@babylonjs/loaders 5.0.0-alpha.5 → 5.0.0-alpha.53

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Files changed (119) hide show
  1. package/OBJ/index.d.ts +2 -0
  2. package/OBJ/index.js +4 -2
  3. package/OBJ/index.js.map +1 -1
  4. package/OBJ/mtlFileLoader.d.ts +4 -2
  5. package/OBJ/mtlFileLoader.js +7 -6
  6. package/OBJ/mtlFileLoader.js.map +1 -1
  7. package/OBJ/objFileLoader.d.ts +17 -78
  8. package/OBJ/objFileLoader.js +55 -619
  9. package/OBJ/objFileLoader.js.map +1 -1
  10. package/OBJ/objLoadingOptions.d.ts +43 -0
  11. package/OBJ/objLoadingOptions.js +2 -0
  12. package/OBJ/objLoadingOptions.js.map +1 -0
  13. package/OBJ/solidParser.d.ts +153 -0
  14. package/OBJ/solidParser.js +700 -0
  15. package/OBJ/solidParser.js.map +1 -0
  16. package/STL/index.js +1 -1
  17. package/STL/stlFileLoader.d.ts +6 -0
  18. package/STL/stlFileLoader.js +38 -11
  19. package/STL/stlFileLoader.js.map +1 -1
  20. package/glTF/1.0/glTFBinaryExtension.js +4 -4
  21. package/glTF/1.0/glTFLoader.d.ts +4 -4
  22. package/glTF/1.0/glTFLoader.js +60 -55
  23. package/glTF/1.0/glTFLoader.js.map +1 -1
  24. package/glTF/1.0/glTFLoaderInterfaces.d.ts +3 -1
  25. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
  26. package/glTF/1.0/glTFLoaderUtils.js +6 -6
  27. package/glTF/1.0/glTFMaterialsCommonExtension.js +12 -12
  28. package/glTF/1.0/index.js +5 -5
  29. package/glTF/2.0/Extensions/EXT_lights_image_based.js +8 -5
  30. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  31. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +3 -3
  32. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  33. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +1 -5
  34. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +5 -21
  35. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  36. package/glTF/2.0/Extensions/EXT_texture_webp.js +2 -2
  37. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  38. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +1 -1
  39. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +8 -4
  40. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  41. package/glTF/2.0/Extensions/KHR_lights_punctual.js +9 -8
  42. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  43. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +2 -2
  44. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +1 -2
  45. package/glTF/2.0/Extensions/KHR_materials_ior.js +3 -4
  46. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  47. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +3 -4
  48. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  49. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -1
  50. package/glTF/2.0/Extensions/KHR_materials_sheen.js +3 -4
  51. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  52. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +1 -2
  53. package/glTF/2.0/Extensions/KHR_materials_specular.js +12 -6
  54. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  55. package/glTF/2.0/Extensions/KHR_materials_translucency.js +6 -6
  56. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  57. package/glTF/2.0/Extensions/KHR_materials_transmission.js +92 -84
  58. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  59. package/glTF/2.0/Extensions/KHR_materials_unlit.js +3 -3
  60. package/glTF/2.0/Extensions/KHR_materials_variants.js +86 -22
  61. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  62. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +31 -0
  63. package/glTF/2.0/Extensions/KHR_materials_volume.js +79 -0
  64. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -0
  65. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +1 -1
  66. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +1 -2
  67. package/glTF/2.0/Extensions/KHR_texture_basisu.js +3 -4
  68. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  69. package/glTF/2.0/Extensions/KHR_texture_transform.js +2 -2
  70. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +2 -2
  71. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +3 -3
  72. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  73. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +6 -7
  74. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  75. package/glTF/2.0/Extensions/MSFT_lod.d.ts +2 -1
  76. package/glTF/2.0/Extensions/MSFT_lod.js +48 -8
  77. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  78. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +2 -2
  79. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +2 -2
  80. package/glTF/2.0/Extensions/index.d.ts +1 -0
  81. package/glTF/2.0/Extensions/index.js +25 -24
  82. package/glTF/2.0/Extensions/index.js.map +1 -1
  83. package/glTF/2.0/glTFLoader.d.ts +5 -10
  84. package/glTF/2.0/glTFLoader.js +125 -92
  85. package/glTF/2.0/glTFLoader.js.map +1 -1
  86. package/glTF/2.0/glTFLoaderInterfaces.d.ts +4 -2
  87. package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
  88. package/glTF/2.0/index.d.ts +1 -1
  89. package/glTF/2.0/index.js +4 -4
  90. package/glTF/2.0/index.js.map +1 -1
  91. package/glTF/glTFFileLoader.d.ts +15 -9
  92. package/glTF/glTFFileLoader.js +62 -76
  93. package/glTF/glTFFileLoader.js.map +1 -1
  94. package/glTF/glTFValidation.js +1 -1
  95. package/glTF/glTFValidation.js.map +1 -1
  96. package/glTF/index.d.ts +2 -2
  97. package/glTF/index.js +4 -4
  98. package/glTF/index.js.map +1 -1
  99. package/index.d.ts +3 -3
  100. package/index.js +3 -3
  101. package/index.js.map +1 -1
  102. package/legacy/legacy-glTF.js +4 -4
  103. package/legacy/legacy-glTF1.d.ts +1 -1
  104. package/legacy/legacy-glTF1.js +1 -1
  105. package/legacy/legacy-glTF1.js.map +1 -1
  106. package/legacy/legacy-glTF1FileLoader.js +2 -2
  107. package/legacy/legacy-glTF2.d.ts +1 -1
  108. package/legacy/legacy-glTF2.js +3 -3
  109. package/legacy/legacy-glTF2.js.map +1 -1
  110. package/legacy/legacy-glTF2FileLoader.js +2 -2
  111. package/legacy/legacy-glTFFileLoader.js +3 -3
  112. package/legacy/legacy-objFileLoader.d.ts +1 -1
  113. package/legacy/legacy-objFileLoader.js +2 -2
  114. package/legacy/legacy-objFileLoader.js.map +1 -1
  115. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  116. package/legacy/legacy-stlFileLoader.js +2 -2
  117. package/legacy/legacy-stlFileLoader.js.map +1 -1
  118. package/legacy/legacy.js +6 -6
  119. package/package.json +13 -4
@@ -1 +1 @@
1
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{ Nullable } from \"@babylonjs/core/types\";\nimport { PBRMaterial } from \"@babylonjs/core/Materials/PBR/pbrMaterial\";\nimport { Material } from \"@babylonjs/core/Materials/material\";\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\nimport { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader } from \"../glTFLoader\";\nimport { IKHRMaterialsTransmission } from 'babylonjs-gltf2interface';\nimport { Scene } from \"@babylonjs/core/scene\";\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\nimport { RenderTargetTexture } from \"@babylonjs/core/Materials/Textures/renderTargetTexture\";\nimport { Observable } from \"@babylonjs/core/Misc/observable\";\n\ninterface ITransmissionHelperHolder {\n /**\n * @hidden\n */\n _transmissionHelper: TransmissionHelper | undefined;\n}\n\ninterface ITransmissionHelperOptions {\n /**\n * The size of the render buffers\n */\n renderSize: number;\n}\n\n/**\n * A class to handle setting up the rendering of opaque objects to be shown through transmissive objects.\n */\nclass TransmissionHelper {\n\n /**\n * Creates the default options for the helper.\n */\n private static _getDefaultOptions(): ITransmissionHelperOptions {\n return {\n renderSize: 1024\n };\n }\n\n /**\n * Stores the creation options.\n */\n private readonly _scene: Scene & ITransmissionHelperHolder;\n\n private _options: ITransmissionHelperOptions;\n\n private _opaqueRenderTarget: Nullable<RenderTargetTexture> = null;\n private _opaqueMeshesCache: Mesh[] = [];\n private _transparentMeshesCache: Mesh[] = [];\n\n /**\n * This observable will be notified with any error during the creation of the environment,\n * mainly texture creation errors.\n */\n public onErrorObservable: Observable<{ message?: string, exception?: any }>;\n\n /**\n * constructor\n * @param options Defines the options we want to customize the helper\n * @param scene The scene to add the material to\n */\n constructor(options: Partial<ITransmissionHelperOptions>, scene: Scene) {\n this._options = {\n ...TransmissionHelper._getDefaultOptions(),\n ...options\n };\n this._scene = scene as any;\n this._scene._transmissionHelper = this;\n\n this.onErrorObservable = new Observable();\n this._scene.onDisposeObservable.addOnce((scene) => {\n this.dispose();\n });\n\n this._parseScene();\n this._setupRenderTargets();\n }\n\n /**\n * Updates the background according to the new options\n * @param options\n */\n public updateOptions(options: Partial<ITransmissionHelperOptions>) {\n // First check if any options are actually being changed. If not, exit.\n const newValues = Object.keys(options).filter((key: string) => (this._options as any)[key] !== (options as any)[key]);\n if (!newValues.length) {\n return;\n }\n\n const newOptions = {\n ...this._options,\n ...options\n };\n\n const oldOptions = this._options;\n this._options = newOptions;\n\n // If size changes, recreate everything\n if (newOptions.renderSize !== oldOptions.renderSize) {\n this._setupRenderTargets();\n }\n }\n\n public getOpaqueTarget(): Nullable<Texture> {\n return this._opaqueRenderTarget;\n }\n\n private shouldRenderAsTransmission(material: Nullable<Material>): boolean {\n if (!material) {\n return false;\n }\n if (material instanceof PBRMaterial && (material.subSurface.isRefractionEnabled)) {\n return true;\n }\n return false;\n }\n\n private _addMesh(mesh: AbstractMesh): void {\n if (mesh instanceof Mesh) {\n mesh.onMaterialChangedObservable.add(this.onMeshMaterialChanged.bind(this));\n if (this.shouldRenderAsTransmission(mesh.material)) {\n this._transparentMeshesCache.push(mesh);\n } else {\n this._opaqueMeshesCache.push(mesh);\n }\n }\n }\n\n private _removeMesh(mesh: AbstractMesh): void {\n if (mesh instanceof Mesh) {\n mesh.onMaterialChangedObservable.remove(this.onMeshMaterialChanged.bind(this));\n let idx = this._transparentMeshesCache.indexOf(mesh);\n if (idx !== -1) {\n this._transparentMeshesCache.splice(idx, 1);\n }\n idx = this._opaqueMeshesCache.indexOf(mesh);\n if (idx !== -1) {\n this._opaqueMeshesCache.splice(idx, 1);\n }\n }\n }\n\n private _parseScene(): void {\n this._scene.meshes.forEach(this._addMesh.bind(this));\n // Listen for when a mesh is added to the scene and add it to our cache lists.\n this._scene.onNewMeshAddedObservable.add(this._addMesh.bind(this));\n // Listen for when a mesh is removed from to the scene and remove it from our cache lists.\n this._scene.onMeshRemovedObservable.add(this._removeMesh.bind(this));\n }\n\n // When one of the meshes in the scene has its material changed, make sure that it's in the correct cache list.\n private onMeshMaterialChanged(mesh: AbstractMesh) {\n if (mesh instanceof Mesh) {\n const transparentIdx = this._transparentMeshesCache.indexOf(mesh);\n const opaqueIdx = this._opaqueMeshesCache.indexOf(mesh);\n\n // If the material is transparent, make sure that it's added to the transparent list and removed from the opaque list\n const useTransmission = this.shouldRenderAsTransmission(mesh.material);\n if (useTransmission) {\n if (mesh.material instanceof PBRMaterial) {\n mesh.material.subSurface.refractionTexture = this._opaqueRenderTarget;\n }\n if (opaqueIdx !== -1) {\n this._opaqueMeshesCache.splice(opaqueIdx, 1);\n this._transparentMeshesCache.push(mesh);\n } else if (transparentIdx === -1) {\n this._transparentMeshesCache.push(mesh);\n }\n // If the material is opaque, make sure that it's added to the opaque list and removed from the transparent list\n } else {\n if (transparentIdx !== -1) {\n this._transparentMeshesCache.splice(transparentIdx, 1);\n this._opaqueMeshesCache.push(mesh);\n } else if (opaqueIdx === -1) {\n this._opaqueMeshesCache.push(mesh);\n }\n }\n }\n }\n\n /**\n * Setup the render targets according to the specified options.\n */\n private _setupRenderTargets(): void {\n\n let opaqueRTIndex = -1;\n\n // Remove any layers rendering to the opaque scene.\n if (this._scene.layers && this._opaqueRenderTarget) {\n for (let layer of this._scene.layers) {\n const idx = layer.renderTargetTextures.indexOf(this._opaqueRenderTarget);\n if (idx >= 0) {\n layer.renderTargetTextures.splice(idx, 1);\n }\n }\n }\n\n // Remove opaque render target\n if (this._opaqueRenderTarget) {\n opaqueRTIndex = this._scene.customRenderTargets.indexOf(this._opaqueRenderTarget);\n this._opaqueRenderTarget.dispose();\n }\n\n this._opaqueRenderTarget = new RenderTargetTexture(\"opaqueSceneTexture\", this._options.renderSize, this._scene, true);\n this._opaqueRenderTarget.renderList = this._opaqueMeshesCache;\n // this._opaqueRenderTarget.clearColor = new Color4(0.0, 0.0, 0.0, 0.0);\n this._opaqueRenderTarget.gammaSpace = true;\n this._opaqueRenderTarget.lodGenerationScale = 1;\n this._opaqueRenderTarget.lodGenerationOffset = -4;\n this._opaqueRenderTarget.samples = 4;\n\n if (opaqueRTIndex >= 0) {\n this._scene.customRenderTargets.splice(opaqueRTIndex, 0, this._opaqueRenderTarget);\n } else {\n opaqueRTIndex = this._scene.customRenderTargets.length;\n this._scene.customRenderTargets.push(this._opaqueRenderTarget);\n }\n\n // If there are other layers, they should be included in the render of the opaque background.\n if (this._scene.layers && this._opaqueRenderTarget) {\n for (let layer of this._scene.layers) {\n layer.renderTargetTextures.push(this._opaqueRenderTarget);\n }\n }\n\n this._transparentMeshesCache.forEach((mesh: AbstractMesh) => {\n if (this.shouldRenderAsTransmission(mesh.material) && mesh.material instanceof PBRMaterial) {\n mesh.material.refractionTexture = this._opaqueRenderTarget;\n }\n });\n }\n\n /**\n * Dispose all the elements created by the Helper.\n */\n public dispose(): void {\n this._scene._transmissionHelper = undefined;\n if (this._opaqueRenderTarget) {\n this._opaqueRenderTarget.dispose();\n this._opaqueRenderTarget = null;\n }\n this._transparentMeshesCache = [];\n this._opaqueMeshesCache = [];\n }\n}\n\nconst NAME = \"KHR_materials_transmission\";\n\n/**\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_transmission/README.md)\n */\nexport class KHR_materials_transmission implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n /**\n * Defines a number that determines the order the extensions are applied.\n */\n public order = 175;\n\n private _loader: GLTFLoader;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n if (this.enabled) {\n loader.parent.transparencyAsCoverage = true;\n }\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n }\n\n /** @hidden */\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsTransmission>(context, material, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\n promises.push(this._loadTransparentPropertiesAsync(extensionContext, material, babylonMaterial, extension));\n return Promise.all(promises).then(() => { });\n });\n }\n\n private _loadTransparentPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IKHRMaterialsTransmission): Promise<void> {\n if (!(babylonMaterial instanceof PBRMaterial)) {\n throw new Error(`${context}: Material type not supported`);\n }\n let pbrMaterial = babylonMaterial as PBRMaterial;\n\n // Enables \"refraction\" texture which represents transmitted light.\n pbrMaterial.subSurface.isRefractionEnabled = true;\n\n // Since this extension models thin-surface transmission only, we must make IOR = 1.0\n pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;\n\n // Albedo colour will tint transmission.\n pbrMaterial.subSurface.useAlbedoToTintRefraction = true;\n\n if (extension.transmissionFactor !== undefined) {\n pbrMaterial.subSurface.refractionIntensity = extension.transmissionFactor;\n const scene = pbrMaterial.getScene() as unknown as ITransmissionHelperHolder;\n if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper) {\n new TransmissionHelper({}, pbrMaterial.getScene());\n }\n } else {\n pbrMaterial.subSurface.refractionIntensity = 0.0;\n pbrMaterial.subSurface.isRefractionEnabled = false;\n return Promise.resolve();\n }\n\n if (extension.transmissionTexture) {\n (extension.transmissionTexture as ITextureInfo).nonColorData = true;\n return this._loader.loadTextureInfoAsync(`${context}/transmissionTexture`, extension.transmissionTexture, undefined)\n .then((texture: BaseTexture) => {\n pbrMaterial.subSurface.thicknessTexture = texture;\n pbrMaterial.subSurface.useMaskFromThicknessTextureGltf = true;\n });\n } else {\n return Promise.resolve();\n }\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_transmission(loader));\n"]}
1
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{ Nullable } from \"@babylonjs/core/types\";\nimport { PBRMaterial } from \"@babylonjs/core/Materials/PBR/pbrMaterial\";\nimport { Material } from \"@babylonjs/core/Materials/material\";\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\nimport { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader } from \"../glTFLoader\";\nimport { IKHRMaterialsTransmission } from 'babylonjs-gltf2interface';\nimport { Scene } from \"@babylonjs/core/scene\";\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\nimport { RenderTargetTexture } from \"@babylonjs/core/Materials/Textures/renderTargetTexture\";\nimport { Observable, Observer } from \"@babylonjs/core/Misc/observable\";\nimport { Constants } from \"@babylonjs/core/Engines/constants\";\nimport { Tools } from \"@babylonjs/core/Misc/tools\";\nimport { Color4 } from \"@babylonjs/core/Maths/math.color\";\n\ninterface ITransmissionHelperHolder {\n /**\n * @hidden\n */\n _transmissionHelper: TransmissionHelper | undefined;\n}\n\ninterface ITransmissionHelperOptions {\n /**\n * The size of the render buffers (default: 1024)\n */\n renderSize: number;\n\n /**\n * The number of samples to use when generating the render target texture for opaque meshes (default: 4)\n */\n samples: number;\n\n /**\n * Scale to apply when selecting the LOD level to sample the refraction texture (default: 1)\n */\n lodGenerationScale: number;\n\n /**\n * Offset to apply when selecting the LOD level to sample the refraction texture (default: -4)\n */\n lodGenerationOffset: number;\n\n /**\n * Type of the refraction render target texture (default: TEXTURETYPE_HALF_FLOAT)\n */\n renderTargetTextureType: number;\n\n /**\n * Defines if the mipmaps for the refraction render target texture must be generated (default: true)\n */\n generateMipmaps: boolean;\n\n /**\n * Clear color of the opaque texture. If not provided, use the scene clear color (which will be converted to linear space).\n * If provided, should be in linear space\n */\n clearColor?: Color4;\n}\n\n/**\n * A class to handle setting up the rendering of opaque objects to be shown through transmissive objects.\n */\nclass TransmissionHelper {\n\n /**\n * Creates the default options for the helper.\n */\n private static _getDefaultOptions(): ITransmissionHelperOptions {\n return {\n renderSize: 1024,\n samples: 4,\n lodGenerationScale: 1,\n lodGenerationOffset: -4,\n renderTargetTextureType: Constants.TEXTURETYPE_HALF_FLOAT,\n generateMipmaps: true,\n };\n }\n\n /**\n * Stores the creation options.\n */\n private readonly _scene: Scene & ITransmissionHelperHolder;\n\n private _options: ITransmissionHelperOptions;\n\n private _opaqueRenderTarget: Nullable<RenderTargetTexture> = null;\n private _opaqueMeshesCache: AbstractMesh[] = [];\n private _transparentMeshesCache: AbstractMesh[] = [];\n private _materialObservers: { [id: string]: Nullable<Observer<AbstractMesh>> } = {};\n\n /**\n * This observable will be notified with any error during the creation of the environment,\n * mainly texture creation errors.\n */\n public onErrorObservable: Observable<{ message?: string, exception?: any }>;\n\n /**\n * constructor\n * @param options Defines the options we want to customize the helper\n * @param scene The scene to add the material to\n */\n constructor(options: Partial<ITransmissionHelperOptions>, scene: Scene) {\n this._options = {\n ...TransmissionHelper._getDefaultOptions(),\n ...options\n };\n this._scene = scene as any;\n this._scene._transmissionHelper = this;\n\n this.onErrorObservable = new Observable();\n this._scene.onDisposeObservable.addOnce((scene) => {\n this.dispose();\n });\n\n this._parseScene();\n this._setupRenderTargets();\n }\n\n /**\n * Updates the background according to the new options\n * @param options\n */\n public updateOptions(options: Partial<ITransmissionHelperOptions>) {\n // First check if any options are actually being changed. If not, exit.\n const newValues = Object.keys(options).filter((key: string) => (this._options as any)[key] !== (options as any)[key]);\n if (!newValues.length) {\n return;\n }\n\n const newOptions = {\n ...this._options,\n ...options\n };\n\n const oldOptions = this._options;\n this._options = newOptions;\n\n // If size changes, recreate everything\n if (newOptions.renderSize !== oldOptions.renderSize || newOptions.renderTargetTextureType !== oldOptions.renderTargetTextureType || newOptions.generateMipmaps !== oldOptions.generateMipmaps || !this._opaqueRenderTarget) {\n this._setupRenderTargets();\n } else {\n this._opaqueRenderTarget.samples = newOptions.samples;\n this._opaqueRenderTarget.lodGenerationScale = newOptions.lodGenerationScale;\n this._opaqueRenderTarget.lodGenerationOffset = newOptions.lodGenerationOffset;\n }\n }\n\n public getOpaqueTarget(): Nullable<Texture> {\n return this._opaqueRenderTarget;\n }\n\n private shouldRenderAsTransmission(material: Nullable<Material>): boolean {\n if (!material) {\n return false;\n }\n if (material instanceof PBRMaterial && (material.subSurface.isRefractionEnabled)) {\n return true;\n }\n return false;\n }\n\n private _addMesh(mesh: AbstractMesh): void {\n this._materialObservers[mesh.uniqueId] = mesh.onMaterialChangedObservable.add(this._onMeshMaterialChanged.bind(this));\n\n // we need to defer the processing because _addMesh may be called as part as an instance mesh creation, in which case some\n // internal properties are not setup yet, like _sourceMesh (needed when doing mesh.material below)\n Tools.SetImmediate(() => {\n if (this.shouldRenderAsTransmission(mesh.material)) {\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\n this._transparentMeshesCache.push(mesh);\n } else {\n this._opaqueMeshesCache.push(mesh);\n }\n });\n }\n\n private _removeMesh(mesh: AbstractMesh): void {\n mesh.onMaterialChangedObservable.remove(this._materialObservers[mesh.uniqueId]);\n delete this._materialObservers[mesh.uniqueId];\n let idx = this._transparentMeshesCache.indexOf(mesh);\n if (idx !== -1) {\n this._transparentMeshesCache.splice(idx, 1);\n }\n idx = this._opaqueMeshesCache.indexOf(mesh);\n if (idx !== -1) {\n this._opaqueMeshesCache.splice(idx, 1);\n }\n }\n\n private _parseScene(): void {\n this._scene.meshes.forEach(this._addMesh.bind(this));\n // Listen for when a mesh is added to the scene and add it to our cache lists.\n this._scene.onNewMeshAddedObservable.add(this._addMesh.bind(this));\n // Listen for when a mesh is removed from to the scene and remove it from our cache lists.\n this._scene.onMeshRemovedObservable.add(this._removeMesh.bind(this));\n }\n\n // When one of the meshes in the scene has its material changed, make sure that it's in the correct cache list.\n private _onMeshMaterialChanged(mesh: AbstractMesh) {\n const transparentIdx = this._transparentMeshesCache.indexOf(mesh);\n const opaqueIdx = this._opaqueMeshesCache.indexOf(mesh);\n\n // If the material is transparent, make sure that it's added to the transparent list and removed from the opaque list\n const useTransmission = this.shouldRenderAsTransmission(mesh.material);\n if (useTransmission) {\n if (mesh.material instanceof PBRMaterial) {\n mesh.material.subSurface.refractionTexture = this._opaqueRenderTarget;\n }\n if (opaqueIdx !== -1) {\n this._opaqueMeshesCache.splice(opaqueIdx, 1);\n this._transparentMeshesCache.push(mesh);\n } else if (transparentIdx === -1) {\n this._transparentMeshesCache.push(mesh);\n }\n // If the material is opaque, make sure that it's added to the opaque list and removed from the transparent list\n } else {\n if (transparentIdx !== -1) {\n this._transparentMeshesCache.splice(transparentIdx, 1);\n this._opaqueMeshesCache.push(mesh);\n } else if (opaqueIdx === -1) {\n this._opaqueMeshesCache.push(mesh);\n }\n }\n }\n\n /**\n * Setup the render targets according to the specified options.\n */\n private _setupRenderTargets(): void {\n if (this._opaqueRenderTarget) {\n this._opaqueRenderTarget.dispose();\n }\n this._opaqueRenderTarget = new RenderTargetTexture(\"opaqueSceneTexture\", this._options.renderSize, this._scene, this._options.generateMipmaps, undefined, this._options.renderTargetTextureType);\n this._opaqueRenderTarget.ignoreCameraViewport = true;\n this._opaqueRenderTarget.renderList = this._opaqueMeshesCache;\n this._opaqueRenderTarget.clearColor = this._options.clearColor?.clone() ?? this._scene.clearColor.clone();\n this._opaqueRenderTarget.gammaSpace = false;\n this._opaqueRenderTarget.lodGenerationScale = this._options.lodGenerationScale;\n this._opaqueRenderTarget.lodGenerationOffset = this._options.lodGenerationOffset;\n this._opaqueRenderTarget.samples = this._options.samples;\n\n let sceneImageProcessingapplyByPostProcess: boolean;\n\n let saveSceneEnvIntensity: number;\n this._opaqueRenderTarget.onBeforeBindObservable.add((opaqueRenderTarget) => {\n saveSceneEnvIntensity = this._scene.environmentIntensity;\n this._scene.environmentIntensity = 1.0;\n sceneImageProcessingapplyByPostProcess = this._scene.imageProcessingConfiguration.applyByPostProcess;\n if (!this._options.clearColor) {\n this._scene.clearColor.toLinearSpaceToRef(opaqueRenderTarget.clearColor);\n } else {\n opaqueRenderTarget.clearColor.copyFrom(this._options.clearColor);\n }\n this._scene.imageProcessingConfiguration.applyByPostProcess = true;\n });\n this._opaqueRenderTarget.onAfterUnbindObservable.add(() => {\n this._scene.environmentIntensity = saveSceneEnvIntensity;\n this._scene.imageProcessingConfiguration.applyByPostProcess = sceneImageProcessingapplyByPostProcess;\n });\n\n this._transparentMeshesCache.forEach((mesh: AbstractMesh) => {\n if (this.shouldRenderAsTransmission(mesh.material)) {\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\n }\n });\n }\n\n /**\n * Dispose all the elements created by the Helper.\n */\n public dispose(): void {\n this._scene._transmissionHelper = undefined;\n if (this._opaqueRenderTarget) {\n this._opaqueRenderTarget.dispose();\n this._opaqueRenderTarget = null;\n }\n this._transparentMeshesCache = [];\n this._opaqueMeshesCache = [];\n }\n}\n\nconst NAME = \"KHR_materials_transmission\";\n\n/**\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_transmission/README.md)\n */\nexport class KHR_materials_transmission implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n /**\n * Defines a number that determines the order the extensions are applied.\n */\n public order = 175;\n\n private _loader: GLTFLoader;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n if (this.enabled) {\n loader.parent.transparencyAsCoverage = true;\n }\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n }\n\n /** @hidden */\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsTransmission>(context, material, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\n promises.push(this._loadTransparentPropertiesAsync(extensionContext, material, babylonMaterial, extension));\n return Promise.all(promises).then(() => { });\n });\n }\n\n private _loadTransparentPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IKHRMaterialsTransmission): Promise<void> {\n if (!(babylonMaterial instanceof PBRMaterial)) {\n throw new Error(`${context}: Material type not supported`);\n }\n let pbrMaterial = babylonMaterial as PBRMaterial;\n\n // Enables \"refraction\" texture which represents transmitted light.\n pbrMaterial.subSurface.isRefractionEnabled = true;\n\n // Since this extension models thin-surface transmission only, we must make IOR = 1.0\n pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;\n\n // Albedo colour will tint transmission.\n pbrMaterial.subSurface.useAlbedoToTintRefraction = true;\n\n if (extension.transmissionFactor !== undefined) {\n pbrMaterial.subSurface.refractionIntensity = extension.transmissionFactor;\n const scene = pbrMaterial.getScene() as unknown as ITransmissionHelperHolder;\n if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper) {\n new TransmissionHelper({}, pbrMaterial.getScene());\n }\n } else {\n pbrMaterial.subSurface.refractionIntensity = 0.0;\n pbrMaterial.subSurface.isRefractionEnabled = false;\n return Promise.resolve();\n }\n\n pbrMaterial.subSurface.minimumThickness = 0.0;\n pbrMaterial.subSurface.maximumThickness = 0.0;\n if (extension.transmissionTexture) {\n (extension.transmissionTexture as ITextureInfo).nonColorData = true;\n return this._loader.loadTextureInfoAsync(`${context}/transmissionTexture`, extension.transmissionTexture, undefined)\n .then((texture: BaseTexture) => {\n pbrMaterial.subSurface.refractionIntensityTexture = texture;\n pbrMaterial.subSurface.useGltfStyleTextures = true;\n });\n } else {\n return Promise.resolve();\n }\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_transmission(loader));\n"]}
@@ -1,6 +1,6 @@
1
- import { Color3 } from "@babylonjs/core/Maths/math.color";
2
- import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial";
3
- import { GLTFLoader } from "../glTFLoader";
1
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
2
+ import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
3
+ import { GLTFLoader } from "../glTFLoader.js";
4
4
  var NAME = "KHR_materials_unlit";
5
5
  /**
6
6
  * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit)
@@ -1,5 +1,5 @@
1
- import { GLTFLoader, ArrayItem } from "../glTFLoader";
2
- import { Mesh } from '@babylonjs/core/Meshes/mesh';
1
+ import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
2
+ import { Mesh } from '@babylonjs/core/Meshes/mesh.js';
3
3
  var NAME = "KHR_materials_variants";
4
4
  /**
5
5
  * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_variants/README.md)
@@ -139,31 +139,95 @@ var KHR_materials_variants = /** @class */ (function () {
139
139
  assign(babylonMesh);
140
140
  if (babylonMesh instanceof Mesh) {
141
141
  var babylonDrawMode = GLTFLoader._GetDrawMode(context, primitive.mode);
142
- var root = _this._loader.rootBabylonMesh;
143
- var metadata = (root.metadata = root.metadata || {});
142
+ var root_1 = _this._loader.rootBabylonMesh;
143
+ var metadata = (root_1.metadata = root_1.metadata || {});
144
144
  var gltf = (metadata.gltf = metadata.gltf || {});
145
- var extensionMetadata = (gltf[NAME] = gltf[NAME] || { lastSelected: null, original: [], variants: {} });
145
+ var extensionMetadata_1 = (gltf[NAME] = gltf[NAME] || { lastSelected: null, original: [], variants: {} });
146
146
  // Store the original material.
147
- extensionMetadata.original.push({ mesh: babylonMesh, material: babylonMesh.material });
148
- // For each mapping, look at the variants and make a new entry for them.
149
- var variants_1 = extensionMetadata.variants;
150
- for (var _i = 0, _a = extension.mappings; _i < _a.length; _i++) {
151
- var mapping = _a[_i];
152
- var _loop_1 = function (variantIndex) {
153
- var variant = ArrayItem.Get(extensionContext + "/mapping/" + variantIndex, _this._variants, variantIndex);
154
- var material = ArrayItem.Get("#/materials/", _this._loader.gltf.materials, mapping.material);
155
- promises.push(_this._loader._loadMaterialAsync("#/materials/" + mapping.material, material, babylonMesh, babylonDrawMode, function (babylonMaterial) {
156
- variants_1[variant.name] = variants_1[variant.name] || [];
157
- variants_1[variant.name].push({
147
+ extensionMetadata_1.original.push({ mesh: babylonMesh, material: babylonMesh.material });
148
+ var _loop_1 = function (mappingIndex) {
149
+ var mapping = extension.mappings[mappingIndex];
150
+ var material = ArrayItem.Get(extensionContext + "/mappings/" + mappingIndex + "/material", _this._loader.gltf.materials, mapping.material);
151
+ promises.push(_this._loader._loadMaterialAsync("#/materials/" + mapping.material, material, babylonMesh, babylonDrawMode, function (babylonMaterial) {
152
+ var _loop_2 = function (mappingVariantIndex) {
153
+ var variantIndex = mapping.variants[mappingVariantIndex];
154
+ var variant = ArrayItem.Get("/extensions/" + NAME + "/variants/" + variantIndex, _this._variants, variantIndex);
155
+ extensionMetadata_1.variants[variant.name] = extensionMetadata_1.variants[variant.name] || [];
156
+ extensionMetadata_1.variants[variant.name].push({
158
157
  mesh: babylonMesh,
159
158
  material: babylonMaterial
160
159
  });
161
- }));
162
- };
163
- for (var _b = 0, _c = mapping.variants; _b < _c.length; _b++) {
164
- var variantIndex = _c[_b];
165
- _loop_1(variantIndex);
166
- }
160
+ // Replace the target when original mesh is cloned
161
+ babylonMesh.onClonedObservable.add(function (newOne) {
162
+ var newMesh = newOne;
163
+ var metadata = null;
164
+ var newRoot = newMesh;
165
+ // Find root to get medata
166
+ do {
167
+ newRoot = newRoot.parent;
168
+ if (!newRoot) {
169
+ return;
170
+ }
171
+ metadata = KHR_materials_variants._GetExtensionMetadata(newRoot);
172
+ } while (metadata === null);
173
+ // Need to clone the metadata on the root (first time only)
174
+ if (metadata === KHR_materials_variants._GetExtensionMetadata(root_1)) {
175
+ // Copy main metadata
176
+ newRoot.metadata = {};
177
+ for (var key in root_1.metadata) {
178
+ newRoot.metadata[key] = root_1.metadata[key];
179
+ }
180
+ // Copy the gltf metadata
181
+ newRoot.metadata.gltf = [];
182
+ for (var key in root_1.metadata.gltf) {
183
+ newRoot.metadata.gltf[key] = root_1.metadata.gltf[key];
184
+ }
185
+ // Duplicate the extension specific metadata
186
+ newRoot.metadata.gltf[NAME] = { lastSelected: null, original: [], variants: {} };
187
+ for (var _i = 0, _a = metadata.original; _i < _a.length; _i++) {
188
+ var original = _a[_i];
189
+ newRoot.metadata.gltf[NAME].original.push({
190
+ mesh: original.mesh,
191
+ material: original.material
192
+ });
193
+ }
194
+ for (var key in metadata.variants) {
195
+ if (metadata.variants.hasOwnProperty(key)) {
196
+ newRoot.metadata.gltf[NAME].variants[key] = [];
197
+ for (var _b = 0, _c = metadata.variants[key]; _b < _c.length; _b++) {
198
+ var variantEntry = _c[_b];
199
+ newRoot.metadata.gltf[NAME].variants[key].push({
200
+ mesh: variantEntry.mesh,
201
+ material: variantEntry.material
202
+ });
203
+ }
204
+ }
205
+ }
206
+ metadata = newRoot.metadata.gltf[NAME];
207
+ }
208
+ // Relocate
209
+ for (var _d = 0, _e = metadata.original; _d < _e.length; _d++) {
210
+ var target = _e[_d];
211
+ if (target.mesh === babylonMesh) {
212
+ target.mesh = newMesh;
213
+ }
214
+ }
215
+ for (var _f = 0, _g = metadata.variants[variant.name]; _f < _g.length; _f++) {
216
+ var target = _g[_f];
217
+ if (target.mesh === babylonMesh) {
218
+ target.mesh = newMesh;
219
+ }
220
+ }
221
+ });
222
+ };
223
+ for (var mappingVariantIndex = 0; mappingVariantIndex < mapping.variants.length; ++mappingVariantIndex) {
224
+ _loop_2(mappingVariantIndex);
225
+ }
226
+ }));
227
+ };
228
+ // For each mapping, look at the variants and make a new entry for them.
229
+ for (var mappingIndex = 0; mappingIndex < extension.mappings.length; ++mappingIndex) {
230
+ _loop_1(mappingIndex);
167
231
  }
168
232
  }
169
233
  }));
@@ -1 +1 @@
1
- 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{ Nullable } from \"@babylonjs/core/types\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\n\nimport { Material } from '@babylonjs/core/Materials/material';\nimport { Mesh } from '@babylonjs/core/Meshes/mesh';\nimport { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';\nimport { INode, IMeshPrimitive, IMesh } from '../glTFLoaderInterfaces';\nimport { IKHRMaterialVariants_Mapping, IKHRMaterialVariants_Variant, IKHRMaterialVariants_Variants } from 'babylonjs-gltf2interface';\n\nconst NAME = \"KHR_materials_variants\";\n\ninterface IVariantsMap {\n [key: string]: Array<{ mesh: AbstractMesh, material: Nullable<Material> }>;\n}\n\ninterface IExtensionMetadata {\n lastSelected: Nullable<string | Array<string>>;\n original: Array<{ mesh: AbstractMesh, material: Nullable<Material> }>;\n variants: IVariantsMap;\n}\n\n/**\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_variants/README.md)\n */\nexport class KHR_materials_variants implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n private _loader: GLTFLoader;\n\n private _variants?: Array<IKHRMaterialVariants_Variant>;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n }\n\n /**\n * Gets the list of available variant names for this asset.\n * @param rootMesh The glTF root mesh\n * @returns the list of all the variant names for this model\n */\n public static GetAvailableVariants(rootMesh: Mesh): string[] {\n const extensionMetadata = this._GetExtensionMetadata(rootMesh);\n if (!extensionMetadata) {\n return [];\n }\n\n return Object.keys(extensionMetadata.variants);\n }\n\n /**\n * Gets the list of available variant names for this asset.\n * @param rootMesh The glTF root mesh\n * @returns the list of all the variant names for this model\n */\n public getAvailableVariants(rootMesh: Mesh): string[] {\n return KHR_materials_variants.GetAvailableVariants(rootMesh);\n }\n\n /**\n * Select a variant given a variant name or a list of variant names.\n * @param rootMesh The glTF root mesh\n * @param variantName The variant name(s) to select.\n */\n public static SelectVariant(rootMesh: Mesh, variantName: string | string[]): void {\n const extensionMetadata = this._GetExtensionMetadata(rootMesh);\n if (!extensionMetadata) {\n throw new Error(`Cannot select variant on a glTF mesh that does not have the ${NAME} extension`);\n }\n\n const select = (variantName: string): void => {\n const entries = extensionMetadata.variants[variantName];\n if (entries) {\n for (const entry of entries) {\n entry.mesh.material = entry.material;\n }\n }\n };\n\n if (variantName instanceof Array) {\n for (const name of variantName) {\n select(name);\n }\n } else {\n select(variantName);\n }\n\n extensionMetadata.lastSelected = variantName;\n }\n\n /**\n * Select a variant given a variant name or a list of variant names.\n * @param rootMesh The glTF root mesh\n * @param variantName The variant name(s) to select.\n */\n public selectVariant(rootMesh: Mesh, variantName: string | string[]): void {\n return KHR_materials_variants.SelectVariant(rootMesh, variantName);\n }\n\n /**\n * Reset back to the original before selecting a variant.\n * @param rootMesh The glTF root mesh\n */\n public static Reset(rootMesh: Mesh): void {\n const extensionMetadata = this._GetExtensionMetadata(rootMesh);\n if (!extensionMetadata) {\n throw new Error(`Cannot reset on a glTF mesh that does not have the ${NAME} extension`);\n }\n\n for (const entry of extensionMetadata.original) {\n entry.mesh.material = entry.material;\n }\n\n extensionMetadata.lastSelected = null;\n }\n\n /**\n * Reset back to the original before selecting a variant.\n * @param rootMesh The glTF root mesh\n */\n public reset(rootMesh: Mesh): void {\n return KHR_materials_variants.Reset(rootMesh);\n }\n\n /**\n * Gets the last selected variant name(s) or null if original.\n * @param rootMesh The glTF root mesh\n * @returns The selected variant name(s).\n */\n public static GetLastSelectedVariant(rootMesh: Mesh): Nullable<string | string[]> {\n const extensionMetadata = this._GetExtensionMetadata(rootMesh);\n if (!extensionMetadata) {\n throw new Error(`Cannot get the last selected variant on a glTF mesh that does not have the ${NAME} extension`);\n }\n\n return extensionMetadata.lastSelected;\n }\n\n /**\n * Gets the last selected variant name(s) or null if original.\n * @param rootMesh The glTF root mesh\n * @returns The selected variant name(s).\n */\n public getLastSelectedVariant(rootMesh: Mesh): Nullable<string | string[]> {\n return KHR_materials_variants.GetLastSelectedVariant(rootMesh);\n }\n\n private static _GetExtensionMetadata(rootMesh: Mesh): Nullable<IExtensionMetadata> {\n return rootMesh?.metadata?.gltf?.[NAME] || null;\n }\n\n /** @hidden */\n public onLoading(): void {\n const extensions = this._loader.gltf.extensions;\n if (extensions && extensions[this.name]) {\n const extension = extensions[this.name] as IKHRMaterialVariants_Variants;\n this._variants = extension.variants;\n }\n }\n\n /** @hidden */\n public _loadMeshPrimitiveAsync(context: string, name: string, node: INode, mesh: IMesh, primitive: IMeshPrimitive, assign: (babylonMesh: AbstractMesh) => void): Nullable<Promise<AbstractMesh>> {\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialVariants_Mapping, AbstractMesh>(context, primitive, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n promises.push(this._loader._loadMeshPrimitiveAsync(context, name, node, mesh, primitive, (babylonMesh) => {\n assign(babylonMesh);\n\n if (babylonMesh instanceof Mesh) {\n const babylonDrawMode = GLTFLoader._GetDrawMode(context, primitive.mode);\n\n const root = this._loader.rootBabylonMesh;\n const metadata = (root.metadata = root.metadata || {});\n const gltf = (metadata.gltf = metadata.gltf || {});\n const extensionMetadata: IExtensionMetadata = (gltf[NAME] = gltf[NAME] || { lastSelected: null, original: [], variants: {} });\n\n // Store the original material.\n extensionMetadata.original.push({ mesh: babylonMesh, material: babylonMesh.material });\n\n // For each mapping, look at the variants and make a new entry for them.\n const variants = extensionMetadata.variants;\n for (const mapping of extension.mappings) {\n for (const variantIndex of mapping.variants) {\n const variant = ArrayItem.Get(`${extensionContext}/mapping/${variantIndex}`, this._variants, variantIndex);\n const material = ArrayItem.Get(`#/materials/`, this._loader.gltf.materials, mapping.material);\n promises.push(this._loader._loadMaterialAsync(`#/materials/${mapping.material}`, material, babylonMesh, babylonDrawMode, (babylonMaterial) => {\n variants[variant.name] = variants[variant.name] || [];\n variants[variant.name].push({\n mesh: babylonMesh,\n material: babylonMaterial\n });\n }));\n }\n }\n }\n }));\n return Promise.all(promises).then(([babylonMesh]) => {\n return babylonMesh;\n });\n });\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_variants(loader));\n"]}
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{ Nullable } from \"@babylonjs/core/types\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\n\nimport { Material } from '@babylonjs/core/Materials/material';\nimport { Mesh } from '@babylonjs/core/Meshes/mesh';\nimport { Node } from '@babylonjs/core/node';\nimport { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';\nimport { INode, IMeshPrimitive, IMesh } from '../glTFLoaderInterfaces';\nimport { IKHRMaterialVariants_Mapping, IKHRMaterialVariants_Variant, IKHRMaterialVariants_Variants } from 'babylonjs-gltf2interface';\n\nconst NAME = \"KHR_materials_variants\";\n\ninterface IVariantsMap {\n [key: string]: Array<{ mesh: AbstractMesh, material: Nullable<Material> }>;\n}\n\ninterface IExtensionMetadata {\n lastSelected: Nullable<string | Array<string>>;\n original: Array<{ mesh: AbstractMesh, material: Nullable<Material> }>;\n variants: IVariantsMap;\n}\n\n/**\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_variants/README.md)\n */\nexport class KHR_materials_variants implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n private _loader: GLTFLoader;\n\n private _variants?: Array<IKHRMaterialVariants_Variant>;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n }\n\n /**\n * Gets the list of available variant names for this asset.\n * @param rootMesh The glTF root mesh\n * @returns the list of all the variant names for this model\n */\n public static GetAvailableVariants(rootMesh: Mesh): string[] {\n const extensionMetadata = this._GetExtensionMetadata(rootMesh);\n if (!extensionMetadata) {\n return [];\n }\n\n return Object.keys(extensionMetadata.variants);\n }\n\n /**\n * Gets the list of available variant names for this asset.\n * @param rootMesh The glTF root mesh\n * @returns the list of all the variant names for this model\n */\n public getAvailableVariants(rootMesh: Mesh): string[] {\n return KHR_materials_variants.GetAvailableVariants(rootMesh);\n }\n\n /**\n * Select a variant given a variant name or a list of variant names.\n * @param rootMesh The glTF root mesh\n * @param variantName The variant name(s) to select.\n */\n public static SelectVariant(rootMesh: Mesh, variantName: string | string[]): void {\n const extensionMetadata = this._GetExtensionMetadata(rootMesh);\n if (!extensionMetadata) {\n throw new Error(`Cannot select variant on a glTF mesh that does not have the ${NAME} extension`);\n }\n\n const select = (variantName: string): void => {\n const entries = extensionMetadata.variants[variantName];\n if (entries) {\n for (const entry of entries) {\n entry.mesh.material = entry.material;\n }\n }\n };\n\n if (variantName instanceof Array) {\n for (const name of variantName) {\n select(name);\n }\n } else {\n select(variantName);\n }\n\n extensionMetadata.lastSelected = variantName;\n }\n\n /**\n * Select a variant given a variant name or a list of variant names.\n * @param rootMesh The glTF root mesh\n * @param variantName The variant name(s) to select.\n */\n public selectVariant(rootMesh: Mesh, variantName: string | string[]): void {\n return KHR_materials_variants.SelectVariant(rootMesh, variantName);\n }\n\n /**\n * Reset back to the original before selecting a variant.\n * @param rootMesh The glTF root mesh\n */\n public static Reset(rootMesh: Mesh): void {\n const extensionMetadata = this._GetExtensionMetadata(rootMesh);\n if (!extensionMetadata) {\n throw new Error(`Cannot reset on a glTF mesh that does not have the ${NAME} extension`);\n }\n\n for (const entry of extensionMetadata.original) {\n entry.mesh.material = entry.material;\n }\n\n extensionMetadata.lastSelected = null;\n }\n\n /**\n * Reset back to the original before selecting a variant.\n * @param rootMesh The glTF root mesh\n */\n public reset(rootMesh: Mesh): void {\n return KHR_materials_variants.Reset(rootMesh);\n }\n\n /**\n * Gets the last selected variant name(s) or null if original.\n * @param rootMesh The glTF root mesh\n * @returns The selected variant name(s).\n */\n public static GetLastSelectedVariant(rootMesh: Mesh): Nullable<string | string[]> {\n const extensionMetadata = this._GetExtensionMetadata(rootMesh);\n if (!extensionMetadata) {\n throw new Error(`Cannot get the last selected variant on a glTF mesh that does not have the ${NAME} extension`);\n }\n\n return extensionMetadata.lastSelected;\n }\n\n /**\n * Gets the last selected variant name(s) or null if original.\n * @param rootMesh The glTF root mesh\n * @returns The selected variant name(s).\n */\n public getLastSelectedVariant(rootMesh: Mesh): Nullable<string | string[]> {\n return KHR_materials_variants.GetLastSelectedVariant(rootMesh);\n }\n\n private static _GetExtensionMetadata(rootMesh: Mesh): Nullable<IExtensionMetadata> {\n return rootMesh?.metadata?.gltf?.[NAME] || null;\n }\n\n /** @hidden */\n public onLoading(): void {\n const extensions = this._loader.gltf.extensions;\n if (extensions && extensions[this.name]) {\n const extension = extensions[this.name] as IKHRMaterialVariants_Variants;\n this._variants = extension.variants;\n }\n }\n\n /** @hidden */\n public _loadMeshPrimitiveAsync(context: string, name: string, node: INode, mesh: IMesh, primitive: IMeshPrimitive, assign: (babylonMesh: AbstractMesh) => void): Nullable<Promise<AbstractMesh>> {\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialVariants_Mapping, AbstractMesh>(context, primitive, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n promises.push(this._loader._loadMeshPrimitiveAsync(context, name, node, mesh, primitive, (babylonMesh) => {\n assign(babylonMesh);\n\n if (babylonMesh instanceof Mesh) {\n const babylonDrawMode = GLTFLoader._GetDrawMode(context, primitive.mode);\n\n const root = this._loader.rootBabylonMesh;\n const metadata = (root.metadata = root.metadata || {});\n const gltf = (metadata.gltf = metadata.gltf || {});\n const extensionMetadata: IExtensionMetadata = (gltf[NAME] = gltf[NAME] || { lastSelected: null, original: [], variants: {} });\n\n // Store the original material.\n extensionMetadata.original.push({ mesh: babylonMesh, material: babylonMesh.material });\n\n // For each mapping, look at the variants and make a new entry for them.\n for (let mappingIndex = 0; mappingIndex < extension.mappings.length; ++mappingIndex) {\n const mapping = extension.mappings[mappingIndex];\n const material = ArrayItem.Get(`${extensionContext}/mappings/${mappingIndex}/material`, this._loader.gltf.materials, mapping.material);\n promises.push(this._loader._loadMaterialAsync(`#/materials/${mapping.material}`, material, babylonMesh, babylonDrawMode, (babylonMaterial) => {\n for (let mappingVariantIndex = 0; mappingVariantIndex < mapping.variants.length; ++mappingVariantIndex) {\n const variantIndex = mapping.variants[mappingVariantIndex];\n const variant = ArrayItem.Get(`/extensions/${NAME}/variants/${variantIndex}`, this._variants, variantIndex);\n extensionMetadata.variants[variant.name] = extensionMetadata.variants[variant.name] || [];\n extensionMetadata.variants[variant.name].push({\n mesh: babylonMesh,\n material: babylonMaterial\n });\n\n // Replace the target when original mesh is cloned\n babylonMesh.onClonedObservable.add((newOne: Node) => {\n const newMesh = newOne as Mesh;\n let metadata: Nullable<IExtensionMetadata> = null;\n let newRoot: Nullable<Node> = newMesh;\n\n // Find root to get medata\n do {\n newRoot = newRoot!.parent;\n if (!newRoot) {\n return;\n }\n metadata = KHR_materials_variants._GetExtensionMetadata(newRoot as Mesh);\n }\n while (metadata === null);\n\n // Need to clone the metadata on the root (first time only)\n if (metadata === KHR_materials_variants._GetExtensionMetadata(root)) {\n // Copy main metadata\n newRoot.metadata = {};\n for (var key in root.metadata) {\n newRoot.metadata[key] = root.metadata[key];\n }\n\n // Copy the gltf metadata\n newRoot.metadata.gltf = [];\n for (var key in root.metadata.gltf) {\n newRoot.metadata.gltf[key] = root.metadata.gltf[key];\n }\n\n // Duplicate the extension specific metadata\n newRoot.metadata.gltf[NAME] = { lastSelected: null, original: [], variants: {} };\n for (var original of metadata.original) {\n newRoot.metadata.gltf[NAME].original.push({\n mesh: original.mesh,\n material: original.material\n });\n }\n for (var key in metadata.variants) {\n if (metadata.variants.hasOwnProperty(key)) {\n newRoot.metadata.gltf[NAME].variants[key] = [];\n for (var variantEntry of metadata.variants[key]) {\n newRoot.metadata.gltf[NAME].variants[key].push({\n mesh: variantEntry.mesh,\n material: variantEntry.material\n });\n }\n }\n }\n\n metadata = newRoot.metadata.gltf[NAME];\n }\n\n // Relocate\n for (var target of metadata!.original) {\n if (target.mesh === babylonMesh) {\n target.mesh = newMesh;\n }\n }\n for (var target of metadata!.variants[variant.name]) {\n if (target.mesh === babylonMesh) {\n target.mesh = newMesh;\n }\n }\n });\n }\n }));\n }\n }\n }));\n return Promise.all(promises).then(([babylonMesh]) => {\n return babylonMesh;\n });\n });\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_variants(loader));\n"]}
@@ -0,0 +1,31 @@
1
+ import { Nullable } from "@babylonjs/core/types";
2
+ import { Material } from "@babylonjs/core/Materials/material";
3
+ import { IMaterial } from "../glTFLoaderInterfaces";
4
+ import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
5
+ import { GLTFLoader } from "../glTFLoader";
6
+ /**
7
+ * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume)
8
+ * @since 5.0.0
9
+ */
10
+ export declare class KHR_materials_volume implements IGLTFLoaderExtension {
11
+ /**
12
+ * The name of this extension.
13
+ */
14
+ readonly name = "KHR_materials_volume";
15
+ /**
16
+ * Defines whether this extension is enabled.
17
+ */
18
+ enabled: boolean;
19
+ /**
20
+ * Defines a number that determines the order the extensions are applied.
21
+ */
22
+ order: number;
23
+ private _loader;
24
+ /** @hidden */
25
+ constructor(loader: GLTFLoader);
26
+ /** @hidden */
27
+ dispose(): void;
28
+ /** @hidden */
29
+ loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>>;
30
+ private _loadVolumePropertiesAsync;
31
+ }
@@ -0,0 +1,79 @@
1
+ import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
2
+ import { GLTFLoader } from "../glTFLoader.js";
3
+ var NAME = "KHR_materials_volume";
4
+ /**
5
+ * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume)
6
+ * @since 5.0.0
7
+ */
8
+ var KHR_materials_volume = /** @class */ (function () {
9
+ /** @hidden */
10
+ function KHR_materials_volume(loader) {
11
+ /**
12
+ * The name of this extension.
13
+ */
14
+ this.name = NAME;
15
+ /**
16
+ * Defines a number that determines the order the extensions are applied.
17
+ */
18
+ this.order = 173;
19
+ this._loader = loader;
20
+ this.enabled = this._loader.isExtensionUsed(NAME);
21
+ if (this.enabled) {
22
+ // We need to disable instance usage because the attenuation factor depends on the node scale of each individual mesh
23
+ this._loader._disableInstancedMesh++;
24
+ }
25
+ }
26
+ /** @hidden */
27
+ KHR_materials_volume.prototype.dispose = function () {
28
+ if (this.enabled) {
29
+ this._loader._disableInstancedMesh--;
30
+ }
31
+ this._loader = null;
32
+ };
33
+ /** @hidden */
34
+ KHR_materials_volume.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
35
+ var _this = this;
36
+ return GLTFLoader.LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
37
+ var promises = new Array();
38
+ promises.push(_this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
39
+ promises.push(_this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));
40
+ promises.push(_this._loadVolumePropertiesAsync(extensionContext, material, babylonMaterial, extension));
41
+ return Promise.all(promises).then(function () { });
42
+ });
43
+ };
44
+ KHR_materials_volume.prototype._loadVolumePropertiesAsync = function (context, material, babylonMaterial, extension) {
45
+ if (!(babylonMaterial instanceof PBRMaterial)) {
46
+ throw new Error(context + ": Material type not supported");
47
+ }
48
+ // If transparency isn't enabled already, this extension shouldn't do anything.
49
+ // i.e. it requires either the KHR_materials_transmission or KHR_materials_translucency extensions.
50
+ if (!babylonMaterial.subSurface.isRefractionEnabled && !babylonMaterial.subSurface.isTranslucencyEnabled || !extension.thicknessFactor) {
51
+ return Promise.resolve();
52
+ }
53
+ // IOR in this extension only affects interior.
54
+ babylonMaterial.subSurface.volumeIndexOfRefraction = babylonMaterial.indexOfRefraction;
55
+ var attenuationDistance = extension.attenuationDistance !== undefined ? extension.attenuationDistance : Number.MAX_VALUE;
56
+ babylonMaterial.subSurface.tintColorAtDistance = attenuationDistance;
57
+ if (extension.attenuationColor !== undefined && extension.attenuationColor.length == 3) {
58
+ babylonMaterial.subSurface.tintColor.copyFromFloats(extension.attenuationColor[0], extension.attenuationColor[1], extension.attenuationColor[2]);
59
+ }
60
+ babylonMaterial.subSurface.minimumThickness = 0.0;
61
+ babylonMaterial.subSurface.maximumThickness = extension.thicknessFactor;
62
+ babylonMaterial.subSurface.useThicknessAsDepth = true;
63
+ if (extension.thicknessTexture) {
64
+ extension.thicknessTexture.nonColorData = true;
65
+ return this._loader.loadTextureInfoAsync(context + "/thicknessTexture", extension.thicknessTexture)
66
+ .then(function (texture) {
67
+ babylonMaterial.subSurface.thicknessTexture = texture;
68
+ babylonMaterial.subSurface.useGltfStyleTextures = true;
69
+ });
70
+ }
71
+ else {
72
+ return Promise.resolve();
73
+ }
74
+ };
75
+ return KHR_materials_volume;
76
+ }());
77
+ export { KHR_materials_volume };
78
+ GLTFLoader.RegisterExtension(NAME, function (loader) { return new KHR_materials_volume(loader); });
79
+ //# sourceMappingURL=KHR_materials_volume.js.map
@@ -0,0 +1 @@
1
+ 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{ Nullable } from \"@babylonjs/core/types\";\nimport { PBRMaterial } from \"@babylonjs/core/Materials/PBR/pbrMaterial\";\nimport { Material } from \"@babylonjs/core/Materials/material\";\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\nimport { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader } from \"../glTFLoader\";\n\nconst NAME = \"KHR_materials_volume\";\n\ninterface IMaterialsTransmission {\n attenuationColor?: number[];\n attenuationDistance?: number;\n thicknessTexture?: ITextureInfo;\n thicknessFactor?: number;\n}\n\n/**\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume)\n * @since 5.0.0\n */\nexport class KHR_materials_volume implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n /**\n * Defines a number that determines the order the extensions are applied.\n */\n public order = 173;\n\n private _loader: GLTFLoader;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n if (this.enabled) {\n // We need to disable instance usage because the attenuation factor depends on the node scale of each individual mesh\n this._loader._disableInstancedMesh++;\n }\n }\n\n /** @hidden */\n public dispose() {\n if (this.enabled) {\n this._loader._disableInstancedMesh--;\n }\n (this._loader as any) = null;\n }\n\n /** @hidden */\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\n return GLTFLoader.LoadExtensionAsync<IMaterialsTransmission>(context, material, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\n promises.push(this._loadVolumePropertiesAsync(extensionContext, material, babylonMaterial, extension));\n return Promise.all(promises).then(() => { });\n });\n }\n\n private _loadVolumePropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IMaterialsTransmission): Promise<void> {\n if (!(babylonMaterial instanceof PBRMaterial)) {\n throw new Error(`${context}: Material type not supported`);\n }\n\n // If transparency isn't enabled already, this extension shouldn't do anything.\n // i.e. it requires either the KHR_materials_transmission or KHR_materials_translucency extensions.\n if (!babylonMaterial.subSurface.isRefractionEnabled && !babylonMaterial.subSurface.isTranslucencyEnabled || !extension.thicknessFactor) {\n return Promise.resolve();\n }\n\n // IOR in this extension only affects interior.\n babylonMaterial.subSurface.volumeIndexOfRefraction = babylonMaterial.indexOfRefraction;\n const attenuationDistance = extension.attenuationDistance !== undefined ? extension.attenuationDistance : Number.MAX_VALUE;\n babylonMaterial.subSurface.tintColorAtDistance = attenuationDistance;\n if (extension.attenuationColor !== undefined && extension.attenuationColor.length == 3) {\n babylonMaterial.subSurface.tintColor.copyFromFloats(extension.attenuationColor[0], extension.attenuationColor[1], extension.attenuationColor[2]);\n }\n\n babylonMaterial.subSurface.minimumThickness = 0.0;\n babylonMaterial.subSurface.maximumThickness = extension.thicknessFactor;\n babylonMaterial.subSurface.useThicknessAsDepth = true;\n if (extension.thicknessTexture) {\n (extension.thicknessTexture as ITextureInfo).nonColorData = true;\n return this._loader.loadTextureInfoAsync(`${context}/thicknessTexture`, extension.thicknessTexture)\n .then((texture: BaseTexture) => {\n babylonMaterial.subSurface.thicknessTexture = texture;\n babylonMaterial.subSurface.useGltfStyleTextures = true;\n });\n } else {\n return Promise.resolve();\n }\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_volume(loader));"]}
@@ -1,4 +1,4 @@
1
- import { GLTFLoader } from "../glTFLoader";
1
+ import { GLTFLoader } from "../glTFLoader.js";
2
2
  var NAME = "KHR_mesh_quantization";
3
3
  /**
4
4
  * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization)
@@ -4,8 +4,7 @@ import { ITexture } from "../glTFLoaderInterfaces";
4
4
  import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture";
5
5
  import { Nullable } from "@babylonjs/core/types";
6
6
  /**
7
- * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1751)
8
- * !!! Experimental Extension Subject to Changes !!!
7
+ * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu)
9
8
  */
10
9
  export declare class KHR_texture_basisu implements IGLTFLoaderExtension {
11
10
  /** The name of this extension. */
@@ -1,8 +1,7 @@
1
- import { GLTFLoader, ArrayItem } from "../glTFLoader";
1
+ import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
2
2
  var NAME = "KHR_texture_basisu";
3
3
  /**
4
- * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1751)
5
- * !!! Experimental Extension Subject to Changes !!!
4
+ * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu)
6
5
  */
7
6
  var KHR_texture_basisu = /** @class */ (function () {
8
7
  /** @hidden */
@@ -24,7 +23,7 @@ var KHR_texture_basisu = /** @class */ (function () {
24
23
  var image = ArrayItem.Get(extensionContext + "/source", _this._loader.gltf.images, extension.source);
25
24
  return _this._loader._createTextureAsync(context, sampler, image, function (babylonTexture) {
26
25
  assign(babylonTexture);
27
- }, texture._textureInfo.nonColorData ? { useRGBAIfASTCBC7NotAvailableWhenUASTC: true } : undefined);
26
+ }, texture._textureInfo.nonColorData ? { useRGBAIfASTCBC7NotAvailableWhenUASTC: true } : undefined, !texture._textureInfo.nonColorData);
28
27
  });
29
28
  };
30
29
  return KHR_texture_basisu;
@@ -1 +1 @@
1
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1
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@@ -1,5 +1,5 @@
1
- import { Texture } from "@babylonjs/core/Materials/Textures/texture";
2
- import { GLTFLoader } from "../glTFLoader";
1
+ import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
2
+ import { GLTFLoader } from "../glTFLoader.js";
3
3
  var NAME = "KHR_texture_transform";
4
4
  /**
5
5
  * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_transform)
@@ -1,8 +1,8 @@
1
1
  import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
2
2
  import { GLTFLoader } from "../glTFLoader";
3
3
  /**
4
- * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1893)
5
- * !!! Experimental Extension Subject to Changes !!!
4
+ * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_xmp_json_ld)
5
+ * @since 5.0.0
6
6
  */
7
7
  export declare class KHR_xmp_json_ld implements IGLTFLoaderExtension {
8
8
  /**
@@ -1,8 +1,8 @@
1
- import { GLTFLoader } from "../glTFLoader";
1
+ import { GLTFLoader } from "../glTFLoader.js";
2
2
  var NAME = "KHR_xmp_json_ld";
3
3
  /**
4
- * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1893)
5
- * !!! Experimental Extension Subject to Changes !!!
4
+ * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_xmp_json_ld)
5
+ * @since 5.0.0
6
6
  */
7
7
  var KHR_xmp_json_ld = /** @class */ (function () {
8
8
  /** @hidden */
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"KHR_xmp_json_ld.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/KHR_xmp_json_ld.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,IAAM,IAAI,GAAG,iBAAiB,CAAC;AAE/B;;;GAGG;AACH;IAkBI,cAAc;IACd,yBAAY,MAAkB;QAlB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAO5B;;WAEG;QACI,UAAK,GAAG,GAAG,CAAC;QAMf,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,cAAc;IACP,iCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,mCAAS,GAAhB;;QACI,IAAM,QAAQ,GAAI,MAAA,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,0CAAE,eAAsC,CAAC;QACvF,IAAM,QAAQ,GAAI,MAAA,MAAA,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,0CAAE,UAAU,0CAAE,eAAsC,CAAC;QAC9F,IAAI,QAAQ,IAAI,QAAQ,EAAE;YACtB,IAAM,MAAM,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC;YAChC,IAAI,QAAQ,CAAC,OAAO,IAAI,MAAM,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,EAAE;gBACtD,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,IAAI,EAAE,CAAC;gBACpF,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,CAAC,GAAG,GAAG,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;aACxE;SACJ;IACL,CAAC;IACL,sBAAC;AAAD,CAAC,AA3CD,IA2CC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,eAAe,CAAC,MAAM,CAAC,EAA3B,CAA2B,CAAC,CAAC","sourcesContent":["import { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader } from \"../glTFLoader\";\nimport { IKHRXmpJsonLd_Gltf, IKHRXmpJsonLd_Node } from 'babylonjs-gltf2interface';\n\nconst NAME = \"KHR_xmp_json_ld\";\n\n/**\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_xmp_json_ld)\n * @since 5.0.0\n */\nexport class KHR_xmp_json_ld implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n /**\n * Defines a number that determines the order the extensions are applied.\n */\n public order = 100;\n\n private _loader: GLTFLoader;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n }\n\n /**\n * Called after the loader state changes to LOADING.\n */\n public onLoading(): void {\n const xmp_gltf = (this._loader.gltf.extensions?.KHR_xmp_json_ld as IKHRXmpJsonLd_Gltf);\n const xmp_node = (this._loader.gltf.asset?.extensions?.KHR_xmp_json_ld as IKHRXmpJsonLd_Node);\n if (xmp_gltf && xmp_node) {\n const packet = +xmp_node.packet;\n if (xmp_gltf.packets && packet < xmp_gltf.packets.length) {\n this._loader.rootBabylonMesh.metadata = this._loader.rootBabylonMesh.metadata || {};\n this._loader.rootBabylonMesh.metadata.xmp = xmp_gltf.packets[packet];\n }\n }\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_xmp_json_ld(loader));"]}