@babylonjs/inspector 8.34.0-preview → 8.34.1-preview

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package/lib/index.d.ts CHANGED
@@ -20571,7 +20571,11 @@ declare enum NodeParticleContextualSources {
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  /** Color Dead*/
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  ColorDead = 20,
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  /** Initial Direction */
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- InitialDirection = 21
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+ InitialDirection = 21,
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+ /** Color Step */
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+ ColorStep = 22,
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+ /** Scaled Color Step */
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+ ScaledColorStep = 23
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  }
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  /**
@@ -21029,6 +21033,10 @@ declare class SystemBlock extends NodeParticleBlock {
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  * Gets or sets the target stop duration for the particle system
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  */
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  startDelay: number;
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+ /**
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+ * Gets or sets the target stop duration for the particle system
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+ */
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+ updateSpeed: number;
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  /**
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  * Gets or sets a boolean indicating if the system should not start automatically
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  */
@@ -58726,6 +58734,10 @@ declare class PostProcess {
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  * Modify the scale of the post process to be the same as the viewport (default: false)
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  */
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  adaptScaleToCurrentViewport: boolean;
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+ /**
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+ * Specifies if the post process should be serialized
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+ */
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+ doNotSerialize: boolean;
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  private _camera;
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  protected _scene: Scene;
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  private _engine;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@babylonjs/inspector",
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- "version": "8.34.0-preview",
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+ "version": "8.34.1-preview",
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  "type": "module",
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  "main": "lib/index.js",
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  "module": "lib/index.js",
package/readme.md CHANGED
@@ -2,7 +2,7 @@
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  The Babylon Inspector is a diagnostic tool that makes it possible to view and edit the scene graph, properties of entities within the scene, and more.
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- Documentation and samples coming soon!
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+ You can learn more in the Inspector [documentation](https://doc.babylonjs.com/toolsAndResources/inspectorv2/).
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  ## Installation
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@@ -12,12 +12,12 @@ Install the package using npm:
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  npm install @babylonjs/inspector@preview
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  ```
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- The simplest way to use the `Inspector` is to call the `ShowInspector` function, passing in your scene:
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+ The simplest way to use `Inspector` is to call the `ShowInspector` function, passing in your scene:
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  ```ts
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  import { ShowInspector } from "@babylonjs/inspector";
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- // Your code that sets up a Babylon.js scene
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+ // Your code that sets up a Babylon.js scene...
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  ShowInspector(scene);
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  ```