@babylonjs/loaders 5.47.1 → 5.48.1

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@@ -173,7 +173,7 @@ class TransmissionHelper {
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  this._scene.environmentIntensity = 1.0;
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  sceneImageProcessingapplyByPostProcess = this._scene.imageProcessingConfiguration.applyByPostProcess;
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  if (!this._options.clearColor) {
176
- this._scene.clearColor.toLinearSpaceToRef(opaqueRenderTarget.clearColor);
176
+ this._scene.clearColor.toLinearSpaceToRef(opaqueRenderTarget.clearColor, this._scene.getEngine().useExactSrgbConversions);
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  }
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  else {
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179
  opaqueRenderTarget.clearColor.copyFrom(this._options.clearColor);
@@ -1 +1 @@
1
- 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type { Nullable } from \"core/types\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { IKHRMaterialsTransmission } from \"babylonjs-gltf2interface\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { Color4 } from \"core/Maths/math.color\";\r\n\r\ninterface ITransmissionHelperHolder {\r\n /**\r\n * @internal\r\n */\r\n _transmissionHelper: TransmissionHelper | undefined;\r\n}\r\n\r\ninterface ITransmissionHelperOptions {\r\n /**\r\n * The size of the render buffers (default: 1024)\r\n */\r\n renderSize: number;\r\n\r\n /**\r\n * The number of samples to use when generating the render target texture for opaque meshes (default: 4)\r\n */\r\n samples: number;\r\n\r\n /**\r\n * Scale to apply when selecting the LOD level to sample the refraction texture (default: 1)\r\n */\r\n lodGenerationScale: number;\r\n\r\n /**\r\n * Offset to apply when selecting the LOD level to sample the refraction texture (default: -4)\r\n */\r\n lodGenerationOffset: number;\r\n\r\n /**\r\n * Type of the refraction render target texture (default: TEXTURETYPE_HALF_FLOAT)\r\n */\r\n renderTargetTextureType: number;\r\n\r\n /**\r\n * Defines if the mipmaps for the refraction render target texture must be generated (default: true)\r\n */\r\n generateMipmaps: boolean;\r\n\r\n /**\r\n * Clear color of the opaque texture. If not provided, use the scene clear color (which will be converted to linear space).\r\n * If provided, should be in linear space\r\n */\r\n clearColor?: Color4;\r\n}\r\n\r\n/**\r\n * A class to handle setting up the rendering of opaque objects to be shown through transmissive objects.\r\n */\r\nclass TransmissionHelper {\r\n /**\r\n * Creates the default options for the helper.\r\n */\r\n private static _GetDefaultOptions(): ITransmissionHelperOptions {\r\n return {\r\n renderSize: 1024,\r\n samples: 4,\r\n lodGenerationScale: 1,\r\n lodGenerationOffset: -4,\r\n renderTargetTextureType: Constants.TEXTURETYPE_HALF_FLOAT,\r\n generateMipmaps: true,\r\n };\r\n }\r\n\r\n /**\r\n * Stores the creation options.\r\n */\r\n private readonly _scene: Scene & ITransmissionHelperHolder;\r\n\r\n private _options: ITransmissionHelperOptions;\r\n\r\n private _opaqueRenderTarget: Nullable<RenderTargetTexture> = null;\r\n private _opaqueMeshesCache: AbstractMesh[] = [];\r\n private _transparentMeshesCache: AbstractMesh[] = [];\r\n private _materialObservers: { [id: string]: Nullable<Observer<AbstractMesh>> } = {};\r\n\r\n /**\r\n * This observable will be notified with any error during the creation of the environment,\r\n * mainly texture creation errors.\r\n */\r\n public onErrorObservable: Observable<{ message?: string; exception?: any }>;\r\n\r\n /**\r\n * constructor\r\n * @param options Defines the options we want to customize the helper\r\n * @param scene The scene to add the material to\r\n */\r\n constructor(options: Partial<ITransmissionHelperOptions>, scene: Scene) {\r\n this._options = {\r\n ...TransmissionHelper._GetDefaultOptions(),\r\n ...options,\r\n };\r\n this._scene = scene as any;\r\n this._scene._transmissionHelper = this;\r\n\r\n this.onErrorObservable = new Observable();\r\n this._scene.onDisposeObservable.addOnce(() => {\r\n this.dispose();\r\n });\r\n\r\n this._parseScene();\r\n this._setupRenderTargets();\r\n }\r\n\r\n /**\r\n * Updates the background according to the new options\r\n * @param options\r\n */\r\n public updateOptions(options: Partial<ITransmissionHelperOptions>) {\r\n // First check if any options are actually being changed. If not, exit.\r\n const newValues = Object.keys(options).filter((key: string) => (this._options as any)[key] !== (options as any)[key]);\r\n if (!newValues.length) {\r\n return;\r\n }\r\n\r\n const newOptions = {\r\n ...this._options,\r\n ...options,\r\n };\r\n\r\n const oldOptions = this._options;\r\n this._options = newOptions;\r\n\r\n // If size changes, recreate everything\r\n if (\r\n newOptions.renderSize !== oldOptions.renderSize ||\r\n newOptions.renderTargetTextureType !== oldOptions.renderTargetTextureType ||\r\n newOptions.generateMipmaps !== oldOptions.generateMipmaps ||\r\n !this._opaqueRenderTarget\r\n ) {\r\n this._setupRenderTargets();\r\n } else {\r\n this._opaqueRenderTarget.samples = newOptions.samples;\r\n this._opaqueRenderTarget.lodGenerationScale = newOptions.lodGenerationScale;\r\n this._opaqueRenderTarget.lodGenerationOffset = newOptions.lodGenerationOffset;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the opaque render target texture or null if not available.\r\n */\r\n public getOpaqueTarget(): Nullable<Texture> {\r\n return this._opaqueRenderTarget;\r\n }\r\n\r\n private _shouldRenderAsTransmission(material: Nullable<Material>): boolean {\r\n if (!material) {\r\n return false;\r\n }\r\n if (material instanceof PBRMaterial && material.subSurface.isRefractionEnabled) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n private _addMesh(mesh: AbstractMesh): void {\r\n this._materialObservers[mesh.uniqueId] = mesh.onMaterialChangedObservable.add(this._onMeshMaterialChanged.bind(this));\r\n\r\n // we need to defer the processing because _addMesh may be called as part as an instance mesh creation, in which case some\r\n // internal properties are not setup yet, like _sourceMesh (needed when doing mesh.material below)\r\n Tools.SetImmediate(() => {\r\n if (this._shouldRenderAsTransmission(mesh.material)) {\r\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\r\n this._transparentMeshesCache.push(mesh);\r\n } else {\r\n this._opaqueMeshesCache.push(mesh);\r\n }\r\n });\r\n }\r\n\r\n private _removeMesh(mesh: AbstractMesh): void {\r\n mesh.onMaterialChangedObservable.remove(this._materialObservers[mesh.uniqueId]);\r\n delete this._materialObservers[mesh.uniqueId];\r\n let idx = this._transparentMeshesCache.indexOf(mesh);\r\n if (idx !== -1) {\r\n this._transparentMeshesCache.splice(idx, 1);\r\n }\r\n idx = this._opaqueMeshesCache.indexOf(mesh);\r\n if (idx !== -1) {\r\n this._opaqueMeshesCache.splice(idx, 1);\r\n }\r\n }\r\n\r\n private _parseScene(): void {\r\n this._scene.meshes.forEach(this._addMesh.bind(this));\r\n // Listen for when a mesh is added to the scene and add it to our cache lists.\r\n this._scene.onNewMeshAddedObservable.add(this._addMesh.bind(this));\r\n // Listen for when a mesh is removed from to the scene and remove it from our cache lists.\r\n this._scene.onMeshRemovedObservable.add(this._removeMesh.bind(this));\r\n }\r\n\r\n // When one of the meshes in the scene has its material changed, make sure that it's in the correct cache list.\r\n private _onMeshMaterialChanged(mesh: AbstractMesh) {\r\n const transparentIdx = this._transparentMeshesCache.indexOf(mesh);\r\n const opaqueIdx = this._opaqueMeshesCache.indexOf(mesh);\r\n\r\n // If the material is transparent, make sure that it's added to the transparent list and removed from the opaque list\r\n const useTransmission = this._shouldRenderAsTransmission(mesh.material);\r\n if (useTransmission) {\r\n if (mesh.material instanceof PBRMaterial) {\r\n mesh.material.subSurface.refractionTexture = this._opaqueRenderTarget;\r\n }\r\n if (opaqueIdx !== -1) {\r\n this._opaqueMeshesCache.splice(opaqueIdx, 1);\r\n this._transparentMeshesCache.push(mesh);\r\n } else if (transparentIdx === -1) {\r\n this._transparentMeshesCache.push(mesh);\r\n }\r\n // If the material is opaque, make sure that it's added to the opaque list and removed from the transparent list\r\n } else {\r\n if (transparentIdx !== -1) {\r\n this._transparentMeshesCache.splice(transparentIdx, 1);\r\n this._opaqueMeshesCache.push(mesh);\r\n } else if (opaqueIdx === -1) {\r\n this._opaqueMeshesCache.push(mesh);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Setup the render targets according to the specified options.\r\n */\r\n private _setupRenderTargets(): void {\r\n if (this._opaqueRenderTarget) {\r\n this._opaqueRenderTarget.dispose();\r\n }\r\n this._opaqueRenderTarget = new RenderTargetTexture(\r\n \"opaqueSceneTexture\",\r\n this._options.renderSize,\r\n this._scene,\r\n this._options.generateMipmaps,\r\n undefined,\r\n this._options.renderTargetTextureType\r\n );\r\n this._opaqueRenderTarget.ignoreCameraViewport = true;\r\n this._opaqueRenderTarget.renderList = this._opaqueMeshesCache;\r\n this._opaqueRenderTarget.clearColor = this._options.clearColor?.clone() ?? this._scene.clearColor.clone();\r\n this._opaqueRenderTarget.gammaSpace = false;\r\n this._opaqueRenderTarget.lodGenerationScale = this._options.lodGenerationScale;\r\n this._opaqueRenderTarget.lodGenerationOffset = this._options.lodGenerationOffset;\r\n this._opaqueRenderTarget.samples = this._options.samples;\r\n\r\n let sceneImageProcessingapplyByPostProcess: boolean;\r\n\r\n let saveSceneEnvIntensity: number;\r\n this._opaqueRenderTarget.onBeforeBindObservable.add((opaqueRenderTarget) => {\r\n saveSceneEnvIntensity = this._scene.environmentIntensity;\r\n this._scene.environmentIntensity = 1.0;\r\n sceneImageProcessingapplyByPostProcess = this._scene.imageProcessingConfiguration.applyByPostProcess;\r\n if (!this._options.clearColor) {\r\n this._scene.clearColor.toLinearSpaceToRef(opaqueRenderTarget.clearColor);\r\n } else {\r\n opaqueRenderTarget.clearColor.copyFrom(this._options.clearColor);\r\n }\r\n // we do not use the applyByPostProcess setter to avoid flagging all the materials as \"image processing dirty\"!\r\n this._scene.imageProcessingConfiguration._applyByPostProcess = true;\r\n });\r\n this._opaqueRenderTarget.onAfterUnbindObservable.add(() => {\r\n this._scene.environmentIntensity = saveSceneEnvIntensity;\r\n this._scene.imageProcessingConfiguration._applyByPostProcess = sceneImageProcessingapplyByPostProcess;\r\n });\r\n\r\n this._transparentMeshesCache.forEach((mesh: AbstractMesh) => {\r\n if (this._shouldRenderAsTransmission(mesh.material)) {\r\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Dispose all the elements created by the Helper.\r\n */\r\n public dispose(): void {\r\n this._scene._transmissionHelper = undefined;\r\n if (this._opaqueRenderTarget) {\r\n this._opaqueRenderTarget.dispose();\r\n this._opaqueRenderTarget = null;\r\n }\r\n this._transparentMeshesCache = [];\r\n this._opaqueMeshesCache = [];\r\n }\r\n}\r\n\r\nconst NAME = \"KHR_materials_transmission\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_transmission/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_transmission implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 175;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n if (this.enabled) {\r\n loader.parent.transparencyAsCoverage = true;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsTransmission>(context, material, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loadTransparentPropertiesAsync(extensionContext, material, babylonMaterial, extension));\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadTransparentPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IKHRMaterialsTransmission): Promise<void> {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${context}: Material type not supported`);\r\n }\r\n const pbrMaterial = babylonMaterial as PBRMaterial;\r\n\r\n // Enables \"refraction\" texture which represents transmitted light.\r\n pbrMaterial.subSurface.isRefractionEnabled = true;\r\n\r\n // Since this extension models thin-surface transmission only, we must make IOR = 1.0\r\n pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;\r\n\r\n // Albedo colour will tint transmission.\r\n pbrMaterial.subSurface.useAlbedoToTintRefraction = true;\r\n\r\n if (extension.transmissionFactor !== undefined) {\r\n pbrMaterial.subSurface.refractionIntensity = extension.transmissionFactor;\r\n const scene = pbrMaterial.getScene() as unknown as ITransmissionHelperHolder;\r\n if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper) {\r\n new TransmissionHelper({}, pbrMaterial.getScene());\r\n }\r\n } else {\r\n pbrMaterial.subSurface.refractionIntensity = 0.0;\r\n pbrMaterial.subSurface.isRefractionEnabled = false;\r\n return Promise.resolve();\r\n }\r\n\r\n pbrMaterial.subSurface.minimumThickness = 0.0;\r\n pbrMaterial.subSurface.maximumThickness = 0.0;\r\n if (extension.transmissionTexture) {\r\n (extension.transmissionTexture as ITextureInfo).nonColorData = true;\r\n return this._loader.loadTextureInfoAsync(`${context}/transmissionTexture`, extension.transmissionTexture, undefined).then((texture: BaseTexture) => {\r\n pbrMaterial.subSurface.refractionIntensityTexture = texture;\r\n pbrMaterial.subSurface.useGltfStyleTextures = true;\r\n });\r\n } else {\r\n return Promise.resolve();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_transmission(loader));\r\n"]}
1
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type { Nullable } from \"core/types\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { IKHRMaterialsTransmission } from \"babylonjs-gltf2interface\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { Color4 } from \"core/Maths/math.color\";\r\n\r\ninterface ITransmissionHelperHolder {\r\n /**\r\n * @internal\r\n */\r\n _transmissionHelper: TransmissionHelper | undefined;\r\n}\r\n\r\ninterface ITransmissionHelperOptions {\r\n /**\r\n * The size of the render buffers (default: 1024)\r\n */\r\n renderSize: number;\r\n\r\n /**\r\n * The number of samples to use when generating the render target texture for opaque meshes (default: 4)\r\n */\r\n samples: number;\r\n\r\n /**\r\n * Scale to apply when selecting the LOD level to sample the refraction texture (default: 1)\r\n */\r\n lodGenerationScale: number;\r\n\r\n /**\r\n * Offset to apply when selecting the LOD level to sample the refraction texture (default: -4)\r\n */\r\n lodGenerationOffset: number;\r\n\r\n /**\r\n * Type of the refraction render target texture (default: TEXTURETYPE_HALF_FLOAT)\r\n */\r\n renderTargetTextureType: number;\r\n\r\n /**\r\n * Defines if the mipmaps for the refraction render target texture must be generated (default: true)\r\n */\r\n generateMipmaps: boolean;\r\n\r\n /**\r\n * Clear color of the opaque texture. If not provided, use the scene clear color (which will be converted to linear space).\r\n * If provided, should be in linear space\r\n */\r\n clearColor?: Color4;\r\n}\r\n\r\n/**\r\n * A class to handle setting up the rendering of opaque objects to be shown through transmissive objects.\r\n */\r\nclass TransmissionHelper {\r\n /**\r\n * Creates the default options for the helper.\r\n */\r\n private static _GetDefaultOptions(): ITransmissionHelperOptions {\r\n return {\r\n renderSize: 1024,\r\n samples: 4,\r\n lodGenerationScale: 1,\r\n lodGenerationOffset: -4,\r\n renderTargetTextureType: Constants.TEXTURETYPE_HALF_FLOAT,\r\n generateMipmaps: true,\r\n };\r\n }\r\n\r\n /**\r\n * Stores the creation options.\r\n */\r\n private readonly _scene: Scene & ITransmissionHelperHolder;\r\n\r\n private _options: ITransmissionHelperOptions;\r\n\r\n private _opaqueRenderTarget: Nullable<RenderTargetTexture> = null;\r\n private _opaqueMeshesCache: AbstractMesh[] = [];\r\n private _transparentMeshesCache: AbstractMesh[] = [];\r\n private _materialObservers: { [id: string]: Nullable<Observer<AbstractMesh>> } = {};\r\n\r\n /**\r\n * This observable will be notified with any error during the creation of the environment,\r\n * mainly texture creation errors.\r\n */\r\n public onErrorObservable: Observable<{ message?: string; exception?: any }>;\r\n\r\n /**\r\n * constructor\r\n * @param options Defines the options we want to customize the helper\r\n * @param scene The scene to add the material to\r\n */\r\n constructor(options: Partial<ITransmissionHelperOptions>, scene: Scene) {\r\n this._options = {\r\n ...TransmissionHelper._GetDefaultOptions(),\r\n ...options,\r\n };\r\n this._scene = scene as any;\r\n this._scene._transmissionHelper = this;\r\n\r\n this.onErrorObservable = new Observable();\r\n this._scene.onDisposeObservable.addOnce(() => {\r\n this.dispose();\r\n });\r\n\r\n this._parseScene();\r\n this._setupRenderTargets();\r\n }\r\n\r\n /**\r\n * Updates the background according to the new options\r\n * @param options\r\n */\r\n public updateOptions(options: Partial<ITransmissionHelperOptions>) {\r\n // First check if any options are actually being changed. If not, exit.\r\n const newValues = Object.keys(options).filter((key: string) => (this._options as any)[key] !== (options as any)[key]);\r\n if (!newValues.length) {\r\n return;\r\n }\r\n\r\n const newOptions = {\r\n ...this._options,\r\n ...options,\r\n };\r\n\r\n const oldOptions = this._options;\r\n this._options = newOptions;\r\n\r\n // If size changes, recreate everything\r\n if (\r\n newOptions.renderSize !== oldOptions.renderSize ||\r\n newOptions.renderTargetTextureType !== oldOptions.renderTargetTextureType ||\r\n newOptions.generateMipmaps !== oldOptions.generateMipmaps ||\r\n !this._opaqueRenderTarget\r\n ) {\r\n this._setupRenderTargets();\r\n } else {\r\n this._opaqueRenderTarget.samples = newOptions.samples;\r\n this._opaqueRenderTarget.lodGenerationScale = newOptions.lodGenerationScale;\r\n this._opaqueRenderTarget.lodGenerationOffset = newOptions.lodGenerationOffset;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the opaque render target texture or null if not available.\r\n */\r\n public getOpaqueTarget(): Nullable<Texture> {\r\n return this._opaqueRenderTarget;\r\n }\r\n\r\n private _shouldRenderAsTransmission(material: Nullable<Material>): boolean {\r\n if (!material) {\r\n return false;\r\n }\r\n if (material instanceof PBRMaterial && material.subSurface.isRefractionEnabled) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n private _addMesh(mesh: AbstractMesh): void {\r\n this._materialObservers[mesh.uniqueId] = mesh.onMaterialChangedObservable.add(this._onMeshMaterialChanged.bind(this));\r\n\r\n // we need to defer the processing because _addMesh may be called as part as an instance mesh creation, in which case some\r\n // internal properties are not setup yet, like _sourceMesh (needed when doing mesh.material below)\r\n Tools.SetImmediate(() => {\r\n if (this._shouldRenderAsTransmission(mesh.material)) {\r\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\r\n this._transparentMeshesCache.push(mesh);\r\n } else {\r\n this._opaqueMeshesCache.push(mesh);\r\n }\r\n });\r\n }\r\n\r\n private _removeMesh(mesh: AbstractMesh): void {\r\n mesh.onMaterialChangedObservable.remove(this._materialObservers[mesh.uniqueId]);\r\n delete this._materialObservers[mesh.uniqueId];\r\n let idx = this._transparentMeshesCache.indexOf(mesh);\r\n if (idx !== -1) {\r\n this._transparentMeshesCache.splice(idx, 1);\r\n }\r\n idx = this._opaqueMeshesCache.indexOf(mesh);\r\n if (idx !== -1) {\r\n this._opaqueMeshesCache.splice(idx, 1);\r\n }\r\n }\r\n\r\n private _parseScene(): void {\r\n this._scene.meshes.forEach(this._addMesh.bind(this));\r\n // Listen for when a mesh is added to the scene and add it to our cache lists.\r\n this._scene.onNewMeshAddedObservable.add(this._addMesh.bind(this));\r\n // Listen for when a mesh is removed from to the scene and remove it from our cache lists.\r\n this._scene.onMeshRemovedObservable.add(this._removeMesh.bind(this));\r\n }\r\n\r\n // When one of the meshes in the scene has its material changed, make sure that it's in the correct cache list.\r\n private _onMeshMaterialChanged(mesh: AbstractMesh) {\r\n const transparentIdx = this._transparentMeshesCache.indexOf(mesh);\r\n const opaqueIdx = this._opaqueMeshesCache.indexOf(mesh);\r\n\r\n // If the material is transparent, make sure that it's added to the transparent list and removed from the opaque list\r\n const useTransmission = this._shouldRenderAsTransmission(mesh.material);\r\n if (useTransmission) {\r\n if (mesh.material instanceof PBRMaterial) {\r\n mesh.material.subSurface.refractionTexture = this._opaqueRenderTarget;\r\n }\r\n if (opaqueIdx !== -1) {\r\n this._opaqueMeshesCache.splice(opaqueIdx, 1);\r\n this._transparentMeshesCache.push(mesh);\r\n } else if (transparentIdx === -1) {\r\n this._transparentMeshesCache.push(mesh);\r\n }\r\n // If the material is opaque, make sure that it's added to the opaque list and removed from the transparent list\r\n } else {\r\n if (transparentIdx !== -1) {\r\n this._transparentMeshesCache.splice(transparentIdx, 1);\r\n this._opaqueMeshesCache.push(mesh);\r\n } else if (opaqueIdx === -1) {\r\n this._opaqueMeshesCache.push(mesh);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Setup the render targets according to the specified options.\r\n */\r\n private _setupRenderTargets(): void {\r\n if (this._opaqueRenderTarget) {\r\n this._opaqueRenderTarget.dispose();\r\n }\r\n this._opaqueRenderTarget = new RenderTargetTexture(\r\n \"opaqueSceneTexture\",\r\n this._options.renderSize,\r\n this._scene,\r\n this._options.generateMipmaps,\r\n undefined,\r\n this._options.renderTargetTextureType\r\n );\r\n this._opaqueRenderTarget.ignoreCameraViewport = true;\r\n this._opaqueRenderTarget.renderList = this._opaqueMeshesCache;\r\n this._opaqueRenderTarget.clearColor = this._options.clearColor?.clone() ?? this._scene.clearColor.clone();\r\n this._opaqueRenderTarget.gammaSpace = false;\r\n this._opaqueRenderTarget.lodGenerationScale = this._options.lodGenerationScale;\r\n this._opaqueRenderTarget.lodGenerationOffset = this._options.lodGenerationOffset;\r\n this._opaqueRenderTarget.samples = this._options.samples;\r\n\r\n let sceneImageProcessingapplyByPostProcess: boolean;\r\n\r\n let saveSceneEnvIntensity: number;\r\n this._opaqueRenderTarget.onBeforeBindObservable.add((opaqueRenderTarget) => {\r\n saveSceneEnvIntensity = this._scene.environmentIntensity;\r\n this._scene.environmentIntensity = 1.0;\r\n sceneImageProcessingapplyByPostProcess = this._scene.imageProcessingConfiguration.applyByPostProcess;\r\n if (!this._options.clearColor) {\r\n this._scene.clearColor.toLinearSpaceToRef(opaqueRenderTarget.clearColor, this._scene.getEngine().useExactSrgbConversions);\r\n } else {\r\n opaqueRenderTarget.clearColor.copyFrom(this._options.clearColor);\r\n }\r\n // we do not use the applyByPostProcess setter to avoid flagging all the materials as \"image processing dirty\"!\r\n this._scene.imageProcessingConfiguration._applyByPostProcess = true;\r\n });\r\n this._opaqueRenderTarget.onAfterUnbindObservable.add(() => {\r\n this._scene.environmentIntensity = saveSceneEnvIntensity;\r\n this._scene.imageProcessingConfiguration._applyByPostProcess = sceneImageProcessingapplyByPostProcess;\r\n });\r\n\r\n this._transparentMeshesCache.forEach((mesh: AbstractMesh) => {\r\n if (this._shouldRenderAsTransmission(mesh.material)) {\r\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Dispose all the elements created by the Helper.\r\n */\r\n public dispose(): void {\r\n this._scene._transmissionHelper = undefined;\r\n if (this._opaqueRenderTarget) {\r\n this._opaqueRenderTarget.dispose();\r\n this._opaqueRenderTarget = null;\r\n }\r\n this._transparentMeshesCache = [];\r\n this._opaqueMeshesCache = [];\r\n }\r\n}\r\n\r\nconst NAME = \"KHR_materials_transmission\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_transmission/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_transmission implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 175;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n if (this.enabled) {\r\n loader.parent.transparencyAsCoverage = true;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsTransmission>(context, material, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loadTransparentPropertiesAsync(extensionContext, material, babylonMaterial, extension));\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadTransparentPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IKHRMaterialsTransmission): Promise<void> {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${context}: Material type not supported`);\r\n }\r\n const pbrMaterial = babylonMaterial as PBRMaterial;\r\n\r\n // Enables \"refraction\" texture which represents transmitted light.\r\n pbrMaterial.subSurface.isRefractionEnabled = true;\r\n\r\n // Since this extension models thin-surface transmission only, we must make IOR = 1.0\r\n pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;\r\n\r\n // Albedo colour will tint transmission.\r\n pbrMaterial.subSurface.useAlbedoToTintRefraction = true;\r\n\r\n if (extension.transmissionFactor !== undefined) {\r\n pbrMaterial.subSurface.refractionIntensity = extension.transmissionFactor;\r\n const scene = pbrMaterial.getScene() as unknown as ITransmissionHelperHolder;\r\n if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper) {\r\n new TransmissionHelper({}, pbrMaterial.getScene());\r\n }\r\n } else {\r\n pbrMaterial.subSurface.refractionIntensity = 0.0;\r\n pbrMaterial.subSurface.isRefractionEnabled = false;\r\n return Promise.resolve();\r\n }\r\n\r\n pbrMaterial.subSurface.minimumThickness = 0.0;\r\n pbrMaterial.subSurface.maximumThickness = 0.0;\r\n if (extension.transmissionTexture) {\r\n (extension.transmissionTexture as ITextureInfo).nonColorData = true;\r\n return this._loader.loadTextureInfoAsync(`${context}/transmissionTexture`, extension.transmissionTexture, undefined).then((texture: BaseTexture) => {\r\n pbrMaterial.subSurface.refractionIntensityTexture = texture;\r\n pbrMaterial.subSurface.useGltfStyleTextures = true;\r\n });\r\n } else {\r\n return Promise.resolve();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_transmission(loader));\r\n"]}
@@ -23,11 +23,12 @@ export class MSFT_sRGBFactors {
23
23
  throw new Error(`${extraContext}: Material type not supported`);
24
24
  }
25
25
  const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);
26
+ const useExactSrgbConversions = babylonMaterial.getScene().getEngine().useExactSrgbConversions;
26
27
  if (!babylonMaterial.albedoTexture) {
27
- babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor);
28
+ babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor, useExactSrgbConversions);
28
29
  }
29
30
  if (!babylonMaterial.reflectivityTexture) {
30
- babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor);
31
+ babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor, useExactSrgbConversions);
31
32
  }
32
33
  return promise;
33
34
  }
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"MSFT_sRGBFactors.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/Extensions/MSFT_sRGBFactors.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAI7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAEhC,gBAAgB;AAChB,gEAAgE;AAChE,MAAM,OAAO,gBAAgB;IASzB,gBAAgB;IAChB,YAAY,MAAkB;QAT9B,gBAAgB;QACA,SAAI,GAAG,IAAI,CAAC;QASxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,gBAAgB;IACT,2BAA2B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAC9F,OAAO,UAAU,CAAC,cAAc,CAAU,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,YAAY,EAAE,KAAK,EAAE,EAAE;YAC5F,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;oBAC3C,MAAM,IAAI,KAAK,CAAC,GAAG,YAAY,+BAA+B,CAAC,CAAC;iBACnE;gBAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;gBAE7F,MAAM,uBAAuB,GAAG,eAAe,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC,uBAAuB,CAAC;gBAC/F,IAAI,CAAC,eAAe,CAAC,aAAa,EAAE;oBAChC,eAAe,CAAC,WAAW,CAAC,kBAAkB,CAAC,eAAe,CAAC,WAAW,EAAE,uBAAuB,CAAC,CAAC;iBACxG;gBAED,IAAI,CAAC,eAAe,CAAC,mBAAmB,EAAE;oBACtC,eAAe,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,eAAe,CAAC,iBAAiB,EAAE,uBAAuB,CAAC,CAAC;iBACpH;gBAED,OAAO,OAAO,CAAC;aAClB;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\n\r\nimport type { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\n\r\nconst NAME = \"MSFT_sRGBFactors\";\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_sRGBFactors implements IGLTFLoaderExtension {\r\n /** @internal */\r\n public readonly name = NAME;\r\n\r\n /** @internal */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /** @internal */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /** @internal */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtraAsync<boolean>(context, material, this.name, (extraContext, extra) => {\r\n if (extra) {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${extraContext}: Material type not supported`);\r\n }\r\n\r\n const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);\r\n\r\n const useExactSrgbConversions = babylonMaterial.getScene().getEngine().useExactSrgbConversions;\r\n if (!babylonMaterial.albedoTexture) {\r\n babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor, useExactSrgbConversions);\r\n }\r\n\r\n if (!babylonMaterial.reflectivityTexture) {\r\n babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor, useExactSrgbConversions);\r\n }\r\n\r\n return promise;\r\n }\r\n\r\n return null;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_sRGBFactors(loader));\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@babylonjs/loaders",
3
- "version": "5.47.1",
3
+ "version": "5.48.1",
4
4
  "main": "index.js",
5
5
  "module": "index.js",
6
6
  "types": "index.d.ts",
@@ -18,10 +18,10 @@
18
18
  "postcompile": "build-tools -c add-js-to-es6"
19
19
  },
20
20
  "devDependencies": {
21
- "@babylonjs/core": "^5.47.1",
21
+ "@babylonjs/core": "^5.48.1",
22
22
  "@dev/build-tools": "^1.0.0",
23
23
  "@lts/loaders": "^1.0.0",
24
- "babylonjs-gltf2interface": "^5.47.1",
24
+ "babylonjs-gltf2interface": "^5.48.1",
25
25
  "rimraf": "^3.0.2",
26
26
  "typescript": "^4.4.4"
27
27
  },