@babylonjs/loaders 5.45.2 → 5.46.0
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- package/OBJ/objFileLoader.js +9 -9
- package/OBJ/objFileLoader.js.map +1 -1
- package/OBJ/objLoadingOptions.d.ts +1 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +7 -7
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_animation_pointer.js +2 -2
- package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +7 -7
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +3 -3
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +13 -13
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +3 -3
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
- package/glTF/2.0/glTFLoader.js +89 -89
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/glTF/2.0/glTFLoaderAnimation.d.ts +1 -1
- package/package.json +3 -3
@@ -169,18 +169,18 @@ export class MSFT_audio_emitter {
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}
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_getEventAction(context, sound, action, time, startOffset) {
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switch (action) {
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-
case "play" /* play */: {
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+
case "play" /* IMSFTAudioEmitter_AnimationEventAction.play */: {
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return (currentFrame) => {
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const frameOffset = (startOffset || 0) + (currentFrame - time);
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sound.play(frameOffset);
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};
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}
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-
case "stop" /* stop */: {
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+
case "stop" /* IMSFTAudioEmitter_AnimationEventAction.stop */: {
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return () => {
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sound.stop();
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};
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}
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-
case "pause" /* pause */: {
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+
case "pause" /* IMSFTAudioEmitter_AnimationEventAction.pause */: {
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return () => {
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sound.pause();
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};
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@@ -1 +1 @@
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1
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-
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type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { AnimationEvent } from \"core/Animations/animationEvent\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Sound } from \"core/Audio/sound\";\r\nimport { WeightedSound } from \"core/Audio/weightedsound\";\r\n\r\nimport type { IArrayItem, IScene, INode, IAnimation } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IMSFTAudioEmitter_Clip, IMSFTAudioEmitter_Emitter, IMSFTAudioEmitter_EmittersReference, IMSFTAudioEmitter_AnimationEvent } from \"babylonjs-gltf2interface\";\r\nimport { IMSFTAudioEmitter_AnimationEventAction } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_audio_emitter\";\r\n\r\ninterface ILoaderClip extends IMSFTAudioEmitter_Clip, IArrayItem {\r\n _objectURL?: Promise<string>;\r\n}\r\n\r\ninterface ILoaderEmitter extends IMSFTAudioEmitter_Emitter, IArrayItem {\r\n _babylonData?: {\r\n sound?: WeightedSound;\r\n loaded: Promise<void>;\r\n };\r\n _babylonSounds: Sound[];\r\n}\r\n\r\ninterface IMSFTAudioEmitter {\r\n clips: ILoaderClip[];\r\n emitters: ILoaderEmitter[];\r\n}\r\n\r\ninterface ILoaderAnimationEvent extends IMSFTAudioEmitter_AnimationEvent, IArrayItem {}\r\n\r\ninterface ILoaderAnimationEvents {\r\n events: ILoaderAnimationEvent[];\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/najadojo/glTF/blob/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter/README.md)\r\n * !!! Experimental Extension Subject to Changes !!!\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_audio_emitter implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _clips: Array<ILoaderClip>;\r\n private _emitters: Array<ILoaderEmitter>;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n (this._clips as any) = null;\r\n (this._emitters as any) = null;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IMSFTAudioEmitter;\r\n\r\n this._clips = extension.clips;\r\n this._emitters = extension.emitters;\r\n\r\n ArrayItem.Assign(this._clips);\r\n ArrayItem.Assign(this._emitters);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n if (\r\n emitter.refDistance != undefined ||\r\n emitter.maxDistance != undefined ||\r\n emitter.rolloffFactor != undefined ||\r\n emitter.distanceModel != undefined ||\r\n emitter.innerAngle != undefined ||\r\n emitter.outerAngle != undefined\r\n ) {\r\n throw new Error(`${extensionContext}: Direction or Distance properties are not allowed on emitters attached to a scene`);\r\n }\r\n\r\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter));\r\n }\r\n\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n return this._loader\r\n .loadNodeAsync(extensionContext, node, (babylonMesh) => {\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n promises.push(\r\n this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter).then(() => {\r\n for (const sound of emitter._babylonSounds) {\r\n sound.attachToMesh(babylonMesh);\r\n if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\r\n sound.setLocalDirectionToMesh(Vector3.Forward());\r\n sound.setDirectionalCone(\r\n 2 * Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle),\r\n 2 * Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle),\r\n 0\r\n );\r\n }\r\n }\r\n })\r\n );\r\n }\r\n\r\n assign(babylonMesh);\r\n })\r\n .then((babylonMesh) => {\r\n return Promise.all(promises).then(() => {\r\n return babylonMesh;\r\n });\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\r\n return GLTFLoader.LoadExtensionAsync<ILoaderAnimationEvents, AnimationGroup>(context, animation, this.name, (extensionContext, extension) => {\r\n return this._loader.loadAnimationAsync(context, animation).then((babylonAnimationGroup) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n ArrayItem.Assign(extension.events);\r\n for (const event of extension.events) {\r\n promises.push(this._loadAnimationEventAsync(`${extensionContext}/events/${event.index}`, context, animation, event, babylonAnimationGroup));\r\n }\r\n\r\n return Promise.all(promises).then(() => {\r\n return babylonAnimationGroup;\r\n });\r\n });\r\n });\r\n }\r\n\r\n private _loadClipAsync(context: string, clip: ILoaderClip): Promise<string> {\r\n if (clip._objectURL) {\r\n return clip._objectURL;\r\n }\r\n\r\n let promise: Promise<ArrayBufferView>;\r\n if (clip.uri) {\r\n promise = this._loader.loadUriAsync(context, clip, clip.uri);\r\n } else {\r\n const bufferView = ArrayItem.Get(`${context}/bufferView`, this._loader.gltf.bufferViews, clip.bufferView);\r\n promise = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView);\r\n }\r\n\r\n clip._objectURL = promise.then((data) => {\r\n return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));\r\n });\r\n\r\n return clip._objectURL;\r\n }\r\n\r\n private _loadEmitterAsync(context: string, emitter: ILoaderEmitter): Promise<void> {\r\n emitter._babylonSounds = emitter._babylonSounds || [];\r\n if (!emitter._babylonData) {\r\n const clipPromises = new Array<Promise<any>>();\r\n const name = emitter.name || `emitter${emitter.index}`;\r\n const options = {\r\n loop: false,\r\n autoplay: false,\r\n volume: emitter.volume == undefined ? 1 : emitter.volume,\r\n };\r\n\r\n for (let i = 0; i < emitter.clips.length; i++) {\r\n const clipContext = `/extensions/${this.name}/clips`;\r\n const clip = ArrayItem.Get(clipContext, this._clips, emitter.clips[i].clip);\r\n clipPromises.push(\r\n this._loadClipAsync(`${clipContext}/${emitter.clips[i].clip}`, clip).then((objectURL: string) => {\r\n const sound = (emitter._babylonSounds[i] = new Sound(name, objectURL, this._loader.babylonScene, null, options));\r\n sound.refDistance = emitter.refDistance || 1;\r\n sound.maxDistance = emitter.maxDistance || 256;\r\n sound.rolloffFactor = emitter.rolloffFactor || 1;\r\n sound.distanceModel = emitter.distanceModel || \"exponential\";\r\n })\r\n );\r\n }\r\n\r\n const promise = Promise.all(clipPromises).then(() => {\r\n const weights = emitter.clips.map((clip) => {\r\n return clip.weight || 1;\r\n });\r\n const weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);\r\n if (emitter.innerAngle) {\r\n weightedSound.directionalConeInnerAngle = 2 * Tools.ToDegrees(emitter.innerAngle);\r\n }\r\n if (emitter.outerAngle) {\r\n weightedSound.directionalConeOuterAngle = 2 * Tools.ToDegrees(emitter.outerAngle);\r\n }\r\n if (emitter.volume) {\r\n weightedSound.volume = emitter.volume;\r\n }\r\n emitter._babylonData!.sound = weightedSound;\r\n });\r\n\r\n emitter._babylonData = {\r\n loaded: promise,\r\n };\r\n }\r\n\r\n return emitter._babylonData.loaded;\r\n }\r\n\r\n private _getEventAction(\r\n context: string,\r\n sound: WeightedSound,\r\n action: IMSFTAudioEmitter_AnimationEventAction,\r\n time: number,\r\n startOffset?: number\r\n ): (currentFrame: number) => void {\r\n switch (action) {\r\n case IMSFTAudioEmitter_AnimationEventAction.play: {\r\n return (currentFrame: number) => {\r\n const frameOffset = (startOffset || 0) + (currentFrame - time);\r\n sound.play(frameOffset);\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.stop: {\r\n return () => {\r\n sound.stop();\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.pause: {\r\n return () => {\r\n sound.pause();\r\n };\r\n }\r\n default: {\r\n throw new Error(`${context}: Unsupported action ${action}`);\r\n }\r\n }\r\n }\r\n\r\n private _loadAnimationEventAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n event: ILoaderAnimationEvent,\r\n babylonAnimationGroup: AnimationGroup\r\n ): Promise<void> {\r\n if (babylonAnimationGroup.targetedAnimations.length == 0) {\r\n return Promise.resolve();\r\n }\r\n const babylonAnimation = babylonAnimationGroup.targetedAnimations[0];\r\n const emitterIndex = event.emitter;\r\n const emitter = ArrayItem.Get(`/extensions/${this.name}/emitters`, this._emitters, emitterIndex);\r\n return this._loadEmitterAsync(context, emitter).then(() => {\r\n const sound = emitter._babylonData!.sound;\r\n if (sound) {\r\n const babylonAnimationEvent = new AnimationEvent(event.time, this._getEventAction(context, sound, event.action, event.time, event.startOffset));\r\n babylonAnimation.animation.addEvent(babylonAnimationEvent);\r\n // Make sure all started audio stops when this animation is terminated.\r\n babylonAnimationGroup.onAnimationGroupEndObservable.add(() => {\r\n sound.stop();\r\n });\r\n babylonAnimationGroup.onAnimationGroupPauseObservable.add(() => {\r\n sound.pause();\r\n });\r\n }\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_audio_emitter(loader));\r\n"]}
|
1
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+
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type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { AnimationEvent } from \"core/Animations/animationEvent\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Sound } from \"core/Audio/sound\";\r\nimport { WeightedSound } from \"core/Audio/weightedsound\";\r\n\r\nimport type { IArrayItem, IScene, INode, IAnimation } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IMSFTAudioEmitter_Clip, IMSFTAudioEmitter_Emitter, IMSFTAudioEmitter_EmittersReference, IMSFTAudioEmitter_AnimationEvent } from \"babylonjs-gltf2interface\";\r\nimport { IMSFTAudioEmitter_AnimationEventAction } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_audio_emitter\";\r\n\r\ninterface ILoaderClip extends IMSFTAudioEmitter_Clip, IArrayItem {\r\n _objectURL?: Promise<string>;\r\n}\r\n\r\ninterface ILoaderEmitter extends IMSFTAudioEmitter_Emitter, IArrayItem {\r\n _babylonData?: {\r\n sound?: WeightedSound;\r\n loaded: Promise<void>;\r\n };\r\n _babylonSounds: Sound[];\r\n}\r\n\r\ninterface IMSFTAudioEmitter {\r\n clips: ILoaderClip[];\r\n emitters: ILoaderEmitter[];\r\n}\r\n\r\ninterface ILoaderAnimationEvent extends IMSFTAudioEmitter_AnimationEvent, IArrayItem {}\r\n\r\ninterface ILoaderAnimationEvents {\r\n events: ILoaderAnimationEvent[];\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/najadojo/glTF/blob/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter/README.md)\r\n * !!! Experimental Extension Subject to Changes !!!\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_audio_emitter implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _clips: Array<ILoaderClip>;\r\n private _emitters: Array<ILoaderEmitter>;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n (this._clips as any) = null;\r\n (this._emitters as any) = null;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IMSFTAudioEmitter;\r\n\r\n this._clips = extension.clips;\r\n this._emitters = extension.emitters;\r\n\r\n ArrayItem.Assign(this._clips);\r\n ArrayItem.Assign(this._emitters);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n if (\r\n emitter.refDistance != undefined ||\r\n emitter.maxDistance != undefined ||\r\n emitter.rolloffFactor != undefined ||\r\n emitter.distanceModel != undefined ||\r\n emitter.innerAngle != undefined ||\r\n emitter.outerAngle != undefined\r\n ) {\r\n throw new Error(`${extensionContext}: Direction or Distance properties are not allowed on emitters attached to a scene`);\r\n }\r\n\r\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter));\r\n }\r\n\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n return this._loader\r\n .loadNodeAsync(extensionContext, node, (babylonMesh) => {\r\n for (const emitterIndex of extension.emitters) {\r\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\r\n promises.push(\r\n this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter).then(() => {\r\n for (const sound of emitter._babylonSounds) {\r\n sound.attachToMesh(babylonMesh);\r\n if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\r\n sound.setLocalDirectionToMesh(Vector3.Forward());\r\n sound.setDirectionalCone(\r\n 2 * Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle),\r\n 2 * Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle),\r\n 0\r\n );\r\n }\r\n }\r\n })\r\n );\r\n }\r\n\r\n assign(babylonMesh);\r\n })\r\n .then((babylonMesh) => {\r\n return Promise.all(promises).then(() => {\r\n return babylonMesh;\r\n });\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\r\n return GLTFLoader.LoadExtensionAsync<ILoaderAnimationEvents, AnimationGroup>(context, animation, this.name, (extensionContext, extension) => {\r\n return this._loader.loadAnimationAsync(context, animation).then((babylonAnimationGroup) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n ArrayItem.Assign(extension.events);\r\n for (const event of extension.events) {\r\n promises.push(this._loadAnimationEventAsync(`${extensionContext}/events/${event.index}`, context, animation, event, babylonAnimationGroup));\r\n }\r\n\r\n return Promise.all(promises).then(() => {\r\n return babylonAnimationGroup;\r\n });\r\n });\r\n });\r\n }\r\n\r\n private _loadClipAsync(context: string, clip: ILoaderClip): Promise<string> {\r\n if (clip._objectURL) {\r\n return clip._objectURL;\r\n }\r\n\r\n let promise: Promise<ArrayBufferView>;\r\n if (clip.uri) {\r\n promise = this._loader.loadUriAsync(context, clip, clip.uri);\r\n } else {\r\n const bufferView = ArrayItem.Get(`${context}/bufferView`, this._loader.gltf.bufferViews, clip.bufferView);\r\n promise = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView);\r\n }\r\n\r\n clip._objectURL = promise.then((data) => {\r\n return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));\r\n });\r\n\r\n return clip._objectURL;\r\n }\r\n\r\n private _loadEmitterAsync(context: string, emitter: ILoaderEmitter): Promise<void> {\r\n emitter._babylonSounds = emitter._babylonSounds || [];\r\n if (!emitter._babylonData) {\r\n const clipPromises = new Array<Promise<any>>();\r\n const name = emitter.name || `emitter${emitter.index}`;\r\n const options = {\r\n loop: false,\r\n autoplay: false,\r\n volume: emitter.volume == undefined ? 1 : emitter.volume,\r\n };\r\n\r\n for (let i = 0; i < emitter.clips.length; i++) {\r\n const clipContext = `/extensions/${this.name}/clips`;\r\n const clip = ArrayItem.Get(clipContext, this._clips, emitter.clips[i].clip);\r\n clipPromises.push(\r\n this._loadClipAsync(`${clipContext}/${emitter.clips[i].clip}`, clip).then((objectURL: string) => {\r\n const sound = (emitter._babylonSounds[i] = new Sound(name, objectURL, this._loader.babylonScene, null, options));\r\n sound.refDistance = emitter.refDistance || 1;\r\n sound.maxDistance = emitter.maxDistance || 256;\r\n sound.rolloffFactor = emitter.rolloffFactor || 1;\r\n sound.distanceModel = emitter.distanceModel || \"exponential\";\r\n })\r\n );\r\n }\r\n\r\n const promise = Promise.all(clipPromises).then(() => {\r\n const weights = emitter.clips.map((clip) => {\r\n return clip.weight || 1;\r\n });\r\n const weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);\r\n if (emitter.innerAngle) {\r\n weightedSound.directionalConeInnerAngle = 2 * Tools.ToDegrees(emitter.innerAngle);\r\n }\r\n if (emitter.outerAngle) {\r\n weightedSound.directionalConeOuterAngle = 2 * Tools.ToDegrees(emitter.outerAngle);\r\n }\r\n if (emitter.volume) {\r\n weightedSound.volume = emitter.volume;\r\n }\r\n emitter._babylonData!.sound = weightedSound;\r\n });\r\n\r\n emitter._babylonData = {\r\n loaded: promise,\r\n };\r\n }\r\n\r\n return emitter._babylonData.loaded;\r\n }\r\n\r\n private _getEventAction(\r\n context: string,\r\n sound: WeightedSound,\r\n action: IMSFTAudioEmitter_AnimationEventAction,\r\n time: number,\r\n startOffset?: number\r\n ): (currentFrame: number) => void {\r\n switch (action) {\r\n case IMSFTAudioEmitter_AnimationEventAction.play: {\r\n return (currentFrame: number) => {\r\n const frameOffset = (startOffset || 0) + (currentFrame - time);\r\n sound.play(frameOffset);\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.stop: {\r\n return () => {\r\n sound.stop();\r\n };\r\n }\r\n case IMSFTAudioEmitter_AnimationEventAction.pause: {\r\n return () => {\r\n sound.pause();\r\n };\r\n }\r\n default: {\r\n throw new Error(`${context}: Unsupported action ${action}`);\r\n }\r\n }\r\n }\r\n\r\n private _loadAnimationEventAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n event: ILoaderAnimationEvent,\r\n babylonAnimationGroup: AnimationGroup\r\n ): Promise<void> {\r\n if (babylonAnimationGroup.targetedAnimations.length == 0) {\r\n return Promise.resolve();\r\n }\r\n const babylonAnimation = babylonAnimationGroup.targetedAnimations[0];\r\n const emitterIndex = event.emitter;\r\n const emitter = ArrayItem.Get(`/extensions/${this.name}/emitters`, this._emitters, emitterIndex);\r\n return this._loadEmitterAsync(context, emitter).then(() => {\r\n const sound = emitter._babylonData!.sound;\r\n if (sound) {\r\n const babylonAnimationEvent = new AnimationEvent(event.time, this._getEventAction(context, sound, event.action, event.time, event.startOffset));\r\n babylonAnimation.animation.addEvent(babylonAnimationEvent);\r\n // Make sure all started audio stops when this animation is terminated.\r\n babylonAnimationGroup.onAnimationGroupEndObservable.add(() => {\r\n sound.stop();\r\n });\r\n babylonAnimationGroup.onAnimationGroupPauseObservable.add(() => {\r\n sound.pause();\r\n });\r\n }\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_audio_emitter(loader));\r\n"]}
|
package/glTF/2.0/glTFLoader.js
CHANGED
@@ -75,29 +75,6 @@ export class ArrayItem {
|
|
75
75
|
* The glTF 2.0 loader
|
76
76
|
*/
|
77
77
|
export class GLTFLoader {
|
78
|
-
/**
|
79
|
-
* @internal
|
80
|
-
*/
|
81
|
-
constructor(parent) {
|
82
|
-
/** @internal */
|
83
|
-
this._completePromises = new Array();
|
84
|
-
/** @internal */
|
85
|
-
this._assetContainer = null;
|
86
|
-
/** Storage */
|
87
|
-
this._babylonLights = [];
|
88
|
-
/** @internal */
|
89
|
-
this._disableInstancedMesh = 0;
|
90
|
-
this._extensions = new Array();
|
91
|
-
this._disposed = false;
|
92
|
-
this._rootUrl = null;
|
93
|
-
this._fileName = null;
|
94
|
-
this._uniqueRootUrl = null;
|
95
|
-
this._bin = null;
|
96
|
-
this._rootBabylonMesh = null;
|
97
|
-
this._defaultBabylonMaterialData = {};
|
98
|
-
this._postSceneLoadActions = new Array();
|
99
|
-
this._parent = parent;
|
100
|
-
}
|
101
78
|
/**
|
102
79
|
* Registers a loader extension.
|
103
80
|
* @param name The name of the loader extension.
|
@@ -159,6 +136,29 @@ export class GLTFLoader {
|
|
159
136
|
get rootBabylonMesh() {
|
160
137
|
return this._rootBabylonMesh;
|
161
138
|
}
|
139
|
+
/**
|
140
|
+
* @internal
|
141
|
+
*/
|
142
|
+
constructor(parent) {
|
143
|
+
/** @internal */
|
144
|
+
this._completePromises = new Array();
|
145
|
+
/** @internal */
|
146
|
+
this._assetContainer = null;
|
147
|
+
/** Storage */
|
148
|
+
this._babylonLights = [];
|
149
|
+
/** @internal */
|
150
|
+
this._disableInstancedMesh = 0;
|
151
|
+
this._extensions = new Array();
|
152
|
+
this._disposed = false;
|
153
|
+
this._rootUrl = null;
|
154
|
+
this._fileName = null;
|
155
|
+
this._uniqueRootUrl = null;
|
156
|
+
this._bin = null;
|
157
|
+
this._rootBabylonMesh = null;
|
158
|
+
this._defaultBabylonMaterialData = {};
|
159
|
+
this._postSceneLoadActions = new Array();
|
160
|
+
this._parent = parent;
|
161
|
+
}
|
162
162
|
/** @internal */
|
163
163
|
dispose() {
|
164
164
|
if (this._disposed) {
|
@@ -790,19 +790,19 @@ export class GLTFLoader {
|
|
790
790
|
if (babylonVertexBuffer.getKind() === VertexBuffer.PositionKind && !this.parent.alwaysComputeBoundingBox && !babylonMesh.skeleton) {
|
791
791
|
const mmin = accessor.min, mmax = accessor.max;
|
792
792
|
if (mmin !== undefined && mmax !== undefined) {
|
793
|
-
if (accessor.normalized && accessor.componentType !== 5126 /* FLOAT */) {
|
793
|
+
if (accessor.normalized && accessor.componentType !== 5126 /* AccessorComponentType.FLOAT */) {
|
794
794
|
let divider = 1;
|
795
795
|
switch (accessor.componentType) {
|
796
|
-
case 5120 /* BYTE */:
|
796
|
+
case 5120 /* AccessorComponentType.BYTE */:
|
797
797
|
divider = 127.0;
|
798
798
|
break;
|
799
|
-
case 5121 /* UNSIGNED_BYTE */:
|
799
|
+
case 5121 /* AccessorComponentType.UNSIGNED_BYTE */:
|
800
800
|
divider = 255.0;
|
801
801
|
break;
|
802
|
-
case 5122 /* SHORT */:
|
802
|
+
case 5122 /* AccessorComponentType.SHORT */:
|
803
803
|
divider = 32767.0;
|
804
804
|
break;
|
805
|
-
case 5123 /* UNSIGNED_SHORT */:
|
805
|
+
case 5123 /* AccessorComponentType.UNSIGNED_SHORT */:
|
806
806
|
divider = 65535.0;
|
807
807
|
break;
|
808
808
|
}
|
@@ -841,7 +841,7 @@ export class GLTFLoader {
|
|
841
841
|
loadAttribute("JOINTS_1", VertexBuffer.MatricesIndicesExtraKind);
|
842
842
|
loadAttribute("WEIGHTS_1", VertexBuffer.MatricesWeightsExtraKind);
|
843
843
|
loadAttribute("COLOR_0", VertexBuffer.ColorKind, (accessor) => {
|
844
|
-
if (accessor.type === "VEC4" /* VEC4 */) {
|
844
|
+
if (accessor.type === "VEC4" /* AccessorType.VEC4 */) {
|
845
845
|
babylonMesh.hasVertexAlpha = true;
|
846
846
|
}
|
847
847
|
});
|
@@ -1119,7 +1119,7 @@ export class GLTFLoader {
|
|
1119
1119
|
camera._babylonCamera = babylonCamera;
|
1120
1120
|
babylonCamera.rotation = new Vector3(0, Math.PI, 0);
|
1121
1121
|
switch (camera.type) {
|
1122
|
-
case "perspective" /* PERSPECTIVE */: {
|
1122
|
+
case "perspective" /* CameraType.PERSPECTIVE */: {
|
1123
1123
|
const perspective = camera.perspective;
|
1124
1124
|
if (!perspective) {
|
1125
1125
|
throw new Error(`${context}: Camera perspective properties are missing`);
|
@@ -1129,7 +1129,7 @@ export class GLTFLoader {
|
|
1129
1129
|
babylonCamera.maxZ = perspective.zfar || 0;
|
1130
1130
|
break;
|
1131
1131
|
}
|
1132
|
-
case "orthographic" /* ORTHOGRAPHIC */: {
|
1132
|
+
case "orthographic" /* CameraType.ORTHOGRAPHIC */: {
|
1133
1133
|
if (!camera.orthographic) {
|
1134
1134
|
throw new Error(`${context}: Camera orthographic properties are missing`);
|
1135
1135
|
}
|
@@ -1222,25 +1222,25 @@ export class GLTFLoader {
|
|
1222
1222
|
}
|
1223
1223
|
const targetNode = ArrayItem.Get(`${context}/target/node`, this._gltf.nodes, channel.target.node);
|
1224
1224
|
// Ignore animations that have no animation targets.
|
1225
|
-
if ((channel.target.path === "weights" /* WEIGHTS */ && !targetNode._numMorphTargets) ||
|
1226
|
-
(channel.target.path !== "weights" /* WEIGHTS */ && !targetNode._babylonTransformNode)) {
|
1225
|
+
if ((channel.target.path === "weights" /* AnimationChannelTargetPath.WEIGHTS */ && !targetNode._numMorphTargets) ||
|
1226
|
+
(channel.target.path !== "weights" /* AnimationChannelTargetPath.WEIGHTS */ && !targetNode._babylonTransformNode)) {
|
1227
1227
|
return Promise.resolve();
|
1228
1228
|
}
|
1229
1229
|
let properties;
|
1230
1230
|
switch (channel.target.path) {
|
1231
|
-
case "translation" /* TRANSLATION */: {
|
1231
|
+
case "translation" /* AnimationChannelTargetPath.TRANSLATION */: {
|
1232
1232
|
properties = nodeAnimationData.translation;
|
1233
1233
|
break;
|
1234
1234
|
}
|
1235
|
-
case "rotation" /* ROTATION */: {
|
1235
|
+
case "rotation" /* AnimationChannelTargetPath.ROTATION */: {
|
1236
1236
|
properties = nodeAnimationData.rotation;
|
1237
1237
|
break;
|
1238
1238
|
}
|
1239
|
-
case "scale" /* SCALE */: {
|
1239
|
+
case "scale" /* AnimationChannelTargetPath.SCALE */: {
|
1240
1240
|
properties = nodeAnimationData.scale;
|
1241
1241
|
break;
|
1242
1242
|
}
|
1243
|
-
case "weights" /* WEIGHTS */: {
|
1243
|
+
case "weights" /* AnimationChannelTargetPath.WEIGHTS */: {
|
1244
1244
|
properties = nodeAnimationData.weights;
|
1245
1245
|
break;
|
1246
1246
|
}
|
@@ -1283,7 +1283,7 @@ export class GLTFLoader {
|
|
1283
1283
|
const keys = new Array(input.length);
|
1284
1284
|
let outputOffset = 0;
|
1285
1285
|
switch (data.interpolation) {
|
1286
|
-
case "STEP" /* STEP */: {
|
1286
|
+
case "STEP" /* AnimationSamplerInterpolation.STEP */: {
|
1287
1287
|
for (let index = 0; index < input.length; index++) {
|
1288
1288
|
const value = property.getValue(targetInfo.target, output, outputOffset, 1);
|
1289
1289
|
outputOffset += stride;
|
@@ -1295,7 +1295,7 @@ export class GLTFLoader {
|
|
1295
1295
|
}
|
1296
1296
|
break;
|
1297
1297
|
}
|
1298
|
-
case "CUBICSPLINE" /* CUBICSPLINE */: {
|
1298
|
+
case "CUBICSPLINE" /* AnimationSamplerInterpolation.CUBICSPLINE */: {
|
1299
1299
|
for (let index = 0; index < input.length; index++) {
|
1300
1300
|
const inTangent = property.getValue(targetInfo.target, output, outputOffset, invfps);
|
1301
1301
|
outputOffset += stride;
|
@@ -1312,7 +1312,7 @@ export class GLTFLoader {
|
|
1312
1312
|
}
|
1313
1313
|
break;
|
1314
1314
|
}
|
1315
|
-
case "LINEAR" /* LINEAR */: {
|
1315
|
+
case "LINEAR" /* AnimationSamplerInterpolation.LINEAR */: {
|
1316
1316
|
for (let index = 0; index < input.length; index++) {
|
1317
1317
|
const value = property.getValue(targetInfo.target, output, outputOffset, 1);
|
1318
1318
|
outputOffset += stride;
|
@@ -1338,11 +1338,11 @@ export class GLTFLoader {
|
|
1338
1338
|
if (sampler._data) {
|
1339
1339
|
return sampler._data;
|
1340
1340
|
}
|
1341
|
-
const interpolation = sampler.interpolation || "LINEAR" /* LINEAR */;
|
1341
|
+
const interpolation = sampler.interpolation || "LINEAR" /* AnimationSamplerInterpolation.LINEAR */;
|
1342
1342
|
switch (interpolation) {
|
1343
|
-
case "STEP" /* STEP */:
|
1344
|
-
case "LINEAR" /* LINEAR */:
|
1345
|
-
case "CUBICSPLINE" /* CUBICSPLINE */: {
|
1343
|
+
case "STEP" /* AnimationSamplerInterpolation.STEP */:
|
1344
|
+
case "LINEAR" /* AnimationSamplerInterpolation.LINEAR */:
|
1345
|
+
case "CUBICSPLINE" /* AnimationSamplerInterpolation.CUBICSPLINE */: {
|
1346
1346
|
break;
|
1347
1347
|
}
|
1348
1348
|
default: {
|
@@ -1427,7 +1427,7 @@ export class GLTFLoader {
|
|
1427
1427
|
else {
|
1428
1428
|
const bufferView = ArrayItem.Get(`${context}/bufferView`, this._gltf.bufferViews, accessor.bufferView);
|
1429
1429
|
accessor._data = this.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {
|
1430
|
-
if (accessor.componentType === 5126 /* FLOAT */ && !accessor.normalized && (!bufferView.byteStride || bufferView.byteStride === byteStride)) {
|
1430
|
+
if (accessor.componentType === 5126 /* AccessorComponentType.FLOAT */ && !accessor.normalized && (!bufferView.byteStride || bufferView.byteStride === byteStride)) {
|
1431
1431
|
return GLTFLoader._GetTypedArray(context, accessor.componentType, data, accessor.byteOffset, length);
|
1432
1432
|
}
|
1433
1433
|
else {
|
@@ -1452,7 +1452,7 @@ export class GLTFLoader {
|
|
1452
1452
|
const indices = GLTFLoader._GetTypedArray(`${context}/sparse/indices`, sparse.indices.componentType, indicesData, sparse.indices.byteOffset, sparse.count);
|
1453
1453
|
const sparseLength = numComponents * sparse.count;
|
1454
1454
|
let values;
|
1455
|
-
if (accessor.componentType === 5126 /* FLOAT */ && !accessor.normalized) {
|
1455
|
+
if (accessor.componentType === 5126 /* AccessorComponentType.FLOAT */ && !accessor.normalized) {
|
1456
1456
|
values = GLTFLoader._GetTypedArray(`${context}/sparse/values`, accessor.componentType, valuesData, sparse.values.byteOffset, sparseLength);
|
1457
1457
|
}
|
1458
1458
|
else {
|
@@ -1482,12 +1482,12 @@ export class GLTFLoader {
|
|
1482
1482
|
return this._loadAccessorAsync(context, accessor, Float32Array);
|
1483
1483
|
}
|
1484
1484
|
_loadIndicesAccessorAsync(context, accessor) {
|
1485
|
-
if (accessor.type !== "SCALAR" /* SCALAR */) {
|
1485
|
+
if (accessor.type !== "SCALAR" /* AccessorType.SCALAR */) {
|
1486
1486
|
throw new Error(`${context}/type: Invalid value ${accessor.type}`);
|
1487
1487
|
}
|
1488
|
-
if (accessor.componentType !== 5121 /* UNSIGNED_BYTE */ &&
|
1489
|
-
accessor.componentType !== 5123 /* UNSIGNED_SHORT */ &&
|
1490
|
-
accessor.componentType !== 5125 /* UNSIGNED_INT */) {
|
1488
|
+
if (accessor.componentType !== 5121 /* AccessorComponentType.UNSIGNED_BYTE */ &&
|
1489
|
+
accessor.componentType !== 5123 /* AccessorComponentType.UNSIGNED_SHORT */ &&
|
1490
|
+
accessor.componentType !== 5125 /* AccessorComponentType.UNSIGNED_INT */) {
|
1491
1491
|
throw new Error(`${context}/componentType: Invalid value ${accessor.componentType}`);
|
1492
1492
|
}
|
1493
1493
|
if (accessor._data) {
|
@@ -1727,13 +1727,13 @@ export class GLTFLoader {
|
|
1727
1727
|
if (!(babylonMaterial instanceof PBRMaterial)) {
|
1728
1728
|
throw new Error(`${context}: Material type not supported`);
|
1729
1729
|
}
|
1730
|
-
const alphaMode = material.alphaMode || "OPAQUE" /* OPAQUE */;
|
1730
|
+
const alphaMode = material.alphaMode || "OPAQUE" /* MaterialAlphaMode.OPAQUE */;
|
1731
1731
|
switch (alphaMode) {
|
1732
|
-
case "OPAQUE" /* OPAQUE */: {
|
1732
|
+
case "OPAQUE" /* MaterialAlphaMode.OPAQUE */: {
|
1733
1733
|
babylonMaterial.transparencyMode = PBRMaterial.PBRMATERIAL_OPAQUE;
|
1734
1734
|
break;
|
1735
1735
|
}
|
1736
|
-
case "MASK" /* MASK */: {
|
1736
|
+
case "MASK" /* MaterialAlphaMode.MASK */: {
|
1737
1737
|
babylonMaterial.transparencyMode = PBRMaterial.PBRMATERIAL_ALPHATEST;
|
1738
1738
|
babylonMaterial.alphaCutOff = material.alphaCutoff == undefined ? 0.5 : material.alphaCutoff;
|
1739
1739
|
if (babylonMaterial.albedoTexture) {
|
@@ -1741,7 +1741,7 @@ export class GLTFLoader {
|
|
1741
1741
|
}
|
1742
1742
|
break;
|
1743
1743
|
}
|
1744
|
-
case "BLEND" /* BLEND */: {
|
1744
|
+
case "BLEND" /* MaterialAlphaMode.BLEND */: {
|
1745
1745
|
babylonMaterial.transparencyMode = PBRMaterial.PBRMATERIAL_ALPHABLEND;
|
1746
1746
|
if (babylonMaterial.albedoTexture) {
|
1747
1747
|
babylonMaterial.albedoTexture.hasAlpha = true;
|
@@ -1841,7 +1841,7 @@ export class GLTFLoader {
|
|
1841
1841
|
_loadSampler(context, sampler) {
|
1842
1842
|
if (!sampler._data) {
|
1843
1843
|
sampler._data = {
|
1844
|
-
noMipMaps: sampler.minFilter === 9728 /* NEAREST */ || sampler.minFilter === 9729 /* LINEAR */,
|
1844
|
+
noMipMaps: sampler.minFilter === 9728 /* TextureMinFilter.NEAREST */ || sampler.minFilter === 9729 /* TextureMinFilter.LINEAR */,
|
1845
1845
|
samplingMode: GLTFLoader._GetTextureSamplingMode(context, sampler),
|
1846
1846
|
wrapU: GLTFLoader._GetTextureWrapMode(`${context}/wrapS`, sampler.wrapS),
|
1847
1847
|
wrapV: GLTFLoader._GetTextureWrapMode(`${context}/wrapT`, sampler.wrapT),
|
@@ -1917,13 +1917,13 @@ export class GLTFLoader {
|
|
1917
1917
|
}
|
1918
1918
|
static _GetTextureWrapMode(context, mode) {
|
1919
1919
|
// Set defaults if undefined
|
1920
|
-
mode = mode == undefined ? 10497 /* REPEAT */ : mode;
|
1920
|
+
mode = mode == undefined ? 10497 /* TextureWrapMode.REPEAT */ : mode;
|
1921
1921
|
switch (mode) {
|
1922
|
-
case 33071 /* CLAMP_TO_EDGE */:
|
1922
|
+
case 33071 /* TextureWrapMode.CLAMP_TO_EDGE */:
|
1923
1923
|
return Texture.CLAMP_ADDRESSMODE;
|
1924
|
-
case 33648 /* MIRRORED_REPEAT */:
|
1924
|
+
case 33648 /* TextureWrapMode.MIRRORED_REPEAT */:
|
1925
1925
|
return Texture.MIRROR_ADDRESSMODE;
|
1926
|
-
case 10497 /* REPEAT */:
|
1926
|
+
case 10497 /* TextureWrapMode.REPEAT */:
|
1927
1927
|
return Texture.WRAP_ADDRESSMODE;
|
1928
1928
|
default:
|
1929
1929
|
Logger.Warn(`${context}: Invalid value (${mode})`);
|
@@ -1932,21 +1932,21 @@ export class GLTFLoader {
|
|
1932
1932
|
}
|
1933
1933
|
static _GetTextureSamplingMode(context, sampler) {
|
1934
1934
|
// Set defaults if undefined
|
1935
|
-
const magFilter = sampler.magFilter == undefined ? 9729 /* LINEAR */ : sampler.magFilter;
|
1936
|
-
const minFilter = sampler.minFilter == undefined ? 9987 /* LINEAR_MIPMAP_LINEAR */ : sampler.minFilter;
|
1937
|
-
if (magFilter === 9729 /* LINEAR */) {
|
1935
|
+
const magFilter = sampler.magFilter == undefined ? 9729 /* TextureMagFilter.LINEAR */ : sampler.magFilter;
|
1936
|
+
const minFilter = sampler.minFilter == undefined ? 9987 /* TextureMinFilter.LINEAR_MIPMAP_LINEAR */ : sampler.minFilter;
|
1937
|
+
if (magFilter === 9729 /* TextureMagFilter.LINEAR */) {
|
1938
1938
|
switch (minFilter) {
|
1939
|
-
case 9728 /* NEAREST */:
|
1939
|
+
case 9728 /* TextureMinFilter.NEAREST */:
|
1940
1940
|
return Texture.LINEAR_NEAREST;
|
1941
|
-
case 9729 /* LINEAR */:
|
1941
|
+
case 9729 /* TextureMinFilter.LINEAR */:
|
1942
1942
|
return Texture.LINEAR_LINEAR;
|
1943
|
-
case 9984 /* NEAREST_MIPMAP_NEAREST */:
|
1943
|
+
case 9984 /* TextureMinFilter.NEAREST_MIPMAP_NEAREST */:
|
1944
1944
|
return Texture.LINEAR_NEAREST_MIPNEAREST;
|
1945
|
-
case 9985 /* LINEAR_MIPMAP_NEAREST */:
|
1945
|
+
case 9985 /* TextureMinFilter.LINEAR_MIPMAP_NEAREST */:
|
1946
1946
|
return Texture.LINEAR_LINEAR_MIPNEAREST;
|
1947
|
-
case 9986 /* NEAREST_MIPMAP_LINEAR */:
|
1947
|
+
case 9986 /* TextureMinFilter.NEAREST_MIPMAP_LINEAR */:
|
1948
1948
|
return Texture.LINEAR_NEAREST_MIPLINEAR;
|
1949
|
-
case 9987 /* LINEAR_MIPMAP_LINEAR */:
|
1949
|
+
case 9987 /* TextureMinFilter.LINEAR_MIPMAP_LINEAR */:
|
1950
1950
|
return Texture.LINEAR_LINEAR_MIPLINEAR;
|
1951
1951
|
default:
|
1952
1952
|
Logger.Warn(`${context}/minFilter: Invalid value (${minFilter})`);
|
@@ -1954,21 +1954,21 @@ export class GLTFLoader {
|
|
1954
1954
|
}
|
1955
1955
|
}
|
1956
1956
|
else {
|
1957
|
-
if (magFilter !== 9728 /* NEAREST */) {
|
1957
|
+
if (magFilter !== 9728 /* TextureMagFilter.NEAREST */) {
|
1958
1958
|
Logger.Warn(`${context}/magFilter: Invalid value (${magFilter})`);
|
1959
1959
|
}
|
1960
1960
|
switch (minFilter) {
|
1961
|
-
case 9728 /* NEAREST */:
|
1961
|
+
case 9728 /* TextureMinFilter.NEAREST */:
|
1962
1962
|
return Texture.NEAREST_NEAREST;
|
1963
|
-
case 9729 /* LINEAR */:
|
1963
|
+
case 9729 /* TextureMinFilter.LINEAR */:
|
1964
1964
|
return Texture.NEAREST_LINEAR;
|
1965
|
-
case 9984 /* NEAREST_MIPMAP_NEAREST */:
|
1965
|
+
case 9984 /* TextureMinFilter.NEAREST_MIPMAP_NEAREST */:
|
1966
1966
|
return Texture.NEAREST_NEAREST_MIPNEAREST;
|
1967
|
-
case 9985 /* LINEAR_MIPMAP_NEAREST */:
|
1967
|
+
case 9985 /* TextureMinFilter.LINEAR_MIPMAP_NEAREST */:
|
1968
1968
|
return Texture.NEAREST_LINEAR_MIPNEAREST;
|
1969
|
-
case 9986 /* NEAREST_MIPMAP_LINEAR */:
|
1969
|
+
case 9986 /* TextureMinFilter.NEAREST_MIPMAP_LINEAR */:
|
1970
1970
|
return Texture.NEAREST_NEAREST_MIPLINEAR;
|
1971
|
-
case 9987 /* LINEAR_MIPMAP_LINEAR */:
|
1971
|
+
case 9987 /* TextureMinFilter.LINEAR_MIPMAP_LINEAR */:
|
1972
1972
|
return Texture.NEAREST_LINEAR_MIPLINEAR;
|
1973
1973
|
default:
|
1974
1974
|
Logger.Warn(`${context}/minFilter: Invalid value (${minFilter})`);
|
@@ -1978,17 +1978,17 @@ export class GLTFLoader {
|
|
1978
1978
|
}
|
1979
1979
|
static _GetTypedArrayConstructor(context, componentType) {
|
1980
1980
|
switch (componentType) {
|
1981
|
-
case 5120 /* BYTE */:
|
1981
|
+
case 5120 /* AccessorComponentType.BYTE */:
|
1982
1982
|
return Int8Array;
|
1983
|
-
case 5121 /* UNSIGNED_BYTE */:
|
1983
|
+
case 5121 /* AccessorComponentType.UNSIGNED_BYTE */:
|
1984
1984
|
return Uint8Array;
|
1985
|
-
case 5122 /* SHORT */:
|
1985
|
+
case 5122 /* AccessorComponentType.SHORT */:
|
1986
1986
|
return Int16Array;
|
1987
|
-
case 5123 /* UNSIGNED_SHORT */:
|
1987
|
+
case 5123 /* AccessorComponentType.UNSIGNED_SHORT */:
|
1988
1988
|
return Uint16Array;
|
1989
|
-
case 5125 /* UNSIGNED_INT */:
|
1989
|
+
case 5125 /* AccessorComponentType.UNSIGNED_INT */:
|
1990
1990
|
return Uint32Array;
|
1991
|
-
case 5126 /* FLOAT */:
|
1991
|
+
case 5126 /* AccessorComponentType.FLOAT */:
|
1992
1992
|
return Float32Array;
|
1993
1993
|
default:
|
1994
1994
|
throw new Error(`${context}: Invalid component type ${componentType}`);
|
@@ -2033,22 +2033,22 @@ export class GLTFLoader {
|
|
2033
2033
|
*/
|
2034
2034
|
static _GetDrawMode(context, mode) {
|
2035
2035
|
if (mode == undefined) {
|
2036
|
-
mode = 4 /* TRIANGLES */;
|
2036
|
+
mode = 4 /* MeshPrimitiveMode.TRIANGLES */;
|
2037
2037
|
}
|
2038
2038
|
switch (mode) {
|
2039
|
-
case 0 /* POINTS */:
|
2039
|
+
case 0 /* MeshPrimitiveMode.POINTS */:
|
2040
2040
|
return Material.PointListDrawMode;
|
2041
|
-
case 1 /* LINES */:
|
2041
|
+
case 1 /* MeshPrimitiveMode.LINES */:
|
2042
2042
|
return Material.LineListDrawMode;
|
2043
|
-
case 2 /* LINE_LOOP */:
|
2043
|
+
case 2 /* MeshPrimitiveMode.LINE_LOOP */:
|
2044
2044
|
return Material.LineLoopDrawMode;
|
2045
|
-
case 3 /* LINE_STRIP */:
|
2045
|
+
case 3 /* MeshPrimitiveMode.LINE_STRIP */:
|
2046
2046
|
return Material.LineStripDrawMode;
|
2047
|
-
case 4 /* TRIANGLES */:
|
2047
|
+
case 4 /* MeshPrimitiveMode.TRIANGLES */:
|
2048
2048
|
return Material.TriangleFillMode;
|
2049
|
-
case 5 /* TRIANGLE_STRIP */:
|
2049
|
+
case 5 /* MeshPrimitiveMode.TRIANGLE_STRIP */:
|
2050
2050
|
return Material.TriangleStripDrawMode;
|
2051
|
-
case 6 /* TRIANGLE_FAN */:
|
2051
|
+
case 6 /* MeshPrimitiveMode.TRIANGLE_FAN */:
|
2052
2052
|
return Material.TriangleFanDrawMode;
|
2053
2053
|
}
|
2054
2054
|
throw new Error(`${context}: Invalid mesh primitive mode (${mode})`);
|