@babylonjs/loaders 5.45.2 → 5.47.0
Sign up to get free protection for your applications and to get access to all the features.
- package/OBJ/objFileLoader.js +9 -9
- package/OBJ/objFileLoader.js.map +1 -1
- package/OBJ/objLoadingOptions.d.ts +1 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +7 -7
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_animation_pointer.js +2 -2
- package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +7 -7
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +3 -3
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +13 -13
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +3 -3
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
- package/glTF/2.0/glTFLoader.js +89 -89
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/glTF/2.0/glTFLoaderAnimation.d.ts +1 -1
- package/package.json +3 -3
package/OBJ/objFileLoader.js
CHANGED
@@ -9,6 +9,15 @@ import { SolidParser } from "./solidParser.js";
|
|
9
9
|
* This is a babylon scene loader plugin.
|
10
10
|
*/
|
11
11
|
export class OBJFileLoader {
|
12
|
+
/**
|
13
|
+
* Invert Y-Axis of referenced textures on load
|
14
|
+
*/
|
15
|
+
static get INVERT_TEXTURE_Y() {
|
16
|
+
return MTLFileLoader.INVERT_TEXTURE_Y;
|
17
|
+
}
|
18
|
+
static set INVERT_TEXTURE_Y(value) {
|
19
|
+
MTLFileLoader.INVERT_TEXTURE_Y = value;
|
20
|
+
}
|
12
21
|
/**
|
13
22
|
* Creates loader for .OBJ files
|
14
23
|
*
|
@@ -26,15 +35,6 @@ export class OBJFileLoader {
|
|
26
35
|
this._assetContainer = null;
|
27
36
|
this._loadingOptions = loadingOptions || OBJFileLoader._DefaultLoadingOptions;
|
28
37
|
}
|
29
|
-
/**
|
30
|
-
* Invert Y-Axis of referenced textures on load
|
31
|
-
*/
|
32
|
-
static get INVERT_TEXTURE_Y() {
|
33
|
-
return MTLFileLoader.INVERT_TEXTURE_Y;
|
34
|
-
}
|
35
|
-
static set INVERT_TEXTURE_Y(value) {
|
36
|
-
MTLFileLoader.INVERT_TEXTURE_Y = value;
|
37
|
-
}
|
38
38
|
static get _DefaultLoadingOptions() {
|
39
39
|
return {
|
40
40
|
computeNormals: OBJFileLoader.COMPUTE_NORMALS,
|
package/OBJ/objFileLoader.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"objFileLoader.js","sourceRoot":"","sources":["../../../../lts/loaders/generated/OBJ/objFileLoader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,KAAK,EAAE,sCAAwB;AAGxC,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,OAAO,EAAE,cAAc,EAAE,0CAA4B;AAGrD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAG5C;;;GAGG;AACH,MAAM,OAAO,aAAa;IA6DtB;;;;OAIG;IACH,YAAY,cAAkC;QAlB9C;;WAEG;QACI,SAAI,GAAG,KAAK,CAAC;QACpB;;WAEG;QACI,eAAU,GAAG,MAAM,CAAC;QAEnB,oBAAe,GAA6B,IAAI,CAAC;QAUrD,IAAI,CAAC,eAAe,GAAG,cAAc,IAAI,aAAa,CAAC,sBAAsB,CAAC;IAClF,CAAC;IA3DD;;OAEG;IACI,MAAM,KAAK,gBAAgB;QAC9B,OAAO,aAAa,CAAC,gBAAgB,CAAC;IAC1C,CAAC;IAEM,MAAM,KAAK,gBAAgB,CAAC,KAAc;QAC7C,aAAa,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAC3C,CAAC;IAoDO,MAAM,KAAK,sBAAsB;QACrC,OAAO;YACH,cAAc,EAAE,aAAa,CAAC,eAAe;YAC7C,eAAe,EAAE,aAAa,CAAC,gBAAgB;YAC/C,kBAAkB,EAAE,aAAa,CAAC,oBAAoB;YACtD,OAAO,EAAE,aAAa,CAAC,QAAQ;YAC/B,cAAc,EAAE,aAAa,CAAC,gBAAgB;YAC9C,gEAAgE;YAChE,SAAS,EAAE,aAAa,CAAC,UAAU;YACnC,4BAA4B,EAAE,aAAa,CAAC,+BAA+B;YAC3E,cAAc,EAAE,aAAa,CAAC,gBAAgB;YAC9C,aAAa,EAAE,aAAa,CAAC,cAAc;SAC9C,CAAC;IACN,CAAC;IAED;;;;;;;;;;OAUG;IACK,QAAQ,CACZ,GAAW,EACX,OAAe,EACf,SAAwE,EACxE,SAAwD;QAExD,mCAAmC;QACnC,MAAM,UAAU,GAAG,OAAO,GAAG,GAAG,CAAC;QAEjC,6DAA6D;QAC7D,KAAK,CAAC,QAAQ,CAAC,UAAU,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,OAAgC,EAAE,SAAe,EAAE,EAAE;YACrH,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;QACrC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACH,YAAY;QACR,OAAO,IAAI,aAAa,CAAC,aAAa,CAAC,sBAAsB,CAAC,CAAC;IACnE,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;OAOG;IACI,eAAe,CAAC,WAAgB,EAAE,KAAY,EAAE,IAAS,EAAE,OAAe;QAC7E,8BAA8B;QAC9B,OAAO,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACvE,OAAO;gBACH,MAAM,EAAE,MAAM;gBACd,eAAe,EAAE,EAAE;gBACnB,SAAS,EAAE,EAAE;gBACb,eAAe,EAAE,EAAE;gBACnB,cAAc,EAAE,EAAE;gBAClB,UAAU,EAAE,EAAE;gBACd,MAAM,EAAE,EAAE;aACb,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;OAMG;IACI,SAAS,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe;QACxD,kBAAkB;QAClB,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;YAC9D,cAAc;QAClB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;OAMG;IACI,uBAAuB,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe;QACtE,MAAM,SAAS,GAAG,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC;QAC5C,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;QAEjC,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC;aAClD,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACb,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;YAC7D,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;gBAC3B,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;gBAC/B,IAAI,QAAQ,EAAE;oBACV,YAAY;oBACZ,IAAI,SAAS,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE;wBAC7C,SAAS,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;wBAEnC,WAAW;wBACX,MAAM,QAAQ,GAAG,QAAQ,CAAC,iBAAiB,EAAE,CAAC;wBAC9C,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;4BACnB,IAAI,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;gCACrC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;6BAC9B;wBACL,CAAC,CAAC,CAAC;qBACN;iBACJ;YACL,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,OAAO,SAAS,CAAC;QACrB,CAAC,CAAC;aACD,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE;YACV,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,MAAM,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACX,CAAC;IAED;;;;;;;;;OASG;IACK,WAAW,CAAC,WAAgB,EAAE,KAAY,EAAE,IAAY,EAAE,OAAe;QAC7E,IAAI,UAAU,GAAW,EAAE,CAAC,CAAC,iCAAiC;QAC9D,MAAM,oBAAoB,GAAkB,IAAI,aAAa,EAAE,CAAC;QAChE,MAAM,aAAa,GAAG,IAAI,KAAK,EAAU,CAAC;QAC1C,MAAM,kBAAkB,GAAgB,EAAE,CAAC,CAAC,sBAAsB;QAElE,gBAAgB;QAChB,MAAM,WAAW,GAAG,IAAI,WAAW,CAAC,aAAa,EAAE,kBAAkB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAE7F,WAAW,CAAC,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,EAAE,CAAC,QAAgB,EAAE,EAAE;YACnF,UAAU,GAAG,QAAQ,CAAC;QAC1B,CAAC,CAAC,CAAC;QAEH,qBAAqB;QACrB,MAAM,WAAW,GAAyB,EAAE,CAAC;QAC7C,kCAAkC;QAClC,IAAI,UAAU,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,aAAa,EAAE;YAC1D,6BAA6B;YAC7B,WAAW,CAAC,IAAI,CACZ,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC5B,IAAI,CAAC,QAAQ,CACT,UAAU,EACV,OAAO,EACP,CAAC,UAAU,EAAE,EAAE;oBACX,IAAI;wBACA,4CAA4C;wBAC5C,oBAAoB,CAAC,QAAQ,CAAC,KAAK,EAAE,UAAU,EAAE,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;wBAChF,8CAA8C;wBAC9C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;4BAC5D,0DAA0D;4BAC1D,IAAI,UAAU,GAAG,CAAC,CAAC;4BACnB,MAAM,QAAQ,GAAG,EAAE,CAAC;4BACpB,IAAI,MAAM,CAAC;4BAEX,yDAAyD;4BACzD,6BAA6B;4BAC7B,oDAAoD;4BACpD,OAAO,CAAC,MAAM,GAAG,aAAa,CAAC,OAAO,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;gCAC9F,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gCACtB,UAAU,GAAG,MAAM,GAAG,CAAC,CAAC;6BAC3B;4BACD,wCAAwC;4BACxC,IAAI,MAAM,KAAK,CAAC,CAAC,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE;gCACxC,0CAA0C;gCAC1C,oBAAoB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;6BAC/C;iCAAM;gCACH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oCACtC,gEAAgE;oCAChE,MAAM,IAAI,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;oCAC7C,MAAM,QAAQ,GAAG,oBAAoB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oCACnD,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;oCAEzB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,EAAE;wCACzB,6CAA6C;wCAC7C,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;qCAC/B;iCACJ;6BACJ;yBACJ;wBACD,OAAO,EAAE,CAAC;qBACb;oBAAC,OAAO,CAAC,EAAE;wBACR,KAAK,CAAC,IAAI,CAAC,+BAA+B,UAAU,GAAG,CAAC,CAAC;wBACzD,IAAI,IAAI,CAAC,eAAe,CAAC,4BAA4B,EAAE;4BACnD,OAAO,EAAE,CAAC;yBACb;6BAAM;4BACH,MAAM,CAAC,CAAC,CAAC,CAAC;yBACb;qBACJ;gBACL,CAAC,EACD,CAAC,UAAkB,EAAE,SAAe,EAAE,EAAE;oBACpC,KAAK,CAAC,IAAI,CAAC,gCAAgC,UAAU,GAAG,CAAC,CAAC;oBAC1D,IAAI,IAAI,CAAC,eAAe,CAAC,4BAA4B,EAAE;wBACnD,OAAO,EAAE,CAAC;qBACb;yBAAM;wBACH,MAAM,CAAC,SAAS,CAAC,CAAC;qBACrB;gBACL,CAAC,CACJ,CAAC;YACN,CAAC,CAAC,CACL,CAAC;SACL;QACD,+BAA+B;QAC/B,OAAO,OAAO,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;YACtC,OAAO,kBAAkB,CAAC;QAC9B,CAAC,CAAC,CAAC;IACP,CAAC;;AA1SD;;GAEG;AACW,8BAAgB,GAAG,IAAI,CAAC;AACtC;;GAEG;AACW,sBAAQ,GAAG,KAAK,CAAC;AAY/B;;GAEG;AACW,kCAAoB,GAAG,KAAK,CAAC;AAC3C;;GAEG;AACW,6BAAe,GAAG,KAAK,CAAC;AACtC;;;GAGG;AACW,8BAAgB,GAAG,KAAK,CAAC;AACvC;;GAEG;AACW,wBAAU,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAC7C;;GAEG;AACW,4BAAc,GAAG,KAAK,CAAC;AAErC;;;;GAIG;AACW,6CAA+B,GAAG,IAAI,CAAC;AA+PzD,IAAI,WAAW,EAAE;IACb,0CAA0C;IAC1C,WAAW,CAAC,cAAc,CAAC,IAAI,aAAa,EAAE,CAAC,CAAC;CACnD","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { ISceneLoaderPluginAsync, ISceneLoaderPluginFactory, ISceneLoaderPlugin, ISceneLoaderAsyncResult } from \"core/Loading/sceneLoader\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { AssetContainer } from \"core/assetContainer\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { WebRequest } from \"core/Misc/webRequest\";\r\nimport { MTLFileLoader } from \"./mtlFileLoader\";\r\nimport type { OBJLoadingOptions } from \"./objLoadingOptions\";\r\nimport { SolidParser } from \"./solidParser\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\n/**\r\n * OBJ file type loader.\r\n * This is a babylon scene loader plugin.\r\n */\r\nexport class OBJFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {\r\n /**\r\n * Defines if UVs are optimized by default during load.\r\n */\r\n public static OPTIMIZE_WITH_UV = true;\r\n /**\r\n * Invert model on y-axis (does a model scaling inversion)\r\n */\r\n public static INVERT_Y = false;\r\n /**\r\n * Invert Y-Axis of referenced textures on load\r\n */\r\n public static get INVERT_TEXTURE_Y() {\r\n return MTLFileLoader.INVERT_TEXTURE_Y;\r\n }\r\n\r\n public static set INVERT_TEXTURE_Y(value: boolean) {\r\n MTLFileLoader.INVERT_TEXTURE_Y = value;\r\n }\r\n\r\n /**\r\n * Include in meshes the vertex colors available in some OBJ files. This is not part of OBJ standard.\r\n */\r\n public static IMPORT_VERTEX_COLORS = false;\r\n /**\r\n * Compute the normals for the model, even if normals are present in the file.\r\n */\r\n public static COMPUTE_NORMALS = false;\r\n /**\r\n * Optimize the normals for the model. Lighting can be uneven if you use OptimizeWithUV = true because new vertices can be created for the same location if they pertain to different faces.\r\n * Using OptimizehNormals = true will help smoothing the lighting by averaging the normals of those vertices.\r\n */\r\n public static OPTIMIZE_NORMALS = false;\r\n /**\r\n * Defines custom scaling of UV coordinates of loaded meshes.\r\n */\r\n public static UV_SCALING = new Vector2(1, 1);\r\n /**\r\n * Skip loading the materials even if defined in the OBJ file (materials are ignored).\r\n */\r\n public static SKIP_MATERIALS = false;\r\n\r\n /**\r\n * When a material fails to load OBJ loader will silently fail and onSuccess() callback will be triggered.\r\n *\r\n * Defaults to true for backwards compatibility.\r\n */\r\n public static MATERIAL_LOADING_FAILS_SILENTLY = true;\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public name = \"obj\";\r\n /**\r\n * Defines the extension the plugin is able to load.\r\n */\r\n public extensions = \".obj\";\r\n\r\n private _assetContainer: Nullable<AssetContainer> = null;\r\n\r\n private _loadingOptions: OBJLoadingOptions;\r\n\r\n /**\r\n * Creates loader for .OBJ files\r\n *\r\n * @param loadingOptions options for loading and parsing OBJ/MTL files.\r\n */\r\n constructor(loadingOptions?: OBJLoadingOptions) {\r\n this._loadingOptions = loadingOptions || OBJFileLoader._DefaultLoadingOptions;\r\n }\r\n\r\n private static get _DefaultLoadingOptions(): OBJLoadingOptions {\r\n return {\r\n computeNormals: OBJFileLoader.COMPUTE_NORMALS,\r\n optimizeNormals: OBJFileLoader.OPTIMIZE_NORMALS,\r\n importVertexColors: OBJFileLoader.IMPORT_VERTEX_COLORS,\r\n invertY: OBJFileLoader.INVERT_Y,\r\n invertTextureY: OBJFileLoader.INVERT_TEXTURE_Y,\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n UVScaling: OBJFileLoader.UV_SCALING,\r\n materialLoadingFailsSilently: OBJFileLoader.MATERIAL_LOADING_FAILS_SILENTLY,\r\n optimizeWithUV: OBJFileLoader.OPTIMIZE_WITH_UV,\r\n skipMaterials: OBJFileLoader.SKIP_MATERIALS,\r\n };\r\n }\r\n\r\n /**\r\n * Calls synchronously the MTL file attached to this obj.\r\n * Load function or importMesh function don't enable to load 2 files in the same time asynchronously.\r\n * Without this function materials are not displayed in the first frame (but displayed after).\r\n * In consequence it is impossible to get material information in your HTML file\r\n *\r\n * @param url The URL of the MTL file\r\n * @param rootUrl defines where to load data from\r\n * @param onSuccess Callback function to be called when the MTL file is loaded\r\n * @param onFailure\r\n */\r\n private _loadMTL(\r\n url: string,\r\n rootUrl: string,\r\n onSuccess: (response: string | ArrayBuffer, responseUrl?: string) => any,\r\n onFailure: (pathOfFile: string, exception?: any) => void\r\n ) {\r\n //The complete path to the mtl file\r\n const pathOfFile = rootUrl + url;\r\n\r\n // Loads through the babylon tools to allow fileInput search.\r\n Tools.LoadFile(pathOfFile, onSuccess, undefined, undefined, false, (request?: WebRequest | undefined, exception?: any) => {\r\n onFailure(pathOfFile, exception);\r\n });\r\n }\r\n\r\n /**\r\n * Instantiates a OBJ file loader plugin.\r\n * @returns the created plugin\r\n */\r\n createPlugin(): ISceneLoaderPluginAsync | ISceneLoaderPlugin {\r\n return new OBJFileLoader(OBJFileLoader._DefaultLoadingOptions);\r\n }\r\n\r\n /**\r\n * If the data string can be loaded directly.\r\n * @returns if the data can be loaded directly\r\n */\r\n public canDirectLoad(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Imports one or more meshes from the loaded OBJ data and adds them to the scene\r\n * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file\r\n * @param scene the scene the meshes should be added to\r\n * @param data the OBJ data to load\r\n * @param rootUrl root url to load from\r\n * @returns a promise containing the loaded meshes, particles, skeletons and animations\r\n */\r\n public importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string): Promise<ISceneLoaderAsyncResult> {\r\n //get the meshes from OBJ file\r\n return this._parseSolid(meshesNames, scene, data, rootUrl).then((meshes) => {\r\n return {\r\n meshes: meshes,\r\n particleSystems: [],\r\n skeletons: [],\r\n animationGroups: [],\r\n transformNodes: [],\r\n geometries: [],\r\n lights: [],\r\n };\r\n });\r\n }\r\n\r\n /**\r\n * Imports all objects from the loaded OBJ data and adds them to the scene\r\n * @param scene the scene the objects should be added to\r\n * @param data the OBJ data to load\r\n * @param rootUrl root url to load from\r\n * @returns a promise which completes when objects have been loaded to the scene\r\n */\r\n public loadAsync(scene: Scene, data: string, rootUrl: string): Promise<void> {\r\n //Get the 3D model\r\n return this.importMeshAsync(null, scene, data, rootUrl).then(() => {\r\n // return void\r\n });\r\n }\r\n\r\n /**\r\n * Load into an asset container.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns The loaded asset container\r\n */\r\n public loadAssetContainerAsync(scene: Scene, data: string, rootUrl: string): Promise<AssetContainer> {\r\n const container = new AssetContainer(scene);\r\n this._assetContainer = container;\r\n\r\n return this.importMeshAsync(null, scene, data, rootUrl)\r\n .then((result) => {\r\n result.meshes.forEach((mesh) => container.meshes.push(mesh));\r\n result.meshes.forEach((mesh) => {\r\n const material = mesh.material;\r\n if (material) {\r\n // Materials\r\n if (container.materials.indexOf(material) == -1) {\r\n container.materials.push(material);\r\n\r\n // Textures\r\n const textures = material.getActiveTextures();\r\n textures.forEach((t) => {\r\n if (container.textures.indexOf(t) == -1) {\r\n container.textures.push(t);\r\n }\r\n });\r\n }\r\n }\r\n });\r\n this._assetContainer = null;\r\n return container;\r\n })\r\n .catch((ex) => {\r\n this._assetContainer = null;\r\n throw ex;\r\n });\r\n }\r\n\r\n /**\r\n * Read the OBJ file and create an Array of meshes.\r\n * Each mesh contains all information given by the OBJ and the MTL file.\r\n * i.e. vertices positions and indices, optional normals values, optional UV values, optional material\r\n * @param meshesNames defines a string or array of strings of the mesh names that should be loaded from the file\r\n * @param scene defines the scene where are displayed the data\r\n * @param data defines the content of the obj file\r\n * @param rootUrl defines the path to the folder\r\n * @returns the list of loaded meshes\r\n */\r\n private _parseSolid(meshesNames: any, scene: Scene, data: string, rootUrl: string): Promise<Array<AbstractMesh>> {\r\n let fileToLoad: string = \"\"; //The name of the mtlFile to load\r\n const materialsFromMTLFile: MTLFileLoader = new MTLFileLoader();\r\n const materialToUse = new Array<string>();\r\n const babylonMeshesArray: Array<Mesh> = []; //The mesh for babylon\r\n\r\n // Main function\r\n const solidParser = new SolidParser(materialToUse, babylonMeshesArray, this._loadingOptions);\r\n\r\n solidParser.parse(meshesNames, data, scene, this._assetContainer, (fileName: string) => {\r\n fileToLoad = fileName;\r\n });\r\n\r\n // load the materials\r\n const mtlPromises: Array<Promise<void>> = [];\r\n // Check if we have a file to load\r\n if (fileToLoad !== \"\" && !this._loadingOptions.skipMaterials) {\r\n //Load the file synchronously\r\n mtlPromises.push(\r\n new Promise((resolve, reject) => {\r\n this._loadMTL(\r\n fileToLoad,\r\n rootUrl,\r\n (dataLoaded) => {\r\n try {\r\n //Create materials thanks MTLLoader function\r\n materialsFromMTLFile.parseMTL(scene, dataLoaded, rootUrl, this._assetContainer);\r\n //Look at each material loaded in the mtl file\r\n for (let n = 0; n < materialsFromMTLFile.materials.length; n++) {\r\n //Three variables to get all meshes with the same material\r\n let startIndex = 0;\r\n const _indices = [];\r\n let _index;\r\n\r\n //The material from MTL file is used in the meshes loaded\r\n //Push the indice in an array\r\n //Check if the material is not used for another mesh\r\n while ((_index = materialToUse.indexOf(materialsFromMTLFile.materials[n].name, startIndex)) > -1) {\r\n _indices.push(_index);\r\n startIndex = _index + 1;\r\n }\r\n //If the material is not used dispose it\r\n if (_index === -1 && _indices.length === 0) {\r\n //If the material is not needed, remove it\r\n materialsFromMTLFile.materials[n].dispose();\r\n } else {\r\n for (let o = 0; o < _indices.length; o++) {\r\n //Apply the material to the Mesh for each mesh with the material\r\n const mesh = babylonMeshesArray[_indices[o]];\r\n const material = materialsFromMTLFile.materials[n];\r\n mesh.material = material;\r\n\r\n if (!mesh.getTotalIndices()) {\r\n // No indices, we need to turn on point cloud\r\n material.pointsCloud = true;\r\n }\r\n }\r\n }\r\n }\r\n resolve();\r\n } catch (e) {\r\n Tools.Warn(`Error processing MTL file: '${fileToLoad}'`);\r\n if (this._loadingOptions.materialLoadingFailsSilently) {\r\n resolve();\r\n } else {\r\n reject(e);\r\n }\r\n }\r\n },\r\n (pathOfFile: string, exception?: any) => {\r\n Tools.Warn(`Error downloading MTL file: '${fileToLoad}'`);\r\n if (this._loadingOptions.materialLoadingFailsSilently) {\r\n resolve();\r\n } else {\r\n reject(exception);\r\n }\r\n }\r\n );\r\n })\r\n );\r\n }\r\n //Return an array with all Mesh\r\n return Promise.all(mtlPromises).then(() => {\r\n return babylonMeshesArray;\r\n });\r\n }\r\n}\r\n\r\nif (SceneLoader) {\r\n //Add this loader into the register plugin\r\n SceneLoader.RegisterPlugin(new OBJFileLoader());\r\n}\r\n"]}
|
1
|
+
{"version":3,"file":"objFileLoader.js","sourceRoot":"","sources":["../../../../lts/loaders/generated/OBJ/objFileLoader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,KAAK,EAAE,sCAAwB;AAGxC,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,OAAO,EAAE,cAAc,EAAE,0CAA4B;AAGrD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAG5C;;;GAGG;AACH,MAAM,OAAO,aAAa;IAStB;;OAEG;IACI,MAAM,KAAK,gBAAgB;QAC9B,OAAO,aAAa,CAAC,gBAAgB,CAAC;IAC1C,CAAC;IAEM,MAAM,KAAK,gBAAgB,CAAC,KAAc;QAC7C,aAAa,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAC3C,CAAC;IA2CD;;;;OAIG;IACH,YAAY,cAAkC;QAlB9C;;WAEG;QACI,SAAI,GAAG,KAAK,CAAC;QACpB;;WAEG;QACI,eAAU,GAAG,MAAM,CAAC;QAEnB,oBAAe,GAA6B,IAAI,CAAC;QAUrD,IAAI,CAAC,eAAe,GAAG,cAAc,IAAI,aAAa,CAAC,sBAAsB,CAAC;IAClF,CAAC;IAEO,MAAM,KAAK,sBAAsB;QACrC,OAAO;YACH,cAAc,EAAE,aAAa,CAAC,eAAe;YAC7C,eAAe,EAAE,aAAa,CAAC,gBAAgB;YAC/C,kBAAkB,EAAE,aAAa,CAAC,oBAAoB;YACtD,OAAO,EAAE,aAAa,CAAC,QAAQ;YAC/B,cAAc,EAAE,aAAa,CAAC,gBAAgB;YAC9C,gEAAgE;YAChE,SAAS,EAAE,aAAa,CAAC,UAAU;YACnC,4BAA4B,EAAE,aAAa,CAAC,+BAA+B;YAC3E,cAAc,EAAE,aAAa,CAAC,gBAAgB;YAC9C,aAAa,EAAE,aAAa,CAAC,cAAc;SAC9C,CAAC;IACN,CAAC;IAED;;;;;;;;;;OAUG;IACK,QAAQ,CACZ,GAAW,EACX,OAAe,EACf,SAAwE,EACxE,SAAwD;QAExD,mCAAmC;QACnC,MAAM,UAAU,GAAG,OAAO,GAAG,GAAG,CAAC;QAEjC,6DAA6D;QAC7D,KAAK,CAAC,QAAQ,CAAC,UAAU,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,OAAgC,EAAE,SAAe,EAAE,EAAE;YACrH,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;QACrC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACH,YAAY;QACR,OAAO,IAAI,aAAa,CAAC,aAAa,CAAC,sBAAsB,CAAC,CAAC;IACnE,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;OAOG;IACI,eAAe,CAAC,WAAgB,EAAE,KAAY,EAAE,IAAS,EAAE,OAAe;QAC7E,8BAA8B;QAC9B,OAAO,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACvE,OAAO;gBACH,MAAM,EAAE,MAAM;gBACd,eAAe,EAAE,EAAE;gBACnB,SAAS,EAAE,EAAE;gBACb,eAAe,EAAE,EAAE;gBACnB,cAAc,EAAE,EAAE;gBAClB,UAAU,EAAE,EAAE;gBACd,MAAM,EAAE,EAAE;aACb,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;OAMG;IACI,SAAS,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe;QACxD,kBAAkB;QAClB,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;YAC9D,cAAc;QAClB,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;OAMG;IACI,uBAAuB,CAAC,KAAY,EAAE,IAAY,EAAE,OAAe;QACtE,MAAM,SAAS,GAAG,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC;QAC5C,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC;QAEjC,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC;aAClD,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACb,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;YAC7D,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;gBAC3B,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;gBAC/B,IAAI,QAAQ,EAAE;oBACV,YAAY;oBACZ,IAAI,SAAS,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE;wBAC7C,SAAS,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;wBAEnC,WAAW;wBACX,MAAM,QAAQ,GAAG,QAAQ,CAAC,iBAAiB,EAAE,CAAC;wBAC9C,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;4BACnB,IAAI,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,EAAE;gCACrC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;6BAC9B;wBACL,CAAC,CAAC,CAAC;qBACN;iBACJ;YACL,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,OAAO,SAAS,CAAC;QACrB,CAAC,CAAC;aACD,KAAK,CAAC,CAAC,EAAE,EAAE,EAAE;YACV,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,MAAM,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;IACX,CAAC;IAED;;;;;;;;;OASG;IACK,WAAW,CAAC,WAAgB,EAAE,KAAY,EAAE,IAAY,EAAE,OAAe;QAC7E,IAAI,UAAU,GAAW,EAAE,CAAC,CAAC,iCAAiC;QAC9D,MAAM,oBAAoB,GAAkB,IAAI,aAAa,EAAE,CAAC;QAChE,MAAM,aAAa,GAAG,IAAI,KAAK,EAAU,CAAC;QAC1C,MAAM,kBAAkB,GAAgB,EAAE,CAAC,CAAC,sBAAsB;QAElE,gBAAgB;QAChB,MAAM,WAAW,GAAG,IAAI,WAAW,CAAC,aAAa,EAAE,kBAAkB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAE7F,WAAW,CAAC,KAAK,CAAC,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,EAAE,CAAC,QAAgB,EAAE,EAAE;YACnF,UAAU,GAAG,QAAQ,CAAC;QAC1B,CAAC,CAAC,CAAC;QAEH,qBAAqB;QACrB,MAAM,WAAW,GAAyB,EAAE,CAAC;QAC7C,kCAAkC;QAClC,IAAI,UAAU,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,aAAa,EAAE;YAC1D,6BAA6B;YAC7B,WAAW,CAAC,IAAI,CACZ,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;gBAC5B,IAAI,CAAC,QAAQ,CACT,UAAU,EACV,OAAO,EACP,CAAC,UAAU,EAAE,EAAE;oBACX,IAAI;wBACA,4CAA4C;wBAC5C,oBAAoB,CAAC,QAAQ,CAAC,KAAK,EAAE,UAAU,EAAE,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;wBAChF,8CAA8C;wBAC9C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;4BAC5D,0DAA0D;4BAC1D,IAAI,UAAU,GAAG,CAAC,CAAC;4BACnB,MAAM,QAAQ,GAAG,EAAE,CAAC;4BACpB,IAAI,MAAM,CAAC;4BAEX,yDAAyD;4BACzD,6BAA6B;4BAC7B,oDAAoD;4BACpD,OAAO,CAAC,MAAM,GAAG,aAAa,CAAC,OAAO,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;gCAC9F,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gCACtB,UAAU,GAAG,MAAM,GAAG,CAAC,CAAC;6BAC3B;4BACD,wCAAwC;4BACxC,IAAI,MAAM,KAAK,CAAC,CAAC,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE;gCACxC,0CAA0C;gCAC1C,oBAAoB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;6BAC/C;iCAAM;gCACH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oCACtC,gEAAgE;oCAChE,MAAM,IAAI,GAAG,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;oCAC7C,MAAM,QAAQ,GAAG,oBAAoB,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;oCACnD,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;oCAEzB,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,EAAE;wCACzB,6CAA6C;wCAC7C,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;qCAC/B;iCACJ;6BACJ;yBACJ;wBACD,OAAO,EAAE,CAAC;qBACb;oBAAC,OAAO,CAAC,EAAE;wBACR,KAAK,CAAC,IAAI,CAAC,+BAA+B,UAAU,GAAG,CAAC,CAAC;wBACzD,IAAI,IAAI,CAAC,eAAe,CAAC,4BAA4B,EAAE;4BACnD,OAAO,EAAE,CAAC;yBACb;6BAAM;4BACH,MAAM,CAAC,CAAC,CAAC,CAAC;yBACb;qBACJ;gBACL,CAAC,EACD,CAAC,UAAkB,EAAE,SAAe,EAAE,EAAE;oBACpC,KAAK,CAAC,IAAI,CAAC,gCAAgC,UAAU,GAAG,CAAC,CAAC;oBAC1D,IAAI,IAAI,CAAC,eAAe,CAAC,4BAA4B,EAAE;wBACnD,OAAO,EAAE,CAAC;qBACb;yBAAM;wBACH,MAAM,CAAC,SAAS,CAAC,CAAC;qBACrB;gBACL,CAAC,CACJ,CAAC;YACN,CAAC,CAAC,CACL,CAAC;SACL;QACD,+BAA+B;QAC/B,OAAO,OAAO,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;YACtC,OAAO,kBAAkB,CAAC;QAC9B,CAAC,CAAC,CAAC;IACP,CAAC;;AA1SD;;GAEG;AACW,8BAAgB,GAAG,IAAI,CAAC;AACtC;;GAEG;AACW,sBAAQ,GAAG,KAAK,CAAC;AAY/B;;GAEG;AACW,kCAAoB,GAAG,KAAK,CAAC;AAC3C;;GAEG;AACW,6BAAe,GAAG,KAAK,CAAC;AACtC;;;GAGG;AACW,8BAAgB,GAAG,KAAK,CAAC;AACvC;;GAEG;AACW,wBAAU,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAC7C;;GAEG;AACW,4BAAc,GAAG,KAAK,CAAC;AAErC;;;;GAIG;AACW,6CAA+B,GAAG,IAAI,CAAC;AA+PzD,IAAI,WAAW,EAAE;IACb,0CAA0C;IAC1C,WAAW,CAAC,cAAc,CAAC,IAAI,aAAa,EAAE,CAAC,CAAC;CACnD","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { ISceneLoaderPluginAsync, ISceneLoaderPluginFactory, ISceneLoaderPlugin, ISceneLoaderAsyncResult } from \"core/Loading/sceneLoader\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { AssetContainer } from \"core/assetContainer\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { WebRequest } from \"core/Misc/webRequest\";\r\nimport { MTLFileLoader } from \"./mtlFileLoader\";\r\nimport type { OBJLoadingOptions } from \"./objLoadingOptions\";\r\nimport { SolidParser } from \"./solidParser\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\n/**\r\n * OBJ file type loader.\r\n * This is a babylon scene loader plugin.\r\n */\r\nexport class OBJFileLoader implements ISceneLoaderPluginAsync, ISceneLoaderPluginFactory {\r\n /**\r\n * Defines if UVs are optimized by default during load.\r\n */\r\n public static OPTIMIZE_WITH_UV = true;\r\n /**\r\n * Invert model on y-axis (does a model scaling inversion)\r\n */\r\n public static INVERT_Y = false;\r\n /**\r\n * Invert Y-Axis of referenced textures on load\r\n */\r\n public static get INVERT_TEXTURE_Y() {\r\n return MTLFileLoader.INVERT_TEXTURE_Y;\r\n }\r\n\r\n public static set INVERT_TEXTURE_Y(value: boolean) {\r\n MTLFileLoader.INVERT_TEXTURE_Y = value;\r\n }\r\n\r\n /**\r\n * Include in meshes the vertex colors available in some OBJ files. This is not part of OBJ standard.\r\n */\r\n public static IMPORT_VERTEX_COLORS = false;\r\n /**\r\n * Compute the normals for the model, even if normals are present in the file.\r\n */\r\n public static COMPUTE_NORMALS = false;\r\n /**\r\n * Optimize the normals for the model. Lighting can be uneven if you use OptimizeWithUV = true because new vertices can be created for the same location if they pertain to different faces.\r\n * Using OptimizehNormals = true will help smoothing the lighting by averaging the normals of those vertices.\r\n */\r\n public static OPTIMIZE_NORMALS = false;\r\n /**\r\n * Defines custom scaling of UV coordinates of loaded meshes.\r\n */\r\n public static UV_SCALING = new Vector2(1, 1);\r\n /**\r\n * Skip loading the materials even if defined in the OBJ file (materials are ignored).\r\n */\r\n public static SKIP_MATERIALS = false;\r\n\r\n /**\r\n * When a material fails to load OBJ loader will silently fail and onSuccess() callback will be triggered.\r\n *\r\n * Defaults to true for backwards compatibility.\r\n */\r\n public static MATERIAL_LOADING_FAILS_SILENTLY = true;\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public name = \"obj\";\r\n /**\r\n * Defines the extension the plugin is able to load.\r\n */\r\n public extensions = \".obj\";\r\n\r\n private _assetContainer: Nullable<AssetContainer> = null;\r\n\r\n private _loadingOptions: OBJLoadingOptions;\r\n\r\n /**\r\n * Creates loader for .OBJ files\r\n *\r\n * @param loadingOptions options for loading and parsing OBJ/MTL files.\r\n */\r\n constructor(loadingOptions?: OBJLoadingOptions) {\r\n this._loadingOptions = loadingOptions || OBJFileLoader._DefaultLoadingOptions;\r\n }\r\n\r\n private static get _DefaultLoadingOptions(): OBJLoadingOptions {\r\n return {\r\n computeNormals: OBJFileLoader.COMPUTE_NORMALS,\r\n optimizeNormals: OBJFileLoader.OPTIMIZE_NORMALS,\r\n importVertexColors: OBJFileLoader.IMPORT_VERTEX_COLORS,\r\n invertY: OBJFileLoader.INVERT_Y,\r\n invertTextureY: OBJFileLoader.INVERT_TEXTURE_Y,\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n UVScaling: OBJFileLoader.UV_SCALING,\r\n materialLoadingFailsSilently: OBJFileLoader.MATERIAL_LOADING_FAILS_SILENTLY,\r\n optimizeWithUV: OBJFileLoader.OPTIMIZE_WITH_UV,\r\n skipMaterials: OBJFileLoader.SKIP_MATERIALS,\r\n };\r\n }\r\n\r\n /**\r\n * Calls synchronously the MTL file attached to this obj.\r\n * Load function or importMesh function don't enable to load 2 files in the same time asynchronously.\r\n * Without this function materials are not displayed in the first frame (but displayed after).\r\n * In consequence it is impossible to get material information in your HTML file\r\n *\r\n * @param url The URL of the MTL file\r\n * @param rootUrl defines where to load data from\r\n * @param onSuccess Callback function to be called when the MTL file is loaded\r\n * @param onFailure\r\n */\r\n private _loadMTL(\r\n url: string,\r\n rootUrl: string,\r\n onSuccess: (response: string | ArrayBuffer, responseUrl?: string) => any,\r\n onFailure: (pathOfFile: string, exception?: any) => void\r\n ) {\r\n //The complete path to the mtl file\r\n const pathOfFile = rootUrl + url;\r\n\r\n // Loads through the babylon tools to allow fileInput search.\r\n Tools.LoadFile(pathOfFile, onSuccess, undefined, undefined, false, (request?: WebRequest | undefined, exception?: any) => {\r\n onFailure(pathOfFile, exception);\r\n });\r\n }\r\n\r\n /**\r\n * Instantiates a OBJ file loader plugin.\r\n * @returns the created plugin\r\n */\r\n createPlugin(): ISceneLoaderPluginAsync | ISceneLoaderPlugin {\r\n return new OBJFileLoader(OBJFileLoader._DefaultLoadingOptions);\r\n }\r\n\r\n /**\r\n * If the data string can be loaded directly.\r\n * @returns if the data can be loaded directly\r\n */\r\n public canDirectLoad(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Imports one or more meshes from the loaded OBJ data and adds them to the scene\r\n * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file\r\n * @param scene the scene the meshes should be added to\r\n * @param data the OBJ data to load\r\n * @param rootUrl root url to load from\r\n * @returns a promise containing the loaded meshes, particles, skeletons and animations\r\n */\r\n public importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string): Promise<ISceneLoaderAsyncResult> {\r\n //get the meshes from OBJ file\r\n return this._parseSolid(meshesNames, scene, data, rootUrl).then((meshes) => {\r\n return {\r\n meshes: meshes,\r\n particleSystems: [],\r\n skeletons: [],\r\n animationGroups: [],\r\n transformNodes: [],\r\n geometries: [],\r\n lights: [],\r\n };\r\n });\r\n }\r\n\r\n /**\r\n * Imports all objects from the loaded OBJ data and adds them to the scene\r\n * @param scene the scene the objects should be added to\r\n * @param data the OBJ data to load\r\n * @param rootUrl root url to load from\r\n * @returns a promise which completes when objects have been loaded to the scene\r\n */\r\n public loadAsync(scene: Scene, data: string, rootUrl: string): Promise<void> {\r\n //Get the 3D model\r\n return this.importMeshAsync(null, scene, data, rootUrl).then(() => {\r\n // return void\r\n });\r\n }\r\n\r\n /**\r\n * Load into an asset container.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns The loaded asset container\r\n */\r\n public loadAssetContainerAsync(scene: Scene, data: string, rootUrl: string): Promise<AssetContainer> {\r\n const container = new AssetContainer(scene);\r\n this._assetContainer = container;\r\n\r\n return this.importMeshAsync(null, scene, data, rootUrl)\r\n .then((result) => {\r\n result.meshes.forEach((mesh) => container.meshes.push(mesh));\r\n result.meshes.forEach((mesh) => {\r\n const material = mesh.material;\r\n if (material) {\r\n // Materials\r\n if (container.materials.indexOf(material) == -1) {\r\n container.materials.push(material);\r\n\r\n // Textures\r\n const textures = material.getActiveTextures();\r\n textures.forEach((t) => {\r\n if (container.textures.indexOf(t) == -1) {\r\n container.textures.push(t);\r\n }\r\n });\r\n }\r\n }\r\n });\r\n this._assetContainer = null;\r\n return container;\r\n })\r\n .catch((ex) => {\r\n this._assetContainer = null;\r\n throw ex;\r\n });\r\n }\r\n\r\n /**\r\n * Read the OBJ file and create an Array of meshes.\r\n * Each mesh contains all information given by the OBJ and the MTL file.\r\n * i.e. vertices positions and indices, optional normals values, optional UV values, optional material\r\n * @param meshesNames defines a string or array of strings of the mesh names that should be loaded from the file\r\n * @param scene defines the scene where are displayed the data\r\n * @param data defines the content of the obj file\r\n * @param rootUrl defines the path to the folder\r\n * @returns the list of loaded meshes\r\n */\r\n private _parseSolid(meshesNames: any, scene: Scene, data: string, rootUrl: string): Promise<Array<AbstractMesh>> {\r\n let fileToLoad: string = \"\"; //The name of the mtlFile to load\r\n const materialsFromMTLFile: MTLFileLoader = new MTLFileLoader();\r\n const materialToUse = new Array<string>();\r\n const babylonMeshesArray: Array<Mesh> = []; //The mesh for babylon\r\n\r\n // Main function\r\n const solidParser = new SolidParser(materialToUse, babylonMeshesArray, this._loadingOptions);\r\n\r\n solidParser.parse(meshesNames, data, scene, this._assetContainer, (fileName: string) => {\r\n fileToLoad = fileName;\r\n });\r\n\r\n // load the materials\r\n const mtlPromises: Array<Promise<void>> = [];\r\n // Check if we have a file to load\r\n if (fileToLoad !== \"\" && !this._loadingOptions.skipMaterials) {\r\n //Load the file synchronously\r\n mtlPromises.push(\r\n new Promise((resolve, reject) => {\r\n this._loadMTL(\r\n fileToLoad,\r\n rootUrl,\r\n (dataLoaded) => {\r\n try {\r\n //Create materials thanks MTLLoader function\r\n materialsFromMTLFile.parseMTL(scene, dataLoaded, rootUrl, this._assetContainer);\r\n //Look at each material loaded in the mtl file\r\n for (let n = 0; n < materialsFromMTLFile.materials.length; n++) {\r\n //Three variables to get all meshes with the same material\r\n let startIndex = 0;\r\n const _indices = [];\r\n let _index;\r\n\r\n //The material from MTL file is used in the meshes loaded\r\n //Push the indice in an array\r\n //Check if the material is not used for another mesh\r\n while ((_index = materialToUse.indexOf(materialsFromMTLFile.materials[n].name, startIndex)) > -1) {\r\n _indices.push(_index);\r\n startIndex = _index + 1;\r\n }\r\n //If the material is not used dispose it\r\n if (_index === -1 && _indices.length === 0) {\r\n //If the material is not needed, remove it\r\n materialsFromMTLFile.materials[n].dispose();\r\n } else {\r\n for (let o = 0; o < _indices.length; o++) {\r\n //Apply the material to the Mesh for each mesh with the material\r\n const mesh = babylonMeshesArray[_indices[o]];\r\n const material = materialsFromMTLFile.materials[n];\r\n mesh.material = material;\r\n\r\n if (!mesh.getTotalIndices()) {\r\n // No indices, we need to turn on point cloud\r\n material.pointsCloud = true;\r\n }\r\n }\r\n }\r\n }\r\n resolve();\r\n } catch (e) {\r\n Tools.Warn(`Error processing MTL file: '${fileToLoad}'`);\r\n if (this._loadingOptions.materialLoadingFailsSilently) {\r\n resolve();\r\n } else {\r\n reject(e);\r\n }\r\n }\r\n },\r\n (pathOfFile: string, exception?: any) => {\r\n Tools.Warn(`Error downloading MTL file: '${fileToLoad}'`);\r\n if (this._loadingOptions.materialLoadingFailsSilently) {\r\n resolve();\r\n } else {\r\n reject(exception);\r\n }\r\n }\r\n );\r\n })\r\n );\r\n }\r\n //Return an array with all Mesh\r\n return Promise.all(mtlPromises).then(() => {\r\n return babylonMeshesArray;\r\n });\r\n }\r\n}\r\n\r\nif (SceneLoader) {\r\n //Add this loader into the register plugin\r\n SceneLoader.RegisterPlugin(new OBJFileLoader());\r\n}\r\n"]}
|
@@ -4,6 +4,13 @@ const NAME = "ExtrasAsMetadata";
|
|
4
4
|
* Store glTF extras (if present) in BJS objects' metadata
|
5
5
|
*/
|
6
6
|
export class ExtrasAsMetadata {
|
7
|
+
_assignExtras(babylonObject, gltfProp) {
|
8
|
+
if (gltfProp.extras && Object.keys(gltfProp.extras).length > 0) {
|
9
|
+
const metadata = (babylonObject.metadata = babylonObject.metadata || {});
|
10
|
+
const gltf = (metadata.gltf = metadata.gltf || {});
|
11
|
+
gltf.extras = gltfProp.extras;
|
12
|
+
}
|
13
|
+
}
|
7
14
|
/**
|
8
15
|
* @internal
|
9
16
|
*/
|
@@ -18,13 +25,6 @@ export class ExtrasAsMetadata {
|
|
18
25
|
this.enabled = true;
|
19
26
|
this._loader = loader;
|
20
27
|
}
|
21
|
-
_assignExtras(babylonObject, gltfProp) {
|
22
|
-
if (gltfProp.extras && Object.keys(gltfProp.extras).length > 0) {
|
23
|
-
const metadata = (babylonObject.metadata = babylonObject.metadata || {});
|
24
|
-
const gltf = (metadata.gltf = metadata.gltf || {});
|
25
|
-
gltf.extras = gltfProp.extras;
|
26
|
-
}
|
27
|
-
}
|
28
28
|
/** @internal */
|
29
29
|
dispose() {
|
30
30
|
this._loader = null;
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"ExtrasAsMetadata.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/Extensions/ExtrasAsMetadata.ts"],"names":[],"mappings":"AAOA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAMhC;;GAEG;AACH,MAAM,OAAO,gBAAgB;
|
1
|
+
{"version":3,"file":"ExtrasAsMetadata.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/Extensions/ExtrasAsMetadata.ts"],"names":[],"mappings":"AAOA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAMhC;;GAEG;AACH,MAAM,OAAO,gBAAgB;IAajB,aAAa,CAAC,aAAiC,EAAE,QAAmB;QACxE,IAAI,QAAQ,CAAC,MAAM,IAAI,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE;YAC5D,MAAM,QAAQ,GAAG,CAAC,aAAa,CAAC,QAAQ,GAAG,aAAa,CAAC,QAAQ,IAAI,EAAE,CAAC,CAAC;YACzE,MAAM,IAAI,GAAG,CAAC,QAAQ,CAAC,IAAI,GAAG,QAAQ,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC;YACnD,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,MAAM,CAAC;SACjC;IACL,CAAC;IAED;;OAEG;IACH,YAAmB,MAAkB;QAvBrC;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAE5B;;WAEG;QACI,YAAO,GAAG,IAAI,CAAC;QAgBlB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,aAAa,CAAC,OAAe,EAAE,IAAW,EAAE,MAAqD;QACpG,OAAO,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC,oBAAoB,EAAQ,EAAE;YAC5E,IAAI,CAAC,aAAa,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;YAC/C,MAAM,CAAC,oBAAoB,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,OAAe,EAAE,MAAe,EAAE,MAAuC;QAC5F,OAAO,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,OAAO,EAAE,MAAM,EAAE,CAAC,aAAa,EAAQ,EAAE;YACzE,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,MAAM,CAAC,CAAC;YAC1C,MAAM,CAAC,aAAa,CAAC,CAAC;QAC1B,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAuB;QAC/E,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,QAAQ,CAAC,CAAC;QAC9C,OAAO,eAAe,CAAC;IAC3B,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAwB,EAAE,CAAC,IAAI,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Camera } from \"core/Cameras/camera\";\r\n\r\nimport type { IProperty } from \"babylonjs-gltf2interface\";\r\nimport type { INode, ICamera, IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { Material } from \"core/Materials/material\";\r\n\r\nconst NAME = \"ExtrasAsMetadata\";\r\n\r\ninterface ObjectWithMetadata {\r\n metadata: any;\r\n}\r\n\r\n/**\r\n * Store glTF extras (if present) in BJS objects' metadata\r\n */\r\nexport class ExtrasAsMetadata implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled = true;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n private _assignExtras(babylonObject: ObjectWithMetadata, gltfProp: IProperty): void {\r\n if (gltfProp.extras && Object.keys(gltfProp.extras).length > 0) {\r\n const metadata = (babylonObject.metadata = babylonObject.metadata || {});\r\n const gltf = (metadata.gltf = metadata.gltf || {});\r\n gltf.extras = gltfProp.extras;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n }\r\n\r\n /** @internal */\r\n public dispose(): void {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return this._loader.loadNodeAsync(context, node, (babylonTransformNode): void => {\r\n this._assignExtras(babylonTransformNode, node);\r\n assign(babylonTransformNode);\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadCameraAsync(context: string, camera: ICamera, assign: (babylonCamera: Camera) => void): Nullable<Promise<Camera>> {\r\n return this._loader.loadCameraAsync(context, camera, (babylonCamera): void => {\r\n this._assignExtras(babylonCamera, camera);\r\n assign(babylonCamera);\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public createMaterial(context: string, material: IMaterial, babylonDrawMode: number): Nullable<Material> {\r\n const babylonMaterial = this._loader.createMaterial(context, material, babylonDrawMode);\r\n this._assignExtras(babylonMaterial, material);\r\n return babylonMaterial;\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader): IGLTFLoaderExtension => new ExtrasAsMetadata(loader));\r\n"]}
|
@@ -43,8 +43,8 @@ export class KHR_animation_pointer {
|
|
43
43
|
if (!extension) {
|
44
44
|
return null;
|
45
45
|
}
|
46
|
-
if (channel.target.path !== "pointer" /* POINTER */) {
|
47
|
-
Logger.Warn(`${context}/target/path: Value (${channel.target.path}) must be (${"pointer" /* POINTER */}) when using the ${this.name} extension`);
|
46
|
+
if (channel.target.path !== "pointer" /* AnimationChannelTargetPath.POINTER */) {
|
47
|
+
Logger.Warn(`${context}/target/path: Value (${channel.target.path}) must be (${"pointer" /* AnimationChannelTargetPath.POINTER */}) when using the ${this.name} extension`);
|
48
48
|
}
|
49
49
|
if (channel.target.node != undefined) {
|
50
50
|
Logger.Warn(`${context}/target/node: Value (${channel.target.node}) must not be present when using the ${this.name} extension`);
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"KHR_animation_pointer.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_animation_pointer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAQ3C,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAC1C,OAAO,EAAE,oBAAoB,EAAE,MAAM,8BAA8B,CAAC;AAEpE,MAAM,IAAI,GAAG,uBAAuB,CAAC;AAErC;;;GAGG;AACH,gEAAgE;AAChE,MAAM,OAAO,qBAAqB;IAQ9B;;OAEG;IACH,YAAY,MAAkB;QAV9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAQxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAC9C,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;;;;;;;OAQG;IACI,0BAA0B,CAC7B,OAAe,EACf,gBAAwB,EACxB,SAAqB,EACrB,OAA0B,EAC1B,MAA6E;;QAE7E,MAAM,SAAS,GAAG,MAAA,OAAO,CAAC,MAAM,CAAC,UAAU,0CAAE,qBAA6C,CAAC;QAC3F,IAAI,CAAC,SAAS,EAAE;YACZ,OAAO,IAAI,CAAC;SACf;QAED,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,
|
1
|
+
{"version":3,"file":"KHR_animation_pointer.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_animation_pointer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAQ3C,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAC1C,OAAO,EAAE,oBAAoB,EAAE,MAAM,8BAA8B,CAAC;AAEpE,MAAM,IAAI,GAAG,uBAAuB,CAAC;AAErC;;;GAGG;AACH,gEAAgE;AAChE,MAAM,OAAO,qBAAqB;IAQ9B;;OAEG;IACH,YAAY,MAAkB;QAV9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAQxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAC9C,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;;;;;;;OAQG;IACI,0BAA0B,CAC7B,OAAe,EACf,gBAAwB,EACxB,SAAqB,EACrB,OAA0B,EAC1B,MAA6E;;QAE7E,MAAM,SAAS,GAAG,MAAA,OAAO,CAAC,MAAM,CAAC,UAAU,0CAAE,qBAA6C,CAAC;QAC3F,IAAI,CAAC,SAAS,EAAE;YACZ,OAAO,IAAI,CAAC;SACf;QAED,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,uDAAuC,EAAE;YAC5D,MAAM,CAAC,IAAI,CAAC,GAAG,OAAO,wBAAwB,OAAO,CAAC,MAAM,CAAC,IAAI,cAAc,kDAAkC,oBAAoB,IAAI,CAAC,IAAI,YAAY,CAAC,CAAC;SAC/J;QAED,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,IAAI,SAAS,EAAE;YAClC,MAAM,CAAC,IAAI,CAAC,GAAG,OAAO,wBAAwB,OAAO,CAAC,MAAM,CAAC,IAAI,wCAAwC,IAAI,CAAC,IAAI,YAAY,CAAC,CAAC;SACnI;QAED,MAAM,gBAAgB,GAAG,GAAG,OAAO,eAAe,IAAI,CAAC,IAAI,EAAE,CAAC;QAE9D,MAAM,OAAO,GAAG,SAAS,CAAC,OAAO,CAAC;QAClC,IAAI,CAAC,OAAO,EAAE;YACV,MAAM,IAAI,KAAK,CAAC,GAAG,gBAAgB,sBAAsB,CAAC,CAAC;SAC9D;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,gBAAgB,UAAU,EAAE,OAAO,CAAC,CAAC;QACvF,IAAI,CAAC,UAAU,EAAE;YACb,MAAM,CAAC,IAAI,CAAC,GAAG,gBAAgB,8BAA8B,OAAO,WAAW,CAAC,CAAC;YACjF,OAAO,IAAI,CAAC;SACf;QAED,OAAO,IAAI,CAAC,OAAO,CAAC,wCAAwC,CAAC,OAAO,EAAE,gBAAgB,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,CAAC,CAAC;IACpI,CAAC;IAED;;;;;;;;;;;;;;;;OAgBG;IACK,sBAAsB,CAAC,OAAe,EAAE,OAAe;QAC3D,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE;YAC1B,MAAM,CAAC,IAAI,CAAC,GAAG,OAAO,YAAY,OAAO,2BAA2B,CAAC,CAAC;YACtE,OAAO,IAAI,CAAC;SACf;QAED,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAEjC,2FAA2F;QAC3F,KAAK,CAAC,KAAK,EAAE,CAAC;QAEd,IAAI,IAAI,GAAQ,oBAAoB,CAAC;QACrC,IAAI,eAAe,GAAQ,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC;QAC7C,IAAI,cAAc,GAAQ,SAAS,CAAC;QACpC,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;YACtB,IAAI,IAAI,CAAC,SAAS,EAAE;gBAChB,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC;aACzB;iBAAM;gBACH,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;gBAClB,IAAI,CAAC,IAAI,EAAE;oBACP,OAAO,IAAI,CAAC;iBACf;aACJ;YAED,eAAe,GAAG,eAAe,IAAI,eAAe,CAAC,IAAI,CAAC,CAAC;YAE3D,IAAI,IAAI,CAAC,UAAU,EAAE;gBACjB,cAAc,GAAG,eAAe,CAAC;aACpC;SACJ;QAED,IAAI,CAAC,cAAc,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACzC,OAAO,IAAI,CAAC;SACf;QAED,OAAO;YACH,MAAM,EAAE,cAAc;YACtB,UAAU,EAAE,IAAI;SACnB,CAAC;IACN,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,qBAAqB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { IAnimationTargetInfo } from \"../glTFLoader\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Animation } from \"core/Animations/animation\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { IAnimation, IAnimationChannel } from \"../glTFLoaderInterfaces\";\r\nimport type { IKHRAnimationPointer } from \"babylonjs-gltf2interface\";\r\nimport { AnimationChannelTargetPath } from \"babylonjs-gltf2interface\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { animationPointerTree } from \"./KHR_animation_pointer.data\";\r\n\r\nconst NAME = \"KHR_animation_pointer\";\r\n\r\n/**\r\n * [Specification PR](https://github.com/KhronosGroup/glTF/pull/2147)\r\n * !!! Experimental Extension Subject to Changes !!!\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_animation_pointer implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n }\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public get enabled(): boolean {\r\n return this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * Loads a glTF animation channel.\r\n * @param context The context when loading the asset\r\n * @param animationContext The context of the animation when loading the asset\r\n * @param animation The glTF animation property\r\n * @param channel The glTF animation channel property\r\n * @param onLoad Called for each animation loaded\r\n * @returns A void promise that resolves when the load is complete or null if not handled\r\n */\r\n public _loadAnimationChannelAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n channel: IAnimationChannel,\r\n onLoad: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void\r\n ): Nullable<Promise<void>> {\r\n const extension = channel.target.extensions?.KHR_animation_pointer as IKHRAnimationPointer;\r\n if (!extension) {\r\n return null;\r\n }\r\n\r\n if (channel.target.path !== AnimationChannelTargetPath.POINTER) {\r\n Logger.Warn(`${context}/target/path: Value (${channel.target.path}) must be (${AnimationChannelTargetPath.POINTER}) when using the ${this.name} extension`);\r\n }\r\n\r\n if (channel.target.node != undefined) {\r\n Logger.Warn(`${context}/target/node: Value (${channel.target.node}) must not be present when using the ${this.name} extension`);\r\n }\r\n\r\n const extensionContext = `${context}/extensions/${this.name}`;\r\n\r\n const pointer = extension.pointer;\r\n if (!pointer) {\r\n throw new Error(`${extensionContext}: Pointer is missing`);\r\n }\r\n\r\n const targetInfo = this._parseAnimationPointer(`${extensionContext}/pointer`, pointer);\r\n if (!targetInfo) {\r\n Logger.Warn(`${extensionContext}/pointer: Invalid pointer (${pointer}) skipped`);\r\n return null;\r\n }\r\n\r\n return this._loader._loadAnimationChannelFromTargetInfoAsync(context, animationContext, animation, channel, targetInfo, onLoad);\r\n }\r\n\r\n /**\r\n * The pointer string is represented by a [JSON pointer](https://datatracker.ietf.org/doc/html/rfc6901).\r\n * <animationPointer> := /<rootNode>/<assetIndex>/<propertyPath>\r\n * <rootNode> := \"nodes\" | \"materials\" | \"meshes\" | \"cameras\" | \"extensions\"\r\n * <assetIndex> := <digit> | <name>\r\n * <propertyPath> := <extensionPath> | <standardPath>\r\n * <extensionPath> := \"extensions\"/<name>/<standardPath>\r\n * <standardPath> := <name> | <name>/<standardPath>\r\n * <name> := W+\r\n * <digit> := D+\r\n *\r\n * Examples:\r\n * - \"/nodes/0/rotation\"\r\n * - \"/materials/2/emissiveFactor\"\r\n * - \"/materials/2/pbrMetallicRoughness/baseColorFactor\"\r\n * - \"/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength\"\r\n */\r\n private _parseAnimationPointer(context: string, pointer: string): Nullable<IAnimationTargetInfo> {\r\n if (!pointer.startsWith(\"/\")) {\r\n Logger.Warn(`${context}: Value (${pointer}) must start with a slash`);\r\n return null;\r\n }\r\n\r\n const parts = pointer.split(\"/\");\r\n\r\n // Remove the first part since it will be empty string as pointers must start with a slash.\r\n parts.shift();\r\n\r\n let node: any = animationPointerTree;\r\n let gltfCurrentNode: any = this._loader.gltf;\r\n let gltfTargetNode: any = undefined;\r\n for (const part of parts) {\r\n if (node.__array__) {\r\n node = node.__array__;\r\n } else {\r\n node = node[part];\r\n if (!node) {\r\n return null;\r\n }\r\n }\r\n\r\n gltfCurrentNode = gltfCurrentNode && gltfCurrentNode[part];\r\n\r\n if (node.__target__) {\r\n gltfTargetNode = gltfCurrentNode;\r\n }\r\n }\r\n\r\n if (!gltfTargetNode || !Array.isArray(node)) {\r\n return null;\r\n }\r\n\r\n return {\r\n target: gltfTargetNode,\r\n properties: node,\r\n };\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_animation_pointer(loader));\r\n"]}
|
@@ -30,11 +30,11 @@ export class KHR_draco_mesh_compression {
|
|
30
30
|
_loadVertexDataAsync(context, primitive, babylonMesh) {
|
31
31
|
return GLTFLoader.LoadExtensionAsync(context, primitive, this.name, (extensionContext, extension) => {
|
32
32
|
if (primitive.mode != undefined) {
|
33
|
-
if (primitive.mode !== 5 /* TRIANGLE_STRIP */ && primitive.mode !== 4 /* TRIANGLES */) {
|
33
|
+
if (primitive.mode !== 5 /* MeshPrimitiveMode.TRIANGLE_STRIP */ && primitive.mode !== 4 /* MeshPrimitiveMode.TRIANGLES */) {
|
34
34
|
throw new Error(`${context}: Unsupported mode ${primitive.mode}`);
|
35
35
|
}
|
36
36
|
// TODO: handle triangle strips
|
37
|
-
if (primitive.mode === 5 /* TRIANGLE_STRIP */) {
|
37
|
+
if (primitive.mode === 5 /* MeshPrimitiveMode.TRIANGLE_STRIP */) {
|
38
38
|
throw new Error(`${context}: Mode ${primitive.mode} is not currently supported`);
|
39
39
|
}
|
40
40
|
}
|
@@ -47,19 +47,19 @@ export class KHR_draco_mesh_compression {
|
|
47
47
|
}
|
48
48
|
attributes[kind] = uniqueId;
|
49
49
|
const accessor = ArrayItem.Get(`${context}/attributes/${name}`, this._loader.gltf.accessors, primitive.attributes[name]);
|
50
|
-
if (accessor.normalized && accessor.componentType !== 5126 /* FLOAT */) {
|
50
|
+
if (accessor.normalized && accessor.componentType !== 5126 /* AccessorComponentType.FLOAT */) {
|
51
51
|
let divider = 1;
|
52
52
|
switch (accessor.componentType) {
|
53
|
-
case 5120 /* BYTE */:
|
53
|
+
case 5120 /* AccessorComponentType.BYTE */:
|
54
54
|
divider = 127.0;
|
55
55
|
break;
|
56
|
-
case 5121 /* UNSIGNED_BYTE */:
|
56
|
+
case 5121 /* AccessorComponentType.UNSIGNED_BYTE */:
|
57
57
|
divider = 255.0;
|
58
58
|
break;
|
59
|
-
case 5122 /* SHORT */:
|
59
|
+
case 5122 /* AccessorComponentType.SHORT */:
|
60
60
|
divider = 32767.0;
|
61
61
|
break;
|
62
|
-
case 5123 /* UNSIGNED_SHORT */:
|
62
|
+
case 5123 /* AccessorComponentType.UNSIGNED_SHORT */:
|
63
63
|
divider = 65535.0;
|
64
64
|
break;
|
65
65
|
}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"KHR_draco_mesh_compression.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_draco_mesh_compression.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,+DAAiD;AAE5E,OAAO,EAAE,YAAY,EAAE,0CAA4B;AACnD,OAAO,EAAE,QAAQ,EAAE,2CAA6B;AAOhD,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAEtD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAM1C;;GAEG;AACH,gEAAgE;AAChE,MAAM,OAAO,0BAA0B;IAkBnC;;OAEG;IACH,YAAY,MAAkB;QApB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAkBxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,gBAAgB,CAAC,gBAAgB,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAC3F,CAAC;IAED,gBAAgB;IACT,OAAO;QACV,OAAO,IAAI,CAAC,gBAAgB,CAAC;QAC5B,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,oBAAoB,CAAC,OAAe,EAAE,SAAyB,EAAE,WAAiB;QACrF,OAAO,UAAU,CAAC,kBAAkB,CAAqC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YACpI,IAAI,SAAS,CAAC,IAAI,IAAI,SAAS,EAAE;gBAC7B,IAAI,SAAS,CAAC,IAAI,2BAAqC,IAAI,SAAS,CAAC,IAAI,sBAAgC,EAAE;oBACvG,MAAM,IAAI,KAAK,CAAC,GAAG,OAAO,sBAAsB,SAAS,CAAC,IAAI,EAAE,CAAC,CAAC;iBACrE;gBAED,+BAA+B;gBAC/B,IAAI,SAAS,CAAC,IAAI,2BAAqC,EAAE;oBACrD,MAAM,IAAI,KAAK,CAAC,GAAG,OAAO,UAAU,SAAS,CAAC,IAAI,6BAA6B,CAAC,CAAC;iBACpF;aACJ;YAED,MAAM,UAAU,GAEZ,EAAE,CAAC;YACP,MAAM,QAAQ,GAEV,EAAE,CAAC;YACP,MAAM,aAAa,GAAG,CAAC,IAAY,EAAE,IAAY,EAAE,EAAE;gBACjD,MAAM,QAAQ,GAAG,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC5C,IAAI,QAAQ,KAAK,SAAS,IAAI,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,SAAS,EAAE;oBACpE,OAAO;iBACV;gBAED,UAAU,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;gBAC5B,MAAM,QAAQ,GAAG,SAAS,CAAC,GAAG,CAAC,GAAG,OAAO,eAAe,IAAI,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC;gBACzH,IAAI,QAAQ,CAAC,UAAU,IAAI,QAAQ,CAAC,aAAa,qBAAgC,EAAE;oBAC/E,IAAI,OAAO,GAAG,CAAC,CAAC;oBAChB,QAAQ,QAAQ,CAAC,aAAa,EAAE;wBAC5B;4BACI,OAAO,GAAG,KAAK,CAAC;4BAChB,MAAM;wBACV;4BACI,OAAO,GAAG,KAAK,CAAC;4BAChB,MAAM;wBACV;4BACI,OAAO,GAAG,OAAO,CAAC;4BAClB,MAAM;wBACV;4BACI,OAAO,GAAG,OAAO,CAAC;4BAClB,MAAM;qBACb;oBACD,QAAQ,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC;iBAC5B;gBAED,WAAW,CAAC,UAAU,GAAG,WAAW,CAAC,UAAU,IAAI,EAAE,CAAC;gBACtD,IAAI,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;oBAC7C,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;iBACrC;YACL,CAAC,CAAC;YAEF,aAAa,CAAC,UAAU,EAAE,YAAY,CAAC,YAAY,CAAC,CAAC;YACrD,aAAa,CAAC,QAAQ,EAAE,YAAY,CAAC,UAAU,CAAC,CAAC;YACjD,aAAa,CAAC,SAAS,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC;YACnD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,MAAM,CAAC,CAAC;YACjD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,UAAU,EAAE,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC5D,aAAa,CAAC,WAAW,EAAE,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC7D,aAAa,CAAC,SAAS,EAAE,YAAY,CAAC,SAAS,CAAC,CAAC;YAEjD,MAAM,UAAU,GAAG,SAAS,CAAC,GAAG,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,EAAE,SAAS,CAAC,UAAU,CAAqB,CAAC;YAC5H,IAAI,CAAC,UAAU,CAAC,qBAAqB,EAAE;gBACnC,UAAU,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,gBAAgB,UAAU,CAAC,KAAK,EAAE,EAAE,UAAU,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;oBAC9H,MAAM,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,IAAI,gBAAgB,CAAC,OAAO,CAAC;oBAC3E,OAAO,gBAAgB;yBAClB,eAAe,CAAC,IAAI,EAAE,UAAU,EAAE,QAAQ,CAAC;yBAC3C,IAAI,CAAC,CAAC,iBAAiB,EAAE,EAAE;wBACxB,MAAM,eAAe,GAAG,IAAI,QAAQ,CAAC,WAAW,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;wBAClF,iBAAiB,CAAC,eAAe,CAAC,eAAe,CAAC,CAAC;wBACnD,OAAO,eAAe,CAAC;oBAC3B,CAAC,CAAC;yBACD,KAAK,CAAC,CAAC,KAAK,EAAE,EAAE;wBACb,MAAM,IAAI,KAAK,CAAC,GAAG,OAAO,KAAK,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC;oBACpD,CAAC,CAAC,CAAC;gBACX,CAAC,CAAC,CAAC;aACN;YAED,OAAO,UAAU,CAAC,qBAAqB,CAAC;QAC5C,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,0BAA0B,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import { DracoCompression } from \"core/Meshes/Compression/dracoCompression\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { Geometry } from \"core/Meshes/geometry\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport { MeshPrimitiveMode, AccessorComponentType } from \"babylonjs-gltf2interface\";\r\nimport type { IKHRDracoMeshCompression } from \"babylonjs-gltf2interface\";\r\nimport type { IMeshPrimitive, IBufferView } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_draco_mesh_compression\";\r\n\r\ninterface IBufferViewDraco extends IBufferView {\r\n _dracoBabylonGeometry?: Promise<Geometry>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_draco_mesh_compression implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * The draco compression used to decode vertex data or DracoCompression.Default if not defined\r\n */\r\n public dracoCompression?: DracoCompression;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = DracoCompression.DecoderAvailable && this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose(): void {\r\n delete this.dracoCompression;\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRDracoMeshCompression, Geometry>(context, primitive, this.name, (extensionContext, extension) => {\r\n if (primitive.mode != undefined) {\r\n if (primitive.mode !== MeshPrimitiveMode.TRIANGLE_STRIP && primitive.mode !== MeshPrimitiveMode.TRIANGLES) {\r\n throw new Error(`${context}: Unsupported mode ${primitive.mode}`);\r\n }\r\n\r\n // TODO: handle triangle strips\r\n if (primitive.mode === MeshPrimitiveMode.TRIANGLE_STRIP) {\r\n throw new Error(`${context}: Mode ${primitive.mode} is not currently supported`);\r\n }\r\n }\r\n\r\n const attributes: {\r\n [kind: string]: number;\r\n } = {};\r\n const dividers: {\r\n [kind: string]: number;\r\n } = {};\r\n const loadAttribute = (name: string, kind: string) => {\r\n const uniqueId = extension.attributes[name];\r\n if (uniqueId === undefined || primitive.attributes[name] === undefined) {\r\n return;\r\n }\r\n\r\n attributes[kind] = uniqueId;\r\n const accessor = ArrayItem.Get(`${context}/attributes/${name}`, this._loader.gltf.accessors, primitive.attributes[name]);\r\n if (accessor.normalized && accessor.componentType !== AccessorComponentType.FLOAT) {\r\n let divider = 1;\r\n switch (accessor.componentType) {\r\n case AccessorComponentType.BYTE:\r\n divider = 127.0;\r\n break;\r\n case AccessorComponentType.UNSIGNED_BYTE:\r\n divider = 255.0;\r\n break;\r\n case AccessorComponentType.SHORT:\r\n divider = 32767.0;\r\n break;\r\n case AccessorComponentType.UNSIGNED_SHORT:\r\n divider = 65535.0;\r\n break;\r\n }\r\n dividers[kind] = divider;\r\n }\r\n\r\n babylonMesh._delayInfo = babylonMesh._delayInfo || [];\r\n if (babylonMesh._delayInfo.indexOf(kind) === -1) {\r\n babylonMesh._delayInfo.push(kind);\r\n }\r\n };\r\n\r\n loadAttribute(\"POSITION\", VertexBuffer.PositionKind);\r\n loadAttribute(\"NORMAL\", VertexBuffer.NormalKind);\r\n loadAttribute(\"TANGENT\", VertexBuffer.TangentKind);\r\n loadAttribute(\"TEXCOORD_0\", VertexBuffer.UVKind);\r\n loadAttribute(\"TEXCOORD_1\", VertexBuffer.UV2Kind);\r\n loadAttribute(\"TEXCOORD_2\", VertexBuffer.UV3Kind);\r\n loadAttribute(\"TEXCOORD_3\", VertexBuffer.UV4Kind);\r\n loadAttribute(\"TEXCOORD_4\", VertexBuffer.UV5Kind);\r\n loadAttribute(\"TEXCOORD_5\", VertexBuffer.UV6Kind);\r\n loadAttribute(\"JOINTS_0\", VertexBuffer.MatricesIndicesKind);\r\n loadAttribute(\"WEIGHTS_0\", VertexBuffer.MatricesWeightsKind);\r\n loadAttribute(\"COLOR_0\", VertexBuffer.ColorKind);\r\n\r\n const bufferView = ArrayItem.Get(extensionContext, this._loader.gltf.bufferViews, extension.bufferView) as IBufferViewDraco;\r\n if (!bufferView._dracoBabylonGeometry) {\r\n bufferView._dracoBabylonGeometry = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {\r\n const dracoCompression = this.dracoCompression || DracoCompression.Default;\r\n return dracoCompression\r\n .decodeMeshAsync(data, attributes, dividers)\r\n .then((babylonVertexData) => {\r\n const babylonGeometry = new Geometry(babylonMesh.name, this._loader.babylonScene);\r\n babylonVertexData.applyToGeometry(babylonGeometry);\r\n return babylonGeometry;\r\n })\r\n .catch((error) => {\r\n throw new Error(`${context}: ${error.message}`);\r\n });\r\n });\r\n }\r\n\r\n return bufferView._dracoBabylonGeometry;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_draco_mesh_compression(loader));\r\n"]}
|
1
|
+
{"version":3,"file":"KHR_draco_mesh_compression.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_draco_mesh_compression.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,+DAAiD;AAE5E,OAAO,EAAE,YAAY,EAAE,0CAA4B;AACnD,OAAO,EAAE,QAAQ,EAAE,2CAA6B;AAOhD,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAEtD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAM1C;;GAEG;AACH,gEAAgE;AAChE,MAAM,OAAO,0BAA0B;IAkBnC;;OAEG;IACH,YAAY,MAAkB;QApB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAkBxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,gBAAgB,CAAC,gBAAgB,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAC3F,CAAC;IAED,gBAAgB;IACT,OAAO;QACV,OAAO,IAAI,CAAC,gBAAgB,CAAC;QAC5B,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,oBAAoB,CAAC,OAAe,EAAE,SAAyB,EAAE,WAAiB;QACrF,OAAO,UAAU,CAAC,kBAAkB,CAAqC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YACpI,IAAI,SAAS,CAAC,IAAI,IAAI,SAAS,EAAE;gBAC7B,IAAI,SAAS,CAAC,IAAI,6CAAqC,IAAI,SAAS,CAAC,IAAI,wCAAgC,EAAE;oBACvG,MAAM,IAAI,KAAK,CAAC,GAAG,OAAO,sBAAsB,SAAS,CAAC,IAAI,EAAE,CAAC,CAAC;iBACrE;gBAED,+BAA+B;gBAC/B,IAAI,SAAS,CAAC,IAAI,6CAAqC,EAAE;oBACrD,MAAM,IAAI,KAAK,CAAC,GAAG,OAAO,UAAU,SAAS,CAAC,IAAI,6BAA6B,CAAC,CAAC;iBACpF;aACJ;YAED,MAAM,UAAU,GAEZ,EAAE,CAAC;YACP,MAAM,QAAQ,GAEV,EAAE,CAAC;YACP,MAAM,aAAa,GAAG,CAAC,IAAY,EAAE,IAAY,EAAE,EAAE;gBACjD,MAAM,QAAQ,GAAG,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC5C,IAAI,QAAQ,KAAK,SAAS,IAAI,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,SAAS,EAAE;oBACpE,OAAO;iBACV;gBAED,UAAU,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;gBAC5B,MAAM,QAAQ,GAAG,SAAS,CAAC,GAAG,CAAC,GAAG,OAAO,eAAe,IAAI,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC;gBACzH,IAAI,QAAQ,CAAC,UAAU,IAAI,QAAQ,CAAC,aAAa,2CAAgC,EAAE;oBAC/E,IAAI,OAAO,GAAG,CAAC,CAAC;oBAChB,QAAQ,QAAQ,CAAC,aAAa,EAAE;wBAC5B;4BACI,OAAO,GAAG,KAAK,CAAC;4BAChB,MAAM;wBACV;4BACI,OAAO,GAAG,KAAK,CAAC;4BAChB,MAAM;wBACV;4BACI,OAAO,GAAG,OAAO,CAAC;4BAClB,MAAM;wBACV;4BACI,OAAO,GAAG,OAAO,CAAC;4BAClB,MAAM;qBACb;oBACD,QAAQ,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC;iBAC5B;gBAED,WAAW,CAAC,UAAU,GAAG,WAAW,CAAC,UAAU,IAAI,EAAE,CAAC;gBACtD,IAAI,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;oBAC7C,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;iBACrC;YACL,CAAC,CAAC;YAEF,aAAa,CAAC,UAAU,EAAE,YAAY,CAAC,YAAY,CAAC,CAAC;YACrD,aAAa,CAAC,QAAQ,EAAE,YAAY,CAAC,UAAU,CAAC,CAAC;YACjD,aAAa,CAAC,SAAS,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC;YACnD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,MAAM,CAAC,CAAC;YACjD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,UAAU,EAAE,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC5D,aAAa,CAAC,WAAW,EAAE,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC7D,aAAa,CAAC,SAAS,EAAE,YAAY,CAAC,SAAS,CAAC,CAAC;YAEjD,MAAM,UAAU,GAAG,SAAS,CAAC,GAAG,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,EAAE,SAAS,CAAC,UAAU,CAAqB,CAAC;YAC5H,IAAI,CAAC,UAAU,CAAC,qBAAqB,EAAE;gBACnC,UAAU,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,gBAAgB,UAAU,CAAC,KAAK,EAAE,EAAE,UAAU,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE;oBAC9H,MAAM,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,IAAI,gBAAgB,CAAC,OAAO,CAAC;oBAC3E,OAAO,gBAAgB;yBAClB,eAAe,CAAC,IAAI,EAAE,UAAU,EAAE,QAAQ,CAAC;yBAC3C,IAAI,CAAC,CAAC,iBAAiB,EAAE,EAAE;wBACxB,MAAM,eAAe,GAAG,IAAI,QAAQ,CAAC,WAAW,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;wBAClF,iBAAiB,CAAC,eAAe,CAAC,eAAe,CAAC,CAAC;wBACnD,OAAO,eAAe,CAAC;oBAC3B,CAAC,CAAC;yBACD,KAAK,CAAC,CAAC,KAAK,EAAE,EAAE;wBACb,MAAM,IAAI,KAAK,CAAC,GAAG,OAAO,KAAK,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC;oBACpD,CAAC,CAAC,CAAC;gBACX,CAAC,CAAC,CAAC;aACN;YAED,OAAO,UAAU,CAAC,qBAAqB,CAAC;QAC5C,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,0BAA0B,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import { DracoCompression } from \"core/Meshes/Compression/dracoCompression\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { Geometry } from \"core/Meshes/geometry\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport { MeshPrimitiveMode, AccessorComponentType } from \"babylonjs-gltf2interface\";\r\nimport type { IKHRDracoMeshCompression } from \"babylonjs-gltf2interface\";\r\nimport type { IMeshPrimitive, IBufferView } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_draco_mesh_compression\";\r\n\r\ninterface IBufferViewDraco extends IBufferView {\r\n _dracoBabylonGeometry?: Promise<Geometry>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_draco_mesh_compression implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * The draco compression used to decode vertex data or DracoCompression.Default if not defined\r\n */\r\n public dracoCompression?: DracoCompression;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = DracoCompression.DecoderAvailable && this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose(): void {\r\n delete this.dracoCompression;\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRDracoMeshCompression, Geometry>(context, primitive, this.name, (extensionContext, extension) => {\r\n if (primitive.mode != undefined) {\r\n if (primitive.mode !== MeshPrimitiveMode.TRIANGLE_STRIP && primitive.mode !== MeshPrimitiveMode.TRIANGLES) {\r\n throw new Error(`${context}: Unsupported mode ${primitive.mode}`);\r\n }\r\n\r\n // TODO: handle triangle strips\r\n if (primitive.mode === MeshPrimitiveMode.TRIANGLE_STRIP) {\r\n throw new Error(`${context}: Mode ${primitive.mode} is not currently supported`);\r\n }\r\n }\r\n\r\n const attributes: {\r\n [kind: string]: number;\r\n } = {};\r\n const dividers: {\r\n [kind: string]: number;\r\n } = {};\r\n const loadAttribute = (name: string, kind: string) => {\r\n const uniqueId = extension.attributes[name];\r\n if (uniqueId === undefined || primitive.attributes[name] === undefined) {\r\n return;\r\n }\r\n\r\n attributes[kind] = uniqueId;\r\n const accessor = ArrayItem.Get(`${context}/attributes/${name}`, this._loader.gltf.accessors, primitive.attributes[name]);\r\n if (accessor.normalized && accessor.componentType !== AccessorComponentType.FLOAT) {\r\n let divider = 1;\r\n switch (accessor.componentType) {\r\n case AccessorComponentType.BYTE:\r\n divider = 127.0;\r\n break;\r\n case AccessorComponentType.UNSIGNED_BYTE:\r\n divider = 255.0;\r\n break;\r\n case AccessorComponentType.SHORT:\r\n divider = 32767.0;\r\n break;\r\n case AccessorComponentType.UNSIGNED_SHORT:\r\n divider = 65535.0;\r\n break;\r\n }\r\n dividers[kind] = divider;\r\n }\r\n\r\n babylonMesh._delayInfo = babylonMesh._delayInfo || [];\r\n if (babylonMesh._delayInfo.indexOf(kind) === -1) {\r\n babylonMesh._delayInfo.push(kind);\r\n }\r\n };\r\n\r\n loadAttribute(\"POSITION\", VertexBuffer.PositionKind);\r\n loadAttribute(\"NORMAL\", VertexBuffer.NormalKind);\r\n loadAttribute(\"TANGENT\", VertexBuffer.TangentKind);\r\n loadAttribute(\"TEXCOORD_0\", VertexBuffer.UVKind);\r\n loadAttribute(\"TEXCOORD_1\", VertexBuffer.UV2Kind);\r\n loadAttribute(\"TEXCOORD_2\", VertexBuffer.UV3Kind);\r\n loadAttribute(\"TEXCOORD_3\", VertexBuffer.UV4Kind);\r\n loadAttribute(\"TEXCOORD_4\", VertexBuffer.UV5Kind);\r\n loadAttribute(\"TEXCOORD_5\", VertexBuffer.UV6Kind);\r\n loadAttribute(\"JOINTS_0\", VertexBuffer.MatricesIndicesKind);\r\n loadAttribute(\"WEIGHTS_0\", VertexBuffer.MatricesWeightsKind);\r\n loadAttribute(\"COLOR_0\", VertexBuffer.ColorKind);\r\n\r\n const bufferView = ArrayItem.Get(extensionContext, this._loader.gltf.bufferViews, extension.bufferView) as IBufferViewDraco;\r\n if (!bufferView._dracoBabylonGeometry) {\r\n bufferView._dracoBabylonGeometry = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {\r\n const dracoCompression = this.dracoCompression || DracoCompression.Default;\r\n return dracoCompression\r\n .decodeMeshAsync(data, attributes, dividers)\r\n .then((babylonVertexData) => {\r\n const babylonGeometry = new Geometry(babylonMesh.name, this._loader.babylonScene);\r\n babylonVertexData.applyToGeometry(babylonGeometry);\r\n return babylonGeometry;\r\n })\r\n .catch((error) => {\r\n throw new Error(`${context}: ${error.message}`);\r\n });\r\n });\r\n }\r\n\r\n return bufferView._dracoBabylonGeometry;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_draco_mesh_compression(loader));\r\n"]}
|
@@ -47,15 +47,15 @@ export class KHR_lights {
|
|
47
47
|
const name = light.name || babylonMesh.name;
|
48
48
|
this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;
|
49
49
|
switch (light.type) {
|
50
|
-
case "directional" /* DIRECTIONAL */: {
|
50
|
+
case "directional" /* KHRLightsPunctual_LightType.DIRECTIONAL */: {
|
51
51
|
babylonLight = new DirectionalLight(name, Vector3.Backward(), this._loader.babylonScene);
|
52
52
|
break;
|
53
53
|
}
|
54
|
-
case "point" /* POINT */: {
|
54
|
+
case "point" /* KHRLightsPunctual_LightType.POINT */: {
|
55
55
|
babylonLight = new PointLight(name, Vector3.Zero(), this._loader.babylonScene);
|
56
56
|
break;
|
57
57
|
}
|
58
|
-
case "spot" /* SPOT */: {
|
58
|
+
case "spot" /* KHRLightsPunctual_LightType.SPOT */: {
|
59
59
|
const babylonSpotLight = new SpotLight(name, Vector3.Zero(), Vector3.Backward(), 0, 1, this._loader.babylonScene);
|
60
60
|
babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;
|
61
61
|
babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"KHR_lights_punctual.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_lights_punctual.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,gBAAgB,EAAE,mDAAqC;AAChE,OAAO,EAAE,UAAU,EAAE,6CAA+B;AACpD,OAAO,EAAE,SAAS,EAAE,4CAA8B;AAClD,OAAO,EAAE,KAAK,EAAE,wCAA0B;AAO1C,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAEtD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AAEnC;;GAEG;AACH,gEAAgE;AAChE,MAAM,OAAO,UAAU;IAenB;;OAEG;IACH,YAAY,MAAkB;QAjB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAexB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;QAC7B,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,gBAAgB;IACT,SAAS;QACZ,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC;QAChD,IAAI,UAAU,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE;YACrC,MAAM,SAAS,GAAG,UAAU,CAAC,IAAI,CAAC,IAAI,CAAQ,CAAC;YAC/C,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC,MAAM,CAAC;YAChC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAClC;IACL,CAAC;IAED;;OAEG;IACI,aAAa,CAAC,OAAe,EAAE,IAAW,EAAE,MAAqD;QACpG,OAAO,UAAU,CAAC,kBAAkB,CAAmD,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YAC7I,OAAO,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC,WAAW,EAAE,EAAE;gBAC7D,IAAI,YAAmB,CAAC;gBAExB,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,KAAK,CAAC,CAAC;gBAC7E,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,IAAI,WAAW,CAAC,IAAI,CAAC;gBAE5C,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,sBAAsB,GAAG,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC;gBAElF,QAAQ,KAAK,CAAC,IAAI,EAAE;oBAChB,
|
1
|
+
{"version":3,"file":"KHR_lights_punctual.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_lights_punctual.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,gBAAgB,EAAE,mDAAqC;AAChE,OAAO,EAAE,UAAU,EAAE,6CAA+B;AACpD,OAAO,EAAE,SAAS,EAAE,4CAA8B;AAClD,OAAO,EAAE,KAAK,EAAE,wCAA0B;AAO1C,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAEtD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AAEnC;;GAEG;AACH,gEAAgE;AAChE,MAAM,OAAO,UAAU;IAenB;;OAEG;IACH,YAAY,MAAkB;QAjB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAexB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;QAC7B,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,gBAAgB;IACT,SAAS;QACZ,MAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC;QAChD,IAAI,UAAU,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE;YACrC,MAAM,SAAS,GAAG,UAAU,CAAC,IAAI,CAAC,IAAI,CAAQ,CAAC;YAC/C,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC,MAAM,CAAC;YAChC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAClC;IACL,CAAC;IAED;;OAEG;IACI,aAAa,CAAC,OAAe,EAAE,IAAW,EAAE,MAAqD;QACpG,OAAO,UAAU,CAAC,kBAAkB,CAAmD,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YAC7I,OAAO,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC,WAAW,EAAE,EAAE;gBAC7D,IAAI,YAAmB,CAAC;gBAExB,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,gBAAgB,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,KAAK,CAAC,CAAC;gBAC7E,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,IAAI,WAAW,CAAC,IAAI,CAAC;gBAE5C,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,sBAAsB,GAAG,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC;gBAElF,QAAQ,KAAK,CAAC,IAAI,EAAE;oBAChB,gEAA4C,CAAC,CAAC;wBAC1C,YAAY,GAAG,IAAI,gBAAgB,CAAC,IAAI,EAAE,OAAO,CAAC,QAAQ,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;wBACzF,MAAM;qBACT;oBACD,oDAAsC,CAAC,CAAC;wBACpC,YAAY,GAAG,IAAI,UAAU,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;wBAC/E,MAAM;qBACT;oBACD,kDAAqC,CAAC,CAAC;wBACnC,MAAM,gBAAgB,GAAG,IAAI,SAAS,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,OAAO,CAAC,QAAQ,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;wBAClH,gBAAgB,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;wBACxF,gBAAgB,CAAC,UAAU,GAAG,CAAC,CAAC,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;wBACnF,YAAY,GAAG,gBAAgB,CAAC;wBAChC,MAAM;qBACT;oBACD,OAAO,CAAC,CAAC;wBACL,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,sBAAsB,GAAG,KAAK,CAAC;wBACzD,MAAM,IAAI,KAAK,CAAC,GAAG,gBAAgB,yBAAyB,KAAK,CAAC,IAAI,GAAG,CAAC,CAAC;qBAC9E;iBACJ;gBAED,YAAY,CAAC,gBAAgB,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC;gBAC7D,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,sBAAsB,GAAG,KAAK,CAAC;gBACzD,KAAK,CAAC,aAAa,GAAG,YAAY,CAAC;gBAEnC,YAAY,CAAC,WAAW,GAAG,KAAK,CAAC,YAAY,CAAC;gBAC9C,YAAY,CAAC,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;gBACpF,YAAY,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,IAAI,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC;gBAC5E,YAAY,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,IAAI,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC;gBAC/E,YAAY,CAAC,MAAM,GAAG,WAAW,CAAC;gBAElC,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBAE/C,UAAU,CAAC,kBAAkB,CAAC,YAAY,EAAE,gBAAgB,CAAC,CAAC;gBAE9D,MAAM,CAAC,WAAW,CAAC,CAAC;YACxB,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { PointLight } from \"core/Lights/pointLight\";\r\nimport { SpotLight } from \"core/Lights/spotLight\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\n\r\nimport type { IKHRLightsPunctual_LightReference } from \"babylonjs-gltf2interface\";\r\nimport { KHRLightsPunctual_LightType } from \"babylonjs-gltf2interface\";\r\nimport type { INode, IKHRLightsPunctual_Light } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_lights_punctual\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_lights implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /** hidden */\r\n private _loader: GLTFLoader;\r\n private _lights?: IKHRLightsPunctual_Light[];\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as any;\r\n this._lights = extension.lights;\r\n ArrayItem.Assign(this._lights);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRLightsPunctual_LightReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n return this._loader.loadNodeAsync(context, node, (babylonMesh) => {\r\n let babylonLight: Light;\r\n\r\n const light = ArrayItem.Get(extensionContext, this._lights, extension.light);\r\n const name = light.name || babylonMesh.name;\r\n\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n\r\n switch (light.type) {\r\n case KHRLightsPunctual_LightType.DIRECTIONAL: {\r\n babylonLight = new DirectionalLight(name, Vector3.Backward(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.POINT: {\r\n babylonLight = new PointLight(name, Vector3.Zero(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.SPOT: {\r\n const babylonSpotLight = new SpotLight(name, Vector3.Zero(), Vector3.Backward(), 0, 1, this._loader.babylonScene);\r\n babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;\r\n babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;\r\n babylonLight = babylonSpotLight;\r\n break;\r\n }\r\n default: {\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n throw new Error(`${extensionContext}: Invalid light type (${light.type})`);\r\n }\r\n }\r\n\r\n babylonLight._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n light._babylonLight = babylonLight;\r\n\r\n babylonLight.falloffType = Light.FALLOFF_GLTF;\r\n babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();\r\n babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;\r\n babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;\r\n babylonLight.parent = babylonMesh;\r\n\r\n this._loader._babylonLights.push(babylonLight);\r\n\r\n GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);\r\n\r\n assign(babylonMesh);\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_lights(loader));\r\n"]}
|
@@ -8,6 +8,19 @@ import { Tools } from "@babylonjs/core/Misc/tools.js";
|
|
8
8
|
* A class to handle setting up the rendering of opaque objects to be shown through transmissive objects.
|
9
9
|
*/
|
10
10
|
class TransmissionHelper {
|
11
|
+
/**
|
12
|
+
* Creates the default options for the helper.
|
13
|
+
*/
|
14
|
+
static _GetDefaultOptions() {
|
15
|
+
return {
|
16
|
+
renderSize: 1024,
|
17
|
+
samples: 4,
|
18
|
+
lodGenerationScale: 1,
|
19
|
+
lodGenerationOffset: -4,
|
20
|
+
renderTargetTextureType: Constants.TEXTURETYPE_HALF_FLOAT,
|
21
|
+
generateMipmaps: true,
|
22
|
+
};
|
23
|
+
}
|
11
24
|
/**
|
12
25
|
* constructor
|
13
26
|
* @param options Defines the options we want to customize the helper
|
@@ -31,19 +44,6 @@ class TransmissionHelper {
|
|
31
44
|
this._parseScene();
|
32
45
|
this._setupRenderTargets();
|
33
46
|
}
|
34
|
-
/**
|
35
|
-
* Creates the default options for the helper.
|
36
|
-
*/
|
37
|
-
static _GetDefaultOptions() {
|
38
|
-
return {
|
39
|
-
renderSize: 1024,
|
40
|
-
samples: 4,
|
41
|
-
lodGenerationScale: 1,
|
42
|
-
lodGenerationOffset: -4,
|
43
|
-
renderTargetTextureType: Constants.TEXTURETYPE_HALF_FLOAT,
|
44
|
-
generateMipmaps: true,
|
45
|
-
};
|
46
|
-
}
|
47
47
|
/**
|
48
48
|
* Updates the background according to the new options
|
49
49
|
* @param options
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"KHR_materials_transmission.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_materials_transmission.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAK7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAK3C,OAAO,EAAE,mBAAmB,EAAE,kEAAoD;AAElF,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAClD,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,KAAK,EAAE,sCAAwB;AAgDxC;;GAEG;AACH,MAAM,kBAAkB;IAiCpB;;;;OAIG;IACH,YAAY,OAA4C,EAAE,KAAY;QAhB9D,wBAAmB,GAAkC,IAAI,CAAC;QAC1D,uBAAkB,GAAmB,EAAE,CAAC;QACxC,4BAAuB,GAAmB,EAAE,CAAC;QAC7C,uBAAkB,GAAuD,EAAE,CAAC;QAchF,IAAI,CAAC,QAAQ,GAAG;YACZ,GAAG,kBAAkB,CAAC,kBAAkB,EAAE;YAC1C,GAAG,OAAO;SACb,CAAC;QACF,IAAI,CAAC,MAAM,GAAG,KAAY,CAAC;QAC3B,IAAI,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEvC,IAAI,CAAC,iBAAiB,GAAG,IAAI,UAAU,EAAE,CAAC;QAC1C,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,OAAO,CAAC,GAAG,EAAE;YACzC,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC/B,CAAC;IApDD;;OAEG;IACK,MAAM,CAAC,kBAAkB;QAC7B,OAAO;YACH,UAAU,EAAE,IAAI;YAChB,OAAO,EAAE,CAAC;YACV,kBAAkB,EAAE,CAAC;YACrB,mBAAmB,EAAE,CAAC,CAAC;YACvB,uBAAuB,EAAE,SAAS,CAAC,sBAAsB;YACzD,eAAe,EAAE,IAAI;SACxB,CAAC;IACN,CAAC;IA0CD;;;OAGG;IACI,aAAa,CAAC,OAA4C;QAC7D,uEAAuE;QACvE,MAAM,SAAS,GAAG,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC,CAAC,GAAW,EAAE,EAAE,CAAE,IAAI,CAAC,QAAgB,CAAC,GAAG,CAAC,KAAM,OAAe,CAAC,GAAG,CAAC,CAAC,CAAC;QACtH,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;YACnB,OAAO;SACV;QAED,MAAM,UAAU,GAAG;YACf,GAAG,IAAI,CAAC,QAAQ;YAChB,GAAG,OAAO;SACb,CAAC;QAEF,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC;QACjC,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC;QAE3B,uCAAuC;QACvC,IACI,UAAU,CAAC,UAAU,KAAK,UAAU,CAAC,UAAU;YAC/C,UAAU,CAAC,uBAAuB,KAAK,UAAU,CAAC,uBAAuB;YACzE,UAAU,CAAC,eAAe,KAAK,UAAU,CAAC,eAAe;YACzD,CAAC,IAAI,CAAC,mBAAmB,EAC3B;YACE,IAAI,CAAC,mBAAmB,EAAE,CAAC;SAC9B;aAAM;YACH,IAAI,CAAC,mBAAmB,CAAC,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC;YACtD,IAAI,CAAC,mBAAmB,CAAC,kBAAkB,GAAG,UAAU,CAAC,kBAAkB,CAAC;YAC5E,IAAI,CAAC,mBAAmB,CAAC,mBAAmB,GAAG,UAAU,CAAC,mBAAmB,CAAC;SACjF;IACL,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAEO,2BAA2B,CAAC,QAA4B;QAC5D,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO,KAAK,CAAC;SAChB;QACD,IAAI,QAAQ,YAAY,WAAW,IAAI,QAAQ,CAAC,UAAU,CAAC,mBAAmB,EAAE;YAC5E,OAAO,IAAI,CAAC;SACf;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,QAAQ,CAAC,IAAkB;QAC/B,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,2BAA2B,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAEtH,0HAA0H;QAC1H,kGAAkG;QAClG,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE;YACpB,IAAI,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE;gBAChD,IAAI,CAAC,QAAwB,CAAC,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC;gBAC5E,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAC3C;iBAAM;gBACH,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACtC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,WAAW,CAAC,IAAkB;QAClC,IAAI,CAAC,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAChF,OAAO,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,GAAG,GAAG,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACrD,IAAI,GAAG,KAAK,CAAC,CAAC,EAAE;YACZ,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;SAC/C;QACD,GAAG,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,GAAG,KAAK,CAAC,CAAC,EAAE;YACZ,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;SAC1C;IACL,CAAC;IAEO,WAAW;QACf,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QACrD,8EAA8E;QAC9E,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QACnE,0FAA0F;QAC1F,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IACzE,CAAC;IAED,+GAA+G;IACvG,sBAAsB,CAAC,IAAkB;QAC7C,MAAM,cAAc,GAAG,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAClE,MAAM,SAAS,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAExD,qHAAqH;QACrH,MAAM,eAAe,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACxE,IAAI,eAAe,EAAE;YACjB,IAAI,IAAI,CAAC,QAAQ,YAAY,WAAW,EAAE;gBACtC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC;aACzE;YACD,IAAI,SAAS,KAAK,CAAC,CAAC,EAAE;gBAClB,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;gBAC7C,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAC3C;iBAAM,IAAI,cAAc,KAAK,CAAC,CAAC,EAAE;gBAC9B,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAC3C;YACD,gHAAgH;SACnH;aAAM;YACH,IAAI,cAAc,KAAK,CAAC,CAAC,EAAE;gBACvB,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;gBACvD,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACtC;iBAAM,IAAI,SAAS,KAAK,CAAC,CAAC,EAAE;gBACzB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACtC;SACJ;IACL,CAAC;IAED;;OAEG;IACK,mBAAmB;;QACvB,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,CAAC;SACtC;QACD,IAAI,CAAC,mBAAmB,GAAG,IAAI,mBAAmB,CAC9C,oBAAoB,EACpB,IAAI,CAAC,QAAQ,CAAC,UAAU,EACxB,IAAI,CAAC,MAAM,EACX,IAAI,CAAC,QAAQ,CAAC,eAAe,EAC7B,SAAS,EACT,IAAI,CAAC,QAAQ,CAAC,uBAAuB,CACxC,CAAC;QACF,IAAI,CAAC,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACrD,IAAI,CAAC,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAC9D,IAAI,CAAC,mBAAmB,CAAC,UAAU,GAAG,MAAA,MAAA,IAAI,CAAC,QAAQ,CAAC,UAAU,0CAAE,KAAK,EAAE,mCAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;QAC1G,IAAI,CAAC,mBAAmB,CAAC,UAAU,GAAG,KAAK,CAAC;QAC5C,IAAI,CAAC,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC;QAC/E,IAAI,CAAC,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,QAAQ,CAAC,mBAAmB,CAAC;QACjF,IAAI,CAAC,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;QAEzD,IAAI,sCAA+C,CAAC;QAEpD,IAAI,qBAA6B,CAAC;QAClC,IAAI,CAAC,mBAAmB,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC,kBAAkB,EAAE,EAAE;YACvE,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC;YACzD,IAAI,CAAC,MAAM,CAAC,oBAAoB,GAAG,GAAG,CAAC;YACvC,sCAAsC,GAAG,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YACrG,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE;gBAC3B,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,kBAAkB,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC;aAC5E;iBAAM;gBACH,kBAAkB,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;aACpE;YACD,+GAA+G;YAC/G,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,mBAAmB,GAAG,IAAI,CAAC;QACxE,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,mBAAmB,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtD,IAAI,CAAC,MAAM,CAAC,oBAAoB,GAAG,qBAAqB,CAAC;YACzD,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,mBAAmB,GAAG,sCAAsC,CAAC;QAC1G,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC,IAAkB,EAAE,EAAE;YACxD,IAAI,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE;gBAChD,IAAI,CAAC,QAAwB,CAAC,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC;aAC/E;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,MAAM,CAAC,mBAAmB,GAAG,SAAS,CAAC;QAC5C,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,CAAC;YACnC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;SACnC;QACD,IAAI,CAAC,uBAAuB,GAAG,EAAE,CAAC;QAClC,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;IACjC,CAAC;CACJ;AAED,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAE1C;;GAEG;AACH,gEAAgE;AAChE,MAAM,OAAO,0BAA0B;IAkBnC;;OAEG;IACH,YAAY,MAAkB;QApB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAO5B;;WAEG;QACI,UAAK,GAAG,GAAG,CAAC;QAQf,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAClD,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,MAAM,CAAC,MAAM,CAAC,sBAAsB,GAAG,IAAI,CAAC;SAC/C;IACL,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,2BAA2B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAC9F,OAAO,UAAU,CAAC,kBAAkB,CAA4B,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YAC1H,MAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;YAC3C,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,+BAA+B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC,CAAC;YAChG,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC,CAAC;YAC5F,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,+BAA+B,CAAC,gBAAgB,EAAE,QAAQ,EAAE,eAAe,EAAE,SAAS,CAAC,CAAC,CAAC;YAC5G,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;QAChD,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,+BAA+B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB,EAAE,SAAoC;QACzI,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;YAC3C,MAAM,IAAI,KAAK,CAAC,GAAG,OAAO,+BAA+B,CAAC,CAAC;SAC9D;QACD,MAAM,WAAW,GAAG,eAA8B,CAAC;QAEnD,mEAAmE;QACnE,WAAW,CAAC,UAAU,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAElD,qFAAqF;QACrF,WAAW,CAAC,UAAU,CAAC,uBAAuB,GAAG,GAAG,CAAC;QAErD,wCAAwC;QACxC,WAAW,CAAC,UAAU,CAAC,yBAAyB,GAAG,IAAI,CAAC;QAExD,IAAI,SAAS,CAAC,kBAAkB,KAAK,SAAS,EAAE;YAC5C,WAAW,CAAC,UAAU,CAAC,mBAAmB,GAAG,SAAS,CAAC,kBAAkB,CAAC;YAC1E,MAAM,KAAK,GAAG,WAAW,CAAC,QAAQ,EAA0C,CAAC;YAC7E,IAAI,WAAW,CAAC,UAAU,CAAC,mBAAmB,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE;gBAC1E,IAAI,kBAAkB,CAAC,EAAE,EAAE,WAAW,CAAC,QAAQ,EAAE,CAAC,CAAC;aACtD;SACJ;aAAM;YACH,WAAW,CAAC,UAAU,CAAC,mBAAmB,GAAG,GAAG,CAAC;YACjD,WAAW,CAAC,UAAU,CAAC,mBAAmB,GAAG,KAAK,CAAC;YACnD,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;SAC5B;QAED,WAAW,CAAC,UAAU,CAAC,gBAAgB,GAAG,GAAG,CAAC;QAC9C,WAAW,CAAC,UAAU,CAAC,gBAAgB,GAAG,GAAG,CAAC;QAC9C,IAAI,SAAS,CAAC,mBAAmB,EAAE;YAC9B,SAAS,CAAC,mBAAoC,CAAC,YAAY,GAAG,IAAI,CAAC;YACpE,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,GAAG,OAAO,sBAAsB,EAAE,SAAS,CAAC,mBAAmB,EAAE,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC,OAAoB,EAAE,EAAE;gBAC/I,WAAW,CAAC,UAAU,CAAC,0BAA0B,GAAG,OAAO,CAAC;gBAC5D,WAAW,CAAC,UAAU,CAAC,oBAAoB,GAAG,IAAI,CAAC;YACvD,CAAC,CAAC,CAAC;SACN;aAAM;YACH,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;SAC5B;IACL,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,0BAA0B,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { IKHRMaterialsTransmission } from \"babylonjs-gltf2interface\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { Color4 } from \"core/Maths/math.color\";\r\n\r\ninterface ITransmissionHelperHolder {\r\n /**\r\n * @internal\r\n */\r\n _transmissionHelper: TransmissionHelper | undefined;\r\n}\r\n\r\ninterface ITransmissionHelperOptions {\r\n /**\r\n * The size of the render buffers (default: 1024)\r\n */\r\n renderSize: number;\r\n\r\n /**\r\n * The number of samples to use when generating the render target texture for opaque meshes (default: 4)\r\n */\r\n samples: number;\r\n\r\n /**\r\n * Scale to apply when selecting the LOD level to sample the refraction texture (default: 1)\r\n */\r\n lodGenerationScale: number;\r\n\r\n /**\r\n * Offset to apply when selecting the LOD level to sample the refraction texture (default: -4)\r\n */\r\n lodGenerationOffset: number;\r\n\r\n /**\r\n * Type of the refraction render target texture (default: TEXTURETYPE_HALF_FLOAT)\r\n */\r\n renderTargetTextureType: number;\r\n\r\n /**\r\n * Defines if the mipmaps for the refraction render target texture must be generated (default: true)\r\n */\r\n generateMipmaps: boolean;\r\n\r\n /**\r\n * Clear color of the opaque texture. If not provided, use the scene clear color (which will be converted to linear space).\r\n * If provided, should be in linear space\r\n */\r\n clearColor?: Color4;\r\n}\r\n\r\n/**\r\n * A class to handle setting up the rendering of opaque objects to be shown through transmissive objects.\r\n */\r\nclass TransmissionHelper {\r\n /**\r\n * Creates the default options for the helper.\r\n */\r\n private static _GetDefaultOptions(): ITransmissionHelperOptions {\r\n return {\r\n renderSize: 1024,\r\n samples: 4,\r\n lodGenerationScale: 1,\r\n lodGenerationOffset: -4,\r\n renderTargetTextureType: Constants.TEXTURETYPE_HALF_FLOAT,\r\n generateMipmaps: true,\r\n };\r\n }\r\n\r\n /**\r\n * Stores the creation options.\r\n */\r\n private readonly _scene: Scene & ITransmissionHelperHolder;\r\n\r\n private _options: ITransmissionHelperOptions;\r\n\r\n private _opaqueRenderTarget: Nullable<RenderTargetTexture> = null;\r\n private _opaqueMeshesCache: AbstractMesh[] = [];\r\n private _transparentMeshesCache: AbstractMesh[] = [];\r\n private _materialObservers: { [id: string]: Nullable<Observer<AbstractMesh>> } = {};\r\n\r\n /**\r\n * This observable will be notified with any error during the creation of the environment,\r\n * mainly texture creation errors.\r\n */\r\n public onErrorObservable: Observable<{ message?: string; exception?: any }>;\r\n\r\n /**\r\n * constructor\r\n * @param options Defines the options we want to customize the helper\r\n * @param scene The scene to add the material to\r\n */\r\n constructor(options: Partial<ITransmissionHelperOptions>, scene: Scene) {\r\n this._options = {\r\n ...TransmissionHelper._GetDefaultOptions(),\r\n ...options,\r\n };\r\n this._scene = scene as any;\r\n this._scene._transmissionHelper = this;\r\n\r\n this.onErrorObservable = new Observable();\r\n this._scene.onDisposeObservable.addOnce(() => {\r\n this.dispose();\r\n });\r\n\r\n this._parseScene();\r\n this._setupRenderTargets();\r\n }\r\n\r\n /**\r\n * Updates the background according to the new options\r\n * @param options\r\n */\r\n public updateOptions(options: Partial<ITransmissionHelperOptions>) {\r\n // First check if any options are actually being changed. If not, exit.\r\n const newValues = Object.keys(options).filter((key: string) => (this._options as any)[key] !== (options as any)[key]);\r\n if (!newValues.length) {\r\n return;\r\n }\r\n\r\n const newOptions = {\r\n ...this._options,\r\n ...options,\r\n };\r\n\r\n const oldOptions = this._options;\r\n this._options = newOptions;\r\n\r\n // If size changes, recreate everything\r\n if (\r\n newOptions.renderSize !== oldOptions.renderSize ||\r\n newOptions.renderTargetTextureType !== oldOptions.renderTargetTextureType ||\r\n newOptions.generateMipmaps !== oldOptions.generateMipmaps ||\r\n !this._opaqueRenderTarget\r\n ) {\r\n this._setupRenderTargets();\r\n } else {\r\n this._opaqueRenderTarget.samples = newOptions.samples;\r\n this._opaqueRenderTarget.lodGenerationScale = newOptions.lodGenerationScale;\r\n this._opaqueRenderTarget.lodGenerationOffset = newOptions.lodGenerationOffset;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the opaque render target texture or null if not available.\r\n */\r\n public getOpaqueTarget(): Nullable<Texture> {\r\n return this._opaqueRenderTarget;\r\n }\r\n\r\n private _shouldRenderAsTransmission(material: Nullable<Material>): boolean {\r\n if (!material) {\r\n return false;\r\n }\r\n if (material instanceof PBRMaterial && material.subSurface.isRefractionEnabled) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n private _addMesh(mesh: AbstractMesh): void {\r\n this._materialObservers[mesh.uniqueId] = mesh.onMaterialChangedObservable.add(this._onMeshMaterialChanged.bind(this));\r\n\r\n // we need to defer the processing because _addMesh may be called as part as an instance mesh creation, in which case some\r\n // internal properties are not setup yet, like _sourceMesh (needed when doing mesh.material below)\r\n Tools.SetImmediate(() => {\r\n if (this._shouldRenderAsTransmission(mesh.material)) {\r\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\r\n this._transparentMeshesCache.push(mesh);\r\n } else {\r\n this._opaqueMeshesCache.push(mesh);\r\n }\r\n });\r\n }\r\n\r\n private _removeMesh(mesh: AbstractMesh): void {\r\n mesh.onMaterialChangedObservable.remove(this._materialObservers[mesh.uniqueId]);\r\n delete this._materialObservers[mesh.uniqueId];\r\n let idx = this._transparentMeshesCache.indexOf(mesh);\r\n if (idx !== -1) {\r\n this._transparentMeshesCache.splice(idx, 1);\r\n }\r\n idx = this._opaqueMeshesCache.indexOf(mesh);\r\n if (idx !== -1) {\r\n this._opaqueMeshesCache.splice(idx, 1);\r\n }\r\n }\r\n\r\n private _parseScene(): void {\r\n this._scene.meshes.forEach(this._addMesh.bind(this));\r\n // Listen for when a mesh is added to the scene and add it to our cache lists.\r\n this._scene.onNewMeshAddedObservable.add(this._addMesh.bind(this));\r\n // Listen for when a mesh is removed from to the scene and remove it from our cache lists.\r\n this._scene.onMeshRemovedObservable.add(this._removeMesh.bind(this));\r\n }\r\n\r\n // When one of the meshes in the scene has its material changed, make sure that it's in the correct cache list.\r\n private _onMeshMaterialChanged(mesh: AbstractMesh) {\r\n const transparentIdx = this._transparentMeshesCache.indexOf(mesh);\r\n const opaqueIdx = this._opaqueMeshesCache.indexOf(mesh);\r\n\r\n // If the material is transparent, make sure that it's added to the transparent list and removed from the opaque list\r\n const useTransmission = this._shouldRenderAsTransmission(mesh.material);\r\n if (useTransmission) {\r\n if (mesh.material instanceof PBRMaterial) {\r\n mesh.material.subSurface.refractionTexture = this._opaqueRenderTarget;\r\n }\r\n if (opaqueIdx !== -1) {\r\n this._opaqueMeshesCache.splice(opaqueIdx, 1);\r\n this._transparentMeshesCache.push(mesh);\r\n } else if (transparentIdx === -1) {\r\n this._transparentMeshesCache.push(mesh);\r\n }\r\n // If the material is opaque, make sure that it's added to the opaque list and removed from the transparent list\r\n } else {\r\n if (transparentIdx !== -1) {\r\n this._transparentMeshesCache.splice(transparentIdx, 1);\r\n this._opaqueMeshesCache.push(mesh);\r\n } else if (opaqueIdx === -1) {\r\n this._opaqueMeshesCache.push(mesh);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Setup the render targets according to the specified options.\r\n */\r\n private _setupRenderTargets(): void {\r\n if (this._opaqueRenderTarget) {\r\n this._opaqueRenderTarget.dispose();\r\n }\r\n this._opaqueRenderTarget = new RenderTargetTexture(\r\n \"opaqueSceneTexture\",\r\n this._options.renderSize,\r\n this._scene,\r\n this._options.generateMipmaps,\r\n undefined,\r\n this._options.renderTargetTextureType\r\n );\r\n this._opaqueRenderTarget.ignoreCameraViewport = true;\r\n this._opaqueRenderTarget.renderList = this._opaqueMeshesCache;\r\n this._opaqueRenderTarget.clearColor = this._options.clearColor?.clone() ?? this._scene.clearColor.clone();\r\n this._opaqueRenderTarget.gammaSpace = false;\r\n this._opaqueRenderTarget.lodGenerationScale = this._options.lodGenerationScale;\r\n this._opaqueRenderTarget.lodGenerationOffset = this._options.lodGenerationOffset;\r\n this._opaqueRenderTarget.samples = this._options.samples;\r\n\r\n let sceneImageProcessingapplyByPostProcess: boolean;\r\n\r\n let saveSceneEnvIntensity: number;\r\n this._opaqueRenderTarget.onBeforeBindObservable.add((opaqueRenderTarget) => {\r\n saveSceneEnvIntensity = this._scene.environmentIntensity;\r\n this._scene.environmentIntensity = 1.0;\r\n sceneImageProcessingapplyByPostProcess = this._scene.imageProcessingConfiguration.applyByPostProcess;\r\n if (!this._options.clearColor) {\r\n this._scene.clearColor.toLinearSpaceToRef(opaqueRenderTarget.clearColor);\r\n } else {\r\n opaqueRenderTarget.clearColor.copyFrom(this._options.clearColor);\r\n }\r\n // we do not use the applyByPostProcess setter to avoid flagging all the materials as \"image processing dirty\"!\r\n this._scene.imageProcessingConfiguration._applyByPostProcess = true;\r\n });\r\n this._opaqueRenderTarget.onAfterUnbindObservable.add(() => {\r\n this._scene.environmentIntensity = saveSceneEnvIntensity;\r\n this._scene.imageProcessingConfiguration._applyByPostProcess = sceneImageProcessingapplyByPostProcess;\r\n });\r\n\r\n this._transparentMeshesCache.forEach((mesh: AbstractMesh) => {\r\n if (this._shouldRenderAsTransmission(mesh.material)) {\r\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Dispose all the elements created by the Helper.\r\n */\r\n public dispose(): void {\r\n this._scene._transmissionHelper = undefined;\r\n if (this._opaqueRenderTarget) {\r\n this._opaqueRenderTarget.dispose();\r\n this._opaqueRenderTarget = null;\r\n }\r\n this._transparentMeshesCache = [];\r\n this._opaqueMeshesCache = [];\r\n }\r\n}\r\n\r\nconst NAME = \"KHR_materials_transmission\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_transmission/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_transmission implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 175;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n if (this.enabled) {\r\n loader.parent.transparencyAsCoverage = true;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsTransmission>(context, material, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loadTransparentPropertiesAsync(extensionContext, material, babylonMaterial, extension));\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadTransparentPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IKHRMaterialsTransmission): Promise<void> {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${context}: Material type not supported`);\r\n }\r\n const pbrMaterial = babylonMaterial as PBRMaterial;\r\n\r\n // Enables \"refraction\" texture which represents transmitted light.\r\n pbrMaterial.subSurface.isRefractionEnabled = true;\r\n\r\n // Since this extension models thin-surface transmission only, we must make IOR = 1.0\r\n pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;\r\n\r\n // Albedo colour will tint transmission.\r\n pbrMaterial.subSurface.useAlbedoToTintRefraction = true;\r\n\r\n if (extension.transmissionFactor !== undefined) {\r\n pbrMaterial.subSurface.refractionIntensity = extension.transmissionFactor;\r\n const scene = pbrMaterial.getScene() as unknown as ITransmissionHelperHolder;\r\n if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper) {\r\n new TransmissionHelper({}, pbrMaterial.getScene());\r\n }\r\n } else {\r\n pbrMaterial.subSurface.refractionIntensity = 0.0;\r\n pbrMaterial.subSurface.isRefractionEnabled = false;\r\n return Promise.resolve();\r\n }\r\n\r\n pbrMaterial.subSurface.minimumThickness = 0.0;\r\n pbrMaterial.subSurface.maximumThickness = 0.0;\r\n if (extension.transmissionTexture) {\r\n (extension.transmissionTexture as ITextureInfo).nonColorData = true;\r\n return this._loader.loadTextureInfoAsync(`${context}/transmissionTexture`, extension.transmissionTexture, undefined).then((texture: BaseTexture) => {\r\n pbrMaterial.subSurface.refractionIntensityTexture = texture;\r\n pbrMaterial.subSurface.useGltfStyleTextures = true;\r\n });\r\n } else {\r\n return Promise.resolve();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_transmission(loader));\r\n"]}
|
1
|
+
{"version":3,"file":"KHR_materials_transmission.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_materials_transmission.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAK7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAK3C,OAAO,EAAE,mBAAmB,EAAE,kEAAoD;AAElF,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAClD,OAAO,EAAE,SAAS,EAAE,6CAA+B;AACnD,OAAO,EAAE,KAAK,EAAE,sCAAwB;AAgDxC;;GAEG;AACH,MAAM,kBAAkB;IACpB;;OAEG;IACK,MAAM,CAAC,kBAAkB;QAC7B,OAAO;YACH,UAAU,EAAE,IAAI;YAChB,OAAO,EAAE,CAAC;YACV,kBAAkB,EAAE,CAAC;YACrB,mBAAmB,EAAE,CAAC,CAAC;YACvB,uBAAuB,EAAE,SAAS,CAAC,sBAAsB;YACzD,eAAe,EAAE,IAAI;SACxB,CAAC;IACN,CAAC;IAoBD;;;;OAIG;IACH,YAAY,OAA4C,EAAE,KAAY;QAhB9D,wBAAmB,GAAkC,IAAI,CAAC;QAC1D,uBAAkB,GAAmB,EAAE,CAAC;QACxC,4BAAuB,GAAmB,EAAE,CAAC;QAC7C,uBAAkB,GAAuD,EAAE,CAAC;QAchF,IAAI,CAAC,QAAQ,GAAG;YACZ,GAAG,kBAAkB,CAAC,kBAAkB,EAAE;YAC1C,GAAG,OAAO;SACb,CAAC;QACF,IAAI,CAAC,MAAM,GAAG,KAAY,CAAC;QAC3B,IAAI,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAEvC,IAAI,CAAC,iBAAiB,GAAG,IAAI,UAAU,EAAE,CAAC;QAC1C,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,OAAO,CAAC,GAAG,EAAE;YACzC,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,aAAa,CAAC,OAA4C;QAC7D,uEAAuE;QACvE,MAAM,SAAS,GAAG,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC,CAAC,GAAW,EAAE,EAAE,CAAE,IAAI,CAAC,QAAgB,CAAC,GAAG,CAAC,KAAM,OAAe,CAAC,GAAG,CAAC,CAAC,CAAC;QACtH,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;YACnB,OAAO;SACV;QAED,MAAM,UAAU,GAAG;YACf,GAAG,IAAI,CAAC,QAAQ;YAChB,GAAG,OAAO;SACb,CAAC;QAEF,MAAM,UAAU,GAAG,IAAI,CAAC,QAAQ,CAAC;QACjC,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC;QAE3B,uCAAuC;QACvC,IACI,UAAU,CAAC,UAAU,KAAK,UAAU,CAAC,UAAU;YAC/C,UAAU,CAAC,uBAAuB,KAAK,UAAU,CAAC,uBAAuB;YACzE,UAAU,CAAC,eAAe,KAAK,UAAU,CAAC,eAAe;YACzD,CAAC,IAAI,CAAC,mBAAmB,EAC3B;YACE,IAAI,CAAC,mBAAmB,EAAE,CAAC;SAC9B;aAAM;YACH,IAAI,CAAC,mBAAmB,CAAC,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC;YACtD,IAAI,CAAC,mBAAmB,CAAC,kBAAkB,GAAG,UAAU,CAAC,kBAAkB,CAAC;YAC5E,IAAI,CAAC,mBAAmB,CAAC,mBAAmB,GAAG,UAAU,CAAC,mBAAmB,CAAC;SACjF;IACL,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAEO,2BAA2B,CAAC,QAA4B;QAC5D,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO,KAAK,CAAC;SAChB;QACD,IAAI,QAAQ,YAAY,WAAW,IAAI,QAAQ,CAAC,UAAU,CAAC,mBAAmB,EAAE;YAC5E,OAAO,IAAI,CAAC;SACf;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,QAAQ,CAAC,IAAkB;QAC/B,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,2BAA2B,CAAC,GAAG,CAAC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAEtH,0HAA0H;QAC1H,kGAAkG;QAClG,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE;YACpB,IAAI,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE;gBAChD,IAAI,CAAC,QAAwB,CAAC,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC;gBAC5E,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAC3C;iBAAM;gBACH,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACtC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,WAAW,CAAC,IAAkB;QAClC,IAAI,CAAC,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAChF,OAAO,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,GAAG,GAAG,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACrD,IAAI,GAAG,KAAK,CAAC,CAAC,EAAE;YACZ,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;SAC/C;QACD,GAAG,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,GAAG,KAAK,CAAC,CAAC,EAAE;YACZ,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;SAC1C;IACL,CAAC;IAEO,WAAW;QACf,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QACrD,8EAA8E;QAC9E,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QACnE,0FAA0F;QAC1F,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IACzE,CAAC;IAED,+GAA+G;IACvG,sBAAsB,CAAC,IAAkB;QAC7C,MAAM,cAAc,GAAG,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAClE,MAAM,SAAS,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAExD,qHAAqH;QACrH,MAAM,eAAe,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACxE,IAAI,eAAe,EAAE;YACjB,IAAI,IAAI,CAAC,QAAQ,YAAY,WAAW,EAAE;gBACtC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC;aACzE;YACD,IAAI,SAAS,KAAK,CAAC,CAAC,EAAE;gBAClB,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;gBAC7C,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAC3C;iBAAM,IAAI,cAAc,KAAK,CAAC,CAAC,EAAE;gBAC9B,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAC3C;YACD,gHAAgH;SACnH;aAAM;YACH,IAAI,cAAc,KAAK,CAAC,CAAC,EAAE;gBACvB,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;gBACvD,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACtC;iBAAM,IAAI,SAAS,KAAK,CAAC,CAAC,EAAE;gBACzB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACtC;SACJ;IACL,CAAC;IAED;;OAEG;IACK,mBAAmB;;QACvB,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,CAAC;SACtC;QACD,IAAI,CAAC,mBAAmB,GAAG,IAAI,mBAAmB,CAC9C,oBAAoB,EACpB,IAAI,CAAC,QAAQ,CAAC,UAAU,EACxB,IAAI,CAAC,MAAM,EACX,IAAI,CAAC,QAAQ,CAAC,eAAe,EAC7B,SAAS,EACT,IAAI,CAAC,QAAQ,CAAC,uBAAuB,CACxC,CAAC;QACF,IAAI,CAAC,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC;QACrD,IAAI,CAAC,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC;QAC9D,IAAI,CAAC,mBAAmB,CAAC,UAAU,GAAG,MAAA,MAAA,IAAI,CAAC,QAAQ,CAAC,UAAU,0CAAE,KAAK,EAAE,mCAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC;QAC1G,IAAI,CAAC,mBAAmB,CAAC,UAAU,GAAG,KAAK,CAAC;QAC5C,IAAI,CAAC,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC;QAC/E,IAAI,CAAC,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,QAAQ,CAAC,mBAAmB,CAAC;QACjF,IAAI,CAAC,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;QAEzD,IAAI,sCAA+C,CAAC;QAEpD,IAAI,qBAA6B,CAAC;QAClC,IAAI,CAAC,mBAAmB,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC,kBAAkB,EAAE,EAAE;YACvE,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC;YACzD,IAAI,CAAC,MAAM,CAAC,oBAAoB,GAAG,GAAG,CAAC;YACvC,sCAAsC,GAAG,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;YACrG,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE;gBAC3B,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,kBAAkB,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC;aAC5E;iBAAM;gBACH,kBAAkB,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;aACpE;YACD,+GAA+G;YAC/G,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,mBAAmB,GAAG,IAAI,CAAC;QACxE,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,mBAAmB,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtD,IAAI,CAAC,MAAM,CAAC,oBAAoB,GAAG,qBAAqB,CAAC;YACzD,IAAI,CAAC,MAAM,CAAC,4BAA4B,CAAC,mBAAmB,GAAG,sCAAsC,CAAC;QAC1G,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC,IAAkB,EAAE,EAAE;YACxD,IAAI,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE;gBAChD,IAAI,CAAC,QAAwB,CAAC,iBAAiB,GAAG,IAAI,CAAC,mBAAmB,CAAC;aAC/E;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,MAAM,CAAC,mBAAmB,GAAG,SAAS,CAAC;QAC5C,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,mBAAmB,CAAC,OAAO,EAAE,CAAC;YACnC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;SACnC;QACD,IAAI,CAAC,uBAAuB,GAAG,EAAE,CAAC;QAClC,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;IACjC,CAAC;CACJ;AAED,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAE1C;;GAEG;AACH,gEAAgE;AAChE,MAAM,OAAO,0BAA0B;IAkBnC;;OAEG;IACH,YAAY,MAAkB;QApB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAO5B;;WAEG;QACI,UAAK,GAAG,GAAG,CAAC;QAQf,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAClD,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,MAAM,CAAC,MAAM,CAAC,sBAAsB,GAAG,IAAI,CAAC;SAC/C;IACL,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,2BAA2B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAC9F,OAAO,UAAU,CAAC,kBAAkB,CAA4B,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YAC1H,MAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;YAC3C,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,+BAA+B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC,CAAC;YAChG,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC,CAAC;YAC5F,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,+BAA+B,CAAC,gBAAgB,EAAE,QAAQ,EAAE,eAAe,EAAE,SAAS,CAAC,CAAC,CAAC;YAC5G,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;QAChD,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,+BAA+B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB,EAAE,SAAoC;QACzI,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;YAC3C,MAAM,IAAI,KAAK,CAAC,GAAG,OAAO,+BAA+B,CAAC,CAAC;SAC9D;QACD,MAAM,WAAW,GAAG,eAA8B,CAAC;QAEnD,mEAAmE;QACnE,WAAW,CAAC,UAAU,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAElD,qFAAqF;QACrF,WAAW,CAAC,UAAU,CAAC,uBAAuB,GAAG,GAAG,CAAC;QAErD,wCAAwC;QACxC,WAAW,CAAC,UAAU,CAAC,yBAAyB,GAAG,IAAI,CAAC;QAExD,IAAI,SAAS,CAAC,kBAAkB,KAAK,SAAS,EAAE;YAC5C,WAAW,CAAC,UAAU,CAAC,mBAAmB,GAAG,SAAS,CAAC,kBAAkB,CAAC;YAC1E,MAAM,KAAK,GAAG,WAAW,CAAC,QAAQ,EAA0C,CAAC;YAC7E,IAAI,WAAW,CAAC,UAAU,CAAC,mBAAmB,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE;gBAC1E,IAAI,kBAAkB,CAAC,EAAE,EAAE,WAAW,CAAC,QAAQ,EAAE,CAAC,CAAC;aACtD;SACJ;aAAM;YACH,WAAW,CAAC,UAAU,CAAC,mBAAmB,GAAG,GAAG,CAAC;YACjD,WAAW,CAAC,UAAU,CAAC,mBAAmB,GAAG,KAAK,CAAC;YACnD,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;SAC5B;QAED,WAAW,CAAC,UAAU,CAAC,gBAAgB,GAAG,GAAG,CAAC;QAC9C,WAAW,CAAC,UAAU,CAAC,gBAAgB,GAAG,GAAG,CAAC;QAC9C,IAAI,SAAS,CAAC,mBAAmB,EAAE;YAC9B,SAAS,CAAC,mBAAoC,CAAC,YAAY,GAAG,IAAI,CAAC;YACpE,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,GAAG,OAAO,sBAAsB,EAAE,SAAS,CAAC,mBAAmB,EAAE,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC,OAAoB,EAAE,EAAE;gBAC/I,WAAW,CAAC,UAAU,CAAC,0BAA0B,GAAG,OAAO,CAAC;gBAC5D,WAAW,CAAC,UAAU,CAAC,oBAAoB,GAAG,IAAI,CAAC;YACvD,CAAC,CAAC,CAAC;SACN;aAAM;YACH,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;SAC5B;IACL,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,0BAA0B,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { IKHRMaterialsTransmission } from \"babylonjs-gltf2interface\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { Color4 } from \"core/Maths/math.color\";\r\n\r\ninterface ITransmissionHelperHolder {\r\n /**\r\n * @internal\r\n */\r\n _transmissionHelper: TransmissionHelper | undefined;\r\n}\r\n\r\ninterface ITransmissionHelperOptions {\r\n /**\r\n * The size of the render buffers (default: 1024)\r\n */\r\n renderSize: number;\r\n\r\n /**\r\n * The number of samples to use when generating the render target texture for opaque meshes (default: 4)\r\n */\r\n samples: number;\r\n\r\n /**\r\n * Scale to apply when selecting the LOD level to sample the refraction texture (default: 1)\r\n */\r\n lodGenerationScale: number;\r\n\r\n /**\r\n * Offset to apply when selecting the LOD level to sample the refraction texture (default: -4)\r\n */\r\n lodGenerationOffset: number;\r\n\r\n /**\r\n * Type of the refraction render target texture (default: TEXTURETYPE_HALF_FLOAT)\r\n */\r\n renderTargetTextureType: number;\r\n\r\n /**\r\n * Defines if the mipmaps for the refraction render target texture must be generated (default: true)\r\n */\r\n generateMipmaps: boolean;\r\n\r\n /**\r\n * Clear color of the opaque texture. If not provided, use the scene clear color (which will be converted to linear space).\r\n * If provided, should be in linear space\r\n */\r\n clearColor?: Color4;\r\n}\r\n\r\n/**\r\n * A class to handle setting up the rendering of opaque objects to be shown through transmissive objects.\r\n */\r\nclass TransmissionHelper {\r\n /**\r\n * Creates the default options for the helper.\r\n */\r\n private static _GetDefaultOptions(): ITransmissionHelperOptions {\r\n return {\r\n renderSize: 1024,\r\n samples: 4,\r\n lodGenerationScale: 1,\r\n lodGenerationOffset: -4,\r\n renderTargetTextureType: Constants.TEXTURETYPE_HALF_FLOAT,\r\n generateMipmaps: true,\r\n };\r\n }\r\n\r\n /**\r\n * Stores the creation options.\r\n */\r\n private readonly _scene: Scene & ITransmissionHelperHolder;\r\n\r\n private _options: ITransmissionHelperOptions;\r\n\r\n private _opaqueRenderTarget: Nullable<RenderTargetTexture> = null;\r\n private _opaqueMeshesCache: AbstractMesh[] = [];\r\n private _transparentMeshesCache: AbstractMesh[] = [];\r\n private _materialObservers: { [id: string]: Nullable<Observer<AbstractMesh>> } = {};\r\n\r\n /**\r\n * This observable will be notified with any error during the creation of the environment,\r\n * mainly texture creation errors.\r\n */\r\n public onErrorObservable: Observable<{ message?: string; exception?: any }>;\r\n\r\n /**\r\n * constructor\r\n * @param options Defines the options we want to customize the helper\r\n * @param scene The scene to add the material to\r\n */\r\n constructor(options: Partial<ITransmissionHelperOptions>, scene: Scene) {\r\n this._options = {\r\n ...TransmissionHelper._GetDefaultOptions(),\r\n ...options,\r\n };\r\n this._scene = scene as any;\r\n this._scene._transmissionHelper = this;\r\n\r\n this.onErrorObservable = new Observable();\r\n this._scene.onDisposeObservable.addOnce(() => {\r\n this.dispose();\r\n });\r\n\r\n this._parseScene();\r\n this._setupRenderTargets();\r\n }\r\n\r\n /**\r\n * Updates the background according to the new options\r\n * @param options\r\n */\r\n public updateOptions(options: Partial<ITransmissionHelperOptions>) {\r\n // First check if any options are actually being changed. If not, exit.\r\n const newValues = Object.keys(options).filter((key: string) => (this._options as any)[key] !== (options as any)[key]);\r\n if (!newValues.length) {\r\n return;\r\n }\r\n\r\n const newOptions = {\r\n ...this._options,\r\n ...options,\r\n };\r\n\r\n const oldOptions = this._options;\r\n this._options = newOptions;\r\n\r\n // If size changes, recreate everything\r\n if (\r\n newOptions.renderSize !== oldOptions.renderSize ||\r\n newOptions.renderTargetTextureType !== oldOptions.renderTargetTextureType ||\r\n newOptions.generateMipmaps !== oldOptions.generateMipmaps ||\r\n !this._opaqueRenderTarget\r\n ) {\r\n this._setupRenderTargets();\r\n } else {\r\n this._opaqueRenderTarget.samples = newOptions.samples;\r\n this._opaqueRenderTarget.lodGenerationScale = newOptions.lodGenerationScale;\r\n this._opaqueRenderTarget.lodGenerationOffset = newOptions.lodGenerationOffset;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the opaque render target texture or null if not available.\r\n */\r\n public getOpaqueTarget(): Nullable<Texture> {\r\n return this._opaqueRenderTarget;\r\n }\r\n\r\n private _shouldRenderAsTransmission(material: Nullable<Material>): boolean {\r\n if (!material) {\r\n return false;\r\n }\r\n if (material instanceof PBRMaterial && material.subSurface.isRefractionEnabled) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n private _addMesh(mesh: AbstractMesh): void {\r\n this._materialObservers[mesh.uniqueId] = mesh.onMaterialChangedObservable.add(this._onMeshMaterialChanged.bind(this));\r\n\r\n // we need to defer the processing because _addMesh may be called as part as an instance mesh creation, in which case some\r\n // internal properties are not setup yet, like _sourceMesh (needed when doing mesh.material below)\r\n Tools.SetImmediate(() => {\r\n if (this._shouldRenderAsTransmission(mesh.material)) {\r\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\r\n this._transparentMeshesCache.push(mesh);\r\n } else {\r\n this._opaqueMeshesCache.push(mesh);\r\n }\r\n });\r\n }\r\n\r\n private _removeMesh(mesh: AbstractMesh): void {\r\n mesh.onMaterialChangedObservable.remove(this._materialObservers[mesh.uniqueId]);\r\n delete this._materialObservers[mesh.uniqueId];\r\n let idx = this._transparentMeshesCache.indexOf(mesh);\r\n if (idx !== -1) {\r\n this._transparentMeshesCache.splice(idx, 1);\r\n }\r\n idx = this._opaqueMeshesCache.indexOf(mesh);\r\n if (idx !== -1) {\r\n this._opaqueMeshesCache.splice(idx, 1);\r\n }\r\n }\r\n\r\n private _parseScene(): void {\r\n this._scene.meshes.forEach(this._addMesh.bind(this));\r\n // Listen for when a mesh is added to the scene and add it to our cache lists.\r\n this._scene.onNewMeshAddedObservable.add(this._addMesh.bind(this));\r\n // Listen for when a mesh is removed from to the scene and remove it from our cache lists.\r\n this._scene.onMeshRemovedObservable.add(this._removeMesh.bind(this));\r\n }\r\n\r\n // When one of the meshes in the scene has its material changed, make sure that it's in the correct cache list.\r\n private _onMeshMaterialChanged(mesh: AbstractMesh) {\r\n const transparentIdx = this._transparentMeshesCache.indexOf(mesh);\r\n const opaqueIdx = this._opaqueMeshesCache.indexOf(mesh);\r\n\r\n // If the material is transparent, make sure that it's added to the transparent list and removed from the opaque list\r\n const useTransmission = this._shouldRenderAsTransmission(mesh.material);\r\n if (useTransmission) {\r\n if (mesh.material instanceof PBRMaterial) {\r\n mesh.material.subSurface.refractionTexture = this._opaqueRenderTarget;\r\n }\r\n if (opaqueIdx !== -1) {\r\n this._opaqueMeshesCache.splice(opaqueIdx, 1);\r\n this._transparentMeshesCache.push(mesh);\r\n } else if (transparentIdx === -1) {\r\n this._transparentMeshesCache.push(mesh);\r\n }\r\n // If the material is opaque, make sure that it's added to the opaque list and removed from the transparent list\r\n } else {\r\n if (transparentIdx !== -1) {\r\n this._transparentMeshesCache.splice(transparentIdx, 1);\r\n this._opaqueMeshesCache.push(mesh);\r\n } else if (opaqueIdx === -1) {\r\n this._opaqueMeshesCache.push(mesh);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Setup the render targets according to the specified options.\r\n */\r\n private _setupRenderTargets(): void {\r\n if (this._opaqueRenderTarget) {\r\n this._opaqueRenderTarget.dispose();\r\n }\r\n this._opaqueRenderTarget = new RenderTargetTexture(\r\n \"opaqueSceneTexture\",\r\n this._options.renderSize,\r\n this._scene,\r\n this._options.generateMipmaps,\r\n undefined,\r\n this._options.renderTargetTextureType\r\n );\r\n this._opaqueRenderTarget.ignoreCameraViewport = true;\r\n this._opaqueRenderTarget.renderList = this._opaqueMeshesCache;\r\n this._opaqueRenderTarget.clearColor = this._options.clearColor?.clone() ?? this._scene.clearColor.clone();\r\n this._opaqueRenderTarget.gammaSpace = false;\r\n this._opaqueRenderTarget.lodGenerationScale = this._options.lodGenerationScale;\r\n this._opaqueRenderTarget.lodGenerationOffset = this._options.lodGenerationOffset;\r\n this._opaqueRenderTarget.samples = this._options.samples;\r\n\r\n let sceneImageProcessingapplyByPostProcess: boolean;\r\n\r\n let saveSceneEnvIntensity: number;\r\n this._opaqueRenderTarget.onBeforeBindObservable.add((opaqueRenderTarget) => {\r\n saveSceneEnvIntensity = this._scene.environmentIntensity;\r\n this._scene.environmentIntensity = 1.0;\r\n sceneImageProcessingapplyByPostProcess = this._scene.imageProcessingConfiguration.applyByPostProcess;\r\n if (!this._options.clearColor) {\r\n this._scene.clearColor.toLinearSpaceToRef(opaqueRenderTarget.clearColor);\r\n } else {\r\n opaqueRenderTarget.clearColor.copyFrom(this._options.clearColor);\r\n }\r\n // we do not use the applyByPostProcess setter to avoid flagging all the materials as \"image processing dirty\"!\r\n this._scene.imageProcessingConfiguration._applyByPostProcess = true;\r\n });\r\n this._opaqueRenderTarget.onAfterUnbindObservable.add(() => {\r\n this._scene.environmentIntensity = saveSceneEnvIntensity;\r\n this._scene.imageProcessingConfiguration._applyByPostProcess = sceneImageProcessingapplyByPostProcess;\r\n });\r\n\r\n this._transparentMeshesCache.forEach((mesh: AbstractMesh) => {\r\n if (this._shouldRenderAsTransmission(mesh.material)) {\r\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Dispose all the elements created by the Helper.\r\n */\r\n public dispose(): void {\r\n this._scene._transmissionHelper = undefined;\r\n if (this._opaqueRenderTarget) {\r\n this._opaqueRenderTarget.dispose();\r\n this._opaqueRenderTarget = null;\r\n }\r\n this._transparentMeshesCache = [];\r\n this._opaqueMeshesCache = [];\r\n }\r\n}\r\n\r\nconst NAME = \"KHR_materials_transmission\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_transmission/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_transmission implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 175;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n if (this.enabled) {\r\n loader.parent.transparencyAsCoverage = true;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsTransmission>(context, material, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loadTransparentPropertiesAsync(extensionContext, material, babylonMaterial, extension));\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadTransparentPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IKHRMaterialsTransmission): Promise<void> {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${context}: Material type not supported`);\r\n }\r\n const pbrMaterial = babylonMaterial as PBRMaterial;\r\n\r\n // Enables \"refraction\" texture which represents transmitted light.\r\n pbrMaterial.subSurface.isRefractionEnabled = true;\r\n\r\n // Since this extension models thin-surface transmission only, we must make IOR = 1.0\r\n pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;\r\n\r\n // Albedo colour will tint transmission.\r\n pbrMaterial.subSurface.useAlbedoToTintRefraction = true;\r\n\r\n if (extension.transmissionFactor !== undefined) {\r\n pbrMaterial.subSurface.refractionIntensity = extension.transmissionFactor;\r\n const scene = pbrMaterial.getScene() as unknown as ITransmissionHelperHolder;\r\n if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper) {\r\n new TransmissionHelper({}, pbrMaterial.getScene());\r\n }\r\n } else {\r\n pbrMaterial.subSurface.refractionIntensity = 0.0;\r\n pbrMaterial.subSurface.isRefractionEnabled = false;\r\n return Promise.resolve();\r\n }\r\n\r\n pbrMaterial.subSurface.minimumThickness = 0.0;\r\n pbrMaterial.subSurface.maximumThickness = 0.0;\r\n if (extension.transmissionTexture) {\r\n (extension.transmissionTexture as ITextureInfo).nonColorData = true;\r\n return this._loader.loadTextureInfoAsync(`${context}/transmissionTexture`, extension.transmissionTexture, undefined).then((texture: BaseTexture) => {\r\n pbrMaterial.subSurface.refractionIntensityTexture = texture;\r\n pbrMaterial.subSurface.useGltfStyleTextures = true;\r\n });\r\n } else {\r\n return Promise.resolve();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_transmission(loader));\r\n"]}
|