@babylonjs/inspector 8.37.3-preview → 8.38.0-preview
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.d.ts +12 -5
- package/package.json +1 -1
package/lib/index.d.ts
CHANGED
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@@ -20433,6 +20433,12 @@ declare class ThinParticleSystem extends BaseParticleSystem implements IDisposab
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* @param preWarmOnly will prevent the system from updating the vertex buffer (default is false)
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*/
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animate(preWarmOnly?: boolean): void;
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20436
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+
/**
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20437
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* Internal only. Calculates the current emit rate based on the gradients if any.
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* @returns The emit rate
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* @internal
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*/
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+
_calculateEmitRate(): number;
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private _appendParticleVertices;
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/**
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* Rebuilds the particle system.
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@@ -21120,10 +21126,6 @@ declare class SystemBlock extends NodeParticleBlock {
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* Gets or sets the epsilon value used for comparison
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*/
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capacity: number;
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21123
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-
/**
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* Gets or sets the emit rate
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*/
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21126
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-
emitRate: number;
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/**
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* Gets or sets the manual emit count
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*/
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@@ -21176,6 +21178,10 @@ declare class SystemBlock extends NodeParticleBlock {
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* Gets the particle input component
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*/
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get particle(): NodeParticleConnectionPoint;
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/**
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* Gets the emitRate input component
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*/
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get emitRate(): NodeParticleConnectionPoint;
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/**
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* Gets the texture input component
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*/
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@@ -66708,9 +66714,10 @@ declare class Animation {
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* @param transition The transition type we want to use
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* @param duration The duration of the animation, in milliseconds
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* @param onAnimationEnd Callback trigger at the end of the animation
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* @param stopCurrent If true, will stop the current animation on the property
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* @returns Nullable animation
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*/
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-
static TransitionTo(property: string, targetValue: any, host: any, scene: Scene, frameRate: number, transition: Animation, duration: number, onAnimationEnd?: Nullable<() => void
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+
static TransitionTo(property: string, targetValue: any, host: any, scene: Scene, frameRate: number, transition: Animation, duration: number, onAnimationEnd?: Nullable<() => void>, stopCurrent?: boolean): Nullable<Animatable>;
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/**
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* Return the array of runtime animations currently using this animation
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*/
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