@babylonjs/loaders 7.30.1 → 7.31.1

Sign up to get free protection for your applications and to get access to all the features.
@@ -4,11 +4,10 @@ import { GaussianSplattingMesh } from "@babylonjs/core/Meshes/GaussianSplatting/
4
4
  import { AssetContainer } from "@babylonjs/core/assetContainer.js";
5
5
  import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
6
6
  import { Logger } from "@babylonjs/core/Misc/logger.js";
7
- import { Quaternion, TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
7
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
8
8
  import { PointsCloudSystem } from "@babylonjs/core/Particles/pointsCloudSystem.js";
9
9
  import { Color4 } from "@babylonjs/core/Maths/math.color.js";
10
10
  import { VertexData } from "@babylonjs/core/Meshes/mesh.vertexData.js";
11
- import { Scalar } from "@babylonjs/core/Maths/math.scalar.js";
12
11
  /**
13
12
  * Indicator of the parsed ply buffer. A standard ready to use splat or an array of positions for a point cloud
14
13
  */
@@ -18,12 +17,6 @@ var Mode;
18
17
  Mode[Mode["PointCloud"] = 1] = "PointCloud";
19
18
  Mode[Mode["Mesh"] = 2] = "Mesh";
20
19
  })(Mode || (Mode = {}));
21
- /** @internal */
22
- var ElementMode;
23
- (function (ElementMode) {
24
- ElementMode[ElementMode["Vertex"] = 0] = "Vertex";
25
- ElementMode[ElementMode["Chunk"] = 1] = "Chunk";
26
- })(ElementMode || (ElementMode = {}));
27
20
  /**
28
21
  * @experimental
29
22
  * SPLAT file type loader.
@@ -223,12 +216,12 @@ export class SPLATFileLoader {
223
216
  }
224
217
  const vertexCount = parseInt(/element vertex (\d+)\n/.exec(header)[1]);
225
218
  const faceElement = /element face (\d+)\n/.exec(header);
226
- const chunkElement = /element chunk (\d+)\n/.exec(header);
227
219
  let faceCount = 0;
228
- let chunkCount = 0;
229
220
  if (faceElement) {
230
221
  faceCount = parseInt(faceElement[1]);
231
222
  }
223
+ const chunkElement = /element chunk (\d+)\n/.exec(header);
224
+ let chunkCount = 0;
232
225
  if (chunkElement) {
233
226
  chunkCount = parseInt(chunkElement[1]);
234
227
  }
@@ -244,6 +237,11 @@ export class SPLATFileLoader {
244
237
  uchar: 1,
245
238
  list: 0,
246
239
  };
240
+ let ElementMode;
241
+ (function (ElementMode) {
242
+ ElementMode[ElementMode["Vertex"] = 0] = "Vertex";
243
+ ElementMode[ElementMode["Chunk"] = 1] = "Chunk";
244
+ })(ElementMode || (ElementMode = {}));
247
245
  let chunkMode = 1 /* ElementMode.Chunk */;
248
246
  const vertexProperties = [];
249
247
  const chunkProperties = [];
@@ -275,237 +273,9 @@ export class SPLATFileLoader {
275
273
  }
276
274
  const rowVertexLength = rowVertexOffset;
277
275
  const rowChunkLength = rowChunkOffset;
278
- const rowOutputLength = 3 * 4 + 3 * 4 + 4 + 4; // Vector3 position, Vector3 scale, 1 u8 quaternion, 1 color with alpha
279
- const SH_C0 = 0.28209479177387814;
280
- let offset = 0;
276
+ const buffer = GaussianSplattingMesh.ConvertPLYToSplat(data);
281
277
  const dataView = new DataView(data, headerEndIndex + headerEnd.length);
282
- const buffer = new ArrayBuffer(rowOutputLength * vertexCount);
283
- const q = new Quaternion();
284
- const temp3 = TmpVectors.Vector3[0];
285
- const unpackUnorm = (value, bits) => {
286
- const t = (1 << bits) - 1;
287
- return (value & t) / t;
288
- };
289
- const unpack111011 = (value, result) => {
290
- result.x = unpackUnorm(value >>> 21, 11);
291
- result.y = unpackUnorm(value >>> 11, 10);
292
- result.z = unpackUnorm(value, 11);
293
- };
294
- const unpack8888 = (value, result) => {
295
- result[0] = unpackUnorm(value >>> 24, 8) * 255;
296
- result[1] = unpackUnorm(value >>> 16, 8) * 255;
297
- result[2] = unpackUnorm(value >>> 8, 8) * 255;
298
- result[3] = unpackUnorm(value, 8) * 255;
299
- };
300
- // unpack quaternion with 2,10,10,10 format (largest element, 3x10bit element)
301
- const unpackRot = (value, result) => {
302
- const norm = 1.0 / (Math.sqrt(2) * 0.5);
303
- const a = (unpackUnorm(value >>> 20, 10) - 0.5) * norm;
304
- const b = (unpackUnorm(value >>> 10, 10) - 0.5) * norm;
305
- const c = (unpackUnorm(value, 10) - 0.5) * norm;
306
- const m = Math.sqrt(1.0 - (a * a + b * b + c * c));
307
- switch (value >>> 30) {
308
- case 0:
309
- result.set(m, a, b, c);
310
- break;
311
- case 1:
312
- result.set(a, m, b, c);
313
- break;
314
- case 2:
315
- result.set(a, b, m, c);
316
- break;
317
- case 3:
318
- result.set(a, b, c, m);
319
- break;
320
- }
321
- };
322
- const compressedChunks = new Array(chunkCount);
323
- for (let i = 0; i < chunkCount; i++) {
324
- const currentChunk = { min: new Vector3(), max: new Vector3(), minScale: new Vector3(), maxScale: new Vector3() };
325
- compressedChunks[i] = currentChunk;
326
- for (let propertyIndex = 0; propertyIndex < chunkProperties.length; propertyIndex++) {
327
- const property = chunkProperties[propertyIndex];
328
- let value;
329
- switch (property.type) {
330
- case "float":
331
- value = dataView.getFloat32(property.offset + offset, true);
332
- break;
333
- default:
334
- //throw new Error(`Unsupported property type: ${property.type}`);
335
- continue;
336
- }
337
- switch (property.name) {
338
- case "min_x":
339
- currentChunk.min.x = value;
340
- break;
341
- case "min_y":
342
- currentChunk.min.y = value;
343
- break;
344
- case "min_z":
345
- currentChunk.min.z = value;
346
- break;
347
- case "max_x":
348
- currentChunk.max.x = value;
349
- break;
350
- case "max_y":
351
- currentChunk.max.y = value;
352
- break;
353
- case "max_z":
354
- currentChunk.max.z = value;
355
- break;
356
- case "min_scale_x":
357
- currentChunk.minScale.x = value;
358
- break;
359
- case "min_scale_y":
360
- currentChunk.minScale.y = value;
361
- break;
362
- case "min_scale_z":
363
- currentChunk.minScale.z = value;
364
- break;
365
- case "max_scale_x":
366
- currentChunk.maxScale.x = value;
367
- break;
368
- case "max_scale_y":
369
- currentChunk.maxScale.y = value;
370
- break;
371
- case "max_scale_z":
372
- currentChunk.maxScale.z = value;
373
- break;
374
- }
375
- }
376
- offset += rowChunkLength;
377
- }
378
- for (let i = 0; i < vertexCount; i++) {
379
- const position = new Float32Array(buffer, i * rowOutputLength, 3);
380
- const scale = new Float32Array(buffer, i * rowOutputLength + 12, 3);
381
- const rgba = new Uint8ClampedArray(buffer, i * rowOutputLength + 24, 4);
382
- const rot = new Uint8ClampedArray(buffer, i * rowOutputLength + 28, 4);
383
- const chunkIndex = i >> 8;
384
- let r0 = 255;
385
- let r1 = 0;
386
- let r2 = 0;
387
- let r3 = 0;
388
- for (let propertyIndex = 0; propertyIndex < vertexProperties.length; propertyIndex++) {
389
- const property = vertexProperties[propertyIndex];
390
- let value;
391
- switch (property.type) {
392
- case "float":
393
- value = dataView.getFloat32(offset + property.offset, true);
394
- break;
395
- case "int":
396
- value = dataView.getInt32(offset + property.offset, true);
397
- break;
398
- case "uint":
399
- value = dataView.getUint32(offset + property.offset, true);
400
- break;
401
- case "double":
402
- value = dataView.getFloat64(offset + property.offset, true);
403
- break;
404
- case "uchar":
405
- value = dataView.getUint8(offset + property.offset);
406
- break;
407
- default:
408
- //throw new Error(`Unsupported property type: ${property.type}`);
409
- continue;
410
- }
411
- switch (property.name) {
412
- case "packed_position":
413
- {
414
- const compressedChunk = compressedChunks[chunkIndex];
415
- unpack111011(value, temp3);
416
- position[0] = Scalar.Lerp(compressedChunk.min.x, compressedChunk.max.x, temp3.x);
417
- position[1] = -Scalar.Lerp(compressedChunk.min.y, compressedChunk.max.y, temp3.y);
418
- position[2] = Scalar.Lerp(compressedChunk.min.z, compressedChunk.max.z, temp3.z);
419
- }
420
- break;
421
- case "packed_rotation":
422
- {
423
- unpackRot(value, q);
424
- r0 = q.w;
425
- r1 = q.z;
426
- r2 = q.y;
427
- r3 = q.x;
428
- }
429
- break;
430
- case "packed_scale":
431
- {
432
- const compressedChunk = compressedChunks[chunkIndex];
433
- unpack111011(value, temp3);
434
- scale[0] = Math.exp(Scalar.Lerp(compressedChunk.minScale.x, compressedChunk.maxScale.x, temp3.x));
435
- scale[1] = Math.exp(Scalar.Lerp(compressedChunk.minScale.y, compressedChunk.maxScale.y, temp3.y));
436
- scale[2] = Math.exp(Scalar.Lerp(compressedChunk.minScale.z, compressedChunk.maxScale.z, temp3.z));
437
- }
438
- break;
439
- case "packed_color":
440
- unpack8888(value, rgba);
441
- break;
442
- case "x":
443
- position[0] = value;
444
- break;
445
- case "y":
446
- position[1] = value;
447
- break;
448
- case "z":
449
- position[2] = value;
450
- break;
451
- case "scale_0":
452
- scale[0] = Math.exp(value);
453
- break;
454
- case "scale_1":
455
- scale[1] = Math.exp(value);
456
- break;
457
- case "scale_2":
458
- scale[2] = Math.exp(value);
459
- break;
460
- case "diffuse_red":
461
- case "red":
462
- rgba[0] = value;
463
- break;
464
- case "diffuse_green":
465
- case "green":
466
- rgba[1] = value;
467
- break;
468
- case "diffuse_blue":
469
- case "blue":
470
- rgba[2] = value;
471
- break;
472
- case "f_dc_0":
473
- rgba[0] = (0.5 + SH_C0 * value) * 255;
474
- break;
475
- case "f_dc_1":
476
- rgba[1] = (0.5 + SH_C0 * value) * 255;
477
- break;
478
- case "f_dc_2":
479
- rgba[2] = (0.5 + SH_C0 * value) * 255;
480
- break;
481
- case "f_dc_3":
482
- rgba[3] = (0.5 + SH_C0 * value) * 255;
483
- break;
484
- case "opacity":
485
- rgba[3] = (1 / (1 + Math.exp(-value))) * 255;
486
- break;
487
- case "rot_0":
488
- r0 = value;
489
- break;
490
- case "rot_1":
491
- r1 = value;
492
- break;
493
- case "rot_2":
494
- r2 = value;
495
- break;
496
- case "rot_3":
497
- r3 = value;
498
- break;
499
- }
500
- }
501
- q.set(r1, r2, r3, r0);
502
- q.normalize();
503
- rot[0] = q.w * 128 + 128;
504
- rot[1] = q.x * 128 + 128;
505
- rot[2] = q.y * 128 + 128;
506
- rot[3] = q.z * 128 + 128;
507
- offset += rowVertexLength;
508
- }
278
+ let offset = rowChunkLength * chunkCount + rowVertexLength * vertexCount;
509
279
  // faces
510
280
  const faces = [];
511
281
  if (faceCount) {
@@ -1 +1 @@
1
- {"version":3,"file":"splatFileLoader.js","sourceRoot":"","sources":["../../../../dev/loaders/src/SPLAT/splatFileLoader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,+CAAiC;AACrE,OAAO,EAAE,uBAAuB,EAAE,MAAM,4BAA4B,CAAC;AACrE,OAAO,EAAE,qBAAqB,EAAE,0EAA4D;AAC5F,OAAO,EAAE,cAAc,EAAE,0CAA4B;AAIrD,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAC1C,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,6CAA+B;AACzE,OAAO,EAAE,iBAAiB,EAAE,uDAAyC;AACrE,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,UAAU,EAAE,kDAAoC;AAEzD,OAAO,EAAE,MAAM,EAAE,6CAA+B;AAYhD;;GAEG;AACH,IAAW,IAIV;AAJD,WAAW,IAAI;IACX,iCAAS,CAAA;IACT,2CAAc,CAAA;IACd,+BAAQ,CAAA;AACZ,CAAC,EAJU,IAAI,KAAJ,IAAI,QAId;AAoBD,gBAAgB;AAChB,IAAW,WAGV;AAHD,WAAW,WAAW;IAClB,iDAAU,CAAA;IACV,+CAAS,CAAA;AACb,CAAC,EAHU,WAAW,KAAX,WAAW,QAGrB;AAED;;;;GAIG;AACH,MAAM,OAAO,eAAe;IAexB;;;OAGG;IACH,YAAY,iBAAyD,eAAe,CAAC,sBAAsB;QAlB3G;;WAEG;QACa,SAAI,GAAG,uBAAuB,CAAC,IAAI,CAAC;QAE5C,oBAAe,GAA6B,IAAI,CAAC;QAGzD;;;WAGG;QACa,eAAU,GAAG,uBAAuB,CAAC,UAAU,CAAC;QAO5D,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;IAC1C,CAAC;IAMD,gBAAgB;IAChB,YAAY,CAAC,OAAiC;QAC1C,OAAO,IAAI,eAAe,CAAC,OAAO,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC,CAAC;IACtE,CAAC;IAED;;;;;;;;;OASG;IACI,KAAK,CAAC,eAAe,CACxB,WAAgB,EAChB,KAAY,EACZ,IAAS,EACT,OAAe,EACf,UAAuD,EACvD,QAAiB;QAEjB,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YAClE,OAAO;gBACH,MAAM,EAAE,MAAM;gBACd,eAAe,EAAE,EAAE;gBACnB,SAAS,EAAE,EAAE;gBACb,eAAe,EAAE,EAAE;gBACnB,cAAc,EAAE,EAAE;gBAClB,UAAU,EAAE,EAAE;gBACd,MAAM,EAAE,EAAE;gBACV,cAAc,EAAE,EAAE;aACrB,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,MAAM,CAAC,gBAAgB,CAAC,UAA6B,EAAE,IAAiB;QAC5E,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,OAAO,KAAK,CAAC;SAChB;QACD,MAAM,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QACrC,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC;QAEvC,2GAA2G;QAC3G,MAAM,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACxC,MAAM,WAAW,GAAG,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC;QAE/C,MAAM,cAAc,GAAG,UAAU,QAAa,EAAE,CAAS;YACrD,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,QAAQ,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAEzC,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;YAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;YAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;YAChD,QAAQ,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5C,CAAC,CAAC;QAEF,UAAU,CAAC,SAAS,CAAC,WAAW,EAAE,cAAc,CAAC,CAAC;QAClD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,KAAY,EAAE,SAAoB;QACxD,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QAExC,MAAM,OAAO,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC/C,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAEjD,MAAM,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACxC,MAAM,WAAW,GAAG,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC;QAE/C,MAAM,SAAS,GAAG,EAAE,CAAC;QAErB,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;QACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE;YAClC,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAC3B;QAED,IAAI,SAAS,CAAC,eAAe,EAAE;YAC3B,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;YACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE;gBAClC,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAChD,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtB,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtB,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtB,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;aACzB;YACD,UAAU,CAAC,MAAM,GAAG,MAAM,CAAC;SAC9B;QAED,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;QACjC,UAAU,CAAC,OAAO,GAAG,SAAS,CAAC,KAAM,CAAC;QAEtC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAC7B,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,MAAM,CAAC,WAAgB,EAAE,KAAY,EAAE,IAAS,EAAE,OAAe;QACrE,MAAM,kBAAkB,GAAgB,EAAE,CAAC,CAAC,sBAAsB;QAClE,MAAM,SAAS,GAAG,eAAe,CAAC,kBAAkB,CAAC,IAAmB,CAAC,CAAC;QAC1E,QAAQ,SAAS,CAAC,IAAI,EAAE;YACpB;gBACI;oBACI,MAAM,iBAAiB,GAAG,IAAI,qBAAqB,CAAC,mBAAmB,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;oBACtH,iBAAiB,CAAC,gBAAgB,GAAG,IAAI,CAAC,eAAe,CAAC;oBAC1D,kBAAkB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;oBAC3C,iBAAiB,CAAC,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;iBACnD;gBACD,MAAM;YACV;gBACI;oBACI,MAAM,UAAU,GAAG,IAAI,iBAAiB,CAAC,YAAY,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;oBACjE,IAAI,eAAe,CAAC,gBAAgB,CAAC,UAAU,EAAE,SAAS,CAAC,IAAI,CAAC,EAAE;wBAC9D,OAAO,OAAO,CAAC,GAAG,CAAC,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;4BAC5D,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;4BACjC,OAAO,kBAAkB,CAAC;wBAC9B,CAAC,CAAC,CAAC;qBACN;yBAAM;wBACH,UAAU,CAAC,OAAO,EAAE,CAAC;qBACxB;iBACJ;gBACD,MAAM;YACV;gBACI;oBACI,IAAI,SAAS,CAAC,KAAK,EAAE;wBACjB,kBAAkB,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC,CAAC;qBACzE;yBAAM;wBACH,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;qBAClE;iBACJ;gBACD,MAAM;YACV;gBACI,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;SACjD;QACD,OAAO,OAAO,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;IAC/C,CAAC;IAED;;;;;;OAMG;IACI,uBAAuB,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe;QACtE,MAAM,SAAS,GAAG,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC;QAC5C,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;QAEjC,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC;aAClD,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACb,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;YAC7D,wDAAwD;YACxD,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,OAAO,SAAS,CAAC;QACrB,CAAC,CAAC;aACD,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE;YACV,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,MAAM,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACX,CAAC;IAED;;;;;;OAMG;IACI,SAAS,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe;QACxD,kBAAkB;QAClB,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;YAC9D,cAAc;QAClB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;OAMG;IACK,MAAM,CAAC,kBAAkB,CAAC,IAAiB;QAC/C,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QAClC,MAAM,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC;QAClE,MAAM,SAAS,GAAG,cAAc,CAAC;QACjC,MAAM,cAAc,GAAG,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QACjD,IAAI,cAAc,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE;YAC/B,iBAAiB;YACjB,OAAO,EAAE,IAAI,oBAAY,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC;SAC3C;QACD,MAAM,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,CAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,MAAM,WAAW,GAAG,sBAAsB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACxD,MAAM,YAAY,GAAG,uBAAuB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1D,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,IAAI,WAAW,EAAE;YACb,SAAS,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;SACxC;QACD,IAAI,YAAY,EAAE;YACd,UAAU,GAAG,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;SAC1C;QACD,IAAI,eAAe,GAAG,CAAC,CAAC;QACxB,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,MAAM,OAAO,GAA2B;YACpC,MAAM,EAAE,CAAC;YACT,GAAG,EAAE,CAAC;YACN,IAAI,EAAE,CAAC;YACP,KAAK,EAAE,CAAC;YACR,KAAK,EAAE,CAAC;YACR,MAAM,EAAE,CAAC;YACT,KAAK,EAAE,CAAC;YACR,IAAI,EAAE,CAAC;SACV,CAAC;QAOF,IAAI,SAAS,4BAAoB,CAAC;QAClC,MAAM,gBAAgB,GAAkB,EAAE,CAAC;QAC3C,MAAM,eAAe,GAAkB,EAAE,CAAC;QAC1C,MAAM,QAAQ,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7D,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE;YACzB,IAAI,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE;gBAC9B,MAAM,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAEvC,IAAI,SAAS,6BAAqB,EAAE;oBAChC,eAAe,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,cAAc,EAAE,CAAC,CAAC;oBAC7D,cAAc,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;iBACnC;qBAAM,IAAI,SAAS,8BAAsB,EAAE;oBACxC,gBAAgB,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC,CAAC;oBAC/D,eAAe,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;iBACpC;gBAED,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;oBAChB,MAAM,CAAC,IAAI,CAAC,8BAA8B,IAAI,GAAG,CAAC,CAAC;iBACtD;aACJ;iBAAM,IAAI,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE;gBACpC,MAAM,CAAC,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACjC,IAAI,IAAI,IAAI,OAAO,EAAE;oBACjB,SAAS,4BAAoB,CAAC;iBACjC;qBAAM,IAAI,IAAI,IAAI,QAAQ,EAAE;oBACzB,SAAS,6BAAqB,CAAC;iBAClC;aACJ;SACJ;QAED,MAAM,eAAe,GAAG,eAAe,CAAC;QACxC,MAAM,cAAc,GAAG,cAAc,CAAC;QAEtC,MAAM,eAAe,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,uEAAuE;QACtH,MAAM,KAAK,GAAG,mBAAmB,CAAC;QAClC,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,IAAI,EAAE,cAAc,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;QACvE,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,eAAe,GAAG,WAAW,CAAC,CAAC;QAC9D,MAAM,CAAC,GAAG,IAAI,UAAU,EAAE,CAAC;QAC3B,MAAM,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAEpC,MAAM,WAAW,GAAG,CAAC,KAAa,EAAE,IAAY,EAAE,EAAE;YAChD,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC;YAC1B,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QAC3B,CAAC,CAAC;QAEF,MAAM,YAAY,GAAG,CAAC,KAAa,EAAE,MAAe,EAAE,EAAE;YACpD,MAAM,CAAC,CAAC,GAAG,WAAW,CAAC,KAAK,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC;YACzC,MAAM,CAAC,CAAC,GAAG,WAAW,CAAC,KAAK,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC;YACzC,MAAM,CAAC,CAAC,GAAG,WAAW,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;QACtC,CAAC,CAAC;QAEF,MAAM,UAAU,GAAG,CAAC,KAAa,EAAE,MAAyB,EAAE,EAAE;YAC5D,MAAM,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,KAAK,KAAK,EAAE,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC;YAC/C,MAAM,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,KAAK,KAAK,EAAE,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC;YAC/C,MAAM,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,KAAK,KAAK,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC;YAC9C,MAAM,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,KAAK,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC;QAC5C,CAAC,CAAC;QAEF,8EAA8E;QAC9E,MAAM,SAAS,GAAG,CAAC,KAAa,EAAE,MAAkB,EAAE,EAAE;YACpD,MAAM,IAAI,GAAG,GAAG,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;YACxC,MAAM,CAAC,GAAG,CAAC,WAAW,CAAC,KAAK,KAAK,EAAE,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC;YACvD,MAAM,CAAC,GAAG,CAAC,WAAW,CAAC,KAAK,KAAK,EAAE,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC;YACvD,MAAM,CAAC,GAAG,CAAC,WAAW,CAAC,KAAK,EAAE,EAAE,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC;YAChD,MAAM,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAEnD,QAAQ,KAAK,KAAK,EAAE,EAAE;gBAClB,KAAK,CAAC;oBACF,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBACvB,MAAM;gBACV,KAAK,CAAC;oBACF,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBACvB,MAAM;gBACV,KAAK,CAAC;oBACF,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBACvB,MAAM;gBACV,KAAK,CAAC;oBACF,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;oBACvB,MAAM;aACb;QACL,CAAC,CAAC;QAEF,MAAM,gBAAgB,GAAG,IAAI,KAAK,CAAqB,UAAU,CAAC,CAAC;QACnE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;YACjC,MAAM,YAAY,GAAG,EAAE,GAAG,EAAE,IAAI,OAAO,EAAE,EAAE,GAAG,EAAE,IAAI,OAAO,EAAE,EAAE,QAAQ,EAAE,IAAI,OAAO,EAAE,EAAE,QAAQ,EAAE,IAAI,OAAO,EAAE,EAAE,CAAC;YAClH,gBAAgB,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC;YACnC,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,GAAG,eAAe,CAAC,MAAM,EAAE,aAAa,EAAE,EAAE;gBACjF,MAAM,QAAQ,GAAG,eAAe,CAAC,aAAa,CAAC,CAAC;gBAChD,IAAI,KAAK,CAAC;gBACV,QAAQ,QAAQ,CAAC,IAAI,EAAE;oBACnB,KAAK,OAAO;wBACR,KAAK,GAAG,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,EAAE,IAAI,CAAC,CAAC;wBAC5D,MAAM;oBACV;wBACI,iEAAiE;wBACjE,SAAS;iBAChB;gBAED,QAAQ,QAAQ,CAAC,IAAI,EAAE;oBACnB,KAAK,OAAO;wBACR,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;wBAC3B,MAAM;oBACV,KAAK,OAAO;wBACR,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;wBAC3B,MAAM;oBACV,KAAK,OAAO;wBACR,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;wBAC3B,MAAM;oBACV,KAAK,OAAO;wBACR,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;wBAC3B,MAAM;oBACV,KAAK,OAAO;wBACR,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;wBAC3B,MAAM;oBACV,KAAK,OAAO;wBACR,YAAY,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;wBAC3B,MAAM;oBACV,KAAK,aAAa;wBACd,YAAY,CAAC,QAAQ,CAAC,CAAC,GAAG,KAAK,CAAC;wBAChC,MAAM;oBACV,KAAK,aAAa;wBACd,YAAY,CAAC,QAAQ,CAAC,CAAC,GAAG,KAAK,CAAC;wBAChC,MAAM;oBACV,KAAK,aAAa;wBACd,YAAY,CAAC,QAAQ,CAAC,CAAC,GAAG,KAAK,CAAC;wBAChC,MAAM;oBACV,KAAK,aAAa;wBACd,YAAY,CAAC,QAAQ,CAAC,CAAC,GAAG,KAAK,CAAC;wBAChC,MAAM;oBACV,KAAK,aAAa;wBACd,YAAY,CAAC,QAAQ,CAAC,CAAC,GAAG,KAAK,CAAC;wBAChC,MAAM;oBACV,KAAK,aAAa;wBACd,YAAY,CAAC,QAAQ,CAAC,CAAC,GAAG,KAAK,CAAC;wBAChC,MAAM;iBACb;aACJ;YACD,MAAM,IAAI,cAAc,CAAC;SAC5B;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE;YAClC,MAAM,QAAQ,GAAG,IAAI,YAAY,CAAC,MAAM,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,CAAC,CAAC;YAClE,MAAM,KAAK,GAAG,IAAI,YAAY,CAAC,MAAM,EAAE,CAAC,GAAG,eAAe,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;YACpE,MAAM,IAAI,GAAG,IAAI,iBAAiB,CAAC,MAAM,EAAE,CAAC,GAAG,eAAe,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;YACxE,MAAM,GAAG,GAAG,IAAI,iBAAiB,CAAC,MAAM,EAAE,CAAC,GAAG,eAAe,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;YACvE,MAAM,UAAU,GAAG,CAAC,IAAI,CAAC,CAAC;YAC1B,IAAI,EAAE,GAAW,GAAG,CAAC;YACrB,IAAI,EAAE,GAAW,CAAC,CAAC;YACnB,IAAI,EAAE,GAAW,CAAC,CAAC;YACnB,IAAI,EAAE,GAAW,CAAC,CAAC;YAEnB,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,GAAG,gBAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,EAAE;gBAClF,MAAM,QAAQ,GAAG,gBAAgB,CAAC,aAAa,CAAC,CAAC;gBACjD,IAAI,KAAK,CAAC;gBACV,QAAQ,QAAQ,CAAC,IAAI,EAAE;oBACnB,KAAK,OAAO;wBACR,KAAK,GAAG,QAAQ,CAAC,UAAU,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;wBAC5D,MAAM;oBACV,KAAK,KAAK;wBACN,KAAK,GAAG,QAAQ,CAAC,QAAQ,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;wBAC1D,MAAM;oBACV,KAAK,MAAM;wBACP,KAAK,GAAG,QAAQ,CAAC,SAAS,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;wBAC3D,MAAM;oBACV,KAAK,QAAQ;wBACT,KAAK,GAAG,QAAQ,CAAC,UAAU,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;wBAC5D,MAAM;oBACV,KAAK,OAAO;wBACR,KAAK,GAAG,QAAQ,CAAC,QAAQ,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;wBACpD,MAAM;oBACV;wBACI,iEAAiE;wBACjE,SAAS;iBAChB;gBAED,QAAQ,QAAQ,CAAC,IAAI,EAAE;oBACnB,KAAK,iBAAiB;wBAClB;4BACI,MAAM,eAAe,GAAG,gBAAgB,CAAC,UAAU,CAAC,CAAC;4BACrD,YAAY,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;4BAC3B,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,EAAE,eAAe,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;4BACjF,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,EAAE,eAAe,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;4BAClF,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC,EAAE,eAAe,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;yBACpF;wBACD,MAAM;oBACV,KAAK,iBAAiB;wBAClB;4BACI,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;4BACpB,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;4BACT,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;4BACT,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;4BACT,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;yBACZ;wBACD,MAAM;oBACV,KAAK,cAAc;wBACf;4BACI,MAAM,eAAe,GAAG,gBAAgB,CAAC,UAAU,CAAC,CAAC;4BACrD,YAAY,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;4BAC3B,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC,EAAE,eAAe,CAAC,QAAQ,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;4BAClG,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC,EAAE,eAAe,CAAC,QAAQ,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;4BAClG,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC,EAAE,eAAe,CAAC,QAAQ,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;yBACrG;wBACD,MAAM;oBACV,KAAK,cAAc;wBACf,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;wBACxB,MAAM;oBACV,KAAK,GAAG;wBACJ,QAAQ,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;wBACpB,MAAM;oBACV,KAAK,GAAG;wBACJ,QAAQ,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;wBACpB,MAAM;oBACV,KAAK,GAAG;wBACJ,QAAQ,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;wBACpB,MAAM;oBACV,KAAK,SAAS;wBACV,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;wBAC3B,MAAM;oBACV,KAAK,SAAS;wBACV,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;wBAC3B,MAAM;oBACV,KAAK,SAAS;wBACV,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;wBAC3B,MAAM;oBACV,KAAK,aAAa,CAAC;oBACnB,KAAK,KAAK;wBACN,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;wBAChB,MAAM;oBACV,KAAK,eAAe,CAAC;oBACrB,KAAK,OAAO;wBACR,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;wBAChB,MAAM;oBACV,KAAK,cAAc,CAAC;oBACpB,KAAK,MAAM;wBACP,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;wBAChB,MAAM;oBACV,KAAK,QAAQ;wBACT,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,KAAK,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC;wBACtC,MAAM;oBACV,KAAK,QAAQ;wBACT,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,KAAK,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC;wBACtC,MAAM;oBACV,KAAK,QAAQ;wBACT,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,KAAK,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC;wBACtC,MAAM;oBACV,KAAK,QAAQ;wBACT,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,KAAK,GAAG,KAAK,CAAC,GAAG,GAAG,CAAC;wBACtC,MAAM;oBACV,KAAK,SAAS;wBACV,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;wBAC7C,MAAM;oBACV,KAAK,OAAO;wBACR,EAAE,GAAG,KAAK,CAAC;wBACX,MAAM;oBACV,KAAK,OAAO;wBACR,EAAE,GAAG,KAAK,CAAC;wBACX,MAAM;oBACV,KAAK,OAAO;wBACR,EAAE,GAAG,KAAK,CAAC;wBACX,MAAM;oBACV,KAAK,OAAO;wBACR,EAAE,GAAG,KAAK,CAAC;wBACX,MAAM;iBACb;aACJ;YAED,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;YACtB,CAAC,CAAC,SAAS,EAAE,CAAC;YACd,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC;YACzB,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC;YACzB,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC;YACzB,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG,CAAC;YACzB,MAAM,IAAI,eAAe,CAAC;SAC7B;QAED,QAAQ;QACR,MAAM,KAAK,GAAG,EAAE,CAAC;QACjB,IAAI,SAAS,EAAE;YACX,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE;gBAChC,MAAM,eAAe,GAAG,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;gBAClD,IAAI,eAAe,IAAI,CAAC,EAAE;oBACtB,SAAS,CAAC,yBAAyB;iBACtC;gBACD,MAAM,IAAI,CAAC,CAAC;gBAEZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE;oBACtC,MAAM,WAAW,GAAG,QAAQ,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,sBAAsB;oBAC1F,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;iBAC3B;gBACD,MAAM,IAAI,EAAE,CAAC;aAChB;SACJ;QAED,uCAAuC;QACvC,IAAI,UAAU,EAAE;YACZ,OAAO,EAAE,IAAI,oBAAY,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,CAAC;SACnF;QACD,4GAA4G;QAC5G,gDAAgD;QAChD,IAAI,aAAa,GAAG,CAAC,CAAC;QACtB,IAAI,kBAAkB,GAAG,CAAC,CAAC;QAC3B,MAAM,eAAe,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACxH,MAAM,oBAAoB,GAAG,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;QACpF,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,GAAG,gBAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,EAAE;YAClF,MAAM,QAAQ,GAAG,gBAAgB,CAAC,aAAa,CAAC,CAAC;YACjD,IAAI,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE;gBACzC,aAAa,EAAE,CAAC;aACnB;YACD,IAAI,oBAAoB,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE;gBAC9C,kBAAkB,EAAE,CAAC;aACxB;SACJ;QACD,MAAM,sBAAsB,GAAG,aAAa,IAAI,eAAe,CAAC,MAAM,IAAI,kBAAkB,IAAI,CAAC,CAAC;QAClG,MAAM,WAAW,GAAG,SAAS,CAAC,CAAC,mBAAW,CAAC,CAAC,sBAAsB,CAAC,CAAC,oBAAY,CAAC,wBAAgB,CAAC;QAClG,2CAA2C;QAC3C,OAAO,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,EAAE,CAAC,CAAC,kBAAkB,EAAE,CAAC;IACpG,CAAC;;AApiBuB,sCAAsB,GAAG;IAC7C,SAAS,EAAE,KAAK;CACoB,AAFM,CAEL;AAqiB7C,2CAA2C;AAC3C,yBAAyB,CAAC,IAAI,eAAe,EAAE,CAAC,CAAC","sourcesContent":["import type { ISceneLoaderPluginAsync, ISceneLoaderPluginFactory, ISceneLoaderAsyncResult, ISceneLoaderProgressEvent, SceneLoaderPluginOptions } from \"core/Loading/sceneLoader\";\r\nimport { registerSceneLoaderPlugin } from \"core/Loading/sceneLoader\";\r\nimport { SPLATFileLoaderMetadata } from \"./splatFileLoader.metadata\";\r\nimport { GaussianSplattingMesh } from \"core/Meshes/GaussianSplatting/gaussianSplattingMesh\";\r\nimport { AssetContainer } from \"core/assetContainer\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { Quaternion, TmpVectors, Vector3 } from \"core/Maths/math.vector\";\r\nimport { PointsCloudSystem } from \"core/Particles/pointsCloudSystem\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { VertexData } from \"core/Meshes/mesh.vertexData\";\r\nimport type { SPLATLoadingOptions } from \"./splatLoadingOptions\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\n\r\ndeclare module \"core/Loading/sceneLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface SceneLoaderPluginOptions {\r\n /**\r\n * Defines options for the splat loader.\r\n */\r\n [SPLATFileLoaderMetadata.name]: Partial<SPLATLoadingOptions>;\r\n }\r\n}\r\n\r\n/**\r\n * Indicator of the parsed ply buffer. A standard ready to use splat or an array of positions for a point cloud\r\n */\r\nconst enum Mode {\r\n Splat = 0,\r\n PointCloud = 1,\r\n Mesh = 2,\r\n}\r\n\r\n/**\r\n * A parsed buffer and how to use it\r\n */\r\ninterface ParsedPLY {\r\n data: ArrayBuffer;\r\n mode: Mode;\r\n faces?: number[];\r\n hasVertexColors?: boolean;\r\n}\r\n\r\n/** @internal */\r\ninterface CompressedPLYChunk {\r\n min: Vector3;\r\n max: Vector3;\r\n minScale: Vector3;\r\n maxScale: Vector3;\r\n}\r\n\r\n/** @internal */\r\nconst enum ElementMode {\r\n Vertex = 0,\r\n Chunk = 1,\r\n}\r\n\r\n/**\r\n * @experimental\r\n * SPLAT file type loader.\r\n * This is a babylon scene loader plugin.\r\n */\r\nexport class SPLATFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public readonly name = SPLATFileLoaderMetadata.name;\r\n\r\n private _assetContainer: Nullable<AssetContainer> = null;\r\n\r\n private readonly _loadingOptions: Readonly<SPLATLoadingOptions>;\r\n /**\r\n * Defines the extensions the splat loader is able to load.\r\n * force data to come in as an ArrayBuffer\r\n */\r\n public readonly extensions = SPLATFileLoaderMetadata.extensions;\r\n\r\n /**\r\n * Creates loader for gaussian splatting files\r\n * @param loadingOptions options for loading and parsing splat and PLY files.\r\n */\r\n constructor(loadingOptions: Partial<Readonly<SPLATLoadingOptions>> = SPLATFileLoader._DefaultLoadingOptions) {\r\n this._loadingOptions = loadingOptions;\r\n }\r\n\r\n private static readonly _DefaultLoadingOptions = {\r\n keepInRam: false,\r\n } as const satisfies SPLATLoadingOptions;\r\n\r\n /** @internal */\r\n createPlugin(options: SceneLoaderPluginOptions): ISceneLoaderPluginAsync {\r\n return new SPLATFileLoader(options[SPLATFileLoaderMetadata.name]);\r\n }\r\n\r\n /**\r\n * Imports from the loaded gaussian splatting data and adds them to the scene\r\n * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file\r\n * @param scene the scene the meshes should be added to\r\n * @param data the gaussian splatting data to load\r\n * @param rootUrl root url to load from\r\n * @param onProgress callback called while file is loading\r\n * @param fileName Defines the name of the file to load\r\n * @returns a promise containing the loaded meshes, particles, skeletons and animations\r\n */\r\n public async importMeshAsync(\r\n meshesNames: any,\r\n scene: Scene,\r\n data: any,\r\n rootUrl: string,\r\n onProgress?: (event: ISceneLoaderProgressEvent) => void,\r\n fileName?: string\r\n ): Promise<ISceneLoaderAsyncResult> {\r\n return this._parse(meshesNames, scene, data, rootUrl).then((meshes) => {\r\n return {\r\n meshes: meshes,\r\n particleSystems: [],\r\n skeletons: [],\r\n animationGroups: [],\r\n transformNodes: [],\r\n geometries: [],\r\n lights: [],\r\n spriteManagers: [],\r\n };\r\n });\r\n }\r\n\r\n private static _BuildPointCloud(pointcloud: PointsCloudSystem, data: ArrayBuffer): boolean {\r\n if (!data.byteLength) {\r\n return false;\r\n }\r\n const uBuffer = new Uint8Array(data);\r\n const fBuffer = new Float32Array(data);\r\n\r\n // parsed array contains room for position(3floats), normal(3floats), color (4b), quantized quaternion (4b)\r\n const rowLength = 3 * 4 + 3 * 4 + 4 + 4;\r\n const vertexCount = uBuffer.length / rowLength;\r\n\r\n const pointcloudfunc = function (particle: any, i: number) {\r\n const x = fBuffer[8 * i + 0];\r\n const y = fBuffer[8 * i + 1];\r\n const z = fBuffer[8 * i + 2];\r\n particle.position = new Vector3(x, y, z);\r\n\r\n const r = uBuffer[rowLength * i + 24 + 0] / 255;\r\n const g = uBuffer[rowLength * i + 24 + 1] / 255;\r\n const b = uBuffer[rowLength * i + 24 + 2] / 255;\r\n particle.color = new Color4(r, g, b, 1);\r\n };\r\n\r\n pointcloud.addPoints(vertexCount, pointcloudfunc);\r\n return true;\r\n }\r\n\r\n private static _BuildMesh(scene: Scene, parsedPLY: ParsedPLY): Mesh {\r\n const mesh = new Mesh(\"PLYMesh\", scene);\r\n\r\n const uBuffer = new Uint8Array(parsedPLY.data);\r\n const fBuffer = new Float32Array(parsedPLY.data);\r\n\r\n const rowLength = 3 * 4 + 3 * 4 + 4 + 4;\r\n const vertexCount = uBuffer.length / rowLength;\r\n\r\n const positions = [];\r\n\r\n const vertexData = new VertexData();\r\n for (let i = 0; i < vertexCount; i++) {\r\n const x = fBuffer[8 * i + 0];\r\n const y = fBuffer[8 * i + 1];\r\n const z = fBuffer[8 * i + 2];\r\n positions.push(x, y, z);\r\n }\r\n\r\n if (parsedPLY.hasVertexColors) {\r\n const colors = new Float32Array(vertexCount * 4);\r\n for (let i = 0; i < vertexCount; i++) {\r\n const r = uBuffer[rowLength * i + 24 + 0] / 255;\r\n const g = uBuffer[rowLength * i + 24 + 1] / 255;\r\n const b = uBuffer[rowLength * i + 24 + 2] / 255;\r\n colors[i * 4 + 0] = r;\r\n colors[i * 4 + 1] = g;\r\n colors[i * 4 + 2] = b;\r\n colors[i * 4 + 3] = 1;\r\n }\r\n vertexData.colors = colors;\r\n }\r\n\r\n vertexData.positions = positions;\r\n vertexData.indices = parsedPLY.faces!;\r\n\r\n vertexData.applyToMesh(mesh);\r\n return mesh;\r\n }\r\n\r\n private _parse(meshesNames: any, scene: Scene, data: any, rootUrl: string): Promise<Array<AbstractMesh>> {\r\n const babylonMeshesArray: Array<Mesh> = []; //The mesh for babylon\r\n const parsedPLY = SPLATFileLoader._ConvertPLYToSplat(data as ArrayBuffer);\r\n switch (parsedPLY.mode) {\r\n case Mode.Splat:\r\n {\r\n const gaussianSplatting = new GaussianSplattingMesh(\"GaussianSplatting\", null, scene, this._loadingOptions.keepInRam);\r\n gaussianSplatting._parentContainer = this._assetContainer;\r\n babylonMeshesArray.push(gaussianSplatting);\r\n gaussianSplatting.loadDataAsync(parsedPLY.data);\r\n }\r\n break;\r\n case Mode.PointCloud:\r\n {\r\n const pointcloud = new PointsCloudSystem(\"PointCloud\", 1, scene);\r\n if (SPLATFileLoader._BuildPointCloud(pointcloud, parsedPLY.data)) {\r\n return Promise.all([pointcloud.buildMeshAsync()]).then((mesh) => {\r\n babylonMeshesArray.push(mesh[0]);\r\n return babylonMeshesArray;\r\n });\r\n } else {\r\n pointcloud.dispose();\r\n }\r\n }\r\n break;\r\n case Mode.Mesh:\r\n {\r\n if (parsedPLY.faces) {\r\n babylonMeshesArray.push(SPLATFileLoader._BuildMesh(scene, parsedPLY));\r\n } else {\r\n throw new Error(\"PLY mesh doesn't contain face informations.\");\r\n }\r\n }\r\n break;\r\n default:\r\n throw new Error(\"Unsupported Splat mode\");\r\n }\r\n return Promise.resolve(babylonMeshesArray);\r\n }\r\n\r\n /**\r\n * Load into an asset container.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns The loaded asset container\r\n */\r\n public loadAssetContainerAsync(scene: Scene, data: string, rootUrl: string): Promise<AssetContainer> {\r\n const container = new AssetContainer(scene);\r\n this._assetContainer = container;\r\n\r\n return this.importMeshAsync(null, scene, data, rootUrl)\r\n .then((result) => {\r\n result.meshes.forEach((mesh) => container.meshes.push(mesh));\r\n // mesh material will be null before 1st rendered frame.\r\n this._assetContainer = null;\r\n return container;\r\n })\r\n .catch((ex) => {\r\n this._assetContainer = null;\r\n throw ex;\r\n });\r\n }\r\n\r\n /**\r\n * Imports all objects from the loaded OBJ data and adds them to the scene\r\n * @param scene the scene the objects should be added to\r\n * @param data the OBJ data to load\r\n * @param rootUrl root url to load from\r\n * @returns a promise which completes when objects have been loaded to the scene\r\n */\r\n public loadAsync(scene: Scene, data: string, rootUrl: string): Promise<void> {\r\n //Get the 3D model\r\n return this.importMeshAsync(null, scene, data, rootUrl).then(() => {\r\n // return void\r\n });\r\n }\r\n\r\n /**\r\n * Code from https://github.com/dylanebert/gsplat.js/blob/main/src/loaders/PLYLoader.ts Under MIT license\r\n * Converts a .ply data array buffer to splat\r\n * if data array buffer is not ply, returns the original buffer\r\n * @param data the .ply data to load\r\n * @returns the loaded splat buffer\r\n */\r\n private static _ConvertPLYToSplat(data: ArrayBuffer): ParsedPLY {\r\n const ubuf = new Uint8Array(data);\r\n const header = new TextDecoder().decode(ubuf.slice(0, 1024 * 10));\r\n const headerEnd = \"end_header\\n\";\r\n const headerEndIndex = header.indexOf(headerEnd);\r\n if (headerEndIndex < 0 || !header) {\r\n // standard splat\r\n return { mode: Mode.Splat, data: data };\r\n }\r\n const vertexCount = parseInt(/element vertex (\\d+)\\n/.exec(header)![1]);\r\n const faceElement = /element face (\\d+)\\n/.exec(header);\r\n const chunkElement = /element chunk (\\d+)\\n/.exec(header);\r\n let faceCount = 0;\r\n let chunkCount = 0;\r\n if (faceElement) {\r\n faceCount = parseInt(faceElement[1]);\r\n }\r\n if (chunkElement) {\r\n chunkCount = parseInt(chunkElement[1]);\r\n }\r\n let rowVertexOffset = 0;\r\n let rowChunkOffset = 0;\r\n const offsets: Record<string, number> = {\r\n double: 8,\r\n int: 4,\r\n uint: 4,\r\n float: 4,\r\n short: 2,\r\n ushort: 2,\r\n uchar: 1,\r\n list: 0,\r\n };\r\n\r\n type PlyProperty = {\r\n name: string;\r\n type: string;\r\n offset: number;\r\n };\r\n let chunkMode = ElementMode.Chunk;\r\n const vertexProperties: PlyProperty[] = [];\r\n const chunkProperties: PlyProperty[] = [];\r\n const filtered = header.slice(0, headerEndIndex).split(\"\\n\");\r\n for (const prop of filtered) {\r\n if (prop.startsWith(\"property \")) {\r\n const [, type, name] = prop.split(\" \");\r\n\r\n if (chunkMode == ElementMode.Chunk) {\r\n chunkProperties.push({ name, type, offset: rowChunkOffset });\r\n rowChunkOffset += offsets[type];\r\n } else if (chunkMode == ElementMode.Vertex) {\r\n vertexProperties.push({ name, type, offset: rowVertexOffset });\r\n rowVertexOffset += offsets[type];\r\n }\r\n\r\n if (!offsets[type]) {\r\n Logger.Warn(`Unsupported property type: ${type}.`);\r\n }\r\n } else if (prop.startsWith(\"element \")) {\r\n const [, type] = prop.split(\" \");\r\n if (type == \"chunk\") {\r\n chunkMode = ElementMode.Chunk;\r\n } else if (type == \"vertex\") {\r\n chunkMode = ElementMode.Vertex;\r\n }\r\n }\r\n }\r\n\r\n const rowVertexLength = rowVertexOffset;\r\n const rowChunkLength = rowChunkOffset;\r\n\r\n const rowOutputLength = 3 * 4 + 3 * 4 + 4 + 4; // Vector3 position, Vector3 scale, 1 u8 quaternion, 1 color with alpha\r\n const SH_C0 = 0.28209479177387814;\r\n let offset = 0;\r\n\r\n const dataView = new DataView(data, headerEndIndex + headerEnd.length);\r\n const buffer = new ArrayBuffer(rowOutputLength * vertexCount);\r\n const q = new Quaternion();\r\n const temp3 = TmpVectors.Vector3[0];\r\n\r\n const unpackUnorm = (value: number, bits: number) => {\r\n const t = (1 << bits) - 1;\r\n return (value & t) / t;\r\n };\r\n\r\n const unpack111011 = (value: number, result: Vector3) => {\r\n result.x = unpackUnorm(value >>> 21, 11);\r\n result.y = unpackUnorm(value >>> 11, 10);\r\n result.z = unpackUnorm(value, 11);\r\n };\r\n\r\n const unpack8888 = (value: number, result: Uint8ClampedArray) => {\r\n result[0] = unpackUnorm(value >>> 24, 8) * 255;\r\n result[1] = unpackUnorm(value >>> 16, 8) * 255;\r\n result[2] = unpackUnorm(value >>> 8, 8) * 255;\r\n result[3] = unpackUnorm(value, 8) * 255;\r\n };\r\n\r\n // unpack quaternion with 2,10,10,10 format (largest element, 3x10bit element)\r\n const unpackRot = (value: number, result: Quaternion) => {\r\n const norm = 1.0 / (Math.sqrt(2) * 0.5);\r\n const a = (unpackUnorm(value >>> 20, 10) - 0.5) * norm;\r\n const b = (unpackUnorm(value >>> 10, 10) - 0.5) * norm;\r\n const c = (unpackUnorm(value, 10) - 0.5) * norm;\r\n const m = Math.sqrt(1.0 - (a * a + b * b + c * c));\r\n\r\n switch (value >>> 30) {\r\n case 0:\r\n result.set(m, a, b, c);\r\n break;\r\n case 1:\r\n result.set(a, m, b, c);\r\n break;\r\n case 2:\r\n result.set(a, b, m, c);\r\n break;\r\n case 3:\r\n result.set(a, b, c, m);\r\n break;\r\n }\r\n };\r\n\r\n const compressedChunks = new Array<CompressedPLYChunk>(chunkCount);\r\n for (let i = 0; i < chunkCount; i++) {\r\n const currentChunk = { min: new Vector3(), max: new Vector3(), minScale: new Vector3(), maxScale: new Vector3() };\r\n compressedChunks[i] = currentChunk;\r\n for (let propertyIndex = 0; propertyIndex < chunkProperties.length; propertyIndex++) {\r\n const property = chunkProperties[propertyIndex];\r\n let value;\r\n switch (property.type) {\r\n case \"float\":\r\n value = dataView.getFloat32(property.offset + offset, true);\r\n break;\r\n default:\r\n //throw new Error(`Unsupported property type: ${property.type}`);\r\n continue;\r\n }\r\n\r\n switch (property.name) {\r\n case \"min_x\":\r\n currentChunk.min.x = value;\r\n break;\r\n case \"min_y\":\r\n currentChunk.min.y = value;\r\n break;\r\n case \"min_z\":\r\n currentChunk.min.z = value;\r\n break;\r\n case \"max_x\":\r\n currentChunk.max.x = value;\r\n break;\r\n case \"max_y\":\r\n currentChunk.max.y = value;\r\n break;\r\n case \"max_z\":\r\n currentChunk.max.z = value;\r\n break;\r\n case \"min_scale_x\":\r\n currentChunk.minScale.x = value;\r\n break;\r\n case \"min_scale_y\":\r\n currentChunk.minScale.y = value;\r\n break;\r\n case \"min_scale_z\":\r\n currentChunk.minScale.z = value;\r\n break;\r\n case \"max_scale_x\":\r\n currentChunk.maxScale.x = value;\r\n break;\r\n case \"max_scale_y\":\r\n currentChunk.maxScale.y = value;\r\n break;\r\n case \"max_scale_z\":\r\n currentChunk.maxScale.z = value;\r\n break;\r\n }\r\n }\r\n offset += rowChunkLength;\r\n }\r\n\r\n for (let i = 0; i < vertexCount; i++) {\r\n const position = new Float32Array(buffer, i * rowOutputLength, 3);\r\n const scale = new Float32Array(buffer, i * rowOutputLength + 12, 3);\r\n const rgba = new Uint8ClampedArray(buffer, i * rowOutputLength + 24, 4);\r\n const rot = new Uint8ClampedArray(buffer, i * rowOutputLength + 28, 4);\r\n const chunkIndex = i >> 8;\r\n let r0: number = 255;\r\n let r1: number = 0;\r\n let r2: number = 0;\r\n let r3: number = 0;\r\n\r\n for (let propertyIndex = 0; propertyIndex < vertexProperties.length; propertyIndex++) {\r\n const property = vertexProperties[propertyIndex];\r\n let value;\r\n switch (property.type) {\r\n case \"float\":\r\n value = dataView.getFloat32(offset + property.offset, true);\r\n break;\r\n case \"int\":\r\n value = dataView.getInt32(offset + property.offset, true);\r\n break;\r\n case \"uint\":\r\n value = dataView.getUint32(offset + property.offset, true);\r\n break;\r\n case \"double\":\r\n value = dataView.getFloat64(offset + property.offset, true);\r\n break;\r\n case \"uchar\":\r\n value = dataView.getUint8(offset + property.offset);\r\n break;\r\n default:\r\n //throw new Error(`Unsupported property type: ${property.type}`);\r\n continue;\r\n }\r\n\r\n switch (property.name) {\r\n case \"packed_position\":\r\n {\r\n const compressedChunk = compressedChunks[chunkIndex];\r\n unpack111011(value, temp3);\r\n position[0] = Scalar.Lerp(compressedChunk.min.x, compressedChunk.max.x, temp3.x);\r\n position[1] = -Scalar.Lerp(compressedChunk.min.y, compressedChunk.max.y, temp3.y);\r\n position[2] = Scalar.Lerp(compressedChunk.min.z, compressedChunk.max.z, temp3.z);\r\n }\r\n break;\r\n case \"packed_rotation\":\r\n {\r\n unpackRot(value, q);\r\n r0 = q.w;\r\n r1 = q.z;\r\n r2 = q.y;\r\n r3 = q.x;\r\n }\r\n break;\r\n case \"packed_scale\":\r\n {\r\n const compressedChunk = compressedChunks[chunkIndex];\r\n unpack111011(value, temp3);\r\n scale[0] = Math.exp(Scalar.Lerp(compressedChunk.minScale.x, compressedChunk.maxScale.x, temp3.x));\r\n scale[1] = Math.exp(Scalar.Lerp(compressedChunk.minScale.y, compressedChunk.maxScale.y, temp3.y));\r\n scale[2] = Math.exp(Scalar.Lerp(compressedChunk.minScale.z, compressedChunk.maxScale.z, temp3.z));\r\n }\r\n break;\r\n case \"packed_color\":\r\n unpack8888(value, rgba);\r\n break;\r\n case \"x\":\r\n position[0] = value;\r\n break;\r\n case \"y\":\r\n position[1] = value;\r\n break;\r\n case \"z\":\r\n position[2] = value;\r\n break;\r\n case \"scale_0\":\r\n scale[0] = Math.exp(value);\r\n break;\r\n case \"scale_1\":\r\n scale[1] = Math.exp(value);\r\n break;\r\n case \"scale_2\":\r\n scale[2] = Math.exp(value);\r\n break;\r\n case \"diffuse_red\":\r\n case \"red\":\r\n rgba[0] = value;\r\n break;\r\n case \"diffuse_green\":\r\n case \"green\":\r\n rgba[1] = value;\r\n break;\r\n case \"diffuse_blue\":\r\n case \"blue\":\r\n rgba[2] = value;\r\n break;\r\n case \"f_dc_0\":\r\n rgba[0] = (0.5 + SH_C0 * value) * 255;\r\n break;\r\n case \"f_dc_1\":\r\n rgba[1] = (0.5 + SH_C0 * value) * 255;\r\n break;\r\n case \"f_dc_2\":\r\n rgba[2] = (0.5 + SH_C0 * value) * 255;\r\n break;\r\n case \"f_dc_3\":\r\n rgba[3] = (0.5 + SH_C0 * value) * 255;\r\n break;\r\n case \"opacity\":\r\n rgba[3] = (1 / (1 + Math.exp(-value))) * 255;\r\n break;\r\n case \"rot_0\":\r\n r0 = value;\r\n break;\r\n case \"rot_1\":\r\n r1 = value;\r\n break;\r\n case \"rot_2\":\r\n r2 = value;\r\n break;\r\n case \"rot_3\":\r\n r3 = value;\r\n break;\r\n }\r\n }\r\n\r\n q.set(r1, r2, r3, r0);\r\n q.normalize();\r\n rot[0] = q.w * 128 + 128;\r\n rot[1] = q.x * 128 + 128;\r\n rot[2] = q.y * 128 + 128;\r\n rot[3] = q.z * 128 + 128;\r\n offset += rowVertexLength;\r\n }\r\n\r\n // faces\r\n const faces = [];\r\n if (faceCount) {\r\n for (let i = 0; i < faceCount; i++) {\r\n const faceVertexCount = dataView.getUint8(offset);\r\n if (faceVertexCount != 3) {\r\n continue; // only support triangles\r\n }\r\n offset += 1;\r\n\r\n for (let j = 0; j < faceVertexCount; j++) {\r\n const vertexIndex = dataView.getUint32(offset + (2 - j) * 4, true); // change face winding\r\n faces.push(vertexIndex);\r\n }\r\n offset += 12;\r\n }\r\n }\r\n\r\n // early exit for chunked/quantized ply\r\n if (chunkCount) {\r\n return { mode: Mode.Splat, data: buffer, faces: faces, hasVertexColors: false };\r\n }\r\n // count available properties. if all necessary are present then it's a splat. Otherwise, it's a point cloud\r\n // if faces are found, then it's a standard mesh\r\n let propertyCount = 0;\r\n let propertyColorCount = 0;\r\n const splatProperties = [\"x\", \"y\", \"z\", \"scale_0\", \"scale_1\", \"scale_2\", \"opacity\", \"rot_0\", \"rot_1\", \"rot_2\", \"rot_3\"];\r\n const splatColorProperties = [\"red\", \"green\", \"blue\", \"f_dc_0\", \"f_dc_1\", \"f_dc_2\"];\r\n for (let propertyIndex = 0; propertyIndex < vertexProperties.length; propertyIndex++) {\r\n const property = vertexProperties[propertyIndex];\r\n if (splatProperties.includes(property.name)) {\r\n propertyCount++;\r\n }\r\n if (splatColorProperties.includes(property.name)) {\r\n propertyColorCount++;\r\n }\r\n }\r\n const hasMandatoryProperties = propertyCount == splatProperties.length && propertyColorCount == 3;\r\n const currentMode = faceCount ? Mode.Mesh : hasMandatoryProperties ? Mode.Splat : Mode.PointCloud;\r\n // parsed ready ready to be used as a splat\r\n return { mode: currentMode, data: buffer, faces: faces, hasVertexColors: !!propertyColorCount };\r\n }\r\n}\r\n\r\n// Add this loader into the register plugin\r\nregisterSceneLoaderPlugin(new SPLATFileLoader());\r\n"]}
1
+ {"version":3,"file":"splatFileLoader.js","sourceRoot":"","sources":["../../../../dev/loaders/src/SPLAT/splatFileLoader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,+CAAiC;AACrE,OAAO,EAAE,uBAAuB,EAAE,MAAM,4BAA4B,CAAC;AACrE,OAAO,EAAE,qBAAqB,EAAE,0EAA4D;AAC5F,OAAO,EAAE,cAAc,EAAE,0CAA4B;AAIrD,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAC1C,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,iBAAiB,EAAE,uDAAyC;AACrE,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,UAAU,EAAE,kDAAoC;AAazD;;GAEG;AACH,IAAW,IAIV;AAJD,WAAW,IAAI;IACX,iCAAS,CAAA;IACT,2CAAc,CAAA;IACd,+BAAQ,CAAA;AACZ,CAAC,EAJU,IAAI,KAAJ,IAAI,QAId;AAYD;;;;GAIG;AACH,MAAM,OAAO,eAAe;IAexB;;;OAGG;IACH,YAAY,iBAAyD,eAAe,CAAC,sBAAsB;QAlB3G;;WAEG;QACa,SAAI,GAAG,uBAAuB,CAAC,IAAI,CAAC;QAE5C,oBAAe,GAA6B,IAAI,CAAC;QAGzD;;;WAGG;QACa,eAAU,GAAG,uBAAuB,CAAC,UAAU,CAAC;QAO5D,IAAI,CAAC,eAAe,GAAG,cAAc,CAAC;IAC1C,CAAC;IAMD,gBAAgB;IAChB,YAAY,CAAC,OAAiC;QAC1C,OAAO,IAAI,eAAe,CAAC,OAAO,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC,CAAC;IACtE,CAAC;IAED;;;;;;;;;OASG;IACI,KAAK,CAAC,eAAe,CACxB,WAAgB,EAChB,KAAY,EACZ,IAAS,EACT,OAAe,EACf,UAAuD,EACvD,QAAiB;QAEjB,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YAClE,OAAO;gBACH,MAAM,EAAE,MAAM;gBACd,eAAe,EAAE,EAAE;gBACnB,SAAS,EAAE,EAAE;gBACb,eAAe,EAAE,EAAE;gBACnB,cAAc,EAAE,EAAE;gBAClB,UAAU,EAAE,EAAE;gBACd,MAAM,EAAE,EAAE;gBACV,cAAc,EAAE,EAAE;aACrB,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,MAAM,CAAC,gBAAgB,CAAC,UAA6B,EAAE,IAAiB;QAC5E,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YAClB,OAAO,KAAK,CAAC;SAChB;QACD,MAAM,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QACrC,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC;QAEvC,2GAA2G;QAC3G,MAAM,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACxC,MAAM,WAAW,GAAG,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC;QAE/C,MAAM,cAAc,GAAG,UAAU,QAAa,EAAE,CAAS;YACrD,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,QAAQ,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAEzC,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;YAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;YAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;YAChD,QAAQ,CAAC,KAAK,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5C,CAAC,CAAC;QAEF,UAAU,CAAC,SAAS,CAAC,WAAW,EAAE,cAAc,CAAC,CAAC;QAClD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,MAAM,CAAC,UAAU,CAAC,KAAY,EAAE,SAAoB;QACxD,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QAExC,MAAM,OAAO,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC/C,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAEjD,MAAM,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACxC,MAAM,WAAW,GAAG,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC;QAE/C,MAAM,SAAS,GAAG,EAAE,CAAC;QAErB,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;QACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE;YAClC,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAC7B,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SAC3B;QAED,IAAI,SAAS,CAAC,eAAe,EAAE;YAC3B,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC;YACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,CAAC,EAAE,EAAE;gBAClC,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAChD,MAAM,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;gBAChD,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtB,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtB,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACtB,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;aACzB;YACD,UAAU,CAAC,MAAM,GAAG,MAAM,CAAC;SAC9B;QAED,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;QACjC,UAAU,CAAC,OAAO,GAAG,SAAS,CAAC,KAAM,CAAC;QAEtC,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAC7B,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,MAAM,CAAC,WAAgB,EAAE,KAAY,EAAE,IAAS,EAAE,OAAe;QACrE,MAAM,kBAAkB,GAAgB,EAAE,CAAC,CAAC,sBAAsB;QAClE,MAAM,SAAS,GAAG,eAAe,CAAC,kBAAkB,CAAC,IAAmB,CAAC,CAAC;QAC1E,QAAQ,SAAS,CAAC,IAAI,EAAE;YACpB;gBACI;oBACI,MAAM,iBAAiB,GAAG,IAAI,qBAAqB,CAAC,mBAAmB,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;oBACtH,iBAAiB,CAAC,gBAAgB,GAAG,IAAI,CAAC,eAAe,CAAC;oBAC1D,kBAAkB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;oBAC3C,iBAAiB,CAAC,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;iBACnD;gBACD,MAAM;YACV;gBACI;oBACI,MAAM,UAAU,GAAG,IAAI,iBAAiB,CAAC,YAAY,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;oBACjE,IAAI,eAAe,CAAC,gBAAgB,CAAC,UAAU,EAAE,SAAS,CAAC,IAAI,CAAC,EAAE;wBAC9D,OAAO,OAAO,CAAC,GAAG,CAAC,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;4BAC5D,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;4BACjC,OAAO,kBAAkB,CAAC;wBAC9B,CAAC,CAAC,CAAC;qBACN;yBAAM;wBACH,UAAU,CAAC,OAAO,EAAE,CAAC;qBACxB;iBACJ;gBACD,MAAM;YACV;gBACI;oBACI,IAAI,SAAS,CAAC,KAAK,EAAE;wBACjB,kBAAkB,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC,CAAC;qBACzE;yBAAM;wBACH,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;qBAClE;iBACJ;gBACD,MAAM;YACV;gBACI,MAAM,IAAI,KAAK,CAAC,wBAAwB,CAAC,CAAC;SACjD;QACD,OAAO,OAAO,CAAC,OAAO,CAAC,kBAAkB,CAAC,CAAC;IAC/C,CAAC;IAED;;;;;;OAMG;IACI,uBAAuB,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe;QACtE,MAAM,SAAS,GAAG,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC;QAC5C,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;QAEjC,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC;aAClD,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACb,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;YAC7D,wDAAwD;YACxD,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,OAAO,SAAS,CAAC;QACrB,CAAC,CAAC;aACD,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE;YACV,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,MAAM,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACX,CAAC;IAED;;;;;;OAMG;IACI,SAAS,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe;QACxD,kBAAkB;QAClB,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;YAC9D,cAAc;QAClB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;OAMG;IACK,MAAM,CAAC,kBAAkB,CAAC,IAAiB;QAC/C,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;QAClC,MAAM,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC;QAClE,MAAM,SAAS,GAAG,cAAc,CAAC;QACjC,MAAM,cAAc,GAAG,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;QACjD,IAAI,cAAc,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE;YAC/B,iBAAiB;YACjB,OAAO,EAAE,IAAI,oBAAY,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC;SAC3C;QAED,MAAM,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,IAAI,CAAC,MAAM,CAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,MAAM,WAAW,GAAG,sBAAsB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACxD,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,IAAI,WAAW,EAAE;YACb,SAAS,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;SACxC;QACD,MAAM,YAAY,GAAG,uBAAuB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1D,IAAI,UAAU,GAAG,CAAC,CAAC;QACnB,IAAI,YAAY,EAAE;YACd,UAAU,GAAG,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;SAC1C;QAED,IAAI,eAAe,GAAG,CAAC,CAAC;QACxB,IAAI,cAAc,GAAG,CAAC,CAAC;QACvB,MAAM,OAAO,GAA2B;YACpC,MAAM,EAAE,CAAC;YACT,GAAG,EAAE,CAAC;YACN,IAAI,EAAE,CAAC;YACP,KAAK,EAAE,CAAC;YACR,KAAK,EAAE,CAAC;YACR,MAAM,EAAE,CAAC;YACT,KAAK,EAAE,CAAC;YACR,IAAI,EAAE,CAAC;SACV,CAAC;QAQF,IAAW,WAGV;QAHD,WAAW,WAAW;YAClB,iDAAU,CAAA;YACV,+CAAS,CAAA;QACb,CAAC,EAHU,WAAW,KAAX,WAAW,QAGrB;QAED,IAAI,SAAS,4BAAoB,CAAC;QAClC,MAAM,gBAAgB,GAAkB,EAAE,CAAC;QAC3C,MAAM,eAAe,GAAkB,EAAE,CAAC;QAC1C,MAAM,QAAQ,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7D,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE;YACzB,IAAI,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE;gBAC9B,MAAM,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBAEvC,IAAI,SAAS,6BAAqB,EAAE;oBAChC,eAAe,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,cAAc,EAAE,CAAC,CAAC;oBAC7D,cAAc,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;iBACnC;qBAAM,IAAI,SAAS,8BAAsB,EAAE;oBACxC,gBAAgB,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC,CAAC;oBAC/D,eAAe,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;iBACpC;gBAED,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;oBAChB,MAAM,CAAC,IAAI,CAAC,8BAA8B,IAAI,GAAG,CAAC,CAAC;iBACtD;aACJ;iBAAM,IAAI,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE;gBACpC,MAAM,CAAC,EAAE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;gBACjC,IAAI,IAAI,IAAI,OAAO,EAAE;oBACjB,SAAS,4BAAoB,CAAC;iBACjC;qBAAM,IAAI,IAAI,IAAI,QAAQ,EAAE;oBACzB,SAAS,6BAAqB,CAAC;iBAClC;aACJ;SACJ;QAED,MAAM,eAAe,GAAG,eAAe,CAAC;QACxC,MAAM,cAAc,GAAG,cAAc,CAAC;QAEtC,MAAM,MAAM,GAAG,qBAAqB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAC7D,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,IAAI,EAAE,cAAc,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;QACvE,IAAI,MAAM,GAAG,cAAc,GAAG,UAAU,GAAG,eAAe,GAAG,WAAW,CAAC;QACzE,QAAQ;QACR,MAAM,KAAK,GAAG,EAAE,CAAC;QACjB,IAAI,SAAS,EAAE;YACX,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,CAAC,EAAE,EAAE;gBAChC,MAAM,eAAe,GAAG,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;gBAClD,IAAI,eAAe,IAAI,CAAC,EAAE;oBACtB,SAAS,CAAC,yBAAyB;iBACtC;gBACD,MAAM,IAAI,CAAC,CAAC;gBAEZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE;oBACtC,MAAM,WAAW,GAAG,QAAQ,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,sBAAsB;oBAC1F,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;iBAC3B;gBACD,MAAM,IAAI,EAAE,CAAC;aAChB;SACJ;QAED,uCAAuC;QACvC,IAAI,UAAU,EAAE;YACZ,OAAO,EAAE,IAAI,oBAAY,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,CAAC;SACnF;QACD,4GAA4G;QAC5G,gDAAgD;QAChD,IAAI,aAAa,GAAG,CAAC,CAAC;QACtB,IAAI,kBAAkB,GAAG,CAAC,CAAC;QAC3B,MAAM,eAAe,GAAG,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACxH,MAAM,oBAAoB,GAAG,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;QACpF,KAAK,IAAI,aAAa,GAAG,CAAC,EAAE,aAAa,GAAG,gBAAgB,CAAC,MAAM,EAAE,aAAa,EAAE,EAAE;YAClF,MAAM,QAAQ,GAAG,gBAAgB,CAAC,aAAa,CAAC,CAAC;YACjD,IAAI,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE;gBACzC,aAAa,EAAE,CAAC;aACnB;YACD,IAAI,oBAAoB,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE;gBAC9C,kBAAkB,EAAE,CAAC;aACxB;SACJ;QACD,MAAM,sBAAsB,GAAG,aAAa,IAAI,eAAe,CAAC,MAAM,IAAI,kBAAkB,IAAI,CAAC,CAAC;QAClG,MAAM,WAAW,GAAG,SAAS,CAAC,CAAC,mBAAW,CAAC,CAAC,sBAAsB,CAAC,CAAC,oBAAY,CAAC,wBAAgB,CAAC;QAClG,2CAA2C;QAC3C,OAAO,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,eAAe,EAAE,CAAC,CAAC,kBAAkB,EAAE,CAAC;IACpG,CAAC;;AA3TuB,sCAAsB,GAAG;IAC7C,SAAS,EAAE,KAAK;CACoB,AAFM,CAEL;AA4T7C,2CAA2C;AAC3C,yBAAyB,CAAC,IAAI,eAAe,EAAE,CAAC,CAAC","sourcesContent":["import type { ISceneLoaderPluginAsync, ISceneLoaderPluginFactory, ISceneLoaderAsyncResult, ISceneLoaderProgressEvent, SceneLoaderPluginOptions } from \"core/Loading/sceneLoader\";\r\nimport { registerSceneLoaderPlugin } from \"core/Loading/sceneLoader\";\r\nimport { SPLATFileLoaderMetadata } from \"./splatFileLoader.metadata\";\r\nimport { GaussianSplattingMesh } from \"core/Meshes/GaussianSplatting/gaussianSplattingMesh\";\r\nimport { AssetContainer } from \"core/assetContainer\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { PointsCloudSystem } from \"core/Particles/pointsCloudSystem\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { VertexData } from \"core/Meshes/mesh.vertexData\";\r\nimport type { SPLATLoadingOptions } from \"./splatLoadingOptions\";\r\n\r\ndeclare module \"core/Loading/sceneLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface SceneLoaderPluginOptions {\r\n /**\r\n * Defines options for the splat loader.\r\n */\r\n [SPLATFileLoaderMetadata.name]: Partial<SPLATLoadingOptions>;\r\n }\r\n}\r\n\r\n/**\r\n * Indicator of the parsed ply buffer. A standard ready to use splat or an array of positions for a point cloud\r\n */\r\nconst enum Mode {\r\n Splat = 0,\r\n PointCloud = 1,\r\n Mesh = 2,\r\n}\r\n\r\n/**\r\n * A parsed buffer and how to use it\r\n */\r\ninterface ParsedPLY {\r\n data: ArrayBuffer;\r\n mode: Mode;\r\n faces?: number[];\r\n hasVertexColors?: boolean;\r\n}\r\n\r\n/**\r\n * @experimental\r\n * SPLAT file type loader.\r\n * This is a babylon scene loader plugin.\r\n */\r\nexport class SPLATFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public readonly name = SPLATFileLoaderMetadata.name;\r\n\r\n private _assetContainer: Nullable<AssetContainer> = null;\r\n\r\n private readonly _loadingOptions: Readonly<SPLATLoadingOptions>;\r\n /**\r\n * Defines the extensions the splat loader is able to load.\r\n * force data to come in as an ArrayBuffer\r\n */\r\n public readonly extensions = SPLATFileLoaderMetadata.extensions;\r\n\r\n /**\r\n * Creates loader for gaussian splatting files\r\n * @param loadingOptions options for loading and parsing splat and PLY files.\r\n */\r\n constructor(loadingOptions: Partial<Readonly<SPLATLoadingOptions>> = SPLATFileLoader._DefaultLoadingOptions) {\r\n this._loadingOptions = loadingOptions;\r\n }\r\n\r\n private static readonly _DefaultLoadingOptions = {\r\n keepInRam: false,\r\n } as const satisfies SPLATLoadingOptions;\r\n\r\n /** @internal */\r\n createPlugin(options: SceneLoaderPluginOptions): ISceneLoaderPluginAsync {\r\n return new SPLATFileLoader(options[SPLATFileLoaderMetadata.name]);\r\n }\r\n\r\n /**\r\n * Imports from the loaded gaussian splatting data and adds them to the scene\r\n * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file\r\n * @param scene the scene the meshes should be added to\r\n * @param data the gaussian splatting data to load\r\n * @param rootUrl root url to load from\r\n * @param onProgress callback called while file is loading\r\n * @param fileName Defines the name of the file to load\r\n * @returns a promise containing the loaded meshes, particles, skeletons and animations\r\n */\r\n public async importMeshAsync(\r\n meshesNames: any,\r\n scene: Scene,\r\n data: any,\r\n rootUrl: string,\r\n onProgress?: (event: ISceneLoaderProgressEvent) => void,\r\n fileName?: string\r\n ): Promise<ISceneLoaderAsyncResult> {\r\n return this._parse(meshesNames, scene, data, rootUrl).then((meshes) => {\r\n return {\r\n meshes: meshes,\r\n particleSystems: [],\r\n skeletons: [],\r\n animationGroups: [],\r\n transformNodes: [],\r\n geometries: [],\r\n lights: [],\r\n spriteManagers: [],\r\n };\r\n });\r\n }\r\n\r\n private static _BuildPointCloud(pointcloud: PointsCloudSystem, data: ArrayBuffer): boolean {\r\n if (!data.byteLength) {\r\n return false;\r\n }\r\n const uBuffer = new Uint8Array(data);\r\n const fBuffer = new Float32Array(data);\r\n\r\n // parsed array contains room for position(3floats), normal(3floats), color (4b), quantized quaternion (4b)\r\n const rowLength = 3 * 4 + 3 * 4 + 4 + 4;\r\n const vertexCount = uBuffer.length / rowLength;\r\n\r\n const pointcloudfunc = function (particle: any, i: number) {\r\n const x = fBuffer[8 * i + 0];\r\n const y = fBuffer[8 * i + 1];\r\n const z = fBuffer[8 * i + 2];\r\n particle.position = new Vector3(x, y, z);\r\n\r\n const r = uBuffer[rowLength * i + 24 + 0] / 255;\r\n const g = uBuffer[rowLength * i + 24 + 1] / 255;\r\n const b = uBuffer[rowLength * i + 24 + 2] / 255;\r\n particle.color = new Color4(r, g, b, 1);\r\n };\r\n\r\n pointcloud.addPoints(vertexCount, pointcloudfunc);\r\n return true;\r\n }\r\n\r\n private static _BuildMesh(scene: Scene, parsedPLY: ParsedPLY): Mesh {\r\n const mesh = new Mesh(\"PLYMesh\", scene);\r\n\r\n const uBuffer = new Uint8Array(parsedPLY.data);\r\n const fBuffer = new Float32Array(parsedPLY.data);\r\n\r\n const rowLength = 3 * 4 + 3 * 4 + 4 + 4;\r\n const vertexCount = uBuffer.length / rowLength;\r\n\r\n const positions = [];\r\n\r\n const vertexData = new VertexData();\r\n for (let i = 0; i < vertexCount; i++) {\r\n const x = fBuffer[8 * i + 0];\r\n const y = fBuffer[8 * i + 1];\r\n const z = fBuffer[8 * i + 2];\r\n positions.push(x, y, z);\r\n }\r\n\r\n if (parsedPLY.hasVertexColors) {\r\n const colors = new Float32Array(vertexCount * 4);\r\n for (let i = 0; i < vertexCount; i++) {\r\n const r = uBuffer[rowLength * i + 24 + 0] / 255;\r\n const g = uBuffer[rowLength * i + 24 + 1] / 255;\r\n const b = uBuffer[rowLength * i + 24 + 2] / 255;\r\n colors[i * 4 + 0] = r;\r\n colors[i * 4 + 1] = g;\r\n colors[i * 4 + 2] = b;\r\n colors[i * 4 + 3] = 1;\r\n }\r\n vertexData.colors = colors;\r\n }\r\n\r\n vertexData.positions = positions;\r\n vertexData.indices = parsedPLY.faces!;\r\n\r\n vertexData.applyToMesh(mesh);\r\n return mesh;\r\n }\r\n\r\n private _parse(meshesNames: any, scene: Scene, data: any, rootUrl: string): Promise<Array<AbstractMesh>> {\r\n const babylonMeshesArray: Array<Mesh> = []; //The mesh for babylon\r\n const parsedPLY = SPLATFileLoader._ConvertPLYToSplat(data as ArrayBuffer);\r\n switch (parsedPLY.mode) {\r\n case Mode.Splat:\r\n {\r\n const gaussianSplatting = new GaussianSplattingMesh(\"GaussianSplatting\", null, scene, this._loadingOptions.keepInRam);\r\n gaussianSplatting._parentContainer = this._assetContainer;\r\n babylonMeshesArray.push(gaussianSplatting);\r\n gaussianSplatting.loadDataAsync(parsedPLY.data);\r\n }\r\n break;\r\n case Mode.PointCloud:\r\n {\r\n const pointcloud = new PointsCloudSystem(\"PointCloud\", 1, scene);\r\n if (SPLATFileLoader._BuildPointCloud(pointcloud, parsedPLY.data)) {\r\n return Promise.all([pointcloud.buildMeshAsync()]).then((mesh) => {\r\n babylonMeshesArray.push(mesh[0]);\r\n return babylonMeshesArray;\r\n });\r\n } else {\r\n pointcloud.dispose();\r\n }\r\n }\r\n break;\r\n case Mode.Mesh:\r\n {\r\n if (parsedPLY.faces) {\r\n babylonMeshesArray.push(SPLATFileLoader._BuildMesh(scene, parsedPLY));\r\n } else {\r\n throw new Error(\"PLY mesh doesn't contain face informations.\");\r\n }\r\n }\r\n break;\r\n default:\r\n throw new Error(\"Unsupported Splat mode\");\r\n }\r\n return Promise.resolve(babylonMeshesArray);\r\n }\r\n\r\n /**\r\n * Load into an asset container.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns The loaded asset container\r\n */\r\n public loadAssetContainerAsync(scene: Scene, data: string, rootUrl: string): Promise<AssetContainer> {\r\n const container = new AssetContainer(scene);\r\n this._assetContainer = container;\r\n\r\n return this.importMeshAsync(null, scene, data, rootUrl)\r\n .then((result) => {\r\n result.meshes.forEach((mesh) => container.meshes.push(mesh));\r\n // mesh material will be null before 1st rendered frame.\r\n this._assetContainer = null;\r\n return container;\r\n })\r\n .catch((ex) => {\r\n this._assetContainer = null;\r\n throw ex;\r\n });\r\n }\r\n\r\n /**\r\n * Imports all objects from the loaded OBJ data and adds them to the scene\r\n * @param scene the scene the objects should be added to\r\n * @param data the OBJ data to load\r\n * @param rootUrl root url to load from\r\n * @returns a promise which completes when objects have been loaded to the scene\r\n */\r\n public loadAsync(scene: Scene, data: string, rootUrl: string): Promise<void> {\r\n //Get the 3D model\r\n return this.importMeshAsync(null, scene, data, rootUrl).then(() => {\r\n // return void\r\n });\r\n }\r\n\r\n /**\r\n * Code from https://github.com/dylanebert/gsplat.js/blob/main/src/loaders/PLYLoader.ts Under MIT license\r\n * Converts a .ply data array buffer to splat\r\n * if data array buffer is not ply, returns the original buffer\r\n * @param data the .ply data to load\r\n * @returns the loaded splat buffer\r\n */\r\n private static _ConvertPLYToSplat(data: ArrayBuffer): ParsedPLY {\r\n const ubuf = new Uint8Array(data);\r\n const header = new TextDecoder().decode(ubuf.slice(0, 1024 * 10));\r\n const headerEnd = \"end_header\\n\";\r\n const headerEndIndex = header.indexOf(headerEnd);\r\n if (headerEndIndex < 0 || !header) {\r\n // standard splat\r\n return { mode: Mode.Splat, data: data };\r\n }\r\n\r\n const vertexCount = parseInt(/element vertex (\\d+)\\n/.exec(header)![1]);\r\n const faceElement = /element face (\\d+)\\n/.exec(header);\r\n let faceCount = 0;\r\n if (faceElement) {\r\n faceCount = parseInt(faceElement[1]);\r\n }\r\n const chunkElement = /element chunk (\\d+)\\n/.exec(header);\r\n let chunkCount = 0;\r\n if (chunkElement) {\r\n chunkCount = parseInt(chunkElement[1]);\r\n }\r\n\r\n let rowVertexOffset = 0;\r\n let rowChunkOffset = 0;\r\n const offsets: Record<string, number> = {\r\n double: 8,\r\n int: 4,\r\n uint: 4,\r\n float: 4,\r\n short: 2,\r\n ushort: 2,\r\n uchar: 1,\r\n list: 0,\r\n };\r\n\r\n type PlyProperty = {\r\n name: string;\r\n type: string;\r\n offset: number;\r\n };\r\n\r\n const enum ElementMode {\r\n Vertex = 0,\r\n Chunk = 1,\r\n }\r\n\r\n let chunkMode = ElementMode.Chunk;\r\n const vertexProperties: PlyProperty[] = [];\r\n const chunkProperties: PlyProperty[] = [];\r\n const filtered = header.slice(0, headerEndIndex).split(\"\\n\");\r\n for (const prop of filtered) {\r\n if (prop.startsWith(\"property \")) {\r\n const [, type, name] = prop.split(\" \");\r\n\r\n if (chunkMode == ElementMode.Chunk) {\r\n chunkProperties.push({ name, type, offset: rowChunkOffset });\r\n rowChunkOffset += offsets[type];\r\n } else if (chunkMode == ElementMode.Vertex) {\r\n vertexProperties.push({ name, type, offset: rowVertexOffset });\r\n rowVertexOffset += offsets[type];\r\n }\r\n\r\n if (!offsets[type]) {\r\n Logger.Warn(`Unsupported property type: ${type}.`);\r\n }\r\n } else if (prop.startsWith(\"element \")) {\r\n const [, type] = prop.split(\" \");\r\n if (type == \"chunk\") {\r\n chunkMode = ElementMode.Chunk;\r\n } else if (type == \"vertex\") {\r\n chunkMode = ElementMode.Vertex;\r\n }\r\n }\r\n }\r\n\r\n const rowVertexLength = rowVertexOffset;\r\n const rowChunkLength = rowChunkOffset;\r\n\r\n const buffer = GaussianSplattingMesh.ConvertPLYToSplat(data);\r\n const dataView = new DataView(data, headerEndIndex + headerEnd.length);\r\n let offset = rowChunkLength * chunkCount + rowVertexLength * vertexCount;\r\n // faces\r\n const faces = [];\r\n if (faceCount) {\r\n for (let i = 0; i < faceCount; i++) {\r\n const faceVertexCount = dataView.getUint8(offset);\r\n if (faceVertexCount != 3) {\r\n continue; // only support triangles\r\n }\r\n offset += 1;\r\n\r\n for (let j = 0; j < faceVertexCount; j++) {\r\n const vertexIndex = dataView.getUint32(offset + (2 - j) * 4, true); // change face winding\r\n faces.push(vertexIndex);\r\n }\r\n offset += 12;\r\n }\r\n }\r\n\r\n // early exit for chunked/quantized ply\r\n if (chunkCount) {\r\n return { mode: Mode.Splat, data: buffer, faces: faces, hasVertexColors: false };\r\n }\r\n // count available properties. if all necessary are present then it's a splat. Otherwise, it's a point cloud\r\n // if faces are found, then it's a standard mesh\r\n let propertyCount = 0;\r\n let propertyColorCount = 0;\r\n const splatProperties = [\"x\", \"y\", \"z\", \"scale_0\", \"scale_1\", \"scale_2\", \"opacity\", \"rot_0\", \"rot_1\", \"rot_2\", \"rot_3\"];\r\n const splatColorProperties = [\"red\", \"green\", \"blue\", \"f_dc_0\", \"f_dc_1\", \"f_dc_2\"];\r\n for (let propertyIndex = 0; propertyIndex < vertexProperties.length; propertyIndex++) {\r\n const property = vertexProperties[propertyIndex];\r\n if (splatProperties.includes(property.name)) {\r\n propertyCount++;\r\n }\r\n if (splatColorProperties.includes(property.name)) {\r\n propertyColorCount++;\r\n }\r\n }\r\n const hasMandatoryProperties = propertyCount == splatProperties.length && propertyColorCount == 3;\r\n const currentMode = faceCount ? Mode.Mesh : hasMandatoryProperties ? Mode.Splat : Mode.PointCloud;\r\n // parsed ready ready to be used as a splat\r\n return { mode: currentMode, data: buffer, faces: faces, hasVertexColors: !!propertyColorCount };\r\n }\r\n}\r\n\r\n// Add this loader into the register plugin\r\nregisterSceneLoaderPlugin(new SPLATFileLoader());\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@babylonjs/loaders",
3
- "version": "7.30.1",
3
+ "version": "7.31.1",
4
4
  "main": "index.js",
5
5
  "module": "index.js",
6
6
  "types": "index.d.ts",
@@ -18,10 +18,10 @@
18
18
  "postcompile": "build-tools -c add-js-to-es6"
19
19
  },
20
20
  "devDependencies": {
21
- "@babylonjs/core": "^7.30.1",
21
+ "@babylonjs/core": "^7.31.1",
22
22
  "@dev/build-tools": "^1.0.0",
23
23
  "@lts/loaders": "^1.0.0",
24
- "babylonjs-gltf2interface": "^7.30.1"
24
+ "babylonjs-gltf2interface": "^7.31.1"
25
25
  },
26
26
  "peerDependencies": {
27
27
  "@babylonjs/core": "^7.0.0",