@babylonjs/loaders 5.0.0-rc.4 → 5.0.0-rc.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/OBJ/index.js.map +1 -1
- package/OBJ/mtlFileLoader.d.ts +7 -6
- package/OBJ/mtlFileLoader.js +15 -14
- package/OBJ/mtlFileLoader.js.map +1 -1
- package/OBJ/objFileLoader.d.ts +11 -18
- package/OBJ/objFileLoader.js +19 -23
- package/OBJ/objFileLoader.js.map +1 -1
- package/OBJ/objLoadingOptions.d.ts +1 -1
- package/OBJ/objLoadingOptions.js.map +1 -1
- package/OBJ/solidParser.d.ts +6 -5
- package/OBJ/solidParser.js +15 -21
- package/OBJ/solidParser.js.map +1 -1
- package/STL/index.js.map +1 -1
- package/STL/stlFileLoader.d.ts +7 -14
- package/STL/stlFileLoader.js +15 -21
- package/STL/stlFileLoader.js.map +1 -1
- package/glTF/1.0/glTFBinaryExtension.d.ts +4 -4
- package/glTF/1.0/glTFBinaryExtension.js +4 -5
- package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
- package/glTF/1.0/glTFLoader.d.ts +80 -50
- package/glTF/1.0/glTFLoader.js +265 -146
- package/glTF/1.0/glTFLoader.js.map +1 -1
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +10 -10
- package/glTF/1.0/glTFLoaderInterfaces.js +3 -3
- package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/1.0/glTFLoaderUtils.d.ts +25 -25
- package/glTF/1.0/glTFLoaderUtils.js +70 -52
- package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +2 -2
- package/glTF/1.0/glTFMaterialsCommonExtension.js +13 -11
- package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
- package/glTF/1.0/index.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +11 -4
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +9 -2
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +13 -5
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +12 -4
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +10 -3
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +10 -3
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +12 -4
- package/glTF/2.0/Extensions/EXT_texture_webp.js +11 -3
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +26 -8
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +22 -4
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +14 -6
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +17 -6
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +11 -3
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +10 -2
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +10 -2
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_ior.js +10 -2
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +10 -2
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +11 -3
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_specular.js +11 -3
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +11 -4
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +24 -13
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +10 -2
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +17 -6
- package/glTF/2.0/Extensions/KHR_materials_variants.js +19 -8
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_volume.js +12 -5
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +4 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +5 -3
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +11 -3
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_texture_transform.js +10 -2
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +4 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +4 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +23 -7
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +38 -14
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +45 -11
- package/glTF/2.0/Extensions/MSFT_lod.js +44 -8
- package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +2 -2
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +2 -2
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
- package/glTF/2.0/Extensions/index.js.map +1 -1
- package/glTF/2.0/glTFLoader.d.ts +70 -22
- package/glTF/2.0/glTFLoader.js +170 -85
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/glTF/2.0/glTFLoaderExtension.d.ts +11 -11
- package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +7 -7
- package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/2.0/index.js.map +1 -1
- package/glTF/glTFFileLoader.d.ts +79 -27
- package/glTF/glTFFileLoader.js +94 -45
- package/glTF/glTFFileLoader.js.map +1 -1
- package/glTF/glTFValidation.d.ts +1 -1
- package/glTF/glTFValidation.js +12 -12
- package/glTF/glTFValidation.js.map +1 -1
- package/glTF/index.js.map +1 -1
- package/index.js.map +1 -1
- package/legacy/legacy-glTF.d.ts +2 -2
- package/legacy/legacy-glTF.js +5 -5
- package/legacy/legacy-glTF.js.map +1 -1
- package/legacy/legacy-glTF1.d.ts +1 -1
- package/legacy/legacy-glTF1.js +2 -2
- package/legacy/legacy-glTF1.js.map +1 -1
- package/legacy/legacy-glTF1FileLoader.js +1 -0
- package/legacy/legacy-glTF1FileLoader.js.map +1 -1
- package/legacy/legacy-glTF2.d.ts +1 -1
- package/legacy/legacy-glTF2.js +11 -11
- package/legacy/legacy-glTF2.js.map +1 -1
- package/legacy/legacy-glTF2FileLoader.js +1 -0
- package/legacy/legacy-glTF2FileLoader.js.map +1 -1
- package/legacy/legacy-glTFFileLoader.js +1 -0
- package/legacy/legacy-glTFFileLoader.js.map +1 -1
- package/legacy/legacy-objFileLoader.d.ts +1 -1
- package/legacy/legacy-objFileLoader.js +3 -3
- package/legacy/legacy-objFileLoader.js.map +1 -1
- package/legacy/legacy-stlFileLoader.d.ts +1 -1
- package/legacy/legacy-stlFileLoader.js +3 -3
- package/legacy/legacy-stlFileLoader.js.map +1 -1
- package/legacy/legacy.d.ts +1 -1
- package/legacy/legacy.js +2 -1
- package/legacy/legacy.js.map +1 -1
- package/package.json +23 -198
- package/readme.md +2 -2
package/STL/stlFileLoader.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"stlFileLoader.js","sourceRoot":"","sources":["../../../sourceES6/loaders/src/STL/stlFileLoader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,4BAA4B,CAAC;AACnD,OAAO,EAAE,YAAY,EAAE,MAAM,gCAAgC,CAAC;AAI9D,OAAO,EAAE,IAAI,EAAE,MAAM,6BAA6B,CAAC;AACnD,OAAO,EAAE,WAAW,EAAoD,MAAM,qCAAqC,CAAC;AACpH,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAGhE;;;GAGG;AACH;IAAA;QAEI,cAAc;QACP,iBAAY,GAAG,yCAAyC,CAAC;QAEhE,cAAc;QACP,kBAAa,GAAG,0BAA0B,CAAC;QAClD,cAAc;QACP,kBAAa,GAAG,yJAAyJ,CAAC;QACjL,cAAc;QACP,kBAAa,GAAG,yJAAyJ,CAAC;QAEjL;;WAEG;QACI,SAAI,GAAG,KAAK,CAAC;QAEpB;;;;WAIG;QACI,eAAU,GAAiC;YAC9C,MAAM,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE;SAC7B,CAAC;IAyPN,CAAC;IAhPG;;;;;;;;;;;OAWG;IACI,kCAAU,GAAjB,UAAkB,WAAgB,EAAE,KAAY,EAAE,IAAS,EAAE,OAAe,EAAE,MAAgC,EAAE,eAA4C,EAAE,SAA+B;QACzL,IAAI,OAAO,CAAC;QAEZ,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE;YAE1B,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE;gBACtB,cAAc;gBACd,IAAI,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;gBAC7C,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;gBACrC,IAAI,MAAM,EAAE;oBACR,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;iBAC5B;gBACD,OAAO,IAAI,CAAC;aACf;YAED,aAAa;YAEb,oBAAoB;YACpB,IAAI,YAAY,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;YACxC,IAAI,GAAG,GAAG,EAAE,CAAC;YACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE;gBACtC,GAAG,IAAI,MAAM,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,mCAAmC;aACnF;YACD,IAAI,GAAG,GAAG,CAAC;SACd;QAED,8DAA8D;QAE9D,OAAO,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE;YAC3C,IAAI,QAAQ,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YAC1B,IAAI,eAAe,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YACjC,IAAI,QAAQ,IAAI,eAAe,EAAE;gBAC7B,KAAK,CAAC,KAAK,CAAC,2CAA2C,CAAC,CAAC;gBACzD,OAAO,KAAK,CAAC;aAChB;YAED,oBAAoB;YACpB,IAAI,WAAW,IAAI,QAAQ,EAAE;gBACzB,IAAI,WAAW,YAAY,KAAK,EAAE;oBAC9B,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE;wBAChC,SAAS;qBACZ;iBACJ;qBAAM;oBACH,IAAI,QAAQ,KAAK,WAAW,EAAE;wBAC1B,SAAS;qBACZ;iBACJ;aACJ;YAED,qCAAqC;YACrC,QAAQ,GAAG,QAAQ,IAAI,SAAS,CAAC;YAEjC,IAAI,WAAW,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;YAC5C,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1C,IAAI,MAAM,EAAE;gBACR,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;aAC5B;SACJ;QAED,OAAO,IAAI,CAAC;IAEhB,CAAC;IAED;;;;;;;OAOG;IACI,4BAAI,GAAX,UAAY,KAAY,EAAE,IAAS,EAAE,OAAe;QAChD,IAAI,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAC3E,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;;;;OAOG;IACI,0CAAkB,GAAzB,UAA0B,KAAY,EAAE,IAAY,EAAE,OAAe,EAAE,OAAoD;QACvH,IAAI,SAAS,GAAG,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC;QAC1C,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC;QACpC,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QAC1E,KAAK,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACrC,OAAO,SAAS,CAAC;IACrB,CAAC;IAEO,iCAAS,GAAjB,UAAkB,IAAS;QAEvB,+CAA+C;QAC/C,IAAI,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC;QAC7B,MAAM,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAC;QAE5B,sEAAsE;QACtE,mCAAmC;QACnC,IAAI,MAAM,CAAC,UAAU,IAAI,EAAE,EAAE;YACzB,OAAO,KAAK,CAAC;SAChB;QAED,QAAQ,GAAG,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACxD,MAAM,GAAG,MAAM,CAAC,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QAEpC,IAAI,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,MAAM,GAAG,QAAQ,CAAC,KAAK,MAAM,CAAC,UAAU,EAAE;YAC3D,OAAO,IAAI,CAAC;SACf;QAED,uDAAuD;QACvD,IAAI,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;QACnC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,EAAE,KAAK,EAAE,EAAE;YAC7C,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE;gBAC9B,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,oCAAY,GAApB,UAAqB,IAAU,EAAE,IAAiB;QAE9C,IAAI,MAAM,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QAEvC,IAAI,UAAU,GAAG,EAAE,CAAC;QACpB,IAAI,UAAU,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;QAE5B,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,IAAI,SAAS,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAChD,IAAI,OAAO,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAC9C,IAAI,OAAO,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QACzC,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,KAAK,EAAE,IAAI,EAAE,EAAE;YAErC,IAAI,KAAK,GAAG,UAAU,GAAG,IAAI,GAAG,UAAU,CAAC;YAC3C,IAAI,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;YAC7C,IAAI,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;YACjD,IAAI,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;YAEjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;gBAEzB,IAAI,WAAW,GAAG,KAAK,GAAG,CAAC,GAAG,EAAE,CAAC;gBAEjC,gDAAgD;gBAChD,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;gBACzD,OAAO,CAAC,MAAM,CAAC,GAAG,OAAO,CAAC;gBAE1B,IAAI,CAAC,aAAa,CAAC,6BAA6B,EAAE;oBAE9C,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;oBACjE,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;oBAEjE,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;oBAC9B,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;iBACjC;qBACI;oBAED,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;oBACjE,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;oBAEjE,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;oBAC9B,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;iBACjC;gBAED,MAAM,IAAI,CAAC,CAAC;aACf;YACD,OAAO,CAAC,YAAY,CAAC,GAAG,YAAY,EAAE,CAAC;YACvC,OAAO,CAAC,YAAY,CAAC,GAAG,YAAY,EAAE,CAAC;YACvC,OAAO,CAAC,YAAY,CAAC,GAAG,YAAY,EAAE,CAAC;SAC1C;QAED,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;QAC3D,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;QACvD,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QACzB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAEO,mCAAW,GAAnB,UAAoB,IAAU,EAAE,SAAiB;QAE7C,IAAI,SAAS,GAAG,EAAE,CAAC;QACnB,IAAI,OAAO,GAAG,EAAE,CAAC;QACjB,IAAI,OAAO,GAAG,EAAE,CAAC;QACjB,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,6FAA6F;QAC7F,IAAI,OAAO,CAAC;QACZ,OAAO,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,SAAS,CAAC,EAAE;YACjD,IAAI,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YACvB,qBAAqB;YACrB,IAAI,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACnD,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC,CAAC;YACjC,IAAI,CAAC,aAAa,EAAE;gBAChB,SAAS;aACZ;YACD,IAAI,MAAM,GAAG,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAE5F,IAAI,WAAW,CAAC;YAChB,OAAO,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE;gBAEjD,IAAI,CAAC,aAAa,CAAC,6BAA6B,EAAE;oBAE9C,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACvF,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;iBACjD;qBACI;oBAED,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAEvF,2DAA2D;oBAC3D,4BAA4B;oBAC5B,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;iBACjD;aACJ;YACD,OAAO,CAAC,IAAI,CAAC,YAAY,EAAE,EAAE,YAAY,EAAE,EAAE,YAAY,EAAE,CAAC,CAAC;YAC7D,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC,CAAC;SACpC;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;QAC3D,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;QACvD,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QACzB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAtPD;;;;OAIG;IACW,2CAA6B,GAAG,KAAK,CAAC;IAkPxD,oBAAC;CAAA,AAjRD,IAiRC;SAjRY,aAAa;AAmR1B,IAAI,WAAW,EAAE;IACb,WAAW,CAAC,cAAc,CAAC,IAAI,aAAa,EAAE,CAAC,CAAC;CACnD","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\nimport { Tools } from \"@babylonjs/core/Misc/tools\";\nimport { VertexBuffer } from \"@babylonjs/core/Buffers/buffer\";\nimport { Skeleton } from \"@babylonjs/core/Bones/skeleton\";\nimport { IParticleSystem } from \"@babylonjs/core/Particles/IParticleSystem\";\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\nimport { SceneLoader, ISceneLoaderPlugin, ISceneLoaderPluginExtensions } from \"@babylonjs/core/Loading/sceneLoader\";\nimport { AssetContainer } from \"@babylonjs/core/assetContainer\";\nimport { Scene } from \"@babylonjs/core/scene\";\n\n/**\n * STL file type loader.\n * This is a babylon scene loader plugin.\n */\nexport class STLFileLoader implements ISceneLoaderPlugin {\n\n /** @hidden */\n public solidPattern = /solid (\\S*)([\\S\\s]*?)endsolid[ ]*(\\S*)/g;\n\n /** @hidden */\n public facetsPattern = /facet([\\s\\S]*?)endfacet/g;\n /** @hidden */\n public normalPattern = /normal[\\s]+([\\-+]?[0-9]+\\.?[0-9]*([eE][\\-+]?[0-9]+)?)+[\\s]+([\\-+]?[0-9]*\\.?[0-9]+([eE][\\-+]?[0-9]+)?)+[\\s]+([\\-+]?[0-9]*\\.?[0-9]+([eE][\\-+]?[0-9]+)?)+/g;\n /** @hidden */\n public vertexPattern = /vertex[\\s]+([\\-+]?[0-9]+\\.?[0-9]*([eE][\\-+]?[0-9]+)?)+[\\s]+([\\-+]?[0-9]*\\.?[0-9]+([eE][\\-+]?[0-9]+)?)+[\\s]+([\\-+]?[0-9]*\\.?[0-9]+([eE][\\-+]?[0-9]+)?)+/g;\n\n /**\n * Defines the name of the plugin.\n */\n public name = \"stl\";\n\n /**\n * Defines the extensions the stl loader is able to load.\n * force data to come in as an ArrayBuffer\n * we'll convert to string if it looks like it's an ASCII .stl\n */\n public extensions: ISceneLoaderPluginExtensions = {\n \".stl\": { isBinary: true },\n };\n\n /**\n * Defines if Y and Z axes are swapped or not when loading an STL file.\n * The default is false to maintain backward compatibility. When set to\n * true, coordinates from the STL file are used without change.\n */\n public static DO_NOT_ALTER_FILE_COORDINATES = false;\n\n /**\n * Import meshes into a scene.\n * @param meshesNames An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported\n * @param scene The scene to import into\n * @param data The data to import\n * @param rootUrl The root url for scene and resources\n * @param meshes The meshes array to import into\n * @param particleSystems The particle systems array to import into\n * @param skeletons The skeletons array to import into\n * @param onError The callback when import fails\n * @returns True if successful or false otherwise\n */\n public importMesh(meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: Nullable<AbstractMesh[]>, particleSystems: Nullable<IParticleSystem[]>, skeletons: Nullable<Skeleton[]>): boolean {\n var matches;\n\n if (typeof data !== \"string\") {\n\n if (this._isBinary(data)) {\n // binary .stl\n var babylonMesh = new Mesh(\"stlmesh\", scene);\n this._parseBinary(babylonMesh, data);\n if (meshes) {\n meshes.push(babylonMesh);\n }\n return true;\n }\n\n // ASCII .stl\n\n // convert to string\n var array_buffer = new Uint8Array(data);\n var str = '';\n for (var i = 0; i < data.byteLength; i++) {\n str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian\n }\n data = str;\n }\n\n //if arrived here, data is a string, containing the STLA data.\n\n while (matches = this.solidPattern.exec(data)) {\n var meshName = matches[1];\n var meshNameFromEnd = matches[3];\n if (meshName != meshNameFromEnd) {\n Tools.Error(\"Error in STL, solid name != endsolid name\");\n return false;\n }\n\n // check meshesNames\n if (meshesNames && meshName) {\n if (meshesNames instanceof Array) {\n if (!meshesNames.indexOf(meshName)) {\n continue;\n }\n } else {\n if (meshName !== meshesNames) {\n continue;\n }\n }\n }\n\n // stl mesh name can be empty as well\n meshName = meshName || \"stlmesh\";\n\n var babylonMesh = new Mesh(meshName, scene);\n this._parseASCII(babylonMesh, matches[2]);\n if (meshes) {\n meshes.push(babylonMesh);\n }\n }\n\n return true;\n\n }\n\n /**\n * Load into a scene.\n * @param scene The scene to load into\n * @param data The data to import\n * @param rootUrl The root url for scene and resources\n * @param onError The callback when import fails\n * @returns true if successful or false otherwise\n */\n public load(scene: Scene, data: any, rootUrl: string): boolean {\n var result = this.importMesh(null, scene, data, rootUrl, null, null, null);\n return result;\n }\n\n /**\n * Load into an asset container.\n * @param scene The scene to load into\n * @param data The data to import\n * @param rootUrl The root url for scene and resources\n * @param onError The callback when import fails\n * @returns The loaded asset container\n */\n public loadAssetContainer(scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): AssetContainer {\n var container = new AssetContainer(scene);\n scene._blockEntityCollection = true;\n this.importMesh(null, scene, data, rootUrl, container.meshes, null, null);\n scene._blockEntityCollection = false;\n return container;\n }\n\n private _isBinary(data: any) {\n\n // check if file size is correct for binary stl\n var faceSize, nFaces, reader;\n reader = new DataView(data);\n\n // A Binary STL header is 80 bytes, if the data size is not great than\n // that then it's not a binary STL.\n if (reader.byteLength <= 80) {\n return false;\n }\n\n faceSize = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);\n nFaces = reader.getUint32(80, true);\n\n if (80 + (32 / 8) + (nFaces * faceSize) === reader.byteLength) {\n return true;\n }\n\n // check characters higher than ASCII to confirm binary\n var fileLength = reader.byteLength;\n for (var index = 0; index < fileLength; index++) {\n if (reader.getUint8(index) > 127) {\n return true;\n }\n }\n\n return false;\n }\n\n private _parseBinary(mesh: Mesh, data: ArrayBuffer) {\n\n var reader = new DataView(data);\n var faces = reader.getUint32(80, true);\n\n var dataOffset = 84;\n var faceLength = 12 * 4 + 2;\n\n var offset = 0;\n\n var positions = new Float32Array(faces * 3 * 3);\n var normals = new Float32Array(faces * 3 * 3);\n var indices = new Uint32Array(faces * 3);\n var indicesCount = 0;\n\n for (var face = 0; face < faces; face++) {\n\n var start = dataOffset + face * faceLength;\n var normalX = reader.getFloat32(start, true);\n var normalY = reader.getFloat32(start + 4, true);\n var normalZ = reader.getFloat32(start + 8, true);\n\n for (var i = 1; i <= 3; i++) {\n\n var vertexstart = start + i * 12;\n\n // ordering is intentional to match ascii import\n positions[offset] = reader.getFloat32(vertexstart, true);\n normals[offset] = normalX;\n\n if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\n\n positions[offset + 2] = reader.getFloat32(vertexstart + 4, true);\n positions[offset + 1] = reader.getFloat32(vertexstart + 8, true);\n\n normals[offset + 2] = normalY;\n normals[offset + 1] = normalZ;\n }\n else {\n\n positions[offset + 1] = reader.getFloat32(vertexstart + 4, true);\n positions[offset + 2] = reader.getFloat32(vertexstart + 8, true);\n\n normals[offset + 1] = normalY;\n normals[offset + 2] = normalZ;\n }\n\n offset += 3;\n }\n indices[indicesCount] = indicesCount++;\n indices[indicesCount] = indicesCount++;\n indices[indicesCount] = indicesCount++;\n }\n\n mesh.setVerticesData(VertexBuffer.PositionKind, positions);\n mesh.setVerticesData(VertexBuffer.NormalKind, normals);\n mesh.setIndices(indices);\n mesh.computeWorldMatrix(true);\n }\n\n private _parseASCII(mesh: Mesh, solidData: string) {\n\n var positions = [];\n var normals = [];\n var indices = [];\n var indicesCount = 0;\n\n //load facets, ignoring loop as the standard doesn't define it can contain more than vertices\n var matches;\n while (matches = this.facetsPattern.exec(solidData)) {\n var facet = matches[1];\n //one normal per face\n var normalMatches = this.normalPattern.exec(facet);\n this.normalPattern.lastIndex = 0;\n if (!normalMatches) {\n continue;\n }\n var normal = [Number(normalMatches[1]), Number(normalMatches[5]), Number(normalMatches[3])];\n\n var vertexMatch;\n while (vertexMatch = this.vertexPattern.exec(facet)) {\n\n if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\n\n positions.push(Number(vertexMatch[1]), Number(vertexMatch[5]), Number(vertexMatch[3]));\n normals.push(normal[0], normal[1], normal[2]);\n }\n else {\n\n positions.push(Number(vertexMatch[1]), Number(vertexMatch[3]), Number(vertexMatch[5]));\n\n // Flipping the second and third component because inverted\n // when normal was declared.\n normals.push(normal[0], normal[2], normal[1]);\n }\n }\n indices.push(indicesCount++, indicesCount++, indicesCount++);\n this.vertexPattern.lastIndex = 0;\n }\n\n this.facetsPattern.lastIndex = 0;\n mesh.setVerticesData(VertexBuffer.PositionKind, positions);\n mesh.setVerticesData(VertexBuffer.NormalKind, normals);\n mesh.setIndices(indices);\n mesh.computeWorldMatrix(true);\n }\n}\n\nif (SceneLoader) {\n SceneLoader.RegisterPlugin(new STLFileLoader());\n}"]}
|
1
|
+
{"version":3,"file":"stlFileLoader.js","sourceRoot":"","sources":["../../../../../lts/loaders/generated/STL/stlFileLoader.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,KAAK,EAAE,sCAAwB;AACxC,OAAO,EAAE,YAAY,EAAE,0CAA4B;AAEnD,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,WAAW,EAAoD,+CAAiC;AACzG,OAAO,EAAE,cAAc,EAAE,0CAA4B;AAGrD;;;GAGG;AACH;IAAA;QACI,cAAc;QACP,iBAAY,GAAG,yCAAyC,CAAC;QAEhE,cAAc;QACP,kBAAa,GAAG,0BAA0B,CAAC;QAClD,cAAc;QACP,kBAAa,GAAG,mJAAmJ,CAAC;QAC3K,cAAc;QACP,kBAAa,GAAG,mJAAmJ,CAAC;QAE3K;;WAEG;QACI,SAAI,GAAG,KAAK,CAAC;QAEpB;;;;WAIG;QACI,eAAU,GAAiC;YAC9C,MAAM,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE;SAC7B,CAAC;IAqON,CAAC;IA5NG;;;;;;;;OAQG;IACI,kCAAU,GAAjB,UAAkB,WAAgB,EAAE,KAAY,EAAE,IAAS,EAAE,OAAe,EAAE,MAAgC;QAC1G,IAAI,OAAO,CAAC;QAEZ,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE;YAC1B,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE;gBACtB,cAAc;gBACd,IAAM,WAAW,GAAG,IAAI,IAAI,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;gBAC/C,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;gBACrC,IAAI,MAAM,EAAE;oBACR,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;iBAC5B;gBACD,OAAO,IAAI,CAAC;aACf;YAED,aAAa;YAEb,oBAAoB;YACpB,IAAM,YAAY,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;YAC1C,IAAI,GAAG,GAAG,EAAE,CAAC;YACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE;gBACtC,GAAG,IAAI,MAAM,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,mCAAmC;aACnF;YACD,IAAI,GAAG,GAAG,CAAC;SACd;QAED,8DAA8D;QAE9D,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE;YAC7C,IAAI,QAAQ,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YAC1B,IAAM,eAAe,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YACnC,IAAI,QAAQ,IAAI,eAAe,EAAE;gBAC7B,KAAK,CAAC,KAAK,CAAC,2CAA2C,CAAC,CAAC;gBACzD,OAAO,KAAK,CAAC;aAChB;YAED,oBAAoB;YACpB,IAAI,WAAW,IAAI,QAAQ,EAAE;gBACzB,IAAI,WAAW,YAAY,KAAK,EAAE;oBAC9B,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE;wBAChC,SAAS;qBACZ;iBACJ;qBAAM;oBACH,IAAI,QAAQ,KAAK,WAAW,EAAE;wBAC1B,SAAS;qBACZ;iBACJ;aACJ;YAED,qCAAqC;YACrC,QAAQ,GAAG,QAAQ,IAAI,SAAS,CAAC;YAEjC,IAAM,WAAW,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;YAC9C,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1C,IAAI,MAAM,EAAE;gBACR,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;aAC5B;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;OAMG;IACI,4BAAI,GAAX,UAAY,KAAY,EAAE,IAAS,EAAE,OAAe;QAChD,IAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACjE,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;;;OAMG;IACI,0CAAkB,GAAzB,UAA0B,KAAY,EAAE,IAAY,EAAE,OAAe;QACjE,IAAM,SAAS,GAAG,IAAI,cAAc,CAAC,KAAK,CAAC,CAAC;QAC5C,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC;QACpC,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;QAC9D,KAAK,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACrC,OAAO,SAAS,CAAC;IACrB,CAAC;IAEO,iCAAS,GAAjB,UAAkB,IAAS;QACvB,+CAA+C;QAC/C,IAAM,MAAM,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAC;QAElC,sEAAsE;QACtE,mCAAmC;QACnC,IAAI,MAAM,CAAC,UAAU,IAAI,EAAE,EAAE;YACzB,OAAO,KAAK,CAAC;SAChB;QAED,IAAM,QAAQ,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC1D,IAAM,MAAM,GAAG,MAAM,CAAC,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QAE1C,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,GAAG,MAAM,GAAG,QAAQ,KAAK,MAAM,CAAC,UAAU,EAAE;YACvD,OAAO,IAAI,CAAC;SACf;QAED,uDAAuD;QACvD,IAAM,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;QACrC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,EAAE,KAAK,EAAE,EAAE;YAC7C,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,GAAG,EAAE;gBAC9B,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,oCAAY,GAApB,UAAqB,IAAU,EAAE,IAAiB;QAC9C,IAAM,MAAM,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAC;QAClC,IAAM,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QAEzC,IAAM,UAAU,GAAG,EAAE,CAAC;QACtB,IAAM,UAAU,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;QAE9B,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,IAAM,SAAS,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAClD,IAAM,OAAO,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAChD,IAAM,OAAO,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAC3C,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,KAAK,EAAE,IAAI,EAAE,EAAE;YACrC,IAAM,KAAK,GAAG,UAAU,GAAG,IAAI,GAAG,UAAU,CAAC;YAC7C,IAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;YAC/C,IAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;YACnD,IAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;YAEnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;gBACzB,IAAM,WAAW,GAAG,KAAK,GAAG,CAAC,GAAG,EAAE,CAAC;gBAEnC,gDAAgD;gBAChD,SAAS,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;gBACzD,OAAO,CAAC,MAAM,CAAC,GAAG,OAAO,CAAC;gBAE1B,IAAI,CAAC,aAAa,CAAC,6BAA6B,EAAE;oBAC9C,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;oBACjE,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;oBAEjE,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;oBAC9B,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;iBACjC;qBAAM;oBACH,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;oBACjE,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,WAAW,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC;oBAEjE,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;oBAC9B,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC;iBACjC;gBAED,MAAM,IAAI,CAAC,CAAC;aACf;YACD,OAAO,CAAC,YAAY,CAAC,GAAG,YAAY,EAAE,CAAC;YACvC,OAAO,CAAC,YAAY,CAAC,GAAG,YAAY,EAAE,CAAC;YACvC,OAAO,CAAC,YAAY,CAAC,GAAG,YAAY,EAAE,CAAC;SAC1C;QAED,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;QAC3D,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;QACvD,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QACzB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAEO,mCAAW,GAAnB,UAAoB,IAAU,EAAE,SAAiB;QAC7C,IAAM,SAAS,GAAG,EAAE,CAAC;QACrB,IAAM,OAAO,GAAG,EAAE,CAAC;QACnB,IAAM,OAAO,GAAG,EAAE,CAAC;QACnB,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,6FAA6F;QAC7F,IAAI,OAAO,CAAC;QACZ,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE;YACnD,IAAM,KAAK,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;YACzB,qBAAqB;YACrB,IAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACrD,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC,CAAC;YACjC,IAAI,CAAC,aAAa,EAAE;gBAChB,SAAS;aACZ;YACD,IAAM,MAAM,GAAG,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAE9F,IAAI,WAAW,SAAA,CAAC;YAChB,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;gBACnD,IAAI,CAAC,aAAa,CAAC,6BAA6B,EAAE;oBAC9C,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBACvF,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;iBACjD;qBAAM;oBACH,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAEvF,2DAA2D;oBAC3D,4BAA4B;oBAC5B,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;iBACjD;aACJ;YACD,OAAO,CAAC,IAAI,CAAC,YAAY,EAAE,EAAE,YAAY,EAAE,EAAE,YAAY,EAAE,CAAC,CAAC;YAC7D,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC,CAAC;SACpC;QAED,IAAI,CAAC,aAAa,CAAC,SAAS,GAAG,CAAC,CAAC;QACjC,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,CAAC,CAAC;QAC3D,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;QACvD,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QACzB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAClC,CAAC;IAlOD;;;;OAIG;IACW,2CAA6B,GAAG,KAAK,CAAC;IA8NxD,oBAAC;CAAA,AA5PD,IA4PC;SA5PY,aAAa;AA8P1B,IAAI,WAAW,EAAE;IACb,WAAW,CAAC,cAAc,CAAC,IAAI,aAAa,EAAE,CAAC,CAAC;CACnD","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Nullable } from \"core/types\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { SceneLoader, ISceneLoaderPlugin, ISceneLoaderPluginExtensions } from \"core/Loading/sceneLoader\";\r\nimport { AssetContainer } from \"core/assetContainer\";\r\nimport { Scene } from \"core/scene\";\r\n\r\n/**\r\n * STL file type loader.\r\n * This is a babylon scene loader plugin.\r\n */\r\nexport class STLFileLoader implements ISceneLoaderPlugin {\r\n /** @hidden */\r\n public solidPattern = /solid (\\S*)([\\S\\s]*?)endsolid[ ]*(\\S*)/g;\r\n\r\n /** @hidden */\r\n public facetsPattern = /facet([\\s\\S]*?)endfacet/g;\r\n /** @hidden */\r\n public normalPattern = /normal[\\s]+([-+]?[0-9]+\\.?[0-9]*([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;\r\n /** @hidden */\r\n public vertexPattern = /vertex[\\s]+([-+]?[0-9]+\\.?[0-9]*([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+[\\s]+([-+]?[0-9]*\\.?[0-9]+([eE][-+]?[0-9]+)?)+/g;\r\n\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public name = \"stl\";\r\n\r\n /**\r\n * Defines the extensions the stl loader is able to load.\r\n * force data to come in as an ArrayBuffer\r\n * we'll convert to string if it looks like it's an ASCII .stl\r\n */\r\n public extensions: ISceneLoaderPluginExtensions = {\r\n \".stl\": { isBinary: true },\r\n };\r\n\r\n /**\r\n * Defines if Y and Z axes are swapped or not when loading an STL file.\r\n * The default is false to maintain backward compatibility. When set to\r\n * true, coordinates from the STL file are used without change.\r\n */\r\n public static DO_NOT_ALTER_FILE_COORDINATES = false;\r\n\r\n /**\r\n * Import meshes into a scene.\r\n * @param meshesNames An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported\r\n * @param scene The scene to import into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @param meshes The meshes array to import into\r\n * @returns True if successful or false otherwise\r\n */\r\n public importMesh(meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: Nullable<AbstractMesh[]>): boolean {\r\n let matches;\r\n\r\n if (typeof data !== \"string\") {\r\n if (this._isBinary(data)) {\r\n // binary .stl\r\n const babylonMesh = new Mesh(\"stlmesh\", scene);\r\n this._parseBinary(babylonMesh, data);\r\n if (meshes) {\r\n meshes.push(babylonMesh);\r\n }\r\n return true;\r\n }\r\n\r\n // ASCII .stl\r\n\r\n // convert to string\r\n const array_buffer = new Uint8Array(data);\r\n let str = \"\";\r\n for (let i = 0; i < data.byteLength; i++) {\r\n str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian\r\n }\r\n data = str;\r\n }\r\n\r\n //if arrived here, data is a string, containing the STLA data.\r\n\r\n while ((matches = this.solidPattern.exec(data))) {\r\n let meshName = matches[1];\r\n const meshNameFromEnd = matches[3];\r\n if (meshName != meshNameFromEnd) {\r\n Tools.Error(\"Error in STL, solid name != endsolid name\");\r\n return false;\r\n }\r\n\r\n // check meshesNames\r\n if (meshesNames && meshName) {\r\n if (meshesNames instanceof Array) {\r\n if (!meshesNames.indexOf(meshName)) {\r\n continue;\r\n }\r\n } else {\r\n if (meshName !== meshesNames) {\r\n continue;\r\n }\r\n }\r\n }\r\n\r\n // stl mesh name can be empty as well\r\n meshName = meshName || \"stlmesh\";\r\n\r\n const babylonMesh = new Mesh(meshName, scene);\r\n this._parseASCII(babylonMesh, matches[2]);\r\n if (meshes) {\r\n meshes.push(babylonMesh);\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Load into a scene.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns true if successful or false otherwise\r\n */\r\n public load(scene: Scene, data: any, rootUrl: string): boolean {\r\n const result = this.importMesh(null, scene, data, rootUrl, null);\r\n return result;\r\n }\r\n\r\n /**\r\n * Load into an asset container.\r\n * @param scene The scene to load into\r\n * @param data The data to import\r\n * @param rootUrl The root url for scene and resources\r\n * @returns The loaded asset container\r\n */\r\n public loadAssetContainer(scene: Scene, data: string, rootUrl: string): AssetContainer {\r\n const container = new AssetContainer(scene);\r\n scene._blockEntityCollection = true;\r\n this.importMesh(null, scene, data, rootUrl, container.meshes);\r\n scene._blockEntityCollection = false;\r\n return container;\r\n }\r\n\r\n private _isBinary(data: any) {\r\n // check if file size is correct for binary stl\r\n const reader = new DataView(data);\r\n\r\n // A Binary STL header is 80 bytes, if the data size is not great than\r\n // that then it's not a binary STL.\r\n if (reader.byteLength <= 80) {\r\n return false;\r\n }\r\n\r\n const faceSize = (32 / 8) * 3 + (32 / 8) * 3 * 3 + 16 / 8;\r\n const nFaces = reader.getUint32(80, true);\r\n\r\n if (80 + 32 / 8 + nFaces * faceSize === reader.byteLength) {\r\n return true;\r\n }\r\n\r\n // check characters higher than ASCII to confirm binary\r\n const fileLength = reader.byteLength;\r\n for (let index = 0; index < fileLength; index++) {\r\n if (reader.getUint8(index) > 127) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n private _parseBinary(mesh: Mesh, data: ArrayBuffer) {\r\n const reader = new DataView(data);\r\n const faces = reader.getUint32(80, true);\r\n\r\n const dataOffset = 84;\r\n const faceLength = 12 * 4 + 2;\r\n\r\n let offset = 0;\r\n\r\n const positions = new Float32Array(faces * 3 * 3);\r\n const normals = new Float32Array(faces * 3 * 3);\r\n const indices = new Uint32Array(faces * 3);\r\n let indicesCount = 0;\r\n\r\n for (let face = 0; face < faces; face++) {\r\n const start = dataOffset + face * faceLength;\r\n const normalX = reader.getFloat32(start, true);\r\n const normalY = reader.getFloat32(start + 4, true);\r\n const normalZ = reader.getFloat32(start + 8, true);\r\n\r\n for (let i = 1; i <= 3; i++) {\r\n const vertexstart = start + i * 12;\r\n\r\n // ordering is intentional to match ascii import\r\n positions[offset] = reader.getFloat32(vertexstart, true);\r\n normals[offset] = normalX;\r\n\r\n if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n positions[offset + 2] = reader.getFloat32(vertexstart + 4, true);\r\n positions[offset + 1] = reader.getFloat32(vertexstart + 8, true);\r\n\r\n normals[offset + 2] = normalY;\r\n normals[offset + 1] = normalZ;\r\n } else {\r\n positions[offset + 1] = reader.getFloat32(vertexstart + 4, true);\r\n positions[offset + 2] = reader.getFloat32(vertexstart + 8, true);\r\n\r\n normals[offset + 1] = normalY;\r\n normals[offset + 2] = normalZ;\r\n }\r\n\r\n offset += 3;\r\n }\r\n indices[indicesCount] = indicesCount++;\r\n indices[indicesCount] = indicesCount++;\r\n indices[indicesCount] = indicesCount++;\r\n }\r\n\r\n mesh.setVerticesData(VertexBuffer.PositionKind, positions);\r\n mesh.setVerticesData(VertexBuffer.NormalKind, normals);\r\n mesh.setIndices(indices);\r\n mesh.computeWorldMatrix(true);\r\n }\r\n\r\n private _parseASCII(mesh: Mesh, solidData: string) {\r\n const positions = [];\r\n const normals = [];\r\n const indices = [];\r\n let indicesCount = 0;\r\n\r\n //load facets, ignoring loop as the standard doesn't define it can contain more than vertices\r\n let matches;\r\n while ((matches = this.facetsPattern.exec(solidData))) {\r\n const facet = matches[1];\r\n //one normal per face\r\n const normalMatches = this.normalPattern.exec(facet);\r\n this.normalPattern.lastIndex = 0;\r\n if (!normalMatches) {\r\n continue;\r\n }\r\n const normal = [Number(normalMatches[1]), Number(normalMatches[5]), Number(normalMatches[3])];\r\n\r\n let vertexMatch;\r\n while ((vertexMatch = this.vertexPattern.exec(facet))) {\r\n if (!STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES) {\r\n positions.push(Number(vertexMatch[1]), Number(vertexMatch[5]), Number(vertexMatch[3]));\r\n normals.push(normal[0], normal[1], normal[2]);\r\n } else {\r\n positions.push(Number(vertexMatch[1]), Number(vertexMatch[3]), Number(vertexMatch[5]));\r\n\r\n // Flipping the second and third component because inverted\r\n // when normal was declared.\r\n normals.push(normal[0], normal[2], normal[1]);\r\n }\r\n }\r\n indices.push(indicesCount++, indicesCount++, indicesCount++);\r\n this.vertexPattern.lastIndex = 0;\r\n }\r\n\r\n this.facetsPattern.lastIndex = 0;\r\n mesh.setVerticesData(VertexBuffer.PositionKind, positions);\r\n mesh.setVerticesData(VertexBuffer.NormalKind, normals);\r\n mesh.setIndices(indices);\r\n mesh.computeWorldMatrix(true);\r\n }\r\n}\r\n\r\nif (SceneLoader) {\r\n SceneLoader.RegisterPlugin(new STLFileLoader());\r\n}\r\n"]}
|
@@ -1,13 +1,13 @@
|
|
1
1
|
import { GLTFLoaderExtension } from "./glTFLoader";
|
2
|
-
import { Scene } from "@babylonjs/core/scene";
|
2
|
+
import { Scene } from "@babylonjs/core/scene.js";
|
3
3
|
import { IGLTFLoaderData } from "../glTFFileLoader";
|
4
4
|
import { IGLTFRuntime } from "./glTFLoaderInterfaces";
|
5
5
|
/** @hidden */
|
6
6
|
export declare class GLTFBinaryExtension extends GLTFLoaderExtension {
|
7
7
|
private _bin;
|
8
8
|
constructor();
|
9
|
-
loadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess: (gltfRuntime: IGLTFRuntime) => void
|
9
|
+
loadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess: (gltfRuntime: IGLTFRuntime) => void): boolean;
|
10
10
|
loadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void): boolean;
|
11
|
-
loadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void
|
12
|
-
loadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void
|
11
|
+
loadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void): boolean;
|
12
|
+
loadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void): boolean;
|
13
13
|
}
|
@@ -1,8 +1,7 @@
|
|
1
1
|
import { __extends } from "tslib";
|
2
|
-
import { GLTFLoaderExtension } from "./glTFLoader.js";
|
2
|
+
import { GLTFLoaderExtension, GLTFLoader, GLTFLoaderBase } from "./glTFLoader.js";
|
3
3
|
import { GLTFUtils } from "./glTFLoaderUtils.js";
|
4
4
|
import { EComponentType } from "./glTFLoaderInterfaces.js";
|
5
|
-
import { GLTFLoader, GLTFLoaderBase } from "./glTFLoader.js";
|
6
5
|
var BinaryExtensionBufferName = "binary_glTF";
|
7
6
|
/** @hidden */
|
8
7
|
var GLTFBinaryExtension = /** @class */ (function (_super) {
|
@@ -10,7 +9,7 @@ var GLTFBinaryExtension = /** @class */ (function (_super) {
|
|
10
9
|
function GLTFBinaryExtension() {
|
11
10
|
return _super.call(this, "KHR_binary_glTF") || this;
|
12
11
|
}
|
13
|
-
GLTFBinaryExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess
|
12
|
+
GLTFBinaryExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess) {
|
14
13
|
var extensionsUsed = data.json.extensionsUsed;
|
15
14
|
if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1 || !data.bin) {
|
16
15
|
return false;
|
@@ -29,7 +28,7 @@ var GLTFBinaryExtension = /** @class */ (function (_super) {
|
|
29
28
|
this._bin.readAsync(0, this._bin.byteLength).then(onSuccess, function (error) { return onError(error.message); });
|
30
29
|
return true;
|
31
30
|
};
|
32
|
-
GLTFBinaryExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess
|
31
|
+
GLTFBinaryExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess) {
|
33
32
|
var texture = gltfRuntime.textures[id];
|
34
33
|
var source = gltfRuntime.images[texture.source];
|
35
34
|
if (!source.extensions || !(this.name in source.extensions)) {
|
@@ -41,7 +40,7 @@ var GLTFBinaryExtension = /** @class */ (function (_super) {
|
|
41
40
|
onSuccess(buffer);
|
42
41
|
return true;
|
43
42
|
};
|
44
|
-
GLTFBinaryExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess
|
43
|
+
GLTFBinaryExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess) {
|
45
44
|
var shader = gltfRuntime.shaders[id];
|
46
45
|
if (!shader.extensions || !(this.name in shader.extensions)) {
|
47
46
|
return false;
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"glTFBinaryExtension.js","sourceRoot":"","sources":["
|
1
|
+
{"version":3,"file":"glTFBinaryExtension.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/1.0/glTFBinaryExtension.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,mBAAmB,EAAE,UAAU,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAC/E,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAG9C,OAAO,EAA2D,cAAc,EAAe,MAAM,wBAAwB,CAAC;AAI9H,IAAM,yBAAyB,GAAG,aAAa,CAAC;AAahD,cAAc;AACd;IAAyC,uCAAmB;IAGxD;eACI,kBAAM,iBAAiB,CAAC;IAC5B,CAAC;IAEM,8CAAgB,GAAvB,UAAwB,KAAY,EAAE,IAAqB,EAAE,OAAe,EAAE,SAA8C;QACxH,IAAM,cAAc,GAAS,IAAI,CAAC,IAAK,CAAC,cAAc,CAAC;QACvD,IAAI,CAAC,cAAc,IAAI,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE;YAC1E,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,SAAS,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC,CAAC;QACnE,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,6CAAe,GAAtB,UAAuB,WAAyB,EAAE,EAAU,EAAE,SAA4C,EAAE,OAAkC;QAC1I,IAAI,WAAW,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YACtD,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,EAAE,KAAK,yBAAyB,EAAE;YAClC,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,SAAS,EAAE,UAAC,KAAK,IAAK,OAAA,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC,EAAtB,CAAsB,CAAC,CAAC;QAChG,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,oDAAsB,GAA7B,UAA8B,WAAyB,EAAE,EAAU,EAAE,SAA4C;QAC7G,IAAM,OAAO,GAAiB,WAAW,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;QACvD,IAAM,MAAM,GAAe,WAAW,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAC9D,IAAI,CAAC,MAAM,CAAC,UAAU,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,MAAM,CAAC,UAAU,CAAC,EAAE;YACzD,OAAO,KAAK,CAAC;SAChB;QAED,IAAM,SAAS,GAA8B,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1E,IAAM,UAAU,GAAoB,WAAW,CAAC,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;QAClF,IAAM,MAAM,GAAG,SAAS,CAAC,uBAAuB,CAAC,WAAW,EAAE,UAAU,EAAE,CAAC,EAAE,UAAU,CAAC,UAAU,EAAE,cAAc,CAAC,aAAa,CAAC,CAAC;QAClI,SAAS,CAAC,MAAM,CAAC,CAAC;QAClB,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,mDAAqB,GAA5B,UAA6B,WAAyB,EAAE,EAAU,EAAE,SAAyC;QACzG,IAAM,MAAM,GAAgB,WAAW,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QACpD,IAAI,CAAC,MAAM,CAAC,UAAU,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,MAAM,CAAC,UAAU,CAAC,EAAE;YACzD,OAAO,KAAK,CAAC;SAChB;QAED,IAAM,qBAAqB,GAA+B,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACvF,IAAM,UAAU,GAAoB,WAAW,CAAC,WAAW,CAAC,qBAAqB,CAAC,UAAU,CAAC,CAAC;QAC9F,IAAM,WAAW,GAAG,SAAS,CAAC,uBAAuB,CAAC,WAAW,EAAE,UAAU,EAAE,CAAC,EAAE,UAAU,CAAC,UAAU,EAAE,cAAc,CAAC,aAAa,CAAC,CAAC;QAEvI,UAAU,CAAC;YACP,IAAM,YAAY,GAAG,SAAS,CAAC,kBAAkB,CAAC,WAAW,CAAC,CAAC;YAC/D,SAAS,CAAC,YAAY,CAAC,CAAC;QAC5B,CAAC,CAAC,CAAC;QAEH,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,0BAAC;AAAD,CAAC,AA9DD,CAAyC,mBAAmB,GA8D3D;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,mBAAmB,EAAE,CAAC,CAAC","sourcesContent":["import { GLTFLoaderExtension, GLTFLoader, GLTFLoaderBase } from \"./glTFLoader\";\r\nimport { GLTFUtils } from \"./glTFLoaderUtils\";\r\nimport { Scene } from \"core/scene\";\r\nimport { IGLTFLoaderData } from \"../glTFFileLoader\";\r\nimport { IGLTFRuntime, IGLTFTexture, IGLTFImage, IGLTFBufferView, EComponentType, IGLTFShader } from \"./glTFLoaderInterfaces\";\r\n\r\nimport { IDataBuffer } from \"core/Misc/dataReader\";\r\n\r\nconst BinaryExtensionBufferName = \"binary_glTF\";\r\n\r\ninterface IGLTFBinaryExtensionShader {\r\n bufferView: string;\r\n}\r\n\r\ninterface IGLTFBinaryExtensionImage {\r\n bufferView: string;\r\n mimeType: string;\r\n height: number;\r\n width: number;\r\n}\r\n\r\n/** @hidden */\r\nexport class GLTFBinaryExtension extends GLTFLoaderExtension {\r\n private _bin: IDataBuffer;\r\n\r\n public constructor() {\r\n super(\"KHR_binary_glTF\");\r\n }\r\n\r\n public loadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess: (gltfRuntime: IGLTFRuntime) => void): boolean {\r\n const extensionsUsed = (<any>data.json).extensionsUsed;\r\n if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1 || !data.bin) {\r\n return false;\r\n }\r\n\r\n this._bin = data.bin;\r\n onSuccess(GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));\r\n return true;\r\n }\r\n\r\n public loadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void): boolean {\r\n if (gltfRuntime.extensionsUsed.indexOf(this.name) === -1) {\r\n return false;\r\n }\r\n\r\n if (id !== BinaryExtensionBufferName) {\r\n return false;\r\n }\r\n\r\n this._bin.readAsync(0, this._bin.byteLength).then(onSuccess, (error) => onError(error.message));\r\n return true;\r\n }\r\n\r\n public loadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void): boolean {\r\n const texture: IGLTFTexture = gltfRuntime.textures[id];\r\n const source: IGLTFImage = gltfRuntime.images[texture.source];\r\n if (!source.extensions || !(this.name in source.extensions)) {\r\n return false;\r\n }\r\n\r\n const sourceExt: IGLTFBinaryExtensionImage = source.extensions[this.name];\r\n const bufferView: IGLTFBufferView = gltfRuntime.bufferViews[sourceExt.bufferView];\r\n const buffer = GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE);\r\n onSuccess(buffer);\r\n return true;\r\n }\r\n\r\n public loadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void): boolean {\r\n const shader: IGLTFShader = gltfRuntime.shaders[id];\r\n if (!shader.extensions || !(this.name in shader.extensions)) {\r\n return false;\r\n }\r\n\r\n const binaryExtensionShader: IGLTFBinaryExtensionShader = shader.extensions[this.name];\r\n const bufferView: IGLTFBufferView = gltfRuntime.bufferViews[binaryExtensionShader.bufferView];\r\n const shaderBytes = GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, EComponentType.UNSIGNED_BYTE);\r\n\r\n setTimeout(() => {\r\n const shaderString = GLTFUtils.DecodeBufferToText(shaderBytes);\r\n onSuccess(shaderString);\r\n });\r\n\r\n return true;\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(new GLTFBinaryExtension());\r\n"]}
|
package/glTF/1.0/glTFLoader.d.ts
CHANGED
@@ -1,27 +1,27 @@
|
|
1
1
|
import { IGLTFRuntime } from "./glTFLoaderInterfaces";
|
2
|
-
import { Nullable } from "@babylonjs/core/types";
|
3
|
-
import { Material } from "@babylonjs/core/Materials/material";
|
4
|
-
import { Texture } from "@babylonjs/core/Materials/Textures/texture";
|
5
|
-
import { ISceneLoaderAsyncResult, ISceneLoaderProgressEvent } from "@babylonjs/core/Loading/sceneLoader";
|
6
|
-
import { Scene } from "@babylonjs/core/scene";
|
2
|
+
import { Nullable } from "@babylonjs/core/types.js";
|
3
|
+
import { Material } from "@babylonjs/core/Materials/material.js";
|
4
|
+
import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
|
5
|
+
import { ISceneLoaderAsyncResult, ISceneLoaderProgressEvent } from "@babylonjs/core/Loading/sceneLoader.js";
|
6
|
+
import { Scene } from "@babylonjs/core/scene.js";
|
7
7
|
import { IGLTFLoader, IGLTFLoaderData } from "../glTFFileLoader";
|
8
|
-
import { AssetContainer } from "@babylonjs/core/assetContainer";
|
8
|
+
import { AssetContainer } from "@babylonjs/core/assetContainer.js";
|
9
9
|
/**
|
10
|
-
* Implementation of the base glTF spec
|
11
|
-
* @hidden
|
12
|
-
*/
|
10
|
+
* Implementation of the base glTF spec
|
11
|
+
* @hidden
|
12
|
+
*/
|
13
13
|
export declare class GLTFLoaderBase {
|
14
14
|
static CreateRuntime(parsedData: any, scene: Scene, rootUrl: string): IGLTFRuntime;
|
15
15
|
static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): void;
|
16
16
|
static LoadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: Nullable<ArrayBufferView>) => void, onError: (message: string) => void): void;
|
17
|
-
static CreateTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: Nullable<ArrayBufferView>, onSuccess: (texture: Texture) => void
|
17
|
+
static CreateTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: Nullable<ArrayBufferView>, onSuccess: (texture: Texture) => void): void;
|
18
18
|
static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string | ArrayBuffer) => void, onError?: (message: string) => void): void;
|
19
19
|
static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): void;
|
20
20
|
}
|
21
21
|
/**
|
22
|
-
* glTF V1 Loader
|
23
|
-
* @hidden
|
24
|
-
*/
|
22
|
+
* glTF V1 Loader
|
23
|
+
* @hidden
|
24
|
+
*/
|
25
25
|
export declare class GLTFLoader implements IGLTFLoader {
|
26
26
|
static Extensions: {
|
27
27
|
[name: string]: GLTFLoaderExtension;
|
@@ -30,25 +30,25 @@ export declare class GLTFLoader implements IGLTFLoader {
|
|
30
30
|
dispose(): void;
|
31
31
|
private _importMeshAsync;
|
32
32
|
/**
|
33
|
-
|
34
|
-
|
35
|
-
|
36
|
-
|
37
|
-
|
38
|
-
|
39
|
-
|
40
|
-
|
41
|
-
|
33
|
+
* Imports one or more meshes from a loaded gltf file and adds them to the scene
|
34
|
+
* @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
|
35
|
+
* @param scene the scene the meshes should be added to
|
36
|
+
* @param assetContainer defines the asset container to use (can be null)
|
37
|
+
* @param data gltf data containing information of the meshes in a loaded file
|
38
|
+
* @param rootUrl root url to load from
|
39
|
+
* @param onProgress event that fires when loading progress has occured
|
40
|
+
* @returns a promise containg the loaded meshes, particles, skeletons and animations
|
41
|
+
*/
|
42
42
|
importMeshAsync(meshesNames: any, scene: Scene, assetContainer: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<ISceneLoaderAsyncResult>;
|
43
43
|
private _loadAsync;
|
44
44
|
/**
|
45
|
-
|
46
|
-
|
47
|
-
|
48
|
-
|
49
|
-
|
50
|
-
|
51
|
-
|
45
|
+
* Imports all objects from a loaded gltf file and adds them to the scene
|
46
|
+
* @param scene the scene the objects should be added to
|
47
|
+
* @param data gltf data containing information of the meshes in a loaded file
|
48
|
+
* @param rootUrl root url to load from
|
49
|
+
* @param onProgress event that fires when loading progress has occured
|
50
|
+
* @returns a promise which completes when objects have been loaded to the scene
|
51
|
+
*/
|
52
52
|
loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void): Promise<void>;
|
53
53
|
private _loadShadersAsync;
|
54
54
|
private _loadBuffersAsync;
|
@@ -60,39 +60,69 @@ export declare abstract class GLTFLoaderExtension {
|
|
60
60
|
constructor(name: string);
|
61
61
|
get name(): string;
|
62
62
|
/**
|
63
|
-
|
64
|
-
|
65
|
-
|
63
|
+
* Defines an override for loading the runtime
|
64
|
+
* Return true to stop further extensions from loading the runtime
|
65
|
+
* @param scene
|
66
|
+
* @param data
|
67
|
+
* @param rootUrl
|
68
|
+
* @param onSuccess
|
69
|
+
* @param onError
|
70
|
+
*/
|
66
71
|
loadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): boolean;
|
67
72
|
/**
|
68
73
|
* Defines an onverride for creating gltf runtime
|
69
74
|
* Return true to stop further extensions from creating the runtime
|
75
|
+
* @param gltfRuntime
|
76
|
+
* @param onSuccess
|
77
|
+
* @param onError
|
70
78
|
*/
|
71
79
|
loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): boolean;
|
72
80
|
/**
|
73
|
-
|
74
|
-
|
75
|
-
|
81
|
+
* Defines an override for loading buffers
|
82
|
+
* Return true to stop further extensions from loading this buffer
|
83
|
+
* @param gltfRuntime
|
84
|
+
* @param id
|
85
|
+
* @param onSuccess
|
86
|
+
* @param onError
|
87
|
+
* @param onProgress
|
88
|
+
*/
|
76
89
|
loadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void, onProgress?: () => void): boolean;
|
77
90
|
/**
|
78
|
-
|
79
|
-
|
80
|
-
|
91
|
+
* Defines an override for loading texture buffers
|
92
|
+
* Return true to stop further extensions from loading this texture data
|
93
|
+
* @param gltfRuntime
|
94
|
+
* @param id
|
95
|
+
* @param onSuccess
|
96
|
+
* @param onError
|
97
|
+
*/
|
81
98
|
loadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: (message: string) => void): boolean;
|
82
99
|
/**
|
83
|
-
|
84
|
-
|
85
|
-
|
100
|
+
* Defines an override for creating textures
|
101
|
+
* Return true to stop further extensions from loading this texture
|
102
|
+
* @param gltfRuntime
|
103
|
+
* @param id
|
104
|
+
* @param buffer
|
105
|
+
* @param onSuccess
|
106
|
+
* @param onError
|
107
|
+
*/
|
86
108
|
createTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: ArrayBufferView, onSuccess: (texture: Texture) => void, onError: (message: string) => void): boolean;
|
87
109
|
/**
|
88
|
-
|
89
|
-
|
90
|
-
|
110
|
+
* Defines an override for loading shader strings
|
111
|
+
* Return true to stop further extensions from loading this shader data
|
112
|
+
* @param gltfRuntime
|
113
|
+
* @param id
|
114
|
+
* @param onSuccess
|
115
|
+
* @param onError
|
116
|
+
*/
|
91
117
|
loadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void, onError: (message: string) => void): boolean;
|
92
118
|
/**
|
93
|
-
|
94
|
-
|
95
|
-
|
119
|
+
* Defines an override for loading materials
|
120
|
+
* Return true to stop further extensions from loading this material
|
121
|
+
* @param gltfRuntime
|
122
|
+
* @param id
|
123
|
+
* @param onSuccess
|
124
|
+
* @param onError
|
125
|
+
*/
|
96
126
|
loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean;
|
97
127
|
static LoadRuntimeAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onSuccess?: (gltfRuntime: IGLTFRuntime) => void, onError?: (message: string) => void): void;
|
98
128
|
static LoadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError?: (message: string) => void): void;
|
@@ -100,7 +130,7 @@ export declare abstract class GLTFLoaderExtension {
|
|
100
130
|
static LoadTextureAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (texture: Texture) => void, onError: (message: string) => void): void;
|
101
131
|
static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderData: string | ArrayBuffer) => void, onError: (message: string) => void): void;
|
102
132
|
static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): void;
|
103
|
-
private static
|
104
|
-
private static
|
105
|
-
private static
|
133
|
+
private static _LoadTextureBufferAsync;
|
134
|
+
private static _CreateTextureAsync;
|
135
|
+
private static _ApplyExtensions;
|
106
136
|
}
|