@babylonjs/loaders 5.17.1 → 5.20.0
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- package/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +76 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.js +281 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.map.d.ts +15 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.map.js +484 -0
- package/glTF/2.0/Extensions/KHR_animation_pointer.map.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +1 -0
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +1 -0
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/index.d.ts +1 -0
- package/glTF/2.0/Extensions/index.js +1 -0
- package/glTF/2.0/Extensions/index.js.map +1 -1
- package/glTF/2.0/glTFLoader.d.ts +3 -14
- package/glTF/2.0/glTFLoader.js +27 -207
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +11 -0
- package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/2.0/glTFUtilities.d.ts +7 -0
- package/glTF/2.0/glTFUtilities.js +23 -0
- package/glTF/2.0/glTFUtilities.js.map +1 -0
- package/package.json +3 -3
@@ -0,0 +1,484 @@
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import { __extends } from "tslib";
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/* eslint-disable @typescript-eslint/naming-convention */
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import { Animation } from "@babylonjs/core/Animations/animation.js";
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import { Quaternion, Vector3, Matrix } from "@babylonjs/core/Maths/math.vector.js";
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import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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import { Material } from "@babylonjs/core/Materials/material.js";
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var parseIntIndex = function (str) {
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var targetIndex = parseInt(str);
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if (isNaN(targetIndex)) {
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return -1;
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}
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return targetIndex;
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};
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var getGltfNode = function (gltf, index) {
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if (gltf.nodes) {
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var i = parseIntIndex(index);
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if (i != -1) {
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return gltf.nodes[i];
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}
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}
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return null;
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};
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var getGltfMaterial = function (gltf, index) {
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if (gltf.materials) {
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var i = parseIntIndex(index);
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if (i != -1) {
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return gltf.materials[i];
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}
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}
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return null;
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};
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var getGltfCamera = function (gltf, index) {
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if (gltf.cameras) {
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var i = parseIntIndex(index);
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if (i != -1) {
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return gltf.cameras[i];
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}
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}
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return null;
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};
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var getGltfExtension = function (gltf, index) {
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if (gltf.extensions && index) {
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return gltf.extensions[index];
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}
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return null;
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};
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var getMatrix = function (_target, source, offset, scale) {
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return scale ? Matrix.FromArray(source, offset).scale(scale) : Matrix.FromArray(source, offset);
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};
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var getVector3 = function (_target, source, offset, scale) {
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return scale ? Vector3.FromArray(source, offset).scaleInPlace(scale) : Vector3.FromArray(source, offset);
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};
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var getQuaternion = function (_target, source, offset, scale) {
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return scale ? Quaternion.FromArray(source, offset).scaleInPlace(scale) : Quaternion.FromArray(source, offset);
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};
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var getColor3 = function (_target, source, offset, scale) {
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return scale ? Color3.FromArray(source, offset).scale(scale) : Color3.FromArray(source, offset);
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};
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var getAlpha = function (_target, source, offset, scale) {
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return scale ? source[offset + 3] * scale : source[offset + 3];
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};
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var getFloat = function (_target, source, offset, scale) {
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return scale ? source[offset] * scale : source[offset];
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};
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var getMinusFloat = function (_target, source, offset, scale) {
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return -(scale ? source[offset] * scale : source[offset]);
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};
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var getNextFloat = function (_target, source, offset, scale) {
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return scale ? source[offset + 1] * scale : source[offset + 1];
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};
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var getFloatBy2 = function (_target, source, offset, scale) {
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return (scale ? source[offset] * scale : source[offset]) * 2;
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};
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var getWeights = function (target, source, offset, scale) {
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if (target._numMorphTargets) {
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var value = new Array(target._numMorphTargets);
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for (var i = 0; i < target._numMorphTargets; i++) {
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value[i] = scale ? source[offset++] * scale : source[offset++];
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}
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return value;
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}
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return null;
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};
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var AbstractAnimationPointerPropertyInfos = /** @class */ (function () {
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function AbstractAnimationPointerPropertyInfos(type, name, get) {
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this.type = type;
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this.name = name;
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this.get = get;
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}
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AbstractAnimationPointerPropertyInfos.prototype._buildAnimation = function (animatable, fps, keys, babylonAnimationGroup, animationTargetOverride) {
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if (animationTargetOverride === void 0) { animationTargetOverride = null; }
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if (animatable || animationTargetOverride) {
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var animationName = "".concat(babylonAnimationGroup.name, "_channel").concat(babylonAnimationGroup.targetedAnimations.length, "_").concat(this.name);
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var babylonAnimation = new Animation(animationName, this.name, fps, this.type);
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babylonAnimation.setKeys(keys);
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if (animationTargetOverride != null && animationTargetOverride.animations != null) {
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animationTargetOverride.animations.push(babylonAnimation);
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babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animationTargetOverride);
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}
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else if (animatable) {
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animatable.animations = animatable.animations || Array(1);
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animatable.animations.push(babylonAnimation);
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babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animatable);
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}
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}
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};
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AbstractAnimationPointerPropertyInfos.prototype.isValid = function (_target) {
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return true;
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};
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return AbstractAnimationPointerPropertyInfos;
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}());
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var TransformNodeAnimationPointerPropertyInfos = /** @class */ (function (_super) {
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__extends(TransformNodeAnimationPointerPropertyInfos, _super);
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function TransformNodeAnimationPointerPropertyInfos(type, name, get) {
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if (get === void 0) { get = getVector3; }
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return _super.call(this, type, name, get) || this;
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}
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TransformNodeAnimationPointerPropertyInfos.prototype.isValid = function (target) {
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return target._babylonTransformNode !== null && target._babylonTransformNode !== undefined;
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};
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TransformNodeAnimationPointerPropertyInfos.prototype.buildAnimations = function (target, fps, keys, group, animationTargetOverride) {
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if (animationTargetOverride === void 0) { animationTargetOverride = null; }
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return this._buildAnimation(target._babylonTransformNode, fps, keys, group, animationTargetOverride);
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};
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return TransformNodeAnimationPointerPropertyInfos;
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}(AbstractAnimationPointerPropertyInfos));
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var CameraAnimationPointerPropertyInfos = /** @class */ (function (_super) {
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__extends(CameraAnimationPointerPropertyInfos, _super);
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function CameraAnimationPointerPropertyInfos(type, name, get) {
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if (get === void 0) { get = getFloat; }
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return _super.call(this, type, name, get) || this;
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}
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CameraAnimationPointerPropertyInfos.prototype.isValid = function (target) {
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return target._babylonCamera != null && target._babylonCamera !== undefined;
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};
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CameraAnimationPointerPropertyInfos.prototype.buildAnimations = function (target, fps, keys, group, animationTargetOverride) {
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if (animationTargetOverride === void 0) { animationTargetOverride = null; }
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return this._buildAnimation(target._babylonCamera, fps, keys, group, animationTargetOverride);
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};
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return CameraAnimationPointerPropertyInfos;
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}(AbstractAnimationPointerPropertyInfos));
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var MaterialAnimationPointerPropertyInfos = /** @class */ (function (_super) {
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__extends(MaterialAnimationPointerPropertyInfos, _super);
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function MaterialAnimationPointerPropertyInfos(type, name, get, fillMode) {
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if (get === void 0) { get = getFloat; }
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if (fillMode === void 0) { fillMode = Material.TriangleFillMode; }
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var _this = _super.call(this, type, name, get) || this;
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_this.fillMode = fillMode;
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return _this;
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}
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MaterialAnimationPointerPropertyInfos.prototype.isValid = function (target) {
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var data = target._data;
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if (data) {
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var c = data[this.fillMode];
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if (c) {
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return c.babylonMaterial !== null && c.babylonMaterial !== undefined;
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}
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}
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return false;
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};
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MaterialAnimationPointerPropertyInfos.prototype.buildAnimations = function (target, fps, keys, group, animationTargetOverride) {
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if (animationTargetOverride === void 0) { animationTargetOverride = null; }
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return this._buildAnimation(target._data[this.fillMode].babylonMaterial, fps, keys, group, animationTargetOverride);
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};
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return MaterialAnimationPointerPropertyInfos;
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}(AbstractAnimationPointerPropertyInfos));
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var LightAnimationPointerPropertyInfos = /** @class */ (function (_super) {
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__extends(LightAnimationPointerPropertyInfos, _super);
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function LightAnimationPointerPropertyInfos(type, name, get) {
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if (get === void 0) { get = getFloat; }
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return _super.call(this, type, name, get) || this;
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}
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LightAnimationPointerPropertyInfos.prototype.isValid = function (target) {
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return target && target.length != 0;
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};
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// note : the extensions array store directly the BabylonLight reference
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LightAnimationPointerPropertyInfos.prototype.buildAnimations = function (target, fps, keys, group, animationTargetOverride, params) {
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if (animationTargetOverride === void 0) { animationTargetOverride = null; }
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var i = parseIntIndex(params[1]);
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var l = i >= 0 && i < target.lights.length ? target.lights[i] : null;
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return this._buildAnimation(l._babylonLight, fps, keys, group, animationTargetOverride);
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};
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return LightAnimationPointerPropertyInfos;
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}(AbstractAnimationPointerPropertyInfos));
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var WeightAnimationPointerPropertyInfos = /** @class */ (function (_super) {
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__extends(WeightAnimationPointerPropertyInfos, _super);
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function WeightAnimationPointerPropertyInfos(type, name, get) {
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if (get === void 0) { get = getWeights; }
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return _super.call(this, type, name, get) || this;
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}
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WeightAnimationPointerPropertyInfos.prototype.isValid = function (target) {
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return target._numMorphTargets;
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};
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WeightAnimationPointerPropertyInfos.prototype.buildAnimations = function (targetNode, fps, keys, babylonAnimationGroup, _animationTargetOverride) {
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if (_animationTargetOverride === void 0) { _animationTargetOverride = null; }
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if (targetNode._numMorphTargets) {
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var _loop_1 = function (targetIndex) {
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var animationName = "".concat(babylonAnimationGroup.name, "_channel").concat(babylonAnimationGroup.targetedAnimations.length);
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var babylonAnimation = new Animation(animationName, this_1.name, fps, this_1.type);
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babylonAnimation.setKeys(keys.map(function (key) { return ({
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frame: key.frame,
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inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
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value: key.value[targetIndex],
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outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined,
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interpolation: key.interpolation,
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}); }));
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if (targetNode._primitiveBabylonMeshes) {
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for (var _i = 0, _a = targetNode._primitiveBabylonMeshes; _i < _a.length; _i++) {
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var m = _a[_i];
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var babylonMesh = m;
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if (babylonMesh.morphTargetManager) {
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var morphTarget = babylonMesh.morphTargetManager.getTarget(targetIndex);
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var babylonAnimationClone = babylonAnimation.clone();
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morphTarget.animations.push(babylonAnimationClone);
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babylonAnimationGroup.addTargetedAnimation(babylonAnimationClone, morphTarget);
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}
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}
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}
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};
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var this_1 = this;
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for (var targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) {
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_loop_1(targetIndex);
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}
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}
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};
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return WeightAnimationPointerPropertyInfos;
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}(AbstractAnimationPointerPropertyInfos));
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var CoreAnimationNodesPointerMap = {
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getTarget: getGltfNode,
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hasIndex: true,
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matrix: {
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properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_MATRIX, "matrix", getMatrix)],
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},
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translation: {
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properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_VECTOR3, "position")],
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},
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rotation: {
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properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_QUATERNION, "rotationQuaternion", getQuaternion)],
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},
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scale: {
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properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_VECTOR3, "scaling")],
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},
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weights: {
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getStride: function (target) {
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return target._numMorphTargets;
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},
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properties: [new WeightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "influence")],
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},
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};
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var CoreAnimationCamerasPointerMap = {
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hasIndex: true,
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getTarget: getGltfCamera,
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orthographic: {
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xmag: {
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properties: [
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new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "orthoLeft", getMinusFloat),
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new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "orthoRight", getNextFloat),
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],
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},
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ymag: {
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properties: [
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new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "orthoBottom", getMinusFloat),
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new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "orthoTop", getNextFloat),
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],
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},
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zfar: {
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properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "maxZ")],
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},
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znear: {
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properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "minZ")],
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},
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},
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perspective: {
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aspectRatio: {
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// not supported.
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},
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yfov: {
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properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "fov")],
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},
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zfar: {
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properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "maxZ")],
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},
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znear: {
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properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "minZ")],
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},
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},
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};
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var CoreAnimationMaterialsPointerMap = {
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hasIndex: true,
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getTarget: getGltfMaterial,
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pbrMetallicRoughness: {
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baseColorFactor: {
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properties: [
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new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, "albedoColor", getColor3),
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new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "alpha", getAlpha),
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],
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},
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metallicFactor: {
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properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "metallic")],
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},
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roughnessFactor: {
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properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "roughness")],
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},
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baseColorTexture: {
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extensions: {
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KHR_texture_transform: {
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scale: {
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properties: [
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|
+
// MAY introduce set scale(Vector2) into texture.
|
310
|
+
new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "albedoTexture.uScale"),
|
311
|
+
new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "albedoTexture.vScale", getNextFloat),
|
312
|
+
],
|
313
|
+
},
|
314
|
+
offset: {
|
315
|
+
properties: [
|
316
|
+
// MAY introduce set offset(Vector2) into texture.
|
317
|
+
new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "albedoTexture.uOffset"),
|
318
|
+
new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "albedoTexture.vOffset", getNextFloat),
|
319
|
+
],
|
320
|
+
},
|
321
|
+
rotation: {
|
322
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "albedoTexture.wAng", getMinusFloat)],
|
323
|
+
},
|
324
|
+
},
|
325
|
+
},
|
326
|
+
},
|
327
|
+
},
|
328
|
+
emissiveFactor: {
|
329
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, "emissiveColor", getColor3)],
|
330
|
+
},
|
331
|
+
normalTexture: {
|
332
|
+
scale: {
|
333
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "bumpTexture.level")],
|
334
|
+
},
|
335
|
+
},
|
336
|
+
occlusionTexture: {
|
337
|
+
strength: {
|
338
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "ambientTextureStrength")],
|
339
|
+
},
|
340
|
+
extensions: {
|
341
|
+
KHR_texture_transform: {
|
342
|
+
scale: {
|
343
|
+
properties: [
|
344
|
+
// MAY introduce set scale(Vector2) into texture.
|
345
|
+
new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "ambientTexture.uScale"),
|
346
|
+
new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "ambientTexture.vScale", getNextFloat),
|
347
|
+
],
|
348
|
+
},
|
349
|
+
offset: {
|
350
|
+
properties: [
|
351
|
+
// MAY introduce set offset(Vector2) into texture.
|
352
|
+
new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "ambientTexture.uOffset"),
|
353
|
+
new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "ambientTexture.vOffset", getNextFloat),
|
354
|
+
],
|
355
|
+
},
|
356
|
+
rotation: {
|
357
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "ambientTexture.wAng", getMinusFloat)],
|
358
|
+
},
|
359
|
+
},
|
360
|
+
},
|
361
|
+
},
|
362
|
+
emissiveTexture: {
|
363
|
+
extensions: {
|
364
|
+
KHR_texture_transform: {
|
365
|
+
scale: {
|
366
|
+
properties: [
|
367
|
+
// MAY introduce set scale(Vector2) into texture.
|
368
|
+
new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "emissiveTexture.uScale"),
|
369
|
+
new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "emissiveTexture.vScale", getNextFloat),
|
370
|
+
],
|
371
|
+
},
|
372
|
+
offset: {
|
373
|
+
properties: [
|
374
|
+
// MAY introduce set offset(Vector2) into texture.
|
375
|
+
new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "emissiveTexture.uOffset"),
|
376
|
+
new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "emissiveTexture.vOffset", getNextFloat),
|
377
|
+
],
|
378
|
+
},
|
379
|
+
rotation: {
|
380
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "emissiveTexture.wAng", getMinusFloat)],
|
381
|
+
},
|
382
|
+
},
|
383
|
+
},
|
384
|
+
},
|
385
|
+
extensions: {
|
386
|
+
KHR_materials_ior: {
|
387
|
+
ior: {
|
388
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "indexOfRefraction")],
|
389
|
+
},
|
390
|
+
},
|
391
|
+
KHR_materials_clearcoat: {
|
392
|
+
clearcoatFactor: {
|
393
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "clearCoat.intensity")],
|
394
|
+
},
|
395
|
+
clearcoatRoughnessFactor: {
|
396
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "clearCoat.roughness")],
|
397
|
+
},
|
398
|
+
},
|
399
|
+
KHR_materials_sheen: {
|
400
|
+
sheenColorFactor: {
|
401
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, "sheen.color", getColor3)],
|
402
|
+
},
|
403
|
+
sheenRoughnessFactor: {
|
404
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "sheen.roughness")],
|
405
|
+
},
|
406
|
+
},
|
407
|
+
KHR_materials_specular: {
|
408
|
+
specularFactor: {
|
409
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "metallicF0Factor")],
|
410
|
+
},
|
411
|
+
specularColorFactor: {
|
412
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, "metallicReflectanceColor", getColor3)],
|
413
|
+
},
|
414
|
+
},
|
415
|
+
KHR_materials_emissive_strength: {
|
416
|
+
emissiveStrength: {
|
417
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "emissiveIntensity")],
|
418
|
+
},
|
419
|
+
},
|
420
|
+
KHR_materials_transmission: {
|
421
|
+
transmissionFactor: {
|
422
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "subSurface.refractionIntensity")],
|
423
|
+
},
|
424
|
+
},
|
425
|
+
KHR_materials_volume: {
|
426
|
+
attenuationColor: {
|
427
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, "subSurface.tintColor", getColor3)],
|
428
|
+
},
|
429
|
+
attenuationDistance: {
|
430
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "subSurface.tintColorAtDistance")],
|
431
|
+
},
|
432
|
+
thicknessFactor: {
|
433
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "subSurface.maximumThickness")],
|
434
|
+
},
|
435
|
+
},
|
436
|
+
KHR_materials_iridescence: {
|
437
|
+
iridescenceFactor: {
|
438
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "iridescence.intensity")],
|
439
|
+
},
|
440
|
+
iridescenceIor: {
|
441
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "iridescence.indexOfRefraction")],
|
442
|
+
},
|
443
|
+
iridescenceThicknessMinimum: {
|
444
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "iridescence.minimumThickness")],
|
445
|
+
},
|
446
|
+
iridescenceThicknessMaximum: {
|
447
|
+
properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "iridescence.maximumThickness")],
|
448
|
+
},
|
449
|
+
},
|
450
|
+
},
|
451
|
+
};
|
452
|
+
var CoreAnimationExtensionsPointerMap = {
|
453
|
+
getTarget: getGltfExtension,
|
454
|
+
KHR_lights_punctual: {
|
455
|
+
isIndex: true,
|
456
|
+
lights: {
|
457
|
+
hasIndex: true,
|
458
|
+
color: {
|
459
|
+
properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, "diffuse", getColor3)],
|
460
|
+
},
|
461
|
+
intensity: {
|
462
|
+
properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "intensity")],
|
463
|
+
},
|
464
|
+
range: {
|
465
|
+
properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "range")],
|
466
|
+
},
|
467
|
+
spot: {
|
468
|
+
innerConeAngle: {
|
469
|
+
properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "innerAngle", getFloatBy2)],
|
470
|
+
},
|
471
|
+
outerConeAngle: {
|
472
|
+
properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, "angle", getFloatBy2)],
|
473
|
+
},
|
474
|
+
},
|
475
|
+
},
|
476
|
+
},
|
477
|
+
};
|
478
|
+
export var CoreAnimationPointerMap = {
|
479
|
+
nodes: CoreAnimationNodesPointerMap,
|
480
|
+
materials: CoreAnimationMaterialsPointerMap,
|
481
|
+
cameras: CoreAnimationCamerasPointerMap,
|
482
|
+
extensions: CoreAnimationExtensionsPointerMap,
|
483
|
+
};
|
484
|
+
//# sourceMappingURL=KHR_animation_pointer.map.js.map
|
@@ -0,0 +1 @@
|
|
1
|
+
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { Animation } from \"core/Animations/animation\";\r\nimport type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport { Quaternion, Vector3, Matrix } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport type { IGLTF } from \"../glTFLoaderInterfaces\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nexport type GetGltfNodeTargetFn = (source: IGLTF, indices: string) => any;\r\ntype GetValueFn = (target: any, source: Float32Array, offset: number, scale?: number) => any;\r\n\r\nexport interface IAnimationPointerPropertyInfos {\r\n type: number;\r\n name: string;\r\n get: GetValueFn;\r\n isValid(target: any): boolean;\r\n buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable>, params?: any): void;\r\n}\r\n\r\nconst parseIntIndex = (str: string) => {\r\n const targetIndex = parseInt(str);\r\n if (isNaN(targetIndex)) {\r\n return -1;\r\n }\r\n return targetIndex;\r\n};\r\n\r\nconst getGltfNode: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.nodes) {\r\n const i = parseIntIndex(index);\r\n if (i != -1) {\r\n return gltf.nodes[i];\r\n }\r\n }\r\n return null;\r\n};\r\n\r\nconst getGltfMaterial: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.materials) {\r\n const i = parseIntIndex(index);\r\n if (i != -1) {\r\n return gltf.materials[i];\r\n }\r\n }\r\n return null;\r\n};\r\n\r\nconst getGltfCamera: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.cameras) {\r\n const i = parseIntIndex(index);\r\n if (i != -1) {\r\n return gltf.cameras[i];\r\n }\r\n }\r\n return null;\r\n};\r\n\r\nconst getGltfExtension: GetGltfNodeTargetFn = (gltf: IGLTF, index: string) => {\r\n if (gltf.extensions && index) {\r\n return gltf.extensions[index];\r\n }\r\n return null;\r\n};\r\n\r\nconst getMatrix: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Matrix.FromArray(source, offset).scale(scale) : Matrix.FromArray(source, offset);\r\n};\r\n\r\nconst getVector3: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Vector3.FromArray(source, offset).scaleInPlace(scale) : Vector3.FromArray(source, offset);\r\n};\r\n\r\nconst getQuaternion: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Quaternion.FromArray(source, offset).scaleInPlace(scale) : Quaternion.FromArray(source, offset);\r\n};\r\n\r\nconst getColor3: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? Color3.FromArray(source, offset).scale(scale) : Color3.FromArray(source, offset);\r\n};\r\n\r\nconst getAlpha: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? source[offset + 3] * scale : source[offset + 3];\r\n};\r\n\r\nconst getFloat: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? source[offset] * scale : source[offset];\r\n};\r\n\r\nconst getMinusFloat: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return -(scale ? source[offset] * scale : source[offset]);\r\n};\r\n\r\nconst getNextFloat: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return scale ? source[offset + 1] * scale : source[offset + 1];\r\n};\r\n\r\nconst getFloatBy2: GetValueFn = (_target: any, source: Float32Array, offset: number, scale?: number) => {\r\n return (scale ? source[offset] * scale : source[offset]) * 2;\r\n};\r\n\r\nconst getWeights: GetValueFn = (target: any, source: Float32Array, offset: number, scale?: number) => {\r\n if (target._numMorphTargets) {\r\n const value = new Array<number>(target._numMorphTargets!);\r\n for (let i = 0; i < target._numMorphTargets!; i++) {\r\n value[i] = scale ? source[offset++] * scale : source[offset++];\r\n }\r\n return value;\r\n }\r\n return null;\r\n};\r\n\r\nabstract class AbstractAnimationPointerPropertyInfos implements IAnimationPointerPropertyInfos {\r\n public constructor(public type: number, public name: string, public get: GetValueFn) {}\r\n\r\n protected _buildAnimation(\r\n animatable: Nullable<IAnimatable>,\r\n fps: number,\r\n keys: any[],\r\n babylonAnimationGroup: AnimationGroup,\r\n animationTargetOverride: Nullable<IAnimatable> = null\r\n ) {\r\n if (animatable || animationTargetOverride) {\r\n const animationName = `${babylonAnimationGroup!.name}_channel${babylonAnimationGroup.targetedAnimations.length}_${this.name}`;\r\n const babylonAnimation = new Animation(animationName, this.name, fps, this.type);\r\n babylonAnimation.setKeys(keys);\r\n\r\n if (animationTargetOverride != null && animationTargetOverride.animations != null) {\r\n animationTargetOverride.animations.push(babylonAnimation);\r\n babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animationTargetOverride);\r\n } else if (animatable) {\r\n animatable.animations = animatable.animations || Array<Animation>(1);\r\n animatable.animations.push(babylonAnimation);\r\n babylonAnimationGroup.addTargetedAnimation(babylonAnimation, animatable);\r\n }\r\n }\r\n }\r\n public isValid(_target: any): boolean {\r\n return true;\r\n }\r\n\r\n public abstract buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable>, params?: any): void;\r\n}\r\n\r\nclass TransformNodeAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getVector3) {\r\n super(type, name, get);\r\n }\r\n public isValid(target: any): boolean {\r\n return target._babylonTransformNode !== null && target._babylonTransformNode !== undefined;\r\n }\r\n\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n return this._buildAnimation(target._babylonTransformNode, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass CameraAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getFloat) {\r\n super(type, name, get);\r\n }\r\n\r\n public isValid(target: any): boolean {\r\n return target._babylonCamera != null && target._babylonCamera !== undefined;\r\n }\r\n\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n return this._buildAnimation(target._babylonCamera, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass MaterialAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getFloat, public fillMode: any = Material.TriangleFillMode) {\r\n super(type, name, get);\r\n }\r\n\r\n public isValid(target: any): boolean {\r\n const data = target._data;\r\n if (data) {\r\n const c = data[this.fillMode];\r\n if (c) {\r\n return c.babylonMaterial !== null && c.babylonMaterial !== undefined;\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n return this._buildAnimation(target._data[this.fillMode].babylonMaterial, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass LightAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getFloat) {\r\n super(type, name, get);\r\n }\r\n\r\n public isValid(target: any): boolean {\r\n return target && target.length != 0;\r\n }\r\n\r\n // note : the extensions array store directly the BabylonLight reference\r\n public buildAnimations(target: any, fps: number, keys: any[], group: AnimationGroup, animationTargetOverride: Nullable<IAnimatable> = null, params: any): void {\r\n const i = parseIntIndex(params[1]);\r\n const l = i >= 0 && i < target.lights.length ? target.lights[i] : null;\r\n return this._buildAnimation(l._babylonLight, fps, keys, group, animationTargetOverride);\r\n }\r\n}\r\n\r\nclass WeightAnimationPointerPropertyInfos extends AbstractAnimationPointerPropertyInfos {\r\n public constructor(type: number, name: string, get: GetValueFn = getWeights) {\r\n super(type, name, get);\r\n }\r\n public isValid(target: any): boolean {\r\n return target._numMorphTargets;\r\n }\r\n public buildAnimations(targetNode: any, fps: number, keys: any[], babylonAnimationGroup: AnimationGroup, _animationTargetOverride: Nullable<IAnimatable> = null): void {\r\n if (targetNode._numMorphTargets) {\r\n for (let targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) {\r\n const animationName = `${babylonAnimationGroup.name}_channel${babylonAnimationGroup.targetedAnimations.length}`;\r\n const babylonAnimation = new Animation(animationName, this.name, fps, this.type);\r\n babylonAnimation.setKeys(\r\n keys.map((key) => ({\r\n frame: key.frame,\r\n inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,\r\n value: key.value[targetIndex],\r\n outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined,\r\n interpolation: key.interpolation,\r\n }))\r\n );\r\n\r\n if (targetNode._primitiveBabylonMeshes) {\r\n for (const m of targetNode._primitiveBabylonMeshes) {\r\n const babylonMesh = m as Mesh;\r\n if (babylonMesh.morphTargetManager) {\r\n const morphTarget = babylonMesh.morphTargetManager.getTarget(targetIndex);\r\n const babylonAnimationClone = babylonAnimation.clone();\r\n morphTarget.animations.push(babylonAnimationClone);\r\n babylonAnimationGroup.addTargetedAnimation(babylonAnimationClone, morphTarget);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n}\r\n\r\nconst CoreAnimationNodesPointerMap: any = {\r\n getTarget: getGltfNode,\r\n hasIndex: true,\r\n matrix: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_MATRIX, \"matrix\", getMatrix)],\r\n },\r\n translation: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_VECTOR3, \"position\")],\r\n },\r\n rotation: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_QUATERNION, \"rotationQuaternion\", getQuaternion)],\r\n },\r\n scale: {\r\n properties: [new TransformNodeAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_VECTOR3, \"scaling\")],\r\n },\r\n weights: {\r\n getStride: (target: any) => {\r\n return target._numMorphTargets;\r\n },\r\n properties: [new WeightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"influence\")],\r\n },\r\n};\r\n\r\nconst CoreAnimationCamerasPointerMap: any = {\r\n hasIndex: true,\r\n getTarget: getGltfCamera,\r\n orthographic: {\r\n xmag: {\r\n properties: [\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoLeft\", getMinusFloat),\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoRight\", getNextFloat),\r\n ],\r\n },\r\n ymag: {\r\n properties: [\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoBottom\", getMinusFloat),\r\n new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"orthoTop\", getNextFloat),\r\n ],\r\n },\r\n zfar: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\")],\r\n },\r\n znear: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"minZ\")],\r\n },\r\n },\r\n perspective: {\r\n aspectRatio: {\r\n // not supported.\r\n },\r\n yfov: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"fov\")],\r\n },\r\n zfar: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"maxZ\")],\r\n },\r\n znear: {\r\n properties: [new CameraAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"minZ\")],\r\n },\r\n },\r\n};\r\n\r\nconst CoreAnimationMaterialsPointerMap: any = {\r\n hasIndex: true,\r\n getTarget: getGltfMaterial,\r\n pbrMetallicRoughness: {\r\n baseColorFactor: {\r\n properties: [\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"albedoColor\", getColor3),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"alpha\", getAlpha),\r\n ],\r\n },\r\n metallicFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"metallic\")],\r\n },\r\n roughnessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"roughness\")],\r\n },\r\n baseColorTexture: {\r\n extensions: {\r\n KHR_texture_transform: {\r\n scale: {\r\n properties: [\r\n // MAY introduce set scale(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.uScale\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.vScale\", getNextFloat),\r\n ],\r\n },\r\n offset: {\r\n properties: [\r\n // MAY introduce set offset(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.uOffset\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.vOffset\", getNextFloat),\r\n ],\r\n },\r\n rotation: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"albedoTexture.wAng\", getMinusFloat)],\r\n },\r\n },\r\n },\r\n },\r\n },\r\n emissiveFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"emissiveColor\", getColor3)],\r\n },\r\n normalTexture: {\r\n scale: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"bumpTexture.level\")],\r\n },\r\n },\r\n occlusionTexture: {\r\n strength: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTextureStrength\")],\r\n },\r\n extensions: {\r\n KHR_texture_transform: {\r\n scale: {\r\n properties: [\r\n // MAY introduce set scale(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.uScale\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.vScale\", getNextFloat),\r\n ],\r\n },\r\n offset: {\r\n properties: [\r\n // MAY introduce set offset(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.uOffset\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.vOffset\", getNextFloat),\r\n ],\r\n },\r\n rotation: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"ambientTexture.wAng\", getMinusFloat)],\r\n },\r\n },\r\n },\r\n },\r\n emissiveTexture: {\r\n extensions: {\r\n KHR_texture_transform: {\r\n scale: {\r\n properties: [\r\n // MAY introduce set scale(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.uScale\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.vScale\", getNextFloat),\r\n ],\r\n },\r\n offset: {\r\n properties: [\r\n // MAY introduce set offset(Vector2) into texture.\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.uOffset\"),\r\n new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.vOffset\", getNextFloat),\r\n ],\r\n },\r\n rotation: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveTexture.wAng\", getMinusFloat)],\r\n },\r\n },\r\n },\r\n },\r\n extensions: {\r\n KHR_materials_ior: {\r\n ior: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"indexOfRefraction\")],\r\n },\r\n },\r\n KHR_materials_clearcoat: {\r\n clearcoatFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.intensity\")],\r\n },\r\n clearcoatRoughnessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"clearCoat.roughness\")],\r\n },\r\n },\r\n KHR_materials_sheen: {\r\n sheenColorFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"sheen.color\", getColor3)],\r\n },\r\n sheenRoughnessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"sheen.roughness\")],\r\n },\r\n },\r\n KHR_materials_specular: {\r\n specularFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"metallicF0Factor\")],\r\n },\r\n specularColorFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"metallicReflectanceColor\", getColor3)],\r\n },\r\n },\r\n KHR_materials_emissive_strength: {\r\n emissiveStrength: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"emissiveIntensity\")],\r\n },\r\n },\r\n KHR_materials_transmission: {\r\n transmissionFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.refractionIntensity\")],\r\n },\r\n },\r\n KHR_materials_volume: {\r\n attenuationColor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"subSurface.tintColor\", getColor3)],\r\n },\r\n attenuationDistance: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.tintColorAtDistance\")],\r\n },\r\n thicknessFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"subSurface.maximumThickness\")],\r\n },\r\n },\r\n KHR_materials_iridescence: {\r\n iridescenceFactor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.intensity\")],\r\n },\r\n iridescenceIor: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.indexOfRefraction\")],\r\n },\r\n iridescenceThicknessMinimum: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.minimumThickness\")],\r\n },\r\n iridescenceThicknessMaximum: {\r\n properties: [new MaterialAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"iridescence.maximumThickness\")],\r\n },\r\n },\r\n },\r\n};\r\n\r\nconst CoreAnimationExtensionsPointerMap: any = {\r\n getTarget: getGltfExtension,\r\n KHR_lights_punctual: {\r\n isIndex: true,\r\n lights: {\r\n hasIndex: true, // we have an array of light into the extension.\r\n color: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_COLOR3, \"diffuse\", getColor3)],\r\n },\r\n intensity: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"intensity\")],\r\n },\r\n range: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"range\")],\r\n },\r\n spot: {\r\n innerConeAngle: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"innerAngle\", getFloatBy2)],\r\n },\r\n outerConeAngle: {\r\n properties: [new LightAnimationPointerPropertyInfos(Animation.ANIMATIONTYPE_FLOAT, \"angle\", getFloatBy2)],\r\n },\r\n },\r\n },\r\n },\r\n};\r\n\r\nexport const CoreAnimationPointerMap: any = {\r\n nodes: CoreAnimationNodesPointerMap,\r\n materials: CoreAnimationMaterialsPointerMap,\r\n cameras: CoreAnimationCamerasPointerMap,\r\n extensions: CoreAnimationExtensionsPointerMap,\r\n};\r\n"]}
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@@ -78,6 +78,7 @@ var KHR_lights = /** @class */ (function () {
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78
78
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babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;
|
79
79
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babylonLight.parent = babylonMesh;
|
80
80
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_this._loader._babylonLights.push(babylonLight);
|
81
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+
light._babylonLight = babylonLight;
|
81
82
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GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);
|
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assign(babylonMesh);
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84
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});
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"KHR_lights_punctual.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_lights_punctual.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,gBAAgB,EAAE,mDAAqC;AAChE,OAAO,EAAE,UAAU,EAAE,6CAA+B;AACpD,OAAO,EAAE,SAAS,EAAE,4CAA8B;AAClD,OAAO,EAAE,KAAK,EAAE,wCAA0B;AAO1C,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAEtD,IAAM,IAAI,GAAG,qBAAqB,CAAC;AAEnC;;GAEG;AACH;
|
1
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+
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight\";\r\nimport { PointLight } from \"core/Lights/pointLight\";\r\nimport { SpotLight } from \"core/Lights/spotLight\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\n\r\nimport type { IKHRLightsPunctual_LightReference } from \"babylonjs-gltf2interface\";\r\nimport { KHRLightsPunctual_LightType } from \"babylonjs-gltf2interface\";\r\nimport type { INode, IKHRLight } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_lights_punctual\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual)\r\n */\r\nexport class KHR_lights implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /** hidden */\r\n private _loader: GLTFLoader;\r\n private _lights?: IKHRLight[];\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as any;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param node\r\n * @param assign\r\n * @hidden\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRLightsPunctual_LightReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n return this._loader.loadNodeAsync(context, node, (babylonMesh) => {\r\n let babylonLight: Light;\r\n\r\n const light = ArrayItem.Get(extensionContext, this._lights, extension.light);\r\n const name = light.name || babylonMesh.name;\r\n\r\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\r\n\r\n switch (light.type) {\r\n case KHRLightsPunctual_LightType.DIRECTIONAL: {\r\n babylonLight = new DirectionalLight(name, Vector3.Backward(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.POINT: {\r\n babylonLight = new PointLight(name, Vector3.Zero(), this._loader.babylonScene);\r\n break;\r\n }\r\n case KHRLightsPunctual_LightType.SPOT: {\r\n const babylonSpotLight = new SpotLight(name, Vector3.Zero(), Vector3.Backward(), 0, 1, this._loader.babylonScene);\r\n babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;\r\n babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;\r\n babylonLight = babylonSpotLight;\r\n break;\r\n }\r\n default: {\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n throw new Error(`${extensionContext}: Invalid light type (${light.type})`);\r\n }\r\n }\r\n\r\n babylonLight._parentContainer = this._loader._assetContainer;\r\n this._loader.babylonScene._blockEntityCollection = false;\r\n babylonLight.falloffType = Light.FALLOFF_GLTF;\r\n babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();\r\n babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;\r\n babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;\r\n babylonLight.parent = babylonMesh;\r\n\r\n this._loader._babylonLights.push(babylonLight);\r\n light._babylonLight = babylonLight;\r\n\r\n GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);\r\n\r\n assign(babylonMesh);\r\n });\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_lights(loader));\r\n"]}
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@@ -20,6 +20,7 @@ export * from "./KHR_mesh_quantization";
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export * from "./KHR_texture_basisu";
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export * from "./KHR_texture_transform";
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export * from "./KHR_xmp_json_ld";
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+
export * from "./KHR_animation_pointer";
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export * from "./MSFT_audio_emitter";
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export * from "./MSFT_lod";
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export * from "./MSFT_minecraftMesh";
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