@babylonjs/loaders 5.0.0-rc.1 → 5.0.0-rc.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (174) hide show
  1. package/OBJ/index.d.ts +4 -4
  2. package/OBJ/index.js +4 -4
  3. package/OBJ/index.js.map +1 -1
  4. package/OBJ/mtlFileLoader.d.ts +41 -40
  5. package/OBJ/mtlFileLoader.js +232 -231
  6. package/OBJ/mtlFileLoader.js.map +1 -1
  7. package/OBJ/objFileLoader.d.ts +126 -133
  8. package/OBJ/objFileLoader.js +296 -300
  9. package/OBJ/objFileLoader.js.map +1 -1
  10. package/OBJ/objLoadingOptions.d.ts +43 -43
  11. package/OBJ/objLoadingOptions.js +1 -1
  12. package/OBJ/objLoadingOptions.js.map +1 -1
  13. package/OBJ/solidParser.d.ts +154 -153
  14. package/OBJ/solidParser.js +693 -699
  15. package/OBJ/solidParser.js.map +1 -1
  16. package/STL/index.d.ts +1 -1
  17. package/STL/index.js +1 -1
  18. package/STL/index.js.map +1 -1
  19. package/STL/stlFileLoader.d.ts +64 -71
  20. package/STL/stlFileLoader.js +233 -239
  21. package/STL/stlFileLoader.js.map +1 -1
  22. package/glTF/1.0/glTFBinaryExtension.d.ts +13 -13
  23. package/glTF/1.0/glTFBinaryExtension.js +60 -61
  24. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  25. package/glTF/1.0/glTFLoader.d.ts +136 -106
  26. package/glTF/1.0/glTFLoader.js +1814 -1696
  27. package/glTF/1.0/glTFLoader.js.map +1 -1
  28. package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -412
  29. package/glTF/1.0/glTFLoaderInterfaces.js +95 -95
  30. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
  31. package/glTF/1.0/glTFLoaderUtils.d.ts +63 -62
  32. package/glTF/1.0/glTFLoaderUtils.js +250 -232
  33. package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
  34. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +10 -10
  35. package/glTF/1.0/glTFMaterialsCommonExtension.js +129 -127
  36. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
  37. package/glTF/1.0/index.d.ts +5 -5
  38. package/glTF/1.0/index.js +5 -5
  39. package/glTF/1.0/index.js.map +1 -1
  40. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +43 -36
  41. package/glTF/2.0/Extensions/EXT_lights_image_based.js +117 -110
  42. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  43. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +36 -28
  44. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +88 -80
  45. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  46. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +34 -27
  47. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +49 -42
  48. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  49. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +29 -21
  50. package/glTF/2.0/Extensions/EXT_texture_webp.js +40 -32
  51. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  52. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +50 -32
  53. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -55
  54. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
  55. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +39 -31
  56. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +112 -101
  57. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  58. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +36 -28
  59. package/glTF/2.0/Extensions/KHR_lights_punctual.js +89 -81
  60. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  61. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +39 -31
  62. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -86
  63. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  64. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +38 -30
  65. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +53 -45
  66. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  67. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +42 -34
  68. package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -54
  69. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  70. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +38 -30
  71. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +80 -72
  72. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  73. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +39 -31
  74. package/glTF/2.0/Extensions/KHR_materials_sheen.js +84 -76
  75. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  76. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +38 -30
  77. package/glTF/2.0/Extensions/KHR_materials_specular.js +74 -66
  78. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  79. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +39 -31
  80. package/glTF/2.0/Extensions/KHR_materials_translucency.js +83 -76
  81. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  82. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +38 -30
  83. package/glTF/2.0/Extensions/KHR_materials_transmission.js +288 -277
  84. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  85. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +38 -30
  86. package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -65
  87. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  88. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +87 -76
  89. package/glTF/2.0/Extensions/KHR_materials_variants.js +254 -243
  90. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  91. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +39 -31
  92. package/glTF/2.0/Extensions/KHR_materials_volume.js +85 -78
  93. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  94. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +22 -19
  95. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -21
  96. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
  97. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +29 -21
  98. package/glTF/2.0/Extensions/KHR_texture_basisu.js +40 -32
  99. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  100. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +33 -25
  101. package/glTF/2.0/Extensions/KHR_texture_transform.js +61 -53
  102. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  103. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +32 -29
  104. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +49 -46
  105. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  106. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +54 -38
  107. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +240 -216
  108. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  109. package/glTF/2.0/Extensions/MSFT_lod.d.ts +109 -75
  110. package/glTF/2.0/Extensions/MSFT_lod.js +369 -333
  111. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  112. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +14 -14
  113. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +36 -36
  114. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  115. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +14 -14
  116. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +36 -36
  117. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  118. package/glTF/2.0/Extensions/index.d.ts +26 -26
  119. package/glTF/2.0/Extensions/index.js +26 -26
  120. package/glTF/2.0/Extensions/index.js.map +1 -1
  121. package/glTF/2.0/glTFLoader.d.ts +406 -357
  122. package/glTF/2.0/glTFLoader.js +2366 -2266
  123. package/glTF/2.0/glTFLoader.js.map +1 -1
  124. package/glTF/2.0/glTFLoaderExtension.d.ts +152 -152
  125. package/glTF/2.0/glTFLoaderExtension.js +1 -1
  126. package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
  127. package/glTF/2.0/glTFLoaderInterfaces.d.ts +211 -209
  128. package/glTF/2.0/glTFLoaderInterfaces.js +1 -1
  129. package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
  130. package/glTF/2.0/index.d.ts +4 -4
  131. package/glTF/2.0/index.js +5 -4
  132. package/glTF/2.0/index.js.map +1 -1
  133. package/glTF/glTFFileLoader.d.ts +433 -373
  134. package/glTF/glTFFileLoader.js +927 -870
  135. package/glTF/glTFFileLoader.js.map +1 -1
  136. package/glTF/glTFValidation.d.ts +29 -29
  137. package/glTF/glTFValidation.js +123 -121
  138. package/glTF/glTFValidation.js.map +1 -1
  139. package/glTF/index.d.ts +5 -5
  140. package/glTF/index.js +6 -5
  141. package/glTF/index.js.map +1 -1
  142. package/index.d.ts +3 -3
  143. package/index.js +4 -3
  144. package/index.js.map +1 -1
  145. package/legacy/legacy-glTF.d.ts +2 -2
  146. package/legacy/legacy-glTF.js +18 -18
  147. package/legacy/legacy-glTF.js.map +1 -1
  148. package/legacy/legacy-glTF1.d.ts +2 -2
  149. package/legacy/legacy-glTF1.js +15 -14
  150. package/legacy/legacy-glTF1.js.map +1 -1
  151. package/legacy/legacy-glTF1FileLoader.d.ts +2 -2
  152. package/legacy/legacy-glTF1FileLoader.js +3 -2
  153. package/legacy/legacy-glTF1FileLoader.js.map +1 -1
  154. package/legacy/legacy-glTF2.d.ts +2 -2
  155. package/legacy/legacy-glTF2.js +33 -32
  156. package/legacy/legacy-glTF2.js.map +1 -1
  157. package/legacy/legacy-glTF2FileLoader.d.ts +2 -2
  158. package/legacy/legacy-glTF2FileLoader.js +3 -2
  159. package/legacy/legacy-glTF2FileLoader.js.map +1 -1
  160. package/legacy/legacy-glTFFileLoader.d.ts +3 -3
  161. package/legacy/legacy-glTFFileLoader.js +4 -3
  162. package/legacy/legacy-glTFFileLoader.js.map +1 -1
  163. package/legacy/legacy-objFileLoader.d.ts +1 -1
  164. package/legacy/legacy-objFileLoader.js +13 -12
  165. package/legacy/legacy-objFileLoader.js.map +1 -1
  166. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  167. package/legacy/legacy-stlFileLoader.js +13 -12
  168. package/legacy/legacy-stlFileLoader.js.map +1 -1
  169. package/legacy/legacy.d.ts +6 -6
  170. package/legacy/legacy.js +8 -6
  171. package/legacy/legacy.js.map +1 -1
  172. package/license.md +71 -0
  173. package/package.json +37 -193
  174. package/readme.md +2 -2
@@ -1,96 +1,96 @@
1
- /**
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- * Enums
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- * @hidden
4
- */
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- export var EComponentType;
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- (function (EComponentType) {
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- EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
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- EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
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- EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
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- EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
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- EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
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- })(EComponentType || (EComponentType = {}));
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- /** @hidden */
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- export var EShaderType;
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- (function (EShaderType) {
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- EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
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- EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
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- })(EShaderType || (EShaderType = {}));
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- /** @hidden */
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- export var EParameterType;
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- (function (EParameterType) {
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- EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
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- EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
24
- EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
25
- EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
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- EParameterType[EParameterType["INT"] = 5124] = "INT";
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- EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
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- EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
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- EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
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- EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
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- EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
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- EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
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- EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
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- EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
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- EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
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- EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
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- EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
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- EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
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- EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
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- EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
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- EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
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- EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
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- })(EParameterType || (EParameterType = {}));
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- /** @hidden */
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- export var ETextureWrapMode;
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- (function (ETextureWrapMode) {
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- ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
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- ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
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- ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
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- })(ETextureWrapMode || (ETextureWrapMode = {}));
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- /** @hidden */
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- export var ETextureFilterType;
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- (function (ETextureFilterType) {
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- ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
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- ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
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- ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
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- ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
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- ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
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- ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
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- })(ETextureFilterType || (ETextureFilterType = {}));
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- /** @hidden */
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- export var ETextureFormat;
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- (function (ETextureFormat) {
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- ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
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- ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
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- ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
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- ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
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- ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
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- })(ETextureFormat || (ETextureFormat = {}));
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- /** @hidden */
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- export var ECullingType;
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- (function (ECullingType) {
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- ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
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- ECullingType[ECullingType["BACK"] = 1029] = "BACK";
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- ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
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- })(ECullingType || (ECullingType = {}));
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- /** @hidden */
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- export var EBlendingFunction;
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- (function (EBlendingFunction) {
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- EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
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- EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
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- EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
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- EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
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- EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
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- EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
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- EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
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- EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
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- EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
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- EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
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- EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
91
- EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
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- EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
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- EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
94
- EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
95
- })(EBlendingFunction || (EBlendingFunction = {}));
1
+ /**
2
+ * Enums
3
+ * @hidden
4
+ */
5
+ export var EComponentType;
6
+ (function (EComponentType) {
7
+ EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
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+ EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
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+ EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
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+ EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
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+ EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
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+ })(EComponentType || (EComponentType = {}));
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+ /** @hidden */
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+ export var EShaderType;
15
+ (function (EShaderType) {
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+ EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
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+ EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
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+ })(EShaderType || (EShaderType = {}));
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+ /** @hidden */
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+ export var EParameterType;
21
+ (function (EParameterType) {
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+ EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
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+ EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
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+ EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
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+ EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
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+ EParameterType[EParameterType["INT"] = 5124] = "INT";
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+ EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
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+ EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
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+ EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
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+ EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
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+ EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
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+ EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
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+ EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
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+ EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
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+ EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
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+ EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
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+ EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
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+ EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
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+ EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
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+ EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
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+ EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
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+ EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
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+ })(EParameterType || (EParameterType = {}));
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+ /** @hidden */
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+ export var ETextureWrapMode;
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+ (function (ETextureWrapMode) {
47
+ ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
48
+ ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
49
+ ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
50
+ })(ETextureWrapMode || (ETextureWrapMode = {}));
51
+ /** @hidden */
52
+ export var ETextureFilterType;
53
+ (function (ETextureFilterType) {
54
+ ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
55
+ ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
56
+ ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
57
+ ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
58
+ ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
59
+ ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
60
+ })(ETextureFilterType || (ETextureFilterType = {}));
61
+ /** @hidden */
62
+ export var ETextureFormat;
63
+ (function (ETextureFormat) {
64
+ ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
65
+ ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
66
+ ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
67
+ ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
68
+ ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
69
+ })(ETextureFormat || (ETextureFormat = {}));
70
+ /** @hidden */
71
+ export var ECullingType;
72
+ (function (ECullingType) {
73
+ ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
74
+ ECullingType[ECullingType["BACK"] = 1029] = "BACK";
75
+ ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
76
+ })(ECullingType || (ECullingType = {}));
77
+ /** @hidden */
78
+ export var EBlendingFunction;
79
+ (function (EBlendingFunction) {
80
+ EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
81
+ EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
82
+ EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
83
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
84
+ EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
85
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
86
+ EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
87
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
88
+ EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
89
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
90
+ EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
91
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
92
+ EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
93
+ EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
94
+ EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
95
+ })(EBlendingFunction || (EBlendingFunction = {}));
96
96
  //# sourceMappingURL=glTFLoaderInterfaces.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../sourceES6/loaders/src/glTF/1.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"AAQA;;;EAGE;AACF,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,sDAAW,CAAA;IACX,wEAAoB,CAAA;IACpB,wDAAY,CAAA;IACZ,0EAAqB,CAAA;IACrB,wDAAY,CAAA;AAChB,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,yDAAgB,CAAA;IAChB,qDAAc,CAAA;AAClB,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAsBX;AAtBD,WAAY,cAAc;IACtB,sDAAW,CAAA;IACX,wEAAoB,CAAA;IACpB,wDAAY,CAAA;IACZ,0EAAqB,CAAA;IACrB,oDAAU,CAAA;IACV,sEAAmB,CAAA;IACnB,wDAAY,CAAA;IACZ,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,+DAAgB,CAAA;IAChB,+DAAgB,CAAA;IAChB,+DAAgB,CAAA;IAChB,uDAAY,CAAA;IACZ,iEAAiB,CAAA;IACjB,iEAAiB,CAAA;IACjB,iEAAiB,CAAA;IACjB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;AACtB,CAAC,EAtBW,cAAc,KAAd,cAAc,QAsBzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBAIX;AAJD,WAAY,gBAAgB;IACxB,6EAAqB,CAAA;IACrB,iFAAuB,CAAA;IACvB,+DAAc,CAAA;AAClB,CAAC,EAJW,gBAAgB,KAAhB,gBAAgB,QAI3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,kBAOX;AAPD,WAAY,kBAAkB;IAC1B,oEAAc,CAAA;IACd,kEAAa,CAAA;IACb,kGAA6B,CAAA;IAC7B,gGAA4B,CAAA;IAC5B,gGAA4B,CAAA;IAC5B,8FAA2B,CAAA;AAC/B,CAAC,EAPW,kBAAkB,KAAlB,kBAAkB,QAO7B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,wDAAY,CAAA;IACZ,oDAAU,CAAA;IACV,sDAAW,CAAA;IACX,gEAAgB,CAAA;IAChB,4EAAsB,CAAA;AAC1B,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,YAIX;AAJD,WAAY,YAAY;IACpB,oDAAY,CAAA;IACZ,kDAAW,CAAA;IACX,sEAAqB,CAAA;AACzB,CAAC,EAJW,YAAY,KAAZ,YAAY,QAIvB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAgBX;AAhBD,WAAY,iBAAiB;IACzB,yDAAQ,CAAA;IACR,uDAAO,CAAA;IACP,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,iFAAsB,CAAA;IACtB,qGAAgC,CAAA;IAChC,iFAAsB,CAAA;IACtB,qGAAgC,CAAA;IAChC,uFAAwB,CAAA;AAC5B,CAAC,EAhBW,iBAAiB,KAAjB,iBAAiB,QAgB5B","sourcesContent":["import { AssetContainer } from \"@babylonjs/core/assetContainer\";\r\nimport { Bone } from \"@babylonjs/core/Bones/bone\";\r\nimport { Skeleton } from \"@babylonjs/core/Bones/skeleton\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { Node } from \"@babylonjs/core/node\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\n\r\n/**\r\n* Enums\r\n* @hidden\r\n*/\r\nexport enum EComponentType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n FLOAT = 5126\r\n}\r\n\r\n/** @hidden */\r\nexport enum EShaderType {\r\n FRAGMENT = 35632,\r\n VERTEX = 35633\r\n}\r\n\r\n/** @hidden */\r\nexport enum EParameterType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n INT = 5124,\r\n UNSIGNED_INT = 5125,\r\n FLOAT = 5126,\r\n FLOAT_VEC2 = 35664,\r\n FLOAT_VEC3 = 35665,\r\n FLOAT_VEC4 = 35666,\r\n INT_VEC2 = 35667,\r\n INT_VEC3 = 35668,\r\n INT_VEC4 = 35669,\r\n BOOL = 35670,\r\n BOOL_VEC2 = 35671,\r\n BOOL_VEC3 = 35672,\r\n BOOL_VEC4 = 35673,\r\n FLOAT_MAT2 = 35674,\r\n FLOAT_MAT3 = 35675,\r\n FLOAT_MAT4 = 35676,\r\n SAMPLER_2D = 35678\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureWrapMode {\r\n CLAMP_TO_EDGE = 33071,\r\n MIRRORED_REPEAT = 33648,\r\n REPEAT = 10497\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureFilterType {\r\n NEAREST = 9728,\r\n LINEAR = 9728,\r\n NEAREST_MIPMAP_NEAREST = 9984,\r\n LINEAR_MIPMAP_NEAREST = 9985,\r\n NEAREST_MIPMAP_LINEAR = 9986,\r\n LINEAR_MIPMAP_LINEAR = 9987\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureFormat {\r\n ALPHA = 6406,\r\n RGB = 6407,\r\n RGBA = 6408,\r\n LUMINANCE = 6409,\r\n LUMINANCE_ALPHA = 6410\r\n}\r\n\r\n/** @hidden */\r\nexport enum ECullingType {\r\n FRONT = 1028,\r\n BACK = 1029,\r\n FRONT_AND_BACK = 1032\r\n}\r\n\r\n/** @hidden */\r\nexport enum EBlendingFunction {\r\n ZERO = 0,\r\n ONE = 1,\r\n SRC_COLOR = 768,\r\n ONE_MINUS_SRC_COLOR = 769,\r\n DST_COLOR = 774,\r\n ONE_MINUS_DST_COLOR = 775,\r\n SRC_ALPHA = 770,\r\n ONE_MINUS_SRC_ALPHA = 771,\r\n DST_ALPHA = 772,\r\n ONE_MINUS_DST_ALPHA = 773,\r\n CONSTANT_COLOR = 32769,\r\n ONE_MINUS_CONSTANT_COLOR = 32770,\r\n CONSTANT_ALPHA = 32771,\r\n ONE_MINUS_CONSTANT_ALPHA = 32772,\r\n SRC_ALPHA_SATURATE = 776\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFProperty {\r\n extensions?: { [key: string]: any };\r\n extras?: Object;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFChildRootProperty extends IGLTFProperty {\r\n name?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAccessor extends IGLTFChildRootProperty {\r\n bufferView: string;\r\n byteOffset: number;\r\n byteStride: number;\r\n count: number;\r\n type: string;\r\n componentType: EComponentType;\r\n\r\n max?: number[];\r\n min?: number[];\r\n name?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFBufferView extends IGLTFChildRootProperty {\r\n buffer: string;\r\n byteOffset: number;\r\n byteLength: number;\r\n byteStride: number;\r\n\r\n target?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFBuffer extends IGLTFChildRootProperty {\r\n uri: string;\r\n\r\n byteLength?: number;\r\n type?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFShader extends IGLTFChildRootProperty {\r\n uri: string;\r\n type: EShaderType;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFProgram extends IGLTFChildRootProperty {\r\n attributes: string[];\r\n fragmentShader: string;\r\n vertexShader: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueParameter {\r\n type: number;\r\n\r\n count?: number;\r\n semantic?: string;\r\n node?: string;\r\n value?: number | boolean | string | Array<any>;\r\n source?: string;\r\n\r\n babylonValue?: any;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueCommonProfile {\r\n lightingModel: string;\r\n texcoordBindings: Object;\r\n\r\n parameters?: Array<any>;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueStatesFunctions {\r\n blendColor?: number[];\r\n blendEquationSeparate?: number[];\r\n blendFuncSeparate?: number[];\r\n colorMask: boolean[];\r\n cullFace: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueStates {\r\n enable: number[];\r\n functions: IGLTFTechniqueStatesFunctions;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechnique extends IGLTFChildRootProperty {\r\n parameters: { [key: string]: IGLTFTechniqueParameter };\r\n program: string;\r\n\r\n attributes: { [key: string]: string };\r\n uniforms: { [key: string]: string };\r\n states: IGLTFTechniqueStates;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMaterial extends IGLTFChildRootProperty {\r\n technique?: string;\r\n values: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMeshPrimitive extends IGLTFProperty {\r\n attributes: { [key: string]: string };\r\n indices: string;\r\n material: string;\r\n\r\n mode?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMesh extends IGLTFChildRootProperty {\r\n primitives: IGLTFMeshPrimitive[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFImage extends IGLTFChildRootProperty {\r\n uri: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSampler extends IGLTFChildRootProperty {\r\n magFilter?: number;\r\n minFilter?: number;\r\n wrapS?: number;\r\n wrapT?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTexture extends IGLTFChildRootProperty {\r\n sampler: string;\r\n source: string;\r\n\r\n format?: ETextureFormat;\r\n internalFormat?: ETextureFormat;\r\n target?: number;\r\n type?: number;\r\n\r\n // Babylon.js values (optimize)\r\n babylonTexture?: Texture;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAmbienLight {\r\n color?: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFDirectionalLight {\r\n color?: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFPointLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSpotLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n fallOfAngle?: number;\r\n fallOffExponent?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFLight extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCameraOrthographic {\r\n xmag: number;\r\n ymag: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCameraPerspective {\r\n aspectRatio: number;\r\n yfov: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCamera extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationChannelTarget {\r\n id: string;\r\n path: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationChannel {\r\n sampler: string;\r\n target: IGLTFAnimationChannelTarget;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationSampler {\r\n input: string;\r\n output: string;\r\n\r\n interpolation?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimation extends IGLTFChildRootProperty {\r\n channels?: IGLTFAnimationChannel[];\r\n parameters?: { [key: string]: string };\r\n samplers?: { [key: string]: IGLTFAnimationSampler };\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFNodeInstanceSkin {\r\n skeletons: string[];\r\n skin: string;\r\n meshes: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSkins extends IGLTFChildRootProperty {\r\n bindShapeMatrix: number[];\r\n inverseBindMatrices: string;\r\n jointNames: string[];\r\n\r\n babylonSkeleton?: Skeleton;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFNode extends IGLTFChildRootProperty {\r\n camera?: string;\r\n children: string[];\r\n skin?: string;\r\n jointName?: string;\r\n light?: string;\r\n matrix: number[];\r\n mesh?: string;\r\n meshes?: string[];\r\n rotation?: number[];\r\n scale?: number[];\r\n translation?: number[];\r\n\r\n // Babylon.js values (optimize)\r\n babylonNode?: Node;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFScene extends IGLTFChildRootProperty {\r\n nodes: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFRuntime {\r\n extensions: { [key: string]: any };\r\n accessors: { [key: string]: IGLTFAccessor };\r\n buffers: { [key: string]: IGLTFBuffer };\r\n bufferViews: { [key: string]: IGLTFBufferView };\r\n meshes: { [key: string]: IGLTFMesh };\r\n lights: { [key: string]: IGLTFLight };\r\n cameras: { [key: string]: IGLTFCamera };\r\n nodes: { [key: string]: IGLTFNode };\r\n images: { [key: string]: IGLTFImage };\r\n textures: { [key: string]: IGLTFTexture };\r\n shaders: { [key: string]: IGLTFShader };\r\n programs: { [key: string]: IGLTFProgram };\r\n samplers: { [key: string]: IGLTFSampler };\r\n techniques: { [key: string]: IGLTFTechnique };\r\n materials: { [key: string]: IGLTFMaterial };\r\n animations: { [key: string]: IGLTFAnimation };\r\n skins: { [key: string]: IGLTFSkins };\r\n\r\n currentScene?: Object;\r\n scenes: { [key: string]: IGLTFScene }; // v1.1\r\n\r\n extensionsUsed: string[];\r\n extensionsRequired?: string[]; // v1.1\r\n\r\n buffersCount: number;\r\n shaderscount: number;\r\n\r\n scene: Scene;\r\n rootUrl: string;\r\n\r\n loadedBufferCount: number;\r\n loadedBufferViews: { [name: string]: ArrayBufferView };\r\n\r\n loadedShaderCount: number;\r\n\r\n importOnlyMeshes: boolean;\r\n importMeshesNames?: string[];\r\n\r\n dummyNodes: Node[];\r\n\r\n assetContainer: Nullable<AssetContainer>;\r\n}\r\n\r\n/** @hidden */\r\nexport interface INodeToRoot {\r\n bone: Bone;\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IJointNode {\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n"]}
1
+ {"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/1.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"AAQA;;;GAGG;AACH,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,sDAAW,CAAA;IACX,wEAAoB,CAAA;IACpB,wDAAY,CAAA;IACZ,0EAAqB,CAAA;IACrB,wDAAY,CAAA;AAChB,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,yDAAgB,CAAA;IAChB,qDAAc,CAAA;AAClB,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAsBX;AAtBD,WAAY,cAAc;IACtB,sDAAW,CAAA;IACX,wEAAoB,CAAA;IACpB,wDAAY,CAAA;IACZ,0EAAqB,CAAA;IACrB,oDAAU,CAAA;IACV,sEAAmB,CAAA;IACnB,wDAAY,CAAA;IACZ,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,+DAAgB,CAAA;IAChB,+DAAgB,CAAA;IAChB,+DAAgB,CAAA;IAChB,uDAAY,CAAA;IACZ,iEAAiB,CAAA;IACjB,iEAAiB,CAAA;IACjB,iEAAiB,CAAA;IACjB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;AACtB,CAAC,EAtBW,cAAc,KAAd,cAAc,QAsBzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBAIX;AAJD,WAAY,gBAAgB;IACxB,6EAAqB,CAAA;IACrB,iFAAuB,CAAA;IACvB,+DAAc,CAAA;AAClB,CAAC,EAJW,gBAAgB,KAAhB,gBAAgB,QAI3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,kBAOX;AAPD,WAAY,kBAAkB;IAC1B,oEAAc,CAAA;IACd,kEAAa,CAAA;IACb,kGAA6B,CAAA;IAC7B,gGAA4B,CAAA;IAC5B,gGAA4B,CAAA;IAC5B,8FAA2B,CAAA;AAC/B,CAAC,EAPW,kBAAkB,KAAlB,kBAAkB,QAO7B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,wDAAY,CAAA;IACZ,oDAAU,CAAA;IACV,sDAAW,CAAA;IACX,gEAAgB,CAAA;IAChB,4EAAsB,CAAA;AAC1B,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,YAIX;AAJD,WAAY,YAAY;IACpB,oDAAY,CAAA;IACZ,kDAAW,CAAA;IACX,sEAAqB,CAAA;AACzB,CAAC,EAJW,YAAY,KAAZ,YAAY,QAIvB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAgBX;AAhBD,WAAY,iBAAiB;IACzB,yDAAQ,CAAA;IACR,uDAAO,CAAA;IACP,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,iFAAsB,CAAA;IACtB,qGAAgC,CAAA;IAChC,iFAAsB,CAAA;IACtB,qGAAgC,CAAA;IAChC,uFAAwB,CAAA;AAC5B,CAAC,EAhBW,iBAAiB,KAAjB,iBAAiB,QAgB5B","sourcesContent":["import type { AssetContainer } from \"core/assetContainer\";\r\nimport type { Bone } from \"core/Bones/bone\";\r\nimport type { Skeleton } from \"core/Bones/skeleton\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport type { Node } from \"core/node\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\n/**\r\n * Enums\r\n * @hidden\r\n */\r\nexport enum EComponentType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n FLOAT = 5126,\r\n}\r\n\r\n/** @hidden */\r\nexport enum EShaderType {\r\n FRAGMENT = 35632,\r\n VERTEX = 35633,\r\n}\r\n\r\n/** @hidden */\r\nexport enum EParameterType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n INT = 5124,\r\n UNSIGNED_INT = 5125,\r\n FLOAT = 5126,\r\n FLOAT_VEC2 = 35664,\r\n FLOAT_VEC3 = 35665,\r\n FLOAT_VEC4 = 35666,\r\n INT_VEC2 = 35667,\r\n INT_VEC3 = 35668,\r\n INT_VEC4 = 35669,\r\n BOOL = 35670,\r\n BOOL_VEC2 = 35671,\r\n BOOL_VEC3 = 35672,\r\n BOOL_VEC4 = 35673,\r\n FLOAT_MAT2 = 35674,\r\n FLOAT_MAT3 = 35675,\r\n FLOAT_MAT4 = 35676,\r\n SAMPLER_2D = 35678,\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureWrapMode {\r\n CLAMP_TO_EDGE = 33071,\r\n MIRRORED_REPEAT = 33648,\r\n REPEAT = 10497,\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureFilterType {\r\n NEAREST = 9728,\r\n LINEAR = 9728,\r\n NEAREST_MIPMAP_NEAREST = 9984,\r\n LINEAR_MIPMAP_NEAREST = 9985,\r\n NEAREST_MIPMAP_LINEAR = 9986,\r\n LINEAR_MIPMAP_LINEAR = 9987,\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureFormat {\r\n ALPHA = 6406,\r\n RGB = 6407,\r\n RGBA = 6408,\r\n LUMINANCE = 6409,\r\n LUMINANCE_ALPHA = 6410,\r\n}\r\n\r\n/** @hidden */\r\nexport enum ECullingType {\r\n FRONT = 1028,\r\n BACK = 1029,\r\n FRONT_AND_BACK = 1032,\r\n}\r\n\r\n/** @hidden */\r\nexport enum EBlendingFunction {\r\n ZERO = 0,\r\n ONE = 1,\r\n SRC_COLOR = 768,\r\n ONE_MINUS_SRC_COLOR = 769,\r\n DST_COLOR = 774,\r\n ONE_MINUS_DST_COLOR = 775,\r\n SRC_ALPHA = 770,\r\n ONE_MINUS_SRC_ALPHA = 771,\r\n DST_ALPHA = 772,\r\n ONE_MINUS_DST_ALPHA = 773,\r\n CONSTANT_COLOR = 32769,\r\n ONE_MINUS_CONSTANT_COLOR = 32770,\r\n CONSTANT_ALPHA = 32771,\r\n ONE_MINUS_CONSTANT_ALPHA = 32772,\r\n SRC_ALPHA_SATURATE = 776,\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFProperty {\r\n extensions?: { [key: string]: any };\r\n extras?: Object;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFChildRootProperty extends IGLTFProperty {\r\n name?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAccessor extends IGLTFChildRootProperty {\r\n bufferView: string;\r\n byteOffset: number;\r\n byteStride: number;\r\n count: number;\r\n type: string;\r\n componentType: EComponentType;\r\n\r\n max?: number[];\r\n min?: number[];\r\n name?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFBufferView extends IGLTFChildRootProperty {\r\n buffer: string;\r\n byteOffset: number;\r\n byteLength: number;\r\n byteStride: number;\r\n\r\n target?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFBuffer extends IGLTFChildRootProperty {\r\n uri: string;\r\n\r\n byteLength?: number;\r\n type?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFShader extends IGLTFChildRootProperty {\r\n uri: string;\r\n type: EShaderType;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFProgram extends IGLTFChildRootProperty {\r\n attributes: string[];\r\n fragmentShader: string;\r\n vertexShader: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueParameter {\r\n type: number;\r\n\r\n count?: number;\r\n semantic?: string;\r\n node?: string;\r\n value?: number | boolean | string | Array<any>;\r\n source?: string;\r\n\r\n babylonValue?: any;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueCommonProfile {\r\n lightingModel: string;\r\n texcoordBindings: Object;\r\n\r\n parameters?: Array<any>;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueStatesFunctions {\r\n blendColor?: number[];\r\n blendEquationSeparate?: number[];\r\n blendFuncSeparate?: number[];\r\n colorMask: boolean[];\r\n cullFace: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueStates {\r\n enable: number[];\r\n functions: IGLTFTechniqueStatesFunctions;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechnique extends IGLTFChildRootProperty {\r\n parameters: { [key: string]: IGLTFTechniqueParameter };\r\n program: string;\r\n\r\n attributes: { [key: string]: string };\r\n uniforms: { [key: string]: string };\r\n states: IGLTFTechniqueStates;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMaterial extends IGLTFChildRootProperty {\r\n technique?: string;\r\n values: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMeshPrimitive extends IGLTFProperty {\r\n attributes: { [key: string]: string };\r\n indices: string;\r\n material: string;\r\n\r\n mode?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMesh extends IGLTFChildRootProperty {\r\n primitives: IGLTFMeshPrimitive[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFImage extends IGLTFChildRootProperty {\r\n uri: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSampler extends IGLTFChildRootProperty {\r\n magFilter?: number;\r\n minFilter?: number;\r\n wrapS?: number;\r\n wrapT?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTexture extends IGLTFChildRootProperty {\r\n sampler: string;\r\n source: string;\r\n\r\n format?: ETextureFormat;\r\n internalFormat?: ETextureFormat;\r\n target?: number;\r\n type?: number;\r\n\r\n // Babylon.js values (optimize)\r\n babylonTexture?: Texture;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAmbienLight {\r\n color?: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFDirectionalLight {\r\n color?: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFPointLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSpotLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n fallOfAngle?: number;\r\n fallOffExponent?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFLight extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCameraOrthographic {\r\n xmag: number;\r\n ymag: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCameraPerspective {\r\n aspectRatio: number;\r\n yfov: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCamera extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationChannelTarget {\r\n id: string;\r\n path: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationChannel {\r\n sampler: string;\r\n target: IGLTFAnimationChannelTarget;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationSampler {\r\n input: string;\r\n output: string;\r\n\r\n interpolation?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimation extends IGLTFChildRootProperty {\r\n channels?: IGLTFAnimationChannel[];\r\n parameters?: { [key: string]: string };\r\n samplers?: { [key: string]: IGLTFAnimationSampler };\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFNodeInstanceSkin {\r\n skeletons: string[];\r\n skin: string;\r\n meshes: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSkins extends IGLTFChildRootProperty {\r\n bindShapeMatrix: number[];\r\n inverseBindMatrices: string;\r\n jointNames: string[];\r\n\r\n babylonSkeleton?: Skeleton;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFNode extends IGLTFChildRootProperty {\r\n camera?: string;\r\n children: string[];\r\n skin?: string;\r\n jointName?: string;\r\n light?: string;\r\n matrix: number[];\r\n mesh?: string;\r\n meshes?: string[];\r\n rotation?: number[];\r\n scale?: number[];\r\n translation?: number[];\r\n\r\n // Babylon.js values (optimize)\r\n babylonNode?: Node;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFScene extends IGLTFChildRootProperty {\r\n nodes: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFRuntime {\r\n extensions: { [key: string]: any };\r\n accessors: { [key: string]: IGLTFAccessor };\r\n buffers: { [key: string]: IGLTFBuffer };\r\n bufferViews: { [key: string]: IGLTFBufferView };\r\n meshes: { [key: string]: IGLTFMesh };\r\n lights: { [key: string]: IGLTFLight };\r\n cameras: { [key: string]: IGLTFCamera };\r\n nodes: { [key: string]: IGLTFNode };\r\n images: { [key: string]: IGLTFImage };\r\n textures: { [key: string]: IGLTFTexture };\r\n shaders: { [key: string]: IGLTFShader };\r\n programs: { [key: string]: IGLTFProgram };\r\n samplers: { [key: string]: IGLTFSampler };\r\n techniques: { [key: string]: IGLTFTechnique };\r\n materials: { [key: string]: IGLTFMaterial };\r\n animations: { [key: string]: IGLTFAnimation };\r\n skins: { [key: string]: IGLTFSkins };\r\n\r\n currentScene?: Object;\r\n scenes: { [key: string]: IGLTFScene }; // v1.1\r\n\r\n extensionsUsed: string[];\r\n extensionsRequired?: string[]; // v1.1\r\n\r\n buffersCount: number;\r\n shaderscount: number;\r\n\r\n scene: Scene;\r\n rootUrl: string;\r\n\r\n loadedBufferCount: number;\r\n loadedBufferViews: { [name: string]: ArrayBufferView };\r\n\r\n loadedShaderCount: number;\r\n\r\n importOnlyMeshes: boolean;\r\n importMeshesNames?: string[];\r\n\r\n dummyNodes: Node[];\r\n\r\n assetContainer: Nullable<AssetContainer>;\r\n}\r\n\r\n/** @hidden */\r\nexport interface INodeToRoot {\r\n bone: Bone;\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IJointNode {\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n"]}
@@ -1,62 +1,63 @@
1
- import { IGLTFTechniqueParameter, IGLTFAccessor, ETextureFilterType, IGLTFRuntime, IGLTFBufferView, EComponentType } from "./glTFLoaderInterfaces";
2
- import { Effect } from "@babylonjs/core/Materials/effect";
3
- import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial";
4
- import { Node } from "@babylonjs/core/node";
5
- import { Scene } from "@babylonjs/core/scene";
6
- /**
7
- * Utils functions for GLTF
8
- * @hidden
9
- */
10
- export declare class GLTFUtils {
11
- /**
12
- * Sets the given "parameter" matrix
13
- * @param scene: the Scene object
14
- * @param source: the source node where to pick the matrix
15
- * @param parameter: the GLTF technique parameter
16
- * @param uniformName: the name of the shader's uniform
17
- * @param shaderMaterial: the shader material
18
- */
19
- static SetMatrix(scene: Scene, source: Node, parameter: IGLTFTechniqueParameter, uniformName: string, shaderMaterial: ShaderMaterial | Effect): void;
20
- /**
21
- * Sets the given "parameter" matrix
22
- * @param shaderMaterial: the shader material
23
- * @param uniform: the name of the shader's uniform
24
- * @param value: the value of the uniform
25
- * @param type: the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
26
- */
27
- static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean;
28
- /**
29
- * Returns the wrap mode of the texture
30
- * @param mode: the mode value
31
- */
32
- static GetWrapMode(mode: number): number;
33
- /**
34
- * Returns the byte stride giving an accessor
35
- * @param accessor: the GLTF accessor objet
36
- */
37
- static GetByteStrideFromType(accessor: IGLTFAccessor): number;
38
- /**
39
- * Returns the texture filter mode giving a mode value
40
- * @param mode: the filter mode value
41
- */
42
- static GetTextureFilterMode(mode: number): ETextureFilterType;
43
- static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView;
44
- /**
45
- * Returns a buffer from its accessor
46
- * @param gltfRuntime: the GLTF runtime
47
- * @param accessor: the GLTF accessor
48
- */
49
- static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any;
50
- /**
51
- * Decodes a buffer view into a string
52
- * @param view: the buffer view
53
- */
54
- static DecodeBufferToText(view: ArrayBufferView): string;
55
- /**
56
- * Returns the default material of gltf. Related to
57
- * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
58
- * @param scene: the Babylon.js scene
59
- */
60
- static GetDefaultMaterial(scene: Scene): ShaderMaterial;
61
- private static _DefaultMaterial;
62
- }
1
+ import type { IGLTFTechniqueParameter, IGLTFAccessor, IGLTFRuntime, IGLTFBufferView } from "./glTFLoaderInterfaces";
2
+ import { ETextureFilterType, EComponentType } from "./glTFLoaderInterfaces";
3
+ import { Effect } from "@babylonjs/core/Materials/effect.js";
4
+ import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
5
+ import type { Node } from "@babylonjs/core/node.js";
6
+ import type { Scene } from "@babylonjs/core/scene.js";
7
+ /**
8
+ * Utils functions for GLTF
9
+ * @hidden
10
+ */
11
+ export declare class GLTFUtils {
12
+ /**
13
+ * Sets the given "parameter" matrix
14
+ * @param scene the Scene object
15
+ * @param source the source node where to pick the matrix
16
+ * @param parameter the GLTF technique parameter
17
+ * @param uniformName the name of the shader's uniform
18
+ * @param shaderMaterial the shader material
19
+ */
20
+ static SetMatrix(scene: Scene, source: Node, parameter: IGLTFTechniqueParameter, uniformName: string, shaderMaterial: ShaderMaterial | Effect): void;
21
+ /**
22
+ * Sets the given "parameter" matrix
23
+ * @param shaderMaterial the shader material
24
+ * @param uniform the name of the shader's uniform
25
+ * @param value the value of the uniform
26
+ * @param type the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
27
+ */
28
+ static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean;
29
+ /**
30
+ * Returns the wrap mode of the texture
31
+ * @param mode the mode value
32
+ */
33
+ static GetWrapMode(mode: number): number;
34
+ /**
35
+ * Returns the byte stride giving an accessor
36
+ * @param accessor the GLTF accessor objet
37
+ */
38
+ static GetByteStrideFromType(accessor: IGLTFAccessor): number;
39
+ /**
40
+ * Returns the texture filter mode giving a mode value
41
+ * @param mode the filter mode value
42
+ */
43
+ static GetTextureFilterMode(mode: number): ETextureFilterType;
44
+ static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView;
45
+ /**
46
+ * Returns a buffer from its accessor
47
+ * @param gltfRuntime the GLTF runtime
48
+ * @param accessor the GLTF accessor
49
+ */
50
+ static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any;
51
+ /**
52
+ * Decodes a buffer view into a string
53
+ * @param view the buffer view
54
+ */
55
+ static DecodeBufferToText(view: ArrayBufferView): string;
56
+ /**
57
+ * Returns the default material of gltf. Related to
58
+ * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
59
+ * @param scene the Babylon.js scene
60
+ */
61
+ static GetDefaultMaterial(scene: Scene): ShaderMaterial;
62
+ private static _DefaultMaterial;
63
+ }