@babylonjs/inspector 8.51.0 → 8.51.2

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package/lib/index.d.ts CHANGED
@@ -511,6 +511,11 @@ type SidePaneDefinition = {
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  * Teaching moments are more helpful for dynamically added panes, possibly from extensions.
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  */
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  suppressTeachingMoment?: boolean;
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+ /**
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+ * Keep the pane mounted even when it is not visible. This is useful if you don't want the
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+ * user to lose the complex visual state when switching between tabs.
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+ */
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+ keepMounted?: boolean;
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  };
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  type RegisteredSidePane = {
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  readonly key: string;
@@ -1402,6 +1407,8 @@ interface IGizmoService extends IService<typeof GizmoServiceIdentity> {
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  readonly onGizmoModeChanged: IReadonlyObservable$1<void>;
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  coordinatesMode: GizmoCoordinatesMode;
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  readonly onCoordinatesModeChanged: IReadonlyObservable$1<void>;
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+ gizmoCamera: Camera$1 | null;
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+ readonly onCameraGizmoChanged: IReadonlyObservable$1<void>;
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  }
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  type ModularToolOptions = {
@@ -22389,6 +22396,77 @@ declare class SubEmitter {
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  dispose(): void;
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  }
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+ /**
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+ * @internal
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+ * Holds all internal properties of a Particle, grouped into a single sub-object
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+ * to keep the Particle's own property count low (V8 in-object property limit).
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+ */
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+ declare class ParticleInternalProperties {
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+ /** @internal */
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+ randomCellOffset?: number;
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+ /** @internal */
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+ initialDirection: Nullable<Vector3>;
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+ /** @internal */
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+ attachedSubEmitters: Nullable<Array<SubEmitter>>;
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+ /** @internal */
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+ initialStartSpriteCellId: number;
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+ /** @internal */
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+ initialEndSpriteCellId: number;
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+ /** @internal */
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+ initialSpriteCellLoop: boolean;
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+ /** @internal */
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+ currentColorGradient: Nullable<ColorGradient>;
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+ /** @internal */
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+ currentColor1: Color4;
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+ /** @internal */
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+ currentColor2: Color4;
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+ /** @internal */
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+ currentSizeGradient: Nullable<FactorGradient>;
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+ /** @internal */
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+ currentSize1: number;
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+ /** @internal */
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+ currentSize2: number;
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+ /** @internal */
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+ currentAngularSpeedGradient: Nullable<FactorGradient>;
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+ /** @internal */
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+ currentAngularSpeed1: number;
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+ /** @internal */
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+ currentAngularSpeed2: number;
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+ /** @internal */
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+ currentVelocityGradient: Nullable<FactorGradient>;
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+ /** @internal */
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+ currentVelocity1: number;
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+ /** @internal */
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+ currentVelocity2: number;
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+ /** @internal */
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+ directionScale: number;
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+ /** @internal */
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+ scaledDirection: Vector3;
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+ /** @internal */
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+ currentLimitVelocityGradient: Nullable<FactorGradient>;
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+ /** @internal */
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+ currentLimitVelocity1: number;
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+ /** @internal */
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+ currentLimitVelocity2: number;
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+ /** @internal */
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+ currentDragGradient: Nullable<FactorGradient>;
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+ /** @internal */
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+ currentDrag1: number;
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+ /** @internal */
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+ currentDrag2: number;
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+ /** @internal */
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+ randomNoiseCoordinates1: Nullable<Vector3>;
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+ /** @internal */
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+ randomNoiseCoordinates2: Nullable<Vector3>;
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+ /** @internal */
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+ localPosition?: Vector3;
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+ /**
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+ * Callback triggered when the particle is reset
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+ */
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+ onReset: Nullable<() => void>;
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+ /** @internal */
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+ reset(): void;
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+ }
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  /**
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  * A particle represents one of the element emitted by a particle system.
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  * This is mainly define by its coordinates, direction, velocity and age.
@@ -22460,67 +22538,7 @@ declare class Particle {
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  */
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  remapData: Vector4;
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  /** @internal */
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- _randomCellOffset?: number;
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- /** @internal */
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- _initialDirection: Nullable<Vector3>;
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- /** @internal */
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- _attachedSubEmitters: Nullable<Array<SubEmitter>>;
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- /** @internal */
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- _initialStartSpriteCellId: number;
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- /** @internal */
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- _initialEndSpriteCellId: number;
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- /** @internal */
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- _initialSpriteCellLoop: boolean;
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- /** @internal */
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- _currentColorGradient: Nullable<ColorGradient>;
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- /** @internal */
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- _currentColor1: Color4;
22478
- /** @internal */
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- _currentColor2: Color4;
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- /** @internal */
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- _currentSizeGradient: Nullable<FactorGradient>;
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- /** @internal */
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- _currentSize1: number;
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- /** @internal */
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- _currentSize2: number;
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- /** @internal */
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- _currentAngularSpeedGradient: Nullable<FactorGradient>;
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- /** @internal */
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- _currentAngularSpeed1: number;
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- /** @internal */
22491
- _currentAngularSpeed2: number;
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- /** @internal */
22493
- _currentVelocityGradient: Nullable<FactorGradient>;
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- /** @internal */
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- _currentVelocity1: number;
22496
- /** @internal */
22497
- _currentVelocity2: number;
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- /** @internal */
22499
- _directionScale: number;
22500
- /** @internal */
22501
- _scaledDirection: Vector3;
22502
- /** @internal */
22503
- _currentLimitVelocityGradient: Nullable<FactorGradient>;
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- /** @internal */
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- _currentLimitVelocity1: number;
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- /** @internal */
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- _currentLimitVelocity2: number;
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- /** @internal */
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- _currentDragGradient: Nullable<FactorGradient>;
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- /** @internal */
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- _currentDrag1: number;
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- /** @internal */
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- _currentDrag2: number;
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- /** @internal */
22515
- _randomNoiseCoordinates1: Nullable<Vector3>;
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- /** @internal */
22517
- _randomNoiseCoordinates2: Nullable<Vector3>;
22518
- /** @internal */
22519
- _localPosition?: Vector3;
22520
- /**
22521
- * Callback triggered when the particle is reset
22522
- */
22523
- onReset: Nullable<() => void>;
22541
+ _properties: ParticleInternalProperties;
22524
22542
  /**
22525
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  * Creates a new instance Particle
22526
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  * @param particleSystem the particle system the particle belongs to
@@ -29512,6 +29530,18 @@ declare class Skeleton implements IAnimatable {
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  * @returns the indice of the bone. Returns -1 if not found
29513
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  */
29514
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  getBoneIndexByName(name: string): number;
29533
+ /**
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+ * Finds a bone in a skeleton that is linked to the given transform node.
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+ * @param transformNode The transform node to find the bone for
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+ * @returns The bone linked to the transform node, or null if not found
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+ */
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+ findBoneFromLinkedTransformNode(transformNode: TransformNode): Bone | null;
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+ /**
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+ * Finds a bone in a skeleton by the name of its linked transform node.
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+ * @param name The name of the linked transform node
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+ * @returns The bone linked to the transform node with the given name, or null if not found
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+ */
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+ findBoneFromLinkedTransformNodeName(name: string): Bone | null;
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29545
  /**
29516
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  * Create a new animation range
29517
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  * @param name defines the name of the range
@@ -29649,7 +29679,6 @@ declare class Skeleton implements IAnimatable {
29649
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  * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets
29650
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  */
29651
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  declare class MorphTarget implements IAnimatable {
29652
- /** defines the name of the target */
29653
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  name: string;
29654
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  /**
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  * Gets or sets the list of animations
@@ -29679,6 +29708,10 @@ declare class MorphTarget implements IAnimatable {
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  * Gets or sets the id of the morph Target
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  */
29681
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  id: string;
29711
+ /**
29712
+ * Gets or sets the morph target manager this morph target is associated with
29713
+ */
29714
+ morphTargetManager: Nullable<MorphTargetManager>;
29682
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  private _animationPropertiesOverride;
29683
29716
  /**
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  * Gets or sets the animation properties override
@@ -29690,10 +29723,9 @@ declare class MorphTarget implements IAnimatable {
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  * @param name defines the name of the target
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  * @param influence defines the influence to use
29692
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  * @param scene defines the scene the morphtarget belongs to
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+ * @param morphTargetManager morph target manager this morph target is associated with
29693
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  */
29694
- constructor(
29695
- /** defines the name of the target */
29696
- name: string, influence?: number, scene?: Nullable<Scene>);
29728
+ constructor(name: string, influence?: number, scene?: Nullable<Scene>, morphTargetManager?: Nullable<MorphTargetManager>);
29697
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  /**
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  * Gets the unique ID of this manager
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  */
@@ -29802,9 +29834,10 @@ declare class MorphTarget implements IAnimatable {
29802
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  * Creates a new target from serialized data
29803
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  * @param serializationObject defines the serialized data to use
29804
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  * @param scene defines the hosting scene
29837
+ * @param morphTargetManager morph target manager this morph target is associated with
29805
29838
  * @returns a new MorphTarget
29806
29839
  */
29807
- static Parse(serializationObject: any, scene?: Scene): MorphTarget;
29840
+ static Parse(serializationObject: any, scene?: Scene, morphTargetManager?: Nullable<MorphTargetManager>): MorphTarget;
29808
29841
  /**
29809
29842
  * Creates a MorphTarget from mesh data
29810
29843
  * @param mesh defines the source mesh
@@ -29876,6 +29909,7 @@ declare class RawTexture2DArray extends Texture {
29876
29909
  * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/morphTargets
29877
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  */
29878
29911
  declare class MorphTargetManager implements IDisposable {
29912
+ meshName?: string | undefined;
29879
29913
  /** Enable storing morph target data into textures when set to true (true by default) */
29880
29914
  static EnableTextureStorage: boolean;
29881
29915
  /** Maximum number of active morph targets supported in the "vertex attribute" mode (i.e., not the "texture" mode) */
@@ -29951,8 +29985,9 @@ declare class MorphTargetManager implements IDisposable {
29951
29985
  /**
29952
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  * Creates a new MorphTargetManager
29953
29987
  * @param scene defines the current scene
29988
+ * @param meshName name of the mesh this morph target manager is associated with
29954
29989
  */
29955
- constructor(scene?: Nullable<Scene>);
29990
+ constructor(scene?: Nullable<Scene>, meshName?: string | undefined);
29956
29991
  private _numMaxInfluencers;
29957
29992
  /**
29958
29993
  * Gets or sets the maximum number of influencers (targets) (default value: 0).
@@ -30503,9 +30538,10 @@ declare class AnimationGroup implements IDisposable {
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  * @param newName defines the name of the new group
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  * @param targetConverter defines an optional function used to convert current animation targets to new ones
30505
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  * @param cloneAnimations defines if the animations should be cloned or referenced
30541
+ * @param cloneAnimationKeys defines if the animation keys should be cloned when cloning animations (false by default). No effect if cloneAnimations is false
30506
30542
  * @returns the new animation group
30507
30543
  */
30508
- clone(newName: string, targetConverter?: (oldTarget: any) => any, cloneAnimations?: boolean): AnimationGroup;
30544
+ clone(newName: string, targetConverter?: (oldTarget: any) => any, cloneAnimations?: boolean, cloneAnimationKeys?: boolean): AnimationGroup;
30509
30545
  /**
30510
30546
  * Serializes the animationGroup to an object
30511
30547
  * @returns Serialized object
@@ -58933,12 +58969,35 @@ declare class TextureBlock extends NodeMaterialBlock {
58933
58969
  get level(): NodeMaterialConnectionPoint;
58934
58970
  private _isTiedToFragment;
58935
58971
  private _getEffectiveTarget;
58972
+ /** {@inheritDoc} */
58936
58973
  get target(): NodeMaterialBlockTargets;
58974
+ /** {@inheritDoc} */
58937
58975
  set target(value: NodeMaterialBlockTargets);
58976
+ /**
58977
+ * Auto configure the block based on the material
58978
+ * @param material - the node material
58979
+ * @param additionalFilteringInfo - optional filtering info
58980
+ */
58938
58981
  autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
58982
+ /**
58983
+ * Initialize the list of defines
58984
+ * @param defines - the material defines
58985
+ */
58939
58986
  initializeDefines(defines: NodeMaterialDefines): void;
58987
+ /**
58988
+ * Prepare the list of defines
58989
+ * @param defines - the material defines
58990
+ */
58940
58991
  prepareDefines(defines: NodeMaterialDefines): void;
58992
+ /**
58993
+ * Checks if the block is ready
58994
+ * @returns true if ready
58995
+ */
58941
58996
  isReady(): boolean;
58997
+ /**
58998
+ * Bind data to effect
58999
+ * @param effect - the effect to bind to
59000
+ */
58942
59001
  bind(effect: Effect): void;
58943
59002
  private get _isMixed();
58944
59003
  private _injectVertexCode;
@@ -58952,7 +59011,18 @@ declare class TextureBlock extends NodeMaterialBlock {
58952
59011
  private _writeOutput;
58953
59012
  protected _buildBlock(state: NodeMaterialBuildState): this | undefined;
58954
59013
  protected _dumpPropertiesCode(): string;
59014
+ /**
59015
+ * Serializes the block
59016
+ * @returns the serialized object
59017
+ */
58955
59018
  serialize(): any;
59019
+ /**
59020
+ * Deserializes the block
59021
+ * @param serializationObject - the serialization object
59022
+ * @param scene - the scene
59023
+ * @param rootUrl - the root url
59024
+ * @param urlRewriter - optional url rewriter
59025
+ */
58956
59026
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string, urlRewriter?: (url: string) => string): void;
58957
59027
  }
58958
59028
 
@@ -59047,6 +59117,10 @@ declare abstract class ReflectionTextureBaseBlock extends NodeMaterialBlock {
59047
59117
  */
59048
59118
  abstract get view(): NodeMaterialConnectionPoint;
59049
59119
  protected _getTexture(): Nullable<BaseTexture>;
59120
+ /**
59121
+ * Initialize the block
59122
+ * @param state - the build state
59123
+ */
59050
59124
  initialize(state: NodeMaterialBuildState): void;
59051
59125
  private _initShaderSourceAsync;
59052
59126
  /**
@@ -59055,8 +59129,23 @@ declare abstract class ReflectionTextureBaseBlock extends NodeMaterialBlock {
59055
59129
  * @param additionalFilteringInfo defines additional info to be used when filtering inputs (we might want to skip some non relevant blocks)
59056
59130
  */
59057
59131
  autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
59132
+ /**
59133
+ * Prepare the list of defines
59134
+ * @param defines - the material defines
59135
+ */
59058
59136
  prepareDefines(defines: NodeMaterialDefines): void;
59137
+ /**
59138
+ * Checks if the block is ready
59139
+ * @returns true if ready
59140
+ */
59059
59141
  isReady(): boolean;
59142
+ /**
59143
+ * Bind data to effect
59144
+ * @param effect - the effect to bind to
59145
+ * @param nodeMaterial - the node material
59146
+ * @param mesh - the mesh to bind for
59147
+ * @param _subMesh - the submesh
59148
+ */
59060
59149
  bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, _subMesh?: SubMesh): void;
59061
59150
  /**
59062
59151
  * Gets the code to inject in the vertex shader
@@ -59096,7 +59185,17 @@ declare abstract class ReflectionTextureBaseBlock extends NodeMaterialBlock {
59096
59185
  writeOutputs(state: NodeMaterialBuildState, varName: string): string;
59097
59186
  protected _buildBlock(state: NodeMaterialBuildState): this;
59098
59187
  protected _dumpPropertiesCode(): string;
59188
+ /**
59189
+ * Serializes the block
59190
+ * @returns the serialized object
59191
+ */
59099
59192
  serialize(): any;
59193
+ /**
59194
+ * Deserializes the block
59195
+ * @param serializationObject - the serialization object
59196
+ * @param scene - the scene
59197
+ * @param rootUrl - the root url
59198
+ */
59100
59199
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
59101
59200
  }
59102
59201
 
@@ -59170,16 +59269,35 @@ declare class CurrentScreenBlock extends NodeMaterialBlock {
59170
59269
  * @param state defines the state that will be used for the build
59171
59270
  */
59172
59271
  initialize(state: NodeMaterialBuildState): void;
59272
+ /** {@inheritDoc} */
59173
59273
  get target(): NodeMaterialBlockTargets.Fragment | NodeMaterialBlockTargets.VertexAndFragment;
59274
+ /**
59275
+ * Prepare the list of defines
59276
+ * @param defines - the material defines
59277
+ */
59174
59278
  prepareDefines(defines: NodeMaterialDefines): void;
59279
+ /**
59280
+ * Checks if the block is ready
59281
+ * @returns true if ready
59282
+ */
59175
59283
  isReady(): boolean;
59176
- protected _getMainUvName(state: NodeMaterialBuildState): string;
59284
+ protected _getMainUvName(_state: NodeMaterialBuildState): string;
59177
59285
  protected _injectVertexCode(state: NodeMaterialBuildState): void;
59178
59286
  protected _writeTextureRead(state: NodeMaterialBuildState, vertexMode?: boolean): void;
59179
59287
  protected _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string, vertexMode?: boolean): void;
59180
59288
  protected _emitUvAndSampler(state: NodeMaterialBuildState): void;
59181
59289
  protected _buildBlock(state: NodeMaterialBuildState): this | undefined;
59290
+ /**
59291
+ * Serializes the block
59292
+ * @returns the serialized object
59293
+ */
59182
59294
  serialize(): any;
59295
+ /**
59296
+ * Deserializes the block
59297
+ * @param serializationObject - the serialization object
59298
+ * @param scene - the scene
59299
+ * @param rootUrl - the root url
59300
+ */
59183
59301
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
59184
59302
  }
59185
59303
 
@@ -59203,7 +59321,16 @@ declare class ImageSourceBlock extends NodeMaterialBlock {
59203
59321
  * @param name defines the block name
59204
59322
  */
59205
59323
  constructor(name: string);
59324
+ /**
59325
+ * Bind data to effect
59326
+ * @param effect - the effect to bind to
59327
+ * @param _nodeMaterial - the node material
59328
+ */
59206
59329
  bind(effect: Effect, _nodeMaterial: NodeMaterial): void;
59330
+ /**
59331
+ * Checks if the block is ready
59332
+ * @returns true if ready
59333
+ */
59207
59334
  isReady(): boolean;
59208
59335
  /**
59209
59336
  * Gets the current class name
@@ -59220,7 +59347,19 @@ declare class ImageSourceBlock extends NodeMaterialBlock {
59220
59347
  get dimensions(): NodeMaterialConnectionPoint;
59221
59348
  protected _buildBlock(state: NodeMaterialBuildState): this;
59222
59349
  protected _dumpPropertiesCode(ignoreTexture?: boolean): string;
59350
+ /**
59351
+ * Serializes the block
59352
+ * @param ignoreTexture - whether to skip texture serialization
59353
+ * @returns the serialized object
59354
+ */
59223
59355
  serialize(ignoreTexture?: boolean): any;
59356
+ /**
59357
+ * Deserializes the block
59358
+ * @param serializationObject - the serialization object
59359
+ * @param scene - the scene
59360
+ * @param rootUrl - the root url
59361
+ * @param urlRewriter - optional url rewriter
59362
+ */
59224
59363
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string, urlRewriter?: (url: string) => string): void;
59225
59364
  }
59226
59365
 
@@ -59318,6 +59457,11 @@ declare class PrePassTextureBlock extends NodeMaterialBlock {
59318
59457
  */
59319
59458
  getClassName(): string;
59320
59459
  protected _buildBlock(state: NodeMaterialBuildState): this | undefined;
59460
+ /**
59461
+ * Bind data to effect
59462
+ * @param effect - defines the effect to bind data to
59463
+ * @param nodeMaterial - defines the node material
59464
+ */
59321
59465
  bind(effect: Effect, nodeMaterial: NodeMaterial): void;
59322
59466
  }
59323
59467
 
@@ -59412,9 +59556,28 @@ declare class RefractionBlock extends NodeMaterialBlock {
59412
59556
  */
59413
59557
  get hasTexture(): boolean;
59414
59558
  protected _getTexture(): Nullable<BaseTexture>;
59559
+ /**
59560
+ * Auto configure the block based on the material
59561
+ * @param material - the node material
59562
+ * @param additionalFilteringInfo - additional filtering info
59563
+ */
59415
59564
  autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
59565
+ /**
59566
+ * Prepare the list of defines
59567
+ * @param defines - the list of defines
59568
+ */
59416
59569
  prepareDefines(defines: NodeMaterialDefines): void;
59570
+ /**
59571
+ * Checks if the block is ready
59572
+ * @returns true if ready
59573
+ */
59417
59574
  isReady(): boolean;
59575
+ /**
59576
+ * Bind data to effect
59577
+ * @param effect - the effect to bind to
59578
+ * @param nodeMaterial - the node material
59579
+ * @param mesh - the mesh
59580
+ */
59418
59581
  bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh): void;
59419
59582
  /**
59420
59583
  * Gets the main code of the block (fragment side)
@@ -59424,7 +59587,17 @@ declare class RefractionBlock extends NodeMaterialBlock {
59424
59587
  getCode(state: NodeMaterialBuildState): string;
59425
59588
  protected _buildBlock(state: NodeMaterialBuildState): this;
59426
59589
  protected _dumpPropertiesCode(): string;
59590
+ /**
59591
+ * Serializes the block
59592
+ * @returns the serialized object
59593
+ */
59427
59594
  serialize(): any;
59595
+ /**
59596
+ * Deserializes the block
59597
+ * @param serializationObject - the serialization object
59598
+ * @param scene - the scene
59599
+ * @param rootUrl - the root URL
59600
+ */
59428
59601
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
59429
59602
  }
59430
59603
 
@@ -59491,12 +59664,35 @@ declare class ParticleTextureBlock extends NodeMaterialBlock {
59491
59664
  * @param state defines the state that will be used for the build
59492
59665
  */
59493
59666
  initialize(state: NodeMaterialBuildState): void;
59667
+ /**
59668
+ * Auto configure the block based on the material
59669
+ * @param material - defines the node material
59670
+ * @param additionalFilteringInfo - defines additional filtering info
59671
+ */
59494
59672
  autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
59673
+ /**
59674
+ * Prepare the list of defines
59675
+ * @param defines - defines the list of defines
59676
+ */
59495
59677
  prepareDefines(defines: NodeMaterialDefines): void;
59678
+ /**
59679
+ * Checks if the block is ready
59680
+ * @returns true if ready
59681
+ */
59496
59682
  isReady(): boolean;
59497
59683
  private _writeOutput;
59498
59684
  protected _buildBlock(state: NodeMaterialBuildState): this | undefined;
59685
+ /**
59686
+ * Serializes the block
59687
+ * @returns the serialized object
59688
+ */
59499
59689
  serialize(): any;
59690
+ /**
59691
+ * Deserializes the block
59692
+ * @param serializationObject - defines the serialized object
59693
+ * @param scene - defines the scene
59694
+ * @param rootUrl - defines the root URL
59695
+ */
59500
59696
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
59501
59697
  }
59502
59698
 
@@ -59625,8 +59821,20 @@ declare class TriPlanarBlock extends NodeMaterialBlock {
59625
59821
  * Gets the level output component
59626
59822
  */
59627
59823
  get level(): NodeMaterialConnectionPoint;
59824
+ /**
59825
+ * Prepares the defines for the block
59826
+ * @param defines - the defines to prepare
59827
+ */
59628
59828
  prepareDefines(defines: NodeMaterialDefines): void;
59829
+ /**
59830
+ * Checks if the block is ready
59831
+ * @returns true if the block is ready
59832
+ */
59629
59833
  isReady(): boolean;
59834
+ /**
59835
+ * Bind the block
59836
+ * @param effect - the effect to bind
59837
+ */
59630
59838
  bind(effect: Effect): void;
59631
59839
  private _samplerFunc;
59632
59840
  private _generateTextureSample;
@@ -59635,7 +59843,17 @@ declare class TriPlanarBlock extends NodeMaterialBlock {
59635
59843
  private _writeOutput;
59636
59844
  protected _buildBlock(state: NodeMaterialBuildState): this;
59637
59845
  protected _dumpPropertiesCode(): string;
59846
+ /**
59847
+ * Serializes the block
59848
+ * @returns the serialized object
59849
+ */
59638
59850
  serialize(): any;
59851
+ /**
59852
+ * Deserializes the block from a serialization object
59853
+ * @param serializationObject - the object to deserialize from
59854
+ * @param scene - the current scene
59855
+ * @param rootUrl - the root URL for loading
59856
+ */
59639
59857
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
59640
59858
  }
59641
59859
 
@@ -59849,6 +60067,7 @@ declare class NodeMaterialDefines extends NodeMaterialDefines_base {
59849
60067
  MORPHTARGETS_UV: boolean;
59850
60068
  /** Morph target uv2 */
59851
60069
  MORPHTARGETS_UV2: boolean;
60070
+ /** Morph target color support */
59852
60071
  MORPHTARGETS_COLOR: boolean;
59853
60072
  /** Morph target support positions */
59854
60073
  MORPHTARGETTEXTURE_HASPOSITIONS: boolean;
@@ -59860,6 +60079,7 @@ declare class NodeMaterialDefines extends NodeMaterialDefines_base {
59860
60079
  MORPHTARGETTEXTURE_HASUVS: boolean;
59861
60080
  /** Morph target support uv2s */
59862
60081
  MORPHTARGETTEXTURE_HASUV2S: boolean;
60082
+ /** Morph target texture has colors */
59863
60083
  MORPHTARGETTEXTURE_HASCOLORS: boolean;
59864
60084
  /** Number of morph influencers */
59865
60085
  NUM_MORPH_INFLUENCERS: number;
@@ -59871,8 +60091,11 @@ declare class NodeMaterialDefines extends NodeMaterialDefines_base {
59871
60091
  CAMERA_ORTHOGRAPHIC: boolean;
59872
60092
  /** Camera is perspective */
59873
60093
  CAMERA_PERSPECTIVE: boolean;
60094
+ /** Area light support */
59874
60095
  AREALIGHTSUPPORTED: boolean;
60096
+ /** Area light no roughness */
59875
60097
  AREALIGHTNOROUGHTNESS: boolean;
60098
+ /** Position W as varying */
59876
60099
  POSITIONW_AS_VARYING: boolean;
59877
60100
  /**
59878
60101
  * Creates a new NodeMaterialDefines
@@ -59965,6 +60188,10 @@ declare class NodeMaterial extends NodeMaterialBase {
59965
60188
  get buildIsInProgress(): boolean;
59966
60189
  /** @internal */
59967
60190
  _useAdditionalColor: boolean;
60191
+ /**
60192
+ * Sets whether glow mode is enabled
60193
+ * @param value - the value to set
60194
+ */
59968
60195
  set _glowModeEnabled(value: boolean);
59969
60196
  /** Get the inspector from bundle or global
59970
60197
  * @returns the global NME
@@ -60097,6 +60324,10 @@ declare class NodeMaterial extends NodeMaterialBase {
60097
60324
  * Gets or sets a boolean indicating that alpha blending must be enabled no matter what alpha value or alpha channel of the FragmentBlock are
60098
60325
  */
60099
60326
  forceAlphaBlending: boolean;
60327
+ /**
60328
+ * Gets whether the glow layer is supported
60329
+ * @returns true if the glow layer is supported
60330
+ */
60100
60331
  get _supportGlowLayer(): boolean;
60101
60332
  /**
60102
60333
  * Specifies if the material will require alpha blending
@@ -68589,15 +68820,19 @@ declare class Animation {
68589
68820
  matrixInterpolateFunction(startValue: Matrix, endValue: Matrix, gradient: number, result?: Matrix): Matrix;
68590
68821
  /**
68591
68822
  * Makes a copy of the animation
68823
+ * @param cloneKeys Whether to clone the keys or not (default is false, so the keys are not cloned). Note that the key array itself is always cloned (that is, a new array is created),
68824
+ * but the individual keys inside the array are only cloned if this parameter is true.
68592
68825
  * @returns Cloned animation
68593
68826
  */
68594
- clone(): Animation;
68827
+ clone(cloneKeys?: boolean): Animation;
68595
68828
  /**
68596
68829
  * Sets the key frames of the animation
68597
68830
  * @param values The animation key frames to set
68598
68831
  * @param dontClone Whether to clone the keys or not (default is false, so the array of keys is cloned)
68832
+ * @param cloneKeys Whether to clone the individual keys inside the array or not (default is false). If true, each key object inside the array will be cloned, and the fields
68833
+ * that have a clone() method will be cloned by calling that method.
68599
68834
  */
68600
- setKeys(values: Array<IAnimationKey>, dontClone?: boolean): void;
68835
+ setKeys(values: Array<IAnimationKey>, dontClone?: boolean, cloneKeys?: boolean): void;
68601
68836
  /**
68602
68837
  * Creates a key for the frame passed as a parameter and adds it to the animation IF a key doesn't already exist for that frame
68603
68838
  * @param frame Frame number
@@ -72312,6 +72547,9 @@ declare class InputBlock extends NodeMaterialBlock {
72312
72547
  */
72313
72548
  animate(scene: Scene): void;
72314
72549
  private _emitDefine;
72550
+ /**
72551
+ * Initialize the block
72552
+ */
72315
72553
  initialize(): void;
72316
72554
  /**
72317
72555
  * Set the input block to its default value (based on its type)
@@ -72331,8 +72569,21 @@ declare class InputBlock extends NodeMaterialBlock {
72331
72569
  _transmit(effect: Effect, scene: Scene, material: NodeMaterial): void;
72332
72570
  protected _buildBlock(state: NodeMaterialBuildState): void;
72333
72571
  protected _dumpPropertiesCode(): string;
72572
+ /**
72573
+ * Releases the resources held by the block
72574
+ */
72334
72575
  dispose(): void;
72576
+ /**
72577
+ * Serializes the block
72578
+ * @returns the serialized object
72579
+ */
72335
72580
  serialize(): any;
72581
+ /**
72582
+ * Deserializes the block
72583
+ * @param serializationObject - defines the serialized object
72584
+ * @param scene - defines the scene
72585
+ * @param rootUrl - defines the root URL
72586
+ */
72336
72587
  _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
72337
72588
  }
72338
72589
 
@@ -73155,9 +73406,6 @@ declare class NodeMaterialBlock {
73155
73406
  * Connect current block with another block
73156
73407
  * @param other defines the block to connect with
73157
73408
  * @param options define the various options to help pick the right connections
73158
- * @param options.input
73159
- * @param options.output
73160
- * @param options.outputSwizzle
73161
73409
  * @returns the current block
73162
73410
  */
73163
73411
  connectTo(other: NodeMaterialBlock, options?: {