@babylonjs/loaders 6.41.0 → 6.41.1
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@@ -30,14 +30,6 @@ export declare class SPLATFileLoader implements ISceneLoaderPluginAsync, ISceneL
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* @returns if the data can be loaded directly
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*/
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canDirectLoad(): boolean;
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-
/**
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* Code from https://github.com/dylanebert/gsplat.js/blob/main/src/loaders/PLYLoader.ts Under MIT license
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* Loads a .ply from data array buffer
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* if data array buffer is not ply, returns the original buffer
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* @param data the data to load
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* @returns the loaded buffer
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*/
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-
private _loadPLY;
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/**
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* Imports from the loaded gaussian splatting data and adds them to the scene
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* @param _meshesNames a string or array of strings of the mesh names that should be loaded from the file
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package/SPLAT/splatFileLoader.js
CHANGED
@@ -1,5 +1,4 @@
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1
1
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import { SceneLoader } from "@babylonjs/core/Loading/sceneLoader.js";
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-
import { Quaternion } from "@babylonjs/core/Maths/math.vector.js";
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import { GaussianSplattingMesh } from "@babylonjs/core/Meshes/GaussianSplatting/gaussianSplattingMesh.js";
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/**
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* @experimental
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@@ -41,137 +40,6 @@ export class SPLATFileLoader {
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canDirectLoad() {
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return false;
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}
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-
/**
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* Code from https://github.com/dylanebert/gsplat.js/blob/main/src/loaders/PLYLoader.ts Under MIT license
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* Loads a .ply from data array buffer
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* if data array buffer is not ply, returns the original buffer
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* @param data the data to load
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* @returns the loaded buffer
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*/
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_loadPLY(data) {
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const ubuf = new Uint8Array(data);
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const header = new TextDecoder().decode(ubuf.slice(0, 1024 * 10));
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-
const headerEnd = "end_header\n";
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-
const headerEndIndex = header.indexOf(headerEnd);
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-
if (headerEndIndex < 0 || !header) {
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-
return data;
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-
}
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-
const vertexCount = parseInt(/element vertex (\d+)\n/.exec(header)[1]);
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-
let rowOffset = 0;
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-
const offsets = {
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double: 8,
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-
int: 4,
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-
uint: 4,
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-
float: 4,
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short: 2,
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-
ushort: 2,
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-
uchar: 1,
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-
};
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-
const properties = [];
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-
const filtered = header
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-
.slice(0, headerEndIndex)
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-
.split("\n")
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-
.filter((k) => k.startsWith("property "));
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for (const prop of filtered) {
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const [, type, name] = prop.split(" ");
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properties.push({ name, type, offset: rowOffset });
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-
if (!offsets[type])
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throw new Error(`Unsupported property type: ${type}`);
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-
rowOffset += offsets[type];
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-
}
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-
const rowLength = 3 * 4 + 3 * 4 + 4 + 4;
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-
const SH_C0 = 0.28209479177387814;
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-
const dataView = new DataView(data, headerEndIndex + headerEnd.length);
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-
const buffer = new ArrayBuffer(rowLength * vertexCount);
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-
const q = new Quaternion();
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-
for (let i = 0; i < vertexCount; i++) {
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-
const position = new Float32Array(buffer, i * rowLength, 3);
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-
const scale = new Float32Array(buffer, i * rowLength + 12, 3);
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-
const rgba = new Uint8ClampedArray(buffer, i * rowLength + 24, 4);
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-
const rot = new Uint8ClampedArray(buffer, i * rowLength + 28, 4);
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-
let r0 = 255;
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-
let r1 = 0;
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-
let r2 = 0;
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-
let r3 = 0;
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-
for (let propertyIndex = 0; propertyIndex < properties.length; propertyIndex++) {
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-
const property = properties[propertyIndex];
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let value;
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-
switch (property.type) {
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case "float":
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value = dataView.getFloat32(property.offset + i * rowOffset, true);
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break;
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case "int":
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value = dataView.getInt32(property.offset + i * rowOffset, true);
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break;
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default:
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throw new Error(`Unsupported property type: ${property.type}`);
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}
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switch (property.name) {
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-
case "x":
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-
position[0] = value;
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break;
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case "y":
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position[1] = value;
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break;
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case "z":
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position[2] = value;
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break;
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case "scale_0":
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scale[0] = Math.exp(value);
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break;
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case "scale_1":
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scale[1] = Math.exp(value);
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break;
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case "scale_2":
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scale[2] = Math.exp(value);
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break;
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case "red":
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rgba[0] = value;
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break;
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case "green":
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rgba[1] = value;
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break;
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case "blue":
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rgba[2] = value;
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break;
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case "f_dc_0":
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rgba[0] = (0.5 + SH_C0 * value) * 255;
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break;
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case "f_dc_1":
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rgba[1] = (0.5 + SH_C0 * value) * 255;
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break;
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case "f_dc_2":
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rgba[2] = (0.5 + SH_C0 * value) * 255;
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break;
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case "f_dc_3":
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rgba[3] = (0.5 + SH_C0 * value) * 255;
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break;
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case "opacity":
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rgba[3] = (1 / (1 + Math.exp(-value))) * 255;
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break;
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case "rot_0":
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-
r0 = value;
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break;
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case "rot_1":
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-
r1 = value;
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break;
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-
case "rot_2":
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-
r2 = value;
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-
break;
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-
case "rot_3":
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-
r3 = value;
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-
break;
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-
}
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-
}
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166
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-
q.set(r1, r2, r3, r0);
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167
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-
q.normalize();
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168
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-
rot[0] = q.w * 128 + 128;
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169
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-
rot[1] = q.x * 128 + 128;
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170
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-
rot[2] = q.y * 128 + 128;
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-
rot[3] = q.z * 128 + 128;
|
172
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-
}
|
173
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-
return buffer;
|
174
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-
}
|
175
43
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/**
|
176
44
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* Imports from the loaded gaussian splatting data and adds them to the scene
|
177
45
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* @param _meshesNames a string or array of strings of the mesh names that should be loaded from the file
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@@ -202,7 +70,7 @@ export class SPLATFileLoader {
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202
70
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*/
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203
71
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loadAsync(scene, data, _rootUrl) {
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204
72
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const gaussianSplatting = new GaussianSplattingMesh("GaussianSplatting", null, scene);
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205
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-
return gaussianSplatting.loadDataAsync(
|
73
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+
return gaussianSplatting.loadDataAsync(GaussianSplattingMesh.ConvertPLYToSplat(data));
|
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74
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}
|
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75
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// eslint-disable-next-line jsdoc/require-returns-check
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76
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/**
|
@@ -1 +1 @@
|
|
1
|
-
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type { ISceneLoaderPluginAsync, ISceneLoaderPluginFactory, ISceneLoaderPlugin, ISceneLoaderAsyncResult, ISceneLoaderPluginExtensions } from \"core/Loading/sceneLoader\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { Quaternion } from \"core/Maths/math.vector\";\r\nimport { GaussianSplattingMesh } from \"core/Meshes/GaussianSplatting/gaussianSplattingMesh\";\r\nimport type { AssetContainer } from \"core/assetContainer\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\n/**\r\n * @experimental\r\n * SPLAT file type loader.\r\n * This is a babylon scene loader plugin.\r\n */\r\nexport class SPLATFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public name = \"splat\";\r\n\r\n /**\r\n * Defines the extensions the splat loader is able to load.\r\n * force data to come in as an ArrayBuffer\r\n */\r\n public extensions: ISceneLoaderPluginExtensions = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \".splat\": { isBinary: true },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \".ply\": { isBinary: true },\r\n };\r\n\r\n //private _loadingOptions: SPLATLoadingOptions;\r\n /**\r\n * Creates loader for gaussian splatting files\r\n */\r\n constructor() {}\r\n\r\n /**\r\n * Instantiates a gaussian splatting file loader plugin.\r\n * @returns the created plugin\r\n */\r\n createPlugin(): ISceneLoaderPluginAsync | ISceneLoaderPlugin {\r\n return new SPLATFileLoader();\r\n }\r\n\r\n /**\r\n * If the data string can be loaded directly.\r\n * @returns if the data can be loaded directly\r\n */\r\n public canDirectLoad(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Code from https://github.com/dylanebert/gsplat.js/blob/main/src/loaders/PLYLoader.ts Under MIT license\r\n * Loads a .ply from data array buffer\r\n * if data array buffer is not ply, returns the original buffer\r\n * @param data the data to load\r\n * @returns the loaded buffer\r\n */\r\n private _loadPLY(data: any): ArrayBuffer {\r\n const ubuf = new Uint8Array(data);\r\n const header = new TextDecoder().decode(ubuf.slice(0, 1024 * 10));\r\n const headerEnd = \"end_header\\n\";\r\n const headerEndIndex = header.indexOf(headerEnd);\r\n if (headerEndIndex < 0 || !header) {\r\n return data;\r\n }\r\n const vertexCount = parseInt(/element vertex (\\d+)\\n/.exec(header)![1]);\r\n\r\n let rowOffset = 0;\r\n const offsets: Record<string, number> = {\r\n double: 8,\r\n int: 4,\r\n uint: 4,\r\n float: 4,\r\n short: 2,\r\n ushort: 2,\r\n uchar: 1,\r\n };\r\n\r\n type PlyProperty = {\r\n name: string;\r\n type: string;\r\n offset: number;\r\n };\r\n const properties: PlyProperty[] = [];\r\n const filtered = header\r\n .slice(0, headerEndIndex)\r\n .split(\"\\n\")\r\n .filter((k) => k.startsWith(\"property \"));\r\n for (const prop of filtered) {\r\n const [, type, name] = prop.split(\" \");\r\n properties.push({ name, type, offset: rowOffset });\r\n if (!offsets[type]) throw new Error(`Unsupported property type: ${type}`);\r\n rowOffset += offsets[type];\r\n }\r\n\r\n const rowLength = 3 * 4 + 3 * 4 + 4 + 4;\r\n const SH_C0 = 0.28209479177387814;\r\n\r\n const dataView = new DataView(data, headerEndIndex + headerEnd.length);\r\n const buffer = new ArrayBuffer(rowLength * vertexCount);\r\n const q = new Quaternion();\r\n\r\n for (let i = 0; i < vertexCount; i++) {\r\n const position = new Float32Array(buffer, i * rowLength, 3);\r\n const scale = new Float32Array(buffer, i * rowLength + 12, 3);\r\n const rgba = new Uint8ClampedArray(buffer, i * rowLength + 24, 4);\r\n const rot = new Uint8ClampedArray(buffer, i * rowLength + 28, 4);\r\n\r\n let r0: number = 255;\r\n let r1: number = 0;\r\n let r2: number = 0;\r\n let r3: number = 0;\r\n\r\n for (let propertyIndex = 0; propertyIndex < properties.length; propertyIndex++) {\r\n const property = properties[propertyIndex];\r\n let value;\r\n switch (property.type) {\r\n case \"float\":\r\n value = dataView.getFloat32(property.offset + i * rowOffset, true);\r\n break;\r\n case \"int\":\r\n value = dataView.getInt32(property.offset + i * rowOffset, true);\r\n break;\r\n default:\r\n throw new Error(`Unsupported property type: ${property.type}`);\r\n }\r\n\r\n switch (property.name) {\r\n case \"x\":\r\n position[0] = value;\r\n break;\r\n case \"y\":\r\n position[1] = value;\r\n break;\r\n case \"z\":\r\n position[2] = value;\r\n break;\r\n case \"scale_0\":\r\n scale[0] = Math.exp(value);\r\n break;\r\n case \"scale_1\":\r\n scale[1] = Math.exp(value);\r\n break;\r\n case \"scale_2\":\r\n scale[2] = Math.exp(value);\r\n break;\r\n case \"red\":\r\n rgba[0] = value;\r\n break;\r\n case \"green\":\r\n rgba[1] = value;\r\n break;\r\n case \"blue\":\r\n rgba[2] = value;\r\n break;\r\n case \"f_dc_0\":\r\n rgba[0] = (0.5 + SH_C0 * value) * 255;\r\n break;\r\n case \"f_dc_1\":\r\n rgba[1] = (0.5 + SH_C0 * value) * 255;\r\n break;\r\n case \"f_dc_2\":\r\n rgba[2] = (0.5 + SH_C0 * value) * 255;\r\n break;\r\n case \"f_dc_3\":\r\n rgba[3] = (0.5 + SH_C0 * value) * 255;\r\n break;\r\n case \"opacity\":\r\n rgba[3] = (1 / (1 + Math.exp(-value))) * 255;\r\n break;\r\n case \"rot_0\":\r\n r0 = value;\r\n break;\r\n case \"rot_1\":\r\n r1 = value;\r\n break;\r\n case \"rot_2\":\r\n r2 = value;\r\n break;\r\n case \"rot_3\":\r\n r3 = value;\r\n break;\r\n }\r\n }\r\n\r\n q.set(r1, r2, r3, r0);\r\n q.normalize();\r\n rot[0] = q.w * 128 + 128;\r\n rot[1] = q.x * 128 + 128;\r\n rot[2] = q.y * 128 + 128;\r\n rot[3] = q.z * 128 + 128;\r\n }\r\n\r\n return buffer;\r\n }\r\n\r\n /**\r\n * Imports from the loaded gaussian splatting data and adds them to the scene\r\n * @param _meshesNames a string or array of strings of the mesh names that should be loaded from the file\r\n * @param scene the scene the meshes should be added to\r\n * @param data the gaussian splatting data to load\r\n * @param rootUrl root url to load from\r\n * @returns a promise containing the loaded meshes, particles, skeletons and animations\r\n */\r\n public async importMeshAsync(_meshesNames: any, scene: Scene, data: any, rootUrl: string): Promise<ISceneLoaderAsyncResult> {\r\n const gaussianSplatting = new GaussianSplattingMesh(\"GaussianSplatting\", null, scene);\r\n await gaussianSplatting.loadFileAsync(rootUrl);\r\n return {\r\n meshes: [gaussianSplatting],\r\n particleSystems: [],\r\n skeletons: [],\r\n animationGroups: [],\r\n transformNodes: [],\r\n geometries: [],\r\n lights: [],\r\n };\r\n }\r\n\r\n /**\r\n * Imports all objects from the loaded gaussian splatting data and adds them to the scene\r\n * @param scene the scene the objects should be added to\r\n * @param data the gaussian splatting data to load\r\n * @param _rootUrl root url to load from\r\n * @returns a promise which completes when objects have been loaded to the scene\r\n */\r\n public loadAsync(scene: Scene, data: any, _rootUrl: string): Promise<void> {\r\n const gaussianSplatting = new GaussianSplattingMesh(\"GaussianSplatting\", null, scene);\r\n return gaussianSplatting.loadDataAsync(this._loadPLY(data));\r\n }\r\n\r\n // eslint-disable-next-line jsdoc/require-returns-check\r\n /**\r\n * Load into an asset container.\r\n * @param _scene The scene to load into\r\n * @param _data The data to import\r\n * @param _rootUrl The root url for scene and resources\r\n * @returns The loaded asset container\r\n */\r\n public loadAssetContainerAsync(_scene: Scene, _data: string, _rootUrl: string): Promise<AssetContainer> {\r\n throw new Error(\"loadAssetContainerAsync not implemented for Gaussian Splatting loading\");\r\n }\r\n}\r\n\r\nif (SceneLoader) {\r\n //Add this loader into the register plugin\r\n SceneLoader.RegisterPlugin(new SPLATFileLoader());\r\n}\r\n"]}
|
1
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+
{"version":3,"file":"splatFileLoader.js","sourceRoot":"","sources":["../../../../dev/loaders/src/SPLAT/splatFileLoader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,OAAO,EAAE,qBAAqB,EAAE,0EAA4D;AAI5F;;;;GAIG;AACH,MAAM,OAAO,eAAe;IAiBxB,+CAA+C;IAC/C;;OAEG;IACH;QApBA;;WAEG;QACI,SAAI,GAAG,OAAO,CAAC;QAEtB;;;WAGG;QACI,eAAU,GAAiC;YAC9C,gEAAgE;YAChE,QAAQ,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE;YAC5B,gEAAgE;YAChE,MAAM,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE;SAC7B,CAAC;IAMa,CAAC;IAEhB;;;OAGG;IACH,YAAY;QACR,OAAO,IAAI,eAAe,EAAE,CAAC;IACjC,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;OAOG;IACI,KAAK,CAAC,eAAe,CAAC,YAAiB,EAAE,KAAY,EAAE,IAAS,EAAE,OAAe;QACpF,MAAM,iBAAiB,GAAG,IAAI,qBAAqB,CAAC,mBAAmB,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QACtF,MAAM,iBAAiB,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAC/C,OAAO;YACH,MAAM,EAAE,CAAC,iBAAiB,CAAC;YAC3B,eAAe,EAAE,EAAE;YACnB,SAAS,EAAE,EAAE;YACb,eAAe,EAAE,EAAE;YACnB,cAAc,EAAE,EAAE;YAClB,UAAU,EAAE,EAAE;YACd,MAAM,EAAE,EAAE;SACb,CAAC;IACN,CAAC;IAED;;;;;;OAMG;IACI,SAAS,CAAC,KAAY,EAAE,IAAS,EAAE,QAAgB;QACtD,MAAM,iBAAiB,GAAG,IAAI,qBAAqB,CAAC,mBAAmB,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QACtF,OAAO,iBAAiB,CAAC,aAAa,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC,CAAC;IAC1F,CAAC;IAED,uDAAuD;IACvD;;;;;;OAMG;IACI,uBAAuB,CAAC,MAAa,EAAE,KAAa,EAAE,QAAgB;QACzE,MAAM,IAAI,KAAK,CAAC,wEAAwE,CAAC,CAAC;IAC9F,CAAC;CACJ;AAED,IAAI,WAAW,EAAE;IACb,0CAA0C;IAC1C,WAAW,CAAC,cAAc,CAAC,IAAI,eAAe,EAAE,CAAC,CAAC;CACrD","sourcesContent":["import type { ISceneLoaderPluginAsync, ISceneLoaderPluginFactory, ISceneLoaderPlugin, ISceneLoaderAsyncResult, ISceneLoaderPluginExtensions } from \"core/Loading/sceneLoader\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { GaussianSplattingMesh } from \"core/Meshes/GaussianSplatting/gaussianSplattingMesh\";\r\nimport type { AssetContainer } from \"core/assetContainer\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\n/**\r\n * @experimental\r\n * SPLAT file type loader.\r\n * This is a babylon scene loader plugin.\r\n */\r\nexport class SPLATFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public name = \"splat\";\r\n\r\n /**\r\n * Defines the extensions the splat loader is able to load.\r\n * force data to come in as an ArrayBuffer\r\n */\r\n public extensions: ISceneLoaderPluginExtensions = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \".splat\": { isBinary: true },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \".ply\": { isBinary: true },\r\n };\r\n\r\n //private _loadingOptions: SPLATLoadingOptions;\r\n /**\r\n * Creates loader for gaussian splatting files\r\n */\r\n constructor() {}\r\n\r\n /**\r\n * Instantiates a gaussian splatting file loader plugin.\r\n * @returns the created plugin\r\n */\r\n createPlugin(): ISceneLoaderPluginAsync | ISceneLoaderPlugin {\r\n return new SPLATFileLoader();\r\n }\r\n\r\n /**\r\n * If the data string can be loaded directly.\r\n * @returns if the data can be loaded directly\r\n */\r\n public canDirectLoad(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Imports from the loaded gaussian splatting data and adds them to the scene\r\n * @param _meshesNames a string or array of strings of the mesh names that should be loaded from the file\r\n * @param scene the scene the meshes should be added to\r\n * @param data the gaussian splatting data to load\r\n * @param rootUrl root url to load from\r\n * @returns a promise containing the loaded meshes, particles, skeletons and animations\r\n */\r\n public async importMeshAsync(_meshesNames: any, scene: Scene, data: any, rootUrl: string): Promise<ISceneLoaderAsyncResult> {\r\n const gaussianSplatting = new GaussianSplattingMesh(\"GaussianSplatting\", null, scene);\r\n await gaussianSplatting.loadFileAsync(rootUrl);\r\n return {\r\n meshes: [gaussianSplatting],\r\n particleSystems: [],\r\n skeletons: [],\r\n animationGroups: [],\r\n transformNodes: [],\r\n geometries: [],\r\n lights: [],\r\n };\r\n }\r\n\r\n /**\r\n * Imports all objects from the loaded gaussian splatting data and adds them to the scene\r\n * @param scene the scene the objects should be added to\r\n * @param data the gaussian splatting data to load\r\n * @param _rootUrl root url to load from\r\n * @returns a promise which completes when objects have been loaded to the scene\r\n */\r\n public loadAsync(scene: Scene, data: any, _rootUrl: string): Promise<void> {\r\n const gaussianSplatting = new GaussianSplattingMesh(\"GaussianSplatting\", null, scene);\r\n return gaussianSplatting.loadDataAsync(GaussianSplattingMesh.ConvertPLYToSplat(data));\r\n }\r\n\r\n // eslint-disable-next-line jsdoc/require-returns-check\r\n /**\r\n * Load into an asset container.\r\n * @param _scene The scene to load into\r\n * @param _data The data to import\r\n * @param _rootUrl The root url for scene and resources\r\n * @returns The loaded asset container\r\n */\r\n public loadAssetContainerAsync(_scene: Scene, _data: string, _rootUrl: string): Promise<AssetContainer> {\r\n throw new Error(\"loadAssetContainerAsync not implemented for Gaussian Splatting loading\");\r\n }\r\n}\r\n\r\nif (SceneLoader) {\r\n //Add this loader into the register plugin\r\n SceneLoader.RegisterPlugin(new SPLATFileLoader());\r\n}\r\n"]}
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package/package.json
CHANGED
@@ -1,6 +1,6 @@
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1
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{
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"name": "@babylonjs/loaders",
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3
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-
"version": "6.41.
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"version": "6.41.1",
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"main": "index.js",
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"module": "index.js",
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"types": "index.d.ts",
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@@ -18,10 +18,10 @@
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"postcompile": "build-tools -c add-js-to-es6"
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},
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"devDependencies": {
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-
"@babylonjs/core": "^6.41.
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+
"@babylonjs/core": "^6.41.1",
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"@dev/build-tools": "^1.0.0",
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"@lts/loaders": "^1.0.0",
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24
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-
"babylonjs-gltf2interface": "^6.41.
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+
"babylonjs-gltf2interface": "^6.41.1"
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},
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"peerDependencies": {
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"@babylonjs/core": "^6.0.0",
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