@babylonjs/loaders 5.17.1 → 5.20.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,484 @@
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+ import { __extends } from "tslib";
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+ /* eslint-disable @typescript-eslint/naming-convention */
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+ import { Animation } from "@babylonjs/core/Animations/animation.js";
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+ import { Quaternion, Vector3, Matrix } from "@babylonjs/core/Maths/math.vector.js";
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+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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+ import { Material } from "@babylonjs/core/Materials/material.js";
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+ var parseIntIndex = function (str) {
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+ var targetIndex = parseInt(str);
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+ if (isNaN(targetIndex)) {
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+ return -1;
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+ }
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+ return targetIndex;
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+ };
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+ var getGltfNode = function (gltf, index) {
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+ if (gltf.nodes) {
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+ var i = parseIntIndex(index);
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+ if (i != -1) {
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+ return gltf.nodes[i];
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+ }
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+ }
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+ return null;
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+ };
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+ var getGltfMaterial = function (gltf, index) {
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+ if (gltf.materials) {
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+ var i = parseIntIndex(index);
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+ if (i != -1) {
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+ return gltf.materials[i];
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+ }
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+ }
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+ return null;
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+ };
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+ var getGltfCamera = function (gltf, index) {
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+ if (gltf.cameras) {
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+ var i = parseIntIndex(index);
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+ if (i != -1) {
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+ return gltf.cameras[i];
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+ }
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+ }
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+ return null;
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+ };
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+ var getGltfExtension = function (gltf, index) {
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+ if (gltf.extensions && index) {
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+ return gltf.extensions[index];
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+ }
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+ return null;
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+ };
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+ var getMatrix = function (_target, source, offset, scale) {
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+ return scale ? Matrix.FromArray(source, offset).scale(scale) : Matrix.FromArray(source, offset);
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+ };
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+ var getVector3 = function (_target, source, offset, scale) {
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+ return scale ? Vector3.FromArray(source, offset).scaleInPlace(scale) : Vector3.FromArray(source, offset);
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+ };
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+ var getQuaternion = function (_target, source, offset, scale) {
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+ return scale ? Quaternion.FromArray(source, offset).scaleInPlace(scale) : Quaternion.FromArray(source, offset);
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+ };
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+ var getColor3 = function (_target, source, offset, scale) {
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+ return scale ? Color3.FromArray(source, offset).scale(scale) : Color3.FromArray(source, offset);
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+ };
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+ var getAlpha = function (_target, source, offset, scale) {
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+ return scale ? source[offset + 3] * scale : source[offset + 3];
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+ };
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+ var getFloat = function (_target, source, offset, scale) {
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+ return scale ? source[offset] * scale : source[offset];
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+ };
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+ var getMinusFloat = function (_target, source, offset, scale) {
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+ return -(scale ? source[offset] * scale : source[offset]);
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+ };
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+ var getNextFloat = function (_target, source, offset, scale) {
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+ return scale ? source[offset + 1] * scale : source[offset + 1];
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+ };
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+ var getFloatBy2 = function (_target, source, offset, scale) {
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+ return (scale ? source[offset] * scale : source[offset]) * 2;
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+ };
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+ var getWeights = function (target, source, offset, scale) {
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+ if (target._numMorphTargets) {
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+ var value = new Array(target._numMorphTargets);
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+ for (var i = 0; i < target._numMorphTargets; i++) {
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+ value[i] = scale ? source[offset++] * scale : source[offset++];
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+ }
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+ return value;
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+ }
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+ return null;
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+ };
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+ var AbstractAnimationPointerPropertyInfos = /** @class */ (function () {
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+ function AbstractAnimationPointerPropertyInfos(type, name, get) {
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+ this.type = type;
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+ this.name = name;
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+ this.get = get;
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+ }
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+ AbstractAnimationPointerPropertyInfos.prototype._buildAnimation = function (animatable, fps, keys, babylonAnimationGroup, animationTargetOverride) {
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+ if (animationTargetOverride === void 0) { animationTargetOverride = null; }
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+ if (animatable || animationTargetOverride) {
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+ var animationName = "".concat(babylonAnimationGroup.name, "_channel").concat(babylonAnimationGroup.targetedAnimations.length, "_").concat(this.name);
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+ var babylonAnimation = new Animation(animationName, this.name, fps, this.type);
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+ babylonAnimation.setKeys(keys);
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+ if (animationTargetOverride != null && animationTargetOverride.animations != null) {
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+ animationTargetOverride.animations.push(babylonAnimation);
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+ babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animationTargetOverride);
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+ }
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+ else if (animatable) {
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+ animatable.animations = animatable.animations || Array(1);
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+ animatable.animations.push(babylonAnimation);
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+ babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animatable);
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+ }
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+ }
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+ };
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+ AbstractAnimationPointerPropertyInfos.prototype.isValid = function (_target) {
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+ return true;
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+ };
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+ return AbstractAnimationPointerPropertyInfos;
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+ }());
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+ var TransformNodeAnimationPointerPropertyInfos = /** @class */ (function (_super) {
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+ __extends(TransformNodeAnimationPointerPropertyInfos, _super);
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+ function TransformNodeAnimationPointerPropertyInfos(type, name, get) {
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+ if (get === void 0) { get = getVector3; }
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+ return _super.call(this, type, name, get) || this;
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+ }
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+ TransformNodeAnimationPointerPropertyInfos.prototype.isValid = function (target) {
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+ return target._babylonTransformNode !== null && target._babylonTransformNode !== undefined;
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+ };
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+ TransformNodeAnimationPointerPropertyInfos.prototype.buildAnimations = function (target, fps, keys, group, animationTargetOverride) {
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+ if (animationTargetOverride === void 0) { animationTargetOverride = null; }
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+ return this._buildAnimation(target._babylonTransformNode, fps, keys, group, animationTargetOverride);
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+ };
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+ return TransformNodeAnimationPointerPropertyInfos;
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+ }(AbstractAnimationPointerPropertyInfos));
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+ var CameraAnimationPointerPropertyInfos = /** @class */ (function (_super) {
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+ __extends(CameraAnimationPointerPropertyInfos, _super);
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+ function CameraAnimationPointerPropertyInfos(type, name, get) {
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+ if (get === void 0) { get = getFloat; }
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+ return _super.call(this, type, name, get) || this;
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+ }
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+ CameraAnimationPointerPropertyInfos.prototype.isValid = function (target) {
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+ return target._babylonCamera != null && target._babylonCamera !== undefined;
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+ };
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+ CameraAnimationPointerPropertyInfos.prototype.buildAnimations = function (target, fps, keys, group, animationTargetOverride) {
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+ if (animationTargetOverride === void 0) { animationTargetOverride = null; }
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+ return this._buildAnimation(target._babylonCamera, fps, keys, group, animationTargetOverride);
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+ };
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+ return CameraAnimationPointerPropertyInfos;
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+ }(AbstractAnimationPointerPropertyInfos));
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+ var MaterialAnimationPointerPropertyInfos = /** @class */ (function (_super) {
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+ __extends(MaterialAnimationPointerPropertyInfos, _super);
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+ function MaterialAnimationPointerPropertyInfos(type, name, get, fillMode) {
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+ if (get === void 0) { get = getFloat; }
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+ if (fillMode === void 0) { fillMode = Material.TriangleFillMode; }
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+ var _this = _super.call(this, type, name, get) || this;
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+ _this.fillMode = fillMode;
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+ return _this;
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+ }
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+ MaterialAnimationPointerPropertyInfos.prototype.isValid = function (target) {
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+ var data = target._data;
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+ if (data) {
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+ var c = data[this.fillMode];
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+ if (c) {
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+ return c.babylonMaterial !== null && c.babylonMaterial !== undefined;
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+ }
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+ }
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+ return false;
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+ };
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+ MaterialAnimationPointerPropertyInfos.prototype.buildAnimations = function (target, fps, keys, group, animationTargetOverride) {
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+ if (animationTargetOverride === void 0) { animationTargetOverride = null; }
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+ return this._buildAnimation(target._data[this.fillMode].babylonMaterial, fps, keys, group, animationTargetOverride);
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+ };
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+ return MaterialAnimationPointerPropertyInfos;
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+ }(AbstractAnimationPointerPropertyInfos));
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+ var LightAnimationPointerPropertyInfos = /** @class */ (function (_super) {
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+ __extends(LightAnimationPointerPropertyInfos, _super);
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+ function LightAnimationPointerPropertyInfos(type, name, get) {
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+ if (get === void 0) { get = getFloat; }
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+ return _super.call(this, type, name, get) || this;
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+ }
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+ LightAnimationPointerPropertyInfos.prototype.isValid = function (target) {
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+ return target && target.length != 0;
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+ };
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+ // note : the extensions array store directly the BabylonLight reference
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+ LightAnimationPointerPropertyInfos.prototype.buildAnimations = function (target, fps, keys, group, animationTargetOverride, params) {
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+ if (animationTargetOverride === void 0) { animationTargetOverride = null; }
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+ var i = parseIntIndex(params[1]);
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+ var l = i >= 0 && i < target.lights.length ? target.lights[i] : null;
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+ return this._buildAnimation(l._babylonLight, fps, keys, group, animationTargetOverride);
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+ };
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+ return LightAnimationPointerPropertyInfos;
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+ }(AbstractAnimationPointerPropertyInfos));
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+ var WeightAnimationPointerPropertyInfos = /** @class */ (function (_super) {
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+ __extends(WeightAnimationPointerPropertyInfos, _super);
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+ function WeightAnimationPointerPropertyInfos(type, name, get) {
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+ if (get === void 0) { get = getWeights; }
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+ return _super.call(this, type, name, get) || this;
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+ }
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+ WeightAnimationPointerPropertyInfos.prototype.isValid = function (target) {
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+ return target._numMorphTargets;
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+ };
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+ WeightAnimationPointerPropertyInfos.prototype.buildAnimations = function (targetNode, fps, keys, babylonAnimationGroup, _animationTargetOverride) {
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+ if (_animationTargetOverride === void 0) { _animationTargetOverride = null; }
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+ if (targetNode._numMorphTargets) {
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+ var _loop_1 = function (targetIndex) {
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+ var animationName = "".concat(babylonAnimationGroup.name, "_channel").concat(babylonAnimationGroup.targetedAnimations.length);
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+ var babylonAnimation = new Animation(animationName, this_1.name, fps, this_1.type);
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+ babylonAnimation.setKeys(keys.map(function (key) { return ({
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+ frame: key.frame,
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+ inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
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+ value: key.value[targetIndex],
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+ outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined,
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+ interpolation: key.interpolation,
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+ }); }));
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+ if (targetNode._primitiveBabylonMeshes) {
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+ for (var _i = 0, _a = targetNode._primitiveBabylonMeshes; _i < _a.length; _i++) {
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+ var m = _a[_i];
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+ var babylonMesh = m;
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+ if (babylonMesh.morphTargetManager) {
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+ var morphTarget = babylonMesh.morphTargetManager.getTarget(targetIndex);
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+ var babylonAnimationClone = babylonAnimation.clone();
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+ morphTarget.animations.push(babylonAnimationClone);
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+ babylonAnimationGroup.addTargetedAnimation(babylonAnimationClone, morphTarget);
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+ }
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+ }
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+ }
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+ };
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+ var this_1 = this;
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+ for (var targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) {
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+ _loop_1(targetIndex);
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+ }
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+ }
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+ };
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+ return WeightAnimationPointerPropertyInfos;
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+ }(AbstractAnimationPointerPropertyInfos));
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+ var CoreAnimationNodesPointerMap = {
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+ getTarget: getGltfNode,
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+ hasIndex: true,
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+ matrix: {
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+ properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_MATRIX, "matrix", getMatrix)],
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+ },
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+ translation: {
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+ properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_VECTOR3, "position")],
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+ },
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+ rotation: {
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+ properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_QUATERNION, "rotationQuaternion", getQuaternion)],
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+ },
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+ scale: {
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+ properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_VECTOR3, "scaling")],
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+ },
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+ weights: {
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+ getStride: function (target) {
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+ return target._numMorphTargets;
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+ },
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+ properties: [new WeightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "influence")],
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+ },
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+ };
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+ var CoreAnimationCamerasPointerMap = {
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+ hasIndex: true,
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+ getTarget: getGltfCamera,
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+ orthographic: {
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+ xmag: {
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+ properties: [
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+ new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "orthoLeft", getMinusFloat),
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+ new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "orthoRight", getNextFloat),
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+ ],
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+ },
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+ ymag: {
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+ properties: [
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+ new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "orthoBottom", getMinusFloat),
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+ new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "orthoTop", getNextFloat),
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+ ],
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+ },
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+ zfar: {
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+ properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "maxZ")],
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+ },
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+ znear: {
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+ properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "minZ")],
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+ },
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+ },
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+ perspective: {
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+ aspectRatio: {
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+ // not supported.
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+ },
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+ yfov: {
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+ properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "fov")],
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+ },
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+ zfar: {
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+ properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "maxZ")],
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+ },
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+ znear: {
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+ properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "minZ")],
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+ },
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+ },
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+ };
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+ var CoreAnimationMaterialsPointerMap = {
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+ hasIndex: true,
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+ getTarget: getGltfMaterial,
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+ pbrMetallicRoughness: {
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+ baseColorFactor: {
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+ properties: [
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, "albedoColor", getColor3),
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "alpha", getAlpha),
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+ ],
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+ },
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+ metallicFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "metallic")],
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+ },
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+ roughnessFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "roughness")],
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+ },
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+ baseColorTexture: {
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+ extensions: {
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+ KHR_texture_transform: {
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+ scale: {
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+ properties: [
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+ // MAY introduce set scale(Vector2) into texture.
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "albedoTexture.uScale"),
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "albedoTexture.vScale", getNextFloat),
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+ ],
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+ },
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+ offset: {
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+ properties: [
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+ // MAY introduce set offset(Vector2) into texture.
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "albedoTexture.uOffset"),
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "albedoTexture.vOffset", getNextFloat),
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+ ],
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+ },
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+ rotation: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "albedoTexture.wAng", getMinusFloat)],
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+ },
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+ },
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+ },
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+ },
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+ },
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+ emissiveFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, "emissiveColor", getColor3)],
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+ },
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+ normalTexture: {
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+ scale: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "bumpTexture.level")],
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+ },
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+ },
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+ occlusionTexture: {
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+ strength: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "ambientTextureStrength")],
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+ },
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+ extensions: {
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+ KHR_texture_transform: {
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+ scale: {
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+ properties: [
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+ // MAY introduce set scale(Vector2) into texture.
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "ambientTexture.uScale"),
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "ambientTexture.vScale", getNextFloat),
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+ ],
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+ },
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+ offset: {
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+ properties: [
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+ // MAY introduce set offset(Vector2) into texture.
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "ambientTexture.uOffset"),
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "ambientTexture.vOffset", getNextFloat),
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+ ],
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+ },
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+ rotation: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "ambientTexture.wAng", getMinusFloat)],
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+ },
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+ },
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+ },
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+ },
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+ emissiveTexture: {
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+ extensions: {
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+ KHR_texture_transform: {
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+ scale: {
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+ properties: [
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+ // MAY introduce set scale(Vector2) into texture.
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "emissiveTexture.uScale"),
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "emissiveTexture.vScale", getNextFloat),
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+ ],
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+ },
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+ offset: {
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+ properties: [
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+ // MAY introduce set offset(Vector2) into texture.
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "emissiveTexture.uOffset"),
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "emissiveTexture.vOffset", getNextFloat),
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+ ],
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+ },
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+ rotation: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "emissiveTexture.wAng", getMinusFloat)],
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+ },
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+ },
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+ },
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+ },
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+ extensions: {
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+ KHR_materials_ior: {
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+ ior: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "indexOfRefraction")],
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+ },
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+ },
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+ KHR_materials_clearcoat: {
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+ clearcoatFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "clearCoat.intensity")],
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+ },
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+ clearcoatRoughnessFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "clearCoat.roughness")],
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+ },
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+ },
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+ KHR_materials_sheen: {
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+ sheenColorFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, "sheen.color", getColor3)],
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+ },
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+ sheenRoughnessFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "sheen.roughness")],
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+ },
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+ },
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+ KHR_materials_specular: {
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+ specularFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "metallicF0Factor")],
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+ },
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+ specularColorFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, "metallicReflectanceColor", getColor3)],
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+ },
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+ },
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+ KHR_materials_emissive_strength: {
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+ emissiveStrength: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "emissiveIntensity")],
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+ },
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+ },
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+ KHR_materials_transmission: {
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+ transmissionFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "subSurface.refractionIntensity")],
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+ },
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+ },
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+ KHR_materials_volume: {
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+ attenuationColor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, "subSurface.tintColor", getColor3)],
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+ },
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+ attenuationDistance: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "subSurface.tintColorAtDistance")],
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+ },
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+ thicknessFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "subSurface.maximumThickness")],
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+ },
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+ },
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+ KHR_materials_iridescence: {
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+ iridescenceFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "iridescence.intensity")],
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+ },
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+ iridescenceIor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "iridescence.indexOfRefraction")],
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+ },
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+ iridescenceThicknessMinimum: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "iridescence.minimumThickness")],
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+ },
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+ iridescenceThicknessMaximum: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "iridescence.maximumThickness")],
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+ },
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+ },
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+ },
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+ };
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+ var CoreAnimationExtensionsPointerMap = {
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+ getTarget: getGltfExtension,
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+ KHR_lights_punctual: {
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+ isIndex: true,
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+ lights: {
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+ hasIndex: true,
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+ color: {
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+ properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, "diffuse", getColor3)],
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+ },
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+ intensity: {
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+ properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "intensity")],
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+ },
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+ range: {
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+ properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "range")],
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+ },
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+ spot: {
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+ innerConeAngle: {
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+ properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "innerAngle", getFloatBy2)],
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+ },
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+ outerConeAngle: {
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+ properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "angle", getFloatBy2)],
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+ },
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+ },
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+ },
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+ },
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+ };
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+ export var CoreAnimationPointerMap = {
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+ nodes: CoreAnimationNodesPointerMap,
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+ materials: CoreAnimationMaterialsPointerMap,
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+ cameras: CoreAnimationCamerasPointerMap,
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+ extensions: CoreAnimationExtensionsPointerMap,
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+ };
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+ //# sourceMappingURL=KHR_animation_pointer.map.js.map
@@ -0,0 +1 @@
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport { Animation } from \"core/Animations/animation\";\r\nimport type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { Quaternion, Vector3, Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { IGLTF } from \"../glTFLoaderInterfaces\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nexport type GetGltfNodeTargetFn = (source: IGLTF, indices: string) => any;\r\ntype GetValueFn = (target: any, source: Float32Array, offset: number, scale?: number) => any;\r\n\r\nexport interface IAnimationPointerPropertyInfos {\r\n type: number;\r\n name: string;\r\n get: GetValueFn;\r\n isValid(target: any): boolean;\r\n buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable>, params?: any): void;\r\n}\r\n\r\nconst parseIntIndex = (str: string) => {\r\n const targetIndex = parseInt(str);\r\n if (isNaN(targetIndex)) {\r\n return -1;\r\n }\r\n return targetIndex;\r\n};\r\n\r\nconst getGltfNode: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.nodes) {\r\n const i = parseIntIndex(index);\r\n if (i != -1) {\r\n return gltf.nodes[i];\r\n }\r\n }\r\n return null;\r\n};\r\n\r\nconst getGltfMaterial: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.materials) {\r\n const i = parseIntIndex(index);\r\n if (i != -1) {\r\n return gltf.materials[i];\r\n }\r\n }\r\n return null;\r\n};\r\n\r\nconst getGltfCamera: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.cameras) {\r\n const i = parseIntIndex(index);\r\n if (i != -1) {\r\n return gltf.cameras[i];\r\n }\r\n }\r\n return null;\r\n};\r\n\r\nconst getGltfExtension: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.extensions && index) {\r\n return gltf.extensions[index];\r\n }\r\n return null;\r\n};\r\n\r\nconst getMatrix: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Matrix.FromArray(source, offset).scale(scale) : Matrix.FromArray(source, offset);\r\n};\r\n\r\nconst getVector3: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Vector3.FromArray(source, offset).scaleInPlace(scale) : Vector3.FromArray(source, offset);\r\n};\r\n\r\nconst getQuaternion: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Quaternion.FromArray(source, offset).scaleInPlace(scale) : Quaternion.FromArray(source, offset);\r\n};\r\n\r\nconst getColor3: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Color3.FromArray(source, offset).scale(scale) : Color3.FromArray(source, offset);\r\n};\r\n\r\nconst getAlpha: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? source[offset + 3] * scale : source[offset + 3];\r\n};\r\n\r\nconst getFloat: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? source[offset] * scale : source[offset];\r\n};\r\n\r\nconst getMinusFloat: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return -(scale ? source[offset] * scale : source[offset]);\r\n};\r\n\r\nconst getNextFloat: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? source[offset + 1] * scale : source[offset + 1];\r\n};\r\n\r\nconst getFloatBy2: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return (scale ? source[offset] * scale : source[offset]) * 2;\r\n};\r\n\r\nconst getWeights: GetValueFn = (target: any, source: Float32Array, offset: number, scale?: number) => {\r\n if (target._numMorphTargets) {\r\n const value = new Array<number>(target._numMorphTargets!);\r\n for (let i = 0; i < target._numMorphTargets!; i++) {\r\n value[i] = scale ? source[offset++] * scale : source[offset++];\r\n }\r\n return value;\r\n }\r\n return null;\r\n};\r\n\r\nabstract class AbstractAnimationPointerPropertyInfos implements IAnimationPointerPropertyInfos {\r\n public constructor(public type: number, public name: string, public get: GetValueFn) {}\r\n\r\n protected _buildAnimation(\r\n animatable: Nullable<IAnimatable>,\r\n fps: number,\r\n keys: any[],\r\n babylonAnimationGroup: AnimationGroup,\r\n animationTargetOverride: Nullable<IAnimatable> = null\r\n ) {\r\n if (animatable || animationTargetOverride) {\r\n const animationName = `${babylonAnimationGroup!.name}_channel${babylonAnimationGroup.targetedAnimations.length}_${this.name}`;\r\n const babylonAnimation = new Animation(animationName, this.name, fps, this.type);\r\n babylonAnimation.setKeys(keys);\r\n\r\n if (animationTargetOverride != null && animationTargetOverride.animations != null) {\r\n animationTargetOverride.animations.push(babylonAnimation);\r\n babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animationTargetOverride);\r\n } else if (animatable) {\r\n animatable.animations = animatable.animations || Array<Animation>(1);\r\n animatable.animations.push(babylonAnimation);\r\n babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animatable);\r\n }\r\n }\r\n }\r\n public isValid(_target: any): boolean {\r\n return true;\r\n }\r\n\r\n public abstract buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable>, params?: any): void;\r\n}\r\n\r\nclass TransformNodeAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getVector3) {\r\n super(type, name, get);\r\n }\r\n public isValid(target: any): boolean {\r\n return target._babylonTransformNode !== null && target._babylonTransformNode !== undefined;\r\n }\r\n\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n return this._buildAnimation(target._babylonTransformNode, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass CameraAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getFloat) {\r\n super(type, name, get);\r\n }\r\n\r\n public isValid(target: any): boolean {\r\n return target._babylonCamera != null && target._babylonCamera !== undefined;\r\n }\r\n\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n return this._buildAnimation(target._babylonCamera, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass MaterialAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getFloat, public fillMode: any = Material.TriangleFillMode) {\r\n super(type, name, get);\r\n }\r\n\r\n public isValid(target: any): boolean {\r\n const data = target._data;\r\n if (data) {\r\n const c = data[this.fillMode];\r\n if (c) {\r\n return c.babylonMaterial !== null && c.babylonMaterial !== undefined;\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n return this._buildAnimation(target._data[this.fillMode].babylonMaterial, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass LightAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getFloat) {\r\n super(type, name, get);\r\n }\r\n\r\n public isValid(target: any): boolean {\r\n return target && target.length != 0;\r\n }\r\n\r\n // note : the extensions array store directly the BabylonLight reference\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null, params: any): void {\r\n const i = parseIntIndex(params[1]);\r\n const l = i >= 0 && i < target.lights.length ? target.lights[i] : null;\r\n return this._buildAnimation(l._babylonLight, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass WeightAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getWeights) {\r\n super(type, name, get);\r\n }\r\n public isValid(target: any): boolean {\r\n return target._numMorphTargets;\r\n }\r\n public buildAnimations(targetNode: any, fps: number, keys: any[], babylonAnimationGroup: AnimationGroup, _animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n if (targetNode._numMorphTargets) {\r\n for (let targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) {\r\n const animationName = `${babylonAnimationGroup.name}_channel${babylonAnimationGroup.targetedAnimations.length}`;\r\n const babylonAnimation = new Animation(animationName, this.name, fps, this.type);\r\n babylonAnimation.setKeys(\r\n keys.map((key) => ({\r\n frame: key.frame,\r\n inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,\r\n value: key.value[targetIndex],\r\n outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined,\r\n interpolation: key.interpolation,\r\n }))\r\n );\r\n\r\n if (targetNode._primitiveBabylonMeshes) {\r\n for (const m of targetNode._primitiveBabylonMeshes) {\r\n const babylonMesh = m as Mesh;\r\n if (babylonMesh.morphTargetManager) {\r\n const morphTarget = babylonMesh.morphTargetManager.getTarget(targetIndex);\r\n const babylonAnimationClone = babylonAnimation.clone();\r\n morphTarget.animations.push(babylonAnimationClone);\r\n babylonAnimationGroup.addTargetedAnimation(babylonAnimationClone, morphTarget);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n}\r\n\r\nconst CoreAnimationNodesPointerMap: any = {\r\n getTarget: getGltfNode,\r\n hasIndex: true,\r\n matrix: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_MATRIX, \"matrix\", getMatrix)],\r\n },\r\n translation: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_VECTOR3, \"position\")],\r\n },\r\n rotation: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_QUATERNION, \"rotationQuaternion\", getQuaternion)],\r\n },\r\n scale: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_VECTOR3, \"scaling\")],\r\n },\r\n weights: {\r\n getStride: (target: any) => {\r\n return target._numMorphTargets;\r\n },\r\n properties: [new WeightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"influence\")],\r\n },\r\n};\r\n\r\nconst CoreAnimationCamerasPointerMap: any = {\r\n hasIndex: true,\r\n getTarget: getGltfCamera,\r\n orthographic: {\r\n xmag: {\r\n properties: [\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoLeft\", getMinusFloat),\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoRight\", getNextFloat),\r\n ],\r\n },\r\n ymag: {\r\n properties: [\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoBottom\", getMinusFloat),\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoTop\", getNextFloat),\r\n ],\r\n },\r\n zfar: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\")],\r\n },\r\n znear: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"minZ\")],\r\n },\r\n },\r\n perspective: {\r\n aspectRatio: {\r\n // not supported.\r\n },\r\n yfov: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"fov\")],\r\n },\r\n zfar: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\")],\r\n },\r\n znear: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"minZ\")],\r\n },\r\n },\r\n};\r\n\r\nconst CoreAnimationMaterialsPointerMap: any = {\r\n hasIndex: true,\r\n getTarget: getGltfMaterial,\r\n pbrMetallicRoughness: {\r\n baseColorFactor: {\r\n properties: [\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"albedoColor\", getColor3),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"alpha\", getAlpha),\r\n ],\r\n },\r\n metallicFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"metallic\")],\r\n },\r\n roughnessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"roughness\")],\r\n },\r\n baseColorTexture: {\r\n extensions: {\r\n KHR_texture_transform: {\r\n scale: {\r\n properties: [\r\n // MAY introduce set scale(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.uScale\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.vScale\", getNextFloat),\r\n ],\r\n },\r\n offset: {\r\n properties: [\r\n // MAY introduce set offset(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.uOffset\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.vOffset\", getNextFloat),\r\n ],\r\n },\r\n rotation: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.wAng\", getMinusFloat)],\r\n },\r\n },\r\n },\r\n },\r\n },\r\n emissiveFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"emissiveColor\", getColor3)],\r\n },\r\n normalTexture: {\r\n scale: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"bumpTexture.level\")],\r\n },\r\n },\r\n occlusionTexture: {\r\n strength: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTextureStrength\")],\r\n },\r\n extensions: {\r\n KHR_texture_transform: {\r\n scale: {\r\n properties: [\r\n // MAY introduce set scale(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.uScale\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.vScale\", getNextFloat),\r\n ],\r\n },\r\n offset: {\r\n properties: [\r\n // MAY introduce set offset(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.uOffset\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.vOffset\", getNextFloat),\r\n ],\r\n },\r\n rotation: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.wAng\", getMinusFloat)],\r\n },\r\n },\r\n },\r\n },\r\n emissiveTexture: {\r\n extensions: {\r\n KHR_texture_transform: {\r\n scale: {\r\n properties: [\r\n // MAY introduce set scale(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.uScale\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.vScale\", getNextFloat),\r\n ],\r\n },\r\n offset: {\r\n properties: [\r\n // MAY introduce set offset(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.uOffset\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.vOffset\", getNextFloat),\r\n ],\r\n },\r\n rotation: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.wAng\", getMinusFloat)],\r\n },\r\n },\r\n },\r\n },\r\n extensions: {\r\n KHR_materials_ior: {\r\n ior: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"indexOfRefraction\")],\r\n },\r\n },\r\n KHR_materials_clearcoat: {\r\n clearcoatFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.intensity\")],\r\n },\r\n clearcoatRoughnessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.roughness\")],\r\n },\r\n },\r\n KHR_materials_sheen: {\r\n sheenColorFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"sheen.color\", getColor3)],\r\n },\r\n sheenRoughnessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"sheen.roughness\")],\r\n },\r\n },\r\n KHR_materials_specular: {\r\n specularFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"metallicF0Factor\")],\r\n },\r\n specularColorFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"metallicReflectanceColor\", getColor3)],\r\n },\r\n },\r\n KHR_materials_emissive_strength: {\r\n emissiveStrength: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveIntensity\")],\r\n },\r\n },\r\n KHR_materials_transmission: {\r\n transmissionFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.refractionIntensity\")],\r\n },\r\n },\r\n KHR_materials_volume: {\r\n attenuationColor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"subSurface.tintColor\", getColor3)],\r\n },\r\n attenuationDistance: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.tintColorAtDistance\")],\r\n },\r\n thicknessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.maximumThickness\")],\r\n },\r\n },\r\n KHR_materials_iridescence: {\r\n iridescenceFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.intensity\")],\r\n },\r\n iridescenceIor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.indexOfRefraction\")],\r\n },\r\n iridescenceThicknessMinimum: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.minimumThickness\")],\r\n },\r\n iridescenceThicknessMaximum: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.maximumThickness\")],\r\n },\r\n },\r\n },\r\n};\r\n\r\nconst CoreAnimationExtensionsPointerMap: any = {\r\n getTarget: getGltfExtension,\r\n KHR_lights_punctual: {\r\n isIndex: true,\r\n lights: {\r\n hasIndex: true, // we have an array of light into the extension.\r\n color: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"diffuse\", getColor3)],\r\n },\r\n intensity: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"intensity\")],\r\n },\r\n range: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"range\")],\r\n },\r\n spot: {\r\n innerConeAngle: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"innerAngle\", getFloatBy2)],\r\n },\r\n outerConeAngle: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"angle\", getFloatBy2)],\r\n },\r\n },\r\n },\r\n },\r\n};\r\n\r\nexport const CoreAnimationPointerMap: any = {\r\n nodes: CoreAnimationNodesPointerMap,\r\n materials: CoreAnimationMaterialsPointerMap,\r\n cameras: CoreAnimationCamerasPointerMap,\r\n extensions: CoreAnimationExtensionsPointerMap,\r\n};\r\n"]}
@@ -15,6 +15,7 @@ export declare class KHR_lights implements IGLTFLoaderExtension {
15
15
  * Defines whether this extension is enabled.
16
16
  */
17
17
  enabled: boolean;
18
+ /** hidden */
18
19
  private _loader;
19
20
  private _lights?;
20
21
  /**
@@ -78,6 +78,7 @@ var KHR_lights = /** @class */ (function () {
78
78
  babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;
79
79
  babylonLight.parent = babylonMesh;
80
80
  _this._loader._babylonLights.push(babylonLight);
81
+ light._babylonLight = babylonLight;
81
82
  GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);
82
83
  assign(babylonMesh);
83
84
  });
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { PointLight } from \"core/Lights/pointLight\";\r\nimport { SpotLight } from \"core/Lights/spotLight\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\n\r\nimport type { IKHRLightsPunctual_LightReference, IKHRLightsPunctual_Light, IKHRLightsPunctual } from \"babylonjs-gltf2interface\";\r\nimport { KHRLightsPunctual_LightType } from \"babylonjs-gltf2interface\";\r\nimport type { INode } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_lights_punctual\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual)\r\n */\r\nexport class KHR_lights implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _lights?: IKHRLightsPunctual_Light[];\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IKHRLightsPunctual;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param node\r\n * @param assign\r\n * @hidden\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRLightsPunctual_LightReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n return this._loader.loadNodeAsync(context, node, (babylonMesh) => {\r\n let babylonLight: Light;\r\n\r\n const light = ArrayItem.Get(extensionContext, this._lights, extension.light);\r\n const name = light.name || babylonMesh.name;\r\n\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n\r\n switch (light.type) {\r\n case KHRLightsPunctual_LightType.DIRECTIONAL: {\r\n babylonLight = new DirectionalLight(name, Vector3.Backward(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.POINT: {\r\n babylonLight = new PointLight(name, Vector3.Zero(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.SPOT: {\r\n const babylonSpotLight = new SpotLight(name, Vector3.Zero(), Vector3.Backward(), 0, 1, this._loader.babylonScene);\r\n babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;\r\n babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;\r\n babylonLight = babylonSpotLight;\r\n break;\r\n }\r\n default: {\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n throw new Error(`${extensionContext}: Invalid light type (${light.type})`);\r\n }\r\n }\r\n\r\n babylonLight._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n babylonLight.falloffType = Light.FALLOFF_GLTF;\r\n babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();\r\n babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;\r\n babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;\r\n babylonLight.parent = babylonMesh;\r\n\r\n this._loader._babylonLights.push(babylonLight);\r\n\r\n GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);\r\n\r\n assign(babylonMesh);\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_lights(loader));\r\n"]}
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { PointLight } from \"core/Lights/pointLight\";\r\nimport { SpotLight } from \"core/Lights/spotLight\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\n\r\nimport type { IKHRLightsPunctual_LightReference } from \"babylonjs-gltf2interface\";\r\nimport { KHRLightsPunctual_LightType } from \"babylonjs-gltf2interface\";\r\nimport type { INode, IKHRLight } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_lights_punctual\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual)\r\n */\r\nexport class KHR_lights implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /** hidden */\r\n private _loader: GLTFLoader;\r\n private _lights?: IKHRLight[];\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as any;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param node\r\n * @param assign\r\n * @hidden\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRLightsPunctual_LightReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n return this._loader.loadNodeAsync(context, node, (babylonMesh) => {\r\n let babylonLight: Light;\r\n\r\n const light = ArrayItem.Get(extensionContext, this._lights, extension.light);\r\n const name = light.name || babylonMesh.name;\r\n\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n\r\n switch (light.type) {\r\n case KHRLightsPunctual_LightType.DIRECTIONAL: {\r\n babylonLight = new DirectionalLight(name, Vector3.Backward(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.POINT: {\r\n babylonLight = new PointLight(name, Vector3.Zero(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.SPOT: {\r\n const babylonSpotLight = new SpotLight(name, Vector3.Zero(), Vector3.Backward(), 0, 1, this._loader.babylonScene);\r\n babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;\r\n babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;\r\n babylonLight = babylonSpotLight;\r\n break;\r\n }\r\n default: {\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n throw new Error(`${extensionContext}: Invalid light type (${light.type})`);\r\n }\r\n }\r\n\r\n babylonLight._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n babylonLight.falloffType = Light.FALLOFF_GLTF;\r\n babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();\r\n babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;\r\n babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;\r\n babylonLight.parent = babylonMesh;\r\n\r\n this._loader._babylonLights.push(babylonLight);\r\n light._babylonLight = babylonLight;\r\n\r\n GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);\r\n\r\n assign(babylonMesh);\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_lights(loader));\r\n"]}
@@ -20,6 +20,7 @@ export * from "./KHR_mesh_quantization";
20
20
  export * from "./KHR_texture_basisu";
21
21
  export * from "./KHR_texture_transform";
22
22
  export * from "./KHR_xmp_json_ld";
23
+ export * from "./KHR_animation_pointer";
23
24
  export * from "./MSFT_audio_emitter";
24
25
  export * from "./MSFT_lod";
25
26
  export * from "./MSFT_minecraftMesh";