@babylonjs/loaders 5.24.0 → 5.25.0
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- package/STL/stlFileLoader.d.ts +4 -4
- package/STL/stlFileLoader.js +4 -4
- package/STL/stlFileLoader.js.map +1 -1
- package/glTF/1.0/glTFBinaryExtension.d.ts +1 -1
- package/glTF/1.0/glTFBinaryExtension.js +1 -1
- package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
- package/glTF/1.0/glTFLoader.d.ts +3 -3
- package/glTF/1.0/glTFLoader.js +3 -3
- package/glTF/1.0/glTFLoader.js.map +1 -1
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +45 -45
- package/glTF/1.0/glTFLoaderInterfaces.js +8 -8
- package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/1.0/glTFLoaderUtils.d.ts +1 -1
- package/glTF/1.0/glTFLoaderUtils.js +1 -1
- package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +1 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.js +1 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +5 -8
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +4 -7
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +3 -7
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +3 -7
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +3 -6
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +3 -6
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +3 -7
- package/glTF/2.0/Extensions/EXT_texture_webp.js +3 -7
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +5 -15
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +5 -15
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +4 -6
- package/glTF/2.0/Extensions/KHR_animation_pointer.js +4 -6
- package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +3 -7
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +4 -8
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +4 -8
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_ior.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_specular.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +4 -11
- package/glTF/2.0/Extensions/KHR_materials_variants.js +4 -11
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_materials_volume.js +3 -7
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +2 -3
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +2 -3
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +3 -7
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +3 -7
- package/glTF/2.0/Extensions/KHR_texture_transform.js +3 -7
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +2 -3
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +2 -3
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +6 -14
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +6 -14
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +8 -26
- package/glTF/2.0/Extensions/MSFT_lod.js +8 -26
- package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
- package/glTF/2.0/glTFLoader.d.ts +14 -45
- package/glTF/2.0/glTFLoader.js +14 -45
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/glTF/2.0/glTFLoaderExtension.d.ts +6 -6
- package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +21 -21
- package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/glTFFileLoader.d.ts +20 -53
- package/glTF/glTFFileLoader.js +17 -50
- package/glTF/glTFFileLoader.js.map +1 -1
- package/package.json +3 -3
package/glTF/2.0/glTFLoader.d.ts
CHANGED
@@ -38,15 +38,15 @@ export declare class ArrayItem {
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* The glTF 2.0 loader
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*/
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export declare class GLTFLoader implements IGLTFLoader {
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/** @
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/** @internal */
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static readonly _KHRAnimationPointerName = "KHR_animation_pointer";
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/** @
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/** @internal */
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readonly _completePromises: Promise<any>[];
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/** @
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/** @internal */
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_assetContainer: Nullable<AssetContainer>;
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/** Storage */
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_babylonLights: Light[];
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/** @
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/** @internal */
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_disableInstancedMesh: number;
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private readonly _parent;
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private readonly _extensions;
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@@ -98,30 +98,17 @@ export declare class GLTFLoader implements IGLTFLoader {
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*/
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get rootBabylonMesh(): Nullable<Mesh>;
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/**
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* @
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* @hidden
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* @internal
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*/
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constructor(parent: GLTFFileLoader);
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/** @
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/** @internal */
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dispose(): void;
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/**
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* @
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* @param scene
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* @param container
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* @param data
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* @param rootUrl
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* @param onProgress
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* @param fileName
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* @hidden
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* @internal
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*/
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importMeshAsync(meshesNames: any, scene: Scene, container: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
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/**
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* @
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* @param data
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* @param rootUrl
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* @param onProgress
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* @param fileName
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* @hidden
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* @internal
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*/
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loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<void>;
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private _loadAsync;
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@@ -154,7 +141,7 @@ export declare class GLTFLoader implements IGLTFLoader {
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loadNodeAsync(context: string, node: INode, assign?: (babylonTransformNode: TransformNode) => void): Promise<TransformNode>;
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private _loadMeshAsync;
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/**
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* @
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* @internal Define this method to modify the default behavior when loading data for mesh primitives.
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* @param context The context when loading the asset
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* @param name The mesh name when loading the asset
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* @param node The glTF node when loading the asset
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@@ -210,9 +197,7 @@ export declare class GLTFLoader implements IGLTFLoader {
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loadBufferViewAsync(context: string, bufferView: IBufferView): Promise<ArrayBufferView>;
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private _loadAccessorAsync;
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/**
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* @internal
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*/
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_loadFloatAccessorAsync(context: string, accessor: IAccessor): Promise<Float32Array>;
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private _loadIndicesAccessorAsync;
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private _loadVertexAccessorAsync;
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private _loadMaterialMetallicRoughnessPropertiesAsync;
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/**
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* @internal
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*/
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_loadMaterialAsync(context: string, material: IMaterial, babylonMesh: Nullable<Mesh>, babylonDrawMode: number, assign?: (babylonMaterial: Material) => void): Promise<Material>;
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private _createDefaultMaterial;
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*/
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loadTextureInfoAsync(context: string, textureInfo: ITextureInfo, assign?: (babylonTexture: BaseTexture) => void): Promise<BaseTexture>;
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/**
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* @internal
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_loadTextureAsync(context: string, texture: ITexture, assign?: (babylonTexture: BaseTexture) => void): Promise<BaseTexture>;
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/**
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* @param sampler
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* @param useSRGBBuffer
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* @internal
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*/
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_createTextureAsync(context: string, sampler: ISampler, image: IImage, assign?: (babylonTexture: BaseTexture) => void, textureLoaderOptions?: any, useSRGBBuffer?: boolean): Promise<BaseTexture>;
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private _loadSampler;
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private static _GetNumComponents;
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private static _ValidateUri;
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/**
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* @internal
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static _GetDrawMode(context: string, mode: number | undefined): number;
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private _compileMaterialsAsync;
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package/glTF/2.0/glTFLoader.js
CHANGED
@@ -74,17 +74,16 @@ function mergeDeep(...objects) {
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*/
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export class GLTFLoader {
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/**
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* @internal
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constructor(parent) {
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/** @
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/** @internal */
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this._completePromises = new Array();
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/** @
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/** @internal */
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this._assetContainer = null;
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/** Storage */
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this._babylonLights = [];
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this._disableInstancedMesh = 0;
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this._extensions = new Array();
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this._disposed = false;
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@@ -158,7 +157,7 @@ export class GLTFLoader {
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get rootBabylonMesh() {
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return this._rootBabylonMesh;
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}
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dispose() {
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if (this._disposed) {
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return;
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@@ -176,14 +175,7 @@ export class GLTFLoader {
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this._parent.dispose();
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}
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/**
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*/
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importMeshAsync(meshesNames, scene, container, data, rootUrl, onProgress, fileName = "") {
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return Promise.resolve().then(() => {
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});
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}
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/**
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loadAsync(scene, data, rootUrl, onProgress, fileName = "") {
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return Promise.resolve().then(() => {
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});
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}
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/**
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* @internal Define this method to modify the default behavior when loading data for mesh primitives.
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* @param context The context when loading the asset
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* @param name The mesh name when loading the asset
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* @param node The glTF node when loading the asset
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}
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_loadFloatAccessorAsync(context, accessor) {
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}
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/**
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_loadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign = () => { }) {
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const extensionPromise = this._extensionsLoadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign);
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@@ -1642,10 +1622,7 @@ export class GLTFLoader {
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}
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/**
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_loadTextureAsync(context, texture, assign = () => { }) {
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@@ -1660,13 +1637,7 @@ export class GLTFLoader {
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}
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* @param assign
|
1667
|
-
* @param textureLoaderOptions
|
1668
|
-
* @param useSRGBBuffer
|
1669
|
-
* @hidden
|
1640
|
+
* @internal
|
1670
1641
|
*/
|
1671
1642
|
_createTextureAsync(context, sampler, image, assign = () => { }, textureLoaderOptions, useSRGBBuffer) {
|
1672
1643
|
const samplerData = this._loadSampler(`/samplers/${sampler.index}`, sampler);
|
@@ -1898,9 +1869,7 @@ export class GLTFLoader {
|
|
1898
1869
|
return Tools.IsBase64(uri) || uri.indexOf("..") === -1;
|
1899
1870
|
}
|
1900
1871
|
/**
|
1901
|
-
* @
|
1902
|
-
* @param mode
|
1903
|
-
* @hidden
|
1872
|
+
* @internal
|
1904
1873
|
*/
|
1905
1874
|
static _GetDrawMode(context, mode) {
|
1906
1875
|
if (mode == undefined) {
|
@@ -2127,7 +2096,7 @@ export class GLTFLoader {
|
|
2127
2096
|
this._parent._endPerformanceCounter(counterName);
|
2128
2097
|
}
|
2129
2098
|
}
|
2130
|
-
/** @
|
2099
|
+
/** @internal */
|
2131
2100
|
// note : KHR_animation_pointer is used to load animation in ALL case, turning everything
|
2132
2101
|
// into pointer. This is the reason why this value is located here.
|
2133
2102
|
GLTFLoader._KHRAnimationPointerName = "KHR_animation_pointer";
|