@babylonjs/loaders 7.21.4 → 7.21.5
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- package/OBJ/objFileLoader.d.ts +1 -1
- package/OBJ/objFileLoader.js.map +1 -1
- package/SPLAT/splatFileLoader.d.ts +1 -1
- package/SPLAT/splatFileLoader.js.map +1 -1
- package/STL/stlFileLoader.d.ts +1 -1
- package/STL/stlFileLoader.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +8 -0
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +8 -0
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +8 -0
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_avif.d.ts +8 -0
- package/glTF/2.0/Extensions/EXT_texture_avif.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +8 -0
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +8 -0
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_interactivity.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_interactivity.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_materials_anisotropy.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_materials_diffuse_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_dispersion.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_materials_dispersion.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +8 -0
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +8 -0
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +8 -0
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +8 -0
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
- package/glTF/glTFFileLoader.d.ts +14 -14
- package/glTF/glTFFileLoader.js +18 -6
- package/glTF/glTFFileLoader.js.map +1 -1
- package/package.json +3 -3
@@ -1 +1 @@
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-
{"version":3,"file":"KHR_texture_basisu.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/KHR_texture_basisu.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAMtD,MAAM,IAAI,GAAG,oBAAoB,CAAC;
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{"version":3,"file":"KHR_texture_basisu.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/KHR_texture_basisu.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAMtD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAalC;;GAEG;AACH,gEAAgE;AAChE,MAAM,OAAO,kBAAkB;IAS3B;;OAEG;IACH,YAAY,MAAkB;QAX9B,kCAAkC;QAClB,SAAI,GAAG,IAAI,CAAC;QAWxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAChD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,iBAAiB,CAAC,OAAe,EAAE,OAAiB,EAAE,MAA6C;QACtG,OAAO,UAAU,CAAC,kBAAkB,CAAiC,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YAC9H,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,OAAO,UAAU,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC5J,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,GAAG,gBAAgB,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YACtG,OAAO,IAAI,CAAC,OAAO,CAAC,mBAAmB,CACnC,OAAO,EACP,OAAO,EACP,KAAK,EACL,CAAC,cAAc,EAAE,EAAE;gBACf,MAAM,CAAC,cAAc,CAAC,CAAC;YAC3B,CAAC,EACD,OAAO,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,qCAAqC,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC,SAAS,EAC/F,CAAC,OAAO,CAAC,YAAY,CAAC,YAAY,CACrC,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,kBAAkB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { ITexture } from \"../glTFLoaderInterfaces\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { IKHRTextureBasisU } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"KHR_texture_basisu\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the KHR_texture_basisu extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"KHR_texture_basisu\"]: {};\r\n }\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_texture_basisu/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_texture_basisu implements IGLTFLoaderExtension {\r\n /** The name of this extension. */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled. */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadTextureAsync(context: string, texture: ITexture, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRTextureBasisU, BaseTexture>(context, texture, this.name, (extensionContext, extension) => {\r\n const sampler = texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get(`${context}/sampler`, this._loader.gltf.samplers, texture.sampler);\r\n const image = ArrayItem.Get(`${extensionContext}/source`, this._loader.gltf.images, extension.source);\r\n return this._loader._createTextureAsync(\r\n context,\r\n sampler,\r\n image,\r\n (babylonTexture) => {\r\n assign(babylonTexture);\r\n },\r\n texture._textureInfo.nonColorData ? { useRGBAIfASTCBC7NotAvailableWhenUASTC: true } : undefined,\r\n !texture._textureInfo.nonColorData\r\n );\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_texture_basisu(loader));\r\n"]}
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@@ -3,6 +3,14 @@ import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture
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import type { ITextureInfo } from "../glTFLoaderInterfaces";
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import type { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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import { GLTFLoader } from "../glTFLoader";
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declare module "../../glTFFileLoader" {
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interface GLTFLoaderExtensionOptions {
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/**
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* Defines options for the KHR_texture_transform extension.
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*/
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["KHR_texture_transform"]: {};
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}
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}
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_texture_transform/README.md)
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*/
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-
{"version":3,"file":"KHR_texture_transform.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/KHR_texture_transform.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAI1D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,MAAM,IAAI,GAAG,uBAAuB,CAAC;
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{"version":3,"file":"KHR_texture_transform.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/KHR_texture_transform.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,sDAAwC;AAI1D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,MAAM,IAAI,GAAG,uBAAuB,CAAC;AAarC;;GAEG;AACH,gEAAgE;AAChE,MAAM,OAAO,qBAAqB;IAa9B;;OAEG;IACH,YAAY,MAAkB;QAf9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAaxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,oBAAoB,CAAC,OAAe,EAAE,WAAyB,EAAE,MAA6C;QACjH,OAAO,UAAU,CAAC,kBAAkB,CAAoC,OAAO,EAAE,WAAW,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YACrI,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,OAAO,EAAE,WAAW,EAAE,CAAC,cAAc,EAAE,EAAE;gBAC9E,IAAI,CAAC,CAAC,cAAc,YAAY,OAAO,CAAC,EAAE;oBACtC,MAAM,IAAI,KAAK,CAAC,GAAG,gBAAgB,8BAA8B,CAAC,CAAC;iBACtE;gBAED,IAAI,SAAS,CAAC,MAAM,EAAE;oBAClB,cAAc,CAAC,OAAO,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;oBAC7C,cAAc,CAAC,OAAO,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;iBAChD;gBAED,mCAAmC;gBACnC,cAAc,CAAC,eAAe,GAAG,CAAC,CAAC;gBACnC,cAAc,CAAC,eAAe,GAAG,CAAC,CAAC;gBAEnC,IAAI,SAAS,CAAC,QAAQ,EAAE;oBACpB,cAAc,CAAC,IAAI,GAAG,CAAC,SAAS,CAAC,QAAQ,CAAC;iBAC7C;gBAED,IAAI,SAAS,CAAC,KAAK,EAAE;oBACjB,cAAc,CAAC,MAAM,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;oBAC3C,cAAc,CAAC,MAAM,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;iBAC9C;gBAED,IAAI,SAAS,CAAC,QAAQ,IAAI,SAAS,EAAE;oBACjC,cAAc,CAAC,gBAAgB,GAAG,SAAS,CAAC,QAAQ,CAAC;iBACxD;gBAED,MAAM,CAAC,cAAc,CAAC,CAAC;YAC3B,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,qBAAqB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\n\r\nimport type { ITextureInfo } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { IKHRTextureTransform } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"KHR_texture_transform\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the KHR_texture_transform extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"KHR_texture_transform\"]: {};\r\n }\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_texture_transform/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_texture_transform implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadTextureInfoAsync(context: string, textureInfo: ITextureInfo, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRTextureTransform, BaseTexture>(context, textureInfo, this.name, (extensionContext, extension) => {\r\n return this._loader.loadTextureInfoAsync(context, textureInfo, (babylonTexture) => {\r\n if (!(babylonTexture instanceof Texture)) {\r\n throw new Error(`${extensionContext}: Texture type not supported`);\r\n }\r\n\r\n if (extension.offset) {\r\n babylonTexture.uOffset = extension.offset[0];\r\n babylonTexture.vOffset = extension.offset[1];\r\n }\r\n\r\n // Always rotate around the origin.\r\n babylonTexture.uRotationCenter = 0;\r\n babylonTexture.vRotationCenter = 0;\r\n\r\n if (extension.rotation) {\r\n babylonTexture.wAng = -extension.rotation;\r\n }\r\n\r\n if (extension.scale) {\r\n babylonTexture.uScale = extension.scale[0];\r\n babylonTexture.vScale = extension.scale[1];\r\n }\r\n\r\n if (extension.texCoord != undefined) {\r\n babylonTexture.coordinatesIndex = extension.texCoord;\r\n }\r\n\r\n assign(babylonTexture);\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_texture_transform(loader));\r\n"]}
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import type { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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import { GLTFLoader } from "../glTFLoader";
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declare module "../../glTFFileLoader" {
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interface GLTFLoaderExtensionOptions {
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/**
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* Defines options for the KHR_xmp_json_ld extension.
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*/
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["KHR_xmp_json_ld"]: {};
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}
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}
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_xmp_json_ld/README.md)
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{"version":3,"file":"KHR_xmp_json_ld.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/KHR_xmp_json_ld.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,MAAM,IAAI,GAAG,iBAAiB,CAAC;
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{"version":3,"file":"KHR_xmp_json_ld.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/KHR_xmp_json_ld.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAa/B;;;GAGG;AACH,gEAAgE;AAChE,MAAM,OAAO,eAAe;IAkBxB;;OAEG;IACH,YAAY,MAAkB;QApB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAO5B;;WAEG;QACI,UAAK,GAAG,GAAG,CAAC;QAQf,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,SAAS;QACZ,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,KAAK,IAAI,EAAE;YACvC,OAAO;SACV;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,EAAE,eAAqC,CAAC;QACrF,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,eAAqC,CAAC;QAC5F,IAAI,QAAQ,IAAI,QAAQ,EAAE;YACtB,MAAM,MAAM,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC;YAChC,IAAI,QAAQ,CAAC,OAAO,IAAI,MAAM,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,EAAE;gBACtD,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,IAAI,EAAE,CAAC;gBACpF,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,CAAC,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;aACxE;SACJ;IACL,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { IKHRXmpJsonLd_Gltf, IKHRXmpJsonLd_Node } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"KHR_xmp_json_ld\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the KHR_xmp_json_ld extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"KHR_xmp_json_ld\"]: {};\r\n }\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_xmp_json_ld/README.md)\r\n * @since 5.0.0\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_xmp_json_ld implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 100;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * Called after the loader state changes to LOADING.\r\n */\r\n public onLoading(): void {\r\n if (this._loader.rootBabylonMesh === null) {\r\n return;\r\n }\r\n\r\n const xmp_gltf = this._loader.gltf.extensions?.KHR_xmp_json_ld as IKHRXmpJsonLd_Gltf;\r\n const xmp_node = this._loader.gltf.asset?.extensions?.KHR_xmp_json_ld as IKHRXmpJsonLd_Node;\r\n if (xmp_gltf && xmp_node) {\r\n const packet = +xmp_node.packet;\r\n if (xmp_gltf.packets && packet < xmp_gltf.packets.length) {\r\n this._loader.rootBabylonMesh.metadata = this._loader.rootBabylonMesh.metadata || {};\r\n this._loader.rootBabylonMesh.metadata.xmp = xmp_gltf.packets[packet];\r\n }\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_xmp_json_ld(loader));\r\n"]}
|
@@ -4,6 +4,14 @@ import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
|
4
4
|
import type { IScene, INode, IAnimation } from "../glTFLoaderInterfaces";
|
5
5
|
import type { IGLTFLoaderExtension } from "../glTFLoaderExtension";
|
6
6
|
import { GLTFLoader } from "../glTFLoader";
|
7
|
+
declare module "../../glTFFileLoader" {
|
8
|
+
interface GLTFLoaderExtensionOptions {
|
9
|
+
/**
|
10
|
+
* Defines options for the MSFT_audio_emitter extension.
|
11
|
+
*/
|
12
|
+
["MSFT_audio_emitter"]: {};
|
13
|
+
}
|
14
|
+
}
|
7
15
|
/**
|
8
16
|
* [Specification](https://github.com/najadojo/glTF/blob/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter/README.md)
|
9
17
|
* !!! Experimental Extension Subject to Changes !!!
|
@@ -1 +1 @@
|
|
1
|
-
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type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { AnimationEvent } from \"core/Animations/animationEvent\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Sound } from \"core/Audio/sound\";\r\nimport { WeightedSound } from \"core/Audio/weightedsound\";\r\n\r\nimport type { IArrayItem, IScene, INode, IAnimation } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IMSFTAudioEmitter_Clip, IMSFTAudioEmitter_Emitter, IMSFTAudioEmitter_EmittersReference, IMSFTAudioEmitter_AnimationEvent } from \"babylonjs-gltf2interface\";\r\nimport { IMSFTAudioEmitter_AnimationEventAction } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_audio_emitter\";\r\n\r\ninterface ILoaderClip extends IMSFTAudioEmitter_Clip, IArrayItem {\r\n _objectURL?: Promise<string>;\r\n}\r\n\r\ninterface ILoaderEmitter extends IMSFTAudioEmitter_Emitter, IArrayItem {\r\n _babylonData?: {\r\n sound?: WeightedSound;\r\n loaded: Promise<void>;\r\n };\r\n _babylonSounds: Sound[];\r\n}\r\n\r\ninterface IMSFTAudioEmitter {\r\n clips: ILoaderClip[];\r\n emitters: ILoaderEmitter[];\r\n}\r\n\r\ninterface ILoaderAnimationEvent extends IMSFTAudioEmitter_AnimationEvent, IArrayItem {}\r\n\r\ninterface ILoaderAnimationEvents {\r\n events: ILoaderAnimationEvent[];\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/najadojo/glTF/blob/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter/README.md)\r\n * !!! Experimental Extension Subject to Changes !!!\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_audio_emitter implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _clips: Array<ILoaderClip>;\r\n private _emitters: Array<ILoaderEmitter>;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n (this._clips as any) = null;\r\n (this._emitters as any) = null;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IMSFTAudioEmitter;\r\n\r\n this._clips = extension.clips;\r\n this._emitters = extension.emitters;\r\n\r\n ArrayItem.Assign(this._clips);\r\n ArrayItem.Assign(this._emitters);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n if (\r\n emitter.refDistance != undefined ||\r\n emitter.maxDistance != undefined ||\r\n emitter.rolloffFactor != undefined ||\r\n emitter.distanceModel != undefined ||\r\n emitter.innerAngle != undefined ||\r\n emitter.outerAngle != undefined\r\n ) {\r\n throw new Error(`${extensionContext}: Direction or Distance properties are not allowed on emitters attached to a scene`);\r\n }\r\n\r\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter));\r\n }\r\n\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n return this._loader\r\n .loadNodeAsync(extensionContext, node, (babylonMesh) => {\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n promises.push(\r\n this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter).then(() => {\r\n for (const sound of emitter._babylonSounds) {\r\n sound.attachToMesh(babylonMesh);\r\n if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\r\n sound.setLocalDirectionToMesh(Vector3.Forward());\r\n sound.setDirectionalCone(\r\n 2 * Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle),\r\n 2 * Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle),\r\n 0\r\n );\r\n }\r\n }\r\n })\r\n );\r\n }\r\n\r\n assign(babylonMesh);\r\n })\r\n .then((babylonMesh) => {\r\n return Promise.all(promises).then(() => {\r\n return babylonMesh;\r\n });\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\r\n return GLTFLoader.LoadExtensionAsync<ILoaderAnimationEvents, AnimationGroup>(context, animation, this.name, (extensionContext, extension) => {\r\n return this._loader.loadAnimationAsync(context, animation).then((babylonAnimationGroup) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n ArrayItem.Assign(extension.events);\r\n for (const event of extension.events) {\r\n promises.push(this._loadAnimationEventAsync(`${extensionContext}/events/${event.index}`, context, animation, event, babylonAnimationGroup));\r\n }\r\n\r\n return Promise.all(promises).then(() => {\r\n return babylonAnimationGroup;\r\n });\r\n });\r\n });\r\n }\r\n\r\n private _loadClipAsync(context: string, clip: ILoaderClip): Promise<string> {\r\n if (clip._objectURL) {\r\n return clip._objectURL;\r\n }\r\n\r\n let promise: Promise<ArrayBufferView>;\r\n if (clip.uri) {\r\n promise = this._loader.loadUriAsync(context, clip, clip.uri);\r\n } else {\r\n const bufferView = ArrayItem.Get(`${context}/bufferView`, this._loader.gltf.bufferViews, clip.bufferView);\r\n promise = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView);\r\n }\r\n\r\n clip._objectURL = promise.then((data) => {\r\n return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));\r\n });\r\n\r\n return clip._objectURL;\r\n }\r\n\r\n private _loadEmitterAsync(context: string, emitter: ILoaderEmitter): Promise<void> {\r\n emitter._babylonSounds = emitter._babylonSounds || [];\r\n if (!emitter._babylonData) {\r\n const clipPromises = new Array<Promise<any>>();\r\n const name = emitter.name || `emitter${emitter.index}`;\r\n const options = {\r\n loop: false,\r\n autoplay: false,\r\n volume: emitter.volume == undefined ? 1 : emitter.volume,\r\n };\r\n\r\n for (let i = 0; i < emitter.clips.length; i++) {\r\n const clipContext = `/extensions/${this.name}/clips`;\r\n const clip = ArrayItem.Get(clipContext, this._clips, emitter.clips[i].clip);\r\n clipPromises.push(\r\n this._loadClipAsync(`${clipContext}/${emitter.clips[i].clip}`, clip).then((objectURL: string) => {\r\n const sound = (emitter._babylonSounds[i] = new Sound(name, objectURL, this._loader.babylonScene, null, options));\r\n sound.refDistance = emitter.refDistance || 1;\r\n sound.maxDistance = emitter.maxDistance || 256;\r\n sound.rolloffFactor = emitter.rolloffFactor || 1;\r\n sound.distanceModel = emitter.distanceModel || \"exponential\";\r\n })\r\n );\r\n }\r\n\r\n const promise = Promise.all(clipPromises).then(() => {\r\n const weights = emitter.clips.map((clip) => {\r\n return clip.weight || 1;\r\n });\r\n const weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);\r\n if (emitter.innerAngle) {\r\n weightedSound.directionalConeInnerAngle = 2 * Tools.ToDegrees(emitter.innerAngle);\r\n }\r\n if (emitter.outerAngle) {\r\n weightedSound.directionalConeOuterAngle = 2 * Tools.ToDegrees(emitter.outerAngle);\r\n }\r\n if (emitter.volume) {\r\n weightedSound.volume = emitter.volume;\r\n }\r\n emitter._babylonData!.sound = weightedSound;\r\n });\r\n\r\n emitter._babylonData = {\r\n loaded: promise,\r\n };\r\n }\r\n\r\n return emitter._babylonData.loaded;\r\n }\r\n\r\n private _getEventAction(\r\n context: string,\r\n sound: WeightedSound,\r\n action: IMSFTAudioEmitter_AnimationEventAction,\r\n time: number,\r\n startOffset?: number\r\n ): (currentFrame: number) => void {\r\n switch (action) {\r\n case IMSFTAudioEmitter_AnimationEventAction.play: {\r\n return (currentFrame: number) => {\r\n const frameOffset = (startOffset || 0) + (currentFrame - time);\r\n sound.play(frameOffset);\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.stop: {\r\n return () => {\r\n sound.stop();\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.pause: {\r\n return () => {\r\n sound.pause();\r\n };\r\n }\r\n default: {\r\n throw new Error(`${context}: Unsupported action ${action}`);\r\n }\r\n }\r\n }\r\n\r\n private _loadAnimationEventAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n event: ILoaderAnimationEvent,\r\n babylonAnimationGroup: AnimationGroup\r\n ): Promise<void> {\r\n if (babylonAnimationGroup.targetedAnimations.length == 0) {\r\n return Promise.resolve();\r\n }\r\n const babylonAnimation = babylonAnimationGroup.targetedAnimations[0];\r\n const emitterIndex = event.emitter;\r\n const emitter = ArrayItem.Get(`/extensions/${this.name}/emitters`, this._emitters, emitterIndex);\r\n return this._loadEmitterAsync(context, emitter).then(() => {\r\n const sound = emitter._babylonData!.sound;\r\n if (sound) {\r\n const babylonAnimationEvent = new AnimationEvent(event.time, this._getEventAction(context, sound, event.action, event.time, event.startOffset));\r\n babylonAnimation.animation.addEvent(babylonAnimationEvent);\r\n // Make sure all started audio stops when this animation is terminated.\r\n babylonAnimationGroup.onAnimationGroupEndObservable.add(() => {\r\n sound.stop();\r\n });\r\n babylonAnimationGroup.onAnimationGroupPauseObservable.add(() => {\r\n sound.pause();\r\n });\r\n }\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_audio_emitter(loader));\r\n"]}
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1
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+
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type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { AnimationEvent } from \"core/Animations/animationEvent\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Sound } from \"core/Audio/sound\";\r\nimport { WeightedSound } from \"core/Audio/weightedsound\";\r\n\r\nimport type { IArrayItem, IScene, INode, IAnimation } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IMSFTAudioEmitter_Clip, IMSFTAudioEmitter_Emitter, IMSFTAudioEmitter_EmittersReference, IMSFTAudioEmitter_AnimationEvent } from \"babylonjs-gltf2interface\";\r\nimport { IMSFTAudioEmitter_AnimationEventAction } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_audio_emitter\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the MSFT_audio_emitter extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"MSFT_audio_emitter\"]: {};\r\n }\r\n}\r\n\r\ninterface ILoaderClip extends IMSFTAudioEmitter_Clip, IArrayItem {\r\n _objectURL?: Promise<string>;\r\n}\r\n\r\ninterface ILoaderEmitter extends IMSFTAudioEmitter_Emitter, IArrayItem {\r\n _babylonData?: {\r\n sound?: WeightedSound;\r\n loaded: Promise<void>;\r\n };\r\n _babylonSounds: Sound[];\r\n}\r\n\r\ninterface IMSFTAudioEmitter {\r\n clips: ILoaderClip[];\r\n emitters: ILoaderEmitter[];\r\n}\r\n\r\ninterface ILoaderAnimationEvent extends IMSFTAudioEmitter_AnimationEvent, IArrayItem {}\r\n\r\ninterface ILoaderAnimationEvents {\r\n events: ILoaderAnimationEvent[];\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/najadojo/glTF/blob/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter/README.md)\r\n * !!! Experimental Extension Subject to Changes !!!\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_audio_emitter implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _clips: Array<ILoaderClip>;\r\n private _emitters: Array<ILoaderEmitter>;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n (this._clips as any) = null;\r\n (this._emitters as any) = null;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IMSFTAudioEmitter;\r\n\r\n this._clips = extension.clips;\r\n this._emitters = extension.emitters;\r\n\r\n ArrayItem.Assign(this._clips);\r\n ArrayItem.Assign(this._emitters);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n if (\r\n emitter.refDistance != undefined ||\r\n emitter.maxDistance != undefined ||\r\n emitter.rolloffFactor != undefined ||\r\n emitter.distanceModel != undefined ||\r\n emitter.innerAngle != undefined ||\r\n emitter.outerAngle != undefined\r\n ) {\r\n throw new Error(`${extensionContext}: Direction or Distance properties are not allowed on emitters attached to a scene`);\r\n }\r\n\r\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter));\r\n }\r\n\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n return this._loader\r\n .loadNodeAsync(extensionContext, node, (babylonMesh) => {\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n promises.push(\r\n this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter).then(() => {\r\n for (const sound of emitter._babylonSounds) {\r\n sound.attachToMesh(babylonMesh);\r\n if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\r\n sound.setLocalDirectionToMesh(Vector3.Forward());\r\n sound.setDirectionalCone(\r\n 2 * Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle),\r\n 2 * Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle),\r\n 0\r\n );\r\n }\r\n }\r\n })\r\n );\r\n }\r\n\r\n assign(babylonMesh);\r\n })\r\n .then((babylonMesh) => {\r\n return Promise.all(promises).then(() => {\r\n return babylonMesh;\r\n });\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\r\n return GLTFLoader.LoadExtensionAsync<ILoaderAnimationEvents, AnimationGroup>(context, animation, this.name, (extensionContext, extension) => {\r\n return this._loader.loadAnimationAsync(context, animation).then((babylonAnimationGroup) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n ArrayItem.Assign(extension.events);\r\n for (const event of extension.events) {\r\n promises.push(this._loadAnimationEventAsync(`${extensionContext}/events/${event.index}`, context, animation, event, babylonAnimationGroup));\r\n }\r\n\r\n return Promise.all(promises).then(() => {\r\n return babylonAnimationGroup;\r\n });\r\n });\r\n });\r\n }\r\n\r\n private _loadClipAsync(context: string, clip: ILoaderClip): Promise<string> {\r\n if (clip._objectURL) {\r\n return clip._objectURL;\r\n }\r\n\r\n let promise: Promise<ArrayBufferView>;\r\n if (clip.uri) {\r\n promise = this._loader.loadUriAsync(context, clip, clip.uri);\r\n } else {\r\n const bufferView = ArrayItem.Get(`${context}/bufferView`, this._loader.gltf.bufferViews, clip.bufferView);\r\n promise = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView);\r\n }\r\n\r\n clip._objectURL = promise.then((data) => {\r\n return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));\r\n });\r\n\r\n return clip._objectURL;\r\n }\r\n\r\n private _loadEmitterAsync(context: string, emitter: ILoaderEmitter): Promise<void> {\r\n emitter._babylonSounds = emitter._babylonSounds || [];\r\n if (!emitter._babylonData) {\r\n const clipPromises = new Array<Promise<any>>();\r\n const name = emitter.name || `emitter${emitter.index}`;\r\n const options = {\r\n loop: false,\r\n autoplay: false,\r\n volume: emitter.volume == undefined ? 1 : emitter.volume,\r\n };\r\n\r\n for (let i = 0; i < emitter.clips.length; i++) {\r\n const clipContext = `/extensions/${this.name}/clips`;\r\n const clip = ArrayItem.Get(clipContext, this._clips, emitter.clips[i].clip);\r\n clipPromises.push(\r\n this._loadClipAsync(`${clipContext}/${emitter.clips[i].clip}`, clip).then((objectURL: string) => {\r\n const sound = (emitter._babylonSounds[i] = new Sound(name, objectURL, this._loader.babylonScene, null, options));\r\n sound.refDistance = emitter.refDistance || 1;\r\n sound.maxDistance = emitter.maxDistance || 256;\r\n sound.rolloffFactor = emitter.rolloffFactor || 1;\r\n sound.distanceModel = emitter.distanceModel || \"exponential\";\r\n })\r\n );\r\n }\r\n\r\n const promise = Promise.all(clipPromises).then(() => {\r\n const weights = emitter.clips.map((clip) => {\r\n return clip.weight || 1;\r\n });\r\n const weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);\r\n if (emitter.innerAngle) {\r\n weightedSound.directionalConeInnerAngle = 2 * Tools.ToDegrees(emitter.innerAngle);\r\n }\r\n if (emitter.outerAngle) {\r\n weightedSound.directionalConeOuterAngle = 2 * Tools.ToDegrees(emitter.outerAngle);\r\n }\r\n if (emitter.volume) {\r\n weightedSound.volume = emitter.volume;\r\n }\r\n emitter._babylonData!.sound = weightedSound;\r\n });\r\n\r\n emitter._babylonData = {\r\n loaded: promise,\r\n };\r\n }\r\n\r\n return emitter._babylonData.loaded;\r\n }\r\n\r\n private _getEventAction(\r\n context: string,\r\n sound: WeightedSound,\r\n action: IMSFTAudioEmitter_AnimationEventAction,\r\n time: number,\r\n startOffset?: number\r\n ): (currentFrame: number) => void {\r\n switch (action) {\r\n case IMSFTAudioEmitter_AnimationEventAction.play: {\r\n return (currentFrame: number) => {\r\n const frameOffset = (startOffset || 0) + (currentFrame - time);\r\n sound.play(frameOffset);\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.stop: {\r\n return () => {\r\n sound.stop();\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.pause: {\r\n return () => {\r\n sound.pause();\r\n };\r\n }\r\n default: {\r\n throw new Error(`${context}: Unsupported action ${action}`);\r\n }\r\n }\r\n }\r\n\r\n private _loadAnimationEventAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n event: ILoaderAnimationEvent,\r\n babylonAnimationGroup: AnimationGroup\r\n ): Promise<void> {\r\n if (babylonAnimationGroup.targetedAnimations.length == 0) {\r\n return Promise.resolve();\r\n }\r\n const babylonAnimation = babylonAnimationGroup.targetedAnimations[0];\r\n const emitterIndex = event.emitter;\r\n const emitter = ArrayItem.Get(`/extensions/${this.name}/emitters`, this._emitters, emitterIndex);\r\n return this._loadEmitterAsync(context, emitter).then(() => {\r\n const sound = emitter._babylonData!.sound;\r\n if (sound) {\r\n const babylonAnimationEvent = new AnimationEvent(event.time, this._getEventAction(context, sound, event.action, event.time, event.startOffset));\r\n babylonAnimation.animation.addEvent(babylonAnimationEvent);\r\n // Make sure all started audio stops when this animation is terminated.\r\n babylonAnimationGroup.onAnimationGroupEndObservable.add(() => {\r\n sound.stop();\r\n });\r\n babylonAnimationGroup.onAnimationGroupPauseObservable.add(() => {\r\n sound.pause();\r\n });\r\n }\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_audio_emitter(loader));\r\n"]}
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type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Deferred } from \"core/Misc/deferred\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { INode, IMaterial, IBuffer, IScene } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IProperty, IMSFTLOD } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_lod\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the MSFT_lod extension.\r\n */\r\n [\"MSFT_lod\"]?: Partial<{\r\n /**\r\n * Maximum number of LODs to load, starting from the lowest LOD.\r\n */\r\n maxLODsToLoad: number;\r\n }>;\r\n }\r\n}\r\n\r\ninterface IBufferInfo {\r\n start: number;\r\n end: number;\r\n loaded: Deferred<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/MSFT_lod/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_lod implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 100;\r\n\r\n /**\r\n * Maximum number of LODs to load, starting from the lowest LOD.\r\n */\r\n public maxLODsToLoad = 10;\r\n\r\n /**\r\n * Observable raised when all node LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onNodeLODsLoadedObservable = new Observable<number>();\r\n\r\n /**\r\n * Observable raised when all material LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onMaterialLODsLoadedObservable = new Observable<number>();\r\n\r\n private _loader: GLTFLoader;\r\n\r\n private _bufferLODs = new Array<IBufferInfo>();\r\n\r\n private _nodeIndexLOD: Nullable<number> = null;\r\n private _nodeSignalLODs = new Array<Deferred<void>>();\r\n private _nodePromiseLODs = new Array<Array<Promise<any>>>();\r\n private _nodeBufferLODs = new Array<IBufferInfo>();\r\n\r\n private _materialIndexLOD: Nullable<number> = null;\r\n private _materialSignalLODs = new Array<Deferred<void>>();\r\n private _materialPromiseLODs = new Array<Array<Promise<any>>>();\r\n private _materialBufferLODs = new Array<IBufferInfo>();\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n // Options takes precedence. The maxLODsToLoad extension property is retained for back compat.\r\n // For new extensions, they should only use options.\r\n this.maxLODsToLoad = this._loader.parent.extensionOptions[NAME]?.maxLODsToLoad ?? this.maxLODsToLoad;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n\r\n this._nodeIndexLOD = null;\r\n this._nodeSignalLODs.length = 0;\r\n this._nodePromiseLODs.length = 0;\r\n this._nodeBufferLODs.length = 0;\r\n\r\n this._materialIndexLOD = null;\r\n this._materialSignalLODs.length = 0;\r\n this._materialPromiseLODs.length = 0;\r\n this._materialBufferLODs.length = 0;\r\n\r\n this.onMaterialLODsLoadedObservable.clear();\r\n this.onNodeLODsLoadedObservable.clear();\r\n }\r\n\r\n /** @internal */\r\n public onReady(): void {\r\n for (let indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._nodePromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Node LOD ${indexLOD}`);\r\n this._loader.log(`Loaded node LOD ${indexLOD}`);\r\n }\r\n\r\n this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._nodePromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Node LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._nodeBufferLODs, indexLOD + 1);\r\n if (this._nodeSignalLODs[indexLOD]) {\r\n this._nodeSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n\r\n for (let indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._materialPromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Material LOD ${indexLOD}`);\r\n this._loader.log(`Loaded material LOD ${indexLOD}`);\r\n }\r\n\r\n this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._materialPromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Material LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._materialBufferLODs, indexLOD + 1);\r\n if (this._materialSignalLODs[indexLOD]) {\r\n this._materialSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n const promise = this._loader.loadSceneAsync(context, scene);\r\n this._loadBufferLOD(this._bufferLODs, 0);\r\n return promise;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<TransformNode>;\r\n\r\n const nodeLODs = this._getLODs(extensionContext, node, this._loader.gltf.nodes, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {\r\n const nodeLOD = nodeLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._nodeIndexLOD = indexLOD;\r\n this._nodeSignalLODs[indexLOD] = this._nodeSignalLODs[indexLOD] || new Deferred();\r\n }\r\n\r\n const assignWrap = (babylonTransformNode: TransformNode) => {\r\n assign(babylonTransformNode);\r\n babylonTransformNode.setEnabled(false);\r\n };\r\n\r\n const promise = this._loader.loadNodeAsync(`/nodes/${nodeLOD.index}`, nodeLOD, assignWrap).then((babylonMesh) => {\r\n if (indexLOD !== 0) {\r\n // TODO: should not rely on _babylonTransformNode\r\n const previousNodeLOD = nodeLODs[indexLOD - 1];\r\n if (previousNodeLOD._babylonTransformNode) {\r\n this._disposeTransformNode(previousNodeLOD._babylonTransformNode);\r\n delete previousNodeLOD._babylonTransformNode;\r\n }\r\n }\r\n\r\n babylonMesh.setEnabled(true);\r\n return babylonMesh;\r\n });\r\n\r\n this._nodePromiseLODs[indexLOD] = this._nodePromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._nodeIndexLOD = null;\r\n this._nodePromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadMaterialAsync(\r\n context: string,\r\n material: IMaterial,\r\n babylonMesh: Nullable<Mesh>,\r\n babylonDrawMode: number,\r\n assign: (babylonMaterial: Material) => void\r\n ): Nullable<Promise<Material>> {\r\n // Don't load material LODs if already loading a node LOD.\r\n if (this._nodeIndexLOD) {\r\n return null;\r\n }\r\n\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, Material>(context, material, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<Material>;\r\n\r\n const materialLODs = this._getLODs(extensionContext, material, this._loader.gltf.materials, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {\r\n const materialLOD = materialLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._materialIndexLOD = indexLOD;\r\n }\r\n\r\n const promise = this._loader\r\n ._loadMaterialAsync(`/materials/${materialLOD.index}`, materialLOD, babylonMesh, babylonDrawMode, (babylonMaterial) => {\r\n if (indexLOD === 0) {\r\n assign(babylonMaterial);\r\n }\r\n })\r\n .then((babylonMaterial) => {\r\n if (indexLOD !== 0) {\r\n assign(babylonMaterial);\r\n\r\n // TODO: should not rely on _data\r\n const previousDataLOD = materialLODs[indexLOD - 1]._data!;\r\n if (previousDataLOD[babylonDrawMode]) {\r\n this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);\r\n delete previousDataLOD[babylonDrawMode];\r\n }\r\n }\r\n\r\n return babylonMaterial;\r\n });\r\n\r\n this._materialPromiseLODs[indexLOD] = this._materialPromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._materialIndexLOD = null;\r\n this._materialPromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>> {\r\n // Defer the loading of uris if loading a node or material LOD.\r\n if (this._nodeIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._nodeIndexLOD - 1;\r\n this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n } else if (this._materialIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._materialIndexLOD - 1;\r\n this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._materialSignalLODs[previousIndexLOD].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>> {\r\n if (this._loader.parent.useRangeRequests && !buffer.uri) {\r\n if (!this._loader.bin) {\r\n throw new Error(`${context}: Uri is missing or the binary glTF is missing its binary chunk`);\r\n }\r\n\r\n const loadAsync = (bufferLODs: Array<IBufferInfo>, indexLOD: number) => {\r\n const start = byteOffset;\r\n const end = start + byteLength - 1;\r\n let bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n bufferLOD.start = Math.min(bufferLOD.start, start);\r\n bufferLOD.end = Math.max(bufferLOD.end, end);\r\n } else {\r\n bufferLOD = { start: start, end: end, loaded: new Deferred() };\r\n bufferLODs[indexLOD] = bufferLOD;\r\n }\r\n\r\n return bufferLOD.loaded.promise.then((data) => {\r\n return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);\r\n });\r\n };\r\n\r\n this._loader.log(`deferred`);\r\n\r\n if (this._nodeIndexLOD !== null) {\r\n return loadAsync(this._nodeBufferLODs, this._nodeIndexLOD);\r\n } else if (this._materialIndexLOD !== null) {\r\n return loadAsync(this._materialBufferLODs, this._materialIndexLOD);\r\n } else {\r\n return loadAsync(this._bufferLODs, 0);\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n private _loadBufferLOD(bufferLODs: Array<IBufferInfo>, indexLOD: number): void {\r\n const bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n this._loader.log(`Loading buffer range [${bufferLOD.start}-${bufferLOD.end}]`);\r\n this._loader.bin!.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then(\r\n (data) => {\r\n bufferLOD.loaded.resolve(data);\r\n },\r\n (error) => {\r\n bufferLOD.loaded.reject(error);\r\n }\r\n );\r\n }\r\n }\r\n\r\n /**\r\n * @returns an array of LOD properties from lowest to highest.\r\n * @param context\r\n * @param property\r\n * @param array\r\n * @param ids\r\n */\r\n private _getLODs<T>(context: string, property: T, array: ArrayLike<T> | undefined, ids: number[]): T[] {\r\n if (this.maxLODsToLoad <= 0) {\r\n throw new Error(\"maxLODsToLoad must be greater than zero\");\r\n }\r\n\r\n const properties: T[] = [];\r\n\r\n for (let i = ids.length - 1; i >= 0; i--) {\r\n properties.push(ArrayItem.Get(`${context}/ids/${ids[i]}`, array, ids[i]));\r\n if (properties.length === this.maxLODsToLoad) {\r\n return properties;\r\n }\r\n }\r\n\r\n properties.push(property);\r\n return properties;\r\n }\r\n\r\n private _disposeTransformNode(babylonTransformNode: TransformNode): void {\r\n const babylonMaterials: Material[] = [];\r\n const babylonMaterial = (babylonTransformNode as Mesh).material;\r\n if (babylonMaterial) {\r\n babylonMaterials.push(babylonMaterial);\r\n }\r\n for (const babylonMesh of babylonTransformNode.getChildMeshes()) {\r\n if (babylonMesh.material) {\r\n babylonMaterials.push(babylonMesh.material);\r\n }\r\n }\r\n\r\n babylonTransformNode.dispose();\r\n\r\n const babylonMaterialsToDispose = babylonMaterials.filter((babylonMaterial) => this._loader.babylonScene.meshes.every((mesh) => mesh.material != babylonMaterial));\r\n this._disposeMaterials(babylonMaterialsToDispose);\r\n }\r\n\r\n private _disposeMaterials(babylonMaterials: Material[]): void {\r\n const babylonTextures: { [uniqueId: number]: BaseTexture } = {};\r\n\r\n for (const babylonMaterial of babylonMaterials) {\r\n for (const babylonTexture of babylonMaterial.getActiveTextures()) {\r\n babylonTextures[babylonTexture.uniqueId] = babylonTexture;\r\n }\r\n\r\n babylonMaterial.dispose();\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n for (const babylonMaterial of this._loader.babylonScene.materials) {\r\n if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {\r\n delete babylonTextures[uniqueId];\r\n }\r\n }\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n babylonTextures[uniqueId].dispose();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_lod(loader));\r\n"]}
|
1
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+
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type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Deferred } from \"core/Misc/deferred\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { INode, IMaterial, IBuffer, IScene } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IProperty, IMSFTLOD } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_lod\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the MSFT_lod extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"MSFT_lod\"]: Partial<{\r\n /**\r\n * Maximum number of LODs to load, starting from the lowest LOD.\r\n */\r\n maxLODsToLoad: number;\r\n }>;\r\n }\r\n}\r\n\r\ninterface IBufferInfo {\r\n start: number;\r\n end: number;\r\n loaded: Deferred<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/MSFT_lod/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_lod implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 100;\r\n\r\n /**\r\n * Maximum number of LODs to load, starting from the lowest LOD.\r\n */\r\n public maxLODsToLoad = 10;\r\n\r\n /**\r\n * Observable raised when all node LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onNodeLODsLoadedObservable = new Observable<number>();\r\n\r\n /**\r\n * Observable raised when all material LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onMaterialLODsLoadedObservable = new Observable<number>();\r\n\r\n private _loader: GLTFLoader;\r\n\r\n private _bufferLODs = new Array<IBufferInfo>();\r\n\r\n private _nodeIndexLOD: Nullable<number> = null;\r\n private _nodeSignalLODs = new Array<Deferred<void>>();\r\n private _nodePromiseLODs = new Array<Array<Promise<any>>>();\r\n private _nodeBufferLODs = new Array<IBufferInfo>();\r\n\r\n private _materialIndexLOD: Nullable<number> = null;\r\n private _materialSignalLODs = new Array<Deferred<void>>();\r\n private _materialPromiseLODs = new Array<Array<Promise<any>>>();\r\n private _materialBufferLODs = new Array<IBufferInfo>();\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n // Options takes precedence. The maxLODsToLoad extension property is retained for back compat.\r\n // For new extensions, they should only use options.\r\n this.maxLODsToLoad = this._loader.parent.extensionOptions[NAME]?.maxLODsToLoad ?? this.maxLODsToLoad;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n\r\n this._nodeIndexLOD = null;\r\n this._nodeSignalLODs.length = 0;\r\n this._nodePromiseLODs.length = 0;\r\n this._nodeBufferLODs.length = 0;\r\n\r\n this._materialIndexLOD = null;\r\n this._materialSignalLODs.length = 0;\r\n this._materialPromiseLODs.length = 0;\r\n this._materialBufferLODs.length = 0;\r\n\r\n this.onMaterialLODsLoadedObservable.clear();\r\n this.onNodeLODsLoadedObservable.clear();\r\n }\r\n\r\n /** @internal */\r\n public onReady(): void {\r\n for (let indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._nodePromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Node LOD ${indexLOD}`);\r\n this._loader.log(`Loaded node LOD ${indexLOD}`);\r\n }\r\n\r\n this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._nodePromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Node LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._nodeBufferLODs, indexLOD + 1);\r\n if (this._nodeSignalLODs[indexLOD]) {\r\n this._nodeSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n\r\n for (let indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._materialPromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Material LOD ${indexLOD}`);\r\n this._loader.log(`Loaded material LOD ${indexLOD}`);\r\n }\r\n\r\n this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._materialPromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Material LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._materialBufferLODs, indexLOD + 1);\r\n if (this._materialSignalLODs[indexLOD]) {\r\n this._materialSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n const promise = this._loader.loadSceneAsync(context, scene);\r\n this._loadBufferLOD(this._bufferLODs, 0);\r\n return promise;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<TransformNode>;\r\n\r\n const nodeLODs = this._getLODs(extensionContext, node, this._loader.gltf.nodes, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {\r\n const nodeLOD = nodeLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._nodeIndexLOD = indexLOD;\r\n this._nodeSignalLODs[indexLOD] = this._nodeSignalLODs[indexLOD] || new Deferred();\r\n }\r\n\r\n const assignWrap = (babylonTransformNode: TransformNode) => {\r\n assign(babylonTransformNode);\r\n babylonTransformNode.setEnabled(false);\r\n };\r\n\r\n const promise = this._loader.loadNodeAsync(`/nodes/${nodeLOD.index}`, nodeLOD, assignWrap).then((babylonMesh) => {\r\n if (indexLOD !== 0) {\r\n // TODO: should not rely on _babylonTransformNode\r\n const previousNodeLOD = nodeLODs[indexLOD - 1];\r\n if (previousNodeLOD._babylonTransformNode) {\r\n this._disposeTransformNode(previousNodeLOD._babylonTransformNode);\r\n delete previousNodeLOD._babylonTransformNode;\r\n }\r\n }\r\n\r\n babylonMesh.setEnabled(true);\r\n return babylonMesh;\r\n });\r\n\r\n this._nodePromiseLODs[indexLOD] = this._nodePromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._nodeIndexLOD = null;\r\n this._nodePromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadMaterialAsync(\r\n context: string,\r\n material: IMaterial,\r\n babylonMesh: Nullable<Mesh>,\r\n babylonDrawMode: number,\r\n assign: (babylonMaterial: Material) => void\r\n ): Nullable<Promise<Material>> {\r\n // Don't load material LODs if already loading a node LOD.\r\n if (this._nodeIndexLOD) {\r\n return null;\r\n }\r\n\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, Material>(context, material, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<Material>;\r\n\r\n const materialLODs = this._getLODs(extensionContext, material, this._loader.gltf.materials, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {\r\n const materialLOD = materialLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._materialIndexLOD = indexLOD;\r\n }\r\n\r\n const promise = this._loader\r\n ._loadMaterialAsync(`/materials/${materialLOD.index}`, materialLOD, babylonMesh, babylonDrawMode, (babylonMaterial) => {\r\n if (indexLOD === 0) {\r\n assign(babylonMaterial);\r\n }\r\n })\r\n .then((babylonMaterial) => {\r\n if (indexLOD !== 0) {\r\n assign(babylonMaterial);\r\n\r\n // TODO: should not rely on _data\r\n const previousDataLOD = materialLODs[indexLOD - 1]._data!;\r\n if (previousDataLOD[babylonDrawMode]) {\r\n this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);\r\n delete previousDataLOD[babylonDrawMode];\r\n }\r\n }\r\n\r\n return babylonMaterial;\r\n });\r\n\r\n this._materialPromiseLODs[indexLOD] = this._materialPromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._materialIndexLOD = null;\r\n this._materialPromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>> {\r\n // Defer the loading of uris if loading a node or material LOD.\r\n if (this._nodeIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._nodeIndexLOD - 1;\r\n this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n } else if (this._materialIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._materialIndexLOD - 1;\r\n this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._materialSignalLODs[previousIndexLOD].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>> {\r\n if (this._loader.parent.useRangeRequests && !buffer.uri) {\r\n if (!this._loader.bin) {\r\n throw new Error(`${context}: Uri is missing or the binary glTF is missing its binary chunk`);\r\n }\r\n\r\n const loadAsync = (bufferLODs: Array<IBufferInfo>, indexLOD: number) => {\r\n const start = byteOffset;\r\n const end = start + byteLength - 1;\r\n let bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n bufferLOD.start = Math.min(bufferLOD.start, start);\r\n bufferLOD.end = Math.max(bufferLOD.end, end);\r\n } else {\r\n bufferLOD = { start: start, end: end, loaded: new Deferred() };\r\n bufferLODs[indexLOD] = bufferLOD;\r\n }\r\n\r\n return bufferLOD.loaded.promise.then((data) => {\r\n return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);\r\n });\r\n };\r\n\r\n this._loader.log(`deferred`);\r\n\r\n if (this._nodeIndexLOD !== null) {\r\n return loadAsync(this._nodeBufferLODs, this._nodeIndexLOD);\r\n } else if (this._materialIndexLOD !== null) {\r\n return loadAsync(this._materialBufferLODs, this._materialIndexLOD);\r\n } else {\r\n return loadAsync(this._bufferLODs, 0);\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n private _loadBufferLOD(bufferLODs: Array<IBufferInfo>, indexLOD: number): void {\r\n const bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n this._loader.log(`Loading buffer range [${bufferLOD.start}-${bufferLOD.end}]`);\r\n this._loader.bin!.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then(\r\n (data) => {\r\n bufferLOD.loaded.resolve(data);\r\n },\r\n (error) => {\r\n bufferLOD.loaded.reject(error);\r\n }\r\n );\r\n }\r\n }\r\n\r\n /**\r\n * @returns an array of LOD properties from lowest to highest.\r\n * @param context\r\n * @param property\r\n * @param array\r\n * @param ids\r\n */\r\n private _getLODs<T>(context: string, property: T, array: ArrayLike<T> | undefined, ids: number[]): T[] {\r\n if (this.maxLODsToLoad <= 0) {\r\n throw new Error(\"maxLODsToLoad must be greater than zero\");\r\n }\r\n\r\n const properties: T[] = [];\r\n\r\n for (let i = ids.length - 1; i >= 0; i--) {\r\n properties.push(ArrayItem.Get(`${context}/ids/${ids[i]}`, array, ids[i]));\r\n if (properties.length === this.maxLODsToLoad) {\r\n return properties;\r\n }\r\n }\r\n\r\n properties.push(property);\r\n return properties;\r\n }\r\n\r\n private _disposeTransformNode(babylonTransformNode: TransformNode): void {\r\n const babylonMaterials: Material[] = [];\r\n const babylonMaterial = (babylonTransformNode as Mesh).material;\r\n if (babylonMaterial) {\r\n babylonMaterials.push(babylonMaterial);\r\n }\r\n for (const babylonMesh of babylonTransformNode.getChildMeshes()) {\r\n if (babylonMesh.material) {\r\n babylonMaterials.push(babylonMesh.material);\r\n }\r\n }\r\n\r\n babylonTransformNode.dispose();\r\n\r\n const babylonMaterialsToDispose = babylonMaterials.filter((babylonMaterial) => this._loader.babylonScene.meshes.every((mesh) => mesh.material != babylonMaterial));\r\n this._disposeMaterials(babylonMaterialsToDispose);\r\n }\r\n\r\n private _disposeMaterials(babylonMaterials: Material[]): void {\r\n const babylonTextures: { [uniqueId: number]: BaseTexture } = {};\r\n\r\n for (const babylonMaterial of babylonMaterials) {\r\n for (const babylonTexture of babylonMaterial.getActiveTextures()) {\r\n babylonTextures[babylonTexture.uniqueId] = babylonTexture;\r\n }\r\n\r\n babylonMaterial.dispose();\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n for (const babylonMaterial of this._loader.babylonScene.materials) {\r\n if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {\r\n delete babylonTextures[uniqueId];\r\n }\r\n }\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n babylonTextures[uniqueId].dispose();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_lod(loader));\r\n"]}
|
@@ -3,6 +3,14 @@ import type { Material } from "@babylonjs/core/Materials/material.js";
|
|
3
3
|
import type { IMaterial } from "../glTFLoaderInterfaces";
|
4
4
|
import type { IGLTFLoaderExtension } from "../glTFLoaderExtension";
|
5
5
|
import { GLTFLoader } from "../glTFLoader";
|
6
|
+
declare module "../../glTFFileLoader" {
|
7
|
+
interface GLTFLoaderExtensionOptions {
|
8
|
+
/**
|
9
|
+
* Defines options for the MSFT_minecraftMesh extension.
|
10
|
+
*/
|
11
|
+
["MSFT_minecraftMesh"]: {};
|
12
|
+
}
|
13
|
+
}
|
6
14
|
/** @internal */
|
7
15
|
export declare class MSFT_minecraftMesh implements IGLTFLoaderExtension {
|
8
16
|
/** @internal */
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"MSFT_minecraftMesh.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/MSFT_minecraftMesh.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAI7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,MAAM,IAAI,GAAG,oBAAoB,CAAC;
|
1
|
+
{"version":3,"file":"MSFT_minecraftMesh.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/MSFT_minecraftMesh.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAI7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAalC,gBAAgB;AAChB,gEAAgE;AAChE,MAAM,OAAO,kBAAkB;IAS3B,gBAAgB;IAChB,YAAY,MAAkB;QAT9B,gBAAgB;QACA,SAAI,GAAG,IAAI,CAAC;QASxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,gBAAgB;IACT,2BAA2B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAC9F,OAAO,UAAU,CAAC,cAAc,CAAU,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,YAAY,EAAE,KAAK,EAAE,EAAE;YAC5F,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;oBAC3C,MAAM,IAAI,KAAK,CAAC,GAAG,YAAY,+BAA+B,CAAC,CAAC;iBACnE;gBAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;gBAE7F,IAAI,eAAe,CAAC,iBAAiB,EAAE,EAAE;oBACrC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC;oBACvC,eAAe,CAAC,mBAAmB,GAAG,IAAI,CAAC;iBAC9C;gBAED,eAAe,CAAC,eAAe,GAAG,eAAe,CAAC,eAAe,CAAC;gBAClE,eAAe,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAExC,OAAO,OAAO,CAAC;aAClB;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,kBAAkB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\n\r\nimport type { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\n\r\nconst NAME = \"MSFT_minecraftMesh\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the MSFT_minecraftMesh extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"MSFT_minecraftMesh\"]: {};\r\n }\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_minecraftMesh implements IGLTFLoaderExtension {\r\n /** @internal */\r\n public readonly name = NAME;\r\n\r\n /** @internal */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /** @internal */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /** @internal */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtraAsync<boolean>(context, material, this.name, (extraContext, extra) => {\r\n if (extra) {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${extraContext}: Material type not supported`);\r\n }\r\n\r\n const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);\r\n\r\n if (babylonMaterial.needAlphaBlending()) {\r\n babylonMaterial.forceDepthWrite = true;\r\n babylonMaterial.separateCullingPass = true;\r\n }\r\n\r\n babylonMaterial.backFaceCulling = babylonMaterial.forceDepthWrite;\r\n babylonMaterial.twoSidedLighting = true;\r\n\r\n return promise;\r\n }\r\n\r\n return null;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_minecraftMesh(loader));\r\n"]}
|
@@ -3,6 +3,14 @@ import type { Material } from "@babylonjs/core/Materials/material.js";
|
|
3
3
|
import type { IMaterial } from "../glTFLoaderInterfaces";
|
4
4
|
import type { IGLTFLoaderExtension } from "../glTFLoaderExtension";
|
5
5
|
import { GLTFLoader } from "../glTFLoader";
|
6
|
+
declare module "../../glTFFileLoader" {
|
7
|
+
interface GLTFLoaderExtensionOptions {
|
8
|
+
/**
|
9
|
+
* Defines options for the MSFT_sRGBFactors extension.
|
10
|
+
*/
|
11
|
+
["MSFT_sRGBFactors"]: {};
|
12
|
+
}
|
13
|
+
}
|
6
14
|
/** @internal */
|
7
15
|
export declare class MSFT_sRGBFactors implements IGLTFLoaderExtension {
|
8
16
|
/** @internal */
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"MSFT_sRGBFactors.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/MSFT_sRGBFactors.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAI7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,MAAM,IAAI,GAAG,kBAAkB,CAAC;
|
1
|
+
{"version":3,"file":"MSFT_sRGBFactors.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/MSFT_sRGBFactors.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAI7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAahC,gBAAgB;AAChB,gEAAgE;AAChE,MAAM,OAAO,gBAAgB;IASzB,gBAAgB;IAChB,YAAY,MAAkB;QAT9B,gBAAgB;QACA,SAAI,GAAG,IAAI,CAAC;QASxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,gBAAgB;IACT,2BAA2B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAC9F,OAAO,UAAU,CAAC,cAAc,CAAU,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,YAAY,EAAE,KAAK,EAAE,EAAE;YAC5F,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;oBAC3C,MAAM,IAAI,KAAK,CAAC,GAAG,YAAY,+BAA+B,CAAC,CAAC;iBACnE;gBAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;gBAE7F,MAAM,uBAAuB,GAAG,eAAe,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC;gBAC/F,IAAI,CAAC,eAAe,CAAC,aAAa,EAAE;oBAChC,eAAe,CAAC,WAAW,CAAC,kBAAkB,CAAC,eAAe,CAAC,WAAW,EAAE,uBAAuB,CAAC,CAAC;iBACxG;gBAED,IAAI,CAAC,eAAe,CAAC,mBAAmB,EAAE;oBACtC,eAAe,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,eAAe,CAAC,iBAAiB,EAAE,uBAAuB,CAAC,CAAC;iBACpH;gBAED,OAAO,OAAO,CAAC;aAClB;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\n\r\nimport type { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\n\r\nconst NAME = \"MSFT_sRGBFactors\";\r\n\r\ndeclare module \"../../glTFFileLoader\" {\r\n // eslint-disable-next-line jsdoc/require-jsdoc\r\n export interface GLTFLoaderExtensionOptions {\r\n /**\r\n * Defines options for the MSFT_sRGBFactors extension.\r\n */\r\n // NOTE: Don't use NAME here as it will break the UMD type declarations.\r\n [\"MSFT_sRGBFactors\"]: {};\r\n }\r\n}\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_sRGBFactors implements IGLTFLoaderExtension {\r\n /** @internal */\r\n public readonly name = NAME;\r\n\r\n /** @internal */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /** @internal */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /** @internal */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtraAsync<boolean>(context, material, this.name, (extraContext, extra) => {\r\n if (extra) {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${extraContext}: Material type not supported`);\r\n }\r\n\r\n const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);\r\n\r\n const useExactSrgbConversions = babylonMaterial.getScene().getEngine().useExactSrgbConversions;\r\n if (!babylonMaterial.albedoTexture) {\r\n babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor, useExactSrgbConversions);\r\n }\r\n\r\n if (!babylonMaterial.reflectivityTexture) {\r\n babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor, useExactSrgbConversions);\r\n }\r\n\r\n return promise;\r\n }\r\n\r\n return null;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_sRGBFactors(loader));\r\n"]}
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package/glTF/glTFFileLoader.d.ts
CHANGED
@@ -25,7 +25,7 @@ declare module "@babylonjs/core/Loading/sceneLoader.js" {
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/**
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* Defines options for the glTF loader.
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*/
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-
[PLUGIN_GLTF]
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[PLUGIN_GLTF]: Partial<GLTFLoaderOptions>;
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}
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}
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/**
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@@ -125,7 +125,7 @@ declare abstract class GLTFLoaderOptions {
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/**
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* Raised when the asset has been parsed
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*/
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abstract onParsed
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abstract onParsed?: (loaderData: IGLTFLoaderData) => void;
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/**
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* The coordinate system mode. Defaults to AUTO.
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*/
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@@ -219,29 +219,29 @@ declare abstract class GLTFLoaderOptions {
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* Callback raised when the loader creates a mesh after parsing the glTF properties of the mesh.
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* Note that the callback is called as soon as the mesh object is created, meaning some data may not have been setup yet for this mesh (vertex data, morph targets, material, ...)
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*/
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abstract onMeshLoaded
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abstract onMeshLoaded?: (mesh: AbstractMesh) => void;
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/**
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* Callback raised when the loader creates a skin after parsing the glTF properties of the skin node.
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* @see https://doc.babylonjs.com/features/featuresDeepDive/importers/glTF/glTFSkinning#ignoring-the-transform-of-the-skinned-mesh
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*/
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abstract onSkinLoaded
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abstract onSkinLoaded?: (node: TransformNode, skinnedNode: TransformNode) => void;
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/**
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* Callback raised when the loader creates a texture after parsing the glTF properties of the texture.
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*/
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abstract onTextureLoaded
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abstract onTextureLoaded?: (texture: BaseTexture) => void;
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/**
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* Callback raised when the loader creates a material after parsing the glTF properties of the material.
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*/
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-
abstract onMaterialLoaded
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+
abstract onMaterialLoaded?: (material: Material) => void;
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/**
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* Callback raised when the loader creates a camera after parsing the glTF properties of the camera.
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*/
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-
abstract onCameraLoaded
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+
abstract onCameraLoaded?: (camera: Camera) => void;
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/**
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* Defines options for glTF extensions.
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*/
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extensionOptions: {
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-
[Extension in keyof GLTFLoaderExtensionOptions]
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+
[Extension in keyof GLTFLoaderExtensionOptions]?: {
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[Option in keyof DefaultExtensionOptions<GLTFLoaderExtensionOptions[Extension]>]: DefaultExtensionOptions<GLTFLoaderExtensionOptions[Extension]>[Option];
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};
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};
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@@ -267,7 +267,7 @@ export declare class GLTFFileLoader extends GLTFLoaderOptions implements IDispos
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/**
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* Raised when the asset has been parsed
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*/
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-
set onParsed(callback: (loaderData: IGLTFLoaderData) => void);
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+
set onParsed(callback: ((loaderData: IGLTFLoaderData) => void) | undefined);
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/**
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* Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders.
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* Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled.
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@@ -291,7 +291,7 @@ export declare class GLTFFileLoader extends GLTFLoaderOptions implements IDispos
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* Callback raised when the loader creates a mesh after parsing the glTF properties of the mesh.
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* Note that the callback is called as soon as the mesh object is created, meaning some data may not have been setup yet for this mesh (vertex data, morph targets, material, ...)
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*/
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-
set onMeshLoaded(callback: (mesh: AbstractMesh) => void);
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+
set onMeshLoaded(callback: ((mesh: AbstractMesh) => void) | undefined);
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/**
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* Observable raised when the loader creates a skin after parsing the glTF properties of the skin node.
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* @see https://doc.babylonjs.com/features/featuresDeepDive/importers/glTF/glTFSkinning#ignoring-the-transform-of-the-skinned-mesh
|
@@ -307,7 +307,7 @@ export declare class GLTFFileLoader extends GLTFLoaderOptions implements IDispos
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* Callback raised when the loader creates a skin after parsing the glTF properties of the skin node.
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* @see https://doc.babylonjs.com/features/featuresDeepDive/importers/glTF/glTFSkinning#ignoring-the-transform-of-the-skinned-mesh
|
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|
*/
|
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-
set onSkinLoaded(callback: (node: TransformNode, skinnedNode: TransformNode) => void);
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+
set onSkinLoaded(callback: ((node: TransformNode, skinnedNode: TransformNode) => void) | undefined);
|
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/**
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* Observable raised when the loader creates a texture after parsing the glTF properties of the texture.
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*/
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@@ -316,7 +316,7 @@ export declare class GLTFFileLoader extends GLTFLoaderOptions implements IDispos
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/**
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* Callback raised when the loader creates a texture after parsing the glTF properties of the texture.
|
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*/
|
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-
set onTextureLoaded(callback: (texture: BaseTexture) => void);
|
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|
+
set onTextureLoaded(callback: ((texture: BaseTexture) => void) | undefined);
|
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/**
|
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* Observable raised when the loader creates a material after parsing the glTF properties of the material.
|
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*/
|
@@ -325,7 +325,7 @@ export declare class GLTFFileLoader extends GLTFLoaderOptions implements IDispos
|
|
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/**
|
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|
* Callback raised when the loader creates a material after parsing the glTF properties of the material.
|
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*/
|
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|
-
set onMaterialLoaded(callback: (material: Material) => void);
|
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|
+
set onMaterialLoaded(callback: ((material: Material) => void) | undefined);
|
329
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|
/**
|
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|
* Observable raised when the loader creates a camera after parsing the glTF properties of the camera.
|
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|
*/
|
@@ -334,7 +334,7 @@ export declare class GLTFFileLoader extends GLTFLoaderOptions implements IDispos
|
|
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|
/**
|
335
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|
* Callback raised when the loader creates a camera after parsing the glTF properties of the camera.
|
336
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|
*/
|
337
|
-
set onCameraLoaded(callback: (camera: Camera) => void);
|
337
|
+
set onCameraLoaded(callback: ((camera: Camera) => void) | undefined);
|
338
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|
/**
|
339
339
|
* Observable raised when the asset is completely loaded, immediately before the loader is disposed.
|
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|
* For assets with LODs, raised when all of the LODs are complete.
|