@babylonjs/loaders 5.28.0 → 5.29.0
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- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +1 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +2 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +1 -2
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +2 -3
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +2 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.js +2 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_animation_pointer.data.d.ts +4 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.data.js +5 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.data.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +2 -2
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +2 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +1 -0
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +4 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +2 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +2 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.js +2 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +2 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +2 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +3 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.js +2 -1
- package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +5 -0
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +5 -0
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +5 -0
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +5 -0
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
- package/glTF/2.0/glTFLoaderAnimation.d.ts +11 -0
- package/glTF/2.0/glTFLoaderAnimation.js +9 -0
- package/glTF/2.0/glTFLoaderAnimation.js.map +1 -1
- package/glTF/glTFFileLoader.js +2 -2
- package/glTF/glTFFileLoader.js.map +1 -1
- package/package.json +3 -3
@@ -11,7 +11,7 @@ declare module "babylonjs-gltf2interface" {
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}
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}
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/blob/
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* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_lights_image_based/README.md)
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*/
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export declare class EXT_lights_image_based implements IGLTFLoaderExtension {
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@@ -5,8 +5,9 @@ import { RawCubeTexture } from "@babylonjs/core/Materials/Textures/rawCubeTextur
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import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
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const NAME = "EXT_lights_image_based";
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/blob/
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* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_lights_image_based/README.md)
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*/
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// eslint-disable-next-line @typescript-eslint/naming-convention
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export class EXT_lights_image_based {
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\nimport { SphericalHarmonics, SphericalPolynomial } from \"core/Maths/sphericalPolynomial\";\r\nimport { Quaternion, Matrix } from \"core/Maths/math.vector\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { RawCubeTexture } from \"core/Materials/Textures/rawCubeTexture\";\r\n\r\nimport type { IEXTLightsImageBased_LightReferenceImageBased, IEXTLightsImageBased_LightImageBased, IEXTLightsImageBased } from \"babylonjs-gltf2interface\";\r\nimport type { IScene } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"EXT_lights_image_based\";\r\n\r\ndeclare module \"babylonjs-gltf2interface\" {\r\n /** @internal */\r\n interface IEXTLightsImageBased_LightImageBased {\r\n _babylonTexture?: BaseTexture;\r\n _loaded?: Promise<void>;\r\n }\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md)\r\n */\r\nexport class EXT_lights_image_based implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _lights?: IEXTLightsImageBased_LightImageBased[];\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IEXTLightsImageBased;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTLightsImageBased_LightReferenceImageBased>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n const light = ArrayItem.Get(`${extensionContext}/light`, this._lights, extension.light);\r\n promises.push(\r\n this._loadLightAsync(`/extensions/${this.name}/lights/${extension.light}`, light).then((texture) => {\r\n this._loader.babylonScene.environmentTexture = texture;\r\n })\r\n );\r\n\r\n this._loader.logClose();\r\n\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadLightAsync(context: string, light: IEXTLightsImageBased_LightImageBased): Promise<BaseTexture> {\r\n if (!light._loaded) {\r\n const promises = new Array<Promise<any>>();\r\n\r\n this._loader.logOpen(`${context}`);\r\n\r\n const imageData = new Array<Array<ArrayBufferView>>(light.specularImages.length);\r\n for (let mipmap = 0; mipmap < light.specularImages.length; mipmap++) {\r\n const faces = light.specularImages[mipmap];\r\n imageData[mipmap] = new Array<ArrayBufferView>(faces.length);\r\n for (let face = 0; face < faces.length; face++) {\r\n const specularImageContext = `${context}/specularImages/${mipmap}/${face}`;\r\n this._loader.logOpen(`${specularImageContext}`);\r\n\r\n const index = faces[face];\r\n const image = ArrayItem.Get(specularImageContext, this._loader.gltf.images, index);\r\n promises.push(\r\n this._loader.loadImageAsync(`/images/${index}`, image).then((data) => {\r\n imageData[mipmap][face] = data;\r\n })\r\n );\r\n\r\n this._loader.logClose();\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n\r\n light._loaded = Promise.all(promises).then(() => {\r\n const babylonTexture = new RawCubeTexture(this._loader.babylonScene, null, light.specularImageSize);\r\n babylonTexture.name = light.name || \"environment\";\r\n light._babylonTexture = babylonTexture;\r\n\r\n if (light.intensity != undefined) {\r\n babylonTexture.level = light.intensity;\r\n }\r\n\r\n if (light.rotation) {\r\n let rotation = Quaternion.FromArray(light.rotation);\r\n\r\n // Invert the rotation so that positive rotation is counter-clockwise.\r\n if (!this._loader.babylonScene.useRightHandedSystem) {\r\n rotation = Quaternion.Inverse(rotation);\r\n }\r\n\r\n Matrix.FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());\r\n }\r\n\r\n if (!light.irradianceCoefficients) {\r\n throw new Error(`${context}: Irradiance coefficients are missing`);\r\n }\r\n\r\n const sphericalHarmonics = SphericalHarmonics.FromArray(light.irradianceCoefficients);\r\n sphericalHarmonics.scaleInPlace(light.intensity);\r\n\r\n sphericalHarmonics.convertIrradianceToLambertianRadiance();\r\n const sphericalPolynomial = SphericalPolynomial.FromHarmonics(sphericalHarmonics);\r\n\r\n // Compute the lod generation scale to fit exactly to the number of levels available.\r\n const lodGenerationScale = (imageData.length - 1) / Scalar.Log2(light.specularImageSize);\r\n return babylonTexture.updateRGBDAsync(imageData, sphericalPolynomial, lodGenerationScale);\r\n });\r\n }\r\n\r\n return light._loaded.then(() => {\r\n return light._babylonTexture!;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_lights_image_based(loader));\r\n"]}
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type { Nullable } from \"core/types\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\nimport { SphericalHarmonics, SphericalPolynomial } from \"core/Maths/sphericalPolynomial\";\r\nimport { Quaternion, Matrix } from \"core/Maths/math.vector\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { RawCubeTexture } from \"core/Materials/Textures/rawCubeTexture\";\r\n\r\nimport type { IEXTLightsImageBased_LightReferenceImageBased, IEXTLightsImageBased_LightImageBased, IEXTLightsImageBased } from \"babylonjs-gltf2interface\";\r\nimport type { IScene } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"EXT_lights_image_based\";\r\n\r\ndeclare module \"babylonjs-gltf2interface\" {\r\n /** @internal */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n interface IEXTLightsImageBased_LightImageBased {\r\n _babylonTexture?: BaseTexture;\r\n _loaded?: Promise<void>;\r\n }\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_lights_image_based/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class EXT_lights_image_based implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _lights?: IEXTLightsImageBased_LightImageBased[];\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IEXTLightsImageBased;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTLightsImageBased_LightReferenceImageBased>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n const light = ArrayItem.Get(`${extensionContext}/light`, this._lights, extension.light);\r\n promises.push(\r\n this._loadLightAsync(`/extensions/${this.name}/lights/${extension.light}`, light).then((texture) => {\r\n this._loader.babylonScene.environmentTexture = texture;\r\n })\r\n );\r\n\r\n this._loader.logClose();\r\n\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadLightAsync(context: string, light: IEXTLightsImageBased_LightImageBased): Promise<BaseTexture> {\r\n if (!light._loaded) {\r\n const promises = new Array<Promise<any>>();\r\n\r\n this._loader.logOpen(`${context}`);\r\n\r\n const imageData = new Array<Array<ArrayBufferView>>(light.specularImages.length);\r\n for (let mipmap = 0; mipmap < light.specularImages.length; mipmap++) {\r\n const faces = light.specularImages[mipmap];\r\n imageData[mipmap] = new Array<ArrayBufferView>(faces.length);\r\n for (let face = 0; face < faces.length; face++) {\r\n const specularImageContext = `${context}/specularImages/${mipmap}/${face}`;\r\n this._loader.logOpen(`${specularImageContext}`);\r\n\r\n const index = faces[face];\r\n const image = ArrayItem.Get(specularImageContext, this._loader.gltf.images, index);\r\n promises.push(\r\n this._loader.loadImageAsync(`/images/${index}`, image).then((data) => {\r\n imageData[mipmap][face] = data;\r\n })\r\n );\r\n\r\n this._loader.logClose();\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n\r\n light._loaded = Promise.all(promises).then(() => {\r\n const babylonTexture = new RawCubeTexture(this._loader.babylonScene, null, light.specularImageSize);\r\n babylonTexture.name = light.name || \"environment\";\r\n light._babylonTexture = babylonTexture;\r\n\r\n if (light.intensity != undefined) {\r\n babylonTexture.level = light.intensity;\r\n }\r\n\r\n if (light.rotation) {\r\n let rotation = Quaternion.FromArray(light.rotation);\r\n\r\n // Invert the rotation so that positive rotation is counter-clockwise.\r\n if (!this._loader.babylonScene.useRightHandedSystem) {\r\n rotation = Quaternion.Inverse(rotation);\r\n }\r\n\r\n Matrix.FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());\r\n }\r\n\r\n if (!light.irradianceCoefficients) {\r\n throw new Error(`${context}: Irradiance coefficients are missing`);\r\n }\r\n\r\n const sphericalHarmonics = SphericalHarmonics.FromArray(light.irradianceCoefficients);\r\n sphericalHarmonics.scaleInPlace(light.intensity);\r\n\r\n sphericalHarmonics.convertIrradianceToLambertianRadiance();\r\n const sphericalPolynomial = SphericalPolynomial.FromHarmonics(sphericalHarmonics);\r\n\r\n // Compute the lod generation scale to fit exactly to the number of levels available.\r\n const lodGenerationScale = (imageData.length - 1) / Scalar.Log2(light.specularImageSize);\r\n return babylonTexture.updateRGBDAsync(imageData, sphericalPolynomial, lodGenerationScale);\r\n });\r\n }\r\n\r\n return light._loaded.then(() => {\r\n return light._babylonTexture!;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_lights_image_based(loader));\r\n"]}
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@@ -5,9 +5,8 @@ import type { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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/* eslint-disable @typescript-eslint/naming-convention */
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import { Vector3, Quaternion, Matrix, TmpVectors } from "@babylonjs/core/Maths/math.vector.js";
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import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
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export class EXT_mesh_gpu_instancing {
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{"version":3,"file":"EXT_mesh_gpu_instancing.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts"],"names":[],"mappings":"AAAA,
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+
{"version":3,"file":"EXT_mesh_gpu_instancing.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,UAAU,EAAE,6CAA+B;AAIjF,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAMtD,oDAAsC;AAEtC,MAAM,IAAI,GAAG,yBAAyB,CAAC;AAEvC;;;GAGG;AACH,gEAAgE;AAChE,MAAM,OAAO,uBAAuB;IAahC;;OAEG;IACH,YAAY,MAAkB;QAf9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAaxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,aAAa,CAAC,OAAe,EAAE,IAAW,EAAE,MAAqD;QACpG,OAAO,UAAU,CAAC,kBAAkB,CAAuC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YACjI,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YAErC,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,UAAU,IAAI,CAAC,KAAK,EAAE,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;YAEjF,IAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YAErC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;gBAC/B,OAAO,OAAO,CAAC;aAClB;YAED,MAAM,QAAQ,GAAG,IAAI,KAAK,EAAmC,CAAC;YAC9D,IAAI,aAAa,GAAG,CAAC,CAAC;YAEtB,MAAM,aAAa,GAAG,CAAC,SAAiB,EAAE,EAAE;gBACxC,IAAI,SAAS,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,SAAS,EAAE;oBAC9C,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;oBACrC,OAAO;iBACV;gBAED,MAAM,QAAQ,GAAG,SAAS,CAAC,GAAG,CAAC,GAAG,gBAAgB,eAAe,SAAS,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC5I,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,cAAc,QAAQ,CAAC,UAAU,EAAE,EAAE,QAAQ,CAAC,CAAC,CAAC;gBAEnG,IAAI,aAAa,KAAK,CAAC,EAAE;oBACrB,aAAa,GAAG,QAAQ,CAAC,KAAK,CAAC;iBAClC;qBAAM,IAAI,aAAa,KAAK,QAAQ,CAAC,KAAK,EAAE;oBACzC,MAAM,IAAI,KAAK,CAAC,GAAG,gBAAgB,oEAAoE,CAAC,CAAC;iBAC5G;YACL,CAAC,CAAC;YAEF,aAAa,CAAC,aAAa,CAAC,CAAC;YAC7B,aAAa,CAAC,UAAU,CAAC,CAAC;YAC1B,aAAa,CAAC,OAAO,CAAC,CAAC;YAEvB,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC,oBAAoB,EAAE,EAAE;gBACzC,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,iBAAiB,EAAE,cAAc,EAAE,WAAW,CAAC,EAAE,EAAE;oBACnF,MAAM,QAAQ,GAAG,IAAI,YAAY,CAAC,aAAa,GAAG,EAAE,CAAC,CAAC;oBAEtD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc;oBAC7D,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,WAAW;oBAChE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ;oBAEvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,EAAE,CAAC,EAAE;wBACpC,iBAAiB,IAAI,OAAO,CAAC,cAAc,CAAC,iBAAiB,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC7F,cAAc,IAAI,UAAU,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC7F,WAAW,IAAI,OAAO,CAAC,cAAc,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAEjF,MAAM,CAAC,YAAY,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;wBAElH,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,QAAQ,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;qBACtD;oBAED,KAAK,MAAM,WAAW,IAAI,IAAI,CAAC,uBAAwB,EAAE;wBACpD,WAAoB,CAAC,qBAAqB,CAAC,QAAQ,EAAE,QAAQ,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;qBAC7E;oBAED,OAAO,oBAAoB,CAAC;gBAChC,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,uBAAuB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import { Vector3, Quaternion, Matrix, TmpVectors } from \"core/Maths/math.vector\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport type { INode } from \"../glTFLoaderInterfaces\";\r\n\r\nimport type { IEXTMeshGpuInstancing } from \"babylonjs-gltf2interface\";\r\n\r\nimport \"core/Meshes/thinInstanceMesh\";\r\n\r\nconst NAME = \"EXT_mesh_gpu_instancing\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_mesh_gpu_instancing/README.md)\r\n * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class EXT_mesh_gpu_instancing implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTMeshGpuInstancing, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n this._loader._disableInstancedMesh++;\r\n\r\n const promise = this._loader.loadNodeAsync(`/nodes/${node.index}`, node, assign);\r\n\r\n this._loader._disableInstancedMesh--;\r\n\r\n if (!node._primitiveBabylonMeshes) {\r\n return promise;\r\n }\r\n\r\n const promises = new Array<Promise<Nullable<Float32Array>>>();\r\n let instanceCount = 0;\r\n\r\n const loadAttribute = (attribute: string) => {\r\n if (extension.attributes[attribute] == undefined) {\r\n promises.push(Promise.resolve(null));\r\n return;\r\n }\r\n\r\n const accessor = ArrayItem.Get(`${extensionContext}/attributes/${attribute}`, this._loader.gltf.accessors, extension.attributes[attribute]);\r\n promises.push(this._loader._loadFloatAccessorAsync(`/accessors/${accessor.bufferView}`, accessor));\r\n\r\n if (instanceCount === 0) {\r\n instanceCount = accessor.count;\r\n } else if (instanceCount !== accessor.count) {\r\n throw new Error(`${extensionContext}/attributes: Instance buffer accessors do not have the same count.`);\r\n }\r\n };\r\n\r\n loadAttribute(\"TRANSLATION\");\r\n loadAttribute(\"ROTATION\");\r\n loadAttribute(\"SCALE\");\r\n\r\n return promise.then((babylonTransformNode) => {\r\n return Promise.all(promises).then(([translationBuffer, rotationBuffer, scaleBuffer]) => {\r\n const matrices = new Float32Array(instanceCount * 16);\r\n\r\n TmpVectors.Vector3[0].copyFromFloats(0, 0, 0); // translation\r\n TmpVectors.Quaternion[0].copyFromFloats(0, 0, 0, 1); // rotation\r\n TmpVectors.Vector3[1].copyFromFloats(1, 1, 1); // scale\r\n\r\n for (let i = 0; i < instanceCount; ++i) {\r\n translationBuffer && Vector3.FromArrayToRef(translationBuffer, i * 3, TmpVectors.Vector3[0]);\r\n rotationBuffer && Quaternion.FromArrayToRef(rotationBuffer, i * 4, TmpVectors.Quaternion[0]);\r\n scaleBuffer && Vector3.FromArrayToRef(scaleBuffer, i * 3, TmpVectors.Vector3[1]);\r\n\r\n Matrix.ComposeToRef(TmpVectors.Vector3[1], TmpVectors.Quaternion[0], TmpVectors.Vector3[0], TmpVectors.Matrix[0]);\r\n\r\n TmpVectors.Matrix[0].copyToArray(matrices, i * 16);\r\n }\r\n\r\n for (const babylonMesh of node._primitiveBabylonMeshes!) {\r\n (babylonMesh as Mesh).thinInstanceSetBuffer(\"matrix\", matrices, 16, true);\r\n }\r\n\r\n return babylonTransformNode;\r\n });\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_mesh_gpu_instancing(loader));\r\n"]}
|
@@ -3,7 +3,7 @@ import type { IGLTFLoaderExtension } from "../glTFLoaderExtension";
|
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3
3
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import { GLTFLoader } from "../glTFLoader";
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import type { IBufferView } from "../glTFLoaderInterfaces";
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5
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/**
|
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* [Specification](https://github.com/KhronosGroup/glTF/
|
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+
* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_meshopt_compression/README.md)
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*
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* This extension uses a WebAssembly decoder module from https://github.com/zeux/meshoptimizer/tree/master/js
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* @since 5.0.0
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@@ -2,11 +2,12 @@ import { ArrayItem, GLTFLoader } from "../glTFLoader.js";
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import { MeshoptCompression } from "@babylonjs/core/Meshes/Compression/meshoptCompression.js";
|
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const NAME = "EXT_meshopt_compression";
|
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/**
|
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* [Specification](https://github.com/KhronosGroup/glTF/
|
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+
* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_meshopt_compression/README.md)
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*
|
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* This extension uses a WebAssembly decoder module from https://github.com/zeux/meshoptimizer/tree/master/js
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* @since 5.0.0
|
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*/
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// eslint-disable-next-line @typescript-eslint/naming-convention
|
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export class EXT_meshopt_compression {
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* @internal
|
@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"EXT_meshopt_compression.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/EXT_meshopt_compression.ts"],"names":[],"mappings":"
|
1
|
+
{"version":3,"file":"EXT_meshopt_compression.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/EXT_meshopt_compression.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAGtD,OAAO,EAAE,kBAAkB,EAAE,iEAAmD;AAEhF,MAAM,IAAI,GAAG,yBAAyB,CAAC;AAMvC;;;;;GAKG;AACH,gEAAgE;AAChE,MAAM,OAAO,uBAAuB;IAahC;;OAEG;IACH,YAAY,MAAkB;QAf9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAaxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,mBAAmB,CAAC,OAAe,EAAE,UAAuB;QAC/D,OAAO,UAAU,CAAC,kBAAkB,CAA0C,OAAO,EAAE,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YAC1I,MAAM,iBAAiB,GAAG,UAAgC,CAAC;YAC3D,IAAI,iBAAiB,CAAC,YAAY,EAAE;gBAChC,OAAO,iBAAiB,CAAC,YAAY,CAAC;aACzC;YAED,MAAM,MAAM,GAAG,SAAS,CAAC,GAAG,CAAC,GAAG,OAAO,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YAC/F,iBAAiB,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,YAAY,MAAM,CAAC,KAAK,EAAE,EAAE,MAAM,EAAE,SAAS,CAAC,UAAU,IAAI,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;gBAC/J,OAAO,kBAAkB,CAAC,OAAO,CAAC,qBAAqB,CAAC,MAAoB,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YAC3J,CAAC,CAAC,CAAC;YAEH,OAAO,iBAAiB,CAAC,YAAY,CAAC;QAC1C,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,uBAAuB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { ArrayItem, GLTFLoader } from \"../glTFLoader\";\r\nimport type { IBufferView } from \"../glTFLoaderInterfaces\";\r\nimport type { IEXTMeshoptCompression } from \"babylonjs-gltf2interface\";\r\nimport { MeshoptCompression } from \"core/Meshes/Compression/meshoptCompression\";\r\n\r\nconst NAME = \"EXT_meshopt_compression\";\r\n\r\ninterface IBufferViewMeshopt extends IBufferView {\r\n _meshOptData?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_meshopt_compression/README.md)\r\n *\r\n * This extension uses a WebAssembly decoder module from https://github.com/zeux/meshoptimizer/tree/master/js\r\n * @since 5.0.0\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class EXT_meshopt_compression implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this.enabled = loader.isExtensionUsed(NAME);\r\n this._loader = loader;\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadBufferViewAsync(context: string, bufferView: IBufferView): Nullable<Promise<ArrayBufferView>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTMeshoptCompression, ArrayBufferView>(context, bufferView, this.name, (extensionContext, extension) => {\r\n const bufferViewMeshopt = bufferView as IBufferViewMeshopt;\r\n if (bufferViewMeshopt._meshOptData) {\r\n return bufferViewMeshopt._meshOptData;\r\n }\r\n\r\n const buffer = ArrayItem.Get(`${context}/buffer`, this._loader.gltf.buffers, extension.buffer);\r\n bufferViewMeshopt._meshOptData = this._loader.loadBufferAsync(`/buffers/${buffer.index}`, buffer, extension.byteOffset || 0, extension.byteLength).then((buffer) => {\r\n return MeshoptCompression.Default.decodeGltfBufferAsync(buffer as Uint8Array, extension.count, extension.byteStride, extension.mode, extension.filter);\r\n });\r\n\r\n return bufferViewMeshopt._meshOptData;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_meshopt_compression(loader));\r\n"]}
|
@@ -4,7 +4,7 @@ import type { ITexture } from "../glTFLoaderInterfaces";
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4
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import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
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5
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import type { Nullable } from "@babylonjs/core/types.js";
|
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6
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/blob/
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* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_texture_webp/README.md)
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*/
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export declare class EXT_texture_webp implements IGLTFLoaderExtension {
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/** The name of this extension. */
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import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
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const NAME = "EXT_texture_webp";
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/blob/
|
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* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_texture_webp/README.md)
|
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5
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*/
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// eslint-disable-next-line @typescript-eslint/naming-convention
|
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export class EXT_texture_webp {
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/**
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|
@@ -1 +1 @@
|
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1
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-
{"version":3,"file":"EXT_texture_webp.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/EXT_texture_webp.ts"],"names":[],"mappings":"
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1
|
+
{"version":3,"file":"EXT_texture_webp.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/EXT_texture_webp.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAMtD,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAEhC;;GAEG;AACH,gEAAgE;AAChE,MAAM,OAAO,gBAAgB;IASzB;;OAEG;IACH,YAAY,MAAkB;QAX9B,kCAAkC;QAClB,SAAI,GAAG,IAAI,CAAC;QAWxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAChD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,iBAAiB,CAAC,OAAe,EAAE,OAAiB,EAAE,MAA6C;QACtG,OAAO,UAAU,CAAC,kBAAkB,CAA+B,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YAC5H,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,OAAO,UAAU,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC5J,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,GAAG,gBAAgB,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YACtG,OAAO,IAAI,CAAC,OAAO,CAAC,mBAAmB,CACnC,OAAO,EACP,OAAO,EACP,KAAK,EACL,CAAC,cAAc,EAAE,EAAE;gBACf,MAAM,CAAC,cAAc,CAAC,CAAC;YAC3B,CAAC,EACD,SAAS,EACT,CAAC,OAAO,CAAC,YAAY,CAAC,YAAY,CACrC,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { ITexture } from \"../glTFLoaderInterfaces\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { IEXTTextureWebP } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"EXT_texture_webp\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_texture_webp/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class EXT_texture_webp implements IGLTFLoaderExtension {\r\n /** The name of this extension. */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled. */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadTextureAsync(context: string, texture: ITexture, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTTextureWebP, BaseTexture>(context, texture, this.name, (extensionContext, extension) => {\r\n const sampler = texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get(`${context}/sampler`, this._loader.gltf.samplers, texture.sampler);\r\n const image = ArrayItem.Get(`${extensionContext}/source`, this._loader.gltf.images, extension.source);\r\n return this._loader._createTextureAsync(\r\n context,\r\n sampler,\r\n image,\r\n (babylonTexture) => {\r\n assign(babylonTexture);\r\n },\r\n undefined,\r\n !texture._textureInfo.nonColorData\r\n );\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_texture_webp(loader));\r\n"]}
|
@@ -3,14 +3,18 @@ import type { ICamera, IKHRLightsPunctual_Light, IMaterial } from "../glTFLoader
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3
3
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import type { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
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4
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import { AnimationPropertyInfo } from "../glTFLoaderAnimation";
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5
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declare class CameraAnimationPropertyInfo extends AnimationPropertyInfo {
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+
/** @internal */
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7
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buildAnimations(target: ICamera, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void;
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}
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declare class MaterialAnimationPropertyInfo extends AnimationPropertyInfo {
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+
/** @internal */
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buildAnimations(target: IMaterial, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void;
|
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}
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13
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declare class LightAnimationPropertyInfo extends AnimationPropertyInfo {
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+
/** @internal */
|
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15
|
buildAnimations(target: IKHRLightsPunctual_Light, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void;
|
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16
|
}
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+
/** @internal */
|
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18
|
export declare const animationPointerTree: {
|
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|
nodes: {
|
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|
__array__: {
|
@@ -1,3 +1,4 @@
|
|
1
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+
/* eslint-disable @typescript-eslint/naming-convention */
|
1
2
|
import { Animation } from "@babylonjs/core/Animations/animation.js";
|
2
3
|
import { AnimationPropertyInfo, nodeAnimationData } from "../glTFLoaderAnimation.js";
|
3
4
|
import { Color3 } from "@babylonjs/core/Maths/math.color.js";
|
@@ -33,11 +34,13 @@ function getTextureTransformTree(textureName) {
|
|
33
34
|
};
|
34
35
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}
|
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36
|
class CameraAnimationPropertyInfo extends AnimationPropertyInfo {
|
37
|
+
/** @internal */
|
36
38
|
buildAnimations(target, name, fps, keys, callback) {
|
37
39
|
callback(target._babylonCamera, this._buildAnimation(name, fps, keys));
|
38
40
|
}
|
39
41
|
}
|
40
42
|
class MaterialAnimationPropertyInfo extends AnimationPropertyInfo {
|
43
|
+
/** @internal */
|
41
44
|
buildAnimations(target, name, fps, keys, callback) {
|
42
45
|
for (const fillMode in target._data) {
|
43
46
|
callback(target._data[fillMode].babylonMaterial, this._buildAnimation(name, fps, keys));
|
@@ -45,6 +48,7 @@ class MaterialAnimationPropertyInfo extends AnimationPropertyInfo {
|
|
45
48
|
}
|
46
49
|
}
|
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50
|
class LightAnimationPropertyInfo extends AnimationPropertyInfo {
|
51
|
+
/** @internal */
|
48
52
|
buildAnimations(target, name, fps, keys, callback) {
|
49
53
|
callback(target._babylonLight, this._buildAnimation(name, fps, keys));
|
50
54
|
}
|
@@ -160,6 +164,7 @@ const extensionsTree = {
|
|
160
164
|
},
|
161
165
|
},
|
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166
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};
|
167
|
+
/** @internal */
|
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168
|
export const animationPointerTree = {
|
164
169
|
nodes: nodesTree,
|
165
170
|
materials: materialsTree,
|
@@ -1 +1 @@
|
|
1
|
-
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{ Animation } from \"core/Animations/animation\";\r\nimport type { ICamera, IKHRLightsPunctual_Light, IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport { AnimationPropertyInfo, nodeAnimationData } from \"../glTFLoaderAnimation\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\n\r\nfunction getColor3(_target: any, source: Float32Array, offset: number, scale: number): Color3 {\r\n return Color3.FromArray(source, offset).scale(scale);\r\n}\r\n\r\nfunction getAlpha(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset + 3] * scale;\r\n}\r\n\r\nfunction getFloat(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset] * scale;\r\n}\r\n\r\nfunction getMinusFloat(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return -source[offset] * scale;\r\n}\r\n\r\nfunction getNextFloat(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset + 1] * scale;\r\n}\r\n\r\nfunction getFloatBy2(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset] * scale * 2;\r\n}\r\n\r\nfunction getTextureTransformTree(textureName: string) {\r\n return {\r\n scale: [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.uScale`, getFloat, () => 2),\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.vScale`, getNextFloat, () => 2),\r\n ],\r\n offset: [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.uOffset`, getFloat, () => 2),\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.vOffset`, getNextFloat, () => 2),\r\n ],\r\n rotation: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.wAng`, getMinusFloat, () => 1)],\r\n };\r\n}\r\n\r\nclass CameraAnimationPropertyInfo extends AnimationPropertyInfo {\r\n public buildAnimations(target: ICamera, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void {\r\n callback(target._babylonCamera!, this._buildAnimation(name, fps, keys));\r\n }\r\n}\r\n\r\nclass MaterialAnimationPropertyInfo extends AnimationPropertyInfo {\r\n public buildAnimations(target: IMaterial, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void {\r\n for (const fillMode in target._data!) {\r\n callback(target._data![fillMode].babylonMaterial, this._buildAnimation(name, fps, keys));\r\n }\r\n }\r\n}\r\n\r\nclass LightAnimationPropertyInfo extends AnimationPropertyInfo {\r\n public buildAnimations(\r\n target: IKHRLightsPunctual_Light,\r\n name: string,\r\n fps: number,\r\n keys: any[],\r\n callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void\r\n ): void {\r\n callback(target._babylonLight!, this._buildAnimation(name, fps, keys));\r\n }\r\n}\r\n\r\nconst nodesTree = {\r\n __array__: {\r\n __target__: true,\r\n ...nodeAnimationData,\r\n },\r\n};\r\n\r\nconst camerasTree = {\r\n __array__: {\r\n __target__: true,\r\n orthographic: {\r\n xmag: [\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoLeft\", getMinusFloat, () => 1),\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoRight\", getNextFloat, () => 1),\r\n ],\r\n ymag: [\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoBottom\", getMinusFloat, () => 1),\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoTop\", getNextFloat, () => 1),\r\n ],\r\n zfar: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\", getFloat, () => 1)],\r\n znear: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"minZ\", getFloat, () => 1)],\r\n },\r\n perspective: {\r\n yfov: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"fov\", getFloat, () => 1)],\r\n zfar: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\", getFloat, () => 1)],\r\n znear: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"minZ\", getFloat, () => 1)],\r\n },\r\n },\r\n};\r\n\r\nconst materialsTree = {\r\n __array__: {\r\n __target__: true,\r\n pbrMetallicRoughness: {\r\n baseColorFactor: [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"albedoColor\", getColor3, () => 4),\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"alpha\", getAlpha, () => 4),\r\n ],\r\n metallicFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"metallic\", getFloat, () => 1)],\r\n roughnessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"roughness\", getFloat, () => 1)],\r\n baseColorTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"albedoTexture\"),\r\n },\r\n },\r\n },\r\n emissiveFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"emissiveColor\", getColor3, () => 3)],\r\n normalTexture: {\r\n scale: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"bumpTexture.level\", getFloat, () => 1)],\r\n },\r\n occlusionTexture: {\r\n strength: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"ambientTextureStrength\", getFloat, () => 1)],\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"ambientTexture\"),\r\n },\r\n },\r\n emissiveTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"emissiveTexture\"),\r\n },\r\n },\r\n extensions: {\r\n KHR_materials_ior: {\r\n ior: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"indexOfRefraction\", getFloat, () => 1)],\r\n },\r\n KHR_materials_clearcoat: {\r\n clearcoatFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.intensity\", getFloat, () => 1)],\r\n clearcoatRoughnessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.roughness\", getFloat, () => 1)],\r\n },\r\n KHR_materials_sheen: {\r\n sheenColorFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"sheen.color\", getColor3, () => 3)],\r\n sheenRoughnessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"sheen.roughness\", getFloat, () => 1)],\r\n },\r\n KHR_materials_specular: {\r\n specularFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"metallicF0Factor\", getFloat, () => 1)],\r\n specularColorFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"metallicReflectanceColor\", getColor3, () => 3)],\r\n },\r\n KHR_materials_emissive_strength: {\r\n emissiveStrength: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"emissiveIntensity\", getFloat, () => 1)],\r\n },\r\n KHR_materials_transmission: {\r\n transmissionFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.refractionIntensity\", getFloat, () => 1)],\r\n },\r\n KHR_materials_volume: {\r\n attenuationColor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"subSurface.tintColor\", getColor3, () => 3)],\r\n attenuationDistance: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.tintColorAtDistance\", getFloat, () => 1)],\r\n thicknessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.maximumThickness\", getFloat, () => 1)],\r\n },\r\n KHR_materials_iridescence: {\r\n iridescenceFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.intensity\", getFloat, () => 1)],\r\n iridescenceIor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.indexOfRefraction\", getFloat, () => 1)],\r\n iridescenceThicknessMinimum: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.minimumThickness\", getFloat, () => 1)],\r\n iridescenceThicknessMaximum: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.maximumThickness\", getFloat, () => 1)],\r\n },\r\n },\r\n },\r\n};\r\n\r\nconst extensionsTree = {\r\n KHR_lights_punctual: {\r\n lights: {\r\n __array__: {\r\n __target__: true,\r\n color: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"diffuse\", getColor3, () => 3)],\r\n intensity: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"intensity\", getFloat, () => 1)],\r\n range: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"range\", getFloat, () => 1)],\r\n spot: {\r\n innerConeAngle: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"innerAngle\", getFloatBy2, () => 1)],\r\n outerConeAngle: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"angle\", getFloatBy2, () => 1)],\r\n },\r\n },\r\n },\r\n },\r\n};\r\n\r\nexport const animationPointerTree = {\r\n nodes: nodesTree,\r\n materials: materialsTree,\r\n cameras: camerasTree,\r\n extensions: extensionsTree,\r\n};\r\n"]}
|
1
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+
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eslint-disable @typescript-eslint/naming-convention */\r\n\r\nimport { Animation } from \"core/Animations/animation\";\r\nimport type { ICamera, IKHRLightsPunctual_Light, IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport { AnimationPropertyInfo, nodeAnimationData } from \"../glTFLoaderAnimation\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\n\r\nfunction getColor3(_target: any, source: Float32Array, offset: number, scale: number): Color3 {\r\n return Color3.FromArray(source, offset).scale(scale);\r\n}\r\n\r\nfunction getAlpha(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset + 3] * scale;\r\n}\r\n\r\nfunction getFloat(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset] * scale;\r\n}\r\n\r\nfunction getMinusFloat(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return -source[offset] * scale;\r\n}\r\n\r\nfunction getNextFloat(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset + 1] * scale;\r\n}\r\n\r\nfunction getFloatBy2(_target: any, source: Float32Array, offset: number, scale: number): number {\r\n return source[offset] * scale * 2;\r\n}\r\n\r\nfunction getTextureTransformTree(textureName: string) {\r\n return {\r\n scale: [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.uScale`, getFloat, () => 2),\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.vScale`, getNextFloat, () => 2),\r\n ],\r\n offset: [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.uOffset`, getFloat, () => 2),\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.vOffset`, getNextFloat, () => 2),\r\n ],\r\n rotation: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, `${textureName}.wAng`, getMinusFloat, () => 1)],\r\n };\r\n}\r\n\r\nclass CameraAnimationPropertyInfo extends AnimationPropertyInfo {\r\n /** @internal */\r\n public buildAnimations(target: ICamera, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void {\r\n callback(target._babylonCamera!, this._buildAnimation(name, fps, keys));\r\n }\r\n}\r\n\r\nclass MaterialAnimationPropertyInfo extends AnimationPropertyInfo {\r\n /** @internal */\r\n public buildAnimations(target: IMaterial, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void {\r\n for (const fillMode in target._data!) {\r\n callback(target._data![fillMode].babylonMaterial, this._buildAnimation(name, fps, keys));\r\n }\r\n }\r\n}\r\n\r\nclass LightAnimationPropertyInfo extends AnimationPropertyInfo {\r\n /** @internal */\r\n public buildAnimations(\r\n target: IKHRLightsPunctual_Light,\r\n name: string,\r\n fps: number,\r\n keys: any[],\r\n callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void\r\n ): void {\r\n callback(target._babylonLight!, this._buildAnimation(name, fps, keys));\r\n }\r\n}\r\n\r\nconst nodesTree = {\r\n __array__: {\r\n __target__: true,\r\n ...nodeAnimationData,\r\n },\r\n};\r\n\r\nconst camerasTree = {\r\n __array__: {\r\n __target__: true,\r\n orthographic: {\r\n xmag: [\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoLeft\", getMinusFloat, () => 1),\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoRight\", getNextFloat, () => 1),\r\n ],\r\n ymag: [\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoBottom\", getMinusFloat, () => 1),\r\n new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"orthoTop\", getNextFloat, () => 1),\r\n ],\r\n zfar: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\", getFloat, () => 1)],\r\n znear: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"minZ\", getFloat, () => 1)],\r\n },\r\n perspective: {\r\n yfov: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"fov\", getFloat, () => 1)],\r\n zfar: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\", getFloat, () => 1)],\r\n znear: [new CameraAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"minZ\", getFloat, () => 1)],\r\n },\r\n },\r\n};\r\n\r\nconst materialsTree = {\r\n __array__: {\r\n __target__: true,\r\n pbrMetallicRoughness: {\r\n baseColorFactor: [\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"albedoColor\", getColor3, () => 4),\r\n new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"alpha\", getAlpha, () => 4),\r\n ],\r\n metallicFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"metallic\", getFloat, () => 1)],\r\n roughnessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"roughness\", getFloat, () => 1)],\r\n baseColorTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"albedoTexture\"),\r\n },\r\n },\r\n },\r\n emissiveFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"emissiveColor\", getColor3, () => 3)],\r\n normalTexture: {\r\n scale: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"bumpTexture.level\", getFloat, () => 1)],\r\n },\r\n occlusionTexture: {\r\n strength: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"ambientTextureStrength\", getFloat, () => 1)],\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"ambientTexture\"),\r\n },\r\n },\r\n emissiveTexture: {\r\n extensions: {\r\n KHR_texture_transform: getTextureTransformTree(\"emissiveTexture\"),\r\n },\r\n },\r\n extensions: {\r\n KHR_materials_ior: {\r\n ior: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"indexOfRefraction\", getFloat, () => 1)],\r\n },\r\n KHR_materials_clearcoat: {\r\n clearcoatFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.intensity\", getFloat, () => 1)],\r\n clearcoatRoughnessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.roughness\", getFloat, () => 1)],\r\n },\r\n KHR_materials_sheen: {\r\n sheenColorFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"sheen.color\", getColor3, () => 3)],\r\n sheenRoughnessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"sheen.roughness\", getFloat, () => 1)],\r\n },\r\n KHR_materials_specular: {\r\n specularFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"metallicF0Factor\", getFloat, () => 1)],\r\n specularColorFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"metallicReflectanceColor\", getColor3, () => 3)],\r\n },\r\n KHR_materials_emissive_strength: {\r\n emissiveStrength: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"emissiveIntensity\", getFloat, () => 1)],\r\n },\r\n KHR_materials_transmission: {\r\n transmissionFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.refractionIntensity\", getFloat, () => 1)],\r\n },\r\n KHR_materials_volume: {\r\n attenuationColor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"subSurface.tintColor\", getColor3, () => 3)],\r\n attenuationDistance: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.tintColorAtDistance\", getFloat, () => 1)],\r\n thicknessFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.maximumThickness\", getFloat, () => 1)],\r\n },\r\n KHR_materials_iridescence: {\r\n iridescenceFactor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.intensity\", getFloat, () => 1)],\r\n iridescenceIor: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.indexOfRefraction\", getFloat, () => 1)],\r\n iridescenceThicknessMinimum: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.minimumThickness\", getFloat, () => 1)],\r\n iridescenceThicknessMaximum: [new MaterialAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.maximumThickness\", getFloat, () => 1)],\r\n },\r\n },\r\n },\r\n};\r\n\r\nconst extensionsTree = {\r\n KHR_lights_punctual: {\r\n lights: {\r\n __array__: {\r\n __target__: true,\r\n color: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_COLOR3, \"diffuse\", getColor3, () => 3)],\r\n intensity: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"intensity\", getFloat, () => 1)],\r\n range: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"range\", getFloat, () => 1)],\r\n spot: {\r\n innerConeAngle: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"innerAngle\", getFloatBy2, () => 1)],\r\n outerConeAngle: [new LightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"angle\", getFloatBy2, () => 1)],\r\n },\r\n },\r\n },\r\n },\r\n};\r\n\r\n/** @internal */\r\nexport const animationPointerTree = {\r\n nodes: nodesTree,\r\n materials: materialsTree,\r\n cameras: camerasTree,\r\n extensions: extensionsTree,\r\n};\r\n"]}
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/* eslint-disable @typescript-eslint/naming-convention */
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import { DracoCompression } from "@babylonjs/core/Meshes/Compression/dracoCompression.js";
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const NAME = "KHR_draco_mesh_compression";
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/**
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { DracoCompression } from \"core/Meshes/Compression/dracoCompression\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { Geometry } from \"core/Meshes/geometry\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport { MeshPrimitiveMode, AccessorComponentType } from \"babylonjs-gltf2interface\";\r\nimport type { IKHRDracoMeshCompression } from \"babylonjs-gltf2interface\";\r\nimport type { IMeshPrimitive, IBufferView } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_draco_mesh_compression\";\r\n\r\ninterface IBufferViewDraco extends IBufferView {\r\n _dracoBabylonGeometry?: Promise<Geometry>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)\r\n */\r\nexport class KHR_draco_mesh_compression implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * The draco compression used to decode vertex data or DracoCompression.Default if not defined\r\n */\r\n public dracoCompression?: DracoCompression;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = DracoCompression.DecoderAvailable && this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose(): void {\r\n delete this.dracoCompression;\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRDracoMeshCompression, Geometry>(context, primitive, this.name, (extensionContext, extension) => {\r\n if (primitive.mode != undefined) {\r\n if (primitive.mode !== MeshPrimitiveMode.TRIANGLE_STRIP && primitive.mode !== MeshPrimitiveMode.TRIANGLES) {\r\n throw new Error(`${context}: Unsupported mode ${primitive.mode}`);\r\n }\r\n\r\n // TODO: handle triangle strips\r\n if (primitive.mode === MeshPrimitiveMode.TRIANGLE_STRIP) {\r\n throw new Error(`${context}: Mode ${primitive.mode} is not currently supported`);\r\n }\r\n }\r\n\r\n const attributes: {\r\n [kind: string]: number;\r\n } = {};\r\n const dividers: {\r\n [kind: string]: number;\r\n } = {};\r\n const loadAttribute = (name: string, kind: string) => {\r\n const uniqueId = extension.attributes[name];\r\n if (uniqueId === undefined || primitive.attributes[name] === undefined) {\r\n return;\r\n }\r\n\r\n attributes[kind] = uniqueId;\r\n const accessor = ArrayItem.Get(`${context}/attributes/${name}`, this._loader.gltf.accessors, primitive.attributes[name]);\r\n if (accessor.normalized && accessor.componentType !== AccessorComponentType.FLOAT) {\r\n let divider = 1;\r\n switch (accessor.componentType) {\r\n case AccessorComponentType.BYTE:\r\n divider = 127.0;\r\n break;\r\n case AccessorComponentType.UNSIGNED_BYTE:\r\n divider = 255.0;\r\n break;\r\n case AccessorComponentType.SHORT:\r\n divider = 32767.0;\r\n break;\r\n case AccessorComponentType.UNSIGNED_SHORT:\r\n divider = 65535.0;\r\n break;\r\n }\r\n dividers[kind] = divider;\r\n }\r\n\r\n babylonMesh._delayInfo = babylonMesh._delayInfo || [];\r\n if (babylonMesh._delayInfo.indexOf(kind) === -1) {\r\n babylonMesh._delayInfo.push(kind);\r\n }\r\n };\r\n\r\n loadAttribute(\"POSITION\", VertexBuffer.PositionKind);\r\n loadAttribute(\"NORMAL\", VertexBuffer.NormalKind);\r\n loadAttribute(\"TANGENT\", VertexBuffer.TangentKind);\r\n loadAttribute(\"TEXCOORD_0\", VertexBuffer.UVKind);\r\n loadAttribute(\"TEXCOORD_1\", VertexBuffer.UV2Kind);\r\n loadAttribute(\"TEXCOORD_2\", VertexBuffer.UV3Kind);\r\n loadAttribute(\"TEXCOORD_3\", VertexBuffer.UV4Kind);\r\n loadAttribute(\"TEXCOORD_4\", VertexBuffer.UV5Kind);\r\n loadAttribute(\"TEXCOORD_5\", VertexBuffer.UV6Kind);\r\n loadAttribute(\"JOINTS_0\", VertexBuffer.MatricesIndicesKind);\r\n loadAttribute(\"WEIGHTS_0\", VertexBuffer.MatricesWeightsKind);\r\n loadAttribute(\"COLOR_0\", VertexBuffer.ColorKind);\r\n\r\n const bufferView = ArrayItem.Get(extensionContext, this._loader.gltf.bufferViews, extension.bufferView) as IBufferViewDraco;\r\n if (!bufferView._dracoBabylonGeometry) {\r\n bufferView._dracoBabylonGeometry = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {\r\n const dracoCompression = this.dracoCompression || DracoCompression.Default;\r\n return dracoCompression\r\n .decodeMeshAsync(data, attributes, dividers)\r\n .then((babylonVertexData) => {\r\n const babylonGeometry = new Geometry(babylonMesh.name, this._loader.babylonScene);\r\n babylonVertexData.applyToGeometry(babylonGeometry);\r\n return babylonGeometry;\r\n })\r\n .catch((error) => {\r\n throw new Error(`${context}: ${error.message}`);\r\n });\r\n });\r\n }\r\n\r\n return bufferView._dracoBabylonGeometry;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_draco_mesh_compression(loader));\r\n"]}
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+
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{ DracoCompression } from \"core/Meshes/Compression/dracoCompression\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { Geometry } from \"core/Meshes/geometry\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport { MeshPrimitiveMode, AccessorComponentType } from \"babylonjs-gltf2interface\";\r\nimport type { IKHRDracoMeshCompression } from \"babylonjs-gltf2interface\";\r\nimport type { IMeshPrimitive, IBufferView } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_draco_mesh_compression\";\r\n\r\ninterface IBufferViewDraco extends IBufferView {\r\n _dracoBabylonGeometry?: Promise<Geometry>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_draco_mesh_compression/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_draco_mesh_compression implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * The draco compression used to decode vertex data or DracoCompression.Default if not defined\r\n */\r\n public dracoCompression?: DracoCompression;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = DracoCompression.DecoderAvailable && this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose(): void {\r\n delete this.dracoCompression;\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRDracoMeshCompression, Geometry>(context, primitive, this.name, (extensionContext, extension) => {\r\n if (primitive.mode != undefined) {\r\n if (primitive.mode !== MeshPrimitiveMode.TRIANGLE_STRIP && primitive.mode !== MeshPrimitiveMode.TRIANGLES) {\r\n throw new Error(`${context}: Unsupported mode ${primitive.mode}`);\r\n }\r\n\r\n // TODO: handle triangle strips\r\n if (primitive.mode === MeshPrimitiveMode.TRIANGLE_STRIP) {\r\n throw new Error(`${context}: Mode ${primitive.mode} is not currently supported`);\r\n }\r\n }\r\n\r\n const attributes: {\r\n [kind: string]: number;\r\n } = {};\r\n const dividers: {\r\n [kind: string]: number;\r\n } = {};\r\n const loadAttribute = (name: string, kind: string) => {\r\n const uniqueId = extension.attributes[name];\r\n if (uniqueId === undefined || primitive.attributes[name] === undefined) {\r\n return;\r\n }\r\n\r\n attributes[kind] = uniqueId;\r\n const accessor = ArrayItem.Get(`${context}/attributes/${name}`, this._loader.gltf.accessors, primitive.attributes[name]);\r\n if (accessor.normalized && accessor.componentType !== AccessorComponentType.FLOAT) {\r\n let divider = 1;\r\n switch (accessor.componentType) {\r\n case AccessorComponentType.BYTE:\r\n divider = 127.0;\r\n break;\r\n case AccessorComponentType.UNSIGNED_BYTE:\r\n divider = 255.0;\r\n break;\r\n case AccessorComponentType.SHORT:\r\n divider = 32767.0;\r\n break;\r\n case AccessorComponentType.UNSIGNED_SHORT:\r\n divider = 65535.0;\r\n break;\r\n }\r\n dividers[kind] = divider;\r\n }\r\n\r\n babylonMesh._delayInfo = babylonMesh._delayInfo || [];\r\n if (babylonMesh._delayInfo.indexOf(kind) === -1) {\r\n babylonMesh._delayInfo.push(kind);\r\n }\r\n };\r\n\r\n loadAttribute(\"POSITION\", VertexBuffer.PositionKind);\r\n loadAttribute(\"NORMAL\", VertexBuffer.NormalKind);\r\n loadAttribute(\"TANGENT\", VertexBuffer.TangentKind);\r\n loadAttribute(\"TEXCOORD_0\", VertexBuffer.UVKind);\r\n loadAttribute(\"TEXCOORD_1\", VertexBuffer.UV2Kind);\r\n loadAttribute(\"TEXCOORD_2\", VertexBuffer.UV3Kind);\r\n loadAttribute(\"TEXCOORD_3\", VertexBuffer.UV4Kind);\r\n loadAttribute(\"TEXCOORD_4\", VertexBuffer.UV5Kind);\r\n loadAttribute(\"TEXCOORD_5\", VertexBuffer.UV6Kind);\r\n loadAttribute(\"JOINTS_0\", VertexBuffer.MatricesIndicesKind);\r\n loadAttribute(\"WEIGHTS_0\", VertexBuffer.MatricesWeightsKind);\r\n loadAttribute(\"COLOR_0\", VertexBuffer.ColorKind);\r\n\r\n const bufferView = ArrayItem.Get(extensionContext, this._loader.gltf.bufferViews, extension.bufferView) as IBufferViewDraco;\r\n if (!bufferView._dracoBabylonGeometry) {\r\n bufferView._dracoBabylonGeometry = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {\r\n const dracoCompression = this.dracoCompression || DracoCompression.Default;\r\n return dracoCompression\r\n .decodeMeshAsync(data, attributes, dividers)\r\n .then((babylonVertexData) => {\r\n const babylonGeometry = new Geometry(babylonMesh.name, this._loader.babylonScene);\r\n babylonVertexData.applyToGeometry(babylonGeometry);\r\n return babylonGeometry;\r\n })\r\n .catch((error) => {\r\n throw new Error(`${context}: ${error.message}`);\r\n });\r\n });\r\n }\r\n\r\n return bufferView._dracoBabylonGeometry;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_draco_mesh_compression(loader));\r\n"]}
|
@@ -4,7 +4,7 @@ import type { INode } from "../glTFLoaderInterfaces";
|
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4
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import type { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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import { GLTFLoader } from "../glTFLoader";
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6
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/**
|
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-
* [Specification](https://github.com/KhronosGroup/glTF/blob/
|
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* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual/README.md)
|
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*/
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export declare class KHR_lights implements IGLTFLoaderExtension {
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/**
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@@ -7,8 +7,9 @@ import { Light } from "@babylonjs/core/Lights/light.js";
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import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
|
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const NAME = "KHR_lights_punctual";
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/**
|
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-
* [Specification](https://github.com/KhronosGroup/glTF/blob/
|
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* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual/README.md)
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*/
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// eslint-disable-next-line @typescript-eslint/naming-convention
|
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export class KHR_lights {
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|
@@ -1 +1 @@
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-
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|
1
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+
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { PointLight } from \"core/Lights/pointLight\";\r\nimport { SpotLight } from \"core/Lights/spotLight\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\n\r\nimport type { IKHRLightsPunctual_LightReference } from \"babylonjs-gltf2interface\";\r\nimport { KHRLightsPunctual_LightType } from \"babylonjs-gltf2interface\";\r\nimport type { INode, IKHRLightsPunctual_Light } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_lights_punctual\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_lights implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /** hidden */\r\n private _loader: GLTFLoader;\r\n private _lights?: IKHRLightsPunctual_Light[];\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as any;\r\n this._lights = extension.lights;\r\n ArrayItem.Assign(this._lights);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRLightsPunctual_LightReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n return this._loader.loadNodeAsync(context, node, (babylonMesh) => {\r\n let babylonLight: Light;\r\n\r\n const light = ArrayItem.Get(extensionContext, this._lights, extension.light);\r\n const name = light.name || babylonMesh.name;\r\n\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n\r\n switch (light.type) {\r\n case KHRLightsPunctual_LightType.DIRECTIONAL: {\r\n babylonLight = new DirectionalLight(name, Vector3.Backward(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.POINT: {\r\n babylonLight = new PointLight(name, Vector3.Zero(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.SPOT: {\r\n const babylonSpotLight = new SpotLight(name, Vector3.Zero(), Vector3.Backward(), 0, 1, this._loader.babylonScene);\r\n babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;\r\n babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;\r\n babylonLight = babylonSpotLight;\r\n break;\r\n }\r\n default: {\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n throw new Error(`${extensionContext}: Invalid light type (${light.type})`);\r\n }\r\n }\r\n\r\n babylonLight._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n light._babylonLight = babylonLight;\r\n\r\n babylonLight.falloffType = Light.FALLOFF_GLTF;\r\n babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();\r\n babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;\r\n babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;\r\n babylonLight.parent = babylonMesh;\r\n\r\n this._loader._babylonLights.push(babylonLight);\r\n\r\n GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);\r\n\r\n assign(babylonMesh);\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_lights(loader));\r\n"]}
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@@ -4,7 +4,7 @@ import type { IMaterial } from "../glTFLoaderInterfaces";
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import type { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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import { GLTFLoader } from "../glTFLoader";
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/**
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-
* [Specification](https://github.com/KhronosGroup/glTF/blob/
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* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_clearcoat/README.md)
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* [Playground Sample](https://www.babylonjs-playground.com/frame.html#7F7PN6#8)
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*/
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export declare class KHR_materials_clearcoat implements IGLTFLoaderExtension {
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@@ -2,9 +2,10 @@ import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
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import { GLTFLoader } from "../glTFLoader.js";
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const NAME = "KHR_materials_clearcoat";
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/**
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-
* [Specification](https://github.com/KhronosGroup/glTF/blob/
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* [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_clearcoat/README.md)
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* [Playground Sample](https://www.babylonjs-playground.com/frame.html#7F7PN6#8)
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*/
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// eslint-disable-next-line @typescript-eslint/naming-convention
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export class KHR_materials_clearcoat {
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/**
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* @internal
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