@babylonjs/loaders 6.36.1 → 6.37.1

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Files changed (30) hide show
  1. package/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +1 -18
  2. package/glTF/2.0/Extensions/KHR_animation_pointer.js +18 -55
  3. package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
  4. package/glTF/2.0/Extensions/KHR_interactivity.d.ts +1 -0
  5. package/glTF/2.0/Extensions/KHR_interactivity.js +7 -14
  6. package/glTF/2.0/Extensions/KHR_interactivity.js.map +1 -1
  7. package/glTF/2.0/Extensions/gltfPathToObjectConverter.d.ts +31 -0
  8. package/glTF/2.0/Extensions/gltfPathToObjectConverter.js +62 -0
  9. package/glTF/2.0/Extensions/gltfPathToObjectConverter.js.map +1 -0
  10. package/glTF/2.0/Extensions/interactivityFunctions.js +1 -4
  11. package/glTF/2.0/Extensions/interactivityFunctions.js.map +1 -1
  12. package/glTF/2.0/Extensions/interactivityPathToObjectConverter.d.ts +9 -0
  13. package/glTF/2.0/Extensions/interactivityPathToObjectConverter.js +32 -0
  14. package/glTF/2.0/Extensions/interactivityPathToObjectConverter.js.map +1 -0
  15. package/glTF/2.0/glTFLoader.d.ts +2 -1
  16. package/glTF/2.0/glTFLoader.js +12 -10
  17. package/glTF/2.0/glTFLoader.js.map +1 -1
  18. package/package.json +3 -3
  19. package/glTF/2.0/Extensions/interactivityPathCameraExtensions.d.ts +0 -7
  20. package/glTF/2.0/Extensions/interactivityPathCameraExtensions.js +0 -77
  21. package/glTF/2.0/Extensions/interactivityPathCameraExtensions.js.map +0 -1
  22. package/glTF/2.0/Extensions/interactivityPathExtensions.d.ts +0 -2
  23. package/glTF/2.0/Extensions/interactivityPathExtensions.js +0 -5
  24. package/glTF/2.0/Extensions/interactivityPathExtensions.js.map +0 -1
  25. package/glTF/2.0/Extensions/interactivityPathMaterialExtensions.d.ts +0 -7
  26. package/glTF/2.0/Extensions/interactivityPathMaterialExtensions.js +0 -87
  27. package/glTF/2.0/Extensions/interactivityPathMaterialExtensions.js.map +0 -1
  28. package/glTF/2.0/Extensions/interactivityPathTransformNodeExtensions.d.ts +0 -2
  29. package/glTF/2.0/Extensions/interactivityPathTransformNodeExtensions.js +0 -50
  30. package/glTF/2.0/Extensions/interactivityPathTransformNodeExtensions.js.map +0 -1
@@ -14,6 +14,7 @@ export declare class KHR_animation_pointer implements IGLTFLoaderExtension {
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  */
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  readonly name = "KHR_animation_pointer";
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  private _loader;
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+ private _pathToObjectConverter?;
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  /**
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  * @internal
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  */
@@ -34,22 +35,4 @@ export declare class KHR_animation_pointer implements IGLTFLoaderExtension {
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  * @returns A void promise that resolves when the load is complete or null if not handled
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  */
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  _loadAnimationChannelAsync(context: string, animationContext: string, animation: IAnimation, channel: IAnimationChannel, onLoad: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): Nullable<Promise<void>>;
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- /**
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- * The pointer string is represented by a [JSON pointer](https://datatracker.ietf.org/doc/html/rfc6901).
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- * <animationPointer> := /<rootNode>/<assetIndex>/<propertyPath>
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- * <rootNode> := "nodes" | "materials" | "meshes" | "cameras" | "extensions"
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- * <assetIndex> := <digit> | <name>
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- * <propertyPath> := <extensionPath> | <standardPath>
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- * <extensionPath> := "extensions"/<name>/<standardPath>
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- * <standardPath> := <name> | <name>/<standardPath>
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- * <name> := W+
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- * <digit> := D+
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- *
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- * Examples:
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- * - "/nodes/0/rotation"
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- * - "/materials/2/emissiveFactor"
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- * - "/materials/2/pbrMetallicRoughness/baseColorFactor"
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- * - "/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength"
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- */
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- private _parseAnimationPointer;
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  }
@@ -1,7 +1,17 @@
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  import { GLTFLoader } from "../glTFLoader.js";
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  import { Logger } from "@babylonjs/core/Misc/logger.js";
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  import { animationPointerTree } from "./KHR_animation_pointer.data.js";
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+ import { GLTFPathToObjectConverter } from "./gltfPathToObjectConverter.js";
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  const NAME = "KHR_animation_pointer";
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+ /**
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+ * Class to convert an animation pointer path to a smart object that
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+ * gets data from the animation buffer and creates animations.
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+ */
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+ class AnimationPointerPathToObjectConverter extends GLTFPathToObjectConverter {
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+ constructor(gltf) {
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+ super(gltf, animationPointerTree);
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+ }
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+ }
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  /**
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  * [Specification PR](https://github.com/KhronosGroup/glTF/pull/2147)
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  * !!! Experimental Extension Subject to Changes !!!
@@ -17,6 +27,7 @@ export class KHR_animation_pointer {
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  */
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  this.name = NAME;
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  this._loader = loader;
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+ this._pathToObjectConverter = new AnimationPointerPathToObjectConverter(this._loader.gltf);
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  }
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  /**
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  * Defines whether this extension is enabled.
@@ -27,6 +38,7 @@ export class KHR_animation_pointer {
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  /** @internal */
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  dispose() {
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  this._loader = null;
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+ delete this._pathToObjectConverter; // GC
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  }
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  /**
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  * Loads a glTF animation channel.
@@ -40,7 +52,7 @@ export class KHR_animation_pointer {
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  _loadAnimationChannelAsync(context, animationContext, animation, channel, onLoad) {
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  var _a;
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  const extension = (_a = channel.target.extensions) === null || _a === void 0 ? void 0 : _a.KHR_animation_pointer;
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- if (!extension) {
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+ if (!extension || !this._pathToObjectConverter) {
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  return null;
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  }
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  if (channel.target.path !== "pointer" /* AnimationChannelTargetPath.POINTER */) {
@@ -54,63 +66,14 @@ export class KHR_animation_pointer {
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  if (!pointer) {
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  throw new Error(`${extensionContext}: Pointer is missing`);
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  }
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- const targetInfo = this._parseAnimationPointer(`${extensionContext}/pointer`, pointer);
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- if (!targetInfo) {
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- Logger.Warn(`${extensionContext}/pointer: Invalid pointer (${pointer}) skipped`);
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- return null;
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+ try {
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+ const targetInfo = this._pathToObjectConverter.convert(pointer);
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+ return this._loader._loadAnimationChannelFromTargetInfoAsync(context, animationContext, animation, channel, targetInfo, onLoad);
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  }
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- return this._loader._loadAnimationChannelFromTargetInfoAsync(context, animationContext, animation, channel, targetInfo, onLoad);
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- }
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- /**
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- * The pointer string is represented by a [JSON pointer](https://datatracker.ietf.org/doc/html/rfc6901).
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- * <animationPointer> := /<rootNode>/<assetIndex>/<propertyPath>
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- * <rootNode> := "nodes" | "materials" | "meshes" | "cameras" | "extensions"
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- * <assetIndex> := <digit> | <name>
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- * <propertyPath> := <extensionPath> | <standardPath>
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- * <extensionPath> := "extensions"/<name>/<standardPath>
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- * <standardPath> := <name> | <name>/<standardPath>
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- * <name> := W+
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- * <digit> := D+
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- *
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- * Examples:
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- * - "/nodes/0/rotation"
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- * - "/materials/2/emissiveFactor"
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- * - "/materials/2/pbrMetallicRoughness/baseColorFactor"
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- * - "/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength"
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- */
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- _parseAnimationPointer(context, pointer) {
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- if (!pointer.startsWith("/")) {
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- Logger.Warn(`${context}: Value (${pointer}) must start with a slash`);
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- return null;
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- }
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- const parts = pointer.split("/");
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- // Remove the first part since it will be empty string as pointers must start with a slash.
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- parts.shift();
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- let node = animationPointerTree;
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- let gltfCurrentNode = this._loader.gltf;
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- let gltfTargetNode = undefined;
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- for (const part of parts) {
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- if (node.__array__) {
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- node = node.__array__;
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- }
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- else {
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- node = node[part];
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- if (!node) {
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- return null;
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- }
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- }
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- gltfCurrentNode = gltfCurrentNode && gltfCurrentNode[part];
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- if (node.__target__) {
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- gltfTargetNode = gltfCurrentNode;
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- }
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- }
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- if (!gltfTargetNode || !Array.isArray(node)) {
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+ catch (e) {
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+ Logger.Warn(`${extensionContext}/pointer: Invalid pointer (${pointer}) skipped`);
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  return null;
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  }
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- return {
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- target: gltfTargetNode,
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- properties: node,
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- };
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  }
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  }
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  GLTFLoader.RegisterExtension(NAME, (loader) => new KHR_animation_pointer(loader));
@@ -1 +1 @@
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Experimental Extension Subject to Changes !!!\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_animation_pointer implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n }\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public get enabled(): boolean {\r\n return this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * Loads a glTF animation channel.\r\n * @param context The context when loading the asset\r\n * @param animationContext The context of the animation when loading the asset\r\n * @param animation The glTF animation property\r\n * @param channel The glTF animation channel property\r\n * @param onLoad Called for each animation loaded\r\n * @returns A void promise that resolves when the load is complete or null if not handled\r\n */\r\n public _loadAnimationChannelAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n channel: IAnimationChannel,\r\n onLoad: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void\r\n ): Nullable<Promise<void>> {\r\n const extension = channel.target.extensions?.KHR_animation_pointer as IKHRAnimationPointer;\r\n if (!extension) {\r\n return null;\r\n }\r\n\r\n if (channel.target.path !== AnimationChannelTargetPath.POINTER) {\r\n Logger.Warn(`${context}/target/path: Value (${channel.target.path}) must be (${AnimationChannelTargetPath.POINTER}) when using the ${this.name} extension`);\r\n }\r\n\r\n if (channel.target.node != undefined) {\r\n Logger.Warn(`${context}/target/node: Value (${channel.target.node}) must not be present when using the ${this.name} extension`);\r\n }\r\n\r\n const extensionContext = `${context}/extensions/${this.name}`;\r\n\r\n const pointer = extension.pointer;\r\n if (!pointer) {\r\n throw new Error(`${extensionContext}: Pointer is missing`);\r\n }\r\n\r\n const targetInfo = this._parseAnimationPointer(`${extensionContext}/pointer`, pointer);\r\n if (!targetInfo) {\r\n Logger.Warn(`${extensionContext}/pointer: Invalid pointer (${pointer}) skipped`);\r\n return null;\r\n }\r\n\r\n return this._loader._loadAnimationChannelFromTargetInfoAsync(context, animationContext, animation, channel, targetInfo, onLoad);\r\n }\r\n\r\n /**\r\n * The pointer string is represented by a [JSON pointer](https://datatracker.ietf.org/doc/html/rfc6901).\r\n * <animationPointer> := /<rootNode>/<assetIndex>/<propertyPath>\r\n * <rootNode> := \"nodes\" | \"materials\" | \"meshes\" | \"cameras\" | \"extensions\"\r\n * <assetIndex> := <digit> | <name>\r\n * <propertyPath> := <extensionPath> | <standardPath>\r\n * <extensionPath> := \"extensions\"/<name>/<standardPath>\r\n * <standardPath> := <name> | <name>/<standardPath>\r\n * <name> := W+\r\n * <digit> := D+\r\n *\r\n * Examples:\r\n * - \"/nodes/0/rotation\"\r\n * - \"/materials/2/emissiveFactor\"\r\n * - \"/materials/2/pbrMetallicRoughness/baseColorFactor\"\r\n * - \"/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength\"\r\n */\r\n private _parseAnimationPointer(context: string, pointer: string): Nullable<IAnimationTargetInfo> {\r\n if (!pointer.startsWith(\"/\")) {\r\n Logger.Warn(`${context}: Value (${pointer}) must start with a slash`);\r\n return null;\r\n }\r\n\r\n const parts = pointer.split(\"/\");\r\n\r\n // Remove the first part since it will be empty string as pointers must start with a slash.\r\n parts.shift();\r\n\r\n let node: any = animationPointerTree;\r\n let gltfCurrentNode: any = this._loader.gltf;\r\n let gltfTargetNode: any = undefined;\r\n for (const part of parts) {\r\n if (node.__array__) {\r\n node = node.__array__;\r\n } else {\r\n node = node[part];\r\n if (!node) {\r\n return null;\r\n }\r\n }\r\n\r\n gltfCurrentNode = gltfCurrentNode && gltfCurrentNode[part];\r\n\r\n if (node.__target__) {\r\n gltfTargetNode = gltfCurrentNode;\r\n }\r\n }\r\n\r\n if (!gltfTargetNode || !Array.isArray(node)) {\r\n return null;\r\n }\r\n\r\n return {\r\n target: gltfTargetNode,\r\n properties: node,\r\n };\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_animation_pointer(loader));\r\n"]}
1
+ {"version":3,"file":"KHR_animation_pointer.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/KHR_animation_pointer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAO3C,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAC1C,OAAO,EAAE,oBAAoB,EAAE,MAAM,8BAA8B,CAAC;AACpE,OAAO,EAAE,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AAGxE,MAAM,IAAI,GAAG,uBAAuB,CAAC;AAErC;;;GAGG;AACH,MAAM,qCAAsC,SAAQ,yBAAkD;IAClG,YAAmB,IAAW;QAC1B,KAAK,CAAC,IAAI,EAAE,oBAAoB,CAAC,CAAC;IACtC,CAAC;CACJ;AAED;;;GAGG;AACH,gEAAgE;AAChE,MAAM,OAAO,qBAAqB;IAS9B;;OAEG;IACH,YAAY,MAAkB;QAX9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QASxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,sBAAsB,GAAG,IAAI,qCAAqC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC/F,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAC9C,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;QAC7B,OAAO,IAAI,CAAC,sBAAsB,CAAC,CAAC,KAAK;IAC7C,CAAC;IAED;;;;;;;;OAQG;IACI,0BAA0B,CAC7B,OAAe,EACf,gBAAwB,EACxB,SAAqB,EACrB,OAA0B,EAC1B,MAA6E;;QAE7E,MAAM,SAAS,GAAG,MAAA,OAAO,CAAC,MAAM,CAAC,UAAU,0CAAE,qBAA6C,CAAC;QAC3F,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE;YAC5C,OAAO,IAAI,CAAC;SACf;QAED,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,uDAAuC,EAAE;YAC5D,MAAM,CAAC,IAAI,CAAC,GAAG,OAAO,wBAAwB,OAAO,CAAC,MAAM,CAAC,IAAI,cAAc,kDAAkC,oBAAoB,IAAI,CAAC,IAAI,YAAY,CAAC,CAAC;SAC/J;QAED,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,IAAI,SAAS,EAAE;YAClC,MAAM,CAAC,IAAI,CAAC,GAAG,OAAO,wBAAwB,OAAO,CAAC,MAAM,CAAC,IAAI,wCAAwC,IAAI,CAAC,IAAI,YAAY,CAAC,CAAC;SACnI;QAED,MAAM,gBAAgB,GAAG,GAAG,OAAO,eAAe,IAAI,CAAC,IAAI,EAAE,CAAC;QAE9D,MAAM,OAAO,GAAG,SAAS,CAAC,OAAO,CAAC;QAClC,IAAI,CAAC,OAAO,EAAE;YACV,MAAM,IAAI,KAAK,CAAC,GAAG,gBAAgB,sBAAsB,CAAC,CAAC;SAC9D;QAED,IAAI;YACA,MAAM,UAAU,GAAG,IAAI,CAAC,sBAAsB,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;YAChE,OAAO,IAAI,CAAC,OAAO,CAAC,wCAAwC,CAAC,OAAO,EAAE,gBAAgB,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,CAAC,CAAC;SACnI;QAAC,OAAO,CAAC,EAAE;YACR,MAAM,CAAC,IAAI,CAAC,GAAG,gBAAgB,8BAA8B,OAAO,WAAW,CAAC,CAAC;YACjF,OAAO,IAAI,CAAC;SACf;IACL,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,qBAAqB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Animation } from \"core/Animations/animation\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { IAnimation, IAnimationChannel, IGLTF } from \"../glTFLoaderInterfaces\";\r\nimport type { IKHRAnimationPointer } from \"babylonjs-gltf2interface\";\r\nimport { AnimationChannelTargetPath } from \"babylonjs-gltf2interface\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { animationPointerTree } from \"./KHR_animation_pointer.data\";\r\nimport { GLTFPathToObjectConverter } from \"./gltfPathToObjectConverter\";\r\nimport type { AnimationPropertyInfo } from \"../glTFLoaderAnimation\";\r\n\r\nconst NAME = \"KHR_animation_pointer\";\r\n\r\n/**\r\n * Class to convert an animation pointer path to a smart object that\r\n * gets data from the animation buffer and creates animations.\r\n */\r\nclass AnimationPointerPathToObjectConverter extends GLTFPathToObjectConverter<AnimationPropertyInfo[]> {\r\n public constructor(gltf: IGLTF) {\r\n super(gltf, animationPointerTree);\r\n }\r\n}\r\n\r\n/**\r\n * [Specification PR](https://github.com/KhronosGroup/glTF/pull/2147)\r\n * !!! Experimental Extension Subject to Changes !!!\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_animation_pointer implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n private _loader: GLTFLoader;\r\n private _pathToObjectConverter?: AnimationPointerPathToObjectConverter;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this._pathToObjectConverter = new AnimationPointerPathToObjectConverter(this._loader.gltf);\r\n }\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public get enabled(): boolean {\r\n return this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._pathToObjectConverter; // GC\r\n }\r\n\r\n /**\r\n * Loads a glTF animation channel.\r\n * @param context The context when loading the asset\r\n * @param animationContext The context of the animation when loading the asset\r\n * @param animation The glTF animation property\r\n * @param channel The glTF animation channel property\r\n * @param onLoad Called for each animation loaded\r\n * @returns A void promise that resolves when the load is complete or null if not handled\r\n */\r\n public _loadAnimationChannelAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n channel: IAnimationChannel,\r\n onLoad: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void\r\n ): Nullable<Promise<void>> {\r\n const extension = channel.target.extensions?.KHR_animation_pointer as IKHRAnimationPointer;\r\n if (!extension || !this._pathToObjectConverter) {\r\n return null;\r\n }\r\n\r\n if (channel.target.path !== AnimationChannelTargetPath.POINTER) {\r\n Logger.Warn(`${context}/target/path: Value (${channel.target.path}) must be (${AnimationChannelTargetPath.POINTER}) when using the ${this.name} extension`);\r\n }\r\n\r\n if (channel.target.node != undefined) {\r\n Logger.Warn(`${context}/target/node: Value (${channel.target.node}) must not be present when using the ${this.name} extension`);\r\n }\r\n\r\n const extensionContext = `${context}/extensions/${this.name}`;\r\n\r\n const pointer = extension.pointer;\r\n if (!pointer) {\r\n throw new Error(`${extensionContext}: Pointer is missing`);\r\n }\r\n\r\n try {\r\n const targetInfo = this._pathToObjectConverter.convert(pointer);\r\n return this._loader._loadAnimationChannelFromTargetInfoAsync(context, animationContext, animation, channel, targetInfo, onLoad);\r\n } catch (e) {\r\n Logger.Warn(`${extensionContext}/pointer: Invalid pointer (${pointer}) skipped`);\r\n return null;\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_animation_pointer(loader));\r\n"]}
@@ -13,6 +13,7 @@ export declare class KHR_interactivity implements IGLTFLoaderExtension {
13
13
  * Defines whether this extension is enabled.
14
14
  */
15
15
  enabled: boolean;
16
+ private _pathConverter?;
16
17
  /**
17
18
  * @internal
18
19
  * @param _loader
@@ -1,9 +1,8 @@
1
1
  import { GLTFLoader } from "../glTFLoader.js";
2
2
  import { FlowGraphCoordinator } from "@babylonjs/core/FlowGraph/flowGraphCoordinator.js";
3
3
  import { FlowGraph } from "@babylonjs/core/FlowGraph/flowGraph.js";
4
- import { FlowGraphPath } from "@babylonjs/core/FlowGraph/flowGraphPath.js";
5
4
  import { convertGLTFToSerializedFlowGraph } from "./interactivityFunctions.js";
6
- import { interactivityPathExensions } from "./interactivityPathExtensions.js";
5
+ import { InteractivityPathToObjectConverter } from "./interactivityPathToObjectConverter.js";
7
6
  const NAME = "KHR_interactivity";
8
7
  /**
9
8
  * Loader extension for KHR_interactivity
@@ -20,28 +19,22 @@ export class KHR_interactivity {
20
19
  */
21
20
  this.name = NAME;
22
21
  this.enabled = this._loader.isExtensionUsed(NAME);
22
+ this._pathConverter = new InteractivityPathToObjectConverter(this._loader.gltf);
23
23
  }
24
24
  dispose() {
25
25
  this._loader = null;
26
+ delete this._pathConverter;
26
27
  }
27
28
  onReady() {
28
29
  var _a;
29
- if (!this._loader.babylonScene) {
30
+ if (!this._loader.babylonScene || !this._pathConverter) {
30
31
  return;
31
32
  }
32
33
  const scene = this._loader.babylonScene;
33
- const definition = (_a = this._loader.gltf.extensions) === null || _a === void 0 ? void 0 : _a.KHR_interactivity;
34
- // Fill out the array of extensions that the FlowGraphPath can use
35
- for (const extension of interactivityPathExensions) {
36
- if (!FlowGraphPath.Extensions.includes(extension)) {
37
- FlowGraphPath.Extensions.push(extension);
38
- }
39
- }
40
- const json = convertGLTFToSerializedFlowGraph(definition);
34
+ const interactivityDefinition = (_a = this._loader.gltf.extensions) === null || _a === void 0 ? void 0 : _a.KHR_interactivity;
35
+ const json = convertGLTFToSerializedFlowGraph(interactivityDefinition);
41
36
  const coordinator = new FlowGraphCoordinator({ scene });
42
- const graph = FlowGraph.Parse(json, coordinator);
43
- const context = graph.getContext(0);
44
- context.setVariable("gltf", this._loader.gltf);
37
+ FlowGraph.Parse(json, { coordinator, pathConverter: this._pathConverter });
45
38
  coordinator.start();
46
39
  }
47
40
  }
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"KHR_interactivity.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/KHR_interactivity.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,OAAO,EAAE,oBAAoB,EAAE,0DAA4C;AAC3E,OAAO,EAAE,SAAS,EAAE,+CAAiC;AACrD,OAAO,EAAE,gCAAgC,EAAE,MAAM,0BAA0B,CAAC;AAC5E,OAAO,EAAE,kCAAkC,EAAE,MAAM,sCAAsC,CAAC;AAE1F,MAAM,IAAI,GAAG,mBAAmB,CAAC;AAEjC;;GAEG;AACH,MAAM,OAAO,iBAAiB;IAY1B;;;OAGG;IACH,YAAoB,OAAmB;QAAnB,YAAO,GAAP,OAAO,CAAY;QAfvC;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAaxB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAClD,IAAI,CAAC,cAAc,GAAG,IAAI,kCAAkC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACpF,CAAC;IAEM,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;QAC7B,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAEM,OAAO;;QACV,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACpD,OAAO;SACV;QACD,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC;QACxC,MAAM,uBAAuB,GAAG,MAAA,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,0CAAE,iBAAsC,CAAC;QAErG,MAAM,IAAI,GAAG,gCAAgC,CAAC,uBAAuB,CAAC,CAAC;QACvE,MAAM,WAAW,GAAG,IAAI,oBAAoB,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC;QACxD,SAAS,CAAC,KAAK,CAAC,IAAI,EAAE,EAAE,WAAW,EAAE,aAAa,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;QAE3E,WAAW,CAAC,KAAK,EAAE,CAAC;IACxB,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { IKHRInteractivity } from \"babylonjs-gltf2interface\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { FlowGraphCoordinator } from \"core/FlowGraph/flowGraphCoordinator\";\r\nimport { FlowGraph } from \"core/FlowGraph/flowGraph\";\r\nimport { convertGLTFToSerializedFlowGraph } from \"./interactivityFunctions\";\r\nimport { InteractivityPathToObjectConverter } from \"./interactivityPathToObjectConverter\";\r\n\r\nconst NAME = \"KHR_interactivity\";\r\n\r\n/**\r\n * Loader extension for KHR_interactivity\r\n */\r\nexport class KHR_interactivity implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _pathConverter?: InteractivityPathToObjectConverter;\r\n\r\n /**\r\n * @internal\r\n * @param _loader\r\n */\r\n constructor(private _loader: GLTFLoader) {\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n this._pathConverter = new InteractivityPathToObjectConverter(this._loader.gltf);\r\n }\r\n\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._pathConverter;\r\n }\r\n\r\n public onReady(): void {\r\n if (!this._loader.babylonScene || !this._pathConverter) {\r\n return;\r\n }\r\n const scene = this._loader.babylonScene;\r\n const interactivityDefinition = this._loader.gltf.extensions?.KHR_interactivity as IKHRInteractivity;\r\n\r\n const json = convertGLTFToSerializedFlowGraph(interactivityDefinition);\r\n const coordinator = new FlowGraphCoordinator({ scene });\r\n FlowGraph.Parse(json, { coordinator, pathConverter: this._pathConverter });\r\n\r\n coordinator.start();\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_interactivity(loader));\r\n"]}
@@ -0,0 +1,31 @@
1
+ import type { IObjectInfo, IPathToObjectConverter } from "@babylonjs/core/ObjectModel/objectModelInterfaces.js";
2
+ import type { IGLTF } from "../glTFLoaderInterfaces";
3
+ /**
4
+ * A converter that takes a glTF Object Model JSON Pointer
5
+ * and transforms it into an ObjectAccessorContainer, allowing
6
+ * objects referenced in the glTF to be associated with their
7
+ * respective Babylon.js objects.
8
+ */
9
+ export declare class GLTFPathToObjectConverter<T> implements IPathToObjectConverter<T> {
10
+ private _gltf;
11
+ private _infoTree;
12
+ constructor(_gltf: IGLTF, _infoTree: any);
13
+ /**
14
+ * The pointer string is represented by a [JSON pointer](https://datatracker.ietf.org/doc/html/rfc6901).
15
+ * <animationPointer> := /<rootNode>/<assetIndex>/<propertyPath>
16
+ * <rootNode> := "nodes" | "materials" | "meshes" | "cameras" | "extensions"
17
+ * <assetIndex> := <digit> | <name>
18
+ * <propertyPath> := <extensionPath> | <standardPath>
19
+ * <extensionPath> := "extensions"/<name>/<standardPath>
20
+ * <standardPath> := <name> | <name>/<standardPath>
21
+ * <name> := W+
22
+ * <digit> := D+
23
+ *
24
+ * Examples:
25
+ * - "/nodes/0/rotation"
26
+ * - "/materials/2/emissiveFactor"
27
+ * - "/materials/2/pbrMetallicRoughness/baseColorFactor"
28
+ * - "/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength"
29
+ */
30
+ convert(path: string): IObjectInfo<T>;
31
+ }
@@ -0,0 +1,62 @@
1
+ /**
2
+ * A converter that takes a glTF Object Model JSON Pointer
3
+ * and transforms it into an ObjectAccessorContainer, allowing
4
+ * objects referenced in the glTF to be associated with their
5
+ * respective Babylon.js objects.
6
+ */
7
+ export class GLTFPathToObjectConverter {
8
+ constructor(_gltf, _infoTree) {
9
+ this._gltf = _gltf;
10
+ this._infoTree = _infoTree;
11
+ }
12
+ /**
13
+ * The pointer string is represented by a [JSON pointer](https://datatracker.ietf.org/doc/html/rfc6901).
14
+ * <animationPointer> := /<rootNode>/<assetIndex>/<propertyPath>
15
+ * <rootNode> := "nodes" | "materials" | "meshes" | "cameras" | "extensions"
16
+ * <assetIndex> := <digit> | <name>
17
+ * <propertyPath> := <extensionPath> | <standardPath>
18
+ * <extensionPath> := "extensions"/<name>/<standardPath>
19
+ * <standardPath> := <name> | <name>/<standardPath>
20
+ * <name> := W+
21
+ * <digit> := D+
22
+ *
23
+ * Examples:
24
+ * - "/nodes/0/rotation"
25
+ * - "/materials/2/emissiveFactor"
26
+ * - "/materials/2/pbrMetallicRoughness/baseColorFactor"
27
+ * - "/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength"
28
+ */
29
+ convert(path) {
30
+ let objectTree = this._gltf;
31
+ let infoTree = this._infoTree;
32
+ let target = undefined;
33
+ if (!path.startsWith("/")) {
34
+ throw new Error("Path must start with a /");
35
+ }
36
+ const parts = path.split("/");
37
+ parts.shift();
38
+ for (const part of parts) {
39
+ if (infoTree.__array__) {
40
+ infoTree = infoTree.__array__;
41
+ }
42
+ else {
43
+ infoTree = infoTree[part];
44
+ if (!infoTree) {
45
+ throw new Error(`Path ${path} is invalid`);
46
+ }
47
+ }
48
+ if (objectTree === undefined) {
49
+ throw new Error(`Path ${path} is invalid`);
50
+ }
51
+ objectTree = objectTree[part];
52
+ if (infoTree.__target__) {
53
+ target = objectTree;
54
+ }
55
+ }
56
+ return {
57
+ object: target,
58
+ info: infoTree,
59
+ };
60
+ }
61
+ }
62
+ //# sourceMappingURL=gltfPathToObjectConverter.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gltfPathToObjectConverter.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/gltfPathToObjectConverter.ts"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,MAAM,OAAO,yBAAyB;IAClC,YACY,KAAY,EACZ,SAAc;QADd,UAAK,GAAL,KAAK,CAAO;QACZ,cAAS,GAAT,SAAS,CAAK;IACvB,CAAC;IAEJ;;;;;;;;;;;;;;;;OAgBG;IACI,OAAO,CAAC,IAAY;QACvB,IAAI,UAAU,GAAQ,IAAI,CAAC,KAAK,CAAC;QACjC,IAAI,QAAQ,GAAQ,IAAI,CAAC,SAAS,CAAC;QACnC,IAAI,MAAM,GAAQ,SAAS,CAAC;QAE5B,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE;YACvB,MAAM,IAAI,KAAK,CAAC,0BAA0B,CAAC,CAAC;SAC/C;QACD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC9B,KAAK,CAAC,KAAK,EAAE,CAAC;QAEd,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;YACtB,IAAI,QAAQ,CAAC,SAAS,EAAE;gBACpB,QAAQ,GAAG,QAAQ,CAAC,SAAS,CAAC;aACjC;iBAAM;gBACH,QAAQ,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;gBAC1B,IAAI,CAAC,QAAQ,EAAE;oBACX,MAAM,IAAI,KAAK,CAAC,QAAQ,IAAI,aAAa,CAAC,CAAC;iBAC9C;aACJ;YACD,IAAI,UAAU,KAAK,SAAS,EAAE;gBAC1B,MAAM,IAAI,KAAK,CAAC,QAAQ,IAAI,aAAa,CAAC,CAAC;aAC9C;YACD,UAAU,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;YAE9B,IAAI,QAAQ,CAAC,UAAU,EAAE;gBACrB,MAAM,GAAG,UAAU,CAAC;aACvB;SACJ;QAED,OAAO;YACH,MAAM,EAAE,MAAM;YACd,IAAI,EAAE,QAAQ;SACjB,CAAC;IACN,CAAC;CACJ","sourcesContent":["import type { IObjectInfo, IPathToObjectConverter } from \"core/ObjectModel/objectModelInterfaces\";\r\nimport type { IGLTF } from \"../glTFLoaderInterfaces\";\r\n\r\n/**\r\n * A converter that takes a glTF Object Model JSON Pointer\r\n * and transforms it into an ObjectAccessorContainer, allowing\r\n * objects referenced in the glTF to be associated with their\r\n * respective Babylon.js objects.\r\n */\r\nexport class GLTFPathToObjectConverter<T> implements IPathToObjectConverter<T> {\r\n public constructor(\r\n private _gltf: IGLTF,\r\n private _infoTree: any\r\n ) {}\r\n\r\n /**\r\n * The pointer string is represented by a [JSON pointer](https://datatracker.ietf.org/doc/html/rfc6901).\r\n * <animationPointer> := /<rootNode>/<assetIndex>/<propertyPath>\r\n * <rootNode> := \"nodes\" | \"materials\" | \"meshes\" | \"cameras\" | \"extensions\"\r\n * <assetIndex> := <digit> | <name>\r\n * <propertyPath> := <extensionPath> | <standardPath>\r\n * <extensionPath> := \"extensions\"/<name>/<standardPath>\r\n * <standardPath> := <name> | <name>/<standardPath>\r\n * <name> := W+\r\n * <digit> := D+\r\n *\r\n * Examples:\r\n * - \"/nodes/0/rotation\"\r\n * - \"/materials/2/emissiveFactor\"\r\n * - \"/materials/2/pbrMetallicRoughness/baseColorFactor\"\r\n * - \"/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength\"\r\n */\r\n public convert(path: string): IObjectInfo<T> {\r\n let objectTree: any = this._gltf;\r\n let infoTree: any = this._infoTree;\r\n let target: any = undefined;\r\n\r\n if (!path.startsWith(\"/\")) {\r\n throw new Error(\"Path must start with a /\");\r\n }\r\n const parts = path.split(\"/\");\r\n parts.shift();\r\n\r\n for (const part of parts) {\r\n if (infoTree.__array__) {\r\n infoTree = infoTree.__array__;\r\n } else {\r\n infoTree = infoTree[part];\r\n if (!infoTree) {\r\n throw new Error(`Path ${path} is invalid`);\r\n }\r\n }\r\n if (objectTree === undefined) {\r\n throw new Error(`Path ${path} is invalid`);\r\n }\r\n objectTree = objectTree[part];\r\n\r\n if (infoTree.__target__) {\r\n target = objectTree;\r\n }\r\n }\r\n\r\n return {\r\n object: target,\r\n info: infoTree,\r\n };\r\n }\r\n}\r\n"]}
@@ -45,10 +45,7 @@ function convertConfiguration(gltfBlock, definition, id) {
45
45
  else if (configObject.id === "path") {
46
46
  // Convert from a GLTF path to a reference to the Babylon.js object
47
47
  const pathValue = configObject.value;
48
- converted.path = {
49
- path: pathValue,
50
- className: "FGPath",
51
- };
48
+ converted.path = pathValue;
52
49
  }
53
50
  else {
54
51
  converted[configObject.id] = convertValueWithType(configObject, definition, `/extensions/KHR_interactivity/nodes/${id}`);
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { IKHRInteractivity, IKHRInteractivity_Configuration, IKHRInteractivity_Node, IKHRInteractivity_Variable } from \"babylonjs-gltf2interface\";\r\nimport type { IFlowGraphBlockConfiguration } from \"core/FlowGraph/flowGraphBlock\";\r\nimport type { ISerializedFlowGraph, ISerializedFlowGraphBlock, ISerializedFlowGraphConnection, ISerializedFlowGraphContext } from \"core/FlowGraph/typeDefinitions\";\r\nimport { RandomGUID } from \"core/Misc/guid\";\r\nimport { gltfToFlowGraphTypeMap, gltfTypeToBabylonType } from \"./interactivityUtils\";\r\nimport { FlowGraphConnectionType } from \"core/FlowGraph/flowGraphConnection\";\r\n\r\nfunction convertValueWithType(configObject: IKHRInteractivity_Configuration, definition: IKHRInteractivity, context: string) {\r\n if (configObject.type !== undefined) {\r\n // get the type on the gltf definition\r\n const type = definition.types && definition.types[configObject.type];\r\n if (!type) {\r\n throw new Error(`${context}: Unknown type: ${configObject.type}`);\r\n }\r\n const signature = type.signature;\r\n if (!signature) {\r\n throw new Error(`${context}: Type ${configObject.type} has no signature`);\r\n }\r\n const convertedType = gltfTypeToBabylonType[signature];\r\n return {\r\n value: configObject.value,\r\n className: convertedType,\r\n };\r\n } else {\r\n return configObject.value;\r\n }\r\n}\r\n\r\nfunction convertConfiguration(gltfBlock: IKHRInteractivity_Node, definition: IKHRInteractivity, id: string): IFlowGraphBlockConfiguration {\r\n const converted: IFlowGraphBlockConfiguration = {};\r\n const configurationList: IKHRInteractivity_Configuration[] = gltfBlock.configuration ?? [];\r\n for (const configObject of configurationList) {\r\n if (configObject.id === \"customEvent\") {\r\n const customEvent = definition.customEvents && definition.customEvents[configObject.value];\r\n if (!customEvent) {\r\n throw new Error(`/extensions/KHR_interactivity/nodes/${id}: Unknown custom event: ${configObject.value}`);\r\n }\r\n converted.eventId = customEvent.id;\r\n converted.eventData = customEvent.values.map((v) => v.id);\r\n } else if (configObject.id === \"variable\") {\r\n const variable = definition.variables && definition.variables[configObject.value];\r\n if (!variable) {\r\n throw new Error(`/extensions/KHR_interactivity/nodes/${id}: Unknown variable: ${configObject.value}`);\r\n }\r\n converted.variableName = variable.id;\r\n } else if (configObject.id === \"path\") {\r\n // Convert from a GLTF path to a reference to the Babylon.js object\r\n const pathValue = configObject.value as string;\r\n converted.path = {\r\n path: pathValue,\r\n className: \"FGPath\",\r\n };\r\n } else {\r\n converted[configObject.id] = convertValueWithType(configObject, definition, `/extensions/KHR_interactivity/nodes/${id}`);\r\n }\r\n }\r\n return converted;\r\n}\r\n\r\nfunction convertBlock(id: number, gltfBlock: IKHRInteractivity_Node, definition: IKHRInteractivity): ISerializedFlowGraphBlock {\r\n const className = gltfToFlowGraphTypeMap[gltfBlock.type];\r\n if (!className) {\r\n throw new Error(`/extensions/KHR_interactivity/nodes/${id}: Unknown block type: ${gltfBlock.type}`);\r\n }\r\n const uniqueId = id.toString();\r\n const config = convertConfiguration(gltfBlock, definition, uniqueId);\r\n const metadata = gltfBlock.metadata;\r\n const dataInputs: ISerializedFlowGraphConnection[] = [];\r\n const dataOutputs: ISerializedFlowGraphConnection[] = [];\r\n const signalInputs: ISerializedFlowGraphConnection[] = [];\r\n const signalOutputs: ISerializedFlowGraphConnection[] = [];\r\n return {\r\n className,\r\n config,\r\n uniqueId,\r\n metadata,\r\n dataInputs,\r\n dataOutputs,\r\n signalInputs,\r\n signalOutputs,\r\n };\r\n}\r\n\r\n/**\r\n * @internal\r\n * Converts a glTF Interactivity Extension to a serialized flow graph.\r\n * @param gltf the interactivity data\r\n * @returns a serialized flow graph\r\n */\r\nexport function convertGLTFToSerializedFlowGraph(gltf: IKHRInteractivity): ISerializedFlowGraph {\r\n // create an empty serialized context to store the values of the connections\r\n const context: ISerializedFlowGraphContext = {\r\n uniqueId: RandomGUID(),\r\n _userVariables: {},\r\n _connectionValues: {},\r\n };\r\n const executionContexts = [context];\r\n\r\n // Blocks converted to the flow graph json format\r\n const flowGraphJsonBlocks: ISerializedFlowGraphBlock[] = [];\r\n\r\n for (let i = 0; i < gltf.nodes.length; i++) {\r\n const gltfBlock = gltf.nodes[i];\r\n const flowGraphJsonBlock = convertBlock(i, gltfBlock, gltf);\r\n flowGraphJsonBlocks.push(flowGraphJsonBlock);\r\n }\r\n\r\n // Parse the connections\r\n for (let i = 0; i < gltf.nodes.length; i++) {\r\n const gltfBlock = gltf.nodes[i];\r\n // get the block that was created in the previous step\r\n const fgBlock = flowGraphJsonBlocks[i];\r\n const gltfFlows = gltfBlock.flows ?? [];\r\n // for each output flow of the gltf block\r\n for (const flow of gltfFlows) {\r\n const socketOutName = flow.id;\r\n // create an output connection for the flow graph block\r\n const socketOut: ISerializedFlowGraphConnection = {\r\n uniqueId: RandomGUID(),\r\n name: socketOutName,\r\n _connectionType: FlowGraphConnectionType.Output, // Output\r\n connectedPointIds: [],\r\n };\r\n fgBlock.signalOutputs.push(socketOut);\r\n // get the input node of this flow\r\n const nodeInId = flow.node;\r\n const nodeInSocketName = flow.socket;\r\n // find the corresponding flow graph node\r\n const nodeIn = flowGraphJsonBlocks[nodeInId];\r\n if (!nodeIn) {\r\n throw new Error(\r\n `/extensions/KHR_interactivity/nodes/${i}: Could not find node with id ${nodeInId} that connects its input with with node ${i}'s output ${socketOutName}`\r\n );\r\n }\r\n // in all of the flow graph input connections, find the one with the same name as the socket\r\n let socketIn = nodeIn.signalInputs.find((s) => s.name === nodeInSocketName);\r\n // if the socket doesn't exist, create the input socket for the connection\r\n if (!socketIn) {\r\n socketIn = {\r\n uniqueId: RandomGUID(),\r\n name: nodeInSocketName,\r\n _connectionType: FlowGraphConnectionType.Input, // Input\r\n connectedPointIds: [],\r\n };\r\n nodeIn.signalInputs.push(socketIn);\r\n }\r\n // connect the sockets\r\n socketIn.connectedPointIds.push(socketOut.uniqueId);\r\n socketOut.connectedPointIds.push(socketIn.uniqueId);\r\n }\r\n // for each input value of the gltf block\r\n const gltfValues = gltfBlock.values ?? [];\r\n for (const value of gltfValues) {\r\n const socketInName = value.id;\r\n // create an input data connection for the flow graph block\r\n const socketIn: ISerializedFlowGraphConnection = {\r\n uniqueId: RandomGUID(),\r\n name: socketInName,\r\n _connectionType: FlowGraphConnectionType.Input,\r\n connectedPointIds: [],\r\n };\r\n fgBlock.dataInputs.push(socketIn);\r\n if (value.value !== undefined) {\r\n // if the value is set on the socket itself, store it in the context\r\n const convertedValue = convertValueWithType(value as IKHRInteractivity_Configuration, gltf, `/extensions/KHR_interactivity/nodes/${i}`);\r\n // convertBlockInputType(gltfBlock, value, convertedValue, `/extensions/KHR_interactivity/nodes/${i}`);\r\n context._connectionValues[socketIn.uniqueId] = convertedValue;\r\n } else if (value.node !== undefined && value.socket !== undefined) {\r\n // if the value is connected with the output data of another socket, connect the two\r\n const nodeOutId = value.node;\r\n const nodeOutSocketName = value.socket;\r\n // find the flow graph node that owns that output socket\r\n const nodeOut = flowGraphJsonBlocks[nodeOutId];\r\n if (!nodeOut) {\r\n throw new Error(\r\n `/extensions/KHR_interactivity/nodes/${i}: Could not find node with id ${nodeOutId} that connects its output with node${i}'s input ${socketInName}`\r\n );\r\n }\r\n let socketOut = nodeOut.dataOutputs.find((s) => s.name === nodeOutSocketName);\r\n // if the socket doesn't exist, create it\r\n if (!socketOut) {\r\n socketOut = {\r\n uniqueId: RandomGUID(),\r\n name: nodeOutSocketName,\r\n _connectionType: FlowGraphConnectionType.Output,\r\n connectedPointIds: [],\r\n };\r\n nodeOut.dataOutputs.push(socketOut);\r\n }\r\n // connect the sockets\r\n socketIn.connectedPointIds.push(socketOut.uniqueId);\r\n socketOut.connectedPointIds.push(socketIn.uniqueId);\r\n } else {\r\n throw new Error(`/extensions/KHR_interactivity/nodes/${i}: Invalid socket ${socketInName} in node ${i}`);\r\n }\r\n }\r\n }\r\n\r\n const variables = gltf.variables ?? [];\r\n // Parse variables\r\n for (let i = 0; i < variables.length; i++) {\r\n const variable: IKHRInteractivity_Variable = variables[i];\r\n const variableName = variable.id;\r\n context._userVariables[variableName] = convertValueWithType(variable as IKHRInteractivity_Configuration, gltf, `/extensions/KHR_interactivity/variables/${i}`);\r\n }\r\n\r\n return {\r\n allBlocks: flowGraphJsonBlocks,\r\n executionContexts,\r\n };\r\n}\r\n"]}
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { IKHRInteractivity, IKHRInteractivity_Configuration, IKHRInteractivity_Node, IKHRInteractivity_Variable } from \"babylonjs-gltf2interface\";\r\nimport type { IFlowGraphBlockConfiguration } from \"core/FlowGraph/flowGraphBlock\";\r\nimport type { ISerializedFlowGraph, ISerializedFlowGraphBlock, ISerializedFlowGraphConnection, ISerializedFlowGraphContext } from \"core/FlowGraph/typeDefinitions\";\r\nimport { RandomGUID } from \"core/Misc/guid\";\r\nimport { gltfToFlowGraphTypeMap, gltfTypeToBabylonType } from \"./interactivityUtils\";\r\nimport { FlowGraphConnectionType } from \"core/FlowGraph/flowGraphConnection\";\r\n\r\nfunction convertValueWithType(configObject: IKHRInteractivity_Configuration, definition: IKHRInteractivity, context: string) {\r\n if (configObject.type !== undefined) {\r\n // get the type on the gltf definition\r\n const type = definition.types && definition.types[configObject.type];\r\n if (!type) {\r\n throw new Error(`${context}: Unknown type: ${configObject.type}`);\r\n }\r\n const signature = type.signature;\r\n if (!signature) {\r\n throw new Error(`${context}: Type ${configObject.type} has no signature`);\r\n }\r\n const convertedType = gltfTypeToBabylonType[signature];\r\n return {\r\n value: configObject.value,\r\n className: convertedType,\r\n };\r\n } else {\r\n return configObject.value;\r\n }\r\n}\r\n\r\nfunction convertConfiguration(gltfBlock: IKHRInteractivity_Node, definition: IKHRInteractivity, id: string): IFlowGraphBlockConfiguration {\r\n const converted: IFlowGraphBlockConfiguration = {};\r\n const configurationList: IKHRInteractivity_Configuration[] = gltfBlock.configuration ?? [];\r\n for (const configObject of configurationList) {\r\n if (configObject.id === \"customEvent\") {\r\n const customEvent = definition.customEvents && definition.customEvents[configObject.value];\r\n if (!customEvent) {\r\n throw new Error(`/extensions/KHR_interactivity/nodes/${id}: Unknown custom event: ${configObject.value}`);\r\n }\r\n converted.eventId = customEvent.id;\r\n converted.eventData = customEvent.values.map((v) => v.id);\r\n } else if (configObject.id === \"variable\") {\r\n const variable = definition.variables && definition.variables[configObject.value];\r\n if (!variable) {\r\n throw new Error(`/extensions/KHR_interactivity/nodes/${id}: Unknown variable: ${configObject.value}`);\r\n }\r\n converted.variableName = variable.id;\r\n } else if (configObject.id === \"path\") {\r\n // Convert from a GLTF path to a reference to the Babylon.js object\r\n const pathValue = configObject.value as string;\r\n converted.path = pathValue;\r\n } else {\r\n converted[configObject.id] = convertValueWithType(configObject, definition, `/extensions/KHR_interactivity/nodes/${id}`);\r\n }\r\n }\r\n return converted;\r\n}\r\n\r\nfunction convertBlock(id: number, gltfBlock: IKHRInteractivity_Node, definition: IKHRInteractivity): ISerializedFlowGraphBlock {\r\n const className = gltfToFlowGraphTypeMap[gltfBlock.type];\r\n if (!className) {\r\n throw new Error(`/extensions/KHR_interactivity/nodes/${id}: Unknown block type: ${gltfBlock.type}`);\r\n }\r\n const uniqueId = id.toString();\r\n const config = convertConfiguration(gltfBlock, definition, uniqueId);\r\n const metadata = gltfBlock.metadata;\r\n const dataInputs: ISerializedFlowGraphConnection[] = [];\r\n const dataOutputs: ISerializedFlowGraphConnection[] = [];\r\n const signalInputs: ISerializedFlowGraphConnection[] = [];\r\n const signalOutputs: ISerializedFlowGraphConnection[] = [];\r\n return {\r\n className,\r\n config,\r\n uniqueId,\r\n metadata,\r\n dataInputs,\r\n dataOutputs,\r\n signalInputs,\r\n signalOutputs,\r\n };\r\n}\r\n\r\n/**\r\n * @internal\r\n * Converts a glTF Interactivity Extension to a serialized flow graph.\r\n * @param gltf the interactivity data\r\n * @returns a serialized flow graph\r\n */\r\nexport function convertGLTFToSerializedFlowGraph(gltf: IKHRInteractivity): ISerializedFlowGraph {\r\n // create an empty serialized context to store the values of the connections\r\n const context: ISerializedFlowGraphContext = {\r\n uniqueId: RandomGUID(),\r\n _userVariables: {},\r\n _connectionValues: {},\r\n };\r\n const executionContexts = [context];\r\n\r\n // Blocks converted to the flow graph json format\r\n const flowGraphJsonBlocks: ISerializedFlowGraphBlock[] = [];\r\n\r\n for (let i = 0; i < gltf.nodes.length; i++) {\r\n const gltfBlock = gltf.nodes[i];\r\n const flowGraphJsonBlock = convertBlock(i, gltfBlock, gltf);\r\n flowGraphJsonBlocks.push(flowGraphJsonBlock);\r\n }\r\n\r\n // Parse the connections\r\n for (let i = 0; i < gltf.nodes.length; i++) {\r\n const gltfBlock = gltf.nodes[i];\r\n // get the block that was created in the previous step\r\n const fgBlock = flowGraphJsonBlocks[i];\r\n const gltfFlows = gltfBlock.flows ?? [];\r\n // for each output flow of the gltf block\r\n for (const flow of gltfFlows) {\r\n const socketOutName = flow.id;\r\n // create an output connection for the flow graph block\r\n const socketOut: ISerializedFlowGraphConnection = {\r\n uniqueId: RandomGUID(),\r\n name: socketOutName,\r\n _connectionType: FlowGraphConnectionType.Output, // Output\r\n connectedPointIds: [],\r\n };\r\n fgBlock.signalOutputs.push(socketOut);\r\n // get the input node of this flow\r\n const nodeInId = flow.node;\r\n const nodeInSocketName = flow.socket;\r\n // find the corresponding flow graph node\r\n const nodeIn = flowGraphJsonBlocks[nodeInId];\r\n if (!nodeIn) {\r\n throw new Error(\r\n `/extensions/KHR_interactivity/nodes/${i}: Could not find node with id ${nodeInId} that connects its input with with node ${i}'s output ${socketOutName}`\r\n );\r\n }\r\n // in all of the flow graph input connections, find the one with the same name as the socket\r\n let socketIn = nodeIn.signalInputs.find((s) => s.name === nodeInSocketName);\r\n // if the socket doesn't exist, create the input socket for the connection\r\n if (!socketIn) {\r\n socketIn = {\r\n uniqueId: RandomGUID(),\r\n name: nodeInSocketName,\r\n _connectionType: FlowGraphConnectionType.Input, // Input\r\n connectedPointIds: [],\r\n };\r\n nodeIn.signalInputs.push(socketIn);\r\n }\r\n // connect the sockets\r\n socketIn.connectedPointIds.push(socketOut.uniqueId);\r\n socketOut.connectedPointIds.push(socketIn.uniqueId);\r\n }\r\n // for each input value of the gltf block\r\n const gltfValues = gltfBlock.values ?? [];\r\n for (const value of gltfValues) {\r\n const socketInName = value.id;\r\n // create an input data connection for the flow graph block\r\n const socketIn: ISerializedFlowGraphConnection = {\r\n uniqueId: RandomGUID(),\r\n name: socketInName,\r\n _connectionType: FlowGraphConnectionType.Input,\r\n connectedPointIds: [],\r\n };\r\n fgBlock.dataInputs.push(socketIn);\r\n if (value.value !== undefined) {\r\n // if the value is set on the socket itself, store it in the context\r\n const convertedValue = convertValueWithType(value as IKHRInteractivity_Configuration, gltf, `/extensions/KHR_interactivity/nodes/${i}`);\r\n // convertBlockInputType(gltfBlock, value, convertedValue, `/extensions/KHR_interactivity/nodes/${i}`);\r\n context._connectionValues[socketIn.uniqueId] = convertedValue;\r\n } else if (value.node !== undefined && value.socket !== undefined) {\r\n // if the value is connected with the output data of another socket, connect the two\r\n const nodeOutId = value.node;\r\n const nodeOutSocketName = value.socket;\r\n // find the flow graph node that owns that output socket\r\n const nodeOut = flowGraphJsonBlocks[nodeOutId];\r\n if (!nodeOut) {\r\n throw new Error(\r\n `/extensions/KHR_interactivity/nodes/${i}: Could not find node with id ${nodeOutId} that connects its output with node${i}'s input ${socketInName}`\r\n );\r\n }\r\n let socketOut = nodeOut.dataOutputs.find((s) => s.name === nodeOutSocketName);\r\n // if the socket doesn't exist, create it\r\n if (!socketOut) {\r\n socketOut = {\r\n uniqueId: RandomGUID(),\r\n name: nodeOutSocketName,\r\n _connectionType: FlowGraphConnectionType.Output,\r\n connectedPointIds: [],\r\n };\r\n nodeOut.dataOutputs.push(socketOut);\r\n }\r\n // connect the sockets\r\n socketIn.connectedPointIds.push(socketOut.uniqueId);\r\n socketOut.connectedPointIds.push(socketIn.uniqueId);\r\n } else {\r\n throw new Error(`/extensions/KHR_interactivity/nodes/${i}: Invalid socket ${socketInName} in node ${i}`);\r\n }\r\n }\r\n }\r\n\r\n const variables = gltf.variables ?? [];\r\n // Parse variables\r\n for (let i = 0; i < variables.length; i++) {\r\n const variable: IKHRInteractivity_Variable = variables[i];\r\n const variableName = variable.id;\r\n context._userVariables[variableName] = convertValueWithType(variable as IKHRInteractivity_Configuration, gltf, `/extensions/KHR_interactivity/variables/${i}`);\r\n }\r\n\r\n return {\r\n allBlocks: flowGraphJsonBlocks,\r\n executionContexts,\r\n };\r\n}\r\n"]}
@@ -0,0 +1,9 @@
1
+ import type { IGLTF } from "../glTFLoaderInterfaces";
2
+ import { GLTFPathToObjectConverter } from "./gltfPathToObjectConverter";
3
+ import type { IObjectAccessor } from "@babylonjs/core/FlowGraph.js";
4
+ /**
5
+ * Class to convert an interactivity pointer path to a smart object
6
+ */
7
+ export declare class InteractivityPathToObjectConverter extends GLTFPathToObjectConverter<IObjectAccessor> {
8
+ constructor(gltf: IGLTF);
9
+ }
@@ -0,0 +1,32 @@
1
+ import { GLTFPathToObjectConverter } from "./gltfPathToObjectConverter.js";
2
+ /**
3
+ * Class to convert an interactivity pointer path to a smart object
4
+ */
5
+ export class InteractivityPathToObjectConverter extends GLTFPathToObjectConverter {
6
+ constructor(gltf) {
7
+ super(gltf, gltfTree);
8
+ }
9
+ }
10
+ const nodesTree = {
11
+ __array__: {
12
+ __target__: true,
13
+ translation: {
14
+ type: "Vector3",
15
+ get: (node) => {
16
+ const babylonObject = node._babylonTransformNode;
17
+ return babylonObject.position;
18
+ },
19
+ set: (value, node) => {
20
+ const babylonObject = node._babylonTransformNode;
21
+ babylonObject.position = value;
22
+ },
23
+ getObject(node) {
24
+ return node._babylonTransformNode;
25
+ },
26
+ },
27
+ },
28
+ };
29
+ const gltfTree = {
30
+ nodes: nodesTree,
31
+ };
32
+ //# sourceMappingURL=interactivityPathToObjectConverter.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"interactivityPathToObjectConverter.js","sourceRoot":"","sources":["../../../../../../dev/loaders/src/glTF/2.0/Extensions/interactivityPathToObjectConverter.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AAIxE;;GAEG;AACH,MAAM,OAAO,kCAAmC,SAAQ,yBAA0C;IAC9F,YAAmB,IAAW;QAC1B,KAAK,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IAC1B,CAAC;CACJ;AAED,MAAM,SAAS,GAAG;IACd,SAAS,EAAE;QACP,UAAU,EAAE,IAAI;QAChB,WAAW,EAAE;YACT,IAAI,EAAE,SAAS;YACf,GAAG,EAAE,CAAC,IAAW,EAAE,EAAE;gBACjB,MAAM,aAAa,GAAG,IAAI,CAAC,qBAAsC,CAAC;gBAClE,OAAO,aAAa,CAAC,QAAQ,CAAC;YAClC,CAAC;YACD,GAAG,EAAE,CAAC,KAAU,EAAE,IAAW,EAAE,EAAE;gBAC7B,MAAM,aAAa,GAAG,IAAI,CAAC,qBAAsC,CAAC;gBAClE,aAAa,CAAC,QAAQ,GAAG,KAAK,CAAC;YACnC,CAAC;YACD,SAAS,CAAC,IAAW;gBACjB,OAAO,IAAI,CAAC,qBAAqB,CAAC;YACtC,CAAC;SACJ;KACJ;CACJ,CAAC;AAEF,MAAM,QAAQ,GAAG;IACb,KAAK,EAAE,SAAS;CACnB,CAAC","sourcesContent":["import type { IGLTF, INode } from \"../glTFLoaderInterfaces\";\r\nimport { GLTFPathToObjectConverter } from \"./gltfPathToObjectConverter\";\r\nimport type { TransformNode } from \"core/Meshes\";\r\nimport type { IObjectAccessor } from \"core/FlowGraph\";\r\n\r\n/**\r\n * Class to convert an interactivity pointer path to a smart object\r\n */\r\nexport class InteractivityPathToObjectConverter extends GLTFPathToObjectConverter<IObjectAccessor> {\r\n public constructor(gltf: IGLTF) {\r\n super(gltf, gltfTree);\r\n }\r\n}\r\n\r\nconst nodesTree = {\r\n __array__: {\r\n __target__: true,\r\n translation: {\r\n type: \"Vector3\",\r\n get: (node: INode) => {\r\n const babylonObject = node._babylonTransformNode as TransformNode;\r\n return babylonObject.position;\r\n },\r\n set: (value: any, node: INode) => {\r\n const babylonObject = node._babylonTransformNode as TransformNode;\r\n babylonObject.position = value;\r\n },\r\n getObject(node: INode) {\r\n return node._babylonTransformNode;\r\n },\r\n },\r\n },\r\n};\r\n\r\nconst gltfTree = {\r\n nodes: nodesTree,\r\n};\r\n"]}
@@ -20,6 +20,7 @@ import type { IDataBuffer } from "@babylonjs/core/Misc/dataReader.js";
20
20
  import type { Light } from "@babylonjs/core/Lights/light.js";
21
21
  import type { AssetContainer } from "@babylonjs/core/assetContainer.js";
22
22
  import type { AnimationPropertyInfo } from "./glTFLoaderAnimation";
23
+ import type { IObjectInfo } from "@babylonjs/core/ObjectModel/objectModelInterfaces.js";
23
24
  interface IWithMetadata {
24
25
  metadata: any;
25
26
  _internalMetadata: any;
@@ -223,7 +224,7 @@ export declare class GLTFLoader implements IGLTFLoader {
223
224
  * @param onLoad Called for each animation loaded
224
225
  * @returns A void promise that resolves when the load is complete
225
226
  */
226
- _loadAnimationChannelFromTargetInfoAsync(context: string, animationContext: string, animation: IAnimation, channel: IAnimationChannel, targetInfo: IAnimationTargetInfo, onLoad: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): Promise<void>;
227
+ _loadAnimationChannelFromTargetInfoAsync(context: string, animationContext: string, animation: IAnimation, channel: IAnimationChannel, targetInfo: IObjectInfo<AnimationPropertyInfo[]>, onLoad: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): Promise<void>;
227
228
  private _loadAnimationSamplerAsync;
228
229
  /**
229
230
  * Loads a glTF buffer.
@@ -1274,8 +1274,8 @@ export class GLTFLoader {
1274
1274
  }
1275
1275
  }
1276
1276
  const targetInfo = {
1277
- target: targetNode,
1278
- properties: properties,
1277
+ object: targetNode,
1278
+ info: properties,
1279
1279
  };
1280
1280
  return this._loadAnimationChannelFromTargetInfoAsync(context, animationContext, animation, channel, targetInfo, onLoad);
1281
1281
  }
@@ -1296,13 +1296,15 @@ export class GLTFLoader {
1296
1296
  const sampler = ArrayItem.Get(`${context}/sampler`, animation.samplers, channel.sampler);
1297
1297
  return this._loadAnimationSamplerAsync(`${animationContext}/samplers/${channel.sampler}`, sampler).then((data) => {
1298
1298
  let numAnimations = 0;
1299
+ const target = targetInfo.object;
1300
+ const propertyInfos = targetInfo.info;
1299
1301
  // Extract the corresponding values from the read value.
1300
1302
  // GLTF values may be dispatched to several Babylon properties.
1301
1303
  // For example, baseColorFactor [`r`, `g`, `b`, `a`] is dispatched to
1302
1304
  // - albedoColor as Color3(`r`, `g`, `b`)
1303
1305
  // - alpha as `a`
1304
- for (const property of targetInfo.properties) {
1305
- const stride = property.getStride(targetInfo.target);
1306
+ for (const propertyInfo of propertyInfos) {
1307
+ const stride = propertyInfo.getStride(target);
1306
1308
  const input = data.input;
1307
1309
  const output = data.output;
1308
1310
  const keys = new Array(input.length);
@@ -1310,7 +1312,7 @@ export class GLTFLoader {
1310
1312
  switch (data.interpolation) {
1311
1313
  case "STEP" /* AnimationSamplerInterpolation.STEP */: {
1312
1314
  for (let index = 0; index < input.length; index++) {
1313
- const value = property.getValue(targetInfo.target, output, outputOffset, 1);
1315
+ const value = propertyInfo.getValue(target, output, outputOffset, 1);
1314
1316
  outputOffset += stride;
1315
1317
  keys[index] = {
1316
1318
  frame: input[index] * fps,
@@ -1322,11 +1324,11 @@ export class GLTFLoader {
1322
1324
  }
1323
1325
  case "CUBICSPLINE" /* AnimationSamplerInterpolation.CUBICSPLINE */: {
1324
1326
  for (let index = 0; index < input.length; index++) {
1325
- const inTangent = property.getValue(targetInfo.target, output, outputOffset, invfps);
1327
+ const inTangent = propertyInfo.getValue(target, output, outputOffset, invfps);
1326
1328
  outputOffset += stride;
1327
- const value = property.getValue(targetInfo.target, output, outputOffset, 1);
1329
+ const value = propertyInfo.getValue(target, output, outputOffset, 1);
1328
1330
  outputOffset += stride;
1329
- const outTangent = property.getValue(targetInfo.target, output, outputOffset, invfps);
1331
+ const outTangent = propertyInfo.getValue(target, output, outputOffset, invfps);
1330
1332
  outputOffset += stride;
1331
1333
  keys[index] = {
1332
1334
  frame: input[index] * fps,
@@ -1339,7 +1341,7 @@ export class GLTFLoader {
1339
1341
  }
1340
1342
  case "LINEAR" /* AnimationSamplerInterpolation.LINEAR */: {
1341
1343
  for (let index = 0; index < input.length; index++) {
1342
- const value = property.getValue(targetInfo.target, output, outputOffset, 1);
1344
+ const value = propertyInfo.getValue(target, output, outputOffset, 1);
1343
1345
  outputOffset += stride;
1344
1346
  keys[index] = {
1345
1347
  frame: input[index] * fps,
@@ -1351,7 +1353,7 @@ export class GLTFLoader {
1351
1353
  }
1352
1354
  if (outputOffset > 0) {
1353
1355
  const name = `${animation.name || `animation${animation.index}`}_channel${channel.index}_${numAnimations}`;
1354
- property.buildAnimations(targetInfo.target, name, fps, keys, (babylonAnimatable, babylonAnimation) => {
1356
+ propertyInfo.buildAnimations(target, name, fps, keys, (babylonAnimatable, babylonAnimation) => {
1355
1357
  ++numAnimations;
1356
1358
  onLoad(babylonAnimatable, babylonAnimation);
1357
1359
  });