@babylonjs/loaders 5.25.0 → 5.26.1

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@@ -1,11 +1,10 @@
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- import { ArrayItem, GLTFLoader } from "../glTFLoader.js";
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- import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup.js";
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- import { AnimationKeyInterpolation } from "@babylonjs/core/Animations/animationKey.js";
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- import { CoreAnimationPointerMap } from "./KHR_animation_pointer.map.js";
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- import { getDataAccessorElementCount } from "../glTFUtilities.js";
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- const NAME = GLTFLoader._KHRAnimationPointerName;
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+ import { GLTFLoader } from "../glTFLoader.js";
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+ import { Logger } from "@babylonjs/core/Misc/logger.js";
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+ import { animationPointerTree } from "./KHR_animation_pointer.data.js";
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+ const NAME = "KHR_animation_pointer";
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  /**
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  * [Specification PR](https://github.com/KhronosGroup/glTF/pull/2147)
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+ * !!! Experimental Extension Subject to Changes !!!
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  */
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  // eslint-disable-next-line @typescript-eslint/naming-convention
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  export class KHR_animation_pointer {
@@ -13,10 +12,6 @@ export class KHR_animation_pointer {
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  * @internal
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  */
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  constructor(loader) {
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- /**
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- * used to gently ignore invalid pointer. If false, invalid pointer will throw exception.
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- */
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- this.ignoreInvalidPointer = true;
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  /**
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  * The name of this extension.
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  */
@@ -34,232 +29,87 @@ export class KHR_animation_pointer {
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  this._loader = null;
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  }
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  /**
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- * according to specification,
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- * It is not allowed to animate a glTFid property, as it does change the structure of the glTF in general
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- * It is not allowed to animate a name property in general.
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- * @internal
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- */
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- accept(property) {
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- return property != "name";
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- }
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- loadAnimationAsync(context, animation) {
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- // ensure an animation group is present.
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- if (!animation._babylonAnimationGroup) {
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- this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;
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- const group = new AnimationGroup(animation.name || `animation${animation.index}`, this._loader.babylonScene);
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- group._parentContainer = this._loader._assetContainer;
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- this._loader.babylonScene._blockEntityCollection = false;
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- animation._babylonAnimationGroup = group;
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- }
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- const babylonAnimationGroup = animation._babylonAnimationGroup;
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- const promises = new Array();
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- ArrayItem.Assign(animation.channels);
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- ArrayItem.Assign(animation.samplers);
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- for (const channel of animation.channels) {
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- promises.push(this._loadAnimationChannelAsync(`${context}/channels/${channel.index}`, context, animation, channel));
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- }
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- return Promise.all(promises).then(() => {
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- babylonAnimationGroup.normalize(0);
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- return babylonAnimationGroup;
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- });
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- }
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- /**
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- * @internal Loads a glTF animation channel.
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+ * Loads a glTF animation channel.
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  * @param context The context when loading the asset
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  * @param animationContext The context of the animation when loading the asset
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  * @param animation The glTF animation property
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  * @param channel The glTF animation channel property
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- * @param animationTargetOverride The babylon animation channel target override property. My be null.
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- * @returns A void promise when the channel load is complete
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+ * @param onLoad Called for each animation loaded
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+ * @returns A void promise that resolves when the load is complete or null if not handled
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  */
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- _loadAnimationChannelAsync(context, animationContext, animation, channel, animationTargetOverride = null) {
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- if (channel.target.path != "pointer" /* POINTER */) {
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- throw new Error(`${context}/target/path: Invalid value (${channel.target.path})`);
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+ _loadAnimationChannelAsync(context, animationContext, animation, channel, onLoad) {
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+ const extension = channel.target.extensions?.KHR_animation_pointer;
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+ if (!extension) {
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+ return null;
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+ }
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+ if (channel.target.path !== "pointer" /* POINTER */) {
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+ Logger.Warn(`${context}/target/path: Value (${channel.target.path}) must be (${"pointer" /* POINTER */}) when using the ${this.name} extension`);
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  }
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  if (channel.target.node != undefined) {
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- // According to KHR_animation_pointer specification
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- // If this extension is used, the animation.channel.target.node must not be set.
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- // Because the node is defined, the channel is ignored and not animated due to the specification.
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- return Promise.resolve();
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+ Logger.Warn(`${context}/target/node: Value (${channel.target.node}) must not be present when using the ${this.name} extension`);
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  }
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- const pointer = channel.target.extensions?.KHR_animation_pointer?.pointer;
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+ const extensionContext = `${context}/extensions/${this.name}`;
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+ const pointer = extension.pointer;
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  if (!pointer) {
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- throw new Error(`${context}/target/extensions/${this.name}: Pointer is missing`);
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- }
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- const sampler = ArrayItem.Get(`${context}/sampler`, animation.samplers, channel.sampler);
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- return this._loadAnimationSamplerAsync(`${context}/samplers/${channel.sampler}`, sampler).then((data) => {
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- // this is where we process the pointer.
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- const animationTarget = this._parseAnimationPointer(`${context}/extensions/${this.name}/pointer`, pointer);
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- if (!animationTarget) {
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- return;
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- }
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- // build the keys
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- // build the animations into the group
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- const babylonAnimationGroup = animation._babylonAnimationGroup;
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- if (!babylonAnimationGroup) {
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- return;
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- }
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- const outputAccessor = ArrayItem.Get(`${context}/output`, this._loader.gltf.accessors, sampler.output);
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- // stride is the size of each element stored into the output buffer.
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- const stride = animationTarget.stride ?? getDataAccessorElementCount(outputAccessor.type);
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- const fps = this._loader.parent.targetFps;
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- // we extract the corresponding values from the read value.
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- // the reason for that is one GLTF value may be dispatched to several Babylon properties
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- // one of example is baseColorFactor which is a Color4 under GLTF and dispatched to
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- // - albedoColor as Color3(Color4.r,Color4.g,Color4.b)
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- // - alpha as Color4.a
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- for (const propertyInfo of animationTarget.properties) {
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- // Ignore animations that have no animation valid targets.
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- if (!propertyInfo.isValid(animationTarget.target)) {
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- return;
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- }
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- // build the keys.
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- const keys = new Array(data.input.length);
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- let outputOffset = 0;
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- switch (data.interpolation) {
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- case "STEP" /* STEP */: {
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- for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
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- keys[frameIndex] = {
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- frame: data.input[frameIndex] * fps,
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- value: propertyInfo.get(animationTarget.target, data.output, outputOffset),
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- interpolation: AnimationKeyInterpolation.STEP,
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- };
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- outputOffset += stride;
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- }
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- break;
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- }
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- case "CUBICSPLINE" /* CUBICSPLINE */: {
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- const invfps = 1 / fps;
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- for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
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- const k = {
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- frame: data.input[frameIndex] * fps,
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- };
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- (k.inTangent = propertyInfo.get(animationTarget.target, data.output, outputOffset, invfps)), (outputOffset += stride);
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- (k.value = propertyInfo.get(animationTarget.target, data.output, outputOffset)), (outputOffset += stride);
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- (k.outTangent = propertyInfo.get(animationTarget.target, data.output, outputOffset, invfps)), (outputOffset += stride);
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- keys[frameIndex] = k;
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- }
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- break;
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- }
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- case "LINEAR" /* LINEAR */:
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- default: {
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- for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
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- keys[frameIndex] = {
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- frame: data.input[frameIndex] * fps,
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- value: propertyInfo.get(animationTarget.target, data.output, outputOffset),
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- };
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- outputOffset += stride;
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- }
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- break;
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- }
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- }
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- // each properties has its own build animation process.
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- // these logics are located into KHR_animation_pointer.map.ts
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- propertyInfo.buildAnimations(animationTarget.target, fps, keys, babylonAnimationGroup, animationTargetOverride, animationTarget.params);
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- }
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- });
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- }
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- _loadAnimationSamplerAsync(context, sampler) {
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- if (sampler._data) {
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- return sampler._data;
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+ throw new Error(`${extensionContext}: Pointer is missing`);
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  }
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- const interpolation = sampler.interpolation || "LINEAR" /* LINEAR */;
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- switch (interpolation) {
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- case "STEP" /* STEP */:
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- case "LINEAR" /* LINEAR */:
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- case "CUBICSPLINE" /* CUBICSPLINE */: {
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- break;
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- }
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- default: {
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- throw new Error(`${context}/interpolation: Invalid value (${sampler.interpolation})`);
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- }
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+ const targetInfo = this._parseAnimationPointer(`${extensionContext}/pointer`, pointer);
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+ if (!targetInfo) {
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+ Logger.Warn(`${extensionContext}/pointer: Invalid pointer (${pointer}) skipped`);
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+ return null;
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  }
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- const inputAccessor = ArrayItem.Get(`${context}/input`, this._loader.gltf.accessors, sampler.input);
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- const outputAccessor = ArrayItem.Get(`${context}/output`, this._loader.gltf.accessors, sampler.output);
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- sampler._data = Promise.all([
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- this._loader._loadFloatAccessorAsync(`/accessors/${inputAccessor.index}`, inputAccessor),
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- this._loader._loadFloatAccessorAsync(`/accessors/${outputAccessor.index}`, outputAccessor),
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- ]).then(([inputData, outputData]) => {
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- return {
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- input: inputData,
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- interpolation: interpolation,
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- output: outputData,
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- };
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- });
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- return sampler._data;
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+ return this._loader._loadAnimationChannelFromTargetInfoAsync(context, animationContext, animation, channel, targetInfo, onLoad);
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  }
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  /**
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- * parsing animation pointer is the core of animation channel.
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- * Animation pointer is a Json pointer, which mean it locate an item into the json hierarchy.
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- * Consequentely the pointer has the following BNF
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-
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- * <animationPointer> := <sep><assetContainer><sep><assetIndex><sep><propertyPath>
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- * <assetContainer> := "nodes" | "materials" | "meshes" | "cameras" | "extensions"
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+ * The pointer string is represented by a [JSON pointer](https://datatracker.ietf.org/doc/html/rfc6901).
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+ * <animationPointer> := /<rootNode>/<assetIndex>/<propertyPath>
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+ * <rootNode> := "nodes" | "materials" | "meshes" | "cameras" | "extensions"
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  * <assetIndex> := <digit> | <name>
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  * <propertyPath> := <extensionPath> | <standardPath>
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- * <extensionPath> := "extensions"<sep><name><sep><standardPath>
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- * <standardPath> := <name> | <name><sep><standardPath>
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- * <sep>:= "/"
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+ * <extensionPath> := "extensions"/<name>/<standardPath>
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+ * <standardPath> := <name> | <name>/<standardPath>
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  * <name> := W+
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  * <digit> := D+
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  *
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- * examples of pointer are
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+ * Examples:
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  * - "/nodes/0/rotation"
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  * - "/materials/2/emissiveFactor"
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  * - "/materials/2/pbrMetallicRoughness/baseColorFactor"
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  * - "/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength"
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- * @param context
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- * @param pointer
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- * @returns
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  */
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  _parseAnimationPointer(context, pointer) {
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- const sep = "/";
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- if (pointer.charAt(0) == sep) {
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- pointer = pointer.substring(1);
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+ if (!pointer.startsWith("/")) {
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+ Logger.Warn(`${context}: Value (${pointer}) must start with a slash`);
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+ return null;
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  }
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- const parts = pointer.split(sep);
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- // we have a least 3 part
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- if (parts.length >= 3) {
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- let node = CoreAnimationPointerMap; // the map of possible path
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- const indices = [];
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- let getTarget = null;
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- for (let i = 0; i < parts.length; i++) {
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- const part = parts[i];
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+ const parts = pointer.split("/");
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+ // Remove the first part since it will be empty string as pointers must start with a slash.
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+ parts.shift();
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+ let node = animationPointerTree;
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+ let gltfCurrentNode = this._loader.gltf;
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+ let gltfTargetNode = undefined;
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+ for (const part of parts) {
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+ if (node.__array__) {
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+ node = node.__array__;
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+ }
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+ else {
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  node = node[part];
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  if (!node) {
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- // nothing to do so far
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- break;
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- }
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- if (node.getTarget) {
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- getTarget = node.getTarget;
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- }
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- if (node.hasIndex) {
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- indices.push(parts[++i]);
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- // move to the next part
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- continue;
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- }
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- if (node.isIndex) {
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- indices.push(part);
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- // move to the next part
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- continue;
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- }
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- if (node.properties && getTarget) {
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- const t = getTarget(this._loader.gltf, indices[0]);
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- if (t != null) {
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- return {
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- target: t,
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- stride: node.getStride ? node.getStride(t) : undefined,
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- properties: node.properties,
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- params: indices,
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- };
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- }
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+ return null;
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  }
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  }
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+ gltfCurrentNode = gltfCurrentNode && gltfCurrentNode[part];
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+ if (node.__target__) {
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+ gltfTargetNode = gltfCurrentNode;
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+ }
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105
  }
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- if (this.ignoreInvalidPointer) {
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+ if (!gltfTargetNode || !Array.isArray(node)) {
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107
  return null;
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  }
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- throw new Error(`${context} invalid pointer. ${pointer}`);
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+ return {
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+ target: gltfTargetNode,
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+ properties: node,
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+ };
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  }
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  }
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  GLTFLoader.RegisterExtension(NAME, (loader) => new KHR_animation_pointer(loader));
@@ -1 +1 @@
1
- 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type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { ArrayItem, GLTFLoader } from \"../glTFLoader\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { IAnimation, IAnimationChannel, _IAnimationSamplerData, IAnimationSampler } from \"../glTFLoaderInterfaces\";\r\n\r\nimport { AnimationChannelTargetPath, AnimationSamplerInterpolation } from \"babylonjs-gltf2interface\";\r\nimport { AnimationKeyInterpolation } from \"core/Animations/animationKey\";\r\nimport { CoreAnimationPointerMap } from \"./KHR_animation_pointer.map\";\r\nimport type { GetGltfNodeTargetFn, IAnimationPointerPropertyInfos } from \"./KHR_animation_pointer.map\";\r\nimport { getDataAccessorElementCount } from \"../glTFUtilities\";\r\n\r\nconst NAME = GLTFLoader._KHRAnimationPointerName;\r\n\r\ninterface IAnimationChannelTarget {\r\n stride?: number;\r\n target: any;\r\n properties: Array<IAnimationPointerPropertyInfos>;\r\n params: any;\r\n}\r\n\r\n/**\r\n * [Specification PR](https://github.com/KhronosGroup/glTF/pull/2147)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_animation_pointer implements IGLTFLoaderExtension {\r\n /**\r\n * used to gently ignore invalid pointer. If false, invalid pointer will throw exception.\r\n */\r\n public ignoreInvalidPointer: boolean = true;\r\n\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n }\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public get enabled(): boolean {\r\n return this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * according to specification,\r\n * It is not allowed to animate a glTFid property, as it does change the structure of the glTF in general\r\n * It is not allowed to animate a name property in general.\r\n * @internal\r\n */\r\n public accept(property: string): boolean {\r\n return property != \"name\";\r\n }\r\n\r\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\r\n // ensure an animation group is present.\r\n if (!animation._babylonAnimationGroup) {\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n const group = new AnimationGroup(animation.name || `animation${animation.index}`, this._loader.babylonScene);\r\n group._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n animation._babylonAnimationGroup = group;\r\n }\r\n const babylonAnimationGroup = animation._babylonAnimationGroup;\r\n\r\n const promises = new Array<Promise<any>>();\r\n ArrayItem.Assign(animation.channels);\r\n ArrayItem.Assign(animation.samplers);\r\n\r\n for (const channel of animation.channels) {\r\n promises.push(this._loadAnimationChannelAsync(`${context}/channels/${channel.index}`, context, animation, channel));\r\n }\r\n\r\n return Promise.all(promises).then(() => {\r\n babylonAnimationGroup.normalize(0);\r\n return babylonAnimationGroup;\r\n });\r\n }\r\n\r\n /**\r\n * @internal Loads a glTF animation channel.\r\n * @param context The context when loading the asset\r\n * @param animationContext The context of the animation when loading the asset\r\n * @param animation The glTF animation property\r\n * @param channel The glTF animation channel property\r\n * @param animationTargetOverride The babylon animation channel target override property. My be null.\r\n * @returns A void promise when the channel load is complete\r\n */\r\n public _loadAnimationChannelAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n channel: IAnimationChannel,\r\n animationTargetOverride: Nullable<IAnimatable> = null\r\n ): Promise<void> {\r\n if (channel.target.path != AnimationChannelTargetPath.POINTER) {\r\n throw new Error(`${context}/target/path: Invalid value (${channel.target.path})`);\r\n }\r\n\r\n if (channel.target.node != undefined) {\r\n // According to KHR_animation_pointer specification\r\n // If this extension is used, the animation.channel.target.node must not be set.\r\n // Because the node is defined, the channel is ignored and not animated due to the specification.\r\n return Promise.resolve();\r\n }\r\n\r\n const pointer = channel.target.extensions?.KHR_animation_pointer?.pointer;\r\n if (!pointer) {\r\n throw new Error(`${context}/target/extensions/${this.name}: Pointer is missing`);\r\n }\r\n\r\n const sampler = ArrayItem.Get(`${context}/sampler`, animation.samplers, channel.sampler);\r\n\r\n return this._loadAnimationSamplerAsync(`${context}/samplers/${channel.sampler}`, sampler).then((data) => {\r\n // this is where we process the pointer.\r\n const animationTarget = this._parseAnimationPointer(`${context}/extensions/${this.name}/pointer`, pointer);\r\n\r\n if (!animationTarget) {\r\n return;\r\n }\r\n // build the keys\r\n // build the animations into the group\r\n const babylonAnimationGroup = animation._babylonAnimationGroup;\r\n if (!babylonAnimationGroup) {\r\n return;\r\n }\r\n\r\n const outputAccessor = ArrayItem.Get(`${context}/output`, this._loader.gltf.accessors, sampler.output);\r\n // stride is the size of each element stored into the output buffer.\r\n const stride = animationTarget.stride ?? getDataAccessorElementCount(outputAccessor.type);\r\n const fps = this._loader.parent.targetFps;\r\n\r\n // we extract the corresponding values from the read value.\r\n // the reason for that is one GLTF value may be dispatched to several Babylon properties\r\n // one of example is baseColorFactor which is a Color4 under GLTF and dispatched to\r\n // - albedoColor as Color3(Color4.r,Color4.g,Color4.b)\r\n // - alpha as Color4.a\r\n for (const propertyInfo of animationTarget.properties) {\r\n // Ignore animations that have no animation valid targets.\r\n if (!propertyInfo.isValid(animationTarget.target)) {\r\n return;\r\n }\r\n\r\n // build the keys.\r\n const keys = new Array(data.input.length);\r\n let outputOffset = 0;\r\n\r\n switch (data.interpolation) {\r\n case AnimationSamplerInterpolation.STEP: {\r\n for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {\r\n keys[frameIndex] = {\r\n frame: data.input[frameIndex] * fps,\r\n value: propertyInfo.get(animationTarget.target, data.output, outputOffset),\r\n interpolation: AnimationKeyInterpolation.STEP,\r\n };\r\n outputOffset += stride;\r\n }\r\n break;\r\n }\r\n case AnimationSamplerInterpolation.CUBICSPLINE: {\r\n const invfps = 1 / fps;\r\n for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {\r\n const k: any = {\r\n frame: data.input[frameIndex] * fps,\r\n };\r\n\r\n (k.inTangent = propertyInfo.get(animationTarget.target, data.output, outputOffset, invfps)), (outputOffset += stride);\r\n (k.value = propertyInfo.get(animationTarget.target, data.output, outputOffset)), (outputOffset += stride);\r\n (k.outTangent = propertyInfo.get(animationTarget.target, data.output, outputOffset, invfps)), (outputOffset += stride);\r\n\r\n keys[frameIndex] = k;\r\n }\r\n break;\r\n }\r\n case AnimationSamplerInterpolation.LINEAR:\r\n default: {\r\n for (let frameIndex = 0; frameIndex < data.input.length; frameIndex++) {\r\n keys[frameIndex] = {\r\n frame: data.input[frameIndex] * fps,\r\n value: propertyInfo.get(animationTarget.target, data.output, outputOffset),\r\n };\r\n outputOffset += stride;\r\n }\r\n break;\r\n }\r\n }\r\n\r\n // each properties has its own build animation process.\r\n // these logics are located into KHR_animation_pointer.map.ts\r\n propertyInfo.buildAnimations(animationTarget.target, fps, keys, babylonAnimationGroup, animationTargetOverride, animationTarget.params);\r\n }\r\n });\r\n }\r\n\r\n private _loadAnimationSamplerAsync(context: string, sampler: IAnimationSampler): Promise<_IAnimationSamplerData> {\r\n if (sampler._data) {\r\n return sampler._data;\r\n }\r\n\r\n const interpolation = sampler.interpolation || AnimationSamplerInterpolation.LINEAR;\r\n switch (interpolation) {\r\n case AnimationSamplerInterpolation.STEP:\r\n case AnimationSamplerInterpolation.LINEAR:\r\n case AnimationSamplerInterpolation.CUBICSPLINE: {\r\n break;\r\n }\r\n default: {\r\n throw new Error(`${context}/interpolation: Invalid value (${sampler.interpolation})`);\r\n }\r\n }\r\n\r\n const inputAccessor = ArrayItem.Get(`${context}/input`, this._loader.gltf.accessors, sampler.input);\r\n const outputAccessor = ArrayItem.Get(`${context}/output`, this._loader.gltf.accessors, sampler.output);\r\n sampler._data = Promise.all([\r\n this._loader._loadFloatAccessorAsync(`/accessors/${inputAccessor.index}`, inputAccessor),\r\n this._loader._loadFloatAccessorAsync(`/accessors/${outputAccessor.index}`, outputAccessor),\r\n ]).then(([inputData, outputData]) => {\r\n return {\r\n input: inputData,\r\n interpolation: interpolation,\r\n output: outputData,\r\n };\r\n });\r\n\r\n return sampler._data;\r\n }\r\n\r\n /**\r\n * parsing animation pointer is the core of animation channel.\r\n * Animation pointer is a Json pointer, which mean it locate an item into the json hierarchy.\r\n * Consequentely the pointer has the following BNF\r\n \r\n * <animationPointer> := <sep><assetContainer><sep><assetIndex><sep><propertyPath>\r\n * <assetContainer> := \"nodes\" | \"materials\" | \"meshes\" | \"cameras\" | \"extensions\" \r\n * <assetIndex> := <digit> | <name>\r\n * <propertyPath> := <extensionPath> | <standardPath>\r\n * <extensionPath> := \"extensions\"<sep><name><sep><standardPath>\r\n * <standardPath> := <name> | <name><sep><standardPath> \r\n * <sep>:= \"/\"\r\n * <name> := W+\r\n * <digit> := D+\r\n * \r\n * examples of pointer are\r\n * - \"/nodes/0/rotation\"\r\n * - \"/materials/2/emissiveFactor\"\r\n * - \"/materials/2/pbrMetallicRoughness/baseColorFactor\"\r\n * - \"/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength\"\r\n * @param context \r\n * @param pointer \r\n * @returns \r\n */\r\n private _parseAnimationPointer(context: string, pointer: string): Nullable<IAnimationChannelTarget> {\r\n const sep = \"/\";\r\n if (pointer.charAt(0) == sep) {\r\n pointer = pointer.substring(1);\r\n }\r\n const parts = pointer.split(sep);\r\n // we have a least 3 part\r\n if (parts.length >= 3) {\r\n let node = CoreAnimationPointerMap; // the map of possible path\r\n const indices = [];\r\n let getTarget: Nullable<GetGltfNodeTargetFn> = null;\r\n for (let i = 0; i < parts.length; i++) {\r\n const part = parts[i];\r\n node = node[part];\r\n\r\n if (!node) {\r\n // nothing to do so far\r\n break;\r\n }\r\n\r\n if (node.getTarget) {\r\n getTarget = node.getTarget;\r\n }\r\n\r\n if (node.hasIndex) {\r\n indices.push(parts[++i]);\r\n // move to the next part\r\n continue;\r\n }\r\n\r\n if (node.isIndex) {\r\n indices.push(part);\r\n // move to the next part\r\n continue;\r\n }\r\n\r\n if (node.properties && getTarget) {\r\n const t = getTarget(this._loader.gltf, indices[0]);\r\n if (t != null) {\r\n return {\r\n target: t,\r\n stride: node.getStride ? node.getStride(t) : undefined,\r\n properties: node.properties,\r\n params: indices,\r\n };\r\n }\r\n }\r\n }\r\n }\r\n if (this.ignoreInvalidPointer) {\r\n return null;\r\n }\r\n throw new Error(`${context} invalid pointer. ${pointer}`);\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_animation_pointer(loader));\r\n"]}
1
+ {"version":3,"file":"KHR_animation_pointer.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_animation_pointer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAQ3C,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAC1C,OAAO,EAAE,oBAAoB,EAAE,MAAM,8BAA8B,CAAC;AAEpE,MAAM,IAAI,GAAG,uBAAuB,CAAC;AAErC;;;GAGG;AACH,gEAAgE;AAChE,MAAM,OAAO,qBAAqB;IAQ9B;;OAEG;IACH,YAAY,MAAkB;QAV9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAQxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAC9C,CAAC;IAED,gBAAgB;IACT,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;;;;;;;OAQG;IACI,0BAA0B,CAC7B,OAAe,EACf,gBAAwB,EACxB,SAAqB,EACrB,OAA0B,EAC1B,MAA6E;QAE7E,MAAM,SAAS,GAAG,OAAO,CAAC,MAAM,CAAC,UAAU,EAAE,qBAA6C,CAAC;QAC3F,IAAI,CAAC,SAAS,EAAE;YACZ,OAAO,IAAI,CAAC;SACf;QAED,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,4BAAuC,EAAE;YAC5D,MAAM,CAAC,IAAI,CAAC,GAAG,OAAO,wBAAwB,OAAO,CAAC,MAAM,CAAC,IAAI,cAAc,uBAAkC,oBAAoB,IAAI,CAAC,IAAI,YAAY,CAAC,CAAC;SAC/J;QAED,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,IAAI,SAAS,EAAE;YAClC,MAAM,CAAC,IAAI,CAAC,GAAG,OAAO,wBAAwB,OAAO,CAAC,MAAM,CAAC,IAAI,wCAAwC,IAAI,CAAC,IAAI,YAAY,CAAC,CAAC;SACnI;QAED,MAAM,gBAAgB,GAAG,GAAG,OAAO,eAAe,IAAI,CAAC,IAAI,EAAE,CAAC;QAE9D,MAAM,OAAO,GAAG,SAAS,CAAC,OAAO,CAAC;QAClC,IAAI,CAAC,OAAO,EAAE;YACV,MAAM,IAAI,KAAK,CAAC,GAAG,gBAAgB,sBAAsB,CAAC,CAAC;SAC9D;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,sBAAsB,CAAC,GAAG,gBAAgB,UAAU,EAAE,OAAO,CAAC,CAAC;QACvF,IAAI,CAAC,UAAU,EAAE;YACb,MAAM,CAAC,IAAI,CAAC,GAAG,gBAAgB,8BAA8B,OAAO,WAAW,CAAC,CAAC;YACjF,OAAO,IAAI,CAAC;SACf;QAED,OAAO,IAAI,CAAC,OAAO,CAAC,wCAAwC,CAAC,OAAO,EAAE,gBAAgB,EAAE,SAAS,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,CAAC,CAAC;IACpI,CAAC;IAED;;;;;;;;;;;;;;;;OAgBG;IACK,sBAAsB,CAAC,OAAe,EAAE,OAAe;QAC3D,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE;YAC1B,MAAM,CAAC,IAAI,CAAC,GAAG,OAAO,YAAY,OAAO,2BAA2B,CAAC,CAAC;YACtE,OAAO,IAAI,CAAC;SACf;QAED,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAEjC,2FAA2F;QAC3F,KAAK,CAAC,KAAK,EAAE,CAAC;QAEd,IAAI,IAAI,GAAQ,oBAAoB,CAAC;QACrC,IAAI,eAAe,GAAQ,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC;QAC7C,IAAI,cAAc,GAAQ,SAAS,CAAC;QACpC,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;YACtB,IAAI,IAAI,CAAC,SAAS,EAAE;gBAChB,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC;aACzB;iBAAM;gBACH,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;gBAClB,IAAI,CAAC,IAAI,EAAE;oBACP,OAAO,IAAI,CAAC;iBACf;aACJ;YAED,eAAe,GAAG,eAAe,IAAI,eAAe,CAAC,IAAI,CAAC,CAAC;YAE3D,IAAI,IAAI,CAAC,UAAU,EAAE;gBACjB,cAAc,GAAG,eAAe,CAAC;aACpC;SACJ;QAED,IAAI,CAAC,cAAc,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACzC,OAAO,IAAI,CAAC;SACf;QAED,OAAO;YACH,MAAM,EAAE,cAAc;YACtB,UAAU,EAAE,IAAI;SACnB,CAAC;IACN,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,qBAAqB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["import type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { IAnimationTargetInfo } from \"../glTFLoader\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Animation } from \"core/Animations/animation\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { IAnimation, IAnimationChannel } from \"../glTFLoaderInterfaces\";\r\nimport type { IKHRAnimationPointer } from \"babylonjs-gltf2interface\";\r\nimport { AnimationChannelTargetPath } from \"babylonjs-gltf2interface\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { animationPointerTree } from \"./KHR_animation_pointer.data\";\r\n\r\nconst NAME = \"KHR_animation_pointer\";\r\n\r\n/**\r\n * [Specification PR](https://github.com/KhronosGroup/glTF/pull/2147)\r\n * !!! Experimental Extension Subject to Changes !!!\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_animation_pointer implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n }\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public get enabled(): boolean {\r\n return this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * Loads a glTF animation channel.\r\n * @param context The context when loading the asset\r\n * @param animationContext The context of the animation when loading the asset\r\n * @param animation The glTF animation property\r\n * @param channel The glTF animation channel property\r\n * @param onLoad Called for each animation loaded\r\n * @returns A void promise that resolves when the load is complete or null if not handled\r\n */\r\n public _loadAnimationChannelAsync(\r\n context: string,\r\n animationContext: string,\r\n animation: IAnimation,\r\n channel: IAnimationChannel,\r\n onLoad: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void\r\n ): Nullable<Promise<void>> {\r\n const extension = channel.target.extensions?.KHR_animation_pointer as IKHRAnimationPointer;\r\n if (!extension) {\r\n return null;\r\n }\r\n\r\n if (channel.target.path !== AnimationChannelTargetPath.POINTER) {\r\n Logger.Warn(`${context}/target/path: Value (${channel.target.path}) must be (${AnimationChannelTargetPath.POINTER}) when using the ${this.name} extension`);\r\n }\r\n\r\n if (channel.target.node != undefined) {\r\n Logger.Warn(`${context}/target/node: Value (${channel.target.node}) must not be present when using the ${this.name} extension`);\r\n }\r\n\r\n const extensionContext = `${context}/extensions/${this.name}`;\r\n\r\n const pointer = extension.pointer;\r\n if (!pointer) {\r\n throw new Error(`${extensionContext}: Pointer is missing`);\r\n }\r\n\r\n const targetInfo = this._parseAnimationPointer(`${extensionContext}/pointer`, pointer);\r\n if (!targetInfo) {\r\n Logger.Warn(`${extensionContext}/pointer: Invalid pointer (${pointer}) skipped`);\r\n return null;\r\n }\r\n\r\n return this._loader._loadAnimationChannelFromTargetInfoAsync(context, animationContext, animation, channel, targetInfo, onLoad);\r\n }\r\n\r\n /**\r\n * The pointer string is represented by a [JSON pointer](https://datatracker.ietf.org/doc/html/rfc6901).\r\n * <animationPointer> := /<rootNode>/<assetIndex>/<propertyPath>\r\n * <rootNode> := \"nodes\" | \"materials\" | \"meshes\" | \"cameras\" | \"extensions\"\r\n * <assetIndex> := <digit> | <name>\r\n * <propertyPath> := <extensionPath> | <standardPath>\r\n * <extensionPath> := \"extensions\"/<name>/<standardPath>\r\n * <standardPath> := <name> | <name>/<standardPath>\r\n * <name> := W+\r\n * <digit> := D+\r\n *\r\n * Examples:\r\n * - \"/nodes/0/rotation\"\r\n * - \"/materials/2/emissiveFactor\"\r\n * - \"/materials/2/pbrMetallicRoughness/baseColorFactor\"\r\n * - \"/materials/2/extensions/KHR_materials_emissive_strength/emissiveStrength\"\r\n */\r\n private _parseAnimationPointer(context: string, pointer: string): Nullable<IAnimationTargetInfo> {\r\n if (!pointer.startsWith(\"/\")) {\r\n Logger.Warn(`${context}: Value (${pointer}) must start with a slash`);\r\n return null;\r\n }\r\n\r\n const parts = pointer.split(\"/\");\r\n\r\n // Remove the first part since it will be empty string as pointers must start with a slash.\r\n parts.shift();\r\n\r\n let node: any = animationPointerTree;\r\n let gltfCurrentNode: any = this._loader.gltf;\r\n let gltfTargetNode: any = undefined;\r\n for (const part of parts) {\r\n if (node.__array__) {\r\n node = node.__array__;\r\n } else {\r\n node = node[part];\r\n if (!node) {\r\n return null;\r\n }\r\n }\r\n\r\n gltfCurrentNode = gltfCurrentNode && gltfCurrentNode[part];\r\n\r\n if (node.__target__) {\r\n gltfTargetNode = gltfCurrentNode;\r\n }\r\n }\r\n\r\n if (!gltfTargetNode || !Array.isArray(node)) {\r\n return null;\r\n }\r\n\r\n return {\r\n target: gltfTargetNode,\r\n properties: node,\r\n };\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_animation_pointer(loader));\r\n"]}
@@ -32,6 +32,7 @@ export class KHR_lights {
32
32
  if (extensions && extensions[this.name]) {
33
33
  const extension = extensions[this.name];
34
34
  this._lights = extension.lights;
35
+ ArrayItem.Assign(this._lights);
35
36
  }
36
37
  }
37
38
  /**
@@ -67,13 +68,13 @@ export class KHR_lights {
67
68
  }
68
69
  babylonLight._parentContainer = this._loader._assetContainer;
69
70
  this._loader.babylonScene._blockEntityCollection = false;
71
+ light._babylonLight = babylonLight;
70
72
  babylonLight.falloffType = Light.FALLOFF_GLTF;
71
73
  babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();
72
74
  babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;
73
75
  babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;
74
76
  babylonLight.parent = babylonMesh;
75
77
  this._loader._babylonLights.push(babylonLight);
76
- light._babylonLight = babylonLight;
77
78
  GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);
78
79
  assign(babylonMesh);
79
80
  });
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { PointLight } from \"core/Lights/pointLight\";\r\nimport { SpotLight } from \"core/Lights/spotLight\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\n\r\nimport type { IKHRLightsPunctual_LightReference } from \"babylonjs-gltf2interface\";\r\nimport { KHRLightsPunctual_LightType } from \"babylonjs-gltf2interface\";\r\nimport type { INode, IKHRLight } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_lights_punctual\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual)\r\n */\r\nexport class KHR_lights implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /** hidden */\r\n private _loader: GLTFLoader;\r\n private _lights?: IKHRLight[];\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as any;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRLightsPunctual_LightReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n return this._loader.loadNodeAsync(context, node, (babylonMesh) => {\r\n let babylonLight: Light;\r\n\r\n const light = ArrayItem.Get(extensionContext, this._lights, extension.light);\r\n const name = light.name || babylonMesh.name;\r\n\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n\r\n switch (light.type) {\r\n case KHRLightsPunctual_LightType.DIRECTIONAL: {\r\n babylonLight = new DirectionalLight(name, Vector3.Backward(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.POINT: {\r\n babylonLight = new PointLight(name, Vector3.Zero(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.SPOT: {\r\n const babylonSpotLight = new SpotLight(name, Vector3.Zero(), Vector3.Backward(), 0, 1, this._loader.babylonScene);\r\n babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;\r\n babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;\r\n babylonLight = babylonSpotLight;\r\n break;\r\n }\r\n default: {\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n throw new Error(`${extensionContext}: Invalid light type (${light.type})`);\r\n }\r\n }\r\n\r\n babylonLight._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n babylonLight.falloffType = Light.FALLOFF_GLTF;\r\n babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();\r\n babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;\r\n babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;\r\n babylonLight.parent = babylonMesh;\r\n\r\n this._loader._babylonLights.push(babylonLight);\r\n light._babylonLight = babylonLight;\r\n\r\n GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);\r\n\r\n assign(babylonMesh);\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_lights(loader));\r\n"]}
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { PointLight } from \"core/Lights/pointLight\";\r\nimport { SpotLight } from \"core/Lights/spotLight\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\n\r\nimport type { IKHRLightsPunctual_LightReference } from \"babylonjs-gltf2interface\";\r\nimport { KHRLightsPunctual_LightType } from \"babylonjs-gltf2interface\";\r\nimport type { INode, IKHRLightsPunctual_Light } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_lights_punctual\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual)\r\n */\r\nexport class KHR_lights implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /** hidden */\r\n private _loader: GLTFLoader;\r\n private _lights?: IKHRLightsPunctual_Light[];\r\n\r\n /**\r\n * @internal\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @internal */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @internal */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as any;\r\n this._lights = extension.lights;\r\n ArrayItem.Assign(this._lights);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRLightsPunctual_LightReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n return this._loader.loadNodeAsync(context, node, (babylonMesh) => {\r\n let babylonLight: Light;\r\n\r\n const light = ArrayItem.Get(extensionContext, this._lights, extension.light);\r\n const name = light.name || babylonMesh.name;\r\n\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n\r\n switch (light.type) {\r\n case KHRLightsPunctual_LightType.DIRECTIONAL: {\r\n babylonLight = new DirectionalLight(name, Vector3.Backward(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.POINT: {\r\n babylonLight = new PointLight(name, Vector3.Zero(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.SPOT: {\r\n const babylonSpotLight = new SpotLight(name, Vector3.Zero(), Vector3.Backward(), 0, 1, this._loader.babylonScene);\r\n babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;\r\n babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;\r\n babylonLight = babylonSpotLight;\r\n break;\r\n }\r\n default: {\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n throw new Error(`${extensionContext}: Invalid light type (${light.type})`);\r\n }\r\n }\r\n\r\n babylonLight._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n light._babylonLight = babylonLight;\r\n\r\n babylonLight.falloffType = Light.FALLOFF_GLTF;\r\n babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();\r\n babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;\r\n babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;\r\n babylonLight.parent = babylonMesh;\r\n\r\n this._loader._babylonLights.push(babylonLight);\r\n\r\n GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);\r\n\r\n assign(babylonMesh);\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_lights(loader));\r\n"]}
@@ -1,5 +1,7 @@
1
1
  import type { Nullable } from "@babylonjs/core/types.js";
2
2
  import { Camera } from "@babylonjs/core/Cameras/camera.js";
3
+ import type { Animation } from "@babylonjs/core/Animations/animation.js";
4
+ import type { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
3
5
  import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup.js";
4
6
  import { Material } from "@babylonjs/core/Materials/material.js";
5
7
  import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
@@ -9,13 +11,17 @@ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
9
11
  import type { ISceneLoaderAsyncResult, ISceneLoaderProgressEvent } from "@babylonjs/core/Loading/sceneLoader.js";
10
12
  import type { Scene } from "@babylonjs/core/scene.js";
11
13
  import type { IProperty } from "babylonjs-gltf2interface";
12
- import type { IGLTF, ISampler, INode, IScene, IMesh, IAccessor, ICamera, IAnimation, IBuffer, IBufferView, IMaterial, ITextureInfo, ITexture, IImage, IMeshPrimitive, IArrayItem as IArrItem } from "./glTFLoaderInterfaces";
14
+ import type { IGLTF, ISampler, INode, IScene, IMesh, IAccessor, ICamera, IAnimation, IBuffer, IBufferView, IMaterial, ITextureInfo, ITexture, IImage, IMeshPrimitive, IArrayItem, IAnimationChannel } from "./glTFLoaderInterfaces";
13
15
  import type { IGLTFLoaderExtension } from "./glTFLoaderExtension";
14
16
  import type { IGLTFLoader, IGLTFLoaderData } from "../glTFFileLoader";
15
17
  import { GLTFFileLoader } from "../glTFFileLoader";
16
18
  import type { IDataBuffer } from "@babylonjs/core/Misc/dataReader.js";
17
19
  import type { Light } from "@babylonjs/core/Lights/light.js";
18
20
  import type { AssetContainer } from "@babylonjs/core/assetContainer.js";
21
+ import type { AnimationPropertyInfo } from "./glTFLoaderAnimation";
22
+ interface IWithMetadata {
23
+ metadata: any;
24
+ }
19
25
  /**
20
26
  * Helper class for working with arrays when loading the glTF asset
21
27
  */
@@ -32,14 +38,19 @@ export declare class ArrayItem {
32
38
  * Assign an `index` field to each item of the given array.
33
39
  * @param array The array of items
34
40
  */
35
- static Assign(array?: IArrItem[]): void;
41
+ static Assign(array?: IArrayItem[]): void;
42
+ }
43
+ /** @internal */
44
+ export interface IAnimationTargetInfo {
45
+ /** @internal */
46
+ target: any;
47
+ /** @internal */
48
+ properties: Array<AnimationPropertyInfo>;
36
49
  }
37
50
  /**
38
51
  * The glTF 2.0 loader
39
52
  */
40
53
  export declare class GLTFLoader implements IGLTFLoader {
41
- /** @internal */
42
- static readonly _KHRAnimationPointerName = "KHR_animation_pointer";
43
54
  /** @internal */
44
55
  readonly _completePromises: Promise<any>[];
45
56
  /** @internal */
@@ -179,6 +190,30 @@ export declare class GLTFLoader implements IGLTFLoader {
179
190
  * @returns A promise that resolves with the loaded Babylon animation group when the load is complete
180
191
  */
181
192
  loadAnimationAsync(context: string, animation: IAnimation): Promise<AnimationGroup>;
193
+ /**
194
+ * @hidden
195
+ * Loads a glTF animation channel.
196
+ * @param context The context when loading the asset
197
+ * @param animationContext The context of the animation when loading the asset
198
+ * @param animation The glTF animation property
199
+ * @param channel The glTF animation channel property
200
+ * @param onLoad Called for each animation loaded
201
+ * @returns A void promise that resolves when the load is complete
202
+ */
203
+ _loadAnimationChannelAsync(context: string, animationContext: string, animation: IAnimation, channel: IAnimationChannel, onLoad: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): Promise<void>;
204
+ /**
205
+ * @hidden
206
+ * Loads a glTF animation channel.
207
+ * @param context The context when loading the asset
208
+ * @param animationContext The context of the animation when loading the asset
209
+ * @param animation The glTF animation property
210
+ * @param channel The glTF animation channel property
211
+ * @param targetInfo The glTF target and properties
212
+ * @param onLoad Called for each animation loaded
213
+ * @returns A void promise that resolves when the load is complete
214
+ */
215
+ _loadAnimationChannelFromTargetInfoAsync(context: string, animationContext: string, animation: IAnimation, channel: IAnimationChannel, targetInfo: IAnimationTargetInfo, onLoad: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): Promise<void>;
216
+ private _loadAnimationSamplerAsync;
182
217
  /**
183
218
  * Loads a glTF buffer.
184
219
  * @param context The context when loading the asset
@@ -276,12 +311,9 @@ export declare class GLTFLoader implements IGLTFLoader {
276
311
  /**
277
312
  * Adds a JSON pointer to the metadata of the Babylon object at `<object>.metadata.gltf.pointers`.
278
313
  * @param babylonObject the Babylon object with metadata
279
- * @param babylonObject.metadata
280
314
  * @param pointer the JSON pointer
281
315
  */
282
- static AddPointerMetadata(babylonObject: {
283
- metadata: any;
284
- }, pointer: string): void;
316
+ static AddPointerMetadata(babylonObject: IWithMetadata, pointer: string): void;
285
317
  private static _GetTextureWrapMode;
286
318
  private static _GetTextureSamplingMode;
287
319
  private static _GetTypedArrayConstructor;
@@ -309,6 +341,7 @@ export declare class GLTFLoader implements IGLTFLoader {
309
341
  private _extensionsLoadTextureInfoAsync;
310
342
  private _extensionsLoadTextureAsync;
311
343
  private _extensionsLoadAnimationAsync;
344
+ private _extensionsLoadAnimationChannelAsync;
312
345
  private _extensionsLoadSkinAsync;
313
346
  private _extensionsLoadUriAsync;
314
347
  private _extensionsLoadBufferViewAsync;
@@ -362,3 +395,4 @@ export declare class GLTFLoader implements IGLTFLoader {
362
395
  */
363
396
  endPerformanceCounter(counterName: string): void;
364
397
  }
398
+ export {};