@babylonjs/inspector 8.36.0-preview → 8.36.1-preview
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.d.ts +40 -21
- package/package.json +1 -1
package/lib/index.d.ts
CHANGED
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@@ -1260,16 +1260,11 @@ interface IVector3Like extends IVector2Like {
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/**
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* @internal
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*/
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interface
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_isDirty?: boolean;
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}
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/**
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* @internal
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*/
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interface IVector3LikeInternal extends IDirtyFlagLike {
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interface IVector3LikeInternal {
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_x: number;
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_y: number;
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_z: number;
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_isDirty?: boolean;
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}
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/**
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* @internal
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@@ -16300,6 +16295,11 @@ interface IAction {
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* @see https://www.babylonjs-playground.com/#1T30HR#0
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*/
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then(action: IAction): IAction;
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/**
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* Internal only - Returns if the current condition allows to run the action
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* @internal
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*/
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_evaluateConditionForCurrentFrame(): boolean;
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}
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/**
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@@ -21144,10 +21144,6 @@ declare class SystemBlock extends NodeParticleBlock {
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* Gets the translationPivot input component
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*/
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get translationPivot(): NodeParticleConnectionPoint;
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/**
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* Gets the gravity input component
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*/
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get gravity(): NodeParticleConnectionPoint;
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/**
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* Gets the system output component
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*/
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@@ -28283,8 +28279,6 @@ declare class RuntimeAnimation {
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private _keys;
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private _minFrame;
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private _maxFrame;
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private _minValue;
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private _maxValue;
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private _targetIsArray;
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/** @internal */
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_coreRuntimeAnimation: RuntimeAnimation | null;
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@@ -33305,7 +33299,7 @@ interface IPhysicsEnginePluginV2 {
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getAxisMotorMaxForce(constraint: PhysicsConstraint, axis: PhysicsConstraintAxis): Nullable<number>;
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disposeConstraint(constraint: PhysicsConstraint): void;
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getBodiesUsingConstraint(constraint: PhysicsConstraint): ConstrainedBodyPair[];
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raycast(from: Vector3, to: Vector3, result: PhysicsRaycastResult
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raycast(from: Vector3, to: Vector3, result: PhysicsRaycastResult | Array<PhysicsRaycastResult>, query?: IRaycastQuery): void;
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dispose(): void;
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}
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@@ -44339,6 +44333,10 @@ interface IWebXRLightEstimationOptions {
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* If created, this light source will be updated whenever the light estimation values change
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*/
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createDirectionalLightSource?: boolean;
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/**
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* The scale factor to multiply the intensity of the directional light by. Defaults to 1.0.
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*/
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directionalLightIntensityFactor?: number;
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/**
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* Define the format to be used for the light estimation texture.
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*/
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@@ -44422,6 +44420,10 @@ declare class WebXRLightEstimation extends WebXRAbstractFeature {
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* This light will be updated whenever the light estimation values change.
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*/
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directionalLight: Nullable<DirectionalLight>;
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/**
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* The scale factor to multiply the intensity of the directional light by. Defaults to 1.0.
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*/
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directionalLightIntensityFactor: number;
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/**
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* This observable will notify when the reflection cube map is updated.
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*/
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@@ -48780,6 +48782,14 @@ declare abstract class FrameGraphTask {
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* An observable that is triggered after the textures have been allocated.
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*/
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onTexturesAllocatedObservable: Observable<FrameGraphRenderContext>;
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/**
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* An observable that is triggered before the task is executed.
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*/
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onBeforeTaskExecute: Observable<FrameGraphTask>;
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/**
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* An observable that is triggered after the task is executed.
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*/
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onAfterTaskExecute: Observable<FrameGraphTask>;
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/**
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* Checks if the task is ready to be executed.
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* @returns True if the task is ready to be executed, else false.
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@@ -49006,6 +49016,13 @@ declare class FrameGraphContext {
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* @param depthWrite If true, depth writing is enabled
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*/
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setDepthStates(depthTest: boolean, depthWrite: boolean): void;
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/**
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* Sets the current viewport
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* @param viewport defines the viewport element to be used
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* @param requiredWidth defines the width required for rendering. If not provided, the width of the render texture is used.
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* @param requiredHeight defines the height required for rendering. If not provided the height of the render texture is used.
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*/
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setViewport(viewport: IViewportLike, requiredWidth?: number, requiredHeight?: number): void;
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}
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/**
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@@ -49895,19 +49912,19 @@ declare class FrameGraphObjectRendererTask extends FrameGraphTask {
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isMainObjectRenderer: boolean;
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private _renderParticles;
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/**
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*
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* Defines if particles should be rendered (default is true).
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*/
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get renderParticles(): boolean;
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set renderParticles(value: boolean);
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private _renderSprites;
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/**
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*
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* Defines if sprites should be rendered (default is true).
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*/
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get renderSprites(): boolean;
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set renderSprites(value: boolean);
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private _forceLayerMaskCheck;
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/**
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*
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* Forces checking the layerMask property even if a custom list of meshes is provided (ie. if renderList is not undefined). Default is true.
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*/
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get forceLayerMaskCheck(): boolean;
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set forceLayerMaskCheck(value: boolean);
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@@ -49925,7 +49942,7 @@ declare class FrameGraphObjectRendererTask extends FrameGraphTask {
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set enableOutlineRendering(value: boolean);
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/**
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* The output texture.
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* This texture will point to the same texture than the targetTexture property
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* This texture will point to the same texture than the targetTexture property.
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* Note, however, that the handle itself will be different!
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*/
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readonly outputTexture: FrameGraphTextureHandle;
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@@ -50461,15 +50478,17 @@ declare class FrameGraphRenderContext extends FrameGraphContext {
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* @param disableColorWrite If true, color write will be disabled when applying the effect (optional)
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* @param drawBackFace If true, the fullscreen quad will be drawn as a back face (in CW - optional)
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* @param depthTest If true, depth testing will be enabled when applying the effect (default is false)
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* @param noViewport If true, the current viewport will be left unchanged (optional). If false or undefined, the viewport will be set to the full render target size.
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* @returns True if the effect was applied, otherwise false (effect not ready)
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*/
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applyFullScreenEffect(drawWrapper: DrawWrapper, customBindings?: () => void, stencilState?: IStencilState, disableColorWrite?: boolean, drawBackFace?: boolean, depthTest?: boolean): boolean;
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applyFullScreenEffect(drawWrapper: DrawWrapper, customBindings?: () => void, stencilState?: IStencilState, disableColorWrite?: boolean, drawBackFace?: boolean, depthTest?: boolean, noViewport?: boolean): boolean;
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/**
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* Copies a texture to the current render target
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* @param sourceTexture The source texture to copy from
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* @param forceCopyToBackbuffer If true, the copy will be done to the back buffer regardless of the current render target
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* @param noViewport If true, the current viewport will be left unchanged (optional). If false or undefined, the viewport will be set to the full render target size.
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*/
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copyTexture(sourceTexture: FrameGraphTextureHandle, forceCopyToBackbuffer?: boolean): void;
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copyTexture(sourceTexture: FrameGraphTextureHandle, forceCopyToBackbuffer?: boolean, noViewport?: boolean): void;
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/**
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* Renders a RenderTargetTexture or a layer
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* @param object The RenderTargetTexture/Layer to render
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@@ -67711,7 +67730,7 @@ declare class Scene implements IAnimatable, IClipPlanesHolder, IAssetContainer {
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static get ExclusiveDoubleClickMode(): boolean;
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static set ExclusiveDoubleClickMode(value: boolean);
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/**
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* Gets the current eye position
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* Gets the current eye position in order of forcedViewPosition, activeCamera world position, Vector3.ZeroReadOnly
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*/
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private get _eyePosition();
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/**
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