@babylonjs/loaders 5.24.0 → 5.25.0

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Files changed (113) hide show
  1. package/STL/stlFileLoader.d.ts +4 -4
  2. package/STL/stlFileLoader.js +4 -4
  3. package/STL/stlFileLoader.js.map +1 -1
  4. package/glTF/1.0/glTFBinaryExtension.d.ts +1 -1
  5. package/glTF/1.0/glTFBinaryExtension.js +1 -1
  6. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  7. package/glTF/1.0/glTFLoader.d.ts +3 -3
  8. package/glTF/1.0/glTFLoader.js +3 -3
  9. package/glTF/1.0/glTFLoader.js.map +1 -1
  10. package/glTF/1.0/glTFLoaderInterfaces.d.ts +45 -45
  11. package/glTF/1.0/glTFLoaderInterfaces.js +8 -8
  12. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
  13. package/glTF/1.0/glTFLoaderUtils.d.ts +1 -1
  14. package/glTF/1.0/glTFLoaderUtils.js +1 -1
  15. package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
  16. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +1 -1
  17. package/glTF/1.0/glTFMaterialsCommonExtension.js +1 -1
  18. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
  19. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +5 -8
  20. package/glTF/2.0/Extensions/EXT_lights_image_based.js +4 -7
  21. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  22. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +3 -7
  23. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +3 -7
  24. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  25. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +3 -6
  26. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +3 -6
  27. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  28. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +3 -7
  29. package/glTF/2.0/Extensions/EXT_texture_webp.js +3 -7
  30. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  31. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +5 -15
  32. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +5 -15
  33. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
  34. package/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +4 -6
  35. package/glTF/2.0/Extensions/KHR_animation_pointer.js +4 -6
  36. package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
  37. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +3 -7
  38. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +3 -7
  39. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  40. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +4 -8
  41. package/glTF/2.0/Extensions/KHR_lights_punctual.js +4 -8
  42. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  43. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +3 -7
  44. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +3 -7
  45. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  46. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +3 -7
  47. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +3 -7
  48. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  49. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +3 -7
  50. package/glTF/2.0/Extensions/KHR_materials_ior.js +3 -7
  51. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  52. package/glTF/2.0/Extensions/KHR_materials_iridescence.d.ts +3 -7
  53. package/glTF/2.0/Extensions/KHR_materials_iridescence.js +3 -7
  54. package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
  55. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +3 -7
  56. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +3 -7
  57. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  58. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +3 -7
  59. package/glTF/2.0/Extensions/KHR_materials_sheen.js +3 -7
  60. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  61. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +3 -7
  62. package/glTF/2.0/Extensions/KHR_materials_specular.js +3 -7
  63. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  64. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +3 -7
  65. package/glTF/2.0/Extensions/KHR_materials_translucency.js +3 -7
  66. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  67. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +3 -7
  68. package/glTF/2.0/Extensions/KHR_materials_transmission.js +3 -7
  69. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  70. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +3 -7
  71. package/glTF/2.0/Extensions/KHR_materials_unlit.js +3 -7
  72. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  73. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +4 -11
  74. package/glTF/2.0/Extensions/KHR_materials_variants.js +4 -11
  75. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  76. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +3 -7
  77. package/glTF/2.0/Extensions/KHR_materials_volume.js +3 -7
  78. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  79. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +2 -3
  80. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +2 -3
  81. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
  82. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +3 -7
  83. package/glTF/2.0/Extensions/KHR_texture_basisu.js +3 -7
  84. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  85. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +3 -7
  86. package/glTF/2.0/Extensions/KHR_texture_transform.js +3 -7
  87. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  88. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +2 -3
  89. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +2 -3
  90. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  91. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +6 -14
  92. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +6 -14
  93. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  94. package/glTF/2.0/Extensions/MSFT_lod.d.ts +8 -26
  95. package/glTF/2.0/Extensions/MSFT_lod.js +8 -26
  96. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  97. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +1 -1
  98. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +1 -1
  99. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  100. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +1 -1
  101. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +1 -1
  102. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  103. package/glTF/2.0/glTFLoader.d.ts +14 -45
  104. package/glTF/2.0/glTFLoader.js +14 -45
  105. package/glTF/2.0/glTFLoader.js.map +1 -1
  106. package/glTF/2.0/glTFLoaderExtension.d.ts +6 -6
  107. package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
  108. package/glTF/2.0/glTFLoaderInterfaces.d.ts +21 -21
  109. package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
  110. package/glTF/glTFFileLoader.d.ts +20 -53
  111. package/glTF/glTFFileLoader.js +17 -50
  112. package/glTF/glTFFileLoader.js.map +1 -1
  113. package/package.json +3 -3
@@ -38,15 +38,15 @@ export declare class ArrayItem {
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  * The glTF 2.0 loader
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  */
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  export declare class GLTFLoader implements IGLTFLoader {
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- /** @hidden */
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+ /** @internal */
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  static readonly _KHRAnimationPointerName = "KHR_animation_pointer";
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- /** @hidden */
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+ /** @internal */
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  readonly _completePromises: Promise<any>[];
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- /** @hidden */
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+ /** @internal */
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  _assetContainer: Nullable<AssetContainer>;
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  /** Storage */
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  _babylonLights: Light[];
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- /** @hidden */
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+ /** @internal */
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  _disableInstancedMesh: number;
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  private readonly _parent;
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  private readonly _extensions;
@@ -98,30 +98,17 @@ export declare class GLTFLoader implements IGLTFLoader {
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  */
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  get rootBabylonMesh(): Nullable<Mesh>;
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  /**
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- * @param parent
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- * @hidden
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+ * @internal
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  */
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  constructor(parent: GLTFFileLoader);
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- /** @hidden */
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+ /** @internal */
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  dispose(): void;
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  /**
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- * @param meshesNames
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- * @param scene
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- * @param container
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  importMeshAsync(meshesNames: any, scene: Scene, container: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
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  /**
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- * @param scene
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<void>;
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  private _loadAsync;
@@ -154,7 +141,7 @@ export declare class GLTFLoader implements IGLTFLoader {
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  loadNodeAsync(context: string, node: INode, assign?: (babylonTransformNode: TransformNode) => void): Promise<TransformNode>;
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  private _loadMeshAsync;
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  /**
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- * @hidden Define this method to modify the default behavior when loading data for mesh primitives.
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+ * @internal Define this method to modify the default behavior when loading data for mesh primitives.
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  * @param context The context when loading the asset
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  * @param name The mesh name when loading the asset
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  * @param node The glTF node when loading the asset
@@ -210,9 +197,7 @@ export declare class GLTFLoader implements IGLTFLoader {
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  loadBufferViewAsync(context: string, bufferView: IBufferView): Promise<ArrayBufferView>;
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  private _loadAccessorAsync;
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  /**
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- * @param context
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- * @param accessor
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- * @hidden
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+ * @internal
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  */
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  _loadFloatAccessorAsync(context: string, accessor: IAccessor): Promise<Float32Array>;
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  private _loadIndicesAccessorAsync;
@@ -220,12 +205,7 @@ export declare class GLTFLoader implements IGLTFLoader {
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  private _loadVertexAccessorAsync;
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  private _loadMaterialMetallicRoughnessPropertiesAsync;
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  /**
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- * @param context
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- * @param material
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- * @param babylonMesh
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- * @param babylonDrawMode
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- * @param assign
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- * @hidden
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+ * @internal
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  */
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  _loadMaterialAsync(context: string, material: IMaterial, babylonMesh: Nullable<Mesh>, babylonDrawMode: number, assign?: (babylonMaterial: Material) => void): Promise<Material>;
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  private _createDefaultMaterial;
@@ -270,20 +250,11 @@ export declare class GLTFLoader implements IGLTFLoader {
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  */
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  loadTextureInfoAsync(context: string, textureInfo: ITextureInfo, assign?: (babylonTexture: BaseTexture) => void): Promise<BaseTexture>;
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  /**
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- * @param context
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- * @param texture
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- * @param assign
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- * @hidden
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+ * @internal
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  */
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  _loadTextureAsync(context: string, texture: ITexture, assign?: (babylonTexture: BaseTexture) => void): Promise<BaseTexture>;
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  /**
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- * @param context
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- * @param sampler
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- * @param image
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- * @param assign
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- * @param textureLoaderOptions
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- * @param useSRGBBuffer
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- * @hidden
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+ * @internal
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  */
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  _createTextureAsync(context: string, sampler: ISampler, image: IImage, assign?: (babylonTexture: BaseTexture) => void, textureLoaderOptions?: any, useSRGBBuffer?: boolean): Promise<BaseTexture>;
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  private _loadSampler;
@@ -318,9 +289,7 @@ export declare class GLTFLoader implements IGLTFLoader {
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  private static _GetNumComponents;
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  private static _ValidateUri;
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  /**
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- * @param context
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- * @param mode
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- * @hidden
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+ * @internal
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  */
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  static _GetDrawMode(context: string, mode: number | undefined): number;
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  private _compileMaterialsAsync;
@@ -74,17 +74,16 @@ function mergeDeep(...objects) {
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  */
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  export class GLTFLoader {
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  /**
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- * @param parent
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- * @hidden
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+ * @internal
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  */
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  constructor(parent) {
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- /** @hidden */
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+ /** @internal */
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  this._completePromises = new Array();
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- /** @hidden */
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+ /** @internal */
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  this._assetContainer = null;
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  /** Storage */
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  this._babylonLights = [];
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- /** @hidden */
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+ /** @internal */
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  this._disableInstancedMesh = 0;
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  this._extensions = new Array();
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  this._disposed = false;
@@ -158,7 +157,7 @@ export class GLTFLoader {
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  get rootBabylonMesh() {
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  return this._rootBabylonMesh;
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  }
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- /** @hidden */
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+ /** @internal */
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  dispose() {
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  if (this._disposed) {
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  return;
@@ -176,14 +175,7 @@ export class GLTFLoader {
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  this._parent.dispose();
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  }
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  /**
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- * @param meshesNames
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- * @param scene
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- * @param container
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  importMeshAsync(meshesNames, scene, container, data, rootUrl, onProgress, fileName = "") {
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  return Promise.resolve().then(() => {
@@ -223,12 +215,7 @@ export class GLTFLoader {
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  });
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  }
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  /**
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- * @param scene
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- * @param data
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- * @param rootUrl
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- * @param onProgress
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- * @param fileName
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- * @hidden
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+ * @internal
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  */
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  loadAsync(scene, data, rootUrl, onProgress, fileName = "") {
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  return Promise.resolve().then(() => {
@@ -691,7 +678,7 @@ export class GLTFLoader {
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  });
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  }
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  /**
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- * @hidden Define this method to modify the default behavior when loading data for mesh primitives.
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+ * @internal Define this method to modify the default behavior when loading data for mesh primitives.
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  * @param context The context when loading the asset
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  * @param name The mesh name when loading the asset
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  * @param node The glTF node when loading the asset
@@ -1330,9 +1317,7 @@ export class GLTFLoader {
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  return accessor._data;
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  }
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  /**
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- * @param context
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- * @param accessor
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- * @hidden
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+ * @internal
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  */
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  _loadFloatAccessorAsync(context, accessor) {
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  return this._loadAccessorAsync(context, accessor, Float32Array);
@@ -1435,12 +1420,7 @@ export class GLTFLoader {
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  return Promise.all(promises).then(() => { });
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  }
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  /**
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- * @param context
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- * @param material
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- * @param babylonMesh
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- * @param babylonDrawMode
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- * @param assign
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- * @hidden
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+ * @internal
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  */
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  _loadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign = () => { }) {
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  const extensionPromise = this._extensionsLoadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign);
@@ -1642,10 +1622,7 @@ export class GLTFLoader {
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  return promise;
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  }
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  /**
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- * @param context
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- * @param texture
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- * @param assign
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- * @hidden
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+ * @internal
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  */
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  _loadTextureAsync(context, texture, assign = () => { }) {
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  const extensionPromise = this._extensionsLoadTextureAsync(context, texture, assign);
@@ -1660,13 +1637,7 @@ export class GLTFLoader {
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  return promise;
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  }
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  /**
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- * @param context
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- * @param sampler
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- * @param image
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- * @param assign
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- * @param textureLoaderOptions
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- * @param useSRGBBuffer
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- * @hidden
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+ * @internal
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  */
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  _createTextureAsync(context, sampler, image, assign = () => { }, textureLoaderOptions, useSRGBBuffer) {
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  const samplerData = this._loadSampler(`/samplers/${sampler.index}`, sampler);
@@ -1898,9 +1869,7 @@ export class GLTFLoader {
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  return Tools.IsBase64(uri) || uri.indexOf("..") === -1;
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  }
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  /**
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- * @param context
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- * @param mode
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- * @hidden
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+ * @internal
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  */
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  static _GetDrawMode(context, mode) {
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  if (mode == undefined) {
@@ -2127,7 +2096,7 @@ export class GLTFLoader {
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  this._parent._endPerformanceCounter(counterName);
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  }
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  }
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- /** @hidden */
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+ /** @internal */
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  // note : KHR_animation_pointer is used to load animation in ALL case, turning everything
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  // into pointer. This is the reason why this value is located here.
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  GLTFLoader._KHRAnimationPointerName = "KHR_animation_pointer";