@babylonjs/inspector 8.44.1-preview → 8.45.0-preview

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/index.d.ts CHANGED
@@ -1,6 +1,6 @@
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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  import * as react from 'react';
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- import { ComponentType, ComponentProps, FunctionComponent, PropsWithChildren, HTMLProps, Ref, ForwardRefExoticComponent, RefAttributes, ElementRef, ReactNode, ReactElement } from 'react';
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+ import { ComponentType, ComponentProps, FunctionComponent, PropsWithChildren, HTMLProps, Ref, ForwardRefExoticComponent, RefAttributes, MouseEvent, ElementRef, ReactNode, ReactElement } from 'react';
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  import { IDisposable as IDisposable$1, Nullable as Nullable$1, IReadonlyObservable as IReadonlyObservable$2, Scene as Scene$1, IInspectorOptions as IInspectorOptions$1 } from '@babylonjs/core/index.js';
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  import { IReadonlyObservable as IReadonlyObservable$1, Observable as Observable$1 } from '@babylonjs/core/Misc/observable.js';
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  import { Nullable as Nullable$2 } from '@babylonjs/core/types.js';
@@ -1269,13 +1269,13 @@ declare const Accordion: ForwardRefExoticComponent<AccordionProps & {
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  } & RefAttributes<HTMLDivElement>>;
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  type ButtonProps = BasePrimitiveProps & {
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- onClick?: () => void;
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+ onClick?: (e?: MouseEvent<HTMLButtonElement>) => void;
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  icon?: FluentIcon;
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  appearance?: "subtle" | "transparent" | "primary";
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  label?: string;
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  };
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  declare const Button: react.ForwardRefExoticComponent<BasePrimitiveProps & {
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- onClick?: () => void;
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+ onClick?: (e?: MouseEvent<HTMLButtonElement>) => void;
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  icon?: FluentIcon;
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  appearance?: "subtle" | "transparent" | "primary";
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  label?: string;
@@ -6379,13 +6379,13 @@ declare class TextureSampler {
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  */
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  get comparisonFunction(): number;
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  set comparisonFunction(value: number);
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- private _useMipMaps;
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+ protected _useMipMaps: Nullable<boolean>;
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  /**
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  * Indicates to use the mip maps (if available on the texture).
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  * Thanks to this flag, you can instruct the sampler to not sample the mipmaps even if they exist (and if the sampling mode is set to a value that normally samples the mipmaps!)
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  */
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- get useMipMaps(): boolean;
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- set useMipMaps(value: boolean);
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+ get useMipMaps(): Nullable<boolean>;
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+ set useMipMaps(value: Nullable<boolean>);
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  /** @internal */
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  _cachedWrapU: Nullable<number>;
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  /** @internal */
@@ -6709,12 +6709,14 @@ declare class InternalTexture extends TextureSampler {
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  * Gets a boolean indicating if the texture needs mipmaps generation
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  */
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  generateMipMaps: boolean;
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+ protected _useMipMaps: Nullable<boolean>;
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  /**
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- * Gets a boolean indicating if the texture uses mipmaps
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- * TODO implements useMipMaps as a separate setting from generateMipMaps
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+ * Indicates to use the mip maps (if available on the texture).
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+ * Thanks to this flag, you can instruct the sampler to not sample the mipmaps even if they exist (and if the sampling mode is set to a value that normally samples the mipmaps!)
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+ * If useMipMaps is null, the value of generateMipMaps is returned by the getter (for backward compatibility)
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  */
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- get useMipMaps(): boolean;
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- set useMipMaps(value: boolean);
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+ get useMipMaps(): Nullable<boolean>;
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+ set useMipMaps(value: Nullable<boolean>);
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  /**
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  * Gets the number of samples used by the texture (WebGL2+ only)
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  */
@@ -9032,8 +9034,9 @@ declare abstract class Light extends Node implements ISortableLight {
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  * Documentation : https://doc.babylonjs.com/features/featuresDeepDive/lights/lights_introduction
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  * @param name The friendly name of the light
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  * @param scene The scene the light belongs too
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+ * @param dontAddToScene True to not add the light to the scene
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  */
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- constructor(name: string, scene?: Scene);
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+ constructor(name: string, scene?: Scene, dontAddToScene?: boolean);
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  protected abstract _buildUniformLayout(): void;
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  /**
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  * Sets the passed Effect "effect" with the Light information.
@@ -23356,8 +23359,6 @@ declare abstract class ThinWebGPUEngine extends AbstractEngine {
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  _timestampQuery: WebGPUTimestampQuery;
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  /** @internal */
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  _timestampIndex: number;
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- /** @internal */
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- _debugStackRenderPass: string[];
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  /**
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  * Gets the GPU time spent in the main render pass for the last frame rendered (in nanoseconds).
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  * You have to enable the "timestamp-query" extension in the engine constructor options and set engine.enableGPUTimingMeasurements = true.
@@ -24864,8 +24865,6 @@ declare class WebGPUEngine extends ThinWebGPUEngine {
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  private _commandBuffers;
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  private _mainRenderPassWrapper;
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  private _rttRenderPassWrapper;
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- /** @internal */
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- _pendingDebugCommands: Array<[string, Nullable<string>, number?]>;
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  private _defaultDrawContext;
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  private _defaultMaterialContext;
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  /** @internal */
@@ -25554,7 +25553,7 @@ declare class WebGPUEngine extends ThinWebGPUEngine {
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  */
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  resolveFramebuffer(texture: RenderTargetWrapper, resolveColors?: boolean): void;
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  /**
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- * Unbind the current render target and bind the default framebuffer
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+ * Unbind the current render target
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  */
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  restoreDefaultFramebuffer(): void;
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  /**
@@ -44632,8 +44631,9 @@ declare class DirectionalLight extends ShadowLight {
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  * @param name The friendly name of the light
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  * @param direction The direction of the light
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  * @param scene The scene the light belongs to
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+ * @param dontAddToScene True to not add the light to the scene
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  */
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- constructor(name: string, direction: Vector3, scene?: Scene);
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+ constructor(name: string, direction: Vector3, scene?: Scene, dontAddToScene?: boolean);
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  /**
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  * Returns the string "DirectionalLight".
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  * @returns The class name
@@ -47092,7 +47092,7 @@ declare class VRExperienceHelper {
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  /** @internal */
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  interface ICollisionCoordinator {
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  createCollider(): Collider;
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- getNewPosition(position: Vector3, displacement: Vector3, collider: Collider, maximumRetry: number, excludedMesh: Nullable<AbstractMesh>, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh: Nullable<AbstractMesh>) => void, collisionIndex: number, slideOnCollide?: boolean): void;
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+ getNewPosition(position: Vector3, displacement: Vector3, collider: Collider, maximumRetry: number, excludedMesh: Nullable<AbstractMesh>, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh: Nullable<AbstractMesh>) => void, collisionIndex: number, slideOnCollide?: boolean): Vector3;
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  init(scene: Scene): void;
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  }
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@@ -47734,8 +47734,9 @@ declare class HemisphericLight extends Light {
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  * @param name The friendly name of the light
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  * @param direction The direction of the light reflection
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  * @param scene The scene the light belongs to
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+ * @param dontAddToScene True to not add the light to the scene
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  */
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- constructor(name: string, direction: Vector3, scene?: Scene);
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+ constructor(name: string, direction: Vector3, scene?: Scene, dontAddToScene?: boolean);
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  protected _buildUniformLayout(): void;
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  /**
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  * Returns the string "HemisphericLight".
@@ -48192,13 +48193,11 @@ declare module "../../Engines/abstractEngine" {
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  declare module "../../Engines/abstractEngine" {
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  interface AbstractEngine {
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  /** @internal */
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- _debugPushGroup(groupName: string, targetObject?: number): void;
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- /** @internal */
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- _debugPopGroup(targetObject?: number): void;
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+ _debugPushGroup(groupName: string): void;
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  /** @internal */
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- _debugInsertMarker(text: string, targetObject?: number): void;
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+ _debugPopGroup(): void;
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  /** @internal */
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- _debugFlushPendingCommands(): void;
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+ _debugInsertMarker(text: string): void;
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  }
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  }
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@@ -49172,6 +49171,8 @@ declare abstract class FrameGraphTask {
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  * The (texture) dependencies of the task (optional).
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  */
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  dependencies?: Set<FrameGraphTextureHandle>;
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+ /** @internal */
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+ _disableDebugMarkers: boolean;
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  /**
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  * Records the task in the frame graph. Use this function to add content (render passes, ...) to the task.
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  * @param skipCreationOfDisabledPasses If true, the disabled passe(s) won't be created.
@@ -49423,6 +49424,10 @@ declare class FrameGraphContext {
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  protected readonly _scene: Scene;
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  private _depthTest;
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  private _depthWrite;
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+ /**
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+ * If true, debug markers will be enabled in the context.
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+ */
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+ enableDebugMarkers: boolean;
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  /** @internal */
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  constructor(_engine: AbstractEngine, _textureManager: FrameGraphTextureManager, _scene: Scene);
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  /**
@@ -49450,6 +49455,11 @@ declare class FrameGraphContext {
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  * Pops a debug group from the engine's debug stack.
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  */
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  popDebugGroup(): void;
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+ /**
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+ * Inserts a debug marker in the engine's debug stack.
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+ * @param text The text of the debug marker
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+ */
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+ insertDebugMarker(text: string): void;
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  /**
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  * Saves the current depth states (depth testing and depth writing)
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  */
@@ -50660,9 +50670,10 @@ declare class FrameGraphObjectRendererTask extends FrameGraphTaskMultiRenderTarg
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  protected _checkParameters(): void;
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  protected _checkTextureCompatibility(targetTextures: FrameGraphTextureHandle[]): boolean;
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  protected _getTargetHandles(): FrameGraphTextureHandle[];
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- protected _prepareRendering(context: FrameGraphRenderContext, depthEnabled: boolean): void;
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+ protected _prepareRendering(context: FrameGraphRenderContext, depthEnabled: boolean): Nullable<number[]>;
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  protected _setLightsForShadow(): void;
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  protected _renderTransparentMeshesWithOIT(transparentSubMeshes: SmartArray<SubMesh>): void;
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+ protected _sceneHasClusteredLights(): boolean;
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  }
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  /**
@@ -51071,8 +51082,6 @@ declare class FrameGraphRenderContext extends FrameGraphContext {
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  private readonly _effectRenderer;
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  private readonly _effectRendererBack;
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  private _currentRenderTarget;
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- private _debugMessageWhenTargetBound;
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- private _debugMessageHasBeenPushed;
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  private _renderTargetIsBound;
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  private readonly _copyTexture;
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  private readonly _copyDepthTexture;
@@ -51140,8 +51149,9 @@ declare class FrameGraphRenderContext extends FrameGraphContext {
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  bindAttachments(attachments: number[]): void;
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  /**
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  * Generates mipmaps for the current render target
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+ * @param handle Optional handle of the texture to generate mipmaps for (if not provided, will generate mipmaps for all textures in the current render target)
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  */
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- generateMipMaps(): void;
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+ generateMipMaps(handle?: FrameGraphTextureHandle): void;
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  /**
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  * Sets the texture sampling mode for a given texture handle
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  * @param handle Handle of the texture to set the sampling mode for
@@ -51180,19 +51190,21 @@ declare class FrameGraphRenderContext extends FrameGraphContext {
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  * @param object The RenderTargetTexture/Layer to render
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  * @param viewportWidth The width of the viewport (optional for Layer, but mandatory for ObjectRenderer)
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  * @param viewportHeight The height of the viewport (optional for Layer, but mandatory for ObjectRenderer)
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+ * @param restoreDefaultFramebuffer If true, the default framebuffer will be restored after rendering (default: false)
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  */
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- render(object: Layer | ObjectRenderer | UtilityLayerRenderer, viewportWidth?: number, viewportHeight?: number): void;
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+ render(object: Layer | ObjectRenderer | UtilityLayerRenderer, viewportWidth?: number, viewportHeight?: number, restoreDefaultFramebuffer?: boolean): void;
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  /**
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  * Binds a render target texture so that upcoming draw calls will render to it
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  * Note: it is a lazy operation, so the render target will only be bound when needed. This way, it is possible to call
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  * this method several times with different render targets without incurring the cost of binding if no draw calls are made
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  * @param renderTarget The handle of the render target texture to bind (default: undefined, meaning "back buffer"). Pass an array for MRT rendering.
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- * @param debugMessage Optional debug message to display when the render target is bound (visible in PIX, for example)
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  * @param applyImmediately If true, the render target will be applied immediately (otherwise it will be applied at first use). Default is false (delayed application).
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  */
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- bindRenderTarget(renderTarget?: FrameGraphRenderTarget, debugMessage?: string, applyImmediately?: boolean): void;
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- /** @internal */
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- _flushDebugMessages(): void;
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+ bindRenderTarget(renderTarget?: FrameGraphRenderTarget, applyImmediately?: boolean): void;
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+ /**
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+ * Restores the default framebuffer (back buffer) as the current render target
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+ */
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+ restoreDefaultFramebuffer(): void;
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  /** @internal */
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  _applyRenderTarget(): void;
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  /** @internal */
@@ -58766,6 +58778,7 @@ declare class NodeMaterialDefines extends NodeMaterialDefines_base {
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  CAMERA_PERSPECTIVE: boolean;
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  AREALIGHTSUPPORTED: boolean;
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  AREALIGHTNOROUGHTNESS: boolean;
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+ POSITIONW_AS_VARYING: boolean;
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  /**
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  * Creates a new NodeMaterialDefines
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  */
@@ -59939,6 +59952,8 @@ declare abstract class AbstractEngine {
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  /** @internal */
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  protected _isWebGPU: boolean;
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  /** @internal */
59955
+ _enableGPUDebugMarkers: boolean;
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+ /** @internal */
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  _onFocus: () => void;
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  /** @internal */
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  _onBlur: () => void;
@@ -69065,6 +69080,16 @@ declare class Scene implements IAnimatable, IClipPlanesHolder, IAssetContainer {
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  * @returns A promise that resolves when the scene is ready
69066
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  */
69067
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  whenReadyAsync(checkRenderTargets?: boolean): Promise<void>;
69083
+ /**
69084
+ * An event triggered when the scene ready checks has timed out.
69085
+ */
69086
+ onReadyTimeoutObservable: Observable<Scene>;
69087
+ /**
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+ * Duration in milliseconds to wait before triggering the onReadyTimeoutObservable event.
69089
+ */
69090
+ onReadyTimeoutDuration: number;
69091
+ private _timeoutChecksStartTime;
69092
+ private _clearReadynessChecksData;
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69093
  /**
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  * @internal
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  */
@@ -71516,6 +71541,12 @@ declare class NodeMaterialBuildStateSharedData {
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  * Gets the list of animated inputs
71517
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  */
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  animatedInputs: InputBlock[];
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+ /**
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+ * Defines to inject in the vertex and fragment shaders
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+ */
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+ defines: {
71548
+ [key: string]: string;
71549
+ };
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  /**
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  * Configurations used to format the generated code
71521
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  */
@@ -72210,7 +72241,25 @@ type LinkProps = ImmutablePrimitiveProps<string> & {
72210
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  */
72211
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  target?: "current" | "new";
72212
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  };
72213
- declare const Link: FunctionComponent<PropsWithChildren<LinkProps>>;
72244
+ declare const Link: react.ForwardRefExoticComponent<BasePrimitiveProps & {
72245
+ value: string;
72246
+ infoLabel?: InfoLabelParentProps;
72247
+ } & {
72248
+ /**
72249
+ * Used if you want to handle the link click yourself
72250
+ */
72251
+ onLink?: () => void;
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+ /**
72253
+ * The URL the link points to
72254
+ */
72255
+ url?: string;
72256
+ /**
72257
+ * Defines whether to open the link in current tab or new tab. Default is new
72258
+ */
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+ target?: "current" | "new";
72260
+ } & {
72261
+ children?: react.ReactNode | undefined;
72262
+ } & react.RefAttributes<HTMLAnchorElement>>;
72214
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72215
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  /**
72216
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  * Represents an item in a list
package/lib/index.js CHANGED
@@ -1,4 +1,4 @@
1
- export { A as Accordion, h as AccordionSection, r as AttachDebugLayer, aH as BooleanBadgePropertyLine, v as BoundProperty, y as BuiltInsExtensionFeed, b as Button, B as ButtonLine, ad as Checkbox, e as CheckboxPropertyLine, aC as ChildWindow, C as Collapse, an as Color3GradientComponent, aE as Color3GradientList, aI as Color3PropertyLine, ao as Color4GradientComponent, aF as Color4GradientList, aJ as Color4PropertyLine, ae as ColorPickerPopup, ap as ColorStepGradientComponent, ah as ComboBox, a8 as ConstructorFactory, q as ConvertOptions, D as DebugServiceIdentity, s as DetachDebugLayer, ai as DraggableLine, aj as Dropdown, E as ExtensibleAccordion, am as FactorGradientComponent, aD as FactorGradientList, F as FileUploadLine, a4 as GetPropertyDescriptor, aK as HexPropertyLine, aq as InfoLabel, af as InputHexField, ag as InputHsvField, I as Inspector, a3 as InterceptFunction, a6 as InterceptProperty, a5 as IsPropertyReadonly, aO as LineContainer, L as Link, aM as LinkPropertyLine, w as LinkToEntityPropertyLine, ar as List, a2 as MakeDialogTeachingMoment, M as MakeLazyComponent, j as MakePopoverTeachingMoment, O as MakePropertyHook, a1 as MakeTeachingMoment, as as MessageBar, ak as NumberDropdown, N as NumberDropdownPropertyLine, aL as NumberInputPropertyLine, a7 as ObservableCollection, aG as Pane, aP as PlaceholderPropertyLine, at as PositionedPopover, m as PropertiesServiceIdentity, aN as PropertyLine, aU as QuaternionPropertyLine, aT as RotationVectorPropertyLine, g as SceneContextIdentity, n as SceneExplorerServiceIdentity, au as SearchBar, av as SearchBox, aa as SelectionServiceDefinition, a9 as SelectionServiceIdentity, ab as SettingsContextIdentity, o as SettingsServiceIdentity, f as ShellServiceIdentity, ac as ShowInspector, l as SidePaneContainer, aw as SpinButton, d as SpinButtonPropertyLine, p as StatsServiceIdentity, al as StringDropdown, t as StringDropdownPropertyLine, aQ as StringifiedPropertyLine, ax as Switch, S as SwitchPropertyLine, ay as SyncedSliderInput, a as SyncedSliderPropertyLine, k as TeachingMoment, aR as TextAreaPropertyLine, aA as TextInput, c as TextInputPropertyLine, aS as TextPropertyLine, az as Textarea, x as Theme, aB as ToggleButton, T as ToolsServiceIdentity, aV as Vector2PropertyLine, V as Vector3PropertyLine, aW as Vector4PropertyLine, a0 as useAngleConverters, Z as useAsyncResource, H as useColor3Property, J as useColor4Property, _ as useCompactMode, R as useEventfulState, Q as useInterceptObservable, U as useObservableCollection, u as useObservableState, W as useOrderedObservableCollection, X as usePollingObservable, z as useProperty, K as useQuaternionProperty, Y as useResource, $ as useSidePaneDockOverrides, G as useVector3Property } from './index-9CJtnfZ3.js';
1
+ export { A as Accordion, h as AccordionSection, r as AttachDebugLayer, aH as BooleanBadgePropertyLine, v as BoundProperty, y as BuiltInsExtensionFeed, b as Button, B as ButtonLine, ad as Checkbox, e as CheckboxPropertyLine, aC as ChildWindow, C as Collapse, an as Color3GradientComponent, aE as Color3GradientList, aI as Color3PropertyLine, ao as Color4GradientComponent, aF as Color4GradientList, aJ as Color4PropertyLine, ae as ColorPickerPopup, ap as ColorStepGradientComponent, ah as ComboBox, a8 as ConstructorFactory, q as ConvertOptions, D as DebugServiceIdentity, s as DetachDebugLayer, ai as DraggableLine, aj as Dropdown, E as ExtensibleAccordion, am as FactorGradientComponent, aD as FactorGradientList, F as FileUploadLine, a4 as GetPropertyDescriptor, aK as HexPropertyLine, aq as InfoLabel, af as InputHexField, ag as InputHsvField, I as Inspector, a3 as InterceptFunction, a6 as InterceptProperty, a5 as IsPropertyReadonly, aO as LineContainer, L as Link, aM as LinkPropertyLine, w as LinkToEntityPropertyLine, ar as List, a2 as MakeDialogTeachingMoment, M as MakeLazyComponent, j as MakePopoverTeachingMoment, O as MakePropertyHook, a1 as MakeTeachingMoment, as as MessageBar, ak as NumberDropdown, N as NumberDropdownPropertyLine, aL as NumberInputPropertyLine, a7 as ObservableCollection, aG as Pane, aP as PlaceholderPropertyLine, at as PositionedPopover, m as PropertiesServiceIdentity, aN as PropertyLine, aU as QuaternionPropertyLine, aT as RotationVectorPropertyLine, g as SceneContextIdentity, n as SceneExplorerServiceIdentity, au as SearchBar, av as SearchBox, aa as SelectionServiceDefinition, a9 as SelectionServiceIdentity, ab as SettingsContextIdentity, o as SettingsServiceIdentity, f as ShellServiceIdentity, ac as ShowInspector, l as SidePaneContainer, aw as SpinButton, d as SpinButtonPropertyLine, p as StatsServiceIdentity, al as StringDropdown, t as StringDropdownPropertyLine, aQ as StringifiedPropertyLine, ax as Switch, S as SwitchPropertyLine, ay as SyncedSliderInput, a as SyncedSliderPropertyLine, k as TeachingMoment, aR as TextAreaPropertyLine, aA as TextInput, c as TextInputPropertyLine, aS as TextPropertyLine, az as Textarea, x as Theme, aB as ToggleButton, T as ToolsServiceIdentity, aV as Vector2PropertyLine, V as Vector3PropertyLine, aW as Vector4PropertyLine, a0 as useAngleConverters, Z as useAsyncResource, H as useColor3Property, J as useColor4Property, _ as useCompactMode, R as useEventfulState, Q as useInterceptObservable, U as useObservableCollection, u as useObservableState, W as useOrderedObservableCollection, X as usePollingObservable, z as useProperty, K as useQuaternionProperty, Y as useResource, $ as useSidePaneDockOverrides, G as useVector3Property } from './index-bFqtVcnb.js';
2
2
  import 'react/jsx-runtime';
3
3
  import 'react';
4
4
  import '@babylonjs/core/Maths/math.color.js';
@@ -83,6 +83,14 @@ import '@babylonjs/core/Rendering/renderingManager.js';
83
83
  import '@babylonjs/core/Rendering/edgesRenderer.js';
84
84
  import '@babylonjs/core/Rendering/outlineRenderer.js';
85
85
  import '@babylonjs/core/Meshes/GaussianSplatting/gaussianSplattingMesh.js';
86
+ import '@babylonjs/core/Particles/EmitterTypes/boxParticleEmitter.js';
87
+ import '@babylonjs/core/Particles/EmitterTypes/coneParticleEmitter.js';
88
+ import '@babylonjs/core/Particles/EmitterTypes/cylinderParticleEmitter.js';
89
+ import '@babylonjs/core/Particles/EmitterTypes/hemisphericParticleEmitter.js';
90
+ import '@babylonjs/core/Particles/EmitterTypes/meshParticleEmitter.js';
91
+ import '@babylonjs/core/Particles/EmitterTypes/pointParticleEmitter.js';
92
+ import '@babylonjs/core/Particles/EmitterTypes/sphereParticleEmitter.js';
93
+ import '@babylonjs/core/Particles/particleHelper.js';
86
94
  import '@babylonjs/core/Misc/gradients.js';
87
95
  import '@babylonjs/core/Materials/Node/Blocks/gradientBlock.js';
88
96
  import '@babylonjs/core/Particles/attractor.js';
package/lib/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
1
+ {"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
@@ -1,5 +1,5 @@
1
1
  import { jsxs, jsx, Fragment } from 'react/jsx-runtime';
2
- import { P as Popover, b as Button, c as TextInputPropertyLine, d as SpinButtonPropertyLine, e as CheckboxPropertyLine, V as Vector3PropertyLine, f as ShellServiceIdentity, g as SceneContextIdentity, u as useObservableState, A as Accordion, h as AccordionSection } from './index-9CJtnfZ3.js';
2
+ import { P as Popover, b as Button, c as TextInputPropertyLine, d as SpinButtonPropertyLine, e as CheckboxPropertyLine, V as Vector3PropertyLine, f as ShellServiceIdentity, g as SceneContextIdentity, u as useObservableState, A as Accordion, h as AccordionSection } from './index-bFqtVcnb.js';
3
3
  import { SettingsRegular, CollectionsAdd20Regular } from '@fluentui/react-icons';
4
4
  import '@babylonjs/core/Particles/webgl2ParticleSystem.js';
5
5
  import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder.js';
@@ -90,6 +90,14 @@ import '@babylonjs/core/Rendering/renderingManager.js';
90
90
  import '@babylonjs/core/Rendering/edgesRenderer.js';
91
91
  import '@babylonjs/core/Rendering/outlineRenderer.js';
92
92
  import '@babylonjs/core/Meshes/GaussianSplatting/gaussianSplattingMesh.js';
93
+ import '@babylonjs/core/Particles/EmitterTypes/boxParticleEmitter.js';
94
+ import '@babylonjs/core/Particles/EmitterTypes/coneParticleEmitter.js';
95
+ import '@babylonjs/core/Particles/EmitterTypes/cylinderParticleEmitter.js';
96
+ import '@babylonjs/core/Particles/EmitterTypes/hemisphericParticleEmitter.js';
97
+ import '@babylonjs/core/Particles/EmitterTypes/meshParticleEmitter.js';
98
+ import '@babylonjs/core/Particles/EmitterTypes/pointParticleEmitter.js';
99
+ import '@babylonjs/core/Particles/EmitterTypes/sphereParticleEmitter.js';
100
+ import '@babylonjs/core/Particles/particleHelper.js';
93
101
  import '@babylonjs/core/Misc/gradients.js';
94
102
  import '@babylonjs/core/Materials/Node/Blocks/gradientBlock.js';
95
103
  import '@babylonjs/core/Particles/attractor.js';
@@ -535,4 +543,4 @@ var quickCreateToolsService = {
535
543
  };
536
544
 
537
545
  export { CreateToolsServiceDefinition, quickCreateToolsService as default };
538
- //# sourceMappingURL=quickCreateToolsService-BFr5_q0T.js.map
546
+ //# sourceMappingURL=quickCreateToolsService-B_KvGvkG.js.map