiveMode } from \"babylonjs-gltf2interface\";\r\nimport type { IKHRDracoMeshCompression } from \"babylonjs-gltf2interface\";\r\nimport type { IMeshPrimitive, IBufferView } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem, LoadBoundingInfoFromPositionAccessor } from \"../glTFLoader\";\r\nimport { registerGLTFExtension, unregisterGLTFExtension } from \"../glTFLoaderExtensionRegistry\";\r\n\r\nconst NAME = \"KHR_draco_mesh_compression\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the KHR_draco_mesh_compression extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"KHR_draco_mesh_compression\"]: {};\r\n }\r\n}\r\n\r\ninterface IBufferViewDraco extends IBufferView {\r\n _dracoBabylonGeometry?: Promise<Geometry>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_draco_mesh_compression implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * The draco compression used to decode vertex data or DracoCompression.Default if not defined\r\n */\r\n public dracoCompression?: DracoCompression;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines whether to use the normalized flag from the glTF accessor instead of the Draco data. Defaults to true.\r\n */\r\n public useNormalizedFlagFromAccessor = true;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = DracoCompression.DecoderAvailable && this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose(): void {\r\n delete this.dracoCompression;\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRDracoMeshCompression, Geometry>(context, primitive, this.name, (extensionContext, extension) => {\r\n if (primitive.mode != undefined) {\r\n if (primitive.mode !== MeshPrimitiveMode.TRIANGLES && primitive.mode !== MeshPrimitiveMode.TRIANGLE_STRIP) {\r\n throw new Error(`${context}: Unsupported mode ${primitive.mode}`);\r\n }\r\n }\r\n\r\n const attributes: { [kind: string]: number } = {};\r\n const normalized: { [kind: string]: boolean } = {};\r\n const loadAttribute = (name: string, kind: string) => {\r\n const uniqueId = extension.attributes[name];\r\n if (uniqueId == undefined) {\r\n return;\r\n }\r\n\r\n babylonMesh._delayInfo = babylonMesh._delayInfo || [];\r\n if (babylonMesh._delayInfo.indexOf(kind) === -1) {\r\n babylonMesh._delayInfo.push(kind);\r\n }\r\n\r\n attributes[kind] = uniqueId;\r\n\r\n if (this.useNormalizedFlagFromAccessor) {\r\n const accessor = ArrayItem.TryGet(this._loader.gltf.accessors, primitive.attributes[name]);\r\n if (accessor) {\r\n normalized[kind] = accessor.normalized || false;\r\n }\r\n }\r\n };\r\n\r\n loadAttribute(\"POSITION\", VertexBuffer.PositionKind);\r\n loadAttribute(\"NORMAL\", VertexBuffer.NormalKind);\r\n loadAttribute(\"TANGENT\", VertexBuffer.TangentKind);\r\n loadAttribute(\"TEXCOORD_0\", VertexBuffer.UVKind);\r\n loadAttribute(\"TEXCOORD_1\", VertexBuffer.UV2Kind);\r\n loadAttribute(\"TEXCOORD_2\", VertexBuffer.UV3Kind);\r\n loadAttribute(\"TEXCOORD_3\", VertexBuffer.UV4Kind);\r\n loadAttribute(\"TEXCOORD_4\", VertexBuffer.UV5Kind);\r\n loadAttribute(\"TEXCOORD_5\", VertexBuffer.UV6Kind);\r\n loadAttribute(\"JOINTS_0\", VertexBuffer.MatricesIndicesKind);\r\n loadAttribute(\"WEIGHTS_0\", VertexBuffer.MatricesWeightsKind);\r\n loadAttribute(\"COLOR_0\", VertexBuffer.ColorKind);\r\n\r\n const bufferView = ArrayItem.Get(extensionContext, this._loader.gltf.bufferViews, extension.bufferView) as IBufferViewDraco;\r\n if (!bufferView._dracoBabylonGeometry) {\r\n bufferView._dracoBabylonGeometry = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {\r\n const dracoCompression = this.dracoCompression || DracoCompression.Default;\r\n const positionAccessor = ArrayItem.TryGet(this._loader.gltf.accessors, primitive.attributes[\"POSITION\"]);\r\n const babylonBoundingInfo =\r\n !this._loader.parent.alwaysComputeBoundingBox && !babylonMesh.skeleton && positionAccessor ? LoadBoundingInfoFromPositionAccessor(positionAccessor) : null;\r\n return dracoCompression\r\n ._decodeMeshToGeometryForGltfAsync(babylonMesh.name, this._loader.babylonScene, data, attributes, normalized, babylonBoundingInfo)\r\n .catch((error) => {\r\n throw new Error(`${context}: ${error.message}`);\r\n });\r\n });\r\n }\r\n\r\n return bufferView._dracoBabylonGeometry;\r\n });\r\n }\r\n}\r\n\r\nunregisterGLTFExtension(NAME);\r\nregisterGLTFExtension(NAME, true, (loader) => new KHR_draco_mesh_compression(loader));\r\n"]}
|
package/glTF/2.0/glTFLoader.d.ts
CHANGED
@@ -17,6 +17,7 @@ import type { IGLTFLoader, IGLTFLoaderData } from "../glTFFileLoader";
|
|
17
17
|
import { GLTFFileLoader } from "../glTFFileLoader";
|
18
18
|
import type { IDataBuffer } from "@babylonjs/core/Misc/dataReader.js";
|
19
19
|
import type { Light } from "@babylonjs/core/Lights/light.js";
|
20
|
+
import { BoundingInfo } from "@babylonjs/core/Culling/boundingInfo.js";
|
20
21
|
import type { AssetContainer } from "@babylonjs/core/assetContainer.js";
|
21
22
|
import type { AnimationPropertyInfo } from "./glTFLoaderAnimation";
|
22
23
|
import type { IObjectInfo } from "@babylonjs/core/ObjectModel/objectModelInterfaces.js";
|
@@ -58,6 +59,8 @@ export interface IAnimationTargetInfo {
|
|
58
59
|
/** @internal */
|
59
60
|
properties: Array<AnimationPropertyInfo>;
|
60
61
|
}
|
62
|
+
/** @internal */
|
63
|
+
export declare function LoadBoundingInfoFromPositionAccessor(accessor: IAccessor): Nullable<BoundingInfo>;
|
61
64
|
/**
|
62
65
|
* The glTF 2.0 loader
|
63
66
|
*/
|
package/glTF/2.0/glTFLoader.js
CHANGED
@@ -84,6 +84,37 @@ export class ArrayItem {
|
|
84
84
|
}
|
85
85
|
}
|
86
86
|
}
|
87
|
+
/** @internal */
|
88
|
+
export function LoadBoundingInfoFromPositionAccessor(accessor) {
|
89
|
+
if (accessor.min && accessor.max) {
|
90
|
+
const minArray = accessor.min;
|
91
|
+
const maxArray = accessor.max;
|
92
|
+
const minVector = TmpVectors.Vector3[0].copyFromFloats(minArray[0], minArray[1], minArray[2]);
|
93
|
+
const maxVector = TmpVectors.Vector3[1].copyFromFloats(maxArray[0], maxArray[1], maxArray[2]);
|
94
|
+
if (accessor.normalized && accessor.componentType !== 5126 /* AccessorComponentType.FLOAT */) {
|
95
|
+
let divider = 1;
|
96
|
+
switch (accessor.componentType) {
|
97
|
+
case 5120 /* AccessorComponentType.BYTE */:
|
98
|
+
divider = 127.0;
|
99
|
+
break;
|
100
|
+
case 5121 /* AccessorComponentType.UNSIGNED_BYTE */:
|
101
|
+
divider = 255.0;
|
102
|
+
break;
|
103
|
+
case 5122 /* AccessorComponentType.SHORT */:
|
104
|
+
divider = 32767.0;
|
105
|
+
break;
|
106
|
+
case 5123 /* AccessorComponentType.UNSIGNED_SHORT */:
|
107
|
+
divider = 65535.0;
|
108
|
+
break;
|
109
|
+
}
|
110
|
+
const oneOverDivider = 1 / divider;
|
111
|
+
minVector.scaleInPlace(oneOverDivider);
|
112
|
+
maxVector.scaleInPlace(oneOverDivider);
|
113
|
+
}
|
114
|
+
return new BoundingInfo(minVector, maxVector);
|
115
|
+
}
|
116
|
+
return null;
|
117
|
+
}
|
87
118
|
/**
|
88
119
|
* The glTF 2.0 loader
|
89
120
|
*/
|
@@ -839,30 +870,9 @@ export class GLTFLoader {
|
|
839
870
|
const accessor = ArrayItem.Get(`${context}/attributes/${name}`, this._gltf.accessors, attributes[name]);
|
840
871
|
promises.push(this._loadVertexAccessorAsync(`/accessors/${accessor.index}`, accessor, kind).then((babylonVertexBuffer) => {
|
841
872
|
if (babylonVertexBuffer.getKind() === VertexBuffer.PositionKind && !this.parent.alwaysComputeBoundingBox && !babylonMesh.skeleton) {
|
842
|
-
|
843
|
-
|
844
|
-
|
845
|
-
if (accessor.normalized && accessor.componentType !== 5126 /* AccessorComponentType.FLOAT */) {
|
846
|
-
let divider = 1;
|
847
|
-
switch (accessor.componentType) {
|
848
|
-
case 5120 /* AccessorComponentType.BYTE */:
|
849
|
-
divider = 127.0;
|
850
|
-
break;
|
851
|
-
case 5121 /* AccessorComponentType.UNSIGNED_BYTE */:
|
852
|
-
divider = 255.0;
|
853
|
-
break;
|
854
|
-
case 5122 /* AccessorComponentType.SHORT */:
|
855
|
-
divider = 32767.0;
|
856
|
-
break;
|
857
|
-
case 5123 /* AccessorComponentType.UNSIGNED_SHORT */:
|
858
|
-
divider = 65535.0;
|
859
|
-
break;
|
860
|
-
}
|
861
|
-
const oneOverDivider = 1 / divider;
|
862
|
-
min.scaleInPlace(oneOverDivider);
|
863
|
-
max.scaleInPlace(oneOverDivider);
|
864
|
-
}
|
865
|
-
babylonGeometry._boundingInfo = new BoundingInfo(min, max);
|
873
|
+
const babylonBoundingInfo = LoadBoundingInfoFromPositionAccessor(accessor);
|
874
|
+
if (babylonBoundingInfo) {
|
875
|
+
babylonGeometry._boundingInfo = babylonBoundingInfo;
|
866
876
|
babylonGeometry.useBoundingInfoFromGeometry = true;
|
867
877
|
}
|
868
878
|
}
|