@babylonjs/loaders 5.45.2 → 5.46.0

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@@ -169,18 +169,18 @@ export class MSFT_audio_emitter {
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  }
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  _getEventAction(context, sound, action, time, startOffset) {
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  switch (action) {
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- case "play" /* play */: {
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+ case "play" /* IMSFTAudioEmitter_AnimationEventAction.play */: {
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  return (currentFrame) => {
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  const frameOffset = (startOffset || 0) + (currentFrame - time);
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  sound.play(frameOffset);
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  };
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  }
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- case "stop" /* stop */: {
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+ case "stop" /* IMSFTAudioEmitter_AnimationEventAction.stop */: {
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  return () => {
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  sound.stop();
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  };
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  }
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- case "pause" /* pause */: {
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+ case "pause" /* IMSFTAudioEmitter_AnimationEventAction.pause */: {
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  return () => {
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  sound.pause();
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  };
@@ -1 +1 @@
1
- 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type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { AnimationEvent } from \"core/Animations/animationEvent\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Sound } from \"core/Audio/sound\";\r\nimport { WeightedSound } from \"core/Audio/weightedsound\";\r\n\r\nimport type { IArrayItem, IScene, INode, IAnimation } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IMSFTAudioEmitter_Clip, IMSFTAudioEmitter_Emitter, IMSFTAudioEmitter_EmittersReference, IMSFTAudioEmitter_AnimationEvent } from \"babylonjs-gltf2interface\";\r\nimport { IMSFTAudioEmitter_AnimationEventAction } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_audio_emitter\";\r\n\r\ninterface ILoaderClip extends IMSFTAudioEmitter_Clip, IArrayItem {\r\n _objectURL?: Promise<string>;\r\n}\r\n\r\ninterface ILoaderEmitter extends IMSFTAudioEmitter_Emitter, IArrayItem {\r\n _babylonData?: {\r\n sound?: WeightedSound;\r\n loaded: Promise<void>;\r\n };\r\n _babylonSounds: Sound[];\r\n}\r\n\r\ninterface IMSFTAudioEmitter {\r\n clips: ILoaderClip[];\r\n emitters: ILoaderEmitter[];\r\n}\r\n\r\ninterface ILoaderAnimationEvent extends IMSFTAudioEmitter_AnimationEvent, IArrayItem {}\r\n\r\ninterface ILoaderAnimationEvents {\r\n events: ILoaderAnimationEvent[];\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/najadojo/glTF/blob/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter/README.md)\r\n * !!! Experimental Extension Subject to Changes !!!\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_audio_emitter implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _clips: Array<ILoaderClip>;\r\n private _emitters: Array<ILoaderEmitter>;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n (this._clips as any) = null;\r\n (this._emitters as any) = null;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IMSFTAudioEmitter;\r\n\r\n this._clips = extension.clips;\r\n this._emitters = extension.emitters;\r\n\r\n ArrayItem.Assign(this._clips);\r\n ArrayItem.Assign(this._emitters);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n if (\r\n emitter.refDistance != undefined ||\r\n emitter.maxDistance != undefined ||\r\n emitter.rolloffFactor != undefined ||\r\n emitter.distanceModel != undefined ||\r\n emitter.innerAngle != undefined ||\r\n emitter.outerAngle != undefined\r\n ) {\r\n throw new Error(`${extensionContext}: Direction or Distance properties are not allowed on emitters attached to a scene`);\r\n }\r\n\r\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter));\r\n }\r\n\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n return this._loader\r\n .loadNodeAsync(extensionContext, node, (babylonMesh) => {\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n promises.push(\r\n this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter).then(() => {\r\n for (const sound of emitter._babylonSounds) {\r\n sound.attachToMesh(babylonMesh);\r\n if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\r\n sound.setLocalDirectionToMesh(Vector3.Forward());\r\n sound.setDirectionalCone(\r\n 2 * Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle),\r\n 2 * Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle),\r\n 0\r\n );\r\n }\r\n }\r\n })\r\n );\r\n }\r\n\r\n assign(babylonMesh);\r\n })\r\n .then((babylonMesh) => {\r\n return Promise.all(promises).then(() => {\r\n return babylonMesh;\r\n });\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\r\n return GLTFLoader.LoadExtensionAsync<ILoaderAnimationEvents, AnimationGroup>(context, animation, this.name, (extensionContext, extension) => {\r\n return this._loader.loadAnimationAsync(context, animation).then((babylonAnimationGroup) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n ArrayItem.Assign(extension.events);\r\n for (const event of extension.events) {\r\n promises.push(this._loadAnimationEventAsync(`${extensionContext}/events/${event.index}`, context, animation, event, babylonAnimationGroup));\r\n }\r\n\r\n return Promise.all(promises).then(() => {\r\n return babylonAnimationGroup;\r\n });\r\n });\r\n });\r\n }\r\n\r\n private _loadClipAsync(context: string, clip: ILoaderClip): Promise<string> {\r\n if (clip._objectURL) {\r\n return clip._objectURL;\r\n }\r\n\r\n let promise: Promise<ArrayBufferView>;\r\n if (clip.uri) {\r\n promise = this._loader.loadUriAsync(context, clip, clip.uri);\r\n } else {\r\n const bufferView = ArrayItem.Get(`${context}/bufferView`, this._loader.gltf.bufferViews, clip.bufferView);\r\n promise = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView);\r\n }\r\n\r\n clip._objectURL = promise.then((data) => {\r\n return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));\r\n });\r\n\r\n return clip._objectURL;\r\n }\r\n\r\n private _loadEmitterAsync(context: string, emitter: ILoaderEmitter): Promise<void> {\r\n emitter._babylonSounds = emitter._babylonSounds || [];\r\n if (!emitter._babylonData) {\r\n const clipPromises = new Array<Promise<any>>();\r\n const name = emitter.name || `emitter${emitter.index}`;\r\n const options = {\r\n loop: false,\r\n autoplay: false,\r\n volume: emitter.volume == undefined ? 1 : emitter.volume,\r\n };\r\n\r\n for (let i = 0; i < emitter.clips.length; i++) {\r\n const clipContext = `/extensions/${this.name}/clips`;\r\n const clip = ArrayItem.Get(clipContext, this._clips, emitter.clips[i].clip);\r\n clipPromises.push(\r\n this._loadClipAsync(`${clipContext}/${emitter.clips[i].clip}`, clip).then((objectURL: string) => {\r\n const sound = (emitter._babylonSounds[i] = new Sound(name, objectURL, this._loader.babylonScene, null, options));\r\n sound.refDistance = emitter.refDistance || 1;\r\n sound.maxDistance = emitter.maxDistance || 256;\r\n sound.rolloffFactor = emitter.rolloffFactor || 1;\r\n sound.distanceModel = emitter.distanceModel || \"exponential\";\r\n })\r\n );\r\n }\r\n\r\n const promise = Promise.all(clipPromises).then(() => {\r\n const weights = emitter.clips.map((clip) => {\r\n return clip.weight || 1;\r\n });\r\n const weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);\r\n if (emitter.innerAngle) {\r\n weightedSound.directionalConeInnerAngle = 2 * Tools.ToDegrees(emitter.innerAngle);\r\n }\r\n if (emitter.outerAngle) {\r\n weightedSound.directionalConeOuterAngle = 2 * Tools.ToDegrees(emitter.outerAngle);\r\n }\r\n if (emitter.volume) {\r\n weightedSound.volume = emitter.volume;\r\n }\r\n emitter._babylonData!.sound = weightedSound;\r\n });\r\n\r\n emitter._babylonData = {\r\n loaded: promise,\r\n };\r\n }\r\n\r\n return emitter._babylonData.loaded;\r\n }\r\n\r\n private _getEventAction(\r\n context: string,\r\n sound: WeightedSound,\r\n action: IMSFTAudioEmitter_AnimationEventAction,\r\n time: number,\r\n startOffset?: number\r\n ): (currentFrame: number) => void {\r\n switch (action) {\r\n case IMSFTAudioEmitter_AnimationEventAction.play: {\r\n return (currentFrame: number) => {\r\n const frameOffset = (startOffset || 0) + (currentFrame - time);\r\n sound.play(frameOffset);\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.stop: {\r\n return () => {\r\n sound.stop();\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.pause: {\r\n return () => {\r\n sound.pause();\r\n };\r\n }\r\n default: {\r\n throw new Error(`${context}: Unsupported action ${action}`);\r\n }\r\n }\r\n }\r\n\r\n private _loadAnimationEventAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n event: ILoaderAnimationEvent,\r\n babylonAnimationGroup: AnimationGroup\r\n ): Promise<void> {\r\n if (babylonAnimationGroup.targetedAnimations.length == 0) {\r\n return Promise.resolve();\r\n }\r\n const babylonAnimation = babylonAnimationGroup.targetedAnimations[0];\r\n const emitterIndex = event.emitter;\r\n const emitter = ArrayItem.Get(`/extensions/${this.name}/emitters`, this._emitters, emitterIndex);\r\n return this._loadEmitterAsync(context, emitter).then(() => {\r\n const sound = emitter._babylonData!.sound;\r\n if (sound) {\r\n const babylonAnimationEvent = new AnimationEvent(event.time, this._getEventAction(context, sound, event.action, event.time, event.startOffset));\r\n babylonAnimation.animation.addEvent(babylonAnimationEvent);\r\n // Make sure all started audio stops when this animation is terminated.\r\n babylonAnimationGroup.onAnimationGroupEndObservable.add(() => {\r\n sound.stop();\r\n });\r\n babylonAnimationGroup.onAnimationGroupPauseObservable.add(() => {\r\n sound.pause();\r\n });\r\n }\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_audio_emitter(loader));\r\n"]}
1
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type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { AnimationEvent } from \"core/Animations/animationEvent\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Sound } from \"core/Audio/sound\";\r\nimport { WeightedSound } from \"core/Audio/weightedsound\";\r\n\r\nimport type { IArrayItem, IScene, INode, IAnimation } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IMSFTAudioEmitter_Clip, IMSFTAudioEmitter_Emitter, IMSFTAudioEmitter_EmittersReference, IMSFTAudioEmitter_AnimationEvent } from \"babylonjs-gltf2interface\";\r\nimport { IMSFTAudioEmitter_AnimationEventAction } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_audio_emitter\";\r\n\r\ninterface ILoaderClip extends IMSFTAudioEmitter_Clip, IArrayItem {\r\n _objectURL?: Promise<string>;\r\n}\r\n\r\ninterface ILoaderEmitter extends IMSFTAudioEmitter_Emitter, IArrayItem {\r\n _babylonData?: {\r\n sound?: WeightedSound;\r\n loaded: Promise<void>;\r\n };\r\n _babylonSounds: Sound[];\r\n}\r\n\r\ninterface IMSFTAudioEmitter {\r\n clips: ILoaderClip[];\r\n emitters: ILoaderEmitter[];\r\n}\r\n\r\ninterface ILoaderAnimationEvent extends IMSFTAudioEmitter_AnimationEvent, IArrayItem {}\r\n\r\ninterface ILoaderAnimationEvents {\r\n events: ILoaderAnimationEvent[];\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/najadojo/glTF/blob/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter/README.md)\r\n * !!! Experimental Extension Subject to Changes !!!\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_audio_emitter implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _clips: Array<ILoaderClip>;\r\n private _emitters: Array<ILoaderEmitter>;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n (this._clips as any) = null;\r\n (this._emitters as any) = null;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IMSFTAudioEmitter;\r\n\r\n this._clips = extension.clips;\r\n this._emitters = extension.emitters;\r\n\r\n ArrayItem.Assign(this._clips);\r\n ArrayItem.Assign(this._emitters);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n if (\r\n emitter.refDistance != undefined ||\r\n emitter.maxDistance != undefined ||\r\n emitter.rolloffFactor != undefined ||\r\n emitter.distanceModel != undefined ||\r\n emitter.innerAngle != undefined ||\r\n emitter.outerAngle != undefined\r\n ) {\r\n throw new Error(`${extensionContext}: Direction or Distance properties are not allowed on emitters attached to a scene`);\r\n }\r\n\r\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter));\r\n }\r\n\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n return this._loader\r\n .loadNodeAsync(extensionContext, node, (babylonMesh) => {\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n promises.push(\r\n this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter).then(() => {\r\n for (const sound of emitter._babylonSounds) {\r\n sound.attachToMesh(babylonMesh);\r\n if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\r\n sound.setLocalDirectionToMesh(Vector3.Forward());\r\n sound.setDirectionalCone(\r\n 2 * Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle),\r\n 2 * Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle),\r\n 0\r\n );\r\n }\r\n }\r\n })\r\n );\r\n }\r\n\r\n assign(babylonMesh);\r\n })\r\n .then((babylonMesh) => {\r\n return Promise.all(promises).then(() => {\r\n return babylonMesh;\r\n });\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\r\n return GLTFLoader.LoadExtensionAsync<ILoaderAnimationEvents, AnimationGroup>(context, animation, this.name, (extensionContext, extension) => {\r\n return this._loader.loadAnimationAsync(context, animation).then((babylonAnimationGroup) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n ArrayItem.Assign(extension.events);\r\n for (const event of extension.events) {\r\n promises.push(this._loadAnimationEventAsync(`${extensionContext}/events/${event.index}`, context, animation, event, babylonAnimationGroup));\r\n }\r\n\r\n return Promise.all(promises).then(() => {\r\n return babylonAnimationGroup;\r\n });\r\n });\r\n });\r\n }\r\n\r\n private _loadClipAsync(context: string, clip: ILoaderClip): Promise<string> {\r\n if (clip._objectURL) {\r\n return clip._objectURL;\r\n }\r\n\r\n let promise: Promise<ArrayBufferView>;\r\n if (clip.uri) {\r\n promise = this._loader.loadUriAsync(context, clip, clip.uri);\r\n } else {\r\n const bufferView = ArrayItem.Get(`${context}/bufferView`, this._loader.gltf.bufferViews, clip.bufferView);\r\n promise = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView);\r\n }\r\n\r\n clip._objectURL = promise.then((data) => {\r\n return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));\r\n });\r\n\r\n return clip._objectURL;\r\n }\r\n\r\n private _loadEmitterAsync(context: string, emitter: ILoaderEmitter): Promise<void> {\r\n emitter._babylonSounds = emitter._babylonSounds || [];\r\n if (!emitter._babylonData) {\r\n const clipPromises = new Array<Promise<any>>();\r\n const name = emitter.name || `emitter${emitter.index}`;\r\n const options = {\r\n loop: false,\r\n autoplay: false,\r\n volume: emitter.volume == undefined ? 1 : emitter.volume,\r\n };\r\n\r\n for (let i = 0; i < emitter.clips.length; i++) {\r\n const clipContext = `/extensions/${this.name}/clips`;\r\n const clip = ArrayItem.Get(clipContext, this._clips, emitter.clips[i].clip);\r\n clipPromises.push(\r\n this._loadClipAsync(`${clipContext}/${emitter.clips[i].clip}`, clip).then((objectURL: string) => {\r\n const sound = (emitter._babylonSounds[i] = new Sound(name, objectURL, this._loader.babylonScene, null, options));\r\n sound.refDistance = emitter.refDistance || 1;\r\n sound.maxDistance = emitter.maxDistance || 256;\r\n sound.rolloffFactor = emitter.rolloffFactor || 1;\r\n sound.distanceModel = emitter.distanceModel || \"exponential\";\r\n })\r\n );\r\n }\r\n\r\n const promise = Promise.all(clipPromises).then(() => {\r\n const weights = emitter.clips.map((clip) => {\r\n return clip.weight || 1;\r\n });\r\n const weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);\r\n if (emitter.innerAngle) {\r\n weightedSound.directionalConeInnerAngle = 2 * Tools.ToDegrees(emitter.innerAngle);\r\n }\r\n if (emitter.outerAngle) {\r\n weightedSound.directionalConeOuterAngle = 2 * Tools.ToDegrees(emitter.outerAngle);\r\n }\r\n if (emitter.volume) {\r\n weightedSound.volume = emitter.volume;\r\n }\r\n emitter._babylonData!.sound = weightedSound;\r\n });\r\n\r\n emitter._babylonData = {\r\n loaded: promise,\r\n };\r\n }\r\n\r\n return emitter._babylonData.loaded;\r\n }\r\n\r\n private _getEventAction(\r\n context: string,\r\n sound: WeightedSound,\r\n action: IMSFTAudioEmitter_AnimationEventAction,\r\n time: number,\r\n startOffset?: number\r\n ): (currentFrame: number) => void {\r\n switch (action) {\r\n case IMSFTAudioEmitter_AnimationEventAction.play: {\r\n return (currentFrame: number) => {\r\n const frameOffset = (startOffset || 0) + (currentFrame - time);\r\n sound.play(frameOffset);\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.stop: {\r\n return () => {\r\n sound.stop();\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.pause: {\r\n return () => {\r\n sound.pause();\r\n };\r\n }\r\n default: {\r\n throw new Error(`${context}: Unsupported action ${action}`);\r\n }\r\n }\r\n }\r\n\r\n private _loadAnimationEventAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n event: ILoaderAnimationEvent,\r\n babylonAnimationGroup: AnimationGroup\r\n ): Promise<void> {\r\n if (babylonAnimationGroup.targetedAnimations.length == 0) {\r\n return Promise.resolve();\r\n }\r\n const babylonAnimation = babylonAnimationGroup.targetedAnimations[0];\r\n const emitterIndex = event.emitter;\r\n const emitter = ArrayItem.Get(`/extensions/${this.name}/emitters`, this._emitters, emitterIndex);\r\n return this._loadEmitterAsync(context, emitter).then(() => {\r\n const sound = emitter._babylonData!.sound;\r\n if (sound) {\r\n const babylonAnimationEvent = new AnimationEvent(event.time, this._getEventAction(context, sound, event.action, event.time, event.startOffset));\r\n babylonAnimation.animation.addEvent(babylonAnimationEvent);\r\n // Make sure all started audio stops when this animation is terminated.\r\n babylonAnimationGroup.onAnimationGroupEndObservable.add(() => {\r\n sound.stop();\r\n });\r\n babylonAnimationGroup.onAnimationGroupPauseObservable.add(() => {\r\n sound.pause();\r\n });\r\n }\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_audio_emitter(loader));\r\n"]}
@@ -75,29 +75,6 @@ export class ArrayItem {
75
75
  * The glTF 2.0 loader
76
76
  */
77
77
  export class GLTFLoader {
78
- /**
79
- * @internal
80
- */
81
- constructor(parent) {
82
- /** @internal */
83
- this._completePromises = new Array();
84
- /** @internal */
85
- this._assetContainer = null;
86
- /** Storage */
87
- this._babylonLights = [];
88
- /** @internal */
89
- this._disableInstancedMesh = 0;
90
- this._extensions = new Array();
91
- this._disposed = false;
92
- this._rootUrl = null;
93
- this._fileName = null;
94
- this._uniqueRootUrl = null;
95
- this._bin = null;
96
- this._rootBabylonMesh = null;
97
- this._defaultBabylonMaterialData = {};
98
- this._postSceneLoadActions = new Array();
99
- this._parent = parent;
100
- }
101
78
  /**
102
79
  * Registers a loader extension.
103
80
  * @param name The name of the loader extension.
@@ -159,6 +136,29 @@ export class GLTFLoader {
159
136
  get rootBabylonMesh() {
160
137
  return this._rootBabylonMesh;
161
138
  }
139
+ /**
140
+ * @internal
141
+ */
142
+ constructor(parent) {
143
+ /** @internal */
144
+ this._completePromises = new Array();
145
+ /** @internal */
146
+ this._assetContainer = null;
147
+ /** Storage */
148
+ this._babylonLights = [];
149
+ /** @internal */
150
+ this._disableInstancedMesh = 0;
151
+ this._extensions = new Array();
152
+ this._disposed = false;
153
+ this._rootUrl = null;
154
+ this._fileName = null;
155
+ this._uniqueRootUrl = null;
156
+ this._bin = null;
157
+ this._rootBabylonMesh = null;
158
+ this._defaultBabylonMaterialData = {};
159
+ this._postSceneLoadActions = new Array();
160
+ this._parent = parent;
161
+ }
162
162
  /** @internal */
163
163
  dispose() {
164
164
  if (this._disposed) {
@@ -790,19 +790,19 @@ export class GLTFLoader {
790
790
  if (babylonVertexBuffer.getKind() === VertexBuffer.PositionKind && !this.parent.alwaysComputeBoundingBox && !babylonMesh.skeleton) {
791
791
  const mmin = accessor.min, mmax = accessor.max;
792
792
  if (mmin !== undefined && mmax !== undefined) {
793
- if (accessor.normalized && accessor.componentType !== 5126 /* FLOAT */) {
793
+ if (accessor.normalized && accessor.componentType !== 5126 /* AccessorComponentType.FLOAT */) {
794
794
  let divider = 1;
795
795
  switch (accessor.componentType) {
796
- case 5120 /* BYTE */:
796
+ case 5120 /* AccessorComponentType.BYTE */:
797
797
  divider = 127.0;
798
798
  break;
799
- case 5121 /* UNSIGNED_BYTE */:
799
+ case 5121 /* AccessorComponentType.UNSIGNED_BYTE */:
800
800
  divider = 255.0;
801
801
  break;
802
- case 5122 /* SHORT */:
802
+ case 5122 /* AccessorComponentType.SHORT */:
803
803
  divider = 32767.0;
804
804
  break;
805
- case 5123 /* UNSIGNED_SHORT */:
805
+ case 5123 /* AccessorComponentType.UNSIGNED_SHORT */:
806
806
  divider = 65535.0;
807
807
  break;
808
808
  }
@@ -841,7 +841,7 @@ export class GLTFLoader {
841
841
  loadAttribute("JOINTS_1", VertexBuffer.MatricesIndicesExtraKind);
842
842
  loadAttribute("WEIGHTS_1", VertexBuffer.MatricesWeightsExtraKind);
843
843
  loadAttribute("COLOR_0", VertexBuffer.ColorKind, (accessor) => {
844
- if (accessor.type === "VEC4" /* VEC4 */) {
844
+ if (accessor.type === "VEC4" /* AccessorType.VEC4 */) {
845
845
  babylonMesh.hasVertexAlpha = true;
846
846
  }
847
847
  });
@@ -1119,7 +1119,7 @@ export class GLTFLoader {
1119
1119
  camera._babylonCamera = babylonCamera;
1120
1120
  babylonCamera.rotation = new Vector3(0, Math.PI, 0);
1121
1121
  switch (camera.type) {
1122
- case "perspective" /* PERSPECTIVE */: {
1122
+ case "perspective" /* CameraType.PERSPECTIVE */: {
1123
1123
  const perspective = camera.perspective;
1124
1124
  if (!perspective) {
1125
1125
  throw new Error(`${context}: Camera perspective properties are missing`);
@@ -1129,7 +1129,7 @@ export class GLTFLoader {
1129
1129
  babylonCamera.maxZ = perspective.zfar || 0;
1130
1130
  break;
1131
1131
  }
1132
- case "orthographic" /* ORTHOGRAPHIC */: {
1132
+ case "orthographic" /* CameraType.ORTHOGRAPHIC */: {
1133
1133
  if (!camera.orthographic) {
1134
1134
  throw new Error(`${context}: Camera orthographic properties are missing`);
1135
1135
  }
@@ -1222,25 +1222,25 @@ export class GLTFLoader {
1222
1222
  }
1223
1223
  const targetNode = ArrayItem.Get(`${context}/target/node`, this._gltf.nodes, channel.target.node);
1224
1224
  // Ignore animations that have no animation targets.
1225
- if ((channel.target.path === "weights" /* WEIGHTS */ && !targetNode._numMorphTargets) ||
1226
- (channel.target.path !== "weights" /* WEIGHTS */ && !targetNode._babylonTransformNode)) {
1225
+ if ((channel.target.path === "weights" /* AnimationChannelTargetPath.WEIGHTS */ && !targetNode._numMorphTargets) ||
1226
+ (channel.target.path !== "weights" /* AnimationChannelTargetPath.WEIGHTS */ && !targetNode._babylonTransformNode)) {
1227
1227
  return Promise.resolve();
1228
1228
  }
1229
1229
  let properties;
1230
1230
  switch (channel.target.path) {
1231
- case "translation" /* TRANSLATION */: {
1231
+ case "translation" /* AnimationChannelTargetPath.TRANSLATION */: {
1232
1232
  properties = nodeAnimationData.translation;
1233
1233
  break;
1234
1234
  }
1235
- case "rotation" /* ROTATION */: {
1235
+ case "rotation" /* AnimationChannelTargetPath.ROTATION */: {
1236
1236
  properties = nodeAnimationData.rotation;
1237
1237
  break;
1238
1238
  }
1239
- case "scale" /* SCALE */: {
1239
+ case "scale" /* AnimationChannelTargetPath.SCALE */: {
1240
1240
  properties = nodeAnimationData.scale;
1241
1241
  break;
1242
1242
  }
1243
- case "weights" /* WEIGHTS */: {
1243
+ case "weights" /* AnimationChannelTargetPath.WEIGHTS */: {
1244
1244
  properties = nodeAnimationData.weights;
1245
1245
  break;
1246
1246
  }
@@ -1283,7 +1283,7 @@ export class GLTFLoader {
1283
1283
  const keys = new Array(input.length);
1284
1284
  let outputOffset = 0;
1285
1285
  switch (data.interpolation) {
1286
- case "STEP" /* STEP */: {
1286
+ case "STEP" /* AnimationSamplerInterpolation.STEP */: {
1287
1287
  for (let index = 0; index < input.length; index++) {
1288
1288
  const value = property.getValue(targetInfo.target, output, outputOffset, 1);
1289
1289
  outputOffset += stride;
@@ -1295,7 +1295,7 @@ export class GLTFLoader {
1295
1295
  }
1296
1296
  break;
1297
1297
  }
1298
- case "CUBICSPLINE" /* CUBICSPLINE */: {
1298
+ case "CUBICSPLINE" /* AnimationSamplerInterpolation.CUBICSPLINE */: {
1299
1299
  for (let index = 0; index < input.length; index++) {
1300
1300
  const inTangent = property.getValue(targetInfo.target, output, outputOffset, invfps);
1301
1301
  outputOffset += stride;
@@ -1312,7 +1312,7 @@ export class GLTFLoader {
1312
1312
  }
1313
1313
  break;
1314
1314
  }
1315
- case "LINEAR" /* LINEAR */: {
1315
+ case "LINEAR" /* AnimationSamplerInterpolation.LINEAR */: {
1316
1316
  for (let index = 0; index < input.length; index++) {
1317
1317
  const value = property.getValue(targetInfo.target, output, outputOffset, 1);
1318
1318
  outputOffset += stride;
@@ -1338,11 +1338,11 @@ export class GLTFLoader {
1338
1338
  if (sampler._data) {
1339
1339
  return sampler._data;
1340
1340
  }
1341
- const interpolation = sampler.interpolation || "LINEAR" /* LINEAR */;
1341
+ const interpolation = sampler.interpolation || "LINEAR" /* AnimationSamplerInterpolation.LINEAR */;
1342
1342
  switch (interpolation) {
1343
- case "STEP" /* STEP */:
1344
- case "LINEAR" /* LINEAR */:
1345
- case "CUBICSPLINE" /* CUBICSPLINE */: {
1343
+ case "STEP" /* AnimationSamplerInterpolation.STEP */:
1344
+ case "LINEAR" /* AnimationSamplerInterpolation.LINEAR */:
1345
+ case "CUBICSPLINE" /* AnimationSamplerInterpolation.CUBICSPLINE */: {
1346
1346
  break;
1347
1347
  }
1348
1348
  default: {
@@ -1427,7 +1427,7 @@ export class GLTFLoader {
1427
1427
  else {
1428
1428
  const bufferView = ArrayItem.Get(`${context}/bufferView`, this._gltf.bufferViews, accessor.bufferView);
1429
1429
  accessor._data = this.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {
1430
- if (accessor.componentType === 5126 /* FLOAT */ && !accessor.normalized && (!bufferView.byteStride || bufferView.byteStride === byteStride)) {
1430
+ if (accessor.componentType === 5126 /* AccessorComponentType.FLOAT */ && !accessor.normalized && (!bufferView.byteStride || bufferView.byteStride === byteStride)) {
1431
1431
  return GLTFLoader._GetTypedArray(context, accessor.componentType, data, accessor.byteOffset, length);
1432
1432
  }
1433
1433
  else {
@@ -1452,7 +1452,7 @@ export class GLTFLoader {
1452
1452
  const indices = GLTFLoader._GetTypedArray(`${context}/sparse/indices`, sparse.indices.componentType, indicesData, sparse.indices.byteOffset, sparse.count);
1453
1453
  const sparseLength = numComponents * sparse.count;
1454
1454
  let values;
1455
- if (accessor.componentType === 5126 /* FLOAT */ && !accessor.normalized) {
1455
+ if (accessor.componentType === 5126 /* AccessorComponentType.FLOAT */ && !accessor.normalized) {
1456
1456
  values = GLTFLoader._GetTypedArray(`${context}/sparse/values`, accessor.componentType, valuesData, sparse.values.byteOffset, sparseLength);
1457
1457
  }
1458
1458
  else {
@@ -1482,12 +1482,12 @@ export class GLTFLoader {
1482
1482
  return this._loadAccessorAsync(context, accessor, Float32Array);
1483
1483
  }
1484
1484
  _loadIndicesAccessorAsync(context, accessor) {
1485
- if (accessor.type !== "SCALAR" /* SCALAR */) {
1485
+ if (accessor.type !== "SCALAR" /* AccessorType.SCALAR */) {
1486
1486
  throw new Error(`${context}/type: Invalid value ${accessor.type}`);
1487
1487
  }
1488
- if (accessor.componentType !== 5121 /* UNSIGNED_BYTE */ &&
1489
- accessor.componentType !== 5123 /* UNSIGNED_SHORT */ &&
1490
- accessor.componentType !== 5125 /* UNSIGNED_INT */) {
1488
+ if (accessor.componentType !== 5121 /* AccessorComponentType.UNSIGNED_BYTE */ &&
1489
+ accessor.componentType !== 5123 /* AccessorComponentType.UNSIGNED_SHORT */ &&
1490
+ accessor.componentType !== 5125 /* AccessorComponentType.UNSIGNED_INT */) {
1491
1491
  throw new Error(`${context}/componentType: Invalid value ${accessor.componentType}`);
1492
1492
  }
1493
1493
  if (accessor._data) {
@@ -1727,13 +1727,13 @@ export class GLTFLoader {
1727
1727
  if (!(babylonMaterial instanceof PBRMaterial)) {
1728
1728
  throw new Error(`${context}: Material type not supported`);
1729
1729
  }
1730
- const alphaMode = material.alphaMode || "OPAQUE" /* OPAQUE */;
1730
+ const alphaMode = material.alphaMode || "OPAQUE" /* MaterialAlphaMode.OPAQUE */;
1731
1731
  switch (alphaMode) {
1732
- case "OPAQUE" /* OPAQUE */: {
1732
+ case "OPAQUE" /* MaterialAlphaMode.OPAQUE */: {
1733
1733
  babylonMaterial.transparencyMode = PBRMaterial.PBRMATERIAL_OPAQUE;
1734
1734
  break;
1735
1735
  }
1736
- case "MASK" /* MASK */: {
1736
+ case "MASK" /* MaterialAlphaMode.MASK */: {
1737
1737
  babylonMaterial.transparencyMode = PBRMaterial.PBRMATERIAL_ALPHATEST;
1738
1738
  babylonMaterial.alphaCutOff = material.alphaCutoff == undefined ? 0.5 : material.alphaCutoff;
1739
1739
  if (babylonMaterial.albedoTexture) {
@@ -1741,7 +1741,7 @@ export class GLTFLoader {
1741
1741
  }
1742
1742
  break;
1743
1743
  }
1744
- case "BLEND" /* BLEND */: {
1744
+ case "BLEND" /* MaterialAlphaMode.BLEND */: {
1745
1745
  babylonMaterial.transparencyMode = PBRMaterial.PBRMATERIAL_ALPHABLEND;
1746
1746
  if (babylonMaterial.albedoTexture) {
1747
1747
  babylonMaterial.albedoTexture.hasAlpha = true;
@@ -1841,7 +1841,7 @@ export class GLTFLoader {
1841
1841
  _loadSampler(context, sampler) {
1842
1842
  if (!sampler._data) {
1843
1843
  sampler._data = {
1844
- noMipMaps: sampler.minFilter === 9728 /* NEAREST */ || sampler.minFilter === 9729 /* LINEAR */,
1844
+ noMipMaps: sampler.minFilter === 9728 /* TextureMinFilter.NEAREST */ || sampler.minFilter === 9729 /* TextureMinFilter.LINEAR */,
1845
1845
  samplingMode: GLTFLoader._GetTextureSamplingMode(context, sampler),
1846
1846
  wrapU: GLTFLoader._GetTextureWrapMode(`${context}/wrapS`, sampler.wrapS),
1847
1847
  wrapV: GLTFLoader._GetTextureWrapMode(`${context}/wrapT`, sampler.wrapT),
@@ -1917,13 +1917,13 @@ export class GLTFLoader {
1917
1917
  }
1918
1918
  static _GetTextureWrapMode(context, mode) {
1919
1919
  // Set defaults if undefined
1920
- mode = mode == undefined ? 10497 /* REPEAT */ : mode;
1920
+ mode = mode == undefined ? 10497 /* TextureWrapMode.REPEAT */ : mode;
1921
1921
  switch (mode) {
1922
- case 33071 /* CLAMP_TO_EDGE */:
1922
+ case 33071 /* TextureWrapMode.CLAMP_TO_EDGE */:
1923
1923
  return Texture.CLAMP_ADDRESSMODE;
1924
- case 33648 /* MIRRORED_REPEAT */:
1924
+ case 33648 /* TextureWrapMode.MIRRORED_REPEAT */:
1925
1925
  return Texture.MIRROR_ADDRESSMODE;
1926
- case 10497 /* REPEAT */:
1926
+ case 10497 /* TextureWrapMode.REPEAT */:
1927
1927
  return Texture.WRAP_ADDRESSMODE;
1928
1928
  default:
1929
1929
  Logger.Warn(`${context}: Invalid value (${mode})`);
@@ -1932,21 +1932,21 @@ export class GLTFLoader {
1932
1932
  }
1933
1933
  static _GetTextureSamplingMode(context, sampler) {
1934
1934
  // Set defaults if undefined
1935
- const magFilter = sampler.magFilter == undefined ? 9729 /* LINEAR */ : sampler.magFilter;
1936
- const minFilter = sampler.minFilter == undefined ? 9987 /* LINEAR_MIPMAP_LINEAR */ : sampler.minFilter;
1937
- if (magFilter === 9729 /* LINEAR */) {
1935
+ const magFilter = sampler.magFilter == undefined ? 9729 /* TextureMagFilter.LINEAR */ : sampler.magFilter;
1936
+ const minFilter = sampler.minFilter == undefined ? 9987 /* TextureMinFilter.LINEAR_MIPMAP_LINEAR */ : sampler.minFilter;
1937
+ if (magFilter === 9729 /* TextureMagFilter.LINEAR */) {
1938
1938
  switch (minFilter) {
1939
- case 9728 /* NEAREST */:
1939
+ case 9728 /* TextureMinFilter.NEAREST */:
1940
1940
  return Texture.LINEAR_NEAREST;
1941
- case 9729 /* LINEAR */:
1941
+ case 9729 /* TextureMinFilter.LINEAR */:
1942
1942
  return Texture.LINEAR_LINEAR;
1943
- case 9984 /* NEAREST_MIPMAP_NEAREST */:
1943
+ case 9984 /* TextureMinFilter.NEAREST_MIPMAP_NEAREST */:
1944
1944
  return Texture.LINEAR_NEAREST_MIPNEAREST;
1945
- case 9985 /* LINEAR_MIPMAP_NEAREST */:
1945
+ case 9985 /* TextureMinFilter.LINEAR_MIPMAP_NEAREST */:
1946
1946
  return Texture.LINEAR_LINEAR_MIPNEAREST;
1947
- case 9986 /* NEAREST_MIPMAP_LINEAR */:
1947
+ case 9986 /* TextureMinFilter.NEAREST_MIPMAP_LINEAR */:
1948
1948
  return Texture.LINEAR_NEAREST_MIPLINEAR;
1949
- case 9987 /* LINEAR_MIPMAP_LINEAR */:
1949
+ case 9987 /* TextureMinFilter.LINEAR_MIPMAP_LINEAR */:
1950
1950
  return Texture.LINEAR_LINEAR_MIPLINEAR;
1951
1951
  default:
1952
1952
  Logger.Warn(`${context}/minFilter: Invalid value (${minFilter})`);
@@ -1954,21 +1954,21 @@ export class GLTFLoader {
1954
1954
  }
1955
1955
  }
1956
1956
  else {
1957
- if (magFilter !== 9728 /* NEAREST */) {
1957
+ if (magFilter !== 9728 /* TextureMagFilter.NEAREST */) {
1958
1958
  Logger.Warn(`${context}/magFilter: Invalid value (${magFilter})`);
1959
1959
  }
1960
1960
  switch (minFilter) {
1961
- case 9728 /* NEAREST */:
1961
+ case 9728 /* TextureMinFilter.NEAREST */:
1962
1962
  return Texture.NEAREST_NEAREST;
1963
- case 9729 /* LINEAR */:
1963
+ case 9729 /* TextureMinFilter.LINEAR */:
1964
1964
  return Texture.NEAREST_LINEAR;
1965
- case 9984 /* NEAREST_MIPMAP_NEAREST */:
1965
+ case 9984 /* TextureMinFilter.NEAREST_MIPMAP_NEAREST */:
1966
1966
  return Texture.NEAREST_NEAREST_MIPNEAREST;
1967
- case 9985 /* LINEAR_MIPMAP_NEAREST */:
1967
+ case 9985 /* TextureMinFilter.LINEAR_MIPMAP_NEAREST */:
1968
1968
  return Texture.NEAREST_LINEAR_MIPNEAREST;
1969
- case 9986 /* NEAREST_MIPMAP_LINEAR */:
1969
+ case 9986 /* TextureMinFilter.NEAREST_MIPMAP_LINEAR */:
1970
1970
  return Texture.NEAREST_NEAREST_MIPLINEAR;
1971
- case 9987 /* LINEAR_MIPMAP_LINEAR */:
1971
+ case 9987 /* TextureMinFilter.LINEAR_MIPMAP_LINEAR */:
1972
1972
  return Texture.NEAREST_LINEAR_MIPLINEAR;
1973
1973
  default:
1974
1974
  Logger.Warn(`${context}/minFilter: Invalid value (${minFilter})`);
@@ -1978,17 +1978,17 @@ export class GLTFLoader {
1978
1978
  }
1979
1979
  static _GetTypedArrayConstructor(context, componentType) {
1980
1980
  switch (componentType) {
1981
- case 5120 /* BYTE */:
1981
+ case 5120 /* AccessorComponentType.BYTE */:
1982
1982
  return Int8Array;
1983
- case 5121 /* UNSIGNED_BYTE */:
1983
+ case 5121 /* AccessorComponentType.UNSIGNED_BYTE */:
1984
1984
  return Uint8Array;
1985
- case 5122 /* SHORT */:
1985
+ case 5122 /* AccessorComponentType.SHORT */:
1986
1986
  return Int16Array;
1987
- case 5123 /* UNSIGNED_SHORT */:
1987
+ case 5123 /* AccessorComponentType.UNSIGNED_SHORT */:
1988
1988
  return Uint16Array;
1989
- case 5125 /* UNSIGNED_INT */:
1989
+ case 5125 /* AccessorComponentType.UNSIGNED_INT */:
1990
1990
  return Uint32Array;
1991
- case 5126 /* FLOAT */:
1991
+ case 5126 /* AccessorComponentType.FLOAT */:
1992
1992
  return Float32Array;
1993
1993
  default:
1994
1994
  throw new Error(`${context}: Invalid component type ${componentType}`);
@@ -2033,22 +2033,22 @@ export class GLTFLoader {
2033
2033
  */
2034
2034
  static _GetDrawMode(context, mode) {
2035
2035
  if (mode == undefined) {
2036
- mode = 4 /* TRIANGLES */;
2036
+ mode = 4 /* MeshPrimitiveMode.TRIANGLES */;
2037
2037
  }
2038
2038
  switch (mode) {
2039
- case 0 /* POINTS */:
2039
+ case 0 /* MeshPrimitiveMode.POINTS */:
2040
2040
  return Material.PointListDrawMode;
2041
- case 1 /* LINES */:
2041
+ case 1 /* MeshPrimitiveMode.LINES */:
2042
2042
  return Material.LineListDrawMode;
2043
- case 2 /* LINE_LOOP */:
2043
+ case 2 /* MeshPrimitiveMode.LINE_LOOP */:
2044
2044
  return Material.LineLoopDrawMode;
2045
- case 3 /* LINE_STRIP */:
2045
+ case 3 /* MeshPrimitiveMode.LINE_STRIP */:
2046
2046
  return Material.LineStripDrawMode;
2047
- case 4 /* TRIANGLES */:
2047
+ case 4 /* MeshPrimitiveMode.TRIANGLES */:
2048
2048
  return Material.TriangleFillMode;
2049
- case 5 /* TRIANGLE_STRIP */:
2049
+ case 5 /* MeshPrimitiveMode.TRIANGLE_STRIP */:
2050
2050
  return Material.TriangleStripDrawMode;
2051
- case 6 /* TRIANGLE_FAN */:
2051
+ case 6 /* MeshPrimitiveMode.TRIANGLE_FAN */:
2052
2052
  return Material.TriangleFanDrawMode;
2053
2053
  }
2054
2054
  throw new Error(`${context}: Invalid mesh primitive mode (${mode})`);