@babylonjs/loaders 5.0.0-rc.1 → 5.0.0-rc.10
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- package/OBJ/index.d.ts +4 -4
- package/OBJ/index.js +4 -4
- package/OBJ/index.js.map +1 -1
- package/OBJ/mtlFileLoader.d.ts +41 -40
- package/OBJ/mtlFileLoader.js +232 -231
- package/OBJ/mtlFileLoader.js.map +1 -1
- package/OBJ/objFileLoader.d.ts +126 -133
- package/OBJ/objFileLoader.js +296 -300
- package/OBJ/objFileLoader.js.map +1 -1
- package/OBJ/objLoadingOptions.d.ts +43 -43
- package/OBJ/objLoadingOptions.js +1 -1
- package/OBJ/objLoadingOptions.js.map +1 -1
- package/OBJ/solidParser.d.ts +154 -153
- package/OBJ/solidParser.js +693 -699
- package/OBJ/solidParser.js.map +1 -1
- package/STL/index.d.ts +1 -1
- package/STL/index.js +1 -1
- package/STL/index.js.map +1 -1
- package/STL/stlFileLoader.d.ts +64 -71
- package/STL/stlFileLoader.js +233 -239
- package/STL/stlFileLoader.js.map +1 -1
- package/glTF/1.0/glTFBinaryExtension.d.ts +13 -13
- package/glTF/1.0/glTFBinaryExtension.js +60 -61
- package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
- package/glTF/1.0/glTFLoader.d.ts +136 -106
- package/glTF/1.0/glTFLoader.js +1814 -1696
- package/glTF/1.0/glTFLoader.js.map +1 -1
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -412
- package/glTF/1.0/glTFLoaderInterfaces.js +95 -95
- package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/1.0/glTFLoaderUtils.d.ts +63 -62
- package/glTF/1.0/glTFLoaderUtils.js +250 -232
- package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
- package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +10 -10
- package/glTF/1.0/glTFMaterialsCommonExtension.js +129 -127
- package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
- package/glTF/1.0/index.d.ts +5 -5
- package/glTF/1.0/index.js +5 -5
- package/glTF/1.0/index.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +43 -36
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +117 -110
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +36 -28
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +88 -80
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +34 -27
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +49 -42
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +29 -21
- package/glTF/2.0/Extensions/EXT_texture_webp.js +40 -32
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +50 -32
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -55
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +39 -31
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +112 -101
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +36 -28
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +89 -81
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +39 -31
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -86
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +38 -30
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +53 -45
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +42 -34
- package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -54
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +38 -30
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +80 -72
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +39 -31
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +84 -76
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +38 -30
- package/glTF/2.0/Extensions/KHR_materials_specular.js +74 -66
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +39 -31
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +83 -76
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +38 -30
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +288 -277
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +38 -30
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -65
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +87 -76
- package/glTF/2.0/Extensions/KHR_materials_variants.js +254 -243
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +39 -31
- package/glTF/2.0/Extensions/KHR_materials_volume.js +85 -78
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +22 -19
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -21
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +29 -21
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +40 -32
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +33 -25
- package/glTF/2.0/Extensions/KHR_texture_transform.js +61 -53
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +32 -29
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +49 -46
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +54 -38
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +240 -216
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +109 -75
- package/glTF/2.0/Extensions/MSFT_lod.js +369 -333
- package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +14 -14
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +36 -36
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +14 -14
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +36 -36
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
- package/glTF/2.0/Extensions/index.d.ts +26 -26
- package/glTF/2.0/Extensions/index.js +26 -26
- package/glTF/2.0/Extensions/index.js.map +1 -1
- package/glTF/2.0/glTFLoader.d.ts +406 -357
- package/glTF/2.0/glTFLoader.js +2366 -2266
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/glTF/2.0/glTFLoaderExtension.d.ts +152 -152
- package/glTF/2.0/glTFLoaderExtension.js +1 -1
- package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +211 -209
- package/glTF/2.0/glTFLoaderInterfaces.js +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/2.0/index.d.ts +4 -4
- package/glTF/2.0/index.js +5 -4
- package/glTF/2.0/index.js.map +1 -1
- package/glTF/glTFFileLoader.d.ts +433 -373
- package/glTF/glTFFileLoader.js +927 -870
- package/glTF/glTFFileLoader.js.map +1 -1
- package/glTF/glTFValidation.d.ts +29 -29
- package/glTF/glTFValidation.js +123 -121
- package/glTF/glTFValidation.js.map +1 -1
- package/glTF/index.d.ts +5 -5
- package/glTF/index.js +6 -5
- package/glTF/index.js.map +1 -1
- package/index.d.ts +3 -3
- package/index.js +4 -3
- package/index.js.map +1 -1
- package/legacy/legacy-glTF.d.ts +2 -2
- package/legacy/legacy-glTF.js +18 -18
- package/legacy/legacy-glTF.js.map +1 -1
- package/legacy/legacy-glTF1.d.ts +2 -2
- package/legacy/legacy-glTF1.js +15 -14
- package/legacy/legacy-glTF1.js.map +1 -1
- package/legacy/legacy-glTF1FileLoader.d.ts +2 -2
- package/legacy/legacy-glTF1FileLoader.js +3 -2
- package/legacy/legacy-glTF1FileLoader.js.map +1 -1
- package/legacy/legacy-glTF2.d.ts +2 -2
- package/legacy/legacy-glTF2.js +33 -32
- package/legacy/legacy-glTF2.js.map +1 -1
- package/legacy/legacy-glTF2FileLoader.d.ts +2 -2
- package/legacy/legacy-glTF2FileLoader.js +3 -2
- package/legacy/legacy-glTF2FileLoader.js.map +1 -1
- package/legacy/legacy-glTFFileLoader.d.ts +3 -3
- package/legacy/legacy-glTFFileLoader.js +4 -3
- package/legacy/legacy-glTFFileLoader.js.map +1 -1
- package/legacy/legacy-objFileLoader.d.ts +1 -1
- package/legacy/legacy-objFileLoader.js +13 -12
- package/legacy/legacy-objFileLoader.js.map +1 -1
- package/legacy/legacy-stlFileLoader.d.ts +1 -1
- package/legacy/legacy-stlFileLoader.js +13 -12
- package/legacy/legacy-stlFileLoader.js.map +1 -1
- package/legacy/legacy.d.ts +6 -6
- package/legacy/legacy.js +8 -6
- package/legacy/legacy.js.map +1 -1
- package/package.json +23 -198
- package/readme.md +2 -2
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-
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{ Nullable } from \"@babylonjs/core/types\";\nimport { PBRMaterial } from \"@babylonjs/core/Materials/PBR/pbrMaterial\";\nimport { Material } from \"@babylonjs/core/Materials/material\";\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\nimport { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader } from \"../glTFLoader\";\nimport { IKHRMaterialsTransmission } from 'babylonjs-gltf2interface';\nimport { Scene } from \"@babylonjs/core/scene\";\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\nimport { RenderTargetTexture } from \"@babylonjs/core/Materials/Textures/renderTargetTexture\";\nimport { Observable, Observer } from \"@babylonjs/core/Misc/observable\";\nimport { Constants } from \"@babylonjs/core/Engines/constants\";\nimport { Tools } from \"@babylonjs/core/Misc/tools\";\nimport { Color4 } from \"@babylonjs/core/Maths/math.color\";\n\ninterface ITransmissionHelperHolder {\n /**\n * @hidden\n */\n _transmissionHelper: TransmissionHelper | undefined;\n}\n\ninterface ITransmissionHelperOptions {\n /**\n * The size of the render buffers (default: 1024)\n */\n renderSize: number;\n\n /**\n * The number of samples to use when generating the render target texture for opaque meshes (default: 4)\n */\n samples: number;\n\n /**\n * Scale to apply when selecting the LOD level to sample the refraction texture (default: 1)\n */\n lodGenerationScale: number;\n\n /**\n * Offset to apply when selecting the LOD level to sample the refraction texture (default: -4)\n */\n lodGenerationOffset: number;\n\n /**\n * Type of the refraction render target texture (default: TEXTURETYPE_HALF_FLOAT)\n */\n renderTargetTextureType: number;\n\n /**\n * Defines if the mipmaps for the refraction render target texture must be generated (default: true)\n */\n generateMipmaps: boolean;\n\n /**\n * Clear color of the opaque texture. If not provided, use the scene clear color (which will be converted to linear space).\n * If provided, should be in linear space\n */\n clearColor?: Color4;\n}\n\n/**\n * A class to handle setting up the rendering of opaque objects to be shown through transmissive objects.\n */\nclass TransmissionHelper {\n\n /**\n * Creates the default options for the helper.\n */\n private static _getDefaultOptions(): ITransmissionHelperOptions {\n return {\n renderSize: 1024,\n samples: 4,\n lodGenerationScale: 1,\n lodGenerationOffset: -4,\n renderTargetTextureType: Constants.TEXTURETYPE_HALF_FLOAT,\n generateMipmaps: true,\n };\n }\n\n /**\n * Stores the creation options.\n */\n private readonly _scene: Scene & ITransmissionHelperHolder;\n\n private _options: ITransmissionHelperOptions;\n\n private _opaqueRenderTarget: Nullable<RenderTargetTexture> = null;\n private _opaqueMeshesCache: AbstractMesh[] = [];\n private _transparentMeshesCache: AbstractMesh[] = [];\n private _materialObservers: { [id: string]: Nullable<Observer<AbstractMesh>> } = {};\n\n /**\n * This observable will be notified with any error during the creation of the environment,\n * mainly texture creation errors.\n */\n public onErrorObservable: Observable<{ message?: string, exception?: any }>;\n\n /**\n * constructor\n * @param options Defines the options we want to customize the helper\n * @param scene The scene to add the material to\n */\n constructor(options: Partial<ITransmissionHelperOptions>, scene: Scene) {\n this._options = {\n ...TransmissionHelper._getDefaultOptions(),\n ...options\n };\n this._scene = scene as any;\n this._scene._transmissionHelper = this;\n\n this.onErrorObservable = new Observable();\n this._scene.onDisposeObservable.addOnce((scene) => {\n this.dispose();\n });\n\n this._parseScene();\n this._setupRenderTargets();\n }\n\n /**\n * Updates the background according to the new options\n * @param options\n */\n public updateOptions(options: Partial<ITransmissionHelperOptions>) {\n // First check if any options are actually being changed. If not, exit.\n const newValues = Object.keys(options).filter((key: string) => (this._options as any)[key] !== (options as any)[key]);\n if (!newValues.length) {\n return;\n }\n\n const newOptions = {\n ...this._options,\n ...options\n };\n\n const oldOptions = this._options;\n this._options = newOptions;\n\n // If size changes, recreate everything\n if (newOptions.renderSize !== oldOptions.renderSize || newOptions.renderTargetTextureType !== oldOptions.renderTargetTextureType || newOptions.generateMipmaps !== oldOptions.generateMipmaps || !this._opaqueRenderTarget) {\n this._setupRenderTargets();\n } else {\n this._opaqueRenderTarget.samples = newOptions.samples;\n this._opaqueRenderTarget.lodGenerationScale = newOptions.lodGenerationScale;\n this._opaqueRenderTarget.lodGenerationOffset = newOptions.lodGenerationOffset;\n }\n }\n\n public getOpaqueTarget(): Nullable<Texture> {\n return this._opaqueRenderTarget;\n }\n\n private shouldRenderAsTransmission(material: Nullable<Material>): boolean {\n if (!material) {\n return false;\n }\n if (material instanceof PBRMaterial && (material.subSurface.isRefractionEnabled)) {\n return true;\n }\n return false;\n }\n\n private _addMesh(mesh: AbstractMesh): void {\n this._materialObservers[mesh.uniqueId] = mesh.onMaterialChangedObservable.add(this._onMeshMaterialChanged.bind(this));\n\n // we need to defer the processing because _addMesh may be called as part as an instance mesh creation, in which case some\n // internal properties are not setup yet, like _sourceMesh (needed when doing mesh.material below)\n Tools.SetImmediate(() => {\n if (this.shouldRenderAsTransmission(mesh.material)) {\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\n this._transparentMeshesCache.push(mesh);\n } else {\n this._opaqueMeshesCache.push(mesh);\n }\n });\n }\n\n private _removeMesh(mesh: AbstractMesh): void {\n mesh.onMaterialChangedObservable.remove(this._materialObservers[mesh.uniqueId]);\n delete this._materialObservers[mesh.uniqueId];\n let idx = this._transparentMeshesCache.indexOf(mesh);\n if (idx !== -1) {\n this._transparentMeshesCache.splice(idx, 1);\n }\n idx = this._opaqueMeshesCache.indexOf(mesh);\n if (idx !== -1) {\n this._opaqueMeshesCache.splice(idx, 1);\n }\n }\n\n private _parseScene(): void {\n this._scene.meshes.forEach(this._addMesh.bind(this));\n // Listen for when a mesh is added to the scene and add it to our cache lists.\n this._scene.onNewMeshAddedObservable.add(this._addMesh.bind(this));\n // Listen for when a mesh is removed from to the scene and remove it from our cache lists.\n this._scene.onMeshRemovedObservable.add(this._removeMesh.bind(this));\n }\n\n // When one of the meshes in the scene has its material changed, make sure that it's in the correct cache list.\n private _onMeshMaterialChanged(mesh: AbstractMesh) {\n const transparentIdx = this._transparentMeshesCache.indexOf(mesh);\n const opaqueIdx = this._opaqueMeshesCache.indexOf(mesh);\n\n // If the material is transparent, make sure that it's added to the transparent list and removed from the opaque list\n const useTransmission = this.shouldRenderAsTransmission(mesh.material);\n if (useTransmission) {\n if (mesh.material instanceof PBRMaterial) {\n mesh.material.subSurface.refractionTexture = this._opaqueRenderTarget;\n }\n if (opaqueIdx !== -1) {\n this._opaqueMeshesCache.splice(opaqueIdx, 1);\n this._transparentMeshesCache.push(mesh);\n } else if (transparentIdx === -1) {\n this._transparentMeshesCache.push(mesh);\n }\n // If the material is opaque, make sure that it's added to the opaque list and removed from the transparent list\n } else {\n if (transparentIdx !== -1) {\n this._transparentMeshesCache.splice(transparentIdx, 1);\n this._opaqueMeshesCache.push(mesh);\n } else if (opaqueIdx === -1) {\n this._opaqueMeshesCache.push(mesh);\n }\n }\n }\n\n /**\n * Setup the render targets according to the specified options.\n */\n private _setupRenderTargets(): void {\n if (this._opaqueRenderTarget) {\n this._opaqueRenderTarget.dispose();\n }\n this._opaqueRenderTarget = new RenderTargetTexture(\"opaqueSceneTexture\", this._options.renderSize, this._scene, this._options.generateMipmaps, undefined, this._options.renderTargetTextureType);\n this._opaqueRenderTarget.ignoreCameraViewport = true;\n this._opaqueRenderTarget.renderList = this._opaqueMeshesCache;\n this._opaqueRenderTarget.clearColor = this._options.clearColor?.clone() ?? this._scene.clearColor.clone();\n this._opaqueRenderTarget.gammaSpace = false;\n this._opaqueRenderTarget.lodGenerationScale = this._options.lodGenerationScale;\n this._opaqueRenderTarget.lodGenerationOffset = this._options.lodGenerationOffset;\n this._opaqueRenderTarget.samples = this._options.samples;\n\n let sceneImageProcessingapplyByPostProcess: boolean;\n\n let saveSceneEnvIntensity: number;\n this._opaqueRenderTarget.onBeforeBindObservable.add((opaqueRenderTarget) => {\n saveSceneEnvIntensity = this._scene.environmentIntensity;\n this._scene.environmentIntensity = 1.0;\n sceneImageProcessingapplyByPostProcess = this._scene.imageProcessingConfiguration.applyByPostProcess;\n if (!this._options.clearColor) {\n this._scene.clearColor.toLinearSpaceToRef(opaqueRenderTarget.clearColor);\n } else {\n opaqueRenderTarget.clearColor.copyFrom(this._options.clearColor);\n }\n // we do not use the applyByPostProcess setter to avoid flagging all the materials as \"image processing dirty\"!\n this._scene.imageProcessingConfiguration._applyByPostProcess = true;\n });\n this._opaqueRenderTarget.onAfterUnbindObservable.add(() => {\n this._scene.environmentIntensity = saveSceneEnvIntensity;\n this._scene.imageProcessingConfiguration._applyByPostProcess = sceneImageProcessingapplyByPostProcess;\n });\n\n this._transparentMeshesCache.forEach((mesh: AbstractMesh) => {\n if (this.shouldRenderAsTransmission(mesh.material)) {\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\n }\n });\n }\n\n /**\n * Dispose all the elements created by the Helper.\n */\n public dispose(): void {\n this._scene._transmissionHelper = undefined;\n if (this._opaqueRenderTarget) {\n this._opaqueRenderTarget.dispose();\n this._opaqueRenderTarget = null;\n }\n this._transparentMeshesCache = [];\n this._opaqueMeshesCache = [];\n }\n}\n\nconst NAME = \"KHR_materials_transmission\";\n\n/**\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_transmission/README.md)\n */\nexport class KHR_materials_transmission implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n /**\n * Defines a number that determines the order the extensions are applied.\n */\n public order = 175;\n\n private _loader: GLTFLoader;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n if (this.enabled) {\n loader.parent.transparencyAsCoverage = true;\n }\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n }\n\n /** @hidden */\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsTransmission>(context, material, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\n promises.push(this._loadTransparentPropertiesAsync(extensionContext, material, babylonMaterial, extension));\n return Promise.all(promises).then(() => { });\n });\n }\n\n private _loadTransparentPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IKHRMaterialsTransmission): Promise<void> {\n if (!(babylonMaterial instanceof PBRMaterial)) {\n throw new Error(`${context}: Material type not supported`);\n }\n let pbrMaterial = babylonMaterial as PBRMaterial;\n\n // Enables \"refraction\" texture which represents transmitted light.\n pbrMaterial.subSurface.isRefractionEnabled = true;\n\n // Since this extension models thin-surface transmission only, we must make IOR = 1.0\n pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;\n\n // Albedo colour will tint transmission.\n pbrMaterial.subSurface.useAlbedoToTintRefraction = true;\n\n if (extension.transmissionFactor !== undefined) {\n pbrMaterial.subSurface.refractionIntensity = extension.transmissionFactor;\n const scene = pbrMaterial.getScene() as unknown as ITransmissionHelperHolder;\n if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper) {\n new TransmissionHelper({}, pbrMaterial.getScene());\n }\n } else {\n pbrMaterial.subSurface.refractionIntensity = 0.0;\n pbrMaterial.subSurface.isRefractionEnabled = false;\n return Promise.resolve();\n }\n\n pbrMaterial.subSurface.minimumThickness = 0.0;\n pbrMaterial.subSurface.maximumThickness = 0.0;\n if (extension.transmissionTexture) {\n (extension.transmissionTexture as ITextureInfo).nonColorData = true;\n return this._loader.loadTextureInfoAsync(`${context}/transmissionTexture`, extension.transmissionTexture, undefined)\n .then((texture: BaseTexture) => {\n pbrMaterial.subSurface.refractionIntensityTexture = texture;\n pbrMaterial.subSurface.useGltfStyleTextures = true;\n });\n } else {\n return Promise.resolve();\n }\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_transmission(loader));\n"]}
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1
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+
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type { Nullable } from \"core/types\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\nimport type { IKHRMaterialsTransmission } from \"babylonjs-gltf2interface\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { Color4 } from \"core/Maths/math.color\";\r\n\r\ninterface ITransmissionHelperHolder {\r\n /**\r\n * @hidden\r\n */\r\n _transmissionHelper: TransmissionHelper | undefined;\r\n}\r\n\r\ninterface ITransmissionHelperOptions {\r\n /**\r\n * The size of the render buffers (default: 1024)\r\n */\r\n renderSize: number;\r\n\r\n /**\r\n * The number of samples to use when generating the render target texture for opaque meshes (default: 4)\r\n */\r\n samples: number;\r\n\r\n /**\r\n * Scale to apply when selecting the LOD level to sample the refraction texture (default: 1)\r\n */\r\n lodGenerationScale: number;\r\n\r\n /**\r\n * Offset to apply when selecting the LOD level to sample the refraction texture (default: -4)\r\n */\r\n lodGenerationOffset: number;\r\n\r\n /**\r\n * Type of the refraction render target texture (default: TEXTURETYPE_HALF_FLOAT)\r\n */\r\n renderTargetTextureType: number;\r\n\r\n /**\r\n * Defines if the mipmaps for the refraction render target texture must be generated (default: true)\r\n */\r\n generateMipmaps: boolean;\r\n\r\n /**\r\n * Clear color of the opaque texture. If not provided, use the scene clear color (which will be converted to linear space).\r\n * If provided, should be in linear space\r\n */\r\n clearColor?: Color4;\r\n}\r\n\r\n/**\r\n * A class to handle setting up the rendering of opaque objects to be shown through transmissive objects.\r\n */\r\nclass TransmissionHelper {\r\n /**\r\n * Creates the default options for the helper.\r\n */\r\n private static _GetDefaultOptions(): ITransmissionHelperOptions {\r\n return {\r\n renderSize: 1024,\r\n samples: 4,\r\n lodGenerationScale: 1,\r\n lodGenerationOffset: -4,\r\n renderTargetTextureType: Constants.TEXTURETYPE_HALF_FLOAT,\r\n generateMipmaps: true,\r\n };\r\n }\r\n\r\n /**\r\n * Stores the creation options.\r\n */\r\n private readonly _scene: Scene & ITransmissionHelperHolder;\r\n\r\n private _options: ITransmissionHelperOptions;\r\n\r\n private _opaqueRenderTarget: Nullable<RenderTargetTexture> = null;\r\n private _opaqueMeshesCache: AbstractMesh[] = [];\r\n private _transparentMeshesCache: AbstractMesh[] = [];\r\n private _materialObservers: { [id: string]: Nullable<Observer<AbstractMesh>> } = {};\r\n\r\n /**\r\n * This observable will be notified with any error during the creation of the environment,\r\n * mainly texture creation errors.\r\n */\r\n public onErrorObservable: Observable<{ message?: string; exception?: any }>;\r\n\r\n /**\r\n * constructor\r\n * @param options Defines the options we want to customize the helper\r\n * @param scene The scene to add the material to\r\n */\r\n constructor(options: Partial<ITransmissionHelperOptions>, scene: Scene) {\r\n this._options = {\r\n ...TransmissionHelper._GetDefaultOptions(),\r\n ...options,\r\n };\r\n this._scene = scene as any;\r\n this._scene._transmissionHelper = this;\r\n\r\n this.onErrorObservable = new Observable();\r\n this._scene.onDisposeObservable.addOnce(() => {\r\n this.dispose();\r\n });\r\n\r\n this._parseScene();\r\n this._setupRenderTargets();\r\n }\r\n\r\n /**\r\n * Updates the background according to the new options\r\n * @param options\r\n */\r\n public updateOptions(options: Partial<ITransmissionHelperOptions>) {\r\n // First check if any options are actually being changed. If not, exit.\r\n const newValues = Object.keys(options).filter((key: string) => (this._options as any)[key] !== (options as any)[key]);\r\n if (!newValues.length) {\r\n return;\r\n }\r\n\r\n const newOptions = {\r\n ...this._options,\r\n ...options,\r\n };\r\n\r\n const oldOptions = this._options;\r\n this._options = newOptions;\r\n\r\n // If size changes, recreate everything\r\n if (\r\n newOptions.renderSize !== oldOptions.renderSize ||\r\n newOptions.renderTargetTextureType !== oldOptions.renderTargetTextureType ||\r\n newOptions.generateMipmaps !== oldOptions.generateMipmaps ||\r\n !this._opaqueRenderTarget\r\n ) {\r\n this._setupRenderTargets();\r\n } else {\r\n this._opaqueRenderTarget.samples = newOptions.samples;\r\n this._opaqueRenderTarget.lodGenerationScale = newOptions.lodGenerationScale;\r\n this._opaqueRenderTarget.lodGenerationOffset = newOptions.lodGenerationOffset;\r\n }\r\n }\r\n\r\n public getOpaqueTarget(): Nullable<Texture> {\r\n return this._opaqueRenderTarget;\r\n }\r\n\r\n private _shouldRenderAsTransmission(material: Nullable<Material>): boolean {\r\n if (!material) {\r\n return false;\r\n }\r\n if (material instanceof PBRMaterial && material.subSurface.isRefractionEnabled) {\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n private _addMesh(mesh: AbstractMesh): void {\r\n this._materialObservers[mesh.uniqueId] = mesh.onMaterialChangedObservable.add(this._onMeshMaterialChanged.bind(this));\r\n\r\n // we need to defer the processing because _addMesh may be called as part as an instance mesh creation, in which case some\r\n // internal properties are not setup yet, like _sourceMesh (needed when doing mesh.material below)\r\n Tools.SetImmediate(() => {\r\n if (this._shouldRenderAsTransmission(mesh.material)) {\r\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\r\n this._transparentMeshesCache.push(mesh);\r\n } else {\r\n this._opaqueMeshesCache.push(mesh);\r\n }\r\n });\r\n }\r\n\r\n private _removeMesh(mesh: AbstractMesh): void {\r\n mesh.onMaterialChangedObservable.remove(this._materialObservers[mesh.uniqueId]);\r\n delete this._materialObservers[mesh.uniqueId];\r\n let idx = this._transparentMeshesCache.indexOf(mesh);\r\n if (idx !== -1) {\r\n this._transparentMeshesCache.splice(idx, 1);\r\n }\r\n idx = this._opaqueMeshesCache.indexOf(mesh);\r\n if (idx !== -1) {\r\n this._opaqueMeshesCache.splice(idx, 1);\r\n }\r\n }\r\n\r\n private _parseScene(): void {\r\n this._scene.meshes.forEach(this._addMesh.bind(this));\r\n // Listen for when a mesh is added to the scene and add it to our cache lists.\r\n this._scene.onNewMeshAddedObservable.add(this._addMesh.bind(this));\r\n // Listen for when a mesh is removed from to the scene and remove it from our cache lists.\r\n this._scene.onMeshRemovedObservable.add(this._removeMesh.bind(this));\r\n }\r\n\r\n // When one of the meshes in the scene has its material changed, make sure that it's in the correct cache list.\r\n private _onMeshMaterialChanged(mesh: AbstractMesh) {\r\n const transparentIdx = this._transparentMeshesCache.indexOf(mesh);\r\n const opaqueIdx = this._opaqueMeshesCache.indexOf(mesh);\r\n\r\n // If the material is transparent, make sure that it's added to the transparent list and removed from the opaque list\r\n const useTransmission = this._shouldRenderAsTransmission(mesh.material);\r\n if (useTransmission) {\r\n if (mesh.material instanceof PBRMaterial) {\r\n mesh.material.subSurface.refractionTexture = this._opaqueRenderTarget;\r\n }\r\n if (opaqueIdx !== -1) {\r\n this._opaqueMeshesCache.splice(opaqueIdx, 1);\r\n this._transparentMeshesCache.push(mesh);\r\n } else if (transparentIdx === -1) {\r\n this._transparentMeshesCache.push(mesh);\r\n }\r\n // If the material is opaque, make sure that it's added to the opaque list and removed from the transparent list\r\n } else {\r\n if (transparentIdx !== -1) {\r\n this._transparentMeshesCache.splice(transparentIdx, 1);\r\n this._opaqueMeshesCache.push(mesh);\r\n } else if (opaqueIdx === -1) {\r\n this._opaqueMeshesCache.push(mesh);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Setup the render targets according to the specified options.\r\n */\r\n private _setupRenderTargets(): void {\r\n if (this._opaqueRenderTarget) {\r\n this._opaqueRenderTarget.dispose();\r\n }\r\n this._opaqueRenderTarget = new RenderTargetTexture(\r\n \"opaqueSceneTexture\",\r\n this._options.renderSize,\r\n this._scene,\r\n this._options.generateMipmaps,\r\n undefined,\r\n this._options.renderTargetTextureType\r\n );\r\n this._opaqueRenderTarget.ignoreCameraViewport = true;\r\n this._opaqueRenderTarget.renderList = this._opaqueMeshesCache;\r\n this._opaqueRenderTarget.clearColor = this._options.clearColor?.clone() ?? this._scene.clearColor.clone();\r\n this._opaqueRenderTarget.gammaSpace = false;\r\n this._opaqueRenderTarget.lodGenerationScale = this._options.lodGenerationScale;\r\n this._opaqueRenderTarget.lodGenerationOffset = this._options.lodGenerationOffset;\r\n this._opaqueRenderTarget.samples = this._options.samples;\r\n\r\n let sceneImageProcessingapplyByPostProcess: boolean;\r\n\r\n let saveSceneEnvIntensity: number;\r\n this._opaqueRenderTarget.onBeforeBindObservable.add((opaqueRenderTarget) => {\r\n saveSceneEnvIntensity = this._scene.environmentIntensity;\r\n this._scene.environmentIntensity = 1.0;\r\n sceneImageProcessingapplyByPostProcess = this._scene.imageProcessingConfiguration.applyByPostProcess;\r\n if (!this._options.clearColor) {\r\n this._scene.clearColor.toLinearSpaceToRef(opaqueRenderTarget.clearColor);\r\n } else {\r\n opaqueRenderTarget.clearColor.copyFrom(this._options.clearColor);\r\n }\r\n // we do not use the applyByPostProcess setter to avoid flagging all the materials as \"image processing dirty\"!\r\n this._scene.imageProcessingConfiguration._applyByPostProcess = true;\r\n });\r\n this._opaqueRenderTarget.onAfterUnbindObservable.add(() => {\r\n this._scene.environmentIntensity = saveSceneEnvIntensity;\r\n this._scene.imageProcessingConfiguration._applyByPostProcess = sceneImageProcessingapplyByPostProcess;\r\n });\r\n\r\n this._transparentMeshesCache.forEach((mesh: AbstractMesh) => {\r\n if (this._shouldRenderAsTransmission(mesh.material)) {\r\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Dispose all the elements created by the Helper.\r\n */\r\n public dispose(): void {\r\n this._scene._transmissionHelper = undefined;\r\n if (this._opaqueRenderTarget) {\r\n this._opaqueRenderTarget.dispose();\r\n this._opaqueRenderTarget = null;\r\n }\r\n this._transparentMeshesCache = [];\r\n this._opaqueMeshesCache = [];\r\n }\r\n}\r\n\r\nconst NAME = \"KHR_materials_transmission\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_transmission/README.md)\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport class KHR_materials_transmission implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 175;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n if (this.enabled) {\r\n loader.parent.transparencyAsCoverage = true;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param material\r\n * @param babylonMaterial\r\n * @hidden\r\n */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsTransmission>(context, material, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\r\n promises.push(this._loadTransparentPropertiesAsync(extensionContext, material, babylonMaterial, extension));\r\n return Promise.all(promises).then(() => {});\r\n });\r\n }\r\n\r\n private _loadTransparentPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IKHRMaterialsTransmission): Promise<void> {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${context}: Material type not supported`);\r\n }\r\n const pbrMaterial = babylonMaterial as PBRMaterial;\r\n\r\n // Enables \"refraction\" texture which represents transmitted light.\r\n pbrMaterial.subSurface.isRefractionEnabled = true;\r\n\r\n // Since this extension models thin-surface transmission only, we must make IOR = 1.0\r\n pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;\r\n\r\n // Albedo colour will tint transmission.\r\n pbrMaterial.subSurface.useAlbedoToTintRefraction = true;\r\n\r\n if (extension.transmissionFactor !== undefined) {\r\n pbrMaterial.subSurface.refractionIntensity = extension.transmissionFactor;\r\n const scene = pbrMaterial.getScene() as unknown as ITransmissionHelperHolder;\r\n if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper) {\r\n new TransmissionHelper({}, pbrMaterial.getScene());\r\n }\r\n } else {\r\n pbrMaterial.subSurface.refractionIntensity = 0.0;\r\n pbrMaterial.subSurface.isRefractionEnabled = false;\r\n return Promise.resolve();\r\n }\r\n\r\n pbrMaterial.subSurface.minimumThickness = 0.0;\r\n pbrMaterial.subSurface.maximumThickness = 0.0;\r\n if (extension.transmissionTexture) {\r\n (extension.transmissionTexture as ITextureInfo).nonColorData = true;\r\n return this._loader.loadTextureInfoAsync(`${context}/transmissionTexture`, extension.transmissionTexture, undefined).then((texture: BaseTexture) => {\r\n pbrMaterial.subSurface.refractionIntensityTexture = texture;\r\n pbrMaterial.subSurface.useGltfStyleTextures = true;\r\n });\r\n } else {\r\n return Promise.resolve();\r\n }\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_transmission(loader));\r\n"]}
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export { KHR_materials_unlit };
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GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_materials_unlit(loader); });
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{"version":3,"file":"KHR_materials_unlit.js","sourceRoot":"","sources":["
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{"version":3,"file":"KHR_materials_unlit.js","sourceRoot":"","sources":["../../../../../../../lts/loaders/generated/glTF/2.0/Extensions/KHR_materials_unlit.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAC/C,OAAO,EAAE,WAAW,EAAE,qDAAuC;AAK7D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,IAAM,IAAI,GAAG,qBAAqB,CAAC;AAEnC;;GAEG;AACH;IAkBI;;;OAGG;IACH,6BAAY,MAAkB;QArB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAO5B;;WAEG;QACI,UAAK,GAAG,GAAG,CAAC;QASf,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,cAAc;IACP,qCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;;;;OAKG;IACI,yDAA2B,GAAlC,UAAmC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAAlG,iBAIC;QAHG,OAAO,UAAU,CAAC,kBAAkB,CAAC,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE;YAC/D,OAAO,KAAI,CAAC,yBAAyB,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;QAC9E,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,uDAAyB,GAAjC,UAAkC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAC7F,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;YAC3C,MAAM,IAAI,KAAK,CAAC,UAAG,OAAO,kCAA+B,CAAC,CAAC;SAC9D;QAED,IAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;QAC3C,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC;QAE7B,IAAM,UAAU,GAAG,QAAQ,CAAC,oBAAoB,CAAC;QACjD,IAAI,UAAU,EAAE;YACZ,IAAI,UAAU,CAAC,eAAe,EAAE;gBAC5B,eAAe,CAAC,WAAW,GAAG,MAAM,CAAC,SAAS,CAAC,UAAU,CAAC,eAAe,CAAC,CAAC;gBAC3E,eAAe,CAAC,KAAK,GAAG,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;aACzD;iBAAM;gBACH,eAAe,CAAC,WAAW,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;aAChD;YAED,IAAI,UAAU,CAAC,gBAAgB,EAAE;gBAC7B,QAAQ,CAAC,IAAI,CACT,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,UAAG,OAAO,sBAAmB,EAAE,UAAU,CAAC,gBAAgB,EAAE,UAAC,OAAO;oBAClG,OAAO,CAAC,IAAI,GAAG,UAAG,eAAe,CAAC,IAAI,kBAAe,CAAC;oBACtD,eAAe,CAAC,aAAa,GAAG,OAAO,CAAC;gBAC5C,CAAC,CAAC,CACL,CAAC;aACL;SACJ;QAED,IAAI,QAAQ,CAAC,WAAW,EAAE;YACtB,eAAe,CAAC,eAAe,GAAG,KAAK,CAAC;YACxC,eAAe,CAAC,gBAAgB,GAAG,IAAI,CAAC;SAC3C;QAED,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;QAE7E,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,cAAO,CAAC,CAAC,CAAC;IAChD,CAAC;IACL,0BAAC;AAAD,CAAC,AAhFD,IAgFC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,mBAAmB,CAAC,MAAM,CAAC,EAA/B,CAA+B,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { Material } from \"core/Materials/material\";\r\n\r\nimport type { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport type { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_materials_unlit\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit)\r\n */\r\nexport class KHR_materials_unlit implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 210;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /**\r\n * @param loader\r\n * @hidden\r\n */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param material\r\n * @param babylonMaterial\r\n * @hidden\r\n */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync(context, material, this.name, () => {\r\n return this._loadUnlitPropertiesAsync(context, material, babylonMaterial);\r\n });\r\n }\r\n\r\n private _loadUnlitPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Promise<void> {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${context}: Material type not supported`);\r\n }\r\n\r\n const promises = new Array<Promise<any>>();\r\n babylonMaterial.unlit = true;\r\n\r\n const properties = material.pbrMetallicRoughness;\r\n if (properties) {\r\n if (properties.baseColorFactor) {\r\n babylonMaterial.albedoColor = Color3.FromArray(properties.baseColorFactor);\r\n babylonMaterial.alpha = properties.baseColorFactor[3];\r\n } else {\r\n babylonMaterial.albedoColor = Color3.White();\r\n }\r\n\r\n if (properties.baseColorTexture) {\r\n promises.push(\r\n this._loader.loadTextureInfoAsync(`${context}/baseColorTexture`, properties.baseColorTexture, (texture) => {\r\n texture.name = `${babylonMaterial.name} (Base Color)`;\r\n babylonMaterial.albedoTexture = texture;\r\n })\r\n );\r\n }\r\n }\r\n\r\n if (material.doubleSided) {\r\n babylonMaterial.backFaceCulling = false;\r\n babylonMaterial.twoSidedLighting = true;\r\n }\r\n\r\n this._loader.loadMaterialAlphaProperties(context, material, babylonMaterial);\r\n\r\n return Promise.all(promises).then(() => {});\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_unlit(loader));\r\n"]}
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import { Nullable } from "@babylonjs/core/types";
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import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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import { GLTFLoader } from "../glTFLoader";
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/**
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export declare class KHR_materials_variants implements IGLTFLoaderExtension {
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private _loader;
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import type { Nullable } from "@babylonjs/core/types.js";
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_variants/README.md)
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*/
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export declare class KHR_materials_variants implements IGLTFLoaderExtension {
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* The name of this extension.
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readonly name = "KHR_materials_variants";
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*/
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private _loader;
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*/
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constructor(loader: GLTFLoader);
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static GetAvailableVariants(rootMesh: Mesh): string[];
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getAvailableVariants(rootMesh: Mesh): string[];
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/**
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* Select a variant given a variant name or a list of variant names.
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*/
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static SelectVariant(rootMesh: Mesh, variantName: string | string[]): void;
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/**
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* Select a variant given a variant name or a list of variant names.
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*/
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selectVariant(rootMesh: Mesh, variantName: string | string[]): void;
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/**
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* Reset back to the original before selecting a variant.
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*/
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static Reset(rootMesh: Mesh): void;
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/**
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* Reset back to the original before selecting a variant.
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* @param rootMesh The glTF root mesh
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*/
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reset(rootMesh: Mesh): void;
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/**
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* Gets the last selected variant name(s) or null if original.
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* @param rootMesh The glTF root mesh
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* @returns The selected variant name(s).
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*/
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static GetLastSelectedVariant(rootMesh: Mesh): Nullable<string | string[]>;
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/**
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* Gets the last selected variant name(s) or null if original.
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*/
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getLastSelectedVariant(rootMesh: Mesh): Nullable<string | string[]>;
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private static _GetExtensionMetadata;
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/** @hidden */
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onLoading(): void;
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/**
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* @param context
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* @param assign
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* @hidden
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*/
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_loadMeshPrimitiveAsync(context: string, name: string, node: INode, mesh: IMesh, primitive: IMeshPrimitive, assign: (babylonMesh: AbstractMesh) => void): Nullable<Promise<AbstractMesh>>;
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}
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