@babylonjs/loaders 5.21.0 → 5.22.0
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- package/OBJ/mtlFileLoader.js +25 -27
- package/OBJ/mtlFileLoader.js.map +1 -1
- package/OBJ/objFileLoader.js +112 -124
- package/OBJ/objFileLoader.js.map +1 -1
- package/OBJ/solidParser.js +118 -125
- package/OBJ/solidParser.js.map +1 -1
- package/STL/stlFileLoader.js +61 -63
- package/STL/stlFileLoader.js.map +1 -1
- package/glTF/1.0/glTFBinaryExtension.js +26 -30
- package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
- package/glTF/1.0/glTFLoader.js +409 -432
- package/glTF/1.0/glTFLoader.js.map +1 -1
- package/glTF/1.0/glTFLoaderUtils.js +33 -37
- package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.js +27 -31
- package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +48 -59
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +24 -29
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +13 -16
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.js +13 -16
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +22 -26
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_animation_pointer.js +63 -76
- package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_animation_pointer.map.js +90 -120
- package/glTF/2.0/Extensions/KHR_animation_pointer.map.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +25 -28
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +27 -30
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +25 -28
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +15 -18
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.js +21 -24
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js +27 -31
- package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +24 -27
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +23 -26
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.js +23 -26
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +20 -23
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +82 -86
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +19 -22
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.js +79 -97
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.js +20 -23
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +6 -8
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +13 -16
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.js +12 -15
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +12 -15
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +77 -95
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.js +114 -139
- package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +12 -15
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +12 -15
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
- package/glTF/2.0/glTFLoader.js +739 -823
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/glTF/glTFFileLoader.js +337 -404
- package/glTF/glTFFileLoader.js.map +1 -1
- package/glTF/glTFValidation.js +32 -39
- package/glTF/glTFValidation.js.map +1 -1
- package/legacy/legacy-glTF.js +3 -3
- package/legacy/legacy-glTF.js.map +1 -1
- package/legacy/legacy-glTF1.js +2 -2
- package/legacy/legacy-glTF1.js.map +1 -1
- package/legacy/legacy-glTF2.js +12 -12
- package/legacy/legacy-glTF2.js.map +1 -1
- package/legacy/legacy-objFileLoader.js +2 -2
- package/legacy/legacy-objFileLoader.js.map +1 -1
- package/legacy/legacy-stlFileLoader.js +2 -2
- package/legacy/legacy-stlFileLoader.js.map +1 -1
- package/package.json +3 -6
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{"version":3,"file":"KHR_materials_specular.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_materials_specular.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAK7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAG/C,
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{"version":3,"file":"KHR_materials_specular.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_materials_specular.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAK7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAG/C,MAAM,IAAI,GAAG,wBAAwB,CAAC;AAEtC;;GAEG;AACH,MAAM,OAAO,sBAAsB;IAkB/B;;;OAGG;IACH,YAAY,MAAkB;QArB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAO5B;;WAEG;QACI,UAAK,GAAG,GAAG,CAAC;QASf,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,cAAc;IACP,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;;;;OAKG;IACI,2BAA2B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAC9F,OAAO,UAAU,CAAC,kBAAkB,CAAwB,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YACtH,MAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;YAC3C,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC,CAAC;YAC5F,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,4BAA4B,CAAC,gBAAgB,EAAE,SAAS,EAAE,eAAe,CAAC,CAAC,CAAC;YAC/F,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;QAChD,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,4BAA4B,CAAC,OAAe,EAAE,UAAiC,EAAE,eAAyB;QAC9G,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;YAC3C,MAAM,IAAI,KAAK,CAAC,GAAG,OAAO,+BAA+B,CAAC,CAAC;SAC9D;QAED,MAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;QAE3C,IAAI,UAAU,CAAC,cAAc,KAAK,SAAS,EAAE;YACzC,eAAe,CAAC,gBAAgB,GAAG,UAAU,CAAC,cAAc,CAAC;SAChE;QAED,IAAI,UAAU,CAAC,mBAAmB,KAAK,SAAS,EAAE;YAC9C,eAAe,CAAC,wBAAwB,GAAG,MAAM,CAAC,SAAS,CAAC,UAAU,CAAC,mBAAmB,CAAC,CAAC;SAC/F;QAED,IAAI,UAAU,CAAC,eAAe,EAAE;YAC3B,UAAU,CAAC,eAAgC,CAAC,YAAY,GAAG,IAAI,CAAC;YACjE,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,GAAG,OAAO,kBAAkB,EAAE,UAAU,CAAC,eAAe,EAAE,CAAC,OAAO,EAAE,EAAE;gBACpG,OAAO,CAAC,IAAI,GAAG,GAAG,eAAe,CAAC,IAAI,yBAAyB,CAAC;gBAChE,eAAe,CAAC,0BAA0B,GAAG,OAAO,CAAC;gBACrD,eAAe,CAAC,6CAA6C,GAAG,IAAI,CAAC;YACzE,CAAC,CAAC,CACL,CAAC;SACL;QAED,IAAI,UAAU,CAAC,oBAAoB,EAAE;YACjC,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,GAAG,OAAO,uBAAuB,EAAE,UAAU,CAAC,oBAAoB,EAAE,CAAC,OAAO,EAAE,EAAE;gBAC9G,OAAO,CAAC,IAAI,GAAG,GAAG,eAAe,CAAC,IAAI,sBAAsB,CAAC;gBAC7D,eAAe,CAAC,kBAAkB,GAAG,OAAO,CAAC;YACjD,CAAC,CAAC,CACL,CAAC;SACL;QAED,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;IAChD,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,sBAAsB,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { Material } from \"core/Materials/material\";\r\n\r\nimport type { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { IKHRMaterialsSpecular } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"KHR_materials_specular\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular)\r\n */\r\nexport class KHR_materials_specular implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 190;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param material\r\n * @param babylonMaterial\r\n * @hidden\r\n */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsSpecular>(context, material, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loadSpecularPropertiesAsync(extensionContext, extension, babylonMaterial));\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadSpecularPropertiesAsync(context: string, properties: IKHRMaterialsSpecular, babylonMaterial: Material): Promise<void> {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${context}: Material type not supported`);\r\n }\r\n\r\n const promises = new Array<Promise<any>>();\r\n\r\n if (properties.specularFactor !== undefined) {\r\n babylonMaterial.metallicF0Factor = properties.specularFactor;\r\n }\r\n\r\n if (properties.specularColorFactor !== undefined) {\r\n babylonMaterial.metallicReflectanceColor = Color3.FromArray(properties.specularColorFactor);\r\n }\r\n\r\n if (properties.specularTexture) {\r\n (properties.specularTexture as ITextureInfo).nonColorData = true;\r\n promises.push(\r\n this._loader.loadTextureInfoAsync(`${context}/specularTexture`, properties.specularTexture, (texture) => {\r\n texture.name = `${babylonMaterial.name} (Specular F0 Strength)`;\r\n babylonMaterial.metallicReflectanceTexture = texture;\r\n babylonMaterial.useOnlyMetallicFromMetallicReflectanceTexture = true;\r\n })\r\n );\r\n }\r\n\r\n if (properties.specularColorTexture) {\r\n promises.push(\r\n this._loader.loadTextureInfoAsync(`${context}/specularColorTexture`, properties.specularColorTexture, (texture) => {\r\n texture.name = `${babylonMaterial.name} (Specular F0 Color)`;\r\n babylonMaterial.reflectanceTexture = texture;\r\n })\r\n );\r\n }\r\n\r\n return Promise.all(promises).then(() => {});\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_specular(loader));\r\n"]}
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import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
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import { GLTFLoader } from "../glTFLoader.js";
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const NAME = "KHR_materials_translucency";
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/**
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* [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1825)
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* !!! Experimental Extension Subject to Changes !!!
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export class KHR_materials_translucency {
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constructor(loader) {
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dispose() {
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}
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}
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return Promise.all(promises).then(function () { });
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loadMaterialPropertiesAsync(context, material, babylonMaterial) {
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return GLTFLoader.LoadExtensionAsync(context, material, this.name, (extensionContext, extension) => {
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const promises = new Array();
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promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
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promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));
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promises.push(this._loadTranslucentPropertiesAsync(extensionContext, material, babylonMaterial, extension));
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}
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_loadTranslucentPropertiesAsync(context, material, babylonMaterial, extension) {
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const pbrMaterial = babylonMaterial;
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return this._loader.loadTextureInfoAsync(`${context}/translucencyTexture`, extension.translucencyTexture).then((texture) => {
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{"version":3,"file":"KHR_materials_translucency.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_materials_translucency.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAK7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,
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{"version":3,"file":"KHR_materials_translucency.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_materials_translucency.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAK7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAE1C;;;GAGG;AACH,MAAM,OAAO,0BAA0B;IAkBnC;;;OAGG;IACH,YAAY,MAAkB;QArB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAO5B;;WAEG;QACI,UAAK,GAAG,GAAG,CAAC;QASf,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAClD,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,MAAM,CAAC,MAAM,CAAC,sBAAsB,GAAG,IAAI,CAAC;SAC/C;IACL,CAAC;IAED,cAAc;IACP,OAAO;QACT,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;;;;OAKG;IACI,2BAA2B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAC9F,OAAO,UAAU,CAAC,kBAAkB,CAA4B,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE;YAC1H,MAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;YAC3C,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,+BAA+B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC,CAAC;YAChG,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC,CAAC;YAC5F,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,+BAA+B,CAAC,gBAAgB,EAAE,QAAQ,EAAE,eAAe,EAAE,SAAS,CAAC,CAAC,CAAC;YAC5G,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;QAChD,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,+BAA+B,CAAC,OAAe,EAAE,QAAmB,EAAE,eAAyB,EAAE,SAAoC;QACzI,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;YAC3C,MAAM,IAAI,KAAK,CAAC,GAAG,OAAO,+BAA+B,CAAC,CAAC;SAC9D;QACD,MAAM,WAAW,GAAG,eAA8B,CAAC;QAEnD,+EAA+E;QAC/E,WAAW,CAAC,UAAU,CAAC,qBAAqB,GAAG,IAAI,CAAC;QAEpD,+EAA+E;QAC/E,kDAAkD;QAClD,WAAW,CAAC,UAAU,CAAC,uBAAuB,GAAG,GAAG,CAAC;QACrD,WAAW,CAAC,UAAU,CAAC,gBAAgB,GAAG,GAAG,CAAC;QAC9C,WAAW,CAAC,UAAU,CAAC,gBAAgB,GAAG,GAAG,CAAC;QAE9C,wCAAwC;QACxC,WAAW,CAAC,UAAU,CAAC,2BAA2B,GAAG,IAAI,CAAC;QAE1D,IAAI,SAAS,CAAC,kBAAkB,KAAK,SAAS,EAAE;YAC5C,WAAW,CAAC,UAAU,CAAC,qBAAqB,GAAG,SAAS,CAAC,kBAAkB,CAAC;SAC/E;aAAM;YACH,WAAW,CAAC,UAAU,CAAC,qBAAqB,GAAG,GAAG,CAAC;YACnD,WAAW,CAAC,UAAU,CAAC,qBAAqB,GAAG,KAAK,CAAC;YACrD,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;SAC5B;QAED,IAAI,SAAS,CAAC,mBAAmB,EAAE;YAC9B,SAAS,CAAC,mBAAoC,CAAC,YAAY,GAAG,IAAI,CAAC;YACpE,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,GAAG,OAAO,sBAAsB,EAAE,SAAS,CAAC,mBAAmB,CAAC,CAAC,IAAI,CAAC,CAAC,OAAoB,EAAE,EAAE;gBACpI,WAAW,CAAC,UAAU,CAAC,4BAA4B,GAAG,OAAO,CAAC;YAClE,CAAC,CAAC,CAAC;SACN;aAAM;YACH,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;SAC5B;IACL,CAAC;CACJ;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,IAAI,0BAA0B,CAAC,MAAM,CAAC,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { IKHRMaterialsTranslucency } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"KHR_materials_translucency\";\r\n\r\n/**\r\n * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1825)\r\n * !!! Experimental Extension Subject to Changes !!!\r\n */\r\nexport class KHR_materials_translucency implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 174;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n if (this.enabled) {\r\n loader.parent.transparencyAsCoverage = true;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param material\r\n * @param babylonMaterial\r\n * @hidden\r\n */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsTranslucency>(context, material, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loadTranslucentPropertiesAsync(extensionContext, material, babylonMaterial, extension));\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadTranslucentPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IKHRMaterialsTranslucency): Promise<void> {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${context}: Material type not supported`);\r\n }\r\n const pbrMaterial = babylonMaterial as PBRMaterial;\r\n\r\n // Enables \"translucency\" texture which represents diffusely-transmitted light.\r\n pbrMaterial.subSurface.isTranslucencyEnabled = true;\r\n\r\n // Since this extension models thin-surface transmission only, we must make the\r\n // internal IOR == 1.0 and set the thickness to 0.\r\n pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;\r\n pbrMaterial.subSurface.minimumThickness = 0.0;\r\n pbrMaterial.subSurface.maximumThickness = 0.0;\r\n\r\n // Albedo colour will tint transmission.\r\n pbrMaterial.subSurface.useAlbedoToTintTranslucency = true;\r\n\r\n if (extension.translucencyFactor !== undefined) {\r\n pbrMaterial.subSurface.translucencyIntensity = extension.translucencyFactor;\r\n } else {\r\n pbrMaterial.subSurface.translucencyIntensity = 0.0;\r\n pbrMaterial.subSurface.isTranslucencyEnabled = false;\r\n return Promise.resolve();\r\n }\r\n\r\n if (extension.translucencyTexture) {\r\n (extension.translucencyTexture as ITextureInfo).nonColorData = true;\r\n return this._loader.loadTextureInfoAsync(`${context}/translucencyTexture`, extension.translucencyTexture).then((texture: BaseTexture) => {\r\n pbrMaterial.subSurface.translucencyIntensityTexture = texture;\r\n });\r\n } else {\r\n return Promise.resolve();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_translucency(loader));\r\n"]}
|
@@ -1,4 +1,3 @@
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1
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-
import { __assign } from "tslib";
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import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
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import { GLTFLoader } from "../glTFLoader.js";
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import { RenderTargetTexture } from "@babylonjs/core/Materials/Textures/renderTargetTexture.js";
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/**
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* A class to handle setting up the rendering of opaque objects to be shown through transmissive objects.
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class TransmissionHelper {
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/**
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* constructor
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* @param options Defines the options we want to customize the helper
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* @param scene The scene to add the material to
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*/
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var _this = this;
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constructor(options, scene) {
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this._opaqueRenderTarget = null;
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this._opaqueMeshesCache = [];
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this._transparentMeshesCache = [];
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this._materialObservers = {};
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this._options =
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this._options = {
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...TransmissionHelper._GetDefaultOptions(),
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...options,
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};
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this._scene = scene;
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this._scene._transmissionHelper = this;
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this.onErrorObservable = new Observable();
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this._scene.onDisposeObservable.addOnce(
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this._scene.onDisposeObservable.addOnce(() => {
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this.dispose();
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});
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this._parseScene();
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this._setupRenderTargets();
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/**
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* Creates the default options for the helper.
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*/
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static _GetDefaultOptions() {
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return {
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renderSize: 1024,
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samples: 4,
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renderTargetTextureType: Constants.TEXTURETYPE_HALF_FLOAT,
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generateMipmaps: true,
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};
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}
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}
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/**
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* Updates the background according to the new options
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* @param options
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*/
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var _this = this;
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updateOptions(options) {
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// First check if any options are actually being changed. If not, exit.
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const newValues = Object.keys(options).filter((key) => this._options[key] !== options[key]);
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return;
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}
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const newOptions = {
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};
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const oldOptions = this._options;
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this._options = newOptions;
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// If size changes, recreate everything
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this._opaqueRenderTarget.lodGenerationScale = newOptions.lodGenerationScale;
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}
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}
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}
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getOpaqueTarget() {
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return this._opaqueRenderTarget;
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}
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}
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_shouldRenderAsTransmission(material) {
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return true;
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}
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}
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var _this = this;
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}
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_addMesh(mesh) {
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this._materialObservers[mesh.uniqueId] = mesh.onMaterialChangedObservable.add(this._onMeshMaterialChanged.bind(this));
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// we need to defer the processing because _addMesh may be called as part as an instance mesh creation, in which case some
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Tools.SetImmediate(
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if (
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mesh.material.refractionTexture =
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Tools.SetImmediate(() => {
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if (this._shouldRenderAsTransmission(mesh.material)) {
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mesh.material.refractionTexture = this._opaqueRenderTarget;
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this._transparentMeshesCache.push(mesh);
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}
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else {
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}
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}
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_removeMesh(mesh) {
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mesh.onMaterialChangedObservable.remove(this._materialObservers[mesh.uniqueId]);
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let idx = this._transparentMeshesCache.indexOf(mesh);
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if (idx !== -1) {
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this._transparentMeshesCache.splice(idx, 1);
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}
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if (idx !== -1) {
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this._opaqueMeshesCache.splice(idx, 1);
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}
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}
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}
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_parseScene() {
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this._scene.meshes.forEach(this._addMesh.bind(this));
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// Listen for when a mesh is added to the scene and add it to our cache lists.
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this._scene.onNewMeshAddedObservable.add(this._addMesh.bind(this));
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// Listen for when a mesh is removed from to the scene and remove it from our cache lists.
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this._scene.onMeshRemovedObservable.add(this._removeMesh.bind(this));
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}
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}
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// When one of the meshes in the scene has its material changed, make sure that it's in the correct cache list.
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_onMeshMaterialChanged(mesh) {
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const transparentIdx = this._transparentMeshesCache.indexOf(mesh);
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const opaqueIdx = this._opaqueMeshesCache.indexOf(mesh);
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// If the material is transparent, make sure that it's added to the transparent list and removed from the opaque list
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-
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+
const useTransmission = this._shouldRenderAsTransmission(mesh.material);
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if (useTransmission) {
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if (mesh.material instanceof PBRMaterial) {
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mesh.material.subSurface.refractionTexture = this._opaqueRenderTarget;
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this._opaqueMeshesCache.push(mesh);
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}
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}
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}
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}
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/**
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* Setup the render targets according to the specified options.
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*/
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-
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var _this = this;
|
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var _a, _b;
|
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+
_setupRenderTargets() {
|
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if (this._opaqueRenderTarget) {
|
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this._opaqueRenderTarget.dispose();
|
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}
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this._opaqueRenderTarget = new RenderTargetTexture("opaqueSceneTexture", this._options.renderSize, this._scene, this._options.generateMipmaps, undefined, this._options.renderTargetTextureType);
|
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this._opaqueRenderTarget.ignoreCameraViewport = true;
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this._opaqueRenderTarget.renderList = this._opaqueMeshesCache;
|
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-
this._opaqueRenderTarget.clearColor =
|
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|
+
this._opaqueRenderTarget.clearColor = this._options.clearColor?.clone() ?? this._scene.clearColor.clone();
|
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this._opaqueRenderTarget.gammaSpace = false;
|
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this._opaqueRenderTarget.lodGenerationScale = this._options.lodGenerationScale;
|
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this._opaqueRenderTarget.lodGenerationOffset = this._options.lodGenerationOffset;
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this._opaqueRenderTarget.samples = this._options.samples;
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-
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this._opaqueRenderTarget.onBeforeBindObservable.add(
|
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|
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saveSceneEnvIntensity =
|
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-
|
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|
-
sceneImageProcessingapplyByPostProcess =
|
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|
-
if (!
|
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|
-
|
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|
+
let sceneImageProcessingapplyByPostProcess;
|
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|
+
let saveSceneEnvIntensity;
|
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|
+
this._opaqueRenderTarget.onBeforeBindObservable.add((opaqueRenderTarget) => {
|
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|
+
saveSceneEnvIntensity = this._scene.environmentIntensity;
|
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|
+
this._scene.environmentIntensity = 1.0;
|
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|
+
sceneImageProcessingapplyByPostProcess = this._scene.imageProcessingConfiguration.applyByPostProcess;
|
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|
+
if (!this._options.clearColor) {
|
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|
+
this._scene.clearColor.toLinearSpaceToRef(opaqueRenderTarget.clearColor);
|
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173
|
}
|
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|
else {
|
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|
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opaqueRenderTarget.clearColor.copyFrom(
|
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|
+
opaqueRenderTarget.clearColor.copyFrom(this._options.clearColor);
|
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|
}
|
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177
|
// we do not use the applyByPostProcess setter to avoid flagging all the materials as "image processing dirty"!
|
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|
-
|
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|
+
this._scene.imageProcessingConfiguration._applyByPostProcess = true;
|
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179
|
});
|
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|
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this._opaqueRenderTarget.onAfterUnbindObservable.add(
|
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|
-
|
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|
-
|
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|
+
this._opaqueRenderTarget.onAfterUnbindObservable.add(() => {
|
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|
+
this._scene.environmentIntensity = saveSceneEnvIntensity;
|
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|
+
this._scene.imageProcessingConfiguration._applyByPostProcess = sceneImageProcessingapplyByPostProcess;
|
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|
});
|
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|
-
this._transparentMeshesCache.forEach(
|
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|
-
if (
|
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|
-
mesh.material.refractionTexture =
|
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|
+
this._transparentMeshesCache.forEach((mesh) => {
|
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|
+
if (this._shouldRenderAsTransmission(mesh.material)) {
|
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|
+
mesh.material.refractionTexture = this._opaqueRenderTarget;
|
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|
}
|
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|
});
|
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|
-
}
|
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|
+
}
|
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|
/**
|
191
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|
* Dispose all the elements created by the Helper.
|
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|
*/
|
193
|
-
|
193
|
+
dispose() {
|
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|
this._scene._transmissionHelper = undefined;
|
195
195
|
if (this._opaqueRenderTarget) {
|
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|
this._opaqueRenderTarget.dispose();
|
@@ -198,20 +198,19 @@ var TransmissionHelper = /** @class */ (function () {
|
|
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198
|
}
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this._transparentMeshesCache = [];
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this._opaqueMeshesCache = [];
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}
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var NAME = "KHR_materials_transmission";
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}
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}
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const NAME = "KHR_materials_transmission";
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_transmission/README.md)
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*/
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// eslint-disable-next-line @typescript-eslint/naming-convention
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export class KHR_materials_transmission {
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/**
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* @hidden
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*/
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constructor(loader) {
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/**
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* The name of this extension.
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*/
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}
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}
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/** @hidden */
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dispose() {
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}
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}
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/**
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* @param context
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* @param material
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* @param babylonMaterial
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* @hidden
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*/
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promises.push(
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promises.push(
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return Promise.all(promises).then(function () { });
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loadMaterialPropertiesAsync(context, material, babylonMaterial) {
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return GLTFLoader.LoadExtensionAsync(context, material, this.name, (extensionContext, extension) => {
|
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+
const promises = new Array();
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promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
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promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));
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promises.push(this._loadTransparentPropertiesAsync(extensionContext, material, babylonMaterial, extension));
|
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return Promise.all(promises).then(() => { });
|
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});
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}
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|
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|
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}
|
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|
+
_loadTransparentPropertiesAsync(context, material, babylonMaterial, extension) {
|
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|
if (!(babylonMaterial instanceof PBRMaterial)) {
|
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-
throw new Error(
|
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|
+
throw new Error(`${context}: Material type not supported`);
|
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|
}
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|
-
|
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|
+
const pbrMaterial = babylonMaterial;
|
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|
// Enables "refraction" texture which represents transmitted light.
|
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|
pbrMaterial.subSurface.isRefractionEnabled = true;
|
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|
// Since this extension models thin-surface transmission only, we must make IOR = 1.0
|
@@ -259,7 +257,7 @@ var KHR_materials_transmission = /** @class */ (function () {
|
|
259
257
|
pbrMaterial.subSurface.useAlbedoToTintRefraction = true;
|
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258
|
if (extension.transmissionFactor !== undefined) {
|
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259
|
pbrMaterial.subSurface.refractionIntensity = extension.transmissionFactor;
|
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|
-
|
260
|
+
const scene = pbrMaterial.getScene();
|
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|
if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper) {
|
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|
new TransmissionHelper({}, pbrMaterial.getScene());
|
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|
}
|
@@ -273,7 +271,7 @@ var KHR_materials_transmission = /** @class */ (function () {
|
|
273
271
|
pbrMaterial.subSurface.maximumThickness = 0.0;
|
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|
if (extension.transmissionTexture) {
|
275
273
|
extension.transmissionTexture.nonColorData = true;
|
276
|
-
return this._loader.loadTextureInfoAsync(
|
274
|
+
return this._loader.loadTextureInfoAsync(`${context}/transmissionTexture`, extension.transmissionTexture, undefined).then((texture) => {
|
277
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|
pbrMaterial.subSurface.refractionIntensityTexture = texture;
|
278
276
|
pbrMaterial.subSurface.useGltfStyleTextures = true;
|
279
277
|
});
|
@@ -281,9 +279,7 @@ var KHR_materials_transmission = /** @class */ (function () {
|
|
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|
else {
|
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|
return Promise.resolve();
|
283
281
|
}
|
284
|
-
}
|
285
|
-
|
286
|
-
|
287
|
-
export { KHR_materials_transmission };
|
288
|
-
GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_materials_transmission(loader); });
|
282
|
+
}
|
283
|
+
}
|
284
|
+
GLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_transmission(loader));
|
289
285
|
//# sourceMappingURL=KHR_materials_transmission.js.map
|
@@ -1 +1 @@
|
|
1
|
-
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type { Nullable } from \"core/types\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { IKHRMaterialsTransmission } from \"babylonjs-gltf2interface\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { Color4 } from \"core/Maths/math.color\";\r\n\r\ninterface ITransmissionHelperHolder {\r\n /**\r\n * @hidden\r\n */\r\n _transmissionHelper: TransmissionHelper | undefined;\r\n}\r\n\r\ninterface ITransmissionHelperOptions {\r\n /**\r\n * The size of the render buffers (default: 1024)\r\n */\r\n renderSize: number;\r\n\r\n /**\r\n * The number of samples to use when generating the render target texture for opaque meshes (default: 4)\r\n */\r\n samples: number;\r\n\r\n /**\r\n * Scale to apply when selecting the LOD level to sample the refraction texture (default: 1)\r\n */\r\n lodGenerationScale: number;\r\n\r\n /**\r\n * Offset to apply when selecting the LOD level to sample the refraction texture (default: -4)\r\n */\r\n lodGenerationOffset: number;\r\n\r\n /**\r\n * Type of the refraction render target texture (default: TEXTURETYPE_HALF_FLOAT)\r\n */\r\n renderTargetTextureType: number;\r\n\r\n /**\r\n * Defines if the mipmaps for the refraction render target texture must be generated (default: true)\r\n */\r\n generateMipmaps: boolean;\r\n\r\n /**\r\n * Clear color of the opaque texture. If not provided, use the scene clear color (which will be converted to linear space).\r\n * If provided, should be in linear space\r\n */\r\n clearColor?: Color4;\r\n}\r\n\r\n/**\r\n * A class to handle setting up the rendering of opaque objects to be shown through transmissive objects.\r\n */\r\nclass TransmissionHelper {\r\n /**\r\n * Creates the default options for the helper.\r\n */\r\n private static _GetDefaultOptions(): ITransmissionHelperOptions {\r\n return {\r\n renderSize: 1024,\r\n samples: 4,\r\n lodGenerationScale: 1,\r\n lodGenerationOffset: -4,\r\n renderTargetTextureType: Constants.TEXTURETYPE_HALF_FLOAT,\r\n generateMipmaps: true,\r\n };\r\n }\r\n\r\n /**\r\n * Stores the creation options.\r\n */\r\n private readonly _scene: Scene & ITransmissionHelperHolder;\r\n\r\n private _options: ITransmissionHelperOptions;\r\n\r\n private _opaqueRenderTarget: Nullable<RenderTargetTexture> = null;\r\n private _opaqueMeshesCache: AbstractMesh[] = [];\r\n private _transparentMeshesCache: AbstractMesh[] = [];\r\n private _materialObservers: { [id: string]: Nullable<Observer<AbstractMesh>> } = {};\r\n\r\n /**\r\n * This observable will be notified with any error during the creation of the environment,\r\n * mainly texture creation errors.\r\n */\r\n public onErrorObservable: Observable<{ message?: string; exception?: any }>;\r\n\r\n /**\r\n * constructor\r\n * @param options Defines the options we want to customize the helper\r\n * @param scene The scene to add the material to\r\n */\r\n constructor(options: Partial<ITransmissionHelperOptions>, scene: Scene) {\r\n this._options = {\r\n ...TransmissionHelper._GetDefaultOptions(),\r\n ...options,\r\n };\r\n this._scene = scene as any;\r\n this._scene._transmissionHelper = this;\r\n\r\n this.onErrorObservable = new Observable();\r\n this._scene.onDisposeObservable.addOnce(() => {\r\n this.dispose();\r\n });\r\n\r\n this._parseScene();\r\n this._setupRenderTargets();\r\n }\r\n\r\n /**\r\n * Updates the background according to the new options\r\n * @param options\r\n */\r\n public updateOptions(options: Partial<ITransmissionHelperOptions>) {\r\n // First check if any options are actually being changed. If not, exit.\r\n const newValues = Object.keys(options).filter((key: string) => (this._options as any)[key] !== (options as any)[key]);\r\n if (!newValues.length) {\r\n return;\r\n }\r\n\r\n const newOptions = {\r\n ...this._options,\r\n ...options,\r\n };\r\n\r\n const oldOptions = this._options;\r\n this._options = newOptions;\r\n\r\n // If size changes, recreate everything\r\n if (\r\n newOptions.renderSize !== oldOptions.renderSize ||\r\n newOptions.renderTargetTextureType !== oldOptions.renderTargetTextureType ||\r\n newOptions.generateMipmaps !== oldOptions.generateMipmaps ||\r\n !this._opaqueRenderTarget\r\n ) {\r\n this._setupRenderTargets();\r\n } else {\r\n this._opaqueRenderTarget.samples = newOptions.samples;\r\n this._opaqueRenderTarget.lodGenerationScale = newOptions.lodGenerationScale;\r\n this._opaqueRenderTarget.lodGenerationOffset = newOptions.lodGenerationOffset;\r\n }\r\n }\r\n\r\n public getOpaqueTarget(): Nullable<Texture> {\r\n return this._opaqueRenderTarget;\r\n }\r\n\r\n private _shouldRenderAsTransmission(material: Nullable<Material>): boolean {\r\n if (!material) {\r\n return false;\r\n }\r\n if (material instanceof PBRMaterial && material.subSurface.isRefractionEnabled) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n private _addMesh(mesh: AbstractMesh): void {\r\n this._materialObservers[mesh.uniqueId] = mesh.onMaterialChangedObservable.add(this._onMeshMaterialChanged.bind(this));\r\n\r\n // we need to defer the processing because _addMesh may be called as part as an instance mesh creation, in which case some\r\n // internal properties are not setup yet, like _sourceMesh (needed when doing mesh.material below)\r\n Tools.SetImmediate(() => {\r\n if (this._shouldRenderAsTransmission(mesh.material)) {\r\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\r\n this._transparentMeshesCache.push(mesh);\r\n } else {\r\n this._opaqueMeshesCache.push(mesh);\r\n }\r\n });\r\n }\r\n\r\n private _removeMesh(mesh: AbstractMesh): void {\r\n mesh.onMaterialChangedObservable.remove(this._materialObservers[mesh.uniqueId]);\r\n delete this._materialObservers[mesh.uniqueId];\r\n let idx = this._transparentMeshesCache.indexOf(mesh);\r\n if (idx !== -1) {\r\n this._transparentMeshesCache.splice(idx, 1);\r\n }\r\n idx = this._opaqueMeshesCache.indexOf(mesh);\r\n if (idx !== -1) {\r\n this._opaqueMeshesCache.splice(idx, 1);\r\n }\r\n }\r\n\r\n private _parseScene(): void {\r\n this._scene.meshes.forEach(this._addMesh.bind(this));\r\n // Listen for when a mesh is added to the scene and add it to our cache lists.\r\n this._scene.onNewMeshAddedObservable.add(this._addMesh.bind(this));\r\n // Listen for when a mesh is removed from to the scene and remove it from our cache lists.\r\n this._scene.onMeshRemovedObservable.add(this._removeMesh.bind(this));\r\n }\r\n\r\n // When one of the meshes in the scene has its material changed, make sure that it's in the correct cache list.\r\n private _onMeshMaterialChanged(mesh: AbstractMesh) {\r\n const transparentIdx = this._transparentMeshesCache.indexOf(mesh);\r\n const opaqueIdx = this._opaqueMeshesCache.indexOf(mesh);\r\n\r\n // If the material is transparent, make sure that it's added to the transparent list and removed from the opaque list\r\n const useTransmission = this._shouldRenderAsTransmission(mesh.material);\r\n if (useTransmission) {\r\n if (mesh.material instanceof PBRMaterial) {\r\n mesh.material.subSurface.refractionTexture = this._opaqueRenderTarget;\r\n }\r\n if (opaqueIdx !== -1) {\r\n this._opaqueMeshesCache.splice(opaqueIdx, 1);\r\n this._transparentMeshesCache.push(mesh);\r\n } else if (transparentIdx === -1) {\r\n this._transparentMeshesCache.push(mesh);\r\n }\r\n // If the material is opaque, make sure that it's added to the opaque list and removed from the transparent list\r\n } else {\r\n if (transparentIdx !== -1) {\r\n this._transparentMeshesCache.splice(transparentIdx, 1);\r\n this._opaqueMeshesCache.push(mesh);\r\n } else if (opaqueIdx === -1) {\r\n this._opaqueMeshesCache.push(mesh);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Setup the render targets according to the specified options.\r\n */\r\n private _setupRenderTargets(): void {\r\n if (this._opaqueRenderTarget) {\r\n this._opaqueRenderTarget.dispose();\r\n }\r\n this._opaqueRenderTarget = new RenderTargetTexture(\r\n \"opaqueSceneTexture\",\r\n this._options.renderSize,\r\n this._scene,\r\n this._options.generateMipmaps,\r\n undefined,\r\n this._options.renderTargetTextureType\r\n );\r\n this._opaqueRenderTarget.ignoreCameraViewport = true;\r\n this._opaqueRenderTarget.renderList = this._opaqueMeshesCache;\r\n this._opaqueRenderTarget.clearColor = this._options.clearColor?.clone() ?? this._scene.clearColor.clone();\r\n this._opaqueRenderTarget.gammaSpace = false;\r\n this._opaqueRenderTarget.lodGenerationScale = this._options.lodGenerationScale;\r\n this._opaqueRenderTarget.lodGenerationOffset = this._options.lodGenerationOffset;\r\n this._opaqueRenderTarget.samples = this._options.samples;\r\n\r\n let sceneImageProcessingapplyByPostProcess: boolean;\r\n\r\n let saveSceneEnvIntensity: number;\r\n this._opaqueRenderTarget.onBeforeBindObservable.add((opaqueRenderTarget) => {\r\n saveSceneEnvIntensity = this._scene.environmentIntensity;\r\n this._scene.environmentIntensity = 1.0;\r\n sceneImageProcessingapplyByPostProcess = this._scene.imageProcessingConfiguration.applyByPostProcess;\r\n if (!this._options.clearColor) {\r\n this._scene.clearColor.toLinearSpaceToRef(opaqueRenderTarget.clearColor);\r\n } else {\r\n opaqueRenderTarget.clearColor.copyFrom(this._options.clearColor);\r\n }\r\n // we do not use the applyByPostProcess setter to avoid flagging all the materials as \"image processing dirty\"!\r\n this._scene.imageProcessingConfiguration._applyByPostProcess = true;\r\n });\r\n this._opaqueRenderTarget.onAfterUnbindObservable.add(() => {\r\n this._scene.environmentIntensity = saveSceneEnvIntensity;\r\n this._scene.imageProcessingConfiguration._applyByPostProcess = sceneImageProcessingapplyByPostProcess;\r\n });\r\n\r\n this._transparentMeshesCache.forEach((mesh: AbstractMesh) => {\r\n if (this._shouldRenderAsTransmission(mesh.material)) {\r\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Dispose all the elements created by the Helper.\r\n */\r\n public dispose(): void {\r\n this._scene._transmissionHelper = undefined;\r\n if (this._opaqueRenderTarget) {\r\n this._opaqueRenderTarget.dispose();\r\n this._opaqueRenderTarget = null;\r\n }\r\n this._transparentMeshesCache = [];\r\n this._opaqueMeshesCache = [];\r\n }\r\n}\r\n\r\nconst NAME = \"KHR_materials_transmission\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_transmission/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_transmission implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 175;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n if (this.enabled) {\r\n loader.parent.transparencyAsCoverage = true;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param material\r\n * @param babylonMaterial\r\n * @hidden\r\n */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsTransmission>(context, material, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loadTransparentPropertiesAsync(extensionContext, material, babylonMaterial, extension));\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadTransparentPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IKHRMaterialsTransmission): Promise<void> {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${context}: Material type not supported`);\r\n }\r\n const pbrMaterial = babylonMaterial as PBRMaterial;\r\n\r\n // Enables \"refraction\" texture which represents transmitted light.\r\n pbrMaterial.subSurface.isRefractionEnabled = true;\r\n\r\n // Since this extension models thin-surface transmission only, we must make IOR = 1.0\r\n pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;\r\n\r\n // Albedo colour will tint transmission.\r\n pbrMaterial.subSurface.useAlbedoToTintRefraction = true;\r\n\r\n if (extension.transmissionFactor !== undefined) {\r\n pbrMaterial.subSurface.refractionIntensity = extension.transmissionFactor;\r\n const scene = pbrMaterial.getScene() as unknown as ITransmissionHelperHolder;\r\n if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper) {\r\n new TransmissionHelper({}, pbrMaterial.getScene());\r\n }\r\n } else {\r\n pbrMaterial.subSurface.refractionIntensity = 0.0;\r\n pbrMaterial.subSurface.isRefractionEnabled = false;\r\n return Promise.resolve();\r\n }\r\n\r\n pbrMaterial.subSurface.minimumThickness = 0.0;\r\n pbrMaterial.subSurface.maximumThickness = 0.0;\r\n if (extension.transmissionTexture) {\r\n (extension.transmissionTexture as ITextureInfo).nonColorData = true;\r\n return this._loader.loadTextureInfoAsync(`${context}/transmissionTexture`, extension.transmissionTexture, undefined).then((texture: BaseTexture) => {\r\n pbrMaterial.subSurface.refractionIntensityTexture = texture;\r\n pbrMaterial.subSurface.useGltfStyleTextures = true;\r\n });\r\n } else {\r\n return Promise.resolve();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_transmission(loader));\r\n"]}
|
1
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+
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type { Nullable } from \"core/types\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { IKHRMaterialsTransmission } from \"babylonjs-gltf2interface\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { Color4 } from \"core/Maths/math.color\";\r\n\r\ninterface ITransmissionHelperHolder {\r\n /**\r\n * @hidden\r\n */\r\n _transmissionHelper: TransmissionHelper | undefined;\r\n}\r\n\r\ninterface ITransmissionHelperOptions {\r\n /**\r\n * The size of the render buffers (default: 1024)\r\n */\r\n renderSize: number;\r\n\r\n /**\r\n * The number of samples to use when generating the render target texture for opaque meshes (default: 4)\r\n */\r\n samples: number;\r\n\r\n /**\r\n * Scale to apply when selecting the LOD level to sample the refraction texture (default: 1)\r\n */\r\n lodGenerationScale: number;\r\n\r\n /**\r\n * Offset to apply when selecting the LOD level to sample the refraction texture (default: -4)\r\n */\r\n lodGenerationOffset: number;\r\n\r\n /**\r\n * Type of the refraction render target texture (default: TEXTURETYPE_HALF_FLOAT)\r\n */\r\n renderTargetTextureType: number;\r\n\r\n /**\r\n * Defines if the mipmaps for the refraction render target texture must be generated (default: true)\r\n */\r\n generateMipmaps: boolean;\r\n\r\n /**\r\n * Clear color of the opaque texture. If not provided, use the scene clear color (which will be converted to linear space).\r\n * If provided, should be in linear space\r\n */\r\n clearColor?: Color4;\r\n}\r\n\r\n/**\r\n * A class to handle setting up the rendering of opaque objects to be shown through transmissive objects.\r\n */\r\nclass TransmissionHelper {\r\n /**\r\n * Creates the default options for the helper.\r\n */\r\n private static _GetDefaultOptions(): ITransmissionHelperOptions {\r\n return {\r\n renderSize: 1024,\r\n samples: 4,\r\n lodGenerationScale: 1,\r\n lodGenerationOffset: -4,\r\n renderTargetTextureType: Constants.TEXTURETYPE_HALF_FLOAT,\r\n generateMipmaps: true,\r\n };\r\n }\r\n\r\n /**\r\n * Stores the creation options.\r\n */\r\n private readonly _scene: Scene & ITransmissionHelperHolder;\r\n\r\n private _options: ITransmissionHelperOptions;\r\n\r\n private _opaqueRenderTarget: Nullable<RenderTargetTexture> = null;\r\n private _opaqueMeshesCache: AbstractMesh[] = [];\r\n private _transparentMeshesCache: AbstractMesh[] = [];\r\n private _materialObservers: { [id: string]: Nullable<Observer<AbstractMesh>> } = {};\r\n\r\n /**\r\n * This observable will be notified with any error during the creation of the environment,\r\n * mainly texture creation errors.\r\n */\r\n public onErrorObservable: Observable<{ message?: string; exception?: any }>;\r\n\r\n /**\r\n * constructor\r\n * @param options Defines the options we want to customize the helper\r\n * @param scene The scene to add the material to\r\n */\r\n constructor(options: Partial<ITransmissionHelperOptions>, scene: Scene) {\r\n this._options = {\r\n ...TransmissionHelper._GetDefaultOptions(),\r\n ...options,\r\n };\r\n this._scene = scene as any;\r\n this._scene._transmissionHelper = this;\r\n\r\n this.onErrorObservable = new Observable();\r\n this._scene.onDisposeObservable.addOnce(() => {\r\n this.dispose();\r\n });\r\n\r\n this._parseScene();\r\n this._setupRenderTargets();\r\n }\r\n\r\n /**\r\n * Updates the background according to the new options\r\n * @param options\r\n */\r\n public updateOptions(options: Partial<ITransmissionHelperOptions>) {\r\n // First check if any options are actually being changed. If not, exit.\r\n const newValues = Object.keys(options).filter((key: string) => (this._options as any)[key] !== (options as any)[key]);\r\n if (!newValues.length) {\r\n return;\r\n }\r\n\r\n const newOptions = {\r\n ...this._options,\r\n ...options,\r\n };\r\n\r\n const oldOptions = this._options;\r\n this._options = newOptions;\r\n\r\n // If size changes, recreate everything\r\n if (\r\n newOptions.renderSize !== oldOptions.renderSize ||\r\n newOptions.renderTargetTextureType !== oldOptions.renderTargetTextureType ||\r\n newOptions.generateMipmaps !== oldOptions.generateMipmaps ||\r\n !this._opaqueRenderTarget\r\n ) {\r\n this._setupRenderTargets();\r\n } else {\r\n this._opaqueRenderTarget.samples = newOptions.samples;\r\n this._opaqueRenderTarget.lodGenerationScale = newOptions.lodGenerationScale;\r\n this._opaqueRenderTarget.lodGenerationOffset = newOptions.lodGenerationOffset;\r\n }\r\n }\r\n\r\n public getOpaqueTarget(): Nullable<Texture> {\r\n return this._opaqueRenderTarget;\r\n }\r\n\r\n private _shouldRenderAsTransmission(material: Nullable<Material>): boolean {\r\n if (!material) {\r\n return false;\r\n }\r\n if (material instanceof PBRMaterial && material.subSurface.isRefractionEnabled) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n private _addMesh(mesh: AbstractMesh): void {\r\n this._materialObservers[mesh.uniqueId] = mesh.onMaterialChangedObservable.add(this._onMeshMaterialChanged.bind(this));\r\n\r\n // we need to defer the processing because _addMesh may be called as part as an instance mesh creation, in which case some\r\n // internal properties are not setup yet, like _sourceMesh (needed when doing mesh.material below)\r\n Tools.SetImmediate(() => {\r\n if (this._shouldRenderAsTransmission(mesh.material)) {\r\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\r\n this._transparentMeshesCache.push(mesh);\r\n } else {\r\n this._opaqueMeshesCache.push(mesh);\r\n }\r\n });\r\n }\r\n\r\n private _removeMesh(mesh: AbstractMesh): void {\r\n mesh.onMaterialChangedObservable.remove(this._materialObservers[mesh.uniqueId]);\r\n delete this._materialObservers[mesh.uniqueId];\r\n let idx = this._transparentMeshesCache.indexOf(mesh);\r\n if (idx !== -1) {\r\n this._transparentMeshesCache.splice(idx, 1);\r\n }\r\n idx = this._opaqueMeshesCache.indexOf(mesh);\r\n if (idx !== -1) {\r\n this._opaqueMeshesCache.splice(idx, 1);\r\n }\r\n }\r\n\r\n private _parseScene(): void {\r\n this._scene.meshes.forEach(this._addMesh.bind(this));\r\n // Listen for when a mesh is added to the scene and add it to our cache lists.\r\n this._scene.onNewMeshAddedObservable.add(this._addMesh.bind(this));\r\n // Listen for when a mesh is removed from to the scene and remove it from our cache lists.\r\n this._scene.onMeshRemovedObservable.add(this._removeMesh.bind(this));\r\n }\r\n\r\n // When one of the meshes in the scene has its material changed, make sure that it's in the correct cache list.\r\n private _onMeshMaterialChanged(mesh: AbstractMesh) {\r\n const transparentIdx = this._transparentMeshesCache.indexOf(mesh);\r\n const opaqueIdx = this._opaqueMeshesCache.indexOf(mesh);\r\n\r\n // If the material is transparent, make sure that it's added to the transparent list and removed from the opaque list\r\n const useTransmission = this._shouldRenderAsTransmission(mesh.material);\r\n if (useTransmission) {\r\n if (mesh.material instanceof PBRMaterial) {\r\n mesh.material.subSurface.refractionTexture = this._opaqueRenderTarget;\r\n }\r\n if (opaqueIdx !== -1) {\r\n this._opaqueMeshesCache.splice(opaqueIdx, 1);\r\n this._transparentMeshesCache.push(mesh);\r\n } else if (transparentIdx === -1) {\r\n this._transparentMeshesCache.push(mesh);\r\n }\r\n // If the material is opaque, make sure that it's added to the opaque list and removed from the transparent list\r\n } else {\r\n if (transparentIdx !== -1) {\r\n this._transparentMeshesCache.splice(transparentIdx, 1);\r\n this._opaqueMeshesCache.push(mesh);\r\n } else if (opaqueIdx === -1) {\r\n this._opaqueMeshesCache.push(mesh);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Setup the render targets according to the specified options.\r\n */\r\n private _setupRenderTargets(): void {\r\n if (this._opaqueRenderTarget) {\r\n this._opaqueRenderTarget.dispose();\r\n }\r\n this._opaqueRenderTarget = new RenderTargetTexture(\r\n \"opaqueSceneTexture\",\r\n this._options.renderSize,\r\n this._scene,\r\n this._options.generateMipmaps,\r\n undefined,\r\n this._options.renderTargetTextureType\r\n );\r\n this._opaqueRenderTarget.ignoreCameraViewport = true;\r\n this._opaqueRenderTarget.renderList = this._opaqueMeshesCache;\r\n this._opaqueRenderTarget.clearColor = this._options.clearColor?.clone() ?? this._scene.clearColor.clone();\r\n this._opaqueRenderTarget.gammaSpace = false;\r\n this._opaqueRenderTarget.lodGenerationScale = this._options.lodGenerationScale;\r\n this._opaqueRenderTarget.lodGenerationOffset = this._options.lodGenerationOffset;\r\n this._opaqueRenderTarget.samples = this._options.samples;\r\n\r\n let sceneImageProcessingapplyByPostProcess: boolean;\r\n\r\n let saveSceneEnvIntensity: number;\r\n this._opaqueRenderTarget.onBeforeBindObservable.add((opaqueRenderTarget) => {\r\n saveSceneEnvIntensity = this._scene.environmentIntensity;\r\n this._scene.environmentIntensity = 1.0;\r\n sceneImageProcessingapplyByPostProcess = this._scene.imageProcessingConfiguration.applyByPostProcess;\r\n if (!this._options.clearColor) {\r\n this._scene.clearColor.toLinearSpaceToRef(opaqueRenderTarget.clearColor);\r\n } else {\r\n opaqueRenderTarget.clearColor.copyFrom(this._options.clearColor);\r\n }\r\n // we do not use the applyByPostProcess setter to avoid flagging all the materials as \"image processing dirty\"!\r\n this._scene.imageProcessingConfiguration._applyByPostProcess = true;\r\n });\r\n this._opaqueRenderTarget.onAfterUnbindObservable.add(() => {\r\n this._scene.environmentIntensity = saveSceneEnvIntensity;\r\n this._scene.imageProcessingConfiguration._applyByPostProcess = sceneImageProcessingapplyByPostProcess;\r\n });\r\n\r\n this._transparentMeshesCache.forEach((mesh: AbstractMesh) => {\r\n if (this._shouldRenderAsTransmission(mesh.material)) {\r\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Dispose all the elements created by the Helper.\r\n */\r\n public dispose(): void {\r\n this._scene._transmissionHelper = undefined;\r\n if (this._opaqueRenderTarget) {\r\n this._opaqueRenderTarget.dispose();\r\n this._opaqueRenderTarget = null;\r\n }\r\n this._transparentMeshesCache = [];\r\n this._opaqueMeshesCache = [];\r\n }\r\n}\r\n\r\nconst NAME = \"KHR_materials_transmission\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_transmission/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_transmission implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 175;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n if (this.enabled) {\r\n loader.parent.transparencyAsCoverage = true;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param material\r\n * @param babylonMaterial\r\n * @hidden\r\n */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsTransmission>(context, material, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loadTransparentPropertiesAsync(extensionContext, material, babylonMaterial, extension));\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadTransparentPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IKHRMaterialsTransmission): Promise<void> {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${context}: Material type not supported`);\r\n }\r\n const pbrMaterial = babylonMaterial as PBRMaterial;\r\n\r\n // Enables \"refraction\" texture which represents transmitted light.\r\n pbrMaterial.subSurface.isRefractionEnabled = true;\r\n\r\n // Since this extension models thin-surface transmission only, we must make IOR = 1.0\r\n pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;\r\n\r\n // Albedo colour will tint transmission.\r\n pbrMaterial.subSurface.useAlbedoToTintRefraction = true;\r\n\r\n if (extension.transmissionFactor !== undefined) {\r\n pbrMaterial.subSurface.refractionIntensity = extension.transmissionFactor;\r\n const scene = pbrMaterial.getScene() as unknown as ITransmissionHelperHolder;\r\n if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper) {\r\n new TransmissionHelper({}, pbrMaterial.getScene());\r\n }\r\n } else {\r\n pbrMaterial.subSurface.refractionIntensity = 0.0;\r\n pbrMaterial.subSurface.isRefractionEnabled = false;\r\n return Promise.resolve();\r\n }\r\n\r\n pbrMaterial.subSurface.minimumThickness = 0.0;\r\n pbrMaterial.subSurface.maximumThickness = 0.0;\r\n if (extension.transmissionTexture) {\r\n (extension.transmissionTexture as ITextureInfo).nonColorData = true;\r\n return this._loader.loadTextureInfoAsync(`${context}/transmissionTexture`, extension.transmissionTexture, undefined).then((texture: BaseTexture) => {\r\n pbrMaterial.subSurface.refractionIntensityTexture = texture;\r\n pbrMaterial.subSurface.useGltfStyleTextures = true;\r\n });\r\n } else {\r\n return Promise.resolve();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_transmission(loader));\r\n"]}
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