@babylonjs/loaders 7.10.1 → 7.10.3

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@@ -53,7 +53,7 @@ export declare class ArrayItem {
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  /** @internal */
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  export interface IAnimationTargetInfo {
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  /** @internal */
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- target: any;
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+ target: unknown;
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  /** @internal */
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  properties: Array<AnimationPropertyInfo>;
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  }
@@ -62,7 +62,7 @@ export interface IAnimationTargetInfo {
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  */
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  export declare class GLTFLoader implements IGLTFLoader {
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  /** @internal */
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- readonly _completePromises: Promise<any>[];
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+ readonly _completePromises: Promise<unknown>[];
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  /** @internal */
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  _assetContainer: Nullable<AssetContainer>;
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  /** Storage */
@@ -133,7 +133,7 @@ export declare class GLTFLoader implements IGLTFLoader {
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  /**
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  * @internal
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  */
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- importMeshAsync(meshesNames: any, scene: Scene, container: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
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+ importMeshAsync(meshesNames: string | readonly string[] | null | undefined, scene: Scene, container: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
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  /**
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  * @internal
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  */
@@ -316,7 +316,7 @@ export declare class GLTFLoader implements IGLTFLoader {
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  /**
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  * @internal
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  */
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- _createTextureAsync(context: string, sampler: ISampler, image: IImage, assign?: (babylonTexture: BaseTexture) => void, textureLoaderOptions?: any, useSRGBBuffer?: boolean): Promise<BaseTexture>;
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+ _createTextureAsync(context: string, sampler: ISampler, image: IImage, assign?: (babylonTexture: BaseTexture) => void, textureLoaderOptions?: unknown, useSRGBBuffer?: boolean): Promise<BaseTexture>;
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  private _loadSampler;
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  /**
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  * Loads a glTF image.
@@ -379,7 +379,7 @@ export declare class GLTFLoader implements IGLTFLoader {
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  * @param actionAsync The action to run
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  * @returns The promise returned by actionAsync or null if the extension does not exist
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  */
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- static LoadExtensionAsync<TExtension = any, TResult = void>(context: string, property: IProperty, extensionName: string, actionAsync: (extensionContext: string, extension: TExtension) => Nullable<Promise<TResult>>): Nullable<Promise<TResult>>;
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+ static LoadExtensionAsync<TExtension = unknown, TResult = void>(context: string, property: IProperty, extensionName: string, actionAsync: (extensionContext: string, extension: TExtension) => Nullable<Promise<TResult>>): Nullable<Promise<TResult>>;
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  /**
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  * Helper method called by a loader extension to load a glTF extra.
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  * @param context The context when loading the asset
@@ -388,7 +388,7 @@ export declare class GLTFLoader implements IGLTFLoader {
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  * @param actionAsync The action to run
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  * @returns The promise returned by actionAsync or null if the extra does not exist
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  */
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- static LoadExtraAsync<TExtra = any, TResult = void>(context: string, property: IProperty, extensionName: string, actionAsync: (extraContext: string, extra: TExtra) => Nullable<Promise<TResult>>): Nullable<Promise<TResult>>;
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+ static LoadExtraAsync<TExtra = unknown, TResult = void>(context: string, property: IProperty, extensionName: string, actionAsync: (extraContext: string, extra: TExtra) => Nullable<Promise<TResult>>): Nullable<Promise<TResult>>;
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  /**
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  * Checks for presence of an extension.
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  * @param name The name of the extension to check
@@ -753,7 +753,7 @@ export class GLTFLoader {
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  const babylonMesh = new Mesh(name, this._babylonScene);
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  babylonMesh._parentContainer = this._assetContainer;
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  this._babylonScene._blockEntityCollection = false;
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- babylonMesh.overrideMaterialSideOrientation = this._babylonScene.useRightHandedSystem ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;
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+ babylonMesh.sideOrientation = this._babylonScene.useRightHandedSystem ? Material.CounterClockWiseSideOrientation : Material.ClockWiseSideOrientation;
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  this._createMorphTargets(context, node, mesh, primitive, babylonMesh);
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  promises.push(this._loadVertexDataAsync(context, primitive, babylonMesh).then((babylonGeometry) => {
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  return this._loadMorphTargetsAsync(context, primitive, babylonMesh, babylonGeometry).then(() => {