@babylonjs/loaders 7.0.0 → 7.1.0

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@@ -0,0 +1,26 @@
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+ import type { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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+ import { GLTFLoader } from "../glTFLoader";
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+ import type { ITexture } from "../glTFLoaderInterfaces";
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+ import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
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+ import type { Nullable } from "@babylonjs/core/types.js";
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+ /**
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+ * [glTF PR](https://github.com/KhronosGroup/glTF/pull/2235)
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+ * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_texture_avif/README.md)
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+ */
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+ export declare class EXT_texture_avif implements IGLTFLoaderExtension {
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+ /** The name of this extension. */
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+ readonly name = "EXT_texture_avif";
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+ /** Defines whether this extension is enabled. */
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+ enabled: boolean;
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+ private _loader;
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+ /**
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+ * @internal
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+ */
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+ constructor(loader: GLTFLoader);
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+ /** @internal */
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+ dispose(): void;
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+ /**
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+ * @internal
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+ */
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+ _loadTextureAsync(context: string, texture: ITexture, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>>;
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+ }
@@ -0,0 +1,36 @@
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+ import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
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+ const NAME = "EXT_texture_avif";
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+ /**
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+ * [glTF PR](https://github.com/KhronosGroup/glTF/pull/2235)
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+ * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_texture_avif/README.md)
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+ */
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+ // eslint-disable-next-line @typescript-eslint/naming-convention
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+ export class EXT_texture_avif {
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+ /**
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+ * @internal
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+ */
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+ constructor(loader) {
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+ /** The name of this extension. */
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+ this.name = NAME;
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+ this._loader = loader;
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+ this.enabled = loader.isExtensionUsed(NAME);
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+ }
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+ /** @internal */
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+ dispose() {
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+ this._loader = null;
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+ }
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+ /**
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+ * @internal
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+ */
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+ _loadTextureAsync(context, texture, assign) {
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+ return GLTFLoader.LoadExtensionAsync(context, texture, this.name, (extensionContext, extension) => {
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+ const sampler = texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get(`${context}/sampler`, this._loader.gltf.samplers, texture.sampler);
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+ const image = ArrayItem.Get(`${extensionContext}/source`, this._loader.gltf.images, extension.source);
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+ return this._loader._createTextureAsync(context, sampler, image, (babylonTexture) => {
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+ assign(babylonTexture);
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+ }, undefined, !texture._textureInfo.nonColorData);
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+ });
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+ }
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+ }
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+ GLTFLoader.RegisterExtension(NAME, (loader) => new EXT_texture_avif(loader));
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+ //# sourceMappingURL=EXT_texture_avif.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"EXT_texture_avif.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/EXT_texture_avif.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAMtD,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAEhC;;;GAGG;AACH,gEAAgE;AAChE,MAAM,OAAO,gBAAgB;IASzB;;OAEG;IACH,YAAY,MAAkB;QAX9B,kCAAkC;QAClB,SAAI,GAAG,IAAI,CAAC;QAWxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAChD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,iBAAiB,CAAC,OAAe,EAAE,OAAiB,EAAE,MAA6C;QACtG,OAAO,UAAU,CAAC,kBAAkB,CAA+B,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YAC5H,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,OAAO,UAAU,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC5J,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,GAAG,gBAAgB,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YACtG,OAAO,IAAI,CAAC,OAAO,CAAC,mBAAmB,CACnC,OAAO,EACP,OAAO,EACP,KAAK,EACL,CAAC,cAAc,EAAE,EAAE;gBACf,MAAM,CAAC,cAAc,CAAC,CAAC;YAC3B,CAAC,EACD,SAAS,EACT,CAAC,OAAO,CAAC,YAAY,CAAC,YAAY,CACrC,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { ITexture } from \"../glTFLoaderInterfaces\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { IEXTTextureAVIF } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"EXT_texture_avif\";\r\n\r\n/**\r\n * [glTF PR](https://github.com/KhronosGroup/glTF/pull/2235)\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_texture_avif/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class EXT_texture_avif implements IGLTFLoaderExtension {\r\n /** The name of this extension. */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled. */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadTextureAsync(context: string, texture: ITexture, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTTextureAVIF, BaseTexture>(context, texture, this.name, (extensionContext, extension) => {\r\n const sampler = texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get(`${context}/sampler`, this._loader.gltf.samplers, texture.sampler);\r\n const image = ArrayItem.Get(`${extensionContext}/source`, this._loader.gltf.images, extension.source);\r\n return this._loader._createTextureAsync(\r\n context,\r\n sampler,\r\n image,\r\n (babylonTexture) => {\r\n assign(babylonTexture);\r\n },\r\n undefined,\r\n !texture._textureInfo.nonColorData\r\n );\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_texture_avif(loader));\r\n"]}
@@ -98,7 +98,7 @@ const materialsTree = {
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  },
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  metallicRoughnessTexture: {
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  extensions: {
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- KHR_texture_transform: getTextureTransformTree("metallicRoughnessTexture"),
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+ KHR_texture_transform: getTextureTransformTree("metallicTexture"),
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  },
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  },
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  },
@@ -126,7 +126,7 @@ const materialsTree = {
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  anisotropyRotation: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, "anisotropy.angle", getFloat, () => 1)],
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  anisotropyTexture: {
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  extensions: {
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- KHR_texture_transform: getTextureTransformTree("emissiveTexture"),
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+ KHR_texture_transform: getTextureTransformTree("anisotropyTexture"),
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  },
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  },
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  },
@@ -1 +1 @@
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- 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eslint-disable @typescript-eslint/naming-convention */\r\n\r\nimport { Animation } from \"core/Animations/animation\";\r\nimport type { ICamera, IKHRLightsPunctual_Light, IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport { AnimationPropertyInfo, nodeAnimationData } from \"../glTFLoaderAnimation\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\n\r\nfunction getColor3(_target: any, source: Float32Array, offset: number, scale: number): Color3 {\r\n return Color3.FromArray(source, offset).scale(scale);\r\n}\r\n\r\nfunction getAlpha(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset + 3] * scale;\r\n}\r\n\r\nfunction getFloat(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset] * scale;\r\n}\r\n\r\nfunction getMinusFloat(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return -source[offset] * scale;\r\n}\r\n\r\nfunction getNextFloat(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset + 1] * scale;\r\n}\r\n\r\nfunction getFloatBy2(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset] * scale * 2;\r\n}\r\n\r\nfunction getTextureTransformTree(textureName: string) {\r\n return {\r\n scale: [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.uScale`, getFloat, () => 2),\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.vScale`, getNextFloat, () => 2),\r\n ],\r\n offset: [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.uOffset`, getFloat, () => 2),\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.vOffset`, getNextFloat, () => 2),\r\n ],\r\n rotation: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.wAng`, getMinusFloat, () => 1)],\r\n };\r\n}\r\n\r\nclass CameraAnimationPropertyInfo extends AnimationPropertyInfo {\r\n /** @internal */\r\n public buildAnimations(target: ICamera, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void {\r\n callback(target._babylonCamera!, this._buildAnimation(name, fps, keys));\r\n }\r\n}\r\n\r\nclass MaterialAnimationPropertyInfo extends AnimationPropertyInfo {\r\n /** @internal */\r\n public buildAnimations(target: IMaterial, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void {\r\n for (const fillMode in target._data!) {\r\n callback(target._data![fillMode].babylonMaterial, this._buildAnimation(name, fps, keys));\r\n }\r\n }\r\n}\r\n\r\nclass LightAnimationPropertyInfo extends AnimationPropertyInfo {\r\n /** @internal */\r\n public buildAnimations(\r\n target: IKHRLightsPunctual_Light,\r\n name: string,\r\n fps: number,\r\n keys: any[],\r\n callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void\r\n ): void {\r\n callback(target._babylonLight!, this._buildAnimation(name, fps, keys));\r\n }\r\n}\r\n\r\nconst nodesTree = {\r\n __array__: {\r\n __target__: true,\r\n ...nodeAnimationData,\r\n },\r\n};\r\n\r\nconst camerasTree = {\r\n __array__: {\r\n __target__: true,\r\n orthographic: {\r\n xmag: [\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoLeft\", getMinusFloat, () => 1),\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoRight\", getNextFloat, () => 1),\r\n ],\r\n ymag: [\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoBottom\", getMinusFloat, () => 1),\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoTop\", getNextFloat, () => 1),\r\n ],\r\n zfar: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\", getFloat, () => 1)],\r\n znear: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"minZ\", getFloat, () => 1)],\r\n },\r\n perspective: {\r\n yfov: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"fov\", getFloat, () => 1)],\r\n zfar: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\", getFloat, () => 1)],\r\n znear: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"minZ\", getFloat, () => 1)],\r\n },\r\n },\r\n};\r\n\r\nconst materialsTree = {\r\n __array__: {\r\n __target__: true,\r\n pbrMetallicRoughness: {\r\n baseColorFactor: [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"albedoColor\", getColor3, () => 4),\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"alpha\", getAlpha, () => 4),\r\n ],\r\n metallicFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"metallic\", getFloat, () => 1)],\r\n roughnessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"roughness\", getFloat, () => 1)],\r\n baseColorTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"albedoTexture\"),\r\n },\r\n },\r\n metallicRoughnessTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"metallicRoughnessTexture\"),\r\n },\r\n },\r\n },\r\n emissiveFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"emissiveColor\", getColor3, () => 3)],\r\n normalTexture: {\r\n scale: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"bumpTexture.level\", getFloat, () => 1)],\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"bumpTexture\"),\r\n },\r\n },\r\n occlusionTexture: {\r\n strength: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"ambientTextureStrength\", getFloat, () => 1)],\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"ambientTexture\"),\r\n },\r\n },\r\n emissiveTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"emissiveTexture\"),\r\n },\r\n },\r\n extensions: {\r\n KHR_materials_anisotropy: {\r\n anisotropyStrength: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"anisotropy.intensity\", getFloat, () => 1)],\r\n anisotropyRotation: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"anisotropy.angle\", getFloat, () => 1)],\r\n anisotropyTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"emissiveTexture\"),\r\n },\r\n },\r\n },\r\n KHR_materials_clearcoat: {\r\n clearcoatFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.intensity\", getFloat, () => 1)],\r\n clearcoatRoughnessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.roughness\", getFloat, () => 1)],\r\n clearcoatTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"clearCoat.texture\"),\r\n },\r\n },\r\n clearcoatNormalTexture: {\r\n scale: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.bumpTexture.level\", getFloat, () => 1)],\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"clearCoat.bumpTexture\"),\r\n },\r\n },\r\n clearcoatRoughnessTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"clearCoat.textureRoughness\"),\r\n },\r\n },\r\n },\r\n KHR_materials_dispersion: {\r\n dispersion: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.dispersion\", getFloat, () => 1)],\r\n },\r\n KHR_materials_emissive_strength: {\r\n emissiveStrength: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"emissiveIntensity\", getFloat, () => 1)],\r\n },\r\n KHR_materials_ior: {\r\n ior: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"indexOfRefraction\", getFloat, () => 1)],\r\n },\r\n KHR_materials_iridescence: {\r\n iridescenceFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.intensity\", getFloat, () => 1)],\r\n iridescenceIor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.indexOfRefraction\", getFloat, () => 1)],\r\n iridescenceThicknessMinimum: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.minimumThickness\", getFloat, () => 1)],\r\n iridescenceThicknessMaximum: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.maximumThickness\", getFloat, () => 1)],\r\n },\r\n KHR_materials_sheen: {\r\n sheenColorFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"sheen.color\", getColor3, () => 3)],\r\n sheenRoughnessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"sheen.roughness\", getFloat, () => 1)],\r\n sheenColorTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"sheen.texture\"),\r\n },\r\n },\r\n sheenRoughnessTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"sheen.textureRoughness\"),\r\n },\r\n },\r\n },\r\n KHR_materials_specular: {\r\n specularFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"metallicF0Factor\", getFloat, () => 1)],\r\n specularColorFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"metallicReflectanceColor\", getColor3, () => 3)],\r\n specularTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"metallicReflectanceTexture\"),\r\n },\r\n },\r\n specularColorTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"reflectanceTexture\"),\r\n },\r\n },\r\n },\r\n KHR_materials_transmission: {\r\n transmissionFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.refractionIntensity\", getFloat, () => 1)],\r\n transmissionTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"subSurface.refractionIntensityTexture\"),\r\n },\r\n },\r\n },\r\n KHR_materials_volume: {\r\n attenuationColor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"subSurface.tintColor\", getColor3, () => 3)],\r\n attenuationDistance: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.tintColorAtDistance\", getFloat, () => 1)],\r\n thicknessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.maximumThickness\", getFloat, () => 1)],\r\n thicknessTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"subSurface.thicknessTexture\"),\r\n },\r\n },\r\n },\r\n },\r\n },\r\n};\r\n\r\nconst extensionsTree = {\r\n KHR_lights_punctual: {\r\n lights: {\r\n __array__: {\r\n __target__: true,\r\n color: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"diffuse\", getColor3, () => 3)],\r\n intensity: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"intensity\", getFloat, () => 1)],\r\n range: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"range\", getFloat, () => 1)],\r\n spot: {\r\n innerConeAngle: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"innerAngle\", getFloatBy2, () => 1)],\r\n outerConeAngle: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"angle\", getFloatBy2, () => 1)],\r\n },\r\n },\r\n },\r\n },\r\n};\r\n\r\n/** @internal */\r\nexport const animationPointerTree = {\r\n nodes: nodesTree,\r\n materials: materialsTree,\r\n cameras: camerasTree,\r\n extensions: extensionsTree,\r\n};\r\n"]}
1
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eslint-disable @typescript-eslint/naming-convention */\r\n\r\nimport { Animation } from \"core/Animations/animation\";\r\nimport type { ICamera, IKHRLightsPunctual_Light, IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport { AnimationPropertyInfo, nodeAnimationData } from \"../glTFLoaderAnimation\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\n\r\nfunction getColor3(_target: any, source: Float32Array, offset: number, scale: number): Color3 {\r\n return Color3.FromArray(source, offset).scale(scale);\r\n}\r\n\r\nfunction getAlpha(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset + 3] * scale;\r\n}\r\n\r\nfunction getFloat(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset] * scale;\r\n}\r\n\r\nfunction getMinusFloat(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return -source[offset] * scale;\r\n}\r\n\r\nfunction getNextFloat(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset + 1] * scale;\r\n}\r\n\r\nfunction getFloatBy2(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset] * scale * 2;\r\n}\r\n\r\nfunction getTextureTransformTree(textureName: string) {\r\n return {\r\n scale: [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.uScale`, getFloat, () => 2),\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.vScale`, getNextFloat, () => 2),\r\n ],\r\n offset: [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.uOffset`, getFloat, () => 2),\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.vOffset`, getNextFloat, () => 2),\r\n ],\r\n rotation: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.wAng`, getMinusFloat, () => 1)],\r\n };\r\n}\r\n\r\nclass CameraAnimationPropertyInfo extends AnimationPropertyInfo {\r\n /** @internal */\r\n public buildAnimations(target: ICamera, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void {\r\n callback(target._babylonCamera!, this._buildAnimation(name, fps, keys));\r\n }\r\n}\r\n\r\nclass MaterialAnimationPropertyInfo extends AnimationPropertyInfo {\r\n /** @internal */\r\n public buildAnimations(target: IMaterial, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void {\r\n for (const fillMode in target._data!) {\r\n callback(target._data![fillMode].babylonMaterial, this._buildAnimation(name, fps, keys));\r\n }\r\n }\r\n}\r\n\r\nclass LightAnimationPropertyInfo extends AnimationPropertyInfo {\r\n /** @internal */\r\n public buildAnimations(\r\n target: IKHRLightsPunctual_Light,\r\n name: string,\r\n fps: number,\r\n keys: any[],\r\n callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void\r\n ): void {\r\n callback(target._babylonLight!, this._buildAnimation(name, fps, keys));\r\n }\r\n}\r\n\r\nconst nodesTree = {\r\n __array__: {\r\n __target__: true,\r\n ...nodeAnimationData,\r\n },\r\n};\r\n\r\nconst camerasTree = {\r\n __array__: {\r\n __target__: true,\r\n orthographic: {\r\n xmag: [\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoLeft\", getMinusFloat, () => 1),\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoRight\", getNextFloat, () => 1),\r\n ],\r\n ymag: [\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoBottom\", getMinusFloat, () => 1),\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoTop\", getNextFloat, () => 1),\r\n ],\r\n zfar: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\", getFloat, () => 1)],\r\n znear: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"minZ\", getFloat, () => 1)],\r\n },\r\n perspective: {\r\n yfov: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"fov\", getFloat, () => 1)],\r\n zfar: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\", getFloat, () => 1)],\r\n znear: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"minZ\", getFloat, () => 1)],\r\n },\r\n },\r\n};\r\n\r\nconst materialsTree = {\r\n __array__: {\r\n __target__: true,\r\n pbrMetallicRoughness: {\r\n baseColorFactor: [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"albedoColor\", getColor3, () => 4),\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"alpha\", getAlpha, () => 4),\r\n ],\r\n metallicFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"metallic\", getFloat, () => 1)],\r\n roughnessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"roughness\", getFloat, () => 1)],\r\n baseColorTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"albedoTexture\"),\r\n },\r\n },\r\n metallicRoughnessTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"metallicTexture\"),\r\n },\r\n },\r\n },\r\n emissiveFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"emissiveColor\", getColor3, () => 3)],\r\n normalTexture: {\r\n scale: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"bumpTexture.level\", getFloat, () => 1)],\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"bumpTexture\"),\r\n },\r\n },\r\n occlusionTexture: {\r\n strength: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"ambientTextureStrength\", getFloat, () => 1)],\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"ambientTexture\"),\r\n },\r\n },\r\n emissiveTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"emissiveTexture\"),\r\n },\r\n },\r\n extensions: {\r\n KHR_materials_anisotropy: {\r\n anisotropyStrength: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"anisotropy.intensity\", getFloat, () => 1)],\r\n anisotropyRotation: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"anisotropy.angle\", getFloat, () => 1)],\r\n anisotropyTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"anisotropyTexture\"),\r\n },\r\n },\r\n },\r\n KHR_materials_clearcoat: {\r\n clearcoatFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.intensity\", getFloat, () => 1)],\r\n clearcoatRoughnessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.roughness\", getFloat, () => 1)],\r\n clearcoatTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"clearCoat.texture\"),\r\n },\r\n },\r\n clearcoatNormalTexture: {\r\n scale: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.bumpTexture.level\", getFloat, () => 1)],\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"clearCoat.bumpTexture\"),\r\n },\r\n },\r\n clearcoatRoughnessTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"clearCoat.textureRoughness\"),\r\n },\r\n },\r\n },\r\n KHR_materials_dispersion: {\r\n dispersion: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.dispersion\", getFloat, () => 1)],\r\n },\r\n KHR_materials_emissive_strength: {\r\n emissiveStrength: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"emissiveIntensity\", getFloat, () => 1)],\r\n },\r\n KHR_materials_ior: {\r\n ior: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"indexOfRefraction\", getFloat, () => 1)],\r\n },\r\n KHR_materials_iridescence: {\r\n iridescenceFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.intensity\", getFloat, () => 1)],\r\n iridescenceIor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.indexOfRefraction\", getFloat, () => 1)],\r\n iridescenceThicknessMinimum: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.minimumThickness\", getFloat, () => 1)],\r\n iridescenceThicknessMaximum: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.maximumThickness\", getFloat, () => 1)],\r\n },\r\n KHR_materials_sheen: {\r\n sheenColorFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"sheen.color\", getColor3, () => 3)],\r\n sheenRoughnessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"sheen.roughness\", getFloat, () => 1)],\r\n sheenColorTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"sheen.texture\"),\r\n },\r\n },\r\n sheenRoughnessTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"sheen.textureRoughness\"),\r\n },\r\n },\r\n },\r\n KHR_materials_specular: {\r\n specularFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"metallicF0Factor\", getFloat, () => 1)],\r\n specularColorFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"metallicReflectanceColor\", getColor3, () => 3)],\r\n specularTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"metallicReflectanceTexture\"),\r\n },\r\n },\r\n specularColorTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"reflectanceTexture\"),\r\n },\r\n },\r\n },\r\n KHR_materials_transmission: {\r\n transmissionFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.refractionIntensity\", getFloat, () => 1)],\r\n transmissionTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"subSurface.refractionIntensityTexture\"),\r\n },\r\n },\r\n },\r\n KHR_materials_volume: {\r\n attenuationColor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"subSurface.tintColor\", getColor3, () => 3)],\r\n attenuationDistance: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.tintColorAtDistance\", getFloat, () => 1)],\r\n thicknessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.maximumThickness\", getFloat, () => 1)],\r\n thicknessTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"subSurface.thicknessTexture\"),\r\n },\r\n },\r\n },\r\n },\r\n },\r\n};\r\n\r\nconst extensionsTree = {\r\n KHR_lights_punctual: {\r\n lights: {\r\n __array__: {\r\n __target__: true,\r\n color: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"diffuse\", getColor3, () => 3)],\r\n intensity: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"intensity\", getFloat, () => 1)],\r\n range: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"range\", getFloat, () => 1)],\r\n spot: {\r\n innerConeAngle: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"innerAngle\", getFloatBy2, () => 1)],\r\n outerConeAngle: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"angle\", getFloatBy2, () => 1)],\r\n },\r\n },\r\n },\r\n },\r\n};\r\n\r\n/** @internal */\r\nexport const animationPointerTree = {\r\n nodes: nodesTree,\r\n materials: materialsTree,\r\n cameras: camerasTree,\r\n extensions: extensionsTree,\r\n};\r\n"]}
@@ -2,6 +2,7 @@ export * from "./EXT_lights_image_based";
2
2
  export * from "./EXT_mesh_gpu_instancing";
3
3
  export * from "./EXT_meshopt_compression";
4
4
  export * from "./EXT_texture_webp";
5
+ export * from "./EXT_texture_avif";
5
6
  export * from "./KHR_draco_mesh_compression";
6
7
  export * from "./KHR_lights_punctual";
7
8
  export * from "./KHR_materials_pbrSpecularGlossiness";
@@ -2,6 +2,7 @@ export * from "./EXT_lights_image_based.js";
2
2
  export * from "./EXT_mesh_gpu_instancing.js";
3
3
  export * from "./EXT_meshopt_compression.js";
4
4
  export * from "./EXT_texture_webp.js";
5
+ export * from "./EXT_texture_avif.js";
5
6
  export * from "./KHR_draco_mesh_compression.js";
6
7
  export * from "./KHR_lights_punctual.js";
7
8
  export * from "./KHR_materials_pbrSpecularGlossiness.js";
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/index.ts"],"names":[],"mappings":"AAAA,cAAc,0BAA0B,CAAC;AACzC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oBAAoB,CAAC;AACnC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,uBAAuB,CAAC;AACtC,cAAc,uCAAuC,CAAC;AACtD,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mCAAmC,CAAC;AAClD,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,wBAAwB,CAAC;AACvC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,YAAY,CAAC;AAC3B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC","sourcesContent":["export * from \"./EXT_lights_image_based\";\r\nexport * from \"./EXT_mesh_gpu_instancing\";\r\nexport * from \"./EXT_meshopt_compression\";\r\nexport * from \"./EXT_texture_webp\";\r\nexport * from \"./KHR_draco_mesh_compression\";\r\nexport * from \"./KHR_lights_punctual\";\r\nexport * from \"./KHR_materials_pbrSpecularGlossiness\";\r\nexport * from \"./KHR_materials_unlit\";\r\nexport * from \"./KHR_materials_clearcoat\";\r\nexport * from \"./KHR_materials_iridescence\";\r\nexport * from \"./KHR_materials_anisotropy\";\r\nexport * from \"./KHR_materials_emissive_strength\";\r\nexport * from \"./KHR_materials_sheen\";\r\nexport * from \"./KHR_materials_specular\";\r\nexport * from \"./KHR_materials_ior\";\r\nexport * from \"./KHR_materials_variants\";\r\nexport * from \"./KHR_materials_transmission\";\r\nexport * from \"./KHR_materials_translucency\";\r\nexport * from \"./KHR_materials_volume\";\r\nexport * from \"./KHR_materials_dispersion\";\r\nexport * from \"./KHR_mesh_quantization\";\r\nexport * from \"./KHR_texture_basisu\";\r\nexport * from \"./KHR_texture_transform\";\r\nexport * from \"./KHR_xmp_json_ld\";\r\nexport * from \"./KHR_animation_pointer\";\r\nexport * from \"./MSFT_audio_emitter\";\r\nexport * from \"./MSFT_lod\";\r\nexport * from \"./MSFT_minecraftMesh\";\r\nexport * from \"./MSFT_sRGBFactors\";\r\nexport * from \"./KHR_interactivity\";\r\nexport * from \"./ExtrasAsMetadata\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/index.ts"],"names":[],"mappings":"AAAA,cAAc,0BAA0B,CAAC;AACzC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,uBAAuB,CAAC;AACtC,cAAc,uCAAuC,CAAC;AACtD,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mCAAmC,CAAC;AAClD,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,wBAAwB,CAAC;AACvC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,YAAY,CAAC;AAC3B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC","sourcesContent":["export * from \"./EXT_lights_image_based\";\r\nexport * from \"./EXT_mesh_gpu_instancing\";\r\nexport * from \"./EXT_meshopt_compression\";\r\nexport * from \"./EXT_texture_webp\";\r\nexport * from \"./EXT_texture_avif\";\r\nexport * from \"./KHR_draco_mesh_compression\";\r\nexport * from \"./KHR_lights_punctual\";\r\nexport * from \"./KHR_materials_pbrSpecularGlossiness\";\r\nexport * from \"./KHR_materials_unlit\";\r\nexport * from \"./KHR_materials_clearcoat\";\r\nexport * from \"./KHR_materials_iridescence\";\r\nexport * from \"./KHR_materials_anisotropy\";\r\nexport * from \"./KHR_materials_emissive_strength\";\r\nexport * from \"./KHR_materials_sheen\";\r\nexport * from \"./KHR_materials_specular\";\r\nexport * from \"./KHR_materials_ior\";\r\nexport * from \"./KHR_materials_variants\";\r\nexport * from \"./KHR_materials_transmission\";\r\nexport * from \"./KHR_materials_translucency\";\r\nexport * from \"./KHR_materials_volume\";\r\nexport * from \"./KHR_materials_dispersion\";\r\nexport * from \"./KHR_mesh_quantization\";\r\nexport * from \"./KHR_texture_basisu\";\r\nexport * from \"./KHR_texture_transform\";\r\nexport * from \"./KHR_xmp_json_ld\";\r\nexport * from \"./KHR_animation_pointer\";\r\nexport * from \"./MSFT_audio_emitter\";\r\nexport * from \"./MSFT_lod\";\r\nexport * from \"./MSFT_minecraftMesh\";\r\nexport * from \"./MSFT_sRGBFactors\";\r\nexport * from \"./KHR_interactivity\";\r\nexport * from \"./ExtrasAsMetadata\";\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@babylonjs/loaders",
3
- "version": "7.0.0",
3
+ "version": "7.1.0",
4
4
  "main": "index.js",
5
5
  "module": "index.js",
6
6
  "types": "index.d.ts",
@@ -18,10 +18,10 @@
18
18
  "postcompile": "build-tools -c add-js-to-es6"
19
19
  },
20
20
  "devDependencies": {
21
- "@babylonjs/core": "^7.0.0",
21
+ "@babylonjs/core": "^7.1.0",
22
22
  "@dev/build-tools": "^1.0.0",
23
23
  "@lts/loaders": "^1.0.0",
24
- "babylonjs-gltf2interface": "^7.0.0"
24
+ "babylonjs-gltf2interface": "^7.1.0"
25
25
  },
26
26
  "peerDependencies": {
27
27
  "@babylonjs/core": "^7.0.0",
@@ -46,4 +46,4 @@
46
46
  "bugs": {
47
47
  "url": "https://github.com/BabylonJS/Babylon.js/issues"
48
48
  }
49
- }
49
+ }