@babylonjs/inspector 8.33.1-preview → 8.33.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,43 +1,59 @@
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  {
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  "name": "@babylonjs/inspector",
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- "version": "8.33.1-preview",
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- "type": "module",
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- "main": "lib/index.js",
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- "module": "lib/index.js",
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- "esnext": "lib/index.js",
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- "types": "lib/index.d.ts",
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+ "version": "8.33.2",
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+ "module": "dist/babylon.inspector.bundle.js",
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+ "main": "dist/babylon.inspector.bundle.js",
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+ "esnext": "dist/babylon.inspector.bundle.js",
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+ "typings": "dist/babylon.inspector.module.d.ts",
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  "files": [
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- "lib/**/*.js",
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- "lib/**/*.d.ts",
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- "lib/**/*.map",
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+ "dist/**/*.*",
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  "readme.md",
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  "license.md"
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  ],
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+ "scripts": {
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+ "build": "npm run clean && npm run build:prod && npm run build:declaration",
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+ "build:dev": "webpack --env development",
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+ "build:prod": "webpack --env production",
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+ "build:declaration": "build-tools -c pud --config ./config.json",
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+ "clean": "rimraf dist"
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+ },
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+ "dependencies": {
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+ "@fortawesome/fontawesome-svg-core": "^6.1.0",
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+ "@fortawesome/free-regular-svg-icons": "^6.0.0",
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+ "@fortawesome/free-solid-svg-icons": "^6.0.0"
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+ },
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  "peerDependencies": {
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  "@babylonjs/addons": "^8.0.0",
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  "@babylonjs/core": "^8.0.0",
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  "@babylonjs/gui": "^8.0.0",
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+ "@babylonjs/gui-editor": "^8.0.0",
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  "@babylonjs/loaders": "^8.0.0",
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  "@babylonjs/materials": "^8.0.0",
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  "@babylonjs/serializers": "^8.0.0",
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- "@fluentui-contrib/react-virtualizer": "^0.5.3",
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- "@fluentui/react-components": "^9.70.0",
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- "@fluentui/react-icons": "^2.0.310",
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- "react": ">=16.14.0 <20.0.0",
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- "react-dom": ">=16.14.0 <20.0.0",
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- "usehooks-ts": "^3.1.1"
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+ "@types/react": ">=16.7.3",
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+ "@types/react-dom": ">=16.0.9"
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+ },
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+ "devDependencies": {
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+ "@babylonjs/addons": "^8.33.2",
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+ "@babylonjs/core": "^8.33.2",
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+ "@babylonjs/gui": "^8.33.2",
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+ "@babylonjs/gui-editor": "^8.33.2",
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+ "@babylonjs/loaders": "^8.33.2",
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+ "@babylonjs/materials": "^8.33.2",
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+ "@babylonjs/serializers": "^8.33.2",
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+ "@lts/gui": "1.0.0",
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+ "react": "^18.2.0",
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+ "react-dom": "^18.2.0"
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  },
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  "keywords": [
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  "3D",
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  "javascript",
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  "html5",
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  "webgl",
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- "babylon.js",
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- "inspector",
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- "diagnostic",
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- "debug"
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+ "babylon.js"
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  ],
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  "license": "Apache-2.0",
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+ "sideEffects": true,
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  "homepage": "https://www.babylonjs.com",
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  "repository": {
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  "type": "git",
@@ -46,4 +62,4 @@
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  "bugs": {
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  "url": "https://github.com/BabylonJS/Babylon.js/issues"
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  }
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- }
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+ }
package/readme.md CHANGED
@@ -1,23 +1,26 @@
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- # BabylonJS Inspector
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+ # Babylon.js inspector module
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- The Babylon Inspector is a diagnostic tool that makes it possible to view and edit the scene graph, properties of entities within the scene, and more.
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+ For usage documentation please visit https://doc.babylonjs.com/how_to/debug_layer.
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- Documentation and samples coming soon!
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+ # Installation instructions
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- ## Installation
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+ To install using npm :
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- Install the package using npm:
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-
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- ```bash
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- npm install @babylonjs/inspector@preview
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+ ```shell
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+ npm install @babylonjs/core @babylonjs/inspector
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  ```
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- The simplest way to use the `Inspector` is to call the `ShowInspector` function, passing in your scene:
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-
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- ```ts
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- import { ShowInspector } from "@babylonjs/inspector";
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+ # How to use
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- // Your code that sets up a Babylon.js scene
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+ Afterwards it can be imported to your project using:
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- ShowInspector(scene);
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+ ```javascript
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+ import "@babylonjs/core/Debug/debugLayer";
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+ import "@babylonjs/inspector";
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  ```
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+
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+ The first line will ensure you can access the property debugLayer of the scene while the second will ensure the inspector can be used within your scene.
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+
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+ This is a great example where code splitting or conditional loading could be used to ensure you are not delivering the inspector if not part of your final app.
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+
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+ For more information you can have a look at our [ES6 dedicated documentation](https://doc.babylonjs.com/features/es6_support).
@@ -1,191 +0,0 @@
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- import { jsxs, Fragment, jsx } from 'react/jsx-runtime';
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- import { ButtonLine, SyncedSliderPropertyLine, SwitchPropertyLine, Collapse, ToolsServiceIdentity } from './index.js';
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- import { useState, useRef, useCallback } from 'react';
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- import { Tools } from '@babylonjs/core/Misc/tools.js';
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- import { VideoRecorder } from '@babylonjs/core/Misc/videoRecorder.js';
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- import { captureEquirectangularFromScene } from '@babylonjs/core/Misc/equirectangularCapture.js';
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- import { CameraRegular, RecordStopRegular, RecordRegular } from '@fluentui/react-icons';
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- import { FrameGraphUtils } from '@babylonjs/core/FrameGraph/frameGraphUtils.js';
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- import '@babylonjs/core/Maths/math.color.js';
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- import '@babylonjs/core/Maths/math.vector.js';
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- import '@babylonjs/core/Misc/observable.js';
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- import '@fluentui/react-components';
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- import '@fluentui/react-motion-components-preview';
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- import '@babylonjs/core/Misc/typeStore.js';
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- import 'usehooks-ts';
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- import '@babylonjs/core/Misc/asyncLock.js';
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- import '@babylonjs/core/Misc/deferred.js';
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- import '@babylonjs/core/Maths/math.scalar.functions.js';
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- import '@fluentui-contrib/react-virtualizer';
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- import '@babylonjs/addons/msdfText/fontAsset.js';
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- import '@babylonjs/addons/msdfText/textRenderer.js';
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- import '@babylonjs/core/Debug/physicsViewer.js';
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- import '@babylonjs/core/Materials/Textures/texture.js';
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- import '@babylonjs/core/Materials/materialFlags.js';
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- import '@babylonjs/core/Materials/standardMaterial.js';
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- import '@babylonjs/core/Meshes/Builders/groundBuilder.js';
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- import '@babylonjs/core/Rendering/utilityLayerRenderer.js';
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- import '@babylonjs/materials/grid/gridMaterial.js';
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- import '@babylonjs/core/Misc/dataStorage.js';
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- import '@babylonjs/core/Instrumentation/engineInstrumentation.js';
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- import '@babylonjs/core/Instrumentation/sceneInstrumentation.js';
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- import '@babylonjs/core/Engines/AbstractEngine/abstractEngine.timeQuery.js';
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- import '@babylonjs/core/Engines/Extensions/engine.query.js';
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- import '@babylonjs/core/Engines/WebGPU/Extensions/engine.query.js';
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- import '@babylonjs/core/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js';
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- import '@babylonjs/core/Misc/PerformanceViewer/performanceViewerSceneExtension.js';
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- import '@babylonjs/core/Misc/pressureObserverWrapper.js';
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- import '@babylonjs/core/Engines/abstractEngine.js';
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- import '@babylonjs/core/Engines/engineStore.js';
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- import 'react-dom/client';
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- import '@babylonjs/core/Misc/logger.js';
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- import '@babylonjs/core/Gizmos/cameraGizmo.js';
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- import '@babylonjs/core/Gizmos/lightGizmo.js';
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- import '@babylonjs/core/Bones/bone.js';
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- import '@babylonjs/core/Cameras/camera.js';
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- import '@babylonjs/core/Gizmos/gizmoManager.js';
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- import '@babylonjs/core/Lights/light.js';
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- import '@babylonjs/core/Meshes/abstractMesh.js';
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- import '@babylonjs/core/node.js';
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- import '@babylonjs/core/Animations/animationGroup.js';
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- import '@babylonjs/core/Animations/animationPropertiesOverride.js';
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- import '@babylonjs/addons/atmosphere/atmosphere.js';
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- import '@babylonjs/core/Cameras/arcRotateCamera.js';
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- import '@babylonjs/core/Cameras/followCamera.js';
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- import '@babylonjs/core/Cameras/freeCamera.js';
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- import '@babylonjs/core/Cameras/targetCamera.js';
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- import '@babylonjs/core/scene.js';
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- import '@babylonjs/core/FrameGraph/frameGraph.js';
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- import '@babylonjs/core/Lights/directionalLight.js';
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- import '@babylonjs/core/Lights/hemisphericLight.js';
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- import '@babylonjs/core/Lights/pointLight.js';
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- import '@babylonjs/core/Lights/rectAreaLight.js';
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- import '@babylonjs/core/Lights/shadowLight.js';
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- import '@babylonjs/core/Lights/spotLight.js';
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- import '@babylonjs/core/Lights/Shadows/cascadedShadowGenerator.js';
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- import '@babylonjs/core/Lights/Shadows/shadowGenerator.js';
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- import '@babylonjs/core/Lights/Shadows/shadowGeneratorSceneComponent.js';
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- import '@babylonjs/core/Materials/material.js';
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- import '@babylonjs/core/Materials/multiMaterial.js';
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- import '@babylonjs/core/Materials/PBR/pbrBaseMaterial.js';
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- import '@babylonjs/core/Materials/PBR/pbrBaseSimpleMaterial.js';
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- import '@babylonjs/core/Materials/PBR/pbrMaterial.js';
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- import '@babylonjs/core/Materials/PBR/openpbrMaterial.js';
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- import '@babylonjs/materials/sky/skyMaterial.js';
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- import '@babylonjs/core/Engines/constants.js';
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- import '@babylonjs/core/Engines/engine.js';
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- import '@babylonjs/core/Particles/particleSystem.js';
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- import '@babylonjs/core/Misc/fileTools.js';
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- import '@babylonjs/core/Meshes/mesh.js';
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- import '@babylonjs/core/Debug/skeletonViewer.js';
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- import '@babylonjs/core/Meshes/buffer.js';
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- import '@babylonjs/core/Meshes/Builders/linesBuilder.js';
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- import '@babylonjs/core/Meshes/instancedMesh.js';
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- import '@babylonjs/core/Rendering/renderingManager.js';
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- import '@babylonjs/core/Rendering/edgesRenderer.js';
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- import '@babylonjs/core/Rendering/outlineRenderer.js';
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- import '@babylonjs/core/Meshes/GaussianSplatting/gaussianSplattingMesh.js';
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- import '@babylonjs/core/Misc/gradients.js';
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- import '@babylonjs/core/Materials/Node/Blocks/gradientBlock.js';
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- import '@babylonjs/core/Particles/attractor.js';
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- import '@babylonjs/core/Meshes/Builders/sphereBuilder.js';
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- import '@babylonjs/core/Meshes/transformNode.js';
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- import '@babylonjs/core/Physics/v2/IPhysicsEnginePlugin.js';
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- import '@babylonjs/core/Physics/v2/physicsEngineComponent.js';
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- import '@babylonjs/core/PostProcesses/postProcess.js';
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- import '@babylonjs/core/Materials/Textures/cubeTexture.js';
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- import '@babylonjs/core/Materials/imageProcessingConfiguration.js';
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- import '@babylonjs/core/Bones/skeleton.js';
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- import '@babylonjs/core/Sprites/sprite.js';
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- import '@babylonjs/core/Sprites/spriteManager.js';
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- import '@babylonjs/core/Materials/Textures/baseTexture.js';
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- import '@babylonjs/core/Materials/Textures/multiRenderTarget.js';
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- import '@babylonjs/core/Materials/Textures/renderTargetTexture.js';
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- import '@babylonjs/core/Materials/Textures/thinTexture.js';
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- import '@babylonjs/core/Misc/textureTools.js';
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- import '@babylonjs/core/Rendering/boundingBoxRenderer.js';
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- import '@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.js';
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- import '@babylonjs/core/Sprites/spriteSceneComponent.js';
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- import '@babylonjs/core/Materials/Textures/dynamicTexture.js';
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- import '@babylonjs/core/Events/pointerEvents.js';
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-
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- const CaptureRttTools = ({ scene }) => {
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- const [useWidthHeight, setUseWidthHeight] = useState(false);
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- const [screenshotSize, setScreenshotSize] = useState({ precision: 1 });
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- const captureRender = useCallback(async () => {
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- const sizeToUse = { ...screenshotSize };
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- if (!useWidthHeight) {
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- sizeToUse.width = undefined;
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- sizeToUse.height = undefined;
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- }
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- if (scene.activeCamera) {
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- Tools.CreateScreenshotUsingRenderTarget(scene.getEngine(), scene.activeCamera, sizeToUse, undefined, undefined, 4);
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- }
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- }, [scene, screenshotSize, useWidthHeight]);
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- return (jsxs(Fragment, { children: [jsx(ButtonLine, { label: "Capture", icon: CameraRegular, onClick: captureRender }), jsx(SyncedSliderPropertyLine, { label: "Precision", value: screenshotSize.precision ?? 1, onChange: (value) => setScreenshotSize({ ...screenshotSize, precision: value ?? 1 }), min: 0.1, max: 10, step: 0.1 }), jsx(SwitchPropertyLine, { label: "Use Custom Width/Height", value: useWidthHeight, onChange: (value) => setUseWidthHeight(value) }), jsxs(Collapse, { visible: useWidthHeight, children: [jsx(SyncedSliderPropertyLine, { label: "Width", value: screenshotSize.width ?? 512, onChange: (data) => setScreenshotSize({ ...screenshotSize, width: data ?? 512 }), min: 1, step: 1 }), jsx(SyncedSliderPropertyLine, { label: "Height", value: screenshotSize.height ?? 512, onChange: (data) => setScreenshotSize({ ...screenshotSize, height: data ?? 512 }), min: 1, step: 1 })] })] }));
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- };
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- const CaptureScreenshotTools = ({ scene }) => {
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- const [isRecording, setIsRecording] = useState(false);
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- const videoRecorder = useRef();
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- const captureScreenshot = useCallback(() => {
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- const camera = scene.frameGraph ? FrameGraphUtils.FindMainCamera(scene.frameGraph) : scene.activeCamera;
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- if (camera) {
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- Tools.CreateScreenshot(scene.getEngine(), camera, { precision: 1 });
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- }
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- }, [scene]);
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- const captureEquirectangularAsync = useCallback(async () => {
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- const currentActiveCamera = scene.activeCamera;
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- if (!currentActiveCamera && scene.frameGraph) {
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- scene.activeCamera = FrameGraphUtils.FindMainCamera(scene.frameGraph);
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- }
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- if (scene.activeCamera) {
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- await captureEquirectangularFromScene(scene, { size: 1024, filename: "equirectangular_capture.png" });
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- }
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- // eslint-disable-next-line require-atomic-updates
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- scene.activeCamera = currentActiveCamera;
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- }, [scene]);
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- const recordVideoAsync = useCallback(async () => {
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- if (videoRecorder.current && videoRecorder.current.isRecording) {
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- videoRecorder.current.stopRecording();
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- setIsRecording(false);
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- return;
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- }
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- if (!videoRecorder.current) {
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- videoRecorder.current = new VideoRecorder(scene.getEngine());
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- }
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- void videoRecorder.current.startRecording();
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- setIsRecording(true);
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- }, [scene]);
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- return (jsxs(Fragment, { children: [jsx(ButtonLine, { label: "Capture", icon: CameraRegular, onClick: captureScreenshot }), jsx(ButtonLine, { label: "Capture Equirectangular", icon: CameraRegular, onClick: captureEquirectangularAsync }), jsx(ButtonLine, { label: isRecording ? "Stop Recording" : "Record Video", icon: isRecording ? RecordStopRegular : RecordRegular, onClick: recordVideoAsync })] }));
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- };
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-
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- const CaptureServiceDefinition = {
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- friendlyName: "Capture Tools",
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- consumes: [ToolsServiceIdentity],
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- factory: (toolsService) => {
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- const contentRegistrations = [];
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- // Screenshot capture content
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- contentRegistrations.push(toolsService.addSectionContent({
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- key: "Screenshot Capture",
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- section: "Screenshot Capture",
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- component: ({ context }) => jsx(CaptureScreenshotTools, { scene: context }),
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- }));
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- // RTT capture content
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- contentRegistrations.push(toolsService.addSectionContent({
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- key: "RTT Capture",
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- section: "RTT Capture",
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- component: ({ context }) => jsx(CaptureRttTools, { scene: context }),
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- }));
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- return {
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- dispose: () => {
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- contentRegistrations.forEach((registration) => registration.dispose());
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- },
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- };
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- },
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- };
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- var captureService = {
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- serviceDefinitions: [CaptureServiceDefinition],
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- };
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-
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- export { CaptureServiceDefinition, captureService as default };
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- //# sourceMappingURL=captureService-ldJT1r7b.js.map
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- {"version":3,"file":"captureService-ldJT1r7b.js","sources":["../../../../../../../../dev/inspector-v2/src/components/tools/captureTools.tsx","../../../../../../../../dev/inspector-v2/src/services/panes/tools/captureService.tsx"],"sourcesContent":["import { ButtonLine } from \"shared-ui-components/fluent/hoc/buttonLine\";\r\nimport { useState, useRef, useCallback } from \"react\";\r\nimport type { FunctionComponent } from \"react\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { SyncedSliderPropertyLine } from \"shared-ui-components/fluent/hoc/propertyLines/syncedSliderPropertyLine\";\r\nimport type { IScreenshotSize } from \"core/Misc/interfaces/screenshotSize\";\r\nimport { SwitchPropertyLine } from \"shared-ui-components/fluent/hoc/propertyLines/switchPropertyLine\";\r\nimport { VideoRecorder } from \"core/Misc/videoRecorder\";\r\nimport { captureEquirectangularFromScene } from \"core/Misc/equirectangularCapture\";\r\nimport { Collapse } from \"shared-ui-components/fluent/primitives/collapse\";\r\nimport { CameraRegular, RecordRegular, RecordStopRegular } from \"@fluentui/react-icons\";\r\nimport { FrameGraphUtils } from \"core/FrameGraph/frameGraphUtils\";\r\n\r\nexport const CaptureRttTools: FunctionComponent<{ scene: Scene }> = ({ scene }) => {\r\n const [useWidthHeight, setUseWidthHeight] = useState(false);\r\n const [screenshotSize, setScreenshotSize] = useState<IScreenshotSize>({ precision: 1 });\r\n\r\n const captureRender = useCallback(async () => {\r\n const sizeToUse: IScreenshotSize = { ...screenshotSize };\r\n if (!useWidthHeight) {\r\n sizeToUse.width = undefined;\r\n sizeToUse.height = undefined;\r\n }\r\n\r\n if (scene.activeCamera) {\r\n Tools.CreateScreenshotUsingRenderTarget(scene.getEngine(), scene.activeCamera, sizeToUse, undefined, undefined, 4);\r\n }\r\n }, [scene, screenshotSize, useWidthHeight]);\r\n\r\n return (\r\n <>\r\n <ButtonLine label=\"Capture\" icon={CameraRegular} onClick={captureRender} />\r\n <SyncedSliderPropertyLine\r\n label=\"Precision\"\r\n value={screenshotSize.precision ?? 1}\r\n onChange={(value) => setScreenshotSize({ ...screenshotSize, precision: value ?? 1 })}\r\n min={0.1}\r\n max={10}\r\n step={0.1}\r\n />\r\n <SwitchPropertyLine label=\"Use Custom Width/Height\" value={useWidthHeight} onChange={(value) => setUseWidthHeight(value)} />\r\n <Collapse visible={useWidthHeight}>\r\n <SyncedSliderPropertyLine\r\n label=\"Width\"\r\n value={screenshotSize.width ?? 512}\r\n onChange={(data) => setScreenshotSize({ ...screenshotSize, width: data ?? 512 })}\r\n min={1}\r\n step={1}\r\n />\r\n <SyncedSliderPropertyLine\r\n label=\"Height\"\r\n value={screenshotSize.height ?? 512}\r\n onChange={(data) => setScreenshotSize({ ...screenshotSize, height: data ?? 512 })}\r\n min={1}\r\n step={1}\r\n />\r\n </Collapse>\r\n </>\r\n );\r\n};\r\n\r\nexport const CaptureScreenshotTools: FunctionComponent<{ scene: Scene }> = ({ scene }) => {\r\n const [isRecording, setIsRecording] = useState(false);\r\n const videoRecorder = useRef<VideoRecorder>();\r\n\r\n const captureScreenshot = useCallback(() => {\r\n const camera = scene.frameGraph ? FrameGraphUtils.FindMainCamera(scene.frameGraph) : scene.activeCamera;\r\n if (camera) {\r\n Tools.CreateScreenshot(scene.getEngine(), camera, { precision: 1 });\r\n }\r\n }, [scene]);\r\n\r\n const captureEquirectangularAsync = useCallback(async () => {\r\n const currentActiveCamera = scene.activeCamera;\r\n if (!currentActiveCamera && scene.frameGraph) {\r\n scene.activeCamera = FrameGraphUtils.FindMainCamera(scene.frameGraph);\r\n }\r\n if (scene.activeCamera) {\r\n await captureEquirectangularFromScene(scene, { size: 1024, filename: \"equirectangular_capture.png\" });\r\n }\r\n // eslint-disable-next-line require-atomic-updates\r\n scene.activeCamera = currentActiveCamera;\r\n }, [scene]);\r\n\r\n const recordVideoAsync = useCallback(async () => {\r\n if (videoRecorder.current && videoRecorder.current.isRecording) {\r\n videoRecorder.current.stopRecording();\r\n setIsRecording(false);\r\n return;\r\n }\r\n\r\n if (!videoRecorder.current) {\r\n videoRecorder.current = new VideoRecorder(scene.getEngine());\r\n }\r\n\r\n void videoRecorder.current.startRecording();\r\n setIsRecording(true);\r\n }, [scene]);\r\n\r\n return (\r\n <>\r\n <ButtonLine label=\"Capture\" icon={CameraRegular} onClick={captureScreenshot} />\r\n <ButtonLine label=\"Capture Equirectangular\" icon={CameraRegular} onClick={captureEquirectangularAsync} />\r\n <ButtonLine label={isRecording ? \"Stop Recording\" : \"Record Video\"} icon={isRecording ? RecordStopRegular : RecordRegular} onClick={recordVideoAsync} />\r\n </>\r\n );\r\n};\r\n","import type { ServiceDefinition } from \"../../../modularity/serviceDefinition\";\r\nimport { ToolsServiceIdentity } from \"../toolsService\";\r\nimport type { IToolsService } from \"../toolsService\";\r\nimport type { IDisposable } from \"core/scene\";\r\nimport { CaptureRttTools, CaptureScreenshotTools } from \"../../../components/tools/captureTools\";\r\n\r\nexport const CaptureServiceDefinition: ServiceDefinition<[], [IToolsService]> = {\r\n friendlyName: \"Capture Tools\",\r\n consumes: [ToolsServiceIdentity],\r\n factory: (toolsService) => {\r\n const contentRegistrations: IDisposable[] = [];\r\n\r\n // Screenshot capture content\r\n contentRegistrations.push(\r\n toolsService.addSectionContent({\r\n key: \"Screenshot Capture\",\r\n section: \"Screenshot Capture\",\r\n component: ({ context }) => <CaptureScreenshotTools scene={context} />,\r\n })\r\n );\r\n\r\n // RTT capture content\r\n contentRegistrations.push(\r\n toolsService.addSectionContent({\r\n key: \"RTT Capture\",\r\n section: \"RTT Capture\",\r\n component: ({ context }) => <CaptureRttTools scene={context} />,\r\n })\r\n );\r\n\r\n return {\r\n dispose: () => {\r\n contentRegistrations.forEach((registration) => registration.dispose());\r\n },\r\n };\r\n },\r\n};\r\n\r\nexport default {\r\n serviceDefinitions: [CaptureServiceDefinition],\r\n} as 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@@ -1,237 +0,0 @@
1
- import { jsxs, Fragment, jsx } from 'react/jsx-runtime';
2
- import { MakeLazyComponent, ButtonLine, SwitchPropertyLine, NumberDropdownPropertyLine, Collapse, SyncedSliderPropertyLine, ToolsServiceIdentity } from './index.js';
3
- import { SceneSerializer } from '@babylonjs/core/Misc/sceneSerializer.js';
4
- import { Tools } from '@babylonjs/core/Misc/tools.js';
5
- import { EnvironmentTextureTools } from '@babylonjs/core/Misc/environmentTextureTools.js';
6
- import { Logger } from '@babylonjs/core/Misc/logger.js';
7
- import { useState, useCallback } from 'react';
8
- import { Mesh } from '@babylonjs/core/Meshes/mesh.js';
9
- import { Texture } from '@babylonjs/core/Materials/Textures/texture.js';
10
- import { Camera } from '@babylonjs/core/Cameras/camera.js';
11
- import { Light } from '@babylonjs/core/Lights/light.js';
12
- import { ArrowDownloadRegular } from '@fluentui/react-icons';
13
- import '@babylonjs/core/Maths/math.color.js';
14
- import '@babylonjs/core/Maths/math.vector.js';
15
- import '@babylonjs/core/Misc/observable.js';
16
- import '@fluentui/react-components';
17
- import '@fluentui/react-motion-components-preview';
18
- import '@babylonjs/core/Misc/typeStore.js';
19
- import 'usehooks-ts';
20
- import '@babylonjs/core/Misc/asyncLock.js';
21
- import '@babylonjs/core/Misc/deferred.js';
22
- import '@babylonjs/core/Maths/math.scalar.functions.js';
23
- import '@fluentui-contrib/react-virtualizer';
24
- import '@babylonjs/addons/msdfText/fontAsset.js';
25
- import '@babylonjs/addons/msdfText/textRenderer.js';
26
- import '@babylonjs/core/Debug/physicsViewer.js';
27
- import '@babylonjs/core/Materials/materialFlags.js';
28
- import '@babylonjs/core/Materials/standardMaterial.js';
29
- import '@babylonjs/core/Meshes/Builders/groundBuilder.js';
30
- import '@babylonjs/core/Rendering/utilityLayerRenderer.js';
31
- import '@babylonjs/materials/grid/gridMaterial.js';
32
- import '@babylonjs/core/Misc/dataStorage.js';
33
- import '@babylonjs/core/Instrumentation/engineInstrumentation.js';
34
- import '@babylonjs/core/Instrumentation/sceneInstrumentation.js';
35
- import '@babylonjs/core/Engines/AbstractEngine/abstractEngine.timeQuery.js';
36
- import '@babylonjs/core/Engines/Extensions/engine.query.js';
37
- import '@babylonjs/core/Engines/WebGPU/Extensions/engine.query.js';
38
- import '@babylonjs/core/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js';
39
- import '@babylonjs/core/Misc/PerformanceViewer/performanceViewerSceneExtension.js';
40
- import '@babylonjs/core/Misc/pressureObserverWrapper.js';
41
- import '@babylonjs/core/Engines/abstractEngine.js';
42
- import '@babylonjs/core/Engines/engineStore.js';
43
- import 'react-dom/client';
44
- import '@babylonjs/core/FrameGraph/frameGraphUtils.js';
45
- import '@babylonjs/core/Gizmos/cameraGizmo.js';
46
- import '@babylonjs/core/Gizmos/lightGizmo.js';
47
- import '@babylonjs/core/Bones/bone.js';
48
- import '@babylonjs/core/Gizmos/gizmoManager.js';
49
- import '@babylonjs/core/Meshes/abstractMesh.js';
50
- import '@babylonjs/core/node.js';
51
- import '@babylonjs/core/Animations/animationGroup.js';
52
- import '@babylonjs/core/Animations/animationPropertiesOverride.js';
53
- import '@babylonjs/addons/atmosphere/atmosphere.js';
54
- import '@babylonjs/core/Cameras/arcRotateCamera.js';
55
- import '@babylonjs/core/Cameras/followCamera.js';
56
- import '@babylonjs/core/Cameras/freeCamera.js';
57
- import '@babylonjs/core/Cameras/targetCamera.js';
58
- import '@babylonjs/core/scene.js';
59
- import '@babylonjs/core/FrameGraph/frameGraph.js';
60
- import '@babylonjs/core/Lights/directionalLight.js';
61
- import '@babylonjs/core/Lights/hemisphericLight.js';
62
- import '@babylonjs/core/Lights/pointLight.js';
63
- import '@babylonjs/core/Lights/rectAreaLight.js';
64
- import '@babylonjs/core/Lights/shadowLight.js';
65
- import '@babylonjs/core/Lights/spotLight.js';
66
- import '@babylonjs/core/Lights/Shadows/cascadedShadowGenerator.js';
67
- import '@babylonjs/core/Lights/Shadows/shadowGenerator.js';
68
- import '@babylonjs/core/Lights/Shadows/shadowGeneratorSceneComponent.js';
69
- import '@babylonjs/core/Materials/material.js';
70
- import '@babylonjs/core/Materials/multiMaterial.js';
71
- import '@babylonjs/core/Materials/PBR/pbrBaseMaterial.js';
72
- import '@babylonjs/core/Materials/PBR/pbrBaseSimpleMaterial.js';
73
- import '@babylonjs/core/Materials/PBR/pbrMaterial.js';
74
- import '@babylonjs/core/Materials/PBR/openpbrMaterial.js';
75
- import '@babylonjs/materials/sky/skyMaterial.js';
76
- import '@babylonjs/core/Engines/constants.js';
77
- import '@babylonjs/core/Engines/engine.js';
78
- import '@babylonjs/core/Particles/particleSystem.js';
79
- import '@babylonjs/core/Misc/fileTools.js';
80
- import '@babylonjs/core/Debug/skeletonViewer.js';
81
- import '@babylonjs/core/Meshes/buffer.js';
82
- import '@babylonjs/core/Meshes/Builders/linesBuilder.js';
83
- import '@babylonjs/core/Meshes/instancedMesh.js';
84
- import '@babylonjs/core/Rendering/renderingManager.js';
85
- import '@babylonjs/core/Rendering/edgesRenderer.js';
86
- import '@babylonjs/core/Rendering/outlineRenderer.js';
87
- import '@babylonjs/core/Meshes/GaussianSplatting/gaussianSplattingMesh.js';
88
- import '@babylonjs/core/Misc/gradients.js';
89
- import '@babylonjs/core/Materials/Node/Blocks/gradientBlock.js';
90
- import '@babylonjs/core/Particles/attractor.js';
91
- import '@babylonjs/core/Meshes/Builders/sphereBuilder.js';
92
- import '@babylonjs/core/Meshes/transformNode.js';
93
- import '@babylonjs/core/Physics/v2/IPhysicsEnginePlugin.js';
94
- import '@babylonjs/core/Physics/v2/physicsEngineComponent.js';
95
- import '@babylonjs/core/PostProcesses/postProcess.js';
96
- import '@babylonjs/core/Materials/Textures/cubeTexture.js';
97
- import '@babylonjs/core/Materials/imageProcessingConfiguration.js';
98
- import '@babylonjs/core/Bones/skeleton.js';
99
- import '@babylonjs/core/Sprites/sprite.js';
100
- import '@babylonjs/core/Sprites/spriteManager.js';
101
- import '@babylonjs/core/Materials/Textures/baseTexture.js';
102
- import '@babylonjs/core/Materials/Textures/multiRenderTarget.js';
103
- import '@babylonjs/core/Materials/Textures/renderTargetTexture.js';
104
- import '@babylonjs/core/Materials/Textures/thinTexture.js';
105
- import '@babylonjs/core/Misc/textureTools.js';
106
- import '@babylonjs/core/Rendering/boundingBoxRenderer.js';
107
- import '@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.js';
108
- import '@babylonjs/core/Sprites/spriteSceneComponent.js';
109
- import '@babylonjs/core/Materials/Textures/dynamicTexture.js';
110
- import '@babylonjs/core/Events/pointerEvents.js';
111
-
112
- const EnvExportImageTypes = [
113
- { label: "PNG", value: 0, imageType: "image/png" },
114
- { label: "WebP", value: 1, imageType: "image/webp" },
115
- ];
116
- const ExportBabylonTools = ({ scene }) => {
117
- const [babylonExportOptions, setBabylonExportOptions] = useState({
118
- imageTypeIndex: 0,
119
- imageQuality: 0.8,
120
- iblDiffuse: false,
121
- });
122
- const exportBabylon = useCallback(async () => {
123
- const strScene = JSON.stringify(SceneSerializer.Serialize(scene));
124
- const blob = new Blob([strScene], { type: "octet/stream" });
125
- Tools.Download(blob, "scene.babylon");
126
- }, [scene]);
127
- const createEnvTexture = useCallback(async () => {
128
- if (!scene.environmentTexture) {
129
- return;
130
- }
131
- try {
132
- const buffer = await EnvironmentTextureTools.CreateEnvTextureAsync(scene.environmentTexture, {
133
- imageType: EnvExportImageTypes[babylonExportOptions.imageTypeIndex].imageType,
134
- imageQuality: babylonExportOptions.imageQuality,
135
- disableIrradianceTexture: !babylonExportOptions.iblDiffuse,
136
- });
137
- const blob = new Blob([buffer], { type: "octet/stream" });
138
- Tools.Download(blob, "environment.env");
139
- }
140
- catch (error) {
141
- Logger.Error(error);
142
- alert(error);
143
- }
144
- }, [scene, babylonExportOptions]);
145
- return (jsxs(Fragment, { children: [jsx(ButtonLine, { label: "Export to Babylon", icon: ArrowDownloadRegular, onClick: exportBabylon }), !scene.getEngine().premultipliedAlpha && scene.environmentTexture && scene.environmentTexture._prefiltered && scene.activeCamera && (jsxs(Fragment, { children: [jsx(ButtonLine, { label: "Generate .env texture", icon: ArrowDownloadRegular, onClick: createEnvTexture }), scene.environmentTexture.irradianceTexture && (jsx(SwitchPropertyLine, { label: "Diffuse Texture", description: "Export diffuse texture for IBL", value: babylonExportOptions.iblDiffuse, onChange: (value) => {
146
- setBabylonExportOptions((prev) => ({ ...prev, iblDiffuse: value }));
147
- } }, "iblDiffuse")), jsx(NumberDropdownPropertyLine, { label: "Image type", options: EnvExportImageTypes, value: babylonExportOptions.imageTypeIndex, onChange: (val) => {
148
- setBabylonExportOptions((prev) => ({ ...prev, imageTypeIndex: val }));
149
- } }), jsx(Collapse, { visible: babylonExportOptions.imageTypeIndex > 0, children: jsx(SyncedSliderPropertyLine, { label: "Quality", value: babylonExportOptions.imageQuality, onChange: (value) => setBabylonExportOptions((prev) => ({ ...prev, imageQuality: value })), min: 0, max: 1 }) })] }))] }));
150
- };
151
- const ExportGltfTools = MakeLazyComponent(async () => {
152
- // Defer importing anything from the serializers package until this component is actually mounted.
153
- const { GLTF2Export } = await import('@babylonjs/serializers/glTF/2.0/glTFSerializer.js');
154
- return (props) => {
155
- const [isExportingGltf, setIsExportingGltf] = useState(false);
156
- const [gltfExportOptions, setGltfExportOptions] = useState({
157
- exportDisabledNodes: false,
158
- exportSkyboxes: false,
159
- exportCameras: false,
160
- exportLights: false,
161
- });
162
- const exportGLTF = useCallback(async () => {
163
- setIsExportingGltf(true);
164
- const shouldExport = (node) => {
165
- if (!gltfExportOptions.exportDisabledNodes) {
166
- if (!node.isEnabled()) {
167
- return false;
168
- }
169
- }
170
- if (!gltfExportOptions.exportSkyboxes) {
171
- if (node instanceof Mesh) {
172
- if (node.material) {
173
- const material = node.material;
174
- const reflectionTexture = material.reflectionTexture;
175
- if (reflectionTexture && reflectionTexture.coordinatesMode === Texture.SKYBOX_MODE) {
176
- return false;
177
- }
178
- }
179
- }
180
- }
181
- if (!gltfExportOptions.exportCameras) {
182
- if (node instanceof Camera) {
183
- return false;
184
- }
185
- }
186
- if (!gltfExportOptions.exportLights) {
187
- if (node instanceof Light) {
188
- return false;
189
- }
190
- }
191
- return true;
192
- };
193
- try {
194
- const glb = await GLTF2Export.GLBAsync(props.scene, "scene", { shouldExportNode: (node) => shouldExport(node) });
195
- glb.downloadFiles();
196
- }
197
- catch (reason) {
198
- Logger.Error(`Failed to export GLB: ${reason}`);
199
- }
200
- finally {
201
- setIsExportingGltf(false);
202
- }
203
- }, [gltfExportOptions, props.scene]);
204
- return (jsxs(Fragment, { children: [jsx(SwitchPropertyLine, { label: "Export Disabled Nodes", description: "Whether to export nodes that are disabled in the scene.", value: gltfExportOptions.exportDisabledNodes, onChange: (checked) => setGltfExportOptions({ ...gltfExportOptions, exportDisabledNodes: checked }) }, "GLTFExportDisabledNodes"), jsx(SwitchPropertyLine, { label: "Export Skyboxes", description: "Whether to export skybox nodes in the scene.", value: gltfExportOptions.exportSkyboxes, onChange: (checked) => setGltfExportOptions({ ...gltfExportOptions, exportSkyboxes: checked }) }, "GLTFExportSkyboxes"), jsx(SwitchPropertyLine, { label: "Export Cameras", description: "Whether to export cameras in the scene.", value: gltfExportOptions.exportCameras, onChange: (checked) => setGltfExportOptions({ ...gltfExportOptions, exportCameras: checked }) }, "GLTFExportCameras"), jsx(SwitchPropertyLine, { label: "Export Lights", description: "Whether to export lights in the scene.", value: gltfExportOptions.exportLights, onChange: (checked) => setGltfExportOptions({ ...gltfExportOptions, exportLights: checked }) }, "GLTFExportLights"), jsx(ButtonLine, { label: "Export to GLB", icon: ArrowDownloadRegular, onClick: exportGLTF, disabled: isExportingGltf })] }));
205
- };
206
- });
207
-
208
- const ExportServiceDefinition = {
209
- friendlyName: "Export Tools",
210
- consumes: [ToolsServiceIdentity],
211
- factory: (toolsService) => {
212
- const contentRegistrations = [];
213
- // glTF export content
214
- contentRegistrations.push(toolsService.addSectionContent({
215
- key: "glTF Export",
216
- section: "glTF Export",
217
- component: ({ context }) => jsx(ExportGltfTools, { scene: context }),
218
- }));
219
- // Babylon export content
220
- contentRegistrations.push(toolsService.addSectionContent({
221
- key: "Babylon Export",
222
- section: "Babylon Export",
223
- component: ({ context }) => jsx(ExportBabylonTools, { scene: context }),
224
- }));
225
- return {
226
- dispose: () => {
227
- contentRegistrations.forEach((registration) => registration.dispose());
228
- },
229
- };
230
- },
231
- };
232
- var exportService = {
233
- serviceDefinitions: [ExportServiceDefinition],
234
- };
235
-
236
- export { ExportServiceDefinition, exportService as default };
237
- //# sourceMappingURL=exportService-smbKfT4U.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"exportService-smbKfT4U.js","sources":["../../../../../../../../dev/inspector-v2/src/components/tools/exportTools.tsx","../../../../../../../../dev/inspector-v2/src/services/panes/tools/exportService.tsx"],"sourcesContent":["import { NumberDropdownPropertyLine } from \"shared-ui-components/fluent/hoc/propertyLines/dropdownPropertyLine\";\r\nimport { SceneSerializer } from \"core/Misc/sceneSerializer\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { EnvironmentTextureTools } from \"core/Misc/environmentTextureTools\";\r\nimport type { CubeTexture } from \"core/Materials/Textures/cubeTexture\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { useCallback, useState } from \"react\";\r\nimport type { FunctionComponent } from \"react\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { ButtonLine } from \"shared-ui-components/fluent/hoc/buttonLine\";\r\nimport { SyncedSliderPropertyLine } from \"shared-ui-components/fluent/hoc/propertyLines/syncedSliderPropertyLine\";\r\nimport type { Node } from \"core/node\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport type { PBRMaterial } from \"core/Materials/PBR/pbrMaterial\";\r\nimport type { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport type { BackgroundMaterial } from \"core/Materials/Background/backgroundMaterial\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Camera } from \"core/Cameras/camera\";\r\nimport { Light } from \"core/Lights/light\";\r\nimport { SwitchPropertyLine } from \"shared-ui-components/fluent/hoc/propertyLines/switchPropertyLine\";\r\n\r\nimport { MakeLazyComponent } from \"shared-ui-components/fluent/primitives/lazyComponent\";\r\nimport { Collapse } from \"shared-ui-components/fluent/primitives/collapse\";\r\nimport { ArrowDownloadRegular } from \"@fluentui/react-icons\";\r\n\r\nconst EnvExportImageTypes = [\r\n { label: \"PNG\", value: 0, imageType: \"image/png\" },\r\n { label: \"WebP\", value: 1, imageType: \"image/webp\" },\r\n] as const;\r\n\r\ninterface IBabylonExportOptionsState {\r\n imageTypeIndex: number;\r\n imageQuality: number;\r\n iblDiffuse: boolean;\r\n}\r\n\r\nexport const ExportBabylonTools: FunctionComponent<{ scene: Scene }> = ({ scene }) => {\r\n const [babylonExportOptions, setBabylonExportOptions] = useState<Readonly<IBabylonExportOptionsState>>({\r\n imageTypeIndex: 0,\r\n imageQuality: 0.8,\r\n iblDiffuse: false,\r\n });\r\n\r\n const exportBabylon = useCallback(async () => {\r\n const strScene = JSON.stringify(SceneSerializer.Serialize(scene));\r\n const blob = new Blob([strScene], { type: \"octet/stream\" });\r\n Tools.Download(blob, \"scene.babylon\");\r\n }, [scene]);\r\n\r\n const createEnvTexture = useCallback(async () => {\r\n if (!scene.environmentTexture) {\r\n return;\r\n }\r\n\r\n try {\r\n const buffer = await EnvironmentTextureTools.CreateEnvTextureAsync(scene.environmentTexture as CubeTexture, {\r\n imageType: EnvExportImageTypes[babylonExportOptions.imageTypeIndex].imageType,\r\n imageQuality: babylonExportOptions.imageQuality,\r\n disableIrradianceTexture: !babylonExportOptions.iblDiffuse,\r\n });\r\n const blob = new Blob([buffer], { type: \"octet/stream\" });\r\n Tools.Download(blob, \"environment.env\");\r\n } catch (error: any) {\r\n Logger.Error(error);\r\n alert(error);\r\n }\r\n }, [scene, babylonExportOptions]);\r\n\r\n return (\r\n <>\r\n <ButtonLine label=\"Export to Babylon\" icon={ArrowDownloadRegular} onClick={exportBabylon} />\r\n {!scene.getEngine().premultipliedAlpha && scene.environmentTexture && scene.environmentTexture._prefiltered && scene.activeCamera && (\r\n <>\r\n <ButtonLine label=\"Generate .env texture\" icon={ArrowDownloadRegular} onClick={createEnvTexture} />\r\n {scene.environmentTexture.irradianceTexture && (\r\n <SwitchPropertyLine\r\n key=\"iblDiffuse\"\r\n label=\"Diffuse Texture\"\r\n description=\"Export diffuse texture for IBL\"\r\n value={babylonExportOptions.iblDiffuse}\r\n onChange={(value: boolean) => {\r\n setBabylonExportOptions((prev) => ({ ...prev, iblDiffuse: value }));\r\n }}\r\n />\r\n )}\r\n <NumberDropdownPropertyLine\r\n label=\"Image type\"\r\n options={EnvExportImageTypes}\r\n value={babylonExportOptions.imageTypeIndex}\r\n onChange={(val) => {\r\n setBabylonExportOptions((prev) => ({ ...prev, imageTypeIndex: val as number }));\r\n }}\r\n />\r\n <Collapse visible={babylonExportOptions.imageTypeIndex > 0}>\r\n <SyncedSliderPropertyLine\r\n label=\"Quality\"\r\n value={babylonExportOptions.imageQuality}\r\n onChange={(value) => setBabylonExportOptions((prev) => ({ ...prev, imageQuality: value }))}\r\n min={0}\r\n max={1}\r\n />\r\n </Collapse>\r\n </>\r\n )}\r\n </>\r\n );\r\n};\r\n\r\ninterface IGltfExportOptionsState {\r\n exportDisabledNodes: boolean;\r\n exportSkyboxes: boolean;\r\n exportCameras: boolean;\r\n exportLights: boolean;\r\n}\r\n\r\nexport const ExportGltfTools = MakeLazyComponent(async () => {\r\n // Defer importing anything from the serializers package until this component is actually mounted.\r\n const { GLTF2Export } = await import(\"serializers/glTF/2.0/glTFSerializer\");\r\n\r\n return (props: { scene: Scene }) => {\r\n const [isExportingGltf, setIsExportingGltf] = useState(false);\r\n const [gltfExportOptions, setGltfExportOptions] = useState<Readonly<IGltfExportOptionsState>>({\r\n exportDisabledNodes: false,\r\n exportSkyboxes: false,\r\n exportCameras: false,\r\n exportLights: false,\r\n });\r\n\r\n const exportGLTF = useCallback(async () => {\r\n setIsExportingGltf(true);\r\n\r\n const shouldExport = (node: Node): boolean => {\r\n if (!gltfExportOptions.exportDisabledNodes) {\r\n if (!node.isEnabled()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (!gltfExportOptions.exportSkyboxes) {\r\n if (node instanceof Mesh) {\r\n if (node.material) {\r\n const material = node.material as PBRMaterial | StandardMaterial | BackgroundMaterial;\r\n const reflectionTexture = material.reflectionTexture;\r\n if (reflectionTexture && reflectionTexture.coordinatesMode === Texture.SKYBOX_MODE) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (!gltfExportOptions.exportCameras) {\r\n if (node instanceof Camera) {\r\n return false;\r\n }\r\n }\r\n\r\n if (!gltfExportOptions.exportLights) {\r\n if (node instanceof Light) {\r\n return false;\r\n }\r\n }\r\n\r\n return true;\r\n };\r\n\r\n try {\r\n const glb = await GLTF2Export.GLBAsync(props.scene, \"scene\", { shouldExportNode: (node) => shouldExport(node) });\r\n glb.downloadFiles();\r\n } catch (reason) {\r\n Logger.Error(`Failed to export GLB: ${reason}`);\r\n } finally {\r\n setIsExportingGltf(false);\r\n }\r\n }, [gltfExportOptions, props.scene]);\r\n\r\n return (\r\n <>\r\n <SwitchPropertyLine\r\n key=\"GLTFExportDisabledNodes\"\r\n label=\"Export Disabled Nodes\"\r\n description=\"Whether to export nodes that are disabled in the scene.\"\r\n value={gltfExportOptions.exportDisabledNodes}\r\n onChange={(checked: boolean) => setGltfExportOptions({ ...gltfExportOptions, exportDisabledNodes: checked })}\r\n />\r\n <SwitchPropertyLine\r\n key=\"GLTFExportSkyboxes\"\r\n label=\"Export Skyboxes\"\r\n description=\"Whether to export skybox nodes in the scene.\"\r\n value={gltfExportOptions.exportSkyboxes}\r\n onChange={(checked: boolean) => setGltfExportOptions({ ...gltfExportOptions, exportSkyboxes: checked })}\r\n />\r\n <SwitchPropertyLine\r\n key=\"GLTFExportCameras\"\r\n label=\"Export Cameras\"\r\n description=\"Whether to export cameras in the scene.\"\r\n value={gltfExportOptions.exportCameras}\r\n onChange={(checked: boolean) => setGltfExportOptions({ ...gltfExportOptions, exportCameras: checked })}\r\n />\r\n <SwitchPropertyLine\r\n key=\"GLTFExportLights\"\r\n label=\"Export Lights\"\r\n description=\"Whether to export lights in the scene.\"\r\n value={gltfExportOptions.exportLights}\r\n onChange={(checked: boolean) => setGltfExportOptions({ ...gltfExportOptions, exportLights: checked })}\r\n />\r\n <ButtonLine label=\"Export to GLB\" icon={ArrowDownloadRegular} onClick={exportGLTF} disabled={isExportingGltf} />\r\n </>\r\n );\r\n };\r\n});\r\n","import type { ServiceDefinition } from \"../../../modularity/serviceDefinition\";\r\nimport { ToolsServiceIdentity } from \"../toolsService\";\r\nimport type { IToolsService } from \"../toolsService\";\r\nimport type { IDisposable } from \"core/scene\";\r\nimport { ExportBabylonTools, ExportGltfTools } from \"../../../components/tools/exportTools\";\r\n\r\nexport const ExportServiceDefinition: ServiceDefinition<[], [IToolsService]> = {\r\n friendlyName: \"Export Tools\",\r\n consumes: [ToolsServiceIdentity],\r\n factory: (toolsService) => {\r\n const contentRegistrations: IDisposable[] = [];\r\n\r\n // glTF export content\r\n contentRegistrations.push(\r\n toolsService.addSectionContent({\r\n key: \"glTF Export\",\r\n section: \"glTF Export\",\r\n component: ({ context }) => <ExportGltfTools scene={context} />,\r\n })\r\n );\r\n\r\n // Babylon export content\r\n contentRegistrations.push(\r\n toolsService.addSectionContent({\r\n key: \"Babylon Export\",\r\n section: \"Babylon Export\",\r\n component: ({ context }) => <ExportBabylonTools scene={context} />,\r\n })\r\n );\r\n\r\n return {\r\n dispose: () => {\r\n contentRegistrations.forEach((registration) => registration.dispose());\r\n },\r\n };\r\n },\r\n};\r\n\r\nexport default {\r\n serviceDefinitions: [ExportServiceDefinition],\r\n} as 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