@babylonjs/loaders 5.19.0 → 5.22.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (91) hide show
  1. package/OBJ/mtlFileLoader.js +25 -27
  2. package/OBJ/mtlFileLoader.js.map +1 -1
  3. package/OBJ/objFileLoader.js +112 -124
  4. package/OBJ/objFileLoader.js.map +1 -1
  5. package/OBJ/solidParser.js +118 -125
  6. package/OBJ/solidParser.js.map +1 -1
  7. package/STL/stlFileLoader.js +61 -63
  8. package/STL/stlFileLoader.js.map +1 -1
  9. package/glTF/1.0/glTFBinaryExtension.js +26 -30
  10. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  11. package/glTF/1.0/glTFLoader.js +409 -432
  12. package/glTF/1.0/glTFLoader.js.map +1 -1
  13. package/glTF/1.0/glTFLoaderUtils.js +33 -37
  14. package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
  15. package/glTF/1.0/glTFMaterialsCommonExtension.js +27 -31
  16. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
  17. package/glTF/2.0/Extensions/EXT_lights_image_based.js +48 -59
  18. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  19. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +24 -29
  20. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  21. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +13 -16
  22. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  23. package/glTF/2.0/Extensions/EXT_texture_webp.js +13 -16
  24. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  25. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +22 -26
  26. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
  27. package/glTF/2.0/Extensions/KHR_animation_pointer.js +63 -76
  28. package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -1
  29. package/glTF/2.0/Extensions/KHR_animation_pointer.map.js +90 -120
  30. package/glTF/2.0/Extensions/KHR_animation_pointer.map.js.map +1 -1
  31. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +25 -28
  32. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  33. package/glTF/2.0/Extensions/KHR_lights_punctual.js +27 -30
  34. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  35. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +25 -28
  36. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  37. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +15 -18
  38. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  39. package/glTF/2.0/Extensions/KHR_materials_ior.js +21 -24
  40. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  41. package/glTF/2.0/Extensions/KHR_materials_iridescence.js +27 -31
  42. package/glTF/2.0/Extensions/KHR_materials_iridescence.js.map +1 -1
  43. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +24 -27
  44. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  45. package/glTF/2.0/Extensions/KHR_materials_sheen.js +23 -26
  46. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  47. package/glTF/2.0/Extensions/KHR_materials_specular.js +23 -26
  48. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  49. package/glTF/2.0/Extensions/KHR_materials_translucency.js +20 -23
  50. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  51. package/glTF/2.0/Extensions/KHR_materials_transmission.js +82 -86
  52. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  53. package/glTF/2.0/Extensions/KHR_materials_unlit.js +19 -22
  54. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  55. package/glTF/2.0/Extensions/KHR_materials_variants.js +79 -97
  56. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  57. package/glTF/2.0/Extensions/KHR_materials_volume.js +20 -23
  58. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  59. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +6 -8
  60. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
  61. package/glTF/2.0/Extensions/KHR_texture_basisu.js +13 -16
  62. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  63. package/glTF/2.0/Extensions/KHR_texture_transform.js +12 -15
  64. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  65. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +12 -15
  66. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  67. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +77 -95
  68. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  69. package/glTF/2.0/Extensions/MSFT_lod.js +114 -139
  70. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  71. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +12 -15
  72. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  73. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +12 -15
  74. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  75. package/glTF/2.0/glTFLoader.js +739 -823
  76. package/glTF/2.0/glTFLoader.js.map +1 -1
  77. package/glTF/glTFFileLoader.js +337 -404
  78. package/glTF/glTFFileLoader.js.map +1 -1
  79. package/glTF/glTFValidation.js +32 -39
  80. package/glTF/glTFValidation.js.map +1 -1
  81. package/legacy/legacy-glTF.js +3 -3
  82. package/legacy/legacy-glTF.js.map +1 -1
  83. package/legacy/legacy-glTF1.js +2 -2
  84. package/legacy/legacy-glTF1.js.map +1 -1
  85. package/legacy/legacy-glTF2.js +12 -12
  86. package/legacy/legacy-glTF2.js.map +1 -1
  87. package/legacy/legacy-objFileLoader.js +2 -2
  88. package/legacy/legacy-objFileLoader.js.map +1 -1
  89. package/legacy/legacy-stlFileLoader.js +2 -2
  90. package/legacy/legacy-stlFileLoader.js.map +1 -1
  91. package/package.json +3 -6
@@ -1,16 +1,16 @@
1
1
  import { Observable } from "@babylonjs/core/Misc/observable.js";
2
2
  import { Deferred } from "@babylonjs/core/Misc/deferred.js";
3
3
  import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
4
- var NAME = "MSFT_lod";
4
+ const NAME = "MSFT_lod";
5
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  /**
6
6
  * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)
7
7
  */
8
- var MSFT_lod = /** @class */ (function () {
8
+ export class MSFT_lod {
9
9
  /**
10
10
  * @param loader
11
11
  * @hidden
12
12
  */
13
- function MSFT_lod(loader) {
13
+ constructor(loader) {
14
14
  /**
15
15
  * The name of this extension.
16
16
  */
@@ -48,7 +48,7 @@ var MSFT_lod = /** @class */ (function () {
48
48
  this.enabled = this._loader.isExtensionUsed(NAME);
49
49
  }
50
50
  /** @hidden */
51
- MSFT_lod.prototype.dispose = function () {
51
+ dispose() {
52
52
  this._loader = null;
53
53
  this._nodeIndexLOD = null;
54
54
  this._nodeSignalLODs.length = 0;
@@ -60,113 +60,100 @@ var MSFT_lod = /** @class */ (function () {
60
60
  this._materialBufferLODs.length = 0;
61
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  this.onMaterialLODsLoadedObservable.clear();
62
62
  this.onNodeLODsLoadedObservable.clear();
63
- };
63
+ }
64
64
  /** @hidden */
65
- MSFT_lod.prototype.onReady = function () {
66
- var _this = this;
67
- var _loop_1 = function (indexLOD) {
68
- var promise = Promise.all(this_1._nodePromiseLODs[indexLOD]).then(function () {
65
+ onReady() {
66
+ for (let indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {
67
+ const promise = Promise.all(this._nodePromiseLODs[indexLOD]).then(() => {
69
68
  if (indexLOD !== 0) {
70
- _this._loader.endPerformanceCounter("Node LOD ".concat(indexLOD));
71
- _this._loader.log("Loaded node LOD ".concat(indexLOD));
69
+ this._loader.endPerformanceCounter(`Node LOD ${indexLOD}`);
70
+ this._loader.log(`Loaded node LOD ${indexLOD}`);
72
71
  }
73
- _this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);
74
- if (indexLOD !== _this._nodePromiseLODs.length - 1) {
75
- _this._loader.startPerformanceCounter("Node LOD ".concat(indexLOD + 1));
76
- _this._loadBufferLOD(_this._nodeBufferLODs, indexLOD + 1);
77
- if (_this._nodeSignalLODs[indexLOD]) {
78
- _this._nodeSignalLODs[indexLOD].resolve();
72
+ this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);
73
+ if (indexLOD !== this._nodePromiseLODs.length - 1) {
74
+ this._loader.startPerformanceCounter(`Node LOD ${indexLOD + 1}`);
75
+ this._loadBufferLOD(this._nodeBufferLODs, indexLOD + 1);
76
+ if (this._nodeSignalLODs[indexLOD]) {
77
+ this._nodeSignalLODs[indexLOD].resolve();
79
78
  }
80
79
  }
81
80
  });
82
- this_1._loader._completePromises.push(promise);
83
- };
84
- var this_1 = this;
85
- for (var indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {
86
- _loop_1(indexLOD);
81
+ this._loader._completePromises.push(promise);
87
82
  }
88
- var _loop_2 = function (indexLOD) {
89
- var promise = Promise.all(this_2._materialPromiseLODs[indexLOD]).then(function () {
83
+ for (let indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {
84
+ const promise = Promise.all(this._materialPromiseLODs[indexLOD]).then(() => {
90
85
  if (indexLOD !== 0) {
91
- _this._loader.endPerformanceCounter("Material LOD ".concat(indexLOD));
92
- _this._loader.log("Loaded material LOD ".concat(indexLOD));
86
+ this._loader.endPerformanceCounter(`Material LOD ${indexLOD}`);
87
+ this._loader.log(`Loaded material LOD ${indexLOD}`);
93
88
  }
94
- _this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);
95
- if (indexLOD !== _this._materialPromiseLODs.length - 1) {
96
- _this._loader.startPerformanceCounter("Material LOD ".concat(indexLOD + 1));
97
- _this._loadBufferLOD(_this._materialBufferLODs, indexLOD + 1);
98
- if (_this._materialSignalLODs[indexLOD]) {
99
- _this._materialSignalLODs[indexLOD].resolve();
89
+ this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);
90
+ if (indexLOD !== this._materialPromiseLODs.length - 1) {
91
+ this._loader.startPerformanceCounter(`Material LOD ${indexLOD + 1}`);
92
+ this._loadBufferLOD(this._materialBufferLODs, indexLOD + 1);
93
+ if (this._materialSignalLODs[indexLOD]) {
94
+ this._materialSignalLODs[indexLOD].resolve();
100
95
  }
101
96
  }
102
97
  });
103
- this_2._loader._completePromises.push(promise);
104
- };
105
- var this_2 = this;
106
- for (var indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {
107
- _loop_2(indexLOD);
98
+ this._loader._completePromises.push(promise);
108
99
  }
109
- };
100
+ }
110
101
  /**
111
102
  * @param context
112
103
  * @param scene
113
104
  * @hidden
114
105
  */
115
- MSFT_lod.prototype.loadSceneAsync = function (context, scene) {
116
- var promise = this._loader.loadSceneAsync(context, scene);
106
+ loadSceneAsync(context, scene) {
107
+ const promise = this._loader.loadSceneAsync(context, scene);
117
108
  this._loadBufferLOD(this._bufferLODs, 0);
118
109
  return promise;
119
- };
110
+ }
120
111
  /**
121
112
  * @param context
122
113
  * @param node
123
114
  * @param assign
124
115
  * @hidden
125
116
  */
126
- MSFT_lod.prototype.loadNodeAsync = function (context, node, assign) {
127
- var _this = this;
128
- return GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
129
- var firstPromise;
130
- var nodeLODs = _this._getLODs(extensionContext, node, _this._loader.gltf.nodes, extension.ids);
131
- _this._loader.logOpen("".concat(extensionContext));
132
- var _loop_3 = function (indexLOD) {
133
- var nodeLOD = nodeLODs[indexLOD];
117
+ loadNodeAsync(context, node, assign) {
118
+ return GLTFLoader.LoadExtensionAsync(context, node, this.name, (extensionContext, extension) => {
119
+ let firstPromise;
120
+ const nodeLODs = this._getLODs(extensionContext, node, this._loader.gltf.nodes, extension.ids);
121
+ this._loader.logOpen(`${extensionContext}`);
122
+ for (let indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {
123
+ const nodeLOD = nodeLODs[indexLOD];
134
124
  if (indexLOD !== 0) {
135
- _this._nodeIndexLOD = indexLOD;
136
- _this._nodeSignalLODs[indexLOD] = _this._nodeSignalLODs[indexLOD] || new Deferred();
125
+ this._nodeIndexLOD = indexLOD;
126
+ this._nodeSignalLODs[indexLOD] = this._nodeSignalLODs[indexLOD] || new Deferred();
137
127
  }
138
- var assignWrap = function (babylonTransformNode) {
128
+ const assignWrap = (babylonTransformNode) => {
139
129
  assign(babylonTransformNode);
140
130
  babylonTransformNode.setEnabled(false);
141
131
  };
142
- var promise = _this._loader.loadNodeAsync("/nodes/".concat(nodeLOD.index), nodeLOD, assignWrap).then(function (babylonMesh) {
132
+ const promise = this._loader.loadNodeAsync(`/nodes/${nodeLOD.index}`, nodeLOD, assignWrap).then((babylonMesh) => {
143
133
  if (indexLOD !== 0) {
144
134
  // TODO: should not rely on _babylonTransformNode
145
- var previousNodeLOD = nodeLODs[indexLOD - 1];
135
+ const previousNodeLOD = nodeLODs[indexLOD - 1];
146
136
  if (previousNodeLOD._babylonTransformNode) {
147
- _this._disposeTransformNode(previousNodeLOD._babylonTransformNode);
137
+ this._disposeTransformNode(previousNodeLOD._babylonTransformNode);
148
138
  delete previousNodeLOD._babylonTransformNode;
149
139
  }
150
140
  }
151
141
  babylonMesh.setEnabled(true);
152
142
  return babylonMesh;
153
143
  });
154
- _this._nodePromiseLODs[indexLOD] = _this._nodePromiseLODs[indexLOD] || [];
144
+ this._nodePromiseLODs[indexLOD] = this._nodePromiseLODs[indexLOD] || [];
155
145
  if (indexLOD === 0) {
156
146
  firstPromise = promise;
157
147
  }
158
148
  else {
159
- _this._nodeIndexLOD = null;
160
- _this._nodePromiseLODs[indexLOD].push(promise);
149
+ this._nodeIndexLOD = null;
150
+ this._nodePromiseLODs[indexLOD].push(promise);
161
151
  }
162
- };
163
- for (var indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {
164
- _loop_3(indexLOD);
165
152
  }
166
- _this._loader.logClose();
153
+ this._loader.logClose();
167
154
  return firstPromise;
168
155
  });
169
- };
156
+ }
170
157
  /**
171
158
  * @param context
172
159
  * @param material
@@ -175,82 +162,77 @@ var MSFT_lod = /** @class */ (function () {
175
162
  * @param assign
176
163
  * @hidden
177
164
  */
178
- MSFT_lod.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
179
- var _this = this;
165
+ _loadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign) {
180
166
  // Don't load material LODs if already loading a node LOD.
181
167
  if (this._nodeIndexLOD) {
182
168
  return null;
183
169
  }
184
- return GLTFLoader.LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
185
- var firstPromise;
186
- var materialLODs = _this._getLODs(extensionContext, material, _this._loader.gltf.materials, extension.ids);
187
- _this._loader.logOpen("".concat(extensionContext));
188
- var _loop_4 = function (indexLOD) {
189
- var materialLOD = materialLODs[indexLOD];
170
+ return GLTFLoader.LoadExtensionAsync(context, material, this.name, (extensionContext, extension) => {
171
+ let firstPromise;
172
+ const materialLODs = this._getLODs(extensionContext, material, this._loader.gltf.materials, extension.ids);
173
+ this._loader.logOpen(`${extensionContext}`);
174
+ for (let indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {
175
+ const materialLOD = materialLODs[indexLOD];
190
176
  if (indexLOD !== 0) {
191
- _this._materialIndexLOD = indexLOD;
177
+ this._materialIndexLOD = indexLOD;
192
178
  }
193
- var promise = _this._loader
194
- ._loadMaterialAsync("/materials/".concat(materialLOD.index), materialLOD, babylonMesh, babylonDrawMode, function (babylonMaterial) {
179
+ const promise = this._loader
180
+ ._loadMaterialAsync(`/materials/${materialLOD.index}`, materialLOD, babylonMesh, babylonDrawMode, (babylonMaterial) => {
195
181
  if (indexLOD === 0) {
196
182
  assign(babylonMaterial);
197
183
  }
198
184
  })
199
- .then(function (babylonMaterial) {
185
+ .then((babylonMaterial) => {
200
186
  if (indexLOD !== 0) {
201
187
  assign(babylonMaterial);
202
188
  // TODO: should not rely on _data
203
- var previousDataLOD = materialLODs[indexLOD - 1]._data;
189
+ const previousDataLOD = materialLODs[indexLOD - 1]._data;
204
190
  if (previousDataLOD[babylonDrawMode]) {
205
- _this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);
191
+ this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);
206
192
  delete previousDataLOD[babylonDrawMode];
207
193
  }
208
194
  }
209
195
  return babylonMaterial;
210
196
  });
211
- _this._materialPromiseLODs[indexLOD] = _this._materialPromiseLODs[indexLOD] || [];
197
+ this._materialPromiseLODs[indexLOD] = this._materialPromiseLODs[indexLOD] || [];
212
198
  if (indexLOD === 0) {
213
199
  firstPromise = promise;
214
200
  }
215
201
  else {
216
- _this._materialIndexLOD = null;
217
- _this._materialPromiseLODs[indexLOD].push(promise);
202
+ this._materialIndexLOD = null;
203
+ this._materialPromiseLODs[indexLOD].push(promise);
218
204
  }
219
- };
220
- for (var indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {
221
- _loop_4(indexLOD);
222
205
  }
223
- _this._loader.logClose();
206
+ this._loader.logClose();
224
207
  return firstPromise;
225
208
  });
226
- };
209
+ }
227
210
  /**
228
211
  * @param context
229
212
  * @param property
230
213
  * @param uri
231
214
  * @hidden
232
215
  */
233
- MSFT_lod.prototype._loadUriAsync = function (context, property, uri) {
234
- var _this = this;
216
+ _loadUriAsync(context, property, uri) {
235
217
  // Defer the loading of uris if loading a node or material LOD.
236
218
  if (this._nodeIndexLOD !== null) {
237
- this._loader.log("deferred");
238
- var previousIndexLOD = this._nodeIndexLOD - 1;
219
+ this._loader.log(`deferred`);
220
+ const previousIndexLOD = this._nodeIndexLOD - 1;
239
221
  this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new Deferred();
240
- return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(function () {
241
- return _this._loader.loadUriAsync(context, property, uri);
222
+ return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(() => {
223
+ return this._loader.loadUriAsync(context, property, uri);
242
224
  });
243
225
  }
244
226
  else if (this._materialIndexLOD !== null) {
245
- this._loader.log("deferred");
246
- var previousIndexLOD = this._materialIndexLOD - 1;
227
+ this._loader.log(`deferred`);
228
+ const previousIndexLOD = this._materialIndexLOD - 1;
247
229
  this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new Deferred();
248
- return this._materialSignalLODs[previousIndexLOD].promise.then(function () {
249
- return _this._loader.loadUriAsync(context, property, uri);
230
+ return this._materialSignalLODs[previousIndexLOD].promise.then(() => {
231
+ return this._loader.loadUriAsync(context, property, uri);
250
232
  });
251
233
  }
252
234
  return null;
253
- };
235
+ }
254
236
  /**
255
237
  * @param context
256
238
  * @param buffer
@@ -258,15 +240,15 @@ var MSFT_lod = /** @class */ (function () {
258
240
  * @param byteLength
259
241
  * @hidden
260
242
  */
261
- MSFT_lod.prototype.loadBufferAsync = function (context, buffer, byteOffset, byteLength) {
243
+ loadBufferAsync(context, buffer, byteOffset, byteLength) {
262
244
  if (this._loader.parent.useRangeRequests && !buffer.uri) {
263
245
  if (!this._loader.bin) {
264
- throw new Error("".concat(context, ": Uri is missing or the binary glTF is missing its binary chunk"));
246
+ throw new Error(`${context}: Uri is missing or the binary glTF is missing its binary chunk`);
265
247
  }
266
- var loadAsync = function (bufferLODs, indexLOD) {
267
- var start = byteOffset;
268
- var end = start + byteLength - 1;
269
- var bufferLOD = bufferLODs[indexLOD];
248
+ const loadAsync = (bufferLODs, indexLOD) => {
249
+ const start = byteOffset;
250
+ const end = start + byteLength - 1;
251
+ let bufferLOD = bufferLODs[indexLOD];
270
252
  if (bufferLOD) {
271
253
  bufferLOD.start = Math.min(bufferLOD.start, start);
272
254
  bufferLOD.end = Math.max(bufferLOD.end, end);
@@ -275,11 +257,11 @@ var MSFT_lod = /** @class */ (function () {
275
257
  bufferLOD = { start: start, end: end, loaded: new Deferred() };
276
258
  bufferLODs[indexLOD] = bufferLOD;
277
259
  }
278
- return bufferLOD.loaded.promise.then(function (data) {
260
+ return bufferLOD.loaded.promise.then((data) => {
279
261
  return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);
280
262
  });
281
263
  };
282
- this._loader.log("deferred");
264
+ this._loader.log(`deferred`);
283
265
  if (this._nodeIndexLOD !== null) {
284
266
  return loadAsync(this._nodeBufferLODs, this._nodeIndexLOD);
285
267
  }
@@ -291,18 +273,18 @@ var MSFT_lod = /** @class */ (function () {
291
273
  }
292
274
  }
293
275
  return null;
294
- };
295
- MSFT_lod.prototype._loadBufferLOD = function (bufferLODs, indexLOD) {
296
- var bufferLOD = bufferLODs[indexLOD];
276
+ }
277
+ _loadBufferLOD(bufferLODs, indexLOD) {
278
+ const bufferLOD = bufferLODs[indexLOD];
297
279
  if (bufferLOD) {
298
- this._loader.log("Loading buffer range [".concat(bufferLOD.start, "-").concat(bufferLOD.end, "]"));
299
- this._loader.bin.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then(function (data) {
280
+ this._loader.log(`Loading buffer range [${bufferLOD.start}-${bufferLOD.end}]`);
281
+ this._loader.bin.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then((data) => {
300
282
  bufferLOD.loaded.resolve(data);
301
- }, function (error) {
283
+ }, (error) => {
302
284
  bufferLOD.loaded.reject(error);
303
285
  });
304
286
  }
305
- };
287
+ }
306
288
  /**
307
289
  * Gets an array of LOD properties from lowest to highest.
308
290
  * @param context
@@ -310,61 +292,54 @@ var MSFT_lod = /** @class */ (function () {
310
292
  * @param array
311
293
  * @param ids
312
294
  */
313
- MSFT_lod.prototype._getLODs = function (context, property, array, ids) {
295
+ _getLODs(context, property, array, ids) {
314
296
  if (this.maxLODsToLoad <= 0) {
315
297
  throw new Error("maxLODsToLoad must be greater than zero");
316
298
  }
317
- var properties = new Array();
318
- for (var i = ids.length - 1; i >= 0; i--) {
319
- properties.push(ArrayItem.Get("".concat(context, "/ids/").concat(ids[i]), array, ids[i]));
299
+ const properties = new Array();
300
+ for (let i = ids.length - 1; i >= 0; i--) {
301
+ properties.push(ArrayItem.Get(`${context}/ids/${ids[i]}`, array, ids[i]));
320
302
  if (properties.length === this.maxLODsToLoad) {
321
303
  return properties;
322
304
  }
323
305
  }
324
306
  properties.push(property);
325
307
  return properties;
326
- };
327
- MSFT_lod.prototype._disposeTransformNode = function (babylonTransformNode) {
328
- var _this = this;
329
- var babylonMaterials = new Array();
330
- var babylonMaterial = babylonTransformNode.material;
308
+ }
309
+ _disposeTransformNode(babylonTransformNode) {
310
+ const babylonMaterials = new Array();
311
+ const babylonMaterial = babylonTransformNode.material;
331
312
  if (babylonMaterial) {
332
313
  babylonMaterials.push(babylonMaterial);
333
314
  }
334
- for (var _i = 0, _a = babylonTransformNode.getChildMeshes(); _i < _a.length; _i++) {
335
- var babylonMesh = _a[_i];
315
+ for (const babylonMesh of babylonTransformNode.getChildMeshes()) {
336
316
  if (babylonMesh.material) {
337
317
  babylonMaterials.push(babylonMesh.material);
338
318
  }
339
319
  }
340
320
  babylonTransformNode.dispose();
341
- var babylonMaterialsToDispose = babylonMaterials.filter(function (babylonMaterial) { return _this._loader.babylonScene.meshes.every(function (mesh) { return mesh.material != babylonMaterial; }); });
321
+ const babylonMaterialsToDispose = babylonMaterials.filter((babylonMaterial) => this._loader.babylonScene.meshes.every((mesh) => mesh.material != babylonMaterial));
342
322
  this._disposeMaterials(babylonMaterialsToDispose);
343
- };
344
- MSFT_lod.prototype._disposeMaterials = function (babylonMaterials) {
345
- var babylonTextures = {};
346
- for (var _i = 0, babylonMaterials_1 = babylonMaterials; _i < babylonMaterials_1.length; _i++) {
347
- var babylonMaterial = babylonMaterials_1[_i];
348
- for (var _a = 0, _b = babylonMaterial.getActiveTextures(); _a < _b.length; _a++) {
349
- var babylonTexture = _b[_a];
323
+ }
324
+ _disposeMaterials(babylonMaterials) {
325
+ const babylonTextures = {};
326
+ for (const babylonMaterial of babylonMaterials) {
327
+ for (const babylonTexture of babylonMaterial.getActiveTextures()) {
350
328
  babylonTextures[babylonTexture.uniqueId] = babylonTexture;
351
329
  }
352
330
  babylonMaterial.dispose();
353
331
  }
354
- for (var uniqueId in babylonTextures) {
355
- for (var _c = 0, _d = this._loader.babylonScene.materials; _c < _d.length; _c++) {
356
- var babylonMaterial = _d[_c];
332
+ for (const uniqueId in babylonTextures) {
333
+ for (const babylonMaterial of this._loader.babylonScene.materials) {
357
334
  if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {
358
335
  delete babylonTextures[uniqueId];
359
336
  }
360
337
  }
361
338
  }
362
- for (var uniqueId in babylonTextures) {
339
+ for (const uniqueId in babylonTextures) {
363
340
  babylonTextures[uniqueId].dispose();
364
341
  }
365
- };
366
- return MSFT_lod;
367
- }());
368
- export { MSFT_lod };
369
- GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_lod(loader); });
342
+ }
343
+ }
344
+ GLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_lod(loader));
370
345
  //# sourceMappingURL=MSFT_lod.js.map
@@ -1 +1 @@
1
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Deferred } from \"core/Misc/deferred\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { INode, IMaterial, IBuffer, IScene } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IProperty, IMSFTLOD } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_lod\";\r\n\r\ninterface IBufferInfo {\r\n start: number;\r\n end: number;\r\n loaded: Deferred<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)\r\n */\r\nexport class MSFT_lod implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 100;\r\n\r\n /**\r\n * Maximum number of LODs to load, starting from the lowest LOD.\r\n */\r\n public maxLODsToLoad = 10;\r\n\r\n /**\r\n * Observable raised when all node LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onNodeLODsLoadedObservable = new Observable<number>();\r\n\r\n /**\r\n * Observable raised when all material LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onMaterialLODsLoadedObservable = new Observable<number>();\r\n\r\n private _loader: GLTFLoader;\r\n\r\n private _bufferLODs = new Array<IBufferInfo>();\r\n\r\n private _nodeIndexLOD: Nullable<number> = null;\r\n private _nodeSignalLODs = new Array<Deferred<void>>();\r\n private _nodePromiseLODs = new Array<Array<Promise<any>>>();\r\n private _nodeBufferLODs = new Array<IBufferInfo>();\r\n\r\n private _materialIndexLOD: Nullable<number> = null;\r\n private _materialSignalLODs = new Array<Deferred<void>>();\r\n private _materialPromiseLODs = new Array<Array<Promise<any>>>();\r\n private _materialBufferLODs = new Array<IBufferInfo>();\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n\r\n this._nodeIndexLOD = null;\r\n this._nodeSignalLODs.length = 0;\r\n this._nodePromiseLODs.length = 0;\r\n this._nodeBufferLODs.length = 0;\r\n\r\n this._materialIndexLOD = null;\r\n this._materialSignalLODs.length = 0;\r\n this._materialPromiseLODs.length = 0;\r\n this._materialBufferLODs.length = 0;\r\n\r\n this.onMaterialLODsLoadedObservable.clear();\r\n this.onNodeLODsLoadedObservable.clear();\r\n }\r\n\r\n /** @hidden */\r\n public onReady(): void {\r\n for (let indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._nodePromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Node LOD ${indexLOD}`);\r\n this._loader.log(`Loaded node LOD ${indexLOD}`);\r\n }\r\n\r\n this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._nodePromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Node LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._nodeBufferLODs, indexLOD + 1);\r\n if (this._nodeSignalLODs[indexLOD]) {\r\n this._nodeSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n\r\n for (let indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._materialPromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Material LOD ${indexLOD}`);\r\n this._loader.log(`Loaded material LOD ${indexLOD}`);\r\n }\r\n\r\n this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._materialPromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Material LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._materialBufferLODs, indexLOD + 1);\r\n if (this._materialSignalLODs[indexLOD]) {\r\n this._materialSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param scene\r\n * @hidden\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n const promise = this._loader.loadSceneAsync(context, scene);\r\n this._loadBufferLOD(this._bufferLODs, 0);\r\n return promise;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param node\r\n * @param assign\r\n * @hidden\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<TransformNode>;\r\n\r\n const nodeLODs = this._getLODs(extensionContext, node, this._loader.gltf.nodes, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {\r\n const nodeLOD = nodeLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._nodeIndexLOD = indexLOD;\r\n this._nodeSignalLODs[indexLOD] = this._nodeSignalLODs[indexLOD] || new Deferred();\r\n }\r\n\r\n const assignWrap = (babylonTransformNode: TransformNode) => {\r\n assign(babylonTransformNode);\r\n babylonTransformNode.setEnabled(false);\r\n };\r\n\r\n const promise = this._loader.loadNodeAsync(`/nodes/${nodeLOD.index}`, nodeLOD, assignWrap).then((babylonMesh) => {\r\n if (indexLOD !== 0) {\r\n // TODO: should not rely on _babylonTransformNode\r\n const previousNodeLOD = nodeLODs[indexLOD - 1];\r\n if (previousNodeLOD._babylonTransformNode) {\r\n this._disposeTransformNode(previousNodeLOD._babylonTransformNode);\r\n delete previousNodeLOD._babylonTransformNode;\r\n }\r\n }\r\n\r\n babylonMesh.setEnabled(true);\r\n return babylonMesh;\r\n });\r\n\r\n this._nodePromiseLODs[indexLOD] = this._nodePromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._nodeIndexLOD = null;\r\n this._nodePromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param material\r\n * @param babylonMesh\r\n * @param babylonDrawMode\r\n * @param assign\r\n * @hidden\r\n */\r\n public _loadMaterialAsync(\r\n context: string,\r\n material: IMaterial,\r\n babylonMesh: Nullable<Mesh>,\r\n babylonDrawMode: number,\r\n assign: (babylonMaterial: Material) => void\r\n ): Nullable<Promise<Material>> {\r\n // Don't load material LODs if already loading a node LOD.\r\n if (this._nodeIndexLOD) {\r\n return null;\r\n }\r\n\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, Material>(context, material, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<Material>;\r\n\r\n const materialLODs = this._getLODs(extensionContext, material, this._loader.gltf.materials, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {\r\n const materialLOD = materialLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._materialIndexLOD = indexLOD;\r\n }\r\n\r\n const promise = this._loader\r\n ._loadMaterialAsync(`/materials/${materialLOD.index}`, materialLOD, babylonMesh, babylonDrawMode, (babylonMaterial) => {\r\n if (indexLOD === 0) {\r\n assign(babylonMaterial);\r\n }\r\n })\r\n .then((babylonMaterial) => {\r\n if (indexLOD !== 0) {\r\n assign(babylonMaterial);\r\n\r\n // TODO: should not rely on _data\r\n const previousDataLOD = materialLODs[indexLOD - 1]._data!;\r\n if (previousDataLOD[babylonDrawMode]) {\r\n this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);\r\n delete previousDataLOD[babylonDrawMode];\r\n }\r\n }\r\n\r\n return babylonMaterial;\r\n });\r\n\r\n this._materialPromiseLODs[indexLOD] = this._materialPromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._materialIndexLOD = null;\r\n this._materialPromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param property\r\n * @param uri\r\n * @hidden\r\n */\r\n public _loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>> {\r\n // Defer the loading of uris if loading a node or material LOD.\r\n if (this._nodeIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._nodeIndexLOD - 1;\r\n this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n } else if (this._materialIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._materialIndexLOD - 1;\r\n this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._materialSignalLODs[previousIndexLOD].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param buffer\r\n * @param byteOffset\r\n * @param byteLength\r\n * @hidden\r\n */\r\n public loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>> {\r\n if (this._loader.parent.useRangeRequests && !buffer.uri) {\r\n if (!this._loader.bin) {\r\n throw new Error(`${context}: Uri is missing or the binary glTF is missing its binary chunk`);\r\n }\r\n\r\n const loadAsync = (bufferLODs: Array<IBufferInfo>, indexLOD: number) => {\r\n const start = byteOffset;\r\n const end = start + byteLength - 1;\r\n let bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n bufferLOD.start = Math.min(bufferLOD.start, start);\r\n bufferLOD.end = Math.max(bufferLOD.end, end);\r\n } else {\r\n bufferLOD = { start: start, end: end, loaded: new Deferred() };\r\n bufferLODs[indexLOD] = bufferLOD;\r\n }\r\n\r\n return bufferLOD.loaded.promise.then((data) => {\r\n return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);\r\n });\r\n };\r\n\r\n this._loader.log(`deferred`);\r\n\r\n if (this._nodeIndexLOD !== null) {\r\n return loadAsync(this._nodeBufferLODs, this._nodeIndexLOD);\r\n } else if (this._materialIndexLOD !== null) {\r\n return loadAsync(this._materialBufferLODs, this._materialIndexLOD);\r\n } else {\r\n return loadAsync(this._bufferLODs, 0);\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n private _loadBufferLOD(bufferLODs: Array<IBufferInfo>, indexLOD: number): void {\r\n const bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n this._loader.log(`Loading buffer range [${bufferLOD.start}-${bufferLOD.end}]`);\r\n this._loader.bin!.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then(\r\n (data) => {\r\n bufferLOD.loaded.resolve(data);\r\n },\r\n (error) => {\r\n bufferLOD.loaded.reject(error);\r\n }\r\n );\r\n }\r\n }\r\n\r\n /**\r\n * Gets an array of LOD properties from lowest to highest.\r\n * @param context\r\n * @param property\r\n * @param array\r\n * @param ids\r\n */\r\n private _getLODs<T>(context: string, property: T, array: ArrayLike<T> | undefined, ids: number[]): T[] {\r\n if (this.maxLODsToLoad <= 0) {\r\n throw new Error(\"maxLODsToLoad must be greater than zero\");\r\n }\r\n\r\n const properties = new Array<T>();\r\n\r\n for (let i = ids.length - 1; i >= 0; i--) {\r\n properties.push(ArrayItem.Get(`${context}/ids/${ids[i]}`, array, ids[i]));\r\n if (properties.length === this.maxLODsToLoad) {\r\n return properties;\r\n }\r\n }\r\n\r\n properties.push(property);\r\n return properties;\r\n }\r\n\r\n private _disposeTransformNode(babylonTransformNode: TransformNode): void {\r\n const babylonMaterials = new Array<Material>();\r\n const babylonMaterial = (babylonTransformNode as Mesh).material;\r\n if (babylonMaterial) {\r\n babylonMaterials.push(babylonMaterial);\r\n }\r\n for (const babylonMesh of babylonTransformNode.getChildMeshes()) {\r\n if (babylonMesh.material) {\r\n babylonMaterials.push(babylonMesh.material);\r\n }\r\n }\r\n\r\n babylonTransformNode.dispose();\r\n\r\n const babylonMaterialsToDispose = babylonMaterials.filter((babylonMaterial) => this._loader.babylonScene.meshes.every((mesh) => mesh.material != babylonMaterial));\r\n this._disposeMaterials(babylonMaterialsToDispose);\r\n }\r\n\r\n private _disposeMaterials(babylonMaterials: Material[]): void {\r\n const babylonTextures: { [uniqueId: number]: BaseTexture } = {};\r\n\r\n for (const babylonMaterial of babylonMaterials) {\r\n for (const babylonTexture of babylonMaterial.getActiveTextures()) {\r\n babylonTextures[babylonTexture.uniqueId] = babylonTexture;\r\n }\r\n\r\n babylonMaterial.dispose();\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n for (const babylonMaterial of this._loader.babylonScene.materials) {\r\n if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {\r\n delete babylonTextures[uniqueId];\r\n }\r\n }\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n babylonTextures[uniqueId].dispose();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_lod(loader));\r\n"]}
1
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Deferred } from \"core/Misc/deferred\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { INode, IMaterial, IBuffer, IScene } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport type { IProperty, IMSFTLOD } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_lod\";\r\n\r\ninterface IBufferInfo {\r\n start: number;\r\n end: number;\r\n loaded: Deferred<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)\r\n */\r\nexport class MSFT_lod implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 100;\r\n\r\n /**\r\n * Maximum number of LODs to load, starting from the lowest LOD.\r\n */\r\n public maxLODsToLoad = 10;\r\n\r\n /**\r\n * Observable raised when all node LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onNodeLODsLoadedObservable = new Observable<number>();\r\n\r\n /**\r\n * Observable raised when all material LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onMaterialLODsLoadedObservable = new Observable<number>();\r\n\r\n private _loader: GLTFLoader;\r\n\r\n private _bufferLODs = new Array<IBufferInfo>();\r\n\r\n private _nodeIndexLOD: Nullable<number> = null;\r\n private _nodeSignalLODs = new Array<Deferred<void>>();\r\n private _nodePromiseLODs = new Array<Array<Promise<any>>>();\r\n private _nodeBufferLODs = new Array<IBufferInfo>();\r\n\r\n private _materialIndexLOD: Nullable<number> = null;\r\n private _materialSignalLODs = new Array<Deferred<void>>();\r\n private _materialPromiseLODs = new Array<Array<Promise<any>>>();\r\n private _materialBufferLODs = new Array<IBufferInfo>();\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n\r\n this._nodeIndexLOD = null;\r\n this._nodeSignalLODs.length = 0;\r\n this._nodePromiseLODs.length = 0;\r\n this._nodeBufferLODs.length = 0;\r\n\r\n this._materialIndexLOD = null;\r\n this._materialSignalLODs.length = 0;\r\n this._materialPromiseLODs.length = 0;\r\n this._materialBufferLODs.length = 0;\r\n\r\n this.onMaterialLODsLoadedObservable.clear();\r\n this.onNodeLODsLoadedObservable.clear();\r\n }\r\n\r\n /** @hidden */\r\n public onReady(): void {\r\n for (let indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._nodePromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Node LOD ${indexLOD}`);\r\n this._loader.log(`Loaded node LOD ${indexLOD}`);\r\n }\r\n\r\n this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._nodePromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Node LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._nodeBufferLODs, indexLOD + 1);\r\n if (this._nodeSignalLODs[indexLOD]) {\r\n this._nodeSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n\r\n for (let indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._materialPromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Material LOD ${indexLOD}`);\r\n this._loader.log(`Loaded material LOD ${indexLOD}`);\r\n }\r\n\r\n this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._materialPromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Material LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._materialBufferLODs, indexLOD + 1);\r\n if (this._materialSignalLODs[indexLOD]) {\r\n this._materialSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param scene\r\n * @hidden\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n const promise = this._loader.loadSceneAsync(context, scene);\r\n this._loadBufferLOD(this._bufferLODs, 0);\r\n return promise;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param node\r\n * @param assign\r\n * @hidden\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<TransformNode>;\r\n\r\n const nodeLODs = this._getLODs(extensionContext, node, this._loader.gltf.nodes, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {\r\n const nodeLOD = nodeLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._nodeIndexLOD = indexLOD;\r\n this._nodeSignalLODs[indexLOD] = this._nodeSignalLODs[indexLOD] || new Deferred();\r\n }\r\n\r\n const assignWrap = (babylonTransformNode: TransformNode) => {\r\n assign(babylonTransformNode);\r\n babylonTransformNode.setEnabled(false);\r\n };\r\n\r\n const promise = this._loader.loadNodeAsync(`/nodes/${nodeLOD.index}`, nodeLOD, assignWrap).then((babylonMesh) => {\r\n if (indexLOD !== 0) {\r\n // TODO: should not rely on _babylonTransformNode\r\n const previousNodeLOD = nodeLODs[indexLOD - 1];\r\n if (previousNodeLOD._babylonTransformNode) {\r\n this._disposeTransformNode(previousNodeLOD._babylonTransformNode);\r\n delete previousNodeLOD._babylonTransformNode;\r\n }\r\n }\r\n\r\n babylonMesh.setEnabled(true);\r\n return babylonMesh;\r\n });\r\n\r\n this._nodePromiseLODs[indexLOD] = this._nodePromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._nodeIndexLOD = null;\r\n this._nodePromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param material\r\n * @param babylonMesh\r\n * @param babylonDrawMode\r\n * @param assign\r\n * @hidden\r\n */\r\n public _loadMaterialAsync(\r\n context: string,\r\n material: IMaterial,\r\n babylonMesh: Nullable<Mesh>,\r\n babylonDrawMode: number,\r\n assign: (babylonMaterial: Material) => void\r\n ): Nullable<Promise<Material>> {\r\n // Don't load material LODs if already loading a node LOD.\r\n if (this._nodeIndexLOD) {\r\n return null;\r\n }\r\n\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, Material>(context, material, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<Material>;\r\n\r\n const materialLODs = this._getLODs(extensionContext, material, this._loader.gltf.materials, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {\r\n const materialLOD = materialLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._materialIndexLOD = indexLOD;\r\n }\r\n\r\n const promise = this._loader\r\n ._loadMaterialAsync(`/materials/${materialLOD.index}`, materialLOD, babylonMesh, babylonDrawMode, (babylonMaterial) => {\r\n if (indexLOD === 0) {\r\n assign(babylonMaterial);\r\n }\r\n })\r\n .then((babylonMaterial) => {\r\n if (indexLOD !== 0) {\r\n assign(babylonMaterial);\r\n\r\n // TODO: should not rely on _data\r\n const previousDataLOD = materialLODs[indexLOD - 1]._data!;\r\n if (previousDataLOD[babylonDrawMode]) {\r\n this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);\r\n delete previousDataLOD[babylonDrawMode];\r\n }\r\n }\r\n\r\n return babylonMaterial;\r\n });\r\n\r\n this._materialPromiseLODs[indexLOD] = this._materialPromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._materialIndexLOD = null;\r\n this._materialPromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param property\r\n * @param uri\r\n * @hidden\r\n */\r\n public _loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>> {\r\n // Defer the loading of uris if loading a node or material LOD.\r\n if (this._nodeIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._nodeIndexLOD - 1;\r\n this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n } else if (this._materialIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._materialIndexLOD - 1;\r\n this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._materialSignalLODs[previousIndexLOD].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param buffer\r\n * @param byteOffset\r\n * @param byteLength\r\n * @hidden\r\n */\r\n public loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>> {\r\n if (this._loader.parent.useRangeRequests && !buffer.uri) {\r\n if (!this._loader.bin) {\r\n throw new Error(`${context}: Uri is missing or the binary glTF is missing its binary chunk`);\r\n }\r\n\r\n const loadAsync = (bufferLODs: Array<IBufferInfo>, indexLOD: number) => {\r\n const start = byteOffset;\r\n const end = start + byteLength - 1;\r\n let bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n bufferLOD.start = Math.min(bufferLOD.start, start);\r\n bufferLOD.end = Math.max(bufferLOD.end, end);\r\n } else {\r\n bufferLOD = { start: start, end: end, loaded: new Deferred() };\r\n bufferLODs[indexLOD] = bufferLOD;\r\n }\r\n\r\n return bufferLOD.loaded.promise.then((data) => {\r\n return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);\r\n });\r\n };\r\n\r\n this._loader.log(`deferred`);\r\n\r\n if (this._nodeIndexLOD !== null) {\r\n return loadAsync(this._nodeBufferLODs, this._nodeIndexLOD);\r\n } else if (this._materialIndexLOD !== null) {\r\n return loadAsync(this._materialBufferLODs, this._materialIndexLOD);\r\n } else {\r\n return loadAsync(this._bufferLODs, 0);\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n private _loadBufferLOD(bufferLODs: Array<IBufferInfo>, indexLOD: number): void {\r\n const bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n this._loader.log(`Loading buffer range [${bufferLOD.start}-${bufferLOD.end}]`);\r\n this._loader.bin!.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then(\r\n (data) => {\r\n bufferLOD.loaded.resolve(data);\r\n },\r\n (error) => {\r\n bufferLOD.loaded.reject(error);\r\n }\r\n );\r\n }\r\n }\r\n\r\n /**\r\n * Gets an array of LOD properties from lowest to highest.\r\n * @param context\r\n * @param property\r\n * @param array\r\n * @param ids\r\n */\r\n private _getLODs<T>(context: string, property: T, array: ArrayLike<T> | undefined, ids: number[]): T[] {\r\n if (this.maxLODsToLoad <= 0) {\r\n throw new Error(\"maxLODsToLoad must be greater than zero\");\r\n }\r\n\r\n const properties = new Array<T>();\r\n\r\n for (let i = ids.length - 1; i >= 0; i--) {\r\n properties.push(ArrayItem.Get(`${context}/ids/${ids[i]}`, array, ids[i]));\r\n if (properties.length === this.maxLODsToLoad) {\r\n return properties;\r\n }\r\n }\r\n\r\n properties.push(property);\r\n return properties;\r\n }\r\n\r\n private _disposeTransformNode(babylonTransformNode: TransformNode): void {\r\n const babylonMaterials = new Array<Material>();\r\n const babylonMaterial = (babylonTransformNode as Mesh).material;\r\n if (babylonMaterial) {\r\n babylonMaterials.push(babylonMaterial);\r\n }\r\n for (const babylonMesh of babylonTransformNode.getChildMeshes()) {\r\n if (babylonMesh.material) {\r\n babylonMaterials.push(babylonMesh.material);\r\n }\r\n }\r\n\r\n babylonTransformNode.dispose();\r\n\r\n const babylonMaterialsToDispose = babylonMaterials.filter((babylonMaterial) => this._loader.babylonScene.meshes.every((mesh) => mesh.material != babylonMaterial));\r\n this._disposeMaterials(babylonMaterialsToDispose);\r\n }\r\n\r\n private _disposeMaterials(babylonMaterials: Material[]): void {\r\n const babylonTextures: { [uniqueId: number]: BaseTexture } = {};\r\n\r\n for (const babylonMaterial of babylonMaterials) {\r\n for (const babylonTexture of babylonMaterial.getActiveTextures()) {\r\n babylonTextures[babylonTexture.uniqueId] = babylonTexture;\r\n }\r\n\r\n babylonMaterial.dispose();\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n for (const babylonMaterial of this._loader.babylonScene.materials) {\r\n if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {\r\n delete babylonTextures[uniqueId];\r\n }\r\n }\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n babylonTextures[uniqueId].dispose();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_lod(loader));\r\n"]}
@@ -1,24 +1,23 @@
1
1
  import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
2
2
  import { GLTFLoader } from "../glTFLoader.js";
3
- var NAME = "MSFT_minecraftMesh";
3
+ const NAME = "MSFT_minecraftMesh";
4
4
  /** @hidden */
5
- var MSFT_minecraftMesh = /** @class */ (function () {
6
- function MSFT_minecraftMesh(loader) {
5
+ export class MSFT_minecraftMesh {
6
+ constructor(loader) {
7
7
  this.name = NAME;
8
8
  this._loader = loader;
9
9
  this.enabled = this._loader.isExtensionUsed(NAME);
10
10
  }
11
- MSFT_minecraftMesh.prototype.dispose = function () {
11
+ dispose() {
12
12
  this._loader = null;
13
- };
14
- MSFT_minecraftMesh.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
15
- var _this = this;
16
- return GLTFLoader.LoadExtraAsync(context, material, this.name, function (extraContext, extra) {
13
+ }
14
+ loadMaterialPropertiesAsync(context, material, babylonMaterial) {
15
+ return GLTFLoader.LoadExtraAsync(context, material, this.name, (extraContext, extra) => {
17
16
  if (extra) {
18
17
  if (!(babylonMaterial instanceof PBRMaterial)) {
19
- throw new Error("".concat(extraContext, ": Material type not supported"));
18
+ throw new Error(`${extraContext}: Material type not supported`);
20
19
  }
21
- var promise = _this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);
20
+ const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);
22
21
  if (babylonMaterial.needAlphaBlending()) {
23
22
  babylonMaterial.forceDepthWrite = true;
24
23
  babylonMaterial.separateCullingPass = true;
@@ -29,9 +28,7 @@ var MSFT_minecraftMesh = /** @class */ (function () {
29
28
  }
30
29
  return null;
31
30
  });
32
- };
33
- return MSFT_minecraftMesh;
34
- }());
35
- export { MSFT_minecraftMesh };
36
- GLTFLoader.RegisterExtension(NAME, function (loader) { return new MSFT_minecraftMesh(loader); });
31
+ }
32
+ }
33
+ GLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_minecraftMesh(loader));
37
34
  //# sourceMappingURL=MSFT_minecraftMesh.js.map