@babylonjs/loaders 5.0.0-rc.4 → 5.0.0-rc.5
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- package/OBJ/index.js.map +1 -1
- package/OBJ/mtlFileLoader.d.ts +7 -6
- package/OBJ/mtlFileLoader.js +15 -14
- package/OBJ/mtlFileLoader.js.map +1 -1
- package/OBJ/objFileLoader.d.ts +11 -18
- package/OBJ/objFileLoader.js +19 -23
- package/OBJ/objFileLoader.js.map +1 -1
- package/OBJ/objLoadingOptions.d.ts +1 -1
- package/OBJ/objLoadingOptions.js.map +1 -1
- package/OBJ/solidParser.d.ts +6 -5
- package/OBJ/solidParser.js +15 -21
- package/OBJ/solidParser.js.map +1 -1
- package/STL/index.js.map +1 -1
- package/STL/stlFileLoader.d.ts +7 -14
- package/STL/stlFileLoader.js +15 -21
- package/STL/stlFileLoader.js.map +1 -1
- package/glTF/1.0/glTFBinaryExtension.d.ts +4 -4
- package/glTF/1.0/glTFBinaryExtension.js +4 -5
- package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
- package/glTF/1.0/glTFLoader.d.ts +80 -50
- package/glTF/1.0/glTFLoader.js +265 -146
- package/glTF/1.0/glTFLoader.js.map +1 -1
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +10 -10
- package/glTF/1.0/glTFLoaderInterfaces.js +3 -3
- package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/1.0/glTFLoaderUtils.d.ts +25 -25
- package/glTF/1.0/glTFLoaderUtils.js +70 -52
- package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +2 -2
- package/glTF/1.0/glTFMaterialsCommonExtension.js +13 -11
- package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
- package/glTF/1.0/index.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +11 -4
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +9 -2
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +13 -5
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +12 -4
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +10 -3
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +10 -3
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +12 -4
- package/glTF/2.0/Extensions/EXT_texture_webp.js +11 -3
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +26 -8
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +22 -4
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +14 -6
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +17 -6
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +11 -3
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +10 -2
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +10 -2
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_ior.js +10 -2
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +10 -2
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +11 -3
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_specular.js +11 -3
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +11 -4
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +24 -13
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +10 -2
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +17 -6
- package/glTF/2.0/Extensions/KHR_materials_variants.js +19 -8
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_materials_volume.js +12 -5
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +4 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +5 -3
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +11 -3
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +12 -4
- package/glTF/2.0/Extensions/KHR_texture_transform.js +10 -2
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +4 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +4 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +23 -7
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +38 -14
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +45 -11
- package/glTF/2.0/Extensions/MSFT_lod.js +44 -8
- package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +2 -2
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +2 -2
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
- package/glTF/2.0/Extensions/index.js.map +1 -1
- package/glTF/2.0/glTFLoader.d.ts +70 -22
- package/glTF/2.0/glTFLoader.js +170 -85
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/glTF/2.0/glTFLoaderExtension.d.ts +11 -11
- package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +7 -7
- package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/2.0/index.js.map +1 -1
- package/glTF/glTFFileLoader.d.ts +79 -27
- package/glTF/glTFFileLoader.js +94 -45
- package/glTF/glTFFileLoader.js.map +1 -1
- package/glTF/glTFValidation.d.ts +1 -1
- package/glTF/glTFValidation.js +12 -12
- package/glTF/glTFValidation.js.map +1 -1
- package/glTF/index.js.map +1 -1
- package/index.js.map +1 -1
- package/legacy/legacy-glTF.d.ts +2 -2
- package/legacy/legacy-glTF.js +5 -5
- package/legacy/legacy-glTF.js.map +1 -1
- package/legacy/legacy-glTF1.d.ts +1 -1
- package/legacy/legacy-glTF1.js +2 -2
- package/legacy/legacy-glTF1.js.map +1 -1
- package/legacy/legacy-glTF1FileLoader.js +1 -0
- package/legacy/legacy-glTF1FileLoader.js.map +1 -1
- package/legacy/legacy-glTF2.d.ts +1 -1
- package/legacy/legacy-glTF2.js +11 -11
- package/legacy/legacy-glTF2.js.map +1 -1
- package/legacy/legacy-glTF2FileLoader.js +1 -0
- package/legacy/legacy-glTF2FileLoader.js.map +1 -1
- package/legacy/legacy-glTFFileLoader.js +1 -0
- package/legacy/legacy-glTFFileLoader.js.map +1 -1
- package/legacy/legacy-objFileLoader.d.ts +1 -1
- package/legacy/legacy-objFileLoader.js +3 -3
- package/legacy/legacy-objFileLoader.js.map +1 -1
- package/legacy/legacy-stlFileLoader.d.ts +1 -1
- package/legacy/legacy-stlFileLoader.js +3 -3
- package/legacy/legacy-stlFileLoader.js.map +1 -1
- package/legacy/legacy.d.ts +1 -1
- package/legacy/legacy.js +2 -1
- package/legacy/legacy.js.map +1 -1
- package/package.json +23 -198
- package/readme.md +2 -2
@@ -6,7 +6,10 @@ var NAME = "MSFT_lod";
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* [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)
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*/
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var MSFT_lod = /** @class */ (function () {
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/**
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* @hidden
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*/
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function MSFT_lod(loader) {
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/**
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* The name of this extension.
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@@ -104,13 +107,22 @@ var MSFT_lod = /** @class */ (function () {
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_loop_2(indexLOD);
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MSFT_lod.prototype.loadSceneAsync = function (context, scene) {
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var promise = this._loader.loadSceneAsync(context, scene);
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this._loadBufferLOD(this._bufferLODs, 0);
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return promise;
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};
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MSFT_lod.prototype.loadNodeAsync = function (context, node, assign) {
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var _this = this;
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return GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
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return firstPromise;
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});
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};
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/**
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* @param context
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* @param material
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* @param assign
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* @hidden
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*/
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MSFT_lod.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
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// Don't load material LODs if already loading a node LOD.
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if (indexLOD !== 0) {
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_this._materialIndexLOD = indexLOD;
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}
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var promise = _this._loader
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var promise = _this._loader
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._loadMaterialAsync("/materials/".concat(materialLOD.index), materialLOD, babylonMesh, babylonDrawMode, function (babylonMaterial) {
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if (indexLOD === 0) {
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assign(babylonMaterial);
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}
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})
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})
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.then(function (babylonMaterial) {
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if (indexLOD !== 0) {
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assign(babylonMaterial);
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// TODO: should not rely on _data
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return firstPromise;
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});
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};
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* @hidden
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*/
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MSFT_lod.prototype._loadUriAsync = function (context, property, uri) {
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// Defer the loading of uris if loading a node or material LOD.
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}
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return null;
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};
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/**
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/**
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* @hidden
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*/
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MSFT_lod.prototype.loadBufferAsync = function (context, buffer, byteOffset, byteLength) {
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if (this._loader.parent.useRangeRequests && !buffer.uri) {
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if (!this._loader.bin) {
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@@ -273,6 +305,10 @@ var MSFT_lod = /** @class */ (function () {
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};
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/**
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* Gets an array of LOD properties from lowest to highest.
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* @param ids
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*/
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MSFT_lod.prototype._getLODs = function (context, property, array, ids) {
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if (this.maxLODsToLoad <= 0) {
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@@ -1 +1 @@
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{ Nullable } from \"@babylonjs/core/types\";\nimport { Observable } from \"@babylonjs/core/Misc/observable\";\nimport { Deferred } from \"@babylonjs/core/Misc/deferred\";\nimport { Material } from \"@babylonjs/core/Materials/material\";\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\nimport { INode, IMaterial, IBuffer, IScene } from \"../glTFLoaderInterfaces\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\nimport { IProperty, IMSFTLOD } from \"babylonjs-gltf2interface\";\n\nconst NAME = \"MSFT_lod\";\n\ninterface IBufferInfo {\n start: number;\n end: number;\n loaded: Deferred<ArrayBufferView>;\n}\n\n/**\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)\n */\nexport class MSFT_lod implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n /**\n * Defines a number that determines the order the extensions are applied.\n */\n public order = 100;\n\n /**\n * Maximum number of LODs to load, starting from the lowest LOD.\n */\n public maxLODsToLoad = 10;\n\n /**\n * Observable raised when all node LODs of one level are loaded.\n * The event data is the index of the loaded LOD starting from zero.\n * Dispose the loader to cancel the loading of the next level of LODs.\n */\n public onNodeLODsLoadedObservable = new Observable<number>();\n\n /**\n * Observable raised when all material LODs of one level are loaded.\n * The event data is the index of the loaded LOD starting from zero.\n * Dispose the loader to cancel the loading of the next level of LODs.\n */\n public onMaterialLODsLoadedObservable = new Observable<number>();\n\n private _loader: GLTFLoader;\n\n private _bufferLODs = new Array<IBufferInfo>();\n\n private _nodeIndexLOD: Nullable<number> = null;\n private _nodeSignalLODs = new Array<Deferred<void>>();\n private _nodePromiseLODs = new Array<Array<Promise<any>>>();\n private _nodeBufferLODs = new Array<IBufferInfo>();\n\n private _materialIndexLOD: Nullable<number> = null;\n private _materialSignalLODs = new Array<Deferred<void>>();\n private _materialPromiseLODs = new Array<Array<Promise<any>>>();\n private _materialBufferLODs = new Array<IBufferInfo>();\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n\n this._nodeIndexLOD = null;\n this._nodeSignalLODs.length = 0;\n this._nodePromiseLODs.length = 0;\n this._nodeBufferLODs.length = 0;\n\n this._materialIndexLOD = null;\n this._materialSignalLODs.length = 0;\n this._materialPromiseLODs.length = 0;\n this._materialBufferLODs.length = 0;\n\n this.onMaterialLODsLoadedObservable.clear();\n this.onNodeLODsLoadedObservable.clear();\n }\n\n /** @hidden */\n public onReady(): void {\n for (let indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {\n const promise = Promise.all(this._nodePromiseLODs[indexLOD]).then(() => {\n if (indexLOD !== 0) {\n this._loader.endPerformanceCounter(`Node LOD ${indexLOD}`);\n this._loader.log(`Loaded node LOD ${indexLOD}`);\n }\n\n this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);\n\n if (indexLOD !== this._nodePromiseLODs.length - 1) {\n this._loader.startPerformanceCounter(`Node LOD ${indexLOD + 1}`);\n this._loadBufferLOD(this._nodeBufferLODs, indexLOD + 1);\n if (this._nodeSignalLODs[indexLOD]) {\n this._nodeSignalLODs[indexLOD].resolve();\n }\n }\n });\n\n this._loader._completePromises.push(promise);\n }\n\n for (let indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {\n const promise = Promise.all(this._materialPromiseLODs[indexLOD]).then(() => {\n if (indexLOD !== 0) {\n this._loader.endPerformanceCounter(`Material LOD ${indexLOD}`);\n this._loader.log(`Loaded material LOD ${indexLOD}`);\n }\n\n this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);\n\n if (indexLOD !== this._materialPromiseLODs.length - 1) {\n this._loader.startPerformanceCounter(`Material LOD ${indexLOD + 1}`);\n this._loadBufferLOD(this._materialBufferLODs, indexLOD + 1);\n if (this._materialSignalLODs[indexLOD]) {\n this._materialSignalLODs[indexLOD].resolve();\n }\n }\n });\n\n this._loader._completePromises.push(promise);\n }\n }\n\n /** @hidden */\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\n const promise = this._loader.loadSceneAsync(context, scene);\n this._loadBufferLOD(this._bufferLODs, 0);\n return promise;\n }\n\n /** @hidden */\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, TransformNode>(context, node, this.name, (extensionContext, extension) => {\n let firstPromise: Promise<TransformNode>;\n\n const nodeLODs = this._getLODs(extensionContext, node, this._loader.gltf.nodes, extension.ids);\n this._loader.logOpen(`${extensionContext}`);\n\n for (let indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {\n const nodeLOD = nodeLODs[indexLOD];\n\n if (indexLOD !== 0) {\n this._nodeIndexLOD = indexLOD;\n this._nodeSignalLODs[indexLOD] = this._nodeSignalLODs[indexLOD] || new Deferred();\n }\n\n const assignWrap = (babylonTransformNode: TransformNode) => {\n assign(babylonTransformNode);\n babylonTransformNode.setEnabled(false);\n };\n\n const promise = this._loader.loadNodeAsync(`/nodes/${nodeLOD.index}`, nodeLOD, assignWrap).then((babylonMesh) => {\n if (indexLOD !== 0) {\n // TODO: should not rely on _babylonTransformNode\n const previousNodeLOD = nodeLODs[indexLOD - 1];\n if (previousNodeLOD._babylonTransformNode) {\n this._disposeTransformNode(previousNodeLOD._babylonTransformNode);\n delete previousNodeLOD._babylonTransformNode;\n }\n }\n\n babylonMesh.setEnabled(true);\n return babylonMesh;\n });\n\n this._nodePromiseLODs[indexLOD] = this._nodePromiseLODs[indexLOD] || [];\n\n if (indexLOD === 0) {\n firstPromise = promise;\n } else {\n this._nodeIndexLOD = null;\n this._nodePromiseLODs[indexLOD].push(promise);\n }\n }\n\n this._loader.logClose();\n return firstPromise!;\n });\n }\n\n /** @hidden */\n public _loadMaterialAsync(context: string, material: IMaterial, babylonMesh: Nullable<Mesh>, babylonDrawMode: number, assign: (babylonMaterial: Material) => void): Nullable<Promise<Material>> {\n // Don't load material LODs if already loading a node LOD.\n if (this._nodeIndexLOD) {\n return null;\n }\n\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, Material>(context, material, this.name, (extensionContext, extension) => {\n let firstPromise: Promise<Material>;\n\n const materialLODs = this._getLODs(extensionContext, material, this._loader.gltf.materials, extension.ids);\n this._loader.logOpen(`${extensionContext}`);\n\n for (let indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {\n const materialLOD = materialLODs[indexLOD];\n\n if (indexLOD !== 0) {\n this._materialIndexLOD = indexLOD;\n }\n\n const promise = this._loader._loadMaterialAsync(`/materials/${materialLOD.index}`, materialLOD, babylonMesh, babylonDrawMode, (babylonMaterial) => {\n if (indexLOD === 0) {\n assign(babylonMaterial);\n }\n }).then((babylonMaterial) => {\n if (indexLOD !== 0) {\n assign(babylonMaterial);\n\n // TODO: should not rely on _data\n const previousDataLOD = materialLODs[indexLOD - 1]._data!;\n if (previousDataLOD[babylonDrawMode]) {\n this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);\n delete previousDataLOD[babylonDrawMode];\n }\n }\n\n return babylonMaterial;\n });\n\n this._materialPromiseLODs[indexLOD] = this._materialPromiseLODs[indexLOD] || [];\n\n if (indexLOD === 0) {\n firstPromise = promise;\n } else {\n this._materialIndexLOD = null;\n this._materialPromiseLODs[indexLOD].push(promise);\n }\n }\n\n this._loader.logClose();\n return firstPromise!;\n });\n }\n\n /** @hidden */\n public _loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>> {\n // Defer the loading of uris if loading a node or material LOD.\n if (this._nodeIndexLOD !== null) {\n this._loader.log(`deferred`);\n const previousIndexLOD = this._nodeIndexLOD - 1;\n this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new Deferred<void>();\n return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(() => {\n return this._loader.loadUriAsync(context, property, uri);\n });\n } else if (this._materialIndexLOD !== null) {\n this._loader.log(`deferred`);\n const previousIndexLOD = this._materialIndexLOD - 1;\n this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new Deferred<void>();\n return this._materialSignalLODs[previousIndexLOD].promise.then(() => {\n return this._loader.loadUriAsync(context, property, uri);\n });\n }\n\n return null;\n }\n\n /** @hidden */\n public loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>> {\n if (this._loader.parent.useRangeRequests && !buffer.uri) {\n if (!this._loader.bin) {\n throw new Error(`${context}: Uri is missing or the binary glTF is missing its binary chunk`);\n }\n\n const loadAsync = (bufferLODs: Array<IBufferInfo>, indexLOD: number) => {\n const start = byteOffset;\n const end = start + byteLength - 1;\n let bufferLOD = bufferLODs[indexLOD];\n if (bufferLOD) {\n bufferLOD.start = Math.min(bufferLOD.start, start);\n bufferLOD.end = Math.max(bufferLOD.end, end);\n } else {\n bufferLOD = { start: start, end: end, loaded: new Deferred() };\n bufferLODs[indexLOD] = bufferLOD;\n }\n\n return bufferLOD.loaded.promise.then((data) => {\n return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);\n });\n };\n\n this._loader.log(`deferred`);\n\n if (this._nodeIndexLOD !== null) {\n return loadAsync(this._nodeBufferLODs, this._nodeIndexLOD);\n } else if (this._materialIndexLOD !== null) {\n return loadAsync(this._materialBufferLODs, this._materialIndexLOD);\n } else {\n return loadAsync(this._bufferLODs, 0);\n }\n }\n\n return null;\n }\n\n private _loadBufferLOD(bufferLODs: Array<IBufferInfo>, indexLOD: number): void {\n const bufferLOD = bufferLODs[indexLOD];\n if (bufferLOD) {\n this._loader.log(`Loading buffer range [${bufferLOD.start}-${bufferLOD.end}]`);\n this._loader.bin!.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then((data) => {\n bufferLOD.loaded.resolve(data);\n }, (error) => {\n bufferLOD.loaded.reject(error);\n });\n }\n }\n\n /**\n * Gets an array of LOD properties from lowest to highest.\n */\n private _getLODs<T>(context: string, property: T, array: ArrayLike<T> | undefined, ids: number[]): T[] {\n if (this.maxLODsToLoad <= 0) {\n throw new Error(\"maxLODsToLoad must be greater than zero\");\n }\n\n const properties = new Array<T>();\n\n for (let i = ids.length - 1; i >= 0; i--) {\n properties.push(ArrayItem.Get(`${context}/ids/${ids[i]}`, array, ids[i]));\n if (properties.length === this.maxLODsToLoad) {\n return properties;\n }\n }\n\n properties.push(property);\n return properties;\n }\n\n private _disposeTransformNode(babylonTransformNode: TransformNode): void {\n const babylonMaterials = new Array<Material>();\n const babylonMaterial = (babylonTransformNode as Mesh).material;\n if (babylonMaterial) {\n babylonMaterials.push(babylonMaterial);\n }\n for (const babylonMesh of babylonTransformNode.getChildMeshes()) {\n if (babylonMesh.material) {\n babylonMaterials.push(babylonMesh.material);\n }\n }\n\n babylonTransformNode.dispose();\n\n const babylonMaterialsToDispose = babylonMaterials.filter((babylonMaterial) => this._loader.babylonScene.meshes.every((mesh) => mesh.material != babylonMaterial));\n this._disposeMaterials(babylonMaterialsToDispose);\n }\n\n private _disposeMaterials(babylonMaterials: Material[]): void {\n const babylonTextures: { [uniqueId: number]: BaseTexture } = {};\n\n for (const babylonMaterial of babylonMaterials) {\n for (const babylonTexture of babylonMaterial.getActiveTextures()) {\n babylonTextures[babylonTexture.uniqueId] = babylonTexture;\n }\n\n babylonMaterial.dispose();\n }\n\n for (const uniqueId in babylonTextures) {\n for (const babylonMaterial of this._loader.babylonScene.materials) {\n if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {\n delete babylonTextures[uniqueId];\n }\n }\n }\n\n for (const uniqueId in babylonTextures) {\n babylonTextures[uniqueId].dispose();\n }\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_lod(loader));\n"]}
|
1
|
+
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Deferred } from \"core/Misc/deferred\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { INode, IMaterial, IBuffer, IScene } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport { IProperty, IMSFTLOD } from \"babylonjs-gltf2interface\";\r\n\r\nconst NAME = \"MSFT_lod\";\r\n\r\ninterface IBufferInfo {\r\n start: number;\r\n end: number;\r\n loaded: Deferred<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)\r\n */\r\nexport class MSFT_lod implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 100;\r\n\r\n /**\r\n * Maximum number of LODs to load, starting from the lowest LOD.\r\n */\r\n public maxLODsToLoad = 10;\r\n\r\n /**\r\n * Observable raised when all node LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onNodeLODsLoadedObservable = new Observable<number>();\r\n\r\n /**\r\n * Observable raised when all material LODs of one level are loaded.\r\n * The event data is the index of the loaded LOD starting from zero.\r\n * Dispose the loader to cancel the loading of the next level of LODs.\r\n */\r\n public onMaterialLODsLoadedObservable = new Observable<number>();\r\n\r\n private _loader: GLTFLoader;\r\n\r\n private _bufferLODs = new Array<IBufferInfo>();\r\n\r\n private _nodeIndexLOD: Nullable<number> = null;\r\n private _nodeSignalLODs = new Array<Deferred<void>>();\r\n private _nodePromiseLODs = new Array<Array<Promise<any>>>();\r\n private _nodeBufferLODs = new Array<IBufferInfo>();\r\n\r\n private _materialIndexLOD: Nullable<number> = null;\r\n private _materialSignalLODs = new Array<Deferred<void>>();\r\n private _materialPromiseLODs = new Array<Array<Promise<any>>>();\r\n private _materialBufferLODs = new Array<IBufferInfo>();\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n\r\n this._nodeIndexLOD = null;\r\n this._nodeSignalLODs.length = 0;\r\n this._nodePromiseLODs.length = 0;\r\n this._nodeBufferLODs.length = 0;\r\n\r\n this._materialIndexLOD = null;\r\n this._materialSignalLODs.length = 0;\r\n this._materialPromiseLODs.length = 0;\r\n this._materialBufferLODs.length = 0;\r\n\r\n this.onMaterialLODsLoadedObservable.clear();\r\n this.onNodeLODsLoadedObservable.clear();\r\n }\r\n\r\n /** @hidden */\r\n public onReady(): void {\r\n for (let indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._nodePromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Node LOD ${indexLOD}`);\r\n this._loader.log(`Loaded node LOD ${indexLOD}`);\r\n }\r\n\r\n this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._nodePromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Node LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._nodeBufferLODs, indexLOD + 1);\r\n if (this._nodeSignalLODs[indexLOD]) {\r\n this._nodeSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n\r\n for (let indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {\r\n const promise = Promise.all(this._materialPromiseLODs[indexLOD]).then(() => {\r\n if (indexLOD !== 0) {\r\n this._loader.endPerformanceCounter(`Material LOD ${indexLOD}`);\r\n this._loader.log(`Loaded material LOD ${indexLOD}`);\r\n }\r\n\r\n this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);\r\n\r\n if (indexLOD !== this._materialPromiseLODs.length - 1) {\r\n this._loader.startPerformanceCounter(`Material LOD ${indexLOD + 1}`);\r\n this._loadBufferLOD(this._materialBufferLODs, indexLOD + 1);\r\n if (this._materialSignalLODs[indexLOD]) {\r\n this._materialSignalLODs[indexLOD].resolve();\r\n }\r\n }\r\n });\r\n\r\n this._loader._completePromises.push(promise);\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param scene\r\n * @hidden\r\n */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n const promise = this._loader.loadSceneAsync(context, scene);\r\n this._loadBufferLOD(this._bufferLODs, 0);\r\n return promise;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param node\r\n * @param assign\r\n * @hidden\r\n */\r\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, TransformNode>(context, node, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<TransformNode>;\r\n\r\n const nodeLODs = this._getLODs(extensionContext, node, this._loader.gltf.nodes, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {\r\n const nodeLOD = nodeLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._nodeIndexLOD = indexLOD;\r\n this._nodeSignalLODs[indexLOD] = this._nodeSignalLODs[indexLOD] || new Deferred();\r\n }\r\n\r\n const assignWrap = (babylonTransformNode: TransformNode) => {\r\n assign(babylonTransformNode);\r\n babylonTransformNode.setEnabled(false);\r\n };\r\n\r\n const promise = this._loader.loadNodeAsync(`/nodes/${nodeLOD.index}`, nodeLOD, assignWrap).then((babylonMesh) => {\r\n if (indexLOD !== 0) {\r\n // TODO: should not rely on _babylonTransformNode\r\n const previousNodeLOD = nodeLODs[indexLOD - 1];\r\n if (previousNodeLOD._babylonTransformNode) {\r\n this._disposeTransformNode(previousNodeLOD._babylonTransformNode);\r\n delete previousNodeLOD._babylonTransformNode;\r\n }\r\n }\r\n\r\n babylonMesh.setEnabled(true);\r\n return babylonMesh;\r\n });\r\n\r\n this._nodePromiseLODs[indexLOD] = this._nodePromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._nodeIndexLOD = null;\r\n this._nodePromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param material\r\n * @param babylonMesh\r\n * @param babylonDrawMode\r\n * @param assign\r\n * @hidden\r\n */\r\n public _loadMaterialAsync(\r\n context: string,\r\n material: IMaterial,\r\n babylonMesh: Nullable<Mesh>,\r\n babylonDrawMode: number,\r\n assign: (babylonMaterial: Material) => void\r\n ): Nullable<Promise<Material>> {\r\n // Don't load material LODs if already loading a node LOD.\r\n if (this._nodeIndexLOD) {\r\n return null;\r\n }\r\n\r\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, Material>(context, material, this.name, (extensionContext, extension) => {\r\n let firstPromise: Promise<Material>;\r\n\r\n const materialLODs = this._getLODs(extensionContext, material, this._loader.gltf.materials, extension.ids);\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n for (let indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {\r\n const materialLOD = materialLODs[indexLOD];\r\n\r\n if (indexLOD !== 0) {\r\n this._materialIndexLOD = indexLOD;\r\n }\r\n\r\n const promise = this._loader\r\n ._loadMaterialAsync(`/materials/${materialLOD.index}`, materialLOD, babylonMesh, babylonDrawMode, (babylonMaterial) => {\r\n if (indexLOD === 0) {\r\n assign(babylonMaterial);\r\n }\r\n })\r\n .then((babylonMaterial) => {\r\n if (indexLOD !== 0) {\r\n assign(babylonMaterial);\r\n\r\n // TODO: should not rely on _data\r\n const previousDataLOD = materialLODs[indexLOD - 1]._data!;\r\n if (previousDataLOD[babylonDrawMode]) {\r\n this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);\r\n delete previousDataLOD[babylonDrawMode];\r\n }\r\n }\r\n\r\n return babylonMaterial;\r\n });\r\n\r\n this._materialPromiseLODs[indexLOD] = this._materialPromiseLODs[indexLOD] || [];\r\n\r\n if (indexLOD === 0) {\r\n firstPromise = promise;\r\n } else {\r\n this._materialIndexLOD = null;\r\n this._materialPromiseLODs[indexLOD].push(promise);\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n return firstPromise!;\r\n });\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param property\r\n * @param uri\r\n * @hidden\r\n */\r\n public _loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>> {\r\n // Defer the loading of uris if loading a node or material LOD.\r\n if (this._nodeIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._nodeIndexLOD - 1;\r\n this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n } else if (this._materialIndexLOD !== null) {\r\n this._loader.log(`deferred`);\r\n const previousIndexLOD = this._materialIndexLOD - 1;\r\n this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new Deferred<void>();\r\n return this._materialSignalLODs[previousIndexLOD].promise.then(() => {\r\n return this._loader.loadUriAsync(context, property, uri);\r\n });\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param buffer\r\n * @param byteOffset\r\n * @param byteLength\r\n * @hidden\r\n */\r\n public loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>> {\r\n if (this._loader.parent.useRangeRequests && !buffer.uri) {\r\n if (!this._loader.bin) {\r\n throw new Error(`${context}: Uri is missing or the binary glTF is missing its binary chunk`);\r\n }\r\n\r\n const loadAsync = (bufferLODs: Array<IBufferInfo>, indexLOD: number) => {\r\n const start = byteOffset;\r\n const end = start + byteLength - 1;\r\n let bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n bufferLOD.start = Math.min(bufferLOD.start, start);\r\n bufferLOD.end = Math.max(bufferLOD.end, end);\r\n } else {\r\n bufferLOD = { start: start, end: end, loaded: new Deferred() };\r\n bufferLODs[indexLOD] = bufferLOD;\r\n }\r\n\r\n return bufferLOD.loaded.promise.then((data) => {\r\n return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);\r\n });\r\n };\r\n\r\n this._loader.log(`deferred`);\r\n\r\n if (this._nodeIndexLOD !== null) {\r\n return loadAsync(this._nodeBufferLODs, this._nodeIndexLOD);\r\n } else if (this._materialIndexLOD !== null) {\r\n return loadAsync(this._materialBufferLODs, this._materialIndexLOD);\r\n } else {\r\n return loadAsync(this._bufferLODs, 0);\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n private _loadBufferLOD(bufferLODs: Array<IBufferInfo>, indexLOD: number): void {\r\n const bufferLOD = bufferLODs[indexLOD];\r\n if (bufferLOD) {\r\n this._loader.log(`Loading buffer range [${bufferLOD.start}-${bufferLOD.end}]`);\r\n this._loader.bin!.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then(\r\n (data) => {\r\n bufferLOD.loaded.resolve(data);\r\n },\r\n (error) => {\r\n bufferLOD.loaded.reject(error);\r\n }\r\n );\r\n }\r\n }\r\n\r\n /**\r\n * Gets an array of LOD properties from lowest to highest.\r\n * @param context\r\n * @param property\r\n * @param array\r\n * @param ids\r\n */\r\n private _getLODs<T>(context: string, property: T, array: ArrayLike<T> | undefined, ids: number[]): T[] {\r\n if (this.maxLODsToLoad <= 0) {\r\n throw new Error(\"maxLODsToLoad must be greater than zero\");\r\n }\r\n\r\n const properties = new Array<T>();\r\n\r\n for (let i = ids.length - 1; i >= 0; i--) {\r\n properties.push(ArrayItem.Get(`${context}/ids/${ids[i]}`, array, ids[i]));\r\n if (properties.length === this.maxLODsToLoad) {\r\n return properties;\r\n }\r\n }\r\n\r\n properties.push(property);\r\n return properties;\r\n }\r\n\r\n private _disposeTransformNode(babylonTransformNode: TransformNode): void {\r\n const babylonMaterials = new Array<Material>();\r\n const babylonMaterial = (babylonTransformNode as Mesh).material;\r\n if (babylonMaterial) {\r\n babylonMaterials.push(babylonMaterial);\r\n }\r\n for (const babylonMesh of babylonTransformNode.getChildMeshes()) {\r\n if (babylonMesh.material) {\r\n babylonMaterials.push(babylonMesh.material);\r\n }\r\n }\r\n\r\n babylonTransformNode.dispose();\r\n\r\n const babylonMaterialsToDispose = babylonMaterials.filter((babylonMaterial) => this._loader.babylonScene.meshes.every((mesh) => mesh.material != babylonMaterial));\r\n this._disposeMaterials(babylonMaterialsToDispose);\r\n }\r\n\r\n private _disposeMaterials(babylonMaterials: Material[]): void {\r\n const babylonTextures: { [uniqueId: number]: BaseTexture } = {};\r\n\r\n for (const babylonMaterial of babylonMaterials) {\r\n for (const babylonTexture of babylonMaterial.getActiveTextures()) {\r\n babylonTextures[babylonTexture.uniqueId] = babylonTexture;\r\n }\r\n\r\n babylonMaterial.dispose();\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n for (const babylonMaterial of this._loader.babylonScene.materials) {\r\n if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {\r\n delete babylonTextures[uniqueId];\r\n }\r\n }\r\n }\r\n\r\n for (const uniqueId in babylonTextures) {\r\n babylonTextures[uniqueId].dispose();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_lod(loader));\r\n"]}
|
@@ -1,5 +1,5 @@
|
|
1
|
-
import { Nullable } from "@babylonjs/core/types";
|
2
|
-
import { Material } from "@babylonjs/core/Materials/material";
|
1
|
+
import { Nullable } from "@babylonjs/core/types.js";
|
2
|
+
import { Material } from "@babylonjs/core/Materials/material.js";
|
3
3
|
import { IMaterial } from "../glTFLoaderInterfaces";
|
4
4
|
import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
|
5
5
|
import { GLTFLoader } from "../glTFLoader";
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"MSFT_minecraftMesh.js","sourceRoot":"","sources":["
|
1
|
+
{"version":3,"file":"MSFT_minecraftMesh.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/MSFT_minecraftMesh.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAI7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,IAAM,IAAI,GAAG,oBAAoB,CAAC;AAElC,cAAc;AACd;IAMI,4BAAY,MAAkB;QALd,SAAI,GAAG,IAAI,CAAC;QAMxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAEM,oCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAEM,wDAA2B,GAAlC,UAAmC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAAlG,iBAsBC;QArBG,OAAO,UAAU,CAAC,cAAc,CAAU,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,YAAY,EAAE,KAAK;YACxF,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;oBAC3C,MAAM,IAAI,KAAK,CAAC,UAAG,YAAY,kCAA+B,CAAC,CAAC;iBACnE;gBAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;gBAE7F,IAAI,eAAe,CAAC,iBAAiB,EAAE,EAAE;oBACrC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC;oBACvC,eAAe,CAAC,mBAAmB,GAAG,IAAI,CAAC;iBAC9C;gBAED,eAAe,CAAC,eAAe,GAAG,eAAe,CAAC,eAAe,CAAC;gBAClE,eAAe,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAExC,OAAO,OAAO,CAAC;aAClB;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC,CAAC;IACP,CAAC;IACL,yBAAC;AAAD,CAAC,AAtCD,IAsCC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,kBAAkB,CAAC,MAAM,CAAC,EAA9B,CAA8B,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Nullable } from \"core/types\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\n\r\nimport { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\n\r\nconst NAME = \"MSFT_minecraftMesh\";\r\n\r\n/** @hidden */\r\nexport class MSFT_minecraftMesh implements IGLTFLoaderExtension {\r\n public readonly name = NAME;\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtraAsync<boolean>(context, material, this.name, (extraContext, extra) => {\r\n if (extra) {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${extraContext}: Material type not supported`);\r\n }\r\n\r\n const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);\r\n\r\n if (babylonMaterial.needAlphaBlending()) {\r\n babylonMaterial.forceDepthWrite = true;\r\n babylonMaterial.separateCullingPass = true;\r\n }\r\n\r\n babylonMaterial.backFaceCulling = babylonMaterial.forceDepthWrite;\r\n babylonMaterial.twoSidedLighting = true;\r\n\r\n return promise;\r\n }\r\n\r\n return null;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_minecraftMesh(loader));\r\n"]}
|
@@ -1,5 +1,5 @@
|
|
1
|
-
import { Nullable } from "@babylonjs/core/types";
|
2
|
-
import { Material } from "@babylonjs/core/Materials/material";
|
1
|
+
import { Nullable } from "@babylonjs/core/types.js";
|
2
|
+
import { Material } from "@babylonjs/core/Materials/material.js";
|
3
3
|
import { IMaterial } from "../glTFLoaderInterfaces";
|
4
4
|
import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
|
5
5
|
import { GLTFLoader } from "../glTFLoader";
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"MSFT_sRGBFactors.js","sourceRoot":"","sources":["
|
1
|
+
{"version":3,"file":"MSFT_sRGBFactors.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/MSFT_sRGBFactors.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAI7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,IAAM,IAAI,GAAG,kBAAkB,CAAC;AAEhC,cAAc;AACd;IAMI,0BAAY,MAAkB;QALd,SAAI,GAAG,IAAI,CAAC;QAMxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAEM,kCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAEM,sDAA2B,GAAlC,UAAmC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAAlG,iBAsBC;QArBG,OAAO,UAAU,CAAC,cAAc,CAAU,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,YAAY,EAAE,KAAK;YACxF,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;oBAC3C,MAAM,IAAI,KAAK,CAAC,UAAG,YAAY,kCAA+B,CAAC,CAAC;iBACnE;gBAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;gBAE7F,IAAI,CAAC,eAAe,CAAC,aAAa,EAAE;oBAChC,eAAe,CAAC,WAAW,CAAC,kBAAkB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;iBAC/E;gBAED,IAAI,CAAC,eAAe,CAAC,mBAAmB,EAAE;oBACtC,eAAe,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,eAAe,CAAC,iBAAiB,CAAC,CAAC;iBAC3F;gBAED,OAAO,OAAO,CAAC;aAClB;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC,CAAC;IACP,CAAC;IACL,uBAAC;AAAD,CAAC,AAtCD,IAsCC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,gBAAgB,CAAC,MAAM,CAAC,EAA5B,CAA4B,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Nullable } from \"core/types\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\n\r\nimport { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\n\r\nconst NAME = \"MSFT_sRGBFactors\";\r\n\r\n/** @hidden */\r\nexport class MSFT_sRGBFactors implements IGLTFLoaderExtension {\r\n public readonly name = NAME;\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtraAsync<boolean>(context, material, this.name, (extraContext, extra) => {\r\n if (extra) {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${extraContext}: Material type not supported`);\r\n }\r\n\r\n const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);\r\n\r\n if (!babylonMaterial.albedoTexture) {\r\n babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor);\r\n }\r\n\r\n if (!babylonMaterial.reflectivityTexture) {\r\n babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor);\r\n }\r\n\r\n return promise;\r\n }\r\n\r\n return null;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_sRGBFactors(loader));\r\n"]}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/index.ts"],"names":[],"mappings":"AAAA,cAAc,0BAA0B,CAAC;AACzC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oBAAoB,CAAC;AACnC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,uBAAuB,CAAC;AACtC,cAAc,uCAAuC,CAAC;AACtD,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mCAAmC,CAAC;AAClD,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,wBAAwB,CAAC;AACvC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,YAAY,CAAC;AAC3B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC","sourcesContent":["export * from \"./EXT_lights_image_based\";\r\nexport * from \"./EXT_mesh_gpu_instancing\";\r\nexport * from \"./EXT_meshopt_compression\";\r\nexport * from \"./EXT_texture_webp\";\r\nexport * from \"./KHR_draco_mesh_compression\";\r\nexport * from \"./KHR_lights_punctual\";\r\nexport * from \"./KHR_materials_pbrSpecularGlossiness\";\r\nexport * from \"./KHR_materials_unlit\";\r\nexport * from \"./KHR_materials_clearcoat\";\r\nexport * from \"./KHR_materials_emissive_strength\";\r\nexport * from \"./KHR_materials_sheen\";\r\nexport * from \"./KHR_materials_specular\";\r\nexport * from \"./KHR_materials_ior\";\r\nexport * from \"./KHR_materials_variants\";\r\nexport * from \"./KHR_materials_transmission\";\r\nexport * from \"./KHR_materials_translucency\";\r\nexport * from \"./KHR_materials_volume\";\r\nexport * from \"./KHR_mesh_quantization\";\r\nexport * from \"./KHR_texture_basisu\";\r\nexport * from \"./KHR_texture_transform\";\r\nexport * from \"./KHR_xmp_json_ld\";\r\nexport * from \"./MSFT_audio_emitter\";\r\nexport * from \"./MSFT_lod\";\r\nexport * from \"./MSFT_minecraftMesh\";\r\nexport * from \"./MSFT_sRGBFactors\";\r\nexport * from \"./ExtrasAsMetadata\";\r\n"]}
|
package/glTF/2.0/glTFLoader.d.ts
CHANGED
@@ -1,21 +1,21 @@
|
|
1
|
-
import { Nullable } from "@babylonjs/core/types";
|
2
|
-
import { Camera } from "@babylonjs/core/Cameras/camera";
|
3
|
-
import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup";
|
4
|
-
import { Material } from "@babylonjs/core/Materials/material";
|
5
|
-
import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture";
|
6
|
-
import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
|
7
|
-
import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
|
8
|
-
import { Mesh } from "@babylonjs/core/Meshes/mesh";
|
9
|
-
import { ISceneLoaderAsyncResult, ISceneLoaderProgressEvent } from "@babylonjs/core/Loading/sceneLoader";
|
10
|
-
import { Scene } from "@babylonjs/core/scene";
|
1
|
+
import { Nullable } from "@babylonjs/core/types.js";
|
2
|
+
import { Camera } from "@babylonjs/core/Cameras/camera.js";
|
3
|
+
import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup.js";
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import { Material } from "@babylonjs/core/Materials/material.js";
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import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
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import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
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import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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import { ISceneLoaderAsyncResult, ISceneLoaderProgressEvent } from "@babylonjs/core/Loading/sceneLoader.js";
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import { Scene } from "@babylonjs/core/scene.js";
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import { IProperty } from "babylonjs-gltf2interface";
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import { IGLTF, ISampler, INode, IScene, IMesh, IAccessor, ICamera, IAnimation, IAnimationChannel, IBuffer, IBufferView, IMaterial, ITextureInfo, ITexture, IImage, IMeshPrimitive, IArrayItem as IArrItem } from "./glTFLoaderInterfaces";
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import { IGLTFLoaderExtension } from "./glTFLoaderExtension";
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import { IGLTFLoader, GLTFFileLoader, IGLTFLoaderData } from "../glTFFileLoader";
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-
import { IAnimatable } from
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import { IDataBuffer } from
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import { Light } from
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import { AssetContainer } from "@babylonjs/core/assetContainer";
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import { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
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import { IDataBuffer } from "@babylonjs/core/Misc/dataReader.js";
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import { Light } from "@babylonjs/core/Lights/light.js";
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import { AssetContainer } from "@babylonjs/core/assetContainer.js";
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/**
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* Helper class for working with arrays when loading the glTF asset
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*/
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@@ -95,13 +95,32 @@ export declare class GLTFLoader implements IGLTFLoader {
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* The root Babylon mesh when loading the asset.
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*/
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get rootBabylonMesh(): Nullable<Mesh>;
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/**
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/**
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* @param parent
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* @hidden
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*/
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constructor(parent: GLTFFileLoader);
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/** @hidden */
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dispose(): void;
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-
/**
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+
/**
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* @param meshesNames
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* @param scene
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* @param container
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* @param data
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* @param rootUrl
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* @param onProgress
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* @param fileName
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* @hidden
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+
*/
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importMeshAsync(meshesNames: any, scene: Scene, container: Nullable<AssetContainer>, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<ISceneLoaderAsyncResult>;
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-
/**
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+
/**
|
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+
* @param scene
|
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+
* @param data
|
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+
* @param rootUrl
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* @param onProgress
|
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+
* @param fileName
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* @hidden
|
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+
*/
|
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|
loadAsync(scene: Scene, data: IGLTFLoaderData, rootUrl: string, onProgress?: (event: ISceneLoaderProgressEvent) => void, fileName?: string): Promise<void>;
|
106
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private _loadAsync;
|
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private _loadData;
|
@@ -200,13 +219,24 @@ export declare class GLTFLoader implements IGLTFLoader {
|
|
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|
*/
|
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|
loadBufferViewAsync(context: string, bufferView: IBufferView): Promise<ArrayBufferView>;
|
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|
private _loadAccessorAsync;
|
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|
-
/**
|
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|
+
/**
|
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|
+
* @param context
|
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|
+
* @param accessor
|
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|
+
* @hidden
|
226
|
+
*/
|
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|
_loadFloatAccessorAsync(context: string, accessor: IAccessor): Promise<Float32Array>;
|
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|
private _loadIndicesAccessorAsync;
|
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private _loadVertexBufferViewAsync;
|
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|
private _loadVertexAccessorAsync;
|
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|
private _loadMaterialMetallicRoughnessPropertiesAsync;
|
209
|
-
/**
|
232
|
+
/**
|
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|
+
* @param context
|
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|
+
* @param material
|
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|
+
* @param babylonMesh
|
236
|
+
* @param babylonDrawMode
|
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|
+
* @param assign
|
238
|
+
* @hidden
|
239
|
+
*/
|
210
240
|
_loadMaterialAsync(context: string, material: IMaterial, babylonMesh: Nullable<Mesh>, babylonDrawMode: number, assign?: (babylonMaterial: Material) => void): Promise<Material>;
|
211
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|
private _createDefaultMaterial;
|
212
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|
/**
|
@@ -249,9 +279,22 @@ export declare class GLTFLoader implements IGLTFLoader {
|
|
249
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|
* @returns A promise that resolves with the loaded Babylon texture when the load is complete
|
250
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|
*/
|
251
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|
loadTextureInfoAsync(context: string, textureInfo: ITextureInfo, assign?: (babylonTexture: BaseTexture) => void): Promise<BaseTexture>;
|
252
|
-
/**
|
282
|
+
/**
|
283
|
+
* @param context
|
284
|
+
* @param texture
|
285
|
+
* @param assign
|
286
|
+
* @hidden
|
287
|
+
*/
|
253
288
|
_loadTextureAsync(context: string, texture: ITexture, assign?: (babylonTexture: BaseTexture) => void): Promise<BaseTexture>;
|
254
|
-
/**
|
289
|
+
/**
|
290
|
+
* @param context
|
291
|
+
* @param sampler
|
292
|
+
* @param image
|
293
|
+
* @param assign
|
294
|
+
* @param textureLoaderOptions
|
295
|
+
* @param useSRGBBuffer
|
296
|
+
* @hidden
|
297
|
+
*/
|
255
298
|
_createTextureAsync(context: string, sampler: ISampler, image: IImage, assign?: (babylonTexture: BaseTexture) => void, textureLoaderOptions?: any, useSRGBBuffer?: boolean): Promise<BaseTexture>;
|
256
299
|
private _loadSampler;
|
257
300
|
/**
|
@@ -272,6 +315,7 @@ export declare class GLTFLoader implements IGLTFLoader {
|
|
272
315
|
/**
|
273
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|
* Adds a JSON pointer to the metadata of the Babylon object at `<object>.metadata.gltf.pointers`.
|
274
317
|
* @param babylonObject the Babylon object with metadata
|
318
|
+
* @param babylonObject.metadata
|
275
319
|
* @param pointer the JSON pointer
|
276
320
|
*/
|
277
321
|
static AddPointerMetadata(babylonObject: {
|
@@ -283,7 +327,11 @@ export declare class GLTFLoader implements IGLTFLoader {
|
|
283
327
|
private static _GetTypedArray;
|
284
328
|
private static _GetNumComponents;
|
285
329
|
private static _ValidateUri;
|
286
|
-
/**
|
330
|
+
/**
|
331
|
+
* @param context
|
332
|
+
* @param mode
|
333
|
+
* @hidden
|
334
|
+
*/
|
287
335
|
static _GetDrawMode(context: string, mode: number | undefined): number;
|
288
336
|
private _compileMaterialsAsync;
|
289
337
|
private _compileShadowGeneratorsAsync;
|