@babylonjs/inspector 8.48.0-preview → 8.48.1-preview

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Files changed (2) hide show
  1. package/lib/index.d.ts +107 -40
  2. package/package.json +1 -1
package/lib/index.d.ts CHANGED
@@ -1375,7 +1375,7 @@ type IndicesArray = number[] | Int32Array | Uint32Array | Uint16Array;
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  /**
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  * Alias for types that can be used by a Buffer or VertexBuffer.
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  */
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- type DataArray = number[] | ArrayBuffer | ArrayBufferView;
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+ type DataArray = number[] | ArrayBufferLike | ArrayBufferView;
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  /**
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  * Alias type for primitive types
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  */
@@ -6760,6 +6760,12 @@ declare class InternalTexture extends TextureSampler {
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  */
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  get useMipMaps(): Nullable<boolean>;
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  set useMipMaps(value: Nullable<boolean>);
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+ /**
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+ * Gets the number of mip levels for this texture.
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+ * Note: This property has the correct value only if the texture was created through
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+ * `createRawTexture` or `createRawTexture2DArray`.
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+ */
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+ mipLevelCount: number;
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  /**
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  * Gets the number of samples used by the texture (WebGL2+ only)
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  */
@@ -23294,7 +23300,7 @@ declare class WebGPUTextureManager {
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  width: number;
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  height: number;
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  layers: number;
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- }, hasMipmaps?: boolean, generateMipmaps?: boolean, invertY?: boolean, premultiplyAlpha?: boolean, is3D?: boolean, format?: GPUTextureFormat, sampleCount?: number, commandEncoder?: GPUCommandEncoder, usage?: number, additionalUsages?: number, label?: string): GPUTexture;
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+ }, hasMipmaps?: boolean, generateMipmaps?: boolean, invertY?: boolean, premultiplyAlpha?: boolean, is3D?: boolean, format?: GPUTextureFormat, sampleCount?: number, commandEncoder?: GPUCommandEncoder, usage?: number, additionalUsages?: number, label?: string, mipLevelCount?: number): GPUTexture;
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  createCubeTexture(imageBitmaps: ImageBitmap[] | {
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  width: number;
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  height: number;
@@ -23307,6 +23313,7 @@ declare class WebGPUTextureManager {
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  resolveMSAADepthTexture(msaaTexture: GPUTexture, outputTexture: GPUTexture, commandEncoder?: GPUCommandEncoder): void;
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  updateCubeTextures(imageBitmaps: ImageBitmap[] | Uint8Array[], gpuTexture: GPUTexture, width: number, height: number, format: GPUTextureFormat, invertY?: boolean, premultiplyAlpha?: boolean, offsetX?: number, offsetY?: number): void;
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  updateTexture(imageBitmap: ImageBitmap | Uint8Array | ImageData | HTMLImageElement | HTMLVideoElement | VideoFrame | HTMLCanvasElement | OffscreenCanvas, texture: GPUTexture | InternalTexture, width: number, height: number, layers: number, format: GPUTextureFormat, faceIndex?: number, mipLevel?: number, invertY?: boolean, premultiplyAlpha?: boolean, offsetX?: number, offsetY?: number, allowGPUOptimization?: boolean): void;
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+ updateMipLevelCountForInternalTexture(texture: InternalTexture, mipLevelCount?: number): void;
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  readPixels(texture: GPUTexture, x: number, y: number, width: number, height: number, format: GPUTextureFormat, faceIndex?: number, mipLevel?: number, buffer?: Nullable<ArrayBufferView>, noDataConversion?: boolean): Promise<ArrayBufferView>;
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  releaseTexture(texture: InternalTexture | GPUTexture): void;
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  destroyDeferredTextures(): void;
@@ -24434,8 +24441,9 @@ declare module "../../abstractEngine" {
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  * @param compression defines the compression used (null by default)
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  * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_BYTE by default)
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  * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
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+ * @param mipLevel defines which mipLevel of the texture is going to be updated
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  */
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- updateRawTexture(texture: Nullable<InternalTexture>, data: Nullable<ArrayBufferView>, format: number, invertY: boolean, compression: Nullable<string>, type: number, useSRGBBuffer: boolean): void;
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+ updateRawTexture(texture: Nullable<InternalTexture>, data: Nullable<ArrayBufferView>, format: number, invertY: boolean, compression: Nullable<string>, type: number, useSRGBBuffer: boolean, mipLevel?: number): void;
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  /**
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  * Creates a new raw cube texture
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  * @param data defines the array of data to use to create each face
@@ -24547,6 +24555,17 @@ declare module "../../abstractEngine" {
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  * @param textureType defines the texture Type (Engine.TEXTURETYPE_UNSIGNED_BYTE, Engine.TEXTURETYPE_FLOAT...)
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  */
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  updateRawTexture2DArray(texture: InternalTexture, data: Nullable<ArrayBufferView>, format: number, invertY: boolean, compression: Nullable<string>, textureType: number): void;
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+ /**
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+ * Update a raw 2D array texture
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+ * @param texture defines the texture to update
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+ * @param data defines the data to store
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+ * @param format defines the data format
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+ * @param invertY defines if data must be stored with Y axis inverted
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+ * @param compression defines the used compression (can be null)
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+ * @param textureType defines the texture Type (Engine.TEXTURETYPE_UNSIGNED_BYTE, Engine.TEXTURETYPE_FLOAT...)
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+ * @param mipLevel defines which mipLevel of the texture is going to be updated
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+ */
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+ updateRawTexture2DArray(texture: InternalTexture, data: Nullable<ArrayBufferView>, format: number, invertY: boolean, compression: Nullable<string>, textureType: number, mipLevel?: number): void;
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  }
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  }
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@@ -28417,17 +28436,24 @@ declare class RawTexture extends Texture {
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  * @param creationFlags specific flags to use when creating the texture (Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures, for eg)
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  * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
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  * @param waitDataToBeReady If set to true Rawtexture will wait data to be set in order to be flaged as ready.
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+ * @param mipLevelCount defines the number of mip levels to allocate for the texture
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  */
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  constructor(data: Nullable<ArrayBufferView>, width: number, height: number,
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  /**
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  * Define the format of the data (RGB, RGBA... Engine.TEXTUREFORMAT_xxx)
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  */
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- format: number, sceneOrEngine: Nullable<Scene | AbstractEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number, creationFlags?: number, useSRGBBuffer?: boolean, waitDataToBeReady?: boolean);
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+ format: number, sceneOrEngine: Nullable<Scene | AbstractEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number, creationFlags?: number, useSRGBBuffer?: boolean, waitDataToBeReady?: boolean, mipLevelCount?: number);
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  /**
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  * Updates the texture underlying data.
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  * @param data Define the new data of the texture
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  */
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  update(data: ArrayBufferView): void;
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+ /**
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+ * Updates a specific mip level of the texture.
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+ * @param data The new data for the mip level
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+ * @param mipLevel The mip level to update (0 is the base level)
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+ */
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+ updateMipLevel(data: ArrayBufferView, mipLevel: number): void;
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  /**
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  * Clones the texture.
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  * @returns the cloned texture
@@ -29525,15 +29551,22 @@ declare class RawTexture2DArray extends Texture {
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  * @param samplingMode defines the sampling mode to use (Texture.TRILINEAR_SAMPLINGMODE by default)
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  * @param textureType defines the texture Type (Engine.TEXTURETYPE_UNSIGNED_BYTE, Engine.TEXTURETYPE_FLOAT...)
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  * @param creationFlags specific flags to use when creating the texture (Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures, for eg)
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+ * @param mipLevelCount defines the number of mip levels to allocate for the texture
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  */
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  constructor(data: Nullable<ArrayBufferView>, width: number, height: number, depth: number,
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  /** Gets or sets the texture format to use */
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- format: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, textureType?: number, creationFlags?: number);
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+ format: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, textureType?: number, creationFlags?: number, mipLevelCount?: number);
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  /**
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  * Update the texture with new data
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  * @param data defines the data to store in the texture
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  */
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  update(data: ArrayBufferView): void;
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+ /**
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+ * Updates a specific mip level of the texture.
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+ * @param data The new data for the mip level
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+ * @param mipLevel The mip level to update (0 is the base level)
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+ */
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+ updateMipLevel(data: ArrayBufferView, mipLevel: number): void;
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  /**
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  * Creates a RGBA texture from some data.
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  * @param data Define the texture data
@@ -34377,7 +34410,7 @@ interface IPhysicsEnabledObject {
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  * @param kind The type of vertex data
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  * @returns A nullable array of numbers, or a float32 array
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  */
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- getVerticesData(kind: string): Nullable<Array<number> | Float32Array>;
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+ getVerticesData(kind: string): Nullable<FloatArray>;
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  /**
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  * Gets the indices from the mesh
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  * @returns A nullable array of index arrays
@@ -52895,16 +52928,24 @@ declare class PBRSubSurfaceConfiguration extends MaterialPluginBase {
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  declare const PBRBaseMaterialBase_base: {
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  new (...args: any[]): {
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  _imageProcessingConfiguration: ImageProcessingConfiguration;
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- imageProcessingConfiguration: ImageProcessingConfiguration;
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+ get imageProcessingConfiguration(): ImageProcessingConfiguration;
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+ set imageProcessingConfiguration(value: ImageProcessingConfiguration);
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  _imageProcessingObserver: Nullable<Observer<ImageProcessingConfiguration>>;
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  _attachImageProcessingConfiguration(configuration: Nullable<ImageProcessingConfiguration>): void;
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- cameraColorCurvesEnabled: boolean;
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- cameraColorGradingEnabled: boolean;
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- cameraToneMappingEnabled: boolean;
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- cameraExposure: number;
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- cameraContrast: number;
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- cameraColorGradingTexture: Nullable<BaseTexture>;
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- cameraColorCurves: Nullable<ColorCurves>;
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+ get cameraColorCurvesEnabled(): boolean;
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+ set cameraColorCurvesEnabled(value: boolean);
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+ get cameraColorGradingEnabled(): boolean;
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+ set cameraColorGradingEnabled(value: boolean);
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+ get cameraToneMappingEnabled(): boolean;
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+ set cameraToneMappingEnabled(value: boolean);
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+ get cameraExposure(): number;
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+ set cameraExposure(value: number);
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+ get cameraContrast(): number;
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+ set cameraContrast(value: number);
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+ get cameraColorGradingTexture(): Nullable<BaseTexture>;
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+ set cameraColorGradingTexture(value: Nullable<BaseTexture>);
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+ get cameraColorCurves(): Nullable<ColorCurves>;
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+ set cameraColorCurves(value: Nullable<ColorCurves>);
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  };
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  } & typeof PushMaterial;
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  declare class PBRBaseMaterialBase extends PBRBaseMaterialBase_base {
@@ -53609,16 +53650,24 @@ declare class DetailMapConfiguration extends MaterialPluginBase {
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  declare const StandardMaterialBase_base: {
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  new (...args: any[]): {
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  _imageProcessingConfiguration: ImageProcessingConfiguration;
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- imageProcessingConfiguration: ImageProcessingConfiguration;
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+ get imageProcessingConfiguration(): ImageProcessingConfiguration;
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+ set imageProcessingConfiguration(value: ImageProcessingConfiguration);
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  _imageProcessingObserver: Nullable<Observer<ImageProcessingConfiguration>>;
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  _attachImageProcessingConfiguration(configuration: Nullable<ImageProcessingConfiguration>): void;
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- cameraColorCurvesEnabled: boolean;
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- cameraColorGradingEnabled: boolean;
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- cameraToneMappingEnabled: boolean;
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- cameraExposure: number;
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- cameraContrast: number;
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- cameraColorGradingTexture: Nullable<BaseTexture>;
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- cameraColorCurves: Nullable<ColorCurves>;
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+ get cameraColorCurvesEnabled(): boolean;
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+ set cameraColorCurvesEnabled(value: boolean);
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+ get cameraColorGradingEnabled(): boolean;
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+ set cameraColorGradingEnabled(value: boolean);
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+ get cameraToneMappingEnabled(): boolean;
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+ set cameraToneMappingEnabled(value: boolean);
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+ get cameraExposure(): number;
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+ set cameraExposure(value: number);
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+ get cameraContrast(): number;
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+ set cameraContrast(value: number);
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+ get cameraColorGradingTexture(): Nullable<BaseTexture>;
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+ set cameraColorGradingTexture(value: Nullable<BaseTexture>);
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+ get cameraColorCurves(): Nullable<ColorCurves>;
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+ set cameraColorCurves(value: Nullable<ColorCurves>);
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  };
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  } & typeof PushMaterial;
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  declare class StandardMaterialBase extends StandardMaterialBase_base {
@@ -57729,16 +57778,24 @@ declare class StencilStateComposer {
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  declare const BackgroundMaterialBase_base: {
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  new (...args: any[]): {
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  _imageProcessingConfiguration: ImageProcessingConfiguration;
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- imageProcessingConfiguration: ImageProcessingConfiguration;
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+ get imageProcessingConfiguration(): ImageProcessingConfiguration;
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+ set imageProcessingConfiguration(value: ImageProcessingConfiguration);
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  _imageProcessingObserver: Nullable<Observer<ImageProcessingConfiguration>>;
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  _attachImageProcessingConfiguration(configuration: Nullable<ImageProcessingConfiguration>): void;
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- cameraColorCurvesEnabled: boolean;
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- cameraColorGradingEnabled: boolean;
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- cameraToneMappingEnabled: boolean;
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- cameraExposure: number;
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- cameraContrast: number;
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- cameraColorGradingTexture: Nullable<BaseTexture>;
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- cameraColorCurves: Nullable<ColorCurves>;
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+ get cameraColorCurvesEnabled(): boolean;
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+ set cameraColorCurvesEnabled(value: boolean);
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+ get cameraColorGradingEnabled(): boolean;
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+ set cameraColorGradingEnabled(value: boolean);
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+ get cameraToneMappingEnabled(): boolean;
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+ set cameraToneMappingEnabled(value: boolean);
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+ get cameraExposure(): number;
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+ set cameraExposure(value: number);
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+ get cameraContrast(): number;
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+ set cameraContrast(value: number);
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+ get cameraColorGradingTexture(): Nullable<BaseTexture>;
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+ set cameraColorGradingTexture(value: Nullable<BaseTexture>);
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+ get cameraColorCurves(): Nullable<ColorCurves>;
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+ set cameraColorCurves(value: Nullable<ColorCurves>);
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  };
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  } & typeof PushMaterial;
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  declare class BackgroundMaterialBase extends BackgroundMaterialBase_base {
@@ -59112,16 +59169,24 @@ type NodeMaterialTextureBlocks = TextureBlock | ReflectionTextureBaseBlock | Ref
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  declare const NodeMaterialBase_base: {
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  new (...args: any[]): {
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  _imageProcessingConfiguration: ImageProcessingConfiguration;
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- imageProcessingConfiguration: ImageProcessingConfiguration;
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+ get imageProcessingConfiguration(): ImageProcessingConfiguration;
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+ set imageProcessingConfiguration(value: ImageProcessingConfiguration);
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  _imageProcessingObserver: Nullable<Observer<ImageProcessingConfiguration>>;
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  _attachImageProcessingConfiguration(configuration: Nullable<ImageProcessingConfiguration>): void;
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- cameraColorCurvesEnabled: boolean;
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- cameraColorGradingEnabled: boolean;
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- cameraToneMappingEnabled: boolean;
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- cameraExposure: number;
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- cameraContrast: number;
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- cameraColorGradingTexture: Nullable<BaseTexture>;
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- cameraColorCurves: Nullable<ColorCurves>;
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+ get cameraColorCurvesEnabled(): boolean;
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+ set cameraColorCurvesEnabled(value: boolean);
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+ get cameraColorGradingEnabled(): boolean;
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+ set cameraColorGradingEnabled(value: boolean);
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+ get cameraToneMappingEnabled(): boolean;
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+ set cameraToneMappingEnabled(value: boolean);
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+ get cameraExposure(): number;
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+ set cameraExposure(value: number);
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+ get cameraContrast(): number;
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+ set cameraContrast(value: number);
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+ get cameraColorGradingTexture(): Nullable<BaseTexture>;
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+ set cameraColorGradingTexture(value: Nullable<BaseTexture>);
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+ get cameraColorCurves(): Nullable<ColorCurves>;
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+ set cameraColorCurves(value: Nullable<ColorCurves>);
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  };
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  } & typeof PushMaterial;
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  declare class NodeMaterialBase extends NodeMaterialBase_base {
@@ -61199,9 +61264,10 @@ declare abstract class AbstractEngine {
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  * @param type defines the type fo the data (Engine.TEXTURETYPE_UNSIGNED_BYTE by default)
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  * @param creationFlags specific flags to use when creating the texture (Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures, for eg)
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  * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
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+ * @param mipLevelCount defines the number of mip levels to allocate for the texture
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  * @returns the raw texture inside an InternalTexture
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  */
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- createRawTexture(data: Nullable<ArrayBufferView>, width: number, height: number, format: number, generateMipMaps: boolean, invertY: boolean, samplingMode: number, compression?: Nullable<string>, type?: number, creationFlags?: number, useSRGBBuffer?: boolean): InternalTexture;
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+ createRawTexture(data: Nullable<ArrayBufferView>, width: number, height: number, format: number, generateMipMaps: boolean, invertY: boolean, samplingMode: number, compression?: Nullable<string>, type?: number, creationFlags?: number, useSRGBBuffer?: boolean, mipLevelCount?: number): InternalTexture;
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  /**
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  * Creates a new raw 3D texture
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  * @param data defines the data used to create the texture
@@ -61231,9 +61297,10 @@ declare abstract class AbstractEngine {
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  * @param compression defines the compressed used (can be null)
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  * @param textureType defines the compressed used (can be null)
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  * @param creationFlags specific flags to use when creating the texture (Constants.TEXTURE_CREATIONFLAG_STORAGE for storage textures, for eg)
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+ * @param mipLevelCount defines the number of mip levels to allocate for the texture
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  * @returns a new raw 2D array texture (stored in an InternalTexture)
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  */
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- createRawTexture2DArray(data: Nullable<ArrayBufferView>, width: number, height: number, depth: number, format: number, generateMipMaps: boolean, invertY: boolean, samplingMode: number, compression?: Nullable<string>, textureType?: number, creationFlags?: number): InternalTexture;
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+ createRawTexture2DArray(data: Nullable<ArrayBufferView>, width: number, height: number, depth: number, format: number, generateMipMaps: boolean, invertY: boolean, samplingMode: number, compression?: Nullable<string>, textureType?: number, creationFlags?: number, mipLevelCount?: number): InternalTexture;
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  /**
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  * Gets or sets a boolean indicating if back faces must be culled. If false, front faces are culled instead (true by default)
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  * If non null, this takes precedence over the value from the material
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@babylonjs/inspector",
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- "version": "8.48.0-preview",
3
+ "version": "8.48.1-preview",
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  "type": "module",
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  "main": "lib/index.js",
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  "module": "lib/index.js",