@babylonjs/loaders 5.27.1 → 5.29.0
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- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +1 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +2 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +1 -2
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +2 -3
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +2 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.js +2 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_animation_pointer.data.d.ts +4 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.data.js +5 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.data.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +2 -2
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +2 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +1 -0
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +4 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.js +2 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +2 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +2 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.js +2 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +1 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +2 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +2 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +3 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.js +2 -1
- package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +5 -0
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +5 -0
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +5 -0
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +5 -0
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
- package/glTF/2.0/glTFLoaderAnimation.d.ts +11 -0
- package/glTF/2.0/glTFLoaderAnimation.js +9 -0
- package/glTF/2.0/glTFLoaderAnimation.js.map +1 -1
- package/glTF/glTFFileLoader.js +2 -2
- package/glTF/glTFFileLoader.js.map +1 -1
- package/package.json +3 -3
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Deferred } from \"core/Misc/deferred\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { INode, IMaterial, IBuffer, IScene } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IProperty, IMSFTLOD } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_lod\";\r\n\r\ninterface IBufferInfo {\r\n start: number;\r\n end: number;\r\n loaded: Deferred<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)\r\n */\r\nexport class MSFT_lod implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 100;\r\n\r\n /**\r\n * Maximum number of LODs to load, starting from the lowest LOD.\r\n */\r\n public maxLODsToLoad = 10;\r\n\r\n /**\r\n * Observable raised when all node LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onNodeLODsLoadedObservable = new Observable<number>();\r\n\r\n /**\r\n * Observable raised when all material LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onMaterialLODsLoadedObservable = new Observable<number>();\r\n\r\n private _loader: GLTFLoader;\r\n\r\n private _bufferLODs = new Array<IBufferInfo>();\r\n\r\n private _nodeIndexLOD: Nullable<number> = null;\r\n private _nodeSignalLODs = new Array<Deferred<void>>();\r\n private _nodePromiseLODs = new Array<Array<Promise<any>>>();\r\n private _nodeBufferLODs = new Array<IBufferInfo>();\r\n\r\n private _materialIndexLOD: Nullable<number> = null;\r\n private _materialSignalLODs = new Array<Deferred<void>>();\r\n private _materialPromiseLODs = new Array<Array<Promise<any>>>();\r\n private _materialBufferLODs = new Array<IBufferInfo>();\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n\r\n this._nodeIndexLOD = null;\r\n this._nodeSignalLODs.length = 0;\r\n this._nodePromiseLODs.length = 0;\r\n this._nodeBufferLODs.length = 0;\r\n\r\n this._materialIndexLOD = null;\r\n this._materialSignalLODs.length = 0;\r\n this._materialPromiseLODs.length = 0;\r\n this._materialBufferLODs.length = 0;\r\n\r\n this.onMaterialLODsLoadedObservable.clear();\r\n this.onNodeLODsLoadedObservable.clear();\r\n }\r\n\r\n /** @internal */\r\n public onReady(): void {\r\n for (let indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._nodePromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Node LOD ${indexLOD}`);\r\n this._loader.log(`Loaded node LOD ${indexLOD}`);\r\n }\r\n\r\n this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._nodePromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Node LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._nodeBufferLODs, indexLOD + 1);\r\n if (this._nodeSignalLODs[indexLOD]) {\r\n this._nodeSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n\r\n for (let indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._materialPromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Material LOD ${indexLOD}`);\r\n this._loader.log(`Loaded material LOD ${indexLOD}`);\r\n }\r\n\r\n this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._materialPromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Material LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._materialBufferLODs, indexLOD + 1);\r\n if (this._materialSignalLODs[indexLOD]) {\r\n this._materialSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n const promise = this._loader.loadSceneAsync(context, scene);\r\n this._loadBufferLOD(this._bufferLODs, 0);\r\n return promise;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<TransformNode>;\r\n\r\n const nodeLODs = this._getLODs(extensionContext, node, this._loader.gltf.nodes, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {\r\n const nodeLOD = nodeLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._nodeIndexLOD = indexLOD;\r\n this._nodeSignalLODs[indexLOD] = this._nodeSignalLODs[indexLOD] || new Deferred();\r\n }\r\n\r\n const assignWrap = (babylonTransformNode: TransformNode) => {\r\n assign(babylonTransformNode);\r\n babylonTransformNode.setEnabled(false);\r\n };\r\n\r\n const promise = this._loader.loadNodeAsync(`/nodes/${nodeLOD.index}`, nodeLOD, assignWrap).then((babylonMesh) => {\r\n if (indexLOD !== 0) {\r\n // TODO: should not rely on _babylonTransformNode\r\n const previousNodeLOD = nodeLODs[indexLOD - 1];\r\n if (previousNodeLOD._babylonTransformNode) {\r\n this._disposeTransformNode(previousNodeLOD._babylonTransformNode);\r\n delete previousNodeLOD._babylonTransformNode;\r\n }\r\n }\r\n\r\n babylonMesh.setEnabled(true);\r\n return babylonMesh;\r\n });\r\n\r\n this._nodePromiseLODs[indexLOD] = this._nodePromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._nodeIndexLOD = null;\r\n this._nodePromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadMaterialAsync(\r\n context: string,\r\n material: IMaterial,\r\n babylonMesh: Nullable<Mesh>,\r\n babylonDrawMode: number,\r\n assign: (babylonMaterial: Material) => void\r\n ): Nullable<Promise<Material>> {\r\n // Don't load material LODs if already loading a node LOD.\r\n if (this._nodeIndexLOD) {\r\n return null;\r\n }\r\n\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, Material>(context, material, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<Material>;\r\n\r\n const materialLODs = this._getLODs(extensionContext, material, this._loader.gltf.materials, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {\r\n const materialLOD = materialLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._materialIndexLOD = indexLOD;\r\n }\r\n\r\n const promise = this._loader\r\n ._loadMaterialAsync(`/materials/${materialLOD.index}`, materialLOD, babylonMesh, babylonDrawMode, (babylonMaterial) => {\r\n if (indexLOD === 0) {\r\n assign(babylonMaterial);\r\n }\r\n })\r\n .then((babylonMaterial) => {\r\n if (indexLOD !== 0) {\r\n assign(babylonMaterial);\r\n\r\n // TODO: should not rely on _data\r\n const previousDataLOD = materialLODs[indexLOD - 1]._data!;\r\n if (previousDataLOD[babylonDrawMode]) {\r\n this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);\r\n delete previousDataLOD[babylonDrawMode];\r\n }\r\n }\r\n\r\n return babylonMaterial;\r\n });\r\n\r\n this._materialPromiseLODs[indexLOD] = this._materialPromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._materialIndexLOD = null;\r\n this._materialPromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>> {\r\n // Defer the loading of uris if loading a node or material LOD.\r\n if (this._nodeIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._nodeIndexLOD - 1;\r\n this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n } else if (this._materialIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._materialIndexLOD - 1;\r\n this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._materialSignalLODs[previousIndexLOD].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>> {\r\n if (this._loader.parent.useRangeRequests && !buffer.uri) {\r\n if (!this._loader.bin) {\r\n throw new Error(`${context}: Uri is missing or the binary glTF is missing its binary chunk`);\r\n }\r\n\r\n const loadAsync = (bufferLODs: Array<IBufferInfo>, indexLOD: number) => {\r\n const start = byteOffset;\r\n const end = start + byteLength - 1;\r\n let bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n bufferLOD.start = Math.min(bufferLOD.start, start);\r\n bufferLOD.end = Math.max(bufferLOD.end, end);\r\n } else {\r\n bufferLOD = { start: start, end: end, loaded: new Deferred() };\r\n bufferLODs[indexLOD] = bufferLOD;\r\n }\r\n\r\n return bufferLOD.loaded.promise.then((data) => {\r\n return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);\r\n });\r\n };\r\n\r\n this._loader.log(`deferred`);\r\n\r\n if (this._nodeIndexLOD !== null) {\r\n return loadAsync(this._nodeBufferLODs, this._nodeIndexLOD);\r\n } else if (this._materialIndexLOD !== null) {\r\n return loadAsync(this._materialBufferLODs, this._materialIndexLOD);\r\n } else {\r\n return loadAsync(this._bufferLODs, 0);\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n private _loadBufferLOD(bufferLODs: Array<IBufferInfo>, indexLOD: number): void {\r\n const bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n this._loader.log(`Loading buffer range [${bufferLOD.start}-${bufferLOD.end}]`);\r\n this._loader.bin!.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then(\r\n (data) => {\r\n bufferLOD.loaded.resolve(data);\r\n },\r\n (error) => {\r\n bufferLOD.loaded.reject(error);\r\n }\r\n );\r\n }\r\n }\r\n\r\n /**\r\n * Gets an array of LOD properties from lowest to highest.\r\n * @param context\r\n * @param property\r\n * @param array\r\n * @param ids\r\n */\r\n private _getLODs<T>(context: string, property: T, array: ArrayLike<T> | undefined, ids: number[]): T[] {\r\n if (this.maxLODsToLoad <= 0) {\r\n throw new Error(\"maxLODsToLoad must be greater than zero\");\r\n }\r\n\r\n const properties = new Array<T>();\r\n\r\n for (let i = ids.length - 1; i >= 0; i--) {\r\n properties.push(ArrayItem.Get(`${context}/ids/${ids[i]}`, array, ids[i]));\r\n if (properties.length === this.maxLODsToLoad) {\r\n return properties;\r\n }\r\n }\r\n\r\n properties.push(property);\r\n return properties;\r\n }\r\n\r\n private _disposeTransformNode(babylonTransformNode: TransformNode): void {\r\n const babylonMaterials = new Array<Material>();\r\n const babylonMaterial = (babylonTransformNode as Mesh).material;\r\n if (babylonMaterial) {\r\n babylonMaterials.push(babylonMaterial);\r\n }\r\n for (const babylonMesh of babylonTransformNode.getChildMeshes()) {\r\n if (babylonMesh.material) {\r\n babylonMaterials.push(babylonMesh.material);\r\n }\r\n }\r\n\r\n babylonTransformNode.dispose();\r\n\r\n const babylonMaterialsToDispose = babylonMaterials.filter((babylonMaterial) => this._loader.babylonScene.meshes.every((mesh) => mesh.material != babylonMaterial));\r\n this._disposeMaterials(babylonMaterialsToDispose);\r\n }\r\n\r\n private _disposeMaterials(babylonMaterials: Material[]): void {\r\n const babylonTextures: { [uniqueId: number]: BaseTexture } = {};\r\n\r\n for (const babylonMaterial of babylonMaterials) {\r\n for (const babylonTexture of babylonMaterial.getActiveTextures()) {\r\n babylonTextures[babylonTexture.uniqueId] = babylonTexture;\r\n }\r\n\r\n babylonMaterial.dispose();\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n for (const babylonMaterial of this._loader.babylonScene.materials) {\r\n if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {\r\n delete babylonTextures[uniqueId];\r\n }\r\n }\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n babylonTextures[uniqueId].dispose();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_lod(loader));\r\n"]}
|
1
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+
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type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Deferred } from \"core/Misc/deferred\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { INode, IMaterial, IBuffer, IScene } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IProperty, IMSFTLOD } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_lod\";\r\n\r\ninterface IBufferInfo {\r\n start: number;\r\n end: number;\r\n loaded: Deferred<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/MSFT_lod/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_lod implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 100;\r\n\r\n /**\r\n * Maximum number of LODs to load, starting from the lowest LOD.\r\n */\r\n public maxLODsToLoad = 10;\r\n\r\n /**\r\n * Observable raised when all node LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onNodeLODsLoadedObservable = new Observable<number>();\r\n\r\n /**\r\n * Observable raised when all material LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onMaterialLODsLoadedObservable = new Observable<number>();\r\n\r\n private _loader: GLTFLoader;\r\n\r\n private _bufferLODs = new Array<IBufferInfo>();\r\n\r\n private _nodeIndexLOD: Nullable<number> = null;\r\n private _nodeSignalLODs = new Array<Deferred<void>>();\r\n private _nodePromiseLODs = new Array<Array<Promise<any>>>();\r\n private _nodeBufferLODs = new Array<IBufferInfo>();\r\n\r\n private _materialIndexLOD: Nullable<number> = null;\r\n private _materialSignalLODs = new Array<Deferred<void>>();\r\n private _materialPromiseLODs = new Array<Array<Promise<any>>>();\r\n private _materialBufferLODs = new Array<IBufferInfo>();\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n\r\n this._nodeIndexLOD = null;\r\n this._nodeSignalLODs.length = 0;\r\n this._nodePromiseLODs.length = 0;\r\n this._nodeBufferLODs.length = 0;\r\n\r\n this._materialIndexLOD = null;\r\n this._materialSignalLODs.length = 0;\r\n this._materialPromiseLODs.length = 0;\r\n this._materialBufferLODs.length = 0;\r\n\r\n this.onMaterialLODsLoadedObservable.clear();\r\n this.onNodeLODsLoadedObservable.clear();\r\n }\r\n\r\n /** @internal */\r\n public onReady(): void {\r\n for (let indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._nodePromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Node LOD ${indexLOD}`);\r\n this._loader.log(`Loaded node LOD ${indexLOD}`);\r\n }\r\n\r\n this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._nodePromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Node LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._nodeBufferLODs, indexLOD + 1);\r\n if (this._nodeSignalLODs[indexLOD]) {\r\n this._nodeSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n\r\n for (let indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._materialPromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Material LOD ${indexLOD}`);\r\n this._loader.log(`Loaded material LOD ${indexLOD}`);\r\n }\r\n\r\n this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._materialPromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Material LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._materialBufferLODs, indexLOD + 1);\r\n if (this._materialSignalLODs[indexLOD]) {\r\n this._materialSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n const promise = this._loader.loadSceneAsync(context, scene);\r\n this._loadBufferLOD(this._bufferLODs, 0);\r\n return promise;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<TransformNode>;\r\n\r\n const nodeLODs = this._getLODs(extensionContext, node, this._loader.gltf.nodes, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {\r\n const nodeLOD = nodeLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._nodeIndexLOD = indexLOD;\r\n this._nodeSignalLODs[indexLOD] = this._nodeSignalLODs[indexLOD] || new Deferred();\r\n }\r\n\r\n const assignWrap = (babylonTransformNode: TransformNode) => {\r\n assign(babylonTransformNode);\r\n babylonTransformNode.setEnabled(false);\r\n };\r\n\r\n const promise = this._loader.loadNodeAsync(`/nodes/${nodeLOD.index}`, nodeLOD, assignWrap).then((babylonMesh) => {\r\n if (indexLOD !== 0) {\r\n // TODO: should not rely on _babylonTransformNode\r\n const previousNodeLOD = nodeLODs[indexLOD - 1];\r\n if (previousNodeLOD._babylonTransformNode) {\r\n this._disposeTransformNode(previousNodeLOD._babylonTransformNode);\r\n delete previousNodeLOD._babylonTransformNode;\r\n }\r\n }\r\n\r\n babylonMesh.setEnabled(true);\r\n return babylonMesh;\r\n });\r\n\r\n this._nodePromiseLODs[indexLOD] = this._nodePromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._nodeIndexLOD = null;\r\n this._nodePromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadMaterialAsync(\r\n context: string,\r\n material: IMaterial,\r\n babylonMesh: Nullable<Mesh>,\r\n babylonDrawMode: number,\r\n assign: (babylonMaterial: Material) => void\r\n ): Nullable<Promise<Material>> {\r\n // Don't load material LODs if already loading a node LOD.\r\n if (this._nodeIndexLOD) {\r\n return null;\r\n }\r\n\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, Material>(context, material, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<Material>;\r\n\r\n const materialLODs = this._getLODs(extensionContext, material, this._loader.gltf.materials, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {\r\n const materialLOD = materialLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._materialIndexLOD = indexLOD;\r\n }\r\n\r\n const promise = this._loader\r\n ._loadMaterialAsync(`/materials/${materialLOD.index}`, materialLOD, babylonMesh, babylonDrawMode, (babylonMaterial) => {\r\n if (indexLOD === 0) {\r\n assign(babylonMaterial);\r\n }\r\n })\r\n .then((babylonMaterial) => {\r\n if (indexLOD !== 0) {\r\n assign(babylonMaterial);\r\n\r\n // TODO: should not rely on _data\r\n const previousDataLOD = materialLODs[indexLOD - 1]._data!;\r\n if (previousDataLOD[babylonDrawMode]) {\r\n this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);\r\n delete previousDataLOD[babylonDrawMode];\r\n }\r\n }\r\n\r\n return babylonMaterial;\r\n });\r\n\r\n this._materialPromiseLODs[indexLOD] = this._materialPromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._materialIndexLOD = null;\r\n this._materialPromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>> {\r\n // Defer the loading of uris if loading a node or material LOD.\r\n if (this._nodeIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._nodeIndexLOD - 1;\r\n this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n } else if (this._materialIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._materialIndexLOD - 1;\r\n this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._materialSignalLODs[previousIndexLOD].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>> {\r\n if (this._loader.parent.useRangeRequests && !buffer.uri) {\r\n if (!this._loader.bin) {\r\n throw new Error(`${context}: Uri is missing or the binary glTF is missing its binary chunk`);\r\n }\r\n\r\n const loadAsync = (bufferLODs: Array<IBufferInfo>, indexLOD: number) => {\r\n const start = byteOffset;\r\n const end = start + byteLength - 1;\r\n let bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n bufferLOD.start = Math.min(bufferLOD.start, start);\r\n bufferLOD.end = Math.max(bufferLOD.end, end);\r\n } else {\r\n bufferLOD = { start: start, end: end, loaded: new Deferred() };\r\n bufferLODs[indexLOD] = bufferLOD;\r\n }\r\n\r\n return bufferLOD.loaded.promise.then((data) => {\r\n return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);\r\n });\r\n };\r\n\r\n this._loader.log(`deferred`);\r\n\r\n if (this._nodeIndexLOD !== null) {\r\n return loadAsync(this._nodeBufferLODs, this._nodeIndexLOD);\r\n } else if (this._materialIndexLOD !== null) {\r\n return loadAsync(this._materialBufferLODs, this._materialIndexLOD);\r\n } else {\r\n return loadAsync(this._bufferLODs, 0);\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n private _loadBufferLOD(bufferLODs: Array<IBufferInfo>, indexLOD: number): void {\r\n const bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n this._loader.log(`Loading buffer range [${bufferLOD.start}-${bufferLOD.end}]`);\r\n this._loader.bin!.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then(\r\n (data) => {\r\n bufferLOD.loaded.resolve(data);\r\n },\r\n (error) => {\r\n bufferLOD.loaded.reject(error);\r\n }\r\n );\r\n }\r\n }\r\n\r\n /**\r\n * Gets an array of LOD properties from lowest to highest.\r\n * @param context\r\n * @param property\r\n * @param array\r\n * @param ids\r\n */\r\n private _getLODs<T>(context: string, property: T, array: ArrayLike<T> | undefined, ids: number[]): T[] {\r\n if (this.maxLODsToLoad <= 0) {\r\n throw new Error(\"maxLODsToLoad must be greater than zero\");\r\n }\r\n\r\n const properties = new Array<T>();\r\n\r\n for (let i = ids.length - 1; i >= 0; i--) {\r\n properties.push(ArrayItem.Get(`${context}/ids/${ids[i]}`, array, ids[i]));\r\n if (properties.length === this.maxLODsToLoad) {\r\n return properties;\r\n }\r\n }\r\n\r\n properties.push(property);\r\n return properties;\r\n }\r\n\r\n private _disposeTransformNode(babylonTransformNode: TransformNode): void {\r\n const babylonMaterials = new Array<Material>();\r\n const babylonMaterial = (babylonTransformNode as Mesh).material;\r\n if (babylonMaterial) {\r\n babylonMaterials.push(babylonMaterial);\r\n }\r\n for (const babylonMesh of babylonTransformNode.getChildMeshes()) {\r\n if (babylonMesh.material) {\r\n babylonMaterials.push(babylonMesh.material);\r\n }\r\n }\r\n\r\n babylonTransformNode.dispose();\r\n\r\n const babylonMaterialsToDispose = babylonMaterials.filter((babylonMaterial) => this._loader.babylonScene.meshes.every((mesh) => mesh.material != babylonMaterial));\r\n this._disposeMaterials(babylonMaterialsToDispose);\r\n }\r\n\r\n private _disposeMaterials(babylonMaterials: Material[]): void {\r\n const babylonTextures: { [uniqueId: number]: BaseTexture } = {};\r\n\r\n for (const babylonMaterial of babylonMaterials) {\r\n for (const babylonTexture of babylonMaterial.getActiveTextures()) {\r\n babylonTextures[babylonTexture.uniqueId] = babylonTexture;\r\n }\r\n\r\n babylonMaterial.dispose();\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n for (const babylonMaterial of this._loader.babylonScene.materials) {\r\n if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {\r\n delete babylonTextures[uniqueId];\r\n }\r\n }\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n babylonTextures[uniqueId].dispose();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_lod(loader));\r\n"]}
|
@@ -5,10 +5,15 @@ import type { IGLTFLoaderExtension } from "../glTFLoaderExtension";
|
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5
5
|
import { GLTFLoader } from "../glTFLoader";
|
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6
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/** @internal */
|
7
7
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export declare class MSFT_minecraftMesh implements IGLTFLoaderExtension {
|
8
|
+
/** @internal */
|
8
9
|
readonly name = "MSFT_minecraftMesh";
|
10
|
+
/** @internal */
|
9
11
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enabled: boolean;
|
10
12
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private _loader;
|
13
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+
/** @internal */
|
11
14
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constructor(loader: GLTFLoader);
|
15
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+
/** @internal */
|
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16
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dispose(): void;
|
17
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+
/** @internal */
|
13
18
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loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>>;
|
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19
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}
|
@@ -2,15 +2,20 @@ import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
|
|
2
2
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import { GLTFLoader } from "../glTFLoader.js";
|
3
3
|
const NAME = "MSFT_minecraftMesh";
|
4
4
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/** @internal */
|
5
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
5
6
|
export class MSFT_minecraftMesh {
|
7
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+
/** @internal */
|
6
8
|
constructor(loader) {
|
9
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+
/** @internal */
|
7
10
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this.name = NAME;
|
8
11
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this._loader = loader;
|
9
12
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this.enabled = this._loader.isExtensionUsed(NAME);
|
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13
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}
|
14
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+
/** @internal */
|
11
15
|
dispose() {
|
12
16
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this._loader = null;
|
13
17
|
}
|
18
|
+
/** @internal */
|
14
19
|
loadMaterialPropertiesAsync(context, material, babylonMaterial) {
|
15
20
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return GLTFLoader.LoadExtraAsync(context, material, this.name, (extraContext, extra) => {
|
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21
|
if (extra) {
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"MSFT_minecraftMesh.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/MSFT_minecraftMesh.ts"],"names":[],"mappings":"
|
1
|
+
{"version":3,"file":"MSFT_minecraftMesh.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/MSFT_minecraftMesh.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAI7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAElC,gBAAgB;AAChB,gEAAgE;AAChE,MAAM,OAAO,kBAAkB;IAS3B,gBAAgB;IAChB,YAAY,MAAkB;QAT9B,gBAAgB;QACA,SAAI,GAAG,IAAI,CAAC;QASxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,gBAAgB;IACT,2BAA2B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAC9F,OAAO,UAAU,CAAC,cAAc,CAAU,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,YAAY,EAAE,KAAK,EAAE,EAAE;YAC5F,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;oBAC3C,MAAM,IAAI,KAAK,CAAC,GAAG,YAAY,+BAA+B,CAAC,CAAC;iBACnE;gBAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;gBAE7F,IAAI,eAAe,CAAC,iBAAiB,EAAE,EAAE;oBACrC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC;oBACvC,eAAe,CAAC,mBAAmB,GAAG,IAAI,CAAC;iBAC9C;gBAED,eAAe,CAAC,eAAe,GAAG,eAAe,CAAC,eAAe,CAAC;gBAClE,eAAe,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAExC,OAAO,OAAO,CAAC;aAClB;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,kBAAkB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\n\r\nimport type { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\n\r\nconst NAME = \"MSFT_minecraftMesh\";\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_minecraftMesh implements IGLTFLoaderExtension {\r\n /** @internal */\r\n public readonly name = NAME;\r\n\r\n /** @internal */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /** @internal */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /** @internal */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtraAsync<boolean>(context, material, this.name, (extraContext, extra) => {\r\n if (extra) {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${extraContext}: Material type not supported`);\r\n }\r\n\r\n const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);\r\n\r\n if (babylonMaterial.needAlphaBlending()) {\r\n babylonMaterial.forceDepthWrite = true;\r\n babylonMaterial.separateCullingPass = true;\r\n }\r\n\r\n babylonMaterial.backFaceCulling = babylonMaterial.forceDepthWrite;\r\n babylonMaterial.twoSidedLighting = true;\r\n\r\n return promise;\r\n }\r\n\r\n return null;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_minecraftMesh(loader));\r\n"]}
|
@@ -5,10 +5,15 @@ import type { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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5
5
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import { GLTFLoader } from "../glTFLoader";
|
6
6
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/** @internal */
|
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7
|
export declare class MSFT_sRGBFactors implements IGLTFLoaderExtension {
|
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+
/** @internal */
|
8
9
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readonly name = "MSFT_sRGBFactors";
|
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+
/** @internal */
|
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11
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enabled: boolean;
|
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12
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private _loader;
|
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+
/** @internal */
|
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14
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constructor(loader: GLTFLoader);
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+
/** @internal */
|
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dispose(): void;
|
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+
/** @internal */
|
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loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>>;
|
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19
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}
|
@@ -2,15 +2,20 @@ import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
|
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2
2
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import { GLTFLoader } from "../glTFLoader.js";
|
3
3
|
const NAME = "MSFT_sRGBFactors";
|
4
4
|
/** @internal */
|
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|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
5
6
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export class MSFT_sRGBFactors {
|
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+
/** @internal */
|
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8
|
constructor(loader) {
|
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/** @internal */
|
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this.name = NAME;
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this._loader = loader;
|
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this.enabled = this._loader.isExtensionUsed(NAME);
|
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13
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}
|
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|
+
/** @internal */
|
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15
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dispose() {
|
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this._loader = null;
|
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17
|
}
|
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+
/** @internal */
|
14
19
|
loadMaterialPropertiesAsync(context, material, babylonMaterial) {
|
15
20
|
return GLTFLoader.LoadExtraAsync(context, material, this.name, (extraContext, extra) => {
|
16
21
|
if (extra) {
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"MSFT_sRGBFactors.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/MSFT_sRGBFactors.ts"],"names":[],"mappings":"
|
1
|
+
{"version":3,"file":"MSFT_sRGBFactors.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/MSFT_sRGBFactors.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAI7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAEhC,gBAAgB;AAChB,gEAAgE;AAChE,MAAM,OAAO,gBAAgB;IASzB,gBAAgB;IAChB,YAAY,MAAkB;QAT9B,gBAAgB;QACA,SAAI,GAAG,IAAI,CAAC;QASxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,gBAAgB;IACT,2BAA2B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAC9F,OAAO,UAAU,CAAC,cAAc,CAAU,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,YAAY,EAAE,KAAK,EAAE,EAAE;YAC5F,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;oBAC3C,MAAM,IAAI,KAAK,CAAC,GAAG,YAAY,+BAA+B,CAAC,CAAC;iBACnE;gBAED,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;gBAE7F,IAAI,CAAC,eAAe,CAAC,aAAa,EAAE;oBAChC,eAAe,CAAC,WAAW,CAAC,kBAAkB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;iBAC/E;gBAED,IAAI,CAAC,eAAe,CAAC,mBAAmB,EAAE;oBACtC,eAAe,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,eAAe,CAAC,iBAAiB,CAAC,CAAC;iBAC3F;gBAED,OAAO,OAAO,CAAC;aAClB;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC,CAAC;IACP,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,gBAAgB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\n\r\nimport type { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\n\r\nconst NAME = \"MSFT_sRGBFactors\";\r\n\r\n/** @internal */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class MSFT_sRGBFactors implements IGLTFLoaderExtension {\r\n /** @internal */\r\n public readonly name = NAME;\r\n\r\n /** @internal */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /** @internal */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /** @internal */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtraAsync<boolean>(context, material, this.name, (extraContext, extra) => {\r\n if (extra) {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${extraContext}: Material type not supported`);\r\n }\r\n\r\n const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);\r\n\r\n if (!babylonMaterial.albedoTexture) {\r\n babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor);\r\n }\r\n\r\n if (!babylonMaterial.reflectivityTexture) {\r\n babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor);\r\n }\r\n\r\n return promise;\r\n }\r\n\r\n return null;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_sRGBFactors(loader));\r\n"]}
|
@@ -2,25 +2,36 @@ import { Animation } from "@babylonjs/core/Animations/animation.js";
|
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2
2
|
import { Quaternion, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
|
3
3
|
import type { INode } from "./glTFLoaderInterfaces";
|
4
4
|
import type { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
|
5
|
+
/** @internal */
|
5
6
|
export declare type GetValueFn = (target: any, source: Float32Array, offset: number, scale: number) => any;
|
7
|
+
/** @internal */
|
6
8
|
export declare function getVector3(_target: any, source: Float32Array, offset: number, scale: number): Vector3;
|
9
|
+
/** @internal */
|
7
10
|
export declare function getQuaternion(_target: any, source: Float32Array, offset: number, scale: number): Quaternion;
|
11
|
+
/** @internal */
|
8
12
|
export declare function getWeights(target: INode, source: Float32Array, offset: number, scale: number): Array<number>;
|
13
|
+
/** @internal */
|
9
14
|
export declare abstract class AnimationPropertyInfo {
|
10
15
|
readonly type: number;
|
11
16
|
readonly name: string;
|
12
17
|
readonly getValue: GetValueFn;
|
13
18
|
readonly getStride: (target: any) => number;
|
19
|
+
/** @internal */
|
14
20
|
constructor(type: number, name: string, getValue: GetValueFn, getStride: (target: any) => number);
|
15
21
|
protected _buildAnimation(name: string, fps: number, keys: any[]): Animation;
|
22
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+
/** @internal */
|
16
23
|
abstract buildAnimations(target: any, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void;
|
17
24
|
}
|
25
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+
/** @internal */
|
18
26
|
export declare class TransformNodeAnimationPropertyInfo extends AnimationPropertyInfo {
|
27
|
+
/** @internal */
|
19
28
|
buildAnimations(target: INode, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void;
|
20
29
|
}
|
30
|
+
/** @internal */
|
21
31
|
export declare class WeightAnimationPropertyInfo extends AnimationPropertyInfo {
|
22
32
|
buildAnimations(target: INode, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void;
|
23
33
|
}
|
34
|
+
/** @internal */
|
24
35
|
export declare const nodeAnimationData: {
|
25
36
|
translation: TransformNodeAnimationPropertyInfo[];
|
26
37
|
rotation: TransformNodeAnimationPropertyInfo[];
|
@@ -1,11 +1,14 @@
|
|
1
1
|
import { Animation } from "@babylonjs/core/Animations/animation.js";
|
2
2
|
import { Quaternion, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
|
3
|
+
/** @internal */
|
3
4
|
export function getVector3(_target, source, offset, scale) {
|
4
5
|
return Vector3.FromArray(source, offset).scaleInPlace(scale);
|
5
6
|
}
|
7
|
+
/** @internal */
|
6
8
|
export function getQuaternion(_target, source, offset, scale) {
|
7
9
|
return Quaternion.FromArray(source, offset).scaleInPlace(scale);
|
8
10
|
}
|
11
|
+
/** @internal */
|
9
12
|
export function getWeights(target, source, offset, scale) {
|
10
13
|
const value = new Array(target._numMorphTargets);
|
11
14
|
for (let i = 0; i < value.length; i++) {
|
@@ -13,7 +16,9 @@ export function getWeights(target, source, offset, scale) {
|
|
13
16
|
}
|
14
17
|
return value;
|
15
18
|
}
|
19
|
+
/** @internal */
|
16
20
|
export class AnimationPropertyInfo {
|
21
|
+
/** @internal */
|
17
22
|
constructor(type, name, getValue, getStride) {
|
18
23
|
this.type = type;
|
19
24
|
this.name = name;
|
@@ -26,11 +31,14 @@ export class AnimationPropertyInfo {
|
|
26
31
|
return babylonAnimation;
|
27
32
|
}
|
28
33
|
}
|
34
|
+
/** @internal */
|
29
35
|
export class TransformNodeAnimationPropertyInfo extends AnimationPropertyInfo {
|
36
|
+
/** @internal */
|
30
37
|
buildAnimations(target, name, fps, keys, callback) {
|
31
38
|
callback(target._babylonTransformNode, this._buildAnimation(name, fps, keys));
|
32
39
|
}
|
33
40
|
}
|
41
|
+
/** @internal */
|
34
42
|
export class WeightAnimationPropertyInfo extends AnimationPropertyInfo {
|
35
43
|
buildAnimations(target, name, fps, keys, callback) {
|
36
44
|
if (target._numMorphTargets) {
|
@@ -57,6 +65,7 @@ export class WeightAnimationPropertyInfo extends AnimationPropertyInfo {
|
|
57
65
|
}
|
58
66
|
}
|
59
67
|
}
|
68
|
+
/** @internal */
|
60
69
|
export const nodeAnimationData = {
|
61
70
|
translation: [new TransformNodeAnimationPropertyInfo(Animation.ANIMATIONTYPE_VECTOR3, "position", getVector3, () => 3)],
|
62
71
|
rotation: [new TransformNodeAnimationPropertyInfo(Animation.ANIMATIONTYPE_QUATERNION, "rotationQuaternion", getQuaternion, () => 4)],
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"glTFLoaderAnimation.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/glTFLoaderAnimation.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,gDAAkC;AACtD,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,6CAA+B;
|
1
|
+
{"version":3,"file":"glTFLoaderAnimation.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/glTFLoaderAnimation.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,gDAAkC;AACtD,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,6CAA+B;AAO7D,gBAAgB;AAChB,MAAM,UAAU,UAAU,CAAC,OAAY,EAAE,MAAoB,EAAE,MAAc,EAAE,KAAa;IACxF,OAAO,OAAO,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;AACjE,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,aAAa,CAAC,OAAY,EAAE,MAAoB,EAAE,MAAc,EAAE,KAAa;IAC3F,OAAO,UAAU,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;AACpE,CAAC;AAED,gBAAgB;AAChB,MAAM,UAAU,UAAU,CAAC,MAAa,EAAE,MAAoB,EAAE,MAAc,EAAE,KAAa;IACzF,MAAM,KAAK,GAAG,IAAI,KAAK,CAAS,MAAM,CAAC,gBAAiB,CAAC,CAAC;IAC1D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACnC,KAAK,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,GAAG,KAAK,CAAC;KACvC;IAED,OAAO,KAAK,CAAC;AACjB,CAAC;AAED,gBAAgB;AAChB,MAAM,OAAgB,qBAAqB;IACvC,gBAAgB;IAChB,YAAmC,IAAY,EAAkB,IAAY,EAAkB,QAAoB,EAAkB,SAAkC;QAApI,SAAI,GAAJ,IAAI,CAAQ;QAAkB,SAAI,GAAJ,IAAI,CAAQ;QAAkB,aAAQ,GAAR,QAAQ,CAAY;QAAkB,cAAS,GAAT,SAAS,CAAyB;IAAG,CAAC;IAEjK,eAAe,CAAC,IAAY,EAAE,GAAW,EAAE,IAAW;QAC5D,MAAM,gBAAgB,GAAG,IAAI,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;QACxE,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC/B,OAAO,gBAAgB,CAAC;IAC5B,CAAC;CAIJ;AAED,gBAAgB;AAChB,MAAM,OAAO,kCAAmC,SAAQ,qBAAqB;IACzE,gBAAgB;IACT,eAAe,CAAC,MAAa,EAAE,IAAY,EAAE,GAAW,EAAE,IAAW,EAAE,QAA+E;QACzJ,QAAQ,CAAC,MAAM,CAAC,qBAAsB,EAAE,IAAI,CAAC,eAAe,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;IACnF,CAAC;CACJ;AAED,gBAAgB;AAChB,MAAM,OAAO,2BAA4B,SAAQ,qBAAqB;IAC3D,eAAe,CAAC,MAAa,EAAE,IAAY,EAAE,GAAW,EAAE,IAAW,EAAE,QAA+E;QACzJ,IAAI,MAAM,CAAC,gBAAgB,EAAE;YACzB,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,MAAM,CAAC,gBAAgB,EAAE,WAAW,EAAE,EAAE;gBAC5E,MAAM,gBAAgB,GAAG,IAAI,SAAS,CAAC,GAAG,IAAI,IAAI,WAAW,EAAE,EAAE,IAAI,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;gBAC5F,gBAAgB,CAAC,OAAO,CACpB,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC;oBACf,KAAK,EAAE,GAAG,CAAC,KAAK;oBAChB,SAAS,EAAE,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,SAAS;oBACjE,KAAK,EAAE,GAAG,CAAC,KAAK,CAAC,WAAW,CAAC;oBAC7B,UAAU,EAAE,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,SAAS;oBACpE,aAAa,EAAE,GAAG,CAAC,aAAa;iBACnC,CAAC,CAAC,CACN,CAAC;gBAEF,IAAI,MAAM,CAAC,uBAAuB,EAAE;oBAChC,KAAK,MAAM,WAAW,IAAI,MAAM,CAAC,uBAAuB,EAAE;wBACtD,IAAI,WAAW,CAAC,kBAAkB,EAAE;4BAChC,MAAM,WAAW,GAAG,WAAW,CAAC,kBAAkB,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;4BAC1E,MAAM,qBAAqB,GAAG,gBAAgB,CAAC,KAAK,EAAE,CAAC;4BACvD,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;4BACnD,QAAQ,CAAC,WAAW,EAAE,qBAAqB,CAAC,CAAC;yBAChD;qBACJ;iBACJ;aACJ;SACJ;IACL,CAAC;CACJ;AAED,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG;IAC7B,WAAW,EAAE,CAAC,IAAI,kCAAkC,CAAC,SAAS,CAAC,qBAAqB,EAAE,UAAU,EAAE,UAAU,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;IACvH,QAAQ,EAAE,CAAC,IAAI,kCAAkC,CAAC,SAAS,CAAC,wBAAwB,EAAE,oBAAoB,EAAE,aAAa,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;IACpI,KAAK,EAAE,CAAC,IAAI,kCAAkC,CAAC,SAAS,CAAC,qBAAqB,EAAE,SAAS,EAAE,UAAU,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;IAChH,OAAO,EAAE,CAAC,IAAI,2BAA2B,CAAC,SAAS,CAAC,mBAAmB,EAAE,WAAW,EAAE,UAAU,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,gBAAiB,CAAC,CAAC;CAC3I,CAAC","sourcesContent":["import { Animation } from \"core/Animations/animation\";\r\nimport { Quaternion, Vector3 } from \"core/Maths/math.vector\";\r\nimport type { INode } from \"./glTFLoaderInterfaces\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\n\r\n/** @internal */\r\nexport type GetValueFn = (target: any, source: Float32Array, offset: number, scale: number) => any;\r\n\r\n/** @internal */\r\nexport function getVector3(_target: any, source: Float32Array, offset: number, scale: number): Vector3 {\r\n return Vector3.FromArray(source, offset).scaleInPlace(scale);\r\n}\r\n\r\n/** @internal */\r\nexport function getQuaternion(_target: any, source: Float32Array, offset: number, scale: number): Quaternion {\r\n return Quaternion.FromArray(source, offset).scaleInPlace(scale);\r\n}\r\n\r\n/** @internal */\r\nexport function getWeights(target: INode, source: Float32Array, offset: number, scale: number): Array<number> {\r\n const value = new Array<number>(target._numMorphTargets!);\r\n for (let i = 0; i < value.length; i++) {\r\n value[i] = source[offset++] * scale;\r\n }\r\n\r\n return value;\r\n}\r\n\r\n/** @internal */\r\nexport abstract class AnimationPropertyInfo {\r\n /** @internal */\r\n public constructor(public readonly type: number, public readonly name: string, public readonly getValue: GetValueFn, public readonly getStride: (target: any) => number) {}\r\n\r\n protected _buildAnimation(name: string, fps: number, keys: any[]): Animation {\r\n const babylonAnimation = new Animation(name, this.name, fps, this.type);\r\n babylonAnimation.setKeys(keys);\r\n return babylonAnimation;\r\n }\r\n\r\n /** @internal */\r\n public abstract buildAnimations(target: any, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void;\r\n}\r\n\r\n/** @internal */\r\nexport class TransformNodeAnimationPropertyInfo extends AnimationPropertyInfo {\r\n /** @internal */\r\n public buildAnimations(target: INode, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void {\r\n callback(target._babylonTransformNode!, this._buildAnimation(name, fps, keys));\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport class WeightAnimationPropertyInfo extends AnimationPropertyInfo {\r\n public buildAnimations(target: INode, name: string, fps: number, keys: any[], callback: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): void {\r\n if (target._numMorphTargets) {\r\n for (let targetIndex = 0; targetIndex < target._numMorphTargets; targetIndex++) {\r\n const babylonAnimation = new Animation(`${name}_${targetIndex}`, this.name, fps, this.type);\r\n babylonAnimation.setKeys(\r\n keys.map((key) => ({\r\n frame: key.frame,\r\n inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,\r\n value: key.value[targetIndex],\r\n outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined,\r\n interpolation: key.interpolation,\r\n }))\r\n );\r\n\r\n if (target._primitiveBabylonMeshes) {\r\n for (const babylonMesh of target._primitiveBabylonMeshes) {\r\n if (babylonMesh.morphTargetManager) {\r\n const morphTarget = babylonMesh.morphTargetManager.getTarget(targetIndex);\r\n const babylonAnimationClone = babylonAnimation.clone();\r\n morphTarget.animations.push(babylonAnimationClone);\r\n callback(morphTarget, babylonAnimationClone);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n}\r\n\r\n/** @internal */\r\nexport const nodeAnimationData = {\r\n translation: [new TransformNodeAnimationPropertyInfo(Animation.ANIMATIONTYPE_VECTOR3, \"position\", getVector3, () => 3)],\r\n rotation: [new TransformNodeAnimationPropertyInfo(Animation.ANIMATIONTYPE_QUATERNION, \"rotationQuaternion\", getQuaternion, () => 4)],\r\n scale: [new TransformNodeAnimationPropertyInfo(Animation.ANIMATIONTYPE_VECTOR3, \"scaling\", getVector3, () => 3)],\r\n weights: [new WeightAnimationPropertyInfo(Animation.ANIMATIONTYPE_FLOAT, \"influence\", getWeights, (target) => target._numMorphTargets!)],\r\n};\r\n"]}
|
package/glTF/glTFFileLoader.js
CHANGED
@@ -664,8 +664,8 @@ export class GLTFFileLoader {
|
|
664
664
|
this._log(`Binary version: ${version}`);
|
665
665
|
}
|
666
666
|
const length = dataReader.readUint32();
|
667
|
-
if (
|
668
|
-
|
667
|
+
if (!this.useRangeRequests && length !== dataReader.buffer.byteLength) {
|
668
|
+
Logger.Warn(`Length in header does not match actual data length: ${length} != ${dataReader.buffer.byteLength}`);
|
669
669
|
}
|
670
670
|
let unpacked;
|
671
671
|
switch (version) {
|