@babylonjs/loaders 6.39.0 → 6.41.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/SPLAT/splatFileLoader.d.ts +7 -5
- package/SPLAT/splatFileLoader.js +23 -11
- package/SPLAT/splatFileLoader.js.map +1 -1
- package/glTF/1.0/glTFLoader.d.ts +7 -0
- package/glTF/1.0/glTFLoader.js +19 -1
- package/glTF/1.0/glTFLoader.js.map +1 -1
- package/glTF/1.0/glTFLoaderUtils.d.ts +6 -0
- package/glTF/1.0/glTFLoaderUtils.js +6 -0
- package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.js +2 -2
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.js +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
- package/glTF/2.0/Extensions/gltfPathToObjectConverter.d.ts +3 -0
- package/glTF/2.0/Extensions/gltfPathToObjectConverter.js +3 -0
- package/glTF/2.0/Extensions/gltfPathToObjectConverter.js.map +1 -1
- package/glTF/2.0/glTFLoader.d.ts +3 -3
- package/glTF/2.0/glTFLoader.js +15 -5
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/glTF/glTFFileLoader.d.ts +7 -1
- package/glTF/glTFFileLoader.js +2 -1
- package/glTF/glTFFileLoader.js.map +1 -1
- package/package.json +3 -3
@@ -1 +1 @@
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type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Deferred } from \"core/Misc/deferred\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { INode, IMaterial, IBuffer, IScene } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IProperty, IMSFTLOD } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_lod\";\r\n\r\ninterface IBufferInfo {\r\n start: number;\r\n end: number;\r\n loaded: Deferred<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/MSFT_lod/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_lod implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 100;\r\n\r\n /**\r\n * Maximum number of LODs to load, starting from the lowest LOD.\r\n */\r\n public maxLODsToLoad = 10;\r\n\r\n /**\r\n * Observable raised when all node LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onNodeLODsLoadedObservable = new Observable<number>();\r\n\r\n /**\r\n * Observable raised when all material LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onMaterialLODsLoadedObservable = new Observable<number>();\r\n\r\n private _loader: GLTFLoader;\r\n\r\n private _bufferLODs = new Array<IBufferInfo>();\r\n\r\n private _nodeIndexLOD: Nullable<number> = null;\r\n private _nodeSignalLODs = new Array<Deferred<void>>();\r\n private _nodePromiseLODs = new Array<Array<Promise<any>>>();\r\n private _nodeBufferLODs = new Array<IBufferInfo>();\r\n\r\n private _materialIndexLOD: Nullable<number> = null;\r\n private _materialSignalLODs = new Array<Deferred<void>>();\r\n private _materialPromiseLODs = new Array<Array<Promise<any>>>();\r\n private _materialBufferLODs = new Array<IBufferInfo>();\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n\r\n this._nodeIndexLOD = null;\r\n this._nodeSignalLODs.length = 0;\r\n this._nodePromiseLODs.length = 0;\r\n this._nodeBufferLODs.length = 0;\r\n\r\n this._materialIndexLOD = null;\r\n this._materialSignalLODs.length = 0;\r\n this._materialPromiseLODs.length = 0;\r\n this._materialBufferLODs.length = 0;\r\n\r\n this.onMaterialLODsLoadedObservable.clear();\r\n this.onNodeLODsLoadedObservable.clear();\r\n }\r\n\r\n /** @internal */\r\n public onReady(): void {\r\n for (let indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._nodePromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Node LOD ${indexLOD}`);\r\n this._loader.log(`Loaded node LOD ${indexLOD}`);\r\n }\r\n\r\n this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._nodePromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Node LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._nodeBufferLODs, indexLOD + 1);\r\n if (this._nodeSignalLODs[indexLOD]) {\r\n this._nodeSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n\r\n for (let indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._materialPromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Material LOD ${indexLOD}`);\r\n this._loader.log(`Loaded material LOD ${indexLOD}`);\r\n }\r\n\r\n this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._materialPromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Material LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._materialBufferLODs, indexLOD + 1);\r\n if (this._materialSignalLODs[indexLOD]) {\r\n this._materialSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n const promise = this._loader.loadSceneAsync(context, scene);\r\n this._loadBufferLOD(this._bufferLODs, 0);\r\n return promise;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<TransformNode>;\r\n\r\n const nodeLODs = this._getLODs(extensionContext, node, this._loader.gltf.nodes, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {\r\n const nodeLOD = nodeLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._nodeIndexLOD = indexLOD;\r\n this._nodeSignalLODs[indexLOD] = this._nodeSignalLODs[indexLOD] || new Deferred();\r\n }\r\n\r\n const assignWrap = (babylonTransformNode: TransformNode) => {\r\n assign(babylonTransformNode);\r\n babylonTransformNode.setEnabled(false);\r\n };\r\n\r\n const promise = this._loader.loadNodeAsync(`/nodes/${nodeLOD.index}`, nodeLOD, assignWrap).then((babylonMesh) => {\r\n if (indexLOD !== 0) {\r\n // TODO: should not rely on _babylonTransformNode\r\n const previousNodeLOD = nodeLODs[indexLOD - 1];\r\n if (previousNodeLOD._babylonTransformNode) {\r\n this._disposeTransformNode(previousNodeLOD._babylonTransformNode);\r\n delete previousNodeLOD._babylonTransformNode;\r\n }\r\n }\r\n\r\n babylonMesh.setEnabled(true);\r\n return babylonMesh;\r\n });\r\n\r\n this._nodePromiseLODs[indexLOD] = this._nodePromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._nodeIndexLOD = null;\r\n this._nodePromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadMaterialAsync(\r\n context: string,\r\n material: IMaterial,\r\n babylonMesh: Nullable<Mesh>,\r\n babylonDrawMode: number,\r\n assign: (babylonMaterial: Material) => void\r\n ): Nullable<Promise<Material>> {\r\n // Don't load material LODs if already loading a node LOD.\r\n if (this._nodeIndexLOD) {\r\n return null;\r\n }\r\n\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, Material>(context, material, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<Material>;\r\n\r\n const materialLODs = this._getLODs(extensionContext, material, this._loader.gltf.materials, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {\r\n const materialLOD = materialLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._materialIndexLOD = indexLOD;\r\n }\r\n\r\n const promise = this._loader\r\n ._loadMaterialAsync(`/materials/${materialLOD.index}`, materialLOD, babylonMesh, babylonDrawMode, (babylonMaterial) => {\r\n if (indexLOD === 0) {\r\n assign(babylonMaterial);\r\n }\r\n })\r\n .then((babylonMaterial) => {\r\n if (indexLOD !== 0) {\r\n assign(babylonMaterial);\r\n\r\n // TODO: should not rely on _data\r\n const previousDataLOD = materialLODs[indexLOD - 1]._data!;\r\n if (previousDataLOD[babylonDrawMode]) {\r\n this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);\r\n delete previousDataLOD[babylonDrawMode];\r\n }\r\n }\r\n\r\n return babylonMaterial;\r\n });\r\n\r\n this._materialPromiseLODs[indexLOD] = this._materialPromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._materialIndexLOD = null;\r\n this._materialPromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>> {\r\n // Defer the loading of uris if loading a node or material LOD.\r\n if (this._nodeIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._nodeIndexLOD - 1;\r\n this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n } else if (this._materialIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._materialIndexLOD - 1;\r\n this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._materialSignalLODs[previousIndexLOD].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>> {\r\n if (this._loader.parent.useRangeRequests && !buffer.uri) {\r\n if (!this._loader.bin) {\r\n throw new Error(`${context}: Uri is missing or the binary glTF is missing its binary chunk`);\r\n }\r\n\r\n const loadAsync = (bufferLODs: Array<IBufferInfo>, indexLOD: number) => {\r\n const start = byteOffset;\r\n const end = start + byteLength - 1;\r\n let bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n bufferLOD.start = Math.min(bufferLOD.start, start);\r\n bufferLOD.end = Math.max(bufferLOD.end, end);\r\n } else {\r\n bufferLOD = { start: start, end: end, loaded: new Deferred() };\r\n bufferLODs[indexLOD] = bufferLOD;\r\n }\r\n\r\n return bufferLOD.loaded.promise.then((data) => {\r\n return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);\r\n });\r\n };\r\n\r\n this._loader.log(`deferred`);\r\n\r\n if (this._nodeIndexLOD !== null) {\r\n return loadAsync(this._nodeBufferLODs, this._nodeIndexLOD);\r\n } else if (this._materialIndexLOD !== null) {\r\n return loadAsync(this._materialBufferLODs, this._materialIndexLOD);\r\n } else {\r\n return loadAsync(this._bufferLODs, 0);\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n private _loadBufferLOD(bufferLODs: Array<IBufferInfo>, indexLOD: number): void {\r\n const bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n this._loader.log(`Loading buffer range [${bufferLOD.start}-${bufferLOD.end}]`);\r\n this._loader.bin!.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then(\r\n (data) => {\r\n bufferLOD.loaded.resolve(data);\r\n },\r\n (error) => {\r\n bufferLOD.loaded.reject(error);\r\n }\r\n );\r\n }\r\n }\r\n\r\n /**\r\n * Gets an array of LOD properties from lowest to highest.\r\n * @param context\r\n * @param property\r\n * @param array\r\n * @param ids\r\n */\r\n private _getLODs<T>(context: string, property: T, array: ArrayLike<T> | undefined, ids: number[]): T[] {\r\n if (this.maxLODsToLoad <= 0) {\r\n throw new Error(\"maxLODsToLoad must be greater than zero\");\r\n }\r\n\r\n const properties: T[] = [];\r\n\r\n for (let i = ids.length - 1; i >= 0; i--) {\r\n properties.push(ArrayItem.Get(`${context}/ids/${ids[i]}`, array, ids[i]));\r\n if (properties.length === this.maxLODsToLoad) {\r\n return properties;\r\n }\r\n }\r\n\r\n properties.push(property);\r\n return properties;\r\n }\r\n\r\n private _disposeTransformNode(babylonTransformNode: TransformNode): void {\r\n const babylonMaterials: Material[] = [];\r\n const babylonMaterial = (babylonTransformNode as Mesh).material;\r\n if (babylonMaterial) {\r\n babylonMaterials.push(babylonMaterial);\r\n }\r\n for (const babylonMesh of babylonTransformNode.getChildMeshes()) {\r\n if (babylonMesh.material) {\r\n babylonMaterials.push(babylonMesh.material);\r\n }\r\n }\r\n\r\n babylonTransformNode.dispose();\r\n\r\n const babylonMaterialsToDispose = babylonMaterials.filter((babylonMaterial) => this._loader.babylonScene.meshes.every((mesh) => mesh.material != babylonMaterial));\r\n this._disposeMaterials(babylonMaterialsToDispose);\r\n }\r\n\r\n private _disposeMaterials(babylonMaterials: Material[]): void {\r\n const babylonTextures: { [uniqueId: number]: BaseTexture } = {};\r\n\r\n for (const babylonMaterial of babylonMaterials) {\r\n for (const babylonTexture of babylonMaterial.getActiveTextures()) {\r\n babylonTextures[babylonTexture.uniqueId] = babylonTexture;\r\n }\r\n\r\n babylonMaterial.dispose();\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n for (const babylonMaterial of this._loader.babylonScene.materials) {\r\n if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {\r\n delete babylonTextures[uniqueId];\r\n }\r\n }\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n babylonTextures[uniqueId].dispose();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_lod(loader));\r\n"]}
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1
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+
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type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Deferred } from \"core/Misc/deferred\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { INode, IMaterial, IBuffer, IScene } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IProperty, IMSFTLOD } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_lod\";\r\n\r\ninterface IBufferInfo {\r\n start: number;\r\n end: number;\r\n loaded: Deferred<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/MSFT_lod/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_lod implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 100;\r\n\r\n /**\r\n * Maximum number of LODs to load, starting from the lowest LOD.\r\n */\r\n public maxLODsToLoad = 10;\r\n\r\n /**\r\n * Observable raised when all node LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onNodeLODsLoadedObservable = new Observable<number>();\r\n\r\n /**\r\n * Observable raised when all material LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onMaterialLODsLoadedObservable = new Observable<number>();\r\n\r\n private _loader: GLTFLoader;\r\n\r\n private _bufferLODs = new Array<IBufferInfo>();\r\n\r\n private _nodeIndexLOD: Nullable<number> = null;\r\n private _nodeSignalLODs = new Array<Deferred<void>>();\r\n private _nodePromiseLODs = new Array<Array<Promise<any>>>();\r\n private _nodeBufferLODs = new Array<IBufferInfo>();\r\n\r\n private _materialIndexLOD: Nullable<number> = null;\r\n private _materialSignalLODs = new Array<Deferred<void>>();\r\n private _materialPromiseLODs = new Array<Array<Promise<any>>>();\r\n private _materialBufferLODs = new Array<IBufferInfo>();\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n\r\n this._nodeIndexLOD = null;\r\n this._nodeSignalLODs.length = 0;\r\n this._nodePromiseLODs.length = 0;\r\n this._nodeBufferLODs.length = 0;\r\n\r\n this._materialIndexLOD = null;\r\n this._materialSignalLODs.length = 0;\r\n this._materialPromiseLODs.length = 0;\r\n this._materialBufferLODs.length = 0;\r\n\r\n this.onMaterialLODsLoadedObservable.clear();\r\n this.onNodeLODsLoadedObservable.clear();\r\n }\r\n\r\n /** @internal */\r\n public onReady(): void {\r\n for (let indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._nodePromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Node LOD ${indexLOD}`);\r\n this._loader.log(`Loaded node LOD ${indexLOD}`);\r\n }\r\n\r\n this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._nodePromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Node LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._nodeBufferLODs, indexLOD + 1);\r\n if (this._nodeSignalLODs[indexLOD]) {\r\n this._nodeSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n\r\n for (let indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._materialPromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Material LOD ${indexLOD}`);\r\n this._loader.log(`Loaded material LOD ${indexLOD}`);\r\n }\r\n\r\n this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._materialPromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Material LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._materialBufferLODs, indexLOD + 1);\r\n if (this._materialSignalLODs[indexLOD]) {\r\n this._materialSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n const promise = this._loader.loadSceneAsync(context, scene);\r\n this._loadBufferLOD(this._bufferLODs, 0);\r\n return promise;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<TransformNode>;\r\n\r\n const nodeLODs = this._getLODs(extensionContext, node, this._loader.gltf.nodes, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {\r\n const nodeLOD = nodeLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._nodeIndexLOD = indexLOD;\r\n this._nodeSignalLODs[indexLOD] = this._nodeSignalLODs[indexLOD] || new Deferred();\r\n }\r\n\r\n const assignWrap = (babylonTransformNode: TransformNode) => {\r\n assign(babylonTransformNode);\r\n babylonTransformNode.setEnabled(false);\r\n };\r\n\r\n const promise = this._loader.loadNodeAsync(`/nodes/${nodeLOD.index}`, nodeLOD, assignWrap).then((babylonMesh) => {\r\n if (indexLOD !== 0) {\r\n // TODO: should not rely on _babylonTransformNode\r\n const previousNodeLOD = nodeLODs[indexLOD - 1];\r\n if (previousNodeLOD._babylonTransformNode) {\r\n this._disposeTransformNode(previousNodeLOD._babylonTransformNode);\r\n delete previousNodeLOD._babylonTransformNode;\r\n }\r\n }\r\n\r\n babylonMesh.setEnabled(true);\r\n return babylonMesh;\r\n });\r\n\r\n this._nodePromiseLODs[indexLOD] = this._nodePromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._nodeIndexLOD = null;\r\n this._nodePromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadMaterialAsync(\r\n context: string,\r\n material: IMaterial,\r\n babylonMesh: Nullable<Mesh>,\r\n babylonDrawMode: number,\r\n assign: (babylonMaterial: Material) => void\r\n ): Nullable<Promise<Material>> {\r\n // Don't load material LODs if already loading a node LOD.\r\n if (this._nodeIndexLOD) {\r\n return null;\r\n }\r\n\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, Material>(context, material, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<Material>;\r\n\r\n const materialLODs = this._getLODs(extensionContext, material, this._loader.gltf.materials, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {\r\n const materialLOD = materialLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._materialIndexLOD = indexLOD;\r\n }\r\n\r\n const promise = this._loader\r\n ._loadMaterialAsync(`/materials/${materialLOD.index}`, materialLOD, babylonMesh, babylonDrawMode, (babylonMaterial) => {\r\n if (indexLOD === 0) {\r\n assign(babylonMaterial);\r\n }\r\n })\r\n .then((babylonMaterial) => {\r\n if (indexLOD !== 0) {\r\n assign(babylonMaterial);\r\n\r\n // TODO: should not rely on _data\r\n const previousDataLOD = materialLODs[indexLOD - 1]._data!;\r\n if (previousDataLOD[babylonDrawMode]) {\r\n this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);\r\n delete previousDataLOD[babylonDrawMode];\r\n }\r\n }\r\n\r\n return babylonMaterial;\r\n });\r\n\r\n this._materialPromiseLODs[indexLOD] = this._materialPromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._materialIndexLOD = null;\r\n this._materialPromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>> {\r\n // Defer the loading of uris if loading a node or material LOD.\r\n if (this._nodeIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._nodeIndexLOD - 1;\r\n this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n } else if (this._materialIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._materialIndexLOD - 1;\r\n this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._materialSignalLODs[previousIndexLOD].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>> {\r\n if (this._loader.parent.useRangeRequests && !buffer.uri) {\r\n if (!this._loader.bin) {\r\n throw new Error(`${context}: Uri is missing or the binary glTF is missing its binary chunk`);\r\n }\r\n\r\n const loadAsync = (bufferLODs: Array<IBufferInfo>, indexLOD: number) => {\r\n const start = byteOffset;\r\n const end = start + byteLength - 1;\r\n let bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n bufferLOD.start = Math.min(bufferLOD.start, start);\r\n bufferLOD.end = Math.max(bufferLOD.end, end);\r\n } else {\r\n bufferLOD = { start: start, end: end, loaded: new Deferred() };\r\n bufferLODs[indexLOD] = bufferLOD;\r\n }\r\n\r\n return bufferLOD.loaded.promise.then((data) => {\r\n return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);\r\n });\r\n };\r\n\r\n this._loader.log(`deferred`);\r\n\r\n if (this._nodeIndexLOD !== null) {\r\n return loadAsync(this._nodeBufferLODs, this._nodeIndexLOD);\r\n } else if (this._materialIndexLOD !== null) {\r\n return loadAsync(this._materialBufferLODs, this._materialIndexLOD);\r\n } else {\r\n return loadAsync(this._bufferLODs, 0);\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n private _loadBufferLOD(bufferLODs: Array<IBufferInfo>, indexLOD: number): void {\r\n const bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n this._loader.log(`Loading buffer range [${bufferLOD.start}-${bufferLOD.end}]`);\r\n this._loader.bin!.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then(\r\n (data) => {\r\n bufferLOD.loaded.resolve(data);\r\n },\r\n (error) => {\r\n bufferLOD.loaded.reject(error);\r\n }\r\n );\r\n }\r\n }\r\n\r\n /**\r\n * @returns an array of LOD properties from lowest to highest.\r\n * @param context\r\n * @param property\r\n * @param array\r\n * @param ids\r\n */\r\n private _getLODs<T>(context: string, property: T, array: ArrayLike<T> | undefined, ids: number[]): T[] {\r\n if (this.maxLODsToLoad <= 0) {\r\n throw new Error(\"maxLODsToLoad must be greater than zero\");\r\n }\r\n\r\n const properties: T[] = [];\r\n\r\n for (let i = ids.length - 1; i >= 0; i--) {\r\n properties.push(ArrayItem.Get(`${context}/ids/${ids[i]}`, array, ids[i]));\r\n if (properties.length === this.maxLODsToLoad) {\r\n return properties;\r\n }\r\n }\r\n\r\n properties.push(property);\r\n return properties;\r\n }\r\n\r\n private _disposeTransformNode(babylonTransformNode: TransformNode): void {\r\n const babylonMaterials: Material[] = [];\r\n const babylonMaterial = (babylonTransformNode as Mesh).material;\r\n if (babylonMaterial) {\r\n babylonMaterials.push(babylonMaterial);\r\n }\r\n for (const babylonMesh of babylonTransformNode.getChildMeshes()) {\r\n if (babylonMesh.material) {\r\n babylonMaterials.push(babylonMesh.material);\r\n }\r\n }\r\n\r\n babylonTransformNode.dispose();\r\n\r\n const babylonMaterialsToDispose = babylonMaterials.filter((babylonMaterial) => this._loader.babylonScene.meshes.every((mesh) => mesh.material != babylonMaterial));\r\n this._disposeMaterials(babylonMaterialsToDispose);\r\n }\r\n\r\n private _disposeMaterials(babylonMaterials: Material[]): void {\r\n const babylonTextures: { [uniqueId: number]: BaseTexture } = {};\r\n\r\n for (const babylonMaterial of babylonMaterials) {\r\n for (const babylonTexture of babylonMaterial.getActiveTextures()) {\r\n babylonTextures[babylonTexture.uniqueId] = babylonTexture;\r\n }\r\n\r\n babylonMaterial.dispose();\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n for (const babylonMaterial of this._loader.babylonScene.materials) {\r\n if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {\r\n delete babylonTextures[uniqueId];\r\n }\r\n }\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n babylonTextures[uniqueId].dispose();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_lod(loader));\r\n"]}
|
@@ -26,6 +26,9 @@ export declare class GLTFPathToObjectConverter<T> implements IPathToObjectConver
|
|
26
26
|
* - "/materials/2/emissiveFactor"
|
27
27
|
* - "/materials/2/pbrMetallicRoughness/baseColorFactor"
|
28
28
|
* - "/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength"
|
29
|
+
*
|
30
|
+
* @param path The path to convert
|
31
|
+
* @returns The object and info associated with the path
|
29
32
|
*/
|
30
33
|
convert(path: string): IObjectInfo<T>;
|
31
34
|
}
|
@@ -25,6 +25,9 @@ export class GLTFPathToObjectConverter {
|
|
25
25
|
* - "/materials/2/emissiveFactor"
|
26
26
|
* - "/materials/2/pbrMetallicRoughness/baseColorFactor"
|
27
27
|
* - "/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength"
|
28
|
+
*
|
29
|
+
* @param path The path to convert
|
30
|
+
* @returns The object and info associated with the path
|
28
31
|
*/
|
29
32
|
convert(path) {
|
30
33
|
let objectTree = this._gltf;
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"gltfPathToObjectConverter.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/gltfPathToObjectConverter.ts"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,MAAM,OAAO,yBAAyB;IAClC,YACY,KAAY,EACZ,SAAc;QADd,UAAK,GAAL,KAAK,CAAO;QACZ,cAAS,GAAT,SAAS,CAAK;IACvB,CAAC;IAEJ
|
1
|
+
{"version":3,"file":"gltfPathToObjectConverter.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/gltfPathToObjectConverter.ts"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,MAAM,OAAO,yBAAyB;IAClC,YACY,KAAY,EACZ,SAAc;QADd,UAAK,GAAL,KAAK,CAAO;QACZ,cAAS,GAAT,SAAS,CAAK;IACvB,CAAC;IAEJ;;;;;;;;;;;;;;;;;;;OAmBG;IACI,OAAO,CAAC,IAAY;QACvB,IAAI,UAAU,GAAQ,IAAI,CAAC,KAAK,CAAC;QACjC,IAAI,QAAQ,GAAQ,IAAI,CAAC,SAAS,CAAC;QACnC,IAAI,MAAM,GAAQ,SAAS,CAAC;QAE5B,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE;YACvB,MAAM,IAAI,KAAK,CAAC,0BAA0B,CAAC,CAAC;SAC/C;QACD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC9B,KAAK,CAAC,KAAK,EAAE,CAAC;QAEd,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;YACtB,IAAI,QAAQ,CAAC,SAAS,EAAE;gBACpB,QAAQ,GAAG,QAAQ,CAAC,SAAS,CAAC;aACjC;iBAAM;gBACH,QAAQ,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;gBAC1B,IAAI,CAAC,QAAQ,EAAE;oBACX,MAAM,IAAI,KAAK,CAAC,QAAQ,IAAI,aAAa,CAAC,CAAC;iBAC9C;aACJ;YACD,IAAI,UAAU,KAAK,SAAS,EAAE;gBAC1B,MAAM,IAAI,KAAK,CAAC,QAAQ,IAAI,aAAa,CAAC,CAAC;aAC9C;YACD,UAAU,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;YAE9B,IAAI,QAAQ,CAAC,UAAU,EAAE;gBACrB,MAAM,GAAG,UAAU,CAAC;aACvB;SACJ;QAED,OAAO;YACH,MAAM,EAAE,MAAM;YACd,IAAI,EAAE,QAAQ;SACjB,CAAC;IACN,CAAC;CACJ","sourcesContent":["import type { IObjectInfo, IPathToObjectConverter } from \"core/ObjectModel/objectModelInterfaces\";\r\nimport type { IGLTF } from \"../glTFLoaderInterfaces\";\r\n\r\n/**\r\n * A converter that takes a glTF Object Model JSON Pointer\r\n * and transforms it into an ObjectAccessorContainer, allowing\r\n * objects referenced in the glTF to be associated with their\r\n * respective Babylon.js objects.\r\n */\r\nexport class GLTFPathToObjectConverter<T> implements IPathToObjectConverter<T> {\r\n public constructor(\r\n private _gltf: IGLTF,\r\n private _infoTree: any\r\n ) {}\r\n\r\n /**\r\n * The pointer string is represented by a [JSON pointer](https://datatracker.ietf.org/doc/html/rfc6901).\r\n * <animationPointer> := /<rootNode>/<assetIndex>/<propertyPath>\r\n * <rootNode> := \"nodes\" | \"materials\" | \"meshes\" | \"cameras\" | \"extensions\"\r\n * <assetIndex> := <digit> | <name>\r\n * <propertyPath> := <extensionPath> | <standardPath>\r\n * <extensionPath> := \"extensions\"/<name>/<standardPath>\r\n * <standardPath> := <name> | <name>/<standardPath>\r\n * <name> := W+\r\n * <digit> := D+\r\n *\r\n * Examples:\r\n * - \"/nodes/0/rotation\"\r\n * - \"/materials/2/emissiveFactor\"\r\n * - \"/materials/2/pbrMetallicRoughness/baseColorFactor\"\r\n * - \"/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength\"\r\n *\r\n * @param path The path to convert\r\n * @returns The object and info associated with the path\r\n */\r\n public convert(path: string): IObjectInfo<T> {\r\n let objectTree: any = this._gltf;\r\n let infoTree: any = this._infoTree;\r\n let target: any = undefined;\r\n\r\n if (!path.startsWith(\"/\")) {\r\n throw new Error(\"Path must start with a /\");\r\n }\r\n const parts = path.split(\"/\");\r\n parts.shift();\r\n\r\n for (const part of parts) {\r\n if (infoTree.__array__) {\r\n infoTree = infoTree.__array__;\r\n } else {\r\n infoTree = infoTree[part];\r\n if (!infoTree) {\r\n throw new Error(`Path ${path} is invalid`);\r\n }\r\n }\r\n if (objectTree === undefined) {\r\n throw new Error(`Path ${path} is invalid`);\r\n }\r\n objectTree = objectTree[part];\r\n\r\n if (infoTree.__target__) {\r\n target = objectTree;\r\n }\r\n }\r\n\r\n return {\r\n object: target,\r\n info: infoTree,\r\n };\r\n }\r\n}\r\n"]}
|
package/glTF/2.0/glTFLoader.d.ts
CHANGED
@@ -7,7 +7,7 @@ import { Material } from "@babylonjs/core/Materials/material.js";
|
|
7
7
|
import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
|
8
8
|
import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
9
9
|
import { Buffer, VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
|
10
|
-
import
|
10
|
+
import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
|
11
11
|
import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
|
12
12
|
import type { ISceneLoaderAsyncResult, ISceneLoaderProgressEvent } from "@babylonjs/core/Loading/sceneLoader.js";
|
13
13
|
import type { Scene } from "@babylonjs/core/scene.js";
|
@@ -117,9 +117,9 @@ export declare class GLTFLoader implements IGLTFLoader {
|
|
117
117
|
*/
|
118
118
|
get babylonScene(): Scene;
|
119
119
|
/**
|
120
|
-
* The root Babylon
|
120
|
+
* The root Babylon node when loading the asset.
|
121
121
|
*/
|
122
|
-
get rootBabylonMesh(): Nullable<
|
122
|
+
get rootBabylonMesh(): Nullable<TransformNode>;
|
123
123
|
/**
|
124
124
|
* The root url when loading the asset.
|
125
125
|
*/
|
package/glTF/2.0/glTFLoader.js
CHANGED
@@ -14,6 +14,7 @@ import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
|
|
14
14
|
import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
|
15
15
|
import { Buffer, VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
|
16
16
|
import { Geometry } from "@babylonjs/core/Meshes/geometry.js";
|
17
|
+
import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
|
17
18
|
import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
|
18
19
|
import { MorphTarget } from "@babylonjs/core/Morph/morphTarget.js";
|
19
20
|
import { MorphTargetManager } from "@babylonjs/core/Morph/morphTargetManager.js";
|
@@ -143,7 +144,7 @@ export class GLTFLoader {
|
|
143
144
|
return this._babylonScene;
|
144
145
|
}
|
145
146
|
/**
|
146
|
-
* The root Babylon
|
147
|
+
* The root Babylon node when loading the asset.
|
147
148
|
*/
|
148
149
|
get rootBabylonMesh() {
|
149
150
|
return this._rootBabylonMesh;
|
@@ -300,7 +301,7 @@ export class GLTFLoader {
|
|
300
301
|
promises.push(this._compileShadowGeneratorsAsync());
|
301
302
|
}
|
302
303
|
const resultPromise = Promise.all(promises).then(() => {
|
303
|
-
if (this._rootBabylonMesh) {
|
304
|
+
if (this._rootBabylonMesh && this._rootBabylonMesh !== this._parent.customRootNode) {
|
304
305
|
this._rootBabylonMesh.setEnabled(true);
|
305
306
|
}
|
306
307
|
this._extensionsOnReady();
|
@@ -407,8 +408,17 @@ export class GLTFLoader {
|
|
407
408
|
}
|
408
409
|
}
|
409
410
|
_createRootNode() {
|
411
|
+
if (this._parent.customRootNode !== undefined) {
|
412
|
+
this._rootBabylonMesh = this._parent.customRootNode;
|
413
|
+
return {
|
414
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
415
|
+
_babylonTransformNode: this._rootBabylonMesh === null ? undefined : this._rootBabylonMesh,
|
416
|
+
index: -1,
|
417
|
+
};
|
418
|
+
}
|
410
419
|
this._babylonScene._blockEntityCollection = !!this._assetContainer;
|
411
|
-
|
420
|
+
const rootMesh = new Mesh("__root__", this._babylonScene);
|
421
|
+
this._rootBabylonMesh = rootMesh;
|
412
422
|
this._rootBabylonMesh._parentContainer = this._assetContainer;
|
413
423
|
this._babylonScene._blockEntityCollection = false;
|
414
424
|
this._rootBabylonMesh.setEnabled(false);
|
@@ -434,7 +444,7 @@ export class GLTFLoader {
|
|
434
444
|
throw new Error(`Invalid coordinate system mode (${this._parent.coordinateSystemMode})`);
|
435
445
|
}
|
436
446
|
}
|
437
|
-
this._parent.onMeshLoadedObservable.notifyObservers(
|
447
|
+
this._parent.onMeshLoadedObservable.notifyObservers(rootMesh);
|
438
448
|
return rootNode;
|
439
449
|
}
|
440
450
|
/**
|
@@ -490,7 +500,7 @@ export class GLTFLoader {
|
|
490
500
|
_getMeshes() {
|
491
501
|
const meshes = [];
|
492
502
|
// Root mesh is always first, if available.
|
493
|
-
if (this._rootBabylonMesh) {
|
503
|
+
if (this._rootBabylonMesh instanceof AbstractMesh) {
|
494
504
|
meshes.push(this._rootBabylonMesh);
|
495
505
|
}
|
496
506
|
const nodes = this._gltf.nodes;
|