@babylonjs/loaders 5.17.1 → 5.20.0

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+ import { __extends } from "tslib";
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+ /* eslint-disable @typescript-eslint/naming-convention */
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+ import { Animation } from "@babylonjs/core/Animations/animation.js";
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+ import { Quaternion, Vector3, Matrix } from "@babylonjs/core/Maths/math.vector.js";
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+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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+ import { Material } from "@babylonjs/core/Materials/material.js";
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+ var parseIntIndex = function (str) {
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+ var targetIndex = parseInt(str);
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+ if (isNaN(targetIndex)) {
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+ return -1;
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+ }
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+ return targetIndex;
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+ };
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+ var getGltfNode = function (gltf, index) {
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+ if (gltf.nodes) {
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+ var i = parseIntIndex(index);
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+ if (i != -1) {
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+ return gltf.nodes[i];
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+ }
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+ }
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+ return null;
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+ };
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+ var getGltfMaterial = function (gltf, index) {
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+ if (gltf.materials) {
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+ var i = parseIntIndex(index);
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+ if (i != -1) {
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+ return gltf.materials[i];
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+ }
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+ }
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+ return null;
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+ };
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+ var getGltfCamera = function (gltf, index) {
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+ if (gltf.cameras) {
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+ var i = parseIntIndex(index);
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+ if (i != -1) {
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+ return gltf.cameras[i];
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+ }
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+ }
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+ return null;
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+ };
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+ var getGltfExtension = function (gltf, index) {
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+ if (gltf.extensions && index) {
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+ return gltf.extensions[index];
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+ }
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+ return null;
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+ };
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+ var getMatrix = function (_target, source, offset, scale) {
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+ return scale ? Matrix.FromArray(source, offset).scale(scale) : Matrix.FromArray(source, offset);
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+ };
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+ var getVector3 = function (_target, source, offset, scale) {
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+ return scale ? Vector3.FromArray(source, offset).scaleInPlace(scale) : Vector3.FromArray(source, offset);
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+ };
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+ var getQuaternion = function (_target, source, offset, scale) {
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+ return scale ? Quaternion.FromArray(source, offset).scaleInPlace(scale) : Quaternion.FromArray(source, offset);
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+ };
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+ var getColor3 = function (_target, source, offset, scale) {
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+ return scale ? Color3.FromArray(source, offset).scale(scale) : Color3.FromArray(source, offset);
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+ };
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+ var getAlpha = function (_target, source, offset, scale) {
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+ return scale ? source[offset + 3] * scale : source[offset + 3];
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+ };
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+ var getFloat = function (_target, source, offset, scale) {
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+ return scale ? source[offset] * scale : source[offset];
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+ };
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+ var getMinusFloat = function (_target, source, offset, scale) {
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+ return -(scale ? source[offset] * scale : source[offset]);
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+ };
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+ var getNextFloat = function (_target, source, offset, scale) {
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+ return scale ? source[offset + 1] * scale : source[offset + 1];
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+ };
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+ var getFloatBy2 = function (_target, source, offset, scale) {
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+ return (scale ? source[offset] * scale : source[offset]) * 2;
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+ };
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+ var getWeights = function (target, source, offset, scale) {
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+ if (target._numMorphTargets) {
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+ var value = new Array(target._numMorphTargets);
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+ for (var i = 0; i < target._numMorphTargets; i++) {
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+ value[i] = scale ? source[offset++] * scale : source[offset++];
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+ }
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+ return value;
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+ }
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+ return null;
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+ };
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+ var AbstractAnimationPointerPropertyInfos = /** @class */ (function () {
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+ function AbstractAnimationPointerPropertyInfos(type, name, get) {
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+ this.type = type;
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+ this.name = name;
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+ this.get = get;
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+ }
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+ AbstractAnimationPointerPropertyInfos.prototype._buildAnimation = function (animatable, fps, keys, babylonAnimationGroup, animationTargetOverride) {
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+ if (animationTargetOverride === void 0) { animationTargetOverride = null; }
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+ if (animatable || animationTargetOverride) {
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+ var animationName = "".concat(babylonAnimationGroup.name, "_channel").concat(babylonAnimationGroup.targetedAnimations.length, "_").concat(this.name);
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+ var babylonAnimation = new Animation(animationName, this.name, fps, this.type);
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+ babylonAnimation.setKeys(keys);
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+ if (animationTargetOverride != null && animationTargetOverride.animations != null) {
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+ animationTargetOverride.animations.push(babylonAnimation);
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+ babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animationTargetOverride);
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+ }
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+ else if (animatable) {
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+ animatable.animations = animatable.animations || Array(1);
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+ animatable.animations.push(babylonAnimation);
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+ babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animatable);
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+ }
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+ }
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+ };
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+ AbstractAnimationPointerPropertyInfos.prototype.isValid = function (_target) {
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+ return true;
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+ };
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+ return AbstractAnimationPointerPropertyInfos;
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+ }());
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+ var TransformNodeAnimationPointerPropertyInfos = /** @class */ (function (_super) {
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+ __extends(TransformNodeAnimationPointerPropertyInfos, _super);
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+ function TransformNodeAnimationPointerPropertyInfos(type, name, get) {
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+ if (get === void 0) { get = getVector3; }
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+ return _super.call(this, type, name, get) || this;
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+ }
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+ TransformNodeAnimationPointerPropertyInfos.prototype.isValid = function (target) {
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+ return target._babylonTransformNode !== null && target._babylonTransformNode !== undefined;
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+ };
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+ TransformNodeAnimationPointerPropertyInfos.prototype.buildAnimations = function (target, fps, keys, group, animationTargetOverride) {
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+ if (animationTargetOverride === void 0) { animationTargetOverride = null; }
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+ return this._buildAnimation(target._babylonTransformNode, fps, keys, group, animationTargetOverride);
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+ };
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+ return TransformNodeAnimationPointerPropertyInfos;
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+ }(AbstractAnimationPointerPropertyInfos));
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+ var CameraAnimationPointerPropertyInfos = /** @class */ (function (_super) {
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+ __extends(CameraAnimationPointerPropertyInfos, _super);
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+ function CameraAnimationPointerPropertyInfos(type, name, get) {
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+ if (get === void 0) { get = getFloat; }
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+ return _super.call(this, type, name, get) || this;
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+ }
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+ CameraAnimationPointerPropertyInfos.prototype.isValid = function (target) {
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+ return target._babylonCamera != null && target._babylonCamera !== undefined;
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+ };
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+ CameraAnimationPointerPropertyInfos.prototype.buildAnimations = function (target, fps, keys, group, animationTargetOverride) {
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+ if (animationTargetOverride === void 0) { animationTargetOverride = null; }
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+ return this._buildAnimation(target._babylonCamera, fps, keys, group, animationTargetOverride);
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+ };
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+ return CameraAnimationPointerPropertyInfos;
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+ }(AbstractAnimationPointerPropertyInfos));
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+ var MaterialAnimationPointerPropertyInfos = /** @class */ (function (_super) {
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+ __extends(MaterialAnimationPointerPropertyInfos, _super);
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+ function MaterialAnimationPointerPropertyInfos(type, name, get, fillMode) {
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+ if (get === void 0) { get = getFloat; }
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+ if (fillMode === void 0) { fillMode = Material.TriangleFillMode; }
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+ var _this = _super.call(this, type, name, get) || this;
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+ _this.fillMode = fillMode;
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+ return _this;
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+ }
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+ MaterialAnimationPointerPropertyInfos.prototype.isValid = function (target) {
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+ var data = target._data;
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+ if (data) {
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+ var c = data[this.fillMode];
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+ if (c) {
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+ return c.babylonMaterial !== null && c.babylonMaterial !== undefined;
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+ }
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+ }
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+ return false;
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+ };
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+ MaterialAnimationPointerPropertyInfos.prototype.buildAnimations = function (target, fps, keys, group, animationTargetOverride) {
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+ if (animationTargetOverride === void 0) { animationTargetOverride = null; }
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+ return this._buildAnimation(target._data[this.fillMode].babylonMaterial, fps, keys, group, animationTargetOverride);
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+ };
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+ return MaterialAnimationPointerPropertyInfos;
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+ }(AbstractAnimationPointerPropertyInfos));
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+ var LightAnimationPointerPropertyInfos = /** @class */ (function (_super) {
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+ __extends(LightAnimationPointerPropertyInfos, _super);
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+ function LightAnimationPointerPropertyInfos(type, name, get) {
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+ if (get === void 0) { get = getFloat; }
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+ return _super.call(this, type, name, get) || this;
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+ }
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+ LightAnimationPointerPropertyInfos.prototype.isValid = function (target) {
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+ return target && target.length != 0;
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+ };
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+ // note : the extensions array store directly the BabylonLight reference
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+ LightAnimationPointerPropertyInfos.prototype.buildAnimations = function (target, fps, keys, group, animationTargetOverride, params) {
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+ if (animationTargetOverride === void 0) { animationTargetOverride = null; }
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+ var i = parseIntIndex(params[1]);
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+ var l = i >= 0 && i < target.lights.length ? target.lights[i] : null;
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+ return this._buildAnimation(l._babylonLight, fps, keys, group, animationTargetOverride);
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+ };
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+ return LightAnimationPointerPropertyInfos;
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+ }(AbstractAnimationPointerPropertyInfos));
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+ var WeightAnimationPointerPropertyInfos = /** @class */ (function (_super) {
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+ __extends(WeightAnimationPointerPropertyInfos, _super);
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+ function WeightAnimationPointerPropertyInfos(type, name, get) {
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+ if (get === void 0) { get = getWeights; }
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+ return _super.call(this, type, name, get) || this;
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+ }
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+ WeightAnimationPointerPropertyInfos.prototype.isValid = function (target) {
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+ return target._numMorphTargets;
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+ };
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+ WeightAnimationPointerPropertyInfos.prototype.buildAnimations = function (targetNode, fps, keys, babylonAnimationGroup, _animationTargetOverride) {
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+ if (_animationTargetOverride === void 0) { _animationTargetOverride = null; }
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+ if (targetNode._numMorphTargets) {
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+ var _loop_1 = function (targetIndex) {
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+ var animationName = "".concat(babylonAnimationGroup.name, "_channel").concat(babylonAnimationGroup.targetedAnimations.length);
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+ var babylonAnimation = new Animation(animationName, this_1.name, fps, this_1.type);
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+ babylonAnimation.setKeys(keys.map(function (key) { return ({
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+ frame: key.frame,
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+ inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
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+ value: key.value[targetIndex],
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+ outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined,
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+ interpolation: key.interpolation,
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+ }); }));
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+ if (targetNode._primitiveBabylonMeshes) {
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+ for (var _i = 0, _a = targetNode._primitiveBabylonMeshes; _i < _a.length; _i++) {
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+ var m = _a[_i];
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+ var babylonMesh = m;
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+ if (babylonMesh.morphTargetManager) {
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+ var morphTarget = babylonMesh.morphTargetManager.getTarget(targetIndex);
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+ var babylonAnimationClone = babylonAnimation.clone();
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+ morphTarget.animations.push(babylonAnimationClone);
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+ babylonAnimationGroup.addTargetedAnimation(babylonAnimationClone, morphTarget);
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+ }
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+ }
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+ }
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+ };
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+ var this_1 = this;
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+ for (var targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) {
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+ _loop_1(targetIndex);
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+ }
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+ }
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+ };
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+ return WeightAnimationPointerPropertyInfos;
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+ }(AbstractAnimationPointerPropertyInfos));
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+ var CoreAnimationNodesPointerMap = {
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+ getTarget: getGltfNode,
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+ hasIndex: true,
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+ matrix: {
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+ properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_MATRIX, "matrix", getMatrix)],
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+ },
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+ translation: {
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+ properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_VECTOR3, "position")],
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+ },
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+ rotation: {
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+ properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_QUATERNION, "rotationQuaternion", getQuaternion)],
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+ },
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+ scale: {
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+ properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_VECTOR3, "scaling")],
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+ },
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+ weights: {
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+ getStride: function (target) {
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+ return target._numMorphTargets;
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+ },
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+ properties: [new WeightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "influence")],
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+ },
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+ };
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+ var CoreAnimationCamerasPointerMap = {
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+ hasIndex: true,
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+ getTarget: getGltfCamera,
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+ orthographic: {
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+ xmag: {
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+ properties: [
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+ new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "orthoLeft", getMinusFloat),
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+ new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "orthoRight", getNextFloat),
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+ ],
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+ },
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+ ymag: {
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+ properties: [
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+ new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "orthoBottom", getMinusFloat),
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+ new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "orthoTop", getNextFloat),
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+ ],
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+ },
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+ zfar: {
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+ properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "maxZ")],
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+ },
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+ znear: {
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+ properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "minZ")],
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+ },
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+ },
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+ perspective: {
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+ aspectRatio: {
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+ // not supported.
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+ },
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+ yfov: {
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+ properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "fov")],
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+ },
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+ zfar: {
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+ properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "maxZ")],
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+ },
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+ znear: {
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+ properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "minZ")],
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+ },
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+ },
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+ };
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+ var CoreAnimationMaterialsPointerMap = {
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+ hasIndex: true,
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+ getTarget: getGltfMaterial,
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+ pbrMetallicRoughness: {
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+ baseColorFactor: {
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+ properties: [
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, "albedoColor", getColor3),
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "alpha", getAlpha),
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+ ],
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+ },
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+ metallicFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "metallic")],
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+ },
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+ roughnessFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "roughness")],
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+ },
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+ baseColorTexture: {
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+ extensions: {
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+ KHR_texture_transform: {
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+ scale: {
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+ properties: [
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+ // MAY introduce set scale(Vector2) into texture.
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "albedoTexture.uScale"),
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "albedoTexture.vScale", getNextFloat),
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+ ],
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+ },
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+ offset: {
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+ properties: [
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+ // MAY introduce set offset(Vector2) into texture.
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "albedoTexture.uOffset"),
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "albedoTexture.vOffset", getNextFloat),
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+ ],
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+ },
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+ rotation: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "albedoTexture.wAng", getMinusFloat)],
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+ },
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+ },
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+ },
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+ },
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+ },
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+ emissiveFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, "emissiveColor", getColor3)],
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+ },
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+ normalTexture: {
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+ scale: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "bumpTexture.level")],
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+ },
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+ },
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+ occlusionTexture: {
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+ strength: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "ambientTextureStrength")],
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+ },
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+ extensions: {
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+ KHR_texture_transform: {
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+ scale: {
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+ properties: [
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+ // MAY introduce set scale(Vector2) into texture.
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "ambientTexture.uScale"),
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "ambientTexture.vScale", getNextFloat),
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+ ],
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+ },
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+ offset: {
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+ properties: [
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+ // MAY introduce set offset(Vector2) into texture.
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "ambientTexture.uOffset"),
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "ambientTexture.vOffset", getNextFloat),
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+ ],
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+ },
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+ rotation: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "ambientTexture.wAng", getMinusFloat)],
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+ },
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+ },
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+ },
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+ },
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+ emissiveTexture: {
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+ extensions: {
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+ KHR_texture_transform: {
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+ scale: {
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+ properties: [
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+ // MAY introduce set scale(Vector2) into texture.
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "emissiveTexture.uScale"),
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "emissiveTexture.vScale", getNextFloat),
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+ ],
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+ },
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+ offset: {
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+ properties: [
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+ // MAY introduce set offset(Vector2) into texture.
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "emissiveTexture.uOffset"),
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+ new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "emissiveTexture.vOffset", getNextFloat),
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+ ],
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+ },
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+ rotation: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "emissiveTexture.wAng", getMinusFloat)],
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+ },
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+ },
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+ },
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+ },
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+ extensions: {
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+ KHR_materials_ior: {
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+ ior: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "indexOfRefraction")],
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+ },
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+ },
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+ KHR_materials_clearcoat: {
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+ clearcoatFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "clearCoat.intensity")],
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+ },
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+ clearcoatRoughnessFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "clearCoat.roughness")],
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+ },
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+ },
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+ KHR_materials_sheen: {
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+ sheenColorFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, "sheen.color", getColor3)],
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+ },
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+ sheenRoughnessFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "sheen.roughness")],
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+ },
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+ },
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+ KHR_materials_specular: {
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+ specularFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "metallicF0Factor")],
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+ },
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+ specularColorFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, "metallicReflectanceColor", getColor3)],
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+ },
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+ },
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+ KHR_materials_emissive_strength: {
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+ emissiveStrength: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "emissiveIntensity")],
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+ },
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+ },
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+ KHR_materials_transmission: {
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+ transmissionFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "subSurface.refractionIntensity")],
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+ },
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+ },
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+ KHR_materials_volume: {
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+ attenuationColor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, "subSurface.tintColor", getColor3)],
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+ },
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+ attenuationDistance: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "subSurface.tintColorAtDistance")],
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+ },
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+ thicknessFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "subSurface.maximumThickness")],
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+ },
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+ },
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+ KHR_materials_iridescence: {
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+ iridescenceFactor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "iridescence.intensity")],
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+ },
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+ iridescenceIor: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "iridescence.indexOfRefraction")],
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+ },
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+ iridescenceThicknessMinimum: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "iridescence.minimumThickness")],
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+ },
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+ iridescenceThicknessMaximum: {
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+ properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "iridescence.maximumThickness")],
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+ },
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+ },
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+ },
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+ };
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+ var CoreAnimationExtensionsPointerMap = {
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+ getTarget: getGltfExtension,
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+ KHR_lights_punctual: {
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+ isIndex: true,
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+ lights: {
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+ hasIndex: true,
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+ color: {
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+ properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, "diffuse", getColor3)],
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+ },
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+ intensity: {
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+ properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "intensity")],
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+ },
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+ range: {
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+ properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "range")],
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+ },
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+ spot: {
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+ innerConeAngle: {
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+ properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "innerAngle", getFloatBy2)],
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+ },
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+ outerConeAngle: {
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+ properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "angle", getFloatBy2)],
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+ },
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+ },
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+ },
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+ },
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+ };
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+ export var CoreAnimationPointerMap = {
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+ nodes: CoreAnimationNodesPointerMap,
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+ materials: CoreAnimationMaterialsPointerMap,
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+ cameras: CoreAnimationCamerasPointerMap,
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+ extensions: CoreAnimationExtensionsPointerMap,
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+ };
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+ //# sourceMappingURL=KHR_animation_pointer.map.js.map
@@ -0,0 +1 @@
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport { Animation } from \"core/Animations/animation\";\r\nimport type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { Quaternion, Vector3, Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { IGLTF } from \"../glTFLoaderInterfaces\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nexport type GetGltfNodeTargetFn = (source: IGLTF, indices: string) => any;\r\ntype GetValueFn = (target: any, source: Float32Array, offset: number, scale?: number) => any;\r\n\r\nexport interface IAnimationPointerPropertyInfos {\r\n type: number;\r\n name: string;\r\n get: GetValueFn;\r\n isValid(target: any): boolean;\r\n buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable>, params?: any): void;\r\n}\r\n\r\nconst parseIntIndex = (str: string) => {\r\n const targetIndex = parseInt(str);\r\n if (isNaN(targetIndex)) {\r\n return -1;\r\n }\r\n return targetIndex;\r\n};\r\n\r\nconst getGltfNode: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.nodes) {\r\n const i = parseIntIndex(index);\r\n if (i != -1) {\r\n return gltf.nodes[i];\r\n }\r\n }\r\n return null;\r\n};\r\n\r\nconst getGltfMaterial: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.materials) {\r\n const i = parseIntIndex(index);\r\n if (i != -1) {\r\n return gltf.materials[i];\r\n }\r\n }\r\n return null;\r\n};\r\n\r\nconst getGltfCamera: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.cameras) {\r\n const i = parseIntIndex(index);\r\n if (i != -1) {\r\n return gltf.cameras[i];\r\n }\r\n }\r\n return null;\r\n};\r\n\r\nconst getGltfExtension: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.extensions && index) {\r\n return gltf.extensions[index];\r\n }\r\n return null;\r\n};\r\n\r\nconst getMatrix: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Matrix.FromArray(source, offset).scale(scale) : Matrix.FromArray(source, offset);\r\n};\r\n\r\nconst getVector3: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Vector3.FromArray(source, offset).scaleInPlace(scale) : Vector3.FromArray(source, offset);\r\n};\r\n\r\nconst getQuaternion: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Quaternion.FromArray(source, offset).scaleInPlace(scale) : Quaternion.FromArray(source, offset);\r\n};\r\n\r\nconst getColor3: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Color3.FromArray(source, offset).scale(scale) : Color3.FromArray(source, offset);\r\n};\r\n\r\nconst getAlpha: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? source[offset + 3] * scale : source[offset + 3];\r\n};\r\n\r\nconst getFloat: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? source[offset] * scale : source[offset];\r\n};\r\n\r\nconst getMinusFloat: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return -(scale ? source[offset] * scale : source[offset]);\r\n};\r\n\r\nconst getNextFloat: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? source[offset + 1] * scale : source[offset + 1];\r\n};\r\n\r\nconst getFloatBy2: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return (scale ? source[offset] * scale : source[offset]) * 2;\r\n};\r\n\r\nconst getWeights: GetValueFn = (target: any, source: Float32Array, offset: number, scale?: number) => {\r\n if (target._numMorphTargets) {\r\n const value = new Array<number>(target._numMorphTargets!);\r\n for (let i = 0; i < target._numMorphTargets!; i++) {\r\n value[i] = scale ? source[offset++] * scale : source[offset++];\r\n }\r\n return value;\r\n }\r\n return null;\r\n};\r\n\r\nabstract class AbstractAnimationPointerPropertyInfos implements IAnimationPointerPropertyInfos {\r\n public constructor(public type: number, public name: string, public get: GetValueFn) {}\r\n\r\n protected _buildAnimation(\r\n animatable: Nullable<IAnimatable>,\r\n fps: number,\r\n keys: any[],\r\n babylonAnimationGroup: AnimationGroup,\r\n animationTargetOverride: Nullable<IAnimatable> = null\r\n ) {\r\n if (animatable || animationTargetOverride) {\r\n const animationName = `${babylonAnimationGroup!.name}_channel${babylonAnimationGroup.targetedAnimations.length}_${this.name}`;\r\n const babylonAnimation = new Animation(animationName, this.name, fps, this.type);\r\n babylonAnimation.setKeys(keys);\r\n\r\n if (animationTargetOverride != null && animationTargetOverride.animations != null) {\r\n animationTargetOverride.animations.push(babylonAnimation);\r\n babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animationTargetOverride);\r\n } else if (animatable) {\r\n animatable.animations = animatable.animations || Array<Animation>(1);\r\n animatable.animations.push(babylonAnimation);\r\n babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animatable);\r\n }\r\n }\r\n }\r\n public isValid(_target: any): boolean {\r\n return true;\r\n }\r\n\r\n public abstract buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable>, params?: any): void;\r\n}\r\n\r\nclass TransformNodeAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getVector3) {\r\n super(type, name, get);\r\n }\r\n public isValid(target: any): boolean {\r\n return target._babylonTransformNode !== null && target._babylonTransformNode !== undefined;\r\n }\r\n\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n return this._buildAnimation(target._babylonTransformNode, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass CameraAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getFloat) {\r\n super(type, name, get);\r\n }\r\n\r\n public isValid(target: any): boolean {\r\n return target._babylonCamera != null && target._babylonCamera !== undefined;\r\n }\r\n\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n return this._buildAnimation(target._babylonCamera, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass MaterialAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getFloat, public fillMode: any = Material.TriangleFillMode) {\r\n super(type, name, get);\r\n }\r\n\r\n public isValid(target: any): boolean {\r\n const data = target._data;\r\n if (data) {\r\n const c = data[this.fillMode];\r\n if (c) {\r\n return c.babylonMaterial !== null && c.babylonMaterial !== undefined;\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n return this._buildAnimation(target._data[this.fillMode].babylonMaterial, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass LightAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getFloat) {\r\n super(type, name, get);\r\n }\r\n\r\n public isValid(target: any): boolean {\r\n return target && target.length != 0;\r\n }\r\n\r\n // note : the extensions array store directly the BabylonLight reference\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null, params: any): void {\r\n const i = parseIntIndex(params[1]);\r\n const l = i >= 0 && i < target.lights.length ? target.lights[i] : null;\r\n return this._buildAnimation(l._babylonLight, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass WeightAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getWeights) {\r\n super(type, name, get);\r\n }\r\n public isValid(target: any): boolean {\r\n return target._numMorphTargets;\r\n }\r\n public buildAnimations(targetNode: any, fps: number, keys: any[], babylonAnimationGroup: AnimationGroup, _animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n if (targetNode._numMorphTargets) {\r\n for (let targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) {\r\n const animationName = `${babylonAnimationGroup.name}_channel${babylonAnimationGroup.targetedAnimations.length}`;\r\n const babylonAnimation = new Animation(animationName, this.name, fps, this.type);\r\n babylonAnimation.setKeys(\r\n keys.map((key) => ({\r\n frame: key.frame,\r\n inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,\r\n value: key.value[targetIndex],\r\n outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined,\r\n interpolation: key.interpolation,\r\n }))\r\n );\r\n\r\n if (targetNode._primitiveBabylonMeshes) {\r\n for (const m of targetNode._primitiveBabylonMeshes) {\r\n const babylonMesh = m as Mesh;\r\n if (babylonMesh.morphTargetManager) {\r\n const morphTarget = babylonMesh.morphTargetManager.getTarget(targetIndex);\r\n const babylonAnimationClone = babylonAnimation.clone();\r\n morphTarget.animations.push(babylonAnimationClone);\r\n babylonAnimationGroup.addTargetedAnimation(babylonAnimationClone, morphTarget);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n}\r\n\r\nconst CoreAnimationNodesPointerMap: any = {\r\n getTarget: getGltfNode,\r\n hasIndex: true,\r\n matrix: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_MATRIX, \"matrix\", getMatrix)],\r\n },\r\n translation: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_VECTOR3, \"position\")],\r\n },\r\n rotation: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_QUATERNION, \"rotationQuaternion\", getQuaternion)],\r\n },\r\n scale: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_VECTOR3, \"scaling\")],\r\n },\r\n weights: {\r\n getStride: (target: any) => {\r\n return target._numMorphTargets;\r\n },\r\n properties: [new WeightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"influence\")],\r\n },\r\n};\r\n\r\nconst CoreAnimationCamerasPointerMap: any = {\r\n hasIndex: true,\r\n getTarget: getGltfCamera,\r\n orthographic: {\r\n xmag: {\r\n properties: [\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoLeft\", getMinusFloat),\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoRight\", getNextFloat),\r\n ],\r\n },\r\n ymag: {\r\n properties: [\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoBottom\", getMinusFloat),\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoTop\", getNextFloat),\r\n ],\r\n },\r\n zfar: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\")],\r\n },\r\n znear: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"minZ\")],\r\n },\r\n },\r\n perspective: {\r\n aspectRatio: {\r\n // not supported.\r\n },\r\n yfov: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"fov\")],\r\n },\r\n zfar: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\")],\r\n },\r\n znear: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"minZ\")],\r\n },\r\n },\r\n};\r\n\r\nconst CoreAnimationMaterialsPointerMap: any = {\r\n hasIndex: true,\r\n getTarget: getGltfMaterial,\r\n pbrMetallicRoughness: {\r\n baseColorFactor: {\r\n properties: [\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"albedoColor\", getColor3),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"alpha\", getAlpha),\r\n ],\r\n },\r\n metallicFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"metallic\")],\r\n },\r\n roughnessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"roughness\")],\r\n },\r\n baseColorTexture: {\r\n extensions: {\r\n KHR_texture_transform: {\r\n scale: {\r\n properties: [\r\n // MAY introduce set scale(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.uScale\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.vScale\", getNextFloat),\r\n ],\r\n },\r\n offset: {\r\n properties: [\r\n // MAY introduce set offset(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.uOffset\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.vOffset\", getNextFloat),\r\n ],\r\n },\r\n rotation: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.wAng\", getMinusFloat)],\r\n },\r\n },\r\n },\r\n },\r\n },\r\n emissiveFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"emissiveColor\", getColor3)],\r\n },\r\n normalTexture: {\r\n scale: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"bumpTexture.level\")],\r\n },\r\n },\r\n occlusionTexture: {\r\n strength: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTextureStrength\")],\r\n },\r\n extensions: {\r\n KHR_texture_transform: {\r\n scale: {\r\n properties: [\r\n // MAY introduce set scale(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.uScale\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.vScale\", getNextFloat),\r\n ],\r\n },\r\n offset: {\r\n properties: [\r\n // MAY introduce set offset(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.uOffset\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.vOffset\", getNextFloat),\r\n ],\r\n },\r\n rotation: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.wAng\", getMinusFloat)],\r\n },\r\n },\r\n },\r\n },\r\n emissiveTexture: {\r\n extensions: {\r\n KHR_texture_transform: {\r\n scale: {\r\n properties: [\r\n // MAY introduce set scale(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.uScale\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.vScale\", getNextFloat),\r\n ],\r\n },\r\n offset: {\r\n properties: [\r\n // MAY introduce set offset(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.uOffset\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.vOffset\", getNextFloat),\r\n ],\r\n },\r\n rotation: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.wAng\", getMinusFloat)],\r\n },\r\n },\r\n },\r\n },\r\n extensions: {\r\n KHR_materials_ior: {\r\n ior: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"indexOfRefraction\")],\r\n },\r\n },\r\n KHR_materials_clearcoat: {\r\n clearcoatFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.intensity\")],\r\n },\r\n clearcoatRoughnessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.roughness\")],\r\n },\r\n },\r\n KHR_materials_sheen: {\r\n sheenColorFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"sheen.color\", getColor3)],\r\n },\r\n sheenRoughnessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"sheen.roughness\")],\r\n },\r\n },\r\n KHR_materials_specular: {\r\n specularFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"metallicF0Factor\")],\r\n },\r\n specularColorFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"metallicReflectanceColor\", getColor3)],\r\n },\r\n },\r\n KHR_materials_emissive_strength: {\r\n emissiveStrength: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveIntensity\")],\r\n },\r\n },\r\n KHR_materials_transmission: {\r\n transmissionFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.refractionIntensity\")],\r\n },\r\n },\r\n KHR_materials_volume: {\r\n attenuationColor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"subSurface.tintColor\", getColor3)],\r\n },\r\n attenuationDistance: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.tintColorAtDistance\")],\r\n },\r\n thicknessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.maximumThickness\")],\r\n },\r\n },\r\n KHR_materials_iridescence: {\r\n iridescenceFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.intensity\")],\r\n },\r\n iridescenceIor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.indexOfRefraction\")],\r\n },\r\n iridescenceThicknessMinimum: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.minimumThickness\")],\r\n },\r\n iridescenceThicknessMaximum: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.maximumThickness\")],\r\n },\r\n },\r\n },\r\n};\r\n\r\nconst CoreAnimationExtensionsPointerMap: any = {\r\n getTarget: getGltfExtension,\r\n KHR_lights_punctual: {\r\n isIndex: true,\r\n lights: {\r\n hasIndex: true, // we have an array of light into the extension.\r\n color: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"diffuse\", getColor3)],\r\n },\r\n intensity: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"intensity\")],\r\n },\r\n range: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"range\")],\r\n },\r\n spot: {\r\n innerConeAngle: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"innerAngle\", getFloatBy2)],\r\n },\r\n outerConeAngle: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"angle\", getFloatBy2)],\r\n },\r\n },\r\n },\r\n },\r\n};\r\n\r\nexport const CoreAnimationPointerMap: any = {\r\n nodes: CoreAnimationNodesPointerMap,\r\n materials: CoreAnimationMaterialsPointerMap,\r\n cameras: CoreAnimationCamerasPointerMap,\r\n extensions: CoreAnimationExtensionsPointerMap,\r\n};\r\n"]}
@@ -15,6 +15,7 @@ export declare class KHR_lights implements IGLTFLoaderExtension {
15
15
  * Defines whether this extension is enabled.
16
16
  */
17
17
  enabled: boolean;
18
+ /** hidden */
18
19
  private _loader;
19
20
  private _lights?;
20
21
  /**
@@ -78,6 +78,7 @@ var KHR_lights = /** @class */ (function () {
78
78
  babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;
79
79
  babylonLight.parent = babylonMesh;
80
80
  _this._loader._babylonLights.push(babylonLight);
81
+ light._babylonLight = babylonLight;
81
82
  GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);
82
83
  assign(babylonMesh);
83
84
  });
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { PointLight } from \"core/Lights/pointLight\";\r\nimport { SpotLight } from \"core/Lights/spotLight\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\n\r\nimport type { IKHRLightsPunctual_LightReference, IKHRLightsPunctual_Light, IKHRLightsPunctual } from \"babylonjs-gltf2interface\";\r\nimport { KHRLightsPunctual_LightType } from \"babylonjs-gltf2interface\";\r\nimport type { INode } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_lights_punctual\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual)\r\n */\r\nexport class KHR_lights implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _lights?: IKHRLightsPunctual_Light[];\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IKHRLightsPunctual;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param node\r\n * @param assign\r\n * @hidden\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRLightsPunctual_LightReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n return this._loader.loadNodeAsync(context, node, (babylonMesh) => {\r\n let babylonLight: Light;\r\n\r\n const light = ArrayItem.Get(extensionContext, this._lights, extension.light);\r\n const name = light.name || babylonMesh.name;\r\n\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n\r\n switch (light.type) {\r\n case KHRLightsPunctual_LightType.DIRECTIONAL: {\r\n babylonLight = new DirectionalLight(name, Vector3.Backward(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.POINT: {\r\n babylonLight = new PointLight(name, Vector3.Zero(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.SPOT: {\r\n const babylonSpotLight = new SpotLight(name, Vector3.Zero(), Vector3.Backward(), 0, 1, this._loader.babylonScene);\r\n babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;\r\n babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;\r\n babylonLight = babylonSpotLight;\r\n break;\r\n }\r\n default: {\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n throw new Error(`${extensionContext}: Invalid light type (${light.type})`);\r\n }\r\n }\r\n\r\n babylonLight._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n babylonLight.falloffType = Light.FALLOFF_GLTF;\r\n babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();\r\n babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;\r\n babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;\r\n babylonLight.parent = babylonMesh;\r\n\r\n this._loader._babylonLights.push(babylonLight);\r\n\r\n GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);\r\n\r\n assign(babylonMesh);\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_lights(loader));\r\n"]}
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { PointLight } from \"core/Lights/pointLight\";\r\nimport { SpotLight } from \"core/Lights/spotLight\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\n\r\nimport type { IKHRLightsPunctual_LightReference } from \"babylonjs-gltf2interface\";\r\nimport { KHRLightsPunctual_LightType } from \"babylonjs-gltf2interface\";\r\nimport type { INode, IKHRLight } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_lights_punctual\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual)\r\n */\r\nexport class KHR_lights implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /** hidden */\r\n private _loader: GLTFLoader;\r\n private _lights?: IKHRLight[];\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as any;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param node\r\n * @param assign\r\n * @hidden\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRLightsPunctual_LightReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n return this._loader.loadNodeAsync(context, node, (babylonMesh) => {\r\n let babylonLight: Light;\r\n\r\n const light = ArrayItem.Get(extensionContext, this._lights, extension.light);\r\n const name = light.name || babylonMesh.name;\r\n\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n\r\n switch (light.type) {\r\n case KHRLightsPunctual_LightType.DIRECTIONAL: {\r\n babylonLight = new DirectionalLight(name, Vector3.Backward(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.POINT: {\r\n babylonLight = new PointLight(name, Vector3.Zero(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.SPOT: {\r\n const babylonSpotLight = new SpotLight(name, Vector3.Zero(), Vector3.Backward(), 0, 1, this._loader.babylonScene);\r\n babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;\r\n babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;\r\n babylonLight = babylonSpotLight;\r\n break;\r\n }\r\n default: {\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n throw new Error(`${extensionContext}: Invalid light type (${light.type})`);\r\n }\r\n }\r\n\r\n babylonLight._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n babylonLight.falloffType = Light.FALLOFF_GLTF;\r\n babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();\r\n babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;\r\n babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;\r\n babylonLight.parent = babylonMesh;\r\n\r\n this._loader._babylonLights.push(babylonLight);\r\n light._babylonLight = babylonLight;\r\n\r\n GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);\r\n\r\n assign(babylonMesh);\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_lights(loader));\r\n"]}
@@ -20,6 +20,7 @@ export * from "./KHR_mesh_quantization";
20
20
  export * from "./KHR_texture_basisu";
21
21
  export * from "./KHR_texture_transform";
22
22
  export * from "./KHR_xmp_json_ld";
23
+ export * from "./KHR_animation_pointer";
23
24
  export * from "./MSFT_audio_emitter";
24
25
  export * from "./MSFT_lod";
25
26
  export * from "./MSFT_minecraftMesh";