@babylonjs/lite-compat 1.2.0-preview → 1.3.0-preview

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package/index.d.ts CHANGED
@@ -764,7 +764,6 @@ export declare class Color4 {
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  add(other: Color4): Color4;
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  clone(): Color4;
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  equals(other: Color4): boolean;
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- toColor3(): Color3;
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  asArray(): [number, number, number, number];
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  static FromArray(array: ArrayLike<number>, offset?: number): Color4;
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  static FromInts(r: number, g: number, b: number, a: number): Color4;
@@ -3035,6 +3034,10 @@ export declare class Vector3 {
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  scale(scale: number): Vector3;
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  scaleInPlace(scale: number): this;
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  negate(): Vector3;
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+ minimizeInPlace(other: Vector3): this;
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+ maximizeInPlace(other: Vector3): this;
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+ minimizeInPlaceFromFloats(x: number, y: number, z: number): this;
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+ maximizeInPlaceFromFloats(x: number, y: number, z: number): this;
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  length(): number;
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  lengthSquared(): number;
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  normalize(): this;
@@ -3052,22 +3055,31 @@ export declare class Vector3 {
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  static Right(): Vector3;
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  static Left(): Vector3;
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  static FromArray(array: ArrayLike<number>, offset?: number): Vector3;
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+ static FromArrayToRef<T extends Vector3>(array: ArrayLike<number>, offset: number, result: T): T;
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+ static FromFloatsToRef<T extends Vector3>(x: number, y: number, z: number, result: T): T;
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  static Dot(a: Vector3, b: Vector3): number;
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  static Cross(a: Vector3, b: Vector3): Vector3;
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+ static CrossToRef<T extends Vector3>(a: Vector3, b: Vector3, result: T): T;
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  static Distance(a: Vector3, b: Vector3): number;
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  static DistanceSquared(a: Vector3, b: Vector3): number;
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  static Lerp(start: Vector3, end: Vector3, amount: number): Vector3;
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+ static LerpToRef<T extends Vector3>(start: Vector3, end: Vector3, amount: number, result: T): T;
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  /** Midpoint between two vectors. */
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  static Center(a: Vector3, b: Vector3): Vector3;
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  /** Midpoint between two vectors, written into `ref`. */
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  static CenterToRef(a: Vector3, b: Vector3, ref: Vector3): Vector3;
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  static Normalize(vector: Vector3): Vector3;
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+ static NormalizeToRef<T extends Vector3>(vector: Vector3, result: T): T;
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  static Minimize(a: Vector3, b: Vector3): Vector3;
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  static Maximize(a: Vector3, b: Vector3): Vector3;
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  /** Transform a coordinate (point) by a matrix using the row-vector convention. */
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  static TransformCoordinates(vector: Vector3, transformation: Matrix): Vector3;
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+ /** Transform a coordinate (point) by a matrix using the row-vector convention. */
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+ static TransformCoordinatesToRef<T extends Vector3>(vector: Vector3, transformation: Matrix, result: T): T;
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  /** Transform a direction (normal) by a matrix, ignoring translation. */
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  static TransformNormal(vector: Vector3, transformation: Matrix): Vector3;
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+ /** Transform a direction (normal) by a matrix, ignoring translation. */
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+ static TransformNormalToRef<T extends Vector3>(vector: Vector3, transformation: Matrix, result: T): T;
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  }
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  export declare class Vector4 {
package/index.js CHANGED
@@ -1,8 +1,8 @@
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  var __defProp = Object.defineProperty;
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  var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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  var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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- import { V as Vector3, u as unsupported, L as LiteCompatError, N as Node, M as Matrix, a as Mesh, T as TransformNode, l as liteBackedVector3 } from "./meshes-BQZyNGmT.js";
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- import { A, C, b, c, d, e, f, g, G, I, h, Q, i, j, k, m, t, n } from "./meshes-BQZyNGmT.js";
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+ import { V as Vector3, u as unsupported, L as LiteCompatError, N as Node, M as Matrix, a as Mesh, T as TransformNode, l as liteBackedVector3 } from "./meshes-BkNs_oK5.js";
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+ import { A, C, b, c, d, e, f, g, G, I, h, Q, i, j, k, m, t, n } from "./meshes-BkNs_oK5.js";
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  import { createEngine, onBeforeRender, stopEngine, resizeEngine, setEngineSize, disposeEngine, registerSceneWithShadowSupport, registerScene, startEngine, createArcRotateCamera, attachControl, getCameraPosition, getViewMatrix, getProjectionMatrix, createGeospatialCamera, setGeospatialOrientation, attachGeospatialControls, createFreeCamera, attachFreeControl, markMaterialUboDirty, createPbrMaterial, createSolidTexture2D, createStandardMaterial, setAnimationAdditive, playAnimation, pauseAnimation, goToFrame, stopAnimation, createSceneContext, updateAnimationManager, setFog, setClipPlane, loadDdsEnvironment, loadEnvironment, createDefaultCamera, addToScene, createHemisphericLight, createAnimationManager, enableAnimationBlending, addAnimationGroup, disposeScene, createDirectionalLight, createPointLight, createSpotLight, createCsgFromMesh, csgSubtract, csgIntersect, csgUnion, createMeshFromCsg, createCsg2FromMesh, csg2Subtract, csg2Intersect, csg2Add, createMeshesFromCsg2, disposeCsg2, initializeCsg2Async, createMorphTargets, setMorphTargetWeights, createTransformNode, bakeCurrentTransformIntoVertices, loadSOG, loadSPZ, loadSplat, createTexture2DFromPixels, updateTexture2DFromPixels, loadBasisTexture2D, loadKtxTexture2D, loadTexture2D, getContainerMeshes, loadBabylon, loadGltf, resetVariant, getVariantNames, selectVariant, disposePicker, createGpuPicker, pickAsync, createAxisDragGizmo, attachAxisDragGizmoToNode, disposeAxisDragGizmo, createAxisScaleGizmo, attachAxisScaleGizmoToNode, disposeAxisScaleGizmo, createBoundingBoxGizmo, attachBoundingBoxGizmoToNode, disposeBoundingBoxGizmo, createCameraGizmo, attachCameraGizmoToCamera, disposeCameraGizmo, createLightGizmo, attachLightGizmoToLight, disposeLightGizmo, createPlaneDragGizmo, attachPlaneDragGizmoToNode, disposePlaneDragGizmo, createPlaneRotationGizmo, attachPlaneRotationGizmoToNode, disposePlaneRotationGizmo, createPositionGizmo, setPositionGizmoLocalCoordinates, attachPositionGizmoToNode, disposePositionGizmo, createRotationGizmo, setRotationGizmoLocalCoordinates, attachRotationGizmoToNode, disposeRotationGizmo, createScaleGizmo, setScaleGizmoLocalCoordinates, attachScaleGizmoToNode, disposeScaleGizmo, createUtilityLayer, registerUtilityLayer, disposeUtilityLayer, addBillboardSpriteIndex, updateBillboardSpriteIndex, loadSpriteAtlas, createFacingBillboardSystem, addFacingBillboardSystem, billboardBlendAdditive, billboardBlendAlpha, spriteBlendPremultiplied, spriteBlendAdditive, spriteBlendAlpha, createSprite2DLayer, addSprite2DIndex, createSpriteRenderer, registerSpriteRenderer, updateSprite2DIndex, createPcfSpotlightShadowGenerator, createPcfDirectionalShadowGenerator, createEsmDirectionalShadowGenerator, setShadowTaskCasterMeshes, parseNodeMaterialFromSnippet, createGridMaterial } from "@babylonjs/lite";
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  class Color3 {
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  constructor(r = 0, g2 = 0, b2 = 0) {
@@ -122,9 +122,6 @@ class Color4 {
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  equals(other) {
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  return this.r === other.r && this.g === other.g && this.b === other.b && this.a === other.a;
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  }
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- toColor3() {
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- return new Color3(this.r, this.g, this.b);
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- }
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  asArray() {
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  return [this.r, this.g, this.b, this.a];
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  }