@babylonjs/inspector 8.43.0-preview → 8.44.0-preview

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Files changed (2) hide show
  1. package/lib/index.d.ts +65 -13
  2. package/package.json +1 -1
package/lib/index.d.ts CHANGED
@@ -7298,6 +7298,8 @@ interface InternalTextureCreationOptions {
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  createMSAATexture?: boolean;
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  /** Comparison function. Used only for depth textures (default: 0) */
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  comparisonFunction?: number;
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+ /** If the created texture is a cube texture */
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+ isCube?: boolean;
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  }
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  /**
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  * Define options used to create a render target texture
@@ -23100,12 +23102,12 @@ declare class WebGPUHardwareTexture implements IHardwareTextureWrapper {
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  private _webgpuTexture;
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  private _webgpuMSAATexture;
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  get underlyingResource(): Nullable<GPUTexture>;
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- getMSAATexture(index: number): Nullable<GPUTexture>;
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- setMSAATexture(texture: GPUTexture, index: number): void;
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- releaseMSAATexture(index?: number): void;
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+ getMSAATexture(sampleCount: number, index?: number): GPUTexture;
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+ releaseMSAATextures(): void;
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  view: Nullable<GPUTextureView>;
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  viewForWriting: Nullable<GPUTextureView>;
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  format: GPUTextureFormat;
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+ originalFormat: GPUTextureFormat;
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  textureUsages: number;
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  textureAdditionalUsages: number;
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  constructor(_engine: WebGPUEngine, existingTexture?: Nullable<GPUTexture>);
@@ -23114,6 +23116,7 @@ declare class WebGPUHardwareTexture implements IHardwareTextureWrapper {
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  createView(descriptor?: GPUTextureViewDescriptor, createViewForWriting?: boolean): void;
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  reset(): void;
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  release(): void;
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+ private _createMSAATexture;
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  }
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  /**
@@ -23196,11 +23199,12 @@ declare class WebGPUTextureManager {
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  createCubeTexture(imageBitmaps: ImageBitmap[] | {
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  width: number;
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  height: number;
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+ layers: number;
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  }, hasMipmaps?: boolean, generateMipmaps?: boolean, invertY?: boolean, premultiplyAlpha?: boolean, format?: GPUTextureFormat, sampleCount?: number, commandEncoder?: GPUCommandEncoder, usage?: number, additionalUsages?: number, label?: string): GPUTexture;
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- generateCubeMipmaps(gpuTexture: GPUTexture | WebGPUHardwareTexture, format: GPUTextureFormat, mipLevelCount: number, commandEncoder?: GPUCommandEncoder): void;
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- generateMipmaps(gpuOrHdwTexture: GPUTexture | WebGPUHardwareTexture, format: GPUTextureFormat, mipLevelCount: number, faceIndex?: number, is3D?: boolean, commandEncoder?: GPUCommandEncoder): void;
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- createGPUTextureForInternalTexture(texture: InternalTexture, width?: number, height?: number, depth?: number, creationFlags?: number, dontCreateMSAATexture?: boolean): WebGPUHardwareTexture;
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- createMSAATexture(texture: InternalTexture, samples: number, releaseExisting?: boolean, index?: number): void;
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+ generateCubeMipmaps(gpuOrHdwTexture: GPUTexture | WebGPUHardwareTexture, mipLevelCount: number, commandEncoder?: GPUCommandEncoder): void;
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+ generateMipmaps(gpuOrHdwTexture: GPUTexture | WebGPUHardwareTexture, mipLevelCount: number, faceIndex?: number, commandEncoder?: GPUCommandEncoder): void;
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+ createGPUTextureForInternalTexture(texture: InternalTexture, width?: number, height?: number, depth?: number, creationFlags?: number): WebGPUHardwareTexture;
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+ createMSAATexture(gpuTexture: GPUTexture, format: GPUTextureFormat, samples: number): GPUTexture;
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  resolveMSAADepthTexture(msaaTexture: GPUTexture, outputTexture: GPUTexture, commandEncoder?: GPUCommandEncoder): void;
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  updateCubeTextures(imageBitmaps: ImageBitmap[] | Uint8Array[], gpuTexture: GPUTexture, width: number, height: number, format: GPUTextureFormat, invertY?: boolean, premultiplyAlpha?: boolean, offsetX?: number, offsetY?: number): void;
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  updateTexture(imageBitmap: ImageBitmap | Uint8Array | ImageData | HTMLImageElement | HTMLVideoElement | VideoFrame | HTMLCanvasElement | OffscreenCanvas, texture: GPUTexture | InternalTexture, width: number, height: number, layers: number, format: GPUTextureFormat, faceIndex?: number, mipLevel?: number, invertY?: boolean, premultiplyAlpha?: boolean, offsetX?: number, offsetY?: number, allowGPUOptimization?: boolean): void;
@@ -23878,6 +23882,14 @@ declare class WebGPUDrawContext implements IDrawContext {
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  */
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  setBuffer(name: string, buffer: Nullable<WebGPUDataBuffer>): void;
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  setIndirectData(indexOrVertexCount: number, instanceCount: number, firstIndexOrVertex: number, forceUpdate?: boolean): void;
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+ /**
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+ * Setup or disable vertex pulling as needed.
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+ * @param useVertexPulling Use vertex pulling or not
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+ * @param webgpuPipelineContext The WebGPU pipeline context
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+ * @param vertexBuffers The current vertex buffers
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+ * @param indexBuffer The current index buffer
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+ * @param overrideVertexBuffers The vertex buffers to override
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+ */
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  setVertexPulling(useVertexPulling: boolean, webgpuPipelineContext: WebGPUPipelineContext, vertexBuffers: {
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  [key: string]: Nullable<VertexBuffer>;
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  }, indexBuffer: Nullable<DataBuffer>, overrideVertexBuffers: Nullable<{
@@ -25872,6 +25884,7 @@ declare class ShaderMaterial extends PushMaterial {
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  private _cachedWorldViewMatrix;
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  private _cachedWorldViewProjectionMatrix;
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  private _multiview;
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+ private _vertexPullingMetadata;
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  /**
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  * @internal
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  */
@@ -37761,7 +37774,7 @@ declare class SolidParticleSystem implements IDisposable {
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  * @param options.storage
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  * @returns the number of shapes in the system
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  */
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- addShape(mesh: Mesh, nb: number, options?: {
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+ addShape(mesh: AbstractMesh, nb: number, options?: {
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  positionFunction?: any;
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  vertexFunction?: any;
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  storage?: [];
@@ -49078,6 +49091,7 @@ declare class NodeRenderGraphBlock {
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  * @returns true if already built
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  */
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  build(state: NodeRenderGraphBuildState): boolean;
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+ protected _getConnectedTextures(targetConnectedPoint: Nullable<NodeRenderGraphConnectionPoint>): number | number[] | undefined;
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  protected _linkConnectionTypes(inputIndex0: number, inputIndex1: number, looseCoupling?: boolean): void;
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  /**
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  * Initialize the block and prepare the context for build
@@ -49150,11 +49164,11 @@ declare abstract class FrameGraphTask {
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  get disabled(): boolean;
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  set disabled(value: boolean);
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  /**
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- * Gets the render passes of the task.
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+ * Gets the passes of the task.
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  */
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  get passes(): IFrameGraphPass[];
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  /**
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- * Gets the disabled render passes of the task.
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+ * Gets the disabled passes of the task.
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  */
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  get passesDisabled(): IFrameGraphPass[];
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  /**
@@ -49293,6 +49307,17 @@ declare class FrameGraphPass<T extends FrameGraphContext> implements IFrameGraph
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  _dispose(): void;
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  }
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+ /**
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+ * Type used to define layer and face indices for multi-render target rendering scenarios.
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+ */
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+ type LayerAndFaceIndex = {
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+ /** Index of the texture to update */
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+ targetIndex: number;
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+ /** Index of the layer to set (optional - not used if the texture is not an array or a 3D texture) */
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+ layerIndex?: number;
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+ /** Index of the cube face to set (optional - not used if the texture is not a cube texture) */
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+ faceIndex?: number;
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+ };
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  /**
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  * Render pass used to render objects.
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  */
@@ -49350,6 +49375,11 @@ declare class FrameGraphRenderPass extends FrameGraphPass<FrameGraphRenderContex
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  * @param dependencies The set of dependencies to update.
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  */
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  collectDependencies(dependencies: Set<FrameGraphTextureHandle>): void;
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+ /**
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+ * Sets the output layer and face indices for multi-render target rendering.
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+ * @param indices The array of layer and face indices.
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+ */
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+ setOutputLayerAndFaceIndices(indices: LayerAndFaceIndex[]): void;
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  /** @internal */
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  _initialize(): void;
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  /** @internal */
@@ -50336,6 +50366,20 @@ declare class ThinGlowLayer extends ThinEffectLayer {
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  _disposeMesh(mesh: Mesh): void;
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  }
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+ /**
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+ * Base class for frame graph tasks that involve multi-target rendering.
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+ */
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+ declare abstract class FrameGraphTaskMultiRenderTarget extends FrameGraphTask {
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+ private _outputLayerAndFaceIndices;
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+ private _layerAndFaceIndicesUpdated;
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+ /**
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+ * Sets the output layer and face indices for multi-target rendering.
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+ * @param indices The array of layer and face indices.
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+ */
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+ setOutputLayerAndFaceIndices(indices: LayerAndFaceIndex[]): void;
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+ protected _updateLayerAndFaceIndices(pass: FrameGraphRenderPass): void;
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+ }
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+
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  /**
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  * @internal
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  */
@@ -50446,9 +50490,9 @@ declare class ThinDepthPeelingRenderer {
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  /**
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  * Task used to render objects to a texture.
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  */
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- declare class FrameGraphObjectRendererTask extends FrameGraphTask {
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+ declare class FrameGraphObjectRendererTask extends FrameGraphTaskMultiRenderTarget {
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  /**
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- * The target texture where the objects will be rendered.
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+ * The target texture(s) where the objects will be rendered.
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  */
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  targetTexture: FrameGraphTextureHandle | FrameGraphTextureHandle[];
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  /**
@@ -51172,7 +51216,15 @@ type FrameGraphTextureOptions = {
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  createMipMaps?: boolean;
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  /** Defines sample count (default: 1) */
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  samples?: number;
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- /** Defines the types of the textures */
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+ /**
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+ * Define the type of the textures (of Constants.TEXTURE_2D, .TEXTURE_2D_ARRAY, .TEXTURE_CUBE_MAP, .TEXTURE_CUBE_MAP_ARRAY, .TEXTURE_3D).
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+ */
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+ targetTypes?: number[];
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+ /**
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+ * Define the number of layers of the textures (if applicable, given the corresponding targetType) (for Constants.TEXTURE_3D, .TEXTURE_2D_ARRAY, and .TEXTURE_CUBE_MAP_ARRAY)
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+ */
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+ layerCounts?: number[];
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+ /** Defines the type of the texture channels (UNSIGNED_BYTE, FLOAT, etc.) */
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  types?: number[];
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  /** Defines the format of the textures (RED, RG, RGB, RGBA, ALPHA...) */
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  formats?: number[];
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@babylonjs/inspector",
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- "version": "8.43.0-preview",
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+ "version": "8.44.0-preview",
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  "type": "module",
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  "main": "lib/index.js",
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  "module": "lib/index.js",