@babylonjs/loaders 5.0.0-rc.2 → 5.0.0-rc.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (151) hide show
  1. package/OBJ/index.js.map +1 -1
  2. package/OBJ/mtlFileLoader.d.ts +7 -6
  3. package/OBJ/mtlFileLoader.js +15 -14
  4. package/OBJ/mtlFileLoader.js.map +1 -1
  5. package/OBJ/objFileLoader.d.ts +11 -18
  6. package/OBJ/objFileLoader.js +19 -23
  7. package/OBJ/objFileLoader.js.map +1 -1
  8. package/OBJ/objLoadingOptions.d.ts +1 -1
  9. package/OBJ/objLoadingOptions.js.map +1 -1
  10. package/OBJ/solidParser.d.ts +6 -5
  11. package/OBJ/solidParser.js +15 -21
  12. package/OBJ/solidParser.js.map +1 -1
  13. package/STL/index.js.map +1 -1
  14. package/STL/stlFileLoader.d.ts +7 -14
  15. package/STL/stlFileLoader.js +15 -21
  16. package/STL/stlFileLoader.js.map +1 -1
  17. package/glTF/1.0/glTFBinaryExtension.d.ts +4 -4
  18. package/glTF/1.0/glTFBinaryExtension.js +4 -5
  19. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  20. package/glTF/1.0/glTFLoader.d.ts +80 -50
  21. package/glTF/1.0/glTFLoader.js +265 -146
  22. package/glTF/1.0/glTFLoader.js.map +1 -1
  23. package/glTF/1.0/glTFLoaderInterfaces.d.ts +10 -10
  24. package/glTF/1.0/glTFLoaderInterfaces.js +3 -3
  25. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
  26. package/glTF/1.0/glTFLoaderUtils.d.ts +25 -25
  27. package/glTF/1.0/glTFLoaderUtils.js +70 -52
  28. package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
  29. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +2 -2
  30. package/glTF/1.0/glTFMaterialsCommonExtension.js +13 -11
  31. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
  32. package/glTF/1.0/index.js.map +1 -1
  33. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +11 -4
  34. package/glTF/2.0/Extensions/EXT_lights_image_based.js +9 -2
  35. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  36. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +13 -5
  37. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +12 -4
  38. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  39. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +10 -3
  40. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +10 -3
  41. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  42. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +12 -4
  43. package/glTF/2.0/Extensions/EXT_texture_webp.js +11 -3
  44. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  45. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +26 -8
  46. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +22 -4
  47. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
  48. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +14 -6
  49. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +17 -6
  50. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  51. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +12 -4
  52. package/glTF/2.0/Extensions/KHR_lights_punctual.js +11 -3
  53. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  54. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +12 -4
  55. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +10 -2
  56. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  57. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +12 -4
  58. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +10 -2
  59. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  60. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +12 -4
  61. package/glTF/2.0/Extensions/KHR_materials_ior.js +10 -2
  62. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  63. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +12 -4
  64. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +10 -2
  65. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  66. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +12 -4
  67. package/glTF/2.0/Extensions/KHR_materials_sheen.js +11 -3
  68. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  69. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +12 -4
  70. package/glTF/2.0/Extensions/KHR_materials_specular.js +11 -3
  71. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  72. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +12 -4
  73. package/glTF/2.0/Extensions/KHR_materials_translucency.js +11 -4
  74. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  75. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +12 -4
  76. package/glTF/2.0/Extensions/KHR_materials_transmission.js +24 -13
  77. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  78. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +12 -4
  79. package/glTF/2.0/Extensions/KHR_materials_unlit.js +10 -2
  80. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  81. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +17 -6
  82. package/glTF/2.0/Extensions/KHR_materials_variants.js +19 -8
  83. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  84. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +12 -4
  85. package/glTF/2.0/Extensions/KHR_materials_volume.js +12 -5
  86. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  87. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +4 -1
  88. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +5 -3
  89. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
  90. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +12 -4
  91. package/glTF/2.0/Extensions/KHR_texture_basisu.js +11 -3
  92. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  93. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +12 -4
  94. package/glTF/2.0/Extensions/KHR_texture_transform.js +10 -2
  95. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  96. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +4 -1
  97. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +4 -1
  98. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  99. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +23 -7
  100. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +38 -14
  101. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  102. package/glTF/2.0/Extensions/MSFT_lod.d.ts +45 -11
  103. package/glTF/2.0/Extensions/MSFT_lod.js +44 -8
  104. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  105. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +2 -2
  106. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  107. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +2 -2
  108. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  109. package/glTF/2.0/Extensions/index.js.map +1 -1
  110. package/glTF/2.0/glTFLoader.d.ts +70 -22
  111. package/glTF/2.0/glTFLoader.js +180 -93
  112. package/glTF/2.0/glTFLoader.js.map +1 -1
  113. package/glTF/2.0/glTFLoaderExtension.d.ts +11 -11
  114. package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
  115. package/glTF/2.0/glTFLoaderInterfaces.d.ts +7 -7
  116. package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
  117. package/glTF/2.0/index.js.map +1 -1
  118. package/glTF/glTFFileLoader.d.ts +87 -27
  119. package/glTF/glTFFileLoader.js +102 -45
  120. package/glTF/glTFFileLoader.js.map +1 -1
  121. package/glTF/glTFValidation.d.ts +1 -1
  122. package/glTF/glTFValidation.js +12 -12
  123. package/glTF/glTFValidation.js.map +1 -1
  124. package/glTF/index.js.map +1 -1
  125. package/index.js.map +1 -1
  126. package/legacy/legacy-glTF.d.ts +2 -2
  127. package/legacy/legacy-glTF.js +5 -5
  128. package/legacy/legacy-glTF.js.map +1 -1
  129. package/legacy/legacy-glTF1.d.ts +1 -1
  130. package/legacy/legacy-glTF1.js +2 -2
  131. package/legacy/legacy-glTF1.js.map +1 -1
  132. package/legacy/legacy-glTF1FileLoader.js +1 -0
  133. package/legacy/legacy-glTF1FileLoader.js.map +1 -1
  134. package/legacy/legacy-glTF2.d.ts +1 -1
  135. package/legacy/legacy-glTF2.js +11 -11
  136. package/legacy/legacy-glTF2.js.map +1 -1
  137. package/legacy/legacy-glTF2FileLoader.js +1 -0
  138. package/legacy/legacy-glTF2FileLoader.js.map +1 -1
  139. package/legacy/legacy-glTFFileLoader.js +1 -0
  140. package/legacy/legacy-glTFFileLoader.js.map +1 -1
  141. package/legacy/legacy-objFileLoader.d.ts +1 -1
  142. package/legacy/legacy-objFileLoader.js +3 -3
  143. package/legacy/legacy-objFileLoader.js.map +1 -1
  144. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  145. package/legacy/legacy-stlFileLoader.js +3 -3
  146. package/legacy/legacy-stlFileLoader.js.map +1 -1
  147. package/legacy/legacy.d.ts +1 -1
  148. package/legacy/legacy.js +2 -1
  149. package/legacy/legacy.js.map +1 -1
  150. package/package.json +23 -198
  151. package/readme.md +2 -2
@@ -1,6 +1,7 @@
1
- import { EParameterType, ETextureFilterType, ECullingType, EBlendingFunction, EShaderType } from "./glTFLoaderInterfaces.js";
1
+ /* eslint-disable @typescript-eslint/no-unused-vars */
2
+ import { EParameterType, ETextureFilterType, ECullingType, EBlendingFunction, EShaderType, } from "./glTFLoaderInterfaces.js";
2
3
  import { Quaternion, Vector3, Matrix } from "@babylonjs/core/Maths/math.vector.js";
3
- import { Color3 } from '@babylonjs/core/Maths/math.color.js';
4
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
4
5
  import { Tools } from "@babylonjs/core/Misc/tools.js";
5
6
  import { Camera } from "@babylonjs/core/Cameras/camera.js";
6
7
  import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera.js";
@@ -25,11 +26,11 @@ import { PointLight } from "@babylonjs/core/Lights/pointLight.js";
25
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  import { SpotLight } from "@babylonjs/core/Lights/spotLight.js";
26
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  import { GLTFUtils } from "./glTFLoaderUtils.js";
27
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  import { GLTFFileLoader } from "../glTFFileLoader.js";
28
- import { Constants } from '@babylonjs/core/Engines/constants.js';
29
+ import { Constants } from "@babylonjs/core/Engines/constants.js";
29
30
  /**
30
- * Tokenizer. Used for shaders compatibility
31
- * Automatically map world, view, projection, worldViewProjection, attributes and so on
32
- */
31
+ * Tokenizer. Used for shaders compatibility
32
+ * Automatically map world, view, projection, worldViewProjection, attributes and so on
33
+ */
33
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  var ETokenType;
34
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  (function (ETokenType) {
35
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  ETokenType[ETokenType["IDENTIFIER"] = 1] = "IDENTIFIER";
@@ -55,7 +56,7 @@ var Tokenizer = /** @class */ (function () {
55
56
  if (this.currentString === "_" || this.isLetterOrDigitPattern.test(this.currentString)) {
56
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  this.currentToken = ETokenType.IDENTIFIER;
57
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  this.currentIdentifier = this.currentString;
58
- while (!this.isEnd() && (this.isLetterOrDigitPattern.test(this.currentString = this.peek()) || this.currentString === "_")) {
59
+ while (!this.isEnd() && (this.isLetterOrDigitPattern.test((this.currentString = this.peek())) || this.currentString === "_")) {
59
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  this.currentIdentifier += this.currentString;
60
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  this.forward();
61
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  }
@@ -77,15 +78,17 @@ var Tokenizer = /** @class */ (function () {
77
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  return Tokenizer;
78
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  }());
79
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  /**
80
- * Values
81
- */
81
+ * Values
82
+ */
82
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  var glTFTransforms = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"];
83
84
  var babylonTransforms = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"];
84
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  var glTFAnimationPaths = ["translation", "rotation", "scale"];
85
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  var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"];
86
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  /**
87
- * Parse
88
- */
88
+ * Parse
89
+ * @param parsedBuffers
90
+ * @param gltfRuntime
91
+ */
89
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  var parseBuffers = function (parsedBuffers, gltfRuntime) {
90
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  for (var buf in parsedBuffers) {
91
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  var parsedBuffer = parsedBuffers[buf];
@@ -107,8 +110,9 @@ var parseObject = function (parsedObjects, runtimeProperty, gltfRuntime) {
107
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  }
108
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  };
109
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  /**
110
- * Utils
111
- */
113
+ * Utils
114
+ * @param buffer
115
+ */
112
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  var normalizeUVs = function (buffer) {
113
117
  if (!buffer) {
114
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  return;
@@ -140,8 +144,9 @@ var getAttribute = function (attributeParameter) {
140
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  return null;
141
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  };
142
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  /**
143
- * Loads and creates animations
144
- */
147
+ * Loads and creates animations
148
+ * @param gltfRuntime
149
+ */
145
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  var loadAnimations = function (gltfRuntime) {
146
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  for (var anim in gltfRuntime.animations) {
147
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  var animation = gltfRuntime.animations[anim];
@@ -212,11 +217,13 @@ var loadAnimations = function (gltfRuntime) {
212
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  // For each frame
213
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  for (var j = 0; j < bufferInput.length; j++) {
214
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  var value = null;
215
- if (targetPath === "rotationQuaternion") { // VEC4
220
+ if (targetPath === "rotationQuaternion") {
221
+ // VEC4
216
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  value = Quaternion.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]);
217
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  arrayOffset += 4;
218
224
  }
219
- else { // Position and scaling are VEC3
225
+ else {
226
+ // Position and scaling are VEC3
220
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  value = Vector3.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2]]);
221
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  arrayOffset += 3;
222
229
  }
@@ -245,7 +252,7 @@ var loadAnimations = function (gltfRuntime) {
245
252
  if (!modifyKey) {
246
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  keys.push({
247
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  frame: bufferInput[j],
248
- value: value
255
+ value: value,
249
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  });
250
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  }
251
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  else if (lastAnimation) {
@@ -264,8 +271,9 @@ var loadAnimations = function (gltfRuntime) {
264
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  }
265
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  };
266
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  /**
267
- * Returns the bones transformation matrix
268
- */
274
+ * Returns the bones transformation matrix
275
+ * @param node
276
+ */
269
277
  var configureBoneTransformation = function (node) {
270
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  var mat = null;
271
279
  if (node.translation || node.rotation || node.scale) {
@@ -280,8 +288,12 @@ var configureBoneTransformation = function (node) {
280
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  return mat;
281
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  };
282
290
  /**
283
- * Returns the parent bone
284
- */
291
+ * Returns the parent bone
292
+ * @param gltfRuntime
293
+ * @param skins
294
+ * @param jointName
295
+ * @param newSkeleton
296
+ */
285
297
  var getParentBone = function (gltfRuntime, skins, jointName, newSkeleton) {
286
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  // Try to find
287
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  for (var i = 0; i < newSkeleton.bones.length; i++) {
@@ -313,8 +325,10 @@ var getParentBone = function (gltfRuntime, skins, jointName, newSkeleton) {
313
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  return null;
314
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  };
315
327
  /**
316
- * Returns the appropriate root node
317
- */
328
+ * Returns the appropriate root node
329
+ * @param nodesToRoot
330
+ * @param id
331
+ */
318
332
  var getNodeToRoot = function (nodesToRoot, id) {
319
333
  for (var i = 0; i < nodesToRoot.length; i++) {
320
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  var nodeToRoot = nodesToRoot[i];
@@ -328,15 +342,17 @@ var getNodeToRoot = function (nodesToRoot, id) {
328
342
  return null;
329
343
  };
330
344
  /**
331
- * Returns the node with the joint name
332
- */
345
+ * Returns the node with the joint name
346
+ * @param gltfRuntime
347
+ * @param jointName
348
+ */
333
349
  var getJointNode = function (gltfRuntime, jointName) {
334
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  var nodes = gltfRuntime.nodes;
335
351
  var node = nodes[jointName];
336
352
  if (node) {
337
353
  return {
338
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  node: node,
339
- id: jointName
355
+ id: jointName,
340
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  };
341
357
  }
342
358
  for (var nde in nodes) {
@@ -344,15 +360,17 @@ var getJointNode = function (gltfRuntime, jointName) {
344
360
  if (node.jointName === jointName) {
345
361
  return {
346
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  node: node,
347
- id: nde
363
+ id: nde,
348
364
  };
349
365
  }
350
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  }
351
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  return null;
352
368
  };
353
369
  /**
354
- * Checks if a nodes is in joints
355
- */
370
+ * Checks if a nodes is in joints
371
+ * @param skins
372
+ * @param id
373
+ */
356
374
  var nodeIsInJoints = function (skins, id) {
357
375
  for (var i = 0; i < skins.jointNames.length; i++) {
358
376
  if (skins.jointNames[i] === id) {
@@ -362,8 +380,12 @@ var nodeIsInJoints = function (skins, id) {
362
380
  return false;
363
381
  };
364
382
  /**
365
- * Fills the nodes to root for bones and builds hierarchy
366
- */
383
+ * Fills the nodes to root for bones and builds hierarchy
384
+ * @param gltfRuntime
385
+ * @param newSkeleton
386
+ * @param skins
387
+ * @param nodesToRoot
388
+ */
367
389
  var getNodesToRoot = function (gltfRuntime, newSkeleton, skins, nodesToRoot) {
368
390
  // Creates nodes for root
369
391
  for (var nde in gltfRuntime.nodes) {
@@ -398,9 +420,13 @@ var getNodesToRoot = function (gltfRuntime, newSkeleton, skins, nodesToRoot) {
398
420
  }
399
421
  };
400
422
  /**
401
- * Imports a skeleton
402
- */
403
- var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton, id) {
423
+ * Imports a skeleton
424
+ * @param gltfRuntime
425
+ * @param skins
426
+ * @param mesh
427
+ * @param newSkeleton
428
+ */
429
+ var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton) {
404
430
  if (!newSkeleton) {
405
431
  newSkeleton = new Skeleton(skins.name || "", "", gltfRuntime.scene);
406
432
  }
@@ -495,8 +521,13 @@ var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton, id) {
495
521
  return newSkeleton;
496
522
  };
497
523
  /**
498
- * Imports a mesh and its geometries
499
- */
524
+ * Imports a mesh and its geometries
525
+ * @param gltfRuntime
526
+ * @param node
527
+ * @param meshes
528
+ * @param id
529
+ * @param newMesh
530
+ */
500
531
  var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
501
532
  if (!newMesh) {
502
533
  gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
@@ -557,7 +588,7 @@ var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
557
588
  }
558
589
  else if (semantic.indexOf("TEXCOORD_") !== -1) {
559
590
  var channel = Number(semantic.split("_")[1]);
560
- var uvKind = VertexBuffer.UVKind + (channel === 0 ? "" : (channel + 1));
591
+ var uvKind = VertexBuffer.UVKind + (channel === 0 ? "" : channel + 1);
561
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  var uvs = new Float32Array(buffer.length);
562
593
  uvs.set(buffer);
563
594
  normalizeUVs(uvs);
@@ -648,8 +679,12 @@ var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
648
679
  return newMesh;
649
680
  };
650
681
  /**
651
- * Configure node transformation from position, rotation and scaling
652
- */
682
+ * Configure node transformation from position, rotation and scaling
683
+ * @param newNode
684
+ * @param position
685
+ * @param rotation
686
+ * @param scaling
687
+ */
653
688
  var configureNode = function (newNode, position, rotation, scaling) {
654
689
  if (newNode.position) {
655
690
  newNode.position = position;
@@ -662,9 +697,11 @@ var configureNode = function (newNode, position, rotation, scaling) {
662
697
  }
663
698
  };
664
699
  /**
665
- * Configures node from transformation matrix
666
- */
667
- var configureNodeFromMatrix = function (newNode, node, parent) {
700
+ * Configures node from transformation matrix
701
+ * @param newNode
702
+ * @param node
703
+ */
704
+ var configureNodeFromMatrix = function (newNode, node) {
668
705
  if (node.matrix) {
669
706
  var position = new Vector3(0, 0, 0);
670
707
  var rotation = new Quaternion();
@@ -679,9 +716,12 @@ var configureNodeFromMatrix = function (newNode, node, parent) {
679
716
  newNode.computeWorldMatrix(true);
680
717
  };
681
718
  /**
682
- * Imports a node
683
- */
684
- var importNode = function (gltfRuntime, node, id, parent) {
719
+ * Imports a node
720
+ * @param gltfRuntime
721
+ * @param node
722
+ * @param id
723
+ */
724
+ var importNode = function (gltfRuntime, node, id) {
685
725
  var lastNode = null;
686
726
  if (gltfRuntime.importOnlyMeshes && (node.skin || node.meshes)) {
687
727
  if (gltfRuntime.importMeshesNames && gltfRuntime.importMeshesNames.length > 0 && gltfRuntime.importMeshesNames.indexOf(node.name || "") === -1) {
@@ -695,7 +735,7 @@ var importNode = function (gltfRuntime, node, id, parent) {
695
735
  var newMesh = importMesh(gltfRuntime, node, node.meshes, id, node.babylonNode);
696
736
  newMesh.skeleton = gltfRuntime.scene.getLastSkeletonById(node.skin);
697
737
  if (newMesh.skeleton === null) {
698
- newMesh.skeleton = importSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton, node.skin);
738
+ newMesh.skeleton = importSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton);
699
739
  if (!skin.babylonSkeleton) {
700
740
  skin.babylonSkeleton = newMesh.skeleton;
701
741
  }
@@ -705,8 +745,8 @@ var importNode = function (gltfRuntime, node, id, parent) {
705
745
  }
706
746
  else if (node.meshes) {
707
747
  /**
708
- * Improve meshes property
709
- */
748
+ * Improve meshes property
749
+ */
710
750
  var newMesh = importMesh(gltfRuntime, node, node.mesh ? [node.mesh] : node.meshes, id, node.babylonNode);
711
751
  lastNode = newMesh;
712
752
  }
@@ -805,7 +845,7 @@ var importNode = function (gltfRuntime, node, id, parent) {
805
845
  }
806
846
  if (lastNode !== null) {
807
847
  if (node.matrix && lastNode instanceof Mesh) {
808
- configureNodeFromMatrix(lastNode, node, parent);
848
+ configureNodeFromMatrix(lastNode, node);
809
849
  }
810
850
  else {
811
851
  var translation = node.translation || [0, 0, 0];
@@ -819,8 +859,12 @@ var importNode = function (gltfRuntime, node, id, parent) {
819
859
  return lastNode;
820
860
  };
821
861
  /**
822
- * Traverses nodes and creates them
823
- */
862
+ * Traverses nodes and creates them
863
+ * @param gltfRuntime
864
+ * @param id
865
+ * @param parent
866
+ * @param meshIncluded
867
+ */
824
868
  var traverseNodes = function (gltfRuntime, id, parent, meshIncluded) {
825
869
  if (meshIncluded === void 0) { meshIncluded = false; }
826
870
  var node = gltfRuntime.nodes[id];
@@ -837,7 +881,7 @@ var traverseNodes = function (gltfRuntime, id, parent, meshIncluded) {
837
881
  meshIncluded = true;
838
882
  }
839
883
  if (!node.jointName && meshIncluded) {
840
- newNode = importNode(gltfRuntime, node, id, parent);
884
+ newNode = importNode(gltfRuntime, node, id);
841
885
  if (newNode !== null) {
842
886
  newNode.id = id;
843
887
  newNode.parent = parent;
@@ -850,8 +894,9 @@ var traverseNodes = function (gltfRuntime, id, parent, meshIncluded) {
850
894
  }
851
895
  };
852
896
  /**
853
- * do stuff after buffers, shaders are loaded (e.g. hook up materials, load animations, etc.)
854
- */
897
+ * do stuff after buffers, shaders are loaded (e.g. hook up materials, load animations, etc.)
898
+ * @param gltfRuntime
899
+ */
855
900
  var postLoad = function (gltfRuntime) {
856
901
  // Nodes
857
902
  var currentScene = gltfRuntime.currentScene;
@@ -876,8 +921,15 @@ var postLoad = function (gltfRuntime) {
876
921
  }
877
922
  };
878
923
  /**
879
- * onBind shaderrs callback to set uniforms and matrices
880
- */
924
+ * onBind shaderrs callback to set uniforms and matrices
925
+ * @param mesh
926
+ * @param gltfRuntime
927
+ * @param unTreatedUniforms
928
+ * @param shaderMaterial
929
+ * @param technique
930
+ * @param material
931
+ * @param onSuccess
932
+ */
881
933
  var onBindShaderMaterial = function (mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess) {
882
934
  var materialValues = material.values || technique.parameters;
883
935
  for (var unif in unTreatedUniforms) {
@@ -911,23 +963,24 @@ var onBindShaderMaterial = function (mesh, gltfRuntime, unTreatedUniforms, shade
911
963
  shaderMaterial.getEffect().setTexture(unif, texture);
912
964
  }
913
965
  else {
914
- GLTFUtils.SetUniform((shaderMaterial.getEffect()), unif, value, type);
966
+ GLTFUtils.SetUniform(shaderMaterial.getEffect(), unif, value, type);
915
967
  }
916
968
  }
917
969
  }
918
970
  onSuccess(shaderMaterial);
919
971
  };
920
972
  /**
921
- * Prepare uniforms to send the only one time
922
- * Loads the appropriate textures
923
- */
973
+ * Prepare uniforms to send the only one time
974
+ * Loads the appropriate textures
975
+ * @param gltfRuntime
976
+ * @param shaderMaterial
977
+ * @param technique
978
+ * @param material
979
+ */
924
980
  var prepareShaderMaterialUniforms = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms) {
925
981
  var materialValues = material.values || technique.parameters;
926
982
  var techniqueUniforms = technique.uniforms;
927
- /**
928
- * Prepare values here (not matrices)
929
- */
930
- for (var unif in unTreatedUniforms) {
983
+ var _loop_1 = function (unif) {
931
984
  var uniform = unTreatedUniforms[unif];
932
985
  var type = uniform.type;
933
986
  var value = materialValues[techniqueUniforms[unif]];
@@ -936,7 +989,7 @@ var prepareShaderMaterialUniforms = function (gltfRuntime, shaderMaterial, techn
936
989
  value = uniform.value;
937
990
  }
938
991
  if (!value) {
939
- continue;
992
+ return "continue";
940
993
  }
941
994
  var onLoadTexture = function (uniformName) {
942
995
  return function (texture) {
@@ -958,11 +1011,20 @@ var prepareShaderMaterialUniforms = function (gltfRuntime, shaderMaterial, techn
958
1011
  delete unTreatedUniforms[unif];
959
1012
  }
960
1013
  }
1014
+ };
1015
+ /**
1016
+ * Prepare values here (not matrices)
1017
+ */
1018
+ for (var unif in unTreatedUniforms) {
1019
+ _loop_1(unif);
961
1020
  }
962
1021
  };
963
1022
  /**
964
- * Shader compilation failed
965
- */
1023
+ * Shader compilation failed
1024
+ * @param program
1025
+ * @param shaderMaterial
1026
+ * @param onError
1027
+ */
966
1028
  var onShaderCompileError = function (program, shaderMaterial, onError) {
967
1029
  return function (effect, error) {
968
1030
  shaderMaterial.dispose(true);
@@ -970,8 +1032,14 @@ var onShaderCompileError = function (program, shaderMaterial, onError) {
970
1032
  };
971
1033
  };
972
1034
  /**
973
- * Shader compilation success
974
- */
1035
+ * Shader compilation success
1036
+ * @param gltfRuntime
1037
+ * @param shaderMaterial
1038
+ * @param technique
1039
+ * @param material
1040
+ * @param unTreatedUniforms
1041
+ * @param onSuccess
1042
+ */
975
1043
  var onShaderCompileSuccess = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess) {
976
1044
  return function (_) {
977
1045
  prepareShaderMaterialUniforms(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms);
@@ -981,8 +1049,10 @@ var onShaderCompileSuccess = function (gltfRuntime, shaderMaterial, technique, m
981
1049
  };
982
1050
  };
983
1051
  /**
984
- * Returns the appropriate uniform if already handled by babylon
985
- */
1052
+ * Returns the appropriate uniform if already handled by babylon
1053
+ * @param tokenizer
1054
+ * @param technique
1055
+ */
986
1056
  var parseShaderUniforms = function (tokenizer, technique, unTreatedUniforms) {
987
1057
  for (var unif in technique.uniforms) {
988
1058
  var uniform = technique.uniforms[unif];
@@ -1000,18 +1070,19 @@ var parseShaderUniforms = function (tokenizer, technique, unTreatedUniforms) {
1000
1070
  return tokenizer.currentIdentifier;
1001
1071
  };
1002
1072
  /**
1003
- * All shaders loaded. Create materials one by one
1004
- */
1073
+ * All shaders loaded. Create materials one by one
1074
+ * @param gltfRuntime
1075
+ */
1005
1076
  var importMaterials = function (gltfRuntime) {
1006
1077
  // Create materials
1007
1078
  for (var mat in gltfRuntime.materials) {
1008
- GLTFLoaderExtension.LoadMaterialAsync(gltfRuntime, mat, function (material) { }, function () { });
1079
+ GLTFLoaderExtension.LoadMaterialAsync(gltfRuntime, mat, function () { }, function () { });
1009
1080
  }
1010
1081
  };
1011
1082
  /**
1012
- * Implementation of the base glTF spec
1013
- * @hidden
1014
- */
1083
+ * Implementation of the base glTF spec
1084
+ * @hidden
1085
+ */
1015
1086
  var GLTFLoaderBase = /** @class */ (function () {
1016
1087
  function GLTFLoaderBase() {
1017
1088
  }
@@ -1045,7 +1116,7 @@ var GLTFLoaderBase = /** @class */ (function () {
1045
1116
  loadedShaderCount: 0,
1046
1117
  importOnlyMeshes: false,
1047
1118
  dummyNodes: [],
1048
- assetContainer: null
1119
+ assetContainer: null,
1049
1120
  };
1050
1121
  // Parse
1051
1122
  if (parsedData.extensions) {
@@ -1145,17 +1216,17 @@ var GLTFLoaderBase = /** @class */ (function () {
1145
1216
  });
1146
1217
  }
1147
1218
  };
1148
- GLTFLoaderBase.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
1219
+ GLTFLoaderBase.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess) {
1149
1220
  var texture = gltfRuntime.textures[id];
1150
1221
  if (texture.babylonTexture) {
1151
1222
  onSuccess(texture.babylonTexture);
1152
1223
  return;
1153
1224
  }
1154
1225
  var sampler = gltfRuntime.samplers[texture.sampler];
1155
- var createMipMaps = (sampler.minFilter === ETextureFilterType.NEAREST_MIPMAP_NEAREST) ||
1156
- (sampler.minFilter === ETextureFilterType.NEAREST_MIPMAP_LINEAR) ||
1157
- (sampler.minFilter === ETextureFilterType.LINEAR_MIPMAP_NEAREST) ||
1158
- (sampler.minFilter === ETextureFilterType.LINEAR_MIPMAP_LINEAR);
1226
+ var createMipMaps = sampler.minFilter === ETextureFilterType.NEAREST_MIPMAP_NEAREST ||
1227
+ sampler.minFilter === ETextureFilterType.NEAREST_MIPMAP_LINEAR ||
1228
+ sampler.minFilter === ETextureFilterType.LINEAR_MIPMAP_NEAREST ||
1229
+ sampler.minFilter === ETextureFilterType.LINEAR_MIPMAP_LINEAR;
1159
1230
  var samplingMode = Texture.BILINEAR_SAMPLINGMODE;
1160
1231
  var blob = buffer == null ? new Blob() : new Blob([buffer]);
1161
1232
  var blobURL = URL.createObjectURL(blob);
@@ -1284,13 +1355,13 @@ var GLTFLoaderBase = /** @class */ (function () {
1284
1355
  // Create shader material
1285
1356
  var shaderPath = {
1286
1357
  vertex: program.vertexShader + id,
1287
- fragment: program.fragmentShader + id
1358
+ fragment: program.fragmentShader + id,
1288
1359
  };
1289
1360
  var options = {
1290
1361
  attributes: attributes,
1291
1362
  uniforms: uniforms,
1292
1363
  samplers: samplers,
1293
- needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1
1364
+ needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1,
1294
1365
  };
1295
1366
  Effect.ShadersStore[program.vertexShader + id + "VertexShader"] = newVertexShader;
1296
1367
  Effect.ShadersStore[program.fragmentShader + id + "PixelShader"] = newPixelShader;
@@ -1305,22 +1376,40 @@ var GLTFLoaderBase = /** @class */ (function () {
1305
1376
  }
1306
1377
  var blendFunc = functions.blendFuncSeparate;
1307
1378
  if (blendFunc) {
1308
- if (blendFunc[0] === EBlendingFunction.SRC_ALPHA && blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_ALPHA && blendFunc[2] === EBlendingFunction.ONE && blendFunc[3] === EBlendingFunction.ONE) {
1379
+ if (blendFunc[0] === EBlendingFunction.SRC_ALPHA &&
1380
+ blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_ALPHA &&
1381
+ blendFunc[2] === EBlendingFunction.ONE &&
1382
+ blendFunc[3] === EBlendingFunction.ONE) {
1309
1383
  shaderMaterial.alphaMode = Constants.ALPHA_COMBINE;
1310
1384
  }
1311
- else if (blendFunc[0] === EBlendingFunction.ONE && blendFunc[1] === EBlendingFunction.ONE && blendFunc[2] === EBlendingFunction.ZERO && blendFunc[3] === EBlendingFunction.ONE) {
1385
+ else if (blendFunc[0] === EBlendingFunction.ONE &&
1386
+ blendFunc[1] === EBlendingFunction.ONE &&
1387
+ blendFunc[2] === EBlendingFunction.ZERO &&
1388
+ blendFunc[3] === EBlendingFunction.ONE) {
1312
1389
  shaderMaterial.alphaMode = Constants.ALPHA_ONEONE;
1313
1390
  }
1314
- else if (blendFunc[0] === EBlendingFunction.SRC_ALPHA && blendFunc[1] === EBlendingFunction.ONE && blendFunc[2] === EBlendingFunction.ZERO && blendFunc[3] === EBlendingFunction.ONE) {
1391
+ else if (blendFunc[0] === EBlendingFunction.SRC_ALPHA &&
1392
+ blendFunc[1] === EBlendingFunction.ONE &&
1393
+ blendFunc[2] === EBlendingFunction.ZERO &&
1394
+ blendFunc[3] === EBlendingFunction.ONE) {
1315
1395
  shaderMaterial.alphaMode = Constants.ALPHA_ADD;
1316
1396
  }
1317
- else if (blendFunc[0] === EBlendingFunction.ZERO && blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === EBlendingFunction.ONE && blendFunc[3] === EBlendingFunction.ONE) {
1397
+ else if (blendFunc[0] === EBlendingFunction.ZERO &&
1398
+ blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_COLOR &&
1399
+ blendFunc[2] === EBlendingFunction.ONE &&
1400
+ blendFunc[3] === EBlendingFunction.ONE) {
1318
1401
  shaderMaterial.alphaMode = Constants.ALPHA_SUBTRACT;
1319
1402
  }
1320
- else if (blendFunc[0] === EBlendingFunction.DST_COLOR && blendFunc[1] === EBlendingFunction.ZERO && blendFunc[2] === EBlendingFunction.ONE && blendFunc[3] === EBlendingFunction.ONE) {
1403
+ else if (blendFunc[0] === EBlendingFunction.DST_COLOR &&
1404
+ blendFunc[1] === EBlendingFunction.ZERO &&
1405
+ blendFunc[2] === EBlendingFunction.ONE &&
1406
+ blendFunc[3] === EBlendingFunction.ONE) {
1321
1407
  shaderMaterial.alphaMode = Constants.ALPHA_MULTIPLY;
1322
1408
  }
1323
- else if (blendFunc[0] === EBlendingFunction.SRC_ALPHA && blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === EBlendingFunction.ONE && blendFunc[3] === EBlendingFunction.ONE) {
1409
+ else if (blendFunc[0] === EBlendingFunction.SRC_ALPHA &&
1410
+ blendFunc[1] === EBlendingFunction.ONE_MINUS_SRC_COLOR &&
1411
+ blendFunc[2] === EBlendingFunction.ONE &&
1412
+ blendFunc[3] === EBlendingFunction.ONE) {
1324
1413
  shaderMaterial.alphaMode = Constants.ALPHA_MAXIMIZED;
1325
1414
  }
1326
1415
  }
@@ -1330,15 +1419,15 @@ var GLTFLoaderBase = /** @class */ (function () {
1330
1419
  }());
1331
1420
  export { GLTFLoaderBase };
1332
1421
  /**
1333
- * glTF V1 Loader
1334
- * @hidden
1335
- */
1422
+ * glTF V1 Loader
1423
+ * @hidden
1424
+ */
1336
1425
  var GLTFLoader = /** @class */ (function () {
1337
1426
  function GLTFLoader() {
1338
1427
  }
1339
1428
  GLTFLoader.RegisterExtension = function (extension) {
1340
1429
  if (GLTFLoader.Extensions[extension.name]) {
1341
- Tools.Error("Tool with the same name \"" + extension.name + "\" already exists");
1430
+ Tools.Error('Tool with the same name "' + extension.name + '" already exists');
1342
1431
  return;
1343
1432
  }
1344
1433
  GLTFLoader.Extensions[extension.name] = extension;
@@ -1391,7 +1480,7 @@ var GLTFLoader = /** @class */ (function () {
1391
1480
  onSuccess(meshes, skeletons);
1392
1481
  }
1393
1482
  });
1394
- }, onProgress);
1483
+ });
1395
1484
  if (GLTFFileLoader.IncrementalLoading && onSuccess) {
1396
1485
  onSuccess(meshes, skeletons);
1397
1486
  }
@@ -1399,15 +1488,15 @@ var GLTFLoader = /** @class */ (function () {
1399
1488
  return true;
1400
1489
  };
1401
1490
  /**
1402
- * Imports one or more meshes from a loaded gltf file and adds them to the scene
1403
- * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
1404
- * @param scene the scene the meshes should be added to
1405
- * @param assetContainer defines the asset container to use (can be null)
1406
- * @param data gltf data containing information of the meshes in a loaded file
1407
- * @param rootUrl root url to load from
1408
- * @param onProgress event that fires when loading progress has occured
1409
- * @returns a promise containg the loaded meshes, particles, skeletons and animations
1410
- */
1491
+ * Imports one or more meshes from a loaded gltf file and adds them to the scene
1492
+ * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
1493
+ * @param scene the scene the meshes should be added to
1494
+ * @param assetContainer defines the asset container to use (can be null)
1495
+ * @param data gltf data containing information of the meshes in a loaded file
1496
+ * @param rootUrl root url to load from
1497
+ * @param onProgress event that fires when loading progress has occured
1498
+ * @returns a promise containg the loaded meshes, particles, skeletons and animations
1499
+ */
1411
1500
  GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, assetContainer, data, rootUrl, onProgress) {
1412
1501
  var _this = this;
1413
1502
  return new Promise(function (resolve, reject) {
@@ -1419,7 +1508,7 @@ var GLTFLoader = /** @class */ (function () {
1419
1508
  animationGroups: [],
1420
1509
  lights: [],
1421
1510
  transformNodes: [],
1422
- geometries: []
1511
+ geometries: [],
1423
1512
  });
1424
1513
  }, onProgress, function (message) {
1425
1514
  reject(new Error(message));
@@ -1451,13 +1540,13 @@ var GLTFLoader = /** @class */ (function () {
1451
1540
  }, onError);
1452
1541
  };
1453
1542
  /**
1454
- * Imports all objects from a loaded gltf file and adds them to the scene
1455
- * @param scene the scene the objects should be added to
1456
- * @param data gltf data containing information of the meshes in a loaded file
1457
- * @param rootUrl root url to load from
1458
- * @param onProgress event that fires when loading progress has occured
1459
- * @returns a promise which completes when objects have been loaded to the scene
1460
- */
1543
+ * Imports all objects from a loaded gltf file and adds them to the scene
1544
+ * @param scene the scene the objects should be added to
1545
+ * @param data gltf data containing information of the meshes in a loaded file
1546
+ * @param rootUrl root url to load from
1547
+ * @param onProgress event that fires when loading progress has occured
1548
+ * @returns a promise which completes when objects have been loaded to the scene
1549
+ */
1461
1550
  GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) {
1462
1551
  var _this = this;
1463
1552
  return new Promise(function (resolve, reject) {
@@ -1500,7 +1589,7 @@ var GLTFLoader = /** @class */ (function () {
1500
1589
  onload();
1501
1590
  }
1502
1591
  };
1503
- GLTFLoader.prototype._loadBuffersAsync = function (gltfRuntime, onLoad, onProgress) {
1592
+ GLTFLoader.prototype._loadBuffersAsync = function (gltfRuntime, onLoad) {
1504
1593
  var hasBuffers = false;
1505
1594
  var processBuffer = function (buf, buffer) {
1506
1595
  GLTFLoaderExtension.LoadBufferAsync(gltfRuntime, buf, function (bufferView) {
@@ -1567,51 +1656,81 @@ var GLTFLoaderExtension = /** @class */ (function () {
1567
1656
  configurable: true
1568
1657
  });
1569
1658
  /**
1570
- * Defines an override for loading the runtime
1571
- * Return true to stop further extensions from loading the runtime
1572
- */
1659
+ * Defines an override for loading the runtime
1660
+ * Return true to stop further extensions from loading the runtime
1661
+ * @param scene
1662
+ * @param data
1663
+ * @param rootUrl
1664
+ * @param onSuccess
1665
+ * @param onError
1666
+ */
1573
1667
  GLTFLoaderExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
1574
1668
  return false;
1575
1669
  };
1576
1670
  /**
1577
1671
  * Defines an onverride for creating gltf runtime
1578
1672
  * Return true to stop further extensions from creating the runtime
1673
+ * @param gltfRuntime
1674
+ * @param onSuccess
1675
+ * @param onError
1579
1676
  */
1580
1677
  GLTFLoaderExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
1581
1678
  return false;
1582
1679
  };
1583
1680
  /**
1584
- * Defines an override for loading buffers
1585
- * Return true to stop further extensions from loading this buffer
1586
- */
1681
+ * Defines an override for loading buffers
1682
+ * Return true to stop further extensions from loading this buffer
1683
+ * @param gltfRuntime
1684
+ * @param id
1685
+ * @param onSuccess
1686
+ * @param onError
1687
+ * @param onProgress
1688
+ */
1587
1689
  GLTFLoaderExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
1588
1690
  return false;
1589
1691
  };
1590
1692
  /**
1591
- * Defines an override for loading texture buffers
1592
- * Return true to stop further extensions from loading this texture data
1593
- */
1693
+ * Defines an override for loading texture buffers
1694
+ * Return true to stop further extensions from loading this texture data
1695
+ * @param gltfRuntime
1696
+ * @param id
1697
+ * @param onSuccess
1698
+ * @param onError
1699
+ */
1594
1700
  GLTFLoaderExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
1595
1701
  return false;
1596
1702
  };
1597
1703
  /**
1598
- * Defines an override for creating textures
1599
- * Return true to stop further extensions from loading this texture
1600
- */
1704
+ * Defines an override for creating textures
1705
+ * Return true to stop further extensions from loading this texture
1706
+ * @param gltfRuntime
1707
+ * @param id
1708
+ * @param buffer
1709
+ * @param onSuccess
1710
+ * @param onError
1711
+ */
1601
1712
  GLTFLoaderExtension.prototype.createTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
1602
1713
  return false;
1603
1714
  };
1604
1715
  /**
1605
- * Defines an override for loading shader strings
1606
- * Return true to stop further extensions from loading this shader data
1607
- */
1716
+ * Defines an override for loading shader strings
1717
+ * Return true to stop further extensions from loading this shader data
1718
+ * @param gltfRuntime
1719
+ * @param id
1720
+ * @param onSuccess
1721
+ * @param onError
1722
+ */
1608
1723
  GLTFLoaderExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
1609
1724
  return false;
1610
1725
  };
1611
1726
  /**
1612
- * Defines an override for loading materials
1613
- * Return true to stop further extensions from loading this material
1614
- */
1727
+ * Defines an override for loading materials
1728
+ * Return true to stop further extensions from loading this material
1729
+ * @param gltfRuntime
1730
+ * @param id
1731
+ * @param onSuccess
1732
+ * @param onError
1733
+ */
1615
1734
  GLTFLoaderExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
1616
1735
  return false;
1617
1736
  };
@@ -1619,7 +1738,7 @@ var GLTFLoaderExtension = /** @class */ (function () {
1619
1738
  // Utilities
1620
1739
  // ---------
1621
1740
  GLTFLoaderExtension.LoadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
1622
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
1741
+ GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
1623
1742
  return loaderExtension.loadRuntimeAsync(scene, data, rootUrl, onSuccess, onError);
1624
1743
  }, function () {
1625
1744
  setTimeout(function () {
@@ -1631,7 +1750,7 @@ var GLTFLoaderExtension = /** @class */ (function () {
1631
1750
  });
1632
1751
  };
1633
1752
  GLTFLoaderExtension.LoadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
1634
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
1753
+ GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
1635
1754
  return loaderExtension.loadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError);
1636
1755
  }, function () {
1637
1756
  setTimeout(function () {
@@ -1640,48 +1759,48 @@ var GLTFLoaderExtension = /** @class */ (function () {
1640
1759
  });
1641
1760
  };
1642
1761
  GLTFLoaderExtension.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
1643
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
1762
+ GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
1644
1763
  return loaderExtension.loadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
1645
1764
  }, function () {
1646
1765
  GLTFLoaderBase.LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
1647
1766
  });
1648
1767
  };
1649
1768
  GLTFLoaderExtension.LoadTextureAsync = function (gltfRuntime, id, onSuccess, onError) {
1650
- GLTFLoaderExtension.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
1769
+ GLTFLoaderExtension._LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
1651
1770
  if (buffer) {
1652
- GLTFLoaderExtension.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
1771
+ GLTFLoaderExtension._CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
1653
1772
  }
1654
1773
  }, onError);
1655
1774
  };
1656
1775
  GLTFLoaderExtension.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
1657
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
1776
+ GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
1658
1777
  return loaderExtension.loadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
1659
1778
  }, function () {
1660
1779
  GLTFLoaderBase.LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
1661
1780
  });
1662
1781
  };
1663
1782
  GLTFLoaderExtension.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
1664
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
1783
+ GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
1665
1784
  return loaderExtension.loadMaterialAsync(gltfRuntime, id, onSuccess, onError);
1666
1785
  }, function () {
1667
1786
  GLTFLoaderBase.LoadMaterialAsync(gltfRuntime, id, onSuccess, onError);
1668
1787
  });
1669
1788
  };
1670
- GLTFLoaderExtension.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
1671
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
1789
+ GLTFLoaderExtension._LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
1790
+ GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
1672
1791
  return loaderExtension.loadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
1673
1792
  }, function () {
1674
1793
  GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
1675
1794
  });
1676
1795
  };
1677
- GLTFLoaderExtension.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
1678
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
1796
+ GLTFLoaderExtension._CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
1797
+ GLTFLoaderExtension._ApplyExtensions(function (loaderExtension) {
1679
1798
  return loaderExtension.createTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
1680
1799
  }, function () {
1681
- GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
1800
+ GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess);
1682
1801
  });
1683
1802
  };
1684
- GLTFLoaderExtension.ApplyExtensions = function (func, defaultFunc) {
1803
+ GLTFLoaderExtension._ApplyExtensions = function (func, defaultFunc) {
1685
1804
  for (var extensionName in GLTFLoader.Extensions) {
1686
1805
  var loaderExtension = GLTFLoader.Extensions[extensionName];
1687
1806
  if (func(loaderExtension)) {