@babylonjs/inspector 8.50.3 → 8.50.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/index.d.ts CHANGED
@@ -1,13 +1,18 @@
1
1
  import * as react_jsx_runtime from 'react/jsx-runtime';
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  import * as react from 'react';
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  import { ComponentType, ComponentProps, FunctionComponent, PropsWithChildren, ForwardRefExoticComponent, RefAttributes, MouseEventHandler, HTMLProps, Component, ReactNode, ErrorInfo, Ref, MouseEvent, ElementRef, ReactElement } from 'react';
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- import { IDisposable as IDisposable$1, Nullable as Nullable$1, IReadonlyObservable as IReadonlyObservable$2, Observable as Observable$1, Scene as Scene$1, IInspectorOptions as IInspectorOptions$1 } from '@babylonjs/core/index.js';
4
+ import { IDisposable as IDisposable$1, Nullable as Nullable$1, IReadonlyObservable as IReadonlyObservable$2, Observable as Observable$1, Scene as Scene$1, Camera as Camera$1, Light as Light$1, IInspectorOptions as IInspectorOptions$1 } from '@babylonjs/core/index.js';
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  import { IReadonlyObservable as IReadonlyObservable$1, Observable as Observable$2 } from '@babylonjs/core/Misc/observable.js';
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  import { Nullable as Nullable$2 } from '@babylonjs/core/types.js';
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+ import * as _fluentui_tokens from '@fluentui/tokens';
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  import { FluentProviderProps, PositioningImperativeRef, OnOpenChangeData, SpinnerProps, PositioningShorthand } from '@fluentui/react-components';
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  import { Color3 as Color3$1, Color4 as Color4$1 } from '@babylonjs/core/Maths/math.color.js';
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  import { Vector3 as Vector3$1, Quaternion as Quaternion$1 } from '@babylonjs/core/Maths/math.vector.js';
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  import { IDisposable as IDisposable$2, Scene as Scene$2 } from '@babylonjs/core/scene.js';
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+ import { GizmoCoordinatesMode } from '@babylonjs/core/Gizmos/gizmo.js';
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+ import { CameraGizmo } from '@babylonjs/core/Gizmos/cameraGizmo.js';
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+ import { LightGizmo } from '@babylonjs/core/Gizmos/lightGizmo.js';
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+ import { UtilityLayerRenderer as UtilityLayerRenderer$1 } from '@babylonjs/core/Rendering/utilityLayerRenderer.js';
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  import { TernaryDarkMode } from 'usehooks-ts';
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  import { DebugLayer as DebugLayer$1 } from '@babylonjs/core/Debug/debugLayer.js';
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  import { FluentIcon } from '@fluentui/react-icons';
@@ -364,6 +369,10 @@ interface ISettingsContext extends IService<typeof SettingsContextIdentity> {
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  * Shows the Properties pane when an entity is selected.
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  */
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  showPropertiesOnEntitySelection: boolean;
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+ /**
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+ * Highlight the selected mesh in the scene using the selection outline layer.
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+ */
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+ highlightSelectedEntity: boolean;
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  /**
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  * Observable that fires whenever a setting changes.
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  */
@@ -838,6 +847,7 @@ declare function ExtensibleAccordion<ContextT = unknown>(props: PropsWithChildre
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  */
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  declare const SidePaneContainer: react.ForwardRefExoticComponent<Omit<react.DetailedHTMLProps<react.HTMLAttributes<HTMLDivElement>, HTMLDivElement>, "ref"> & react.RefAttributes<HTMLDivElement>>;
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+ declare function useTheme(invert?: boolean): _fluentui_tokens.Theme;
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  declare const Theme: FunctionComponent<FluentProviderProps & {
842
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  invert?: boolean;
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  }>;
@@ -1368,6 +1378,23 @@ interface IToolsService extends IService<typeof ToolsServiceIdentity> {
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  addSectionContent(content: DynamicAccordionSectionContent<Scene$2>): IDisposable$2;
1369
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  }
1370
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1381
+ type Reference<T> = {
1382
+ value: T;
1383
+ } & IDisposable$1;
1384
+ type GizmoMode = "translate" | "rotate" | "scale" | "boundingBox";
1385
+ declare const GizmoServiceIdentity: unique symbol;
1386
+ interface IGizmoService extends IService<typeof GizmoServiceIdentity> {
1387
+ getUtilityLayer(scene: Scene$1, layer?: string): Reference<UtilityLayerRenderer$1>;
1388
+ getCameraGizmo(camera: Camera$1): Reference<CameraGizmo>;
1389
+ getLightGizmo(light: Light$1): Reference<LightGizmo>;
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+ getCameraGizmos(scene: Scene$1): readonly CameraGizmo[];
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+ getLightGizmos(scene: Scene$1): readonly LightGizmo[];
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+ gizmoMode: GizmoMode | undefined;
1393
+ readonly onGizmoModeChanged: IReadonlyObservable$2<void>;
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+ coordinatesMode: GizmoCoordinatesMode;
1395
+ readonly onCoordinatesModeChanged: IReadonlyObservable$2<void>;
1396
+ }
1397
+
1371
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  type ModularToolOptions = {
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  /**
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  * The container element where the tool will be rendered.
@@ -23404,9 +23431,13 @@ declare abstract class WebGPUCacheRenderPipeline {
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23431
  /** @internal */
23405
23432
  declare class WebGPUDataBuffer extends DataBuffer {
23406
23433
  private _buffer;
23434
+ /** @internal */
23407
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  engineId: number;
23436
+ /** @internal */
23408
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  set buffer(buffer: Nullable<GPUBuffer>);
23438
+ /** @internal */
23409
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  constructor(resource?: GPUBuffer, capacity?: number);
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+ /** @internal */
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  get underlyingResource(): any;
23411
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  }
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@@ -32687,8 +32718,11 @@ declare class InstancedMesh extends AbstractMesh {
32687
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  getClassName(): string;
32688
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  /** Gets the list of lights affecting that mesh */
32689
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  get lightSources(): Light[];
32721
+ /** @internal */
32690
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  _resyncLightSources(): void;
32723
+ /** @internal */
32691
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  _resyncLightSource(): void;
32725
+ /** @internal */
32692
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  _removeLightSource(): void;
32693
32727
  /**
32694
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  * If the source mesh receives shadows
@@ -32742,7 +32776,7 @@ declare class InstancedMesh extends AbstractMesh {
32742
32776
  /**
32743
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  * Is this node ready to be used/rendered
32744
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  * @param completeCheck defines if a complete check (including materials and lights) has to be done (false by default)
32745
- * @returns {boolean} is it ready
32779
+ * @returns is it ready
32746
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  */
32747
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  isReady(completeCheck?: boolean): boolean;
32748
32782
  /**
@@ -32753,9 +32787,11 @@ declare class InstancedMesh extends AbstractMesh {
32753
32787
  * @returns a float array or a Float32Array of the requested kind of data : positions, normals, uvs, etc.
32754
32788
  */
32755
32789
  getVerticesData(kind: string, copyWhenShared?: boolean, forceCopy?: boolean): Nullable<FloatArray>;
32790
+ /** @internal */
32756
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  copyVerticesData(kind: string, vertexData: {
32757
32792
  [kind: string]: Float32Array;
32758
32793
  }): void;
32794
+ /** @internal */
32759
32795
  getVertexBuffer(kind: string, bypassInstanceData?: boolean): Nullable<VertexBuffer>;
32760
32796
  /**
32761
32797
  * Sets the vertex data of the mesh geometry for the requested `kind`.
@@ -32851,7 +32887,9 @@ declare class InstancedMesh extends AbstractMesh {
32851
32887
  * @returns an array of indices (IndicesArray).
32852
32888
  */
32853
32889
  getIndices(): Nullable<IndicesArray>;
32890
+ /** @internal */
32854
32891
  get _positions(): Nullable<Vector3[]>;
32892
+ /** @internal */
32855
32893
  refreshBoundingInfo(applySkeletonOrOptions?: boolean | IMeshDataOptions, applyMorph?: boolean): InstancedMesh;
32856
32894
  /** @internal */
32857
32895
  _preActivate(): InstancedMesh;
@@ -32861,7 +32899,9 @@ declare class InstancedMesh extends AbstractMesh {
32861
32899
  _activate(renderId: number, intermediateRendering: boolean): boolean;
32862
32900
  /** @internal */
32863
32901
  _postActivate(): void;
32902
+ /** @internal */
32864
32903
  getWorldMatrix(): Matrix;
32904
+ /** @internal */
32865
32905
  get isAnInstance(): boolean;
32866
32906
  /**
32867
32907
  * Returns the current associated LOD AbstractMesh.
@@ -32905,8 +32945,6 @@ declare class InstancedMesh extends AbstractMesh {
32905
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  * Instantiate (when possible) or clone that node with its hierarchy
32906
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  * @param newParent defines the new parent to use for the instance (or clone)
32907
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  * @param options defines options to configure how copy is done
32908
- * @param options.doNotInstantiate defines if the model must be instantiated or just cloned
32909
- * @param options.newSourcedMesh newSourcedMesh the new source mesh for the instance (or clone)
32910
32948
  * @param onNewNodeCreated defines an option callback to call when a clone or an instance is created
32911
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  * @returns an instance (or a clone) of the current node with its hierarchy
32912
32950
  */
@@ -32916,6 +32954,7 @@ declare class InstancedMesh extends AbstractMesh {
32916
32954
  }, onNewNodeCreated?: (source: TransformNode, clone: TransformNode) => void): Nullable<TransformNode>;
32917
32955
  }
32918
32956
  declare module "./mesh" {
32957
+ /** @internal */
32919
32958
  interface Mesh {
32920
32959
  /**
32921
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  * Register a custom buffer that will be instanced
@@ -32934,21 +32973,27 @@ declare module "./mesh" {
32934
32973
  edgesShareWithInstances: boolean;
32935
32974
  /** @internal */
32936
32975
  _userInstancedBuffersStorage: {
32976
+ /** @internal */
32937
32977
  data: {
32938
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  [key: string]: Float32Array;
32939
32979
  };
32980
+ /** @internal */
32940
32981
  sizes: {
32941
32982
  [key: string]: number;
32942
32983
  };
32984
+ /** @internal */
32943
32985
  vertexBuffers: {
32944
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  [key: string]: Nullable<VertexBuffer>;
32945
32987
  };
32988
+ /** @internal */
32946
32989
  strides: {
32947
32990
  [key: string]: number;
32948
32991
  };
32992
+ /** @internal */
32949
32993
  vertexArrayObjects?: {
32950
32994
  [key: string]: WebGLVertexArrayObject;
32951
32995
  };
32996
+ /** @internal */
32952
32997
  renderPasses?: {
32953
32998
  [renderPassId: number]: {
32954
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  [kind: string]: Nullable<VertexBuffer>;
@@ -32958,6 +33003,7 @@ declare module "./mesh" {
32958
33003
  }
32959
33004
  }
32960
33005
  declare module "./abstractMesh" {
33006
+ /** @internal */
32961
33007
  interface AbstractMesh {
32962
33008
  /**
32963
33009
  * Object used to store instanced buffers defined by user
@@ -33575,6 +33621,7 @@ declare class GroundMesh extends Mesh {
33575
33621
  _minZ: number;
33576
33622
  /** @internal */
33577
33623
  _maxZ: number;
33624
+ /** @internal */
33578
33625
  constructor(name: string, scene?: Scene);
33579
33626
  /**
33580
33627
  * "GroundMesh"
@@ -35308,16 +35355,27 @@ declare class InstancedLinesMesh extends InstancedMesh {
35308
35355
  * @internal
35309
35356
  **/
35310
35357
  declare class _CreationDataStorage {
35358
+ /** @internal */
35311
35359
  closePath?: boolean;
35360
+ /** @internal */
35312
35361
  closeArray?: boolean;
35362
+ /** @internal */
35313
35363
  idx: number[];
35364
+ /** @internal */
35314
35365
  dashSize: number;
35366
+ /** @internal */
35315
35367
  gapSize: number;
35368
+ /** @internal */
35316
35369
  path3D: Path3D;
35370
+ /** @internal */
35317
35371
  pathArray: Vector3[][];
35372
+ /** @internal */
35318
35373
  arc: number;
35374
+ /** @internal */
35319
35375
  radius: number;
35376
+ /** @internal */
35320
35377
  cap: number;
35378
+ /** @internal */
35321
35379
  tessellation: number;
35322
35380
  }
35323
35381
  /**
@@ -35333,31 +35391,50 @@ interface IInstanceDataStorageRenderPassVisibleInstances {
35333
35391
  * @internal
35334
35392
  **/
35335
35393
  declare class _InstanceDataStorageRenderPass {
35394
+ /** @internal */
35336
35395
  visibleInstances: Nullable<IInstanceDataStorageRenderPassVisibleInstances>;
35396
+ /** @internal */
35337
35397
  batchCache: _InstancesBatch;
35398
+ /** @internal */
35338
35399
  batchCacheReplacementModeInFrozenMode: _InstancesBatch;
35400
+ /** @internal */
35339
35401
  instancesBufferSize: number;
35402
+ /** @internal */
35340
35403
  instancesBuffer: Nullable<Buffer$1>;
35404
+ /** @internal */
35341
35405
  instancesPreviousBuffer: Nullable<Buffer$1>;
35406
+ /** @internal */
35342
35407
  instancesData: Float32Array;
35408
+ /** @internal */
35343
35409
  instancesPreviousData: Float32Array;
35410
+ /** @internal */
35344
35411
  previousBatch: Nullable<_InstancesBatch>;
35412
+ /** @internal */
35345
35413
  previousRenderId: number;
35346
35414
  }
35347
35415
  /**
35348
35416
  * @internal
35349
35417
  **/
35350
35418
  declare class _InstanceDataStorage {
35419
+ /** @internal */
35351
35420
  renderPasses: {
35352
35421
  [id: number]: _InstanceDataStorageRenderPass;
35353
35422
  };
35423
+ /** @internal */
35354
35424
  overridenInstanceCount: number;
35425
+ /** @internal */
35355
35426
  isFrozen: boolean;
35427
+ /** @internal */
35356
35428
  forceMatrixUpdates: boolean;
35429
+ /** @internal */
35357
35430
  hardwareInstancedRendering: boolean;
35431
+ /** @internal */
35358
35432
  manualUpdate: boolean;
35433
+ /** @internal */
35359
35434
  previousManualUpdate: boolean;
35435
+ /** @internal */
35360
35436
  masterMeshPreviousWorldMatrix: Nullable<Matrix>;
35437
+ /** @internal */
35361
35438
  engine: AbstractEngine;
35362
35439
  }
35363
35440
  /**
@@ -35365,24 +35442,38 @@ declare class _InstanceDataStorage {
35365
35442
  **/
35366
35443
  declare class _InstancesBatch {
35367
35444
  parent: _InstanceDataStorageRenderPass;
35445
+ /** @internal */
35368
35446
  mustReturn: boolean;
35447
+ /** @internal */
35369
35448
  visibleInstances: Nullable<InstancedMesh[]>[];
35449
+ /** @internal */
35370
35450
  renderSelf: boolean[];
35451
+ /** @internal */
35371
35452
  hardwareInstancedRendering: boolean[];
35453
+ /** @internal */
35372
35454
  constructor(parent: _InstanceDataStorageRenderPass);
35373
35455
  }
35374
35456
  /**
35375
35457
  * @internal
35376
35458
  **/
35377
35459
  declare class _ThinInstanceDataStorage {
35460
+ /** @internal */
35378
35461
  instancesCount: number;
35462
+ /** @internal */
35379
35463
  matrixBuffer: Nullable<Buffer$1>;
35464
+ /** @internal */
35380
35465
  previousMatrixBuffer: Nullable<Buffer$1>;
35466
+ /** @internal */
35381
35467
  matrixBufferSize: number;
35468
+ /** @internal */
35382
35469
  matrixData: Nullable<Float32Array>;
35470
+ /** @internal */
35383
35471
  previousMatrixData: Nullable<Float32Array>;
35472
+ /** @internal */
35384
35473
  boundingVectors: Array<Vector3>;
35474
+ /** @internal */
35385
35475
  worldMatrices: Nullable<Matrix[]>;
35476
+ /** @internal */
35386
35477
  masterMeshPreviousWorldMatrix: Nullable<Matrix>;
35387
35478
  }
35388
35479
  /**
@@ -35511,7 +35602,9 @@ declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
35511
35602
  * Observers added to this observable will be removed once triggered
35512
35603
  */
35513
35604
  onMeshReadyObservable: Observable<Mesh>;
35605
+ /** {@inheritDoc} */
35514
35606
  get computeBonesUsingShaders(): boolean;
35607
+ /** {@inheritDoc} */
35515
35608
  set computeBonesUsingShaders(value: boolean);
35516
35609
  /**
35517
35610
  * An event triggered before rendering the mesh
@@ -35538,7 +35631,9 @@ declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
35538
35631
  * Sets a callback to call before drawing the mesh. It is recommended to use onBeforeDrawObservable instead
35539
35632
  */
35540
35633
  set onBeforeDraw(callback: () => void);
35634
+ /** {@inheritDoc} */
35541
35635
  get hasInstances(): boolean;
35636
+ /** {@inheritDoc} */
35542
35637
  get hasThinInstances(): boolean;
35543
35638
  /**
35544
35639
  * Gets the delay loading state of the mesh (when delay loading is turned on)
@@ -35606,7 +35701,9 @@ declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
35606
35701
  */
35607
35702
  get overrideRenderingFillMode(): Nullable<number>;
35608
35703
  set overrideRenderingFillMode(fillMode: Nullable<number>);
35704
+ /** {@inheritDoc} */
35609
35705
  get material(): Nullable<Material>;
35706
+ /** {@inheritDoc} */
35610
35707
  set material(value: Nullable<Material>);
35611
35708
  /**
35612
35709
  * Gets or sets a boolean indicating whether to render ignoring the active camera's max z setting. (false by default)
@@ -35666,6 +35763,13 @@ declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
35666
35763
  * @param clonePhysicsImpostor When cloning, include cloning mesh physics impostor, default True.
35667
35764
  */
35668
35765
  constructor(name: string, scene?: Nullable<Scene>, parent?: Nullable<Node>, source?: Nullable<Mesh>, doNotCloneChildren?: boolean, clonePhysicsImpostor?: boolean);
35766
+ /**
35767
+ * Instantiate (when possible) or clone that node with its hierarchy
35768
+ * @param newParent defines the new parent to use for the instance (or clone)
35769
+ * @param options defines options to configure how copy is done
35770
+ * @param onNewNodeCreated defines an option callback to call when a clone or an instance is created
35771
+ * @returns an instance (or a clone) of the current node with its hierarchy
35772
+ */
35669
35773
  instantiateHierarchy(newParent?: Nullable<TransformNode>, options?: {
35670
35774
  doNotInstantiate: boolean | ((node: TransformNode) => boolean);
35671
35775
  }, onNewNodeCreated?: (source: TransformNode, clone: TransformNode) => void): Nullable<TransformNode>;
@@ -35757,9 +35861,33 @@ declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
35757
35861
  * @returns a FloatArray or null if the mesh has no geometry or no vertex buffer for this kind.
35758
35862
  */
35759
35863
  getVerticesData(kind: string, copyWhenShared?: boolean, forceCopy?: boolean, bypassInstanceData?: boolean): Nullable<FloatArray>;
35864
+ /**
35865
+ * Copies the requested vertex data kind into the given vertex data map. Float data is constructed if the map doesn't have the data.
35866
+ * @param kind defines the vertex data kind to use
35867
+ * @param vertexData defines the map that stores the resulting data
35868
+ */
35760
35869
  copyVerticesData(kind: string, vertexData: {
35761
35870
  [kind: string]: Float32Array;
35762
35871
  }): void;
35872
+ /**
35873
+ * Returns the mesh VertexBuffer object from the requested `kind`
35874
+ * @param kind defines which buffer to read from (positions, indices, normals, etc). Possible `kind` values :
35875
+ * - VertexBuffer.PositionKind
35876
+ * - VertexBuffer.NormalKind
35877
+ * - VertexBuffer.UVKind
35878
+ * - VertexBuffer.UV2Kind
35879
+ * - VertexBuffer.UV3Kind
35880
+ * - VertexBuffer.UV4Kind
35881
+ * - VertexBuffer.UV5Kind
35882
+ * - VertexBuffer.UV6Kind
35883
+ * - VertexBuffer.ColorKind
35884
+ * - VertexBuffer.MatricesIndicesKind
35885
+ * - VertexBuffer.MatricesIndicesExtraKind
35886
+ * - VertexBuffer.MatricesWeightsKind
35887
+ * - VertexBuffer.MatricesWeightsExtraKind
35888
+ * @param bypassInstanceData defines a boolean indicating that the function should not take into account the instance data (applies only if the mesh has instances). Default: false
35889
+ * @returns a FloatArray or null if the mesh has no vertex buffer for this kind.
35890
+ */
35763
35891
  getVertexBuffer(kind: string, bypassInstanceData?: boolean): Nullable<VertexBuffer>;
35764
35892
  /**
35765
35893
  * Tests if a specific vertex buffer is associated with this mesh
@@ -35818,6 +35946,7 @@ declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
35818
35946
  * @returns the indices array or an empty array if the mesh has no geometry
35819
35947
  */
35820
35948
  getIndices(copyWhenShared?: boolean, forceCopy?: boolean): Nullable<IndicesArray>;
35949
+ /** {@inheritDoc} */
35821
35950
  get isBlocked(): boolean;
35822
35951
  /**
35823
35952
  * Determine if the current mesh is ready to be rendered
@@ -36360,7 +36489,7 @@ declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
36360
36489
  * Merge the array of meshes into a single mesh for performance reasons.
36361
36490
  * @param meshes array of meshes with the vertices to merge. Entries cannot be empty meshes.
36362
36491
  * @param disposeSource when true (default), dispose of the vertices from the source meshes.
36363
- * @param allow32BitsIndices when the sum of the vertices > 64k, this must be set to true.
36492
+ * @param allow32BitsIndices when the sum of the vertices \> 64k, this must be set to true.
36364
36493
  * @param meshSubclass (optional) can be set to a Mesh where the merged vertices will be inserted.
36365
36494
  * @param subdivideWithSubMeshes when true (false default), subdivide mesh into subMeshes.
36366
36495
  * @param multiMultiMaterials when true (false default), subdivide mesh into subMeshes with multiple materials, ignores subdivideWithSubMeshes.
@@ -36371,7 +36500,7 @@ declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
36371
36500
  * Merge the array of meshes into a single mesh for performance reasons.
36372
36501
  * @param meshes array of meshes with the vertices to merge. Entries cannot be empty meshes.
36373
36502
  * @param disposeSource when true (default), dispose of the vertices from the source meshes.
36374
- * @param allow32BitsIndices when the sum of the vertices > 64k, this must be set to true.
36503
+ * @param allow32BitsIndices when the sum of the vertices \> 64k, this must be set to true.
36375
36504
  * @param meshSubclass (optional) can be set to a Mesh where the merged vertices will be inserted.
36376
36505
  * @param subdivideWithSubMeshes when true (false default), subdivide mesh into subMeshes.
36377
36506
  * @param multiMultiMaterials when true (false default), subdivide mesh into subMeshes with multiple materials, ignores subdivideWithSubMeshes.
@@ -36401,133 +36530,133 @@ declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
36401
36530
  /**
36402
36531
  * Creates a ribbon mesh.
36403
36532
  * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param
36404
- * @param name defines the name of the mesh to create
36405
- * @param pathArray is a required array of paths, what are each an array of successive Vector3. The pathArray parameter depicts the ribbon geometry.
36406
- * @param closeArray creates a seam between the first and the last paths of the path array (default is false)
36407
- * @param closePath creates a seam between the first and the last points of each path of the path array
36408
- * @param offset is taken in account only if the `pathArray` is containing a single path
36409
- * @param scene defines the hosting scene
36410
- * @param updatable defines if the mesh must be flagged as updatable
36411
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36412
- * @param instance defines an instance of an existing Ribbon object to be updated with the passed `pathArray` parameter (https://doc.babylonjs.com/how_to/How_to_dynamically_morph_a_mesh#ribbon)
36533
+ * @param _name defines the name of the mesh to create
36534
+ * @param _pathArray is a required array of paths, what are each an array of successive Vector3. The pathArray parameter depicts the ribbon geometry.
36535
+ * @param _closeArray creates a seam between the first and the last paths of the path array (default is false)
36536
+ * @param _closePath creates a seam between the first and the last points of each path of the path array
36537
+ * @param _offset is taken in account only if the `pathArray` is containing a single path
36538
+ * @param _scene defines the hosting scene
36539
+ * @param _updatable defines if the mesh must be flagged as updatable
36540
+ * @param _sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36541
+ * @param _instance defines an instance of an existing Ribbon object to be updated with the passed `pathArray` parameter (https://doc.babylonjs.com/how_to/How_to_dynamically_morph_a_mesh#ribbon)
36413
36542
  * @returns a new Mesh
36414
36543
  * @deprecated Please use MeshBuilder instead
36415
36544
  */
36416
- static CreateRibbon(name: string, pathArray: Vector3[][], closeArray: boolean, closePath: boolean, offset: number, scene?: Scene, updatable?: boolean, sideOrientation?: number, instance?: Mesh): Mesh;
36545
+ static CreateRibbon(_name: string, _pathArray: Vector3[][], _closeArray: boolean, _closePath: boolean, _offset: number, _scene?: Scene, _updatable?: boolean, _sideOrientation?: number, _instance?: Mesh): Mesh;
36417
36546
  /**
36418
36547
  * Creates a plane polygonal mesh. By default, this is a disc.
36419
- * @param name defines the name of the mesh to create
36420
- * @param radius sets the radius size (float) of the polygon (default 0.5)
36421
- * @param tessellation sets the number of polygon sides (positive integer, default 64). So a tessellation valued to 3 will build a triangle, to 4 a square, etc
36422
- * @param scene defines the hosting scene
36423
- * @param updatable defines if the mesh must be flagged as updatable
36424
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36548
+ * @param _name defines the name of the mesh to create
36549
+ * @param _radius sets the radius size (float) of the polygon (default 0.5)
36550
+ * @param _tessellation sets the number of polygon sides (positive integer, default 64). So a tessellation valued to 3 will build a triangle, to 4 a square, etc
36551
+ * @param _scene defines the hosting scene
36552
+ * @param _updatable defines if the mesh must be flagged as updatable
36553
+ * @param _sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36425
36554
  * @returns a new Mesh
36426
36555
  * @deprecated Please use MeshBuilder instead
36427
36556
  */
36428
- static CreateDisc(name: string, radius: number, tessellation: number, scene: Nullable<Scene>, updatable?: boolean, sideOrientation?: number): Mesh;
36557
+ static CreateDisc(_name: string, _radius: number, _tessellation: number, _scene: Nullable<Scene>, _updatable?: boolean, _sideOrientation?: number): Mesh;
36429
36558
  /**
36430
36559
  * Creates a box mesh.
36431
- * @param name defines the name of the mesh to create
36432
- * @param size sets the size (float) of each box side (default 1)
36433
- * @param scene defines the hosting scene
36434
- * @param updatable defines if the mesh must be flagged as updatable
36435
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36560
+ * @param _name defines the name of the mesh to create
36561
+ * @param _size sets the size (float) of each box side (default 1)
36562
+ * @param _scene defines the hosting scene
36563
+ * @param _updatable defines if the mesh must be flagged as updatable
36564
+ * @param _sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36436
36565
  * @returns a new Mesh
36437
36566
  * @deprecated Please use MeshBuilder instead
36438
36567
  */
36439
- static CreateBox(name: string, size: number, scene: Nullable<Scene>, updatable?: boolean, sideOrientation?: number): Mesh;
36568
+ static CreateBox(_name: string, _size: number, _scene: Nullable<Scene>, _updatable?: boolean, _sideOrientation?: number): Mesh;
36440
36569
  /**
36441
36570
  * Creates a sphere mesh.
36442
- * @param name defines the name of the mesh to create
36443
- * @param segments sets the sphere number of horizontal stripes (positive integer, default 32)
36444
- * @param diameter sets the diameter size (float) of the sphere (default 1)
36445
- * @param scene defines the hosting scene
36446
- * @param updatable defines if the mesh must be flagged as updatable
36447
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36571
+ * @param _name defines the name of the mesh to create
36572
+ * @param _segments sets the sphere number of horizontal stripes (positive integer, default 32)
36573
+ * @param _diameter sets the diameter size (float) of the sphere (default 1)
36574
+ * @param _scene defines the hosting scene
36575
+ * @param _updatable defines if the mesh must be flagged as updatable
36576
+ * @param _sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36448
36577
  * @returns a new Mesh
36449
36578
  * @deprecated Please use MeshBuilder instead
36450
36579
  */
36451
- static CreateSphere(name: string, segments: number, diameter: number, scene?: Scene, updatable?: boolean, sideOrientation?: number): Mesh;
36580
+ static CreateSphere(_name: string, _segments: number, _diameter: number, _scene?: Scene, _updatable?: boolean, _sideOrientation?: number): Mesh;
36452
36581
  /**
36453
36582
  * Creates a hemisphere mesh.
36454
- * @param name defines the name of the mesh to create
36455
- * @param segments sets the sphere number of horizontal stripes (positive integer, default 32)
36456
- * @param diameter sets the diameter size (float) of the sphere (default 1)
36457
- * @param scene defines the hosting scene
36583
+ * @param _name defines the name of the mesh to create
36584
+ * @param _segments sets the sphere number of horizontal stripes (positive integer, default 32)
36585
+ * @param _diameter sets the diameter size (float) of the sphere (default 1)
36586
+ * @param _scene defines the hosting scene
36458
36587
  * @returns a new Mesh
36459
36588
  * @deprecated Please use MeshBuilder instead
36460
36589
  */
36461
- static CreateHemisphere(name: string, segments: number, diameter: number, scene?: Scene): Mesh;
36590
+ static CreateHemisphere(_name: string, _segments: number, _diameter: number, _scene?: Scene): Mesh;
36462
36591
  /**
36463
36592
  * Creates a cylinder or a cone mesh.
36464
- * @param name defines the name of the mesh to create
36465
- * @param height sets the height size (float) of the cylinder/cone (float, default 2)
36466
- * @param diameterTop set the top cap diameter (floats, default 1)
36467
- * @param diameterBottom set the bottom cap diameter (floats, default 1). This value can't be zero
36468
- * @param tessellation sets the number of cylinder sides (positive integer, default 24). Set it to 3 to get a prism for instance
36469
- * @param subdivisions sets the number of rings along the cylinder height (positive integer, default 1)
36470
- * @param scene defines the hosting scene
36471
- * @param updatable defines if the mesh must be flagged as updatable
36472
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36593
+ * @param _name defines the name of the mesh to create
36594
+ * @param _height sets the height size (float) of the cylinder/cone (float, default 2)
36595
+ * @param _diameterTop set the top cap diameter (floats, default 1)
36596
+ * @param _diameterBottom set the bottom cap diameter (floats, default 1). This value can't be zero
36597
+ * @param _tessellation sets the number of cylinder sides (positive integer, default 24). Set it to 3 to get a prism for instance
36598
+ * @param _subdivisions sets the number of rings along the cylinder height (positive integer, default 1)
36599
+ * @param _scene defines the hosting scene
36600
+ * @param _updatable defines if the mesh must be flagged as updatable
36601
+ * @param _sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36473
36602
  * @returns a new Mesh
36474
36603
  * @deprecated Please use MeshBuilder instead
36475
36604
  */
36476
- static CreateCylinder(name: string, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: any, scene?: Scene, updatable?: any, sideOrientation?: number): Mesh;
36605
+ static CreateCylinder(_name: string, _height: number, _diameterTop: number, _diameterBottom: number, _tessellation: number, _subdivisions: any, _scene?: Scene, _updatable?: any, _sideOrientation?: number): Mesh;
36477
36606
  /**
36478
36607
  * Creates a torus mesh.
36479
- * @param name defines the name of the mesh to create
36480
- * @param diameter sets the diameter size (float) of the torus (default 1)
36481
- * @param thickness sets the diameter size of the tube of the torus (float, default 0.5)
36482
- * @param tessellation sets the number of torus sides (positive integer, default 16)
36483
- * @param scene defines the hosting scene
36484
- * @param updatable defines if the mesh must be flagged as updatable
36485
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36608
+ * @param _name defines the name of the mesh to create
36609
+ * @param _diameter sets the diameter size (float) of the torus (default 1)
36610
+ * @param _thickness sets the diameter size of the tube of the torus (float, default 0.5)
36611
+ * @param _tessellation sets the number of torus sides (positive integer, default 16)
36612
+ * @param _scene defines the hosting scene
36613
+ * @param _updatable defines if the mesh must be flagged as updatable
36614
+ * @param _sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36486
36615
  * @returns a new Mesh
36487
36616
  * @deprecated Please use MeshBuilder instead
36488
36617
  */
36489
- static CreateTorus(name: string, diameter: number, thickness: number, tessellation: number, scene?: Scene, updatable?: boolean, sideOrientation?: number): Mesh;
36618
+ static CreateTorus(_name: string, _diameter: number, _thickness: number, _tessellation: number, _scene?: Scene, _updatable?: boolean, _sideOrientation?: number): Mesh;
36490
36619
  /**
36491
36620
  * Creates a torus knot mesh.
36492
- * @param name defines the name of the mesh to create
36493
- * @param radius sets the global radius size (float) of the torus knot (default 2)
36494
- * @param tube sets the diameter size of the tube of the torus (float, default 0.5)
36495
- * @param radialSegments sets the number of sides on each tube segments (positive integer, default 32)
36496
- * @param tubularSegments sets the number of tubes to decompose the knot into (positive integer, default 32)
36497
- * @param p the number of windings on X axis (positive integers, default 2)
36498
- * @param q the number of windings on Y axis (positive integers, default 3)
36499
- * @param scene defines the hosting scene
36500
- * @param updatable defines if the mesh must be flagged as updatable
36501
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36621
+ * @param _name defines the name of the mesh to create
36622
+ * @param _radius sets the global radius size (float) of the torus knot (default 2)
36623
+ * @param _tube sets the diameter size of the tube of the torus (float, default 0.5)
36624
+ * @param _radialSegments sets the number of sides on each tube segments (positive integer, default 32)
36625
+ * @param _tubularSegments sets the number of tubes to decompose the knot into (positive integer, default 32)
36626
+ * @param _p the number of windings on X axis (positive integers, default 2)
36627
+ * @param _q the number of windings on Y axis (positive integers, default 3)
36628
+ * @param _scene defines the hosting scene
36629
+ * @param _updatable defines if the mesh must be flagged as updatable
36630
+ * @param _sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36502
36631
  * @returns a new Mesh
36503
36632
  * @deprecated Please use MeshBuilder instead
36504
36633
  */
36505
- static CreateTorusKnot(name: string, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, scene?: Scene, updatable?: boolean, sideOrientation?: number): Mesh;
36634
+ static CreateTorusKnot(_name: string, _radius: number, _tube: number, _radialSegments: number, _tubularSegments: number, _p: number, _q: number, _scene?: Scene, _updatable?: boolean, _sideOrientation?: number): Mesh;
36506
36635
  /**
36507
36636
  * Creates a line mesh..
36508
- * @param name defines the name of the mesh to create
36509
- * @param points is an array successive Vector3
36510
- * @param scene defines the hosting scene
36511
- * @param updatable defines if the mesh must be flagged as updatable
36512
- * @param instance is an instance of an existing LineMesh object to be updated with the passed `points` parameter (https://doc.babylonjs.com/how_to/How_to_dynamically_morph_a_mesh#lines-and-dashedlines).
36637
+ * @param _name defines the name of the mesh to create
36638
+ * @param _points is an array successive Vector3
36639
+ * @param _scene defines the hosting scene
36640
+ * @param _updatable defines if the mesh must be flagged as updatable
36641
+ * @param _instance is an instance of an existing LineMesh object to be updated with the passed `points` parameter (https://doc.babylonjs.com/how_to/How_to_dynamically_morph_a_mesh#lines-and-dashedlines).
36513
36642
  * @returns a new Mesh
36514
36643
  * @deprecated Please use MeshBuilder instead
36515
36644
  */
36516
- static CreateLines(name: string, points: Vector3[], scene: Nullable<Scene>, updatable: boolean, instance?: Nullable<LinesMesh>): LinesMesh;
36645
+ static CreateLines(_name: string, _points: Vector3[], _scene: Nullable<Scene>, _updatable: boolean, _instance?: Nullable<LinesMesh>): LinesMesh;
36517
36646
  /**
36518
36647
  * Creates a dashed line mesh.
36519
- * @param name defines the name of the mesh to create
36520
- * @param points is an array successive Vector3
36521
- * @param dashSize is the size of the dashes relatively the dash number (positive float, default 3)
36522
- * @param gapSize is the size of the gap between two successive dashes relatively the dash number (positive float, default 1)
36523
- * @param dashNb is the intended total number of dashes (positive integer, default 200)
36524
- * @param scene defines the hosting scene
36525
- * @param updatable defines if the mesh must be flagged as updatable
36526
- * @param instance is an instance of an existing LineMesh object to be updated with the passed `points` parameter (https://doc.babylonjs.com/how_to/How_to_dynamically_morph_a_mesh#lines-and-dashedlines)
36648
+ * @param _name defines the name of the mesh to create
36649
+ * @param _points is an array successive Vector3
36650
+ * @param _dashSize is the size of the dashes relatively the dash number (positive float, default 3)
36651
+ * @param _gapSize is the size of the gap between two successive dashes relatively the dash number (positive float, default 1)
36652
+ * @param _dashNb is the intended total number of dashes (positive integer, default 200)
36653
+ * @param _scene defines the hosting scene
36654
+ * @param _updatable defines if the mesh must be flagged as updatable
36655
+ * @param _instance is an instance of an existing LineMesh object to be updated with the passed `points` parameter (https://doc.babylonjs.com/how_to/How_to_dynamically_morph_a_mesh#lines-and-dashedlines)
36527
36656
  * @returns a new Mesh
36528
36657
  * @deprecated Please use MeshBuilder instead
36529
36658
  */
36530
- static CreateDashedLines(name: string, points: Vector3[], dashSize: number, gapSize: number, dashNb: number, scene: Nullable<Scene>, updatable?: boolean, instance?: LinesMesh): LinesMesh;
36659
+ static CreateDashedLines(_name: string, _points: Vector3[], _dashSize: number, _gapSize: number, _dashNb: number, _scene: Nullable<Scene>, _updatable?: boolean, _instance?: LinesMesh): LinesMesh;
36531
36660
  /**
36532
36661
  * Creates a polygon mesh.Please consider using the same method from the MeshBuilder class instead
36533
36662
  * The polygon's shape will depend on the input parameters and is constructed parallel to a ground mesh.
@@ -36536,175 +36665,175 @@ declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
36536
36665
  * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.
36537
36666
  * Remember you can only change the shape positions, not their number when updating a polygon.
36538
36667
  * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param#non-regular-polygon
36539
- * @param name defines the name of the mesh to create
36540
- * @param shape is a required array of successive Vector3 representing the corners of the polygon in th XoZ plane, that is y = 0 for all vectors
36541
- * @param scene defines the hosting scene
36542
- * @param holes is a required array of arrays of successive Vector3 used to defines holes in the polygon
36543
- * @param updatable defines if the mesh must be flagged as updatable
36544
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36545
- * @param earcutInjection can be used to inject your own earcut reference
36668
+ * @param _name defines the name of the mesh to create
36669
+ * @param _shape is a required array of successive Vector3 representing the corners of the polygon in th XoZ plane, that is y = 0 for all vectors
36670
+ * @param _scene defines the hosting scene
36671
+ * @param _holes is a required array of arrays of successive Vector3 used to defines holes in the polygon
36672
+ * @param _updatable defines if the mesh must be flagged as updatable
36673
+ * @param _sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36674
+ * @param _earcutInjection can be used to inject your own earcut reference
36546
36675
  * @returns a new Mesh
36547
36676
  * @deprecated Please use MeshBuilder instead
36548
36677
  */
36549
- static CreatePolygon(name: string, shape: Vector3[], scene: Scene, holes?: Vector3[][], updatable?: boolean, sideOrientation?: number, earcutInjection?: any): Mesh;
36678
+ static CreatePolygon(_name: string, _shape: Vector3[], _scene: Scene, _holes?: Vector3[][], _updatable?: boolean, _sideOrientation?: number, _earcutInjection?: any): Mesh;
36550
36679
  /**
36551
36680
  * Creates an extruded polygon mesh, with depth in the Y direction..
36552
36681
  * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param#extruded-non-regular-polygon
36553
- * @param name defines the name of the mesh to create
36554
- * @param shape is a required array of successive Vector3 representing the corners of the polygon in th XoZ plane, that is y = 0 for all vectors
36555
- * @param depth defines the height of extrusion
36556
- * @param scene defines the hosting scene
36557
- * @param holes is a required array of arrays of successive Vector3 used to defines holes in the polygon
36558
- * @param updatable defines if the mesh must be flagged as updatable
36559
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36560
- * @param earcutInjection can be used to inject your own earcut reference
36682
+ * @param _name defines the name of the mesh to create
36683
+ * @param _shape is a required array of successive Vector3 representing the corners of the polygon in th XoZ plane, that is y = 0 for all vectors
36684
+ * @param _depth defines the height of extrusion
36685
+ * @param _scene defines the hosting scene
36686
+ * @param _holes is a required array of arrays of successive Vector3 used to defines holes in the polygon
36687
+ * @param _updatable defines if the mesh must be flagged as updatable
36688
+ * @param _sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36689
+ * @param _earcutInjection can be used to inject your own earcut reference
36561
36690
  * @returns a new Mesh
36562
36691
  * @deprecated Please use MeshBuilder instead
36563
36692
  */
36564
- static ExtrudePolygon(name: string, shape: Vector3[], depth: number, scene: Scene, holes?: Vector3[][], updatable?: boolean, sideOrientation?: number, earcutInjection?: any): Mesh;
36693
+ static ExtrudePolygon(_name: string, _shape: Vector3[], _depth: number, _scene: Scene, _holes?: Vector3[][], _updatable?: boolean, _sideOrientation?: number, _earcutInjection?: any): Mesh;
36565
36694
  /**
36566
36695
  * Creates an extruded shape mesh.
36567
36696
  * The extrusion is a parametric shape. It has no predefined shape. Its final shape will depend on the input parameters.
36568
36697
  * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param
36569
36698
  * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param#extruded-shapes
36570
- * @param name defines the name of the mesh to create
36571
- * @param shape is a required array of successive Vector3. This array depicts the shape to be extruded in its local space : the shape must be designed in the xOy plane and will be extruded along the Z axis
36572
- * @param path is a required array of successive Vector3. This is the axis curve the shape is extruded along
36573
- * @param scale is the value to scale the shape
36574
- * @param rotation is the angle value to rotate the shape each step (each path point), from the former step (so rotation added each step) along the curve
36575
- * @param cap sets the way the extruded shape is capped. Possible values : Mesh.NO_CAP (default), Mesh.CAP_START, Mesh.CAP_END, Mesh.CAP_ALL
36576
- * @param scene defines the hosting scene
36577
- * @param updatable defines if the mesh must be flagged as updatable
36578
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36579
- * @param instance is an instance of an existing ExtrudedShape object to be updated with the passed `shape`, `path`, `scale` or `rotation` parameters (https://doc.babylonjs.com/how_to/How_to_dynamically_morph_a_mesh#extruded-shape)
36699
+ * @param _name defines the name of the mesh to create
36700
+ * @param _shape is a required array of successive Vector3. This array depicts the shape to be extruded in its local space : the shape must be designed in the xOy plane and will be extruded along the Z axis
36701
+ * @param _path is a required array of successive Vector3. This is the axis curve the shape is extruded along
36702
+ * @param _scale is the value to scale the shape
36703
+ * @param _rotation is the angle value to rotate the shape each step (each path point), from the former step (so rotation added each step) along the curve
36704
+ * @param _cap sets the way the extruded shape is capped. Possible values : Mesh.NO_CAP (default), Mesh.CAP_START, Mesh.CAP_END, Mesh.CAP_ALL
36705
+ * @param _scene defines the hosting scene
36706
+ * @param _updatable defines if the mesh must be flagged as updatable
36707
+ * @param _sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36708
+ * @param _instance is an instance of an existing ExtrudedShape object to be updated with the passed `shape`, `path`, `scale` or `rotation` parameters (https://doc.babylonjs.com/how_to/How_to_dynamically_morph_a_mesh#extruded-shape)
36580
36709
  * @returns a new Mesh
36581
36710
  * @deprecated Please use MeshBuilder instead
36582
36711
  */
36583
- static ExtrudeShape(name: string, shape: Vector3[], path: Vector3[], scale: number, rotation: number, cap: number, scene: Nullable<Scene>, updatable?: boolean, sideOrientation?: number, instance?: Mesh): Mesh;
36712
+ static ExtrudeShape(_name: string, _shape: Vector3[], _path: Vector3[], _scale: number, _rotation: number, _cap: number, _scene: Nullable<Scene>, _updatable?: boolean, _sideOrientation?: number, _instance?: Mesh): Mesh;
36584
36713
  /**
36585
36714
  * Creates an custom extruded shape mesh.
36586
36715
  * The custom extrusion is a parametric shape.
36587
36716
  * It has no predefined shape. Its final shape will depend on the input parameters.
36588
36717
  *
36589
36718
  * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param#extruded-shapes
36590
- * @param name defines the name of the mesh to create
36591
- * @param shape is a required array of successive Vector3. This array depicts the shape to be extruded in its local space : the shape must be designed in the xOy plane and will be extruded along the Z axis
36592
- * @param path is a required array of successive Vector3. This is the axis curve the shape is extruded along
36593
- * @param scaleFunction is a custom Javascript function called on each path point
36594
- * @param rotationFunction is a custom Javascript function called on each path point
36595
- * @param ribbonCloseArray forces the extrusion underlying ribbon to close all the paths in its `pathArray`
36596
- * @param ribbonClosePath forces the extrusion underlying ribbon to close its `pathArray`
36597
- * @param cap sets the way the extruded shape is capped. Possible values : Mesh.NO_CAP (default), Mesh.CAP_START, Mesh.CAP_END, Mesh.CAP_ALL
36598
- * @param scene defines the hosting scene
36599
- * @param updatable defines if the mesh must be flagged as updatable
36600
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36601
- * @param instance is an instance of an existing ExtrudedShape object to be updated with the passed `shape`, `path`, `scale` or `rotation` parameters (https://doc.babylonjs.com/features/featuresDeepDive/mesh/dynamicMeshMorph#extruded-shape)
36719
+ * @param _name defines the name of the mesh to create
36720
+ * @param _shape is a required array of successive Vector3. This array depicts the shape to be extruded in its local space : the shape must be designed in the xOy plane and will be extruded along the Z axis
36721
+ * @param _path is a required array of successive Vector3. This is the axis curve the shape is extruded along
36722
+ * @param _scaleFunction is a custom Javascript function called on each path point
36723
+ * @param _rotationFunction is a custom Javascript function called on each path point
36724
+ * @param _ribbonCloseArray forces the extrusion underlying ribbon to close all the paths in its `pathArray`
36725
+ * @param _ribbonClosePath forces the extrusion underlying ribbon to close its `pathArray`
36726
+ * @param _cap sets the way the extruded shape is capped. Possible values : Mesh.NO_CAP (default), Mesh.CAP_START, Mesh.CAP_END, Mesh.CAP_ALL
36727
+ * @param _scene defines the hosting scene
36728
+ * @param _updatable defines if the mesh must be flagged as updatable
36729
+ * @param _sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36730
+ * @param _instance is an instance of an existing ExtrudedShape object to be updated with the passed `shape`, `path`, `scale` or `rotation` parameters (https://doc.babylonjs.com/features/featuresDeepDive/mesh/dynamicMeshMorph#extruded-shape)
36602
36731
  * @returns a new Mesh
36603
36732
  * @deprecated Please use MeshBuilder instead
36604
36733
  */
36605
- static ExtrudeShapeCustom(name: string, shape: Vector3[], path: Vector3[], scaleFunction: Nullable<{
36734
+ static ExtrudeShapeCustom(_name: string, _shape: Vector3[], _path: Vector3[], _scaleFunction: Nullable<{
36606
36735
  (i: number, distance: number): number;
36607
- }>, rotationFunction: Nullable<{
36736
+ }>, _rotationFunction: Nullable<{
36608
36737
  (i: number, distance: number): number;
36609
- }>, ribbonCloseArray: boolean, ribbonClosePath: boolean, cap: number, scene: Scene, updatable?: boolean, sideOrientation?: number, instance?: Mesh): Mesh;
36738
+ }>, _ribbonCloseArray: boolean, _ribbonClosePath: boolean, _cap: number, _scene: Scene, _updatable?: boolean, _sideOrientation?: number, _instance?: Mesh): Mesh;
36610
36739
  /**
36611
36740
  * Creates lathe mesh.
36612
36741
  * The lathe is a shape with a symmetry axis : a 2D model shape is rotated around this axis to design the lathe.
36613
- * @param name defines the name of the mesh to create
36614
- * @param shape is a required array of successive Vector3. This array depicts the shape to be rotated in its local space : the shape must be designed in the xOy plane and will be rotated around the Y axis. It's usually a 2D shape, so the Vector3 z coordinates are often set to zero
36615
- * @param radius is the radius value of the lathe
36616
- * @param tessellation is the side number of the lathe.
36617
- * @param scene defines the hosting scene
36618
- * @param updatable defines if the mesh must be flagged as updatable
36619
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36742
+ * @param _name defines the name of the mesh to create
36743
+ * @param _shape is a required array of successive Vector3. This array depicts the shape to be rotated in its local space : the shape must be designed in the xOy plane and will be rotated around the Y axis. It's usually a 2D shape, so the Vector3 z coordinates are often set to zero
36744
+ * @param _radius is the radius value of the lathe
36745
+ * @param _tessellation is the side number of the lathe.
36746
+ * @param _scene defines the hosting scene
36747
+ * @param _updatable defines if the mesh must be flagged as updatable
36748
+ * @param _sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36620
36749
  * @returns a new Mesh
36621
36750
  * @deprecated Please use MeshBuilder instead
36622
36751
  */
36623
- static CreateLathe(name: string, shape: Vector3[], radius: number, tessellation: number, scene: Scene, updatable?: boolean, sideOrientation?: number): Mesh;
36752
+ static CreateLathe(_name: string, _shape: Vector3[], _radius: number, _tessellation: number, _scene: Scene, _updatable?: boolean, _sideOrientation?: number): Mesh;
36624
36753
  /**
36625
36754
  * Creates a plane mesh.
36626
- * @param name defines the name of the mesh to create
36627
- * @param size sets the size (float) of both sides of the plane at once (default 1)
36628
- * @param scene defines the hosting scene
36629
- * @param updatable defines if the mesh must be flagged as updatable
36630
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36755
+ * @param _name defines the name of the mesh to create
36756
+ * @param _size sets the size (float) of both sides of the plane at once (default 1)
36757
+ * @param _scene defines the hosting scene
36758
+ * @param _updatable defines if the mesh must be flagged as updatable
36759
+ * @param _sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36631
36760
  * @returns a new Mesh
36632
36761
  * @deprecated Please use MeshBuilder instead
36633
36762
  */
36634
- static CreatePlane(name: string, size: number, scene: Scene, updatable?: boolean, sideOrientation?: number): Mesh;
36763
+ static CreatePlane(_name: string, _size: number, _scene: Scene, _updatable?: boolean, _sideOrientation?: number): Mesh;
36635
36764
  /**
36636
36765
  * Creates a ground mesh.
36637
- * @param name defines the name of the mesh to create
36638
- * @param width set the width of the ground
36639
- * @param height set the height of the ground
36640
- * @param subdivisions sets the number of subdivisions per side
36641
- * @param scene defines the hosting scene
36642
- * @param updatable defines if the mesh must be flagged as updatable
36766
+ * @param _name defines the name of the mesh to create
36767
+ * @param _width set the width of the ground
36768
+ * @param _height set the height of the ground
36769
+ * @param _subdivisions sets the number of subdivisions per side
36770
+ * @param _scene defines the hosting scene
36771
+ * @param _updatable defines if the mesh must be flagged as updatable
36643
36772
  * @returns a new Mesh
36644
36773
  * @deprecated Please use MeshBuilder instead
36645
36774
  */
36646
- static CreateGround(name: string, width: number, height: number, subdivisions: number, scene?: Scene, updatable?: boolean): Mesh;
36775
+ static CreateGround(_name: string, _width: number, _height: number, _subdivisions: number, _scene?: Scene, _updatable?: boolean): Mesh;
36647
36776
  /**
36648
36777
  * Creates a tiled ground mesh.
36649
- * @param name defines the name of the mesh to create
36650
- * @param xmin set the ground minimum X coordinate
36651
- * @param zmin set the ground minimum Y coordinate
36652
- * @param xmax set the ground maximum X coordinate
36653
- * @param zmax set the ground maximum Z coordinate
36654
- * @param subdivisions is an object `{w: positive integer, h: positive integer}` (default `{w: 6, h: 6}`). `w` and `h` are the numbers of subdivisions on the ground width and height. Each subdivision is called a tile
36655
- * @param precision is an object `{w: positive integer, h: positive integer}` (default `{w: 2, h: 2}`). `w` and `h` are the numbers of subdivisions on the ground width and height of each tile
36656
- * @param scene defines the hosting scene
36657
- * @param updatable defines if the mesh must be flagged as updatable
36778
+ * @param _name defines the name of the mesh to create
36779
+ * @param _xmin set the ground minimum X coordinate
36780
+ * @param _zmin set the ground minimum Y coordinate
36781
+ * @param _xmax set the ground maximum X coordinate
36782
+ * @param _zmax set the ground maximum Z coordinate
36783
+ * @param _subdivisions is an object `{w: positive integer, h: positive integer}` (default `{w: 6, h: 6}`). `w` and `h` are the numbers of subdivisions on the ground width and height. Each subdivision is called a tile
36784
+ * @param _precision is an object `{w: positive integer, h: positive integer}` (default `{w: 2, h: 2}`). `w` and `h` are the numbers of subdivisions on the ground width and height of each tile
36785
+ * @param _scene defines the hosting scene
36786
+ * @param _updatable defines if the mesh must be flagged as updatable
36658
36787
  * @returns a new Mesh
36659
36788
  * @deprecated Please use MeshBuilder instead
36660
36789
  */
36661
- static CreateTiledGround(name: string, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: {
36790
+ static CreateTiledGround(_name: string, _xmin: number, _zmin: number, _xmax: number, _zmax: number, _subdivisions: {
36662
36791
  w: number;
36663
36792
  h: number;
36664
- }, precision: {
36793
+ }, _precision: {
36665
36794
  w: number;
36666
36795
  h: number;
36667
- }, scene: Scene, updatable?: boolean): Mesh;
36796
+ }, _scene: Scene, _updatable?: boolean): Mesh;
36668
36797
  /**
36669
36798
  * Creates a ground mesh from a height map.
36670
36799
  * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set/height_map
36671
- * @param name defines the name of the mesh to create
36672
- * @param url sets the URL of the height map image resource
36673
- * @param width set the ground width size
36674
- * @param height set the ground height size
36675
- * @param subdivisions sets the number of subdivision per side
36676
- * @param minHeight is the minimum altitude on the ground
36677
- * @param maxHeight is the maximum altitude on the ground
36678
- * @param scene defines the hosting scene
36679
- * @param updatable defines if the mesh must be flagged as updatable
36680
- * @param onReady is a callback function that will be called once the mesh is built (the height map download can last some time)
36681
- * @param alphaFilter will filter any data where the alpha channel is below this value, defaults 0 (all data visible)
36800
+ * @param _name defines the name of the mesh to create
36801
+ * @param _url sets the URL of the height map image resource
36802
+ * @param _width set the ground width size
36803
+ * @param _height set the ground height size
36804
+ * @param _subdivisions sets the number of subdivision per side
36805
+ * @param _minHeight is the minimum altitude on the ground
36806
+ * @param _maxHeight is the maximum altitude on the ground
36807
+ * @param _scene defines the hosting scene
36808
+ * @param _updatable defines if the mesh must be flagged as updatable
36809
+ * @param _onReady is a callback function that will be called once the mesh is built (the height map download can last some time)
36810
+ * @param _alphaFilter will filter any data where the alpha channel is below this value, defaults 0 (all data visible)
36682
36811
  * @returns a new Mesh
36683
36812
  * @deprecated Please use MeshBuilder instead
36684
36813
  */
36685
- static CreateGroundFromHeightMap(name: string, url: string, width: number, height: number, subdivisions: number, minHeight: number, maxHeight: number, scene: Scene, updatable?: boolean, onReady?: (mesh: GroundMesh) => void, alphaFilter?: number): GroundMesh;
36814
+ static CreateGroundFromHeightMap(_name: string, _url: string, _width: number, _height: number, _subdivisions: number, _minHeight: number, _maxHeight: number, _scene: Scene, _updatable?: boolean, _onReady?: (mesh: GroundMesh) => void, _alphaFilter?: number): GroundMesh;
36686
36815
  /**
36687
36816
  * Creates a tube mesh.
36688
36817
  * The tube is a parametric shape.
36689
36818
  * It has no predefined shape. Its final shape will depend on the input parameters.
36690
36819
  *
36691
36820
  * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param
36692
- * @param name defines the name of the mesh to create
36693
- * @param path is a required array of successive Vector3. It is the curve used as the axis of the tube
36694
- * @param radius sets the tube radius size
36695
- * @param tessellation is the number of sides on the tubular surface
36696
- * @param radiusFunction is a custom function. If it is not null, it overrides the parameter `radius`. This function is called on each point of the tube path and is passed the index `i` of the i-th point and the distance of this point from the first point of the path
36697
- * @param cap sets the way the extruded shape is capped. Possible values : Mesh.NO_CAP (default), Mesh.CAP_START, Mesh.CAP_END, Mesh.CAP_ALL
36698
- * @param scene defines the hosting scene
36699
- * @param updatable defines if the mesh must be flagged as updatable
36700
- * @param sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36701
- * @param instance is an instance of an existing Tube object to be updated with the passed `pathArray` parameter (https://doc.babylonjs.com/how_to/How_to_dynamically_morph_a_mesh#tube)
36821
+ * @param _name defines the name of the mesh to create
36822
+ * @param _path is a required array of successive Vector3. It is the curve used as the axis of the tube
36823
+ * @param _radius sets the tube radius size
36824
+ * @param _tessellation is the number of sides on the tubular surface
36825
+ * @param _radiusFunction is a custom function. If it is not null, it overrides the parameter `radius`. This function is called on each point of the tube path and is passed the index `i` of the i-th point and the distance of this point from the first point of the path
36826
+ * @param _cap sets the way the extruded shape is capped. Possible values : Mesh.NO_CAP (default), Mesh.CAP_START, Mesh.CAP_END, Mesh.CAP_ALL
36827
+ * @param _scene defines the hosting scene
36828
+ * @param _updatable defines if the mesh must be flagged as updatable
36829
+ * @param _sideOrientation defines the mesh side orientation (https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation)
36830
+ * @param _instance is an instance of an existing Tube object to be updated with the passed `pathArray` parameter (https://doc.babylonjs.com/how_to/How_to_dynamically_morph_a_mesh#tube)
36702
36831
  * @returns a new Mesh
36703
36832
  * @deprecated Please use MeshBuilder instead
36704
36833
  */
36705
- static CreateTube(name: string, path: Vector3[], radius: number, tessellation: number, radiusFunction: {
36834
+ static CreateTube(_name: string, _path: Vector3[], _radius: number, _tessellation: number, _radiusFunction: {
36706
36835
  (i: number, distance: number): number;
36707
- }, cap: number, scene: Scene, updatable?: boolean, sideOrientation?: number, instance?: Mesh): Mesh;
36836
+ }, _cap: number, _scene: Scene, _updatable?: boolean, _sideOrientation?: number, _instance?: Mesh): Mesh;
36708
36837
  /**
36709
36838
  * Creates a polyhedron mesh.
36710
36839
  *.
@@ -36719,13 +36848,13 @@ declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
36719
36848
  * * You can also set the mesh side orientation with the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
36720
36849
  * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation
36721
36850
  * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created
36722
- * @param name defines the name of the mesh to create
36723
- * @param options defines the options used to create the mesh
36724
- * @param scene defines the hosting scene
36851
+ * @param _name defines the name of the mesh to create
36852
+ * @param _options defines the options used to create the mesh
36853
+ * @param _scene defines the hosting scene
36725
36854
  * @returns a new Mesh
36726
36855
  * @deprecated Please use MeshBuilder instead
36727
36856
  */
36728
- static CreatePolyhedron(name: string, options: {
36857
+ static CreatePolyhedron(_name: string, _options: {
36729
36858
  type?: number;
36730
36859
  size?: number;
36731
36860
  sizeX?: number;
@@ -36736,7 +36865,7 @@ declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
36736
36865
  faceColors?: Color4[];
36737
36866
  updatable?: boolean;
36738
36867
  sideOrientation?: number;
36739
- }, scene: Scene): Mesh;
36868
+ }, _scene: Scene): Mesh;
36740
36869
  /**
36741
36870
  * Creates a sphere based upon an icosahedron with 20 triangular faces which can be subdivided
36742
36871
  * * The parameter `radius` sets the radius size (float) of the icosphere (default 1)
@@ -36747,50 +36876,50 @@ declare class Mesh extends AbstractMesh implements IGetSetVerticesData {
36747
36876
  * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation
36748
36877
  * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created
36749
36878
  * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/polyhedra#icosphere
36750
- * @param name defines the name of the mesh
36751
- * @param options defines the options used to create the mesh
36752
- * @param scene defines the hosting scene
36879
+ * @param _name defines the name of the mesh
36880
+ * @param _options defines the options used to create the mesh
36881
+ * @param _scene defines the hosting scene
36753
36882
  * @returns a new Mesh
36754
36883
  * @deprecated Please use MeshBuilder instead
36755
36884
  */
36756
- static CreateIcoSphere(name: string, options: {
36885
+ static CreateIcoSphere(_name: string, _options: {
36757
36886
  radius?: number;
36758
36887
  flat?: boolean;
36759
36888
  subdivisions?: number;
36760
36889
  sideOrientation?: number;
36761
36890
  updatable?: boolean;
36762
- }, scene: Scene): Mesh;
36891
+ }, _scene: Scene): Mesh;
36763
36892
  /**
36764
36893
  * Creates a decal mesh.
36765
36894
  *.
36766
36895
  * A decal is a mesh usually applied as a model onto the surface of another mesh
36767
- * @param name defines the name of the mesh
36768
- * @param sourceMesh defines the mesh receiving the decal
36769
- * @param position sets the position of the decal in world coordinates
36770
- * @param normal sets the normal of the mesh where the decal is applied onto in world coordinates
36771
- * @param size sets the decal scaling
36772
- * @param angle sets the angle to rotate the decal
36896
+ * @param _name defines the name of the mesh
36897
+ * @param _sourceMesh defines the mesh receiving the decal
36898
+ * @param _position sets the position of the decal in world coordinates
36899
+ * @param _normal sets the normal of the mesh where the decal is applied onto in world coordinates
36900
+ * @param _size sets the decal scaling
36901
+ * @param _angle sets the angle to rotate the decal
36773
36902
  * @returns a new Mesh
36774
36903
  * @deprecated Please use MeshBuilder instead
36775
36904
  */
36776
- static CreateDecal(name: string, sourceMesh: AbstractMesh, position: Vector3, normal: Vector3, size: Vector3, angle: number): Mesh;
36905
+ static CreateDecal(_name: string, _sourceMesh: AbstractMesh, _position: Vector3, _normal: Vector3, _size: Vector3, _angle: number): Mesh;
36777
36906
  /** Creates a Capsule Mesh
36778
- * @param name defines the name of the mesh.
36779
- * @param options the constructors options used to shape the mesh.
36780
- * @param scene defines the scene the mesh is scoped to.
36907
+ * @param _name defines the name of the mesh.
36908
+ * @param _options the constructors options used to shape the mesh.
36909
+ * @param _scene defines the scene the mesh is scoped to.
36781
36910
  * @returns the capsule mesh
36782
36911
  * @see https://doc.babylonjs.com/how_to/capsule_shape
36783
36912
  * @deprecated Please use MeshBuilder instead
36784
36913
  */
36785
- static CreateCapsule(name: string, options: ICreateCapsuleOptions, scene: Scene): Mesh;
36914
+ static CreateCapsule(_name: string, _options: ICreateCapsuleOptions, _scene: Scene): Mesh;
36786
36915
  /**
36787
36916
  * Extends a mesh to a Goldberg mesh
36788
36917
  * Warning the mesh to convert MUST be an import of a perviously exported Goldberg mesh
36789
- * @param mesh the mesh to convert
36918
+ * @param _mesh the mesh to convert
36790
36919
  * @returns the extended mesh
36791
36920
  * @deprecated Please use ExtendMeshToGoldberg instead
36792
36921
  */
36793
- static ExtendToGoldberg(mesh: Mesh): Mesh;
36922
+ static ExtendToGoldberg(_mesh: Mesh): Mesh;
36794
36923
  }
36795
36924
 
36796
36925
  /**
@@ -37219,22 +37348,18 @@ declare class VertexData implements IVertexDataLike {
37219
37348
  /**
37220
37349
  * Creates the VertexData for a tiled box
37221
37350
  * @param options an object used to set the following optional parameters for the box, required but can be empty
37222
- * * faceTiles sets the pattern, tile size and number of tiles for a face
37223
- * * faceUV an array of 6 Vector4 elements used to set different images to each box side
37224
- * * faceColors an array of 6 Color3 elements used to set different colors to each box side
37225
- * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
37226
- * @param options.pattern
37227
- * @param options.width
37228
- * @param options.height
37229
- * @param options.depth
37230
- * @param options.tileSize
37231
- * @param options.tileWidth
37232
- * @param options.tileHeight
37233
- * @param options.alignHorizontal
37234
- * @param options.alignVertical
37235
- * @param options.faceUV
37236
- * @param options.faceColors
37237
- * @param options.sideOrientation
37351
+ * - `pattern` sets the pattern
37352
+ * - `width` sets the width
37353
+ * - `height` sets the height
37354
+ * - `depth` sets the depth
37355
+ * - `tileSize` sets the tile size
37356
+ * - `tileWidth` sets the tile width
37357
+ * - `tileHeight` sets the tile height
37358
+ * - `alignHorizontal` sets the horizontal alignment
37359
+ * - `alignVertical` sets the vertical alignment
37360
+ * - `faceUV` an array of 6 Vector4 elements used to set different images to each box side
37361
+ * - `faceColors` an array of 6 Color3 elements used to set different colors to each box side
37362
+ * - `sideOrientation` optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE
37238
37363
  * @returns the VertexData of the box
37239
37364
  * @deprecated Please use CreateTiledBoxVertexData instead
37240
37365
  */
@@ -37315,7 +37440,7 @@ declare class VertexData implements IVertexDataLike {
37315
37440
  * * diameterBottom sets the diameter of the bottom of the cone, overwrites diameter, optional, default diameter
37316
37441
  * * diameter sets the diameter of the top and bottom of the cone, optional default 1
37317
37442
  * * tessellation the number of prism sides, 3 for a triangular prism, optional, default 24
37318
- * * subdivisions` the number of rings along the cylinder height, optional, default 1
37443
+ * * `subdivisions` the number of rings along the cylinder height, optional, default 1
37319
37444
  * * arc a number from 0 to 1, to create an unclosed cylinder based on the fraction of the circumference given by the arc value, optional, default 1
37320
37445
  * * faceColors an array of Color3 elements used to set different colors to the top, rings and bottom respectively
37321
37446
  * * faceUV an array of Vector4 elements used to set different images to the top, rings and bottom respectively
@@ -37414,8 +37539,8 @@ declare class VertexData implements IVertexDataLike {
37414
37539
  * * zmin the ground minimum Z coordinate, optional, default -1
37415
37540
  * * xmax the ground maximum X coordinate, optional, default 1
37416
37541
  * * zmax the ground maximum Z coordinate, optional, default 1
37417
- * * subdivisions a javascript object {w: positive integer, h: positive integer}, `w` and `h` are the numbers of subdivisions on the ground width and height creating 'tiles', default {w: 6, h: 6}
37418
- * * precision a javascript object {w: positive integer, h: positive integer}, `w` and `h` are the numbers of subdivisions on the tile width and height, default {w: 2, h: 2}
37542
+ * * subdivisions a javascript object `\{w: positive integer, h: positive integer\}`, `w` and `h` are the numbers of subdivisions on the ground width and height creating 'tiles', default `\{w: 6, h: 6\}`
37543
+ * * precision a javascript object `\{w: positive integer, h: positive integer\}`, `w` and `h` are the numbers of subdivisions on the tile width and height, default `\{w: 2, h: 2\}`
37419
37544
  * @returns the VertexData of the TiledGround
37420
37545
  * @deprecated use CreateTiledGroundVertexData instead
37421
37546
  */
@@ -38892,6 +39017,7 @@ declare class _FacetDataStorage {
38892
39017
  Y: number;
38893
39018
  Z: number;
38894
39019
  };
39020
+ /** @internal */
38895
39021
  facetDepthSort: boolean;
38896
39022
  facetDepthSortEnabled: boolean;
38897
39023
  depthSortedIndices: IndicesArray;
@@ -45524,6 +45650,7 @@ declare class WebXRMeshDetector extends WebXRAbstractFeature {
45524
45650
  }
45525
45651
 
45526
45652
  declare module "./subMesh" {
45653
+ /** @internal */
45527
45654
  interface SubMesh {
45528
45655
  /** @internal */
45529
45656
  _projectOnTrianglesToRef(vector: Vector3, positions: Vector3[], indices: IndicesArray, step: number, checkStopper: boolean, ref: Vector3): number;
@@ -55550,6 +55677,7 @@ declare module "../scene" {
55550
55677
  }
55551
55678
 
55552
55679
  declare module "./mesh" {
55680
+ /** @internal */
55553
55681
  interface Mesh {
55554
55682
  /**
55555
55683
  * Gets or sets a boolean defining if we want picking to pick thin instances as well
@@ -55643,15 +55771,19 @@ declare module "./mesh" {
55643
55771
  _thinInstanceRecreateBuffer(kind: string, staticBuffer?: boolean): void;
55644
55772
  /** @internal */
55645
55773
  _userThinInstanceBuffersStorage: {
55774
+ /** @internal */
55646
55775
  data: {
55647
55776
  [key: string]: Float32Array;
55648
55777
  };
55778
+ /** @internal */
55649
55779
  sizes: {
55650
55780
  [key: string]: number;
55651
55781
  };
55782
+ /** @internal */
55652
55783
  vertexBuffers: {
55653
55784
  [key: string]: Nullable<VertexBuffer>;
55654
55785
  };
55786
+ /** @internal */
55655
55787
  strides: {
55656
55788
  [key: string]: number;
55657
55789
  };
@@ -55660,6 +55792,7 @@ declare module "./mesh" {
55660
55792
  }
55661
55793
 
55662
55794
  declare module "../scene" {
55795
+ /** @internal */
55663
55796
  interface Scene {
55664
55797
  /** @internal */
55665
55798
  _meshUVSpaceRendererShader: Nullable<ShaderMaterial>;
@@ -55771,6 +55904,7 @@ declare class MeshUVSpaceRenderer {
55771
55904
  }
55772
55905
 
55773
55906
  declare module "./abstractMesh" {
55907
+ /** @internal */
55774
55908
  interface AbstractMesh {
55775
55909
  /** @internal */
55776
55910
  _decalMap: Nullable<MeshUVSpaceRenderer>;
@@ -55866,6 +56000,7 @@ declare const enum SimplificationType {
55866
56000
  }
55867
56001
 
55868
56002
  declare module "../scene" {
56003
+ /** @internal */
55869
56004
  interface Scene {
55870
56005
  /** @internal (Backing field) */
55871
56006
  _simplificationQueue: SimplificationQueue;
@@ -55877,6 +56012,7 @@ declare module "../scene" {
55877
56012
  }
55878
56013
  }
55879
56014
  declare module "../Meshes/mesh" {
56015
+ /** @internal */
55880
56016
  interface Mesh {
55881
56017
  /**
55882
56018
  * Simplify the mesh according to the given array of settings.
@@ -63248,6 +63384,7 @@ declare class TransformNode extends Node {
63248
63384
  * An event triggered after the world matrix is updated
63249
63385
  */
63250
63386
  onAfterWorldMatrixUpdateObservable: Observable<TransformNode>;
63387
+ /** @internal */
63251
63388
  constructor(name: string, scene?: Nullable<Scene>, isPure?: boolean);
63252
63389
  /**
63253
63390
  * Gets a string identifying the name of the class
@@ -63355,7 +63492,6 @@ declare class TransformNode extends Node {
63355
63492
  * Instantiate (when possible) or clone that node with its hierarchy
63356
63493
  * @param newParent defines the new parent to use for the instance (or clone)
63357
63494
  * @param options defines options to configure how copy is done
63358
- * @param options.doNotInstantiate defines if the model must be instantiated or just cloned
63359
63495
  * @param onNewNodeCreated defines an option callback to call when a clone or an instance is created
63360
63496
  * @returns an instance (or a clone) of the current node with its hierarchy
63361
63497
  */
@@ -73817,5 +73953,5 @@ declare const Vector2PropertyLine: FunctionComponent<TensorPropertyLineProps<Vec
73817
73953
  declare const Vector3PropertyLine: FunctionComponent<TensorPropertyLineProps<Vector3>>;
73818
73954
  declare const Vector4PropertyLine: FunctionComponent<TensorPropertyLineProps<Vector4>>;
73819
73955
 
73820
- export { Accordion, AccordionSection, AccordionSectionItem, AttachDebugLayer, BooleanBadgePropertyLine, BoundProperty, BuiltInsExtensionFeed, Button, ButtonLine, Checkbox, CheckboxPropertyLine, ChildWindow, Collapse, Color3GradientComponent, Color3GradientList, Color3PropertyLine, Color4GradientComponent, Color4GradientList, Color4PropertyLine, ColorPickerPopup, ColorStepGradientComponent, ComboBox, ComboBoxPropertyLine, ConstructorFactory, ConvertOptions, DebugServiceIdentity, DetachDebugLayer, DraggableLine, Dropdown, EntitySelector, ErrorBoundary, ExtensibleAccordion, FactorGradientComponent, FactorGradientList, FileUploadLine, GetPropertyDescriptor, HexPropertyLine, InfoLabel, InputHexField, InputHsvField, Inspector, InterceptFunction, InterceptProperty, IsPropertyReadonly, LineContainer, Link, LinkPropertyLine, LinkToEntityPropertyLine, List, MakeDialogTeachingMoment, MakeLazyComponent, MakePopoverTeachingMoment, MakePropertyHook, MakeTeachingMoment, MaterialSelector, MessageBar, NodeSelector, NumberDropdown, NumberDropdownPropertyLine, NumberInputPropertyLine, ObservableCollection, Pane, PlaceholderPropertyLine, Popover, PositionedPopover, PropertiesServiceIdentity, Property, PropertyContext, PropertyLine, QuaternionPropertyLine, RotationVectorPropertyLine, SceneContextIdentity, SceneExplorerServiceIdentity, SearchBar, SearchBox, SelectionServiceDefinition, SelectionServiceIdentity, SettingsContextIdentity, SettingsServiceIdentity, ShellServiceIdentity, ShowInspector, SidePaneContainer, SkeletonSelector, SpinButton, SpinButtonPropertyLine, StatsServiceIdentity, StringDropdown, StringDropdownPropertyLine, StringifiedPropertyLine, Switch, SwitchPropertyLine, SyncedSliderInput, SyncedSliderPropertyLine, TeachingMoment, TextAreaPropertyLine, TextInput, TextInputPropertyLine, TextPropertyLine, Textarea, TextureSelector, TextureUpload, Theme, ToastProvider, ToggleButton, ToolsServiceIdentity, Tooltip, UploadButton, Vector2PropertyLine, Vector3PropertyLine, Vector4PropertyLine, useAngleConverters, useAsyncResource, useColor3Property, useColor4Property, useCompactMode, useDisableCopy, useEventListener, useEventfulState, useInterceptObservable, useKeyListener, useKeyState, useObservableCollection, useObservableState, useOrderedObservableCollection, usePollingObservable, useProperty, usePropertyChangedNotifier, useQuaternionProperty, useResource, useSidePaneDockOverrides, useToast, useVector3Property };
73821
- export type { AcceptedDropdownValue, AccordionProps, AccordionSectionBlockProps, AccordionSectionItemProps, AccordionSectionProps, BasePrimitiveProps, BoundPropertyProps, BuiltInExtension, ButtonProps, CentralContentDefinition, ChildWindowOptions, ChildWindowProps, ColorPickerProps, ColorPropertyLineProps, ComboBoxOption, ComboBoxProps, DraggableLineProps, DropdownOption, DropdownProps, DynamicAccordionSection, DynamicAccordionSectionContent, EntityDisplayInfo, EntitySelectorProps, ExtensionMetadata, ExtensionModule, FunctionHooks, HexPropertyLineProps, IDebugService, IExtensionFeed, IExtensionMetadataQuery, IPropertiesService, ISceneContext, ISceneExplorerService, ISelectionService, IService, ISettingsContext, ISettingsService, IShellService, IStatsService, IToolsService, ImmutablePrimitiveProps, InfoLabelParentProps, InfoLabelProps, InputHexProps, InspectorOptions, InspectorToken, LinkProps, ListItem, MaterialSelectorProps, NodeSelectorProps, NumberInputPropertyLineProps, PaneProps, PersonMetadata, PrimitiveProps, PropertyChangeInfo, PropertyHooks, PropertyLineProps, PropertyProps, SceneExplorerCommand, SceneExplorerCommandProvider, SceneExplorerSection, SectionsImperativeRef, ServiceDefinition, ServiceFactory, SidePaneDefinition, SkeletonSelectorProps, SpinButtonProps, SwitchProps, SyncedSliderProps, TensorPropertyLineProps, TextInputProps, TextareaProps, TextureSelectorProps, ToolbarItemDefinition, TooltipProps, WindowOptions };
73956
+ export { Accordion, AccordionSection, AccordionSectionItem, AttachDebugLayer, BooleanBadgePropertyLine, BoundProperty, BuiltInsExtensionFeed, Button, ButtonLine, Checkbox, CheckboxPropertyLine, ChildWindow, Collapse, Color3GradientComponent, Color3GradientList, Color3PropertyLine, Color4GradientComponent, Color4GradientList, Color4PropertyLine, ColorPickerPopup, ColorStepGradientComponent, ComboBox, ComboBoxPropertyLine, ConstructorFactory, ConvertOptions, DebugServiceIdentity, DetachDebugLayer, DraggableLine, Dropdown, EntitySelector, ErrorBoundary, ExtensibleAccordion, FactorGradientComponent, FactorGradientList, FileUploadLine, GetPropertyDescriptor, GizmoServiceIdentity, HexPropertyLine, InfoLabel, InputHexField, InputHsvField, Inspector, InterceptFunction, InterceptProperty, IsPropertyReadonly, LineContainer, Link, LinkPropertyLine, LinkToEntityPropertyLine, List, MakeDialogTeachingMoment, MakeLazyComponent, MakePopoverTeachingMoment, MakePropertyHook, MakeTeachingMoment, MaterialSelector, MessageBar, NodeSelector, NumberDropdown, NumberDropdownPropertyLine, NumberInputPropertyLine, ObservableCollection, Pane, PlaceholderPropertyLine, Popover, PositionedPopover, PropertiesServiceIdentity, Property, PropertyContext, PropertyLine, QuaternionPropertyLine, RotationVectorPropertyLine, SceneContextIdentity, SceneExplorerServiceIdentity, SearchBar, SearchBox, SelectionServiceDefinition, SelectionServiceIdentity, SettingsContextIdentity, SettingsServiceIdentity, ShellServiceIdentity, ShowInspector, SidePaneContainer, SkeletonSelector, SpinButton, SpinButtonPropertyLine, StatsServiceIdentity, StringDropdown, StringDropdownPropertyLine, StringifiedPropertyLine, Switch, SwitchPropertyLine, SyncedSliderInput, SyncedSliderPropertyLine, TeachingMoment, TextAreaPropertyLine, TextInput, TextInputPropertyLine, TextPropertyLine, Textarea, TextureSelector, TextureUpload, Theme, ToastProvider, ToggleButton, ToolsServiceIdentity, Tooltip, UploadButton, Vector2PropertyLine, Vector3PropertyLine, Vector4PropertyLine, useAngleConverters, useAsyncResource, useColor3Property, useColor4Property, useCompactMode, useDisableCopy, useEventListener, useEventfulState, useInterceptObservable, useKeyListener, useKeyState, useObservableCollection, useObservableState, useOrderedObservableCollection, usePollingObservable, useProperty, usePropertyChangedNotifier, useQuaternionProperty, useResource, useSidePaneDockOverrides, useTheme, useToast, useVector3Property };
73957
+ export type { AcceptedDropdownValue, AccordionProps, AccordionSectionBlockProps, AccordionSectionItemProps, AccordionSectionProps, BasePrimitiveProps, BoundPropertyProps, BuiltInExtension, ButtonProps, CentralContentDefinition, ChildWindowOptions, ChildWindowProps, ColorPickerProps, ColorPropertyLineProps, ComboBoxOption, ComboBoxProps, DraggableLineProps, DropdownOption, DropdownProps, DynamicAccordionSection, DynamicAccordionSectionContent, EntityDisplayInfo, EntitySelectorProps, ExtensionMetadata, ExtensionModule, FunctionHooks, GizmoMode, HexPropertyLineProps, IDebugService, IExtensionFeed, IExtensionMetadataQuery, IGizmoService, IPropertiesService, ISceneContext, ISceneExplorerService, ISelectionService, IService, ISettingsContext, ISettingsService, IShellService, IStatsService, IToolsService, ImmutablePrimitiveProps, InfoLabelParentProps, InfoLabelProps, InputHexProps, InspectorOptions, InspectorToken, LinkProps, ListItem, MaterialSelectorProps, NodeSelectorProps, NumberInputPropertyLineProps, PaneProps, PersonMetadata, PrimitiveProps, PropertyChangeInfo, PropertyHooks, PropertyLineProps, PropertyProps, SceneExplorerCommand, SceneExplorerCommandProvider, SceneExplorerSection, SectionsImperativeRef, ServiceDefinition, ServiceFactory, SidePaneDefinition, SkeletonSelectorProps, SpinButtonProps, SwitchProps, SyncedSliderProps, TensorPropertyLineProps, TextInputProps, TextareaProps, TextureSelectorProps, ToolbarItemDefinition, TooltipProps, WindowOptions };