@babylonjs/loaders 5.0.0-rc.0 → 5.0.0-rc.11

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Files changed (173) hide show
  1. package/OBJ/index.d.ts +4 -4
  2. package/OBJ/index.js +4 -4
  3. package/OBJ/index.js.map +1 -1
  4. package/OBJ/mtlFileLoader.d.ts +41 -40
  5. package/OBJ/mtlFileLoader.js +232 -231
  6. package/OBJ/mtlFileLoader.js.map +1 -1
  7. package/OBJ/objFileLoader.d.ts +126 -133
  8. package/OBJ/objFileLoader.js +296 -300
  9. package/OBJ/objFileLoader.js.map +1 -1
  10. package/OBJ/objLoadingOptions.d.ts +43 -43
  11. package/OBJ/objLoadingOptions.js +1 -1
  12. package/OBJ/objLoadingOptions.js.map +1 -1
  13. package/OBJ/solidParser.d.ts +154 -153
  14. package/OBJ/solidParser.js +693 -699
  15. package/OBJ/solidParser.js.map +1 -1
  16. package/STL/index.d.ts +1 -1
  17. package/STL/index.js +1 -1
  18. package/STL/index.js.map +1 -1
  19. package/STL/stlFileLoader.d.ts +64 -71
  20. package/STL/stlFileLoader.js +233 -239
  21. package/STL/stlFileLoader.js.map +1 -1
  22. package/glTF/1.0/glTFBinaryExtension.d.ts +13 -13
  23. package/glTF/1.0/glTFBinaryExtension.js +60 -61
  24. package/glTF/1.0/glTFBinaryExtension.js.map +1 -1
  25. package/glTF/1.0/glTFLoader.d.ts +136 -106
  26. package/glTF/1.0/glTFLoader.js +1814 -1696
  27. package/glTF/1.0/glTFLoader.js.map +1 -1
  28. package/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -412
  29. package/glTF/1.0/glTFLoaderInterfaces.js +95 -95
  30. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
  31. package/glTF/1.0/glTFLoaderUtils.d.ts +63 -62
  32. package/glTF/1.0/glTFLoaderUtils.js +250 -232
  33. package/glTF/1.0/glTFLoaderUtils.js.map +1 -1
  34. package/glTF/1.0/glTFMaterialsCommonExtension.d.ts +10 -10
  35. package/glTF/1.0/glTFMaterialsCommonExtension.js +129 -127
  36. package/glTF/1.0/glTFMaterialsCommonExtension.js.map +1 -1
  37. package/glTF/1.0/index.d.ts +5 -5
  38. package/glTF/1.0/index.js +5 -5
  39. package/glTF/1.0/index.js.map +1 -1
  40. package/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +43 -36
  41. package/glTF/2.0/Extensions/EXT_lights_image_based.js +117 -110
  42. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  43. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +36 -28
  44. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +88 -80
  45. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  46. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +34 -27
  47. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +49 -42
  48. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  49. package/glTF/2.0/Extensions/EXT_texture_webp.d.ts +29 -21
  50. package/glTF/2.0/Extensions/EXT_texture_webp.js +40 -32
  51. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  52. package/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +50 -32
  53. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -55
  54. package/glTF/2.0/Extensions/ExtrasAsMetadata.js.map +1 -1
  55. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +39 -31
  56. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +112 -101
  57. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  58. package/glTF/2.0/Extensions/KHR_lights_punctual.d.ts +36 -28
  59. package/glTF/2.0/Extensions/KHR_lights_punctual.js +89 -81
  60. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  61. package/glTF/2.0/Extensions/KHR_materials_clearcoat.d.ts +39 -31
  62. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +94 -86
  63. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  64. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +38 -30
  65. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +53 -45
  66. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -1
  67. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +42 -34
  68. package/glTF/2.0/Extensions/KHR_materials_ior.js +62 -54
  69. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  70. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.d.ts +38 -30
  71. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +80 -72
  72. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  73. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +39 -31
  74. package/glTF/2.0/Extensions/KHR_materials_sheen.js +84 -76
  75. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  76. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +38 -30
  77. package/glTF/2.0/Extensions/KHR_materials_specular.js +74 -66
  78. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  79. package/glTF/2.0/Extensions/KHR_materials_translucency.d.ts +39 -31
  80. package/glTF/2.0/Extensions/KHR_materials_translucency.js +83 -76
  81. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  82. package/glTF/2.0/Extensions/KHR_materials_transmission.d.ts +38 -30
  83. package/glTF/2.0/Extensions/KHR_materials_transmission.js +288 -277
  84. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  85. package/glTF/2.0/Extensions/KHR_materials_unlit.d.ts +38 -30
  86. package/glTF/2.0/Extensions/KHR_materials_unlit.js +73 -65
  87. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  88. package/glTF/2.0/Extensions/KHR_materials_variants.d.ts +87 -76
  89. package/glTF/2.0/Extensions/KHR_materials_variants.js +254 -243
  90. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  91. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +39 -31
  92. package/glTF/2.0/Extensions/KHR_materials_volume.js +85 -78
  93. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -1
  94. package/glTF/2.0/Extensions/KHR_mesh_quantization.d.ts +22 -19
  95. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +23 -21
  96. package/glTF/2.0/Extensions/KHR_mesh_quantization.js.map +1 -1
  97. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +29 -21
  98. package/glTF/2.0/Extensions/KHR_texture_basisu.js +40 -32
  99. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  100. package/glTF/2.0/Extensions/KHR_texture_transform.d.ts +33 -25
  101. package/glTF/2.0/Extensions/KHR_texture_transform.js +61 -53
  102. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  103. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +32 -29
  104. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +49 -46
  105. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  106. package/glTF/2.0/Extensions/MSFT_audio_emitter.d.ts +54 -38
  107. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +240 -216
  108. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  109. package/glTF/2.0/Extensions/MSFT_lod.d.ts +109 -75
  110. package/glTF/2.0/Extensions/MSFT_lod.js +369 -333
  111. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  112. package/glTF/2.0/Extensions/MSFT_minecraftMesh.d.ts +14 -14
  113. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +36 -36
  114. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  115. package/glTF/2.0/Extensions/MSFT_sRGBFactors.d.ts +14 -14
  116. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +36 -36
  117. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  118. package/glTF/2.0/Extensions/index.d.ts +26 -26
  119. package/glTF/2.0/Extensions/index.js +26 -26
  120. package/glTF/2.0/Extensions/index.js.map +1 -1
  121. package/glTF/2.0/glTFLoader.d.ts +406 -357
  122. package/glTF/2.0/glTFLoader.js +2366 -2266
  123. package/glTF/2.0/glTFLoader.js.map +1 -1
  124. package/glTF/2.0/glTFLoaderExtension.d.ts +152 -152
  125. package/glTF/2.0/glTFLoaderExtension.js +1 -1
  126. package/glTF/2.0/glTFLoaderExtension.js.map +1 -1
  127. package/glTF/2.0/glTFLoaderInterfaces.d.ts +211 -209
  128. package/glTF/2.0/glTFLoaderInterfaces.js +1 -1
  129. package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
  130. package/glTF/2.0/index.d.ts +4 -4
  131. package/glTF/2.0/index.js +5 -4
  132. package/glTF/2.0/index.js.map +1 -1
  133. package/glTF/glTFFileLoader.d.ts +433 -373
  134. package/glTF/glTFFileLoader.js +927 -870
  135. package/glTF/glTFFileLoader.js.map +1 -1
  136. package/glTF/glTFValidation.d.ts +29 -29
  137. package/glTF/glTFValidation.js +123 -121
  138. package/glTF/glTFValidation.js.map +1 -1
  139. package/glTF/index.d.ts +5 -5
  140. package/glTF/index.js +6 -5
  141. package/glTF/index.js.map +1 -1
  142. package/index.d.ts +3 -3
  143. package/index.js +4 -3
  144. package/index.js.map +1 -1
  145. package/legacy/legacy-glTF.d.ts +2 -2
  146. package/legacy/legacy-glTF.js +18 -18
  147. package/legacy/legacy-glTF.js.map +1 -1
  148. package/legacy/legacy-glTF1.d.ts +2 -2
  149. package/legacy/legacy-glTF1.js +15 -14
  150. package/legacy/legacy-glTF1.js.map +1 -1
  151. package/legacy/legacy-glTF1FileLoader.d.ts +2 -2
  152. package/legacy/legacy-glTF1FileLoader.js +3 -2
  153. package/legacy/legacy-glTF1FileLoader.js.map +1 -1
  154. package/legacy/legacy-glTF2.d.ts +2 -2
  155. package/legacy/legacy-glTF2.js +33 -32
  156. package/legacy/legacy-glTF2.js.map +1 -1
  157. package/legacy/legacy-glTF2FileLoader.d.ts +2 -2
  158. package/legacy/legacy-glTF2FileLoader.js +3 -2
  159. package/legacy/legacy-glTF2FileLoader.js.map +1 -1
  160. package/legacy/legacy-glTFFileLoader.d.ts +3 -3
  161. package/legacy/legacy-glTFFileLoader.js +4 -3
  162. package/legacy/legacy-glTFFileLoader.js.map +1 -1
  163. package/legacy/legacy-objFileLoader.d.ts +1 -1
  164. package/legacy/legacy-objFileLoader.js +13 -12
  165. package/legacy/legacy-objFileLoader.js.map +1 -1
  166. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  167. package/legacy/legacy-stlFileLoader.js +13 -12
  168. package/legacy/legacy-stlFileLoader.js.map +1 -1
  169. package/legacy/legacy.d.ts +6 -6
  170. package/legacy/legacy.js +8 -6
  171. package/legacy/legacy.js.map +1 -1
  172. package/package.json +23 -198
  173. package/readme.md +2 -2
@@ -1,209 +1,211 @@
1
- import { AnimationGroup } from "@babylonjs/core/Animations/animationGroup";
2
- import { Skeleton } from "@babylonjs/core/Bones/skeleton";
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- import { Material } from "@babylonjs/core/Materials/material";
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- import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
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- import { Buffer, VertexBuffer } from "@babylonjs/core/Buffers/buffer";
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- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
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- import { Mesh } from "@babylonjs/core/Meshes/mesh";
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- import * as GLTF2 from "babylonjs-gltf2interface";
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- /**
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- * Loader interface with an index field.
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- */
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- export interface IArrayItem {
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- /**
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- * The index of this item in the array.
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- */
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- index: number;
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- }
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- /**
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- * Loader interface with additional members.
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- */
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- export interface IAccessor extends GLTF2.IAccessor, IArrayItem {
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- /** @hidden */
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- _data?: Promise<ArrayBufferView>;
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- /** @hidden */
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- _babylonVertexBuffer?: {
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- [kind: string]: Promise<VertexBuffer>;
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- };
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- }
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- /**
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- * Loader interface with additional members.
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- */
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- export interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {
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- }
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- /** @hidden */
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- export interface _IAnimationSamplerData {
36
- input: Float32Array;
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- interpolation: GLTF2.AnimationSamplerInterpolation;
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- output: Float32Array;
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- }
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- /**
41
- * Loader interface with additional members.
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- */
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- export interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {
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- /** @hidden */
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- _data?: Promise<_IAnimationSamplerData>;
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- }
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- /**
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- * Loader interface with additional members.
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- */
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- export interface IAnimation extends GLTF2.IAnimation, IArrayItem {
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- channels: IAnimationChannel[];
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- samplers: IAnimationSampler[];
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- /** @hidden */
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- _babylonAnimationGroup?: AnimationGroup;
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- }
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- /**
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- * Loader interface with additional members.
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- */
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- export interface IBuffer extends GLTF2.IBuffer, IArrayItem {
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- /** @hidden */
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- _data?: Promise<ArrayBufferView>;
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- }
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- /**
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- * Loader interface with additional members.
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- */
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- export interface IBufferView extends GLTF2.IBufferView, IArrayItem {
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- /** @hidden */
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- _data?: Promise<ArrayBufferView>;
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- /** @hidden */
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- _babylonBuffer?: Promise<Buffer>;
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- }
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- /**
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- * Loader interface with additional members.
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- */
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- export interface ICamera extends GLTF2.ICamera, IArrayItem {
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- }
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- /**
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- * Loader interface with additional members.
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- */
80
- export interface IImage extends GLTF2.IImage, IArrayItem {
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- /** @hidden */
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- _data?: Promise<ArrayBufferView>;
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- }
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- /**
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- * Loader interface with additional members.
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- */
87
- export interface IMaterialNormalTextureInfo extends GLTF2.IMaterialNormalTextureInfo, ITextureInfo {
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- }
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- /**
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- * Loader interface with additional members.
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- */
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- export interface IMaterialOcclusionTextureInfo extends GLTF2.IMaterialOcclusionTextureInfo, ITextureInfo {
93
- }
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- /**
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- * Loader interface with additional members.
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- */
97
- export interface IMaterialPbrMetallicRoughness extends GLTF2.IMaterialPbrMetallicRoughness {
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- baseColorTexture?: ITextureInfo;
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- metallicRoughnessTexture?: ITextureInfo;
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- }
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- /**
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- * Loader interface with additional members.
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- */
104
- export interface IMaterial extends GLTF2.IMaterial, IArrayItem {
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- pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;
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- normalTexture?: IMaterialNormalTextureInfo;
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- occlusionTexture?: IMaterialOcclusionTextureInfo;
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- emissiveTexture?: ITextureInfo;
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- /** @hidden */
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- _data?: {
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- [babylonDrawMode: number]: {
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- babylonMaterial: Material;
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- babylonMeshes: AbstractMesh[];
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- promise: Promise<void>;
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- };
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- };
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- }
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- /**
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- * Loader interface with additional members.
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- */
121
- export interface IMesh extends GLTF2.IMesh, IArrayItem {
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- primitives: IMeshPrimitive[];
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- }
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- /**
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- * Loader interface with additional members.
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- */
127
- export interface IMeshPrimitive extends GLTF2.IMeshPrimitive, IArrayItem {
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- /** @hidden */
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- _instanceData?: {
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- babylonSourceMesh: Mesh;
131
- promise: Promise<any>;
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- };
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- }
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- /**
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- * Loader interface with additional members.
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- */
137
- export interface INode extends GLTF2.INode, IArrayItem {
138
- /**
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- * The parent glTF node.
140
- */
141
- parent?: INode;
142
- /** @hidden */
143
- _babylonTransformNode?: TransformNode;
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- /** @hidden */
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- _primitiveBabylonMeshes?: AbstractMesh[];
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- /** @hidden */
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- _numMorphTargets?: number;
148
- }
149
- /** @hidden */
150
- export interface _ISamplerData {
151
- noMipMaps: boolean;
152
- samplingMode: number;
153
- wrapU: number;
154
- wrapV: number;
155
- }
156
- /**
157
- * Loader interface with additional members.
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- */
159
- export interface ISampler extends GLTF2.ISampler, IArrayItem {
160
- /** @hidden */
161
- _data?: _ISamplerData;
162
- }
163
- /**
164
- * Loader interface with additional members.
165
- */
166
- export interface IScene extends GLTF2.IScene, IArrayItem {
167
- }
168
- /**
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- * Loader interface with additional members.
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- */
171
- export interface ISkin extends GLTF2.ISkin, IArrayItem {
172
- /** @hidden */
173
- _data?: {
174
- babylonSkeleton: Skeleton;
175
- promise: Promise<void>;
176
- };
177
- }
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- /**
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- * Loader interface with additional members.
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- */
181
- export interface ITexture extends GLTF2.ITexture, IArrayItem {
182
- /** @hidden */
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- _textureInfo: ITextureInfo;
184
- }
185
- /**
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- * Loader interface with additional members.
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- */
188
- export interface ITextureInfo extends GLTF2.ITextureInfo {
189
- /** false or undefined if the texture holds color data (true if data are roughness, normal, ...) */
190
- nonColorData?: boolean;
191
- }
192
- /**
193
- * Loader interface with additional members.
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- */
195
- export interface IGLTF extends GLTF2.IGLTF {
196
- accessors?: IAccessor[];
197
- animations?: IAnimation[];
198
- buffers?: IBuffer[];
199
- bufferViews?: IBufferView[];
200
- cameras?: ICamera[];
201
- images?: IImage[];
202
- materials?: IMaterial[];
203
- meshes?: IMesh[];
204
- nodes?: INode[];
205
- samplers?: ISampler[];
206
- scenes?: IScene[];
207
- skins?: ISkin[];
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- textures?: ITexture[];
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- }
1
+ import type { AnimationGroup } from "@babylonjs/core/Animations/animationGroup.js";
2
+ import type { Skeleton } from "@babylonjs/core/Bones/skeleton.js";
3
+ import type { Material } from "@babylonjs/core/Materials/material.js";
4
+ import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
5
+ import type { Buffer, VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
6
+ import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
7
+ import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
8
+ import type * as GLTF2 from "babylonjs-gltf2interface";
9
+ /**
10
+ * Loader interface with an index field.
11
+ */
12
+ export interface IArrayItem {
13
+ /**
14
+ * The index of this item in the array.
15
+ */
16
+ index: number;
17
+ }
18
+ /**
19
+ * Loader interface with additional members.
20
+ */
21
+ export interface IAccessor extends GLTF2.IAccessor, IArrayItem {
22
+ /** @hidden */
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+ _data?: Promise<ArrayBufferView>;
24
+ /** @hidden */
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+ _babylonVertexBuffer?: {
26
+ [kind: string]: Promise<VertexBuffer>;
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+ };
28
+ }
29
+ /**
30
+ * Loader interface with additional members.
31
+ */
32
+ export interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {
33
+ }
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+ /** @hidden */
35
+ export interface _IAnimationSamplerData {
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+ input: Float32Array;
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+ interpolation: GLTF2.AnimationSamplerInterpolation;
38
+ output: Float32Array;
39
+ }
40
+ /**
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+ * Loader interface with additional members.
42
+ */
43
+ export interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {
44
+ /** @hidden */
45
+ _data?: Promise<_IAnimationSamplerData>;
46
+ }
47
+ /**
48
+ * Loader interface with additional members.
49
+ */
50
+ export interface IAnimation extends GLTF2.IAnimation, IArrayItem {
51
+ channels: IAnimationChannel[];
52
+ samplers: IAnimationSampler[];
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+ /** @hidden */
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+ _babylonAnimationGroup?: AnimationGroup;
55
+ }
56
+ /**
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+ * Loader interface with additional members.
58
+ */
59
+ export interface IBuffer extends GLTF2.IBuffer, IArrayItem {
60
+ /** @hidden */
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+ _data?: Promise<ArrayBufferView>;
62
+ }
63
+ /**
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+ * Loader interface with additional members.
65
+ */
66
+ export interface IBufferView extends GLTF2.IBufferView, IArrayItem {
67
+ /** @hidden */
68
+ _data?: Promise<ArrayBufferView>;
69
+ /** @hidden */
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+ _babylonBuffer?: Promise<Buffer>;
71
+ }
72
+ /**
73
+ * Loader interface with additional members.
74
+ */
75
+ export interface ICamera extends GLTF2.ICamera, IArrayItem {
76
+ }
77
+ /**
78
+ * Loader interface with additional members.
79
+ */
80
+ export interface IImage extends GLTF2.IImage, IArrayItem {
81
+ /** @hidden */
82
+ _data?: Promise<ArrayBufferView>;
83
+ }
84
+ /**
85
+ * Loader interface with additional members.
86
+ */
87
+ export interface IMaterialNormalTextureInfo extends GLTF2.IMaterialNormalTextureInfo, ITextureInfo {
88
+ }
89
+ /**
90
+ * Loader interface with additional members.
91
+ */
92
+ export interface IMaterialOcclusionTextureInfo extends GLTF2.IMaterialOcclusionTextureInfo, ITextureInfo {
93
+ }
94
+ /**
95
+ * Loader interface with additional members.
96
+ */
97
+ export interface IMaterialPbrMetallicRoughness extends GLTF2.IMaterialPbrMetallicRoughness {
98
+ baseColorTexture?: ITextureInfo;
99
+ metallicRoughnessTexture?: ITextureInfo;
100
+ }
101
+ /**
102
+ * Loader interface with additional members.
103
+ */
104
+ export interface IMaterial extends GLTF2.IMaterial, IArrayItem {
105
+ pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;
106
+ normalTexture?: IMaterialNormalTextureInfo;
107
+ occlusionTexture?: IMaterialOcclusionTextureInfo;
108
+ emissiveTexture?: ITextureInfo;
109
+ /** @hidden */
110
+ _data?: {
111
+ [babylonDrawMode: number]: {
112
+ babylonMaterial: Material;
113
+ babylonMeshes: AbstractMesh[];
114
+ promise: Promise<void>;
115
+ };
116
+ };
117
+ }
118
+ /**
119
+ * Loader interface with additional members.
120
+ */
121
+ export interface IMesh extends GLTF2.IMesh, IArrayItem {
122
+ primitives: IMeshPrimitive[];
123
+ }
124
+ /**
125
+ * Loader interface with additional members.
126
+ */
127
+ export interface IMeshPrimitive extends GLTF2.IMeshPrimitive, IArrayItem {
128
+ /** @hidden */
129
+ _instanceData?: {
130
+ babylonSourceMesh: Mesh;
131
+ promise: Promise<any>;
132
+ };
133
+ }
134
+ /**
135
+ * Loader interface with additional members.
136
+ */
137
+ export interface INode extends GLTF2.INode, IArrayItem {
138
+ /**
139
+ * The parent glTF node.
140
+ */
141
+ parent?: INode;
142
+ /** @hidden */
143
+ _babylonTransformNode?: TransformNode;
144
+ /** @hidden */
145
+ _babylonTransformNodeForSkin?: TransformNode;
146
+ /** @hidden */
147
+ _primitiveBabylonMeshes?: AbstractMesh[];
148
+ /** @hidden */
149
+ _numMorphTargets?: number;
150
+ }
151
+ /** @hidden */
152
+ export interface _ISamplerData {
153
+ noMipMaps: boolean;
154
+ samplingMode: number;
155
+ wrapU: number;
156
+ wrapV: number;
157
+ }
158
+ /**
159
+ * Loader interface with additional members.
160
+ */
161
+ export interface ISampler extends GLTF2.ISampler, IArrayItem {
162
+ /** @hidden */
163
+ _data?: _ISamplerData;
164
+ }
165
+ /**
166
+ * Loader interface with additional members.
167
+ */
168
+ export interface IScene extends GLTF2.IScene, IArrayItem {
169
+ }
170
+ /**
171
+ * Loader interface with additional members.
172
+ */
173
+ export interface ISkin extends GLTF2.ISkin, IArrayItem {
174
+ /** @hidden */
175
+ _data?: {
176
+ babylonSkeleton: Skeleton;
177
+ promise: Promise<void>;
178
+ };
179
+ }
180
+ /**
181
+ * Loader interface with additional members.
182
+ */
183
+ export interface ITexture extends GLTF2.ITexture, IArrayItem {
184
+ /** @hidden */
185
+ _textureInfo: ITextureInfo;
186
+ }
187
+ /**
188
+ * Loader interface with additional members.
189
+ */
190
+ export interface ITextureInfo extends GLTF2.ITextureInfo {
191
+ /** false or undefined if the texture holds color data (true if data are roughness, normal, ...) */
192
+ nonColorData?: boolean;
193
+ }
194
+ /**
195
+ * Loader interface with additional members.
196
+ */
197
+ export interface IGLTF extends GLTF2.IGLTF {
198
+ accessors?: IAccessor[];
199
+ animations?: IAnimation[];
200
+ buffers?: IBuffer[];
201
+ bufferViews?: IBufferView[];
202
+ cameras?: ICamera[];
203
+ images?: IImage[];
204
+ materials?: IMaterial[];
205
+ meshes?: IMesh[];
206
+ nodes?: INode[];
207
+ samplers?: ISampler[];
208
+ scenes?: IScene[];
209
+ skins?: ISkin[];
210
+ textures?: ITexture[];
211
+ }
@@ -1,2 +1,2 @@
1
- export {};
1
+ export {};
2
2
  //# sourceMappingURL=glTFLoaderInterfaces.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../sourceES6/loaders/src/glTF/2.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["import { AnimationGroup } from \"@babylonjs/core/Animations/animationGroup\";\r\nimport { Skeleton } from \"@babylonjs/core/Bones/skeleton\";\r\nimport { Material } from \"@babylonjs/core/Materials/material\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Buffer, VertexBuffer } from \"@babylonjs/core/Buffers/buffer\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\n\r\nimport * as GLTF2 from \"babylonjs-gltf2interface\";\r\n\r\n/**\r\n * Loader interface with an index field.\r\n */\r\nexport interface IArrayItem {\r\n /**\r\n * The index of this item in the array.\r\n */\r\n index: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAccessor extends GLTF2.IAccessor, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @hidden */\r\n _babylonVertexBuffer?: { [kind: string]: Promise<VertexBuffer>; };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {\r\n}\r\n\r\n/** @hidden */\r\nexport interface _IAnimationSamplerData {\r\n input: Float32Array;\r\n interpolation: GLTF2.AnimationSamplerInterpolation;\r\n output: Float32Array;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<_IAnimationSamplerData>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimation extends GLTF2.IAnimation, IArrayItem {\r\n channels: IAnimationChannel[];\r\n samplers: IAnimationSampler[];\r\n\r\n /** @hidden */\r\n _babylonAnimationGroup?: AnimationGroup;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBuffer extends GLTF2.IBuffer, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBufferView extends GLTF2.IBufferView, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @hidden */\r\n _babylonBuffer?: Promise<Buffer>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ICamera extends GLTF2.ICamera, IArrayItem {\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IImage extends GLTF2.IImage, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialNormalTextureInfo extends GLTF2.IMaterialNormalTextureInfo, ITextureInfo {\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialOcclusionTextureInfo extends GLTF2.IMaterialOcclusionTextureInfo, ITextureInfo {\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialPbrMetallicRoughness extends GLTF2.IMaterialPbrMetallicRoughness {\r\n baseColorTexture?: ITextureInfo;\r\n metallicRoughnessTexture?: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterial extends GLTF2.IMaterial, IArrayItem {\r\n pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;\r\n normalTexture?: IMaterialNormalTextureInfo;\r\n occlusionTexture?: IMaterialOcclusionTextureInfo;\r\n emissiveTexture?: ITextureInfo;\r\n\r\n /** @hidden */\r\n _data?: {\r\n [babylonDrawMode: number]: {\r\n babylonMaterial: Material;\r\n babylonMeshes: AbstractMesh[];\r\n promise: Promise<void>;\r\n }\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMesh extends GLTF2.IMesh, IArrayItem {\r\n primitives: IMeshPrimitive[];\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMeshPrimitive extends GLTF2.IMeshPrimitive, IArrayItem {\r\n /** @hidden */\r\n _instanceData?: {\r\n babylonSourceMesh: Mesh;\r\n promise: Promise<any>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface INode extends GLTF2.INode, IArrayItem {\r\n /**\r\n * The parent glTF node.\r\n */\r\n parent?: INode;\r\n\r\n /** @hidden */\r\n _babylonTransformNode?: TransformNode;\r\n\r\n /** @hidden */\r\n _primitiveBabylonMeshes?: AbstractMesh[];\r\n\r\n /** @hidden */\r\n _numMorphTargets?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface _ISamplerData {\r\n noMipMaps: boolean;\r\n samplingMode: number;\r\n wrapU: number;\r\n wrapV: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISampler extends GLTF2.ISampler, IArrayItem {\r\n /** @hidden */\r\n _data?: _ISamplerData;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IScene extends GLTF2.IScene, IArrayItem {\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISkin extends GLTF2.ISkin, IArrayItem {\r\n /** @hidden */\r\n _data?: {\r\n babylonSkeleton: Skeleton;\r\n promise: Promise<void>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITexture extends GLTF2.ITexture, IArrayItem {\r\n /** @hidden */\r\n _textureInfo: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITextureInfo extends GLTF2.ITextureInfo {\r\n /** false or undefined if the texture holds color data (true if data are roughness, normal, ...) */\r\n nonColorData?: boolean;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IGLTF extends GLTF2.IGLTF {\r\n accessors?: IAccessor[];\r\n animations?: IAnimation[];\r\n buffers?: IBuffer[];\r\n bufferViews?: IBufferView[];\r\n cameras?: ICamera[];\r\n images?: IImage[];\r\n materials?: IMaterial[];\r\n meshes?: IMesh[];\r\n nodes?: INode[];\r\n samplers?: ISampler[];\r\n scenes?: IScene[];\r\n skins?: ISkin[];\r\n textures?: ITexture[];\r\n}\r\n"]}
1
+ {"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["import type { AnimationGroup } from \"core/Animations/animationGroup\";\r\nimport type { Skeleton } from \"core/Bones/skeleton\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Buffer, VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\n\r\nimport type * as GLTF2 from \"babylonjs-gltf2interface\";\r\n\r\n/**\r\n * Loader interface with an index field.\r\n */\r\nexport interface IArrayItem {\r\n /**\r\n * The index of this item in the array.\r\n */\r\n index: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAccessor extends GLTF2.IAccessor, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @hidden */\r\n _babylonVertexBuffer?: { [kind: string]: Promise<VertexBuffer> };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationChannel extends GLTF2.IAnimationChannel, IArrayItem {}\r\n\r\n/** @hidden */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _IAnimationSamplerData {\r\n input: Float32Array;\r\n interpolation: GLTF2.AnimationSamplerInterpolation;\r\n output: Float32Array;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimationSampler extends GLTF2.IAnimationSampler, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<_IAnimationSamplerData>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IAnimation extends GLTF2.IAnimation, IArrayItem {\r\n channels: IAnimationChannel[];\r\n samplers: IAnimationSampler[];\r\n\r\n /** @hidden */\r\n _babylonAnimationGroup?: AnimationGroup;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBuffer extends GLTF2.IBuffer, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IBufferView extends GLTF2.IBufferView, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n\r\n /** @hidden */\r\n _babylonBuffer?: Promise<Buffer>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ICamera extends GLTF2.ICamera, IArrayItem {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IImage extends GLTF2.IImage, IArrayItem {\r\n /** @hidden */\r\n _data?: Promise<ArrayBufferView>;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialNormalTextureInfo extends GLTF2.IMaterialNormalTextureInfo, ITextureInfo {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialOcclusionTextureInfo extends GLTF2.IMaterialOcclusionTextureInfo, ITextureInfo {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterialPbrMetallicRoughness extends GLTF2.IMaterialPbrMetallicRoughness {\r\n baseColorTexture?: ITextureInfo;\r\n metallicRoughnessTexture?: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMaterial extends GLTF2.IMaterial, IArrayItem {\r\n pbrMetallicRoughness?: IMaterialPbrMetallicRoughness;\r\n normalTexture?: IMaterialNormalTextureInfo;\r\n occlusionTexture?: IMaterialOcclusionTextureInfo;\r\n emissiveTexture?: ITextureInfo;\r\n\r\n /** @hidden */\r\n _data?: {\r\n [babylonDrawMode: number]: {\r\n babylonMaterial: Material;\r\n babylonMeshes: AbstractMesh[];\r\n promise: Promise<void>;\r\n };\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMesh extends GLTF2.IMesh, IArrayItem {\r\n primitives: IMeshPrimitive[];\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IMeshPrimitive extends GLTF2.IMeshPrimitive, IArrayItem {\r\n /** @hidden */\r\n _instanceData?: {\r\n babylonSourceMesh: Mesh;\r\n promise: Promise<any>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface INode extends GLTF2.INode, IArrayItem {\r\n /**\r\n * The parent glTF node.\r\n */\r\n parent?: INode;\r\n\r\n /** @hidden */\r\n _babylonTransformNode?: TransformNode;\r\n\r\n /** @hidden */\r\n _babylonTransformNodeForSkin?: TransformNode;\r\n\r\n /** @hidden */\r\n _primitiveBabylonMeshes?: AbstractMesh[];\r\n\r\n /** @hidden */\r\n _numMorphTargets?: number;\r\n}\r\n\r\n/** @hidden */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport interface _ISamplerData {\r\n noMipMaps: boolean;\r\n samplingMode: number;\r\n wrapU: number;\r\n wrapV: number;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISampler extends GLTF2.ISampler, IArrayItem {\r\n /** @hidden */\r\n _data?: _ISamplerData;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IScene extends GLTF2.IScene, IArrayItem {}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ISkin extends GLTF2.ISkin, IArrayItem {\r\n /** @hidden */\r\n _data?: {\r\n babylonSkeleton: Skeleton;\r\n promise: Promise<void>;\r\n };\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITexture extends GLTF2.ITexture, IArrayItem {\r\n /** @hidden */\r\n _textureInfo: ITextureInfo;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface ITextureInfo extends GLTF2.ITextureInfo {\r\n /** false or undefined if the texture holds color data (true if data are roughness, normal, ...) */\r\n nonColorData?: boolean;\r\n}\r\n\r\n/**\r\n * Loader interface with additional members.\r\n */\r\nexport interface IGLTF extends GLTF2.IGLTF {\r\n accessors?: IAccessor[];\r\n animations?: IAnimation[];\r\n buffers?: IBuffer[];\r\n bufferViews?: IBufferView[];\r\n cameras?: ICamera[];\r\n images?: IImage[];\r\n materials?: IMaterial[];\r\n meshes?: IMesh[];\r\n nodes?: INode[];\r\n samplers?: ISampler[];\r\n scenes?: IScene[];\r\n skins?: ISkin[];\r\n textures?: ITexture[];\r\n}\r\n"]}
@@ -1,4 +1,4 @@
1
- export * from "./glTFLoader";
2
- export * from "./glTFLoaderExtension";
3
- export * from "./glTFLoaderInterfaces";
4
- export * from "./Extensions/index";
1
+ export * from "./glTFLoader";
2
+ export * from "./glTFLoaderExtension";
3
+ export * from "./glTFLoaderInterfaces";
4
+ export * from "./Extensions/index";
package/glTF/2.0/index.js CHANGED
@@ -1,5 +1,6 @@
1
- export * from "./glTFLoader.js";
2
- export * from "./glTFLoaderExtension.js";
3
- export * from "./glTFLoaderInterfaces.js";
4
- export * from "./Extensions/index.js";
1
+ /* eslint-disable import/no-internal-modules */
2
+ export * from "./glTFLoader";
3
+ export * from "./glTFLoaderExtension";
4
+ export * from "./glTFLoaderInterfaces";
5
+ export * from "./Extensions/index";
5
6
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../sourceES6/loaders/src/glTF/2.0/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC","sourcesContent":["export * from \"./glTFLoader\";\r\nexport * from \"./glTFLoaderExtension\";\r\nexport * from \"./glTFLoaderInterfaces\";\r\nexport * from \"./Extensions/index\";"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../lts/loaders/generated/glTF/2.0/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,cAAc,CAAC;AAC7B,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./glTFLoader\";\r\nexport * from \"./glTFLoaderExtension\";\r\nexport * from \"./glTFLoaderInterfaces\";\r\nexport * from \"./Extensions/index\";\r\n"]}