@babylonjs/loaders 5.45.2 → 5.46.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -169,18 +169,18 @@ export class MSFT_audio_emitter {
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  }
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  _getEventAction(context, sound, action, time, startOffset) {
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  switch (action) {
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- case "play" /* play */: {
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+ case "play" /* IMSFTAudioEmitter_AnimationEventAction.play */: {
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  return (currentFrame) => {
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  const frameOffset = (startOffset || 0) + (currentFrame - time);
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  sound.play(frameOffset);
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  };
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  }
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- case "stop" /* stop */: {
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+ case "stop" /* IMSFTAudioEmitter_AnimationEventAction.stop */: {
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  return () => {
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  sound.stop();
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  };
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  }
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- case "pause" /* pause */: {
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+ case "pause" /* IMSFTAudioEmitter_AnimationEventAction.pause */: {
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  return () => {
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  sound.pause();
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  };
@@ -1 +1 @@
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- 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type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { AnimationEvent } from \"core/Animations/animationEvent\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Sound } from \"core/Audio/sound\";\r\nimport { WeightedSound } from \"core/Audio/weightedsound\";\r\n\r\nimport type { IArrayItem, IScene, INode, IAnimation } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IMSFTAudioEmitter_Clip, IMSFTAudioEmitter_Emitter, IMSFTAudioEmitter_EmittersReference, IMSFTAudioEmitter_AnimationEvent } from \"babylonjs-gltf2interface\";\r\nimport { IMSFTAudioEmitter_AnimationEventAction } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_audio_emitter\";\r\n\r\ninterface ILoaderClip extends IMSFTAudioEmitter_Clip, IArrayItem {\r\n _objectURL?: Promise<string>;\r\n}\r\n\r\ninterface ILoaderEmitter extends IMSFTAudioEmitter_Emitter, IArrayItem {\r\n _babylonData?: {\r\n sound?: WeightedSound;\r\n loaded: Promise<void>;\r\n };\r\n _babylonSounds: Sound[];\r\n}\r\n\r\ninterface IMSFTAudioEmitter {\r\n clips: ILoaderClip[];\r\n emitters: ILoaderEmitter[];\r\n}\r\n\r\ninterface ILoaderAnimationEvent extends IMSFTAudioEmitter_AnimationEvent, IArrayItem {}\r\n\r\ninterface ILoaderAnimationEvents {\r\n events: ILoaderAnimationEvent[];\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/najadojo/glTF/blob/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter/README.md)\r\n * !!! Experimental Extension Subject to Changes !!!\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_audio_emitter implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _clips: Array<ILoaderClip>;\r\n private _emitters: Array<ILoaderEmitter>;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n (this._clips as any) = null;\r\n (this._emitters as any) = null;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IMSFTAudioEmitter;\r\n\r\n this._clips = extension.clips;\r\n this._emitters = extension.emitters;\r\n\r\n ArrayItem.Assign(this._clips);\r\n ArrayItem.Assign(this._emitters);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n if (\r\n emitter.refDistance != undefined ||\r\n emitter.maxDistance != undefined ||\r\n emitter.rolloffFactor != undefined ||\r\n emitter.distanceModel != undefined ||\r\n emitter.innerAngle != undefined ||\r\n emitter.outerAngle != undefined\r\n ) {\r\n throw new Error(`${extensionContext}: Direction or Distance properties are not allowed on emitters attached to a scene`);\r\n }\r\n\r\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter));\r\n }\r\n\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n return this._loader\r\n .loadNodeAsync(extensionContext, node, (babylonMesh) => {\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n promises.push(\r\n this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter).then(() => {\r\n for (const sound of emitter._babylonSounds) {\r\n sound.attachToMesh(babylonMesh);\r\n if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\r\n sound.setLocalDirectionToMesh(Vector3.Forward());\r\n sound.setDirectionalCone(\r\n 2 * Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle),\r\n 2 * Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle),\r\n 0\r\n );\r\n }\r\n }\r\n })\r\n );\r\n }\r\n\r\n assign(babylonMesh);\r\n })\r\n .then((babylonMesh) => {\r\n return Promise.all(promises).then(() => {\r\n return babylonMesh;\r\n });\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\r\n return GLTFLoader.LoadExtensionAsync<ILoaderAnimationEvents, AnimationGroup>(context, animation, this.name, (extensionContext, extension) => {\r\n return this._loader.loadAnimationAsync(context, animation).then((babylonAnimationGroup) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n ArrayItem.Assign(extension.events);\r\n for (const event of extension.events) {\r\n promises.push(this._loadAnimationEventAsync(`${extensionContext}/events/${event.index}`, context, animation, event, babylonAnimationGroup));\r\n }\r\n\r\n return Promise.all(promises).then(() => {\r\n return babylonAnimationGroup;\r\n });\r\n });\r\n });\r\n }\r\n\r\n private _loadClipAsync(context: string, clip: ILoaderClip): Promise<string> {\r\n if (clip._objectURL) {\r\n return clip._objectURL;\r\n }\r\n\r\n let promise: Promise<ArrayBufferView>;\r\n if (clip.uri) {\r\n promise = this._loader.loadUriAsync(context, clip, clip.uri);\r\n } else {\r\n const bufferView = ArrayItem.Get(`${context}/bufferView`, this._loader.gltf.bufferViews, clip.bufferView);\r\n promise = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView);\r\n }\r\n\r\n clip._objectURL = promise.then((data) => {\r\n return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));\r\n });\r\n\r\n return clip._objectURL;\r\n }\r\n\r\n private _loadEmitterAsync(context: string, emitter: ILoaderEmitter): Promise<void> {\r\n emitter._babylonSounds = emitter._babylonSounds || [];\r\n if (!emitter._babylonData) {\r\n const clipPromises = new Array<Promise<any>>();\r\n const name = emitter.name || `emitter${emitter.index}`;\r\n const options = {\r\n loop: false,\r\n autoplay: false,\r\n volume: emitter.volume == undefined ? 1 : emitter.volume,\r\n };\r\n\r\n for (let i = 0; i < emitter.clips.length; i++) {\r\n const clipContext = `/extensions/${this.name}/clips`;\r\n const clip = ArrayItem.Get(clipContext, this._clips, emitter.clips[i].clip);\r\n clipPromises.push(\r\n this._loadClipAsync(`${clipContext}/${emitter.clips[i].clip}`, clip).then((objectURL: string) => {\r\n const sound = (emitter._babylonSounds[i] = new Sound(name, objectURL, this._loader.babylonScene, null, options));\r\n sound.refDistance = emitter.refDistance || 1;\r\n sound.maxDistance = emitter.maxDistance || 256;\r\n sound.rolloffFactor = emitter.rolloffFactor || 1;\r\n sound.distanceModel = emitter.distanceModel || \"exponential\";\r\n })\r\n );\r\n }\r\n\r\n const promise = Promise.all(clipPromises).then(() => {\r\n const weights = emitter.clips.map((clip) => {\r\n return clip.weight || 1;\r\n });\r\n const weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);\r\n if (emitter.innerAngle) {\r\n weightedSound.directionalConeInnerAngle = 2 * Tools.ToDegrees(emitter.innerAngle);\r\n }\r\n if (emitter.outerAngle) {\r\n weightedSound.directionalConeOuterAngle = 2 * Tools.ToDegrees(emitter.outerAngle);\r\n }\r\n if (emitter.volume) {\r\n weightedSound.volume = emitter.volume;\r\n }\r\n emitter._babylonData!.sound = weightedSound;\r\n });\r\n\r\n emitter._babylonData = {\r\n loaded: promise,\r\n };\r\n }\r\n\r\n return emitter._babylonData.loaded;\r\n }\r\n\r\n private _getEventAction(\r\n context: string,\r\n sound: WeightedSound,\r\n action: IMSFTAudioEmitter_AnimationEventAction,\r\n time: number,\r\n startOffset?: number\r\n ): (currentFrame: number) => void {\r\n switch (action) {\r\n case IMSFTAudioEmitter_AnimationEventAction.play: {\r\n return (currentFrame: number) => {\r\n const frameOffset = (startOffset || 0) + (currentFrame - time);\r\n sound.play(frameOffset);\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.stop: {\r\n return () => {\r\n sound.stop();\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.pause: {\r\n return () => {\r\n sound.pause();\r\n };\r\n }\r\n default: {\r\n throw new Error(`${context}: Unsupported action ${action}`);\r\n }\r\n }\r\n }\r\n\r\n private _loadAnimationEventAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n event: ILoaderAnimationEvent,\r\n babylonAnimationGroup: AnimationGroup\r\n ): Promise<void> {\r\n if (babylonAnimationGroup.targetedAnimations.length == 0) {\r\n return Promise.resolve();\r\n }\r\n const babylonAnimation = babylonAnimationGroup.targetedAnimations[0];\r\n const emitterIndex = event.emitter;\r\n const emitter = ArrayItem.Get(`/extensions/${this.name}/emitters`, this._emitters, emitterIndex);\r\n return this._loadEmitterAsync(context, emitter).then(() => {\r\n const sound = emitter._babylonData!.sound;\r\n if (sound) {\r\n const babylonAnimationEvent = new AnimationEvent(event.time, this._getEventAction(context, sound, event.action, event.time, event.startOffset));\r\n babylonAnimation.animation.addEvent(babylonAnimationEvent);\r\n // Make sure all started audio stops when this animation is terminated.\r\n babylonAnimationGroup.onAnimationGroupEndObservable.add(() => {\r\n sound.stop();\r\n });\r\n babylonAnimationGroup.onAnimationGroupPauseObservable.add(() => {\r\n sound.pause();\r\n });\r\n }\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_audio_emitter(loader));\r\n"]}
1
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type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { AnimationEvent } from \"core/Animations/animationEvent\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Sound } from \"core/Audio/sound\";\r\nimport { WeightedSound } from \"core/Audio/weightedsound\";\r\n\r\nimport type { IArrayItem, IScene, INode, IAnimation } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IMSFTAudioEmitter_Clip, IMSFTAudioEmitter_Emitter, IMSFTAudioEmitter_EmittersReference, IMSFTAudioEmitter_AnimationEvent } from \"babylonjs-gltf2interface\";\r\nimport { IMSFTAudioEmitter_AnimationEventAction } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_audio_emitter\";\r\n\r\ninterface ILoaderClip extends IMSFTAudioEmitter_Clip, IArrayItem {\r\n _objectURL?: Promise<string>;\r\n}\r\n\r\ninterface ILoaderEmitter extends IMSFTAudioEmitter_Emitter, IArrayItem {\r\n _babylonData?: {\r\n sound?: WeightedSound;\r\n loaded: Promise<void>;\r\n };\r\n _babylonSounds: Sound[];\r\n}\r\n\r\ninterface IMSFTAudioEmitter {\r\n clips: ILoaderClip[];\r\n emitters: ILoaderEmitter[];\r\n}\r\n\r\ninterface ILoaderAnimationEvent extends IMSFTAudioEmitter_AnimationEvent, IArrayItem {}\r\n\r\ninterface ILoaderAnimationEvents {\r\n events: ILoaderAnimationEvent[];\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/najadojo/glTF/blob/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter/README.md)\r\n * !!! Experimental Extension Subject to Changes !!!\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_audio_emitter implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _clips: Array<ILoaderClip>;\r\n private _emitters: Array<ILoaderEmitter>;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n (this._clips as any) = null;\r\n (this._emitters as any) = null;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IMSFTAudioEmitter;\r\n\r\n this._clips = extension.clips;\r\n this._emitters = extension.emitters;\r\n\r\n ArrayItem.Assign(this._clips);\r\n ArrayItem.Assign(this._emitters);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n if (\r\n emitter.refDistance != undefined ||\r\n emitter.maxDistance != undefined ||\r\n emitter.rolloffFactor != undefined ||\r\n emitter.distanceModel != undefined ||\r\n emitter.innerAngle != undefined ||\r\n emitter.outerAngle != undefined\r\n ) {\r\n throw new Error(`${extensionContext}: Direction or Distance properties are not allowed on emitters attached to a scene`);\r\n }\r\n\r\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter));\r\n }\r\n\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n return this._loader\r\n .loadNodeAsync(extensionContext, node, (babylonMesh) => {\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n promises.push(\r\n this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter).then(() => {\r\n for (const sound of emitter._babylonSounds) {\r\n sound.attachToMesh(babylonMesh);\r\n if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\r\n sound.setLocalDirectionToMesh(Vector3.Forward());\r\n sound.setDirectionalCone(\r\n 2 * Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle),\r\n 2 * Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle),\r\n 0\r\n );\r\n }\r\n }\r\n })\r\n );\r\n }\r\n\r\n assign(babylonMesh);\r\n })\r\n .then((babylonMesh) => {\r\n return Promise.all(promises).then(() => {\r\n return babylonMesh;\r\n });\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\r\n return GLTFLoader.LoadExtensionAsync<ILoaderAnimationEvents, AnimationGroup>(context, animation, this.name, (extensionContext, extension) => {\r\n return this._loader.loadAnimationAsync(context, animation).then((babylonAnimationGroup) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n ArrayItem.Assign(extension.events);\r\n for (const event of extension.events) {\r\n promises.push(this._loadAnimationEventAsync(`${extensionContext}/events/${event.index}`, context, animation, event, babylonAnimationGroup));\r\n }\r\n\r\n return Promise.all(promises).then(() => {\r\n return babylonAnimationGroup;\r\n });\r\n });\r\n });\r\n }\r\n\r\n private _loadClipAsync(context: string, clip: ILoaderClip): Promise<string> {\r\n if (clip._objectURL) {\r\n return clip._objectURL;\r\n }\r\n\r\n let promise: Promise<ArrayBufferView>;\r\n if (clip.uri) {\r\n promise = this._loader.loadUriAsync(context, clip, clip.uri);\r\n } else {\r\n const bufferView = ArrayItem.Get(`${context}/bufferView`, this._loader.gltf.bufferViews, clip.bufferView);\r\n promise = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView);\r\n }\r\n\r\n clip._objectURL = promise.then((data) => {\r\n return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));\r\n });\r\n\r\n return clip._objectURL;\r\n }\r\n\r\n private _loadEmitterAsync(context: string, emitter: ILoaderEmitter): Promise<void> {\r\n emitter._babylonSounds = emitter._babylonSounds || [];\r\n if (!emitter._babylonData) {\r\n const clipPromises = new Array<Promise<any>>();\r\n const name = emitter.name || `emitter${emitter.index}`;\r\n const options = {\r\n loop: false,\r\n autoplay: false,\r\n volume: emitter.volume == undefined ? 1 : emitter.volume,\r\n };\r\n\r\n for (let i = 0; i < emitter.clips.length; i++) {\r\n const clipContext = `/extensions/${this.name}/clips`;\r\n const clip = ArrayItem.Get(clipContext, this._clips, emitter.clips[i].clip);\r\n clipPromises.push(\r\n this._loadClipAsync(`${clipContext}/${emitter.clips[i].clip}`, clip).then((objectURL: string) => {\r\n const sound = (emitter._babylonSounds[i] = new Sound(name, objectURL, this._loader.babylonScene, null, options));\r\n sound.refDistance = emitter.refDistance || 1;\r\n sound.maxDistance = emitter.maxDistance || 256;\r\n sound.rolloffFactor = emitter.rolloffFactor || 1;\r\n sound.distanceModel = emitter.distanceModel || \"exponential\";\r\n })\r\n );\r\n }\r\n\r\n const promise = Promise.all(clipPromises).then(() => {\r\n const weights = emitter.clips.map((clip) => {\r\n return clip.weight || 1;\r\n });\r\n const weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);\r\n if (emitter.innerAngle) {\r\n weightedSound.directionalConeInnerAngle = 2 * Tools.ToDegrees(emitter.innerAngle);\r\n }\r\n if (emitter.outerAngle) {\r\n weightedSound.directionalConeOuterAngle = 2 * Tools.ToDegrees(emitter.outerAngle);\r\n }\r\n if (emitter.volume) {\r\n weightedSound.volume = emitter.volume;\r\n }\r\n emitter._babylonData!.sound = weightedSound;\r\n });\r\n\r\n emitter._babylonData = {\r\n loaded: promise,\r\n };\r\n }\r\n\r\n return emitter._babylonData.loaded;\r\n }\r\n\r\n private _getEventAction(\r\n context: string,\r\n sound: WeightedSound,\r\n action: IMSFTAudioEmitter_AnimationEventAction,\r\n time: number,\r\n startOffset?: number\r\n ): (currentFrame: number) => void {\r\n switch (action) {\r\n case IMSFTAudioEmitter_AnimationEventAction.play: {\r\n return (currentFrame: number) => {\r\n const frameOffset = (startOffset || 0) + (currentFrame - time);\r\n sound.play(frameOffset);\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.stop: {\r\n return () => {\r\n sound.stop();\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.pause: {\r\n return () => {\r\n sound.pause();\r\n };\r\n }\r\n default: {\r\n throw new Error(`${context}: Unsupported action ${action}`);\r\n }\r\n }\r\n }\r\n\r\n private _loadAnimationEventAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n event: ILoaderAnimationEvent,\r\n babylonAnimationGroup: AnimationGroup\r\n ): Promise<void> {\r\n if (babylonAnimationGroup.targetedAnimations.length == 0) {\r\n return Promise.resolve();\r\n }\r\n const babylonAnimation = babylonAnimationGroup.targetedAnimations[0];\r\n const emitterIndex = event.emitter;\r\n const emitter = ArrayItem.Get(`/extensions/${this.name}/emitters`, this._emitters, emitterIndex);\r\n return this._loadEmitterAsync(context, emitter).then(() => {\r\n const sound = emitter._babylonData!.sound;\r\n if (sound) {\r\n const babylonAnimationEvent = new AnimationEvent(event.time, this._getEventAction(context, sound, event.action, event.time, event.startOffset));\r\n babylonAnimation.animation.addEvent(babylonAnimationEvent);\r\n // Make sure all started audio stops when this animation is terminated.\r\n babylonAnimationGroup.onAnimationGroupEndObservable.add(() => {\r\n sound.stop();\r\n });\r\n babylonAnimationGroup.onAnimationGroupPauseObservable.add(() => {\r\n sound.pause();\r\n });\r\n }\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_audio_emitter(loader));\r\n"]}
@@ -75,29 +75,6 @@ export class ArrayItem {
75
75
  * The glTF 2.0 loader
76
76
  */
77
77
  export class GLTFLoader {
78
- /**
79
- * @internal
80
- */
81
- constructor(parent) {
82
- /** @internal */
83
- this._completePromises = new Array();
84
- /** @internal */
85
- this._assetContainer = null;
86
- /** Storage */
87
- this._babylonLights = [];
88
- /** @internal */
89
- this._disableInstancedMesh = 0;
90
- this._extensions = new Array();
91
- this._disposed = false;
92
- this._rootUrl = null;
93
- this._fileName = null;
94
- this._uniqueRootUrl = null;
95
- this._bin = null;
96
- this._rootBabylonMesh = null;
97
- this._defaultBabylonMaterialData = {};
98
- this._postSceneLoadActions = new Array();
99
- this._parent = parent;
100
- }
101
78
  /**
102
79
  * Registers a loader extension.
103
80
  * @param name The name of the loader extension.
@@ -159,6 +136,29 @@ export class GLTFLoader {
159
136
  get rootBabylonMesh() {
160
137
  return this._rootBabylonMesh;
161
138
  }
139
+ /**
140
+ * @internal
141
+ */
142
+ constructor(parent) {
143
+ /** @internal */
144
+ this._completePromises = new Array();
145
+ /** @internal */
146
+ this._assetContainer = null;
147
+ /** Storage */
148
+ this._babylonLights = [];
149
+ /** @internal */
150
+ this._disableInstancedMesh = 0;
151
+ this._extensions = new Array();
152
+ this._disposed = false;
153
+ this._rootUrl = null;
154
+ this._fileName = null;
155
+ this._uniqueRootUrl = null;
156
+ this._bin = null;
157
+ this._rootBabylonMesh = null;
158
+ this._defaultBabylonMaterialData = {};
159
+ this._postSceneLoadActions = new Array();
160
+ this._parent = parent;
161
+ }
162
162
  /** @internal */
163
163
  dispose() {
164
164
  if (this._disposed) {
@@ -790,19 +790,19 @@ export class GLTFLoader {
790
790
  if (babylonVertexBuffer.getKind() === VertexBuffer.PositionKind && !this.parent.alwaysComputeBoundingBox && !babylonMesh.skeleton) {
791
791
  const mmin = accessor.min, mmax = accessor.max;
792
792
  if (mmin !== undefined && mmax !== undefined) {
793
- if (accessor.normalized && accessor.componentType !== 5126 /* FLOAT */) {
793
+ if (accessor.normalized && accessor.componentType !== 5126 /* AccessorComponentType.FLOAT */) {
794
794
  let divider = 1;
795
795
  switch (accessor.componentType) {
796
- case 5120 /* BYTE */:
796
+ case 5120 /* AccessorComponentType.BYTE */:
797
797
  divider = 127.0;
798
798
  break;
799
- case 5121 /* UNSIGNED_BYTE */:
799
+ case 5121 /* AccessorComponentType.UNSIGNED_BYTE */:
800
800
  divider = 255.0;
801
801
  break;
802
- case 5122 /* SHORT */:
802
+ case 5122 /* AccessorComponentType.SHORT */:
803
803
  divider = 32767.0;
804
804
  break;
805
- case 5123 /* UNSIGNED_SHORT */:
805
+ case 5123 /* AccessorComponentType.UNSIGNED_SHORT */:
806
806
  divider = 65535.0;
807
807
  break;
808
808
  }
@@ -841,7 +841,7 @@ export class GLTFLoader {
841
841
  loadAttribute("JOINTS_1", VertexBuffer.MatricesIndicesExtraKind);
842
842
  loadAttribute("WEIGHTS_1", VertexBuffer.MatricesWeightsExtraKind);
843
843
  loadAttribute("COLOR_0", VertexBuffer.ColorKind, (accessor) => {
844
- if (accessor.type === "VEC4" /* VEC4 */) {
844
+ if (accessor.type === "VEC4" /* AccessorType.VEC4 */) {
845
845
  babylonMesh.hasVertexAlpha = true;
846
846
  }
847
847
  });
@@ -1119,7 +1119,7 @@ export class GLTFLoader {
1119
1119
  camera._babylonCamera = babylonCamera;
1120
1120
  babylonCamera.rotation = new Vector3(0, Math.PI, 0);
1121
1121
  switch (camera.type) {
1122
- case "perspective" /* PERSPECTIVE */: {
1122
+ case "perspective" /* CameraType.PERSPECTIVE */: {
1123
1123
  const perspective = camera.perspective;
1124
1124
  if (!perspective) {
1125
1125
  throw new Error(`${context}: Camera perspective properties are missing`);
@@ -1129,7 +1129,7 @@ export class GLTFLoader {
1129
1129
  babylonCamera.maxZ = perspective.zfar || 0;
1130
1130
  break;
1131
1131
  }
1132
- case "orthographic" /* ORTHOGRAPHIC */: {
1132
+ case "orthographic" /* CameraType.ORTHOGRAPHIC */: {
1133
1133
  if (!camera.orthographic) {
1134
1134
  throw new Error(`${context}: Camera orthographic properties are missing`);
1135
1135
  }
@@ -1222,25 +1222,25 @@ export class GLTFLoader {
1222
1222
  }
1223
1223
  const targetNode = ArrayItem.Get(`${context}/target/node`, this._gltf.nodes, channel.target.node);
1224
1224
  // Ignore animations that have no animation targets.
1225
- if ((channel.target.path === "weights" /* WEIGHTS */ && !targetNode._numMorphTargets) ||
1226
- (channel.target.path !== "weights" /* WEIGHTS */ && !targetNode._babylonTransformNode)) {
1225
+ if ((channel.target.path === "weights" /* AnimationChannelTargetPath.WEIGHTS */ && !targetNode._numMorphTargets) ||
1226
+ (channel.target.path !== "weights" /* AnimationChannelTargetPath.WEIGHTS */ && !targetNode._babylonTransformNode)) {
1227
1227
  return Promise.resolve();
1228
1228
  }
1229
1229
  let properties;
1230
1230
  switch (channel.target.path) {
1231
- case "translation" /* TRANSLATION */: {
1231
+ case "translation" /* AnimationChannelTargetPath.TRANSLATION */: {
1232
1232
  properties = nodeAnimationData.translation;
1233
1233
  break;
1234
1234
  }
1235
- case "rotation" /* ROTATION */: {
1235
+ case "rotation" /* AnimationChannelTargetPath.ROTATION */: {
1236
1236
  properties = nodeAnimationData.rotation;
1237
1237
  break;
1238
1238
  }
1239
- case "scale" /* SCALE */: {
1239
+ case "scale" /* AnimationChannelTargetPath.SCALE */: {
1240
1240
  properties = nodeAnimationData.scale;
1241
1241
  break;
1242
1242
  }
1243
- case "weights" /* WEIGHTS */: {
1243
+ case "weights" /* AnimationChannelTargetPath.WEIGHTS */: {
1244
1244
  properties = nodeAnimationData.weights;
1245
1245
  break;
1246
1246
  }
@@ -1283,7 +1283,7 @@ export class GLTFLoader {
1283
1283
  const keys = new Array(input.length);
1284
1284
  let outputOffset = 0;
1285
1285
  switch (data.interpolation) {
1286
- case "STEP" /* STEP */: {
1286
+ case "STEP" /* AnimationSamplerInterpolation.STEP */: {
1287
1287
  for (let index = 0; index < input.length; index++) {
1288
1288
  const value = property.getValue(targetInfo.target, output, outputOffset, 1);
1289
1289
  outputOffset += stride;
@@ -1295,7 +1295,7 @@ export class GLTFLoader {
1295
1295
  }
1296
1296
  break;
1297
1297
  }
1298
- case "CUBICSPLINE" /* CUBICSPLINE */: {
1298
+ case "CUBICSPLINE" /* AnimationSamplerInterpolation.CUBICSPLINE */: {
1299
1299
  for (let index = 0; index < input.length; index++) {
1300
1300
  const inTangent = property.getValue(targetInfo.target, output, outputOffset, invfps);
1301
1301
  outputOffset += stride;
@@ -1312,7 +1312,7 @@ export class GLTFLoader {
1312
1312
  }
1313
1313
  break;
1314
1314
  }
1315
- case "LINEAR" /* LINEAR */: {
1315
+ case "LINEAR" /* AnimationSamplerInterpolation.LINEAR */: {
1316
1316
  for (let index = 0; index < input.length; index++) {
1317
1317
  const value = property.getValue(targetInfo.target, output, outputOffset, 1);
1318
1318
  outputOffset += stride;
@@ -1338,11 +1338,11 @@ export class GLTFLoader {
1338
1338
  if (sampler._data) {
1339
1339
  return sampler._data;
1340
1340
  }
1341
- const interpolation = sampler.interpolation || "LINEAR" /* LINEAR */;
1341
+ const interpolation = sampler.interpolation || "LINEAR" /* AnimationSamplerInterpolation.LINEAR */;
1342
1342
  switch (interpolation) {
1343
- case "STEP" /* STEP */:
1344
- case "LINEAR" /* LINEAR */:
1345
- case "CUBICSPLINE" /* CUBICSPLINE */: {
1343
+ case "STEP" /* AnimationSamplerInterpolation.STEP */:
1344
+ case "LINEAR" /* AnimationSamplerInterpolation.LINEAR */:
1345
+ case "CUBICSPLINE" /* AnimationSamplerInterpolation.CUBICSPLINE */: {
1346
1346
  break;
1347
1347
  }
1348
1348
  default: {
@@ -1427,7 +1427,7 @@ export class GLTFLoader {
1427
1427
  else {
1428
1428
  const bufferView = ArrayItem.Get(`${context}/bufferView`, this._gltf.bufferViews, accessor.bufferView);
1429
1429
  accessor._data = this.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {
1430
- if (accessor.componentType === 5126 /* FLOAT */ && !accessor.normalized && (!bufferView.byteStride || bufferView.byteStride === byteStride)) {
1430
+ if (accessor.componentType === 5126 /* AccessorComponentType.FLOAT */ && !accessor.normalized && (!bufferView.byteStride || bufferView.byteStride === byteStride)) {
1431
1431
  return GLTFLoader._GetTypedArray(context, accessor.componentType, data, accessor.byteOffset, length);
1432
1432
  }
1433
1433
  else {
@@ -1452,7 +1452,7 @@ export class GLTFLoader {
1452
1452
  const indices = GLTFLoader._GetTypedArray(`${context}/sparse/indices`, sparse.indices.componentType, indicesData, sparse.indices.byteOffset, sparse.count);
1453
1453
  const sparseLength = numComponents * sparse.count;
1454
1454
  let values;
1455
- if (accessor.componentType === 5126 /* FLOAT */ && !accessor.normalized) {
1455
+ if (accessor.componentType === 5126 /* AccessorComponentType.FLOAT */ && !accessor.normalized) {
1456
1456
  values = GLTFLoader._GetTypedArray(`${context}/sparse/values`, accessor.componentType, valuesData, sparse.values.byteOffset, sparseLength);
1457
1457
  }
1458
1458
  else {
@@ -1482,12 +1482,12 @@ export class GLTFLoader {
1482
1482
  return this._loadAccessorAsync(context, accessor, Float32Array);
1483
1483
  }
1484
1484
  _loadIndicesAccessorAsync(context, accessor) {
1485
- if (accessor.type !== "SCALAR" /* SCALAR */) {
1485
+ if (accessor.type !== "SCALAR" /* AccessorType.SCALAR */) {
1486
1486
  throw new Error(`${context}/type: Invalid value ${accessor.type}`);
1487
1487
  }
1488
- if (accessor.componentType !== 5121 /* UNSIGNED_BYTE */ &&
1489
- accessor.componentType !== 5123 /* UNSIGNED_SHORT */ &&
1490
- accessor.componentType !== 5125 /* UNSIGNED_INT */) {
1488
+ if (accessor.componentType !== 5121 /* AccessorComponentType.UNSIGNED_BYTE */ &&
1489
+ accessor.componentType !== 5123 /* AccessorComponentType.UNSIGNED_SHORT */ &&
1490
+ accessor.componentType !== 5125 /* AccessorComponentType.UNSIGNED_INT */) {
1491
1491
  throw new Error(`${context}/componentType: Invalid value ${accessor.componentType}`);
1492
1492
  }
1493
1493
  if (accessor._data) {
@@ -1727,13 +1727,13 @@ export class GLTFLoader {
1727
1727
  if (!(babylonMaterial instanceof PBRMaterial)) {
1728
1728
  throw new Error(`${context}: Material type not supported`);
1729
1729
  }
1730
- const alphaMode = material.alphaMode || "OPAQUE" /* OPAQUE */;
1730
+ const alphaMode = material.alphaMode || "OPAQUE" /* MaterialAlphaMode.OPAQUE */;
1731
1731
  switch (alphaMode) {
1732
- case "OPAQUE" /* OPAQUE */: {
1732
+ case "OPAQUE" /* MaterialAlphaMode.OPAQUE */: {
1733
1733
  babylonMaterial.transparencyMode = PBRMaterial.PBRMATERIAL_OPAQUE;
1734
1734
  break;
1735
1735
  }
1736
- case "MASK" /* MASK */: {
1736
+ case "MASK" /* MaterialAlphaMode.MASK */: {
1737
1737
  babylonMaterial.transparencyMode = PBRMaterial.PBRMATERIAL_ALPHATEST;
1738
1738
  babylonMaterial.alphaCutOff = material.alphaCutoff == undefined ? 0.5 : material.alphaCutoff;
1739
1739
  if (babylonMaterial.albedoTexture) {
@@ -1741,7 +1741,7 @@ export class GLTFLoader {
1741
1741
  }
1742
1742
  break;
1743
1743
  }
1744
- case "BLEND" /* BLEND */: {
1744
+ case "BLEND" /* MaterialAlphaMode.BLEND */: {
1745
1745
  babylonMaterial.transparencyMode = PBRMaterial.PBRMATERIAL_ALPHABLEND;
1746
1746
  if (babylonMaterial.albedoTexture) {
1747
1747
  babylonMaterial.albedoTexture.hasAlpha = true;
@@ -1841,7 +1841,7 @@ export class GLTFLoader {
1841
1841
  _loadSampler(context, sampler) {
1842
1842
  if (!sampler._data) {
1843
1843
  sampler._data = {
1844
- noMipMaps: sampler.minFilter === 9728 /* NEAREST */ || sampler.minFilter === 9729 /* LINEAR */,
1844
+ noMipMaps: sampler.minFilter === 9728 /* TextureMinFilter.NEAREST */ || sampler.minFilter === 9729 /* TextureMinFilter.LINEAR */,
1845
1845
  samplingMode: GLTFLoader._GetTextureSamplingMode(context, sampler),
1846
1846
  wrapU: GLTFLoader._GetTextureWrapMode(`${context}/wrapS`, sampler.wrapS),
1847
1847
  wrapV: GLTFLoader._GetTextureWrapMode(`${context}/wrapT`, sampler.wrapT),
@@ -1917,13 +1917,13 @@ export class GLTFLoader {
1917
1917
  }
1918
1918
  static _GetTextureWrapMode(context, mode) {
1919
1919
  // Set defaults if undefined
1920
- mode = mode == undefined ? 10497 /* REPEAT */ : mode;
1920
+ mode = mode == undefined ? 10497 /* TextureWrapMode.REPEAT */ : mode;
1921
1921
  switch (mode) {
1922
- case 33071 /* CLAMP_TO_EDGE */:
1922
+ case 33071 /* TextureWrapMode.CLAMP_TO_EDGE */:
1923
1923
  return Texture.CLAMP_ADDRESSMODE;
1924
- case 33648 /* MIRRORED_REPEAT */:
1924
+ case 33648 /* TextureWrapMode.MIRRORED_REPEAT */:
1925
1925
  return Texture.MIRROR_ADDRESSMODE;
1926
- case 10497 /* REPEAT */:
1926
+ case 10497 /* TextureWrapMode.REPEAT */:
1927
1927
  return Texture.WRAP_ADDRESSMODE;
1928
1928
  default:
1929
1929
  Logger.Warn(`${context}: Invalid value (${mode})`);
@@ -1932,21 +1932,21 @@ export class GLTFLoader {
1932
1932
  }
1933
1933
  static _GetTextureSamplingMode(context, sampler) {
1934
1934
  // Set defaults if undefined
1935
- const magFilter = sampler.magFilter == undefined ? 9729 /* LINEAR */ : sampler.magFilter;
1936
- const minFilter = sampler.minFilter == undefined ? 9987 /* LINEAR_MIPMAP_LINEAR */ : sampler.minFilter;
1937
- if (magFilter === 9729 /* LINEAR */) {
1935
+ const magFilter = sampler.magFilter == undefined ? 9729 /* TextureMagFilter.LINEAR */ : sampler.magFilter;
1936
+ const minFilter = sampler.minFilter == undefined ? 9987 /* TextureMinFilter.LINEAR_MIPMAP_LINEAR */ : sampler.minFilter;
1937
+ if (magFilter === 9729 /* TextureMagFilter.LINEAR */) {
1938
1938
  switch (minFilter) {
1939
- case 9728 /* NEAREST */:
1939
+ case 9728 /* TextureMinFilter.NEAREST */:
1940
1940
  return Texture.LINEAR_NEAREST;
1941
- case 9729 /* LINEAR */:
1941
+ case 9729 /* TextureMinFilter.LINEAR */:
1942
1942
  return Texture.LINEAR_LINEAR;
1943
- case 9984 /* NEAREST_MIPMAP_NEAREST */:
1943
+ case 9984 /* TextureMinFilter.NEAREST_MIPMAP_NEAREST */:
1944
1944
  return Texture.LINEAR_NEAREST_MIPNEAREST;
1945
- case 9985 /* LINEAR_MIPMAP_NEAREST */:
1945
+ case 9985 /* TextureMinFilter.LINEAR_MIPMAP_NEAREST */:
1946
1946
  return Texture.LINEAR_LINEAR_MIPNEAREST;
1947
- case 9986 /* NEAREST_MIPMAP_LINEAR */:
1947
+ case 9986 /* TextureMinFilter.NEAREST_MIPMAP_LINEAR */:
1948
1948
  return Texture.LINEAR_NEAREST_MIPLINEAR;
1949
- case 9987 /* LINEAR_MIPMAP_LINEAR */:
1949
+ case 9987 /* TextureMinFilter.LINEAR_MIPMAP_LINEAR */:
1950
1950
  return Texture.LINEAR_LINEAR_MIPLINEAR;
1951
1951
  default:
1952
1952
  Logger.Warn(`${context}/minFilter: Invalid value (${minFilter})`);
@@ -1954,21 +1954,21 @@ export class GLTFLoader {
1954
1954
  }
1955
1955
  }
1956
1956
  else {
1957
- if (magFilter !== 9728 /* NEAREST */) {
1957
+ if (magFilter !== 9728 /* TextureMagFilter.NEAREST */) {
1958
1958
  Logger.Warn(`${context}/magFilter: Invalid value (${magFilter})`);
1959
1959
  }
1960
1960
  switch (minFilter) {
1961
- case 9728 /* NEAREST */:
1961
+ case 9728 /* TextureMinFilter.NEAREST */:
1962
1962
  return Texture.NEAREST_NEAREST;
1963
- case 9729 /* LINEAR */:
1963
+ case 9729 /* TextureMinFilter.LINEAR */:
1964
1964
  return Texture.NEAREST_LINEAR;
1965
- case 9984 /* NEAREST_MIPMAP_NEAREST */:
1965
+ case 9984 /* TextureMinFilter.NEAREST_MIPMAP_NEAREST */:
1966
1966
  return Texture.NEAREST_NEAREST_MIPNEAREST;
1967
- case 9985 /* LINEAR_MIPMAP_NEAREST */:
1967
+ case 9985 /* TextureMinFilter.LINEAR_MIPMAP_NEAREST */:
1968
1968
  return Texture.NEAREST_LINEAR_MIPNEAREST;
1969
- case 9986 /* NEAREST_MIPMAP_LINEAR */:
1969
+ case 9986 /* TextureMinFilter.NEAREST_MIPMAP_LINEAR */:
1970
1970
  return Texture.NEAREST_NEAREST_MIPLINEAR;
1971
- case 9987 /* LINEAR_MIPMAP_LINEAR */:
1971
+ case 9987 /* TextureMinFilter.LINEAR_MIPMAP_LINEAR */:
1972
1972
  return Texture.NEAREST_LINEAR_MIPLINEAR;
1973
1973
  default:
1974
1974
  Logger.Warn(`${context}/minFilter: Invalid value (${minFilter})`);
@@ -1978,17 +1978,17 @@ export class GLTFLoader {
1978
1978
  }
1979
1979
  static _GetTypedArrayConstructor(context, componentType) {
1980
1980
  switch (componentType) {
1981
- case 5120 /* BYTE */:
1981
+ case 5120 /* AccessorComponentType.BYTE */:
1982
1982
  return Int8Array;
1983
- case 5121 /* UNSIGNED_BYTE */:
1983
+ case 5121 /* AccessorComponentType.UNSIGNED_BYTE */:
1984
1984
  return Uint8Array;
1985
- case 5122 /* SHORT */:
1985
+ case 5122 /* AccessorComponentType.SHORT */:
1986
1986
  return Int16Array;
1987
- case 5123 /* UNSIGNED_SHORT */:
1987
+ case 5123 /* AccessorComponentType.UNSIGNED_SHORT */:
1988
1988
  return Uint16Array;
1989
- case 5125 /* UNSIGNED_INT */:
1989
+ case 5125 /* AccessorComponentType.UNSIGNED_INT */:
1990
1990
  return Uint32Array;
1991
- case 5126 /* FLOAT */:
1991
+ case 5126 /* AccessorComponentType.FLOAT */:
1992
1992
  return Float32Array;
1993
1993
  default:
1994
1994
  throw new Error(`${context}: Invalid component type ${componentType}`);
@@ -2033,22 +2033,22 @@ export class GLTFLoader {
2033
2033
  */
2034
2034
  static _GetDrawMode(context, mode) {
2035
2035
  if (mode == undefined) {
2036
- mode = 4 /* TRIANGLES */;
2036
+ mode = 4 /* MeshPrimitiveMode.TRIANGLES */;
2037
2037
  }
2038
2038
  switch (mode) {
2039
- case 0 /* POINTS */:
2039
+ case 0 /* MeshPrimitiveMode.POINTS */:
2040
2040
  return Material.PointListDrawMode;
2041
- case 1 /* LINES */:
2041
+ case 1 /* MeshPrimitiveMode.LINES */:
2042
2042
  return Material.LineListDrawMode;
2043
- case 2 /* LINE_LOOP */:
2043
+ case 2 /* MeshPrimitiveMode.LINE_LOOP */:
2044
2044
  return Material.LineLoopDrawMode;
2045
- case 3 /* LINE_STRIP */:
2045
+ case 3 /* MeshPrimitiveMode.LINE_STRIP */:
2046
2046
  return Material.LineStripDrawMode;
2047
- case 4 /* TRIANGLES */:
2047
+ case 4 /* MeshPrimitiveMode.TRIANGLES */:
2048
2048
  return Material.TriangleFillMode;
2049
- case 5 /* TRIANGLE_STRIP */:
2049
+ case 5 /* MeshPrimitiveMode.TRIANGLE_STRIP */:
2050
2050
  return Material.TriangleStripDrawMode;
2051
- case 6 /* TRIANGLE_FAN */:
2051
+ case 6 /* MeshPrimitiveMode.TRIANGLE_FAN */:
2052
2052
  return Material.TriangleFanDrawMode;
2053
2053
  }
2054
2054
  throw new Error(`${context}: Invalid mesh primitive mode (${mode})`);