@babylonjs/loaders 5.3.0 → 5.5.5

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eslint-disable @typescript-eslint/naming-convention */\r\nimport { DracoCompression } from \"core/Meshes/Compression/dracoCompression\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { Geometry } from \"core/Meshes/geometry\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport type { IKHRDracoMeshCompression } from \"babylonjs-gltf2interface\";\r\nimport { MeshPrimitiveMode, AccessorComponentType } from \"babylonjs-gltf2interface\";\r\nimport type { IMeshPrimitive, IBufferView } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_draco_mesh_compression\";\r\n\r\ninterface IBufferViewDraco extends IBufferView {\r\n _dracoBabylonGeometry?: Promise<Geometry>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)\r\n */\r\nexport class KHR_draco_mesh_compression implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * The draco compression used to decode vertex data or DracoCompression.Default if not defined\r\n */\r\n public dracoCompression?: DracoCompression;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = DracoCompression.DecoderAvailable && this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose(): void {\r\n delete this.dracoCompression;\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param primitive\r\n * @param babylonMesh\r\n * @hidden\r\n */\r\n public _loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRDracoMeshCompression, Geometry>(context, primitive, this.name, (extensionContext, extension) => {\r\n if (primitive.mode != undefined) {\r\n if (primitive.mode !== MeshPrimitiveMode.TRIANGLE_STRIP && primitive.mode !== MeshPrimitiveMode.TRIANGLES) {\r\n throw new Error(`${context}: Unsupported mode ${primitive.mode}`);\r\n }\r\n\r\n // TODO: handle triangle strips\r\n if (primitive.mode === MeshPrimitiveMode.TRIANGLE_STRIP) {\r\n throw new Error(`${context}: Mode ${primitive.mode} is not currently supported`);\r\n }\r\n }\r\n\r\n const attributes: {\r\n [kind: string]: number;\r\n } = {};\r\n const dividers: {\r\n [kind: string]: number;\r\n } = {};\r\n const loadAttribute = (name: string, kind: string) => {\r\n const uniqueId = extension.attributes[name];\r\n if (uniqueId === undefined || primitive.attributes[name] === undefined) {\r\n return;\r\n }\r\n\r\n attributes[kind] = uniqueId;\r\n const accessor = ArrayItem.Get(`${context}/attributes/${name}`, this._loader.gltf.accessors, primitive.attributes[name]);\r\n if (accessor.normalized && accessor.componentType !== AccessorComponentType.FLOAT) {\r\n let divider = 1;\r\n switch (accessor.componentType) {\r\n case AccessorComponentType.BYTE:\r\n divider = 127.0;\r\n break;\r\n case AccessorComponentType.UNSIGNED_BYTE:\r\n divider = 255.0;\r\n break;\r\n case AccessorComponentType.SHORT:\r\n divider = 32767.0;\r\n break;\r\n case AccessorComponentType.UNSIGNED_SHORT:\r\n divider = 65535.0;\r\n break;\r\n }\r\n dividers[kind] = divider;\r\n }\r\n\r\n babylonMesh._delayInfo = babylonMesh._delayInfo || [];\r\n if (babylonMesh._delayInfo.indexOf(kind) === -1) {\r\n babylonMesh._delayInfo.push(kind);\r\n }\r\n };\r\n\r\n loadAttribute(\"POSITION\", VertexBuffer.PositionKind);\r\n loadAttribute(\"NORMAL\", VertexBuffer.NormalKind);\r\n loadAttribute(\"TANGENT\", VertexBuffer.TangentKind);\r\n loadAttribute(\"TEXCOORD_0\", VertexBuffer.UVKind);\r\n loadAttribute(\"TEXCOORD_1\", VertexBuffer.UV2Kind);\r\n loadAttribute(\"TEXCOORD_2\", VertexBuffer.UV3Kind);\r\n loadAttribute(\"TEXCOORD_3\", VertexBuffer.UV4Kind);\r\n loadAttribute(\"TEXCOORD_4\", VertexBuffer.UV5Kind);\r\n loadAttribute(\"TEXCOORD_5\", VertexBuffer.UV6Kind);\r\n loadAttribute(\"JOINTS_0\", VertexBuffer.MatricesIndicesKind);\r\n loadAttribute(\"WEIGHTS_0\", VertexBuffer.MatricesWeightsKind);\r\n loadAttribute(\"COLOR_0\", VertexBuffer.ColorKind);\r\n\r\n const bufferView = ArrayItem.Get(extensionContext, this._loader.gltf.bufferViews, extension.bufferView) as IBufferViewDraco;\r\n if (!bufferView._dracoBabylonGeometry) {\r\n bufferView._dracoBabylonGeometry = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {\r\n const dracoCompression = this.dracoCompression || DracoCompression.Default;\r\n return dracoCompression\r\n .decodeMeshAsync(data, attributes, dividers)\r\n .then((babylonVertexData) => {\r\n const babylonGeometry = new Geometry(babylonMesh.name, this._loader.babylonScene);\r\n babylonVertexData.applyToGeometry(babylonGeometry);\r\n return babylonGeometry;\r\n })\r\n .catch((error) => {\r\n throw new Error(`${context}: ${error.message}`);\r\n });\r\n });\r\n }\r\n\r\n return bufferView._dracoBabylonGeometry;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_draco_mesh_compression(loader));\r\n"]}
1
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { DracoCompression } from \"core/Meshes/Compression/dracoCompression\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { Geometry } from \"core/Meshes/geometry\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport { MeshPrimitiveMode, AccessorComponentType } from \"babylonjs-gltf2interface\";\r\nimport type { IKHRDracoMeshCompression } from \"babylonjs-gltf2interface\";\r\nimport type { IMeshPrimitive, IBufferView } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_draco_mesh_compression\";\r\n\r\ninterface IBufferViewDraco extends IBufferView {\r\n _dracoBabylonGeometry?: Promise<Geometry>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)\r\n */\r\nexport class KHR_draco_mesh_compression implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * The draco compression used to decode vertex data or DracoCompression.Default if not defined\r\n */\r\n public dracoCompression?: DracoCompression;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = DracoCompression.DecoderAvailable && this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose(): void {\r\n delete this.dracoCompression;\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param primitive\r\n * @param babylonMesh\r\n * @hidden\r\n */\r\n public _loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRDracoMeshCompression, Geometry>(context, primitive, this.name, (extensionContext, extension) => {\r\n if (primitive.mode != undefined) {\r\n if (primitive.mode !== MeshPrimitiveMode.TRIANGLE_STRIP && primitive.mode !== MeshPrimitiveMode.TRIANGLES) {\r\n throw new Error(`${context}: Unsupported mode ${primitive.mode}`);\r\n }\r\n\r\n // TODO: handle triangle strips\r\n if (primitive.mode === MeshPrimitiveMode.TRIANGLE_STRIP) {\r\n throw new Error(`${context}: Mode ${primitive.mode} is not currently supported`);\r\n }\r\n }\r\n\r\n const attributes: {\r\n [kind: string]: number;\r\n } = {};\r\n const dividers: {\r\n [kind: string]: number;\r\n } = {};\r\n const loadAttribute = (name: string, kind: string) => {\r\n const uniqueId = extension.attributes[name];\r\n if (uniqueId === undefined || primitive.attributes[name] === undefined) {\r\n return;\r\n }\r\n\r\n attributes[kind] = uniqueId;\r\n const accessor = ArrayItem.Get(`${context}/attributes/${name}`, this._loader.gltf.accessors, primitive.attributes[name]);\r\n if (accessor.normalized && accessor.componentType !== AccessorComponentType.FLOAT) {\r\n let divider = 1;\r\n switch (accessor.componentType) {\r\n case AccessorComponentType.BYTE:\r\n divider = 127.0;\r\n break;\r\n case AccessorComponentType.UNSIGNED_BYTE:\r\n divider = 255.0;\r\n break;\r\n case AccessorComponentType.SHORT:\r\n divider = 32767.0;\r\n break;\r\n case AccessorComponentType.UNSIGNED_SHORT:\r\n divider = 65535.0;\r\n break;\r\n }\r\n dividers[kind] = divider;\r\n }\r\n\r\n babylonMesh._delayInfo = babylonMesh._delayInfo || [];\r\n if (babylonMesh._delayInfo.indexOf(kind) === -1) {\r\n babylonMesh._delayInfo.push(kind);\r\n }\r\n };\r\n\r\n loadAttribute(\"POSITION\", VertexBuffer.PositionKind);\r\n loadAttribute(\"NORMAL\", VertexBuffer.NormalKind);\r\n loadAttribute(\"TANGENT\", VertexBuffer.TangentKind);\r\n loadAttribute(\"TEXCOORD_0\", VertexBuffer.UVKind);\r\n loadAttribute(\"TEXCOORD_1\", VertexBuffer.UV2Kind);\r\n loadAttribute(\"TEXCOORD_2\", VertexBuffer.UV3Kind);\r\n loadAttribute(\"TEXCOORD_3\", VertexBuffer.UV4Kind);\r\n loadAttribute(\"TEXCOORD_4\", VertexBuffer.UV5Kind);\r\n loadAttribute(\"TEXCOORD_5\", VertexBuffer.UV6Kind);\r\n loadAttribute(\"JOINTS_0\", VertexBuffer.MatricesIndicesKind);\r\n loadAttribute(\"WEIGHTS_0\", VertexBuffer.MatricesWeightsKind);\r\n loadAttribute(\"COLOR_0\", VertexBuffer.ColorKind);\r\n\r\n const bufferView = ArrayItem.Get(extensionContext, this._loader.gltf.bufferViews, extension.bufferView) as IBufferViewDraco;\r\n if (!bufferView._dracoBabylonGeometry) {\r\n bufferView._dracoBabylonGeometry = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {\r\n const dracoCompression = this.dracoCompression || DracoCompression.Default;\r\n return dracoCompression\r\n .decodeMeshAsync(data, attributes, dividers)\r\n .then((babylonVertexData) => {\r\n const babylonGeometry = new Geometry(babylonMesh.name, this._loader.babylonScene);\r\n babylonVertexData.applyToGeometry(babylonGeometry);\r\n return babylonGeometry;\r\n })\r\n .catch((error) => {\r\n throw new Error(`${context}: ${error.message}`);\r\n });\r\n });\r\n }\r\n\r\n return bufferView._dracoBabylonGeometry;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_draco_mesh_compression(loader));\r\n"]}
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { PointLight } from \"core/Lights/pointLight\";\r\nimport { SpotLight } from \"core/Lights/spotLight\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\n\r\nimport type { IKHRLightsPunctual_LightReference, IKHRLightsPunctual_Light, IKHRLightsPunctual } from \"babylonjs-gltf2interface\";\r\nimport { IKHRLightsPunctual_LightType } from \"babylonjs-gltf2interface\";\r\nimport type { INode } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_lights_punctual\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual)\r\n */\r\nexport class KHR_lights implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _lights?: IKHRLightsPunctual_Light[];\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IKHRLightsPunctual;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param node\r\n * @param assign\r\n * @hidden\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRLightsPunctual_LightReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n return this._loader.loadNodeAsync(context, node, (babylonMesh) => {\r\n let babylonLight: Light;\r\n\r\n const light = ArrayItem.Get(extensionContext, this._lights, extension.light);\r\n const name = light.name || babylonMesh.name;\r\n\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n\r\n switch (light.type) {\r\n case IKHRLightsPunctual_LightType.DIRECTIONAL: {\r\n babylonLight = new DirectionalLight(name, Vector3.Backward(), this._loader.babylonScene);\r\n break;\r\n }\r\n case IKHRLightsPunctual_LightType.POINT: {\r\n babylonLight = new PointLight(name, Vector3.Zero(), this._loader.babylonScene);\r\n break;\r\n }\r\n case IKHRLightsPunctual_LightType.SPOT: {\r\n const babylonSpotLight = new SpotLight(name, Vector3.Zero(), Vector3.Backward(), 0, 1, this._loader.babylonScene);\r\n babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;\r\n babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;\r\n babylonLight = babylonSpotLight;\r\n break;\r\n }\r\n default: {\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n throw new Error(`${extensionContext}: Invalid light type (${light.type})`);\r\n }\r\n }\r\n\r\n babylonLight._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n babylonLight.falloffType = Light.FALLOFF_GLTF;\r\n babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();\r\n babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;\r\n babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;\r\n babylonLight.parent = babylonMesh;\r\n\r\n this._loader._babylonLights.push(babylonLight);\r\n\r\n GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);\r\n\r\n assign(babylonMesh);\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_lights(loader));\r\n"]}
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { PointLight } from \"core/Lights/pointLight\";\r\nimport { SpotLight } from \"core/Lights/spotLight\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\n\r\nimport type { IKHRLightsPunctual_LightReference, IKHRLightsPunctual_Light, IKHRLightsPunctual } from \"babylonjs-gltf2interface\";\r\nimport { KHRLightsPunctual_LightType } from \"babylonjs-gltf2interface\";\r\nimport type { INode } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_lights_punctual\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual)\r\n */\r\nexport class KHR_lights implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _lights?: IKHRLightsPunctual_Light[];\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IKHRLightsPunctual;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param node\r\n * @param assign\r\n * @hidden\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRLightsPunctual_LightReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n return this._loader.loadNodeAsync(context, node, (babylonMesh) => {\r\n let babylonLight: Light;\r\n\r\n const light = ArrayItem.Get(extensionContext, this._lights, extension.light);\r\n const name = light.name || babylonMesh.name;\r\n\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n\r\n switch (light.type) {\r\n case KHRLightsPunctual_LightType.DIRECTIONAL: {\r\n babylonLight = new DirectionalLight(name, Vector3.Backward(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.POINT: {\r\n babylonLight = new PointLight(name, Vector3.Zero(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.SPOT: {\r\n const babylonSpotLight = new SpotLight(name, Vector3.Zero(), Vector3.Backward(), 0, 1, this._loader.babylonScene);\r\n babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;\r\n babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;\r\n babylonLight = babylonSpotLight;\r\n break;\r\n }\r\n default: {\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n throw new Error(`${extensionContext}: Invalid light type (${light.type})`);\r\n }\r\n }\r\n\r\n babylonLight._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n babylonLight.falloffType = Light.FALLOFF_GLTF;\r\n babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();\r\n babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;\r\n babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;\r\n babylonLight.parent = babylonMesh;\r\n\r\n this._loader._babylonLights.push(babylonLight);\r\n\r\n GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);\r\n\r\n assign(babylonMesh);\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_lights(loader));\r\n"]}
@@ -68,8 +68,8 @@ var KHR_materials_pbrSpecularGlossiness = /** @class */ (function () {
68
68
  promises.push(this._loader.loadTextureInfoAsync("".concat(context, "/specularGlossinessTexture"), properties.specularGlossinessTexture, function (texture) {
69
69
  texture.name = "".concat(babylonMaterial.name, " (Specular Glossiness)");
70
70
  babylonMaterial.reflectivityTexture = texture;
71
+ babylonMaterial.reflectivityTexture.hasAlpha = true;
71
72
  }));
72
- babylonMaterial.reflectivityTexture.hasAlpha = true;
73
73
  babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
74
74
  }
75
75
  return Promise.all(promises).then(function () { });
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { Material } from \"core/Materials/material\";\r\n\r\nimport type { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { IKHRMaterialsPbrSpecularGlossiness } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"KHR_materials_pbrSpecularGlossiness\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness)\r\n */\r\nexport class KHR_materials_pbrSpecularGlossiness implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 200;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param material\r\n * @param babylonMaterial\r\n * @hidden\r\n */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsPbrSpecularGlossiness>(context, material, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loadSpecularGlossinessPropertiesAsync(extensionContext, material, extension, babylonMaterial));\r\n this._loader.loadMaterialAlphaProperties(context, material, babylonMaterial);\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadSpecularGlossinessPropertiesAsync(context: string, material: IMaterial, properties: IKHRMaterialsPbrSpecularGlossiness, babylonMaterial: Material): Promise<void> {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${context}: Material type not supported`);\r\n }\r\n\r\n const promises = new Array<Promise<any>>();\r\n\r\n babylonMaterial.metallic = null;\r\n babylonMaterial.roughness = null;\r\n\r\n if (properties.diffuseFactor) {\r\n babylonMaterial.albedoColor = Color3.FromArray(properties.diffuseFactor);\r\n babylonMaterial.alpha = properties.diffuseFactor[3];\r\n } else {\r\n babylonMaterial.albedoColor = Color3.White();\r\n }\r\n\r\n babylonMaterial.reflectivityColor = properties.specularFactor ? Color3.FromArray(properties.specularFactor) : Color3.White();\r\n babylonMaterial.microSurface = properties.glossinessFactor == undefined ? 1 : properties.glossinessFactor;\r\n\r\n if (properties.diffuseTexture) {\r\n promises.push(\r\n this._loader.loadTextureInfoAsync(`${context}/diffuseTexture`, properties.diffuseTexture, (texture) => {\r\n texture.name = `${babylonMaterial.name} (Diffuse)`;\r\n babylonMaterial.albedoTexture = texture;\r\n })\r\n );\r\n }\r\n\r\n if (properties.specularGlossinessTexture) {\r\n promises.push(\r\n this._loader.loadTextureInfoAsync(`${context}/specularGlossinessTexture`, properties.specularGlossinessTexture, (texture) => {\r\n texture.name = `${babylonMaterial.name} (Specular Glossiness)`;\r\n babylonMaterial.reflectivityTexture = texture;\r\n })\r\n );\r\n\r\n babylonMaterial.reflectivityTexture.hasAlpha = true;\r\n babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;\r\n }\r\n\r\n return Promise.all(promises).then(() => {});\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_pbrSpecularGlossiness(loader));\r\n"]}
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { Material } from \"core/Materials/material\";\r\n\r\nimport type { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { IKHRMaterialsPbrSpecularGlossiness } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"KHR_materials_pbrSpecularGlossiness\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness)\r\n */\r\nexport class KHR_materials_pbrSpecularGlossiness implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 200;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param material\r\n * @param babylonMaterial\r\n * @hidden\r\n */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsPbrSpecularGlossiness>(context, material, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loadSpecularGlossinessPropertiesAsync(extensionContext, material, extension, babylonMaterial));\r\n this._loader.loadMaterialAlphaProperties(context, material, babylonMaterial);\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadSpecularGlossinessPropertiesAsync(context: string, material: IMaterial, properties: IKHRMaterialsPbrSpecularGlossiness, babylonMaterial: Material): Promise<void> {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${context}: Material type not supported`);\r\n }\r\n\r\n const promises = new Array<Promise<any>>();\r\n\r\n babylonMaterial.metallic = null;\r\n babylonMaterial.roughness = null;\r\n\r\n if (properties.diffuseFactor) {\r\n babylonMaterial.albedoColor = Color3.FromArray(properties.diffuseFactor);\r\n babylonMaterial.alpha = properties.diffuseFactor[3];\r\n } else {\r\n babylonMaterial.albedoColor = Color3.White();\r\n }\r\n\r\n babylonMaterial.reflectivityColor = properties.specularFactor ? Color3.FromArray(properties.specularFactor) : Color3.White();\r\n babylonMaterial.microSurface = properties.glossinessFactor == undefined ? 1 : properties.glossinessFactor;\r\n\r\n if (properties.diffuseTexture) {\r\n promises.push(\r\n this._loader.loadTextureInfoAsync(`${context}/diffuseTexture`, properties.diffuseTexture, (texture) => {\r\n texture.name = `${babylonMaterial.name} (Diffuse)`;\r\n babylonMaterial.albedoTexture = texture;\r\n })\r\n );\r\n }\r\n\r\n if (properties.specularGlossinessTexture) {\r\n promises.push(\r\n this._loader.loadTextureInfoAsync(`${context}/specularGlossinessTexture`, properties.specularGlossinessTexture, (texture) => {\r\n texture.name = `${babylonMaterial.name} (Specular Glossiness)`;\r\n babylonMaterial.reflectivityTexture = texture;\r\n babylonMaterial.reflectivityTexture.hasAlpha = true;\r\n })\r\n );\r\n\r\n babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;\r\n }\r\n\r\n return Promise.all(promises).then(() => {});\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_pbrSpecularGlossiness(loader));\r\n"]}
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_materials_volume\";\r\n\r\ninterface IMaterialsTransmission {\r\n attenuationColor?: number[];\r\n attenuationDistance?: number;\r\n thicknessTexture?: ITextureInfo;\r\n thicknessFactor?: number;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume)\r\n * @since 5.0.0\r\n */\r\nexport class KHR_materials_volume implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 173;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n if (this.enabled) {\r\n // We need to disable instance usage because the attenuation factor depends on the node scale of each individual mesh\r\n this._loader._disableInstancedMesh++;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n if (this.enabled) {\r\n this._loader._disableInstancedMesh--;\r\n }\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param material\r\n * @param babylonMaterial\r\n * @hidden\r\n */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IMaterialsTransmission>(context, material, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loadVolumePropertiesAsync(extensionContext, material, babylonMaterial, extension));\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadVolumePropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IMaterialsTransmission): Promise<void> {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${context}: Material type not supported`);\r\n }\r\n\r\n // If transparency isn't enabled already, this extension shouldn't do anything.\r\n // i.e. it requires either the KHR_materials_transmission or KHR_materials_translucency extensions.\r\n if ((!babylonMaterial.subSurface.isRefractionEnabled && !babylonMaterial.subSurface.isTranslucencyEnabled) || !extension.thicknessFactor) {\r\n return Promise.resolve();\r\n }\r\n\r\n // IOR in this extension only affects interior.\r\n babylonMaterial.subSurface.volumeIndexOfRefraction = babylonMaterial.indexOfRefraction;\r\n const attenuationDistance = extension.attenuationDistance !== undefined ? extension.attenuationDistance : Number.MAX_VALUE;\r\n babylonMaterial.subSurface.tintColorAtDistance = attenuationDistance;\r\n if (extension.attenuationColor !== undefined && extension.attenuationColor.length == 3) {\r\n babylonMaterial.subSurface.tintColor.copyFromFloats(extension.attenuationColor[0], extension.attenuationColor[1], extension.attenuationColor[2]);\r\n }\r\n\r\n babylonMaterial.subSurface.minimumThickness = 0.0;\r\n babylonMaterial.subSurface.maximumThickness = extension.thicknessFactor;\r\n babylonMaterial.subSurface.useThicknessAsDepth = true;\r\n if (extension.thicknessTexture) {\r\n (extension.thicknessTexture as ITextureInfo).nonColorData = true;\r\n return this._loader.loadTextureInfoAsync(`${context}/thicknessTexture`, extension.thicknessTexture).then((texture: BaseTexture) => {\r\n babylonMaterial.subSurface.thicknessTexture = texture;\r\n babylonMaterial.subSurface.useGltfStyleTextures = true;\r\n });\r\n } else {\r\n return Promise.resolve();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_volume(loader));\r\n"]}
1
+ {"version":3,"file":"KHR_materials_volume.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_materials_volume.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAK7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,IAAM,IAAI,GAAG,sBAAsB,CAAC;AAEpC;;;GAGG;AACH;IAkBI;;;OAGG;IACH,8BAAY,MAAkB;QArB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAO5B;;WAEG;QACI,UAAK,GAAG,GAAG,CAAC;QASf,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAClD,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,qHAAqH;YACrH,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;SACxC;IACL,CAAC;IAED,cAAc;IACP,sCAAO,GAAd;QACI,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;SACxC;QACA,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;;;;OAKG;IACI,0DAA2B,GAAlC,UAAmC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAAlG,iBAQC;QAPG,OAAO,UAAU,CAAC,kBAAkB,CAAsB,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YAChH,IAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;YAC3C,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,+BAA+B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC,CAAC;YAChG,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC,CAAC;YAC5F,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,0BAA0B,CAAC,gBAAgB,EAAE,QAAQ,EAAE,eAAe,EAAE,SAAS,CAAC,CAAC,CAAC;YACvG,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,cAAO,CAAC,CAAC,CAAC;QAChD,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,yDAA0B,GAAlC,UAAmC,OAAe,EAAE,QAAmB,EAAE,eAAyB,EAAE,SAA8B;QAC9H,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;YAC3C,MAAM,IAAI,KAAK,CAAC,UAAG,OAAO,kCAA+B,CAAC,CAAC;SAC9D;QAED,+EAA+E;QAC/E,mGAAmG;QACnG,IAAI,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,mBAAmB,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,qBAAqB,CAAC,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE;YACtI,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;SAC5B;QAED,+CAA+C;QAC/C,eAAe,CAAC,UAAU,CAAC,uBAAuB,GAAG,eAAe,CAAC,iBAAiB,CAAC;QACvF,IAAM,mBAAmB,GAAG,SAAS,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC;QAC3H,eAAe,CAAC,UAAU,CAAC,mBAAmB,GAAG,mBAAmB,CAAC;QACrE,IAAI,SAAS,CAAC,gBAAgB,KAAK,SAAS,IAAI,SAAS,CAAC,gBAAgB,CAAC,MAAM,IAAI,CAAC,EAAE;YACpF,eAAe,CAAC,UAAU,CAAC,SAAS,CAAC,cAAc,CAAC,SAAS,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC;SACpJ;QAED,eAAe,CAAC,UAAU,CAAC,gBAAgB,GAAG,GAAG,CAAC;QAClD,eAAe,CAAC,UAAU,CAAC,gBAAgB,GAAG,SAAS,CAAC,eAAe,CAAC;QACxE,eAAe,CAAC,UAAU,CAAC,mBAAmB,GAAG,IAAI,CAAC;QACtD,IAAI,SAAS,CAAC,gBAAgB,EAAE;YAC3B,SAAS,CAAC,gBAAiC,CAAC,YAAY,GAAG,IAAI,CAAC;YACjE,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,UAAG,OAAO,sBAAmB,EAAE,SAAS,CAAC,gBAAgB,CAAC,CAAC,IAAI,CAAC,UAAC,OAAoB;gBAC1H,eAAe,CAAC,UAAU,CAAC,gBAAgB,GAAG,OAAO,CAAC;gBACtD,eAAe,CAAC,UAAU,CAAC,oBAAoB,GAAG,IAAI,CAAC;YAC3D,CAAC,CAAC,CAAC;SACN;aAAM;YACH,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;SAC5B;IACL,CAAC;IACL,2BAAC;AAAD,CAAC,AAvFD,IAuFC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,oBAAoB,CAAC,MAAM,CAAC,EAAhC,CAAgC,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { IKHRMaterialsVolume } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"KHR_materials_volume\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume)\r\n * @since 5.0.0\r\n */\r\nexport class KHR_materials_volume implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 173;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n if (this.enabled) {\r\n // We need to disable instance usage because the attenuation factor depends on the node scale of each individual mesh\r\n this._loader._disableInstancedMesh++;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n if (this.enabled) {\r\n this._loader._disableInstancedMesh--;\r\n }\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param material\r\n * @param babylonMaterial\r\n * @hidden\r\n */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsVolume>(context, material, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loadVolumePropertiesAsync(extensionContext, material, babylonMaterial, extension));\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadVolumePropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IKHRMaterialsVolume): Promise<void> {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${context}: Material type not supported`);\r\n }\r\n\r\n // If transparency isn't enabled already, this extension shouldn't do anything.\r\n // i.e. it requires either the KHR_materials_transmission or KHR_materials_translucency extensions.\r\n if ((!babylonMaterial.subSurface.isRefractionEnabled && !babylonMaterial.subSurface.isTranslucencyEnabled) || !extension.thicknessFactor) {\r\n return Promise.resolve();\r\n }\r\n\r\n // IOR in this extension only affects interior.\r\n babylonMaterial.subSurface.volumeIndexOfRefraction = babylonMaterial.indexOfRefraction;\r\n const attenuationDistance = extension.attenuationDistance !== undefined ? extension.attenuationDistance : Number.MAX_VALUE;\r\n babylonMaterial.subSurface.tintColorAtDistance = attenuationDistance;\r\n if (extension.attenuationColor !== undefined && extension.attenuationColor.length == 3) {\r\n babylonMaterial.subSurface.tintColor.copyFromFloats(extension.attenuationColor[0], extension.attenuationColor[1], extension.attenuationColor[2]);\r\n }\r\n\r\n babylonMaterial.subSurface.minimumThickness = 0.0;\r\n babylonMaterial.subSurface.maximumThickness = extension.thicknessFactor;\r\n babylonMaterial.subSurface.useThicknessAsDepth = true;\r\n if (extension.thicknessTexture) {\r\n (extension.thicknessTexture as ITextureInfo).nonColorData = true;\r\n return this._loader.loadTextureInfoAsync(`${context}/thicknessTexture`, extension.thicknessTexture).then((texture: BaseTexture) => {\r\n babylonMaterial.subSurface.thicknessTexture = texture;\r\n babylonMaterial.subSurface.useGltfStyleTextures = true;\r\n });\r\n } else {\r\n return Promise.resolve();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_volume(loader));\r\n"]}
@@ -650,12 +650,18 @@ var GLTFLoader = /** @class */ (function () {
650
650
  _this._forEachPrimitive(node, function (babylonMesh) {
651
651
  babylonMesh.skeleton = babylonSkeleton;
652
652
  });
653
- // Wait until the scene is loaded to ensure the skeleton root node has been loaded.
653
+ // Wait until all the nodes are parented before parenting the skinned mesh.
654
654
  _this._postSceneLoadActions.push(function () {
655
655
  if (skin.skeleton != undefined) {
656
656
  // Place the skinned mesh node as a sibling of the skeleton root node.
657
- var skeletonRootNode = ArrayItem.Get("/skins/".concat(skin.index, "/skeleton"), _this._gltf.nodes, skin.skeleton);
658
- babylonTransformNode.parent = skeletonRootNode.parent._babylonTransformNode;
657
+ // Handle special case when the parent of the skeleton root is the skinned mesh.
658
+ var parentNode = ArrayItem.Get("/skins/".concat(skin.index, "/skeleton"), _this._gltf.nodes, skin.skeleton).parent;
659
+ if (node.index === parentNode.index) {
660
+ babylonTransformNode.parent = node._babylonTransformNodeForSkin.parent;
661
+ }
662
+ else {
663
+ babylonTransformNode.parent = parentNode._babylonTransformNode;
664
+ }
659
665
  }
660
666
  else {
661
667
  babylonTransformNode.parent = _this._rootBabylonMesh;
@@ -754,6 +760,9 @@ var GLTFLoader = /** @class */ (function () {
754
760
  this._createMorphTargets(context, node, mesh, primitive, babylonMesh_1);
755
761
  promises.push(this._loadVertexDataAsync(context, primitive, babylonMesh_1).then(function (babylonGeometry) {
756
762
  return _this._loadMorphTargetsAsync(context, primitive, babylonMesh_1, babylonGeometry).then(function () {
763
+ if (_this._disposed) {
764
+ return;
765
+ }
757
766
  _this._babylonScene._blockEntityCollection = !!_this._assetContainer;
758
767
  babylonGeometry.applyToMesh(babylonMesh_1);
759
768
  babylonGeometry._parentContainer = _this._assetContainer;
@@ -1576,17 +1585,16 @@ var GLTFLoader = /** @class */ (function () {
1576
1585
  return accessor._data;
1577
1586
  };
1578
1587
  GLTFLoader.prototype._loadVertexBufferViewAsync = function (bufferView) {
1579
- var _this = this;
1580
1588
  if (bufferView._babylonBuffer) {
1581
1589
  return bufferView._babylonBuffer;
1582
1590
  }
1591
+ var engine = this._babylonScene.getEngine();
1583
1592
  bufferView._babylonBuffer = this.loadBufferViewAsync("/bufferViews/".concat(bufferView.index), bufferView).then(function (data) {
1584
- return new Buffer(_this._babylonScene.getEngine(), data, false);
1593
+ return new Buffer(engine, data, false);
1585
1594
  });
1586
1595
  return bufferView._babylonBuffer;
1587
1596
  };
1588
1597
  GLTFLoader.prototype._loadVertexAccessorAsync = function (context, accessor, kind) {
1589
- var _this = this;
1590
1598
  var _a;
1591
1599
  if ((_a = accessor._babylonVertexBuffer) === null || _a === void 0 ? void 0 : _a[kind]) {
1592
1600
  return accessor._babylonVertexBuffer[kind];
@@ -1594,23 +1602,24 @@ var GLTFLoader = /** @class */ (function () {
1594
1602
  if (!accessor._babylonVertexBuffer) {
1595
1603
  accessor._babylonVertexBuffer = {};
1596
1604
  }
1605
+ var engine = this._babylonScene.getEngine();
1597
1606
  if (accessor.sparse) {
1598
1607
  accessor._babylonVertexBuffer[kind] = this._loadFloatAccessorAsync(context, accessor).then(function (data) {
1599
- return new VertexBuffer(_this._babylonScene.getEngine(), data, kind, false);
1608
+ return new VertexBuffer(engine, data, kind, false);
1600
1609
  });
1601
1610
  }
1602
1611
  // Load joint indices as a float array since the shaders expect float data but glTF uses unsigned byte/short.
1603
1612
  // This prevents certain platforms (e.g. D3D) from having to convert the data to float on the fly.
1604
1613
  else if (kind === VertexBuffer.MatricesIndicesKind || kind === VertexBuffer.MatricesIndicesExtraKind) {
1605
1614
  accessor._babylonVertexBuffer[kind] = this._loadFloatAccessorAsync(context, accessor).then(function (data) {
1606
- return new VertexBuffer(_this._babylonScene.getEngine(), data, kind, false);
1615
+ return new VertexBuffer(engine, data, kind, false);
1607
1616
  });
1608
1617
  }
1609
1618
  else {
1610
1619
  var bufferView_2 = ArrayItem.Get("".concat(context, "/bufferView"), this._gltf.bufferViews, accessor.bufferView);
1611
1620
  accessor._babylonVertexBuffer[kind] = this._loadVertexBufferViewAsync(bufferView_2).then(function (babylonBuffer) {
1612
1621
  var size = GLTFLoader._GetNumComponents(context, accessor.type);
1613
- return new VertexBuffer(_this._babylonScene.getEngine(), babylonBuffer, kind, false, false, bufferView_2.byteStride, false, accessor.byteOffset, size, accessor.componentType, accessor.normalized, true, 1, true);
1622
+ return new VertexBuffer(engine, babylonBuffer, kind, false, false, bufferView_2.byteStride, false, accessor.byteOffset, size, accessor.componentType, accessor.normalized, true, 1, true);
1614
1623
  });
1615
1624
  }
1616
1625
  return accessor._babylonVertexBuffer[kind];
@@ -1768,7 +1777,7 @@ var GLTFLoader = /** @class */ (function () {
1768
1777
  }));
1769
1778
  babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem;
1770
1779
  babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem;
1771
- if (material.normalTexture.scale != undefined) {
1780
+ if (material.normalTexture.scale != undefined && babylonMaterial.bumpTexture) {
1772
1781
  babylonMaterial.bumpTexture.level = material.normalTexture.scale;
1773
1782
  }
1774
1783
  babylonMaterial.forceIrradianceInFragment = true;